Difference between revisions of "Terror Zone"

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(other way round)
(added table with quest details)
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{{Area nav}}
 
{{Area nav}}
 
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{|cellpadding=0 cellspacing=0 style="background:lightgray" width=100%
* D2R only
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|-valign=top
* [[Champion]], [[Unique]], [[Superunique]], and [[Boss]] monsters have a chance to drop [[Sunder]] [[Unique charm]]s.
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|width=33%|
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__ToC__
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|width=67%|
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{|cellpadding=3 cellspacing=0 style="background:lightgray; text-align:left; font-size:90%" width=100%
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|-valign=top
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|width=13%|Type
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|width=87%|Special ([[Expansion]] only; D2R only)
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|-valign=top
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|Initiation
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|Kill [[Baal]] at a given difficulty; enable Terror Zones when creating a game
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|-valign=top
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|Objective
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|Kill regular, [[Champion]], [[Unique]], [[Superunique]] and [[Boss]] monsters in Terror Zones
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|-valign=top
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|Areas
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|Most areas in all acts, changing hourly, listed below
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|-valign=top
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|Items
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|None
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|-valign=top
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|Rewards
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|[[Sunder]] [[Unique charm|{{Ub|=Unique Grand Charms}}]] (Hell only)<br/>High [[Treasure Class]] items, otherwise unavailable from regular monsters<br/>[[Experience]]
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|}
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|}
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* [[Champion]], [[Unique]], [[Superunique]],and [[Boss]] monsters have a chance to drop [[Sunder]] [[Unique charm]]s.
 
* Monsters' levels are increased: min(max(original MonLvl, clvl + monster type bonus), difficulty cap)
 
* Monsters' levels are increased: min(max(original MonLvl, clvl + monster type bonus), difficulty cap)
 
** Original level is the minimum
 
** Original level is the minimum

Revision as of 03:32, 15 July 2025