Difference between revisions of "Leap Attack"

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m (Removed extra Detail header, oops.)
 
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|RS=Leap
 
|RS=Leap
 
|SS=Leap
 
|SS=Leap
|Type=Medium range melee single attack
+
|Type=Medium range melee single attack (LoD)<br/>Medium range melee single attack and area of effect damage (D2R)
 
|Tier=4
 
|Tier=4
 
|Rlvl=18
 
|Rlvl=18
 
|Req=Melee weapon
 
|Req=Melee weapon
 
|Town=No
 
|Town=No
|Mana=9
+
|Mana=9 (LoD)<br/>10 (D2R)
 
|ANM=No
 
|ANM=No
|WD=100%
+
|WD=100% (single attack)<br/>No (area of effect)
 
|LB=Yes}}
 
|LB=Yes}}
 
{{U|=A young treasure hunter once sought his fortune in a raid for Barbarian gold on Mount Arreat. Hearing tales of the Barbarian people's expertise in close combat, he hired a phalanx of mercenary spearmen to accompany him, thinking their long spears would force the Barbarian warriors to fight from a distance. He soon learned his mistake as a single Barbarian warrior was enough to slaughter his entire party. Ambushing the raiding party from a patch of scrub grass, the Barbarian leapt over them, slaying one whilst airborne, and skewering two more as he landed. Before the would-be thief could draw a single breath, all of his hired lancers had been dispatched. It was a long walk home.}}
 
{{U|=A young treasure hunter once sought his fortune in a raid for Barbarian gold on Mount Arreat. Hearing tales of the Barbarian people's expertise in close combat, he hired a phalanx of mercenary spearmen to accompany him, thinking their long spears would force the Barbarian warriors to fight from a distance. He soon learned his mistake as a single Barbarian warrior was enough to slaughter his entire party. Ambushing the raiding party from a patch of scrub grass, the Barbarian leapt over them, slaying one whilst airborne, and skewering two more as he landed. Before the would-be thief could draw a single breath, all of his hired lancers had been dispatched. It was a long walk home.}}
Line 17: Line 17:
  
 
==Detail==
 
==Detail==
 +
{{Skill}}
 +
|-
 +
!align=left|Area of Effect Minimum Physical Damage (D2R only)
 +
|6 + (4*slvl)||(8*slvl) - 26||(12*slvl) - 90||(16*slvl) - 178||(20*slvl) - 290
 +
|-
 +
!align=left|Area of Effect Maximum Physical Damage (D2R only)
 +
|12 + (8*slvl)||(16*slvl) - 52||(24*slvl) - 180||(32*slvl) - 356||(40*slvl) - 580
 +
|}
 +
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
 
!align=left|+[[% Attack Rating]]
 
!align=left|+[[% Attack Rating]]
|35 + (15*slvl)
+
|35 + (15*slvl) (LoD)<br/>80 + (20*slvl) (D2R)
 
|-
 
|-
 
!align=left|+[[% Damage]]
 
!align=left|+[[% Damage]]
|70 + (30*slvl)
+
|70 + (30*slvl) (LoD)<br/>170 + (30*slvl) (D2R)
 
|-
 
|-
 
!align=left|{{S|=+% Damage}}
 
!align=left|{{S|=+% Damage}}
 
|10*[[Leap]].blvl
 
|10*[[Leap]].blvl
 +
|-
 +
!align=left|{{S|=+% Physical Damage}} (Area of Effect only) (D2R only)
 +
|10*Leap.blvl
 
|}
 
|}
  
Line 39: Line 51:
 
*When leaping to the top edge of the screen using the right mouse button, distance leapt can be increased by opening the Character (C key by default) or [[mercenary|Hireling]] (O) screen on the left side, or the Inventory (I) or Skill (S) screen on the right side. [https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/post-26605511]
 
*When leaping to the top edge of the screen using the right mouse button, distance leapt can be increased by opening the Character (C key by default) or [[mercenary|Hireling]] (O) screen on the left side, or the Inventory (I) or Skill (S) screen on the right side. [https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/post-26605511]
 
*There is no [[stamina]] loss when leaping.
 
*There is no [[stamina]] loss when leaping.
*[[Movement speed]] does not affect time spent leaping: it is always equivalent to base run speed. [https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/] Leaping animation itself has minimum length of 15 frames, with take-off in the sixth frame and landing in the twelfth frame. [https://planetdiablo.eu/forum/threads/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3.1221989/#post-17669554]
+
*[[Movement speed]] does not affect time spent leaping: it is always equivalent to base run speed (75% faster than base run speed in D2R). [https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/] Leaping animation itself has minimum length of 15 frames, with take-off in the sixth frame and landing in the twelfth frame. [https://planetdiablo.eu/forum/threads/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3.1221989/#post-17669554]
 
*While leaping, can still be hit by [[melee]] attacks and [[radius|radial]] effects like [[aura]]s, [[curse]]s and explosions when within range.
 
*While leaping, can still be hit by [[melee]] attacks and [[radius|radial]] effects like [[aura]]s, [[curse]]s and explosions when within range.
 
*[[Missile]]s cannot normally collide with Barbarian while leaping, whether they are static like ground fires or fired horizontally or vertically. However, he can still be hit by missiles fired by ranged unit when directly above it as it fires. [https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/]
 
*[[Missile]]s cannot normally collide with Barbarian while leaping, whether they are static like ground fires or fired horizontally or vertically. However, he can still be hit by missiles fired by ranged unit when directly above it as it fires. [https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/]
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*No [[Chance to Cast]] modifiers apply while leaping, although Chance to Cast [[on Attack]], [[on Striking]], [[When You Kill an Enemy]] and [[When You Level-up]] are applied by the attack.
 
*No [[Chance to Cast]] modifiers apply while leaping, although Chance to Cast [[on Attack]], [[on Striking]], [[When You Kill an Enemy]] and [[When You Level-up]] are applied by the attack.
 
*Cannot switch weapons or access inventory, [[potion]]s or other skills while leaping.
 
*Cannot switch weapons or access inventory, [[potion]]s or other skills while leaping.
*Selected target must be outside melee range before leaping, otherwise Attack is performed. Target must be within melee range upon landing to execute Leap Attack. Chance of target moving out of range before landing can be reduced by equipping weapons with longer range.  
+
*Selected target must be outside melee range before leaping, otherwise Attack is performed (in D2R Leap Attack will be performed even if selected target is within melee range). Target must be within melee range upon landing to execute Leap Attack. Chance of target moving out of range before landing can be reduced by equipping weapons with longer range.  
 
*Successful attack always [[Knockback|knocks back]] eligible target. Overlay displayed is the same as that used by [[Bash]], [[Charge]] and [[Crushing Blow]].
 
*Successful attack always [[Knockback|knocks back]] eligible target. Overlay displayed is the same as that used by [[Bash]], [[Charge]] and [[Crushing Blow]].
  
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<br>
 
<br>
  
==Levels 1-60==
+
==Level 1-60 stats (LoD)==
{{Levels 1-10}}
+
{{Levels 1-20}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
|50||65||80||95||110||125||140||155||170||185
+
|50||65||80||95||110||125||140||155||170||185||200||215||230||245||260||275||290||305||320||335
 
|-
 
|-
 
!align=left|+% Damage
 
!align=left|+% Damage
|100||130||160||190||220||250||280||310||340||370
+
|100||130||160||190||220||250||280||310||340||370||400||430||460||490||520||550||580||610||640||670
 
|}
 
|}
  
  
{{Levels 11-20}}
+
{{Levels 21-40}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
|200||215||230||245||260||275||290||305||320||335
+
|350||365||380||395||410||425||440||455||470||485||500||515||530||545||560||575||590||605||620||635
 
|-
 
|-
 
!align=left|+% Damage
 
!align=left|+% Damage
|400||430||460||490||520||550||580||610||640||670
+
|700||730||760||790||820||850||880||910||940||970||1,000||1,030||1,060||1,090||1,120||1,150||1,180||1,210||1,240||1,270
 
|}
 
|}
  
  
{{Levels 21-30}}
+
{{Levels 41-60}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
|350||365||380||395||410||425||440||455||470||485
+
|650||665||680||695||710||725||740||755||770||785||800||815||830||845||860||875||890||905||920||935
 
|-
 
|-
 
!align=left|+% Damage
 
!align=left|+% Damage
|700||730||760||790||820||850||880||910||940||970
+
|1,300||1,330||1,360||1,390||1,420||1,450||1,480||1,510||1,540||1,570||1,600||1,630||1,660||1,690||1,720||1,750||1,780||1,810||1,840||1,870
 
|}
 
|}
 +
<br>
  
 
+
==Level 1-60 stats (D2R)==
{{Levels 31-40}}
+
{{Levels 1-20}}
 +
|-
 +
!align=left|Area of Effect Minimum Physical Damage
 +
|10||14||18||22||26||30||34||38||46||54||62||70||78||86||94||102||114||126||138||150
 +
|-
 +
!align=left|Area of Effect Maximum Physical Damage
 +
|20||28||36||44||52||60||68||76||92||108||124||140||156||172||188||204||228||252||276||300
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
|500||515||530||545||560||575||590||605||620||635
+
|100||120||140||160||180||200||220||240||260||280||300||320||340||360||380||400||420||440||460||480
 
|-
 
|-
 
!align=left|+% Damage
 
!align=left|+% Damage
|1,000||1,030||1,060||1,090||1,120||1,150||1,180||1,210||1,240||1,270
+
|200||230||260||290||320||350||380||410||440||470||500||530||560||590||620||650||680||710||740||770
 
|}
 
|}
  
  
{{Levels 41-50}}
+
{{Levels 21-40}}
 +
|-
 +
!align=left|Area of Effect Minimum Physical Damage
 +
|162||174||190||206||222||238||254||270||290||310||330||350||370||390||410||430||450||470||490||510
 +
|-
 +
!align=left|Area of Effect Maximum Physical Damage
 +
|324||348||380||412||444||476||508||540||580||620||660||700||740||780||820||860||900||940||980||1,020
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
|650||665||680||695||710||725||740||755||770||785
+
|500||520||540||560||580||600||620||640||660||680||700||720||740||760||780||800||820||840||860||880
 
|-
 
|-
 
!align=left|+% Damage
 
!align=left|+% Damage
|1,300||1,330||1,360||1,390||1,420||1,450||1,480||1,510||1,540||1,570
+
|800||830||860||890||920||950||980||1,010||1,040||1,070||1,100||1,130||1,160||1,190||1,220||1,250||1,280||1,310||1,340||1,370
 
|}
 
|}
  
  
{{Levels 51-60}}
+
{{Levels 41-60}}
 +
|-
 +
!align=left|Area of Effect Minimum Physical Damage
 +
|530||550||570||590||610||630||650||670||690||710||730||750||770||790||810||830||850||870||890||910
 +
|-
 +
!align=left|Area of Effect Maximum Physical Damage
 +
|1,060||1,100||1,140||1,180||1,220||1,260||1,300||1,340||1,380||1,420||1,460||1,500||1,540||1,580||1,620||1,660||1,700||1,740||1,780||1,820
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
|800||815||830||845||860||875||890||905||920||935
+
|900||920||940||960||980||1,000||1,020||1,040||1,060||1,080||1,100||1,120||1,140||1,160||1,180||1,200||1,220||1,240||1,260||1,280
 
|-
 
|-
 
!align=left|+% Damage
 
!align=left|+% Damage
|1,600||1,630||1,660||1,690||1,720||1,750||1,780||1,810||1,840||1,870
+
|1,400||1,430||1,460||1,490||1,520||1,550||1,580||1,610||1,640||1,670||1,700||1,730||1,760||1,790||1,820||1,850||1,880||1,910||1,940||1,970
 
|}
 
|}
 
<br>
 
<br>

Latest revision as of 02:31, 27 May 2025