Difference between revisions of "Replenishes Quantity"

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(Replenish by D2R's Throwing Mastery)
 
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{{Mb|=Replenishes Quantity}} causes a [[Item type#Thrown|thrown weapon's]] stack to replenish quantity over time when reduced by throwing. Replenishing occurs even when quantity is reduced to 0, and the throwing weapon is ethereal.
 
{{Mb|=Replenishes Quantity}} causes a [[Item type#Thrown|thrown weapon's]] stack to replenish quantity over time when reduced by throwing. Replenishing occurs even when quantity is reduced to 0, and the throwing weapon is ethereal.
 
*However, throwing weapons at maximum quantity will '''not''' replenish when using [[melee]] attacks, since quantity is reduced by durability loss and subsequent breakage of individual weapons in each stack. Throwing or using [[Impale]] (for an [[Amazon]] using [[javelin]]s) will trigger replenishing, even if melee attacks continue to be used afterwards, but if quantity is reduced from maximum to zero using melee attacks only then throwing weapons won't replenish and ethereal weapons will be broken permanently. [https://www.diabloii.net/forums/threads/replenishes-quantity-not-working-for-melee-skills.852747/]
 
*However, throwing weapons at maximum quantity will '''not''' replenish when using [[melee]] attacks, since quantity is reduced by durability loss and subsequent breakage of individual weapons in each stack. Throwing or using [[Impale]] (for an [[Amazon]] using [[javelin]]s) will trigger replenishing, even if melee attacks continue to be used afterwards, but if quantity is reduced from maximum to zero using melee attacks only then throwing weapons won't replenish and ethereal weapons will be broken permanently. [https://www.diabloii.net/forums/threads/replenishes-quantity-not-working-for-melee-skills.852747/]
*Quantity cannot replenish quickly enough to counter regular throwing, but it costs just 1 [[gold]] to restore a non-ethereal throwing weapon to maximum stack size when repaired. Alternatively, players can switch between multiple stacks of throwing weapons to allow spent stacks to replenish.
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*Quantity cannot replenish quickly enough to counter regular throwing (which [[Throwing Mastery]] allows in D2R), but it costs just 1 [[gold]] to restore a non-ethereal throwing weapon to maximum stack size when repaired. Alternatively, players can switch between multiple stacks of throwing weapons to allow spent stacks to replenish.
 
*Use of any [[charges]] or [[charged suffix]]es still incurs full repair costs.
 
*Use of any [[charges]] or [[charged suffix]]es still incurs full repair costs.
 
*Quantity does not replenish between games.
 
*Quantity does not replenish between games.

Latest revision as of 12:52, 18 September 2024