Difference between revisions of "Poison Resist"
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{{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]]. | {{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]]. | ||
*Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | *Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | ||
− | *It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [ | + | *It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063] |
*It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]). | *It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]). | ||
*Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]]. | *Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]]. | ||
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==Item== | ==Item== | ||
+ | ===Potion=== | ||
+ | {{Skill bonus}} | ||
+ | |- | ||
+ | | +50% | ||
+ | !align=left|[[Antidote Potion]] <sup>1</sup> | ||
+ | |1 | ||
+ | |No | ||
+ | |} | ||
+ | <span style=font-size:90%><sup>1</sup> Each potion adds 30 seconds to duration for which bonuses apply (+10% [[Maximum Poison Resist]] is also applied)</span> | ||
+ | <br> | ||
+ | <br> | ||
===Charm=== | ===Charm=== | ||
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|- | |- | ||
| +25% | | +25% | ||
− | !align=left|[[Amulet of the Viper|{{U|=Amulet of the Viper}}]] | + | !align=left|[[The Horadric Staff#Amulet of the Viper|{{U|=Amulet of the Viper}}]] |
| - | | - | ||
|No | |No | ||
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|- | |- | ||
| +25% | | +25% | ||
− | !align=left|[[Horadric Staff|{{U|=Horadric Staff}}]] | + | !align=left|[[The Horadric Staff#Horadric Staff|{{U|=Horadric Staff}}]] |
| - | | - | ||
|No | |No | ||
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|-valign=top | |-valign=top | ||
!align=left|[[Lower Resist]] <sup>1 2</sup> | !align=left|[[Lower Resist]] <sup>1 2</sup> | ||
− | | {{Warn|=- min(25 + [45 * [110*slvl / slvl+6] /100] , 70) | + | | {{Warn|=- min(25 + [45 * [110*slvl / slvl+6] /100] , 70) in (2*slvl + 12) /3 yard [[radius]] for 2*slvl + 18 s}} |
|align=right|30 | |align=right|30 | ||
|} | |} | ||
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− | *It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [ | + | *It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063] |
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==Reference== | ==Reference== | ||
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical) |
[[Category:Damage]] | [[Category:Damage]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] |
Revision as of 05:56, 28 September 2021
ItemPotion
1 Each potion adds 30 seconds to duration for which bonuses apply (+10% Maximum Poison Resist is also applied)
CharmSmall Charm
Large Charm
Grand Charm
Any socket
1 Both prefixes are in the same affix group as Fire Resist, Lightning Resist and Cold Resist prefixes
Helm
Circlet
Amulet
Body armor
Weapon
1 Excluding orbs
Axe
Crossbow
Dagger
Orb
Rod
Scepter
Staff
Spear
Sword
Shield
1 Poison Resist +48% displayed due to +13% All Resistances
Shrunken head
Ring
Belt
Boots
Gloves
Set bonus
SkillNecromancer
1 PR -% is rounded down to 1/5 when a unit is Immune to Poison, or becomes so due to the Poison Enchanted bonus
![]() This Corpse Spitter needed to be cursed with Lower Resist to remove its poison immunity, but once it had been stabbed to apply poison damage it could be cursed with Decrepify and remain poisoned until death (although any subsequent poison damage would not be applied since it is once again immune).
PetDruid
Necromancer
MonsterConsult individual monster pages for poison resistance of a particular monster, or individual area pages for poison resistance of all monsters in a particular area.
Reference
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