Difference between revisions of "Holy Bolt"
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*Bolts will heal allied [[Raise Skeleton|Necroskeleton]]s, [[Raise Skeletal Mage|Necromage]]s and [[Revive]]d. | *Bolts will heal allied [[Raise Skeleton|Necroskeleton]]s, [[Raise Skeletal Mage|Necromage]]s and [[Revive]]d. | ||
*Only damages hostile [[undead]], and pierces their [[Magic Resist]]: magic damage is applied as though undead have MR 0%, even when [[Immune to Magic]]. | *Only damages hostile [[undead]], and pierces their [[Magic Resist]]: magic damage is applied as though undead have MR 0%, even when [[Immune to Magic]]. | ||
+ | **In D2R this is also true for demons. | ||
*Bolts don't pierce hostile undead or [[Ally|allied]] targets, but will pass through ineligible targets. | *Bolts don't pierce hostile undead or [[Ally|allied]] targets, but will pass through ineligible targets. | ||
Latest revision as of 16:29, 22 October 2024
The Paladin can learn to summon bolts formed of pure, righteous energies. These projectiles are vessels of life, bane to the undead, and succor to the faithful. At the battle of Taelohn Bridge, the villagers feared the day was lost when an army of the walking dead besieged them. Just as the battered militia was about to be overwhelmed, a small band of Paladins appeared. Wading through the rotting carcasses of the living dead and hurling spheres of pure Light that expelled the evil controlling the battling corpses while renewing the strength of the remaining villagers.
Detail
SourceSkill bonus
Charges
Charged suffix
Chance to CastOn Striking
When Struck
Levels 1-60
Reference
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