Difference between revisions of "% Damage"

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m (→‎Monster: Adjusted table width)
m (→‎Assassin: Minor, but 15*slvl is incorrect when [10*slvl * 3/4] isn't a whole number and rounded down: if slvl = 1 then 15 vs 14 ([7.5] * 2))
 
(7 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
{{Mb|=Enhanced Damage}} on items other than [[Item type#Weapon|weapons]] is added to % Damage from other sources and applied to weapon damage after all integer bonuses are applied. Attack damage is now rounded down to the nearest 1/256 point.
 
{{Mb|=Enhanced Damage}} on items other than [[Item type#Weapon|weapons]] is added to % Damage from other sources and applied to weapon damage after all integer bonuses are applied. Attack damage is now rounded down to the nearest 1/256 point.
 
*The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses.
 
*The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses.
*{{Warn|=If a [[Jewel]] with an Enhanced Damage prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [http://diablo.incgamers.com/forums/showthread.php?743602-ED-amp-min-max-dmg-jewels&p=8382899&viewfull=1#post8382899] [http://diablo.incgamers.com/forums/showthread.php?743602-ED-amp-min-max-dmg-jewels&p=8383846&viewfull=1#post8383846]
+
*{{Warn|=If a [[Jewel]] with an Enhanced Damage prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846]
*{{Warn|=If a Jewel with an Enhanced Damage prefix also has a Maximum Damage affix and it is set in an armor socket, or it is set in an armor which already has a Maximum Damage bonus (a circlet or [[shield]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses.}} [http://diablo.incgamers.com/forums/showthread.php?743602-ED-amp-min-max-dmg-jewels&p=8382899&viewfull=1#post8382899] [http://diablo.incgamers.com/forums/showthread.php?743602-ED-amp-min-max-dmg-jewels&p=8383846&viewfull=1#post8383846]
+
*{{Warn|=If a Jewel with an Enhanced Damage prefix also has a Maximum Damage affix and it is set in an armor socket, or it is set in an armor which already has a Maximum Damage bonus (a circlet or [[shield]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846]
 
*% Damage has a floor of -90%, so units will always apply minimum 10% attack damage.
 
*% Damage has a floor of -90%, so units will always apply minimum 10% attack damage.
 
|}
 
|}
Line 10: Line 10:
  
 
==Attribute==
 
==Attribute==
The [[attribute]]s [[Strength]] and [[Dexterity]] can apply a +% Damage bonus to physical [[attack]] damage when the following [[item type]]s are used as [[Item type#Weapon|weapons]]:
+
The [[attribute]]s [[Strength (attribute)|Strength]] and [[Dexterity]] can apply a +% Damage bonus to physical [[attack]] damage when the following [[item type]]s are used as [[Item type#Weapon|weapons]]:
  
  
Line 50: Line 50:
 
!align=left|[[Hammer]]
 
!align=left|[[Hammer]]
 
|110||{{E}}
 
|110||{{E}}
 +
|-
 +
!align=left|[[Javelin]]
 +
|75||75
 
|-
 
|-
 
!align=left|[[Throwing axe]]
 
!align=left|[[Throwing axe]]
Line 65: Line 68:
 
!align=left|[[Shield]]
 
!align=left|[[Shield]]
 
|100||{{E}}
 
|100||{{E}}
 +
|}
 +
<br>
 +
 +
==Item==
 +
 +
===Helm===
 +
{{Affix bonus}}
 +
|-
 +
| +(5-10)%
 +
|align=left|{{Rb|=Cinnabar Jewel}} in socket
 +
|1
 +
|1
 +
|-
 +
| +(11-20)%
 +
|align=left|{{Rb|=Rusty Jewel}} in socket
 +
|9
 +
|13
 +
|-
 +
| +(21-30)%
 +
|align=left|{{Rb|=Realgar Jewel}} in socket
 +
|37
 +
|45
 +
|-
 +
| +(31-40)%
 +
|align=left|{{Mb|=Ruby Jewel}} in socket
 +
|58
 +
|66
 +
|}
 +
 +
 +
{{Skill bonus}}
 +
|-
 +
| +10%
 +
!align=left|[[Tancred's Skull|{{S|=Tancred's Skull Bone Helm}}]]
 +
|20
 +
|No
 +
|-
 +
| +30%
 +
!align=left|[[Biggin's Bonnet|{{U|=Biggin's Bonnet Cap}}]]
 +
|3
 +
|No
 +
|}
 +
<br>
 +
 +
====Circlet====
 +
{{Affix bonus}}
 +
|-
 +
| +(10-20)%
 +
!align=left|{{R|=Jagged circlet}}
 +
|1
 +
|1
 +
|-
 +
| +(21-30)%
 +
!align=left|{{R|=Deadly circlet}}
 +
|3
 +
|5
 +
|}
 +
<br>
 +
 +
===Body armor===
 +
{{Affix bonus}}
 +
|-
 +
| +(5-10)%
 +
|align=left|{{Rb|=Cinnabar Jewel}} in socket
 +
|1
 +
|1
 +
|-
 +
| +(11-20)%
 +
|align=left|{{Rb|=Rusty Jewel}} in socket
 +
|9
 +
|13
 +
|-
 +
| +(21-30)%
 +
|align=left|{{Rb|=Realgar Jewel}} in socket
 +
|37
 +
|45
 +
|-
 +
| +(31-40)%
 +
|align=left|{{Mb|=Ruby Jewel}} in socket
 +
|58
 +
|66
 +
|}
 +
 +
 +
{{Skill bonus}}
 +
|-
 +
| +(10-20)%
 +
|align=left|[[Duress|{{Ub|=Duress}}]] body armor
 +
|47
 +
|No
 +
|-
 +
| +20%
 +
|align=left|[[Lionheart|{{Ub|=Lionheart}}]] body armor
 +
|41
 +
|No
 +
|-
 +
| +300%
 +
|align=left|[[Fortitude|{{Ub|=Fortitude}}]] body armor
 +
|59
 +
|{{Warn|=Yes}}
 +
|}
 +
<br>
 +
 +
===Shield===
 +
{{Affix bonus}}
 +
|-
 +
| +(5-10)%
 +
|align=left|{{Rb|=Cinnabar Jewel}} in socket
 +
|1
 +
|1
 +
|-
 +
| +(11-20)%
 +
|align=left|{{Rb|=Rusty Jewel}} in socket
 +
|9
 +
|13
 +
|-
 +
| +(21-30)%
 +
|align=left|{{Rb|=Realgar Jewel}} in socket
 +
|37
 +
|45
 +
|-
 +
| +(31-40)%
 +
|align=left|{{Mb|=Ruby Jewel}} in socket
 +
|58
 +
|66
 +
|}
 +
 +
 +
{{Skill bonus}}
 +
|-
 +
| +(350-400)%
 +
|align=left|[[Phoenix|{{Ub|=Phoenix}}]] shield
 +
|65
 +
|{{Warn|=Yes}}
 +
|}
 +
<br>
 +
 +
====Auric shield====
 +
{{Affix bonus}}
 +
|-
 +
| +(10-20)%
 +
!align=left|Auric shield
 +
|5
 +
|10
 +
|-
 +
| +(21-30)%
 +
!align=left|Auric shield
 +
|13
 +
|18
 +
|-
 +
| +(31-40)%
 +
!align=left|Auric shield
 +
|23
 +
|30
 +
|-
 +
| +(41-50)%
 +
!align=left|Auric shield
 +
|34
 +
|42
 +
|-
 +
| +(51-65)%
 +
!align=left|Auric shield
 +
|42
 +
|50
 +
|}
 +
 +
 +
*One of the above can spawn on any [[auric shield]] which isn't [[Unique (item)|Unique]] or [[Set]] quality.
 +
*Required Level (Rlvl) only applies when an auric shield is magic or rare quality.
 +
 +
 +
{{Skill bonus}}
 +
|-
 +
| +(40-75)%
 +
!align=left|[[Alma Negra|{{U|=Alma Negra Sacred Rondache}}]]
 +
|77
 +
|No
 +
|}
 +
<br>
 +
 +
===Gloves===
 +
{{Skill bonus}}
 +
|-
 +
| +5%
 +
!align=left|[[Frostburn|{{U|=Frostburn Gauntlets}}]]
 +
|29
 +
|No
 +
|-
 +
| +(30-60)%
 +
!align=left|[[Steelrend|{{U|=Steelrend Ogre Gauntlets}}]]
 +
|70
 +
|No
 +
|}
 +
<br>
 +
 +
===Set bonus===
 +
{{Skill bonus}}
 +
|-
 +
| +350%
 +
|align=left|[[Aldur's Watchtower|{{Ub|=Aldur's Watchtower}}]] (Full)
 +
|76
 +
|No
 
|}
 
|}
 
<br>
 
<br>
Line 77: Line 282:
 
|-valign=top
 
|-valign=top
 
!align=left|[[Jab]]
 
!align=left|[[Jab]]
|(3*slvl) - 18  
+
|3*slvl - 18  
 
|align=right|1
 
|align=right|1
 
|-
 
|-
 
!align=left|[[Impale]]
 
!align=left|[[Impale]]
|(25*slvl) + 275
+
|25*slvl + 275
 
|align=right|12
 
|align=right|12
 
|-
 
|-
 
!align=left|[[Guided Arrow]]
 
!align=left|[[Guided Arrow]]
|(5*slvl) - 5
+
|5*slvl - 5
 
|align=right|18
 
|align=right|18
 
|-
 
|-
Line 93: Line 298:
 
|-
 
|-
 
!align=left|[[Fend]]
 
!align=left|[[Fend]]
|(10*slvl) + 60
+
|10*slvl + 60
 
|align=right|24
 
|align=right|24
 
|}
 
|}
Line 105: Line 310:
 
|-valign=top
 
|-valign=top
 
!align=left|[[Claw Mastery]]
 
!align=left|[[Claw Mastery]]
|(4*slvl) + 31 to [[attack]] with [[claw]]
+
|4*slvl + 31 to [[attack]] with [[claw]]
 
|align=right|1
 
|align=right|1
 
|-
 
|-
 
!align=left|[[Tiger Strike]]
 
!align=left|[[Tiger Strike]]
|(20*slvl) + 80 for each of three charges
+
|20*slvl + 80 to finishing move for each of three charges
 
|align=right|1
 
|align=right|1
 
|-
 
|-
 
!align=left|[[Dragon Talon]]
 
!align=left|[[Dragon Talon]]
|(7*slvl) - 2
+
|7*slvl - 2
 
|align=right|1
 
|align=right|1
 
|-
 
|-
 
!align=left|[[Dragon Claw]]
 
!align=left|[[Dragon Claw]]
|(5*slvl) + 45 + (4*Claw Mastery.blvl)
+
|5*slvl + 45 + 4*Claw Mastery.blvl  
 
|align=right|6
 
|align=right|6
 
|-
 
|-
 
!align=left|[[Dragon Flight]]
 
!align=left|[[Dragon Flight]]
|(25*slvl) + 75
+
|25*slvl + 75
 
|align=right|24
 
|align=right|24
 
|}
 
|}
Line 133: Line 338:
 
|-valign=top
 
|-valign=top
 
!align=left|[[Bash]]
 
!align=left|[[Bash]]
|(5*slvl) + 45 + (5*Stun.blvl)
+
|5*slvl + 45 + 5*Stun.blvl
 
|align=right|1
 
|align=right|1
 
|-
 
|-
 
!align=left|[[Sword Mastery]]
 
!align=left|[[Sword Mastery]]
|(5*slvl) + 23 to [[attack]] with [[sword]]
+
|5*slvl + 23 to [[attack]] with [[sword]]
 
|align=right|1
 
|align=right|1
 
|-
 
|-
 
!align=left|[[Axe Mastery]]
 
!align=left|[[Axe Mastery]]
|(5*slvl) + 23 to attack with [[axe]]
+
|5*slvl + 23 to attack with [[axe]]
 
|align=right|1
 
|align=right|1
 
|-
 
|-
 
!align=left|[[Mace Mastery]]
 
!align=left|[[Mace Mastery]]
|(5*slvl) + 23 to attack with [[Item type#Melee|blunt weapon]]
+
|5*slvl + 23 to attack with [[Item type#Melee|blunt weapon]]
 
|align=right|1
 
|align=right|1
 
|-
 
|-
Line 153: Line 358:
 
|-
 
|-
 
!align=left|[[Polearm Mastery]]
 
!align=left|[[Polearm Mastery]]
|(5*slvl) + 23 to attack with [[polearm]]
+
|5*slvl + 23 to attack with [[polearm]]
 
|align=right|6
 
|align=right|6
 
|-
 
|-
 
!align=left|[[Throwing Mastery]]
 
!align=left|[[Throwing Mastery]]
|(5*slvl) + 23 to [[Item type#Ranged|ranged]] attack with [[javelin]], [[throwing axe]] or [[throwing knife]]
+
|5*slvl + 23 to [[Item type#Ranged|ranged]] attack with [[javelin]], [[throwing axe]] or [[throwing knife]]
 
|align=right|6
 
|align=right|6
 
|-
 
|-
 
!align=left|[[Spear Mastery]]
 
!align=left|[[Spear Mastery]]
|(5*slvl) + 23 to [[melee]] attack with javelin or [[spear]]
+
|5*slvl + 23 to [[melee]] attack with javelin or [[spear]]
 
|align=right|6
 
|align=right|6
 
|-
 
|-
 
!align=left|[[Taunt]]
 
!align=left|[[Taunt]]
|{{Warn|=- (3 + (2*slvl) )}}
+
|{{Warn|=- (2*slvl + 3) to enemy}}
 
|align=right|6
 
|align=right|6
 
|-
 
|-
Line 177: Line 382:
 
|-
 
|-
 
!align=left|[[Leap Attack]]
 
!align=left|[[Leap Attack]]
|(30*slvl) + 70 + (10*[[Leap]].blvl)
+
|30*slvl + 70 + 10*[[Leap]].blvl  
 
|align=right|18
 
|align=right|18
 
|-
 
|-
 
!align=left|[[Concentrate]]
 
!align=left|[[Concentrate]]
|(5*slvl) + 65 + (5*Bash.blvl) + (10*[[Battle Orders]].blvl)
+
|5*slvl + 65 + 5*Bash.blvl + 10*[[Battle Orders]].blvl  
 
|align=right|18
 
|align=right|18
 
|-
 
|-
 
!align=left|[[Battle Cry]]
 
!align=left|[[Battle Cry]]
|{{Warn|=- (24+slvl)}}
+
|{{Warn|=- 24+slvl to enemies in area of effect for 2.4*slvl + 9.6 seconds}}  
 
|align=right|18
 
|align=right|18
 
|-
 
|-
 
!align=left|[[Frenzy]]
 
!align=left|[[Frenzy]]
|(5*slvl) + 85 + (8 * (Double Swing.blvl+Taunt.blvl) )
+
|5*slvl + 85 + (8 * Double Swing.blvl+Taunt.blvl)
 
|align=right|24
 
|align=right|24
 
|-
 
|-
 
!align=left|[[Whirlwind]]
 
!align=left|[[Whirlwind]]
|(8*slvl) - 58
+
|8*slvl - 58
 
|align=right|30
 
|align=right|30
 
|-
 
|-
 
!align=left|[[Berserk]]
 
!align=left|[[Berserk]]
|(15*slvl) + 135 + (10 * ([[Howl]].blvl+[[Shout]].blvl) )
+
|15*slvl + 135 + (10 * [[Howl]].blvl+[[Shout]].blvl)
 
|align=right|30
 
|align=right|30
 
|}
 
|}
Line 209: Line 414:
 
|-valign=top
 
|-valign=top
 
!align=left|[[Werebear]]
 
!align=left|[[Werebear]]
|(8*slvl) + 47
+
|8*slvl + 47
 
|align=right|6
 
|align=right|6
 
|-
 
|-
 
!align=left|[[Feral Rage]]
 
!align=left|[[Feral Rage]]
|(5*slvl) + 45
+
|5*slvl + 45
 
|align=right|12
 
|align=right|12
 
|-
 
|-
 
!align=left|[[Maul]]
 
!align=left|[[Maul]]
|20 * ( [slvl/2] + 3) maximum  
+
|( [slvl/2] + 3) * 20 maximum for 20 seconds after each successful Maul [[attack]]
 
|align=right|12
 
|align=right|12
 
|-
 
|-
 
!align=left|[[Heart of Wolverine]]
 
!align=left|[[Heart of Wolverine]]
|(7*slvl) + 13 to self and [[ally|allies]] in (28 + (2*slvl) ) * 2/3 yard [[radius]]
+
|7*slvl + 13 to self and [[ally|allies]] in (4*slvl + 56) /3 yard [[radius]]
 
|align=right|18
 
|align=right|18
 
|-
 
|-
 
!align=left|[[Fury (skill)|Fury]]
 
!align=left|[[Fury (skill)|Fury]]
|(17*slvl) + 83
+
|17*slvl + 83
 
|align=right|30
 
|align=right|30
 
|}
 
|}
Line 237: Line 442:
 
|-valign=top
 
|-valign=top
 
!align=left|[[Weaken]]
 
!align=left|[[Weaken]]
|{{Warn|=-33}}
+
|{{Warn|=-33 to enemies in (2*slvl + 16) /3 yard [[radius]] of cursor for 2.4*slvl + 11.6 seconds}}
 
|align=right|6
 
|align=right|6
 
|-
 
|-
 
!align=left|[[Decrepify]]
 
!align=left|[[Decrepify]]
|{{Warn|=-50}}
+
|{{Warn|=-50 to enemies in 4 yard radius of cursor for 0.6*slvl + 3.4 seconds}}
 
|align=right|24
 
|align=right|24
 
|}
 
|}
Line 253: Line 458:
 
|-valign=top
 
|-valign=top
 
!align=left|[[Sacrifice]]
 
!align=left|[[Sacrifice]]
|(15*slvl) + 165 + (15*[[Redemption]].blvl) + (5*Fanaticism.blvl)
+
|15*slvl + 165 + 15*[[Redemption]].blvl + 5*Fanaticism.blvl  
 
|align=right|1
 
|align=right|1
 
|-
 
|-
Line 261: Line 466:
 
|-
 
|-
 
!align=left|[[Might]]
 
!align=left|[[Might]]
|(10*slvl) + 30 to self and [[ally|allies]] in (28 + (4*slvl) ) / 3 yard [[radius]]
+
|10*slvl + 30 to self and [[ally|allies]] in (4*slvl + 28) /3 yard [[radius]]
 
|align=right|1
 
|align=right|1
 
|-
 
|-
 
!align=left|[[Zeal]]
 
!align=left|[[Zeal]]
|max( (6*slvl) - 24 , 0) + (12*Sacrifice.blvl)
+
|max(6*slvl - 24 , 0) + (12*Sacrifice.blvl)
 
|align=right|12
 
|align=right|12
 
|-
 
|-
 
!align=left|[[Charge]]
 
!align=left|[[Charge]]
|(25*slvl) + 75 + (20 * (Might.blvl+[[Vigor]].blvl) )
+
|25*slvl + 75 + (20 * Might.blvl+[[Vigor]].blvl)
 
|align=right|12
 
|align=right|12
 
|-valign=top
 
|-valign=top
 
!align=left rowspan=2|[[Concentration]]
 
!align=left rowspan=2|[[Concentration]]
|(15*slvl) + 45 to self and allies in (28 + (4*slvl) ) / 3 yard radius
+
|15*slvl + 45 to self and allies in (4*slvl + 28) /3 yard radius
 
|align=right rowspan=2|18
 
|align=right rowspan=2|18
 
|-
 
|-
|[ ( (15*slvl) + 45) / 2]  to [[Blessed Hammer]]
+
|[ (15*slvl + 45) /2]  to [[Blessed Hammer]]
 
|-valign=top
 
|-valign=top
 
!rowspan=2 align=left|[[Fanaticism]]
 
!rowspan=2 align=left|[[Fanaticism]]
|(17*slvl) + 33 to self (unless [[Aura Enchanted]] [[monster]])
+
|17*slvl + 33 to self (unless [[Aura Enchanted]] [[monster]])
 
|align=right rowspan=2|30
 
|align=right rowspan=2|30
 
|-
 
|-
|[ ( (17*slvl) + 33) / 2] to allies in (20 + (2*slvl) ) / 3 yard radius
+
|[ (17*slvl + 33) /2] to allies in (2*slvl + 20) /3 yard radius
 
|}
 
|}
 
<br>
 
<br>
  
==Helm==
+
==Pet==
{{Affix bonus}}
 
|-
 
| +(5-10)%
 
|align=left|{{Rb|=Cinnabar Jewel}} in socket
 
|1
 
|1
 
|-
 
| +(11-20)%
 
|align=left|{{Rb|=Rusty Jewel}} in socket
 
|9
 
|13
 
|-
 
| +(21-30)%
 
|align=left|{{Rb|=Realgar Jewel}} in socket
 
|37
 
|45
 
|-
 
| +(31-40)%
 
|align=left|{{Mb|=Ruby Jewel}} in socket
 
|58
 
|66
 
|}
 
  
 
+
===Amazon===
{{Skill bonus}}
+
{{Text table}} width=100%
 
|-
 
|-
| +10%
+
!width=25% align=left|[[Pet]]
!align=left|[[Tancred's Skull|{{S|=Tancred's Skull Bone Helm}}]]
+
!width=65% align=left|% Damage
|20
+
!width=10% align=center|Min [[Requirements|Rlvl]]
|No
 
 
|-
 
|-
| +30%
+
!align=left|[[Valkyrie]] <sup>1</sup>
!align=left|[[Biggin's Bonnet|{{U|=Biggin's Bonnet Cap}}]]
+
|25*slvl
|3
+
|align=right|30
|No
 
 
|}
 
|}
 +
<span style=font-size:90%>
 +
<sup>1</sup> {{Warn|=Description displays +25% Damage less than is actually applied for level > 1}}</span>
 
<br>
 
<br>
 
===Circlet===
 
{{Affix bonus}}
 
|-
 
| +(10-20)%
 
!align=left|{{R|=Jagged circlet}}
 
|1
 
|1
 
|-
 
| +(21-30)%
 
!align=left|{{R|=Deadly circlet}}
 
|3
 
|5
 
|}
 
 
<br>
 
<br>
 
+
===Assassin===
==Body armor==
+
{{Text table}} width=100%
{{Affix bonus}}
 
|-
 
| +(5-10)%
 
|align=left|{{Rb|=Cinnabar Jewel}} in socket
 
|1
 
|1
 
|-
 
| +(11-20)%
 
|align=left|{{Rb|=Rusty Jewel}} in socket
 
|9
 
|13
 
|-
 
| +(21-30)%
 
|align=left|{{Rb|=Realgar Jewel}} in socket
 
|37
 
|45
 
 
|-
 
|-
| +(31-40)%
+
!align=left width=25%| [[Pet]]
|align=left|{{Mb|=Ruby Jewel}} in socket
+
!align=left width=65%| % Damage
|58
+
!align=center width=10%| Min [[Requirements|Rlvl]]
|66
 
|}
 
 
 
 
 
{{Skill bonus}}
 
 
|-
 
|-
| +(10-20)%
+
!align=left| [[Shadow Warrior]]
|align=left|[[Duress|{{Ub|=Duress}}]] body armor
+
| 18*slvl
|47
+
|align=right| 18
|No
 
 
|-
 
|-
| +20%
+
!align=left| [[Shadow Master]]
|align=left|[[Lionheart|{{Ub|=Lionheart}}]] body armor
+
| [10*slvl * 3/4] * 2
|41
+
|align=right| 30
|No
 
|-
 
| +300%
 
|align=left|[[Fortitude|{{Ub|=Fortitude}}]] body armor
 
|59
 
|{{Warn|=Yes}}
 
 
|}
 
|}
 
<br>
 
<br>
  
==Shield==
+
===Druid===
{{Affix bonus}}
+
{{Text table}} width=100%
 
|-
 
|-
| +(5-10)%
+
!width=25% align=left|[[Pet]]
|align=left|{{Rb|=Cinnabar Jewel}} in socket
+
!width=65% align=left|% Damage
|1
+
!width=10% align=center|Min [[Requirements|Rlvl]]
|1
 
 
|-
 
|-
| +(11-20)%
+
!align=left|[[Summon Grizzly]]
|align=left|{{Rb|=Rusty Jewel}} in socket
+
|10*slvl + 15 to [[Summon Spirit Wolf|Spirit Wolf]], [[Summon Dire Wolf|Dire Wolf]] or [[Summon Grizzly|Grizzly]]
|9
+
|align=right|30
|13
 
|-
 
| +(21-30)%
 
|align=left|{{Rb|=Realgar Jewel}} in socket
 
|37
 
|45
 
|-
 
| +(31-40)%
 
|align=left|{{Mb|=Ruby Jewel}} in socket
 
|58
 
|66
 
|}
 
 
 
 
 
{{Skill bonus}}
 
|-
 
| +(350-400)%
 
|align=left|[[Phoenix|{{Ub|=Phoenix}}]] shield
 
|65
 
|{{Warn|=Yes}}
 
 
|}
 
|}
 
<br>
 
<br>
  
===Auric shield===
+
===Necromancer===
{{Affix bonus}}
+
{{Text table}} width=100%
 
|-
 
|-
| +(10-20)%
+
!width=25% align=left|[[Pet]]
!align=left|Auric shield
+
!width=65% align=left|% Damage
|5
+
!width=10% align=center|Min [[Requirements|Rlvl]]
|10
 
 
|-
 
|-
| +(21-30)%
+
!align=left|[[Skeleton Mastery]]
!align=left|Auric shield
+
|10*slvl to [[Revive]]d
|13
+
|align=right|1
|18
 
 
|-
 
|-
| +(31-40)%
+
!align=left|[[Raise Skeleton|Necroskeleton]]
!align=left|Auric shield
+
|if(slvl < 4 , 0 , 7*slvl - 21)
|23
+
|align=right|1
|30
 
 
|-
 
|-
| +(41-50)%
+
!align=left|[[Clay Golem]]
!align=left|Auric shield
+
|35*slvl - 35 + 6*[[Fire Golem]].blvl
|34
+
|align=right|6
|42
 
 
|-
 
|-
| +(51-65)%
+
!align=left|[[Blood Golem]]
!align=left|Auric shield
+
|35*slvl - 35 + 6*Fire Golem.blvl
|42
+
|align=right|18
|50
 
|}
 
 
 
 
 
*One of the above can spawn on any [[auric shield]] which isn't [[Unique (item)|Unique]] or [[Set]] quality.
 
*Required Level (Rlvl) only applies when an auric shield is magic or rare quality.
 
 
 
 
 
{{Skill bonus}}
 
 
|-
 
|-
| +(40-75)%
+
!align=left|[[Iron Golem]]
!align=left|[[Alma Negra|{{U|=Alma Negra Sacred Rondache}}]]
+
|6*Fire Golem.blvl
|77
+
|align=right|24
|No
 
|}
 
<br>
 
 
 
==Gloves==
 
{{Skill bonus}}
 
|-
 
| +5%
 
!align=left|[[Frostburn|{{U|=Frostburn Gauntlets}}]]
 
|29
 
|No
 
|-
 
| +(30-60)%
 
!align=left|[[Steelrend|{{U|=Steelrend Ogre Gauntlets}}]]
 
|70
 
|No
 
|}
 
<br>
 
 
 
==Set bonus==
 
{{Skill bonus}}
 
|-
 
| +350%
 
|align=left|[[Aldur's Watchtower|{{Ub|=Aldur's Watchtower}}]] (Full)
 
|76
 
|No
 
 
|}
 
|}
 
<br>
 
<br>
Line 506: Line 587:
 
| +67%||+56%||+49%
 
| +67%||+56%||+49%
 
|}
 
|}
[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&page=2#entry923345]
+
[https://d2mods.info/forum/viewtopic.php?t=42436] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495241] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521]
  
  
Line 513: Line 594:
 
<br>
 
<br>
  
==Pet==
 
{{Text table}} width=100%
 
|-
 
!width=15% align=left|[[Class]]
 
!width=20% align=left|[[Pet]]
 
!width=55% align=left|% Damage
 
!width=10% align=center|Min [[Requirements|Rlvl]]
 
|-
 
!align=left|[[Amazon]]
 
!align=left|[[Valkyrie]] <sup>1</sup>
 
|25*slvl
 
|align=right|30
 
|-valign=top
 
!align=left rowspan=2|[[Assassin]]
 
!align=left|[[Shadow Warrior]]
 
|18*slvl
 
|align=right|18
 
|-
 
!align=left|[[Shadow Master]]
 
|[10*slvl * 3/4] * 2
 
|align=right|30
 
|-valign=top
 
!align=left|[[Druid (Diablo II)|Druid]]
 
!align=left|[[Summon Grizzly]]
 
|(10*slvl) + 15 to [[Summon Spirit Wolf|Spirit Wolf]], [[Summon Dire Wolf|Dire Wolf]] or [[Summon Grizzly|Grizzly]]
 
|align=right|30
 
|-valign=top
 
!align=left rowspan=6|[[Necromancer]]
 
!align=left|[[Skeleton Mastery]]
 
|10*slvl to [[Revive]]d
 
|align=right|1
 
|-
 
!align=left|[[Raise Skeleton|Necroskeleton]]
 
|if(slvl < 4 , 0 , (7*slvl) - 21)
 
|align=right|1
 
|-
 
!align=left|[[Clay Golem]]
 
|(35*slvl) - 35 + (6*[[Fire Golem]].blvl)
 
|align=right|6
 
|-
 
!align=left|[[Blood Golem]]
 
|(35*slvl) - 35 + (6*[[Fire Golem]].blvl)
 
|align=right|18
 
|-
 
!align=left|[[Iron Golem]]
 
|6*[[Fire Golem]].blvl
 
|align=right|24
 
|}
 
<span style=font-size:90%>
 
<sup>1</sup> {{Warn|=Description displays +25% Damage less than is actually applied for level >1.}}</span>
 
<br>
 
<br>
 
 
==Reference==
 
==Reference==
*[http://diablo.incgamers.com/forums/showthread.php?743602-ED-amp-min-max-dmg-jewels ED & min/max dmg jewels] (Diablo: IncGamers)
+
*[https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/ ED & min/max dmg jewels] (Diabloii.net)
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep)
+
*Nefarius, [https://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Damage modifiers]]
 
[[Category:Damage modifiers]]

Latest revision as of 06:22, 24 August 2024