Difference between revisions of "Damage Reduced"
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m (D2R rename) |
m (Normalized cell markers, upgraded unique/set bold classes, and appended {{D2R-inline}} for expansion items.) |
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{{Intro}} | {{Intro}} | ||
{{Mb|=Damage Reduced}} applies to any physical damage remaining after [[Bone Armor]] and then [[Energy Shield]] have been applied; it does not apply to Crushing Blow damage or [[Sacrifice]] damage to self. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114184-martyrs-and-damage-taken-goes-to-mana/&do=findComment&comment=1425323] | {{Mb|=Damage Reduced}} applies to any physical damage remaining after [[Bone Armor]] and then [[Energy Shield]] have been applied; it does not apply to Crushing Blow damage or [[Sacrifice]] damage to self. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114184-martyrs-and-damage-taken-goes-to-mana/&do=findComment&comment=1425323] | ||
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*Effectiveness is reduced when applied to physical damage applied by the following [[missile]] attacks: | *Effectiveness is reduced when applied to physical damage applied by the following [[missile]] attacks: | ||
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*For example, an attack applying 50 physical damage, 50 fire damage and 50 lightning damage to a target with DR 100, [[Fire Resist]] 50%, [[Lightning Resist]] 50% and +20 [[Lightning Absorb]] would result in the following: | *For example, an attack applying 50 physical damage, 50 fire damage and 50 lightning damage to a target with DR 100, [[Fire Resist]] 50%, [[Lightning Resist]] 50% and +20 [[Lightning Absorb]] would result in the following: | ||
**{{0|0}}0 physical damage (50-100 < 0) | **{{0|0}}0 physical damage (50-100 < 0) | ||
| − | **25 fire damage (50 * 100-50 /100) | + | **25 fire damage (50 * (100-50) /100) |
| − | **{{0|0}}5 lightning damage ( (50 * 100-50 /100) - 20) | + | **{{0|0}}5 lightning damage ( (50 * (100-50) /100) - 20) |
| − | *Excess DR (-50) is then applied to 30 total damage, resulting in 0 (30-50 < 0) damage | + | *Excess DR (-50) is then applied to 30 total damage, resulting in 0 (30-50 < 0) damage after up to 20 healing from +20 LA. |
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|7 | |7 | ||
| − | |align=left|[[Bulwark|{{Ub|=Bulwark}}]] helm | + | |align=left|[[Bulwark|{{Ub|=Bulwark}}]] helm {{D2R-inline}} |
|35 | |35 | ||
!{{Warn|=Yes}} (D2R only) | !{{Warn|=Yes}} (D2R only) | ||
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|- | |- | ||
|8 | |8 | ||
| − | |align=left|[[Unbending Will|{{Ub|=Unbending Will}}]] sword | + | |align=left|[[Unbending Will|{{Ub|=Unbending Will}}]] sword {{D2R-inline}} |
|41 | |41 | ||
|No (D2R only) | |No (D2R only) | ||
Latest revision as of 10:02, 21 August 2026
ItemHelm
Circlet
Amulet
Body armor
Scepter
Spear
Staff
Sword
Shield
Ring
Belt
Boots
Gloves
Set bonus
Reference
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