Difference between revisions of "Defense"

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|-valign=top
 
|-valign=top
 
|width=33%|
 
|width=33%|
'''[[Helm]]'''<br>
+
'''[[Helm]]'''<br/>
[[Circlet]]<br>
+
[[Circlet]]<br/>
[[Pelt]]<br>
+
[[Pelt]]<br/>
 
[[Primal helm]]
 
[[Primal helm]]
 
|width=34%|
 
|width=34%|
[[Body armor]]<br>
+
[[Body armor]]<br/>
[[Belt]]<br>
+
[[Belt]]<br/>
[[Boots]]<br>
+
[[Boots]]<br/>
 
[[Gloves]]
 
[[Gloves]]
 
|width=33%|
 
|width=33%|
'''[[Shield]]'''<br>
+
'''[[Shield]]'''<br/>
[[Auric shield]]<br>
+
[[Auric shield]]<br/>
[[Shrunken head]]
+
[[Shrunken head]]<br/>
 +
[[Grimoire]]
 
|}
 
|}
  
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|48
 
|48
 
|}
 
|}
<br>
+
<br/>
  
 
===Large Charm===
 
===Large Charm===
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|45
 
|45
 
|}
 
|}
<br>
+
<br/>
  
 
===Grand Charm===
 
===Grand Charm===
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|42
 
|42
 
|}
 
|}
<br>
+
<br/>
  
 
==Any socket==
 
==Any socket==
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|64
 
|64
 
|}
 
|}
<br>
+
<br/>
  
 
==Helm==
 
==Helm==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Circlet===
 
===Circlet===
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!{{Warn|=Yes}} (LoD only)
 
!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
<br>
+
<br/>
  
 
===Pelt===
 
===Pelt===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Primal helm===
 
===Primal helm===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Amulet==
 
==Amulet==
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!{{Warn|=Yes}} (LoD only)
 
!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
<br>
+
<br/>
  
 
==Body armor==
 
==Body armor==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Amazon spear==
 
==Amazon spear==
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!{{Warn|=Yes}} (LoD only)
 
!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
<br>
+
<br/>
  
 
==Axe==
 
==Axe==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Dagger==
 
==Dagger==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Hammer==
 
==Hammer==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Mace==
 
==Mace==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Missile weapon==
 
==Missile weapon==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Crossbow===
 
===Crossbow===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Polearm==
 
==Polearm==
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!{{Warn|=Yes}} (LoD only)
 
!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
<br>
+
<br/>
  
 
==Scepter==
 
==Scepter==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Spear==
 
==Spear==
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|No (D2R only)
 
|No (D2R only)
 
|}
 
|}
<br>
+
<br/>
  
 
==Staff==
 
==Staff==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Sword==
 
==Sword==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Shield==
 
==Shield==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Auric shield===
 
===Auric shield===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Shrunken head===
 
===Shrunken head===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Belt==
 
==Belt==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Boots==
 
==Boots==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Gloves==
 
==Gloves==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Set bonus==
 
==Set bonus==
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|-
 
|-
 
| +300
 
| +300
|align=left|[[Horazon's Splendor|{{Ub|=Horazon's Splendor}}]] (Full)
+
|align=left|[[Horazon's Splendor|{{Ub|=Horazon's Splendor}}]] (4 items)
|67
+
|62 or 67
 
|
 
|
 
|-
 
|-
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Pet==
 
==Pet==
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*Defense of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is determined using clvl when clvl < mlvl; otherwise, mlvl continues to be used. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121381-onderduiker-clarification-please-on-conversion/&do=findComment&comment=1505822] Defense of [[Revive]]d always continues to use mlvl.
 
*Defense of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is determined using clvl when clvl < mlvl; otherwise, mlvl continues to be used. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121381-onderduiker-clarification-please-on-conversion/&do=findComment&comment=1505822] Defense of [[Revive]]d always continues to use mlvl.
 
*Defense of [[Reanimate]]d [[Skeleton#Returned|Returned]] is the same as that of a normal Returned that would spawn in the same [[area]] and difficulty level.
 
*Defense of [[Reanimate]]d [[Skeleton#Returned|Returned]] is the same as that of a normal Returned that would spawn in the same [[area]] and difficulty level.
<br>
+
<br/>
  
 
==Monster==
 
==Monster==
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*{{Warn|=[[Attack#Chance to hit|Chance to hit]] displayed by character screen also uses MonStats.txt value for monster level to select MonLvl value in all three difficulty levels, but this only applies to [[boss]]es in Nightmare and Hell: otherwise, [[area]] level determines mlvl in Nightmare and Hell.}} [https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/post-8387692] For example, any [[Fallen#Fallen|Fallen]] in Normal is level 1 with 5 defense. In Hell, the character screen calculates chance to hit based on any Fallen being level 67 with 933 defense in [[Ladder]] and [[Single Player]] games: however, this is only true if it spawns in a level 67 area like the [[Blood Moor]]; if it spawns in a level 83 area like the [[Underground Passage Level 2]], then it is level '''83''' with '''1,131''' defense.
 
*{{Warn|=[[Attack#Chance to hit|Chance to hit]] displayed by character screen also uses MonStats.txt value for monster level to select MonLvl value in all three difficulty levels, but this only applies to [[boss]]es in Nightmare and Hell: otherwise, [[area]] level determines mlvl in Nightmare and Hell.}} [https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/post-8387692] For example, any [[Fallen#Fallen|Fallen]] in Normal is level 1 with 5 defense. In Hell, the character screen calculates chance to hit based on any Fallen being level 67 with 933 defense in [[Ladder]] and [[Single Player]] games: however, this is only true if it spawns in a level 67 area like the [[Blood Moor]]; if it spawns in a level 83 area like the [[Underground Passage Level 2]], then it is level '''83''' with '''1,131''' defense.
 
*[[Stone Skin]] [[Unique (monster)|Unique]] bonus doubles monster defense (including any defense from equipped [[item]]s) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/&do=findComment&comment=1472371] before [[Inner Sight]] or any [[% Defense]] is applied, although - [[Monster Defense per hit]] applies to monster defense before this bonus. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/&do=findComment&comment=1468820] {{Warn|=Chance to hit displayed by character screen does '''not''' take this bonus into account.}}
 
*[[Stone Skin]] [[Unique (monster)|Unique]] bonus doubles monster defense (including any defense from equipped [[item]]s) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/&do=findComment&comment=1472371] before [[Inner Sight]] or any [[% Defense]] is applied, although - [[Monster Defense per hit]] applies to monster defense before this bonus. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/&do=findComment&comment=1468820] {{Warn|=Chance to hit displayed by character screen does '''not''' take this bonus into account.}}
<br>
+
<br/>
  
 
==Reference==
 
==Reference==

Latest revision as of 05:34, 7 July 2026