Difference between revisions of "Maul"

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m (moved Maul (skill) to Maul)
 
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{{Shape
+
{{Skill page
 +
|Nav=Shape
 +
|File=Shape Shifting
 +
|RS=Werebear
 +
|SS=None
 
|Type=Single target melee attack and debuff<br>Personal buff
 
|Type=Single target melee attack and debuff<br>Personal buff
 
|Tier=3
 
|Tier=3
Line 8: Line 12:
 
|ANM=Yes
 
|ANM=Yes
 
|WD=100%
 
|WD=100%
|LB=Yes
+
|LB=Yes}}
|r1=
 
|r2=
 
|r3={{Req}}
 
|r4=
 
|r5=
 
|r6=
 
|r7=
 
|r8=
 
|r9=
 
|r10=
 
|s1=
 
|s2=
 
|s3=
 
|s4=
 
|s5=
 
|s6=
 
|s7=
 
|s8=
 
|s9=
 
|s10=}}
 
 
{{U|=A Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every opponent he kills.}}
 
{{U|=A Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every opponent he kills.}}
  
  
==Details==
+
==Detail==
[[Maul (skill)#Level 1-60 stats|Level 1-60 stats]]
 
 
 
 
 
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
 
!align=left|+[[% Attack Rating]]
 
!align=left|+[[% Attack Rating]]
|10+(10*slvl)
+
|10 + (10*slvl)
 
|-
 
|-
!align=left|Charge Level
+
!align=left|Charge level
|lvl = [slvl/2]+3
+
|lvl = [slvl/2] + 3
 
|-
 
|-
!align=left|Max [[Stun length]] (Seconds)
+
!align=left|Maximum [[stun length]] (seconds)
|min(0.4+([90*[(110*lvl)/(lvl+6)]/100]/25),4)
+
|min(0.4 + ( [90 * [ (110*lvl) / (lvl+6) ] / 100] / 25) , 4)
 
|-
 
|-
!align=left|Max +[[% Damage]]
+
!align=left|Maximum +[[% Damage]]
 
|20*lvl
 
|20*lvl
 
|-
 
|-
!align=left|Duration (Seconds)
+
!align=left|Duration (seconds)
 
|20
 
|20
 
|}
 
|}
Line 56: Line 37:
  
 
*After the first successful attack +20% Damage and stun length for charge level 1 is added for duration, and every successful attack following will reset duration and increase charge level (resulting in +% Damage and stun length for that level being applied to next successful attack) until the maximum charge level is reached.
 
*After the first successful attack +20% Damage and stun length for charge level 1 is added for duration, and every successful attack following will reset duration and increase charge level (resulting in +% Damage and stun length for that level being applied to next successful attack) until the maximum charge level is reached.
 +
 +
 +
{|cellpadding=0 cellspacing=0 width=100%
 +
|-valign=top
 +
|
 +
[[File:Maul (level 1).gif|center|thumb|144px|Charge level 1 overlay]]
 +
|
 +
[[File:Maul (level 2).gif|center|thumb|144px|Charge level 2 overlay]]
 +
|
 +
[[File:Maul (level 3).gif|center|thumb|144px|Charge level 3 overlay]]
 +
|
 +
[[File:Maul (level 4).gif|center|thumb|144px|Charge level 4 overlay]]
 +
|
 +
[[File:Maul (level 5).gif|center|thumb|144px|Charge level >4 overlay]]
 +
|}
 +
 +
 
*{{Warn|=Skill description displays maximum stun length as though skill level were used, not charge level.}}
 
*{{Warn|=Skill description displays maximum stun length as though skill level were used, not charge level.}}
 
*Switching to another attack will result in +% Damage and stun length being applied to that attack until duration expires.  
 
*Switching to another attack will result in +% Damage and stun length being applied to that attack until duration expires.  
*[[Weapon speed]] and weapon [[Increased Attack Speed]] are normally most significant factors in determining attack rate.
+
*[[Weapon speed]] and weapon [[Increased Attack Speed]] are normally most significant factors in determining [[attack rate]].
 
<br>
 
<br>
  
 
==Source==
 
==Source==
<br>
 
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Maul (Druid Only) can spawn on ilvl >11 Druid pelts.
+
*+(1-3) Maul ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl >11 [[pelt]]s.
  
  
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<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Maul (skill)#Details|Details]]
 
 
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-
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|20||30||40||50||60||70||80||90||100||110
 
|20||30||40||50||60||70||80||90||100||110
 
|-
 
|-
!align=left|Charge Level
+
!align=left|Charge level
 
|3||4||4||5||5||6||6||7||7||8
 
|3||4||4||5||5||6||6||7||7||8
 
|-
 
|-
!align=left|Max Stun (Seconds)
+
!align=left|Maximum stun length (seconds)
 
|1.68||1.96||1.96||2.2||2.2||2.36||2.36||2.52||2.52||2.6
 
|1.68||1.96||1.96||2.2||2.2||2.36||2.36||2.52||2.52||2.6
 
|-
 
|-
!align=left|Max +% Damage
+
!align=left|Maximum +% Damage
 
|60||80||80||100||100||120||120||140||140||160
 
|60||80||80||100||100||120||120||140||140||160
 
|}
 
|}
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|120||130||140||150||160||170||180||190||200||210
 
|120||130||140||150||160||170||180||190||200||210
 
|-
 
|-
!align=left|Charge Level
+
!align=left|Charge level
 
|8||9||9||10||10||11||11||12||12||13
 
|8||9||9||10||10||11||11||12||12||13
 
|-
 
|-
!align=left|Max Stun (Seconds)
+
!align=left|Maximum stun length (seconds)
 
|2.6||2.76||2.76||2.84||2.84||2.92||2.92||3||3||3.08
 
|2.6||2.76||2.76||2.84||2.84||2.92||2.92||3||3||3.08
 
|-
 
|-
!align=left|Max +% Damage
+
!align=left|Maximum +% Damage
 
|160||180||180||200||200||220||220||240||240||260
 
|160||180||180||200||200||220||220||240||240||260
 
|}
 
|}
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|220||230||240||250||260||270||280||290||300||310
 
|220||230||240||250||260||270||280||290||300||310
 
|-
 
|-
!align=left|Charge Level
+
!align=left|Charge level
 
|13||14||14||15||15||16||16||17||17||18
 
|13||14||14||15||15||16||16||17||17||18
 
|-
 
|-
!align=left|Max Stun (Seconds)
+
!align=left|Maximum stun length (seconds)
 
|3.08||3.16||3.16||3.2||3.2||3.28||3.28||3.28||3.28||3.32
 
|3.08||3.16||3.16||3.2||3.2||3.28||3.28||3.28||3.28||3.32
 
|-
 
|-
!align=left|Max +% Damage
+
!align=left|Maximum +% Damage
 
|260||280||280||300||300||320||320||340||340||360
 
|260||280||280||300||300||320||320||340||340||360
 
|}
 
|}
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|320||330||340||350||360||370||380||390||400||410
 
|320||330||340||350||360||370||380||390||400||410
 
|-
 
|-
!align=left|Charge Level
+
!align=left|Charge level
 
|18||19||19||20||20||21||21||22||22||23
 
|18||19||19||20||20||21||21||22||22||23
 
|-
 
|-
!align=left|Max Stun (Seconds)
+
!align=left|Maximum stun length (seconds)
 
|3.32||3.36||3.36||3.4||3.4||3.44||3.44||3.48||3.48||3.52
 
|3.32||3.36||3.36||3.4||3.4||3.44||3.44||3.48||3.48||3.52
 
|-
 
|-
!align=left|Max +% Damage
+
!align=left|Maximum +% Damage
 
|360||380||380||400||400||420||420||440||440||460
 
|360||380||380||400||400||420||420||440||440||460
 
|}
 
|}
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|420||430||440||450||460||470||480||490||500||510
 
|420||430||440||450||460||470||480||490||500||510
 
|-
 
|-
!align=left|Charge Level
+
!align=left|Charge level
 
|23||24||24||25||25||26||26||27||27||28
 
|23||24||24||25||25||26||26||27||27||28
 
|-
 
|-
!align=left|Max Stun (Seconds)
+
!align=left|Maximum stun length (seconds)
 
|3.52||3.56||3.56||3.56||3.56||3.6||3.6||3.64||3.64||3.64
 
|3.52||3.56||3.56||3.56||3.56||3.6||3.6||3.64||3.64||3.64
 
|-
 
|-
!align=left|Max +% Damage
+
!align=left|Maximum +% Damage
 
|460||480||480||500||500||520||520||540||540||560
 
|460||480||480||500||500||520||520||540||540||560
 
|}
 
|}
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|520||530||540||550||560||570||580||590||600||610
 
|520||530||540||550||560||570||580||590||600||610
 
|-
 
|-
!align=left|Charge Level
+
!align=left|Charge level
 
|28||29||29||30||30||31||31||32||32||33
 
|28||29||29||30||30||31||31||32||32||33
 
|-
 
|-
!align=left|Max Stun (Seconds)
+
!align=left|Maximum stun length (seconds)
 
|3.64||3.64||3.64||3.64||3.64||3.68||3.68||3.68||3.68||3.72
 
|3.64||3.64||3.64||3.64||3.64||3.68||3.68||3.68||3.68||3.72
 
|-
 
|-
!align=left|Max +% Damage
+
!align=left|Maximum +% Damage
 
|560||580||580||600||600||620||620||640||640||660
 
|560||580||580||600||600||620||620||640||640||660
 
|}
 
|}

Latest revision as of 18:11, 14 October 2012