Difference between revisions of "Pandemonium Event"

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|Rewards
 
|Rewards
|[[Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]] and [[Pandemonium Event#Reward|{{Ub|=Standard of Heroes}}]]<br>[[Experience]]
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|[[Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]] and [[Pandemonium Event#Reward|{{Ub|=Standard of Heroes}}]]<br/>[[Experience]]
 
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A new challenge introduced in patch 1.11, this is not available in [[Single Player]] or [[Classic]].
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A new challenge introduced in patch 1.11, this is not available in [[Single Player]] LoD or [[Classic]].<br/>
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In D2R it is available in all game modes.
  
  
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*Multiple keys of the same type can be present in inventory and stash: each requires 1x2 inventory space to pick up.
 
*Multiple keys of the same type can be present in inventory and stash: each requires 1x2 inventory space to pick up.
 
*Players normally collect three of each key before organ collecting.
 
*Players normally collect three of each key before organ collecting.
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===Key of Terror===
 
===Key of Terror===
 
{{Text table}} width=100%
 
{{Text table}} width=100%
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| 0.0713983522 || 14.005925 || [[Countess (H)]] || Unique: 883 Set: 883 Rare: 983 Magic: 1024
 
| 0.0713983522 || 14.005925 || [[Countess (H)]] || Unique: 883 Set: 883 Rare: 983 Magic: 1024
 
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===Key of Hate===
 
===Key of Hate===
 
{{Text table}} width=100%
 
{{Text table}} width=100%
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| 0.0861533746 || 11.607206 || [[Summoner (H)]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024
 
| 0.0861533746 || 11.607206 || [[Summoner (H)]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024
 
|}
 
|}
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===Key of Destruction===
 
===Key of Destruction===
 
{{Text table}} width=100%
 
{{Text table}} width=100%
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| 0.0793234601 || 12.606611 || [[Nihlathak (H)]] || Unique: 900 Set: 900 Rare: 900 Magic: 1024
 
| 0.0793234601 || 12.606611 || [[Nihlathak (H)]] || Unique: 900 Set: 900 Rare: 900 Magic: 1024
 
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==Organ collecting==
 
==Organ collecting==
 
*When in [[Harrogath]] of [[Act 5]] in Hell, place one of each key in [[Horadric Cube|{{Ub|=Horadric Cube}}]] and transmute to generate portal to one of three areas: take care, since all look identical and only their label distinguishes them.
 
*When in [[Harrogath]] of [[Act 5]] in Hell, place one of each key in [[Horadric Cube|{{Ub|=Horadric Cube}}]] and transmute to generate portal to one of three areas: take care, since all look identical and only their label distinguishes them.
 
*Since area is randomly selected from those which have not already been accessed in that game, it is advisable to collect ''three'' sets of keys and create portals to all three areas in the same game: be sure to move to different positions for subsequent portals, otherwise they may be difficult or impossible to use.
 
*Since area is randomly selected from those which have not already been accessed in that game, it is advisable to collect ''three'' sets of keys and create portals to all three areas in the same game: be sure to move to different positions for subsequent portals, otherwise they may be difficult or impossible to use.
*[[Melee]] [[attack]]ers specialising in physical damage are recommended for the remainder of this quest, with [[Paladin (Diablo II)|Paladin]]s using [[Smite]] being particularly popular since it always hits and cannot be [[block]]ed. This is because monsters including the [[boss]]es themselves have one or two immunities that cover all damage types, many of which cannot be removed. However, none of bosses is [[Immune to Physical]], and those monsters that are can have it removed by [[Decrepify]] or [[Amplify Damage]], or ignored by [[Sanctuary (skill)|Sanctuary]] (since they are [[undead]]).
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*In LoD [[melee]] [[attack]]ers specialising in physical damage are recommended for the remainder of this quest, with [[Paladin (Diablo II)|Paladin]]s using [[Smite]] being particularly popular since it always hits and cannot be [[block]]ed. This is because monsters including the [[boss]]es themselves have one or two immunities that cover all damage types, many of which cannot be removed. However, none of bosses is [[Immune to Physical]], and those monsters that are can have it removed by [[Decrepify]] or [[Amplify Damage]], or ignored by [[Sanctuary (skill)|Sanctuary]] (since they are [[undead]]).<br/>In D2R other elements are Pandemonium Event viable with the use of [[Sunder]], although Paladin using Smite is still the most effective.
 
*[[Prevent Monster Heal]] does not apply to any of the bosses encountered for the remainder of this quest. All have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
 
*[[Prevent Monster Heal]] does not apply to any of the bosses encountered for the remainder of this quest. All have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
 
*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]).
 
*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]).
 
*Characters specialising in [[Cold Damage]] and [[Poison Damage]] will be unable to kill bosses in all three areas.
 
*Characters specialising in [[Cold Damage]] and [[Poison Damage]] will be unable to kill bosses in all three areas.
 
*Enter portals and search areas for bosses.
 
*Enter portals and search areas for bosses.
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===Diablo's Horn===
 
===Diablo's Horn===
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*4-5 random [[Champion]] or [[Unique (monster)|Unique]] packs spawn in area, which can increase danger when they spawn near her and have bonuses which enhance her already high physical damage ([[Aura Enchanted]] with [[Might]] or [[Fanaticism]], or [[Cursed]]). 60% chance of [[Stygian Fury|Vile Witches]] being selected, capable of casting [[Amplify Damage]].
 
*4-5 random [[Champion]] or [[Unique (monster)|Unique]] packs spawn in area, which can increase danger when they spawn near her and have bonuses which enhance her already high physical damage ([[Aura Enchanted]] with [[Might]] or [[Fanaticism]], or [[Cursed]]). 60% chance of [[Stygian Fury|Vile Witches]] being selected, capable of casting [[Amplify Damage]].
 
*When killed, she will drop {{Cb|=Diablo's Horn}}, requiring one inventory space to pick up.
 
*When killed, she will drop {{Cb|=Diablo's Horn}}, requiring one inventory space to pick up.
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===Baal's Eye===
 
===Baal's Eye===
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*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
 
*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
 
*When killed, he will drop {{Cb|=Baal's Eye}}, requiring one inventory space to pick up.
 
*When killed, he will drop {{Cb|=Baal's Eye}}, requiring one inventory space to pick up.
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===Mephisto's Brain===
 
===Mephisto's Brain===
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*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
 
*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
 
*When killed, he will drop {{Cb|=Mephisto's Brain}}, requiring one inventory space to pick up.
 
*When killed, he will drop {{Cb|=Mephisto's Brain}}, requiring one inventory space to pick up.
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==Tristram==
 
==Tristram==
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*Town Portals cannot be cast in Tristram.
 
*Town Portals cannot be cast in Tristram.
 
*Grimborn's [[The Poorman takes on Uber Tristram]] contains details of how to draw out each one to be engaged in single combat, rather than all three at once.
 
*Grimborn's [[The Poorman takes on Uber Tristram]] contains details of how to draw out each one to be engaged in single combat, rather than all three at once.
*As mentioned earlier, [[melee]] [[attack]]ers specialising in physical damage are recommended, with [[Paladin (Diablo II)|Paladin]]s using [[Smite]] being particularly popular since it always hits and cannot be [[block]]ed: this is because [[Megademon|Pit Lords]] always [[immune]] to everything except physical damage can be summoned, and at least one of the three has an immunity to one of other damage types except for [[Magic Damage]].
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*As mentioned earlier, in LoD [[melee]] [[attack]]ers specialising in physical damage are recommended, with [[Paladin (Diablo II)|Paladin]]s using [[Smite]] being particularly popular since it always hits and cannot be [[block]]ed: this is because [[Megademon|Pit Lords]] always [[immune]] to everything except physical damage can be summoned, and at least one of the three has an immunity to one of other damage types except for [[Magic Damage]].
 
*[[Prevent Monster Heal]] does not apply and all three have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
 
*[[Prevent Monster Heal]] does not apply and all three have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
 
*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]).
 
*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]).
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**[[Skeleton Mage|Horror Mage]], firing poison bolts
 
**[[Skeleton Mage|Horror Mage]], firing poison bolts
 
*Has 0% [[drain effectiveness]]: casting Life Tap is recommended unless well-equipped.
 
*Has 0% [[drain effectiveness]]: casting Life Tap is recommended unless well-equipped.
*Characters specialising in Lightning Damage or Poison Damage will be unable to remove immunity unless playing with a [[Necromancer]] casting level >9 [[Lower Resist]] or a Paladin supplying level >19 Conviction: the former breaks both immunities while the latter can break lightning immunity. Once immunity has been broken, remaining resistance can be further reduced by -% [[Enemy Resistance]].
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*Characters specialising in Lightning Damage or Poison Damage will be unable to remove immunity unless playing with a [[Necromancer]] casting level >9 [[Lower Resist]] or a Paladin supplying level >19 Conviction: the former breaks both immunities while the latter can break lightning immunity. Once immunity has been broken, remaining resistance can be further reduced by -% [[Enemy Resistance]].<br/>In D2R [[Sunder]] can be used.
  
  
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**[[Vampire|Dark Lord]], Immune to Physical (100%) and Immune to Cold (130%)
 
**[[Vampire|Dark Lord]], Immune to Physical (100%) and Immune to Cold (130%)
 
*While fire immunity can be removed by an {{Ub|=Infinity}} polearm's Level 12 Conviction Aura When Equipped and further reduced by -% Enemy Resistance, since the polearm is typically equipped by a Desert Mercenary the challenge becomes keeping him alive.
 
*While fire immunity can be removed by an {{Ub|=Infinity}} polearm's Level 12 Conviction Aura When Equipped and further reduced by -% Enemy Resistance, since the polearm is typically equipped by a Desert Mercenary the challenge becomes keeping him alive.
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==Reward==
 
==Reward==
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*Charm cannot be transferred from one character to another by selling to vendor: once sold, it does not appear in vendor inventory and is lost forever.
 
*Charm cannot be transferred from one character to another by selling to vendor: once sold, it does not appear in vendor inventory and is lost forever.
 
*{{Ub|=Standard of Heroes}} currently serves no purpose other than a memento, which requires 1x1 inventory space to pick up. Multiple standards can be present in inventory or stash.
 
*{{Ub|=Standard of Heroes}} currently serves no purpose other than a memento, which requires 1x1 inventory space to pick up. Multiple standards can be present in inventory or stash.
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==Reference==
 
==Reference==

Revision as of 12:04, 26 June 2024