Difference between revisions of "Damage Reduced"

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m (D2R rename)
m (Normalized cell markers, upgraded unique/set bold classes, and appended {{D2R-inline}} for expansion items.)
 
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{{Intro}}
 
{{Intro}}
 
{{Mb|=Damage Reduced}} applies to any physical damage remaining after [[Bone Armor]] and then [[Energy Shield]] have been applied; it does not apply to Crushing Blow damage or [[Sacrifice]] damage to self. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114184-martyrs-and-damage-taken-goes-to-mana/&do=findComment&comment=1425323]
 
{{Mb|=Damage Reduced}} applies to any physical damage remaining after [[Bone Armor]] and then [[Energy Shield]] have been applied; it does not apply to Crushing Blow damage or [[Sacrifice]] damage to self. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114184-martyrs-and-damage-taken-goes-to-mana/&do=findComment&comment=1425323]
* Renamed to '''Physical Damage Received Reduced/Increased''' in D2R.
 
 
*Effectiveness is reduced when applied to physical damage applied by the following [[missile]] attacks:
 
*Effectiveness is reduced when applied to physical damage applied by the following [[missile]] attacks:
  
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*For example, an attack applying 50 physical damage, 50 fire damage and 50 lightning damage to a target with DR 100, [[Fire Resist]] 50%, [[Lightning Resist]] 50% and +20 [[Lightning Absorb]] would result in the following:
 
*For example, an attack applying 50 physical damage, 50 fire damage and 50 lightning damage to a target with DR 100, [[Fire Resist]] 50%, [[Lightning Resist]] 50% and +20 [[Lightning Absorb]] would result in the following:
 
**{{0|0}}0 physical damage (50-100 < 0)
 
**{{0|0}}0 physical damage (50-100 < 0)
**25 fire damage (50 * 100-50 /100)
+
**25 fire damage (50 * (100-50) /100)
**{{0|0}}5 lightning damage ( (50 * 100-50 /100) - 20)
+
**{{0|0}}5 lightning damage ( (50 * (100-50) /100) - 20)
*Excess DR (-50) is then applied to 30 total damage, resulting in 0 (30-50 < 0) damage before up to 20 healing from +20 LA.
+
*Excess DR (-50) is then applied to 30 total damage, resulting in 0 (30-50 < 0) damage after up to 20 healing from +20 LA.
 
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|-
 
|-
 
|7
 
|7
|align=left|[[Bulwark|{{Ub|=Bulwark}}]] helm
+
|align=left|[[Bulwark|{{Ub|=Bulwark}}]] helm {{D2R-inline}}
 
|35
 
|35
 
!{{Warn|=Yes}} (D2R only)
 
!{{Warn|=Yes}} (D2R only)
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|-
 
|-
 
|8
 
|8
|align=left|[[Unbending Will|{{Ub|=Unbending Will}}]] sword
+
|align=left|[[Unbending Will|{{Ub|=Unbending Will}}]] sword {{D2R-inline}}
 
|41
 
|41
 
|No (D2R only)
 
|No (D2R only)

Latest revision as of 10:02, 21 August 2026