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	<id>https://www.theamazonbasin.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Martini</id>
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	<updated>2026-04-20T00:33:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=User_talk:Onderduiker&amp;diff=53672</id>
		<title>User talk:Onderduiker</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=User_talk:Onderduiker&amp;diff=53672"/>
		<updated>2012-04-08T04:00:37Z</updated>

		<summary type="html">&lt;p&gt;Martini: thank you note ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hiya Onderduiker!&lt;br /&gt;
&lt;br /&gt;
I noticed that you reverted a few of my pages that I had deleted.  I had deleted them at the time due to being somewhat unwelcome in the Basin, regarding that most basiners would rather do without my help or assistance in anything.  That was not actually a vandalism, but if you feel that the pages were wanted, then do please keep them.  It would probably do a lot for my self-esteem if someone finds the pages useful and enjoys them.  Thanks for taking the time and effort in saving the work done here ... I greatly appreciate the things you do to keep this wiki going.  [[User:Skie|Skie of Marduke]] 22:31, 27 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think you&amp;#039;re giving me too much credit: a few months ago I went through our Wiki just adding category tags to all content pages (including yours) so that it would be clear(er) to which game they belonged, but I don&amp;#039;t remember reverting any blanked or deleted pages. As far as I know, your only potentially controversial contributions are your [[CD_Rom]] emulation guide and [[A Guide to Rushing]], both of which I&amp;#039;ve seen linked for as long as I can remember (although I may have moved around those links over the years: just a few days ago I moved the link to the guide to rushing from the [[Basic]] to the new [[Hardcore]] page).&lt;br /&gt;
&lt;br /&gt;
:Thanks for your contributions to our Wiki: you don&amp;#039;t always get the same feedback you do from our forums, but judging by the number of views your guides must have been appreciated (certainly, no one has taken enough offence to remove internal links to them, let alone blank or delete the pages themselves). [[User:Onderduiker|Onderduiker]] 07:04, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::I was, of course, referring to the Guildwars guide pages... I had never removed the D2 guides.  I do think, though, that I should convert my Diablo Clone guide to wiki markup and put it in here... but I basically stopped playing Guildwars a long while ago.  I have no idea how to even check how often a page gets viewed in here, lol!  [[User:Skie|Skie of Marduke]] 09:22, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Ah, I see: I don&amp;#039;t play Guild Wars so I don&amp;#039;t visit those forums or Wiki pages (except to add category tags), so I was unaware of any controversy or friction there. However, looking at the revision history of [[A Guide to Bows and Modifiers]] and [[A Guide to Combat in Guild Wars]], I notice that you first blanked the pages and then reverted those yourself (my recent edits were simply to add them to the Guild Wars category).&lt;br /&gt;
&lt;br /&gt;
:::If you decide to add your Diablo Clone guide to our Wiki, you can add a link to it to the [[World Event]] and [[Diablo (World Event)]] pages (or add the information directly to those pages if you prefer: I won&amp;#039;t get around to adding any information myself until late this year or early next year).&lt;br /&gt;
&lt;br /&gt;
:::There&amp;#039;s a bar at the bottom of each page which tells you when it was last modified and how many times it&amp;#039;s been accessed/viewed (easy to overlook on long pages unless you scroll right down to the bottom).&lt;br /&gt;
&lt;br /&gt;
:::I noticed you blanked some pages added by vandals, but this isn&amp;#039;t necessary: I regularly check recent changes and as an administrator I can delete those pages entirely and block the users (now that I&amp;#039;ve categorised all legitimate pages, I can use [[Special:UncategorizedPages]] to double-check in case I miss any). Unfortunately the vandalism is most likely the product of bots rather than actual people, but I can deal with it quite quickly and easily as long as I don&amp;#039;t let it build up (a minute or two a day is no problem, 15-20 minutes once a week would be tedious).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just a quick thanks for the formatting help on the D3 pages. I did look at the tables you had set up before, but didn&amp;#039;t know how to make that formatting work with the spreadsheet that I was using for the skills info. Much thanks for the formatting and standardizing help! - martini&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=53646</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=53646"/>
		<updated>2012-04-07T06:56:10Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Followers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], the Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced June 28 2008 that Diablo III was in development. Beta was announced [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog 20 September 2011], and it was announced [http://us.battle.net/d3/en/blog/4612389/Diablo_III_Launching_May_15_%E2%80%93_Digital_Pre-Sales_NOW_OPEN-3_15_2012#blog 15 March 2012] that Diablo III would finally be released {{Ub|=15 May 2012}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Warn|=Any content which has not been edited after that date (view history) is likely to be outdated.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[http://us.battle.net/d3/en/game/whats-new What&amp;#039;s New in Diablo III]&lt;br /&gt;
**Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
**[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold.&lt;br /&gt;
**[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions.&lt;br /&gt;
**Other players in your party can port to your location via a banner in town that you can click to join them.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/health.xml Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/pvp.xml PvP] Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{M|=We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.}}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/ Character Classes]&lt;br /&gt;
**[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
**[[Demon Hunter]]&lt;br /&gt;
**[[Monk]]&lt;br /&gt;
**[[Witch Doctor]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/ Skill Calculator]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*[http://battle.net/d3/item/ Items]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll likely only be keeping general information about items, rather than details of individual items.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Runestones===&lt;br /&gt;
Blizzard changed the way that runestones work with skills in Feb 2012: [http://us.battle.net/d3/en/blog/4475014/Skill_and_Rune_Changes-2_15_2012#blog Skill and Rune Changes Blog]&lt;br /&gt;
&lt;br /&gt;
Runestones are no longer items that drop, rather they are skill modifications that will unlock at specific levels. See the skill sections of the class information for more details.&lt;br /&gt;
&lt;br /&gt;
Prior system: [http://blizzard.com/diablo3/world/systems/runestones.xml Runestones]&lt;br /&gt;
&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
*[http://us.blizzard.com/diablo3/world/systems/crafting.xml Crafting]&lt;br /&gt;
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisans can be &amp;#039;leveled up&amp;#039; through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacksmith (repairs)&lt;br /&gt;
*Jeweler&lt;br /&gt;
*Mystic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/followers.xml Followers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Followers are similar to Diablo II [[Mercenary|mercenaries]]. Followers are only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
Initially, Blizzard intended followers to be used in Normal difficulty only, but after feedback, they will be available for solo play in all difficulties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Templar (Diablo III)|Templar]]&lt;br /&gt;
*[[Scoundrel]]&lt;br /&gt;
*[[Enchantress]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&lt;br /&gt;
Act I&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* The Fallen Star&lt;br /&gt;
* The Legacy of Cain&lt;br /&gt;
* The Broken Crown&lt;br /&gt;
* Reign of the Black King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
*[http://www.blizzard.com/diablo3/world/ The World of Sanctuary]&lt;br /&gt;
*[http://blizzard.com/diablo3/world/worldmap.xml World Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regions seen in videos or on the Blizzard site:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard==&lt;br /&gt;
*[http://battle.net/d3/ Diablo III]&lt;br /&gt;
**[http://blizzard.com/diablo3/faq/ Frequently Asked Questions]&lt;br /&gt;
**[http://blizzard.com/diablo3/media/#movies Movies]&lt;br /&gt;
**[http://battle.net/d3/forum/ Forums]&lt;br /&gt;
**[http://battle.net/d3/forum/blizztracker/ Blizz Tracker: Official Blizzard Posts]&lt;br /&gt;
*[http://forums.battle.net/board.html?forumId=12007&amp;amp;sid=3000 Diablo III General Discussion]&lt;br /&gt;
**[http://forums.battle.net/search.html?stationId=3000&amp;amp;forumId=12007&amp;amp;searchText=&amp;amp;characterName=&amp;amp;blizzardPoster=true&amp;amp;recentPosts=0 Blizzard Poster Only]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Follower&amp;diff=53643</id>
		<title>Follower</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Follower&amp;diff=53643"/>
		<updated>2012-04-07T06:41:02Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav|Templar=}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
One of three available followers in the game as of the Diablo 3 Beta (patch 9), Kormac is a warrior of the templar order that wields a melee javelin and shield while fighting alongside the hero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://us.battle.net/d3/en/follower/templar/ Diablo 3 game guide: Templar]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Templar follower is acquired in the Catacombs level 3 as part of the Reign of the Black King quest in Act 1. Kormac follows the hero or party through the end of the level, where part of his backstory is resolved and he afterwards offers to join the player as a permanent follower.&lt;br /&gt;
As with other followers, the Templar is only available as a companion during solo gameplay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Skills==&lt;br /&gt;
The templar has eight skills arranged in exclusive pairs. The player gains the option to choose one skill from each pair for the Templar to use when the Templar reaches levels 5, 10, 15 and 20. The skill descriptions are based on a level 60 follower.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Unlock Level || Skill || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| 5 || Heal || 30 seconds || Heals you or the Templar for 4651 Life.&lt;br /&gt;
|- &lt;br /&gt;
| 5 || Intervene || 60 seconds || Taunts enemies attacking player for 3 seconds when hero is below 50% Life.&lt;br /&gt;
|- &lt;br /&gt;
| 10 || Intimidate ||  || Enemy units are slowed by 60% for 3 seconds when they hit the Templar.&lt;br /&gt;
|- &lt;br /&gt;
| 10 || Loyalty ||  || Regenerates 155 Life per second for you and the Templar.&lt;br /&gt;
|- &lt;br /&gt;
| 15 || Charge || 30 seconds || Charges a target, dealing 50% weapon damage and stunning all enemies within 8 yards for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| 15 || Onslaught || 15 seconds || Delivers a massive blow to an enemy for 200% weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| 20 || Guardian || 30 seconds || Rush to the aid of wounded ally, knocking back enemies within 15 yards and healing the wounded ally for 4651 Life.&lt;br /&gt;
|- &lt;br /&gt;
| 20 || Inspire ||  || Increase resource generation for all allies that the Templar is following.&lt;br /&gt;
Mana: 2 per second&lt;br /&gt;
Arcane Power: 0.5 per second&lt;br /&gt;
Hatred: 1 per second&lt;br /&gt;
Fury: 8% generated&lt;br /&gt;
Spirit: 12% generated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 5===&lt;br /&gt;
&lt;br /&gt;
*Heal&lt;br /&gt;
**Heals you or the Templar for 2030 life&lt;br /&gt;
**Cooldown: 15 seconds&lt;br /&gt;
&lt;br /&gt;
*Intervene&lt;br /&gt;
**Taunts enemies attacking you for 5 seconds when you are below 50% health.&lt;br /&gt;
**Cooldown: 30 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 10===&lt;br /&gt;
*Intimidate&lt;br /&gt;
**Enemy units are slowed by 50% for 3 seconds when they hit the Templar. Does not stack with other slows.&lt;br /&gt;
*Loyalty&lt;br /&gt;
**Regenerates 50 Life per second for you and the Templar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 15===&lt;br /&gt;
*Charge&lt;br /&gt;
**Charges a target, dealing 150% weapon damage and stunning all enemies within 15 yards for 3 seconds.&lt;br /&gt;
**Cooldown: 15 seconds&lt;br /&gt;
*Onslaught&lt;br /&gt;
**Delivers a massive blow to an enemy for 200% weapon damage plus 120 - 162 Physical damage.&lt;br /&gt;
**Cooldown: 15 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 20===&lt;br /&gt;
*Guardian&lt;br /&gt;
**When an ally of the Templar is low on health, the Templar will charge enemies near the ally, damaging enemies for 300% weapon damage and stunning them for 5 seconds. The Templar will also heal the wounded ally for 1218 - 1624 Life, and grant them 59 Life regeneration for 15 seconds.&lt;br /&gt;
**Cooldown: 30 seconds&lt;br /&gt;
*Inspire&lt;br /&gt;
**Increase resource generation for all allies that the Templar is following.&lt;br /&gt;
**Mana: 13 per second.&lt;br /&gt;
**Arcane Power: 1 per second.&lt;br /&gt;
**Hatred: 1 per second.&lt;br /&gt;
**Discipline: 1 per second.&lt;br /&gt;
**Fury: 10% generated.&lt;br /&gt;
**Spirit: 10% generated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
When the templar, Kormac, joins the adventurer&amp;#039;s party, he is equipped with a basic javelin and shield. The templar&amp;#039;s equipment may be upgraded with better javelins and shields, and with two rings and an amulet. (As of beta patch 9)&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=53642</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=53642"/>
		<updated>2012-04-07T06:39:04Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Followers */ added scoundrel, enchantress links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], the Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced June 28 2008 that Diablo III was in development. Beta was announced [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog 20 September 2011], and it was announced [http://us.battle.net/d3/en/blog/4612389/Diablo_III_Launching_May_15_%E2%80%93_Digital_Pre-Sales_NOW_OPEN-3_15_2012#blog 15 March 2012] that Diablo III would finally be released {{Ub|=15 May 2012}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Warn|=Any content which has not been edited after that date (view history) is likely to be outdated.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[http://us.battle.net/d3/en/game/whats-new What&amp;#039;s New in Diablo III]&lt;br /&gt;
**Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
**[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold.&lt;br /&gt;
**[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions.&lt;br /&gt;
**Other players in your party can port to your location via a banner in town that you can click to join them.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/health.xml Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/pvp.xml PvP] Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{M|=We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.}}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/ Character Classes]&lt;br /&gt;
**[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
**[[Demon Hunter]]&lt;br /&gt;
**[[Monk]]&lt;br /&gt;
**[[Witch Doctor]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/ Skill Calculator]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*[http://battle.net/d3/item/ Items]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll likely only be keeping general information about items, rather than details of individual items.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Runestones===&lt;br /&gt;
Blizzard changed the way that runestones work with skills in Feb 2012: [http://us.battle.net/d3/en/blog/4475014/Skill_and_Rune_Changes-2_15_2012#blog Skill and Rune Changes Blog]&lt;br /&gt;
&lt;br /&gt;
Runestones are no longer items that drop, rather they are skill modifications that will unlock at specific levels. See the skill sections of the class information for more details.&lt;br /&gt;
&lt;br /&gt;
Prior system: [http://blizzard.com/diablo3/world/systems/runestones.xml Runestones]&lt;br /&gt;
&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
*[http://us.blizzard.com/diablo3/world/systems/crafting.xml Crafting]&lt;br /&gt;
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisans can be &amp;#039;leveled up&amp;#039; through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacksmith (repairs)&lt;br /&gt;
*Jeweler&lt;br /&gt;
*Mystic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/followers.xml Followers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Followers are similar to Diablo II [[Mercenary|mercenaries]]. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Templar (Diablo III)|Templar]]&lt;br /&gt;
*[[Scoundrel]]&lt;br /&gt;
*[[Enchantress]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&lt;br /&gt;
Act I&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* The Fallen Star&lt;br /&gt;
* The Legacy of Cain&lt;br /&gt;
* The Broken Crown&lt;br /&gt;
* Reign of the Black King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
*[http://www.blizzard.com/diablo3/world/ The World of Sanctuary]&lt;br /&gt;
*[http://blizzard.com/diablo3/world/worldmap.xml World Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regions seen in videos or on the Blizzard site:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard==&lt;br /&gt;
*[http://battle.net/d3/ Diablo III]&lt;br /&gt;
**[http://blizzard.com/diablo3/faq/ Frequently Asked Questions]&lt;br /&gt;
**[http://blizzard.com/diablo3/media/#movies Movies]&lt;br /&gt;
**[http://battle.net/d3/forum/ Forums]&lt;br /&gt;
**[http://battle.net/d3/forum/blizztracker/ Blizz Tracker: Official Blizzard Posts]&lt;br /&gt;
*[http://forums.battle.net/board.html?forumId=12007&amp;amp;sid=3000 Diablo III General Discussion]&lt;br /&gt;
**[http://forums.battle.net/search.html?stationId=3000&amp;amp;forumId=12007&amp;amp;searchText=&amp;amp;characterName=&amp;amp;blizzardPoster=true&amp;amp;recentPosts=0 Blizzard Poster Only]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=53641</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=53641"/>
		<updated>2012-04-07T06:16:21Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Runestones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], the Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced June 28 2008 that Diablo III was in development. Beta was announced [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog 20 September 2011], and it was announced [http://us.battle.net/d3/en/blog/4612389/Diablo_III_Launching_May_15_%E2%80%93_Digital_Pre-Sales_NOW_OPEN-3_15_2012#blog 15 March 2012] that Diablo III would finally be released {{Ub|=15 May 2012}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Warn|=Any content which has not been edited after that date (view history) is likely to be outdated.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[http://us.battle.net/d3/en/game/whats-new What&amp;#039;s New in Diablo III]&lt;br /&gt;
**Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
**[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold.&lt;br /&gt;
**[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions.&lt;br /&gt;
**Other players in your party can port to your location via a banner in town that you can click to join them.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/health.xml Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/pvp.xml PvP] Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{M|=We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.}}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/ Character Classes]&lt;br /&gt;
**[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
**[[Demon Hunter]]&lt;br /&gt;
**[[Monk]]&lt;br /&gt;
**[[Witch Doctor]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/ Skill Calculator]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*[http://battle.net/d3/item/ Items]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll likely only be keeping general information about items, rather than details of individual items.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Runestones===&lt;br /&gt;
Blizzard changed the way that runestones work with skills in Feb 2012: [http://us.battle.net/d3/en/blog/4475014/Skill_and_Rune_Changes-2_15_2012#blog Skill and Rune Changes Blog]&lt;br /&gt;
&lt;br /&gt;
Runestones are no longer items that drop, rather they are skill modifications that will unlock at specific levels. See the skill sections of the class information for more details.&lt;br /&gt;
&lt;br /&gt;
Prior system: [http://blizzard.com/diablo3/world/systems/runestones.xml Runestones]&lt;br /&gt;
&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
*[http://us.blizzard.com/diablo3/world/systems/crafting.xml Crafting]&lt;br /&gt;
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisans can be &amp;#039;leveled up&amp;#039; through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacksmith (repairs)&lt;br /&gt;
*Jeweler&lt;br /&gt;
*Mystic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/followers.xml Followers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Followers are similar to Diablo II [[Mercenary|mercenaries]]. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Templar (Diablo III)|Templar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&lt;br /&gt;
Act I&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* The Fallen Star&lt;br /&gt;
* The Legacy of Cain&lt;br /&gt;
* The Broken Crown&lt;br /&gt;
* Reign of the Black King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
*[http://www.blizzard.com/diablo3/world/ The World of Sanctuary]&lt;br /&gt;
*[http://blizzard.com/diablo3/world/worldmap.xml World Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regions seen in videos or on the Blizzard site:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard==&lt;br /&gt;
*[http://battle.net/d3/ Diablo III]&lt;br /&gt;
**[http://blizzard.com/diablo3/faq/ Frequently Asked Questions]&lt;br /&gt;
**[http://blizzard.com/diablo3/media/#movies Movies]&lt;br /&gt;
**[http://battle.net/d3/forum/ Forums]&lt;br /&gt;
**[http://battle.net/d3/forum/blizztracker/ Blizz Tracker: Official Blizzard Posts]&lt;br /&gt;
*[http://forums.battle.net/board.html?forumId=12007&amp;amp;sid=3000 Diablo III General Discussion]&lt;br /&gt;
**[http://forums.battle.net/search.html?stationId=3000&amp;amp;forumId=12007&amp;amp;searchText=&amp;amp;characterName=&amp;amp;blizzardPoster=true&amp;amp;recentPosts=0 Blizzard Poster Only]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=53640</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=53640"/>
		<updated>2012-04-07T06:15:43Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Runestones */ updated with new rune system, link to blog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], the Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced June 28 2008 that Diablo III was in development. Beta was announced [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog 20 September 2011], and it was announced [http://us.battle.net/d3/en/blog/4612389/Diablo_III_Launching_May_15_%E2%80%93_Digital_Pre-Sales_NOW_OPEN-3_15_2012#blog 15 March 2012] that Diablo III would finally be released {{Ub|=15 May 2012}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Warn|=Any content which has not been edited after that date (view history) is likely to be outdated.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[http://us.battle.net/d3/en/game/whats-new What&amp;#039;s New in Diablo III]&lt;br /&gt;
**Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
**[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold.&lt;br /&gt;
**[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions.&lt;br /&gt;
**Other players in your party can port to your location via a banner in town that you can click to join them.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/health.xml Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/pvp.xml PvP] Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{M|=We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.}}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/ Character Classes]&lt;br /&gt;
**[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
**[[Demon Hunter]]&lt;br /&gt;
**[[Monk]]&lt;br /&gt;
**[[Witch Doctor]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/ Skill Calculator]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*[http://battle.net/d3/item/ Items]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll likely only be keeping general information about items, rather than details of individual items.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Runestones===&lt;br /&gt;
Blizzard changed the way that runestones work with skills in Feb 2012: [http://us.battle.net/d3/en/blog/4475014/Skill_and_Rune_Changes-2_15_2012#blog]&lt;br /&gt;
&lt;br /&gt;
Runestones are no longer items that drop, rather they are skill modifications that will unlock at specific levels. See the skill sections of the class information for more details.&lt;br /&gt;
&lt;br /&gt;
Prior system: [http://blizzard.com/diablo3/world/systems/runestones.xml Runestones]&lt;br /&gt;
&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
*[http://us.blizzard.com/diablo3/world/systems/crafting.xml Crafting]&lt;br /&gt;
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisans can be &amp;#039;leveled up&amp;#039; through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacksmith (repairs)&lt;br /&gt;
*Jeweler&lt;br /&gt;
*Mystic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/followers.xml Followers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Followers are similar to Diablo II [[Mercenary|mercenaries]]. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Templar (Diablo III)|Templar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&lt;br /&gt;
Act I&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* The Fallen Star&lt;br /&gt;
* The Legacy of Cain&lt;br /&gt;
* The Broken Crown&lt;br /&gt;
* Reign of the Black King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
*[http://www.blizzard.com/diablo3/world/ The World of Sanctuary]&lt;br /&gt;
*[http://blizzard.com/diablo3/world/worldmap.xml World Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regions seen in videos or on the Blizzard site:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard==&lt;br /&gt;
*[http://battle.net/d3/ Diablo III]&lt;br /&gt;
**[http://blizzard.com/diablo3/faq/ Frequently Asked Questions]&lt;br /&gt;
**[http://blizzard.com/diablo3/media/#movies Movies]&lt;br /&gt;
**[http://battle.net/d3/forum/ Forums]&lt;br /&gt;
**[http://battle.net/d3/forum/blizztracker/ Blizz Tracker: Official Blizzard Posts]&lt;br /&gt;
*[http://forums.battle.net/board.html?forumId=12007&amp;amp;sid=3000 Diablo III General Discussion]&lt;br /&gt;
**[http://forums.battle.net/search.html?stationId=3000&amp;amp;forumId=12007&amp;amp;searchText=&amp;amp;characterName=&amp;amp;blizzardPoster=true&amp;amp;recentPosts=0 Blizzard Poster Only]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=53639</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=53639"/>
		<updated>2012-04-07T06:09:11Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav|Wizard=}}&lt;br /&gt;
{|cellpadding=0 cellspacing=0 style=background:darkgray width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=216|&lt;br /&gt;
__ToC__&lt;br /&gt;
|[[File:Wizard.jpg|611px]]&lt;br /&gt;
|}&lt;br /&gt;
The Wizard is the third character confirmed to be in the game by Blizzard. Wizards appear to have a very similar gameplay style to Diablo II&amp;#039;s [[Sorceress]]: they are pure spellcasters. Wizards use Arcane Power, which is a fast-regenerating resource. Also, their &amp;quot;Signature&amp;quot; skills decrease in cost as the Wizard levels, eventually being free to cast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://battle.net/d3/media/videos/?view#/wizardtrailer Wizard] video &lt;br /&gt;
*[http://blizzard.com/diablo3/characters/wizard.xml Lore]&lt;br /&gt;
*[http://battle.net/d3/class/wizard/ Wizard]&lt;br /&gt;
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/10-wizard/ Wizard] forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Theorycraft==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Skills==    &lt;br /&gt;
*[http://battle.net/d3/calculator/wizard Skill Calculator]&lt;br /&gt;
Information on this page is based on a level 60 character, and was last updated April 2012.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Primary===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Primary || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Magic Missile || 1 || None ||  || Launch a missile of magic energy, causing 110% weapon damage as Arcane.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 6 ||  || Charged Blast || Increases the damage of Magic Missile to 143% weapon damage as Arcane.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 13 ||  || Split || Fire 3 missiles that each deal 50% weapon damage as Arcane.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Penetrating Blast || Missiles have a 70% chance to pierce through their target and hit additional enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 42 ||  || Attunement || Whenever Magic Missile hits a target you gain 4 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Seeker || Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.&lt;br /&gt;
|- &lt;br /&gt;
| Shock Pulse || 3 || None ||  || Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 9 ||  || Explosive Bolts || Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Fire Bolts || Cast bolts of fire that each deal 137% weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Piercing Orb || Merge the bolts in a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Lightning Affinity || Every target hit by a pulse restores 2 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Living Lightning || Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.&lt;br /&gt;
|- &lt;br /&gt;
| Spectral Blade || 11 || None ||  || Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 19 ||  || Deep Cuts || Enemies hit by the blade will Bleed for an additional 35% weapon damage done over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Impactful Blades || Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Siphoning Blade || Every enemy hit grants 1 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 51 ||  || Healing Blades || Whenever the blades do critical damage, you are healed 8% of the damage done.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 57 ||  || Thrown Blade || Extends the reach of Spectral Blade to 20 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Electrocute || 15 || None || Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. || &lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 22 ||  || Chain Lightning || Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Forked Lightning || Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Lightning Blast || Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Surge of Power || Gain 1 Arcane Power for every enemy hit by Electrocute.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Arc Lightning || Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Secondary || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ray of Frost || 2 || 20 Arcane Power ||  || Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target&amp;#039;s movement by 30% for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 7 ||  || Sleet Storm || Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 15 ||  || Cold Blood || Reduce casting cost to 0 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Snow Blast || Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Numb || Increase the amount the target&amp;#039;s movement is slowed to 60% for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 53 ||  || Black Ice || Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Arcane Orb || 5 || 35 Arcane Power ||  || Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 11 ||  || Obliteration || Increase the damage of the explosion to deal 228% weapon damage as Arcane.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 20 ||  || Arcane Orbit || Create 2 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Arcane Nova || Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 45 ||  || Tap the Source || Reduce casting cost to 20 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 55 ||  || Celestial Orb || The orb will pierce through targets, damaging any enemy it passes through.&lt;br /&gt;
|- &lt;br /&gt;
| Arcane Torrent || 12 || 20 Arcane Power ||  || Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Disruption || Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 25 ||  || Death Blossom || Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Arcane Mines || Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 49 ||  || Power Stone || Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 57 ||  || Cascade || Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane.&lt;br /&gt;
|- &lt;br /&gt;
| Disintegrate || 21 || 20 Arcane Power ||  || Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Convergence || Increase the width of the beam allowing it to hit more enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 30 ||  || Chaos Nexus || When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Volatility || Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Entropy || The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Intensify || Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Defensive || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Frost Nova || 4 ||  || 12 seconds || Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 12 ||  || Shatter || A frozen enemy that is killed has a 50% chance of releasing another Frost Nova.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Cold Snap || Reduce cooldown of Frost Nova to 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Frozen Mist || Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Deep Freeze || If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 51 ||  || Bone Chill || Enemies take 15% more damage while frozen or chilled by Frost Nova.&lt;br /&gt;
|- &lt;br /&gt;
| Diamond Skin || 8 ||  || 15 seconds || Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 14 ||  || Crystal Shell || Increases the maximum amount of damage absorbed to 21707 damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 20 ||  || Prism || Reduces Arcane Power cost of all spells by 15 while Diamond Skin is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Mirror Skin || Reflects 50% of damage absorbed back at the attacker.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Enduring Skin || Increases the duration of Diamond Skin to 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Diamond Shards || When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Slow Time || 16 ||  || 20 seconds || Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Miasma || Slow Time effects cling to enemies for 3 seconds after they have left the bubble.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Time Warp || Enemies caught in the bubble of warped time take 20% more damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Time Shell || Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Perpetuity || Reduces the cooldown of Slow Time to 16 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 53 ||  || Stretch Time || Time is sped up for any allies standing in the area, increasing their attack speed by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Teleport || 22 || 15 Arcane Power || 16 seconds || Teleport through the ether to the selected location up to 35 yards away.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Safe Passage || For 4 seconds after you Teleport, you will take 30% less damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Wormhole || After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Reversal || Casting Teleport again within 8 seconds will instantly return you to your original location.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 43 ||  || Fracture || Summon 2 decoys for 8 seconds after teleporting.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Calamity || Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Force || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Wave of Force || 9 || 25 Arcane Power || 15 seconds || Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 15 ||  || Impactful Wave || Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 22 ||  || Force Affinity || Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Forceful Wave || Increases damage to 260% weapon damage as Physical, but reduces Knockback.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Teleporting Wave || Enemies caught in the Wave of Force have a 100% chance to be randomly teleported.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 49 ||  || Exploding Wave || Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.&lt;br /&gt;
|- &lt;br /&gt;
| Energy Twister || 13 || 35 Arcane Power ||  || Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 19 ||  || Mistral Breeze || Reduces casting cost of Energy Twister to 20 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Gale Force || Increases the damage of Energy Twister to 468% weapon damage as Arcane.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Raging Storm || When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Wicked Wind || Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Storm Chaser || The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute&lt;br /&gt;
|- &lt;br /&gt;
| Hydra || 21 || 40 Arcane Power ||  || Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 33% weapon damage as Fire. You may only have one Hydra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Arcane Hydra || Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 33% weapon damage as Arcane to enemies near the explosion.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Lightning Hydra || Summon a Lightning Hydra that electrocutes enemies for 40% weapon damage as Lightning.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Venom Hydra || Summon a poison breathing Hydra that leaves a pool of acid that causes 19% weapon damage per second as Poison to enemies who remain in the pool.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Frost Hydra || Summon a Frost Hydra that breathes a short range cone of frost, causing 36% weapon damage as Cold to all enemies in the cone.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Mammoth Hydra || Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 26% weapon damage per second as Fire to enemies caught on the burning ground.&lt;br /&gt;
|- &lt;br /&gt;
| Meteor || 25 || 60 Arcane Power ||  || Summon an immense Meteor that plummets from the sky, causing 180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Molten Impact || Increases the damage of the Meteor impact to 234% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Star Pact || Reduces the casting cost of Meteor to 35 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 43 ||  || Meteor Shower || Unleash a volley of 7 smaller Meteors that each strike for 72% weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Comet || Transforms the Meteor to ice that deals 216% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Liquefy || If the initial impact of the Meteor causes critical hits, the molten fire duration is increased to 8 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Blizzard || 27 || 45 Arcane Power ||  || Call down shards of ice to pelt an area, dealing 255% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Grasping Chill || After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 42 ||  || Frozen Solid || Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Snowbound || Reduces the casting cost of Blizzard to 20 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Stark Winter || Increases the size of Blizzard to cover 22 yards, dealing 255% weapon damage as Cold over 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Unrelenting Storm || Increases the duration of Blizzard to deal 340% weapon damage as Cold over 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conjuration===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Conjuration || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ice Armor || 14 || 25 Arcane Power ||  || Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.&lt;br /&gt;
This is an Armor spell. Only one Armor spell can be active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 21 ||  || Chilling Aura || Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Crystallize || Whenever you are struck by a melee attack, your Armor is increased by 15% for 10 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 42 ||  || Jagged Ice || Melee attackers also take 100% weapon damage as Cold.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 49 ||  || Ice Reflect || Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 53 ||  || Frozen Storm || A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.&lt;br /&gt;
|- &lt;br /&gt;
| Storm Armor || 17 || 25 Arcane Power ||  || Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.&lt;br /&gt;
This is an Armor spell. Only one Armor spell can be active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Reactive Armor || Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Power of the Storm || Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Strike Back || Increase the damage of the shock to 91% weapon damage as Lightning.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 43 ||  || Scramble || Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Shocking Aspect || Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.&lt;br /&gt;
|- &lt;br /&gt;
| Magic Weapon || 20 || 25 Arcane Power ||  || Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 120 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 27 ||  || Electrify || Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Force Weapon || Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Conduit || Attacks have a chance to restore 1 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Venom || Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 55 ||  || Blood Magic || Attacks recover 1.5% of damage caused as Life.&lt;br /&gt;
|- &lt;br /&gt;
| Familiar || 22 || 20 Arcane Power ||  || Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 120 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 30 ||  || Sparkflint || Summon a fiery familiar that increases the damage of all attacks by 12% while Familiar is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 40 ||  || Dartling || Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Ancient Guardian || Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 50 ||  || Arcanot || While the Familiar is active, you regenerate 2 Arcane Power per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 57 ||  || Cannoneer || The Familiar&amp;#039;s projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Energy Armor || 28 || 25 Arcane Power ||  || Focus your energies, increasing your Armor by 65% but decreasing your maximum Acane Power by 20. Lasts 120 seconds.&lt;br /&gt;
This is an Armor spell. Only one Armor spell can be active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Absorption || You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Pinpoint Barrier || Increases your chance to critically hit by 5% while Energy Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Energy Tap || Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Force Armor || While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Prismatic Armor || Increases all of your resistances by 40% while Energy Armor is active.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Mastery || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Explosive Blast || 19 || 20 Arcane Power || 6 seconds || Gather an infusion of energy around you that explodes after 1.5 seconds, causing 205% weapon damage as Physical to all enemies within 12 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Unleashed || Reduces the casting cost of Explosive Blast to 10 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Time Bomb || Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 266% weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Short Fuse || Immediately release the energy of Explosive Blast for 205% weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 50 ||  || Obliterate || Increases the explosion radius to 18 yards for 205% weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Chain Reaction || A chain of 3 consecutive explosions cascade off you, each causing 89% weapon damage as Physical.&lt;br /&gt;
|- &lt;br /&gt;
| Mirror Image || 25 ||  || 15 seconds || Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Simulacrum || Increase the Life of your Mirror Images to 100% of your own.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Duplicates || Summon 5 Mirror Images that have 25% of your Life each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 45 ||  || Mocking Demise || When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 51 ||  || Extension of Will || The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Mirror Mimics || Spells cast by your Mirror Images will do 10% of the damage of your own spells.&lt;br /&gt;
|- &lt;br /&gt;
| Archon || 30 || 25 Arcane Power || 120 seconds || Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Arcane Destruction || An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 40 ||  || Teleport || Archon form can now cast Teleport with a cooldown of 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Pure Power || Decreases the cooldown of Archon to 100 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Slow Time || Archon form can cast Slow Time that lasts for 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Improved Archon || Increases the damage of all Archon abilities by 25%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlock Level || Description&lt;br /&gt;
|- &lt;br /&gt;
| Blur || 10 || Decreases melee damage taken by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Power Hungry || 10 || Gain 30 Arcane Power whenever you are healed by a health globe.&lt;br /&gt;
|- &lt;br /&gt;
| Evocation || 13 || Reduces all cooldowns by 15%.&lt;br /&gt;
|- &lt;br /&gt;
| Glass Cannon || 16 || Increases all damage done by 15%, but decreases Armor and resistances by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Prodigy || 20 || When you deal damage with a Signature spell, you gain 4 Arcane Power. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute&lt;br /&gt;
|- &lt;br /&gt;
| Astral Presence || 24 || Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.&lt;br /&gt;
|- &lt;br /&gt;
| Illusionist || 27 || Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.&lt;br /&gt;
|- &lt;br /&gt;
| Cold Blooded || 30 || Cold damage dealt to chilled and frozen targets is increased by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Conflagration || 34 || Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Paralysis || 37 || Lightning damage dealt to enemies has up to a 5% chance to Stun the target for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Galvanizing Ward || 40 || Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor&lt;br /&gt;
|- &lt;br /&gt;
| Temporal Flux || 45 || Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Critical Mass || 50 || Critical Hits have a chance to reduce the cooldown of your spells by 1 second.&lt;br /&gt;
|- &lt;br /&gt;
| Arcane Dynamo || 55 || When you deal damage with a Signature spell, you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute&lt;br /&gt;
|- &lt;br /&gt;
| Unstable Anomaly || 60 || When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=53638</id>
		<title>Witch Doctor</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=53638"/>
		<updated>2012-04-07T06:08:08Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */ updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav|WD=}}&lt;br /&gt;
{|cellpadding=0 cellspacing=0 style=background:darkgray width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=216|&lt;br /&gt;
__ToC__&lt;br /&gt;
|[[File:Witch Doctor.jpg|611px]]&lt;br /&gt;
|}&lt;br /&gt;
The Witch Doctor is one of the first two characters confirmed to be in the game by Blizzard, and is the second character in the [http://battle.net/d3/media/videos/?view#/gameplay gameplay] video. The Witch Doctor appears to have a similar gameplay style to Diablo II&amp;#039;s [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells. Witch Doctors use mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/witchdoctor.xml Lore]&lt;br /&gt;
*[http://battle.net/d3/class/witch-doctor/ Witch Doctor]&lt;br /&gt;
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/9-witch-doctor/ Witch Doctor] forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Theorycraft==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/witch-doctor Skill Calculator]&lt;br /&gt;
Information on this page is based on a level 60 character, and was last updated April 2012.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Primary===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Primary || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Poison Dart || 1 || 10 Mana ||  || Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 6 ||  || Splinters || Shoot 3 Poison Darts that deal 60% weapon damage as Poison each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 13 ||  || Numbing Dart || Toxins in the Poison Dart reduce the target&amp;#039;s movement speed by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 25 ||  || Spined Dart || Gain 24 Mana every time a Poison Dart hits an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 43 ||  || Flaming Dart || Ignite the dart so that it deals 160% weapon damage as Fire at once.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Snake to the Face || Transform your Poison Dart into a snake that has a 25% chance to Stun the enemy for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Corpse Spiders || 3 || 5 Mana ||  || Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 9 ||  || Leaping Spiders || Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Spider Queen || You may only have one spider queen summoned at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Widowmakers || Summon widowmaker spiders that return 3 Mana to you per hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 45 ||  || Medusa Spiders || Summon paralyzing spiders that have a 25% chance to Slow enemies&amp;#039; movement by 60% with every attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 55 ||  || Blazing Spiders || Summon fire spiders that deal 21% weapon damage as Fire.&lt;br /&gt;
|- &lt;br /&gt;
| Plague of Toads || 11 || 34 Mana ||  || Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 17 ||  || Explosive Toads || Mutate to fire bullfrogs that explode for 169% weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Toad of Hugeness || Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Rain of Toads || Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 51 ||  || Addling Toads || Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Toad Affinity || Removes the Mana cost of Plague Toads.&lt;br /&gt;
|- &lt;br /&gt;
| Firebomb || 21 || 10 Mana ||  || Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Flash Fire || Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Roll the Bones || Allows the skull to bounce up to 2 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Fire Pit || The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Pyrogeist || Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Ghost Bomb || In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Secondary || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Grasp of the Dead || 2 || 122 Mana || 8 seconds || Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 7 ||  || Groping Eels || Increases the damage done to 26% weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 15 ||  || Unbreakable Grasp || Increases the Slow amount to 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 25 ||  || Rain of Corpses || Corpses fall from the sky, dealing 76% weapon damage as Physical to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Desperate Grasp || Reduces the cooldown of Grasp of the Dead to 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 53 ||  || Death Is Life || Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.&lt;br /&gt;
|- &lt;br /&gt;
| Firebats || 5 || 122 Mana ||  || Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 11 ||  || Dire Bats || Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 19 ||  || Vampire Bats || Gain 2.5% of damage done by the bats as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Plague Bats || Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 45 ||  || Hungry Bats || Rapidly summon bats that seek out nearby enemies and engulf them in flames for 280% weapon damage per second as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Cloud of Bats || Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%.&lt;br /&gt;
|- &lt;br /&gt;
| Haunt || 12 || 98 Mana ||  || Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will haunt another nearby enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Consuming Spirit || The spirit returns 155 Life per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Resentful Spirit || Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Lingering Spirit || If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Grasping Spirit || Slow the movement of haunted targets by 30%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 57 ||  || Draining Spirit || The spirit returns 8.2 Mana per second.&lt;br /&gt;
|- &lt;br /&gt;
| Locust Swarm || 21 || 392 Mana ||  || Unleash a plague of locusts that swarms enemies, dealing 320% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 27 ||  || Pestilence || Locust Swarm has a 100% chance to jump to two additional targets instead of one.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Devouring Swarm || Gain 37 Mana for every enemy affected by the swarm.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Cloud of Insects || Increases the duration of the swarm to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 42 ||  || Diseased Swarm || Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Searing Locusts || Engulf the target with burning locusts that deal 416% weapon damage as Fire over 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Defensive || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Summon Zombie Dogs || 4 || 49 Mana || 60 seconds || Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 12 ||  || Rabid Dogs || Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 19 ||  || Final Gift || Your Zombie Dogs have a 15% chance to leave behind a health globe when they die.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Life Link || Your Zombie Dogs absorb 10% of all damage done to you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 40 ||  || Burning Dogs || Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Leeching Beasts || Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you.&lt;br /&gt;
|- &lt;br /&gt;
| Horrify || 8 || 37 Mana || 20 seconds || Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Frear for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 14 ||  || Phobia || Increases the duration horrified enemies run in Fear to 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 21 ||  || Stalker || Increases movement speed by 20% for 4 seconds after casting Horrify.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Face of Death || Increases the radius of Horrify to 24 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Frightening Aspect || Gain 100% additional Armor for 8 seconds after casting Horrify.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Ruthless Terror || Gain 27 Mana for every horrified enemy.&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Walk || 16 || 49 Mana || 15 seconds || Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.&lt;br /&gt;
Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Jaunt || Increases the duration of Spirit Walk to 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Honored Guest || Gain 15% of your maximum Mana every second while Spirit Walk is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Umbral Shock || When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Severance || Damage enemies you walk through in spirit form for 100% weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 53 ||  || Healing Journey || Gain 7% of your maximum Life every second while Spirit Walk is active.&lt;br /&gt;
|- &lt;br /&gt;
| Hex || 22 || 49 Mana || 10 seconds || Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Hedge Magic || The Fetish Shaman will periodically heal allies for 1861 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Jinx || Hexed targets take 20% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Angry Chicken || Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 43 ||  || Painful Transformation || Hex causes the target to Bleed for 12% weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Unstable Form || Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Terror===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Terror || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Soul Harvest || 9 || 59 Mana || 15 seconds || Feed on the life force of up to 5 enemies within 16 yards. Gain 130 intelligence for each affected enemy. This effect lasts 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 15 ||  || Swallow Your Soul || Gain 39 Mana for every enemy harvested.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 21 ||  || Siphon || Gain 2171 Life for every enemy harvested.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Languish || Reduces the movement speed of harvested enemies by 60% for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Soul to Waste || Increase the duration of Soul Harvest&amp;#039;s effect to 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 49 ||  || Vengeful Spirit || Harvested enemies also take 70% weapon damage as Physical.&lt;br /&gt;
|- &lt;br /&gt;
| Sacrifice || 13 || None || Banish your Zombie Dogs and cause them to explode, each dealing 200% of your weapon damage as Physical to all enemies within 12 yards. || &lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Black Blood || Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Next of Kin || Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Pride || Regain 294 Mana for each Zombie Dog you sacrifice.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || For the Master || Gain 6202 Life for each Zombie Dog you sacrifice.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 51 ||  || Provoke the Pack || Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Mass Confusion || 22 || 74 Mana || 60 seconds || Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Unstable Realm || Reduces the cooldown of Mass Confusion to 45 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Devolution || Enemies killed while Confused have a 50% chance of spawning a Zombie Dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 43 ||  || Mass Hysteria || Up to 6 enemies who aren&amp;#039;t Confused are Stunned for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Paranoia || All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Mass Hallucination || Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Decay===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Decay || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Zombie Charger || 14 || 140 Mana ||  || Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 21 ||  || Leperous Zombie || The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 27 ||  || Undeath || If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Wave of Zombies || Summon 3 Zombie Chargers that each deal 72% weapon damage as Poison.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 42 ||  || Explosive Beast || Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Zombie Bears || Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area.&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Barrage || 17 || 108 Mana ||  || Bombard a target with a spirit blast that deals 190% weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || The Spirit Is Willing || Gain 44 Mana every time Spirit Barrage hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Well of Souls || An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Phantasm || Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Phlebotomize || Regain 3% of damage dealt with Spirit Barrage as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Manitou || Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical.&lt;br /&gt;
|- &lt;br /&gt;
| Acid Cloud || 22 || 172 Mana ||  || Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Acid Rain || Increases the initial area of effect of Acid Cloud to 24 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 30 ||  || Lob Blob Bomb || The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Slow Burn || Increases the duration of the acid pools left behind to 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Kiss of Death || Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 55 ||  || Corpse Bomb || Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area.&lt;br /&gt;
|- &lt;br /&gt;
| Wall of Zombies || 28 || 103 Mana || 25 seconds || Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Barricade || Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Unrelenting Grip || Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Creepers || Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 49 ||  || Pile On || Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Dead Rush || Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Voodoo===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Voodoo || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Gargantuan || 19 || 147 Mana || 60 seconds || Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 22 ||  || Humongoid || The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Restless Giant || 20% movement speed, 35% attack speed, 200% Physical damage&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Wrathful Protector || Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan&amp;#039;s fists burn with fire, dealing an additional 55% of your weapon damage as Fire and knocking enemies back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Big Stinker || The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Bruiser || The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Big Bad Voodoo || 25 ||  || 120 seconds || Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Jungle Drums || Increases the duration of the ritual to 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Rain Dance || The ritual restores 122 Mana per second while standing in the ritual area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Slam Dance || The Fetish increases the damage of all nearby allies by 30%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 50 ||  || Ghost Trance || The ritual heals all nearby allies for 5% of their maximum Life per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Boogie Man || Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog.&lt;br /&gt;
|- &lt;br /&gt;
| Fetish Army || 30 ||  || 120 seconds || Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Fetish Ambush || Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 40 ||  || Devoted Following || Decreases the cooldown of Fetish Army to 90 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Legion of Daggers || Increases number of dagger-wielding Fetishes summoned by 3.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Tiki Torchers || Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Head Hunters || Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlock Level || Description&lt;br /&gt;
|- &lt;br /&gt;
| Circle of Life || 10 || Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.&lt;br /&gt;
|- &lt;br /&gt;
| Jungle Fortitude || 10 || Reduces all damage taken by you and your pets by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Spiritual Attunement || 13 || Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.&lt;br /&gt;
|- &lt;br /&gt;
| Gruesome Feast || 16 || Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.&lt;br /&gt;
|- &lt;br /&gt;
| Bad Medicine || 20 || Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Blood Ritual || 20 || 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.&lt;br /&gt;
|- &lt;br /&gt;
| Zombie Handler || 24 || You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogss and Gargantuan is increased by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Pierce the Veil || 27 || All of your damage is increased by 20%, but your Mana costs are increased by 30%.&lt;br /&gt;
|- &lt;br /&gt;
| Fetish Sycophants || 30 || Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.&lt;br /&gt;
Physical realm spells are: Poison Dart, Plague of Toads, Zombie Charger, Corpse Spiders, Firebats, Firebomb, Locust Swarm, Acid Cloud, Wall of Zombies&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Vessel || 30 || Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Rush of Essence || 36 || Spirit spells return 30% of their Mana cost over 10 seconds.&lt;br /&gt;
Spirit spells are: Haunt, Horrify, Mass Confusion, Soul Harvest, Spirit Barrage, Spirit Walk&lt;br /&gt;
|- &lt;br /&gt;
| Vision Quest || 40 || Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.&lt;br /&gt;
|- &lt;br /&gt;
| Fierce Loyalty || 45 || All your pets get 100% of the benefit of your Thorns and Life regeneration items.&lt;br /&gt;
|- &lt;br /&gt;
| Grave Injustice || 50 || Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.&lt;br /&gt;
|- &lt;br /&gt;
| Tribal Rites || 55 || The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=53637</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=53637"/>
		<updated>2012-04-07T06:06:47Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */ updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav|Monk=}}&lt;br /&gt;
{|cellpadding=0 cellspacing=0 style=background:darkgray width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=216|&lt;br /&gt;
__ToC__&lt;br /&gt;
|[[File:Monk.jpg|611px]]&lt;br /&gt;
|}&lt;br /&gt;
The Monk is the fourth character confirmed to be in the game by Blizzard, described as a combination of Diablo II&amp;#039;s [[Assassin]] and World of Warcraft&amp;#039;s [[Rogue]]. They use fast hand-to-hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action. Monks use Spirit, which is generated by doing melee damage and the &amp;quot;Spirit Generation&amp;quot; skills. Spirit does not degrade like Fury, and is not generated by taking damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://battle.net/d3/media/videos/?view#/monktrailer Monk Trailer]&lt;br /&gt;
*[http://battle.net/d3/media/videos/?view#/monkgameplay Monk Gameplay]&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/monk.xml Lore]&lt;br /&gt;
*[http://battle.net/d3/class/monk/ Monk]&lt;br /&gt;
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/8-monk/ Monk] forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Theorycraft==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Skills==    &lt;br /&gt;
*[http://battle.net/d3/calculator/monk Skill Calculator]&lt;br /&gt;
Information on this page is based on a level 60 character, and was last updated April 2012.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Primary===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Primary || Unlock Level || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Fists of Thunder || 1 || 6 Spirit per attack ||  || Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 6 ||  || Bounding Light || Every third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as lightning.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 14 ||  || Lightning Flash || Increases your chance to Dodge by 16% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 30 ||  || Static Charge || Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 42 ||  || Quickening || Critical Hits generate an additional 15 spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Thunderclap || Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.&lt;br /&gt;
|- &lt;br /&gt;
| Deadly Reach || 3 || 6 Spirit per attack ||  || Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 9 ||  || Piercing Trident || Increases the area of effect of the second and third strikes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Keen Eye || The third strike increases your Armor by 50% for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Scattered Blows || The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Strike from Beyond || Critical Hits generate an additional 10 spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Foresight || The third strike increases the damage of all attacks by 18% for 30 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Crippling Wave || 11 || 6 Spirit per attack ||  || Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 17 ||  || Mangle || Increase damage to 143% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Concussion || Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Rising Tide || Critical Hits generate an additional 5 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 51 ||  || Tsunami || The range of Crippling Wave&amp;#039;s third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 57 ||  || Breaking Wave || Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Way of the Hundred Fists || 15 || 6 Spirit per attack ||  || Unleash a rapid series of punches that strikes enemies for 140% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Hands of Lightning || Increases the number of hits in the second strike from 7 to 10.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Blazing Fists || Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 40 ||  || Fists of Fury || Affected targets will take an additional 10% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Spirited Salvo || Every activation of the skill has a 15% chance to generate 15 additional spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Windforce Flurry || The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Secondary || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Lashing Tail Kick || 2 || 30 Spirit ||  || Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 7 ||  || Vulture Claw Kick || Release a torrent of fire that burns nearby enemies for 220% weapon damage as Fire and causes Knockback.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 15 ||  || Sweeping Armada || Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Spinning Flame Kick || Hurll a column of fire that burns through enemies, causing 240% weapon damage as Fire to each enemy it strikes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Scorpion Sting || Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Hand of Ytar || Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Tempest Rush || 5 || 15 Spirit plus an additional 10 Spirit while channeling ||  || Charge directly thorugh your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 11 ||  || Northern Breeze || Reduces the channeling cost of Tempest Rush to 8 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 20 ||  || Tailwind || Increases the movement speed of Tempest Rush by 25%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Flurry || Increases the potency of the hobbling effect, slowing enemy movement by 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 45 ||  || Slipstream || Reduces damage taken while running by 25%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Bluster || Enemies knocked back have their damage reduced by 20% for the duration of the effect.&lt;br /&gt;
|- &lt;br /&gt;
| Wave of Light || 12 || 100 Spirit ||  || Focuses a wave of light that crushes enemies for 150% weapon damage as Holy, followed by and additional 150% weapon damage as Holy to all enemies in a line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Wall of Light || Increases damage of the initial strike to 240% weapon damage as Holy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 25 ||  || Explosive Light || Release bursts of energy that deal 330% weapon damage as Holy to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Empowered Wave || Reduces the cost of Wave of Light to 60 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 49 ||  || Blinding Light || Critical Hits Stun enemies for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 57 ||  || Pillar of the Ancients || Summon an ancient pillar that deals 240% weapon damage followed by an additional 240% weapon damage after 2 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Defensive || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Blinding Flash || 4 || 10 Spirit || 15 seconds || Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 12 ||  || Self Reflection || Increases the duration enemies are blinded to 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 19 ||  || Blinded and Confused || Blinded enemies have a 25% chance to attack each other.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Blinding Echo || 6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Searing Light || Increases the chance elite enemies will miss attacks to 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 55 ||  || Faith in the Light || For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.&lt;br /&gt;
|- &lt;br /&gt;
| Breath of Heaven || 8 || 25 Spirit || 15 seconds || A blast of divine energy heals you and all allies within 12 yards for 6202-7442 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 14 ||  || Circle of Scorn || Breath of Heaven also sears enemies for 80% weapon damage as Holy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 21 ||  || Circle of Life || Increases the healing power of Breath of Heaven to 8063-9675 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Blazing Wrath || Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Infused with Light || Gain 6 additional Spirit from Spirit Generator attacks for 5 seconds after using Breath of Heaven.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Penitent Flame || Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Serenity || 16 || 10 Spirit || 20 seconds || You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Peaceful Repose || When activated, Serenity heals you for 6202-7752 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Reap What Is Sown || When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Tranquility || Extends the protective shield to allies within 45 yards for 2 seconds, and makes them immune to control impairing effects like Slow and Frozen.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Ascension || Increases the duration of Serenity to 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Instant Karma || While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.&lt;br /&gt;
|- &lt;br /&gt;
| Inner Sanctuary || 22 || 30 Spirit || 30 seconds || Create a runic circle of protection on the ground for 6 seconds that cannot be passed by enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Safe Haven || You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Sanctified Ground || When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Consecration || Increases the duration of Inner Sanctuary to 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 43 ||  || Circle of Protection || You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Forbidden Palace || You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Techniques || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Dashing Strike || 9 || 25 Spirit ||  || Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 15 ||  || Way of the Falling Star || After striking an enemy, your movement speed is increased 25% for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Flying Side Kick || Perform a flying kick that has a 50% chance to Stun your target for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Quicksilver || Reduces the cost of Dashing Strike to 10 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Soaring Skull || Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 49 ||  || Blinding Speed || Receive a 20% increased chance to Dodge for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Exploding Palm || 13 || 40 Spirit ||  || Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target&amp;#039;s maxium Life as Physical damage to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || The Flesh is Weak || Also causes the target to take 12% additional damage for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 25 ||  || Strong Spirit || If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Creeping Demise || Also reduces your target&amp;#039;s movement speed by 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Impending Doom || Increases the duration of the Bleed effect to 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 51 ||  || Essence Burn || Instead of bleeding, the target will burn for 250% weapon damage as Fire every second over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.&lt;br /&gt;
|- &lt;br /&gt;
| Sweeping Wind || 21 || 75 Spirit ||  || Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 27 ||  || Master of Wind || Increases the duration of the vortex to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Blade Storm || Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Fire Storm || Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Inner Storm || As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Cyclone || While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Focus || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Cyclone Strike || 14 || 50 Spirit ||  || Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 21 ||  || Eye of the Storm || Reduces the Spirit cost of Cyclone Strike to 30 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 25 ||  || Implosion || Increases the distance enemies will be pulled towards you to 34 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Sunburst || Changes the blast into an explosion of fire that has a 25% chance to Fear enemies for 2.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Wall of Wind || After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 55 ||  || Soothing Breeze || Cyclone Strike heals you and all allies within 24 yards for 1240 Life.&lt;br /&gt;
|- &lt;br /&gt;
| Seven-Sided Strike || 17 || 50 Spirit || 30 seconds || Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Sudden Assault || Teleport to the target, increasing damage done to 1007% weapon damage over 7 strikes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Several-Sided Strike || Increases the number of strikes to 9.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Pandemonium || Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 43 ||  || Sustained Attack || Reduces the cooldown of Seven-Sided Strike by 7 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Fulminating Onslaught || Each strike explodes, dealing 111% weapon damage as Holy in a 7 yard radius around the target.&lt;br /&gt;
|- &lt;br /&gt;
| Mystic Ally || 22 || 25 Spirit ||  || Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 27 ||  || Water Ally || Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Fire Ally || Imbue the ally with the essence of fire The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Air Ally || Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Eternal Ally || Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally&amp;#039;s basic attack is increased to 44% of your weapon damage per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 53 ||  || Earth Ally || Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Mantras || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Evasion || 19 || 50 Spirit ||  || Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.&lt;br /&gt;
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.&lt;br /&gt;
This is a Mantra. You can only have one Mantra active at a time. &lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Hard Target || Mantra of Evasion also increases Armor by 20%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Divine Protection || Each target can be protected at most once every 90 seconds by this effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 40 ||  || Wind through the Reeds || Mantra of Evasion also increases movement speed by 5%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 50 ||  || Perseverance || Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Backlash || Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Retribution || 21 || 50 Spirit ||  || Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.&lt;br /&gt;
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.&lt;br /&gt;
This is a Mantra. You can only have one Mantra active at a time. &lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Retaliation || Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Transgression || Increases attack speed for you and your allies by 8%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Indignation || When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Against all Odds || When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Collateral Damage || An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Healing || 26 || 50 Spirit ||  || Recite a Mantra that grants you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.&lt;br /&gt;
For 3 seconds after activation, the effect is increased to 1240.4 Life per second.&lt;br /&gt;
This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Sustenance || Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Circular Breathing || Mantra of Healing also regenerates 3 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 42 ||  || Boon of Protection || Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target&amp;#039;s maximum Life in damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Heavenly Body || Mantra of Healing also increases Vitality by 10%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 53 ||  || Time of Need || Mantra of Healing also increases resistances to all damage types by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Conviction || 30 || 50 Spirit ||  || Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.&lt;br /&gt;
For 3 seconds after activation, the effect is increased to 24% additional damage.&lt;br /&gt;
This is a Mantra. You can only have one Mantra active at a time. &lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Overawe || Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Intimidation || Enemies affected by Mantra of Conviction deal 10% less damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Dishearten || Slows the movement of enemies within 20 yards by 30%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 55 ||  || Reclamation || You and your allies have a 30% chance to be healed for 279-341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Submission || Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlock Level || Description&lt;br /&gt;
|- &lt;br /&gt;
| Fleet Footed || 10 || Increases movement speed by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Resolve || 10 || Damage you deal reduces enemy damage by 25% for 2.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| The Guardian&amp;#039;s Path || 13 || While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%.&lt;br /&gt;
|- &lt;br /&gt;
| Transcendence || 16 || Every point of Spirit spent heals you for 62.0 Life.&lt;br /&gt;
|- &lt;br /&gt;
| Chant of Resonance || 20 || Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.&lt;br /&gt;
|- &lt;br /&gt;
| Seize the Initiative || 20 || Your Armor is increased by 100% of your Dexterity.&lt;br /&gt;
|- &lt;br /&gt;
| Exalted Soul || 24 || Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.&lt;br /&gt;
|- &lt;br /&gt;
| Sixth Sense || 27 || Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.&lt;br /&gt;
|- &lt;br /&gt;
| Pacifism || 30 || While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.&lt;br /&gt;
|- &lt;br /&gt;
| Beacon of Ytar || 35 || Reduces all cooldowns by 15%.&lt;br /&gt;
|- &lt;br /&gt;
| Guiding Light || 40 || Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| One With Everything || 45 || Your resistance to all elements is equal to your highest elemental resistance.&lt;br /&gt;
|- &lt;br /&gt;
| Combination Strike || 50 || Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Near Death Experience || 58 || When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Demon_Hunter&amp;diff=53636</id>
		<title>Demon Hunter</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Demon_Hunter&amp;diff=53636"/>
		<updated>2012-04-07T06:05:27Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */ updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav|DH=}}&lt;br /&gt;
{|cellpadding=0 cellspacing=0 style=background:darkgray width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=216|&lt;br /&gt;
__ToC__&lt;br /&gt;
|[[File:Demon Hunter.jpg|611px]]&lt;br /&gt;
|}&lt;br /&gt;
Demon Hunters fight with ranged weapons and traps. They have a number of slows and abilities to stay out of melee range. Demon Hunters have two resources, Hatred and Discipline. Hatred regenerates quickly and is used for damage skills. Discipline regenerates slowly and is used for the more tactical skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://battle.net/d3/media/videos/?view#/demonhuntertrailer Demon Hunter] video&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/demonhunter.xml Lore]&lt;br /&gt;
*[http://battle.net/d3/class/demon-hunter/ Demon Hunter]&lt;br /&gt;
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/7-demon-hunter/ Demon Hunter] forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Theorycraft==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed upon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://eu.battle.net/d3/en/calculator/demon-hunter Skill Calculator]&lt;br /&gt;
Information on this page is based on a level 60 character, and was last updated April 2012.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Primary===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Primary || Unlock Level || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Hungering Arrow || 1 || 3 Hatred ||  || Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 6 ||  || Puncturing Arrow || Increase the chance for the arrow to pierce to 50%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 17 ||  || Cinder Arrow || Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Shatter Shot || If the arrow successfully pierces the first target, the arrow splits into 3 arrows.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 42 ||  || Devouring Arrow || Each consecutive pierce increases the damage of the arrow by 70%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Spray of Teeth || Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.&lt;br /&gt;
|- &lt;br /&gt;
| Entangling Shot || 3 || 3 Hatred ||  || Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 9 ||  || Chain Gang || Hit up to 4 targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Chain Lightning || Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Heavy Burden || Increase the movement slow duration to 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Justice is Served || Increase the Hatred generated to 6 per shot.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Bounty Hunter || Gain 6% of the damage dealt as Life.&lt;br /&gt;
|- &lt;br /&gt;
| Bola Shot || 11 || 3 Hatred ||  || Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 14 ||  || Volatile Explosives || Increase the explosion radius to 14 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Thunder Ball || When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Acid Strike || Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 51 ||  || Bitter Pill || When the bola explodes, you have a 35% chance to gain 3 Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 57 ||  || Imminent Doom || Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Grendes || 15 || 3 Hatred ||  || Throw out three grenades that explode for 95% weapon damage as Fire each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 22 ||  || Tinkerer || Increases Hatred generation to 6 Hatred.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Cluster Grenades || Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 40 ||  || Fire Bomb || Throw a single grenade that deals 123% weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Stun Grenades || Hurl grenades that have a 15% chance to Stun enemies for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Gas Grenades || Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Secondary || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Impale || 2 || 25 Hatred ||  || Impale a target for 250% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 7 ||  || Impact || Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 15 ||  || Chemical Burn || Your target will also Bleed for 125% weapon damage as Physical over 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Overpenetration || The knife will pierce through all enemies in a straight line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 53 ||  || Awareness || After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Grievous Wounds || Critical Hits cause 100% additional damage.&lt;br /&gt;
|- &lt;br /&gt;
| Rapid Fire || 5 || 20 Hatred initially, and an additional 10 Hatred while channeling ||  || Rapidly fire for 228% weapon damage as Phyiscal.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 11 ||  || Withering Fire || Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 19 ||  || Web Shot || Slows the movement of affected targets by 80% for 1 second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Fire Support || While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 45 ||  || High Velocity || Fire poison arrows that have a 40% chance to pierce through enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Bombardment || Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.&lt;br /&gt;
|- &lt;br /&gt;
| Chakram || 12 || 10 Hatred ||  || Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Twin Chakrams || A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Serpentine || The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Razor Disk || The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Boomerang || The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 57 ||  || Shuriken Cloud || Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Elemental Arrow || 20 || 10 Hatred ||  || Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Ball Lightning || Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Frost Arrow || Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Screaming Skull || Grants a 35% chance to shoot a skull that will Fear affected enemies for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 43 ||  || Lightning Bolts || Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Nether Tentacles || Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Defensive || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Caltrops || 4 || 8 Discipline ||  || Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 12 ||  || Hooked Spines || Increase the slowing amount to 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Torturous Ground || When the trap is sprung, all enemies in the area are immobilized for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Jagged Spikes || Enemies in the area also take 45% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Carved Stakes || Reduces the cost of Caltrops to 6 Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Bait the Trap || Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Smoke Screen || 8 || 24 Discipline ||  || Vanish behind a wall of smoke, becoming momentarily invisible for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 14 ||  || Displacement || Gain 35% movement speed when activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Lingering Fog || Increase the duration of the effect to 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Breathe Deep || While invisible you gain 20 Hatred per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Special Recipe || Reduce the cost to 21 Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Choking Gas || Leave behind a cloud of gast that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Shadow Power || 16 || 20 Discipline ||  || Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 21 ||  || Night Bane || Gain an additional 15 Hatred per second while Shadow Power is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Blood Moon || Increases damage done as Life to 30%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Well of Darkness || Decreases the Discipline cost to 16.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 51 ||  || Gloom || Reduce incoming damage by 65% while Shadow Power is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Shadow Glide || Gain 40% bonus to movement speed while Shadow Power is active.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Hunting || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Vault || 9 || 10 Discipline ||  || Tumble acrobatically 35 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 16 ||  || Action Shot || As you travel, shoot arrows for 75% weapon damage at nearby targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Rattling Roll || All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Tumble || After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Acrobatics || Removes the Discipline cost but adds a 15 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 49 ||  || Trail of Cinders || Ignite with fire dealing 100% weapon damage as Fire to everything along your path.&lt;br /&gt;
|- &lt;br /&gt;
| Preparation || 13 ||  || 45 seconds || Instantly restore all Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 19 ||  || Invigoration || Increase maximum Discipline by 10 for 5 seconds when using Preparation.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 25 ||  || Punishment || Restore all Hatred for 20 Discipline. Preparation has no cooldown.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Battle Scars || Gain 60% Life while Preparation is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Focused Mind || Gain 45 Discipline over 15 seconds instead of restoring it immediately.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Backup Plan || There is a 30% chance that Preparation&amp;#039;s cooldown will not be triggered.&lt;br /&gt;
|- &lt;br /&gt;
| Companion || 17 || 10 Discipline ||  || Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 22 ||  || Spider Companion || Summon a spider instead of a raven. The spider&amp;#039;s attacks also Slow the movement of enemies by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Bat Companion || Summon a bat instead of a raven. The bat grants you 3 Hatred per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Boar Companion || Summon a boar instead of a raven. The boar&amp;#039;s attacks hit all enemies in an area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Ferret Companion || Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Wolf Companion || Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical.&lt;br /&gt;
|- &lt;br /&gt;
| Marked for Death || 21 || 6 Discipline ||  || Marks an enemy. The marked enemy wil take 12% additional damage for the next 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 27 ||  || Contagion || When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Valley of Death || Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Grim Reaper || An additional 12% of damage done to the target is also divided among all enemies within 20 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Mortal Enemy || Attacks you make against the marked target generate 3 Hatred.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Death Toll || Heal attackers for 1% of the damage done to the marked target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Devices===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Devices || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Evasive Fire || 14 || Generate 4 Hatred, Cost 4 Discipline if you backflip ||  || Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 21 ||  || Shrapnel || Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Parting Gift || Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Covering Fire || Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 42 ||  || Displace || Increase the distance of the backflip to 30 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 53 ||  || Surge || Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.&lt;br /&gt;
|- &lt;br /&gt;
| Fan of Knives || 17 || 20 Hatred || 10 seconds || Throw knoves out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Crippling Razors || Increase the amount enemies are slowed to 80% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Retaliate || Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Hail of Knives || Increase the radius to damage all enemies within 20 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Fan of Daggers || Imbue your knives with a 65% chance to Stun enemies for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Assassin&amp;#039;s Knives || Throw long-range knives that deal 70% weapon damage to 5 additional targets.&lt;br /&gt;
|- &lt;br /&gt;
| Spike Trap || 17 || 30 Hatred ||  || Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 27 ||  || Bandolier || Increase the maximum number of traps that can be out simulltaneously to 6.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 30 ||  || Sticky Trap || Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Long Fuse || Increases the arming time to 2 seconds but increases damage to 371% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Lightning Rod || When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 55 ||  || Scatter || Simultaneously place all 3 traps.&lt;br /&gt;
|- &lt;br /&gt;
| Sentry || 25 || 10 Discipline ||  || Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Spitfire Turret || The turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Vigilant Watcher || Increases duration of the turret to 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 45 ||  || Chain of Torment || Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Aid Station || Heals nearby allies for 1.0% of their maximum Life per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Guardian Turret || The turret also creates a shield that reduces damage taken by allies by 15%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Archery || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Strafe || 19 || 15 Hatred ||  || Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Equilibrium || Increases your attack speed by 20% when using Strafe.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Drifting Shadow || Movement speed increased to 100% of normal running speed while strafing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Stinging Steel || Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 50 ||  || Rocket Storm || In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Demolition || Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Multishot || 22 || 15 Hatred ||  || Fire a massive volley of arrows dealing 115% weapon damage to all enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Fire at Will || Cost reduced to 10 Hatred. Deals 115% weapon damage as Lightning.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Burst Fire || Every time you fire, generate a shock pulse that damages nearby enemies for 45% weapon damage as Arcane.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Suppression Fire || Every enemy hit grants 1 Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Full Broadside || Increase the damage of Multishot to 150% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 55 ||  || Arsenal || Every use also fires 3 rockets at nearby enemies that deal 40% weapon damage as Fire each.&lt;br /&gt;
|- &lt;br /&gt;
| Cluster Arrow || 27 || 50 Hatred ||  || Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Dazzling Arrow || Enemies hit by grenades have a 55% chance to be stunned for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Shooting Stars || Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Maelstrom || Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 49 ||  || Cluster Bombs || Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Loaded for Bear || Increases the damage of the explosion at the impact location to 290% weapon damage as Fire.&lt;br /&gt;
|- &lt;br /&gt;
| Rain of Vengeance || 30 ||  || 30 seconds || Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Dark Cloud || Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 40 ||  || Beastly Bombs || Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Stampede || Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Anathema || Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Flying Strike || A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlock Level || Description&lt;br /&gt;
|- &lt;br /&gt;
| Tactical Advantage || 10 || Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Thrill of the Hunt || 10 || Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Vengeance || 13 || Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.&lt;br /&gt;
|- &lt;br /&gt;
| Steady Aim || 16 || As long as there are no enemies within 10 yards, all damage is increased by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Cull the Weak || 20 || Damage against slowed enemies increased by 15%.&lt;br /&gt;
|- &lt;br /&gt;
| Night Stalker || 20 || Critical Hits have a chance to restore 2 Discipline. Discipline is used to fuel many of your tactical and defensive skills.&lt;br /&gt;
|- &lt;br /&gt;
| Brooding || 25 || As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.&lt;br /&gt;
|- &lt;br /&gt;
| Hot Pursuit || 27 || Whenever you are at full Hatred, movement speed is increased by 15%.&lt;br /&gt;
|- &lt;br /&gt;
| Archery || 30 || Gain a bonus based on the weapon type of your main hand weapon:&lt;br /&gt;
Bow: 15% increased damage&lt;br /&gt;
Crossbows: 50% Critical Hit Damage&lt;br /&gt;
Hand Crossbows: 10% Critical Hit Chance&lt;br /&gt;
|- &lt;br /&gt;
| Numbing Traps || 30 || Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Perfectionist || 35 || Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.&lt;br /&gt;
|- &lt;br /&gt;
| Custom Engineering || 40 || The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.&lt;br /&gt;
|- &lt;br /&gt;
| Grenadier || 45 || Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.&lt;br /&gt;
|- &lt;br /&gt;
| Sharpshooter || 50 || Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.&lt;br /&gt;
|- &lt;br /&gt;
| Ballistics || 55 || Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(Diablo_III)&amp;diff=53635</id>
		<title>Barbarian (Diablo III)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(Diablo_III)&amp;diff=53635"/>
		<updated>2012-04-07T06:03:52Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */ removed runestone level note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav|Barbarian=}}&lt;br /&gt;
{|cellpadding=0 cellspacing=0 style=background:darkgray width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=216|&lt;br /&gt;
__ToC__&lt;br /&gt;
|[[File:Barbarian.jpg|611px]]&lt;br /&gt;
|}&lt;br /&gt;
The Barbarian is one of the first two characters confirmed to be in the game by Blizzard, and he is the first character in the [http://battle.net/d3/media/videos/?view#/gameplay gameplay] video. The voiceover states that the Barbarian &amp;quot;overcomes his enemies with pure brute force&amp;quot;. He engages in melee combat mostly, but some old Barbarian skills like Leap and Whirlwind are also seen. Barbarians use Fury as their resource. Fury is gained when dealing or taken damage, and decays over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/barbarian.xml Lore]&lt;br /&gt;
*[http://battle.net/d3/class/barbarian/ Barbarian]&lt;br /&gt;
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/6-barbarian/ Barbarian] forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Theorycraft==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed upon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/barbarian Skill Calculator]&lt;br /&gt;
Information on this page is based on a level 60 character, and was last updated April 2012.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Primary===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Primary || Unlock Level || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Bash || 1 || 6 Fury per attack || None || Brutally smash an enemy for 150% weapon damage with a 20% chance to Knockback&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 6 ||  || Clobber || Instead of Knockback, each hit has a 20% chance to Stun the target for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 13 ||  || Onslaught || Add 2 reverberations that cause 22% weapon damage per strike. Removes the chance for Knockback.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Punish || Increases the damage of your skills by 6% for 5 seconds after using Bash.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Instigation || Generate 6 additional Fury per attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Pulverize || Cause a shockwave that inflicts 38% weapon damage to enemies in a 26 yard line behind the targeted enemy.&lt;br /&gt;
|- &lt;br /&gt;
| Cleave || 3 || 5 Fury per attack || None || Swing your weapon in a wide arc to deal 120% weapon damage to all enemies caught in the swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 9 ||  || Rupture || Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Reaping Swing || Generate 3 additional Fury per enemy hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 30 ||  || Scattering Blast || On Critical Hits, knock enemies back 14 yards and inflict 60% weapon damage to enemies where they land.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Broad Sweep || Increase damage to 156% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 55 ||  || Gathering Storm || Enemies cleaved have their movement speed reduced by 80% for 1 second.&lt;br /&gt;
|- &lt;br /&gt;
| Frenzy || 11 || 3 Fury per attack || None || Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 17 ||  || Sidearm || Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 22 ||  || Triumph || Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Vanguard || While under the effects of Frenzy, you gain 15% increased movement speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 51 ||  || Smite || Add a 10% chance to call down a bolt of lightning from above, stunning your target for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Maniac || Each Frenzy effect also increases your damage by 4%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Secondary || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Hammer of the Ancients || 2 || 20 Fury || None || Call forth a massive hammer to smash enemies directly in front of you for 200% weapon damage. Hammer of the Ancients has a 5% increased Critical Hit Chance.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 7 ||  || Rolling Thunder || Create a shockwave that deals 155% weapon damage to all enemies within 22 yards in front of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 15 ||  || Smash || Strike a smaller area for 270% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 27 ||  || The Devil&amp;#039;s Anvil || Create a tremor at the point of impact for 2 seconds that slows the movement speed of enemies by 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Thunderstrike || Whenever you kill an enemy with Hammer of the Ancients every other enemy within 10 yards is stunned for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 53 ||  || Birthright || Critical Hits have a 10% chance to cause enemies to drop treasure or health globes.&lt;br /&gt;
|- &lt;br /&gt;
| Rend || 5 || 20 Fury || None || A sweeping strike causes all nearby enemies to Bleed for 210% weapon damage damage as Physical over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 11 ||  || Ravage || Increase the range of Rend to hit all enemies within 17 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 19 ||  || Lacerate || Increase damage to 271% weapon damage as Physical over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Mutilate || Increase bleeding duration to 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 45 ||  || Mutilate || Increase bleeding duration to 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Bloodbath || Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 60% weapon damage as Physical over 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Seismic Slam || 12 || 30 Fury || None || Slam the ground and cause a wave of destruction that deals 155% weapon damage and Knockback to targets in a 45 yard arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Stagger || Add a 70% chance of stunning enemies for 1.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 25 ||  || Shattered Ground || Increase damage to 202% weapon damage and increases Knockback distance by 100%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Rumble || The ground continues to shudder after the initial strike, damaging enemies in the area for 30% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Strength from Earth || Reduce Fury cost to 15 Fury.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 57 ||  || Cracking Rift || Focus the seismic shockwaves along a narrow path to inflict 255% weapon damage to targets along a 42 yard path.&lt;br /&gt;
|- &lt;br /&gt;
| Whirlwind || 20 || 16 Fury || None || Deliver multiple attacks to everything in your path for 110% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Dust Devils || Generate harsh tornadoes that inflict 40% weapon damage to enemies in their path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Hurricane || Allows you to move at your movement speed while using Whirlwind.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Blood Funnel || Critical Hits restore 1.0% of your maximum Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Wind Shear || Gain 1 Fury for every enemy struck.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Volcanic Eruption || Turns Whirlwind into a torrent of magma that inflicts 143% weapon damage as Fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Defensive || Unlock Level || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ground Stomp || 4 || 15 Fury || 12 seconds || Smash the groung, stunning all enemies within 12 yards for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 12 ||  || Deafening Crash || Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Wrenching Smash || Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Trembling Stomp || Enemies in the area also take 76% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 40 ||  || Foot of the Mountain || Increase Fury gained to 30.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Avalanche || Enemies are knocked back 12 yards and inflict 55% weapon damage to enemies in the landing area.&lt;br /&gt;
|- &lt;br /&gt;
| Leap || 8 || 15 Fury || 10 seconds || Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 14 ||  || Iron Impact || Gain 300% additional Armor for 4 seconds after landing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 21 ||  || Toppling Impact || Send enemies hurtling away from where you land.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Call of Arreat || Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Call of Arreat || Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Death from Above || Land with such force that enemies have a 100% chance to be stunned for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Sprint || 16 || 20 Fury || None || Increase movement speed by 40% for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Rush || Increases Dodge Chance by 12% while sprinting.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Run Like the Wind || Tornadoes rage in your wake, each one inflicting 60% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Marathon || Increases the movement speed bonus to 50% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Gangway || Slams through enemies, knocking them back and inflicting 25% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 53 ||  || Forced March || Increase the movement speed of allies within 30 yards by 20% for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Ignore Pain || 22 ||  || 30 seconds || Reduces all damage taken by 65% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Bravado || When activated, Knockback all enemies within 12 yards and deal 50% weapon damage to them.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Iron Hide || Increases duration to 7 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Ignorance is Bliss || While Ignore Pain is active, gain 20% of all damage dealt as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 43 ||  || Mob Rule || Extend the effect to nearby allies, reducing damage taken by 65% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Contempt for Weakness || Reflects 50% of ignored damage back at the enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Might===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Might || Unlock Level || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ancient Spear || 9 || 15 Fury || 10 seconds || Throw a spear to pull an enemy back to you, briefly slowing the target&amp;#039;s movement by 60% and dealing 185% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 15 ||  || Grappling Hooks || Throw 3 spears. Each spear will pull back the enemy that it hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Skirmish || Increases Fury gained to 30.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Dread Spear || Gain Life equal to 60% of the damage inflicted.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Harpoon || Pierce through multiple enemies in a straight line and drag them all back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 49 ||  || Rage Flip || Enemies hit with Ancient Spear are pulled in the opposite direction and damage is increased to 213% weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| Revenge || 13 ||  ||  || Revenge has a 15% chance to become active each time you are hit.&lt;br /&gt;
Inflict 220% weapon damage to all nearby enemies. You heal 6.0% of your maximum Life for each enemy hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 19 ||  || Vengeance is Mine || Gain 5 Fury and heal for 10.0% of your maximum Life for each enemy hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 25 ||  || Retribution || Increase damage to 286% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Grudge || Knocks enemies back 24 yards whenever Revenge is used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Grudge || Knocks enemies back 24 yards whenever Revenge is used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Provocation || Increases the chance Revenge will become active to 30% each time you are hit by an attack.&lt;br /&gt;
|- &lt;br /&gt;
| Furious Charge || 21 || 15 Fury || 10 seconds || Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 27 ||  || Battering Ram || Increase damage at the destination to 283% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Merciless Assault || Cooldown is reduced by 2 seconds for every target hit. This effect can reduce the cooldown by up to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Stamina || Generate 8 additional Fury for each target hit while charging.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Bull Rush || Any targets who are critically hit by Furious Charge will be stunned for 2.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Dreadnought || Regain 8% of your maximum Life for each target hit by Furious Charge.&lt;br /&gt;
|- &lt;br /&gt;
| Overpower || 26 ||  || 15 seconds || Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Storm of Steel || Throw up to 3 axes at nearby enemies which inflict 50% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Killing Spree || Your Critical Hit Chance is increased by 10% for 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 42 ||  || Crushing Advance || Reflect 30% of incoming melee damage for 6 seconds after Overpower is activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Momentum || Generate 12 Fury for each enemy hit by Overpower.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Revel || Heal 10% of your maximum Life for every enemy hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Tactics || Unlock Level || Cost/Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Weapon Throw || 14 || Cost 10 Fury ||  || Hurl a throwing weapon at an enemy for 120% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 21 ||  || Mighty Throw || Increase thrown weapon damage to 156% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 25 ||  || Ricochet || Cause the weapon to ricochet and hit up to 3 targets within 20 yards of each other.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Throwing Hammer || Hurl a hammer with a 75% chance to Stun the target for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 42 ||  || Stupefy || Aim for the head, gaining a 20% chance of causing your target to be Confused and attack other enemies for 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Dread Bomb || Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of Fury expended to all enemies within 12 yards of the target.&lt;br /&gt;
|- &lt;br /&gt;
| Threatening Shout || 17 || Generate 15 Fury || 15 seconds || Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Intimidate || Affected enemies also have their movement speed reduced by 30%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Grim Harvest || Enemies are badly shaken and have a 15% chance to drop additional treasure.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Demoralize || Affected enemies are also taunted to attack you for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 43 ||  || Demoralize || Affected enemies are also taunted to attack you for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 57 ||  || Terrify || Enemies are severely demoralized. Each enemy has a 35% chance to flee for 2.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Battle Rage || 22 || Cost 20 Fury ||  || Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Marauder&amp;#039;s Rage || Increase damage bonus to 30%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Ferocity || While under the effects of Battle Rage, Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Swords to Ploughshares || While under the effects of Battle Rage, Critical Hits have up to a 5% chance to cause enemies to drop additional health globes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Into the Fray || While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Bloodshed || While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.&lt;br /&gt;
|- &lt;br /&gt;
| War Cry || 28 || Generate 30 Fury || 30 seconds || Unleash a rallying cry to increase Armor for you and all allies within 30 yards by 20% for 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Hardened Wrath || Increases the Armor bonus to 40%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Charge! || Increases Fury gained to 60.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Invigorate || Increases maximum Life by 10% and regenerates 310 Life per second while affected by War Cry.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 49 ||  || Veteran&amp;#039;s Warning || War Cry also grants a 15% bonus to Dodge Chance.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Impunity || All of your resistances are increased by 50% while affected by War Cry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rage===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Rage || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Earthquake || 19 || 50 Fury || 120 seconds || Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Giant&amp;#039;s Stride || Secondary tremors follow your movement and inflict 65% weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Chilling Earth || Creates an icy patch, causing Earthquake&amp;#039;s damage to turn Cold and Slow the movement of enemies by 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || The Mountain&amp;#039;s Call || Removes the Fury cost and reduces the cooldown to 105 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 50 ||  || Aftershocks || Secondary tremors knock enemies back and inflict 65% weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Path of Fire || Project secondary tremors up to 12 yards ahead of you that inflict 65% weapon damage as Fire.&lt;br /&gt;
|- &lt;br /&gt;
| Call of the Ancients || 25 || 50 Fury || 120 seconds || Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.&lt;br /&gt;
Talic wields a sword and shield and uses the Whirlwind skill.&lt;br /&gt;
Korlic wields a massive polearm and uses the Cleave skill.&lt;br /&gt;
Madawc dual-wields axes and uses the Weapon Throw skill.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || The Council Rises || The Ancients inflict 66% weapon damage with each attack and have 100% additional Armor.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Korlic&amp;#039;s Might || Korlic gains the skill Furious Charge which deals 200% of your weapon damage to all enemies in a line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 45 ||  || Madawc&amp;#039;s Madness || Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 51 ||  || Madawc&amp;#039;s Madness || Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Talic&amp;#039;s Anger || Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.&lt;br /&gt;
|- &lt;br /&gt;
| Wrath of the Berserker || 30 || 50 Fury || 120 seconds || Enter a berserker rage which raises several attributes for 15 seconds.&lt;br /&gt;
Critical Hit Chance: 10%&lt;br /&gt;
Attack Speed: 25%&lt;br /&gt;
Dodge Chance: 20%&lt;br /&gt;
Movement Speed: 20%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Arreat&amp;#039;s Wail || Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 430% weapon damage to them.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 40 ||  || Insanity || While active your damage is also increased by 100%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Slaughter || While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Striding Giant || Increases bonus to Dodge Chance to 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Thrive on Chaos || Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlock Level || Description&lt;br /&gt;
|- &lt;br /&gt;
| Pound of Flesh || 10 || Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes.&lt;br /&gt;
|- &lt;br /&gt;
| Ruthless || 10 || Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%. Many skills and runes rely on Critical Hits to trigger their effects.&lt;br /&gt;
|- &lt;br /&gt;
| Nerves of Steel || 13 || Your armor is increased by 100% of your Vitality.&lt;br /&gt;
|- &lt;br /&gt;
| Weapons Master || 16 || Gain a bonus based on the weapon type of your main hand weapon:&lt;br /&gt;
Swords/Daggers: 15% increased damage&lt;br /&gt;
Maces/Axes: 10% Critical Hit Chance&lt;br /&gt;
Polearms/Spears: 10% attack speed&lt;br /&gt;
Mighty Weapons: 3 Fury per hit&lt;br /&gt;
|- &lt;br /&gt;
| Berserker Rage || 20 || You inflict an additional 25% damage while at maximum Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Inspiring Presence || 20 || The duration of your shouts is doubled. After using a shout you regenerate 1% of your maximum Life per second for 60 seconds. Your shouts are: Battle Rage, Threatening Shout, War Cry&lt;br /&gt;
|- &lt;br /&gt;
| Bloodthirst || 24 || Gain 3% of all damage done as Life.&lt;br /&gt;
|- &lt;br /&gt;
| Animosity || 27 || Increases Fury generation by 10% and maximum Fury is increased by 20. Fury is used to fuel your most powerful attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Superstition || 30 || Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Tough as Nails || 30 || Increases Armor by 50%. Thorns damage dealt increased by 50%.&lt;br /&gt;
|- &lt;br /&gt;
| No Escape || 35 || Increases the damage of Anciant Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Relentless || 40 || While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.&lt;br /&gt;
|- &lt;br /&gt;
| Brawler || 45 || As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.&lt;br /&gt;
|- &lt;br /&gt;
| Juggernaut || 50 || The duration of control impairing effects on you are reduced by 20%. In addition, whenever a Stun, Fear or Charm is cast on you, you have a chance to recover 15% of your maximum Life.&lt;br /&gt;
|- &lt;br /&gt;
| Unforgiving || 55 || You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Boon of Bul-Kathos || 60 || The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(Diablo_III)&amp;diff=53634</id>
		<title>Barbarian (Diablo III)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(Diablo_III)&amp;diff=53634"/>
		<updated>2012-04-07T06:02:36Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */ updated skills with new rune system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav|Barbarian=}}&lt;br /&gt;
{|cellpadding=0 cellspacing=0 style=background:darkgray width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=216|&lt;br /&gt;
__ToC__&lt;br /&gt;
|[[File:Barbarian.jpg|611px]]&lt;br /&gt;
|}&lt;br /&gt;
The Barbarian is one of the first two characters confirmed to be in the game by Blizzard, and he is the first character in the [http://battle.net/d3/media/videos/?view#/gameplay gameplay] video. The voiceover states that the Barbarian &amp;quot;overcomes his enemies with pure brute force&amp;quot;. He engages in melee combat mostly, but some old Barbarian skills like Leap and Whirlwind are also seen. Barbarians use Fury as their resource. Fury is gained when dealing or taken damage, and decays over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/barbarian.xml Lore]&lt;br /&gt;
*[http://battle.net/d3/class/barbarian/ Barbarian]&lt;br /&gt;
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/6-barbarian/ Barbarian] forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Theorycraft==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed upon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/barbarian Skill Calculator]&lt;br /&gt;
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated April 2012.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Primary===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Primary || Unlock Level || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Bash || 1 || 6 Fury per attack || None || Brutally smash an enemy for 150% weapon damage with a 20% chance to Knockback&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 6 ||  || Clobber || Instead of Knockback, each hit has a 20% chance to Stun the target for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 13 ||  || Onslaught || Add 2 reverberations that cause 22% weapon damage per strike. Removes the chance for Knockback.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Punish || Increases the damage of your skills by 6% for 5 seconds after using Bash.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Instigation || Generate 6 additional Fury per attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Pulverize || Cause a shockwave that inflicts 38% weapon damage to enemies in a 26 yard line behind the targeted enemy.&lt;br /&gt;
|- &lt;br /&gt;
| Cleave || 3 || 5 Fury per attack || None || Swing your weapon in a wide arc to deal 120% weapon damage to all enemies caught in the swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 9 ||  || Rupture || Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Reaping Swing || Generate 3 additional Fury per enemy hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 30 ||  || Scattering Blast || On Critical Hits, knock enemies back 14 yards and inflict 60% weapon damage to enemies where they land.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Broad Sweep || Increase damage to 156% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 55 ||  || Gathering Storm || Enemies cleaved have their movement speed reduced by 80% for 1 second.&lt;br /&gt;
|- &lt;br /&gt;
| Frenzy || 11 || 3 Fury per attack || None || Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 17 ||  || Sidearm || Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 22 ||  || Triumph || Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Vanguard || While under the effects of Frenzy, you gain 15% increased movement speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 51 ||  || Smite || Add a 10% chance to call down a bolt of lightning from above, stunning your target for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Maniac || Each Frenzy effect also increases your damage by 4%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Secondary || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Hammer of the Ancients || 2 || 20 Fury || None || Call forth a massive hammer to smash enemies directly in front of you for 200% weapon damage. Hammer of the Ancients has a 5% increased Critical Hit Chance.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 7 ||  || Rolling Thunder || Create a shockwave that deals 155% weapon damage to all enemies within 22 yards in front of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 15 ||  || Smash || Strike a smaller area for 270% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 27 ||  || The Devil&amp;#039;s Anvil || Create a tremor at the point of impact for 2 seconds that slows the movement speed of enemies by 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Thunderstrike || Whenever you kill an enemy with Hammer of the Ancients every other enemy within 10 yards is stunned for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 53 ||  || Birthright || Critical Hits have a 10% chance to cause enemies to drop treasure or health globes.&lt;br /&gt;
|- &lt;br /&gt;
| Rend || 5 || 20 Fury || None || A sweeping strike causes all nearby enemies to Bleed for 210% weapon damage damage as Physical over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 11 ||  || Ravage || Increase the range of Rend to hit all enemies within 17 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 19 ||  || Lacerate || Increase damage to 271% weapon damage as Physical over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Mutilate || Increase bleeding duration to 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 45 ||  || Mutilate || Increase bleeding duration to 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Bloodbath || Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 60% weapon damage as Physical over 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Seismic Slam || 12 || 30 Fury || None || Slam the ground and cause a wave of destruction that deals 155% weapon damage and Knockback to targets in a 45 yard arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Stagger || Add a 70% chance of stunning enemies for 1.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 25 ||  || Shattered Ground || Increase damage to 202% weapon damage and increases Knockback distance by 100%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Rumble || The ground continues to shudder after the initial strike, damaging enemies in the area for 30% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Strength from Earth || Reduce Fury cost to 15 Fury.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 57 ||  || Cracking Rift || Focus the seismic shockwaves along a narrow path to inflict 255% weapon damage to targets along a 42 yard path.&lt;br /&gt;
|- &lt;br /&gt;
| Whirlwind || 20 || 16 Fury || None || Deliver multiple attacks to everything in your path for 110% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Dust Devils || Generate harsh tornadoes that inflict 40% weapon damage to enemies in their path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Hurricane || Allows you to move at your movement speed while using Whirlwind.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Blood Funnel || Critical Hits restore 1.0% of your maximum Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Wind Shear || Gain 1 Fury for every enemy struck.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Volcanic Eruption || Turns Whirlwind into a torrent of magma that inflicts 143% weapon damage as Fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Defensive || Unlock Level || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ground Stomp || 4 || 15 Fury || 12 seconds || Smash the groung, stunning all enemies within 12 yards for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 12 ||  || Deafening Crash || Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 18 ||  || Wrenching Smash || Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Trembling Stomp || Enemies in the area also take 76% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 40 ||  || Foot of the Mountain || Increase Fury gained to 30.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Avalanche || Enemies are knocked back 12 yards and inflict 55% weapon damage to enemies in the landing area.&lt;br /&gt;
|- &lt;br /&gt;
| Leap || 8 || 15 Fury || 10 seconds || Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 14 ||  || Iron Impact || Gain 300% additional Armor for 4 seconds after landing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 21 ||  || Toppling Impact || Send enemies hurtling away from where you land.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Call of Arreat || Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 44 ||  || Call of Arreat || Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Death from Above || Land with such force that enemies have a 100% chance to be stunned for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Sprint || 16 || 20 Fury || None || Increase movement speed by 40% for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Rush || Increases Dodge Chance by 12% while sprinting.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Run Like the Wind || Tornadoes rage in your wake, each one inflicting 60% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Marathon || Increases the movement speed bonus to 50% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Gangway || Slams through enemies, knocking them back and inflicting 25% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 53 ||  || Forced March || Increase the movement speed of allies within 30 yards by 20% for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Ignore Pain || 22 ||  || 30 seconds || Reduces all damage taken by 65% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Bravado || When activated, Knockback all enemies within 12 yards and deal 50% weapon damage to them.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Iron Hide || Increases duration to 7 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Ignorance is Bliss || While Ignore Pain is active, gain 20% of all damage dealt as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 43 ||  || Mob Rule || Extend the effect to nearby allies, reducing damage taken by 65% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Contempt for Weakness || Reflects 50% of ignored damage back at the enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Might===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Might || Unlock Level || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ancient Spear || 9 || 15 Fury || 10 seconds || Throw a spear to pull an enemy back to you, briefly slowing the target&amp;#039;s movement by 60% and dealing 185% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 15 ||  || Grappling Hooks || Throw 3 spears. Each spear will pull back the enemy that it hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Skirmish || Increases Fury gained to 30.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Dread Spear || Gain Life equal to 60% of the damage inflicted.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || Harpoon || Pierce through multiple enemies in a straight line and drag them all back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 49 ||  || Rage Flip || Enemies hit with Ancient Spear are pulled in the opposite direction and damage is increased to 213% weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| Revenge || 13 ||  ||  || Revenge has a 15% chance to become active each time you are hit.&lt;br /&gt;
Inflict 220% weapon damage to all nearby enemies. You heal 6.0% of your maximum Life for each enemy hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 19 ||  || Vengeance is Mine || Gain 5 Fury and heal for 10.0% of your maximum Life for each enemy hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 25 ||  || Retribution || Increase damage to 286% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Grudge || Knocks enemies back 24 yards whenever Revenge is used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Grudge || Knocks enemies back 24 yards whenever Revenge is used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Provocation || Increases the chance Revenge will become active to 30% each time you are hit by an attack.&lt;br /&gt;
|- &lt;br /&gt;
| Furious Charge || 21 || 15 Fury || 10 seconds || Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 27 ||  || Battering Ram || Increase damage at the destination to 283% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Merciless Assault || Cooldown is reduced by 2 seconds for every target hit. This effect can reduce the cooldown by up to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Stamina || Generate 8 additional Fury for each target hit while charging.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 47 ||  || Bull Rush || Any targets who are critically hit by Furious Charge will be stunned for 2.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Dreadnought || Regain 8% of your maximum Life for each target hit by Furious Charge.&lt;br /&gt;
|- &lt;br /&gt;
| Overpower || 26 ||  || 15 seconds || Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Storm of Steel || Throw up to 3 axes at nearby enemies which inflict 50% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 34 ||  || Killing Spree || Your Critical Hit Chance is increased by 10% for 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 42 ||  || Crushing Advance || Reflect 30% of incoming melee damage for 6 seconds after Overpower is activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 48 ||  || Momentum || Generate 12 Fury for each enemy hit by Overpower.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 59 ||  || Revel || Heal 10% of your maximum Life for every enemy hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Tactics || Unlock Level || Cost/Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Weapon Throw || 14 || Cost 10 Fury ||  || Hurl a throwing weapon at an enemy for 120% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 21 ||  || Mighty Throw || Increase thrown weapon damage to 156% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 25 ||  || Ricochet || Cause the weapon to ricochet and hit up to 3 targets within 20 yards of each other.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 33 ||  || Throwing Hammer || Hurl a hammer with a 75% chance to Stun the target for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 42 ||  || Stupefy || Aim for the head, gaining a 20% chance of causing your target to be Confused and attack other enemies for 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Dread Bomb || Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of Fury expended to all enemies within 12 yards of the target.&lt;br /&gt;
|- &lt;br /&gt;
| Threatening Shout || 17 || Generate 15 Fury || 15 seconds || Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 23 ||  || Intimidate || Affected enemies also have their movement speed reduced by 30%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 28 ||  || Grim Harvest || Enemies are badly shaken and have a 15% chance to drop additional treasure.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Demoralize || Affected enemies are also taunted to attack you for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 43 ||  || Demoralize || Affected enemies are also taunted to attack you for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 57 ||  || Terrify || Enemies are severely demoralized. Each enemy has a 35% chance to flee for 2.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Battle Rage || 22 || Cost 20 Fury ||  || Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 26 ||  || Marauder&amp;#039;s Rage || Increase damage bonus to 30%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || Ferocity || While under the effects of Battle Rage, Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 38 ||  || Swords to Ploughshares || While under the effects of Battle Rage, Critical Hits have up to a 5% chance to cause enemies to drop additional health globes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Into the Fray || While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 54 ||  || Bloodshed || While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.&lt;br /&gt;
|- &lt;br /&gt;
| War Cry || 28 || Generate 30 Fury || 30 seconds || Unleash a rallying cry to increase Armor for you and all allies within 30 yards by 20% for 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 32 ||  || Hardened Wrath || Increases the Armor bonus to 40%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 35 ||  || Charge! || Increases Fury gained to 60.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 41 ||  || Invigorate || Increases maximum Life by 10% and regenerates 310 Life per second while affected by War Cry.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 49 ||  || Veteran&amp;#039;s Warning || War Cry also grants a 15% bonus to Dodge Chance.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Impunity || All of your resistances are increased by 50% while affected by War Cry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rage===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Rage || Unlock Level || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Earthquake || 19 || 50 Fury || 120 seconds || Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 24 ||  || Giant&amp;#039;s Stride || Secondary tremors follow your movement and inflict 65% weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 29 ||  || Chilling Earth || Creates an icy patch, causing Earthquake&amp;#039;s damage to turn Cold and Slow the movement of enemies by 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 39 ||  || The Mountain&amp;#039;s Call || Removes the Fury cost and reduces the cooldown to 105 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 50 ||  || Aftershocks || Secondary tremors knock enemies back and inflict 65% weapon damage as Fire.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 56 ||  || Path of Fire || Project secondary tremors up to 12 yards ahead of you that inflict 65% weapon damage as Fire.&lt;br /&gt;
|- &lt;br /&gt;
| Call of the Ancients || 25 || 50 Fury || 120 seconds || Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.&lt;br /&gt;
Talic wields a sword and shield and uses the Whirlwind skill.&lt;br /&gt;
Korlic wields a massive polearm and uses the Cleave skill.&lt;br /&gt;
Madawc dual-wields axes and uses the Weapon Throw skill.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 31 ||  || The Council Rises || The Ancients inflict 66% weapon damage with each attack and have 100% additional Armor.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 37 ||  || Korlic&amp;#039;s Might || Korlic gains the skill Furious Charge which deals 200% of your weapon damage to all enemies in a line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 45 ||  || Madawc&amp;#039;s Madness || Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 51 ||  || Madawc&amp;#039;s Madness || Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 58 ||  || Talic&amp;#039;s Anger || Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.&lt;br /&gt;
|- &lt;br /&gt;
| Wrath of the Berserker || 30 || 50 Fury || 120 seconds || Enter a berserker rage which raises several attributes for 15 seconds.&lt;br /&gt;
Critical Hit Chance: 10%&lt;br /&gt;
Attack Speed: 25%&lt;br /&gt;
Dodge Chance: 20%&lt;br /&gt;
Movement Speed: 20%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 36 ||  || Arreat&amp;#039;s Wail || Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 430% weapon damage to them.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 40 ||  || Insanity || While active your damage is also increased by 100%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 46 ||  || Slaughter || While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 52 ||  || Striding Giant || Increases bonus to Dodge Chance to 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || 60 ||  || Thrive on Chaos || Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlock Level || Description&lt;br /&gt;
|- &lt;br /&gt;
| Pound of Flesh || 10 || Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes.&lt;br /&gt;
|- &lt;br /&gt;
| Ruthless || 10 || Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%. Many skills and runes rely on Critical Hits to trigger their effects.&lt;br /&gt;
|- &lt;br /&gt;
| Nerves of Steel || 13 || Your armor is increased by 100% of your Vitality.&lt;br /&gt;
|- &lt;br /&gt;
| Weapons Master || 16 || Gain a bonus based on the weapon type of your main hand weapon:&lt;br /&gt;
Swords/Daggers: 15% increased damage&lt;br /&gt;
Maces/Axes: 10% Critical Hit Chance&lt;br /&gt;
Polearms/Spears: 10% attack speed&lt;br /&gt;
Mighty Weapons: 3 Fury per hit&lt;br /&gt;
|- &lt;br /&gt;
| Berserker Rage || 20 || You inflict an additional 25% damage while at maximum Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Inspiring Presence || 20 || The duration of your shouts is doubled. After using a shout you regenerate 1% of your maximum Life per second for 60 seconds. Your shouts are: Battle Rage, Threatening Shout, War Cry&lt;br /&gt;
|- &lt;br /&gt;
| Bloodthirst || 24 || Gain 3% of all damage done as Life.&lt;br /&gt;
|- &lt;br /&gt;
| Animosity || 27 || Increases Fury generation by 10% and maximum Fury is increased by 20. Fury is used to fuel your most powerful attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Superstition || 30 || Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Tough as Nails || 30 || Increases Armor by 50%. Thorns damage dealt increased by 50%.&lt;br /&gt;
|- &lt;br /&gt;
| No Escape || 35 || Increases the damage of Anciant Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Relentless || 40 || While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.&lt;br /&gt;
|- &lt;br /&gt;
| Brawler || 45 || As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.&lt;br /&gt;
|- &lt;br /&gt;
| Juggernaut || 50 || The duration of control impairing effects on you are reduced by 20%. In addition, whenever a Stun, Fear or Charm is cast on you, you have a chance to recover 15% of your maximum Life.&lt;br /&gt;
|- &lt;br /&gt;
| Unforgiving || 55 || You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Boon of Bul-Kathos || 60 || The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=50805</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=50805"/>
		<updated>2011-10-26T22:22:34Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Crafting (Artisans) */ crafting link added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], The Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced on June 28, 2008 that they were developing Diablo III. There is currently no release date for this game. Please note, as no game has been released or is even in testing, none of this is known fact.  But only semi-confirmed information should be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is a conflict with the title of an existing page, choose a different title or add (Diablo III) to the end: &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo II)|]]&amp;lt;/nowiki&amp;gt; will link to Diablo II&amp;#039;s [[Barbarian (Diablo II)|Barbarian]], &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo III)|]]&amp;lt;/nowiki&amp;gt; links to Diablo III&amp;#039;s [[Barbarian (Diablo III)|Barbarian]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*Updated: [http://us.battle.net/d3/en/game/whats-new Blizzard what&amp;#039;s new in D3 page] has a lot of the basic game details as listed below.&lt;br /&gt;
*Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
*[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold.&lt;br /&gt;
*[http://us.battle.net/d3/en/blog/3435571#blog Salvaging Items] Characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube.&lt;br /&gt;
*[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions.&lt;br /&gt;
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&amp;amp;view=findpost&amp;amp;p=941373 Stone of Recall] The new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them.&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/health.xml Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters.&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/pvp.xml PvP] Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{M|=We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.}}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/ Character Classes] (Blizzard)&lt;br /&gt;
**[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
**[[Demon Hunter]]&lt;br /&gt;
**[[Monk]]&lt;br /&gt;
**[[Witch Doctor]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/ Skill Calculator] (Blizzard)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*[http://battle.net/d3/item/ Items] (Blizzard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll likely only be keeping general information about items, rather than details of individual items.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Runestones===&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/runestones.xml Runestones] (Blizzard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Runestones come in 5 colors, and each color will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the runestone. Runestones are &amp;#039;socketed&amp;#039; into a character&amp;#039;s spells, and each rune has a different effect on each spell. Class pages have more details on runestone effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Alabaster.png|Alabaster]] [[File:Crimson.png|Crimson]] [[File:Golden.png|Golden]] [[File:Indigo.png|Indigo]] [[File:Obsidian.png|Obsidian]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
*[http://us.blizzard.com/diablo3/world/systems/crafting.xml Crafting] basic information and FAQ&lt;br /&gt;
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far] good forum post on the upgrading system&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisans can be &amp;#039;leveled up&amp;#039; through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacksmith (repairs)&lt;br /&gt;
*Jeweler&lt;br /&gt;
*Mystic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/followers.xml Followers] (Blizzard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Followers are similar to Diablo II [[Mercenary|mercenaries]]. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]&lt;br /&gt;
*[[Scoundrel]]&lt;br /&gt;
*[[Templar (Diablo III)|Templar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* A Miner&amp;#039;s Gold&lt;br /&gt;
* Blood Money&lt;br /&gt;
* Little Girl Lost&lt;br /&gt;
* The Skeleton King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
*[http://www.blizzard.com/diablo3/world/ The World of Sanctuary] (Blizzard)&lt;br /&gt;
*[http://blizzard.com/diablo3/world/worldmap.xml World Map] (Blizzard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regions seen in videos or on the Blizzard site:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard==&lt;br /&gt;
*[http://battle.net/d3/ Diablo III]&lt;br /&gt;
**[http://blizzard.com/diablo3/faq/ Frequently Asked Questions]&lt;br /&gt;
**[http://blizzard.com/diablo3/media/#movies Movies]&lt;br /&gt;
**[http://battle.net/d3/forum/ Forums]&lt;br /&gt;
**[http://battle.net/d3/forum/blizztracker/ Blizz Tracker: Official Blizzard Posts]&lt;br /&gt;
*[http://forums.battle.net/board.html?forumId=12007&amp;amp;sid=3000 Diablo III General Discussion]&lt;br /&gt;
**[http://forums.battle.net/search.html?stationId=3000&amp;amp;forumId=12007&amp;amp;searchText=&amp;amp;characterName=&amp;amp;blizzardPoster=true&amp;amp;recentPosts=0 Blizzard Poster Only]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=50804</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=50804"/>
		<updated>2011-10-26T22:19:20Z</updated>

		<summary type="html">&lt;p&gt;Martini: added link to blizz what&amp;#039;s new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], The Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced on June 28, 2008 that they were developing Diablo III. There is currently no release date for this game. Please note, as no game has been released or is even in testing, none of this is known fact.  But only semi-confirmed information should be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is a conflict with the title of an existing page, choose a different title or add (Diablo III) to the end: &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo II)|]]&amp;lt;/nowiki&amp;gt; will link to Diablo II&amp;#039;s [[Barbarian (Diablo II)|Barbarian]], &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo III)|]]&amp;lt;/nowiki&amp;gt; links to Diablo III&amp;#039;s [[Barbarian (Diablo III)|Barbarian]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*Updated: [http://us.battle.net/d3/en/game/whats-new Blizzard what&amp;#039;s new in D3 page] has a lot of the basic game details as listed below.&lt;br /&gt;
*Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
*[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold.&lt;br /&gt;
*[http://us.battle.net/d3/en/blog/3435571#blog Salvaging Items] Characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube.&lt;br /&gt;
*[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions.&lt;br /&gt;
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&amp;amp;view=findpost&amp;amp;p=941373 Stone of Recall] The new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them.&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/health.xml Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters.&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/pvp.xml PvP] Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{M|=We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.}}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/ Character Classes] (Blizzard)&lt;br /&gt;
**[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
**[[Demon Hunter]]&lt;br /&gt;
**[[Monk]]&lt;br /&gt;
**[[Witch Doctor]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/ Skill Calculator] (Blizzard)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*[http://battle.net/d3/item/ Items] (Blizzard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll likely only be keeping general information about items, rather than details of individual items.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Runestones===&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/runestones.xml Runestones] (Blizzard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Runestones come in 5 colors, and each color will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the runestone. Runestones are &amp;#039;socketed&amp;#039; into a character&amp;#039;s spells, and each rune has a different effect on each spell. Class pages have more details on runestone effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Alabaster.png|Alabaster]] [[File:Crimson.png|Crimson]] [[File:Golden.png|Golden]] [[File:Indigo.png|Indigo]] [[File:Obsidian.png|Obsidian]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far] good forum post on the upgrading system&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisans can be &amp;#039;leveled up&amp;#039; through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacksmith (repairs)&lt;br /&gt;
*Jeweler&lt;br /&gt;
*Mystic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/followers.xml Followers] (Blizzard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Followers are similar to Diablo II [[Mercenary|mercenaries]]. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]&lt;br /&gt;
*[[Scoundrel]]&lt;br /&gt;
*[[Templar (Diablo III)|Templar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* A Miner&amp;#039;s Gold&lt;br /&gt;
* Blood Money&lt;br /&gt;
* Little Girl Lost&lt;br /&gt;
* The Skeleton King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
*[http://www.blizzard.com/diablo3/world/ The World of Sanctuary] (Blizzard)&lt;br /&gt;
*[http://blizzard.com/diablo3/world/worldmap.xml World Map] (Blizzard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regions seen in videos or on the Blizzard site:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard==&lt;br /&gt;
*[http://battle.net/d3/ Diablo III]&lt;br /&gt;
**[http://blizzard.com/diablo3/faq/ Frequently Asked Questions]&lt;br /&gt;
**[http://blizzard.com/diablo3/media/#movies Movies]&lt;br /&gt;
**[http://battle.net/d3/forum/ Forums]&lt;br /&gt;
**[http://battle.net/d3/forum/blizztracker/ Blizz Tracker: Official Blizzard Posts]&lt;br /&gt;
*[http://forums.battle.net/board.html?forumId=12007&amp;amp;sid=3000 Diablo III General Discussion]&lt;br /&gt;
**[http://forums.battle.net/search.html?stationId=3000&amp;amp;forumId=12007&amp;amp;searchText=&amp;amp;characterName=&amp;amp;blizzardPoster=true&amp;amp;recentPosts=0 Blizzard Poster Only]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(Diablo_III)&amp;diff=49080</id>
		<title>Barbarian (Diablo III)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(Diablo_III)&amp;diff=49080"/>
		<updated>2011-09-24T15:17:08Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Barbarian is one of the first 2 characters confirmed to be in the game by Blizzard, and is the first character in the gameplay video.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay video voiceover states that the Barbarian &amp;quot;overcomes his enemies with pure brute force&amp;quot;. He engages in melee combat mostly, but some old Barbarian skills like Leap and Whirlwind are also seen.&lt;br /&gt;
&lt;br /&gt;
Barbarians use Fury as their Resource. Fury is gained when dealing or taken damage, and decays over time. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use the forums to hash out the details of any builds. Once a build is theorycrafted and tested, please feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&lt;br /&gt;
Basin Barbarian forum: http://www.theamazonbasin.com/d3/forums/index.php?/forum/6-barbarian/&lt;br /&gt;
&lt;br /&gt;
==Theorycrafting==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similarly to the build section, please use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
===Fury Generator===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Fury Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Bash || lvl 1 || 6 Fury per attack || None || Brutally smash an enemy for 145% weapon damage with a 20% chance to knock the enemy back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pulverize || Cause a shockwave that inflicts 80% weapon damage to enemies in a 26 yard line behind the targeted enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Onslaught || Add 7 reverberation that causes 18% weapon damage per strike.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unleashed || Generate 7 additional Fury per attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Punish || Each attack grants a 10% damage boost for 5 seconds. This effect stacks up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Clobber || Gives each hit a 20% chance to stun the target for 3.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Cleave || lvl 4 || 4 Fury per attack || None || Swing in a wide arc to deal 120% weapon damage to the targeted enemy and 60% weapon damage to any other enemies caught in the swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Rupture || Enemies slain by this attack have a 100% chance to explode, causing 150% physical damage to all other enemies within 19 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Broad Sweep || Increases damage to 260% weapon damage to the targeted enemy and 130% weapon damage to others in the arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Reaping Swing || Generate 1 Fury per enemy hit, up to 7 additional Fury total.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Gathering Storm || Draw enemies in from 26 yards away before the strike lands.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Scattering Blast || On critical hits, knock enemies back 22 yards and inflict 175% weapon damage to enemies where they land. Enemies knock each other back up to 8 times.&lt;br /&gt;
|- &lt;br /&gt;
| Leap Attack || lvl 6 || 15 Fury || 10 seconds || Leap into the air, dealing 40% weapon damage to all enemies within 8 yards of your destination. Only generates Fury if you hit an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death from Above || Land with such force that enemies suffer a 100% chance to become stunned for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Call of Arreat || Shockwaves burst forth from the ground at the destination and knock enemies toward you from 45.0 yards away.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Iron Impact || Gain 700% additional armor for 4 seconds after landing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Toppling Impact || Send enemies hurtling 6 yards into other nearby enemies who suffer 80% weapon damage and are pushed back in a chain up to 2 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Launch || Jump into the air with such great force that enemies within 7.5 yards of the origin of the jump take 160% weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| Ground Stomp || lvl 8 || 15 Fury || 12 seconds || Shake the ground to inflict 30% weapon damage to all enemies within 12 yards and stun them for 3 seconds. Only generates Fury if you hit an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Deafening Crash || Enemies in the area are slowed for 10-12 seconds after they recover from being stunned.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Trembling Stomp || Increase damage to 102% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Foot of the Mountain || Increase Fury gained to 43 Fury per stomp.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Wrenching Smash || Increase the area of effect to 33 yards. Enemies are pulled closer before the strike lands.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Avalanche || Enemies are knocked back 15 yards and inflict 175% weapon damage where they land.&lt;br /&gt;
|- &lt;br /&gt;
| Frenzy || lvl 11 || 3 Fury per attack || None || Swing for 80% weapon damage. Each swing increases attack speed of Frenzy by 15% for 4 seconds. This effect can stack up to 5 times for a total bonus of 75% attack speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Triumph || Killing a creature with Frenzy heals you for 25% Life over 6 seconds&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Maniac || Each Frenzy effect also increases your damage by 24%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Smite || Adds a 35% chance to call down a bolt of lightning from above, stunning your target from 3 seconds&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Sidearm || Each strike has a 55% chance to throw a piercing axe at a nearby enemy that deals 100% weapon damage to all enemies in its path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Relentless || While under the effects of Frenzy you gain 22% increased movement speed.&lt;br /&gt;
|- &lt;br /&gt;
| War Cry || lvl 14 || 30 Fury || 30 seconds || Unleash a rallying cry to increase the armor of you and all allies within 30 yeards by 100% for 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Invigorate || Increases maximum Life by 50% and regenerates 479 Life per second while affected by War Cry.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Hardened Wrath || Increases the armor bonus to 260%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Charge! || Increases the Fury generated to 51 when used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Veteran&amp;#039;s Warning || War Cry also grants 27% dodge bonus.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Impunity || All of your resistances are increased by 80% while affected by War Cry.&lt;br /&gt;
|- &lt;br /&gt;
| Furious Charge || lvl 16 || 15 Fury || 10 seconds || Rush forward knocking back enemies and inflicting 60% weapon damage to enemies at the destination and 30% damage to enemies along the path of the charge. Only generates Fury if you hit an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Merciless Assault || Cooldown is reduced by 1 second for every target hit. This effect can reduce the cooldown by up to 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Battering Ram || Increase damage at the destination to 300% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Stamina || Generate 8 Fury for each target hit while charging.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Juggernaut || Regain 5% of your maximum Life for each target hit by Furious Charge.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Bull Rush || Any targets who are critically hit by Furious Charge will be stunned for 5.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Ancient Spear || lvl 22 || 15 Fury || 10 seconds || Throw a spear up to 45 yards to pull an enemy back to you, slowing target&amp;#039;s movement by 50% and dealing 55% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Rage Flip || Enemies hit with Ancient Spear will be tossed in the opposite direction and damage is increased to 143% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Harpoon || Pierce through up to 8 enemies in a straight line and drag them all back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Skirmish || Increases Fury gain to 38.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Grappling Hooks || Throw 8 spears. Each spear will pull back the enemy that it hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Siphon || Gain Life equal to 700% of the damage inflicted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fury Spender===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Fury Spender || Unlocked at || Cost ||  || Description&lt;br /&gt;
|- &lt;br /&gt;
| Threatening Shout || lvl 1 || 20 Fury ||  || Shout with great ferocity, reducing damage done by enemies within 25 yards by 50% for 15 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Grim Harvest || Enemies are severely demoralized. Each enemy has a 28% chance to flee for 2-9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Demoralize || Affected enemies are also taunted to attack you for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Stagger || Affected enemies also have their attack speed reduced by 55%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Intimidate || Affected enemies also have their movement speed reduced by 62%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Terrify || Enemies are badly shaken and have a 22% chance to drop additional treasure.&lt;br /&gt;
|- &lt;br /&gt;
| Hammer of the Ancients || lvl 2 || 20 Fury ||  || Call forth a massive hammer to smash enemies directly in front of you for 180% weapon damage. Hammer of the Ancients has a 15% increased chance to critical hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Thunderstrike || Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy has a 65% chance to be stunned for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Smash || Strike a smaller area for 396% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Birthright || Critical hits have a 55% chance to cause enemies to drop treasure or health globes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Rolling Thunder || Modifies the strike to create a shockwave that deals 172% weapon damage to all enemies in front of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || The Devil&amp;#039;s Anvil || Create a tremor at the point of impact that slows the movement speed of enemies by 40% and deals an additional 117% weapon damage over 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Battle Rage || lvl 3 || 20 Fury ||  || Enter a rage which increases damage by 30% and critical hit chance by 4% for 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bloodshed || While under the effects of Battle Rage, critical hits cause an explosion of blood dealing 55% weapon damage to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Marauder&amp;#039;s Rage || Increase damage bonus to 100%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Into the Fray || Critical hits generate 7 additional Fury.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Ferocity || Critical hits increase the duration of the Battle Rage effect by 4.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Swords to Ploughshares || Critical hits have a 20% chance to cause enemies to drop additional treasure or health globes.&lt;br /&gt;
|- &lt;br /&gt;
| Weapon Throw || lvl 7 || 20 Fury ||  || Hurl a throwing weapon at an enemy for 210% weapon damage and slowing the movement by 70% for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stupefy || Aim for the head, causing your target to be confused and attack other enemies for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mighty Throw || Increase thrown weapon damage to 462% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Dread Shot || Expend all remaining Fury to throw a fallen foe which inflicts an additional 9% weapon damage for each point of Fury expended to all enemies within 22 yards of the target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Ricochet || Angle the weapon to ricochet and hit up to 8 targets within 20 yards of each other.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Throwing Hammer || Hurl a hammer with a 33% chance to stun the target for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Rend || lvl 9 || 20 Fury ||  || Perform a vicious strike to all enemies within 9 yards, dealing 60% weapon damage every second for 3 seconds&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bloodbath || Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Lacerate || Increases damage to 123% weapon damage every second for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Blood Lust || Gain 40% of the damage done by Rend as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Ravage || Increases the range to deal 96% weapon damage every second for 3 seconds to all enemies within 14 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Mutilate || Increase bleeding duration to 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Seismic Slam || lvl 19 || 30 Fury ||  || Slam the ground to cause a wave of destruction that deals 215% weapon damage and knockback to targets in a 45 yard arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Cracking Rift || Focus the seismic shockwaves along a narrow path to inflict 441% weapon damage to targets along a 42 yard path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Shattered Ground || Increase damage to 366% weapon damage and increases the knockback by 225%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strength from Earth || Reduce Fury cost to 16 Fury.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Rumble || The ground continues to shudder after the initial strike, damaging enemies in the area for 160% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Stagger || Adds a 100% chance of stunning enemies for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Sprint || lvl 24 || 20 Fury ||  || Increase movement speed by 40% for 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Gangway || Slams through enemies, knocking them back and inflicting 200% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Marathon || Increases the movement speed bonus to 110% for 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Forced March || Increase the movement speed of allies within 30 yards by 40% for 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Scramble || Increase dodge chance by 22% while sprinting.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Run Life the Wind || Tornadoes rage in the wake of the Sprint, each one inflicting 200% weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| Whirlwind || lvl 27 || 8 Fury per second ||  || Deliver multiple attacks to everything in your path for 44% weapon damage every 0.40 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blood Funnel || Critical strikes restore 7% of your maximum Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Volcanic Eruption || Turns Whirlwind into a torrent of magma that inflicts 84% weapon damage every 0.40 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Eye of the Storm || Reduce the cost of Whirlwind to 4.5 Fury per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Dust Devils || Generate harsh tornadoes that inflict 90% weapon damage to enemies in their path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Hurricane || Increase the movement speed of Whirlwind by 85%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Situational===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Situational || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ignore Pain || lvl 5 ||  || 60 seconds || Reduces all damage taken by 65% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ignorance is Bliss || While Ignore Pain is active, gain 40% of all damage dealt as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Contempt for Weakness || Reflects 65% of ignored damage back at the enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Bravado || Knocks back all enemies within 28 yards when triggered and reduces cooldown time to 25 seconds. Also deals 50% weapon damage on affected enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Iron Hide || Increases duration to 13 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Mob Rule || Extend the effect to nearby allies, reducing damage taken by 65% for 5.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Revenge || lvl 12 ||  ||  || Inflict 150% weapon damage to all enemies within 8 yards and gain 5.0% Life for each enemy hit.&lt;br /&gt;
Revenge has a 10% chance to become active for a short time each time you are hit by an attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Best Served Cold || After using Revenge, your critical strike chance is increased by 27% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Retribution || Increase damage to 255% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Vengeance is Mine || Gain 7 Fury each time Revenge is used and improve Life gained from each enemy hit to 12.0%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Provocation || Increases the chance Revenge will become active for use to 31% each time you are hit by an attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Grudge || Knocks enemies back 30 yards when Revenge is used.&lt;br /&gt;
|- &lt;br /&gt;
| Overpower || lvl 18 ||  ||  || Press the advantage of a powerful attack to overwhelm the enemy for 150% weapon damage to all targets within 9 yards.&lt;br /&gt;
Overpower becomes available whenever you make a critical hit against an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Crushing Advance || Reflect 45% of incoming melee damage for 17 seconds after Overpower is activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Killing Spree || Whenever used, your chance to critical hit is increased by 22% for 6.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Momentum || Overpower generates 7 Fury for every enemy hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Storm of Steel || Throw up to 9 axes at nearby enemies which inflict 240% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Revel || Heal 18% of your maximum Life whenever Overpower is used.&lt;br /&gt;
|- &lt;br /&gt;
| Earthquake || lvl 21 || 75 Fury || 120 seconds || Shake the ground violently dealing 240% weapon damage followed by an additional 150% weapon damage per second for 8 seconds to all enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flying Boulder || Project secondary tremors up to 12 yards ahead of you that inflict 260% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Aftershocks || Secondary tremors knock enemies back and inflict 260% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || The Mountain&amp;#039;s Call || Reduce Fury cost to 40 Fury and the cooldown to 50 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Giant&amp;#039;s Stride || Secondary tremors follow your movement and inflict 260% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Chilling Earth || Creates an icy patch causing Earthquake&amp;#039;s damage to turn cold and slow the movement of enemies by 62%.&lt;br /&gt;
|- &lt;br /&gt;
| Call of the Ancients || lvl 25 || 75 Fury || 120 seconds || Summon the ancient Barbarians Talic, Korlic, and Madawc to inflict 100% weapon damage with each attack as they join the battle for 15 seconds.&lt;br /&gt;
Talic wields a sword and shield and uses the Shirlwind skill.&lt;br /&gt;
Korlic wields a massive polearm and uses the Cleave skill.&lt;br /&gt;
Madawc dual-wields axes and uses the Weapon Throw skill.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Talic&amp;#039;s Anger || Talic gains the ability Leap Attack which deals 360% of your weapon damage to enemies in the area of the leap.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Korlic&amp;#039;s Might || Korlic gains the ability Furious Charge which deals 280% of your weapon damage to all enemies in a line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Duty to the Clan || Increase duration to 85 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || The Council Rises || The Ancients inflict 275% weapon damage with each attack and have 175% additional armor.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Madawc&amp;#039;s Madness || Madawc gains the ability Seismic Slam which deals 205% of your weapon damage to enemies in an arc.&lt;br /&gt;
|- &lt;br /&gt;
| Wrath of the Berserker || lvl 29 || 75 Fury || 120 seconds || Enter a berserker rage which raises several attributes for 15 seconds.&lt;br /&gt;
Critical Hit: 10%&lt;br /&gt;
Attack Speed: 45%&lt;br /&gt;
Dodge Chance: 20%&lt;br /&gt;
Movement Speed: 20%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Slaughter || Killing an enemy while Wrath of the Berserker is active causes them to explode dealing 450% weapon damage to all enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Insanity || While active your damage is also increased by 75%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Thrive on Chaos || Every 9 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Arreat&amp;#039;s Wail || Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 550% weapon damage to them.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Mountainous Form || Increase the bonus dodge chance granted to 60%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ignore Pain || lvl 10 || Gain 10% of all damage done as Life.&lt;br /&gt;
|- &lt;br /&gt;
| Pound of Flesh || lvl 10 || Increases the chance of finding a health globe by 25% and you gain 100% additional health from health globes.&lt;br /&gt;
|- &lt;br /&gt;
| Ruthless || lvl 12 || Critical hit chance increased by 5%. Critical hit damage increased by 50%. Many skills and runestone effects rely on critical hits to trigger their effects.&lt;br /&gt;
|- &lt;br /&gt;
| Weapons Master || lvl 13 || Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 10% increased damage; Maces/Axes: 5% chance to critical hit; Polearms/Spears: 10% attack speed; Mighty Weapons: 1 Fury per hit&lt;br /&gt;
|- &lt;br /&gt;
| Inspiring Presence || lvl 15 || The duration of your shouts is doubled. While benefiting from War Cry or Battle Rage you regenerate 60% of your total Life per minute. Your shouts are: Battle Rage, Threatening Shout, War Cry&lt;br /&gt;
|- &lt;br /&gt;
| Berserker Rage || lvl 17 || You inflict an additional 20% damage while at maximum Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Animosity || lvl 19 || Increases Fury generation by 10% and maximum Fury is increased by 20. Fury is used to fuel your most powerful attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Superstition || lvl 20 || Reduces all non-physical damage by 20%. Whenever you take damage from a ranged or elemental attack you gain 3 Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Tough as Nails || lvl 22 || Increases armor by 100%. Thorns damage dealt increased by 100%.&lt;br /&gt;
|- &lt;br /&gt;
| No Escape || lvl 23 || Increases the damage of Ancient Spear and Weapon Throw by 100%. In addition, killing an enemy with Ancient Spear automatically resets the cooldown and killing an enemy with Weapon Throw returns 20 Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Relentless || lvl 25 || While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.&lt;br /&gt;
|- &lt;br /&gt;
| Brawler || lvl 26 || As long as there are 5 enemies within 8 yards, all of your damage is increased by 30%.&lt;br /&gt;
|- &lt;br /&gt;
| Juggernaut || lvl 28 || The duration of control impairing effects on you are reduced by 20%. In addition, whenever you become stunned, feared or charmed you recover 15% of your maximum Life.&lt;br /&gt;
|- &lt;br /&gt;
| Boon of Bul-Kathos || lvl 30 || The cooldown on your Earthquake, Call of the Ancients and Wrath of the Berserker skills is reduced by 30 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Unforgiving || lvl 30 || You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Barbarian character is apparantly the same character as the D2 Barbarian, so he likely comes from the Mount Arreat region originally. No word yet on what he&amp;#039;s been doing for the last 20 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion&amp;#039;s Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.&amp;#039;&amp;#039;				&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;What truly happened here? Where are those majestic warriors of old?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their &amp;quot;vigil&amp;quot;, the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior&amp;#039;s death, and their spirits shall roam the land without honor for all eternity.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Demon_Hunter&amp;diff=49079</id>
		<title>Demon Hunter</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Demon_Hunter&amp;diff=49079"/>
		<updated>2011-09-24T15:13:30Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
Demon Hunters fight with ranged weapons and traps. They have a number of slows and abilities to stay out of melee range.&lt;br /&gt;
&lt;br /&gt;
Resource system: Demon Hunters have 2 resources, Hatred and Discipline. Hatred regens quickly and is used for damage skills. Discipline regens slowly and is used for the more tactical skills. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
Demon Hunter trailer: http://us.battle.net/d3/en/media/videos/?view#/demonhuntertrailer&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use the forums to hash out the details of any builds. Once a build is theorycrafted and tested, please feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&lt;br /&gt;
Basin Demon Hunter forum: http://www.theamazonbasin.com/d3/forums/index.php?/forum/7-demon-hunter/&lt;br /&gt;
&lt;br /&gt;
==Theorycrafting==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similarly to the build section, please use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Hatred Generator===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Hatred Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Hungering Arrow || lvl 2 || 5 Hatred ||  || Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 60% chance to pierce through targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Spray of Teeth || Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Cinder Arrow || Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Piercing Arrow || Increase the chance for the arrow to pierce to 95%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Shatter Shot || If the arrow successfully pierces the first target, the arrow splits into 8 arrows.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Devouring Arrow || Each consecutive pierce increases the damage of the arrow by 140%.&lt;br /&gt;
|- &lt;br /&gt;
| Evasive Fire || lvl 3 || 10 Hatred (cost: 4 Discipline if you backflip) ||  || Shoot for 115% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Tumble || Increase the distance of the backflip to 36 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Shrapnel || Fire exploding bullets that also deal 60% weapon damage to all enemies within 8.5 yards of the primary target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Surge || Shoot for 115% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Withering Fire || Fire a spread of bullets that hit up to 9 targets for 46% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Backup Plan || Shoot for 115% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Bola Shot || lvl 4 || 5 Hatred ||  || Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 110% weapon damage as Fire to the target and an additional 82% weapon damage as Fire damage to all other targets within 7 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Imminent Doom || Augment the bola to deal 264% weapon damage as Arcane to the target and an additional 198% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Volatile Explosives || Increase the explosion radius to 14 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Bitter Pill || After the bola explodes, you have a 30% chance to gain 8 Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Acid Strike || Shoot 9 poison bolas that deal 25% weapon damage each. The bolas no longer explode for area damage to nearby targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Thunder Ball || When the bola explodes it deals 110% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Entangling Shot || lvl 8 || 5 Hatred ||  || Release a sticky adhesive that deals 100% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bounty Hunter || Gain 22% of the damage dealt as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Heavy Burden || Increase the movement slow duration to 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Justice is Served || Reduce cost to 12 Hatred&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Gang || Hit up to 9 targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Electrified Chain || Strike with electrical chains that do an additional 64 damage over 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Grenades || lvl 11 || 10 Hatred ||  || Throw out three grenades that explode for 75% weapon damage as Fire each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stun Grenades || Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Gas Grenades || Toss poison gas grenades that explode for 75% weapon damage as Poison and leaves a cloud that deals an additional 40% of weapon damage per second for 3 seconds to enemies who stand in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tinkerer || Increases Hatred generation to 24 Hatred.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Cluster Grenades || Throw a large cluster of mini-grenades that deal 35% weapon damage as Fire over an 8 yard radius.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Bomb || Throw a single large grenade that deals 161% weapon damage as Fire damage and knocks enemies back.&lt;br /&gt;
|- &lt;br /&gt;
| Spike Trap || lvl 16 || 10 Hatred ||  || Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 150% weapon damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Rod || When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 150% weapon damage as Lightning.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Long Fuse || Increases the arming time to 1.9 seconds but increases damage to 390% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Scatter || A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 270% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Bandolier || Increase the maximum number of traps that can be out simultaneously to 10.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Sticky Trap || Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 270% weapon damage to all enemies within 8 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Strafe || lvl 19 || Cost: 2 Hatred per second ||  || Shoot at 200% your normal attack speed at random nearby enemies while moving at 65% of normal movement speed. Every shot deals 50% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stinging Steel || Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Demolition || Throw out bouncy grenades rather than arrows that explode for 60% weapon damage to targets within 9 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Drifting Shadow || Movement speed increased to 103% of normal running speed while strafing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Equilibrium || Increase your attack speed to 3 of your normal attack speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Rocket Storm || In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hatred Spender===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Hatred Spender || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Impale || lvl 1 || 40 Hatred ||  || Fire a massive shot to impale a target for 325% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Grievous Wounds || Critical hits deal an additional 500% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Overpenetration || The shot will pierce through all enemies in a straight line for 358% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Recoil || Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Impact || Shots knock the target back and stun them for 3.50 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Liquid Flame || Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Rapid Fire || lvl 5 || 40 Hatred plus 15 Hatred per second ||  || Rapidly fire at 6 times your normal attack speed dealing 35% weapon damage with every shot.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Web Shot || Slows the movement of affected targets by 40% for 5.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Bombardment || Rapidly fire grenades instead of arrows that do 18% weapon damage to all enemies within 10 yard radius.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Withering Fire || Reduce initial Hatred cost to 20.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || High Velocity || Adds an additional 70% pierce chance to the projectiles fired.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Support || While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets.&lt;br /&gt;
|- &lt;br /&gt;
| Chakram || lvl 7 || 15 Hatred ||  || Fire a swirling Chakram that does 150% weapon damage to enemies along its path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Shuriken Cloud || Surround yourself in spinning Chakrams for 70 seconds, dealing 180% weapon damage per second to anybody nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Twin Chakrams || A second Chakram mirrors the first. Each Chakram deals 210% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Razor Disk || The Chakram spirals out from the targeted location dealing 180% weapon damage as Arcane to enemies along the path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Boomerang || The Chakram path turns into a loop, dealing 240% weapon damage as Lightning to enemies along the path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Serpentine || The Chakram follows a slow curve, dealing 180% weapon damage as Poison to enemies along the path.&lt;br /&gt;
|- &lt;br /&gt;
| Elemental Arrow || lvl 9 || 5 Hatred ||  || Shoot an elemental charged arrow that deals 120% weapon damage as Fire damage to all targets it passes through.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Bolts || Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Frost Arrow || Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Nether Tentacles || Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Ball Lightning || Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Screaming Skull || Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Fan of Knives || lvl 4 || 20 Hatred || 10 seconds || Throw knives out in a spiral around you, doing 210% weapon damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Backlash || Instead of throwing the knives immediately, the knives will release automatically dealing 336% weapon damage to all enemies if you are struck in the next 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Hail of Knives || Increase the radius to deal 336% weapon damage to all enemies within 18 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Crippling Razors || Increase the slow amount to 79% for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Assassin&amp;#039;s Knives || Throw long-range knives that deal 85% weapon damage to 8 additional targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fan of Daggers || Imbue your knives with a 20% chance to stun enemies for 3-5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Multishot || lvl 17 || 30 Hatred ||  || Fire a massive volley of arrows dealing 150% weapon damage to all enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Supression Fire || Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Full Broadside || Increases the damage done to 330% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Fire at Will || Cost reduced to 16 Hatred.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Burst Fire || Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arsenal || Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.&lt;br /&gt;
|- &lt;br /&gt;
| Cluster Arrow || lvl 27 || 60 Hatred ||  || Fire a Cluster grenade that explodes for 160% weapon damage into a series of additional miniature bombs that explode for 80% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Dazzling Arrow || Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Loaded for Bear || Increases the damage of the explosion at the impact location to 352%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Maelstrom || Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Shooting Stars || Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cluster Bombs || Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each.&lt;br /&gt;
|- &lt;br /&gt;
| Rain of Vengeance || lvl 29 || 40 Hatred || 30 seconds || Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 49% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stampede || Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 126% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Beastly Bombs || Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 154% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Flying Strike || A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 126% weapon damage and stunning enemies for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Dark Cloud || Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 56% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Anathema || Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 14% weapon damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Discipline===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Discipline || Unlocked at || Cost ||  || Description&lt;br /&gt;
|- &lt;br /&gt;
| Caltrops || lvl 2 || 8 Discipline ||  || Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bait the Trap || Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Jagged Spikes || Enemies in the area also take 110% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Carved Stakes || Reduce the cost to 4.5 Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hooked Spines || Increase the slow amount to 79%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Torturous Ground || When the trap is sprung, all enemies in the area are immobilized for 6 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Vault || lvl 6 || 10 Discipline ||  || Tumble acrobatically 35 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Rattling Roll || All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Trail of Cinders || Ignite with fire damage 80% weapon damage to everything along your path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tumble || After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Acrobatics || Increases your Vault distance to 70 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Covering Fire || As you travel, shoot arrows for 205% weapon damage at nearby targets.&lt;br /&gt;
|- &lt;br /&gt;
| Shadow Power || lvl 12 || 20 Discipline ||  || Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blood Moon || While active, gain 45% of all damage as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Night Bane || While active, gain 7 Hatred per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Well of Darkness || Reduces Discipline cost to 13.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Shadow Glide || While active, gain 55% movement speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Gloom || While active, you have a 55% increased chance to dodge incoming attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Companion || lvl 15 || 10 Discipline ||  || Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ferret Companion || Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Spider Companion || Summons a spider instead of a raven. The spider&amp;#039;s attacks also slows the movement of targets by 50% for 9-11 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Bat Companion || Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Boar Companion || Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Wolf Companion || Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Smoke Screen || lvl 18 || 15 Discipline ||  || Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Displacement || Gain 55% movement speed when activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Choking Gas || Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Special Recipe || Reduce the skill cost to 11.0 Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lingering Fog || Increase the duration of the effect 4.00 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Breathe Deep || While invisible you also gain 45 Hatred per second.&lt;br /&gt;
|- &lt;br /&gt;
| Sentry || lvl 21 || 10 Discipline ||  || Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Guardian Turret || The turret also creates a shield that reduces damage taken by allies by 32%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Chain of Torment || Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Aid Station || Heals nearby allies for 8% of their maximum Life per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Vigilant Watcher || Increases duration of the turret to 48 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Spitfire Turret || The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| Marked for Death || lvl 23 || 6 Discipline ||  || Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death Toll || 10% of damage done to the marked target heals the attacker.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Grim Reaper || An additional 40% of damage done to the target is also divided among all enemies within 20 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Mortal Enemy || Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Contagion || When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Valley of Death || Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage.&lt;br /&gt;
|- &lt;br /&gt;
| Preparation || lvl 25 ||  || 120 seconds || Instantly restore all Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Backup Plan || Grants a 55% chance that the cooldown will not be triggered when used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Punishment || Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Battle Scars || Also restores 55% of your Life when used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Invigoration || When activated, increases your maximum Discipline by 18 for 120 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Focused Mind || Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Brooding || lvl 10 || As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second.&lt;br /&gt;
|- &lt;br /&gt;
| Thrill of the Hunt || lvl 10 || Every 10 seconds your next normal attack will immobilize your target for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Vengeance || lvl 12 || Gain 10 Hatred and 1 Discipline, and increases your maximum Hatred by 50 for 10 seconds whenever you are healed by a health globe.&lt;br /&gt;
|- &lt;br /&gt;
| Steady Aim || lvl 13 || As long as there are no enemies within 10 yards, all damage is increased by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Cull the Weak || lvl 15 || Damage against slowed enemies increased by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Fundamentals || lvl 17 || Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.&lt;br /&gt;
|- &lt;br /&gt;
| Hot Pursuit || lvl 19 || Whenever you are at full Hatred, movement speed is increased by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Archery || lvl 20 || Gain bonuses based on weapon held: Bow: +10% increased damage; Bonus with crossbows: +100% critical damage; Bonus with hand xbows: +5% chance to critical hit&lt;br /&gt;
|- &lt;br /&gt;
| Perfectionist || lvl 22 || Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.&lt;br /&gt;
|- &lt;br /&gt;
| Custom Engineering || lvl 24 || The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%.&lt;br /&gt;
|- &lt;br /&gt;
| Grenadier || lvl 26 || Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213-320 fire damage.&lt;br /&gt;
|- &lt;br /&gt;
| Sharpshooter || lvl 28 || Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit.&lt;br /&gt;
|- &lt;br /&gt;
| Ballistics || lvl 30 || Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=49072</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=49072"/>
		<updated>2011-09-23T04:59:09Z</updated>

		<summary type="html">&lt;p&gt;Martini: added item site link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], The Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced on June 28, 2008 that they were developing Diablo III. There is currently no release date for this game. Please note, as no game has been released or is even in testing, none of this is known fact.  But only semi-confirmed information should be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*All new pages should be put in the [[:Category:Diablo III|Diablo III]] category by typing &amp;lt;nowiki&amp;gt;[[Category:Diablo III]]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
*If there is a conflict with the title of an existing page, choose a different title or add (Diablo III) to the end: &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo II)|]]&amp;lt;/nowiki&amp;gt; will link to Diablo II&amp;#039;s [[Barbarian (Diablo II)|Barbarian]], &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo III)|]]&amp;lt;/nowiki&amp;gt; links to Diablo III&amp;#039;s [[Barbarian (Diablo III)|Barbarian]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
*[[Demon Hunter]]&lt;br /&gt;
*[[Monk]]&lt;br /&gt;
*[[Witch Doctor]]&lt;br /&gt;
*[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill Calculator for all classes: http://us.battle.net/d3/en/calculator/&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Followers are similar to D2 Mercenaries. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]&lt;br /&gt;
*[[Scoundrel]]&lt;br /&gt;
*[[Templar (Diablo III)|Templar]]&lt;br /&gt;
&lt;br /&gt;
http://us.blizzard.com/diablo3/world/systems/followers.xml&lt;br /&gt;
&lt;br /&gt;
==General Gameplay==&lt;br /&gt;
Some general information about gameplay:&lt;br /&gt;
&lt;br /&gt;
*Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
*Shared Stash: there is a stash shared among all characters on an account, accessible in town and expandable with gold. http://us.battle.net/d3/en/blog/3435570#blog&lt;br /&gt;
*Item selling: characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube: http://us.battle.net/d3/en/blog/3435571#blog&lt;br /&gt;
*Auction House: items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions. http://us.battle.net/d3/en/services/auction-house/&lt;br /&gt;
*Stone of Recall: the new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them. http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&amp;amp;view=findpost&amp;amp;p=941373&lt;br /&gt;
*Health Globes are the main way of recovering health during battle, and will drop from slain monsters: http://us.blizzard.com/diablo3/world/systems/health.xml&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Note: we&amp;#039;ll likely only be keeping info about general item information, rather than individual items.&lt;br /&gt;
&lt;br /&gt;
Blizzard&amp;#039;s item page: http://us.battle.net/d3/en/item/&lt;br /&gt;
&lt;br /&gt;
===Runes===&lt;br /&gt;
Runes come in 5 colours, and each colour will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the rune. Runes are &amp;#039;socketed&amp;#039; into a character&amp;#039;s spells, and each rune has a different effect on each spell. See the Class pages for more details on the rune effects.&lt;br /&gt;
&lt;br /&gt;
http://us.blizzard.com/diablo3/world/systems/runestones.xml&lt;br /&gt;
&lt;br /&gt;
[[File:Alabaster.png]] [[File:Crimson.png]] [[File:Golden.png]] [[File:Indigo.png]] [[File:Obsidian.png]]&lt;br /&gt;
&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
&lt;br /&gt;
Artisans can be &amp;#039;leveled up&amp;#039; through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.&lt;br /&gt;
&lt;br /&gt;
*Blacksmith (can repair)&lt;br /&gt;
*Jeweler&lt;br /&gt;
*Mystic&lt;br /&gt;
&lt;br /&gt;
Good forum post on the upgrading system: http://us.battle.net/d3/en/forum/topic/3123249164&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
Blizzard has said that monsters will not have elemental immunities in D3, avoiding the issues in D2 where a monster with dual-immunities could be issues for certain builds.&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* A Miner&amp;#039;s Gold&lt;br /&gt;
* Blood Money&lt;br /&gt;
* Little Girl Lost&lt;br /&gt;
* The Skeleton King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions and cities==&lt;br /&gt;
Regions seen in videos or seen on Blizzard&amp;#039;s [http://www.blizzard.com/diablo3/world/ site]&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://www.blizzard.com/diablo3/world/worldmap.xml Diablo&amp;#039;s World Map] for more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard information==&lt;br /&gt;
[http://www.blizzard.com/diablo3/ Blizzard&amp;#039;s D3 website] has all of their official information about the game.&lt;br /&gt;
&lt;br /&gt;
* The Gameplay Trailer and the Cinematic Trailer can be viewed or downloaded [http://www.blizzard.com/diablo3/media/#movies here].&lt;br /&gt;
* The FAQ for the game can be found [http://www.blizzard.com/diablo3/faq/ here].&lt;br /&gt;
* Blizzard&amp;#039;s D3 forum is located [http://www.battle.net/forums/board.aspx?ForumName=d3-general here].&lt;br /&gt;
** All &amp;#039;blue&amp;#039; posts are located [http://www.battle.net/forums/thread-search.aspx?SearchType=3&amp;amp;forumname=d3-general&amp;amp;x=40&amp;amp;y=11 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP/Player Killing==&lt;br /&gt;
&lt;br /&gt;
Blizzard Poster Bashiok has indicated that PvP will be consensual in D3. As posted in the official D3 forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;span style=color:steelblue&amp;gt;We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.&amp;lt;/span&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=49062</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=49062"/>
		<updated>2011-09-22T18:02:35Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Crafting (Artisans) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], The Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced on June 28, 2008 that they were developing Diablo III. There is currently no release date for this game. Please note, as no game has been released or is even in testing, none of this is known fact.  But only semi-confirmed information should be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*All new pages should be put in the [[:Category:Diablo III|Diablo III]] category by typing &amp;lt;nowiki&amp;gt;[[Category:Diablo III]]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
*If there is a conflict with the title of an existing page, choose a different title or add (Diablo III) to the end: &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo II)|]]&amp;lt;/nowiki&amp;gt; will link to Diablo II&amp;#039;s [[Barbarian (Diablo II)|Barbarian]], &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo III)|]]&amp;lt;/nowiki&amp;gt; links to Diablo III&amp;#039;s [[Barbarian (Diablo III)|Barbarian]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
*[[Demon Hunter]]&lt;br /&gt;
*[[Monk]]&lt;br /&gt;
*[[Witch Doctor]]&lt;br /&gt;
*[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill Calculator for all classes: http://us.battle.net/d3/en/calculator/&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Followers are similar to D2 Mercenaries. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]&lt;br /&gt;
*[[Scoundrel]]&lt;br /&gt;
*[[Templar (Diablo III)|Templar]]&lt;br /&gt;
&lt;br /&gt;
http://us.blizzard.com/diablo3/world/systems/followers.xml&lt;br /&gt;
&lt;br /&gt;
==General Gameplay==&lt;br /&gt;
Some general information about gameplay:&lt;br /&gt;
&lt;br /&gt;
*Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
*Shared Stash: there is a stash shared among all characters on an account, accessible in town and expandable with gold. http://us.battle.net/d3/en/blog/3435570#blog&lt;br /&gt;
*Item selling: characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube: http://us.battle.net/d3/en/blog/3435571#blog&lt;br /&gt;
*Auction House: items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions. http://us.battle.net/d3/en/services/auction-house/&lt;br /&gt;
*Stone of Recall: the new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them. http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&amp;amp;view=findpost&amp;amp;p=941373&lt;br /&gt;
*Health Globes are the main way of recovering health during battle, and will drop from slain monsters: http://us.blizzard.com/diablo3/world/systems/health.xml&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Note: we&amp;#039;ll likely only be keeping info about general item information, rather than individual items.&lt;br /&gt;
&lt;br /&gt;
===Runes===&lt;br /&gt;
Runes come in 5 colours, and each colour will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the rune. Runes are &amp;#039;socketed&amp;#039; into a character&amp;#039;s spells, and each rune has a different effect on each spell. See the Class pages for more details on the rune effects.&lt;br /&gt;
&lt;br /&gt;
http://us.blizzard.com/diablo3/world/systems/runestones.xml&lt;br /&gt;
&lt;br /&gt;
[[File:Alabaster.png]] [[File:Crimson.png]] [[File:Golden.png]] [[File:Indigo.png]] [[File:Obsidian.png]]&lt;br /&gt;
&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
&lt;br /&gt;
Artisans can be &amp;#039;leveled up&amp;#039; through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.&lt;br /&gt;
&lt;br /&gt;
*Blacksmith (can repair)&lt;br /&gt;
*Jeweler&lt;br /&gt;
*Mystic&lt;br /&gt;
&lt;br /&gt;
Good forum post on the upgrading system: http://us.battle.net/d3/en/forum/topic/3123249164&lt;br /&gt;
&lt;br /&gt;
==Monster==&lt;br /&gt;
Blizzard has said that monsters will not have elemental immunities in D3, avoiding the issues in D2 where a monster with dual-immunities could be issues for certain builds.&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* A Miner&amp;#039;s Gold&lt;br /&gt;
* Blood Money&lt;br /&gt;
* Little Girl Lost&lt;br /&gt;
* The Skeleton King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions and cities==&lt;br /&gt;
Regions seen in videos or seen on Blizzard&amp;#039;s [http://www.blizzard.com/diablo3/world/ site]&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://www.blizzard.com/diablo3/world/worldmap.xml Diablo&amp;#039;s World Map] for more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard information==&lt;br /&gt;
[http://www.blizzard.com/diablo3/ Blizzard&amp;#039;s D3 website] has all of their official information about the game.&lt;br /&gt;
&lt;br /&gt;
* The Gameplay Trailer and the Cinematic Trailer can be viewed or downloaded [http://www.blizzard.com/diablo3/media/#movies here].&lt;br /&gt;
* The FAQ for the game can be found [http://www.blizzard.com/diablo3/faq/ here].&lt;br /&gt;
* Blizzard&amp;#039;s D3 forum is located [http://www.battle.net/forums/board.aspx?ForumName=d3-general here].&lt;br /&gt;
** All &amp;#039;blue&amp;#039; posts are located [http://www.battle.net/forums/thread-search.aspx?SearchType=3&amp;amp;forumname=d3-general&amp;amp;x=40&amp;amp;y=11 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP/Player Killing==&lt;br /&gt;
&lt;br /&gt;
Blizzard Poster Bashiok has indicated that PvP will be consensual in D3. As posted in the official D3 forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;span style=color:steelblue&amp;gt;We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.&amp;lt;/span&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48969</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48969"/>
		<updated>2011-09-19T05:18:43Z</updated>

		<summary type="html">&lt;p&gt;Martini: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monk is the 4th character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Monk was described by Blizzard as a combination of the D2 Assassin and the WoW Rogue. It uses fast hand to hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action.&lt;br /&gt;
&lt;br /&gt;
Resource system: Monks use Spirit, which is generated by doing melee damage and the &amp;quot;Spirit Generation&amp;quot; skills. Spirit does not degrade like Fury, and is not generated by taking damage. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use the forums to hash out the details of any builds. Once a build is theorycrafted and tested, please feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&lt;br /&gt;
Basin Monk forum: http://www.theamazonbasin.com/d3/forums/index.php?/forum/8-monk/&lt;br /&gt;
&lt;br /&gt;
==Theorycrafting==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similarly to the build section, please use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Spirit Generator===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Fists of Thunder || lvl 1 || 6 Spirit per attack ||  || Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Flash || Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Thunderclap || Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability&amp;#039;s first strike.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rolling Thunder || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Static Charge || Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.&lt;br /&gt;
|- &lt;br /&gt;
| Deadly Reach || lvl 4 || 6 Spirit per attack ||  || Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Keen Eye || The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Foresight || The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strike from Beyond || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Piercing Trident || The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Scattered Blows || The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.&lt;br /&gt;
|- &lt;br /&gt;
| Crippling Wave || lvl 8 || 6 Spirit per attack ||  || A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Breaking Wave || Affected targets take 80% additional damage from all attacks for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mangle || Increase damage to 220% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rising Tide || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tsunami || Crippling Wave&amp;#039;s third attack range increases to 17 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Concussion || Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Exploding Palm || lvl 12 || 6 Spirit per attack ||  || The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target&amp;#039;s maximum Life as physical damage to all other enemies nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Essence Burn || The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Impending Doom || Increases the duration of the bleed effect to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strong Spirit || If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Creeping Demise || The bleed effect hits up to 8 targets standing in front of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || The Flesh is Weak || The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.&lt;br /&gt;
|- &lt;br /&gt;
| Sweeping Wind || lvl 17 || 6 Spirit per attack ||  || Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Master of Wind || Increases the duration of the vortex buff to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blade Storm || Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Inner Storm || As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fire Storm || Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cyclone || While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Way of the Hundred Fists || lvl 21 || 6 Spirit per attack ||  || A rapid series of punches strikes enemies for 135% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Windforce Flurry || The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fists of Fury || Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirited Salvo || Every activation of the skill has a 15% chance to generate 7 additional Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hands of Lightning || Increase the number of hits in the second strike from 8 to 22 hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Fists || Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Spender===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Blinding Flash || lvl 1 || 50 Spirit ||  || Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Searing Light || Increases the chance affected enemies will miss attacks to 65%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Faith in the Light || For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17-34 additional Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Self Reflection || Increases the duration enemies are blinded to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Blinding Echo || 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blind and Confused || Blinded enemies have a 100% chance to attack each other.&lt;br /&gt;
|- &lt;br /&gt;
| Lashing Tail Kick || lvl 3 || 25 Spirit ||  || Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Scorpion Sting || Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Vulture Claw Kick || With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Sweeping Armada Kick || All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Spinning Flame Kick || Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Hand of Ytar || Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Breath of Heaven || lvl 5 || 75 Spirit ||  || A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Penitent Flame || Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Circle of Scorn || In addition to healing, Breath of Heaven also sears enemies for 57-91 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Infused with Light || Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Circle of Life || Increases the healing to 9820-13093 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Wrath || Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.&lt;br /&gt;
|- &lt;br /&gt;
| Dashing Strike || lvl 6 || 10 Spirit ||  || Dash quickly at the targeted enemy or location dealing 50% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flying Side Kick || Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Soaring Skull || Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Quicksilver || The cost of Dashing Strike is reduced to 3 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Way of the Falling Star || Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blinding Speed || Receive a 30% increased chance to dodge for 12 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Lethal Decoy || lvl 7 || 75 Spirit ||  || Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Simulacrum || If you die while the decoy is alive, you are resurrected at the decoy&amp;#039;s location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Explosive Decoy || Increases damage of the explosion to 94-172 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirit Link || When the decoy explodes it also heals all allies within 25 yards for 3726-4471 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Many Monks || Spawn 3 decoys. Each decoy deals 31-56 Holy damage when it explodes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Lethal Combatant || Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85-149 damage per swing.&lt;br /&gt;
|- &lt;br /&gt;
| Inner Sanctuary || lvl 11 || 80 Spirit ||  || Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Sanctified Ground || When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Forbidden Palace || Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Safe Haven || You and all allies regenerate 1170.9 Life per second while inside the circle.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Consecration || Increase the duration of Inner Sanctuary to 15 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Circle of Protection || You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Tempest Rush || lvl 16 || 3 Spirit plus an additional 12 Spirit per second. ||  || Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flurry || Increases the potency of the hobbling effect, slowing enemy movement by 71%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Bluster || Affected enemies also have their damage reduced by 60% for the duration of the effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Northern Breeze || Reduces cost to 5 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tailwind || Increases the movement speed of Tempest Rush to 140% of normal.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Slipstream || Damage taken while running is reduced by 65%.&lt;br /&gt;
|- &lt;br /&gt;
| Serenity || lvl 18 || 35 Spirit || 60 seconds || You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Reap What is Sown || 90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Peaceful Repose || Heal yourself for 6387-8409 Life when Serenity is activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tranquility || Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Instant Kharma || While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Ascension || Increases the duration of Serenity to 6.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Seven Sided Strike || lvl 24 || 50 Spirit || 30 seconds || Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Fulminating Onslaught || Each impact explodes to deal 75-82 Holy damage around the target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sudden Assault || Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Sustained Attack || Reduces the cooldown of this ability to 16 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Several Sided Strike || Increases the number of strikes made to 14 attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Pandemonium || Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Mystic Ally || lvl 27 || 50 Spirit ||  || Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Eternal Ally || Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally&amp;#039;s basic attack is increased to 55-92 per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fire Ally || Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46-77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Air Ally || Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addtion, the ally is surrounded in a torrent of wind that deals 32-49 physical damage per second to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Water Ally || Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65-109 physical damage and slows the movement of affected targets by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Earth Ally || Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53-85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Wave of Light || lvl 29 || 50 Spirit || 15 seconds || Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blinding Light || Critical hits stun enemies for 5.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Wall of Light || Increases damage of the initial impact to 116-175 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Empowered Wave || Reduces the cooldown to 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Explosive Light || Shoot out bursts of energy in all directions that deal 170-202 Holy damage to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Pillar of the Ancients || Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Mantras || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Evasion || lvl 2 ||  || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Divine Protection || When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Backlash || Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Wind Through the Reeds || Mantra of Evasion also grants an increase in run speed by 10%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Unstoppable || Mantra of Evasion also reduces the duration of all control imparing effects by 45%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Hard Target || Mantra of Evasion also grants an increase in armor by 180%.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Retribution || lvl 9 ||  || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Collateral Damage || An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39-46 damage to itself and surrounding enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Retaliation || Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Against All Odds || Mantra of Retribution also restores 1-8 Spirit when reflecting damage done to you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Transgression || Mantra of Retribution also increases attack speed for you and all allies by 40%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Indignation || When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Healing || lvl 14 ||  || 30 seconds || Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Time of Need || Mantra of Healing also increases all resistances by 50%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sustenance || Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Soothing Breeze || Mantra of Healing also grats you 2.0 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Boon of Protection || When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person&amp;#039;s maximum Life in damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Heavenly Body || Mantra of Healing also increases Vitality by 45%.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Conviction || lvl 22 ||  || 30 seconds || Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Intimidation || Enemies affected by Mantra of Conviction inflict 45% less damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Overawe || Increases Mantra strength so that enemies take 55% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Reclamation || You and your allies have a 75% chance to be healed for 958-1064 Life when striking an enemy under the effects of Mantra of Conviction.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Submission || Enemies affected by Mantra of Conviction take 28-32 Holy damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Demoralize || Slows the movement of enemies within 20 yards by 48%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Resolve || lvl 10 || Damage you deal reduces enemy damage by 10% for 2.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| The Guardian&amp;#039;s Path || lvl 10 || While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Fleet Footed || lvl 12 || Increase base movement speed by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Transcendence || lvl 13 || Every point of Spirit spent heals you for 42.6 Life.&lt;br /&gt;
|- &lt;br /&gt;
| Chant of Resonance || lvl 15 || Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.&lt;br /&gt;
|- &lt;br /&gt;
| Seize the Initiative || lvl 17 || Your Defense is increased by 25% of your Attack.&lt;br /&gt;
|- &lt;br /&gt;
| Exalted Soul || lvl 19 || Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.&lt;br /&gt;
|- &lt;br /&gt;
| Sixth Sense || lvl 20 || Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.&lt;br /&gt;
|- &lt;br /&gt;
| Pacifism || lvl 23 || When stunned, feared or charmed, all damage taken is reduced by 75%.&lt;br /&gt;
|- &lt;br /&gt;
| Near Death Experience || lvl 25 || When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Guiding Light || lvl 26 || Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| One With Everything || lvl 28 || Your resistance to all elements is equal to your highest elemental resistance.&lt;br /&gt;
|- &lt;br /&gt;
| Beacon of Ytar || lvl 30 || The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.	&amp;#039;&amp;#039;			&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Ah, a soul brave enough to sit with me. Come, friend.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk&amp;#039;s life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, &amp;quot;My body is my weapon.&amp;quot; Then raising his hand and tapping his forehead, he added, &amp;quot;As is my mind.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Most unexpectedly, I would be treated to a display of this mastery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Without rising from his seat, the monk met the first man&amp;#039;s lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk&amp;#039;s attack momentarily stunned the men, and as they stood there, he rose.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;That was when chaos broke out.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment&amp;#039;s distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.&lt;br /&gt;
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;You don&amp;#039;t fool me, demon,&amp;quot; the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.	&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.	&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=48968</id>
		<title>Witch Doctor</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=48968"/>
		<updated>2011-09-19T05:18:22Z</updated>

		<summary type="html">&lt;p&gt;Martini: moved build section, added theorycrafting section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Witch Doctor is one of the first 2 characters confirmed to be in the game by Blizzard, and is the second character in the gameplay video.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Witch Doctor appears to follow a similar gameplay style as Diablo II&amp;#039;s [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells.&lt;br /&gt;
&lt;br /&gt;
Resource system: Witch Doctors use mana. http://us.battle.net/d3/en/blog/3390853 &lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use the forums to hash out the details of any builds. Once a build is theorycrafted and tested, please feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&lt;br /&gt;
Basin Witch Doctor forum: http://www.theamazonbasin.com/d3/forums/index.php?/forum/9-witch-doctor/&lt;br /&gt;
&lt;br /&gt;
==Theorycrafting==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similarly to the build section, please use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Physical Realm===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Physical Realm || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Poison Dart || lvl 1 || 176 Mana ||  || Shoot a deadly poison dart that deals 46-67 Poison damage and an additional 57 Poison damage over 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Snake to the Face || Every shot has a 37% chance to be a snake that clamps on to the target and stuns it for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Flaming Dart || Ignite the dart, allowing it to deal a full 211-255 Fire damage at once.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spined Dart || Gain 290 Mana every time a dart hits a target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Splinters || Shoot 8 darts at once that deal 18-27 Poison damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Numbing Dart || Targets hit by a dart have their movement slowed by 60% for 6.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Plague of Toads || lvl 2 || 211 Mana ||  || Release a handful of toads that deal 71-99 Poison damage to enemies they come in contact with.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Addling Toads || Mutate to yellow frogs that deal 114-159 Poison damage and confuse affected enemies for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Explosive Toads || Mutate to red bullfrogs that explode for 156-219 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Toad Affinity || Reduces Mana cost to 62 Mana.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Rain of Toads || Hail a rain of toads down from the sky that deals 170 Poison damage per second to enemies in the area for 1.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Toad of Hugeness || Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 64 physical damage per second. This rune adds a 5 second cooldown to the skill.&lt;br /&gt;
|- &lt;br /&gt;
| Zombie Charger || lvl 5 || 229 Mana ||  || Call forth a reckless, suicidal zombie that deals 71-99 Poison damage to all enemies in its way.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Explosive Beast || Summon an explosive zombie dog that deals 124-175 Fire damage to all enemies within 9 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Zombie Bears || A stampede of three Zombie Bears deal 53-75 damage to enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Undeath || If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50-70 Poison damage. This effect can repeat up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Wave of Zombies || Summon 8 zombie chargers that deal 99-139 damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Leperous Zombie || The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it.&lt;br /&gt;
|- &lt;br /&gt;
| Corpse Spiders || lvl 7 || 282 Mana ||  || Summon 4 spiders to attack nearby enemies for 7-21 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Medusa Spiders || Summon paralyzing spiders that have a 60% chance to slow enemies movement by 60% with every attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blazing Spiders || Summon fire spiders that deal 15-44 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Widowmakers || Summon widowmaker spiders that leech 70% of the damage they deal as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Spider Queen || Summon a mother spider that births spiderlings dealing 64-71 Poison damage per second to enemies in the area. Lasts 22 seconds. You may only have one mother spider summoned at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Leaping Spiders || Summon jumping spiders that leap up to 25 yards to reach their target and attack for 13-40 physical damage.&lt;br /&gt;
|- &lt;br /&gt;
| Firebats || lvl 9 || 352 Mana per second ||  || A swarm of fiery bats burn enemies in front of you for 57-85 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Cloud of Bats || Call forth a swirl of bats to damage nearby enemies for 156-234 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Dire Bats || Summon fewer but larger bats that travel up to 40 yards and hit for 185-249 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Vampire Bats || 35% of damage done by the bats is gained as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hungry Bats || Rapidly summon bats to seek out nearby targets for 96-217 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Plague Bats || Enemies in the area are plagued. Damage is sow at first, but can increase over time to a maximumm of 195 Poison damage per second.&lt;br /&gt;
|- &lt;br /&gt;
| Firebomb || lvl 11 || 264 Mana ||  || Lob an explosive skull that deals 64-78 Fire damage to all enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flash Fire || Rather than exploding for area damage, each Firebomb can bounce up to 8 additional targets. Damage is reduced by 20% per bounce.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Conflagration || In addition to the base explosion, create a larget blast that deals an additional 51-63 Fire damage to all enemies within 28 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Pyrogeist || Create a column of flame that spews fire at the closest enemy for 40-51 Fire damage. The column lasts 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Roll the Bones || Allows the skull to bounce up to 2 times. The first hit deals 90-109 Fire damage and each bounce reduces the damage by 15%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Pit || Leaves behind a pool of fire that deals 28 Fire damage per second for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Locust Swarm || lvl 19 || 352 Mana ||  || Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Diseased Swarm || Targets killed by the Locust Swarm leave behind a disease cloud that deals 32 Poison damage per second to enemies in the cloud. The cloud lasts 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Searing Locusts || Ignite the locusts with fire causing them to deal 55 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Devouring Swarm || Convert 40% of the damage done as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Pestilence || When the swarm jumps there is a 55% chance to jump to two targets instead of one.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cloud of Insects || Increase the duration of the swarm to 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Acid Cloud || lvl 22 || 528 Mana ||  || Acid falls down dealing an initial 57-78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Kiss of Death || Spit a cloud of acid that inflicts 116-160 Poison damage followed by 29 Poison damage per second to enemies who remain in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Corpse Bomb || A corpse emerges from the ground and explodes for 148-203 Poison damage to enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Slow Burn || Increases the duration of the acid pools to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Acid Rain || The initial splash is increased to 50 yards and deals 102 -141 Poison damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Lob Blob Bomb || The acid on the ground forms into a slime that irradiates nearby enemies for 27 Poison damage per second. The slime will survive for 18 seconds before dissipating.&lt;br /&gt;
|- &lt;br /&gt;
| Wall of Zombies || lvl 27 || 352 Mana ||  || A line of zombies emerge from the ground, attacking nearby enemies for 21-36 physical damage per second for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pile On || A tower of zombies falls over dealing 185-277 physical damage to any enemies in the way.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Creepers || Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36-46 physical damage per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unrelenting Grip || Zombies will slow the movement of enemies by 60% for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Barricade || Doubles the width of the wall. The line of zombies will attack for 30-44 physical damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Dead Rush || Zombies run out in all directions dealing 99-128 physical damage to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Realm===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Realm || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Haunt || lvl 4 || 106 Mana ||  || Haunt an enemy with a spirit dealing 355 Arcane damage over 17 seconds. If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Resentful Spirit || Modifies the spirit to do 395 Arcane damage over 2.1 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Consuming Spirit || The spirit returns 45% of damage done as Life for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Draining Spirit || The spirit returns 100% of damage done as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lingering Spirit || If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Grasping Spirit || Slows the movement of haunted targets by 50%.&lt;br /&gt;
|- &lt;br /&gt;
| Horrify || lvl 8 ||  || 20 seconds || Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stalker || Gain 50% increased movement speed for 4 seconds after cast.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Frightening Aspect || Gain 170% additional armor for 8 seconds after casting Horrify.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Ruthless Terror || Gain 282 Mana for every feared enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Face of Death || Increases the radius of the effect to 26 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Phobia || Increases the duration of the fear to 12 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Walk || lvl 12 || 176 Mana || 15 seconds || Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Healing Journey || Gain 16% of your maximum Life every second while Spirit Walk is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Severance || Enemies you walk through in spirit form take 121-135 physical damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Honored Guest || Gain 11% of your maximum Mana every second while Spirit Walk is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Jaunt || Increases the duration of Spirit Walk to 10.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Umbral Shock || When Spirit Walk ends, your physical form bursts for 135-249 Fire damage to all enemies within 10 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Soul Harvest || lvl 14 ||  || 15 seconds || Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Vengeful Spirit || Affected enemies also take 146-167 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Siphon || Gain 4258 Life for every affected enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Swallow Your Soul || Gain 1188 Mana for every affected enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Soul to Waste || Increases duration of the effect to 65 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Languish || Reduces the movement speed of enemies by 60% for 11 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Barrage || lvl 21 || 141 Mana ||  || Bombard a target with a spirit bolt that deals 36-71 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Manitou || Summons a Spectre for 20 seconds that hovers over you conjuring spirit bolts at nearby enemies for 53-92 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Phlebotomize || Spirits return 40% of damage dealt as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || The Spirit is Willing || Spirits return 40% of damage dealt as Mana.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Well of Souls || Every cast launches an additional 3 spirit bolts at nearby enemies other than the targeted enemy that deal 39-71 physical damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Phantasm || Summons a Spectre for 5 seconds that deals 51-52 physical damage per second to all enemies within 10 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Mass Confusion || lvl 24 ||  || 60 seconds || Incite paranoia in enemies, causing some to fight for you for 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Devolution || Targets killed while confused have a 99% chance of spawning a zombie dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Paranoia || All enemies in the area take 80% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unstable Realm || Cooldown reduced to 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Mass Hysteria || Up to 10 monsters who aren&amp;#039;t confused will be stunned for 5.0 seconds when the spell is first cast.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Mass Hallucination || Amid the confusion a giant spirit rampages through enemies dealing 256-270 physical damage per second to enemies it passes through.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Support || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Summon Zombie Dogs || lvl 1 || 176 Mana || 60 seconds || Summon 3 zombie dogs from the depths to fight by your side.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Leeching Beasts || Your zombie dogs gain 65% of damage dealt as Life, half of which heals you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Burning Dogs || Light your dogs on fire allowing them to burn nearby enemies for 50 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Final Gift || Upon death, your zombie dogs have an 85% chance of leaving behind a health globe.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Life Link || 70% of damage taken is absorbed by your zombie dogs.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Rabid Dogs || Your summoned zombie dogs gain an infectious bite that deals 75 Poison damage over 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Grasp of the Dead || lvl 3 || 53 Mana || 8 seconds || Hands reach out from the ground slowing enemy movement by 50% and dealing 21 physical damage per second for 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death is Life || Killed targets have a 65% chance to produce a health globe.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Groping Eels || Increases the damage done to 51 physical damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Desperate Grasp || Reduces the cooldown to 4.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Rain of Corpses || Corpses fall from the sky dealing 46-85 physical damage to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Unbreakable Grasp || Increase the slow amount to 64%.&lt;br /&gt;
|- &lt;br /&gt;
| Hex || lvl 6 || 176 Mana || 10 seconds || Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Jinx || Increases the damage taken by hexed targets to 90%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Painful Transformation || Hexed targets bleed for 39 damage per second while hexed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Hedge Magic || The Fetish Shaman will periodically heal friendly targets for 5322 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Angry Chicken || You turn into an Angry Chicken for up to 5 seconds that can explode for 135-213 damage to all enemies within 12 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Unstable Form || Hexed targets explode when killed dealing 146-160 Poison damage to all enemies within 8 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Sacrifice || lvl 16 ||  ||  || All of your zombie dogs explode, each dealing 107-178 physical damage to all enemies within 12 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Next of Kin || Each sacrificed dog has a 70% chance to resurrect as a new zombie dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Provoke the Pack || Increase all damage done by 40% for every sacrificed dog for 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Pride || Recover 792 Mana for each sacrificed dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || For the Master || Gain 3513 Life for each sacrificed dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Black Blood || Black inky goo shoots out and slows all affected enemies for 9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Gargantuan || lvl 18 || 528 Mana || 120 seconds || Summon a large zombie follower to fight for you. The Gargantuan swings for 18-25 physical damage with every swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bruiser || Gargantuan periodically slams enemies, dealing 124-139 physical damage and stunning them for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Restlesss Giant || When the Gargantuan encounters an Elite enemy of is faced with 5 enemies nearby it enrages for 15 seconds gaining: 50% movement speed, 50% attack speed, 200% physical damage. This effect cannot occur more than once every 120 seconds. Elite enemies include Champions, Rares, Bosses and other players.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Wrathful Protector || The Gargantuan only lasts 20 seconds but is also more powerful. The Gargantuan&amp;#039;s fists burn with fire, dealing 82-139 additional Fire damage and knocking enemies back with every hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Humongoid || Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for 700% physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Big Stinker || The Gargantuan is surrounded in a poison cloud, dealing 32 Poison damage per second to nearby enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Big Bad Voodoo || lvl 25 ||  || 120 seconds || Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 155% for 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Boogie Man || Enemies who die in the ritual area have a 75% chance to resurrect as a zombie dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Slam Dance || Also increases the damage of all allies in the area by 40%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rain Dance || Recover 1584 Mana per second while in the ritual area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Jungle Drums || Increases the duration of the ritual to 48 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Ghost Trance || Also heals all allies in the area for 4.0% of their maximum Life per second.&lt;br /&gt;
|- &lt;br /&gt;
| Fetish Army || lvl 29 ||  || 120 seconds || Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 14-25 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Head Hunters || Adds 2 Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing 43-46 Poison damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fetish Ambush || Each Fetish deals 146-167 physical damage to any enemy near it as they appear.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Devoted Following || Decreases the cooldown to 50 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Legion of Daggers || Adds 2 dagger-wielders to the army and increases their physical damage to 23-40.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Tiki Torchers || Adds 2 Fetish casters to the army. The casters breathe fire that deals 39-43 Fire damage in a cone in front of them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Circle of Life || lvl 10 || Gain 10% of your maximum Mana whenever you are healed by a health globe.&lt;br /&gt;
|- &lt;br /&gt;
| Vermin || lvl 10 || Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.&lt;br /&gt;
|- &lt;br /&gt;
| Spiritual Attunement || lvl 13 || Maximum Mana is increased by 20%. Regenerate 2% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.&lt;br /&gt;
|- &lt;br /&gt;
| Gruesome Feast || lvl 15 || Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.&lt;br /&gt;
|- &lt;br /&gt;
| Blood Ritual || lvl 17 || 50% of Mana costs are paid with Life. In addition, you regenerate 2% of your maximum Life per second.&lt;br /&gt;
|- &lt;br /&gt;
| Zombie Handler || lvl 19 || You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan is increased by 60%.&lt;br /&gt;
|- &lt;br /&gt;
| Pierce the Veil || lvl 20 || All of your damage is increased by 20% but your Mana costs are increased by 30%.&lt;br /&gt;
|- &lt;br /&gt;
| Rush of Essence || lvl 23 || Spirit spells return 200% of their Mana cost over 10 seconds. Sprit spells are: Haunt, Horrify, Soul Harvest, Spirit Barrage, Spirit Walk&lt;br /&gt;
|- &lt;br /&gt;
| Vision Quest || lvl 25 || Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 300%.&lt;br /&gt;
|- &lt;br /&gt;
| Fierce Loyalty || lvl 26 || All your pets gain 100% of the benefit of your thorns items.&lt;br /&gt;
|- &lt;br /&gt;
| Death Trance || lvl 28 || Reduce damage by 20% whenever you are below 50% of your maximum Life.&lt;br /&gt;
|- &lt;br /&gt;
| Tribel Rites || lvl 30 || The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim&amp;#039;s mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy&amp;#039;s body.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to &amp;quot;The Unformed Land&amp;quot; (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one&amp;#039;s self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts. &amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48967</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48967"/>
		<updated>2011-09-19T05:17:00Z</updated>

		<summary type="html">&lt;p&gt;Martini: moved build section, added theorycrafting section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monk is the 4th character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Monk was described by Blizzard as a combination of the D2 Assassin and the WoW Rogue. It uses fast hand to hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action.&lt;br /&gt;
&lt;br /&gt;
Resource system: Monks use Spirit, which is generated by doing melee damage and the &amp;quot;Spirit Generation&amp;quot; skills. Spirit does not degrade like Fury, and is not generated by taking damage. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use the forums to hash out the details of any builds. Once a build is theorycrafted and tested, please feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&lt;br /&gt;
Basin Barbarian forum: http://www.theamazonbasin.com/d3/forums/index.php?/forum/8-monk/&lt;br /&gt;
&lt;br /&gt;
==Theorycrafting==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similarly to the build section, please use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Spirit Generator===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Fists of Thunder || lvl 1 || 6 Spirit per attack ||  || Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Flash || Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Thunderclap || Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability&amp;#039;s first strike.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rolling Thunder || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Static Charge || Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.&lt;br /&gt;
|- &lt;br /&gt;
| Deadly Reach || lvl 4 || 6 Spirit per attack ||  || Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Keen Eye || The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Foresight || The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strike from Beyond || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Piercing Trident || The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Scattered Blows || The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.&lt;br /&gt;
|- &lt;br /&gt;
| Crippling Wave || lvl 8 || 6 Spirit per attack ||  || A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Breaking Wave || Affected targets take 80% additional damage from all attacks for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mangle || Increase damage to 220% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rising Tide || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tsunami || Crippling Wave&amp;#039;s third attack range increases to 17 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Concussion || Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Exploding Palm || lvl 12 || 6 Spirit per attack ||  || The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target&amp;#039;s maximum Life as physical damage to all other enemies nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Essence Burn || The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Impending Doom || Increases the duration of the bleed effect to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strong Spirit || If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Creeping Demise || The bleed effect hits up to 8 targets standing in front of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || The Flesh is Weak || The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.&lt;br /&gt;
|- &lt;br /&gt;
| Sweeping Wind || lvl 17 || 6 Spirit per attack ||  || Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Master of Wind || Increases the duration of the vortex buff to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blade Storm || Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Inner Storm || As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fire Storm || Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cyclone || While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Way of the Hundred Fists || lvl 21 || 6 Spirit per attack ||  || A rapid series of punches strikes enemies for 135% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Windforce Flurry || The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fists of Fury || Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirited Salvo || Every activation of the skill has a 15% chance to generate 7 additional Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hands of Lightning || Increase the number of hits in the second strike from 8 to 22 hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Fists || Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Spender===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Blinding Flash || lvl 1 || 50 Spirit ||  || Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Searing Light || Increases the chance affected enemies will miss attacks to 65%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Faith in the Light || For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17-34 additional Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Self Reflection || Increases the duration enemies are blinded to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Blinding Echo || 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blind and Confused || Blinded enemies have a 100% chance to attack each other.&lt;br /&gt;
|- &lt;br /&gt;
| Lashing Tail Kick || lvl 3 || 25 Spirit ||  || Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Scorpion Sting || Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Vulture Claw Kick || With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Sweeping Armada Kick || All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Spinning Flame Kick || Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Hand of Ytar || Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Breath of Heaven || lvl 5 || 75 Spirit ||  || A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Penitent Flame || Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Circle of Scorn || In addition to healing, Breath of Heaven also sears enemies for 57-91 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Infused with Light || Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Circle of Life || Increases the healing to 9820-13093 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Wrath || Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.&lt;br /&gt;
|- &lt;br /&gt;
| Dashing Strike || lvl 6 || 10 Spirit ||  || Dash quickly at the targeted enemy or location dealing 50% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flying Side Kick || Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Soaring Skull || Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Quicksilver || The cost of Dashing Strike is reduced to 3 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Way of the Falling Star || Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blinding Speed || Receive a 30% increased chance to dodge for 12 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Lethal Decoy || lvl 7 || 75 Spirit ||  || Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Simulacrum || If you die while the decoy is alive, you are resurrected at the decoy&amp;#039;s location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Explosive Decoy || Increases damage of the explosion to 94-172 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirit Link || When the decoy explodes it also heals all allies within 25 yards for 3726-4471 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Many Monks || Spawn 3 decoys. Each decoy deals 31-56 Holy damage when it explodes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Lethal Combatant || Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85-149 damage per swing.&lt;br /&gt;
|- &lt;br /&gt;
| Inner Sanctuary || lvl 11 || 80 Spirit ||  || Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Sanctified Ground || When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Forbidden Palace || Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Safe Haven || You and all allies regenerate 1170.9 Life per second while inside the circle.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Consecration || Increase the duration of Inner Sanctuary to 15 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Circle of Protection || You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Tempest Rush || lvl 16 || 3 Spirit plus an additional 12 Spirit per second. ||  || Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flurry || Increases the potency of the hobbling effect, slowing enemy movement by 71%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Bluster || Affected enemies also have their damage reduced by 60% for the duration of the effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Northern Breeze || Reduces cost to 5 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tailwind || Increases the movement speed of Tempest Rush to 140% of normal.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Slipstream || Damage taken while running is reduced by 65%.&lt;br /&gt;
|- &lt;br /&gt;
| Serenity || lvl 18 || 35 Spirit || 60 seconds || You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Reap What is Sown || 90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Peaceful Repose || Heal yourself for 6387-8409 Life when Serenity is activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tranquility || Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Instant Kharma || While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Ascension || Increases the duration of Serenity to 6.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Seven Sided Strike || lvl 24 || 50 Spirit || 30 seconds || Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Fulminating Onslaught || Each impact explodes to deal 75-82 Holy damage around the target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sudden Assault || Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Sustained Attack || Reduces the cooldown of this ability to 16 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Several Sided Strike || Increases the number of strikes made to 14 attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Pandemonium || Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Mystic Ally || lvl 27 || 50 Spirit ||  || Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Eternal Ally || Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally&amp;#039;s basic attack is increased to 55-92 per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fire Ally || Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46-77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Air Ally || Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addtion, the ally is surrounded in a torrent of wind that deals 32-49 physical damage per second to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Water Ally || Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65-109 physical damage and slows the movement of affected targets by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Earth Ally || Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53-85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Wave of Light || lvl 29 || 50 Spirit || 15 seconds || Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blinding Light || Critical hits stun enemies for 5.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Wall of Light || Increases damage of the initial impact to 116-175 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Empowered Wave || Reduces the cooldown to 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Explosive Light || Shoot out bursts of energy in all directions that deal 170-202 Holy damage to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Pillar of the Ancients || Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Mantras || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Evasion || lvl 2 ||  || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Divine Protection || When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Backlash || Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Wind Through the Reeds || Mantra of Evasion also grants an increase in run speed by 10%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Unstoppable || Mantra of Evasion also reduces the duration of all control imparing effects by 45%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Hard Target || Mantra of Evasion also grants an increase in armor by 180%.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Retribution || lvl 9 ||  || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Collateral Damage || An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39-46 damage to itself and surrounding enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Retaliation || Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Against All Odds || Mantra of Retribution also restores 1-8 Spirit when reflecting damage done to you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Transgression || Mantra of Retribution also increases attack speed for you and all allies by 40%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Indignation || When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Healing || lvl 14 ||  || 30 seconds || Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Time of Need || Mantra of Healing also increases all resistances by 50%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sustenance || Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Soothing Breeze || Mantra of Healing also grats you 2.0 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Boon of Protection || When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person&amp;#039;s maximum Life in damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Heavenly Body || Mantra of Healing also increases Vitality by 45%.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Conviction || lvl 22 ||  || 30 seconds || Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Intimidation || Enemies affected by Mantra of Conviction inflict 45% less damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Overawe || Increases Mantra strength so that enemies take 55% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Reclamation || You and your allies have a 75% chance to be healed for 958-1064 Life when striking an enemy under the effects of Mantra of Conviction.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Submission || Enemies affected by Mantra of Conviction take 28-32 Holy damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Demoralize || Slows the movement of enemies within 20 yards by 48%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Resolve || lvl 10 || Damage you deal reduces enemy damage by 10% for 2.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| The Guardian&amp;#039;s Path || lvl 10 || While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Fleet Footed || lvl 12 || Increase base movement speed by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Transcendence || lvl 13 || Every point of Spirit spent heals you for 42.6 Life.&lt;br /&gt;
|- &lt;br /&gt;
| Chant of Resonance || lvl 15 || Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.&lt;br /&gt;
|- &lt;br /&gt;
| Seize the Initiative || lvl 17 || Your Defense is increased by 25% of your Attack.&lt;br /&gt;
|- &lt;br /&gt;
| Exalted Soul || lvl 19 || Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.&lt;br /&gt;
|- &lt;br /&gt;
| Sixth Sense || lvl 20 || Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.&lt;br /&gt;
|- &lt;br /&gt;
| Pacifism || lvl 23 || When stunned, feared or charmed, all damage taken is reduced by 75%.&lt;br /&gt;
|- &lt;br /&gt;
| Near Death Experience || lvl 25 || When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Guiding Light || lvl 26 || Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| One With Everything || lvl 28 || Your resistance to all elements is equal to your highest elemental resistance.&lt;br /&gt;
|- &lt;br /&gt;
| Beacon of Ytar || lvl 30 || The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.	&amp;#039;&amp;#039;			&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Ah, a soul brave enough to sit with me. Come, friend.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk&amp;#039;s life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, &amp;quot;My body is my weapon.&amp;quot; Then raising his hand and tapping his forehead, he added, &amp;quot;As is my mind.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Most unexpectedly, I would be treated to a display of this mastery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Without rising from his seat, the monk met the first man&amp;#039;s lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk&amp;#039;s attack momentarily stunned the men, and as they stood there, he rose.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;That was when chaos broke out.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment&amp;#039;s distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.&lt;br /&gt;
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;You don&amp;#039;t fool me, demon,&amp;quot; the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.	&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.	&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Demon_Hunter&amp;diff=48966</id>
		<title>Demon Hunter</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Demon_Hunter&amp;diff=48966"/>
		<updated>2011-09-19T05:15:57Z</updated>

		<summary type="html">&lt;p&gt;Martini: moved build section, added theorycrafting section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
Demon Hunters fight with ranged weapons and traps. They have a number of slows and abilities to stay out of melee range.&lt;br /&gt;
&lt;br /&gt;
Resource system: Demon Hunters have 2 resources, Hatred and Discipline. Hatred regens quickly and is used for damage skills. Discipline regens slowly and is used for the more tactical skills. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
Demon Hunter trailer: http://us.battle.net/d3/en/media/videos/?view#/demonhuntertrailer&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use the forums to hash out the details of any builds. Once a build is theorycrafted and tested, please feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&lt;br /&gt;
Basin Demon Hunter forum: http://www.theamazonbasin.com/d3/forums/index.php?/forum/7-demon-hunter/&lt;br /&gt;
&lt;br /&gt;
==Theorycrafting==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similarly to the build section, please use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Offense || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Hungering Arrow || lvl 1 || 15 Hatred ||  || Fire a magically imbued arrow that seeks out targets for 140% weapon damage and has a 60% chance to pierce through targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Spray of Teeth || Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Cinder Arrow || Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Piercing Arrow || Increase the chance for the arrow to pierce to 95%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Shatter Shot || If the arrow successfully pierces the first target, the arrow splits into 8 arrows.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Devouring Arrow || Each consecutive pierce increases the damage of the arrow by 140%.&lt;br /&gt;
|- &lt;br /&gt;
| Entangling Shot || lvl 2 || 15 Hatred ||  || Release a sticky adhesive that deals 130% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bounty Hunter || Gain 22% of the damage dealt as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Heavy Burden || Increase the movement slow duration to 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Justice is Served || Reduce cost to 1.0 Hatred&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Gang || Hit up to 9 targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Electrified Chain || Strike with electrical chains that do an additional 64 damage over 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Evasive Fire || lvl 3 || 5 Hatred to shoot and an additional 4 Discipline if you backflip. ||  || Shoot for 135% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Tumble || Increase the distance of the backflip to 36 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Shrapnel || Fire exploding bullets that also deal 70% weapon damage to all enemies within 8.5 yards of the primary target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Surge || Shoot for 135% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Withering Fire || Fire a spread of bullets that hit up to 9 targets for 54% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Backup Plan || Shoot for 135% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Fan of Knives || lvl 4 || 10 Hatred ||  || Throw knives out in a spiral around you, doing 18-25 physical damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Backlash || Instead of throwing the knives immediately, the knives will release automatically dealing 28-40 physical damage to all enemies if you are struck in the next 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Hail of Knives || Increase the radius to deal 28-40 physical damage to all enemies within 18 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Crippling Razors || Increase the slow amount to 79% for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Assassin&amp;#039;s Knives || Throw long-range knives that deal 85% weapon damage to 8 additional targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fan of Daggers || Imbue your knives with a 20% chance to stun enemies for 3-5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Bola Shot || lvl 5 || 20 Hatred ||  || Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 120% weapon damage as Fire to the target and an additiona 90% weapon damage as Fire damage to all other targets within 7 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Imminent Doom || Augment the bola to deal 288% weapon damage as Arcane to the target and an additional 216% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Volatile Explosives || Increase the explosion radius to 14 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Bitter Pill || After the bola explodes, you have a 30% chance to gain 8 Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Acid Strike || Shoot 9 poison bolas that deal 27% weapon damage each. The bolas no longer explode for area damage to nearby targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Thunder Ball || When the bola explodes it deals 120% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Grenades || lvl 7 || 30 Hatred ||  || Throw out three grenades that explode for 53-89 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stun Grenades || Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Gas Grenades || Toss poison gas grenades that explode for 0-0 damage and leaves a cloud that deals an additional 28 damage per second for 3 seconds to enemies who stand in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tinkerer || Reduce cost to 12.5 Hatred.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Cluster Grenades || Throw a large cluster of mini-grenades that deal 25-41 Fire damage over an 8 yard radius.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Bomb || Throw a single large grenade that deals 0-0 Fire damage and knocks enemies back.&lt;br /&gt;
|- &lt;br /&gt;
| Chakram || lvl 9 || 25 Hatred ||  || Fire a swirling Chakram that does 75-103 physical damage to enemies along its path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Shuriken Cloud || Surround yourself in spinning Chakrams for 70 seconds, dealing 90-124 physical damage per second to anybody nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Twin Chakrams || A second Chakram mirrors the first. Each Chakram deals 104-144 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Razor Disk || The Chakram spirals out from the targeted location dealing 90-124 Arcane damage to enemies along the path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Boomerang || The Chakram path turns into a loop, dealing 119-165 Lightning damage to enemies along the path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Serpentine || The Chakram follows a slow curve, dealing 90-124 Poison damage to enemies along the path.&lt;br /&gt;
|- &lt;br /&gt;
| Impale || lvl 11 || 20 Hatred ||  || Fire a massive shot to impale a target for 220% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Grievous Wounds || Critical hits deal an additional 500% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Overpenetration || The shot will pierce through all enemies in a straight line for 242% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Recoil || Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Impact || Shots knock the target back and stun them for 3.50 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Liquid Flame || Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Spike Trap || lvl 14 || 20 Hatred ||  || Lay a trap that arms after 0.8 seconds and triggers when an enemy approaches. The trap does 57-71 physical damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Rod || When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 57-71 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Long Fuse || Increases the arming time to 1.5 seconds but increases damage to 148-185.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Scatter || A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 102-128 damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Bandolier || Increase the maximum number of traps that can be out simultaneously to 10.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Sticky Trap || Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 102-128 physical damage to all enemies within 8 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Elemental Arrow || lvl 18 || 25 Hatred ||  || Shoot an elemental charged arrow that deals 100% weapon damage as Fire damage to all targets it passes through.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Bolts || Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Frost Arrow || Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Nether Tentacles || Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Ball Lightning || Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Screaming Skull || Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Multishot || lvl 21 || 30 Hatred ||  || Fire a massive volley of arrows dealing 110% weapon damage to all enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Supression Fire || Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Full Broadside || Increases the damage done to 242% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Fire at Will || Cost reduced to 16 Hatred.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Burst Fire || Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arsenal || Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.&lt;br /&gt;
|- &lt;br /&gt;
| Cluster Arrow || lvl 23 || 35 Hatred ||  || Fire a Cluster grenade that explodes for 120% weapon damage into a series of additional miniature bombs that explode for 40% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Dazzling Arrow || Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Loaded for Bear || Increases the damage of the explosion at the impact location to 264%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Maelstrom || Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Shooting Stars || Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cluster Bombs || Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each.&lt;br /&gt;
|- &lt;br /&gt;
| Rapid Fire || lvl 24 || 20 Hatred per second ||  || Rapidly fire at 6 times your normal attack speed dealing 30% weapon damage with every shot.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Web Shot || Slows the movement of affected targets by 40% for 5.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Bombardment || Rapidly fire grenades instead of arrows that do 15% weapon damage to all enemies within 10 yard radius.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Withering Fire || Reduce initial Hatred cost by 17.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || High Velocity || Adds an additional 70% pierce chance to the projectiles fired.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Support || While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets.&lt;br /&gt;
|- &lt;br /&gt;
| Strafe || lvl 27 || 20 Hatred per second ||  || Shoot 3 times per second at random nearby enemies while moving at 55% of normal movement speed. Every shot deals 60% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stinging Steel || Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Demolition || Throw out bouncy grenades rather than arrows that explode for 72% weapon damage to targets within 9 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Drifting Shadow || Movement speed increased to 100% of normal running speed while strafing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Equilibrium || Increase arrows fired to 10 additional arrows per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Rocket Storm || In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| Rain of Vengeance ||  ||  || 60 seconds || Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 105% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stampede || Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 270% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Beastly Bombs || Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 330% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Flying Strike || A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 270% weapon damage and stunning enemies for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Dark Cloud || Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 120% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Anathema || Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 30% weapon damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Discipline===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Discipline || Unlocked at || Cost ||  || Description&lt;br /&gt;
|- &lt;br /&gt;
| Caltrops || lvl 1 || 8 Discipline ||  || Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bait the Trap || Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Jagged Spikes || Enemies in the area also take 110% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Carved Stakes || Reduce the cost to 4.5 Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hooked Spines || Increase the slow amount to 79%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Torturous Ground || Enemies in the area deal 90% less damage.&lt;br /&gt;
|- &lt;br /&gt;
| Vault || lvl 6 || 10 Discipline ||  || Tumble acrobatically 35 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Rattling Roll || All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Trail of Cinders || Ignite with fire damage 80% weapon damage to everything along your path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tumble || After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Acrobatics || Increases your Vault distance to 70 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Covering Fire || As you travel, shoot arrows for 205% weapon damage at nearby targets.&lt;br /&gt;
|- &lt;br /&gt;
| Marked for Death || lvl 8 || 6 Discipline ||  || Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death Toll || 10% of damage done to the marked target heals the attacker.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Grim Reaper || An additional 40% of damage done to the target is also divided among all enemies within 20 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Mortal Enemy || Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Contagion || When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Valley of Death || Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage.&lt;br /&gt;
|- &lt;br /&gt;
| Smoke Screen || lvl 12 || 15 Discipline ||  || Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Displacement || Gain 55% movement speed when activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Choking Gas || Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Special Recipe || Reduce the skill cost to 11.0 Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lingering Fog || Increase the duration of the effect 4.00 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Breathe Deep || While invisible you also gain 45 Hatred per second.&lt;br /&gt;
|- &lt;br /&gt;
| Companion || lvl 16 || 10 Discipline ||  || Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ferret Companion || Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Spider Companion || Summons a spider instead of a raven. The spider&amp;#039;s attacks also slows the movement of targets by 50% for 9-11 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Bat Companion || Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Boar Companion || Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Wolf Companion || Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Shadow Power || lvl 19 || 20 Discipline ||  || Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blood Moon || While active, gain 45% of all damage as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Night Bane || While active, gain 7 Hatred per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Well of Darkness || Reduces Discipline cost to 13.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Shadow Glide || While active, gain 55% movement speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Gloom || While active, you have a 55% increased chance to dodge incoming attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Sentry || lvl 22 || 10 Discipline ||  || Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Guardian Turret || The turret also creates a shield that reduces damage taken by allies by 32%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Chain of Torment || Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Aid Station || Heals nearby allies for 8% of their maximum Life per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Vigilant Watcher || Increases duration of the turret to 48 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Spitfire Turret || The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Utility || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Preparation || lvl 25 ||  || 120 seconds || Instantly restore all Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Backup Plan || Grants a 55% chance that the cooldown will not be triggered when used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Punishment || Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Battle Scars || Also restores 55% of your Life when used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Invigoration || When activated, increases your maximum Discipline by 18 for 120 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Focused Mind || Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Brooding || lvl 10 || As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second.&lt;br /&gt;
|- &lt;br /&gt;
| Thrill of the Hunt || lvl 10 || Every 10 seconds your next normal attack will immobilize your target for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Vengeance || lvl 12 || Gain 10 Hatred and 1 Discipline whenever you are healed by a health globe.&lt;br /&gt;
|- &lt;br /&gt;
| Steady Aim || lvl 13 || As long as there are no enemies within 10 yards, all damage is increased by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Cull the Weak || lvl 15 || Damage against slowed enemies increased by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Fundamentals || lvl 17 || Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.&lt;br /&gt;
|- &lt;br /&gt;
| Hot Pursuit || lvl 19 || Whenever you are at full Hatred, movement speed is increased by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Archery || lvl 20 || Gain bonuses based on weapon held: Bow: +10% increased damage; Bonus with crossbows: +100% critical damage; Bonus with hand xbows: +5% chance to critical hit&lt;br /&gt;
|- &lt;br /&gt;
| Perfectionist || lvl 22 || Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.&lt;br /&gt;
|- &lt;br /&gt;
| Custom Engineering || lvl 24 || The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%.&lt;br /&gt;
|- &lt;br /&gt;
| Grenadier || lvl 26 || Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213-320 fire damage.&lt;br /&gt;
|- &lt;br /&gt;
| Sharpshooter || lvl 28 || Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit.&lt;br /&gt;
|- &lt;br /&gt;
| Ballistics || lvl 30 || Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(Diablo_III)&amp;diff=48965</id>
		<title>Barbarian (Diablo III)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(Diablo_III)&amp;diff=48965"/>
		<updated>2011-09-19T05:14:42Z</updated>

		<summary type="html">&lt;p&gt;Martini: delete old builds section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Barbarian is one of the first 2 characters confirmed to be in the game by Blizzard, and is the first character in the gameplay video.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay video voiceover states that the Barbarian &amp;quot;overcomes his enemies with pure brute force&amp;quot;. He engages in melee combat mostly, but some old Barbarian skills like Leap and Whirlwind are also seen.&lt;br /&gt;
&lt;br /&gt;
Barbarians use Fury as their Resource. Fury is gained when dealing or taken damage, and decays over time. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use the forums to hash out the details of any builds. Once a build is theorycrafted and tested, please feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&lt;br /&gt;
Basin Barbarian forum: http://www.theamazonbasin.com/d3/forums/index.php?/forum/6-barbarian/&lt;br /&gt;
&lt;br /&gt;
==Theorycrafting==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similarly to the build section, please use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
===Fury Generator===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Fury Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Bash || lvl 1 || 6 Fury per attack || None || Brutally smash an enemy for 145% weapon damage with a 20% chance to knock the enemy back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pulverize || Cause a shockwave that inflicts 80% weapon damage to enemies in a 26 yard line behind the targeted enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Onslaught || Add 7 reverberation that causes 18% weapon damage per strike.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unleashed || Generate 7 additional Fury per attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Punish || Each attack grants a 10% damage boost for 5 seconds. This effect stacks up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Clobber || Gives each hit a 20% chance to stun the target for 3.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Cleave || lvl 4 || 4 Fury per attack || None || Swing in a wide arc to deal 120% weapon damage to the targeted enemy and 60% weapon damage to any other enemies caught in the swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Rupture || Enemies slain by this attack have a 100% chance to explode, causing 150% physical damage to all other enemies within 19 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Broad Sweep || Increases damage to 260% weapon damage to the targeted enemy and 130% weapon damage to others in the arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Reaping Swing || Generate 1 Fury per enemy hit, up to 7 additional Fury total.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Gathering Storm || Draw enemies in from 26 yards away before the strike lands.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Scattering Blast || On critical hits, knock enemies back 22 yards and inflict 175% weapon damage to enemies where they land. Enemies knock each other back up to 8 times.&lt;br /&gt;
|- &lt;br /&gt;
| Leap Attack || lvl 6 || 15 Fury || 10 seconds || Leap into the air, dealing 40% weapon damage to all enemies within 8 yards of your destination. Only generates Fury if you hit an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Death from Above || Land with such force that enemies suffer a 100% chance to become stunned for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Call of Arreat || Shockwaves burst forth from the ground at the destination and knock enemies toward you from 45.0 yards away.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Iron Impact || Gain 700% additional armor for 4 seconds after landing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Toppling Impact || Send enemies hurtling 6 yards into other nearby enemies who suffer 80% weapon damage and are pushed back in a chain up to 2 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Launch || Jump into the air with such great force that enemies within 7.5 yards of the origin of the jump take 160% weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| Ground Stomp || lvl 8 || 15 Fury || 12 seconds || Shake the ground to inflict 30% weapon damage to all enemies within 12 yards and stun them for 3 seconds. Only generates Fury if you hit an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Deafening Crash || Enemies in the area are slowed for 10-12 seconds after they recover from being stunned.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Trembling Stomp || Increase damage to 102% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Foot of the Mountain || Increase Fury gained to 43 Fury per stomp.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Wrenching Smash || Increase the area of effect to 33 yards. Enemies are pulled closer before the strike lands.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Avalanche || Enemies are knocked back 15 yards and inflict 175% weapon damage where they land.&lt;br /&gt;
|- &lt;br /&gt;
| Frenzy || lvl 11 || 3 Fury per attack || None || Swing for 80% weapon damage. Each swing increases attack speed of Frenzy by 15% for 4 seconds. This effect can stack up to 5 times for a total bonus of 75% attack speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Triumph || Killing a creature with Frenzy heals you for 25% Life over 6 seconds&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Maniac || Each Frenzy effect also increases your damage by 24%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Smite || Adds a 35% chance to call down a bolt of lightning from above, stunning your target from 3 seconds&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Sidearm || Each strike has a 55% chance to throw a piercing axe at a nearby enemy that deals 100% weapon damage to all enemies in its path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Relentless || While under the effects of Frenzy you gain 22% increased movement speed.&lt;br /&gt;
|- &lt;br /&gt;
| War Cry || lvl 14 || 30 Fury || 30 seconds || Unleash a rallying cry to increase the armor of you and all allies within 30 yeards by 100% for 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Invigorate || Increases maximum Life by 50% and regenerates 479 Life per second while affected by War Cry.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Hardened Wrath || Increases the armor bonus to 260%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Charge! || Increases the Fury generated to 51 when used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Veteran&amp;#039;s Warning || War Cry also grants 27% dodge bonus.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Impunity || All of your resistances are increased by 80% while affected by War Cry.&lt;br /&gt;
|- &lt;br /&gt;
| Furious Charge || lvl 16 || 15 Fury || 10 seconds || Rush forward knocking back enemies and inflicting 60% weapon damage to enemies at the destination and 30% damage to enemies along the path of the charge. Only generates Fury if you hit an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Merciless Assault || Cooldown is reduced by 1 second for every target hit. This effect can reduce the cooldown by up to 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Battering Ram || Increase damage at the destination to 300% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Stamina || Generate 8 Fury for each target hit while charging.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Juggernaut || Regain 5% of your maximum Life for each target hit by Furious Charge.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Bull Rush || Any targets who are critically hit by Furious Charge will be stunned for 5.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Ancient Spear || lvl 22 || 15 Fury || 10 seconds || Throw a spear up to 45 yards to pull an enemy back to you, slowing target&amp;#039;s movement by 50% and dealing 55% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Rage Flip || Enemies hit with Ancient Spear will be tossed in the opposite direction and damage is increased to 143% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Harpoon || Pierce through up to 8 enemies in a straight line and drag them all back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Skirmish || Increases Fury gain to 38.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Grappling Hooks || Throw 8 spears. Each spear will pull back the enemy that it hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Siphon || Gain Life equal to 700% of the damage inflicted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fury Spender===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Fury Spender || Unlocked at || Cost ||  || Description&lt;br /&gt;
|- &lt;br /&gt;
| Threatening Shout || lvl 1 || 20 Fury ||  || Shout with great ferocity, reducing damage done by enemies within 25 yards by 50% for 15 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Grim Harvest || Enemies are severely demoralized. Each enemy has a 28% chance to flee for 2-9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Demoralize || Affected enemies are also taunted to attack you for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Stagger || Affected enemies also have their attack speed reduced by 55%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Intimidate || Affected enemies also have their movement speed reduced by 62%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Terrify || Enemies are badly shaken and have a 22% chance to drop additional treasure.&lt;br /&gt;
|- &lt;br /&gt;
| Hammer of the Ancients || lvl 2 || 20 Fury ||  || Call forth a massive hammer to smash enemies directly in front of you for 180% weapon damage. Hammer of the Ancients has a 15% increased chance to critical hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Thunderstrike || Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy has a 65% chance to be stunned for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Smash || Strike a smaller area for 396% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Birthright || Critical hits have a 55% chance to cause enemies to drop treasure or health globes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Rolling Thunder || Modifies the strike to create a shockwave that deals 172% weapon damage to all enemies in front of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || The Devil&amp;#039;s Anvil || Create a tremor at the point of impact that slows the movement speed of enemies by 40% and deals an additional 117% weapon damage over 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Battle Rage || lvl 3 || 20 Fury ||  || Enter a rage which increases damage by 30% and critical hit chance by 4% for 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Bloodshed || While under the effects of Battle Rage, critical hits cause an explosion of blood dealing 55% weapon damage to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Marauder&amp;#039;s Rage || Increase damage bonus to 100%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Into the Fray || Critical hits generate 7 additional Fury.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Ferocity || Critical hits increase the duration of the Battle Rage effect by 4.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Swords to Ploughshares || Critical hits have a 20% chance to cause enemies to drop additional treasure or health globes.&lt;br /&gt;
|- &lt;br /&gt;
| Weapon Throw || lvl 7 || 20 Fury ||  || Hurl a throwing weapon at an enemy for 210% weapon damage and slowing the movement by 70% for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Stupefy || Aim for the head, causing your target to be confused and attack other enemies for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Mighty Throw || Increase thrown weapon damage to 462% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Dread Shot || Expend all remaining Fury to throw a fallen foe which inflicts an additional 9% weapon damage for each point of Fury expended to all enemies within 22 yards of the target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Ricochet || Angle the weapon to ricochet and hit up to 8 targets within 20 yards of each other.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Throwing Hammer || Hurl a hammer with a 33% chance to stun the target for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Rend || lvl 9 || 20 Fury ||  || Perform a vicious strike to all enemies within 9 yards, dealing 60% weapon damage every second for 3 seconds&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Bloodbath || Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Lacerate || Increases damage to 123% weapon damage every second for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Blood Lust || Gain 40% of the damage done by Rend as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Ravage || Increases the range to deal 96% weapon damage every second for 3 seconds to all enemies within 14 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Mutilate || Increase bleeding duration to 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Seismic Slam || lvl 19 || 30 Fury ||  || Slam the ground to cause a wave of destruction that deals 215% weapon damage and knockback to targets in a 45 yard arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Cracking Rift || Focus the seismic shockwaves along a narrow path to inflict 441% weapon damage to targets along a 42 yard path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Shattered Ground || Increase damage to 366% weapon damage and increases the knockback by 225%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Strength from Earth || Reduce Fury cost to 16 Fury.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Rumble || The ground continues to shudder after the initial strike, damaging enemies in the area for 160% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Stagger || Adds a 100% chance of stunning enemies for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Sprint || lvl 24 || 20 Fury ||  || Increase movement speed by 40% for 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Gangway || Slams through enemies, knocking them back and inflicting 200% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Marathon || Increases the movement speed bonus to 110% for 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Forced March || Increase the movement speed of allies within 30 yards by 40% for 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Scramble || Increase dodge chance by 22% while sprinting.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Run Life the Wind || Tornadoes rage in the wake of the Sprint, each one inflicting 200% weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| Whirlwind || lvl 27 || 8 Fury per second ||  || Deliver multiple attacks to everything in your path for 44% weapon damage every 0.40 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Blood Funnel || Critical strikes restore 7% of your maximum Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Volcanic Eruption || Turns Whirlwind into a torrent of magma that inflicts 84% weapon damage every 0.40 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Eye of the Storm || Reduce the cost of Whirlwind to 4.5 Fury per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Dust Devils || Generate harsh tornadoes that inflict 90% weapon damage to enemies in their path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Hurricane || Increase the movement speed of Whirlwind by 85%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Situational===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Situational || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ignore Pain || lvl 5 ||  || 60 seconds || Reduces all damage taken by 65% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Ignorance is Bliss || While Ignore Pain is active, gain 40% of all damage dealt as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Contempt for Weakness || Reflects 65% of ignored damage back at the enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Bravado || Knocks back all enemies within 28 yards when triggered and reduces cooldown time to 25 seconds. Also deals 50% weapon damage on affected enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Iron Hide || Increases duration to 13 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Mob Rule || Extend the effect to nearby allies, reducing damage taken by 65% for 5.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Revenge || lvl 12 ||  ||  || Inflict 150% weapon damage to all enemies within 8 yards and gain 5.0% Life for each enemy hit.&lt;br /&gt;
Revenge has a 10% chance to become active for a short time each time you are hit by an attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Best Served Cold || After using Revenge, your critical strike chance is increased by 27% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Retribution || Increase damage to 255% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Vengeance is Mine || Gain 7 Fury each time Revenge is used and improve Life gained from each enemy hit to 12.0%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Provocation || Increases the chance Revenge will become active for use to 31% each time you are hit by an attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Grudge || Knocks enemies back 30 yards when Revenge is used.&lt;br /&gt;
|- &lt;br /&gt;
| Overpower || lvl 18 ||  ||  || Press the advantage of a powerful attack to overwhelm the enemy for 150% weapon damage to all targets within 9 yards.&lt;br /&gt;
Overpower becomes available whenever you make a critical hit against an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Crushing Advance || Reflect 45% of incoming melee damage for 17 seconds after Overpower is activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Killing Spree || Whenever used, your chance to critical hit is increased by 22% for 6.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Momentum || Overpower generates 7 Fury for every enemy hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Storm of Steel || Throw up to 9 axes at nearby enemies which inflict 240% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Revel || Heal 18% of your maximum Life whenever Overpower is used.&lt;br /&gt;
|- &lt;br /&gt;
| Earthquake || lvl 21 || 75 Fury || 120 seconds || Shake the ground violently dealing 240% weapon damage followed by an additional 150% weapon damage per second for 8 seconds to all enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Flying Boulder || Project secondary tremors up to 12 yards ahead of you that inflict 260% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Aftershocks || Secondary tremors knock enemies back and inflict 260% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || The Mountain&amp;#039;s Call || Reduce Fury cost to 40 Fury and the cooldown to 50 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Giant&amp;#039;s Stride || Secondary tremors follow your movement and inflict 260% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Chilling Earth || Creates an icy patch causing Earthquake&amp;#039;s damage to turn cold and slow the movement of enemies by 62%.&lt;br /&gt;
|- &lt;br /&gt;
| Call of the Ancients || lvl 25 || 75 Fury || 120 seconds || Summon the ancient Barbarians Talic, Korlic, and Madawc to inflict 100% weapon damage with each attack as they join the battle for 15 seconds.&lt;br /&gt;
Talic wields a sword and shield and uses the Shirlwind skill.&lt;br /&gt;
Korlic wields a massive polearm and uses the Cleave skill.&lt;br /&gt;
Madawc dual-wields axes and uses the Weapon Throw skill.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Talic&amp;#039;s Anger || Talic gains the ability Leap Attack which deals 360% of your weapon damage to enemies in the area of the leap.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Korlic&amp;#039;s Might || Korlic gains the ability Furious Charge which deals 280% of your weapon damage to all enemies in a line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Duty to the Clan || Increase duration to 85 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || The Council Rises || The Ancients inflict 275% weapon damage with each attack and have 175% additional armor.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Madawc&amp;#039;s Madness || Madawc gains the ability Seismic Slam which deals 205% of your weapon damage to enemies in an arc.&lt;br /&gt;
|- &lt;br /&gt;
| Wrath of the Berserker || lvl 29 || 75 Fury || 120 seconds || Enter a berserker rage which raises several attributes for 15 seconds.&lt;br /&gt;
Critical Hit: 10%&lt;br /&gt;
Attack Speed: 45%&lt;br /&gt;
Dodge Chance: 20%&lt;br /&gt;
Movement Speed: 20%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Slaughter || Killing an enemy while Wrath of the Berserker is active causes them to explode dealing 450% weapon damage to all enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Insanity || While active your damage is also increased by 75%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Thrive on Chaos || Every 9 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Arreat&amp;#039;s Wail || Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 550% weapon damage to them.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Mountainous Form || Increase the bonus dodge chance granted to 60%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ignore Pain || lvl 10 || Gain 10% of all damage done as Life.&lt;br /&gt;
|- &lt;br /&gt;
| Pound of Flesh || lvl 10 || Increases the chance of finding a health globe by 25% and you gain 100% additional health from health globes.&lt;br /&gt;
|- &lt;br /&gt;
| Ruthless || lvl 12 || Critical hit chance increased by 5%. Critical hit damage increased by 50%. Many skills and runestone effects rely on critical hits to trigger their effects.&lt;br /&gt;
|- &lt;br /&gt;
| Weapons Master || lvl 13 || Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 10% increased damage; Maces/Axes: 5% chance to critical hit; Polearms/Spears: 10% attack speed; Mighty Weapons: 1 Fury per hit&lt;br /&gt;
|- &lt;br /&gt;
| Inspiring Presence || lvl 15 || The duration of your shouts is doubled. While benefiting from War Cry or Battle Rage you regenerate 60% of your total Life per minute. Your shouts are: Battle Rage, Threatening Shout, War Cry&lt;br /&gt;
|- &lt;br /&gt;
| Berserker Rage || lvl 17 || You inflict an additional 20% damage while at maximum Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Animosity || lvl 19 || Increases Fury generation by 10% and maximum Fury is increased by 20. Fury is used to fuel your most powerful attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Superstition || lvl 20 || Reduces all non-physical damage by 20%. Whenever you take damage from a ranged or elemental attack you gain 3 Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Tough as Nails || lvl 22 || Increases armor by 100%. Thorns damage dealt increased by 100%.&lt;br /&gt;
|- &lt;br /&gt;
| No Escape || lvl 23 || Increases the damage of Ancient Spear and Weapon Throw by 100%. In addition, killing an enemy with Ancient Spear automatically resets the cooldown and killing an enemy with Weapon Throw returns 20 Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Relentless || lvl 25 || While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.&lt;br /&gt;
|- &lt;br /&gt;
| Brawler || lvl 26 || As long as there are 5 enemies within 8 yards, all of your damage is increased by 30%.&lt;br /&gt;
|- &lt;br /&gt;
| Juggernaut || lvl 28 || The duration of control impairing effects on you are reduced by 20%. In addition, whenever you become stunned, feared or charmed you recover 15% of your maximum Life.&lt;br /&gt;
|- &lt;br /&gt;
| Boon of Bul-Kathos || lvl 30 || The cooldown on your Earthquake, Call of the Ancients and Wrath of the Berserker skills is reduced by 30 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Unforgiving || lvl 30 || You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Barbarian character is apparantly the same character as the D2 Barbarian, so he likely comes from the Mount Arreat region originally. No word yet on what he&amp;#039;s been doing for the last 20 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion&amp;#039;s Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.&amp;#039;&amp;#039;				&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;What truly happened here? Where are those majestic warriors of old?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their &amp;quot;vigil&amp;quot;, the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior&amp;#039;s death, and their spirits shall roam the land without honor for all eternity.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(Diablo_III)&amp;diff=48964</id>
		<title>Barbarian (Diablo III)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(Diablo_III)&amp;diff=48964"/>
		<updated>2011-09-19T05:14:07Z</updated>

		<summary type="html">&lt;p&gt;Martini: moved build section, added theorycrafting section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Barbarian is one of the first 2 characters confirmed to be in the game by Blizzard, and is the first character in the gameplay video.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay video voiceover states that the Barbarian &amp;quot;overcomes his enemies with pure brute force&amp;quot;. He engages in melee combat mostly, but some old Barbarian skills like Leap and Whirlwind are also seen.&lt;br /&gt;
&lt;br /&gt;
Barbarians use Fury as their Resource. Fury is gained when dealing or taken damage, and decays over time. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use the forums to hash out the details of any builds. Once a build is theorycrafted and tested, please feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&lt;br /&gt;
Basin Barbarian forum: http://www.theamazonbasin.com/d3/forums/index.php?/forum/6-barbarian/&lt;br /&gt;
&lt;br /&gt;
==Theorycrafting==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similarly to the build section, please use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
===Fury Generator===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Fury Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Bash || lvl 1 || 6 Fury per attack || None || Brutally smash an enemy for 145% weapon damage with a 20% chance to knock the enemy back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pulverize || Cause a shockwave that inflicts 80% weapon damage to enemies in a 26 yard line behind the targeted enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Onslaught || Add 7 reverberation that causes 18% weapon damage per strike.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unleashed || Generate 7 additional Fury per attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Punish || Each attack grants a 10% damage boost for 5 seconds. This effect stacks up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Clobber || Gives each hit a 20% chance to stun the target for 3.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Cleave || lvl 4 || 4 Fury per attack || None || Swing in a wide arc to deal 120% weapon damage to the targeted enemy and 60% weapon damage to any other enemies caught in the swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Rupture || Enemies slain by this attack have a 100% chance to explode, causing 150% physical damage to all other enemies within 19 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Broad Sweep || Increases damage to 260% weapon damage to the targeted enemy and 130% weapon damage to others in the arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Reaping Swing || Generate 1 Fury per enemy hit, up to 7 additional Fury total.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Gathering Storm || Draw enemies in from 26 yards away before the strike lands.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Scattering Blast || On critical hits, knock enemies back 22 yards and inflict 175% weapon damage to enemies where they land. Enemies knock each other back up to 8 times.&lt;br /&gt;
|- &lt;br /&gt;
| Leap Attack || lvl 6 || 15 Fury || 10 seconds || Leap into the air, dealing 40% weapon damage to all enemies within 8 yards of your destination. Only generates Fury if you hit an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Death from Above || Land with such force that enemies suffer a 100% chance to become stunned for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Call of Arreat || Shockwaves burst forth from the ground at the destination and knock enemies toward you from 45.0 yards away.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Iron Impact || Gain 700% additional armor for 4 seconds after landing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Toppling Impact || Send enemies hurtling 6 yards into other nearby enemies who suffer 80% weapon damage and are pushed back in a chain up to 2 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Launch || Jump into the air with such great force that enemies within 7.5 yards of the origin of the jump take 160% weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| Ground Stomp || lvl 8 || 15 Fury || 12 seconds || Shake the ground to inflict 30% weapon damage to all enemies within 12 yards and stun them for 3 seconds. Only generates Fury if you hit an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Deafening Crash || Enemies in the area are slowed for 10-12 seconds after they recover from being stunned.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Trembling Stomp || Increase damage to 102% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Foot of the Mountain || Increase Fury gained to 43 Fury per stomp.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Wrenching Smash || Increase the area of effect to 33 yards. Enemies are pulled closer before the strike lands.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Avalanche || Enemies are knocked back 15 yards and inflict 175% weapon damage where they land.&lt;br /&gt;
|- &lt;br /&gt;
| Frenzy || lvl 11 || 3 Fury per attack || None || Swing for 80% weapon damage. Each swing increases attack speed of Frenzy by 15% for 4 seconds. This effect can stack up to 5 times for a total bonus of 75% attack speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Triumph || Killing a creature with Frenzy heals you for 25% Life over 6 seconds&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Maniac || Each Frenzy effect also increases your damage by 24%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Smite || Adds a 35% chance to call down a bolt of lightning from above, stunning your target from 3 seconds&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Sidearm || Each strike has a 55% chance to throw a piercing axe at a nearby enemy that deals 100% weapon damage to all enemies in its path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Relentless || While under the effects of Frenzy you gain 22% increased movement speed.&lt;br /&gt;
|- &lt;br /&gt;
| War Cry || lvl 14 || 30 Fury || 30 seconds || Unleash a rallying cry to increase the armor of you and all allies within 30 yeards by 100% for 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Invigorate || Increases maximum Life by 50% and regenerates 479 Life per second while affected by War Cry.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Hardened Wrath || Increases the armor bonus to 260%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Charge! || Increases the Fury generated to 51 when used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Veteran&amp;#039;s Warning || War Cry also grants 27% dodge bonus.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Impunity || All of your resistances are increased by 80% while affected by War Cry.&lt;br /&gt;
|- &lt;br /&gt;
| Furious Charge || lvl 16 || 15 Fury || 10 seconds || Rush forward knocking back enemies and inflicting 60% weapon damage to enemies at the destination and 30% damage to enemies along the path of the charge. Only generates Fury if you hit an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Merciless Assault || Cooldown is reduced by 1 second for every target hit. This effect can reduce the cooldown by up to 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Battering Ram || Increase damage at the destination to 300% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Stamina || Generate 8 Fury for each target hit while charging.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Juggernaut || Regain 5% of your maximum Life for each target hit by Furious Charge.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Bull Rush || Any targets who are critically hit by Furious Charge will be stunned for 5.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Ancient Spear || lvl 22 || 15 Fury || 10 seconds || Throw a spear up to 45 yards to pull an enemy back to you, slowing target&amp;#039;s movement by 50% and dealing 55% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Rage Flip || Enemies hit with Ancient Spear will be tossed in the opposite direction and damage is increased to 143% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Harpoon || Pierce through up to 8 enemies in a straight line and drag them all back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Skirmish || Increases Fury gain to 38.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Grappling Hooks || Throw 8 spears. Each spear will pull back the enemy that it hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Siphon || Gain Life equal to 700% of the damage inflicted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fury Spender===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Fury Spender || Unlocked at || Cost ||  || Description&lt;br /&gt;
|- &lt;br /&gt;
| Threatening Shout || lvl 1 || 20 Fury ||  || Shout with great ferocity, reducing damage done by enemies within 25 yards by 50% for 15 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Grim Harvest || Enemies are severely demoralized. Each enemy has a 28% chance to flee for 2-9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Demoralize || Affected enemies are also taunted to attack you for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Stagger || Affected enemies also have their attack speed reduced by 55%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Intimidate || Affected enemies also have their movement speed reduced by 62%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Terrify || Enemies are badly shaken and have a 22% chance to drop additional treasure.&lt;br /&gt;
|- &lt;br /&gt;
| Hammer of the Ancients || lvl 2 || 20 Fury ||  || Call forth a massive hammer to smash enemies directly in front of you for 180% weapon damage. Hammer of the Ancients has a 15% increased chance to critical hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Thunderstrike || Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy has a 65% chance to be stunned for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Smash || Strike a smaller area for 396% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Birthright || Critical hits have a 55% chance to cause enemies to drop treasure or health globes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Rolling Thunder || Modifies the strike to create a shockwave that deals 172% weapon damage to all enemies in front of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || The Devil&amp;#039;s Anvil || Create a tremor at the point of impact that slows the movement speed of enemies by 40% and deals an additional 117% weapon damage over 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Battle Rage || lvl 3 || 20 Fury ||  || Enter a rage which increases damage by 30% and critical hit chance by 4% for 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Bloodshed || While under the effects of Battle Rage, critical hits cause an explosion of blood dealing 55% weapon damage to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Marauder&amp;#039;s Rage || Increase damage bonus to 100%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Into the Fray || Critical hits generate 7 additional Fury.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Ferocity || Critical hits increase the duration of the Battle Rage effect by 4.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Swords to Ploughshares || Critical hits have a 20% chance to cause enemies to drop additional treasure or health globes.&lt;br /&gt;
|- &lt;br /&gt;
| Weapon Throw || lvl 7 || 20 Fury ||  || Hurl a throwing weapon at an enemy for 210% weapon damage and slowing the movement by 70% for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Stupefy || Aim for the head, causing your target to be confused and attack other enemies for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Mighty Throw || Increase thrown weapon damage to 462% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Dread Shot || Expend all remaining Fury to throw a fallen foe which inflicts an additional 9% weapon damage for each point of Fury expended to all enemies within 22 yards of the target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Ricochet || Angle the weapon to ricochet and hit up to 8 targets within 20 yards of each other.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Throwing Hammer || Hurl a hammer with a 33% chance to stun the target for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Rend || lvl 9 || 20 Fury ||  || Perform a vicious strike to all enemies within 9 yards, dealing 60% weapon damage every second for 3 seconds&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Bloodbath || Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Lacerate || Increases damage to 123% weapon damage every second for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Blood Lust || Gain 40% of the damage done by Rend as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Ravage || Increases the range to deal 96% weapon damage every second for 3 seconds to all enemies within 14 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Mutilate || Increase bleeding duration to 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Seismic Slam || lvl 19 || 30 Fury ||  || Slam the ground to cause a wave of destruction that deals 215% weapon damage and knockback to targets in a 45 yard arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Cracking Rift || Focus the seismic shockwaves along a narrow path to inflict 441% weapon damage to targets along a 42 yard path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Shattered Ground || Increase damage to 366% weapon damage and increases the knockback by 225%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Strength from Earth || Reduce Fury cost to 16 Fury.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Rumble || The ground continues to shudder after the initial strike, damaging enemies in the area for 160% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Stagger || Adds a 100% chance of stunning enemies for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Sprint || lvl 24 || 20 Fury ||  || Increase movement speed by 40% for 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Gangway || Slams through enemies, knocking them back and inflicting 200% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Marathon || Increases the movement speed bonus to 110% for 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Forced March || Increase the movement speed of allies within 30 yards by 40% for 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Scramble || Increase dodge chance by 22% while sprinting.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Run Life the Wind || Tornadoes rage in the wake of the Sprint, each one inflicting 200% weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| Whirlwind || lvl 27 || 8 Fury per second ||  || Deliver multiple attacks to everything in your path for 44% weapon damage every 0.40 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Blood Funnel || Critical strikes restore 7% of your maximum Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Volcanic Eruption || Turns Whirlwind into a torrent of magma that inflicts 84% weapon damage every 0.40 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Eye of the Storm || Reduce the cost of Whirlwind to 4.5 Fury per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Dust Devils || Generate harsh tornadoes that inflict 90% weapon damage to enemies in their path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Hurricane || Increase the movement speed of Whirlwind by 85%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Situational===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Situational || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ignore Pain || lvl 5 ||  || 60 seconds || Reduces all damage taken by 65% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Ignorance is Bliss || While Ignore Pain is active, gain 40% of all damage dealt as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Contempt for Weakness || Reflects 65% of ignored damage back at the enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Bravado || Knocks back all enemies within 28 yards when triggered and reduces cooldown time to 25 seconds. Also deals 50% weapon damage on affected enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Iron Hide || Increases duration to 13 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Mob Rule || Extend the effect to nearby allies, reducing damage taken by 65% for 5.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Revenge || lvl 12 ||  ||  || Inflict 150% weapon damage to all enemies within 8 yards and gain 5.0% Life for each enemy hit.&lt;br /&gt;
Revenge has a 10% chance to become active for a short time each time you are hit by an attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Best Served Cold || After using Revenge, your critical strike chance is increased by 27% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Retribution || Increase damage to 255% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Vengeance is Mine || Gain 7 Fury each time Revenge is used and improve Life gained from each enemy hit to 12.0%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Provocation || Increases the chance Revenge will become active for use to 31% each time you are hit by an attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Grudge || Knocks enemies back 30 yards when Revenge is used.&lt;br /&gt;
|- &lt;br /&gt;
| Overpower || lvl 18 ||  ||  || Press the advantage of a powerful attack to overwhelm the enemy for 150% weapon damage to all targets within 9 yards.&lt;br /&gt;
Overpower becomes available whenever you make a critical hit against an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Crushing Advance || Reflect 45% of incoming melee damage for 17 seconds after Overpower is activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Killing Spree || Whenever used, your chance to critical hit is increased by 22% for 6.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Momentum || Overpower generates 7 Fury for every enemy hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Storm of Steel || Throw up to 9 axes at nearby enemies which inflict 240% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Revel || Heal 18% of your maximum Life whenever Overpower is used.&lt;br /&gt;
|- &lt;br /&gt;
| Earthquake || lvl 21 || 75 Fury || 120 seconds || Shake the ground violently dealing 240% weapon damage followed by an additional 150% weapon damage per second for 8 seconds to all enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Flying Boulder || Project secondary tremors up to 12 yards ahead of you that inflict 260% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Aftershocks || Secondary tremors knock enemies back and inflict 260% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || The Mountain&amp;#039;s Call || Reduce Fury cost to 40 Fury and the cooldown to 50 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Giant&amp;#039;s Stride || Secondary tremors follow your movement and inflict 260% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Chilling Earth || Creates an icy patch causing Earthquake&amp;#039;s damage to turn cold and slow the movement of enemies by 62%.&lt;br /&gt;
|- &lt;br /&gt;
| Call of the Ancients || lvl 25 || 75 Fury || 120 seconds || Summon the ancient Barbarians Talic, Korlic, and Madawc to inflict 100% weapon damage with each attack as they join the battle for 15 seconds.&lt;br /&gt;
Talic wields a sword and shield and uses the Shirlwind skill.&lt;br /&gt;
Korlic wields a massive polearm and uses the Cleave skill.&lt;br /&gt;
Madawc dual-wields axes and uses the Weapon Throw skill.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Talic&amp;#039;s Anger || Talic gains the ability Leap Attack which deals 360% of your weapon damage to enemies in the area of the leap.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Korlic&amp;#039;s Might || Korlic gains the ability Furious Charge which deals 280% of your weapon damage to all enemies in a line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Duty to the Clan || Increase duration to 85 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || The Council Rises || The Ancients inflict 275% weapon damage with each attack and have 175% additional armor.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Madawc&amp;#039;s Madness || Madawc gains the ability Seismic Slam which deals 205% of your weapon damage to enemies in an arc.&lt;br /&gt;
|- &lt;br /&gt;
| Wrath of the Berserker || lvl 29 || 75 Fury || 120 seconds || Enter a berserker rage which raises several attributes for 15 seconds.&lt;br /&gt;
Critical Hit: 10%&lt;br /&gt;
Attack Speed: 45%&lt;br /&gt;
Dodge Chance: 20%&lt;br /&gt;
Movement Speed: 20%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Slaughter || Killing an enemy while Wrath of the Berserker is active causes them to explode dealing 450% weapon damage to all enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Insanity || While active your damage is also increased by 75%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Thrive on Chaos || Every 9 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Arreat&amp;#039;s Wail || Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 550% weapon damage to them.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Mountainous Form || Increase the bonus dodge chance granted to 60%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ignore Pain || lvl 10 || Gain 10% of all damage done as Life.&lt;br /&gt;
|- &lt;br /&gt;
| Pound of Flesh || lvl 10 || Increases the chance of finding a health globe by 25% and you gain 100% additional health from health globes.&lt;br /&gt;
|- &lt;br /&gt;
| Ruthless || lvl 12 || Critical hit chance increased by 5%. Critical hit damage increased by 50%. Many skills and runestone effects rely on critical hits to trigger their effects.&lt;br /&gt;
|- &lt;br /&gt;
| Weapons Master || lvl 13 || Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 10% increased damage; Maces/Axes: 5% chance to critical hit; Polearms/Spears: 10% attack speed; Mighty Weapons: 1 Fury per hit&lt;br /&gt;
|- &lt;br /&gt;
| Inspiring Presence || lvl 15 || The duration of your shouts is doubled. While benefiting from War Cry or Battle Rage you regenerate 60% of your total Life per minute. Your shouts are: Battle Rage, Threatening Shout, War Cry&lt;br /&gt;
|- &lt;br /&gt;
| Berserker Rage || lvl 17 || You inflict an additional 20% damage while at maximum Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Animosity || lvl 19 || Increases Fury generation by 10% and maximum Fury is increased by 20. Fury is used to fuel your most powerful attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Superstition || lvl 20 || Reduces all non-physical damage by 20%. Whenever you take damage from a ranged or elemental attack you gain 3 Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Tough as Nails || lvl 22 || Increases armor by 100%. Thorns damage dealt increased by 100%.&lt;br /&gt;
|- &lt;br /&gt;
| No Escape || lvl 23 || Increases the damage of Ancient Spear and Weapon Throw by 100%. In addition, killing an enemy with Ancient Spear automatically resets the cooldown and killing an enemy with Weapon Throw returns 20 Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Relentless || lvl 25 || While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.&lt;br /&gt;
|- &lt;br /&gt;
| Brawler || lvl 26 || As long as there are 5 enemies within 8 yards, all of your damage is increased by 30%.&lt;br /&gt;
|- &lt;br /&gt;
| Juggernaut || lvl 28 || The duration of control impairing effects on you are reduced by 20%. In addition, whenever you become stunned, feared or charmed you recover 15% of your maximum Life.&lt;br /&gt;
|- &lt;br /&gt;
| Boon of Bul-Kathos || lvl 30 || The cooldown on your Earthquake, Call of the Ancients and Wrath of the Berserker skills is reduced by 30 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Unforgiving || lvl 30 || You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Barbarian character is apparantly the same character as the D2 Barbarian, so he likely comes from the Mount Arreat region originally. No word yet on what he&amp;#039;s been doing for the last 20 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion&amp;#039;s Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.&amp;#039;&amp;#039;				&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;What truly happened here? Where are those majestic warriors of old?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their &amp;quot;vigil&amp;quot;, the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior&amp;#039;s death, and their spirits shall roam the land without honor for all eternity.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48963</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48963"/>
		<updated>2011-09-19T05:12:32Z</updated>

		<summary type="html">&lt;p&gt;Martini: moved build section, added theorycrafting section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wizard is the 3rd character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Wizard appears to follow a very similar gameplay style as Diablo II&amp;#039;s [[Sorceress]]. It&amp;#039;s a pure spellcaster.&lt;br /&gt;
&lt;br /&gt;
Resource system: Wizards use Arcane Power, which is a fast-regenerating resource. Also, their &amp;quot;Signature&amp;quot; skills decrease in cost as the Wizard levels, eventually being free to cast. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
Please use the forums to hash out the details of any builds. Once a build is theorycrafted and tested, please feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.&lt;br /&gt;
&lt;br /&gt;
Basin Wizard forum: http://www.theamazonbasin.com/d3/forums/index.php?/forum/10-wizard/&lt;br /&gt;
&lt;br /&gt;
==Theorycrafting==&lt;br /&gt;
Please post any class-specific theory that isn&amp;#039;t included in Blizzard&amp;#039;s documentation. Similarly to the build section, please use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Signature===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Signature || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Magic Missile || lvl 1 || 0 Arcane Power ||  || Launch a missile of magic energy causing 40-61 Arcane damage. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Seeker || Missiles track the nearest target and damage is increased to 72-110 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Charged Blast || Damage increased to 88-135 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Attunement || Whenever Magic Missile hits a target you gain 14 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fork || Fires 8 missiles that do 20-31 damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Penetrating Blast || Missiles have a 100% chance to pierce through their target and hit additional targets.&lt;br /&gt;
|- &lt;br /&gt;
| Shock Pulse || lvl 3 || 0 Arcane Power ||  || Release a pulse of 3 unpredictable charges of electricity that deal 36-72 Lightning damage to enemies they hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Explosive Bolts || Slain enemies have a 100% chance to explode dealing 124-252 Lightning damage to every enemy within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fire Bolts || Casts out bolts of fire to deal 73-148 Fire damage per bolt.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Lightning Affinity || Every target hit by a pulse restores 7 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lightning Orb || Turn the bolts into a floating orb of static lightning that drifts directly forward zapping up to 5 nearby enemies for 18-35 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Piercing Orb || Merge the bolts in a single giant orb that oscillates forward dealing 36-72 Lightning damage to everything it hits with a 100% chance to pierce through enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Spectral Blade || lvl 5 || 0 Arcane Power ||  || Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Healing Blades || Whenever the blades do critical damage, you are healed 100% of the damage caused.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Deep Cuts || Enemies hit by the blade will bleed for an additional 45% weapon damage done over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Siphoning Blade || Every enemy hit grants 7 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Thrown Blade || Extends the blades out to reach everything within 20 yards dealing 72% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Impactful Blades || Hits have a 45% chance to cause knockback and slow the movement of enemies by 60% for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Electrocute || lvl 6 || 0 Arcane Power ||  || Lightning arcs from your fingertips towards an enemy dealing 1-59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Forked Lightning || Critical hits with this skill cause an explosion of 5 charged bolts in random directions, dealing 1-82 Lightning damage to any targets hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Ball Lightning || Creates a streak of lightning that pierces targets, hitting all enemies in its path for 1-70 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Surge of Power || Gain 7 Arcane Power for every target hit by Electrocute.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || Increases the maximum number of jumps to 10 enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arc Lightning || Blast a cone of lightning that causes 1-65 Lightning damage to all affected targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Offensive || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Wave of Force || lvl 4 || 25 Arcane Power || 15 seconds || Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 92-107 physical damage to them.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Impacful Wave || Increases the distance enemies are knocked back and stuns all affected enemies for 5.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Forceful Wave || Increases damage to 203-234 physical damage but reduces knockback.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Force Affinity || Reduce casting cost to 11 Arcane Power and cooldown is reduced to 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Exploding Wave || Enemies hit have a 100% chance to cause a smaller Wave of Force that does 46-53 physical damage and knocks back enemies caught in its wake.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Teleporting Wave || Enemies caught in the wave have a 70% chance to randomly teleport to somewhere else nearby.&lt;br /&gt;
|- &lt;br /&gt;
| Arcane Orb || lvl 8 || 35 Arcane Power ||  || Hurl an orb of pure energy that explodes when it hits, dealing 135-185 Arcane damage to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Celestial Orb || The orb will pierce through targets, damaging any enemy it passes through dealing 154-211 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Obliteration || Increase the potency of the explosion to deal 297-406 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tap the Source || Reduce casting cost to 21 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Arcane Nova || Modify the orb to deal 135-185 Arcane damage to all enemies within 16 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arcane Orbit || Create 4 Arcane Orbs that orbit you, exploding for 162-222 Arcane damage when enemies get close.&lt;br /&gt;
|- &lt;br /&gt;
| Energy Twister || lvl 11 || 35 Arcane Power ||  || Unleash a twister of pure energy that deals 27 Arcane damage per second to everything caught within it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Wicked Wind || Twister no longer travels but spins in place dealing 38 Arcane damage per second to everything caught within it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Gale Force || Increase damage to 60 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Mistral Breeze || Reduce casting cost to 14 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Raging Storm || When two twisters touch they merge into a tornado with an increased area of effect that causes 32 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Trail of Destruction || Casting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 11-18 damage per Wind Charge. Signature spells are: Magic Missile, Shock Pulse, Spectral Blade, Electrocute&lt;br /&gt;
|- &lt;br /&gt;
| Disintegrate || lvl 12 || 20 Arcane Power per second ||  || Thrust a beam of pure energy forward dealing 85-107 Arcane damage per second and disintegrating enemies it kills.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Volatility || Enemies killed by the beam have a 35% chance to explode causing 153-177 Arcane damage to all enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Intensify || Damage increases slowly over time to inflict a maximum of 188-234 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Chaos Nexus || When casting the beam you become charged with energy that spits out at nearby enemies doing 68-85 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Convergence || Increase the width of the beam allowing it to hit more enemies for 111-129 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Entropy || The beam fractures into a short ranged cone causing 114-153 Arcane damage per second.&lt;br /&gt;
|- &lt;br /&gt;
| Explosive Blast || lvl 14 || 45 Arcane Power || 1 second || Gather an infusion of energy around you that explodes after 2 seconds, causing 99-135 physical damage to any nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Chain Reaction || 8 consecutive explosions cascade off you that each cause 50-67 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Short Fuse || An energy explosion fires immediately for 169-229 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unleashed || Reduces the casting cost to 24 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Obliterate || Increase the explosion radius to 18 yards for 169-229 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Time Bomb || The blast detonates from the point it was originally cast after 2 seconds for 204-277 physical damage.&lt;br /&gt;
|- &lt;br /&gt;
| Hydra || lvl 19 || 60 Arcane Power ||  || Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 18-22 Fire damage per attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Arcane Hydra || Summon Arcane Hydras that spit Arcane Orbs which explode on impact causing 22-26 Arcane damage to enemies near the explosion.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Frost Hydra || Summon Frost Hydras that breathe a short range cone of frost causing 30-35 Cold damage to all enemies in the cone.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Brimstone Serpent || Summon one Mammoth Hydra that breathes a wall of flame at nearby enemies dealing 38-45 Fire damage per second to enemies caught in the burning ground.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lightning Hydra || Summon Lightning Hydras that shock enemies for 41-48 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Venom Hydra || Summon Poison Breathing Hydras that leave a pool of acid causing 15-18 Poison damage per second to enemies who remain in the pool.&lt;br /&gt;
|- &lt;br /&gt;
| Ray of Frost || lvl 21 || 29 Arcane Power per second ||  || Project a beam of frozen ice that blasts 142-167 Cold damage per second to the first enemy it hits, slowing the target&amp;#039;s movement by 40% and attack speed by 30% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Black Ice || Enemies who die leave a patch of ice on the ground that causes 199-234 Cold damage per second to enemies moving through it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Snow Blast || Damage increases slowly over 1.5 seconds to inflict a maximum of 369-434 Cold damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Cold Blood || Reduce casting cost to 3 Arcane Power per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Sleet Storm || Create a swirling storm of sleet dealing 99-107 Cold damage per second to all enemies caught within it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Numb || Increase enemy slow amount to 50% for 8.5 seconds, but damage is reduced to 114-134 Cold damage per second.&lt;br /&gt;
|- &lt;br /&gt;
| Arcane Torrent || lvl 23 || 20 Arcane Power per second ||  || Hurl a barrage of arcane projectiles that deal 107-181 Arcane damage per second to all enemies near the impact location.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death Blossom || Unleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 199-249 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Disruption || Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Power Stone || Every missile hit has a 8% chance to leave behind a Power Stone that grants Arcane Power when picked up.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Cascade || Enemies killed by Arcane Torrent have a 95% chance to fire a new missile at a nearby enemy dealing 50-99 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arcane Mines || Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 114-142 Arcane damage. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Meteor || lvl 24 || 60 Arcane Power ||  || Summon an immense meteor that plummets from the sky causing 213-291 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 28-43 Fire damage over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Liquify || If the initial impact critically hits any targets the molten fire duration is increased to 18 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Molten Impact || Increase the damage of the meteor impact to 469-641 Fire damage and the molten fire will do an additional 63-94 Fire damage over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Star Impact || Reduce casting cost to 39 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Meteor Shower || Unleash a volley of 14 smaller meteors that strike for 139-189 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Comet || Transforms the meteor to ice that deals 298-408 Cold damage on impact and freezes the ground, causing 40-60 Cold damage over 3 seconds. The movement of enemies in the area will also be slowed by 60%.&lt;br /&gt;
|- &lt;br /&gt;
| Blizzard || lvl 26 || 45 Arcane Power ||  || Call down shards of ice to pelt an area dealing 57-78 Cold damage per second for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Frozen Solid || Enemies caught in the storm have a 52% chance to be frozen for 3 seconds and the critical strike chance with Blizzard is increased by 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Unrelenting Storm || Increase the duration of the Blizzard to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Snowbound || Reduce the casting cost to 24 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Stark Winter || Increase the size of the Blizzard to cover 22 yards, and deal 136-188 Cold damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Grasping Chill || After the Blizzard ends, cover the ground in a low lying mist for 6.0 seconds that slows any enemies who enter it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Utility || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Frost Nova || lvl 1 ||  || 12 seconds || An explosion of ice freezes nearby enemies for 4 seconds and causes 28-50 Cold damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Deep Freeze || If Frost Nova hits at least 5 targets, you gain 45% chance to critically hit for 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Bone Chill || Enemies take 110% more damage while frozen or chilled by Frost Nova.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Cold Snap || Reduce cooldown to 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Shatter || A frozen enemy that is killed has a 70% chance of exploding in a smaller Frost Nova causing 34-60 Cold damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Frozen Mist || The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for 8 seconds that deals 32 Cold damage per second to enemies standing in it.&lt;br /&gt;
|- &lt;br /&gt;
| Ice Armor || lvl 2 || 25 Arcane Power ||  || Surround yourself in a barrier of ice that increases armor by 50%, and causes 7-9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ice Reflect || Attacks have a 55% chance to create a Frost Nova on the attacker dealing 78-85 Cold damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Jagged Ice || Attackers take 30-38 Cold damage and are chilled for 5.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Crystallize || Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by 85% for 10 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chilling Aura || Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for 3.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Frozen Storm || A whirling storm of ice builds around you that deals 57-71 Cold damage per second for 16 seconds after casting Ice Armor.&lt;br /&gt;
|- &lt;br /&gt;
| Magic Weapon || lvl 7 || 8 Arcane Power ||  || Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blood Magic || Melee hits recover 45% of damage caused as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Ignite || Melee attacks burn enemies with fire for 70% of weapon damage for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Conduit || Melee hits restore 10% Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Electrify || Melee attacks cause lightning to arc to 8 nearby enemies dealing 18% of weapon damage as Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Force Weapon || Increases damage bonus to 34% physical damage, and gives a 45% chance to knock back any enemies hit.&lt;br /&gt;
|- &lt;br /&gt;
| Diamond Skin || lvl 9 ||  || 25 seconds || Transform your skin to diamond for 5 seconds absorbing up to 2661 damage from incoming attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Diamond Shards || When Diamond Skin wears off, diamond shards will explode in all directions dealing 18-36 physical damage to enemies nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mirror Skin || Reflects 160% of damage absorbed back at the attacker.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Prism || Reduce Arcane Power cost of all spells by 14 while Diamond Skin is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Enduring Skin || Increase duration to 21 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Crystal Shell || Increase the maximum absorption amount to 6919 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Storm Armor || lvl 13 || 25 Arcane Power ||  || Bathe yourself in electrical energy, shocking ranged and melee attackers for 1-61 Lightning damage. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Shocking Aspect || Whenever you cast a spell that critically hits, you also shock a nearby enemy for 2-153 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Strike Back || Increase the damage of the shock to 2-135 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Power of the Storm || Reduce the cost of all abilities by 7 Arcane Power while Storm Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Static Charge || Increase your movement speed by 20% for 5 seconds whenever you are hit by melee or ranged attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Reactive Armor || Whenever you are hit you are enveloped with a lightning shield for 8 seconds that shocks nearby enemies for 1-74 Lightning damage.&lt;br /&gt;
|- &lt;br /&gt;
| Mirror Image || lvl 15 ||  || 25 seconds || Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Mocking Demise || When an image is destroyed it explodes, doing 78-142 physical damage and has 50% chance to stun enemies it hits for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mirror Mimics || Spells the images cast will do 70% of the damage as your own.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Extension of Will || The duration of the images is increased to 31 seconds and increases the Life of your images to 60% of your Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Duplicates || Summons 6 illusionary duplicates that have 25% of your Life each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Simulacrum || Increases the Life of your images to 125% of your Life.&lt;br /&gt;
|- &lt;br /&gt;
| Slow Time || lvl 16 ||  || 30 seconds || Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stretch Time || Time is sped up for any friendly heroes standing in the bubble, increasing attack and cast speed by 140%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Time Warp || Enemies caught in the bubble of warped time take 140% more damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Perpetuity || Reduce cooldown to 16 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Miasma || Slow Time effects cling to enemies for 14 seconds after they have left the bubble.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Time Shell || Reduces the size of the Slow Time bubble to 10 yards, but increases the effect, slowing movement and attack speed of enemies by 60% while inside the bubble.&lt;br /&gt;
|- &lt;br /&gt;
| Teleport || lvl 18 || 15 Arcane Power || 16 seconds || Teleport through the ether to the selected location up to 35 yards away.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Wormhole || After casting Teleport there is a 2.0 second delay before the cooldown begins&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Calamity || Casts a low power Wave of Force on arrival dealing 85-92 physical damage to all enemies nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Reversal || Casting Teleport again within 8 seconds will instantly bring you back to your original location.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fracture || Summon 2 mirror images for 15 seconds on arrival.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Safe Passage || For 16 seconds after you appear you will take 25% less damage.&lt;br /&gt;
|- &lt;br /&gt;
| Energy Armor || lvl 22 || 25 Arcane Power ||  || Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pinpoint Barrier || Also increases your Precision by 40% while Energy Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Prismatic Armor || Increases all of your resistances by 180% while Energy Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Absorption || Gain 7 Arcane Power whenever you are hit by a ranged or melee attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Energy Tap || Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Force Armor || While Energy Armor is active, incoming attacks that would deal more than 26% of your maximum Life are reduced to deal 26% of your maximum Life instead.&lt;br /&gt;
|- &lt;br /&gt;
| Familiar || lvl 27 || 20 Arcane Power ||  || Summon a companion that will attack your targets for 5-9 Arcane damage. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ancient Guardian || While you are below 25% Life the Familiar will absorb up to 8 attacks directed at you. If it absorbs all its attacks it will disintegrate.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sparkflint || Increase damage of all attacks by 40% while Familiar is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Arcanot || While the Familiar is active you regenerate 270 Arcane Power per minute.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Cannoneer || Familiar&amp;#039;s projectiles explode on impact dealing 5-8 Arcane damage to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Dartling || Familiar&amp;#039;s projectiles have a 100% chance to pierce through enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Archon || lvl 29 || 25 Arcane Power || 120 seconds || Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Arcane Destruction || An explosion errupts when you transform causing 568-852 Arcane damage to all enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Improved Archon || Increase damage of all Archon abilities by 120%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Pure Power || Decrease the cooldown of Archon to 80 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Slow Time || Archon form can now cast a Slow Time that lasts for 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Teleport || Archon form can now cast Teleport with a cooldown of 3 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Power Hungry || lvl 10 || Gain 30 Arcane Power whenever you are healed by a health globe.&lt;br /&gt;
|- &lt;br /&gt;
| Temporal Flux || lvl 10 || Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Glass Cannon || lvl 13 || Increases all damage done by 20% but decreases armor and resistances by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Prodigy || lvl 15 || Every time you cast a Signature spell, you gain 5 Arcane Power. The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute&lt;br /&gt;
|- &lt;br /&gt;
| Virtuoso || lvl 17 || Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.&lt;br /&gt;
|- &lt;br /&gt;
| Astral Presence || lvl 19 || Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.&lt;br /&gt;
|- &lt;br /&gt;
| Illusionist || lvl 20 || Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset.&lt;br /&gt;
|- &lt;br /&gt;
| Galvanizing Wand || lvl 23 || Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor&lt;br /&gt;
|- &lt;br /&gt;
| Blur || lvl 25 || Decreases melee damage taken by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Evocation || lvl 26 || Reduces all cooldowns by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Arcane Dynamo || lvl 28 || When you deal damage with a Signature spell you gain a Flash of Insight. After 8 Flashes of Insight your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than once every 1.5 seconds. The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute&lt;br /&gt;
|- &lt;br /&gt;
| Unstable Anomaly || lvl 30 || When reduced below 20% Life release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.&amp;#039;&amp;#039;	&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city&amp;#039;s youth, but suffice it to say that she did not actually best Yshari&amp;#039;s most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek&amp;#039;s magical prowess, not the upstart wizard&amp;#039;s. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48962</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48962"/>
		<updated>2011-09-19T05:06:57Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Passive Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wizard is the 3rd character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Wizard appears to follow a very similar gameplay style as Diablo II&amp;#039;s [[Sorceress]]. It&amp;#039;s a pure spellcaster.&lt;br /&gt;
&lt;br /&gt;
Resource system: Wizards use Arcane Power, which is a fast-regenerating resource. Also, their &amp;quot;Signature&amp;quot; skills decrease in cost as the Wizard levels, eventually being free to cast. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Signature===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Signature || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Magic Missile || lvl 1 || 0 Arcane Power ||  || Launch a missile of magic energy causing 40-61 Arcane damage. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Seeker || Missiles track the nearest target and damage is increased to 72-110 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Charged Blast || Damage increased to 88-135 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Attunement || Whenever Magic Missile hits a target you gain 14 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fork || Fires 8 missiles that do 20-31 damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Penetrating Blast || Missiles have a 100% chance to pierce through their target and hit additional targets.&lt;br /&gt;
|- &lt;br /&gt;
| Shock Pulse || lvl 3 || 0 Arcane Power ||  || Release a pulse of 3 unpredictable charges of electricity that deal 36-72 Lightning damage to enemies they hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Explosive Bolts || Slain enemies have a 100% chance to explode dealing 124-252 Lightning damage to every enemy within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fire Bolts || Casts out bolts of fire to deal 73-148 Fire damage per bolt.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Lightning Affinity || Every target hit by a pulse restores 7 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lightning Orb || Turn the bolts into a floating orb of static lightning that drifts directly forward zapping up to 5 nearby enemies for 18-35 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Piercing Orb || Merge the bolts in a single giant orb that oscillates forward dealing 36-72 Lightning damage to everything it hits with a 100% chance to pierce through enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Spectral Blade || lvl 5 || 0 Arcane Power ||  || Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Healing Blades || Whenever the blades do critical damage, you are healed 100% of the damage caused.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Deep Cuts || Enemies hit by the blade will bleed for an additional 45% weapon damage done over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Siphoning Blade || Every enemy hit grants 7 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Thrown Blade || Extends the blades out to reach everything within 20 yards dealing 72% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Impactful Blades || Hits have a 45% chance to cause knockback and slow the movement of enemies by 60% for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Electrocute || lvl 6 || 0 Arcane Power ||  || Lightning arcs from your fingertips towards an enemy dealing 1-59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Forked Lightning || Critical hits with this skill cause an explosion of 5 charged bolts in random directions, dealing 1-82 Lightning damage to any targets hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Ball Lightning || Creates a streak of lightning that pierces targets, hitting all enemies in its path for 1-70 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Surge of Power || Gain 7 Arcane Power for every target hit by Electrocute.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || Increases the maximum number of jumps to 10 enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arc Lightning || Blast a cone of lightning that causes 1-65 Lightning damage to all affected targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Offensive || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Wave of Force || lvl 4 || 25 Arcane Power || 15 seconds || Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 92-107 physical damage to them.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Impacful Wave || Increases the distance enemies are knocked back and stuns all affected enemies for 5.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Forceful Wave || Increases damage to 203-234 physical damage but reduces knockback.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Force Affinity || Reduce casting cost to 11 Arcane Power and cooldown is reduced to 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Exploding Wave || Enemies hit have a 100% chance to cause a smaller Wave of Force that does 46-53 physical damage and knocks back enemies caught in its wake.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Teleporting Wave || Enemies caught in the wave have a 70% chance to randomly teleport to somewhere else nearby.&lt;br /&gt;
|- &lt;br /&gt;
| Arcane Orb || lvl 8 || 35 Arcane Power ||  || Hurl an orb of pure energy that explodes when it hits, dealing 135-185 Arcane damage to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Celestial Orb || The orb will pierce through targets, damaging any enemy it passes through dealing 154-211 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Obliteration || Increase the potency of the explosion to deal 297-406 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tap the Source || Reduce casting cost to 21 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Arcane Nova || Modify the orb to deal 135-185 Arcane damage to all enemies within 16 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arcane Orbit || Create 4 Arcane Orbs that orbit you, exploding for 162-222 Arcane damage when enemies get close.&lt;br /&gt;
|- &lt;br /&gt;
| Energy Twister || lvl 11 || 35 Arcane Power ||  || Unleash a twister of pure energy that deals 27 Arcane damage per second to everything caught within it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Wicked Wind || Twister no longer travels but spins in place dealing 38 Arcane damage per second to everything caught within it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Gale Force || Increase damage to 60 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Mistral Breeze || Reduce casting cost to 14 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Raging Storm || When two twisters touch they merge into a tornado with an increased area of effect that causes 32 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Trail of Destruction || Casting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 11-18 damage per Wind Charge. Signature spells are: Magic Missile, Shock Pulse, Spectral Blade, Electrocute&lt;br /&gt;
|- &lt;br /&gt;
| Disintegrate || lvl 12 || 20 Arcane Power per second ||  || Thrust a beam of pure energy forward dealing 85-107 Arcane damage per second and disintegrating enemies it kills.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Volatility || Enemies killed by the beam have a 35% chance to explode causing 153-177 Arcane damage to all enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Intensify || Damage increases slowly over time to inflict a maximum of 188-234 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Chaos Nexus || When casting the beam you become charged with energy that spits out at nearby enemies doing 68-85 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Convergence || Increase the width of the beam allowing it to hit more enemies for 111-129 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Entropy || The beam fractures into a short ranged cone causing 114-153 Arcane damage per second.&lt;br /&gt;
|- &lt;br /&gt;
| Explosive Blast || lvl 14 || 45 Arcane Power || 1 second || Gather an infusion of energy around you that explodes after 2 seconds, causing 99-135 physical damage to any nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Chain Reaction || 8 consecutive explosions cascade off you that each cause 50-67 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Short Fuse || An energy explosion fires immediately for 169-229 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unleashed || Reduces the casting cost to 24 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Obliterate || Increase the explosion radius to 18 yards for 169-229 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Time Bomb || The blast detonates from the point it was originally cast after 2 seconds for 204-277 physical damage.&lt;br /&gt;
|- &lt;br /&gt;
| Hydra || lvl 19 || 60 Arcane Power ||  || Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 18-22 Fire damage per attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Arcane Hydra || Summon Arcane Hydras that spit Arcane Orbs which explode on impact causing 22-26 Arcane damage to enemies near the explosion.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Frost Hydra || Summon Frost Hydras that breathe a short range cone of frost causing 30-35 Cold damage to all enemies in the cone.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Brimstone Serpent || Summon one Mammoth Hydra that breathes a wall of flame at nearby enemies dealing 38-45 Fire damage per second to enemies caught in the burning ground.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lightning Hydra || Summon Lightning Hydras that shock enemies for 41-48 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Venom Hydra || Summon Poison Breathing Hydras that leave a pool of acid causing 15-18 Poison damage per second to enemies who remain in the pool.&lt;br /&gt;
|- &lt;br /&gt;
| Ray of Frost || lvl 21 || 29 Arcane Power per second ||  || Project a beam of frozen ice that blasts 142-167 Cold damage per second to the first enemy it hits, slowing the target&amp;#039;s movement by 40% and attack speed by 30% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Black Ice || Enemies who die leave a patch of ice on the ground that causes 199-234 Cold damage per second to enemies moving through it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Snow Blast || Damage increases slowly over 1.5 seconds to inflict a maximum of 369-434 Cold damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Cold Blood || Reduce casting cost to 3 Arcane Power per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Sleet Storm || Create a swirling storm of sleet dealing 99-107 Cold damage per second to all enemies caught within it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Numb || Increase enemy slow amount to 50% for 8.5 seconds, but damage is reduced to 114-134 Cold damage per second.&lt;br /&gt;
|- &lt;br /&gt;
| Arcane Torrent || lvl 23 || 20 Arcane Power per second ||  || Hurl a barrage of arcane projectiles that deal 107-181 Arcane damage per second to all enemies near the impact location.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death Blossom || Unleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 199-249 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Disruption || Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Power Stone || Every missile hit has a 8% chance to leave behind a Power Stone that grants Arcane Power when picked up.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Cascade || Enemies killed by Arcane Torrent have a 95% chance to fire a new missile at a nearby enemy dealing 50-99 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arcane Mines || Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 114-142 Arcane damage. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Meteor || lvl 24 || 60 Arcane Power ||  || Summon an immense meteor that plummets from the sky causing 213-291 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 28-43 Fire damage over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Liquify || If the initial impact critically hits any targets the molten fire duration is increased to 18 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Molten Impact || Increase the damage of the meteor impact to 469-641 Fire damage and the molten fire will do an additional 63-94 Fire damage over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Star Impact || Reduce casting cost to 39 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Meteor Shower || Unleash a volley of 14 smaller meteors that strike for 139-189 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Comet || Transforms the meteor to ice that deals 298-408 Cold damage on impact and freezes the ground, causing 40-60 Cold damage over 3 seconds. The movement of enemies in the area will also be slowed by 60%.&lt;br /&gt;
|- &lt;br /&gt;
| Blizzard || lvl 26 || 45 Arcane Power ||  || Call down shards of ice to pelt an area dealing 57-78 Cold damage per second for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Frozen Solid || Enemies caught in the storm have a 52% chance to be frozen for 3 seconds and the critical strike chance with Blizzard is increased by 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Unrelenting Storm || Increase the duration of the Blizzard to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Snowbound || Reduce the casting cost to 24 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Stark Winter || Increase the size of the Blizzard to cover 22 yards, and deal 136-188 Cold damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Grasping Chill || After the Blizzard ends, cover the ground in a low lying mist for 6.0 seconds that slows any enemies who enter it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Utility || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Frost Nova || lvl 1 ||  || 12 seconds || An explosion of ice freezes nearby enemies for 4 seconds and causes 28-50 Cold damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Deep Freeze || If Frost Nova hits at least 5 targets, you gain 45% chance to critically hit for 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Bone Chill || Enemies take 110% more damage while frozen or chilled by Frost Nova.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Cold Snap || Reduce cooldown to 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Shatter || A frozen enemy that is killed has a 70% chance of exploding in a smaller Frost Nova causing 34-60 Cold damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Frozen Mist || The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for 8 seconds that deals 32 Cold damage per second to enemies standing in it.&lt;br /&gt;
|- &lt;br /&gt;
| Ice Armor || lvl 2 || 25 Arcane Power ||  || Surround yourself in a barrier of ice that increases armor by 50%, and causes 7-9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ice Reflect || Attacks have a 55% chance to create a Frost Nova on the attacker dealing 78-85 Cold damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Jagged Ice || Attackers take 30-38 Cold damage and are chilled for 5.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Crystallize || Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by 85% for 10 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chilling Aura || Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for 3.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Frozen Storm || A whirling storm of ice builds around you that deals 57-71 Cold damage per second for 16 seconds after casting Ice Armor.&lt;br /&gt;
|- &lt;br /&gt;
| Magic Weapon || lvl 7 || 8 Arcane Power ||  || Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blood Magic || Melee hits recover 45% of damage caused as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Ignite || Melee attacks burn enemies with fire for 70% of weapon damage for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Conduit || Melee hits restore 10% Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Electrify || Melee attacks cause lightning to arc to 8 nearby enemies dealing 18% of weapon damage as Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Force Weapon || Increases damage bonus to 34% physical damage, and gives a 45% chance to knock back any enemies hit.&lt;br /&gt;
|- &lt;br /&gt;
| Diamond Skin || lvl 9 ||  || 25 seconds || Transform your skin to diamond for 5 seconds absorbing up to 2661 damage from incoming attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Diamond Shards || When Diamond Skin wears off, diamond shards will explode in all directions dealing 18-36 physical damage to enemies nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mirror Skin || Reflects 160% of damage absorbed back at the attacker.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Prism || Reduce Arcane Power cost of all spells by 14 while Diamond Skin is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Enduring Skin || Increase duration to 21 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Crystal Shell || Increase the maximum absorption amount to 6919 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Storm Armor || lvl 13 || 25 Arcane Power ||  || Bathe yourself in electrical energy, shocking ranged and melee attackers for 1-61 Lightning damage. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Shocking Aspect || Whenever you cast a spell that critically hits, you also shock a nearby enemy for 2-153 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Strike Back || Increase the damage of the shock to 2-135 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Power of the Storm || Reduce the cost of all abilities by 7 Arcane Power while Storm Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Static Charge || Increase your movement speed by 20% for 5 seconds whenever you are hit by melee or ranged attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Reactive Armor || Whenever you are hit you are enveloped with a lightning shield for 8 seconds that shocks nearby enemies for 1-74 Lightning damage.&lt;br /&gt;
|- &lt;br /&gt;
| Mirror Image || lvl 15 ||  || 25 seconds || Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Mocking Demise || When an image is destroyed it explodes, doing 78-142 physical damage and has 50% chance to stun enemies it hits for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mirror Mimics || Spells the images cast will do 70% of the damage as your own.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Extension of Will || The duration of the images is increased to 31 seconds and increases the Life of your images to 60% of your Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Duplicates || Summons 6 illusionary duplicates that have 25% of your Life each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Simulacrum || Increases the Life of your images to 125% of your Life.&lt;br /&gt;
|- &lt;br /&gt;
| Slow Time || lvl 16 ||  || 30 seconds || Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stretch Time || Time is sped up for any friendly heroes standing in the bubble, increasing attack and cast speed by 140%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Time Warp || Enemies caught in the bubble of warped time take 140% more damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Perpetuity || Reduce cooldown to 16 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Miasma || Slow Time effects cling to enemies for 14 seconds after they have left the bubble.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Time Shell || Reduces the size of the Slow Time bubble to 10 yards, but increases the effect, slowing movement and attack speed of enemies by 60% while inside the bubble.&lt;br /&gt;
|- &lt;br /&gt;
| Teleport || lvl 18 || 15 Arcane Power || 16 seconds || Teleport through the ether to the selected location up to 35 yards away.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Wormhole || After casting Teleport there is a 2.0 second delay before the cooldown begins&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Calamity || Casts a low power Wave of Force on arrival dealing 85-92 physical damage to all enemies nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Reversal || Casting Teleport again within 8 seconds will instantly bring you back to your original location.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fracture || Summon 2 mirror images for 15 seconds on arrival.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Safe Passage || For 16 seconds after you appear you will take 25% less damage.&lt;br /&gt;
|- &lt;br /&gt;
| Energy Armor || lvl 22 || 25 Arcane Power ||  || Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pinpoint Barrier || Also increases your Precision by 40% while Energy Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Prismatic Armor || Increases all of your resistances by 180% while Energy Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Absorption || Gain 7 Arcane Power whenever you are hit by a ranged or melee attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Energy Tap || Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Force Armor || While Energy Armor is active, incoming attacks that would deal more than 26% of your maximum Life are reduced to deal 26% of your maximum Life instead.&lt;br /&gt;
|- &lt;br /&gt;
| Familiar || lvl 27 || 20 Arcane Power ||  || Summon a companion that will attack your targets for 5-9 Arcane damage. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ancient Guardian || While you are below 25% Life the Familiar will absorb up to 8 attacks directed at you. If it absorbs all its attacks it will disintegrate.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sparkflint || Increase damage of all attacks by 40% while Familiar is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Arcanot || While the Familiar is active you regenerate 270 Arcane Power per minute.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Cannoneer || Familiar&amp;#039;s projectiles explode on impact dealing 5-8 Arcane damage to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Dartling || Familiar&amp;#039;s projectiles have a 100% chance to pierce through enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Archon || lvl 29 || 25 Arcane Power || 120 seconds || Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Arcane Destruction || An explosion errupts when you transform causing 568-852 Arcane damage to all enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Improved Archon || Increase damage of all Archon abilities by 120%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Pure Power || Decrease the cooldown of Archon to 80 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Slow Time || Archon form can now cast a Slow Time that lasts for 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Teleport || Archon form can now cast Teleport with a cooldown of 3 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Power Hungry || lvl 10 || Gain 30 Arcane Power whenever you are healed by a health globe.&lt;br /&gt;
|- &lt;br /&gt;
| Temporal Flux || lvl 10 || Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Glass Cannon || lvl 13 || Increases all damage done by 20% but decreases armor and resistances by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Prodigy || lvl 15 || Every time you cast a Signature spell, you gain 5 Arcane Power. The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute&lt;br /&gt;
|- &lt;br /&gt;
| Virtuoso || lvl 17 || Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.&lt;br /&gt;
|- &lt;br /&gt;
| Astral Presence || lvl 19 || Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.&lt;br /&gt;
|- &lt;br /&gt;
| Illusionist || lvl 20 || Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset.&lt;br /&gt;
|- &lt;br /&gt;
| Galvanizing Wand || lvl 23 || Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor&lt;br /&gt;
|- &lt;br /&gt;
| Blur || lvl 25 || Decreases melee damage taken by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Evocation || lvl 26 || Reduces all cooldowns by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Arcane Dynamo || lvl 28 || When you deal damage with a Signature spell you gain a Flash of Insight. After 8 Flashes of Insight your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than once every 1.5 seconds. The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute&lt;br /&gt;
|- &lt;br /&gt;
| Unstable Anomaly || lvl 30 || When reduced below 20% Life release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.&amp;#039;&amp;#039;	&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city&amp;#039;s youth, but suffice it to say that she did not actually best Yshari&amp;#039;s most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek&amp;#039;s magical prowess, not the upstart wizard&amp;#039;s. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48961</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48961"/>
		<updated>2011-09-19T05:06:08Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Utility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wizard is the 3rd character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Wizard appears to follow a very similar gameplay style as Diablo II&amp;#039;s [[Sorceress]]. It&amp;#039;s a pure spellcaster.&lt;br /&gt;
&lt;br /&gt;
Resource system: Wizards use Arcane Power, which is a fast-regenerating resource. Also, their &amp;quot;Signature&amp;quot; skills decrease in cost as the Wizard levels, eventually being free to cast. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Signature===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Signature || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Magic Missile || lvl 1 || 0 Arcane Power ||  || Launch a missile of magic energy causing 40-61 Arcane damage. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Seeker || Missiles track the nearest target and damage is increased to 72-110 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Charged Blast || Damage increased to 88-135 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Attunement || Whenever Magic Missile hits a target you gain 14 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fork || Fires 8 missiles that do 20-31 damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Penetrating Blast || Missiles have a 100% chance to pierce through their target and hit additional targets.&lt;br /&gt;
|- &lt;br /&gt;
| Shock Pulse || lvl 3 || 0 Arcane Power ||  || Release a pulse of 3 unpredictable charges of electricity that deal 36-72 Lightning damage to enemies they hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Explosive Bolts || Slain enemies have a 100% chance to explode dealing 124-252 Lightning damage to every enemy within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fire Bolts || Casts out bolts of fire to deal 73-148 Fire damage per bolt.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Lightning Affinity || Every target hit by a pulse restores 7 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lightning Orb || Turn the bolts into a floating orb of static lightning that drifts directly forward zapping up to 5 nearby enemies for 18-35 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Piercing Orb || Merge the bolts in a single giant orb that oscillates forward dealing 36-72 Lightning damage to everything it hits with a 100% chance to pierce through enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Spectral Blade || lvl 5 || 0 Arcane Power ||  || Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Healing Blades || Whenever the blades do critical damage, you are healed 100% of the damage caused.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Deep Cuts || Enemies hit by the blade will bleed for an additional 45% weapon damage done over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Siphoning Blade || Every enemy hit grants 7 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Thrown Blade || Extends the blades out to reach everything within 20 yards dealing 72% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Impactful Blades || Hits have a 45% chance to cause knockback and slow the movement of enemies by 60% for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Electrocute || lvl 6 || 0 Arcane Power ||  || Lightning arcs from your fingertips towards an enemy dealing 1-59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Forked Lightning || Critical hits with this skill cause an explosion of 5 charged bolts in random directions, dealing 1-82 Lightning damage to any targets hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Ball Lightning || Creates a streak of lightning that pierces targets, hitting all enemies in its path for 1-70 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Surge of Power || Gain 7 Arcane Power for every target hit by Electrocute.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || Increases the maximum number of jumps to 10 enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arc Lightning || Blast a cone of lightning that causes 1-65 Lightning damage to all affected targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Offensive || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Wave of Force || lvl 4 || 25 Arcane Power || 15 seconds || Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 92-107 physical damage to them.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Impacful Wave || Increases the distance enemies are knocked back and stuns all affected enemies for 5.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Forceful Wave || Increases damage to 203-234 physical damage but reduces knockback.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Force Affinity || Reduce casting cost to 11 Arcane Power and cooldown is reduced to 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Exploding Wave || Enemies hit have a 100% chance to cause a smaller Wave of Force that does 46-53 physical damage and knocks back enemies caught in its wake.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Teleporting Wave || Enemies caught in the wave have a 70% chance to randomly teleport to somewhere else nearby.&lt;br /&gt;
|- &lt;br /&gt;
| Arcane Orb || lvl 8 || 35 Arcane Power ||  || Hurl an orb of pure energy that explodes when it hits, dealing 135-185 Arcane damage to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Celestial Orb || The orb will pierce through targets, damaging any enemy it passes through dealing 154-211 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Obliteration || Increase the potency of the explosion to deal 297-406 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tap the Source || Reduce casting cost to 21 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Arcane Nova || Modify the orb to deal 135-185 Arcane damage to all enemies within 16 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arcane Orbit || Create 4 Arcane Orbs that orbit you, exploding for 162-222 Arcane damage when enemies get close.&lt;br /&gt;
|- &lt;br /&gt;
| Energy Twister || lvl 11 || 35 Arcane Power ||  || Unleash a twister of pure energy that deals 27 Arcane damage per second to everything caught within it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Wicked Wind || Twister no longer travels but spins in place dealing 38 Arcane damage per second to everything caught within it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Gale Force || Increase damage to 60 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Mistral Breeze || Reduce casting cost to 14 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Raging Storm || When two twisters touch they merge into a tornado with an increased area of effect that causes 32 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Trail of Destruction || Casting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 11-18 damage per Wind Charge. Signature spells are: Magic Missile, Shock Pulse, Spectral Blade, Electrocute&lt;br /&gt;
|- &lt;br /&gt;
| Disintegrate || lvl 12 || 20 Arcane Power per second ||  || Thrust a beam of pure energy forward dealing 85-107 Arcane damage per second and disintegrating enemies it kills.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Volatility || Enemies killed by the beam have a 35% chance to explode causing 153-177 Arcane damage to all enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Intensify || Damage increases slowly over time to inflict a maximum of 188-234 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Chaos Nexus || When casting the beam you become charged with energy that spits out at nearby enemies doing 68-85 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Convergence || Increase the width of the beam allowing it to hit more enemies for 111-129 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Entropy || The beam fractures into a short ranged cone causing 114-153 Arcane damage per second.&lt;br /&gt;
|- &lt;br /&gt;
| Explosive Blast || lvl 14 || 45 Arcane Power || 1 second || Gather an infusion of energy around you that explodes after 2 seconds, causing 99-135 physical damage to any nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Chain Reaction || 8 consecutive explosions cascade off you that each cause 50-67 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Short Fuse || An energy explosion fires immediately for 169-229 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unleashed || Reduces the casting cost to 24 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Obliterate || Increase the explosion radius to 18 yards for 169-229 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Time Bomb || The blast detonates from the point it was originally cast after 2 seconds for 204-277 physical damage.&lt;br /&gt;
|- &lt;br /&gt;
| Hydra || lvl 19 || 60 Arcane Power ||  || Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 18-22 Fire damage per attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Arcane Hydra || Summon Arcane Hydras that spit Arcane Orbs which explode on impact causing 22-26 Arcane damage to enemies near the explosion.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Frost Hydra || Summon Frost Hydras that breathe a short range cone of frost causing 30-35 Cold damage to all enemies in the cone.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Brimstone Serpent || Summon one Mammoth Hydra that breathes a wall of flame at nearby enemies dealing 38-45 Fire damage per second to enemies caught in the burning ground.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lightning Hydra || Summon Lightning Hydras that shock enemies for 41-48 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Venom Hydra || Summon Poison Breathing Hydras that leave a pool of acid causing 15-18 Poison damage per second to enemies who remain in the pool.&lt;br /&gt;
|- &lt;br /&gt;
| Ray of Frost || lvl 21 || 29 Arcane Power per second ||  || Project a beam of frozen ice that blasts 142-167 Cold damage per second to the first enemy it hits, slowing the target&amp;#039;s movement by 40% and attack speed by 30% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Black Ice || Enemies who die leave a patch of ice on the ground that causes 199-234 Cold damage per second to enemies moving through it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Snow Blast || Damage increases slowly over 1.5 seconds to inflict a maximum of 369-434 Cold damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Cold Blood || Reduce casting cost to 3 Arcane Power per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Sleet Storm || Create a swirling storm of sleet dealing 99-107 Cold damage per second to all enemies caught within it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Numb || Increase enemy slow amount to 50% for 8.5 seconds, but damage is reduced to 114-134 Cold damage per second.&lt;br /&gt;
|- &lt;br /&gt;
| Arcane Torrent || lvl 23 || 20 Arcane Power per second ||  || Hurl a barrage of arcane projectiles that deal 107-181 Arcane damage per second to all enemies near the impact location.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death Blossom || Unleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 199-249 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Disruption || Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Power Stone || Every missile hit has a 8% chance to leave behind a Power Stone that grants Arcane Power when picked up.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Cascade || Enemies killed by Arcane Torrent have a 95% chance to fire a new missile at a nearby enemy dealing 50-99 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arcane Mines || Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 114-142 Arcane damage. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Meteor || lvl 24 || 60 Arcane Power ||  || Summon an immense meteor that plummets from the sky causing 213-291 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 28-43 Fire damage over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Liquify || If the initial impact critically hits any targets the molten fire duration is increased to 18 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Molten Impact || Increase the damage of the meteor impact to 469-641 Fire damage and the molten fire will do an additional 63-94 Fire damage over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Star Impact || Reduce casting cost to 39 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Meteor Shower || Unleash a volley of 14 smaller meteors that strike for 139-189 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Comet || Transforms the meteor to ice that deals 298-408 Cold damage on impact and freezes the ground, causing 40-60 Cold damage over 3 seconds. The movement of enemies in the area will also be slowed by 60%.&lt;br /&gt;
|- &lt;br /&gt;
| Blizzard || lvl 26 || 45 Arcane Power ||  || Call down shards of ice to pelt an area dealing 57-78 Cold damage per second for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Frozen Solid || Enemies caught in the storm have a 52% chance to be frozen for 3 seconds and the critical strike chance with Blizzard is increased by 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Unrelenting Storm || Increase the duration of the Blizzard to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Snowbound || Reduce the casting cost to 24 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Stark Winter || Increase the size of the Blizzard to cover 22 yards, and deal 136-188 Cold damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Grasping Chill || After the Blizzard ends, cover the ground in a low lying mist for 6.0 seconds that slows any enemies who enter it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Utility || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Frost Nova || lvl 1 ||  || 12 seconds || An explosion of ice freezes nearby enemies for 4 seconds and causes 28-50 Cold damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Deep Freeze || If Frost Nova hits at least 5 targets, you gain 45% chance to critically hit for 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Bone Chill || Enemies take 110% more damage while frozen or chilled by Frost Nova.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Cold Snap || Reduce cooldown to 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Shatter || A frozen enemy that is killed has a 70% chance of exploding in a smaller Frost Nova causing 34-60 Cold damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Frozen Mist || The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for 8 seconds that deals 32 Cold damage per second to enemies standing in it.&lt;br /&gt;
|- &lt;br /&gt;
| Ice Armor || lvl 2 || 25 Arcane Power ||  || Surround yourself in a barrier of ice that increases armor by 50%, and causes 7-9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ice Reflect || Attacks have a 55% chance to create a Frost Nova on the attacker dealing 78-85 Cold damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Jagged Ice || Attackers take 30-38 Cold damage and are chilled for 5.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Crystallize || Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by 85% for 10 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chilling Aura || Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for 3.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Frozen Storm || A whirling storm of ice builds around you that deals 57-71 Cold damage per second for 16 seconds after casting Ice Armor.&lt;br /&gt;
|- &lt;br /&gt;
| Magic Weapon || lvl 7 || 8 Arcane Power ||  || Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blood Magic || Melee hits recover 45% of damage caused as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Ignite || Melee attacks burn enemies with fire for 70% of weapon damage for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Conduit || Melee hits restore 10% Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Electrify || Melee attacks cause lightning to arc to 8 nearby enemies dealing 18% of weapon damage as Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Force Weapon || Increases damage bonus to 34% physical damage, and gives a 45% chance to knock back any enemies hit.&lt;br /&gt;
|- &lt;br /&gt;
| Diamond Skin || lvl 9 ||  || 25 seconds || Transform your skin to diamond for 5 seconds absorbing up to 2661 damage from incoming attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Diamond Shards || When Diamond Skin wears off, diamond shards will explode in all directions dealing 18-36 physical damage to enemies nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mirror Skin || Reflects 160% of damage absorbed back at the attacker.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Prism || Reduce Arcane Power cost of all spells by 14 while Diamond Skin is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Enduring Skin || Increase duration to 21 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Crystal Shell || Increase the maximum absorption amount to 6919 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Storm Armor || lvl 13 || 25 Arcane Power ||  || Bathe yourself in electrical energy, shocking ranged and melee attackers for 1-61 Lightning damage. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Shocking Aspect || Whenever you cast a spell that critically hits, you also shock a nearby enemy for 2-153 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Strike Back || Increase the damage of the shock to 2-135 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Power of the Storm || Reduce the cost of all abilities by 7 Arcane Power while Storm Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Static Charge || Increase your movement speed by 20% for 5 seconds whenever you are hit by melee or ranged attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Reactive Armor || Whenever you are hit you are enveloped with a lightning shield for 8 seconds that shocks nearby enemies for 1-74 Lightning damage.&lt;br /&gt;
|- &lt;br /&gt;
| Mirror Image || lvl 15 ||  || 25 seconds || Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Mocking Demise || When an image is destroyed it explodes, doing 78-142 physical damage and has 50% chance to stun enemies it hits for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mirror Mimics || Spells the images cast will do 70% of the damage as your own.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Extension of Will || The duration of the images is increased to 31 seconds and increases the Life of your images to 60% of your Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Duplicates || Summons 6 illusionary duplicates that have 25% of your Life each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Simulacrum || Increases the Life of your images to 125% of your Life.&lt;br /&gt;
|- &lt;br /&gt;
| Slow Time || lvl 16 ||  || 30 seconds || Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stretch Time || Time is sped up for any friendly heroes standing in the bubble, increasing attack and cast speed by 140%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Time Warp || Enemies caught in the bubble of warped time take 140% more damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Perpetuity || Reduce cooldown to 16 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Miasma || Slow Time effects cling to enemies for 14 seconds after they have left the bubble.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Time Shell || Reduces the size of the Slow Time bubble to 10 yards, but increases the effect, slowing movement and attack speed of enemies by 60% while inside the bubble.&lt;br /&gt;
|- &lt;br /&gt;
| Teleport || lvl 18 || 15 Arcane Power || 16 seconds || Teleport through the ether to the selected location up to 35 yards away.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Wormhole || After casting Teleport there is a 2.0 second delay before the cooldown begins&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Calamity || Casts a low power Wave of Force on arrival dealing 85-92 physical damage to all enemies nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Reversal || Casting Teleport again within 8 seconds will instantly bring you back to your original location.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fracture || Summon 2 mirror images for 15 seconds on arrival.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Safe Passage || For 16 seconds after you appear you will take 25% less damage.&lt;br /&gt;
|- &lt;br /&gt;
| Energy Armor || lvl 22 || 25 Arcane Power ||  || Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pinpoint Barrier || Also increases your Precision by 40% while Energy Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Prismatic Armor || Increases all of your resistances by 180% while Energy Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Absorption || Gain 7 Arcane Power whenever you are hit by a ranged or melee attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Energy Tap || Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Force Armor || While Energy Armor is active, incoming attacks that would deal more than 26% of your maximum Life are reduced to deal 26% of your maximum Life instead.&lt;br /&gt;
|- &lt;br /&gt;
| Familiar || lvl 27 || 20 Arcane Power ||  || Summon a companion that will attack your targets for 5-9 Arcane damage. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ancient Guardian || While you are below 25% Life the Familiar will absorb up to 8 attacks directed at you. If it absorbs all its attacks it will disintegrate.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sparkflint || Increase damage of all attacks by 40% while Familiar is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Arcanot || While the Familiar is active you regenerate 270 Arcane Power per minute.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Cannoneer || Familiar&amp;#039;s projectiles explode on impact dealing 5-8 Arcane damage to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Dartling || Familiar&amp;#039;s projectiles have a 100% chance to pierce through enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Archon || lvl 29 || 25 Arcane Power || 120 seconds || Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Arcane Destruction || An explosion errupts when you transform causing 568-852 Arcane damage to all enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Improved Archon || Increase damage of all Archon abilities by 120%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Pure Power || Decrease the cooldown of Archon to 80 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Slow Time || Archon form can now cast a Slow Time that lasts for 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Teleport || Archon form can now cast Teleport with a cooldown of 3 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.&amp;#039;&amp;#039;	&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city&amp;#039;s youth, but suffice it to say that she did not actually best Yshari&amp;#039;s most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek&amp;#039;s magical prowess, not the upstart wizard&amp;#039;s. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48960</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48960"/>
		<updated>2011-09-19T05:05:27Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Offensive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wizard is the 3rd character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Wizard appears to follow a very similar gameplay style as Diablo II&amp;#039;s [[Sorceress]]. It&amp;#039;s a pure spellcaster.&lt;br /&gt;
&lt;br /&gt;
Resource system: Wizards use Arcane Power, which is a fast-regenerating resource. Also, their &amp;quot;Signature&amp;quot; skills decrease in cost as the Wizard levels, eventually being free to cast. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Signature===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Signature || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Magic Missile || lvl 1 || 0 Arcane Power ||  || Launch a missile of magic energy causing 40-61 Arcane damage. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Seeker || Missiles track the nearest target and damage is increased to 72-110 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Charged Blast || Damage increased to 88-135 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Attunement || Whenever Magic Missile hits a target you gain 14 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fork || Fires 8 missiles that do 20-31 damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Penetrating Blast || Missiles have a 100% chance to pierce through their target and hit additional targets.&lt;br /&gt;
|- &lt;br /&gt;
| Shock Pulse || lvl 3 || 0 Arcane Power ||  || Release a pulse of 3 unpredictable charges of electricity that deal 36-72 Lightning damage to enemies they hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Explosive Bolts || Slain enemies have a 100% chance to explode dealing 124-252 Lightning damage to every enemy within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fire Bolts || Casts out bolts of fire to deal 73-148 Fire damage per bolt.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Lightning Affinity || Every target hit by a pulse restores 7 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lightning Orb || Turn the bolts into a floating orb of static lightning that drifts directly forward zapping up to 5 nearby enemies for 18-35 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Piercing Orb || Merge the bolts in a single giant orb that oscillates forward dealing 36-72 Lightning damage to everything it hits with a 100% chance to pierce through enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Spectral Blade || lvl 5 || 0 Arcane Power ||  || Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Healing Blades || Whenever the blades do critical damage, you are healed 100% of the damage caused.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Deep Cuts || Enemies hit by the blade will bleed for an additional 45% weapon damage done over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Siphoning Blade || Every enemy hit grants 7 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Thrown Blade || Extends the blades out to reach everything within 20 yards dealing 72% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Impactful Blades || Hits have a 45% chance to cause knockback and slow the movement of enemies by 60% for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Electrocute || lvl 6 || 0 Arcane Power ||  || Lightning arcs from your fingertips towards an enemy dealing 1-59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Forked Lightning || Critical hits with this skill cause an explosion of 5 charged bolts in random directions, dealing 1-82 Lightning damage to any targets hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Ball Lightning || Creates a streak of lightning that pierces targets, hitting all enemies in its path for 1-70 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Surge of Power || Gain 7 Arcane Power for every target hit by Electrocute.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || Increases the maximum number of jumps to 10 enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arc Lightning || Blast a cone of lightning that causes 1-65 Lightning damage to all affected targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Offensive || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Wave of Force || lvl 4 || 25 Arcane Power || 15 seconds || Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 92-107 physical damage to them.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Impacful Wave || Increases the distance enemies are knocked back and stuns all affected enemies for 5.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Forceful Wave || Increases damage to 203-234 physical damage but reduces knockback.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Force Affinity || Reduce casting cost to 11 Arcane Power and cooldown is reduced to 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Exploding Wave || Enemies hit have a 100% chance to cause a smaller Wave of Force that does 46-53 physical damage and knocks back enemies caught in its wake.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Teleporting Wave || Enemies caught in the wave have a 70% chance to randomly teleport to somewhere else nearby.&lt;br /&gt;
|- &lt;br /&gt;
| Arcane Orb || lvl 8 || 35 Arcane Power ||  || Hurl an orb of pure energy that explodes when it hits, dealing 135-185 Arcane damage to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Celestial Orb || The orb will pierce through targets, damaging any enemy it passes through dealing 154-211 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Obliteration || Increase the potency of the explosion to deal 297-406 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tap the Source || Reduce casting cost to 21 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Arcane Nova || Modify the orb to deal 135-185 Arcane damage to all enemies within 16 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arcane Orbit || Create 4 Arcane Orbs that orbit you, exploding for 162-222 Arcane damage when enemies get close.&lt;br /&gt;
|- &lt;br /&gt;
| Energy Twister || lvl 11 || 35 Arcane Power ||  || Unleash a twister of pure energy that deals 27 Arcane damage per second to everything caught within it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Wicked Wind || Twister no longer travels but spins in place dealing 38 Arcane damage per second to everything caught within it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Gale Force || Increase damage to 60 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Mistral Breeze || Reduce casting cost to 14 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Raging Storm || When two twisters touch they merge into a tornado with an increased area of effect that causes 32 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Trail of Destruction || Casting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 11-18 damage per Wind Charge. Signature spells are: Magic Missile, Shock Pulse, Spectral Blade, Electrocute&lt;br /&gt;
|- &lt;br /&gt;
| Disintegrate || lvl 12 || 20 Arcane Power per second ||  || Thrust a beam of pure energy forward dealing 85-107 Arcane damage per second and disintegrating enemies it kills.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Volatility || Enemies killed by the beam have a 35% chance to explode causing 153-177 Arcane damage to all enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Intensify || Damage increases slowly over time to inflict a maximum of 188-234 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Chaos Nexus || When casting the beam you become charged with energy that spits out at nearby enemies doing 68-85 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Convergence || Increase the width of the beam allowing it to hit more enemies for 111-129 Arcane damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Entropy || The beam fractures into a short ranged cone causing 114-153 Arcane damage per second.&lt;br /&gt;
|- &lt;br /&gt;
| Explosive Blast || lvl 14 || 45 Arcane Power || 1 second || Gather an infusion of energy around you that explodes after 2 seconds, causing 99-135 physical damage to any nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Chain Reaction || 8 consecutive explosions cascade off you that each cause 50-67 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Short Fuse || An energy explosion fires immediately for 169-229 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unleashed || Reduces the casting cost to 24 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Obliterate || Increase the explosion radius to 18 yards for 169-229 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Time Bomb || The blast detonates from the point it was originally cast after 2 seconds for 204-277 physical damage.&lt;br /&gt;
|- &lt;br /&gt;
| Hydra || lvl 19 || 60 Arcane Power ||  || Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 18-22 Fire damage per attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Arcane Hydra || Summon Arcane Hydras that spit Arcane Orbs which explode on impact causing 22-26 Arcane damage to enemies near the explosion.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Frost Hydra || Summon Frost Hydras that breathe a short range cone of frost causing 30-35 Cold damage to all enemies in the cone.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Brimstone Serpent || Summon one Mammoth Hydra that breathes a wall of flame at nearby enemies dealing 38-45 Fire damage per second to enemies caught in the burning ground.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lightning Hydra || Summon Lightning Hydras that shock enemies for 41-48 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Venom Hydra || Summon Poison Breathing Hydras that leave a pool of acid causing 15-18 Poison damage per second to enemies who remain in the pool.&lt;br /&gt;
|- &lt;br /&gt;
| Ray of Frost || lvl 21 || 29 Arcane Power per second ||  || Project a beam of frozen ice that blasts 142-167 Cold damage per second to the first enemy it hits, slowing the target&amp;#039;s movement by 40% and attack speed by 30% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Black Ice || Enemies who die leave a patch of ice on the ground that causes 199-234 Cold damage per second to enemies moving through it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Snow Blast || Damage increases slowly over 1.5 seconds to inflict a maximum of 369-434 Cold damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Cold Blood || Reduce casting cost to 3 Arcane Power per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Sleet Storm || Create a swirling storm of sleet dealing 99-107 Cold damage per second to all enemies caught within it.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Numb || Increase enemy slow amount to 50% for 8.5 seconds, but damage is reduced to 114-134 Cold damage per second.&lt;br /&gt;
|- &lt;br /&gt;
| Arcane Torrent || lvl 23 || 20 Arcane Power per second ||  || Hurl a barrage of arcane projectiles that deal 107-181 Arcane damage per second to all enemies near the impact location.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death Blossom || Unleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 199-249 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Disruption || Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Power Stone || Every missile hit has a 8% chance to leave behind a Power Stone that grants Arcane Power when picked up.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Cascade || Enemies killed by Arcane Torrent have a 95% chance to fire a new missile at a nearby enemy dealing 50-99 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arcane Mines || Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 114-142 Arcane damage. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Meteor || lvl 24 || 60 Arcane Power ||  || Summon an immense meteor that plummets from the sky causing 213-291 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 28-43 Fire damage over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Liquify || If the initial impact critically hits any targets the molten fire duration is increased to 18 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Molten Impact || Increase the damage of the meteor impact to 469-641 Fire damage and the molten fire will do an additional 63-94 Fire damage over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Star Impact || Reduce casting cost to 39 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Meteor Shower || Unleash a volley of 14 smaller meteors that strike for 139-189 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Comet || Transforms the meteor to ice that deals 298-408 Cold damage on impact and freezes the ground, causing 40-60 Cold damage over 3 seconds. The movement of enemies in the area will also be slowed by 60%.&lt;br /&gt;
|- &lt;br /&gt;
| Blizzard || lvl 26 || 45 Arcane Power ||  || Call down shards of ice to pelt an area dealing 57-78 Cold damage per second for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Frozen Solid || Enemies caught in the storm have a 52% chance to be frozen for 3 seconds and the critical strike chance with Blizzard is increased by 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Unrelenting Storm || Increase the duration of the Blizzard to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Snowbound || Reduce the casting cost to 24 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Stark Winter || Increase the size of the Blizzard to cover 22 yards, and deal 136-188 Cold damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Grasping Chill || After the Blizzard ends, cover the ground in a low lying mist for 6.0 seconds that slows any enemies who enter it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.&amp;#039;&amp;#039;	&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city&amp;#039;s youth, but suffice it to say that she did not actually best Yshari&amp;#039;s most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek&amp;#039;s magical prowess, not the upstart wizard&amp;#039;s. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48959</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48959"/>
		<updated>2011-09-19T05:04:37Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Signature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wizard is the 3rd character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Wizard appears to follow a very similar gameplay style as Diablo II&amp;#039;s [[Sorceress]]. It&amp;#039;s a pure spellcaster.&lt;br /&gt;
&lt;br /&gt;
Resource system: Wizards use Arcane Power, which is a fast-regenerating resource. Also, their &amp;quot;Signature&amp;quot; skills decrease in cost as the Wizard levels, eventually being free to cast. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Signature===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Signature || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Magic Missile || lvl 1 || 0 Arcane Power ||  || Launch a missile of magic energy causing 40-61 Arcane damage. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Seeker || Missiles track the nearest target and damage is increased to 72-110 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Charged Blast || Damage increased to 88-135 Arcane damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Attunement || Whenever Magic Missile hits a target you gain 14 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fork || Fires 8 missiles that do 20-31 damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Penetrating Blast || Missiles have a 100% chance to pierce through their target and hit additional targets.&lt;br /&gt;
|- &lt;br /&gt;
| Shock Pulse || lvl 3 || 0 Arcane Power ||  || Release a pulse of 3 unpredictable charges of electricity that deal 36-72 Lightning damage to enemies they hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Explosive Bolts || Slain enemies have a 100% chance to explode dealing 124-252 Lightning damage to every enemy within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fire Bolts || Casts out bolts of fire to deal 73-148 Fire damage per bolt.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Lightning Affinity || Every target hit by a pulse restores 7 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lightning Orb || Turn the bolts into a floating orb of static lightning that drifts directly forward zapping up to 5 nearby enemies for 18-35 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Piercing Orb || Merge the bolts in a single giant orb that oscillates forward dealing 36-72 Lightning damage to everything it hits with a 100% chance to pierce through enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Spectral Blade || lvl 5 || 0 Arcane Power ||  || Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Healing Blades || Whenever the blades do critical damage, you are healed 100% of the damage caused.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Deep Cuts || Enemies hit by the blade will bleed for an additional 45% weapon damage done over 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Siphoning Blade || Every enemy hit grants 7 Arcane Power.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Thrown Blade || Extends the blades out to reach everything within 20 yards dealing 72% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Impactful Blades || Hits have a 45% chance to cause knockback and slow the movement of enemies by 60% for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Electrocute || lvl 6 || 0 Arcane Power ||  || Lightning arcs from your fingertips towards an enemy dealing 1-59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Forked Lightning || Critical hits with this skill cause an explosion of 5 charged bolts in random directions, dealing 1-82 Lightning damage to any targets hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Ball Lightning || Creates a streak of lightning that pierces targets, hitting all enemies in its path for 1-70 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Surge of Power || Gain 7 Arcane Power for every target hit by Electrocute.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || Increases the maximum number of jumps to 10 enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arc Lightning || Blast a cone of lightning that causes 1-65 Lightning damage to all affected targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.&amp;#039;&amp;#039;	&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city&amp;#039;s youth, but suffice it to say that she did not actually best Yshari&amp;#039;s most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek&amp;#039;s magical prowess, not the upstart wizard&amp;#039;s. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48956</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48956"/>
		<updated>2011-09-19T03:14:44Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Gameplay */ resource system info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wizard is the 3rd character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Wizard appears to follow a very similar gameplay style as Diablo II&amp;#039;s [[Sorceress]]. It&amp;#039;s a pure spellcaster.&lt;br /&gt;
&lt;br /&gt;
Resource system: Wizards use Arcane Power, which is a fast-regenerating resource. Also, their &amp;quot;Signature&amp;quot; skills decrease in cost as the Wizard levels, eventually being free to cast. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Signature===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.&amp;#039;&amp;#039;	&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city&amp;#039;s youth, but suffice it to say that she did not actually best Yshari&amp;#039;s most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek&amp;#039;s magical prowess, not the upstart wizard&amp;#039;s. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48955</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wizard&amp;diff=48955"/>
		<updated>2011-09-19T02:41:47Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */ setting up skill headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wizard is the 3rd character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Wizard appears to follow a very similar gameplay style as Diablo II&amp;#039;s [[Sorceress]]. It&amp;#039;s a pure spellcaster.&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Signature===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.&amp;#039;&amp;#039;	&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city&amp;#039;s youth, but suffice it to say that she did not actually best Yshari&amp;#039;s most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek&amp;#039;s magical prowess, not the upstart wizard&amp;#039;s. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48954</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48954"/>
		<updated>2011-09-19T02:39:15Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monk is the 4th character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Monk was described by Blizzard as a combination of the D2 Assassin and the WoW Rogue. It uses fast hand to hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action.&lt;br /&gt;
&lt;br /&gt;
Resource system: Monks use Spirit, which is generated by doing melee damage and the &amp;quot;Spirit Generation&amp;quot; skills. Spirit does not degrade like Fury, and is not generated by taking damage. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Spirit Generator===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Fists of Thunder || lvl 1 || 6 Spirit per attack ||  || Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Flash || Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Thunderclap || Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability&amp;#039;s first strike.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rolling Thunder || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Static Charge || Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.&lt;br /&gt;
|- &lt;br /&gt;
| Deadly Reach || lvl 4 || 6 Spirit per attack ||  || Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Keen Eye || The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Foresight || The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strike from Beyond || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Piercing Trident || The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Scattered Blows || The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.&lt;br /&gt;
|- &lt;br /&gt;
| Crippling Wave || lvl 8 || 6 Spirit per attack ||  || A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Breaking Wave || Affected targets take 80% additional damage from all attacks for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mangle || Increase damage to 220% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rising Tide || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tsunami || Crippling Wave&amp;#039;s third attack range increases to 17 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Concussion || Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Exploding Palm || lvl 12 || 6 Spirit per attack ||  || The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target&amp;#039;s maximum Life as physical damage to all other enemies nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Essence Burn || The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Impending Doom || Increases the duration of the bleed effect to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strong Spirit || If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Creeping Demise || The bleed effect hits up to 8 targets standing in front of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || The Flesh is Weak || The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.&lt;br /&gt;
|- &lt;br /&gt;
| Sweeping Wind || lvl 17 || 6 Spirit per attack ||  || Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Master of Wind || Increases the duration of the vortex buff to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blade Storm || Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Inner Storm || As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fire Storm || Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cyclone || While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Way of the Hundred Fists || lvl 21 || 6 Spirit per attack ||  || A rapid series of punches strikes enemies for 135% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Windforce Flurry || The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fists of Fury || Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirited Salvo || Every activation of the skill has a 15% chance to generate 7 additional Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hands of Lightning || Increase the number of hits in the second strike from 8 to 22 hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Fists || Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Spender===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Blinding Flash || lvl 1 || 50 Spirit ||  || Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Searing Light || Increases the chance affected enemies will miss attacks to 65%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Faith in the Light || For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17-34 additional Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Self Reflection || Increases the duration enemies are blinded to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Blinding Echo || 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blind and Confused || Blinded enemies have a 100% chance to attack each other.&lt;br /&gt;
|- &lt;br /&gt;
| Lashing Tail Kick || lvl 3 || 25 Spirit ||  || Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Scorpion Sting || Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Vulture Claw Kick || With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Sweeping Armada Kick || All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Spinning Flame Kick || Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Hand of Ytar || Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Breath of Heaven || lvl 5 || 75 Spirit ||  || A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Penitent Flame || Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Circle of Scorn || In addition to healing, Breath of Heaven also sears enemies for 57-91 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Infused with Light || Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Circle of Life || Increases the healing to 9820-13093 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Wrath || Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.&lt;br /&gt;
|- &lt;br /&gt;
| Dashing Strike || lvl 6 || 10 Spirit ||  || Dash quickly at the targeted enemy or location dealing 50% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flying Side Kick || Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Soaring Skull || Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Quicksilver || The cost of Dashing Strike is reduced to 3 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Way of the Falling Star || Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blinding Speed || Receive a 30% increased chance to dodge for 12 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Lethal Decoy || lvl 7 || 75 Spirit ||  || Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Simulacrum || If you die while the decoy is alive, you are resurrected at the decoy&amp;#039;s location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Explosive Decoy || Increases damage of the explosion to 94-172 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirit Link || When the decoy explodes it also heals all allies within 25 yards for 3726-4471 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Many Monks || Spawn 3 decoys. Each decoy deals 31-56 Holy damage when it explodes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Lethal Combatant || Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85-149 damage per swing.&lt;br /&gt;
|- &lt;br /&gt;
| Inner Sanctuary || lvl 11 || 80 Spirit ||  || Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Sanctified Ground || When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Forbidden Palace || Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Safe Haven || You and all allies regenerate 1170.9 Life per second while inside the circle.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Consecration || Increase the duration of Inner Sanctuary to 15 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Circle of Protection || You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Tempest Rush || lvl 16 || 3 Spirit plus an additional 12 Spirit per second. ||  || Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flurry || Increases the potency of the hobbling effect, slowing enemy movement by 71%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Bluster || Affected enemies also have their damage reduced by 60% for the duration of the effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Northern Breeze || Reduces cost to 5 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tailwind || Increases the movement speed of Tempest Rush to 140% of normal.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Slipstream || Damage taken while running is reduced by 65%.&lt;br /&gt;
|- &lt;br /&gt;
| Serenity || lvl 18 || 35 Spirit || 60 seconds || You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Reap What is Sown || 90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Peaceful Repose || Heal yourself for 6387-8409 Life when Serenity is activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tranquility || Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Instant Kharma || While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Ascension || Increases the duration of Serenity to 6.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Seven Sided Strike || lvl 24 || 50 Spirit || 30 seconds || Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Fulminating Onslaught || Each impact explodes to deal 75-82 Holy damage around the target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sudden Assault || Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Sustained Attack || Reduces the cooldown of this ability to 16 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Several Sided Strike || Increases the number of strikes made to 14 attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Pandemonium || Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Mystic Ally || lvl 27 || 50 Spirit ||  || Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Eternal Ally || Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally&amp;#039;s basic attack is increased to 55-92 per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fire Ally || Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46-77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Air Ally || Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addtion, the ally is surrounded in a torrent of wind that deals 32-49 physical damage per second to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Water Ally || Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65-109 physical damage and slows the movement of affected targets by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Earth Ally || Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53-85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Wave of Light || lvl 29 || 50 Spirit || 15 seconds || Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blinding Light || Critical hits stun enemies for 5.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Wall of Light || Increases damage of the initial impact to 116-175 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Empowered Wave || Reduces the cooldown to 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Explosive Light || Shoot out bursts of energy in all directions that deal 170-202 Holy damage to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Pillar of the Ancients || Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Mantras || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Evasion || lvl 2 ||  || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Divine Protection || When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Backlash || Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Wind Through the Reeds || Mantra of Evasion also grants an increase in run speed by 10%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Unstoppable || Mantra of Evasion also reduces the duration of all control imparing effects by 45%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Hard Target || Mantra of Evasion also grants an increase in armor by 180%.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Retribution || lvl 9 ||  || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Collateral Damage || An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39-46 damage to itself and surrounding enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Retaliation || Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Against All Odds || Mantra of Retribution also restores 1-8 Spirit when reflecting damage done to you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Transgression || Mantra of Retribution also increases attack speed for you and all allies by 40%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Indignation || When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Healing || lvl 14 ||  || 30 seconds || Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Time of Need || Mantra of Healing also increases all resistances by 50%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sustenance || Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Soothing Breeze || Mantra of Healing also grats you 2.0 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Boon of Protection || When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person&amp;#039;s maximum Life in damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Heavenly Body || Mantra of Healing also increases Vitality by 45%.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Conviction || lvl 22 ||  || 30 seconds || Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Intimidation || Enemies affected by Mantra of Conviction inflict 45% less damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Overawe || Increases Mantra strength so that enemies take 55% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Reclamation || You and your allies have a 75% chance to be healed for 958-1064 Life when striking an enemy under the effects of Mantra of Conviction.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Submission || Enemies affected by Mantra of Conviction take 28-32 Holy damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Demoralize || Slows the movement of enemies within 20 yards by 48%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Resolve || lvl 10 || Damage you deal reduces enemy damage by 10% for 2.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| The Guardian&amp;#039;s Path || lvl 10 || While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Fleet Footed || lvl 12 || Increase base movement speed by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Transcendence || lvl 13 || Every point of Spirit spent heals you for 42.6 Life.&lt;br /&gt;
|- &lt;br /&gt;
| Chant of Resonance || lvl 15 || Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.&lt;br /&gt;
|- &lt;br /&gt;
| Seize the Initiative || lvl 17 || Your Defense is increased by 25% of your Attack.&lt;br /&gt;
|- &lt;br /&gt;
| Exalted Soul || lvl 19 || Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.&lt;br /&gt;
|- &lt;br /&gt;
| Sixth Sense || lvl 20 || Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.&lt;br /&gt;
|- &lt;br /&gt;
| Pacifism || lvl 23 || When stunned, feared or charmed, all damage taken is reduced by 75%.&lt;br /&gt;
|- &lt;br /&gt;
| Near Death Experience || lvl 25 || When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Guiding Light || lvl 26 || Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| One With Everything || lvl 28 || Your resistance to all elements is equal to your highest elemental resistance.&lt;br /&gt;
|- &lt;br /&gt;
| Beacon of Ytar || lvl 30 || The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.	&amp;#039;&amp;#039;			&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Ah, a soul brave enough to sit with me. Come, friend.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk&amp;#039;s life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, &amp;quot;My body is my weapon.&amp;quot; Then raising his hand and tapping his forehead, he added, &amp;quot;As is my mind.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Most unexpectedly, I would be treated to a display of this mastery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Without rising from his seat, the monk met the first man&amp;#039;s lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk&amp;#039;s attack momentarily stunned the men, and as they stood there, he rose.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;That was when chaos broke out.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment&amp;#039;s distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.&lt;br /&gt;
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;You don&amp;#039;t fool me, demon,&amp;quot; the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.	&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.	&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48953</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48953"/>
		<updated>2011-09-19T02:31:35Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Gameplay */ resource info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monk is the 4th character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Monk was described by Blizzard as a combination of the D2 Assassin and the WoW Rogue. It uses fast hand to hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action.&lt;br /&gt;
&lt;br /&gt;
Resource system: Monks use Spirit, which is generated by doing melee damage and the &amp;quot;Spirit Generation&amp;quot; skills. Spirit does not degrade like Fury, and is not generated by taking damage. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Spirit Generator===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Fists of Thunder || lvl 1 || 6 Spirit per attack ||  || Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Flash || Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Thunderclap || Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability&amp;#039;s first strike.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rolling Thunder || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Static Charge || Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.&lt;br /&gt;
|- &lt;br /&gt;
| Deadly Reach || lvl 4 || 6 Spirit per attack ||  || Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Keen Eye || The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Foresight || The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strike from Beyond || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Piercing Trident || The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Scattered Blows || The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.&lt;br /&gt;
|- &lt;br /&gt;
| Crippling Wave || lvl 8 || 6 Spirit per attack ||  || A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Breaking Wave || Affected targets take 80% additional damage from all attacks for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mangle || Increase damage to 220% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rising Tide || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tsunami || Crippling Wave&amp;#039;s third attack range increases to 17 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Concussion || Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Exploding Palm || lvl 12 || 6 Spirit per attack ||  || The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target&amp;#039;s maximum Life as physical damage to all other enemies nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Essence Burn || The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Impending Doom || Increases the duration of the bleed effect to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strong Spirit || If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Creeping Demise || The bleed effect hits up to 8 targets standing in front of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || The Flesh is Weak || The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.&lt;br /&gt;
|- &lt;br /&gt;
| Sweeping Wind || lvl 17 || 6 Spirit per attack ||  || Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Master of Wind || Increases the duration of the vortex buff to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blade Storm || Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Inner Storm || As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fire Storm || Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cyclone || While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Way of the Hundred Fists || lvl 21 || 6 Spirit per attack ||  || A rapid series of punches strikes enemies for 135% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Windforce Flurry || The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fists of Fury || Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirited Salvo || Every activation of the skill has a 15% chance to generate 7 additional Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hands of Lightning || Increase the number of hits in the second strike from 8 to 22 hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Fists || Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Spender===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Blinding Flash || lvl 1 || 50 Spirit ||  || Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Searing Light || Increases the chance affected enemies will miss attacks to 65%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Faith in the Light || For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17-34 additional Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Self Reflection || Increases the duration enemies are blinded to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Blinding Echo || 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blind and Confused || Blinded enemies have a 100% chance to attack each other.&lt;br /&gt;
|- &lt;br /&gt;
| Lashing Tail Kick || lvl 3 || 25 Spirit ||  || Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Scorpion Sting || Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Vulture Claw Kick || With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Sweeping Armada Kick || All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Spinning Flame Kick || Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Hand of Ytar || Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Breath of Heaven || lvl 5 || 75 Spirit ||  || A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Penitent Flame || Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Circle of Scorn || In addition to healing, Breath of Heaven also sears enemies for 57-91 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Infused with Light || Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Circle of Life || Increases the healing to 9820-13093 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Wrath || Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.&lt;br /&gt;
|- &lt;br /&gt;
| Dashing Strike || lvl 6 || 10 Spirit ||  || Dash quickly at the targeted enemy or location dealing 50% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flying Side Kick || Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Soaring Skull || Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Quicksilver || The cost of Dashing Strike is reduced to 3 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Way of the Falling Star || Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blinding Speed || Receive a 30% increased chance to dodge for 12 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Lethal Decoy || lvl 7 || 75 Spirit ||  || Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Simulacrum || If you die while the decoy is alive, you are resurrected at the decoy&amp;#039;s location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Explosive Decoy || Increases damage of the explosion to 94-172 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirit Link || When the decoy explodes it also heals all allies within 25 yards for 3726-4471 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Many Monks || Spawn 3 decoys. Each decoy deals 31-56 Holy damage when it explodes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Lethal Combatant || Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85-149 damage per swing.&lt;br /&gt;
|- &lt;br /&gt;
| Inner Sanctuary || lvl 11 || 80 Spirit ||  || Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Sanctified Ground || When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Forbidden Palace || Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Safe Haven || You and all allies regenerate 1170.9 Life per second while inside the circle.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Consecration || Increase the duration of Inner Sanctuary to 15 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Circle of Protection || You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Tempest Rush || lvl 16 || 3 Spirit plus an additional 12 Spirit per second. ||  || Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flurry || Increases the potency of the hobbling effect, slowing enemy movement by 71%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Bluster || Affected enemies also have their damage reduced by 60% for the duration of the effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Northern Breeze || Reduces cost to 5 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tailwind || Increases the movement speed of Tempest Rush to 140% of normal.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Slipstream || Damage taken while running is reduced by 65%.&lt;br /&gt;
|- &lt;br /&gt;
| Serenity || lvl 18 || 35 Spirit || 60 seconds || You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Reap What is Sown || 90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Peaceful Repose || Heal yourself for 6387-8409 Life when Serenity is activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tranquility || Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Instant Kharma || While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Ascension || Increases the duration of Serenity to 6.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Seven Sided Strike || lvl 24 || 50 Spirit || 30 seconds || Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Fulminating Onslaught || Each impact explodes to deal 75-82 Holy damage around the target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sudden Assault || Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Sustained Attack || Reduces the cooldown of this ability to 16 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Several Sided Strike || Increases the number of strikes made to 14 attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Pandemonium || Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Mystic Ally || lvl 27 || 50 Spirit ||  || Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Eternal Ally || Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally&amp;#039;s basic attack is increased to 55-92 per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fire Ally || Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46-77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Air Ally || Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addtion, the ally is surrounded in a torrent of wind that deals 32-49 physical damage per second to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Water Ally || Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65-109 physical damage and slows the movement of affected targets by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Earth Ally || Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53-85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Wave of Light || lvl 29 || 50 Spirit || 15 seconds || Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blinding Light || Critical hits stun enemies for 5.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Wall of Light || Increases damage of the initial impact to 116-175 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Empowered Wave || Reduces the cooldown to 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Explosive Light || Shoot out bursts of energy in all directions that deal 170-202 Holy damage to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Pillar of the Ancients || Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Mantras || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Evasion || lvl 2 ||  || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Divine Protection || When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Backlash || Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Wind Through the Reeds || Mantra of Evasion also grants an increase in run speed by 10%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Unstoppable || Mantra of Evasion also reduces the duration of all control imparing effects by 45%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Hard Target || Mantra of Evasion also grants an increase in armor by 180%.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Retribution || lvl 9 ||  || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Collateral Damage || An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39-46 damage to itself and surrounding enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Retaliation || Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Against All Odds || Mantra of Retribution also restores 1-8 Spirit when reflecting damage done to you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Transgression || Mantra of Retribution also increases attack speed for you and all allies by 40%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Indignation || When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Healing || lvl 14 ||  || 30 seconds || Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Time of Need || Mantra of Healing also increases all resistances by 50%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sustenance || Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Soothing Breeze || Mantra of Healing also grats you 2.0 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Boon of Protection || When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person&amp;#039;s maximum Life in damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Heavenly Body || Mantra of Healing also increases Vitality by 45%.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Conviction || lvl 22 ||  || 30 seconds || Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Intimidation || Enemies affected by Mantra of Conviction inflict 45% less damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Overawe || Increases Mantra strength so that enemies take 55% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Reclamation || You and your allies have a 75% chance to be healed for 958-1064 Life when striking an enemy under the effects of Mantra of Conviction.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Submission || Enemies affected by Mantra of Conviction take 28-32 Holy damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Demoralize || Slows the movement of enemies within 20 yards by 48%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.	&amp;#039;&amp;#039;			&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Ah, a soul brave enough to sit with me. Come, friend.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk&amp;#039;s life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, &amp;quot;My body is my weapon.&amp;quot; Then raising his hand and tapping his forehead, he added, &amp;quot;As is my mind.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Most unexpectedly, I would be treated to a display of this mastery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Without rising from his seat, the monk met the first man&amp;#039;s lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk&amp;#039;s attack momentarily stunned the men, and as they stood there, he rose.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;That was when chaos broke out.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment&amp;#039;s distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.&lt;br /&gt;
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;You don&amp;#039;t fool me, demon,&amp;quot; the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.	&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.	&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Demon_Hunter&amp;diff=48952</id>
		<title>Demon Hunter</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Demon_Hunter&amp;diff=48952"/>
		<updated>2011-09-19T02:28:07Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
Demon Hunters fight with ranged weapons and traps. They have a number of slows and abilities to stay out of melee range.&lt;br /&gt;
&lt;br /&gt;
Resource system: Demon Hunters have 2 resources, Hatred and Discipline. Hatred regens quickly and is used for damage skills. Discipline regens slowly and is used for the more tactical skills. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
Demon Hunter trailer: http://us.battle.net/d3/en/media/videos/?view#/demonhuntertrailer&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Offense || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Hungering Arrow || lvl 1 || 15 Hatred ||  || Fire a magically imbued arrow that seeks out targets for 140% weapon damage and has a 60% chance to pierce through targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Spray of Teeth || Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Cinder Arrow || Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Piercing Arrow || Increase the chance for the arrow to pierce to 95%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Shatter Shot || If the arrow successfully pierces the first target, the arrow splits into 8 arrows.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Devouring Arrow || Each consecutive pierce increases the damage of the arrow by 140%.&lt;br /&gt;
|- &lt;br /&gt;
| Entangling Shot || lvl 2 || 15 Hatred ||  || Release a sticky adhesive that deals 130% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bounty Hunter || Gain 22% of the damage dealt as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Heavy Burden || Increase the movement slow duration to 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Justice is Served || Reduce cost to 1.0 Hatred&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Gang || Hit up to 9 targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Electrified Chain || Strike with electrical chains that do an additional 64 damage over 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Evasive Fire || lvl 3 || 5 Hatred to shoot and an additional 4 Discipline if you backflip. ||  || Shoot for 135% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Tumble || Increase the distance of the backflip to 36 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Shrapnel || Fire exploding bullets that also deal 70% weapon damage to all enemies within 8.5 yards of the primary target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Surge || Shoot for 135% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Withering Fire || Fire a spread of bullets that hit up to 9 targets for 54% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Backup Plan || Shoot for 135% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Fan of Knives || lvl 4 || 10 Hatred ||  || Throw knives out in a spiral around you, doing 18-25 physical damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Backlash || Instead of throwing the knives immediately, the knives will release automatically dealing 28-40 physical damage to all enemies if you are struck in the next 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Hail of Knives || Increase the radius to deal 28-40 physical damage to all enemies within 18 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Crippling Razors || Increase the slow amount to 79% for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Assassin&amp;#039;s Knives || Throw long-range knives that deal 85% weapon damage to 8 additional targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fan of Daggers || Imbue your knives with a 20% chance to stun enemies for 3-5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Bola Shot || lvl 5 || 20 Hatred ||  || Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 120% weapon damage as Fire to the target and an additiona 90% weapon damage as Fire damage to all other targets within 7 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Imminent Doom || Augment the bola to deal 288% weapon damage as Arcane to the target and an additional 216% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Volatile Explosives || Increase the explosion radius to 14 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Bitter Pill || After the bola explodes, you have a 30% chance to gain 8 Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Acid Strike || Shoot 9 poison bolas that deal 27% weapon damage each. The bolas no longer explode for area damage to nearby targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Thunder Ball || When the bola explodes it deals 120% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Grenades || lvl 7 || 30 Hatred ||  || Throw out three grenades that explode for 53-89 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stun Grenades || Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Gas Grenades || Toss poison gas grenades that explode for 0-0 damage and leaves a cloud that deals an additional 28 damage per second for 3 seconds to enemies who stand in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tinkerer || Reduce cost to 12.5 Hatred.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Cluster Grenades || Throw a large cluster of mini-grenades that deal 25-41 Fire damage over an 8 yard radius.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Bomb || Throw a single large grenade that deals 0-0 Fire damage and knocks enemies back.&lt;br /&gt;
|- &lt;br /&gt;
| Chakram || lvl 9 || 25 Hatred ||  || Fire a swirling Chakram that does 75-103 physical damage to enemies along its path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Shuriken Cloud || Surround yourself in spinning Chakrams for 70 seconds, dealing 90-124 physical damage per second to anybody nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Twin Chakrams || A second Chakram mirrors the first. Each Chakram deals 104-144 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Razor Disk || The Chakram spirals out from the targeted location dealing 90-124 Arcane damage to enemies along the path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Boomerang || The Chakram path turns into a loop, dealing 119-165 Lightning damage to enemies along the path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Serpentine || The Chakram follows a slow curve, dealing 90-124 Poison damage to enemies along the path.&lt;br /&gt;
|- &lt;br /&gt;
| Impale || lvl 11 || 20 Hatred ||  || Fire a massive shot to impale a target for 220% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Grievous Wounds || Critical hits deal an additional 500% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Overpenetration || The shot will pierce through all enemies in a straight line for 242% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Recoil || Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Impact || Shots knock the target back and stun them for 3.50 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Liquid Flame || Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Spike Trap || lvl 14 || 20 Hatred ||  || Lay a trap that arms after 0.8 seconds and triggers when an enemy approaches. The trap does 57-71 physical damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Rod || When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 57-71 Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Long Fuse || Increases the arming time to 1.5 seconds but increases damage to 148-185.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Scatter || A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 102-128 damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Bandolier || Increase the maximum number of traps that can be out simultaneously to 10.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Sticky Trap || Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 102-128 physical damage to all enemies within 8 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Elemental Arrow || lvl 18 || 25 Hatred ||  || Shoot an elemental charged arrow that deals 100% weapon damage as Fire damage to all targets it passes through.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Bolts || Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Frost Arrow || Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Nether Tentacles || Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Ball Lightning || Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Screaming Skull || Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Multishot || lvl 21 || 30 Hatred ||  || Fire a massive volley of arrows dealing 110% weapon damage to all enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Supression Fire || Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Full Broadside || Increases the damage done to 242% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Fire at Will || Cost reduced to 16 Hatred.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Burst Fire || Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arsenal || Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.&lt;br /&gt;
|- &lt;br /&gt;
| Cluster Arrow || lvl 23 || 35 Hatred ||  || Fire a Cluster grenade that explodes for 120% weapon damage into a series of additional miniature bombs that explode for 40% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Dazzling Arrow || Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Loaded for Bear || Increases the damage of the explosion at the impact location to 264%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Maelstrom || Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Shooting Stars || Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cluster Bombs || Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each.&lt;br /&gt;
|- &lt;br /&gt;
| Rapid Fire || lvl 24 || 20 Hatred per second ||  || Rapidly fire at 6 times your normal attack speed dealing 30% weapon damage with every shot.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Web Shot || Slows the movement of affected targets by 40% for 5.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Bombardment || Rapidly fire grenades instead of arrows that do 15% weapon damage to all enemies within 10 yard radius.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Withering Fire || Reduce initial Hatred cost by 17.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || High Velocity || Adds an additional 70% pierce chance to the projectiles fired.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Support || While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets.&lt;br /&gt;
|- &lt;br /&gt;
| Strafe || lvl 27 || 20 Hatred per second ||  || Shoot 3 times per second at random nearby enemies while moving at 55% of normal movement speed. Every shot deals 60% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stinging Steel || Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Demolition || Throw out bouncy grenades rather than arrows that explode for 72% weapon damage to targets within 9 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Drifting Shadow || Movement speed increased to 100% of normal running speed while strafing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Equilibrium || Increase arrows fired to 10 additional arrows per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Rocket Storm || In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| Rain of Vengeance ||  ||  || 60 seconds || Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 105% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stampede || Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 270% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Beastly Bombs || Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 330% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Flying Strike || A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 270% weapon damage and stunning enemies for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Dark Cloud || Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 120% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Anathema || Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 30% weapon damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Discipline===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Discipline || Unlocked at || Cost ||  || Description&lt;br /&gt;
|- &lt;br /&gt;
| Caltrops || lvl 1 || 8 Discipline ||  || Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bait the Trap || Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Jagged Spikes || Enemies in the area also take 110% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Carved Stakes || Reduce the cost to 4.5 Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hooked Spines || Increase the slow amount to 79%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Torturous Ground || Enemies in the area deal 90% less damage.&lt;br /&gt;
|- &lt;br /&gt;
| Vault || lvl 6 || 10 Discipline ||  || Tumble acrobatically 35 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Rattling Roll || All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Trail of Cinders || Ignite with fire damage 80% weapon damage to everything along your path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tumble || After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Acrobatics || Increases your Vault distance to 70 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Covering Fire || As you travel, shoot arrows for 205% weapon damage at nearby targets.&lt;br /&gt;
|- &lt;br /&gt;
| Marked for Death || lvl 8 || 6 Discipline ||  || Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death Toll || 10% of damage done to the marked target heals the attacker.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Grim Reaper || An additional 40% of damage done to the target is also divided among all enemies within 20 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Mortal Enemy || Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Contagion || When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Valley of Death || Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage.&lt;br /&gt;
|- &lt;br /&gt;
| Smoke Screen || lvl 12 || 15 Discipline ||  || Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Displacement || Gain 55% movement speed when activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Choking Gas || Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Special Recipe || Reduce the skill cost to 11.0 Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lingering Fog || Increase the duration of the effect 4.00 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Breathe Deep || While invisible you also gain 45 Hatred per second.&lt;br /&gt;
|- &lt;br /&gt;
| Companion || lvl 16 || 10 Discipline ||  || Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ferret Companion || Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Spider Companion || Summons a spider instead of a raven. The spider&amp;#039;s attacks also slows the movement of targets by 50% for 9-11 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Bat Companion || Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Boar Companion || Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Wolf Companion || Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Shadow Power || lvl 19 || 20 Discipline ||  || Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blood Moon || While active, gain 45% of all damage as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Night Bane || While active, gain 7 Hatred per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Well of Darkness || Reduces Discipline cost to 13.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Shadow Glide || While active, gain 55% movement speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Gloom || While active, you have a 55% increased chance to dodge incoming attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Sentry || lvl 22 || 10 Discipline ||  || Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Guardian Turret || The turret also creates a shield that reduces damage taken by allies by 32%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Chain of Torment || Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Aid Station || Heals nearby allies for 8% of their maximum Life per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Vigilant Watcher || Increases duration of the turret to 48 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Spitfire Turret || The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Utility || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Preparation || lvl 25 ||  || 120 seconds || Instantly restore all Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Backup Plan || Grants a 55% chance that the cooldown will not be triggered when used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Punishment || Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Battle Scars || Also restores 55% of your Life when used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Invigoration || When activated, increases your maximum Discipline by 18 for 120 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Focused Mind || Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Brooding || lvl 10 || As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second.&lt;br /&gt;
|- &lt;br /&gt;
| Thrill of the Hunt || lvl 10 || Every 10 seconds your next normal attack will immobilize your target for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Vengeance || lvl 12 || Gain 10 Hatred and 1 Discipline whenever you are healed by a health globe.&lt;br /&gt;
|- &lt;br /&gt;
| Steady Aim || lvl 13 || As long as there are no enemies within 10 yards, all damage is increased by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Cull the Weak || lvl 15 || Damage against slowed enemies increased by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| Fundamentals || lvl 17 || Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.&lt;br /&gt;
|- &lt;br /&gt;
| Hot Pursuit || lvl 19 || Whenever you are at full Hatred, movement speed is increased by 10%.&lt;br /&gt;
|- &lt;br /&gt;
| Archery || lvl 20 || Gain bonuses based on weapon held: Bow: +10% increased damage; Bonus with crossbows: +100% critical damage; Bonus with hand xbows: +5% chance to critical hit&lt;br /&gt;
|- &lt;br /&gt;
| Perfectionist || lvl 22 || Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.&lt;br /&gt;
|- &lt;br /&gt;
| Custom Engineering || lvl 24 || The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%.&lt;br /&gt;
|- &lt;br /&gt;
| Grenadier || lvl 26 || Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213-320 fire damage.&lt;br /&gt;
|- &lt;br /&gt;
| Sharpshooter || lvl 28 || Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit.&lt;br /&gt;
|- &lt;br /&gt;
| Ballistics || lvl 30 || Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(Diablo_III)&amp;diff=48951</id>
		<title>Barbarian (Diablo III)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(Diablo_III)&amp;diff=48951"/>
		<updated>2011-09-19T02:18:32Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */ adding titles to skill section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Barbarian is one of the first 2 characters confirmed to be in the game by Blizzard, and is the first character in the gameplay video.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay video voiceover states that the Barbarian &amp;quot;overcomes his enemies with pure brute force&amp;quot;. He engages in melee combat mostly, but some old Barbarian skills like Leap and Whirlwind are also seen.&lt;br /&gt;
&lt;br /&gt;
Barbarians use Fury as their Resource. Fury is gained when dealing or taken damage, and decays over time. http://us.battle.net/d3/en/blog/3390853&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
===Fury Generator===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Fury Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Bash || lvl 1 || 6 Fury per attack || None || Brutally smash an enemy for 145% weapon damage with a 20% chance to knock the enemy back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pulverize || Cause a shockwave that inflicts 80% weapon damage to enemies in a 26 yard line behind the targeted enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Onslaught || Add 7 reverberation that causes 18% weapon damage per strike.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unleashed || Generate 7 additional Fury per attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Punish || Each attack grants a 10% damage boost for 5 seconds. This effect stacks up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Clobber || Gives each hit a 20% chance to stun the target for 3.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Cleave || lvl 4 || 4 Fury per attack || None || Swing in a wide arc to deal 120% weapon damage to the targeted enemy and 60% weapon damage to any other enemies caught in the swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Rupture || Enemies slain by this attack have a 100% chance to explode, causing 150% physical damage to all other enemies within 19 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Broad Sweep || Increases damage to 260% weapon damage to the targeted enemy and 130% weapon damage to others in the arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Reaping Swing || Generate 1 Fury per enemy hit, up to 7 additional Fury total.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Gathering Storm || Draw enemies in from 26 yards away before the strike lands.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Scattering Blast || On critical hits, knock enemies back 22 yards and inflict 175% weapon damage to enemies where they land. Enemies knock each other back up to 8 times.&lt;br /&gt;
|- &lt;br /&gt;
| Leap Attack || lvl 6 || 15 Fury || 10 seconds || Leap into the air, dealing 40% weapon damage to all enemies within 8 yards of your destination. Only generates Fury if you hit an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Death from Above || Land with such force that enemies suffer a 100% chance to become stunned for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Call of Arreat || Shockwaves burst forth from the ground at the destination and knock enemies toward you from 45.0 yards away.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Iron Impact || Gain 700% additional armor for 4 seconds after landing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Toppling Impact || Send enemies hurtling 6 yards into other nearby enemies who suffer 80% weapon damage and are pushed back in a chain up to 2 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Launch || Jump into the air with such great force that enemies within 7.5 yards of the origin of the jump take 160% weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| Ground Stomp || lvl 8 || 15 Fury || 12 seconds || Shake the ground to inflict 30% weapon damage to all enemies within 12 yards and stun them for 3 seconds. Only generates Fury if you hit an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Deafening Crash || Enemies in the area are slowed for 10-12 seconds after they recover from being stunned.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Trembling Stomp || Increase damage to 102% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Foot of the Mountain || Increase Fury gained to 43 Fury per stomp.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Wrenching Smash || Increase the area of effect to 33 yards. Enemies are pulled closer before the strike lands.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Avalanche || Enemies are knocked back 15 yards and inflict 175% weapon damage where they land.&lt;br /&gt;
|- &lt;br /&gt;
| Frenzy || lvl 11 || 3 Fury per attack || None || Swing for 80% weapon damage. Each swing increases attack speed of Frenzy by 15% for 4 seconds. This effect can stack up to 5 times for a total bonus of 75% attack speed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Triumph || Killing a creature with Frenzy heals you for 25% Life over 6 seconds&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Maniac || Each Frenzy effect also increases your damage by 24%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Smite || Adds a 35% chance to call down a bolt of lightning from above, stunning your target from 3 seconds&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Sidearm || Each strike has a 55% chance to throw a piercing axe at a nearby enemy that deals 100% weapon damage to all enemies in its path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Relentless || While under the effects of Frenzy you gain 22% increased movement speed.&lt;br /&gt;
|- &lt;br /&gt;
| War Cry || lvl 14 || 30 Fury || 30 seconds || Unleash a rallying cry to increase the armor of you and all allies within 30 yeards by 100% for 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Invigorate || Increases maximum Life by 50% and regenerates 479 Life per second while affected by War Cry.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Hardened Wrath || Increases the armor bonus to 260%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Charge! || Increases the Fury generated to 51 when used.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Veteran&amp;#039;s Warning || War Cry also grants 27% dodge bonus.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Impunity || All of your resistances are increased by 80% while affected by War Cry.&lt;br /&gt;
|- &lt;br /&gt;
| Furious Charge || lvl 16 || 15 Fury || 10 seconds || Rush forward knocking back enemies and inflicting 60% weapon damage to enemies at the destination and 30% damage to enemies along the path of the charge. Only generates Fury if you hit an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Merciless Assault || Cooldown is reduced by 1 second for every target hit. This effect can reduce the cooldown by up to 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Battering Ram || Increase damage at the destination to 300% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Stamina || Generate 8 Fury for each target hit while charging.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Juggernaut || Regain 5% of your maximum Life for each target hit by Furious Charge.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Bull Rush || Any targets who are critically hit by Furious Charge will be stunned for 5.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Ancient Spear || lvl 22 || 15 Fury || 10 seconds || Throw a spear up to 45 yards to pull an enemy back to you, slowing target&amp;#039;s movement by 50% and dealing 55% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Rage Flip || Enemies hit with Ancient Spear will be tossed in the opposite direction and damage is increased to 143% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Harpoon || Pierce through up to 8 enemies in a straight line and drag them all back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Skirmish || Increases Fury gain to 38.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Grappling Hooks || Throw 8 spears. Each spear will pull back the enemy that it hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Siphon || Gain Life equal to 700% of the damage inflicted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fury Spender===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Fury Spender || Unlocked at || Cost ||  || Description&lt;br /&gt;
|- &lt;br /&gt;
| Threatening Shout || lvl 1 || 20 Fury ||  || Shout with great ferocity, reducing damage done by enemies within 25 yards by 50% for 15 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Grim Harvest || Enemies are severely demoralized. Each enemy has a 28% chance to flee for 2-9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Demoralize || Affected enemies are also taunted to attack you for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Stagger || Affected enemies also have their attack speed reduced by 55%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Intimidate || Affected enemies also have their movement speed reduced by 62%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Terrify || Enemies are badly shaken and have a 22% chance to drop additional treasure.&lt;br /&gt;
|- &lt;br /&gt;
| Hammer of the Ancients || lvl 2 || 20 Fury ||  || Call forth a massive hammer to smash enemies directly in front of you for 180% weapon damage. Hammer of the Ancients has a 15% increased chance to critical hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Thunderstrike || Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy has a 65% chance to be stunned for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Smash || Strike a smaller area for 396% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Birthright || Critical hits have a 55% chance to cause enemies to drop treasure or health globes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Rolling Thunder || Modifies the strike to create a shockwave that deals 172% weapon damage to all enemies in front of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || The Devil&amp;#039;s Anvil || Create a tremor at the point of impact that slows the movement speed of enemies by 40% and deals an additional 117% weapon damage over 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Battle Rage || lvl 3 || 20 Fury ||  || Enter a rage which increases damage by 30% and critical hit chance by 4% for 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Bloodshed || While under the effects of Battle Rage, critical hits cause an explosion of blood dealing 55% weapon damage to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Marauder&amp;#039;s Rage || Increase damage bonus to 100%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Into the Fray || Critical hits generate 7 additional Fury.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Ferocity || Critical hits increase the duration of the Battle Rage effect by 4.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Swords to Ploughshares || Critical hits have a 20% chance to cause enemies to drop additional treasure or health globes.&lt;br /&gt;
|- &lt;br /&gt;
| Weapon Throw || lvl 7 || 20 Fury ||  || Hurl a throwing weapon at an enemy for 210% weapon damage and slowing the movement by 70% for 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Stupefy || Aim for the head, causing your target to be confused and attack other enemies for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Mighty Throw || Increase thrown weapon damage to 462% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Dread Shot || Expend all remaining Fury to throw a fallen foe which inflicts an additional 9% weapon damage for each point of Fury expended to all enemies within 22 yards of the target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Ricochet || Angle the weapon to ricochet and hit up to 8 targets within 20 yards of each other.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Throwing Hammer || Hurl a hammer with a 33% chance to stun the target for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Rend || lvl 9 || 20 Fury ||  || Perform a vicious strike to all enemies within 9 yards, dealing 60% weapon damage every second for 3 seconds&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Bloodbath || Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Lacerate || Increases damage to 123% weapon damage every second for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Blood Lust || Gain 40% of the damage done by Rend as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Ravage || Increases the range to deal 96% weapon damage every second for 3 seconds to all enemies within 14 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Mutilate || Increase bleeding duration to 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Seismic Slam || lvl 19 || 30 Fury ||  || Slam the ground to cause a wave of destruction that deals 215% weapon damage and knockback to targets in a 45 yard arc.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Cracking Rift || Focus the seismic shockwaves along a narrow path to inflict 441% weapon damage to targets along a 42 yard path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Shattered Ground || Increase damage to 366% weapon damage and increases the knockback by 225%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Strength from Earth || Reduce Fury cost to 16 Fury.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Rumble || The ground continues to shudder after the initial strike, damaging enemies in the area for 160% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Stagger || Adds a 100% chance of stunning enemies for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Sprint || lvl 24 || 20 Fury ||  || Increase movement speed by 40% for 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Gangway || Slams through enemies, knocking them back and inflicting 200% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Marathon || Increases the movement speed bonus to 110% for 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Forced March || Increase the movement speed of allies within 30 yards by 40% for 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Scramble || Increase dodge chance by 22% while sprinting.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Run Life the Wind || Tornadoes rage in the wake of the Sprint, each one inflicting 200% weapon damage.&lt;br /&gt;
|- &lt;br /&gt;
| Whirlwind || lvl 27 || 8 Fury per second ||  || Deliver multiple attacks to everything in your path for 44% weapon damage every 0.40 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Blood Funnel || Critical strikes restore 7% of your maximum Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Volcanic Eruption || Turns Whirlwind into a torrent of magma that inflicts 84% weapon damage every 0.40 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Eye of the Storm || Reduce the cost of Whirlwind to 4.5 Fury per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Dust Devils || Generate harsh tornadoes that inflict 90% weapon damage to enemies in their path.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Hurricane || Increase the movement speed of Whirlwind by 85%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Situational===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Situational || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ignore Pain || lvl 5 ||  || 60 seconds || Reduces all damage taken by 65% for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Ignorance is Bliss || While Ignore Pain is active, gain 40% of all damage dealt as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Contempt for Weakness || Reflects 65% of ignored damage back at the enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Bravado || Knocks back all enemies within 28 yards when triggered and reduces cooldown time to 25 seconds. Also deals 50% weapon damage on affected enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Iron Hide || Increases duration to 13 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Mob Rule || Extend the effect to nearby allies, reducing damage taken by 65% for 5.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Revenge || lvl 12 ||  ||  || Inflict 150% weapon damage to all enemies within 8 yards and gain 5.0% Life for each enemy hit.&lt;br /&gt;
Revenge has a 10% chance to become active for a short time each time you are hit by an attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Best Served Cold || After using Revenge, your critical strike chance is increased by 27% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Retribution || Increase damage to 255% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Vengeance is Mine || Gain 7 Fury each time Revenge is used and improve Life gained from each enemy hit to 12.0%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Provocation || Increases the chance Revenge will become active for use to 31% each time you are hit by an attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Grudge || Knocks enemies back 30 yards when Revenge is used.&lt;br /&gt;
|- &lt;br /&gt;
| Overpower || lvl 18 ||  ||  || Press the advantage of a powerful attack to overwhelm the enemy for 150% weapon damage to all targets within 9 yards.&lt;br /&gt;
Overpower becomes available whenever you make a critical hit against an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Crushing Advance || Reflect 45% of incoming melee damage for 17 seconds after Overpower is activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Killing Spree || Whenever used, your chance to critical hit is increased by 22% for 6.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Momentum || Overpower generates 7 Fury for every enemy hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Storm of Steel || Throw up to 9 axes at nearby enemies which inflict 240% weapon damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Revel || Heal 18% of your maximum Life whenever Overpower is used.&lt;br /&gt;
|- &lt;br /&gt;
| Earthquake || lvl 21 || 75 Fury || 120 seconds || Shake the ground violently dealing 240% weapon damage followed by an additional 150% weapon damage per second for 8 seconds to all enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Flying Boulder || Project secondary tremors up to 12 yards ahead of you that inflict 260% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Aftershocks || Secondary tremors knock enemies back and inflict 260% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || The Mountain&amp;#039;s Call || Reduce Fury cost to 40 Fury and the cooldown to 50 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Giant&amp;#039;s Stride || Secondary tremors follow your movement and inflict 260% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Chilling Earth || Creates an icy patch causing Earthquake&amp;#039;s damage to turn cold and slow the movement of enemies by 62%.&lt;br /&gt;
|- &lt;br /&gt;
| Call of the Ancients || lvl 25 || 75 Fury || 120 seconds || Summon the ancient Barbarians Talic, Korlic, and Madawc to inflict 100% weapon damage with each attack as they join the battle for 15 seconds.&lt;br /&gt;
Talic wields a sword and shield and uses the Shirlwind skill.&lt;br /&gt;
Korlic wields a massive polearm and uses the Cleave skill.&lt;br /&gt;
Madawc dual-wields axes and uses the Weapon Throw skill.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Talic&amp;#039;s Anger || Talic gains the ability Leap Attack which deals 360% of your weapon damage to enemies in the area of the leap.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Korlic&amp;#039;s Might || Korlic gains the ability Furious Charge which deals 280% of your weapon damage to all enemies in a line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Duty to the Clan || Increase duration to 85 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || The Council Rises || The Ancients inflict 275% weapon damage with each attack and have 175% additional armor.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Madawc&amp;#039;s Madness || Madawc gains the ability Seismic Slam which deals 205% of your weapon damage to enemies in an arc.&lt;br /&gt;
|- &lt;br /&gt;
| Wrath of the Berserker || lvl 29 || 75 Fury || 120 seconds || Enter a berserker rage which raises several attributes for 15 seconds.&lt;br /&gt;
Critical Hit: 10%&lt;br /&gt;
Attack Speed: 45%&lt;br /&gt;
Dodge Chance: 20%&lt;br /&gt;
Movement Speed: 20%&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || Runes || Alabaster || Slaughter || Killing an enemy while Wrath of the Berserker is active causes them to explode dealing 450% weapon damage to all enemies within 15 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Crimson || Insanity || While active your damage is also increased by 75%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Golden || Thrive on Chaos || Every 9 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Indigo || Arreat&amp;#039;s Wail || Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 550% weapon damage to them.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  ||  || Obsidian || Mountainous Form || Increase the bonus dodge chance granted to 60%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Ignore Pain || lvl 10 || Gain 10% of all damage done as Life.&lt;br /&gt;
|- &lt;br /&gt;
| Pound of Flesh || lvl 10 || Increases the chance of finding a health globe by 25% and you gain 100% additional health from health globes.&lt;br /&gt;
|- &lt;br /&gt;
| Ruthless || lvl 12 || Critical hit chance increased by 5%. Critical hit damage increased by 50%. Many skills and runestone effects rely on critical hits to trigger their effects.&lt;br /&gt;
|- &lt;br /&gt;
| Weapons Master || lvl 13 || Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 10% increased damage; Maces/Axes: 5% chance to critical hit; Polearms/Spears: 10% attack speed; Mighty Weapons: 1 Fury per hit&lt;br /&gt;
|- &lt;br /&gt;
| Inspiring Presence || lvl 15 || The duration of your shouts is doubled. While benefiting from War Cry or Battle Rage you regenerate 60% of your total Life per minute. Your shouts are: Battle Rage, Threatening Shout, War Cry&lt;br /&gt;
|- &lt;br /&gt;
| Berserker Rage || lvl 17 || You inflict an additional 20% damage while at maximum Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Animosity || lvl 19 || Increases Fury generation by 10% and maximum Fury is increased by 20. Fury is used to fuel your most powerful attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Superstition || lvl 20 || Reduces all non-physical damage by 20%. Whenever you take damage from a ranged or elemental attack you gain 3 Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Tough as Nails || lvl 22 || Increases armor by 100%. Thorns damage dealt increased by 100%.&lt;br /&gt;
|- &lt;br /&gt;
| No Escape || lvl 23 || Increases the damage of Ancient Spear and Weapon Throw by 100%. In addition, killing an enemy with Ancient Spear automatically resets the cooldown and killing an enemy with Weapon Throw returns 20 Fury.&lt;br /&gt;
|- &lt;br /&gt;
| Relentless || lvl 25 || While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.&lt;br /&gt;
|- &lt;br /&gt;
| Brawler || lvl 26 || As long as there are 5 enemies within 8 yards, all of your damage is increased by 30%.&lt;br /&gt;
|- &lt;br /&gt;
| Juggernaut || lvl 28 || The duration of control impairing effects on you are reduced by 20%. In addition, whenever you become stunned, feared or charmed you recover 15% of your maximum Life.&lt;br /&gt;
|- &lt;br /&gt;
| Boon of Bul-Kathos || lvl 30 || The cooldown on your Earthquake, Call of the Ancients and Wrath of the Berserker skills is reduced by 30 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Unforgiving || lvl 30 || You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Barbarian character is apparantly the same character as the D2 Barbarian, so he likely comes from the Mount Arreat region originally. No word yet on what he&amp;#039;s been doing for the last 20 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion&amp;#039;s Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.&amp;#039;&amp;#039;				&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;What truly happened here? Where are those majestic warriors of old?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their &amp;quot;vigil&amp;quot;, the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior&amp;#039;s death, and their spirits shall roam the land without honor for all eternity.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=48949</id>
		<title>Witch Doctor</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=48949"/>
		<updated>2011-09-19T02:16:16Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Witch Doctor is one of the first 2 characters confirmed to be in the game by Blizzard, and is the second character in the gameplay video.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Witch Doctor appears to follow a similar gameplay style as Diablo II&amp;#039;s [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells.&lt;br /&gt;
&lt;br /&gt;
Resource system: Witch Doctors use mana. http://us.battle.net/d3/en/blog/3390853 &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Physical Realm===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Physical Realm || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Poison Dart || lvl 1 || 176 Mana ||  || Shoot a deadly poison dart that deals 46-67 Poison damage and an additional 57 Poison damage over 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Snake to the Face || Every shot has a 37% chance to be a snake that clamps on to the target and stuns it for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Flaming Dart || Ignite the dart, allowing it to deal a full 211-255 Fire damage at once.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spined Dart || Gain 290 Mana every time a dart hits a target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Splinters || Shoot 8 darts at once that deal 18-27 Poison damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Numbing Dart || Targets hit by a dart have their movement slowed by 60% for 6.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Plague of Toads || lvl 2 || 211 Mana ||  || Release a handful of toads that deal 71-99 Poison damage to enemies they come in contact with.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Addling Toads || Mutate to yellow frogs that deal 114-159 Poison damage and confuse affected enemies for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Explosive Toads || Mutate to red bullfrogs that explode for 156-219 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Toad Affinity || Reduces Mana cost to 62 Mana.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Rain of Toads || Hail a rain of toads down from the sky that deals 170 Poison damage per second to enemies in the area for 1.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Toad of Hugeness || Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 64 physical damage per second. This rune adds a 5 second cooldown to the skill.&lt;br /&gt;
|- &lt;br /&gt;
| Zombie Charger || lvl 5 || 229 Mana ||  || Call forth a reckless, suicidal zombie that deals 71-99 Poison damage to all enemies in its way.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Explosive Beast || Summon an explosive zombie dog that deals 124-175 Fire damage to all enemies within 9 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Zombie Bears || A stampede of three Zombie Bears deal 53-75 damage to enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Undeath || If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50-70 Poison damage. This effect can repeat up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Wave of Zombies || Summon 8 zombie chargers that deal 99-139 damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Leperous Zombie || The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it.&lt;br /&gt;
|- &lt;br /&gt;
| Corpse Spiders || lvl 7 || 282 Mana ||  || Summon 4 spiders to attack nearby enemies for 7-21 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Medusa Spiders || Summon paralyzing spiders that have a 60% chance to slow enemies movement by 60% with every attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blazing Spiders || Summon fire spiders that deal 15-44 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Widowmakers || Summon widowmaker spiders that leech 70% of the damage they deal as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Spider Queen || Summon a mother spider that births spiderlings dealing 64-71 Poison damage per second to enemies in the area. Lasts 22 seconds. You may only have one mother spider summoned at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Leaping Spiders || Summon jumping spiders that leap up to 25 yards to reach their target and attack for 13-40 physical damage.&lt;br /&gt;
|- &lt;br /&gt;
| Firebats || lvl 9 || 352 Mana per second ||  || A swarm of fiery bats burn enemies in front of you for 57-85 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Cloud of Bats || Call forth a swirl of bats to damage nearby enemies for 156-234 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Dire Bats || Summon fewer but larger bats that travel up to 40 yards and hit for 185-249 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Vampire Bats || 35% of damage done by the bats is gained as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hungry Bats || Rapidly summon bats to seek out nearby targets for 96-217 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Plague Bats || Enemies in the area are plagued. Damage is sow at first, but can increase over time to a maximumm of 195 Poison damage per second.&lt;br /&gt;
|- &lt;br /&gt;
| Firebomb || lvl 11 || 264 Mana ||  || Lob an explosive skull that deals 64-78 Fire damage to all enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flash Fire || Rather than exploding for area damage, each Firebomb can bounce up to 8 additional targets. Damage is reduced by 20% per bounce.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Conflagration || In addition to the base explosion, create a larget blast that deals an additional 51-63 Fire damage to all enemies within 28 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Pyrogeist || Create a column of flame that spews fire at the closest enemy for 40-51 Fire damage. The column lasts 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Roll the Bones || Allows the skull to bounce up to 2 times. The first hit deals 90-109 Fire damage and each bounce reduces the damage by 15%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Pit || Leaves behind a pool of fire that deals 28 Fire damage per second for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Locust Swarm || lvl 19 || 352 Mana ||  || Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Diseased Swarm || Targets killed by the Locust Swarm leave behind a disease cloud that deals 32 Poison damage per second to enemies in the cloud. The cloud lasts 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Searing Locusts || Ignite the locusts with fire causing them to deal 55 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Devouring Swarm || Convert 40% of the damage done as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Pestilence || When the swarm jumps there is a 55% chance to jump to two targets instead of one.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cloud of Insects || Increase the duration of the swarm to 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Acid Cloud || lvl 22 || 528 Mana ||  || Acid falls down dealing an initial 57-78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Kiss of Death || Spit a cloud of acid that inflicts 116-160 Poison damage followed by 29 Poison damage per second to enemies who remain in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Corpse Bomb || A corpse emerges from the ground and explodes for 148-203 Poison damage to enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Slow Burn || Increases the duration of the acid pools to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Acid Rain || The initial splash is increased to 50 yards and deals 102 -141 Poison damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Lob Blob Bomb || The acid on the ground forms into a slime that irradiates nearby enemies for 27 Poison damage per second. The slime will survive for 18 seconds before dissipating.&lt;br /&gt;
|- &lt;br /&gt;
| Wall of Zombies || lvl 27 || 352 Mana ||  || A line of zombies emerge from the ground, attacking nearby enemies for 21-36 physical damage per second for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pile On || A tower of zombies falls over dealing 185-277 physical damage to any enemies in the way.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Creepers || Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36-46 physical damage per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unrelenting Grip || Zombies will slow the movement of enemies by 60% for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Barricade || Doubles the width of the wall. The line of zombies will attack for 30-44 physical damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Dead Rush || Zombies run out in all directions dealing 99-128 physical damage to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Realm===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Realm || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Haunt || lvl 4 || 106 Mana ||  || Haunt an enemy with a spirit dealing 355 Arcane damage over 17 seconds. If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Resentful Spirit || Modifies the spirit to do 395 Arcane damage over 2.1 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Consuming Spirit || The spirit returns 45% of damage done as Life for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Draining Spirit || The spirit returns 100% of damage done as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lingering Spirit || If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Grasping Spirit || Slows the movement of haunted targets by 50%.&lt;br /&gt;
|- &lt;br /&gt;
| Horrify || lvl 8 ||  || 20 seconds || Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stalker || Gain 50% increased movement speed for 4 seconds after cast.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Frightening Aspect || Gain 170% additional armor for 8 seconds after casting Horrify.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Ruthless Terror || Gain 282 Mana for every feared enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Face of Death || Increases the radius of the effect to 26 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Phobia || Increases the duration of the fear to 12 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Walk || lvl 12 || 176 Mana || 15 seconds || Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Healing Journey || Gain 16% of your maximum Life every second while Spirit Walk is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Severance || Enemies you walk through in spirit form take 121-135 physical damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Honored Guest || Gain 11% of your maximum Mana every second while Spirit Walk is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Jaunt || Increases the duration of Spirit Walk to 10.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Umbral Shock || When Spirit Walk ends, your physical form bursts for 135-249 Fire damage to all enemies within 10 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Soul Harvest || lvl 14 ||  || 15 seconds || Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Vengeful Spirit || Affected enemies also take 146-167 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Siphon || Gain 4258 Life for every affected enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Swallow Your Soul || Gain 1188 Mana for every affected enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Soul to Waste || Increases duration of the effect to 65 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Languish || Reduces the movement speed of enemies by 60% for 11 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Barrage || lvl 21 || 141 Mana ||  || Bombard a target with a spirit bolt that deals 36-71 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Manitou || Summons a Spectre for 20 seconds that hovers over you conjuring spirit bolts at nearby enemies for 53-92 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Phlebotomize || Spirits return 40% of damage dealt as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || The Spirit is Willing || Spirits return 40% of damage dealt as Mana.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Well of Souls || Every cast launches an additional 3 spirit bolts at nearby enemies other than the targeted enemy that deal 39-71 physical damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Phantasm || Summons a Spectre for 5 seconds that deals 51-52 physical damage per second to all enemies within 10 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Mass Confusion || lvl 24 ||  || 60 seconds || Incite paranoia in enemies, causing some to fight for you for 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Devolution || Targets killed while confused have a 99% chance of spawning a zombie dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Paranoia || All enemies in the area take 80% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unstable Realm || Cooldown reduced to 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Mass Hysteria || Up to 10 monsters who aren&amp;#039;t confused will be stunned for 5.0 seconds when the spell is first cast.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Mass Hallucination || Amid the confusion a giant spirit rampages through enemies dealing 256-270 physical damage per second to enemies it passes through.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Support || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Summon Zombie Dogs || lvl 1 || 176 Mana || 60 seconds || Summon 3 zombie dogs from the depths to fight by your side.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Leeching Beasts || Your zombie dogs gain 65% of damage dealt as Life, half of which heals you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Burning Dogs || Light your dogs on fire allowing them to burn nearby enemies for 50 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Final Gift || Upon death, your zombie dogs have an 85% chance of leaving behind a health globe.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Life Link || 70% of damage taken is absorbed by your zombie dogs.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Rabid Dogs || Your summoned zombie dogs gain an infectious bite that deals 75 Poison damage over 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Grasp of the Dead || lvl 3 || 53 Mana || 8 seconds || Hands reach out from the ground slowing enemy movement by 50% and dealing 21 physical damage per second for 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death is Life || Killed targets have a 65% chance to produce a health globe.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Groping Eels || Increases the damage done to 51 physical damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Desperate Grasp || Reduces the cooldown to 4.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Rain of Corpses || Corpses fall from the sky dealing 46-85 physical damage to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Unbreakable Grasp || Increase the slow amount to 64%.&lt;br /&gt;
|- &lt;br /&gt;
| Hex || lvl 6 || 176 Mana || 10 seconds || Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Jinx || Increases the damage taken by hexed targets to 90%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Painful Transformation || Hexed targets bleed for 39 damage per second while hexed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Hedge Magic || The Fetish Shaman will periodically heal friendly targets for 5322 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Angry Chicken || You turn into an Angry Chicken for up to 5 seconds that can explode for 135-213 damage to all enemies within 12 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Unstable Form || Hexed targets explode when killed dealing 146-160 Poison damage to all enemies within 8 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Sacrifice || lvl 16 ||  ||  || All of your zombie dogs explode, each dealing 107-178 physical damage to all enemies within 12 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Next of Kin || Each sacrificed dog has a 70% chance to resurrect as a new zombie dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Provoke the Pack || Increase all damage done by 40% for every sacrificed dog for 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Pride || Recover 792 Mana for each sacrificed dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || For the Master || Gain 3513 Life for each sacrificed dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Black Blood || Black inky goo shoots out and slows all affected enemies for 9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Gargantuan || lvl 18 || 528 Mana || 120 seconds || Summon a large zombie follower to fight for you. The Gargantuan swings for 18-25 physical damage with every swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bruiser || Gargantuan periodically slams enemies, dealing 124-139 physical damage and stunning them for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Restlesss Giant || When the Gargantuan encounters an Elite enemy of is faced with 5 enemies nearby it enrages for 15 seconds gaining: 50% movement speed, 50% attack speed, 200% physical damage. This effect cannot occur more than once every 120 seconds. Elite enemies include Champions, Rares, Bosses and other players.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Wrathful Protector || The Gargantuan only lasts 20 seconds but is also more powerful. The Gargantuan&amp;#039;s fists burn with fire, dealing 82-139 additional Fire damage and knocking enemies back with every hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Humongoid || Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for 700% physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Big Stinker || The Gargantuan is surrounded in a poison cloud, dealing 32 Poison damage per second to nearby enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Big Bad Voodoo || lvl 25 ||  || 120 seconds || Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 155% for 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Boogie Man || Enemies who die in the ritual area have a 75% chance to resurrect as a zombie dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Slam Dance || Also increases the damage of all allies in the area by 40%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rain Dance || Recover 1584 Mana per second while in the ritual area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Jungle Drums || Increases the duration of the ritual to 48 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Ghost Trance || Also heals all allies in the area for 4.0% of their maximum Life per second.&lt;br /&gt;
|- &lt;br /&gt;
| Fetish Army || lvl 29 ||  || 120 seconds || Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 14-25 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Head Hunters || Adds 2 Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing 43-46 Poison damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fetish Ambush || Each Fetish deals 146-167 physical damage to any enemy near it as they appear.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Devoted Following || Decreases the cooldown to 50 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Legion of Daggers || Adds 2 dagger-wielders to the army and increases their physical damage to 23-40.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Tiki Torchers || Adds 2 Fetish casters to the army. The casters breathe fire that deals 39-43 Fire damage in a cone in front of them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Passive Skills || Unlocked at || Description&lt;br /&gt;
|- &lt;br /&gt;
| Circle of Life || lvl 10 || Gain 10% of your maximum Mana whenever you are healed by a health globe.&lt;br /&gt;
|- &lt;br /&gt;
| Vermin || lvl 10 || Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.&lt;br /&gt;
|- &lt;br /&gt;
| Spiritual Attunement || lvl 13 || Maximum Mana is increased by 20%. Regenerate 2% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.&lt;br /&gt;
|- &lt;br /&gt;
| Gruesome Feast || lvl 15 || Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.&lt;br /&gt;
|- &lt;br /&gt;
| Blood Ritual || lvl 17 || 50% of Mana costs are paid with Life. In addition, you regenerate 2% of your maximum Life per second.&lt;br /&gt;
|- &lt;br /&gt;
| Zombie Handler || lvl 19 || You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan is increased by 60%.&lt;br /&gt;
|- &lt;br /&gt;
| Pierce the Veil || lvl 20 || All of your damage is increased by 20% but your Mana costs are increased by 30%.&lt;br /&gt;
|- &lt;br /&gt;
| Rush of Essence || lvl 23 || Spirit spells return 200% of their Mana cost over 10 seconds. Sprit spells are: Haunt, Horrify, Soul Harvest, Spirit Barrage, Spirit Walk&lt;br /&gt;
|- &lt;br /&gt;
| Vision Quest || lvl 25 || Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 300%.&lt;br /&gt;
|- &lt;br /&gt;
| Fierce Loyalty || lvl 26 || All your pets gain 100% of the benefit of your thorns items.&lt;br /&gt;
|- &lt;br /&gt;
| Death Trance || lvl 28 || Reduce damage by 20% whenever you are below 50% of your maximum Life.&lt;br /&gt;
|- &lt;br /&gt;
| Tribel Rites || lvl 30 || The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim&amp;#039;s mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy&amp;#039;s body.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to &amp;quot;The Unformed Land&amp;quot; (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one&amp;#039;s self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts. &amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=48947</id>
		<title>Witch Doctor</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=48947"/>
		<updated>2011-09-19T01:59:53Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Witch Doctor is one of the first 2 characters confirmed to be in the game by Blizzard, and is the second character in the gameplay video.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Witch Doctor appears to follow a similar gameplay style as Diablo II&amp;#039;s [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells.&lt;br /&gt;
&lt;br /&gt;
Resource system: Witch Doctors use mana. http://us.battle.net/d3/en/blog/3390853 &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Physical Realm===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Physical Realm || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Poison Dart || lvl 1 || 176 Mana ||  || Shoot a deadly poison dart that deals 46-67 Poison damage and an additional 57 Poison damage over 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Snake to the Face || Every shot has a 37% chance to be a snake that clamps on to the target and stuns it for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Flaming Dart || Ignite the dart, allowing it to deal a full 211-255 Fire damage at once.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spined Dart || Gain 290 Mana every time a dart hits a target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Splinters || Shoot 8 darts at once that deal 18-27 Poison damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Numbing Dart || Targets hit by a dart have their movement slowed by 60% for 6.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Plague of Toads || lvl 2 || 211 Mana ||  || Release a handful of toads that deal 71-99 Poison damage to enemies they come in contact with.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Addling Toads || Mutate to yellow frogs that deal 114-159 Poison damage and confuse affected enemies for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Explosive Toads || Mutate to red bullfrogs that explode for 156-219 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Toad Affinity || Reduces Mana cost to 62 Mana.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Rain of Toads || Hail a rain of toads down from the sky that deals 170 Poison damage per second to enemies in the area for 1.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Toad of Hugeness || Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 64 physical damage per second. This rune adds a 5 second cooldown to the skill.&lt;br /&gt;
|- &lt;br /&gt;
| Zombie Charger || lvl 5 || 229 Mana ||  || Call forth a reckless, suicidal zombie that deals 71-99 Poison damage to all enemies in its way.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Explosive Beast || Summon an explosive zombie dog that deals 124-175 Fire damage to all enemies within 9 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Zombie Bears || A stampede of three Zombie Bears deal 53-75 damage to enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Undeath || If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50-70 Poison damage. This effect can repeat up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Wave of Zombies || Summon 8 zombie chargers that deal 99-139 damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Leperous Zombie || The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it.&lt;br /&gt;
|- &lt;br /&gt;
| Corpse Spiders || lvl 7 || 282 Mana ||  || Summon 4 spiders to attack nearby enemies for 7-21 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Medusa Spiders || Summon paralyzing spiders that have a 60% chance to slow enemies movement by 60% with every attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blazing Spiders || Summon fire spiders that deal 15-44 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Widowmakers || Summon widowmaker spiders that leech 70% of the damage they deal as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Spider Queen || Summon a mother spider that births spiderlings dealing 64-71 Poison damage per second to enemies in the area. Lasts 22 seconds. You may only have one mother spider summoned at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Leaping Spiders || Summon jumping spiders that leap up to 25 yards to reach their target and attack for 13-40 physical damage.&lt;br /&gt;
|- &lt;br /&gt;
| Firebats || lvl 9 || 352 Mana per second ||  || A swarm of fiery bats burn enemies in front of you for 57-85 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Cloud of Bats || Call forth a swirl of bats to damage nearby enemies for 156-234 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Dire Bats || Summon fewer but larger bats that travel up to 40 yards and hit for 185-249 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Vampire Bats || 35% of damage done by the bats is gained as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hungry Bats || Rapidly summon bats to seek out nearby targets for 96-217 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Plague Bats || Enemies in the area are plagued. Damage is sow at first, but can increase over time to a maximumm of 195 Poison damage per second.&lt;br /&gt;
|- &lt;br /&gt;
| Firebomb || lvl 11 || 264 Mana ||  || Lob an explosive skull that deals 64-78 Fire damage to all enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flash Fire || Rather than exploding for area damage, each Firebomb can bounce up to 8 additional targets. Damage is reduced by 20% per bounce.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Conflagration || In addition to the base explosion, create a larget blast that deals an additional 51-63 Fire damage to all enemies within 28 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Pyrogeist || Create a column of flame that spews fire at the closest enemy for 40-51 Fire damage. The column lasts 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Roll the Bones || Allows the skull to bounce up to 2 times. The first hit deals 90-109 Fire damage and each bounce reduces the damage by 15%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Pit || Leaves behind a pool of fire that deals 28 Fire damage per second for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Locust Swarm || lvl 19 || 352 Mana ||  || Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Diseased Swarm || Targets killed by the Locust Swarm leave behind a disease cloud that deals 32 Poison damage per second to enemies in the cloud. The cloud lasts 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Searing Locusts || Ignite the locusts with fire causing them to deal 55 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Devouring Swarm || Convert 40% of the damage done as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Pestilence || When the swarm jumps there is a 55% chance to jump to two targets instead of one.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cloud of Insects || Increase the duration of the swarm to 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Acid Cloud || lvl 22 || 528 Mana ||  || Acid falls down dealing an initial 57-78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Kiss of Death || Spit a cloud of acid that inflicts 116-160 Poison damage followed by 29 Poison damage per second to enemies who remain in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Corpse Bomb || A corpse emerges from the ground and explodes for 148-203 Poison damage to enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Slow Burn || Increases the duration of the acid pools to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Acid Rain || The initial splash is increased to 50 yards and deals 102 -141 Poison damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Lob Blob Bomb || The acid on the ground forms into a slime that irradiates nearby enemies for 27 Poison damage per second. The slime will survive for 18 seconds before dissipating.&lt;br /&gt;
|- &lt;br /&gt;
| Wall of Zombies || lvl 27 || 352 Mana ||  || A line of zombies emerge from the ground, attacking nearby enemies for 21-36 physical damage per second for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pile On || A tower of zombies falls over dealing 185-277 physical damage to any enemies in the way.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Creepers || Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36-46 physical damage per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unrelenting Grip || Zombies will slow the movement of enemies by 60% for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Barricade || Doubles the width of the wall. The line of zombies will attack for 30-44 physical damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Dead Rush || Zombies run out in all directions dealing 99-128 physical damage to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Realm===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Realm || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Haunt || lvl 4 || 106 Mana ||  || Haunt an enemy with a spirit dealing 355 Arcane damage over 17 seconds. If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Resentful Spirit || Modifies the spirit to do 395 Arcane damage over 2.1 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Consuming Spirit || The spirit returns 45% of damage done as Life for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Draining Spirit || The spirit returns 100% of damage done as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lingering Spirit || If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Grasping Spirit || Slows the movement of haunted targets by 50%.&lt;br /&gt;
|- &lt;br /&gt;
| Horrify || lvl 8 ||  || 20 seconds || Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stalker || Gain 50% increased movement speed for 4 seconds after cast.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Frightening Aspect || Gain 170% additional armor for 8 seconds after casting Horrify.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Ruthless Terror || Gain 282 Mana for every feared enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Face of Death || Increases the radius of the effect to 26 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Phobia || Increases the duration of the fear to 12 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Walk || lvl 12 || 176 Mana || 15 seconds || Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Healing Journey || Gain 16% of your maximum Life every second while Spirit Walk is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Severance || Enemies you walk through in spirit form take 121-135 physical damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Honored Guest || Gain 11% of your maximum Mana every second while Spirit Walk is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Jaunt || Increases the duration of Spirit Walk to 10.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Umbral Shock || When Spirit Walk ends, your physical form bursts for 135-249 Fire damage to all enemies within 10 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Soul Harvest || lvl 14 ||  || 15 seconds || Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Vengeful Spirit || Affected enemies also take 146-167 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Siphon || Gain 4258 Life for every affected enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Swallow Your Soul || Gain 1188 Mana for every affected enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Soul to Waste || Increases duration of the effect to 65 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Languish || Reduces the movement speed of enemies by 60% for 11 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Barrage || lvl 21 || 141 Mana ||  || Bombard a target with a spirit bolt that deals 36-71 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Manitou || Summons a Spectre for 20 seconds that hovers over you conjuring spirit bolts at nearby enemies for 53-92 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Phlebotomize || Spirits return 40% of damage dealt as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || The Spirit is Willing || Spirits return 40% of damage dealt as Mana.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Well of Souls || Every cast launches an additional 3 spirit bolts at nearby enemies other than the targeted enemy that deal 39-71 physical damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Phantasm || Summons a Spectre for 5 seconds that deals 51-52 physical damage per second to all enemies within 10 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Mass Confusion || lvl 24 ||  || 60 seconds || Incite paranoia in enemies, causing some to fight for you for 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Devolution || Targets killed while confused have a 99% chance of spawning a zombie dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Paranoia || All enemies in the area take 80% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unstable Realm || Cooldown reduced to 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Mass Hysteria || Up to 10 monsters who aren&amp;#039;t confused will be stunned for 5.0 seconds when the spell is first cast.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Mass Hallucination || Amid the confusion a giant spirit rampages through enemies dealing 256-270 physical damage per second to enemies it passes through.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Support || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Summon Zombie Dogs || lvl 1 || 176 Mana || 60 seconds || Summon 3 zombie dogs from the depths to fight by your side.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Leeching Beasts || Your zombie dogs gain 65% of damage dealt as Life, half of which heals you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Burning Dogs || Light your dogs on fire allowing them to burn nearby enemies for 50 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Final Gift || Upon death, your zombie dogs have an 85% chance of leaving behind a health globe.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Life Link || 70% of damage taken is absorbed by your zombie dogs.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Rabid Dogs || Your summoned zombie dogs gain an infectious bite that deals 75 Poison damage over 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Grasp of the Dead || lvl 3 || 53 Mana || 8 seconds || Hands reach out from the ground slowing enemy movement by 50% and dealing 21 physical damage per second for 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death is Life || Killed targets have a 65% chance to produce a health globe.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Groping Eels || Increases the damage done to 51 physical damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Desperate Grasp || Reduces the cooldown to 4.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Rain of Corpses || Corpses fall from the sky dealing 46-85 physical damage to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Unbreakable Grasp || Increase the slow amount to 64%.&lt;br /&gt;
|- &lt;br /&gt;
| Hex || lvl 6 || 176 Mana || 10 seconds || Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Jinx || Increases the damage taken by hexed targets to 90%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Painful Transformation || Hexed targets bleed for 39 damage per second while hexed.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Hedge Magic || The Fetish Shaman will periodically heal friendly targets for 5322 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Angry Chicken || You turn into an Angry Chicken for up to 5 seconds that can explode for 135-213 damage to all enemies within 12 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Unstable Form || Hexed targets explode when killed dealing 146-160 Poison damage to all enemies within 8 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Sacrifice || lvl 16 ||  ||  || All of your zombie dogs explode, each dealing 107-178 physical damage to all enemies within 12 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Next of Kin || Each sacrificed dog has a 70% chance to resurrect as a new zombie dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Provoke the Pack || Increase all damage done by 40% for every sacrificed dog for 60 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Pride || Recover 792 Mana for each sacrificed dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || For the Master || Gain 3513 Life for each sacrificed dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Black Blood || Black inky goo shoots out and slows all affected enemies for 9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Gargantuan || lvl 18 || 528 Mana || 120 seconds || Summon a large zombie follower to fight for you. The Gargantuan swings for 18-25 physical damage with every swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bruiser || Gargantuan periodically slams enemies, dealing 124-139 physical damage and stunning them for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Restlesss Giant || When the Gargantuan encounters an Elite enemy of is faced with 5 enemies nearby it enrages for 15 seconds gaining: 50% movement speed, 50% attack speed, 200% physical damage. This effect cannot occur more than once every 120 seconds. Elite enemies include Champions, Rares, Bosses and other players.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Wrathful Protector || The Gargantuan only lasts 20 seconds but is also more powerful. The Gargantuan&amp;#039;s fists burn with fire, dealing 82-139 additional Fire damage and knocking enemies back with every hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Humongoid || Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for 700% physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Big Stinker || The Gargantuan is surrounded in a poison cloud, dealing 32 Poison damage per second to nearby enemies.&lt;br /&gt;
|- &lt;br /&gt;
| Big Bad Voodoo || lvl 25 ||  || 120 seconds || Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 155% for 20 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Boogie Man || Enemies who die in the ritual area have a 75% chance to resurrect as a zombie dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Slam Dance || Also increases the damage of all allies in the area by 40%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rain Dance || Recover 1584 Mana per second while in the ritual area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Jungle Drums || Increases the duration of the ritual to 48 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Ghost Trance || Also heals all allies in the area for 4.0% of their maximum Life per second.&lt;br /&gt;
|- &lt;br /&gt;
| Fetish Army || lvl 29 ||  || 120 seconds || Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 14-25 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Head Hunters || Adds 2 Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing 43-46 Poison damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fetish Ambush || Each Fetish deals 146-167 physical damage to any enemy near it as they appear.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Devoted Following || Decreases the cooldown to 50 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Legion of Daggers || Adds 2 dagger-wielders to the army and increases their physical damage to 23-40.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Tiki Torchers || Adds 2 Fetish casters to the army. The casters breathe fire that deals 39-43 Fire damage in a cone in front of them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim&amp;#039;s mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy&amp;#039;s body.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to &amp;quot;The Unformed Land&amp;quot; (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one&amp;#039;s self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts. &amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=48946</id>
		<title>Witch Doctor</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=48946"/>
		<updated>2011-09-19T01:59:03Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Spirit Realm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Witch Doctor is one of the first 2 characters confirmed to be in the game by Blizzard, and is the second character in the gameplay video.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Witch Doctor appears to follow a similar gameplay style as Diablo II&amp;#039;s [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells.&lt;br /&gt;
&lt;br /&gt;
Resource system: Witch Doctors use mana. http://us.battle.net/d3/en/blog/3390853 &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Physical Realm===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Physical Realm || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Poison Dart || lvl 1 || 176 Mana ||  || Shoot a deadly poison dart that deals 46-67 Poison damage and an additional 57 Poison damage over 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Snake to the Face || Every shot has a 37% chance to be a snake that clamps on to the target and stuns it for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Flaming Dart || Ignite the dart, allowing it to deal a full 211-255 Fire damage at once.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spined Dart || Gain 290 Mana every time a dart hits a target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Splinters || Shoot 8 darts at once that deal 18-27 Poison damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Numbing Dart || Targets hit by a dart have their movement slowed by 60% for 6.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Plague of Toads || lvl 2 || 211 Mana ||  || Release a handful of toads that deal 71-99 Poison damage to enemies they come in contact with.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Addling Toads || Mutate to yellow frogs that deal 114-159 Poison damage and confuse affected enemies for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Explosive Toads || Mutate to red bullfrogs that explode for 156-219 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Toad Affinity || Reduces Mana cost to 62 Mana.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Rain of Toads || Hail a rain of toads down from the sky that deals 170 Poison damage per second to enemies in the area for 1.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Toad of Hugeness || Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 64 physical damage per second. This rune adds a 5 second cooldown to the skill.&lt;br /&gt;
|- &lt;br /&gt;
| Zombie Charger || lvl 5 || 229 Mana ||  || Call forth a reckless, suicidal zombie that deals 71-99 Poison damage to all enemies in its way.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Explosive Beast || Summon an explosive zombie dog that deals 124-175 Fire damage to all enemies within 9 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Zombie Bears || A stampede of three Zombie Bears deal 53-75 damage to enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Undeath || If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50-70 Poison damage. This effect can repeat up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Wave of Zombies || Summon 8 zombie chargers that deal 99-139 damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Leperous Zombie || The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it.&lt;br /&gt;
|- &lt;br /&gt;
| Corpse Spiders || lvl 7 || 282 Mana ||  || Summon 4 spiders to attack nearby enemies for 7-21 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Medusa Spiders || Summon paralyzing spiders that have a 60% chance to slow enemies movement by 60% with every attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blazing Spiders || Summon fire spiders that deal 15-44 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Widowmakers || Summon widowmaker spiders that leech 70% of the damage they deal as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Spider Queen || Summon a mother spider that births spiderlings dealing 64-71 Poison damage per second to enemies in the area. Lasts 22 seconds. You may only have one mother spider summoned at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Leaping Spiders || Summon jumping spiders that leap up to 25 yards to reach their target and attack for 13-40 physical damage.&lt;br /&gt;
|- &lt;br /&gt;
| Firebats || lvl 9 || 352 Mana per second ||  || A swarm of fiery bats burn enemies in front of you for 57-85 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Cloud of Bats || Call forth a swirl of bats to damage nearby enemies for 156-234 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Dire Bats || Summon fewer but larger bats that travel up to 40 yards and hit for 185-249 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Vampire Bats || 35% of damage done by the bats is gained as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hungry Bats || Rapidly summon bats to seek out nearby targets for 96-217 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Plague Bats || Enemies in the area are plagued. Damage is sow at first, but can increase over time to a maximumm of 195 Poison damage per second.&lt;br /&gt;
|- &lt;br /&gt;
| Firebomb || lvl 11 || 264 Mana ||  || Lob an explosive skull that deals 64-78 Fire damage to all enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flash Fire || Rather than exploding for area damage, each Firebomb can bounce up to 8 additional targets. Damage is reduced by 20% per bounce.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Conflagration || In addition to the base explosion, create a larget blast that deals an additional 51-63 Fire damage to all enemies within 28 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Pyrogeist || Create a column of flame that spews fire at the closest enemy for 40-51 Fire damage. The column lasts 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Roll the Bones || Allows the skull to bounce up to 2 times. The first hit deals 90-109 Fire damage and each bounce reduces the damage by 15%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Pit || Leaves behind a pool of fire that deals 28 Fire damage per second for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Locust Swarm || lvl 19 || 352 Mana ||  || Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Diseased Swarm || Targets killed by the Locust Swarm leave behind a disease cloud that deals 32 Poison damage per second to enemies in the cloud. The cloud lasts 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Searing Locusts || Ignite the locusts with fire causing them to deal 55 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Devouring Swarm || Convert 40% of the damage done as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Pestilence || When the swarm jumps there is a 55% chance to jump to two targets instead of one.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cloud of Insects || Increase the duration of the swarm to 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Acid Cloud || lvl 22 || 528 Mana ||  || Acid falls down dealing an initial 57-78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Kiss of Death || Spit a cloud of acid that inflicts 116-160 Poison damage followed by 29 Poison damage per second to enemies who remain in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Corpse Bomb || A corpse emerges from the ground and explodes for 148-203 Poison damage to enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Slow Burn || Increases the duration of the acid pools to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Acid Rain || The initial splash is increased to 50 yards and deals 102 -141 Poison damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Lob Blob Bomb || The acid on the ground forms into a slime that irradiates nearby enemies for 27 Poison damage per second. The slime will survive for 18 seconds before dissipating.&lt;br /&gt;
|- &lt;br /&gt;
| Wall of Zombies || lvl 27 || 352 Mana ||  || A line of zombies emerge from the ground, attacking nearby enemies for 21-36 physical damage per second for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pile On || A tower of zombies falls over dealing 185-277 physical damage to any enemies in the way.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Creepers || Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36-46 physical damage per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unrelenting Grip || Zombies will slow the movement of enemies by 60% for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Barricade || Doubles the width of the wall. The line of zombies will attack for 30-44 physical damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Dead Rush || Zombies run out in all directions dealing 99-128 physical damage to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Realm===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Realm || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Haunt || lvl 4 || 106 Mana ||  || Haunt an enemy with a spirit dealing 355 Arcane damage over 17 seconds. If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Resentful Spirit || Modifies the spirit to do 395 Arcane damage over 2.1 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Consuming Spirit || The spirit returns 45% of damage done as Life for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Draining Spirit || The spirit returns 100% of damage done as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Lingering Spirit || If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Grasping Spirit || Slows the movement of haunted targets by 50%.&lt;br /&gt;
|- &lt;br /&gt;
| Horrify || lvl 8 ||  || 20 seconds || Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stalker || Gain 50% increased movement speed for 4 seconds after cast.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Frightening Aspect || Gain 170% additional armor for 8 seconds after casting Horrify.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Ruthless Terror || Gain 282 Mana for every feared enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Face of Death || Increases the radius of the effect to 26 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Phobia || Increases the duration of the fear to 12 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Walk || lvl 12 || 176 Mana || 15 seconds || Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Healing Journey || Gain 16% of your maximum Life every second while Spirit Walk is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Severance || Enemies you walk through in spirit form take 121-135 physical damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Honored Guest || Gain 11% of your maximum Mana every second while Spirit Walk is active.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Jaunt || Increases the duration of Spirit Walk to 10.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Umbral Shock || When Spirit Walk ends, your physical form bursts for 135-249 Fire damage to all enemies within 10 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Soul Harvest || lvl 14 ||  || 15 seconds || Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Vengeful Spirit || Affected enemies also take 146-167 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Siphon || Gain 4258 Life for every affected enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Swallow Your Soul || Gain 1188 Mana for every affected enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Soul to Waste || Increases duration of the effect to 65 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Languish || Reduces the movement speed of enemies by 60% for 11 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Barrage || lvl 21 || 141 Mana ||  || Bombard a target with a spirit bolt that deals 36-71 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Manitou || Summons a Spectre for 20 seconds that hovers over you conjuring spirit bolts at nearby enemies for 53-92 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Phlebotomize || Spirits return 40% of damage dealt as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || The Spirit is Willing || Spirits return 40% of damage dealt as Mana.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Well of Souls || Every cast launches an additional 3 spirit bolts at nearby enemies other than the targeted enemy that deal 39-71 physical damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Phantasm || Summons a Spectre for 5 seconds that deals 51-52 physical damage per second to all enemies within 10 yards.&lt;br /&gt;
|- &lt;br /&gt;
| Mass Confusion || lvl 24 ||  || 60 seconds || Incite paranoia in enemies, causing some to fight for you for 8 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Devolution || Targets killed while confused have a 99% chance of spawning a zombie dog.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Paranoia || All enemies in the area take 80% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unstable Realm || Cooldown reduced to 4 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Mass Hysteria || Up to 10 monsters who aren&amp;#039;t confused will be stunned for 5.0 seconds when the spell is first cast.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Mass Hallucination || Amid the confusion a giant spirit rampages through enemies dealing 256-270 physical damage per second to enemies it passes through.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim&amp;#039;s mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy&amp;#039;s body.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to &amp;quot;The Unformed Land&amp;quot; (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one&amp;#039;s self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts. &amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=48945</id>
		<title>Witch Doctor</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=48945"/>
		<updated>2011-09-19T01:57:59Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Physical Realm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Witch Doctor is one of the first 2 characters confirmed to be in the game by Blizzard, and is the second character in the gameplay video.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Witch Doctor appears to follow a similar gameplay style as Diablo II&amp;#039;s [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells.&lt;br /&gt;
&lt;br /&gt;
Resource system: Witch Doctors use mana. http://us.battle.net/d3/en/blog/3390853 &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Physical Realm===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Physical Realm || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Poison Dart || lvl 1 || 176 Mana ||  || Shoot a deadly poison dart that deals 46-67 Poison damage and an additional 57 Poison damage over 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Snake to the Face || Every shot has a 37% chance to be a snake that clamps on to the target and stuns it for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Flaming Dart || Ignite the dart, allowing it to deal a full 211-255 Fire damage at once.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spined Dart || Gain 290 Mana every time a dart hits a target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Splinters || Shoot 8 darts at once that deal 18-27 Poison damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Numbing Dart || Targets hit by a dart have their movement slowed by 60% for 6.0 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Plague of Toads || lvl 2 || 211 Mana ||  || Release a handful of toads that deal 71-99 Poison damage to enemies they come in contact with.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Addling Toads || Mutate to yellow frogs that deal 114-159 Poison damage and confuse affected enemies for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Explosive Toads || Mutate to red bullfrogs that explode for 156-219 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Toad Affinity || Reduces Mana cost to 62 Mana.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Rain of Toads || Hail a rain of toads down from the sky that deals 170 Poison damage per second to enemies in the area for 1.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Toad of Hugeness || Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 64 physical damage per second. This rune adds a 5 second cooldown to the skill.&lt;br /&gt;
|- &lt;br /&gt;
| Zombie Charger || lvl 5 || 229 Mana ||  || Call forth a reckless, suicidal zombie that deals 71-99 Poison damage to all enemies in its way.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Explosive Beast || Summon an explosive zombie dog that deals 124-175 Fire damage to all enemies within 9 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Zombie Bears || A stampede of three Zombie Bears deal 53-75 damage to enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Undeath || If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50-70 Poison damage. This effect can repeat up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Wave of Zombies || Summon 8 zombie chargers that deal 99-139 damage each.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Leperous Zombie || The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it.&lt;br /&gt;
|- &lt;br /&gt;
| Corpse Spiders || lvl 7 || 282 Mana ||  || Summon 4 spiders to attack nearby enemies for 7-21 physical damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Medusa Spiders || Summon paralyzing spiders that have a 60% chance to slow enemies movement by 60% with every attack.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blazing Spiders || Summon fire spiders that deal 15-44 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Widowmakers || Summon widowmaker spiders that leech 70% of the damage they deal as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Spider Queen || Summon a mother spider that births spiderlings dealing 64-71 Poison damage per second to enemies in the area. Lasts 22 seconds. You may only have one mother spider summoned at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Leaping Spiders || Summon jumping spiders that leap up to 25 yards to reach their target and attack for 13-40 physical damage.&lt;br /&gt;
|- &lt;br /&gt;
| Firebats || lvl 9 || 352 Mana per second ||  || A swarm of fiery bats burn enemies in front of you for 57-85 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Cloud of Bats || Call forth a swirl of bats to damage nearby enemies for 156-234 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Dire Bats || Summon fewer but larger bats that travel up to 40 yards and hit for 185-249 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Vampire Bats || 35% of damage done by the bats is gained as Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hungry Bats || Rapidly summon bats to seek out nearby targets for 96-217 Fire damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Plague Bats || Enemies in the area are plagued. Damage is sow at first, but can increase over time to a maximumm of 195 Poison damage per second.&lt;br /&gt;
|- &lt;br /&gt;
| Firebomb || lvl 11 || 264 Mana ||  || Lob an explosive skull that deals 64-78 Fire damage to all enemies within 8 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flash Fire || Rather than exploding for area damage, each Firebomb can bounce up to 8 additional targets. Damage is reduced by 20% per bounce.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Conflagration || In addition to the base explosion, create a larget blast that deals an additional 51-63 Fire damage to all enemies within 28 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Pyrogeist || Create a column of flame that spews fire at the closest enemy for 40-51 Fire damage. The column lasts 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Roll the Bones || Allows the skull to bounce up to 2 times. The first hit deals 90-109 Fire damage and each bounce reduces the damage by 15%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Pit || Leaves behind a pool of fire that deals 28 Fire damage per second for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Locust Swarm || lvl 19 || 352 Mana ||  || Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Diseased Swarm || Targets killed by the Locust Swarm leave behind a disease cloud that deals 32 Poison damage per second to enemies in the cloud. The cloud lasts 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Searing Locusts || Ignite the locusts with fire causing them to deal 55 Fire damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Devouring Swarm || Convert 40% of the damage done as Mana for you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Pestilence || When the swarm jumps there is a 55% chance to jump to two targets instead of one.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cloud of Insects || Increase the duration of the swarm to 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Acid Cloud || lvl 22 || 528 Mana ||  || Acid falls down dealing an initial 57-78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Kiss of Death || Spit a cloud of acid that inflicts 116-160 Poison damage followed by 29 Poison damage per second to enemies who remain in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Corpse Bomb || A corpse emerges from the ground and explodes for 148-203 Poison damage to enemies in the area.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Slow Burn || Increases the duration of the acid pools to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Acid Rain || The initial splash is increased to 50 yards and deals 102 -141 Poison damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Lob Blob Bomb || The acid on the ground forms into a slime that irradiates nearby enemies for 27 Poison damage per second. The slime will survive for 18 seconds before dissipating.&lt;br /&gt;
|- &lt;br /&gt;
| Wall of Zombies || lvl 27 || 352 Mana ||  || A line of zombies emerge from the ground, attacking nearby enemies for 21-36 physical damage per second for 5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pile On || A tower of zombies falls over dealing 185-277 physical damage to any enemies in the way.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Creepers || Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36-46 physical damage per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Unrelenting Grip || Zombies will slow the movement of enemies by 60% for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Barricade || Doubles the width of the wall. The line of zombies will attack for 30-44 physical damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Dead Rush || Zombies run out in all directions dealing 99-128 physical damage to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Realm===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim&amp;#039;s mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy&amp;#039;s body.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to &amp;quot;The Unformed Land&amp;quot; (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one&amp;#039;s self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts. &amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=48943</id>
		<title>Witch Doctor</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Witch_Doctor&amp;diff=48943"/>
		<updated>2011-09-19T01:57:10Z</updated>

		<summary type="html">&lt;p&gt;Martini: setting up for skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Witch Doctor is one of the first 2 characters confirmed to be in the game by Blizzard, and is the second character in the gameplay video.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Witch Doctor appears to follow a similar gameplay style as Diablo II&amp;#039;s [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells.&lt;br /&gt;
&lt;br /&gt;
Resource system: Witch Doctors use mana. http://us.battle.net/d3/en/blog/3390853 &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Physical Realm===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Realm===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim&amp;#039;s mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy&amp;#039;s body.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to &amp;quot;The Unformed Land&amp;quot; (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one&amp;#039;s self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts. &amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48913</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48913"/>
		<updated>2011-09-18T18:54:17Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Mantras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monk is the 4th character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Monk was described by Blizzard as a combination of the D2 Assassin and the WoW Rogue. It uses fast hand to hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action.&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Spirit Generator===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Fists of Thunder || lvl 1 || 6 Spirit per attack ||  || Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Flash || Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Thunderclap || Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability&amp;#039;s first strike.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rolling Thunder || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Static Charge || Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.&lt;br /&gt;
|- &lt;br /&gt;
| Deadly Reach || lvl 4 || 6 Spirit per attack ||  || Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Keen Eye || The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Foresight || The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strike from Beyond || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Piercing Trident || The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Scattered Blows || The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.&lt;br /&gt;
|- &lt;br /&gt;
| Crippling Wave || lvl 8 || 6 Spirit per attack ||  || A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Breaking Wave || Affected targets take 80% additional damage from all attacks for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mangle || Increase damage to 220% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rising Tide || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tsunami || Crippling Wave&amp;#039;s third attack range increases to 17 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Concussion || Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Exploding Palm || lvl 12 || 6 Spirit per attack ||  || The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target&amp;#039;s maximum Life as physical damage to all other enemies nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Essence Burn || The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Impending Doom || Increases the duration of the bleed effect to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strong Spirit || If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Creeping Demise || The bleed effect hits up to 8 targets standing in front of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || The Flesh is Weak || The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.&lt;br /&gt;
|- &lt;br /&gt;
| Sweeping Wind || lvl 17 || 6 Spirit per attack ||  || Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Master of Wind || Increases the duration of the vortex buff to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blade Storm || Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Inner Storm || As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fire Storm || Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cyclone || While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Way of the Hundred Fists || lvl 21 || 6 Spirit per attack ||  || A rapid series of punches strikes enemies for 135% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Windforce Flurry || The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fists of Fury || Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirited Salvo || Every activation of the skill has a 15% chance to generate 7 additional Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hands of Lightning || Increase the number of hits in the second strike from 8 to 22 hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Fists || Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Spender===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Blinding Flash || lvl 1 || 50 Spirit ||  || Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Searing Light || Increases the chance affected enemies will miss attacks to 65%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Faith in the Light || For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17-34 additional Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Self Reflection || Increases the duration enemies are blinded to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Blinding Echo || 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blind and Confused || Blinded enemies have a 100% chance to attack each other.&lt;br /&gt;
|- &lt;br /&gt;
| Lashing Tail Kick || lvl 3 || 25 Spirit ||  || Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Scorpion Sting || Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Vulture Claw Kick || With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Sweeping Armada Kick || All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Spinning Flame Kick || Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Hand of Ytar || Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Breath of Heaven || lvl 5 || 75 Spirit ||  || A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Penitent Flame || Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Circle of Scorn || In addition to healing, Breath of Heaven also sears enemies for 57-91 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Infused with Light || Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Circle of Life || Increases the healing to 9820-13093 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Wrath || Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.&lt;br /&gt;
|- &lt;br /&gt;
| Dashing Strike || lvl 6 || 10 Spirit ||  || Dash quickly at the targeted enemy or location dealing 50% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flying Side Kick || Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Soaring Skull || Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Quicksilver || The cost of Dashing Strike is reduced to 3 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Way of the Falling Star || Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blinding Speed || Receive a 30% increased chance to dodge for 12 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Lethal Decoy || lvl 7 || 75 Spirit ||  || Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Simulacrum || If you die while the decoy is alive, you are resurrected at the decoy&amp;#039;s location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Explosive Decoy || Increases damage of the explosion to 94-172 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirit Link || When the decoy explodes it also heals all allies within 25 yards for 3726-4471 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Many Monks || Spawn 3 decoys. Each decoy deals 31-56 Holy damage when it explodes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Lethal Combatant || Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85-149 damage per swing.&lt;br /&gt;
|- &lt;br /&gt;
| Inner Sanctuary || lvl 11 || 80 Spirit ||  || Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Sanctified Ground || When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Forbidden Palace || Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Safe Haven || You and all allies regenerate 1170.9 Life per second while inside the circle.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Consecration || Increase the duration of Inner Sanctuary to 15 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Circle of Protection || You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Tempest Rush || lvl 16 || 3 Spirit plus an additional 12 Spirit per second. ||  || Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flurry || Increases the potency of the hobbling effect, slowing enemy movement by 71%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Bluster || Affected enemies also have their damage reduced by 60% for the duration of the effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Northern Breeze || Reduces cost to 5 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tailwind || Increases the movement speed of Tempest Rush to 140% of normal.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Slipstream || Damage taken while running is reduced by 65%.&lt;br /&gt;
|- &lt;br /&gt;
| Serenity || lvl 18 || 35 Spirit || 60 seconds || You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Reap What is Sown || 90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Peaceful Repose || Heal yourself for 6387-8409 Life when Serenity is activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tranquility || Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Instant Kharma || While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Ascension || Increases the duration of Serenity to 6.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Seven Sided Strike || lvl 24 || 50 Spirit || 30 seconds || Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Fulminating Onslaught || Each impact explodes to deal 75-82 Holy damage around the target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sudden Assault || Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Sustained Attack || Reduces the cooldown of this ability to 16 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Several Sided Strike || Increases the number of strikes made to 14 attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Pandemonium || Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Mystic Ally || lvl 27 || 50 Spirit ||  || Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Eternal Ally || Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally&amp;#039;s basic attack is increased to 55-92 per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fire Ally || Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46-77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Air Ally || Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addtion, the ally is surrounded in a torrent of wind that deals 32-49 physical damage per second to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Water Ally || Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65-109 physical damage and slows the movement of affected targets by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Earth Ally || Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53-85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Wave of Light || lvl 29 || 50 Spirit || 15 seconds || Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blinding Light || Critical hits stun enemies for 5.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Wall of Light || Increases damage of the initial impact to 116-175 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Empowered Wave || Reduces the cooldown to 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Explosive Light || Shoot out bursts of energy in all directions that deal 170-202 Holy damage to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Pillar of the Ancients || Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Mantras || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Evasion || lvl 2 ||  || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Divine Protection || When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Backlash || Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Wind Through the Reeds || Mantra of Evasion also grants an increase in run speed by 10%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Unstoppable || Mantra of Evasion also reduces the duration of all control imparing effects by 45%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Hard Target || Mantra of Evasion also grants an increase in armor by 180%.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Retribution || lvl 9 ||  || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Collateral Damage || An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39-46 damage to itself and surrounding enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Retaliation || Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Against All Odds || Mantra of Retribution also restores 1-8 Spirit when reflecting damage done to you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Transgression || Mantra of Retribution also increases attack speed for you and all allies by 40%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Indignation || When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Healing || lvl 14 ||  || 30 seconds || Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Time of Need || Mantra of Healing also increases all resistances by 50%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sustenance || Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Soothing Breeze || Mantra of Healing also grats you 2.0 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Boon of Protection || When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person&amp;#039;s maximum Life in damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Heavenly Body || Mantra of Healing also increases Vitality by 45%.&lt;br /&gt;
|- &lt;br /&gt;
| Mantra of Conviction || lvl 22 ||  || 30 seconds || Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Intimidation || Enemies affected by Mantra of Conviction inflict 45% less damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Overawe || Increases Mantra strength so that enemies take 55% additional damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Reclamation || You and your allies have a 75% chance to be healed for 958-1064 Life when striking an enemy under the effects of Mantra of Conviction.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Submission || Enemies affected by Mantra of Conviction take 28-32 Holy damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Demoralize || Slows the movement of enemies within 20 yards by 48%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.	&amp;#039;&amp;#039;			&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Ah, a soul brave enough to sit with me. Come, friend.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk&amp;#039;s life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, &amp;quot;My body is my weapon.&amp;quot; Then raising his hand and tapping his forehead, he added, &amp;quot;As is my mind.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Most unexpectedly, I would be treated to a display of this mastery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Without rising from his seat, the monk met the first man&amp;#039;s lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk&amp;#039;s attack momentarily stunned the men, and as they stood there, he rose.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;That was when chaos broke out.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment&amp;#039;s distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.&lt;br /&gt;
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;You don&amp;#039;t fool me, demon,&amp;quot; the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.	&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.	&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48912</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48912"/>
		<updated>2011-09-18T18:53:32Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Spirit Spender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monk is the 4th character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Monk was described by Blizzard as a combination of the D2 Assassin and the WoW Rogue. It uses fast hand to hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action.&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Spirit Generator===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Fists of Thunder || lvl 1 || 6 Spirit per attack ||  || Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Flash || Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Thunderclap || Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability&amp;#039;s first strike.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rolling Thunder || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Static Charge || Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.&lt;br /&gt;
|- &lt;br /&gt;
| Deadly Reach || lvl 4 || 6 Spirit per attack ||  || Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Keen Eye || The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Foresight || The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strike from Beyond || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Piercing Trident || The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Scattered Blows || The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.&lt;br /&gt;
|- &lt;br /&gt;
| Crippling Wave || lvl 8 || 6 Spirit per attack ||  || A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Breaking Wave || Affected targets take 80% additional damage from all attacks for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mangle || Increase damage to 220% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rising Tide || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tsunami || Crippling Wave&amp;#039;s third attack range increases to 17 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Concussion || Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Exploding Palm || lvl 12 || 6 Spirit per attack ||  || The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target&amp;#039;s maximum Life as physical damage to all other enemies nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Essence Burn || The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Impending Doom || Increases the duration of the bleed effect to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strong Spirit || If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Creeping Demise || The bleed effect hits up to 8 targets standing in front of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || The Flesh is Weak || The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.&lt;br /&gt;
|- &lt;br /&gt;
| Sweeping Wind || lvl 17 || 6 Spirit per attack ||  || Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Master of Wind || Increases the duration of the vortex buff to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blade Storm || Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Inner Storm || As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fire Storm || Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cyclone || While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Way of the Hundred Fists || lvl 21 || 6 Spirit per attack ||  || A rapid series of punches strikes enemies for 135% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Windforce Flurry || The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fists of Fury || Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirited Salvo || Every activation of the skill has a 15% chance to generate 7 additional Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hands of Lightning || Increase the number of hits in the second strike from 8 to 22 hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Fists || Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Spender===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Cost || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Blinding Flash || lvl 1 || 50 Spirit ||  || Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.&lt;br /&gt;
|- &lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Searing Light || Increases the chance affected enemies will miss attacks to 65%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Faith in the Light || For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17-34 additional Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Self Reflection || Increases the duration enemies are blinded to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Blinding Echo || 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blind and Confused || Blinded enemies have a 100% chance to attack each other.&lt;br /&gt;
|- &lt;br /&gt;
| Lashing Tail Kick || lvl 3 || 25 Spirit ||  || Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Scorpion Sting || Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Vulture Claw Kick || With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Sweeping Armada Kick || All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Spinning Flame Kick || Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Hand of Ytar || Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Breath of Heaven || lvl 5 || 75 Spirit ||  || A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Penitent Flame || Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Circle of Scorn || In addition to healing, Breath of Heaven also sears enemies for 57-91 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Infused with Light || Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Circle of Life || Increases the healing to 9820-13093 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Wrath || Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.&lt;br /&gt;
|- &lt;br /&gt;
| Dashing Strike || lvl 6 || 10 Spirit ||  || Dash quickly at the targeted enemy or location dealing 50% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flying Side Kick || Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Soaring Skull || Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Quicksilver || The cost of Dashing Strike is reduced to 3 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Way of the Falling Star || Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blinding Speed || Receive a 30% increased chance to dodge for 12 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Lethal Decoy || lvl 7 || 75 Spirit ||  || Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Simulacrum || If you die while the decoy is alive, you are resurrected at the decoy&amp;#039;s location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Explosive Decoy || Increases damage of the explosion to 94-172 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirit Link || When the decoy explodes it also heals all allies within 25 yards for 3726-4471 Life.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Many Monks || Spawn 3 decoys. Each decoy deals 31-56 Holy damage when it explodes.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Lethal Combatant || Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85-149 damage per swing.&lt;br /&gt;
|- &lt;br /&gt;
| Inner Sanctuary || lvl 11 || 80 Spirit ||  || Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Sanctified Ground || When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Forbidden Palace || Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Safe Haven || You and all allies regenerate 1170.9 Life per second while inside the circle.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Consecration || Increase the duration of Inner Sanctuary to 15 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Circle of Protection || You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.&lt;br /&gt;
|- &lt;br /&gt;
| Tempest Rush || lvl 16 || 3 Spirit plus an additional 12 Spirit per second. ||  || Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flurry || Increases the potency of the hobbling effect, slowing enemy movement by 71%.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Bluster || Affected enemies also have their damage reduced by 60% for the duration of the effect.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Northern Breeze || Reduces cost to 5 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tailwind || Increases the movement speed of Tempest Rush to 140% of normal.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Slipstream || Damage taken while running is reduced by 65%.&lt;br /&gt;
|- &lt;br /&gt;
| Serenity || lvl 18 || 35 Spirit || 60 seconds || You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Reap What is Sown || 90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Peaceful Repose || Heal yourself for 6387-8409 Life when Serenity is activated.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Tranquility || Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Instant Kharma || While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Ascension || Increases the duration of Serenity to 6.5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Seven Sided Strike || lvl 24 || 50 Spirit || 30 seconds || Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Fulminating Onslaught || Each impact explodes to deal 75-82 Holy damage around the target.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Sudden Assault || Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Sustained Attack || Reduces the cooldown of this ability to 16 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Several Sided Strike || Increases the number of strikes made to 14 attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Pandemonium || Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Mystic Ally || lvl 27 || 50 Spirit ||  || Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Eternal Ally || Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally&amp;#039;s basic attack is increased to 55-92 per swing.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fire Ally || Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46-77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Air Ally || Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addtion, the ally is surrounded in a torrent of wind that deals 32-49 physical damage per second to all nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Water Ally || Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65-109 physical damage and slows the movement of affected targets by 60% for 2 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Earth Ally || Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53-85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Wave of Light || lvl 29 || 50 Spirit || 15 seconds || Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blinding Light || Critical hits stun enemies for 5.0 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Wall of Light || Increases damage of the initial impact to 116-175 Holy damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Empowered Wave || Reduces the cooldown to 6 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Explosive Light || Shoot out bursts of energy in all directions that deal 170-202 Holy damage to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Pillar of the Ancients || Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.	&amp;#039;&amp;#039;			&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Ah, a soul brave enough to sit with me. Come, friend.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk&amp;#039;s life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, &amp;quot;My body is my weapon.&amp;quot; Then raising his hand and tapping his forehead, he added, &amp;quot;As is my mind.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Most unexpectedly, I would be treated to a display of this mastery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Without rising from his seat, the monk met the first man&amp;#039;s lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk&amp;#039;s attack momentarily stunned the men, and as they stood there, he rose.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;That was when chaos broke out.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment&amp;#039;s distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.&lt;br /&gt;
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;You don&amp;#039;t fool me, demon,&amp;quot; the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.	&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.	&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48911</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48911"/>
		<updated>2011-09-18T18:52:13Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Spirit Generator */ format fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monk is the 4th character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Monk was described by Blizzard as a combination of the D2 Assassin and the WoW Rogue. It uses fast hand to hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action.&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Spirit Generator===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Fists of Thunder || lvl 1 || 6 Spirit per attack ||  || Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Flash || Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Thunderclap || Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability&amp;#039;s first strike.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rolling Thunder || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Static Charge || Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.&lt;br /&gt;
|- &lt;br /&gt;
| Deadly Reach || lvl 4 || 6 Spirit per attack ||  || Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Keen Eye || The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Foresight || The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strike from Beyond || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Piercing Trident || The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Scattered Blows || The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.&lt;br /&gt;
|- &lt;br /&gt;
| Crippling Wave || lvl 8 || 6 Spirit per attack ||  || A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Breaking Wave || Affected targets take 80% additional damage from all attacks for 9 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mangle || Increase damage to 220% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rising Tide || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tsunami || Crippling Wave&amp;#039;s third attack range increases to 17 yards.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Concussion || Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Exploding Palm || lvl 12 || 6 Spirit per attack ||  || The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target&amp;#039;s maximum Life as physical damage to all other enemies nearby.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Essence Burn || The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Impending Doom || Increases the duration of the bleed effect to 10 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strong Spirit || If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Creeping Demise || The bleed effect hits up to 8 targets standing in front of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || The Flesh is Weak || The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.&lt;br /&gt;
|- &lt;br /&gt;
| Sweeping Wind || lvl 17 || 6 Spirit per attack ||  || Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Master of Wind || Increases the duration of the vortex buff to 12 seconds.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blade Storm || Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Inner Storm || As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fire Storm || Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cyclone || While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Way of the Hundred Fists || lvl 21 || 6 Spirit per attack ||  || A rapid series of punches strikes enemies for 135% weapon damage.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Windforce Flurry || The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fists of Fury || Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirited Salvo || Every activation of the skill has a 15% chance to generate 7 additional Spirit.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hands of Lightning || Increase the number of hits in the second strike from 8 to 22 hits.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Fists || Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Spender===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.	&amp;#039;&amp;#039;			&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Ah, a soul brave enough to sit with me. Come, friend.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk&amp;#039;s life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, &amp;quot;My body is my weapon.&amp;quot; Then raising his hand and tapping his forehead, he added, &amp;quot;As is my mind.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Most unexpectedly, I would be treated to a display of this mastery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Without rising from his seat, the monk met the first man&amp;#039;s lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk&amp;#039;s attack momentarily stunned the men, and as they stood there, he rose.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;That was when chaos broke out.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment&amp;#039;s distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.&lt;br /&gt;
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;You don&amp;#039;t fool me, demon,&amp;quot; the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.	&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.	&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48910</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48910"/>
		<updated>2011-09-18T18:44:48Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Spirit Generator */ fixing formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monk is the 4th character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Monk was described by Blizzard as a combination of the D2 Assassin and the WoW Rogue. It uses fast hand to hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action.&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Spirit Generator===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Fists of Thunder || lvl 1 || 6 Spirit per attack ||  || Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.&lt;br /&gt;
|- style=&amp;quot;background: #CCCCCC&amp;quot;&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Flash || Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Thunderclap || Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability&amp;#039;s first strike.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rolling Thunder || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Static Charge || Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.&lt;br /&gt;
|- &lt;br /&gt;
| Deadly Reach || lvl 4 || 6 Spirit per attack ||  || Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Keen Eye || The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Foresight || The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strike from Beyond || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Piercing Trident || The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Scattered Blows || The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.&lt;br /&gt;
|- &lt;br /&gt;
| Crippling Wave || lvl 8 || 6 Spirit per attack ||  || A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Breaking Wave || Affected targets take 80% additional damage from all attacks for 9 seconds.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mangle || Increase damage to 220% weapon damage.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rising Tide || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tsunami || Crippling Wave&amp;#039;s third attack range increases to 17 yards.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Concussion || Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Exploding Palm || lvl 12 || 6 Spirit per attack ||  || The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target&amp;#039;s maximum Life as physical damage to all other enemies nearby.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Essence Burn || The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Impending Doom || Increases the duration of the bleed effect to 10 seconds.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strong Spirit || If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Creeping Demise || The bleed effect hits up to 8 targets standing in front of you.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || The Flesh is Weak || The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.&lt;br /&gt;
|- &lt;br /&gt;
| Sweeping Wind || lvl 17 || 6 Spirit per attack ||  || Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Master of Wind || Increases the duration of the vortex buff to 12 seconds.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blade Storm || Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Inner Storm || As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fire Storm || Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cyclone || While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Way of the Hundred Fists || lvl 21 || 6 Spirit per attack ||  || A rapid series of punches strikes enemies for 135% weapon damage.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Windforce Flurry || The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fists of Fury || Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirited Salvo || Every activation of the skill has a 15% chance to generate 7 additional Spirit.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hands of Lightning || Increase the number of hits in the second strike from 8 to 22 hits.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Fists || Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Spender===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.	&amp;#039;&amp;#039;			&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Ah, a soul brave enough to sit with me. Come, friend.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk&amp;#039;s life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, &amp;quot;My body is my weapon.&amp;quot; Then raising his hand and tapping his forehead, he added, &amp;quot;As is my mind.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Most unexpectedly, I would be treated to a display of this mastery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Without rising from his seat, the monk met the first man&amp;#039;s lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk&amp;#039;s attack momentarily stunned the men, and as they stood there, he rose.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;That was when chaos broke out.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment&amp;#039;s distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.&lt;br /&gt;
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;You don&amp;#039;t fool me, demon,&amp;quot; the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.	&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.	&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48909</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48909"/>
		<updated>2011-09-18T18:43:32Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Spirit Generator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monk is the 4th character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Monk was described by Blizzard as a combination of the D2 Assassin and the WoW Rogue. It uses fast hand to hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action.&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Spirit Generator===&lt;br /&gt;
{| border=1 cellpadding=2&lt;br /&gt;
|- &lt;br /&gt;
| Spirit Generator || Unlocked at || Generates || Cooldown || Description&lt;br /&gt;
|- &lt;br /&gt;
| Fists of Thunder || lvl 1 || 6 Spirit per attack ||  || Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Flash || Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Thunderclap || Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability&amp;#039;s first strike.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rolling Thunder || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Static Charge || Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.&lt;br /&gt;
|- &lt;br /&gt;
| Deadly Reach || lvl 4 || 6 Spirit per attack ||  || Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Keen Eye || The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Foresight || The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strike from Beyond || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Piercing Trident || The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Scattered Blows || The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.&lt;br /&gt;
|- &lt;br /&gt;
| Crippling Wave || lvl 8 || 6 Spirit per attack ||  || A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Breaking Wave || Affected targets take 80% additional damage from all attacks for 9 seconds.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Mangle || Increase damage to 220% weapon damage.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Rising Tide || Critical hits with this skill generate 7 Spirit.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Tsunami || Crippling Wave&amp;#039;s third attack range increases to 17 yards.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Concussion || Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Exploding Palm || lvl 12 || 6 Spirit per attack ||  || The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target&amp;#039;s maximum Life as physical damage to all other enemies nearby.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Essence Burn || The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Impending Doom || Increases the duration of the bleed effect to 10 seconds.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Strong Spirit || If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Creeping Demise || The bleed effect hits up to 8 targets standing in front of you.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || The Flesh is Weak || The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.&lt;br /&gt;
|- &lt;br /&gt;
| Sweeping Wind || lvl 17 || 6 Spirit per attack ||  || Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Master of Wind || Increases the duration of the vortex buff to 12 seconds.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Blade Storm || Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Inner Storm || As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Fire Storm || Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cyclone || While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| Way of the Hundred Fists || lvl 21 || 6 Spirit per attack ||  || A rapid series of punches strikes enemies for 135% weapon damage.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Windforce Flurry || The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Crimson.png|20 px]] || Crimson || Fists of Fury || Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Golden.png|20 px]] || Golden || Spirited Salvo || Every activation of the skill has a 15% chance to generate 7 additional Spirit.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Indigo.png|20 px]] || Indigo || Hands of Lightning || Increase the number of hits in the second strike from 8 to 22 hits.&lt;br /&gt;
|- style=“background: #CCCCCC”&lt;br /&gt;
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Fists || Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spirit Spender===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.	&amp;#039;&amp;#039;			&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Ah, a soul brave enough to sit with me. Come, friend.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk&amp;#039;s life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, &amp;quot;My body is my weapon.&amp;quot; Then raising his hand and tapping his forehead, he added, &amp;quot;As is my mind.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Most unexpectedly, I would be treated to a display of this mastery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Without rising from his seat, the monk met the first man&amp;#039;s lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk&amp;#039;s attack momentarily stunned the men, and as they stood there, he rose.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;That was when chaos broke out.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment&amp;#039;s distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.&lt;br /&gt;
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;You don&amp;#039;t fool me, demon,&amp;quot; the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.	&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.	&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48908</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=48908"/>
		<updated>2011-09-18T18:26:31Z</updated>

		<summary type="html">&lt;p&gt;Martini: Skill Headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monk is the 4th character confirmed to be in the game D3 by Blizzard.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Monk was described by Blizzard as a combination of the D2 Assassin and the WoW Rogue. It uses fast hand to hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action.&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
===Spirit Generator===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Spender===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Builds and Guides==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;#039;&amp;#039;The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.	&amp;#039;&amp;#039;			&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Ah, a soul brave enough to sit with me. Come, friend.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk&amp;#039;s life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, &amp;quot;My body is my weapon.&amp;quot; Then raising his hand and tapping his forehead, he added, &amp;quot;As is my mind.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Most unexpectedly, I would be treated to a display of this mastery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Without rising from his seat, the monk met the first man&amp;#039;s lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk&amp;#039;s attack momentarily stunned the men, and as they stood there, he rose.&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;That was when chaos broke out.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment&amp;#039;s distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.&lt;br /&gt;
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;You don&amp;#039;t fool me, demon,&amp;quot; the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.	&amp;#039;&amp;#039;&lt;br /&gt;
			&lt;br /&gt;
&amp;#039;&amp;#039;The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.	&amp;#039;&amp;#039;		&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.&amp;#039;&amp;#039; - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=48905</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=48905"/>
		<updated>2011-09-18T18:02:24Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Monster */ Deleted list of monsters, see talk page for comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], The Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced on June 28, 2008 that they were developing Diablo III. There is currently no release date for this game. Please note, as no game has been released or is even in testing, none of this is known fact.  But only semi-confirmed information should be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*All new pages should be put in the [[:Category:Diablo III|Diablo III]] category by typing &amp;lt;nowiki&amp;gt;[[Category:Diablo III]]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
*If there is a conflict with the title of an existing page, choose a different title or add (Diablo III) to the end: &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo II)|]]&amp;lt;/nowiki&amp;gt; will link to Diablo II&amp;#039;s [[Barbarian (Diablo II)|Barbarian]], &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo III)|]]&amp;lt;/nowiki&amp;gt; links to Diablo III&amp;#039;s [[Barbarian (Diablo III)|Barbarian]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
*[[Demon Hunter]]&lt;br /&gt;
*[[Monk]]&lt;br /&gt;
*[[Witch Doctor]]&lt;br /&gt;
*[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill Calculator for all classes: http://us.battle.net/d3/en/calculator/&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Followers are similar to D2 Mercenaries. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]&lt;br /&gt;
*[[Scoundrel]]&lt;br /&gt;
*[[Templar]]&lt;br /&gt;
&lt;br /&gt;
http://us.blizzard.com/diablo3/world/systems/followers.xml&lt;br /&gt;
&lt;br /&gt;
==General Gameplay==&lt;br /&gt;
Some general information about gameplay:&lt;br /&gt;
&lt;br /&gt;
*Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
*Shared Stash: there is a stash shared among all characters on an account, accessible in town and expandable with gold. http://us.battle.net/d3/en/blog/3435570#blog&lt;br /&gt;
*Item selling: characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube: http://us.battle.net/d3/en/blog/3435571#blog&lt;br /&gt;
*Auction House: items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions. http://us.battle.net/d3/en/services/auction-house/&lt;br /&gt;
*Stone of Recall: the new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them. http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&amp;amp;view=findpost&amp;amp;p=941373&lt;br /&gt;
*Health Globes are the main way of recovering health during battle, and will drop from slain monsters: http://us.blizzard.com/diablo3/world/systems/health.xml&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Note: we&amp;#039;ll likely only be keeping info about general item information, rather than individual items.&lt;br /&gt;
&lt;br /&gt;
===Runes===&lt;br /&gt;
Runes come in 5 colours, and each colour will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the rune. Runes are &amp;#039;socketed&amp;#039; into a character&amp;#039;s spells, and each rune has a different effect on each spell. See the Class pages for more details on the rune effects.&lt;br /&gt;
&lt;br /&gt;
http://us.blizzard.com/diablo3/world/systems/runestones.xml&lt;br /&gt;
&lt;br /&gt;
[[File:Alabaster.png]] [[File:Crimson.png]] [[File:Golden.png]] [[File:Indigo.png]] [[File:Obsidian.png]]&lt;br /&gt;
&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
&lt;br /&gt;
Blacksmith&lt;br /&gt;
Jeweler&lt;br /&gt;
Mystic&lt;br /&gt;
&lt;br /&gt;
==Monster==&lt;br /&gt;
Blizzard has said that monsters will not have elemental immunities in D3, avoiding the issues in D2 where a monster with dual-immunities could be issues for certain builds.&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* A Miner&amp;#039;s Gold&lt;br /&gt;
* Blood Money&lt;br /&gt;
* Little Girl Lost&lt;br /&gt;
* The Skeleton King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions and cities==&lt;br /&gt;
Regions seen in videos or seen on Blizzard&amp;#039;s [http://www.blizzard.com/diablo3/world/ site]&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://www.blizzard.com/diablo3/world/worldmap.xml Diablo&amp;#039;s World Map] for more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard information==&lt;br /&gt;
[http://www.blizzard.com/diablo3/ Blizzard&amp;#039;s D3 website] has all of their official information about the game.&lt;br /&gt;
&lt;br /&gt;
* The Gameplay Trailer and the Cinematic Trailer can be viewed or downloaded [http://www.blizzard.com/diablo3/media/#movies here].&lt;br /&gt;
* The FAQ for the game can be found [http://www.blizzard.com/diablo3/faq/ here].&lt;br /&gt;
* Blizzard&amp;#039;s D3 forum is located [http://www.battle.net/forums/board.aspx?ForumName=d3-general here].&lt;br /&gt;
** All &amp;#039;blue&amp;#039; posts are located [http://www.battle.net/forums/thread-search.aspx?SearchType=3&amp;amp;forumname=d3-general&amp;amp;x=40&amp;amp;y=11 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP/Player Killing==&lt;br /&gt;
&lt;br /&gt;
Blizzard Poster Bashiok has indicated that PvP will be consensual in D3. As posted in the official D3 forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;span style=color:steelblue&amp;gt;We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.&amp;lt;/span&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=48903</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=48903"/>
		<updated>2011-09-18T15:38:14Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Classes */ made the list alpha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], The Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced on June 28, 2008 that they were developing Diablo III. There is currently no release date for this game. Please note, as no game has been released or is even in testing, none of this is known fact.  But only semi-confirmed information should be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*All new pages should be put in the [[:Category:Diablo III|Diablo III]] category by typing &amp;lt;nowiki&amp;gt;[[Category:Diablo III]]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
*If there is a conflict with the title of an existing page, choose a different title or add (Diablo III) to the end: &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo II)|]]&amp;lt;/nowiki&amp;gt; will link to Diablo II&amp;#039;s [[Barbarian (Diablo II)|Barbarian]], &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo III)|]]&amp;lt;/nowiki&amp;gt; links to Diablo III&amp;#039;s [[Barbarian (Diablo III)|Barbarian]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
*[[Demon Hunter]]&lt;br /&gt;
*[[Monk]]&lt;br /&gt;
*[[Witch Doctor]]&lt;br /&gt;
*[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill Calculator for all classes: http://us.battle.net/d3/en/calculator/&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Followers are similar to D2 Mercenaries. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]&lt;br /&gt;
*[[Scoundrel]]&lt;br /&gt;
*[[Templar]]&lt;br /&gt;
&lt;br /&gt;
http://us.blizzard.com/diablo3/world/systems/followers.xml&lt;br /&gt;
&lt;br /&gt;
==General Gameplay==&lt;br /&gt;
Some general information about gameplay:&lt;br /&gt;
&lt;br /&gt;
*Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
*Shared Stash: there is a stash shared among all characters on an account, accessible in town and expandable with gold. http://us.battle.net/d3/en/blog/3435570#blog&lt;br /&gt;
*Item selling: characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube: http://us.battle.net/d3/en/blog/3435571#blog&lt;br /&gt;
*Auction House: items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions. http://us.battle.net/d3/en/services/auction-house/&lt;br /&gt;
*Stone of Recall: the new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them. http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&amp;amp;view=findpost&amp;amp;p=941373&lt;br /&gt;
*Health Globes are the main way of recovering health during battle, and will drop from slain monsters: http://us.blizzard.com/diablo3/world/systems/health.xml&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Note: we&amp;#039;ll likely only be keeping info about general item information, rather than individual items.&lt;br /&gt;
&lt;br /&gt;
===Runes===&lt;br /&gt;
Runes come in 5 colours, and each colour will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the rune. Runes are &amp;#039;socketed&amp;#039; into a character&amp;#039;s spells, and each rune has a different effect on each spell. See the Class pages for more details on the rune effects.&lt;br /&gt;
&lt;br /&gt;
http://us.blizzard.com/diablo3/world/systems/runestones.xml&lt;br /&gt;
&lt;br /&gt;
[[File:Alabaster.png]] [[File:Crimson.png]] [[File:Golden.png]] [[File:Indigo.png]] [[File:Obsidian.png]]&lt;br /&gt;
&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
&lt;br /&gt;
Blacksmith&lt;br /&gt;
Jeweler&lt;br /&gt;
Mystic&lt;br /&gt;
&lt;br /&gt;
==Monster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
*Dark Cultist&lt;br /&gt;
*Dune Thresher&lt;br /&gt;
*Fallen Hound&lt;br /&gt;
*Fallen Imp&lt;br /&gt;
*Fallen Lunatic&lt;br /&gt;
*Fallen Overseer&lt;br /&gt;
*Fallen Shaman&lt;br /&gt;
*Gnarled Walker&lt;br /&gt;
*Khazra&lt;br /&gt;
*Scavenger&lt;br /&gt;
*Thousand Pounder&lt;br /&gt;
*Unburied&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* A Miner&amp;#039;s Gold&lt;br /&gt;
* Blood Money&lt;br /&gt;
* Little Girl Lost&lt;br /&gt;
* The Skeleton King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions and cities==&lt;br /&gt;
Regions seen in videos or seen on Blizzard&amp;#039;s [http://www.blizzard.com/diablo3/world/ site]&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://www.blizzard.com/diablo3/world/worldmap.xml Diablo&amp;#039;s World Map] for more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard information==&lt;br /&gt;
[http://www.blizzard.com/diablo3/ Blizzard&amp;#039;s D3 website] has all of their official information about the game.&lt;br /&gt;
&lt;br /&gt;
* The Gameplay Trailer and the Cinematic Trailer can be viewed or downloaded [http://www.blizzard.com/diablo3/media/#movies here].&lt;br /&gt;
* The FAQ for the game can be found [http://www.blizzard.com/diablo3/faq/ here].&lt;br /&gt;
* Blizzard&amp;#039;s D3 forum is located [http://www.battle.net/forums/board.aspx?ForumName=d3-general here].&lt;br /&gt;
** All &amp;#039;blue&amp;#039; posts are located [http://www.battle.net/forums/thread-search.aspx?SearchType=3&amp;amp;forumname=d3-general&amp;amp;x=40&amp;amp;y=11 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP/Player Killing==&lt;br /&gt;
&lt;br /&gt;
Blizzard Poster Bashiok has indicated that PvP will be consensual in D3. As posted in the official D3 forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;span style=color:steelblue&amp;gt;We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.&amp;lt;/span&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=48902</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=48902"/>
		<updated>2011-09-18T15:36:54Z</updated>

		<summary type="html">&lt;p&gt;Martini: /* Followers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], The Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced on June 28, 2008 that they were developing Diablo III. There is currently no release date for this game. Please note, as no game has been released or is even in testing, none of this is known fact.  But only semi-confirmed information should be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*All new pages should be put in the [[:Category:Diablo III|Diablo III]] category by typing &amp;lt;nowiki&amp;gt;[[Category:Diablo III]]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
*If there is a conflict with the title of an existing page, choose a different title or add (Diablo III) to the end: &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo II)|]]&amp;lt;/nowiki&amp;gt; will link to Diablo II&amp;#039;s [[Barbarian (Diablo II)|Barbarian]], &amp;lt;nowiki&amp;gt;[[Barbarian (Diablo III)|]]&amp;lt;/nowiki&amp;gt; links to Diablo III&amp;#039;s [[Barbarian (Diablo III)|Barbarian]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
*[[Witch Doctor]]&lt;br /&gt;
*[[Wizard]]&lt;br /&gt;
*[[Monk]]&lt;br /&gt;
*[[Demon Hunter]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill Calculator for all classes: http://us.battle.net/d3/en/calculator/&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Followers are similar to D2 Mercenaries. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]&lt;br /&gt;
*[[Scoundrel]]&lt;br /&gt;
*[[Templar]]&lt;br /&gt;
&lt;br /&gt;
http://us.blizzard.com/diablo3/world/systems/followers.xml&lt;br /&gt;
&lt;br /&gt;
==General Gameplay==&lt;br /&gt;
Some general information about gameplay:&lt;br /&gt;
&lt;br /&gt;
*Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
*Shared Stash: there is a stash shared among all characters on an account, accessible in town and expandable with gold. http://us.battle.net/d3/en/blog/3435570#blog&lt;br /&gt;
*Item selling: characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube: http://us.battle.net/d3/en/blog/3435571#blog&lt;br /&gt;
*Auction House: items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions. http://us.battle.net/d3/en/services/auction-house/&lt;br /&gt;
*Stone of Recall: the new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them. http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&amp;amp;view=findpost&amp;amp;p=941373&lt;br /&gt;
*Health Globes are the main way of recovering health during battle, and will drop from slain monsters: http://us.blizzard.com/diablo3/world/systems/health.xml&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Note: we&amp;#039;ll likely only be keeping info about general item information, rather than individual items.&lt;br /&gt;
&lt;br /&gt;
===Runes===&lt;br /&gt;
Runes come in 5 colours, and each colour will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the rune. Runes are &amp;#039;socketed&amp;#039; into a character&amp;#039;s spells, and each rune has a different effect on each spell. See the Class pages for more details on the rune effects.&lt;br /&gt;
&lt;br /&gt;
http://us.blizzard.com/diablo3/world/systems/runestones.xml&lt;br /&gt;
&lt;br /&gt;
[[File:Alabaster.png]] [[File:Crimson.png]] [[File:Golden.png]] [[File:Indigo.png]] [[File:Obsidian.png]]&lt;br /&gt;
&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
&lt;br /&gt;
Blacksmith&lt;br /&gt;
Jeweler&lt;br /&gt;
Mystic&lt;br /&gt;
&lt;br /&gt;
==Monster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
*Dark Cultist&lt;br /&gt;
*Dune Thresher&lt;br /&gt;
*Fallen Hound&lt;br /&gt;
*Fallen Imp&lt;br /&gt;
*Fallen Lunatic&lt;br /&gt;
*Fallen Overseer&lt;br /&gt;
*Fallen Shaman&lt;br /&gt;
*Gnarled Walker&lt;br /&gt;
*Khazra&lt;br /&gt;
*Scavenger&lt;br /&gt;
*Thousand Pounder&lt;br /&gt;
*Unburied&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* A Miner&amp;#039;s Gold&lt;br /&gt;
* Blood Money&lt;br /&gt;
* Little Girl Lost&lt;br /&gt;
* The Skeleton King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions and cities==&lt;br /&gt;
Regions seen in videos or seen on Blizzard&amp;#039;s [http://www.blizzard.com/diablo3/world/ site]&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://www.blizzard.com/diablo3/world/worldmap.xml Diablo&amp;#039;s World Map] for more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard information==&lt;br /&gt;
[http://www.blizzard.com/diablo3/ Blizzard&amp;#039;s D3 website] has all of their official information about the game.&lt;br /&gt;
&lt;br /&gt;
* The Gameplay Trailer and the Cinematic Trailer can be viewed or downloaded [http://www.blizzard.com/diablo3/media/#movies here].&lt;br /&gt;
* The FAQ for the game can be found [http://www.blizzard.com/diablo3/faq/ here].&lt;br /&gt;
* Blizzard&amp;#039;s D3 forum is located [http://www.battle.net/forums/board.aspx?ForumName=d3-general here].&lt;br /&gt;
** All &amp;#039;blue&amp;#039; posts are located [http://www.battle.net/forums/thread-search.aspx?SearchType=3&amp;amp;forumname=d3-general&amp;amp;x=40&amp;amp;y=11 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP/Player Killing==&lt;br /&gt;
&lt;br /&gt;
Blizzard Poster Bashiok has indicated that PvP will be consensual in D3. As posted in the official D3 forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;span style=color:steelblue&amp;gt;We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=color:steelblue&amp;gt;That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.&amp;lt;/span&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Diablo_III&amp;diff=48901</id>
		<title>Talk:Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talk:Diablo_III&amp;diff=48901"/>
		<updated>2011-09-18T15:19:07Z</updated>

		<summary type="html">&lt;p&gt;Martini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&amp;#039;m not sure how profitable it is to try and keep lists or pages for all mobs that you might fight in the game. Likely there will be sites that read info directly from the game for this information.--[[User:Martini|Martini]] 15:19, 18 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Martini</name></author>
	</entry>
</feed>