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	<id>https://www.theamazonbasin.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hantaisha</id>
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	<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php/Special:Contributions/Hantaisha"/>
	<updated>2026-04-22T19:36:22Z</updated>
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	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_II&amp;diff=15695</id>
		<title>Diablo II</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_II&amp;diff=15695"/>
		<updated>2005-11-03T02:45:21Z</updated>

		<summary type="html">&lt;p&gt;Hantaisha: /* Quest Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welome to the Unofficial Diablo II Basin Wiki.  Curious about what this is? How to use it? Then check out the &amp;#039;&amp;#039;&amp;#039;[[WikiFAQ]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The Welcome Mat  ==&lt;br /&gt;
&lt;br /&gt;
[http://www.theamazonbasin.com/d2/the_welcome_mat.php Please visit the Amazon Basin Welcome Mat]&lt;br /&gt;
&lt;br /&gt;
Welcome to the Amazon Basin Diablo II Wiki! Here you will find&amp;lt;br&amp;gt;&lt;br /&gt;
the gathered knowledge of the Amazon Basin Diablo II community.&amp;lt;br&amp;gt;&lt;br /&gt;
Things are still under construction, so please bear with us.&amp;lt;br&amp;gt;&lt;br /&gt;
Dont forget that you yourself may also add or edit content by&amp;lt;br&amp;gt;&lt;br /&gt;
clicking the &amp;quot;edit&amp;quot; link at the top of the page.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What you won&amp;#039;t find at the Arreat Summit ==&lt;br /&gt;
[[Stories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Links]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Philosophy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Character Build Guides]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes==&lt;br /&gt;
[[Amazon]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Assassin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid-D2|Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Necromancer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paladin-D2|Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorceress]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quest Guides==&lt;br /&gt;
[[Act I: The Sightless Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Act II: The Secret of the Vizjerei]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Act III: The Infernal Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Act IV: The Harrowing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Act V: Lord of Destruction]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Uber bosses]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
[[Base Types]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Uniques]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sets]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rune Words]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hantaisha</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Act_1&amp;diff=18038</id>
		<title>Act 1</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Act_1&amp;diff=18038"/>
		<updated>2005-11-03T00:27:28Z</updated>

		<summary type="html">&lt;p&gt;Hantaisha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Den of Evil =&lt;br /&gt;
== Objective ==&lt;br /&gt;
Kill all monsters inside the Den of Evil.&lt;br /&gt;
== General Notes ==&lt;br /&gt;
The Den of Evil is found in the Blood Moor outside the Rogue&amp;#039;s Camp.&lt;br /&gt;
== Quest Reward ==&lt;br /&gt;
Talk to Akara, who will give you a reward of 1 skill point.&lt;br /&gt;
&lt;br /&gt;
= Sister&amp;#039;s Burial Grounds =&lt;br /&gt;
== Objective ==&lt;br /&gt;
Kill Blood Raven&lt;br /&gt;
== General Notes ==&lt;br /&gt;
Blood Raven is found in the Burial Grounds, which branch off from the Cold Plains.&lt;br /&gt;
== Quest Reward ==&lt;br /&gt;
Kashya will give you a Rogue mercenary, if you do not already have a mercenary.&lt;br /&gt;
= The Search for Cain =&lt;br /&gt;
== Objective ==&lt;br /&gt;
Rescue Deckard Cain.&lt;br /&gt;
== General Notes ==&lt;br /&gt;
Deckard Cain is found in Tristram.  To get to Tristram, you must find the Scroll of Inifuss from the Inifuss Tree in the Dark wood.  Take this scroll to Akara, who will translate it.  The scroll reveals the proper order in which to touch the Cairn Stones in the Stony Field to open up a portal to Tristram.  Once you enter Tristram, Cain is being held in a gibbet in the center of town.  Let him out, and he will return to town with town portal.&lt;br /&gt;
== Quest Reward ==&lt;br /&gt;
Deckard Cain will identify any items for you free of charge in the present difficult level.  Akara will give you a ring as a reward.  On normal difficulty level, this ring is magic, and in nightmare and hell, this ring is rare.&lt;br /&gt;
&lt;br /&gt;
= The Forgotten Tower =&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
&lt;br /&gt;
== Quest Reward ==&lt;br /&gt;
&lt;br /&gt;
= Tools of the Trade =&lt;br /&gt;
== Objective ==&lt;br /&gt;
Find the Horadric Malus and return it to Charsi.&lt;br /&gt;
== General Notes ==&lt;br /&gt;
You must be level 8 to complete this quest.&lt;br /&gt;
== Quest Reward ==&lt;br /&gt;
Charsi will imbue an item of your choice with the properties of a rare item. The item may be any unsocketed white or ethereal weapon or armor. The ilvl of the resulting item will be 4 higher than the level of the character.  The original ilvl of the item does not affect the ilvl of the resulting item.&lt;br /&gt;
&lt;br /&gt;
Popular choices for imbuing are any any item that can get staffmods, circlet class items, and ethereal dimensional blades.&lt;br /&gt;
= Sisters to the Slaughter =&lt;br /&gt;
== Objective ==&lt;br /&gt;
Kill Andariel&lt;br /&gt;
== General Notes ==&lt;br /&gt;
&lt;br /&gt;
== Quest Reward ==&lt;br /&gt;
Quest drop if killed by questing character.&lt;/div&gt;</summary>
		<author><name>Hantaisha</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=18085</id>
		<title>Act 4</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=18085"/>
		<updated>2005-11-02T15:05:58Z</updated>

		<summary type="html">&lt;p&gt;Hantaisha: /* Act IV: The Harrowing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Fallen Angel =&lt;br /&gt;
== Objective ==&lt;br /&gt;
Kill Izual, found in the Plains of Despair&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
There is a chance that the Plains of Despair will contain Burning Souls, a variant of Gloams.  On normal difficulty these are not a problem, but in Nightmare and Hell difficulties Burning Souls can be &amp;#039;&amp;#039;very&amp;#039;&amp;#039; dangerous for characters with low lightning resistance.&lt;br /&gt;
&lt;br /&gt;
== Quest Reward == Talk to Tyrael for reward of 2 skill points.&lt;br /&gt;
== Multiplayer Notes == If a partied player killing Izual has previously completed the quest, a questing character must be within roughly 1-screen distance from Izual to receive credit for the quest.&lt;br /&gt;
&lt;br /&gt;
= The Hellforge =&lt;br /&gt;
== Objective ==&lt;br /&gt;
Smash Mephisto&amp;#039;s Soulstone with the Hellforge Hammer, which is dropped by Hephasto the Armorer.&lt;br /&gt;
&lt;br /&gt;
== Quest Reward ==&lt;br /&gt;
Smashing the Soulstone produces one perfect, two flawless, and one normal-quality gems, in addition to one rune.  The rune that drops has an equal chance of being one of eleven different runes, depending on the difficulty level of the game.  The runes that can drop from the Hellforge in each difficulty level are:&lt;br /&gt;
&lt;br /&gt;
Normal: El-Amn&lt;br /&gt;
&lt;br /&gt;
Nightmare: Sol-Um&lt;br /&gt;
&lt;br /&gt;
Hell: Hel-Gul&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Notes ==&lt;br /&gt;
This quest will be completed for all partied players in Act IV when the Soulstone is smashed.  For each additional party member, the Hellforge quest will drop one additional perfect gem.&lt;br /&gt;
&lt;br /&gt;
Because the marginal reward for each additional party member is so low compared to completing the quest alone, the Hellforge quest is typically completed outside of a party.  It is considered good etiquette to leave the party before completing this quest.&lt;br /&gt;
&lt;br /&gt;
== Classic Notes ==&lt;br /&gt;
In Classic Diablo II, runes cannot be dropped.  The quest reward for the Hellforge quest is only the gems.&lt;br /&gt;
&lt;br /&gt;
= Terror&amp;#039;s End =&lt;br /&gt;
== Objective ==&lt;br /&gt;
Kill Diablo in his Chaos Sanctuary.&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
The Chaos Sanctuary will always contain Oblivion Knights.  These monsters are feared by melee characters for their ability to use the Iron Maiden curse (among other nasty curses). If characters choose to use melee attacks within the Chaos Sanctuary, they should do so with &amp;#039;&amp;#039;&amp;#039;extreme&amp;#039;&amp;#039;&amp;#039; caution.&lt;br /&gt;
&lt;br /&gt;
Venom Lords are another dangerous monster found here.  They have a powerful Inferno attack that can cause a lot of damage to characters with low fire resistance.&lt;br /&gt;
&lt;br /&gt;
=== Seals ===&lt;br /&gt;
Diablo is contained by five seals.  Three of these seals spawn a superunique boss and a monster pack nearby when activated.  These monster seals do not count as having been activated until their respective boss has been killed.  The remaining two non-monster seals do not spawn any monsters.  Once all five seals have been activated, Diablo will spawn above the pentagram in the center of the Chaos Sancuary.&lt;br /&gt;
&lt;br /&gt;
==== Left Monster Seal ====&lt;br /&gt;
Superunique Storm Caster Boss: Grand Vizier of Chaos&lt;br /&gt;
==== Top Monster Seal ====&lt;br /&gt;
Superunique Oblivion Knight Boss: Lord deSeis&lt;br /&gt;
==== Right Monster Seal ====&lt;br /&gt;
Superunique Venom Lord Boss: Infector of Souls&lt;br /&gt;
&lt;br /&gt;
== Quest Reward ==&lt;br /&gt;
Quest drop if killed by questing character.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Notes ==&lt;br /&gt;
It is considered good etiquette to warn other nearby players before activating a monster seal.  Activating seals without warning, specifically the right monster seal, can lead to unintended deaths.  It is also good etiquette to refrain from activating non-monster seals until all monster seals have been activated and cleared.&lt;br /&gt;
&lt;br /&gt;
If a partied player killing Diablo has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.&lt;br /&gt;
&lt;br /&gt;
When being power-acted, low-level characters often hide behind two outcroppings in the wall directly above where Diablo spawns.  If Diablo remains where he spawned, the low-level characters will be shielded from Diablo&amp;#039;s attacks, while still being close enough to receive quest credit.&lt;br /&gt;
&lt;br /&gt;
== Classic Notes == In Classic Diablo II, killing Diablo will cause the game to end in 90 seconds.&lt;/div&gt;</summary>
		<author><name>Hantaisha</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=15654</id>
		<title>Act 4</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=15654"/>
		<updated>2005-11-02T14:15:11Z</updated>

		<summary type="html">&lt;p&gt;Hantaisha: /* The Fallen Angel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Act IV: The Harrowing =&lt;br /&gt;
&lt;br /&gt;
== The Fallen Angel ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Kill Izual, found in the Plains of Despair&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Notes&amp;#039;&amp;#039;&amp;#039;: there is a chance that the Plains of Despair will contain Burning Souls, a variant of Gloams.  On normal difficulty these are not a problem, but in Nightmare and Hell difficulties Burning Souls can be &amp;#039;&amp;#039;very&amp;#039;&amp;#039; dangerous if you do not have good lightning resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Talk to Tyrael for reward of 2 skill points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: If a partied player killing Izual has previously completed the quest, a questing character must be within roughly 1-screen distance from Izual to receive credit for the quest.&lt;br /&gt;
&lt;br /&gt;
== The Hellforge ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Smash Mephisto&amp;#039;s Soulstone with the Hellforge Hammer, which is dropped by Hephasto the Armorer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Smashing the Soulstone produces one perfect, two flawless, and one normal-quality gems, in addition to one rune.  The rune that drops has an equal chance of being one of eleven different runes, depending on the difficulty level of the game.  The runes that can drop from the Hellforge in each difficulty level are:&lt;br /&gt;
&lt;br /&gt;
Normal: El-Amn&lt;br /&gt;
&lt;br /&gt;
Nightmare: Sol-Um&lt;br /&gt;
&lt;br /&gt;
Hell: Hel-Gul&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: This quest will be completed for all partied players in Act IV when the Soulstone is smashed.  For each additional party member, the Hellforge quest will drop one additional perfect gem.&lt;br /&gt;
&lt;br /&gt;
Because the marginal reward for each additional party member is so low compared to completing the quest alone, the Hellforge quest is typically completed outside of a party.  It is considered good etiquette to leave the party before completing this quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Classic Notes&amp;#039;&amp;#039;&amp;#039;: In Classic Diablo II, runes cannot be dropped.  The quest reward for the Hellforge quest is only the gems.&lt;br /&gt;
&lt;br /&gt;
== Terror&amp;#039;s End ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Kill Diablo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Quest drop if killed by questing character.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: If a partied player killing Diablo has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.&lt;br /&gt;
&lt;br /&gt;
When being power-acted, low-level characters often hide behind two outcroppings in the wall directly above where Diablo spawns.  If Diablo remains where he spawned, the low-level characters will be shielded from Diablo&amp;#039;s attacks, while still being close enough to receive quest credit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Classic Notes&amp;#039;&amp;#039;&amp;#039;: In Classic Diablo II, killing Diablo will cause the game to end in 90 seconds.&lt;/div&gt;</summary>
		<author><name>Hantaisha</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=15653</id>
		<title>Act 4</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=15653"/>
		<updated>2005-11-02T08:08:44Z</updated>

		<summary type="html">&lt;p&gt;Hantaisha: /* Terror&amp;#039;s End */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Act IV: The Harrowing =&lt;br /&gt;
&lt;br /&gt;
== The Fallen Angel ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Kill Izual, found in the Plains of Despair&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Talk to Tyrael for reward of 2 skill points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: If a partied player killing Izual has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.&lt;br /&gt;
== The Hellforge ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Smash Mephisto&amp;#039;s Soulstone with the Hellforge Hammer, which is dropped by Hephasto the Armorer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Smashing the Soulstone produces one perfect, two flawless, and one normal-quality gems, in addition to one rune.  The rune that drops has an equal chance of being one of eleven different runes, depending on the difficulty level of the game.  The runes that can drop from the Hellforge in each difficulty level are:&lt;br /&gt;
&lt;br /&gt;
Normal: El-Amn&lt;br /&gt;
&lt;br /&gt;
Nightmare: Sol-Um&lt;br /&gt;
&lt;br /&gt;
Hell: Hel-Gul&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: This quest will be completed for all partied players in Act IV when the Soulstone is smashed.  For each additional party member, the Hellforge quest will drop one additional perfect gem.&lt;br /&gt;
&lt;br /&gt;
Because the marginal reward for each additional party member is so low compared to completing the quest alone, the Hellforge quest is typically completed outside of a party.  It is considered good etiquette to leave the party before completing this quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Classic Notes&amp;#039;&amp;#039;&amp;#039;: In Classic Diablo II, runes cannot be dropped.  The quest reward for the Hellforge quest is only the gems.&lt;br /&gt;
&lt;br /&gt;
== Terror&amp;#039;s End ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Kill Diablo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Quest drop if killed by questing character.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: If a partied player killing Diablo has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.&lt;br /&gt;
&lt;br /&gt;
When being power-acted, low-level characters often hide behind two outcroppings in the wall directly above where Diablo spawns.  If Diablo remains where he spawned, the low-level characters will be shielded from Diablo&amp;#039;s attacks, while still being close enough to receive quest credit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Classic Notes&amp;#039;&amp;#039;&amp;#039;: In Classic Diablo II, killing Diablo will cause the game to end in 90 seconds.&lt;/div&gt;</summary>
		<author><name>Hantaisha</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=15644</id>
		<title>Act 4</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=15644"/>
		<updated>2005-11-02T08:08:21Z</updated>

		<summary type="html">&lt;p&gt;Hantaisha: /* The Hellforge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Act IV: The Harrowing =&lt;br /&gt;
&lt;br /&gt;
== The Fallen Angel ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Kill Izual, found in the Plains of Despair&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Talk to Tyrael for reward of 2 skill points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: If a partied player killing Izual has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.&lt;br /&gt;
== The Hellforge ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Smash Mephisto&amp;#039;s Soulstone with the Hellforge Hammer, which is dropped by Hephasto the Armorer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Smashing the Soulstone produces one perfect, two flawless, and one normal-quality gems, in addition to one rune.  The rune that drops has an equal chance of being one of eleven different runes, depending on the difficulty level of the game.  The runes that can drop from the Hellforge in each difficulty level are:&lt;br /&gt;
&lt;br /&gt;
Normal: El-Amn&lt;br /&gt;
&lt;br /&gt;
Nightmare: Sol-Um&lt;br /&gt;
&lt;br /&gt;
Hell: Hel-Gul&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: This quest will be completed for all partied players in Act IV when the Soulstone is smashed.  For each additional party member, the Hellforge quest will drop one additional perfect gem.&lt;br /&gt;
&lt;br /&gt;
Because the marginal reward for each additional party member is so low compared to completing the quest alone, the Hellforge quest is typically completed outside of a party.  It is considered good etiquette to leave the party before completing this quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Classic Notes&amp;#039;&amp;#039;&amp;#039;: In Classic Diablo II, runes cannot be dropped.  The quest reward for the Hellforge quest is only the gems.&lt;br /&gt;
&lt;br /&gt;
== Terror&amp;#039;s End ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Kill Diablo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Quest drop if killed by questing character.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: If a partied player killing Diablo has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.&lt;br /&gt;
&lt;br /&gt;
When being power-acted, low-level characters often hide behind two outcroppings in the wall directly above where Diablo spawns.  If Diablo remains where he spawned, the low-level characters will be shielded from Diablo&amp;#039;s attacks, while still being close enough to receive quest credit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Classic Notes&amp;#039;&amp;#039;&amp;#039;: When playing Classic Diablo II, killing Diablo will cause the game to end in 90 seconds.&lt;/div&gt;</summary>
		<author><name>Hantaisha</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=15643</id>
		<title>Act 4</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=15643"/>
		<updated>2005-11-02T08:06:27Z</updated>

		<summary type="html">&lt;p&gt;Hantaisha: /* Terror&amp;#039;s End */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Act IV: The Harrowing =&lt;br /&gt;
&lt;br /&gt;
== The Fallen Angel ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Kill Izual, found in the Plains of Despair&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Talk to Tyrael for reward of 2 skill points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: If a partied player killing Izual has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.&lt;br /&gt;
== The Hellforge ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Smash Mephisto&amp;#039;s Soulstone with the Hellforge Hammer, which is dropped by Hephasto the Armorer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Smashing the Soulstone produces one perfect, two flawless, and one normal-quality gems, in addition to one rune.  The rune that drops has an equal chance of being one of eleven different runes, depending on the difficulty level of the game.  The runes that can drop from the Hellforge in each difficulty level are:&lt;br /&gt;
&lt;br /&gt;
Normal: El-Amn&lt;br /&gt;
&lt;br /&gt;
Nightmare: Sol-Um&lt;br /&gt;
&lt;br /&gt;
Hell: Hel-Gul&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: This quest will be completed for all partied players in Act IV when the Soulstone is smashed.  For each additional party member, the Hellforge quest will drop one additional perfect gem.&lt;br /&gt;
&lt;br /&gt;
Because the marginal reward for each additional party member is so low compared to completing the quest alone, the Hellforge quest is typically completed outside of a party.  It is considered good etiquette to leave the party before completing this quest.&lt;br /&gt;
&lt;br /&gt;
== Terror&amp;#039;s End ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Kill Diablo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Quest drop if killed by questing character.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: If a partied player killing Diablo has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.&lt;br /&gt;
&lt;br /&gt;
When being power-acted, low-level characters often hide behind two outcroppings in the wall directly above where Diablo spawns.  If Diablo remains where he spawned, the low-level characters will be shielded from Diablo&amp;#039;s attacks, while still being close enough to receive quest credit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Classic Notes&amp;#039;&amp;#039;&amp;#039;: When playing Classic Diablo II, killing Diablo will cause the game to end in 90 seconds.&lt;/div&gt;</summary>
		<author><name>Hantaisha</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=15642</id>
		<title>Act 4</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=15642"/>
		<updated>2005-11-02T08:05:53Z</updated>

		<summary type="html">&lt;p&gt;Hantaisha: /* Terror&amp;#039;s End */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Act IV: The Harrowing =&lt;br /&gt;
&lt;br /&gt;
== The Fallen Angel ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Kill Izual, found in the Plains of Despair&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Talk to Tyrael for reward of 2 skill points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: If a partied player killing Izual has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.&lt;br /&gt;
== The Hellforge ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Smash Mephisto&amp;#039;s Soulstone with the Hellforge Hammer, which is dropped by Hephasto the Armorer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Smashing the Soulstone produces one perfect, two flawless, and one normal-quality gems, in addition to one rune.  The rune that drops has an equal chance of being one of eleven different runes, depending on the difficulty level of the game.  The runes that can drop from the Hellforge in each difficulty level are:&lt;br /&gt;
&lt;br /&gt;
Normal: El-Amn&lt;br /&gt;
&lt;br /&gt;
Nightmare: Sol-Um&lt;br /&gt;
&lt;br /&gt;
Hell: Hel-Gul&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: This quest will be completed for all partied players in Act IV when the Soulstone is smashed.  For each additional party member, the Hellforge quest will drop one additional perfect gem.&lt;br /&gt;
&lt;br /&gt;
Because the marginal reward for each additional party member is so low compared to completing the quest alone, the Hellforge quest is typically completed outside of a party.  It is considered good etiquette to leave the party before completing this quest.&lt;br /&gt;
&lt;br /&gt;
== Terror&amp;#039;s End ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Kill Diablo&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Quest drop if killed by questing character.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: If a partied player killing Diablo has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.&lt;br /&gt;
&lt;br /&gt;
When being power-acted, low-level characters often hide behind two outcroppings in the wall directly above where Diablo spawns.  If Diablo remains where he spawned, the low-level characters will be shielded from Diablo&amp;#039;s attacks, while still being close enough to receive quest credit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Classic Notes&amp;#039;&amp;#039;&amp;#039;: When playing Classic Diablo II, killing Diablo will cause the game to end in 90 seconds.&lt;/div&gt;</summary>
		<author><name>Hantaisha</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=15641</id>
		<title>Act 4</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Act_4&amp;diff=15641"/>
		<updated>2005-11-02T07:57:15Z</updated>

		<summary type="html">&lt;p&gt;Hantaisha: Act IV Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Act IV: The Harrowing =&lt;br /&gt;
&lt;br /&gt;
== The Fallen Angel ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Kill Izual, found in the Plains of Despair&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Talk to Tyrael for reward of 2 skill points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: If a partied player killing Izual has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.&lt;br /&gt;
== The Hellforge ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Smash Mephisto&amp;#039;s Soulstone with the Hellforge Hammer, which is dropped by Hephasto the Armorer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Smashing the Soulstone produces one perfect, two flawless, and one normal-quality gems, in addition to one rune.  The rune that drops has an equal chance of being one of eleven different runes, depending on the difficulty level of the game.  The runes that can drop from the Hellforge in each difficulty level are:&lt;br /&gt;
&lt;br /&gt;
Normal: El-Amn&lt;br /&gt;
&lt;br /&gt;
Nightmare: Sol-Um&lt;br /&gt;
&lt;br /&gt;
Hell: Hel-Gul&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: This quest will be completed for all partied players in Act IV when the Soulstone is smashed.  For each additional party member, the Hellforge quest will drop one additional perfect gem.&lt;br /&gt;
&lt;br /&gt;
Because the marginal reward for each additional party member is so low compared to completing the quest alone, the Hellforge quest is typically completed outside of a party.  It is considered good etiquette to leave the party before completing this quest.&lt;br /&gt;
&lt;br /&gt;
== Terror&amp;#039;s End ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Kill Diablo&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Reward&amp;#039;&amp;#039;&amp;#039;: Quest drop if killed by questing character.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiplayer Notes&amp;#039;&amp;#039;&amp;#039;: If a partied player killing Diablo has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.&lt;br /&gt;
&lt;br /&gt;
When being power-acted, low-level characters often hide behind two outcroppings in the wall directly above where Diablo spawns.  If Diablo remains where he spawned, the low-level characters will be shielded from Diablo&amp;#039;s attacks, while still being close enough to receive quest credit.&lt;/div&gt;</summary>
		<author><name>Hantaisha</name></author>
	</entry>
</feed>