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	<id>https://www.theamazonbasin.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Calvin</id>
	<title>Basin Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.theamazonbasin.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Calvin"/>
	<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php/Special:Contributions/Calvin"/>
	<updated>2026-04-19T01:05:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Weapons_and_Damage&amp;diff=24169</id>
		<title>Weapons and Damage</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Weapons_and_Damage&amp;diff=24169"/>
		<updated>2007-10-21T17:24:00Z</updated>

		<summary type="html">&lt;p&gt;Calvin: added content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was written for Marksman Weapons, but it should work for other weapons as well.&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Tooltip ===&lt;br /&gt;
&lt;br /&gt;
The following attributes are available in the tooltip of the weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The name of the weapon. Might indicate special attributes (e.g. &amp;quot;Gunsmithed ...&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The type of weapon (see Weapon Types)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an indicator of weapon strength. It is NOT the damage of the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The damage type the weapon deals, e.g. Physical or Fire (see Damage Types).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage Delivery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
How the weapon delivers the damage, e.g. Direct or Field (see Damage Delivery).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Attributes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These are the Special Attributes that the weapon has (see Special Attributes).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mods&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This lists both the number of mods the weapon has, as well as the types of mods (see Weapon Mods).&lt;br /&gt;
Will also show which of the mod slots are still empty.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Equip Cost&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Lists the Character Attributes required to use this weapon. Will highlight in red if you don&amp;#039;t have sufficiently high attributes.&lt;br /&gt;
Note: Currently bugged (as of 10/06). The Equip Cost will not factor in that you will swap weapons. For example if you have a 2-hand weapon equipped, and you look at another 2-hand weapon, the game will check if you have sufficient attribute to equip BOTH. If in doubt, remove you current weapon and then look at the equip cost.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Item level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Item level is important to see which Weapon Mods can be used.&lt;br /&gt;
This also lists the character level required to use the weapon.&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&lt;br /&gt;
The following attributes are available in the item details through right-click menu. Some of these (e.g. Critical Damage) will only be shown if the weapon has a bonus or value for that attribute.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mods&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This shows the exact mod in each slot. You can also drag and drop new mods into the weapon on this screen.&lt;br /&gt;
Damage&lt;br /&gt;
This (and not the rating from the tooltip!) shows the damage of the weapon. This is typically per shot, but some weapons list damage per second.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Critical Chance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Chance to score a critical hit. This is the weapon chance, which includes Weapon properties and mods, but not any skill bonuses. On the left side, on the character Base Statistics sheet you can see the actual critical chance for your character with this weapon.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Rate of fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
How many rounds per minute the weapon can shoot. Some special weapons might say &amp;quot;constant&amp;quot; here (see Weapon Types).&lt;br /&gt;
Interrupt Strength&lt;br /&gt;
No clue what this does :(&lt;br /&gt;
Todo: Info about Interrupt Strength&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
How far the weapon can shoot. This does not include bonuses from skills. Beyond this range your shots will not be able to hit at all.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Critical Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Additional Damage when doing critical hits. This is the weapon bonus, which includes Weapon properties and mods, but not any skill bonuses. On the left side, on the character Base Statistics sheet you can see the actual Critical Damage bonus for your character with this weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Power of X Effect&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
No clue what this does :(&lt;br /&gt;
Todo: Infor about &amp;quot;Power of Shock effect&amp;quot;&lt;br /&gt;
X Attack Strength&lt;br /&gt;
Attack Strenght to apply the special effect of this damage type (e.g. Shock Attack Strength). See Damage Types.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Attributes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This lists all the Special Attributes.&lt;br /&gt;
Modifications&lt;br /&gt;
Lists all the bonuses from mods.&lt;br /&gt;
&lt;br /&gt;
== Damage Types ==&lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
&lt;br /&gt;
Special effect: not sure :(&lt;br /&gt;
There are references to physical damage being able to stun and knock back. But I don&amp;#039;t think I&amp;#039;ve seen enemies being knocked back, so I&amp;#039;m not sure this is working properly.&lt;br /&gt;
Todo: research if special effect is working, if it&amp;#039;s bugged, or if it was removed from game on purpose.&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
&lt;br /&gt;
Special effect: Ignite&lt;br /&gt;
Ingited enemies lose 5% of their health per second.&lt;br /&gt;
Note: The ignite effect might prevent enemies from regenerating.&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
&lt;br /&gt;
Special effect: Shock&lt;br /&gt;
Not sure what this does :(&lt;br /&gt;
Todo: Fill in Shock effect details&lt;br /&gt;
&lt;br /&gt;
=== Toxic ===&lt;br /&gt;
&lt;br /&gt;
Special effect: Poison&lt;br /&gt;
Not sure what this does :(&lt;br /&gt;
Todo: Fill in Poison effect details &lt;br /&gt;
Note: The poison effect might prevent enemies from regenerating.&lt;br /&gt;
&lt;br /&gt;
=== Spectral ===&lt;br /&gt;
&lt;br /&gt;
Special effect: Phased&lt;br /&gt;
Phased enemies deal 50% of their normal damage and take 50% more damage.&lt;br /&gt;
&lt;br /&gt;
== Damage Delivery ==&lt;br /&gt;
&lt;br /&gt;
Todo: Need a better name for this&lt;br /&gt;
&lt;br /&gt;
The damage delivery type specified in the tooltip is often misleading, listing only one of potentially multiple damage types. &lt;br /&gt;
&lt;br /&gt;
For example, if the tooltip says &amp;quot;Fire Splash&amp;quot;, the weapon might have a &amp;quot;Physical Direct&amp;quot; component in addition to the &amp;quot;Fire Splash&amp;quot;. And if it says &amp;quot;Fire Direct&amp;quot;, it might have both &amp;quot;Fire direct&amp;quot; and &amp;quot;Fire Splash&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You should always check the details of the weapon for the exact damage specifications.&lt;br /&gt;
&lt;br /&gt;
=== Direct ===&lt;br /&gt;
&lt;br /&gt;
Simply applied damage to the targeted enemy. Typically single-target damage, but some Weapon Types or Special Attributes can still damage multiple targets.&lt;br /&gt;
&lt;br /&gt;
=== Splash ===&lt;br /&gt;
&lt;br /&gt;
Splash is the damage that is dealt to any surrounding enemies from the point where the shot hits (that could be either an enemy or the ground). There is a radius listed next to the damage which specifies how far the damage will splash. &lt;br /&gt;
&lt;br /&gt;
=== Field ===&lt;br /&gt;
&lt;br /&gt;
Field is typically found on Launcher weapons, and is damage dealt to any enemy standing in the area of the Field. Radius and duration of the field are specified after the damage.&lt;br /&gt;
&lt;br /&gt;
=== Beam ===&lt;br /&gt;
&lt;br /&gt;
Beam is found on Laser weapons. It is similar to Direct damage, but has a constant rate of fire and instead of losing accuracy the amount of damage decreases the longer you fire.&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hellgate:_London&amp;diff=23523</id>
		<title>Hellgate: London</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hellgate:_London&amp;diff=23523"/>
		<updated>2007-10-21T17:16:17Z</updated>

		<summary type="html">&lt;p&gt;Calvin: /* Play Guides */added link to weapons page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| align=right style=&amp;quot;border: 3px groove red; background: #ffe0e0; padding: 8px; margin: 8px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color: brown&amp;quot;|Getting SQL errors when editing? [[Technical wiki problems|Read on!]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome to the Basin&amp;#039;s &amp;#039;&amp;#039;[[Hellgate: London]]&amp;#039;&amp;#039; Wiki!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Basin&amp;#039;s [http://www.theamazonbasin.com/hgl/forums/ &amp;#039;&amp;#039;Hellgate: London&amp;#039;&amp;#039; guild] is maintained by a crew of administrators and guild officers. Currently, the guild administrator for our US guild is [[User:TPJ|TPJ]], also founder of [http://theamazonbasin.com/ The Amazon Basin]. The guild administrators for our European guild are [[User:Jugalator|Jugalator]] and [[User:Laughing God|Laughing God]]. Officers for both guilds will be announced RealSoon™.&lt;br /&gt;
&lt;br /&gt;
This wiki is a collaboration effort by many community members, and any member can help out by registering a user here with a &amp;#039;&amp;#039;valid&amp;#039;&amp;#039; e-mail address (we won&amp;#039;t spam you, and it helps greatly if there are user problems). Check out the &amp;#039;&amp;#039;&amp;#039;[[WikiFAQ]]&amp;#039;&amp;#039;&amp;#039; or the [http://www.theamazonbasin.com/hgl/forums/index.php?showtopic=217 thread] on our Hellgate: London forums if you&amp;#039;re interested in contributing to this wiki!&lt;br /&gt;
&lt;br /&gt;
For the background story to &amp;#039;&amp;#039;Hellgate: London&amp;#039;&amp;#039;, see our [[Hellgate: London Storyline]], based on information given in the special &amp;quot;Issue #0&amp;quot; of the official Hellgate: London comic book by Dark Horse Comics.&lt;br /&gt;
&lt;br /&gt;
You can also use this Wiki to find various [[Hellgate: London Pre-release Information|pre-release information]].&lt;br /&gt;
&lt;br /&gt;
==The Good and Evil==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|width=400px style=&amp;quot;border: 1px solid #8080ff; background: #f0f0ff&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hellgate Factions|Factions]]===&lt;br /&gt;
&lt;br /&gt;
* [[Templar]]: General purpose holy warrior and protector.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Hellgate Classes|Classes]]: [[Blademaster]], [[Guardian]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Cabalist]]: Mystic practicing unholy demonic arts.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Hellgate Classes|Classes]]: [[Evoker]], [[Summoner]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Hunter (Hellgate)|Hunter]]: Stealthy sharpshooter with engineering skills.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Hellgate Classes|Classes]]: [[Marksman]], [[Engineer]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also: [[:Category:Hellgate Attributes|class attributes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the following line here. :-) --&amp;gt;&lt;br /&gt;
|width=420px style=&amp;quot;border: 1px solid #ff8080; background: #fff0f0&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hellgate Monsters|Demons]]===&lt;br /&gt;
&lt;br /&gt;
The demons are divided into four [[Castes|castes]]:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Hellgate_Primus|Primus]]: Rulers of the underworld and commanding lesser minions. &lt;br /&gt;
* [[:Category:Hellgate_Spectral|Spectral]]: Mysterious incorporeal demons that manipulate energy. &lt;br /&gt;
* [[:Category:Hellgate_Necro|Necro]]: Undead creatures and humanoids. &lt;br /&gt;
* [[:Category:Hellgate_Beast|Beast]]: Low intelligence demons following instincts more than logic. &lt;br /&gt;
&lt;br /&gt;
The demons are further divided into two ranks: [[Lesser Demon|Lesser]] and [[Greater Demon]]s.&lt;br /&gt;
&lt;br /&gt;
See also: [[:Category:Hellgate Monsters|overview all demons]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The World==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|width=400px style=&amp;quot;border: 1px solid burlywood; background: cornsilk&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hellgate Items|Items]]===&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Hellgate Weaponry|Weapons]]: There are many ways to kill a demon.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Hellgate Melee Weaponry|Melee weaponry]], [[:Category:Hellgate Ranged Weaponry|Ranged weaponry]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[:Category:Hellgate Armor|Armor]]: Armor provides resistance, along with shielding.&lt;br /&gt;
* [[:Category:Hellgate Mods|Mods]]: Mods let a player upgrade and enhance items.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[Ammo Clips]], [[Battery Packs]], [[Fuel Tanks]], [[Relics]], [[Rockets]], [[Techs]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also: [[Damage|damage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the following line here. :-) --&amp;gt;&lt;br /&gt;
|width=420px style=&amp;quot;border: 1px solid #99cc99; background: #e0ffe0&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Questing===&lt;br /&gt;
&lt;br /&gt;
Defeating a demon invasion is not easy. There&amp;#039;s plenty of work to do:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Hellgate Quests|Quests]]: Quests are part of the overall storyline of the game.&lt;br /&gt;
* [[:Category:Hellgate Missions|Missions]]: Random tasks you receive from NPC&amp;#039;s.&lt;br /&gt;
* [[:Category:Hellgate Chance events|Chance events]]: These events are randomly generated and rare.&lt;br /&gt;
* [[Mini-game]]s: Small &amp;quot;games within the game&amp;quot; that come with item rewards if completed.&lt;br /&gt;
&lt;br /&gt;
See also: [[:Category:Hellgate Locations|locations]] and [[:Category:Hellgate NPC|NPC&amp;#039;s]].&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Guides==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|width=400px style=&amp;quot;border: 1px solid thistle; background: lavender&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Class Guides ===&lt;br /&gt;
* Templar Guides:&lt;br /&gt;
: &amp;lt;small&amp;gt;[[Blademaster|Blademaster Guides]], [[Guardian|Guardian Guides]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* Cabalist Guides:&lt;br /&gt;
: &amp;lt;small&amp;gt;[[Evoker|Evoker Guides]], [[Summoner|Summoner Guides]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* Hunter Guides:&lt;br /&gt;
: &amp;lt;small&amp;gt;[[Marksman|Marksman Guides]], [[Engineer|Engineer Guides]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the following line here. :-) --&amp;gt;&lt;br /&gt;
|width=420px style=&amp;quot;border: 1px solid #8080ff; background: #f0f0ff&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Play Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Weapons and Damage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.flagshipstudios.com/ Flagship Studios]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.hellgatelondon.com/ The Official &amp;#039;&amp;#039;Hellgate: London&amp;#039;&amp;#039; Site]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.theamazonbasin.com/hgl/forums The Basin&amp;#039;s &amp;#039;&amp;#039;Hellgate: London&amp;#039;&amp;#039; Forums]&lt;br /&gt;
* [http://www.hellgateguru.com/ Hellgate Guru]&lt;br /&gt;
* [http://board.hglondon.net/ HGLondon.net RSS feed]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Hellgate Wikipedia Article]&lt;br /&gt;
* [http://www.darkhorse.com/profile/profile.php?sku=13-787 HG:L Comics by Dark Horse]&lt;br /&gt;
* [http://www.wetanz.com/collectibles/index.php?main_page=index&amp;amp;cPath=6 HG:L Collectible Statues by Weta]&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hellgate:_London&amp;diff=23478</id>
		<title>Hellgate: London</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hellgate:_London&amp;diff=23478"/>
		<updated>2007-10-21T17:11:17Z</updated>

		<summary type="html">&lt;p&gt;Calvin: added link to weapons guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| align=right style=&amp;quot;border: 3px groove red; background: #ffe0e0; padding: 8px; margin: 8px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color: brown&amp;quot;|Getting SQL errors when editing? [[Technical wiki problems|Read on!]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome to the Basin&amp;#039;s &amp;#039;&amp;#039;[[Hellgate: London]]&amp;#039;&amp;#039; Wiki!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Basin&amp;#039;s [http://www.theamazonbasin.com/hgl/forums/ &amp;#039;&amp;#039;Hellgate: London&amp;#039;&amp;#039; guild] is maintained by a crew of administrators and guild officers. Currently, the guild administrator for our US guild is [[User:TPJ|TPJ]], also founder of [http://theamazonbasin.com/ The Amazon Basin]. The guild administrators for our European guild are [[User:Jugalator|Jugalator]] and [[User:Laughing God|Laughing God]]. Officers for both guilds will be announced RealSoon™.&lt;br /&gt;
&lt;br /&gt;
This wiki is a collaboration effort by many community members, and any member can help out by registering a user here with a &amp;#039;&amp;#039;valid&amp;#039;&amp;#039; e-mail address (we won&amp;#039;t spam you, and it helps greatly if there are user problems). Check out the &amp;#039;&amp;#039;&amp;#039;[[WikiFAQ]]&amp;#039;&amp;#039;&amp;#039; or the [http://www.theamazonbasin.com/hgl/forums/index.php?showtopic=217 thread] on our Hellgate: London forums if you&amp;#039;re interested in contributing to this wiki!&lt;br /&gt;
&lt;br /&gt;
For the background story to &amp;#039;&amp;#039;Hellgate: London&amp;#039;&amp;#039;, see our [[Hellgate: London Storyline]], based on information given in the special &amp;quot;Issue #0&amp;quot; of the official Hellgate: London comic book by Dark Horse Comics.&lt;br /&gt;
&lt;br /&gt;
You can also use this Wiki to find various [[Hellgate: London Pre-release Information|pre-release information]].&lt;br /&gt;
&lt;br /&gt;
==The Good and Evil==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|width=400px style=&amp;quot;border: 1px solid #8080ff; background: #f0f0ff&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hellgate Factions|Factions]]===&lt;br /&gt;
&lt;br /&gt;
* [[Templar]]: General purpose holy warrior and protector.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Hellgate Classes|Classes]]: [[Blademaster]], [[Guardian]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Cabalist]]: Mystic practicing unholy demonic arts.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Hellgate Classes|Classes]]: [[Evoker]], [[Summoner]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Hunter (Hellgate)|Hunter]]: Stealthy sharpshooter with engineering skills.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Hellgate Classes|Classes]]: [[Marksman]], [[Engineer]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also: [[:Category:Hellgate Attributes|class attributes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the following line here. :-) --&amp;gt;&lt;br /&gt;
|width=420px style=&amp;quot;border: 1px solid #ff8080; background: #fff0f0&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hellgate Monsters|Demons]]===&lt;br /&gt;
&lt;br /&gt;
The demons are divided into four [[Castes|castes]]:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Hellgate_Primus|Primus]]: Rulers of the underworld and commanding lesser minions. &lt;br /&gt;
* [[:Category:Hellgate_Spectral|Spectral]]: Mysterious incorporeal demons that manipulate energy. &lt;br /&gt;
* [[:Category:Hellgate_Necro|Necro]]: Undead creatures and humanoids. &lt;br /&gt;
* [[:Category:Hellgate_Beast|Beast]]: Low intelligence demons following instincts more than logic. &lt;br /&gt;
&lt;br /&gt;
The demons are further divided into two ranks: [[Lesser Demon|Lesser]] and [[Greater Demon]]s.&lt;br /&gt;
&lt;br /&gt;
See also: [[:Category:Hellgate Monsters|overview all demons]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The World==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|width=400px style=&amp;quot;border: 1px solid burlywood; background: cornsilk&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Hellgate Items|Items]]===&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Hellgate Weaponry|Weapons]]: There are many ways to kill a demon.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Hellgate Melee Weaponry|Melee weaponry]], [[:Category:Hellgate Ranged Weaponry|Ranged weaponry]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[:Category:Hellgate Armor|Armor]]: Armor provides resistance, along with shielding.&lt;br /&gt;
* [[:Category:Hellgate Mods|Mods]]: Mods let a player upgrade and enhance items.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[Ammo Clips]], [[Battery Packs]], [[Fuel Tanks]], [[Relics]], [[Rockets]], [[Techs]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also: [[Damage|damage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the following line here. :-) --&amp;gt;&lt;br /&gt;
|width=420px style=&amp;quot;border: 1px solid #99cc99; background: #e0ffe0&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Questing===&lt;br /&gt;
&lt;br /&gt;
Defeating a demon invasion is not easy. There&amp;#039;s plenty of work to do:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Hellgate Quests|Quests]]: Quests are part of the overall storyline of the game.&lt;br /&gt;
* [[:Category:Hellgate Missions|Missions]]: Random tasks you receive from NPC&amp;#039;s.&lt;br /&gt;
* [[:Category:Hellgate Chance events|Chance events]]: These events are randomly generated and rare.&lt;br /&gt;
* [[Mini-game]]s: Small &amp;quot;games within the game&amp;quot; that come with item rewards if completed.&lt;br /&gt;
&lt;br /&gt;
See also: [[:Category:Hellgate Locations|locations]] and [[:Category:Hellgate NPC|NPC&amp;#039;s]].&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Guides==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|width=400px style=&amp;quot;border: 1px solid thistle; background: lavender&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Class Guides ===&lt;br /&gt;
* Templar Guides:&lt;br /&gt;
: &amp;lt;small&amp;gt;[[Blademaster|Blademaster Guides]], [[Guardian|Guardian Guides]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* Cabalist Guides:&lt;br /&gt;
: &amp;lt;small&amp;gt;[[Evoker|Evoker Guides]], [[Summoner|Summoner Guides]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* Hunter Guides:&lt;br /&gt;
: &amp;lt;small&amp;gt;[[Marksman|Marksman Guides]], [[Engineer|Engineer Guides]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the following line here. :-) --&amp;gt;&lt;br /&gt;
|width=420px style=&amp;quot;border: 1px solid #8080ff; background: #f0f0ff&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Play Guides ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039; Weapons and Damage &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.flagshipstudios.com/ Flagship Studios]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.hellgatelondon.com/ The Official &amp;#039;&amp;#039;Hellgate: London&amp;#039;&amp;#039; Site]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.theamazonbasin.com/hgl/forums The Basin&amp;#039;s &amp;#039;&amp;#039;Hellgate: London&amp;#039;&amp;#039; Forums]&lt;br /&gt;
* [http://www.hellgateguru.com/ Hellgate Guru]&lt;br /&gt;
* [http://board.hglondon.net/ HGLondon.net RSS feed]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Hellgate Wikipedia Article]&lt;br /&gt;
* [http://www.darkhorse.com/profile/profile.php?sku=13-787 HG:L Comics by Dark Horse]&lt;br /&gt;
* [http://www.wetanz.com/collectibles/index.php?main_page=index&amp;amp;cPath=6 HG:L Collectible Statues by Weta]&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_Weapons&amp;diff=23778</id>
		<title>Hunter Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_Weapons&amp;diff=23778"/>
		<updated>2007-10-21T17:10:30Z</updated>

		<summary type="html">&lt;p&gt;Calvin: added links to other guide sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons and Damage]]&lt;br /&gt;
&lt;br /&gt;
[[Marksman Weapon Types]]&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Marksman&amp;diff=23725</id>
		<title>Marksman</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Marksman&amp;diff=23725"/>
		<updated>2007-10-21T17:05:57Z</updated>

		<summary type="html">&lt;p&gt;Calvin: added link to HC guide on forum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Marksman&amp;#039;&amp;#039;&amp;#039; is a [[Hunter]] class specialized on ranged weaponry skills.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman skills]] with comments&lt;br /&gt;
&lt;br /&gt;
[http://hellgate.ingame.de/skilltree/marksman/ Marksman skill tree] from hellgate.ingame.de&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman builds]]&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Marksman Armor]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[http://www.theamazonbasin.com/hgl/forums/index.php?showtopic=1526 HC guide by Koalachan]&lt;br /&gt;
&lt;br /&gt;
{{hglclassbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Marksman&amp;diff=23475</id>
		<title>Marksman</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Marksman&amp;diff=23475"/>
		<updated>2007-10-21T16:58:16Z</updated>

		<summary type="html">&lt;p&gt;Calvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Marksman&amp;#039;&amp;#039;&amp;#039; is a [[Hunter]] class specialized on ranged weaponry skills.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman skills]] with comments&lt;br /&gt;
&lt;br /&gt;
[http://hellgate.ingame.de/skilltree/marksman/ Marksman skill tree] from hellgate.ingame.de&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman builds]]&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Marksman Armor]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hglclassbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Marksman&amp;diff=23474</id>
		<title>Marksman</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Marksman&amp;diff=23474"/>
		<updated>2007-10-21T16:57:49Z</updated>

		<summary type="html">&lt;p&gt;Calvin: added links to gear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Marksman&amp;#039;&amp;#039;&amp;#039; is a [[Hunter]] class specialized on ranged weaponry skills.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman skills]] with comments&lt;br /&gt;
&lt;br /&gt;
[http://hellgate.ingame.de/skilltree/marksman/ Marksman skill tree] from hellgate.ingame.de&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman builds]]&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman Weapons]]&lt;br /&gt;
[[Marksman Armor]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hglclassbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Marksman_builds&amp;diff=23655</id>
		<title>Marksman builds</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Marksman_builds&amp;diff=23655"/>
		<updated>2007-10-21T16:49:55Z</updated>

		<summary type="html">&lt;p&gt;Calvin: added crit build section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes certain build types at a high level (e.g. &amp;quot;crit build&amp;quot;), and will link to guides for certain builds.&lt;br /&gt;
&lt;br /&gt;
== Crit Builds ==&lt;br /&gt;
&lt;br /&gt;
Crit builds try to raise the chance for a critical hit in order to deal more damage and trigger passive abilities. &lt;br /&gt;
&lt;br /&gt;
These builds max Dead Eye to increase crit chance, and often max Hollow Points as well to increase damage when you crit. Most builds then focus on one of the three crit passives (Ricochet, Reflected Shot or Homing Shot). You often see Tactical Stance used to increase the chance for crits even further.&lt;br /&gt;
&lt;br /&gt;
=== Crit Build Guides ===&lt;br /&gt;
&lt;br /&gt;
[[The Homer]] by Filorux&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Marksman&amp;diff=23473</id>
		<title>Marksman</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Marksman&amp;diff=23473"/>
		<updated>2007-10-21T16:31:27Z</updated>

		<summary type="html">&lt;p&gt;Calvin: added hellgate.ingame.de skill tree link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Marksman&amp;#039;&amp;#039;&amp;#039; is a [[Hunter]] class specialized on ranged weaponry skills.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman skills]] with comments&lt;br /&gt;
&lt;br /&gt;
[http://hellgate.ingame.de/skilltree/marksman/ Marksman skill tree] from hellgate.ingame.de&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman builds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hglclassbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Marksman&amp;diff=23471</id>
		<title>Marksman</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Marksman&amp;diff=23471"/>
		<updated>2007-10-21T16:31:07Z</updated>

		<summary type="html">&lt;p&gt;Calvin: added hellgate.ingame.de skill tree link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Marksman&amp;#039;&amp;#039;&amp;#039; is a [[Hunter]] class specialized on ranged weaponry skills.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman skills]] with comments&lt;br /&gt;
&lt;br /&gt;
[http://hellgate.ingame.de/skilltree/marksman/ Marksman skill tree]&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman builds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hglclassbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Marksman&amp;diff=23470</id>
		<title>Marksman</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Marksman&amp;diff=23470"/>
		<updated>2007-10-21T16:29:18Z</updated>

		<summary type="html">&lt;p&gt;Calvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Marksman&amp;#039;&amp;#039;&amp;#039; is a [[Hunter]] class specialized on ranged weaponry skills.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman skills]]&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
&lt;br /&gt;
[[Marksman builds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hglclassbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Marksman_skills&amp;diff=23681</id>
		<title>Marksman skills</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Marksman_skills&amp;diff=23681"/>
		<updated>2007-10-21T10:14:12Z</updated>

		<summary type="html">&lt;p&gt;Calvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is work in progress&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
&lt;br /&gt;
=== Tactical Stance ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Hunter&amp;#039;s steadier aim and reduced profile as a target grant a tactical advantage over the enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Firing Accuracy increased by 50%. Range increassed by 25%. Missle Velocity increased by 25%.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rank Bonus (10 ranks)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1st rank: 5% crit. Other ranks: 1% crit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Power Cost&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
33.8 (rank 3)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restrictions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Can&amp;#039;t move while in Tactical Stance. Moving will cancel the stance. Using most other skills (grenades, strikes, Rapid Fire etc) will cancel the stance as well.&lt;br /&gt;
- Does not stack with Sniper Stance; bonuses from Tactical Stance do not apply in Sniper stance and vice versa.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Synergies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Crit chance improves the chance to trigger the Passive skills, and will greatly enhance skills or items that increase critical damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put at least one point in here. Anytime you are shooting and not running you should be in this stance (or maybe in Sniper stance). The bonuses are just too good to pass up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bugs / Issues&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Builds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overshield ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Whenever the Marksman assumes a Tactical Stance, his armor automatically uses stored kinetic energy to greatly increase personal shielding. Only active while in Tactical Stance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rank Bonus (10 ranks)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Bonus to maximum shield. Bonus for each rank:&lt;br /&gt;
190 / 237 / ?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restrictions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Only works in Tactical Stance (not in Sniper).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prereqs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
3 points in Tactical Stance&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If you spend a lot of time in Tactical Stance, investing the 3 points (one in Overshield, two in Tactical Stance if you haven&amp;#039;t put points into this) might be a good idea. Can skip this skill if you spend most time in Sniper, or if you want to go for a more &amp;quot;glasscanon&amp;quot; build and invest the points into offensive skills instead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bugs / Issues&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- bugged (as of 10/05): does not add the full amount to shield. Could be that the skill scales with level and the 190 value is only available at max char level?&lt;br /&gt;
&lt;br /&gt;
=== Elemental Visions ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
While remaining still and focusing on a target, the Marksman scans for elemental weaknesses.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rank Bonus (10 ranks)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stun, Ignite, Shock, Phase and Poison Attack Strengths increased. Bonus for each rank:&lt;br /&gt;
15% / ?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restrictions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Only active while in Tactical Stance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Synergies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
cooll stuff&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Increases elemental attack strength while in Tactical Stance. Seems useful for elemental builds, but has quite a few prerequisites (3 in Tactical Stance, 3 in Overshield) that might be better spend somewhere else (e.g. Explosives).&lt;br /&gt;
Invest (heavily) if doing an elemental build and you have spent points in Tactical stance&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With enhanced vision, nerves of steel, and a steady hand, the Marksman reaches out and hits targets with fatal effect.&lt;br /&gt;
teadier aim and reduced profile as a target grant a tactical advantage over the enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Some bonus&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rank Bonus (10 ranks)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
some more bonus&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restrictions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
some restriction&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Synergies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
cooll stuff&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
my notes for this skill&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reduces rate of fire; for zeus rifle, decreases effectivness faster.&lt;br /&gt;
&lt;br /&gt;
Increases damage and rate of fire dramatically but decreases armor and increases energy consumption. Further ranks increase Range, Accuracy, missile velocity. Gives you cool FPS type crosshair mode.&lt;br /&gt;
Invest 1 point for occasional long range shot (e.g. flyers, pulls, just for fun). Invest heavily if this is your primary build.&lt;br /&gt;
- Does not stack with Tactical Stance&lt;br /&gt;
? How useful is this for boss fights? In party the damage bonbus could be huge depending on weapon.&lt;br /&gt;
? Is this usable with Automatic weapons or launchers? Or only with &amp;quot;sniper&amp;quot; type rifles?&lt;br /&gt;
? Does this really decrease armor only? or shield as well? If it&amp;#039;s armor only, that&amp;#039;s almost neglectable since the shield is much more important for a marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Master Sniper ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Descrpiption&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Through superior training and the study of demon physiology, the Marksman deals more damage when scoring a critical hit. The Marksman must be in Sniper mode for this passive skill to activate.&lt;br /&gt;
&lt;br /&gt;
Increases Critical damage when in sniper mode.&lt;br /&gt;
Invest heavily if doing sniper build.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
&lt;br /&gt;
The passives are build around crit chance. Dead Eye increase cirt chance, while the other passives trigger when a critical hit is scored.&lt;br /&gt;
&lt;br /&gt;
? There have been reports of the procs being mutually exclusive. Needs to be verified if this is a bug or intended.&lt;br /&gt;
&lt;br /&gt;
=== Dead Eye ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The marksman is trained to find the weakest point in enemy defenses, increasing the change to strike vital organs.&lt;br /&gt;
&lt;br /&gt;
Increases crit chance.&lt;br /&gt;
Obviously pump this for a crit build. If not, this could be a good place to dump extra skill points (assuming that there will be any) unless there are some weapons that don&amp;#039;t profit from crit.&lt;br /&gt;
&lt;br /&gt;
=== Hollow Points ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The marksman modifies ammunition in order to deliver devastating shots that punch through enemy defenses.&lt;br /&gt;
&lt;br /&gt;
Increases critical damage.&lt;br /&gt;
Pump if doing crit build.&lt;br /&gt;
&lt;br /&gt;
? Will need to look at scaling of various skill to enhance crit chance and crit damage. There will be situations where you get more damage form picking one over the other. In general I&amp;#039;d think that since more skill can trigger of the crit, crit chance is more important than crit damage. In that case you&amp;#039;d max Dead Eye before investing here.&lt;br /&gt;
&lt;br /&gt;
=== Ricochet ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
After crit, shots may bounce of hard surfaces.&lt;br /&gt;
I assume this means that shots that missed will bounce, not shots that have hit. In this case this would indirectly improve accuracy.&lt;br /&gt;
&lt;br /&gt;
? More useful indoors than outdoors?&lt;br /&gt;
&lt;br /&gt;
=== Reflected Shot ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Crit hit makes shot reflect and re-target additional enemies.&lt;br /&gt;
Not sure if this really means &amp;quot;re-target&amp;quot; as in change the flight path, or if this is simply a piercing shot, which will only get you a benefit if the enemies are lined up correctly.&lt;br /&gt;
&lt;br /&gt;
=== Homing Shot ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After crit, shots automatically track targets.&lt;br /&gt;
&lt;br /&gt;
? Description says &amp;quot;certain projectile-based guns&amp;quot; do that. No clue what guns are meant there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
? Will this be more effective with weapons of high fire rate? Since some skill will trigger for a duration, the higher the fire rate the higher the chance to keep the effects up.&lt;br /&gt;
? Do things line Ricochet work for bullets (physical damage) only? Can a poison attack bounce of a wall? What about launchers?&lt;br /&gt;
? Do the effects stack? E.g. when Reflected and Homing are both active, do shots auto-track AND pierce?&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
&lt;br /&gt;
These are Grenades and &amp;quot;air strikes&amp;quot; you can use for AoE damage. Grenades tend to have a shorter time to explosion, but the strikes have a larger radius.&lt;br /&gt;
&lt;br /&gt;
To me it seems like you&amp;#039;d pick one of the &amp;quot;control&amp;quot; grenades (either phase or stun) and one of the &amp;quot;damage&amp;quot; grenades (either fire or poison), but likely not invest heavily in both of the same type.&lt;br /&gt;
&lt;br /&gt;
Same with the Strikes. You probably pick one and fully pump it. &lt;br /&gt;
&lt;br /&gt;
=== Explosive Grenade ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The marksman lobs a high-explosive grenade towards the enemy.&lt;br /&gt;
&lt;br /&gt;
Fire damage and ignite attack.&lt;br /&gt;
&lt;br /&gt;
=== Phase Grenade ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Spectral damage and phase attack.&lt;br /&gt;
&lt;br /&gt;
=== Toxic Grenade ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Poison attack.&lt;br /&gt;
&lt;br /&gt;
? This one lists the poison attack strength as 9, whereas other attack strength are in the areas of 150-300. If the description or the skill bugged? Or does poison have a very different rating?&lt;br /&gt;
&lt;br /&gt;
=== Flashcrasher Grenade ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Physical damage and stun attack.&lt;br /&gt;
&lt;br /&gt;
== Strikes ==&lt;br /&gt;
&lt;br /&gt;
=== Napalm Strike ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fire damage and ignite attack.&lt;br /&gt;
&lt;br /&gt;
=== Smackdown ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Physical damage and stun attack.&lt;br /&gt;
&lt;br /&gt;
=== Shock and Awe ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Electrical damage and shock attack.&lt;br /&gt;
&lt;br /&gt;
? Do elemental attacks stack? E.g. is there any benefit to use a toxic grenade together with a toxic launcher?&lt;br /&gt;
? Do mods that you have in your weapon apply to explosives as well (e.g. to toxic strength)? I think not, but not sure&lt;br /&gt;
&lt;br /&gt;
== Rapid Line ==&lt;br /&gt;
&lt;br /&gt;
Rapid fire lets you fire with increased rate of fire for 3 seconds. You can not move during this time (it also plays a very annoying alarm sound). Can not be used in connection with Tactical Stance.&lt;br /&gt;
Note: Rapid fire has just been changed in recent patch, making it more offensive and useful.&lt;br /&gt;
&lt;br /&gt;
=== Rapid Fire ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Increases rate of fire for 3 seconds.&lt;br /&gt;
Invest 1 point because it is very useful as an &amp;quot;oh shit&amp;quot; skill. Invest heavily if going for a rapid fire build.&lt;br /&gt;
&lt;br /&gt;
=== Heightened Senses ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Increases damage for rapid fire.&lt;br /&gt;
&lt;br /&gt;
=== Controlled Burst ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Increases cooldown of rapid fire.&lt;br /&gt;
If you make rapid fire your primary skill, you probably want to pump this. Without it&amp;#039;s 3 second use and 10 second cooldown (starting when you fire, so bascially 7 seconds between use).&lt;br /&gt;
&lt;br /&gt;
? Not sure how low you can get the cooldown with this.&lt;br /&gt;
&lt;br /&gt;
=== Multishot ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Can alter projectile based guns to shoot 2 extra shots.&lt;br /&gt;
While this is in the rapid fire line, and has 8 points prereqs in this line, it does not seem to be linked but a separate skill on a separate cooldown. Assuming same accuracy for the two extra shots, this would effectively triple you damage for the duration.&lt;br /&gt;
&lt;br /&gt;
? Again, no clue what &amp;quot;certain projectile-based guns&amp;quot; applies to.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Beacon ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Increase damage to target.&lt;br /&gt;
Invest 1 point as this is a great boss-skill, more for single-target (sniper) builds.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Beacon ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lowers target elemental defenses.&lt;br /&gt;
&lt;br /&gt;
=== Multi Beacon ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Like Beacon, but multiple targets.&lt;br /&gt;
&lt;br /&gt;
? Might be worth for an AoE build, but seems like a high skill point investment for a low benefit.&lt;br /&gt;
&lt;br /&gt;
=== Escape ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Makes you invisible, and monsters will ignore you for duration. &lt;br /&gt;
Very strong escape skill. Invest at least one point into it.&lt;br /&gt;
As LG pointed out, might be interesting to make a build around this, especially in HC&lt;br /&gt;
&lt;br /&gt;
=== Escape Artist ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Increases Movement Speed while in Escape mode.&lt;br /&gt;
Invest if using Escape heavily.&lt;br /&gt;
&lt;br /&gt;
? So far, just one point into Escape seemed enough to get away from most situations. Maybe at later levels this becomes more important?&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Marksman_guide&amp;diff=23914</id>
		<title>Marksman guide</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Marksman_guide&amp;diff=23914"/>
		<updated>2007-10-21T10:01:59Z</updated>

		<summary type="html">&lt;p&gt;Calvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(work in progresss)&lt;br /&gt;
&lt;br /&gt;
[[Marksman gameplay]]&lt;br /&gt;
&lt;br /&gt;
[[Marksman gear]]&lt;br /&gt;
&lt;br /&gt;
[[Marksman skills]]&lt;br /&gt;
&lt;br /&gt;
[[Marksman builds]]&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=User:Calvin&amp;diff=29324</id>
		<title>User:Calvin</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=User:Calvin&amp;diff=29324"/>
		<updated>2007-10-21T09:58:47Z</updated>

		<summary type="html">&lt;p&gt;Calvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;br /&gt;
&lt;br /&gt;
[[calvintestlink]]&lt;br /&gt;
[[Marksman guide]]&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=User:Calvin&amp;diff=23468</id>
		<title>User:Calvin</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=User:Calvin&amp;diff=23468"/>
		<updated>2007-10-01T16:40:37Z</updated>

		<summary type="html">&lt;p&gt;Calvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;br /&gt;
&lt;br /&gt;
[[calvintestlink]]&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=User:Calvin&amp;diff=23368</id>
		<title>User:Calvin</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=User:Calvin&amp;diff=23368"/>
		<updated>2007-10-01T16:39:38Z</updated>

		<summary type="html">&lt;p&gt;Calvin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;br /&gt;
&lt;br /&gt;
[calvintestlink]&lt;/div&gt;</summary>
		<author><name>Calvin</name></author>
	</entry>
</feed>