Difference between revisions of "Terror Zone"
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| − | * [[Champion]], [[Unique]], [[Superunique]],and [[Boss]] monsters have a chance to drop [[Sunder]] [[Unique charm]]s. | + | * Called '''Desecrated''' in the game data files. |
| + | * [[Champion]], [[Unique]], [[Superunique]],and [[Boss]] monsters have a chance to drop [[Sunder]] [[Unique charm]]s (Treasure Class "Sunder Charms"). | ||
* Monsters' levels are increased: min(max(original MonLvl, clvl + monster type bonus), difficulty cap) | * Monsters' levels are increased: min(max(original MonLvl, clvl + monster type bonus), difficulty cap) | ||
** Original level is the minimum | ** Original level is the minimum | ||
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**** Champion: +4 player level up to 98 | **** Champion: +4 player level up to 98 | ||
**** Unique: +5 player level up to 99 | **** Unique: +5 player level up to 99 | ||
| + | *** {{Ub|=Griswold}}, {{Ub|=Radament}} and {{Ub|=Nihlathak}} are [[boss]]es which also receive [[Unique_(monster)|unique monsters]] bonuses, and they additionally receive +3 level bonus. This bonus is applied ''after'' the calculation of the TZ monster level, and can exceed 99. [https://diablo2.io/forums/snowclash-lvl-20-blizzard-t1658460.html] | ||
** Because Terror Zones scale with character level, they made level 85 areas obsolete for farming. | ** Because Terror Zones scale with character level, they made level 85 areas obsolete for farming. | ||
* Superunique monsters have their Treasure Class increased at certain levels. | * Superunique monsters have their Treasure Class increased at certain levels. | ||
Latest revision as of 08:39, 2 January 2026
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