Difference between revisions of "Hit Causes Monster to Flee"

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{{D2 Special nav}}
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{{Unit nav}}
 
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{{Intro}}
 
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[[File:Terror.gif|right|frame|Overlay above fleeing target.]]
*Hit Causes Monster to Flee applies chance for normal and minion monsters (with [[D2 Altering AI|a few exceptions]]) to flee immediately upon a successful attack. Does not overwrite existing [[D2 Curse|curse]] on targets to which it doesn't apply.
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*Hit Causes Monster to Flee applies chance for normal and minion monsters (with [[Altering AI|a few exceptions]]) to flee immediately upon a successful attack. Does not overwrite existing [[curse]] on targets to which it doesn't apply.
*Applied by any melee or ranged attack with the exception of [[D2 Blade Sentinel|Blade Sentinel]], [[D2 Blade Shield|Blade Shield]] and the additional arrows of [[D2 Multiple Shot|Multiple Shot]] (only applied by the original two arrows).
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*Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
*Although percentage is displayed, chance is actually measured in 1/128ths (subscript numbers below). Chance from multiple items equipped is summed, although when [[D2 Two weapons|two weapons]] are equipped only that of the primary or attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
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*Although percentage is displayed, chance is actually measured in 1/128ths (subscript numbers below). Chance from multiple items equipped is summed, although when [[two weapons]] are equipped only that of the primary or attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
 
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
 
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
#[[D2 Grim Ward|Grim Ward]]
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#[[Grim Ward]]
#[[D2 Terror|Terror]]
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#[[Terror]]
 
#Hit Causes Monster to Flee
 
#Hit Causes Monster to Flee
#[[D2 Howl|Howl]] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
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#[[Howl]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1423916]
*Casting order with curses from Chance to Cast modifiers depends on trigger event, equipping order and skill/stat order.
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*Casting order with curses from [[Chance to Cast]] modifiers depends on trigger event, equipping order and skill/stat order.
 
*Overwrites Hit Blinds Target when both bonuses are applied by the same item to the same attack.
 
*Overwrites Hit Blinds Target when both bonuses are applied by the same item to the same attack.
*Cannot overwrite [[D2 Confuse|Confuse]] or [[D2 Attract|Attract]].
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*Cannot overwrite [[Confuse]] or [[Attract]].
 
*Can be overwritten by any other later curse.
 
*Can be overwritten by any other later curse.
 
*Monster may continue fleeing after expiry until its next AI check.
 
*Monster may continue fleeing after expiry until its next AI check.
 
|}
 
|}
 
  
 
==Helm==
 
==Helm==
{{D2 Skill bonus}}
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{{Skill bonus}}
 
|-
 
|-
 
|25% <sub>33</sub>
 
|25% <sub>33</sub>
!align=left|[[D2 Unique Normal helm#Howltusk|{{U|=Howltusk Great Helm}}]]
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!align=left|[[Howltusk|{{U|=Howltusk Great Helm}}]]
 
|25
 
|25
 
|No
 
|No
 
|-
 
|-
 
|50% <sub>64</sub>
 
|50% <sub>64</sub>
!align=left|[[D2 Unique Normal helm#The Face of Horror|{{U|=The Face of Horror Mask}}]]
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!align=left|[[The Face of Horror|{{U|=The Face of Horror Mask}}]]
 
|20
 
|20
 
|No
 
|No
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==Amulet==
 
==Amulet==
{{D2 Skill bonus}}
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{{Skill bonus}}
 
|-
 
|-
 
|(3-11)% <sub>5-15</sub>
 
|(3-11)% <sub>5-15</sub>
!align=left|[[D2 Crafted item#Hit Power|{{C|=Hit Power Amulet}}]]
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!align=left|[[Hit Power|{{C|=Hit Power Amulet}}]]
 
|13
 
|13
 
|No
 
|No
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==Body armor==
 
==Body armor==
{{D2 Skill bonus}}
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{{Skill bonus}}
 
|-
 
|-
 
|40% <sub>52</sub>
 
|40% <sub>52</sub>
!align=left|[[D2 Unique Normal body armor#Rattlecage|{{U|=Rattlecage Gothic Plate}}]]
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!align=left|[[Rattlecage|{{U|=Rattlecage Gothic Plate}}]]
 
|29
 
|29
 
|No
 
|No
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==Weapon==
 
==Weapon==
{{D2 Skill bonus}}
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{{Skill bonus}}
 
|-
 
|-
 
|25% <sub>32</sub>
 
|25% <sub>32</sub>
|align=left|[[D2 Rune|{{Cb|=Dol Rune}}]] in weapon socket
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|align=left|[[Dol Rune|{{Cb|=Dol Rune}}]] in weapon socket
 
|31
 
|31
 
|No
 
|No
 
|-
 
|-
 
|25% <sub>32</sub>
 
|25% <sub>32</sub>
|align=left|[[D2 Rune Word weapon#Passion|{{Ub|=Passion}}]] weapon
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|align=left|[[Passion|{{Ub|=Passion}}]] weapon
 
|43
 
|43
 
|No
 
|No
 
|-
 
|-
 
|25% <sub>32</sub>
 
|25% <sub>32</sub>
|align=left|[[D2 Rune Word weapon#Venom|{{Ub|=Venom}}]] weapon
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|align=left|[[Venom (Rune Word)|{{Ub|=Venom}}]] weapon
 
|49
 
|49
 
|No
 
|No
 
|-
 
|-
 
|25% <sub>32</sub>
 
|25% <sub>32</sub>
|align=left|[[D2 Rune Word weapon#Silence|{{Ub|=Silence}}]] weapon
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|align=left|[[Silence|{{Ub|=Silence}}]] weapon
 
|55
 
|55
 
|No
 
|No
 
|-
 
|-
 
|25% <sub>32</sub>
 
|25% <sub>32</sub>
|align=left|[[D2 Rune Word weapon#Fortitude|{{Ub|=Fortitude}}]] weapon
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|align=left|[[Fortitude|{{Ub|=Fortitude}}]] weapon
 
|59
 
|59
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
  
  
{{D2 Affix bonus}}
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{{Affix bonus}}
 
|-
 
|-
 
|25% <sub>32</sub>
 
|25% <sub>32</sub>
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|20
 
|20
 
|}
 
|}
<span style=font-size:90%><sup>1</sup> Excluding missile weapon, axe, polearm, spear and sword</span>
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<sup>1</sup> Excluding [[missile]] weapon, [[axe]], [[polearm]], [[spear]] and [[sword]]
 
<br>
 
<br>
 
<br>
 
<br>
 
===Missile weapon===
 
===Missile weapon===
{{D2 Affix bonus}}
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{{Affix bonus}}
 
|-
 
|-
 
|12.5% <sub>16</sub>
 
|12.5% <sub>16</sub>
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===Axe===
 
===Axe===
{{D2 Skill bonus}}
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{{Skill bonus}}
 
|-
 
|-
 
|50% <sub>64</sub>
 
|50% <sub>64</sub>
!align=left|[[D2 Unique Elite throwing weapon#Lacerator|{{U|=Lacerator Winged Axe}}]]
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!align=left|[[Lacerator|{{U|=Lacerator Winged Axe}}]]
 
|68
 
|68
 
|No
 
|No
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===Polearm===
 
===Polearm===
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
|75% <sub>96</sub>
 
|75% <sub>96</sub>
!align=left|[[D2 Unique Normal polearm#Steelgoad|{{U|=Steelgoad Voulge}}]]
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!align=left|[[Steelgoad|{{U|=Steelgoad Voulge}}]]
 
|14
 
|14
 
|No
 
|No
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===Throwing weapon===
 
===Throwing weapon===
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
|50% <sub>64</sub>
 
|50% <sub>64</sub>
!align=left|[[D2 Unique Elite throwing weapon#Lacerator|{{U|=Lacerator Winged Axe}}]]
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!align=left|[[Lacerator|{{U|=Lacerator Winged Axe}}]]
 
|68
 
|68
 
|No
 
|No
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===Wand===
 
===Wand===
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
|25% <sub>32</sub>
 
|25% <sub>32</sub>
|align=left|[[D2 Rune Word blunt#White|{{Ub|=White}}]] wand
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|align=left|[[White|{{Ub|=White}}]] wand
 
|35
 
|35
 
|No
 
|No
 
|-
 
|-
 
|50% <sub>64</sub>
 
|50% <sub>64</sub>
!align=left|[[D2 Unique Normal wand#Ume's Lament|{{U|=Ume's Lament Grim Wand}}]]
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!align=left|[[Ume's Lament|{{U|=Ume's Lament Grim Wand}}]]
 
|28
 
|28
 
|No
 
|No
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 Chance to Cast and Curses Tests] (Technical Discussion)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/ Chance to Cast and curse tests] (D2 Technical)
  
  
[[Category:Diablo II]]
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[[Category:Attack]]
[[Category:D2 Basics]]
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[[Category:Curses]]
[[Category:D2 Special modifiers]]
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[[Category:Modifiers]]
[[Category:D2 Curses]]
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[[Category:Unit modifiers]]
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[[Category:Attack modifiers]]

Latest revision as of 04:48, 5 September 2024