Difference between revisions of "Poison Resist"

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{{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]].  
 
{{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]].  
 
*Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
 
*Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
*It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
+
*It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063]
 
*It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]).
 
*It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]).
 
*Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]].  
 
*Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]].  
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<span style=font-size:90%><sup>1</sup> Each potion adds 30 seconds to duration for which bonuses apply (+10% [[Maximum Poison Resist]] is also applied)</span>
 
<span style=font-size:90%><sup>1</sup> Each potion adds 30 seconds to duration for which bonuses apply (+10% [[Maximum Poison Resist]] is also applied)</span>
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===Charm===
 
===Charm===
  
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|40
 
|40
 
|}
 
|}
<br>
+
<br/>
  
 
====Large Charm====
 
====Large Charm====
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|35
 
|35
 
|}
 
|}
<br>
+
<br/>
  
 
====Grand Charm====
 
====Grand Charm====
 +
{{Skill bonus}}
 +
|-
 +
|{{Warn|=-(70-90)%}}
 +
!align=left|[[Rotting Fissure|{{U|=Rotting Fissure Grand Charm}}]]
 +
|75
 +
|No (D2R only)
 +
|}
 +
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|30  
 
|30  
 
|}
 
|}
<br>
+
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===Any socket===
 
===Any socket===
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|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Both prefixes are in the same [[affix]] group as [[Fire Resist]], [[Lightning Resist]] and [[Cold Resist]] prefixes</span>
 
<span style=font-size:90%><sup>1</sup> Both prefixes are in the same [[affix]] group as [[Fire Resist]], [[Lightning Resist]] and [[Cold Resist]] prefixes</span>
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===Helm===
 
===Helm===
 
{{Affix bonus}}
 
{{Affix bonus}}
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|29
 
|29
 
|No
 
|No
 +
|-
 +
| +(40-60)%
 +
|align=left|[[Cure|{{Ub|=Cure}}]] helm
 +
|35
 +
!{{Warn|=Yes}} (D2R only)
 
|-
 
|-
 
| +70%
 
| +70%
 
!align=left|[[Andariel's Visage|{{U|=Andariel's Visage Demonhead}}]]
 
!align=left|[[Andariel's Visage|{{U|=Andariel's Visage Demonhead}}]]
 
|83
 
|83
|{{Warn|=Yes}}
+
!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
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+
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====Circlet====
 
====Circlet====
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|25
 
|25
 
|}
 
|}
<br>
+
<br/>
  
 
===Amulet===
 
===Amulet===
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|-
 
|-
 
| +25%
 
| +25%
!align=left|[[Amulet of the Viper|{{U|=Amulet of the Viper}}]]
+
!align=left|[[The Horadric Staff#Amulet of the Viper|{{U|=Amulet of the Viper}}]]
 
| -
 
| -
 
|No
 
|No
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|No
 
|No
 
|}
 
|}
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===Body armor===
 
===Body armor===
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|No
 
|No
 
|}
 
|}
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===Weapon===
 
===Weapon===
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|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Excluding [[orb]]s</span>
 
<span style=font-size:90%><sup>1</sup> Excluding [[orb]]s</span>
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+
<br/>
<br>
+
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====Axe====
 
====Axe====
 
{{Skill bonus}}
 
{{Skill bonus}}
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|No
 
|No
 
|}
 
|}
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+
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====Crossbow====
 
====Crossbow====
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|No
 
|No
 
|}
 
|}
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====Dagger====
 
====Dagger====
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|No
 
|No
 
|}
 
|}
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====Orb====
 
====Orb====
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|25
 
|25
 
|}
 
|}
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====Rod====
 
====Rod====
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|25
 
|25
 
|}
 
|}
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=====Scepter=====
 
=====Scepter=====
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|No
 
|No
 
|}
 
|}
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+
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=====Staff=====
 
=====Staff=====
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|-
 
|-
 
| +25%
 
| +25%
!align=left|[[Horadric Staff|{{U|=Horadric Staff}}]]
+
!align=left|[[The Horadric Staff#Horadric Staff|{{U|=Horadric Staff}}]]
 
| -
 
| -
 
|No
 
|No
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
====Spear====
 
====Spear====
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|No
 
|No
 
|}
 
|}
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<br/>
  
 
====Sword====
 
====Sword====
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|No
 
|No
 
|}
 
|}
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===Shield===
 
===Shield===
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|align=left|[[Spirit|{{Ub|=Spirit}}]] shield
 
|align=left|[[Spirit|{{Ub|=Spirit}}]] shield
 
|25
 
|25
|{{Warn|=Yes}}
+
!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +(30-40)%
 
| +(30-40)%
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|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Poison Resist +48% displayed due to +13% [[All Resistances]]</span>
 
<span style=font-size:90%><sup>1</sup> Poison Resist +48% displayed due to +13% [[All Resistances]]</span>
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====Shrunken head====
 
====Shrunken head====
 
{{Skill bonus}}
 
{{Skill bonus}}
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|No
 
|No
 
|}
 
|}
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===Ring===
 
===Ring===
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!align=left|[[Nature's Peace|{{U|=Nature's Peace Ring}}]]
 
!align=left|[[Nature's Peace|{{U|=Nature's Peace Ring}}]]
 
|69
 
|69
|{{Warn|=Yes}}
+
!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +55%
 
| +55%
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Belt===
 
===Belt===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Boots===
 
===Boots===
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|No
 
|No
 
|}
 
|}
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+
<br/>
  
 
===Gloves===
 
===Gloves===
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|No
 
|No
 
|}
 
|}
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===Set bonus===
 
===Set bonus===
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|No
 
|No
 
|}
 
|}
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==Skill==
 
==Skill==
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|align=right|30
 
|align=right|30
 
|}
 
|}
<span style=font-size:90%><sup>1</sup> PR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Poison]], or becomes so due to the [[Poison Enchanted]] bonus<br>
+
<span style=font-size:90%><sup>1</sup> PR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Poison]], or becomes so due to the [[Poison Enchanted]] bonus<br/>
 
<sup>2</sup> Not applied to units that [[Curse#Cannot be cursed|cannot be cursed]]</span>
 
<sup>2</sup> Not applied to units that [[Curse#Cannot be cursed|cannot be cursed]]</span>
  
  
*It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
+
*It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063]
  
  
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*{{Warn|=Since [[1.13c|1.13]], [[Oblivion Knight]]s no longer cast Lower Resist.}}
 
*{{Warn|=Since [[1.13c|1.13]], [[Oblivion Knight]]s no longer cast Lower Resist.}}
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==Pet==
 
==Pet==
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|{{IP|=200%}}
 
|{{IP|=200%}}
 
|}
 
|}
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===Necromancer===
 
===Necromancer===
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|Monster PR %
 
|Monster PR %
 
|}
 
|}
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==Monster==
 
==Monster==
 
Consult individual [[monster]] pages for poison resistance of a particular monster, or individual [[area]] pages for poison resistance of all monsters in a particular area.
 
Consult individual [[monster]] pages for poison resistance of a particular monster, or individual [[area]] pages for poison resistance of all monsters in a particular area.
 
*PR +75% is applied by the [[Poison Enchanted]] bonus. If this results in PR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Poison]], or increasingly so).
 
*PR +75% is applied by the [[Poison Enchanted]] bonus. If this results in PR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Poison]], or increasingly so).
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==Reference==
 
==Reference==
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical)
  
  
 
[[Category:Damage]]
 
[[Category:Damage]]
 
[[Category:Damage modifiers]]
 
[[Category:Damage modifiers]]

Latest revision as of 04:50, 21 June 2024