Difference between revisions of "Mana Burn"

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*[[Magic Resist]] +20% is applied to Unique when this does not result in a third [[immune|immunity]] or increase one of two or more existing immunities. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/]
 
*[[Magic Resist]] +20% is applied to Unique when this does not result in a third [[immune|immunity]] or increase one of two or more existing immunities. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/]
 
*Mana Burn Unique monsters, and their minions in Nightmare and Hell, always apply [[mana damage]] with their attacks, reducing a player's [[mana]] rather than [[life]]. When the monster is no longer at maximum life, healing equivalent to final mana damage to the player is applied. No other units have mana, so healing only applies when attacking players and it is limited by their current mana: a player with no mana takes no mana damage, and thus no healing is applied. [https://planetdiablo.eu/forum/threads/lebensabsaugung-als-bossverzauberung.1751439/#post-26839196] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1523560]
 
*Mana Burn Unique monsters, and their minions in Nightmare and Hell, always apply [[mana damage]] with their attacks, reducing a player's [[mana]] rather than [[life]]. When the monster is no longer at maximum life, healing equivalent to final mana damage to the player is applied. No other units have mana, so healing only applies when attacking players and it is limited by their current mana: a player with no mana takes no mana damage, and thus no healing is applied. [https://planetdiablo.eu/forum/threads/lebensabsaugung-als-bossverzauberung.1751439/#post-26839196] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1523560]
*This [[bonus damage]] does '''not''' increase with player count. {{Warn|=However, it '''is''' multiplied by 256 when applied by a melee attack.}} [https://d2mods.info/forum/viewtopic.php?t=47602]
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*This [[bonus damage]] does '''not''' increase with player count. {{Warn|=However, it '''is''' multiplied by 256 when applied by a melee attack.}} [https://d2mods.info/forum/viewtopic.php?t=47602] Fixed in D2R. [https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#bugs]
 
*Critical hits do not double mana damage. However, [[difficulty]] level penalties to [[resistance]] apply, so mana damage is 40% higher in Nightmare and 100% higher in Hell. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521]
 
*Critical hits do not double mana damage. However, [[difficulty]] level penalties to [[resistance]] apply, so mana damage is 40% higher in Nightmare and 100% higher in Hell. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521]
 
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Latest revision as of 12:43, 26 June 2024