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		<id>https://www.theamazonbasin.com/wiki/index.php?title=Game_FAQ_and_Hotkey_List&amp;diff=28960</id>
		<title>Game FAQ and Hotkey List</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Game_FAQ_and_Hotkey_List&amp;diff=28960"/>
		<updated>2006-08-19T23:21:13Z</updated>

		<summary type="html">&lt;p&gt;Minionman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
===How do I whisper?===&lt;br /&gt;
There are several ways to whisper to a fellow player;&lt;br /&gt;
1) hitting the whisper button in the chat screen, selecting the proper player, then type your message.&lt;br /&gt;
The whisper box supplies you with a number of names from a all online guild members and guests. As of now, there is no indication the alliance members are also counted into this&lt;br /&gt;
&lt;br /&gt;
2) command line; type /whisper &amp;lt;user name&amp;gt;, &amp;lt;message&amp;gt;&lt;br /&gt;
Here, &amp;lt;user name&amp;gt; is replaced by the character name you want to talk to, without the &amp;lt;&amp;gt; around it. Message is just whatever you want to say, also without the &amp;lt;&amp;gt; around it. Do remember to add the comma (,) it is required.&lt;br /&gt;
&lt;br /&gt;
3) from the guild screen; doubleclicking on a guild member will open the whisper screen in the chat window and automatically select the person you double-clicked on&lt;br /&gt;
&lt;br /&gt;
These are the most obvious ways to whisper to another player. It is likely that there are more possibilities.&lt;br /&gt;
&lt;br /&gt;
===How do I reply to a whisper quickly?===&lt;br /&gt;
&lt;br /&gt;
Simply press &amp;lt;backspace&amp;gt; and type the return message.&lt;br /&gt;
&lt;br /&gt;
===How can I speak to my party in private?===&lt;br /&gt;
Use the Team tab in the chat window. The hotkey for this function is; # (shift+3 on my keyboard)&lt;br /&gt;
&lt;br /&gt;
===How do I use emotes?===&lt;br /&gt;
Emotes can be activated from any of the chat modes. Simply type /&amp;lt;emote&amp;gt; where &amp;lt;emote&amp;gt; is the name of the emote and hit enter (oooh, that&amp;#039;s a nice sentence!)&lt;br /&gt;
&lt;br /&gt;
For examples of emotes, see [[Emote guide by Arhurt]].&lt;br /&gt;
&lt;br /&gt;
===How do I use a key?===&lt;br /&gt;
Keys are used by clicking on a chest. A popup will appear asking if you want to use a key on this chest or not. Click YES to use the key. Happy item-hunting! If you dont have a key for this type of chest, the game will give you a message that you need a key, and what type you need.&lt;br /&gt;
&lt;br /&gt;
===How do I dye my weapon or armor?===&lt;br /&gt;
Double-click on a dye, then click on the armor piece (or weapon) you want to dye.&lt;br /&gt;
&lt;br /&gt;
===How do I mix dyes?===&lt;br /&gt;
Doubleclick a dye, then click on the dye (or dye remover) that you want to mix it with.&lt;br /&gt;
&lt;br /&gt;
===How do I set my alternate weapon configurations?===&lt;br /&gt;
In the inventory is a button called &amp;quot;weapon slots&amp;quot;.  When clicked, it will show four check boxes.  To open up slots, check the boxes, to close slots, uncheck them.  To change the weapons in the slots, simply open the wanted slot with the F1-F4 keys, and stick in the weapons/offhands/shields that you want in the slot.  A piece of equipment can be in more than one slot.&lt;br /&gt;
&lt;br /&gt;
===How do I drop items/gold, trade and/or mule?===&lt;br /&gt;
Items can only be dropped when you&amp;#039;re outside of a settlement. The same goes for gold.&lt;br /&gt;
Trading is done by selecting the player you wish to trade with, then click the TRADE button next to their name + health bar (this is usually on the top of the screen)&lt;br /&gt;
&lt;br /&gt;
===What happens when I level?===&lt;br /&gt;
When you level you gain attribute points. These points can then be spent on increasing the attributes of your primary class (including the primary attribute of that class) and your secondary class (you won&amp;#039;t have access to the primary attribute of your secondary class).&lt;br /&gt;
&lt;br /&gt;
===How do I get and use skill and attribute points?===&lt;br /&gt;
You can spend skillpoints by buying skills (including the signet of capture) at skill trainers.\&lt;br /&gt;
Attribute points can be spent on increasing your various attributes. Note that whenever you are in a town or outpost, you can reallocate those attribute points without penalties. This makes it worthwhile to reconsider your character build whenever you enter a new area.&lt;br /&gt;
&lt;br /&gt;
===How do I equip skills?===&lt;br /&gt;
Once you have learnt a skill you can equip it by going to the skills screen (hotkey = K) and dragging that skill to the desired location on your skill bar.&lt;br /&gt;
&lt;br /&gt;
===How do I learn new skills?===&lt;br /&gt;
There are three ways to learn new skills;&lt;br /&gt;
1) buying skills from skill trainers, which can be found in many towns and outposts&lt;br /&gt;
2) receiving skills as a reward for a successfully completed quest&lt;br /&gt;
3) using a &amp;#039;signet of capture&amp;#039; on a dead boss. This is the only way to acquire elite skils.&lt;br /&gt;
&lt;br /&gt;
===Where can I find an animal to charm?===&lt;br /&gt;
Charmable animals are found throughout all regions of the world except the Ring of fire, fissure of Woe, and the Raisu Palace monster areas (All three of these are high level areas).  Whenever you see an animal with it&amp;#039;s name in green when highlighted, that animal is charmable.  In addition, enemy crabs found in boreas seabed (A mission in factions) are charmable.  &lt;br /&gt;
&lt;br /&gt;
Unless an animal is tamed early on, or the charmed animal is one of a few level 20 animals found in the world, characters will likely have to spend some time levelling the pet up on their own for it to be useful.&lt;br /&gt;
&lt;br /&gt;
Some examples of charmable animals:  tiger, crane, crab, wolf, warthog, lynx, bear, moa.&lt;br /&gt;
&lt;br /&gt;
===How do I enter a guild hall?===&lt;br /&gt;
For your own guild&amp;#039;s guild hall, cimply cpress the &amp;quot;g&amp;quot; button, and click the &amp;quot;enter guild hall&amp;quot;, button in the top right corner. Characters can also travel to battle isles using the ship icons in Lions arch or Kaineng center, and once at battle isles can map to their own guild hall.&lt;br /&gt;
&lt;br /&gt;
For an alliance guild hall, press &amp;quot;g&amp;quot;, press the third tab to the right in the middle window, and pick the guild hall to travel to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I leave a guild hall?===&lt;br /&gt;
For your own guild hall, press &amp;quot;g&amp;quot;, and press the &amp;quot;leave guild hall&amp;quot;, button at the top right corner, the button that usually says &amp;quot;enter guild hall&amp;quot;. This will take the character to wherever they were just before going to the guild hall.&lt;br /&gt;
&lt;br /&gt;
For an alliance guild hall, press the &amp;quot;enter guild hall&amp;quot;, button, than press the &amp;quot;leave guild hall&amp;#039; button once your own guild&amp;#039;s guild hall guild hall. This will send the character back to the location they were before going to the allied guild hall.&lt;br /&gt;
&lt;br /&gt;
If the character has Lion&amp;#039;s arch or Kaineng center open, they can also use the ship icon in battle isles to travel to one of the cities from either their guild&amp;#039;s hall or an allied hall.&lt;br /&gt;
&lt;br /&gt;
===How do I travel between continents===&lt;br /&gt;
&lt;br /&gt;
On every continent there is a port outpost, usually a major outpost, that players must reach.  On Tyria, characters must reach Lion&amp;#039;s arch, in Cantha, players must reach Kaineng city, on battle isles, the temple of balthazar is the travel outpost.  These outposts will have ship icons near them, click on the ship icons to travel to other continents.  when characters travel to another continent, they will appear in these port outposts. Characters must have a merged account with a particular continent&amp;#039;s campaign installed to travel there.&lt;br /&gt;
&lt;br /&gt;
PvP only characters can&amp;#039;t travel off the battle isles.&lt;br /&gt;
&lt;br /&gt;
Travel possibilities: &amp;lt;br&amp;gt;&lt;br /&gt;
Cantha or Tyria to battle isles:  simply reach the port city (Kaineng center in Cantha, Lion&amp;#039;s arch in Tyria), click the ship icon, and click battle isles in the window that comes up.  To travel anywhere from battle isles, just click the ship icon near temple of balthazar.&lt;br /&gt;
&lt;br /&gt;
Tyria to Cantha:  First, reach Lion&amp;#039;s arch.  In  Lion&amp;#039;s arch, firstwatch Sergio will have a quest &amp;quot;Mhenlo&amp;#039;s request&amp;quot; that will allow travel to Cantha for the first time.  After completing this quest and reaching Kaineng center, that character will be able to travel between Canthan and Tyria using the ship icon.&lt;br /&gt;
&lt;br /&gt;
Cantha to Tyria: First, reach Kaineng center.  In Kaineng Center, guardsman Chieppo will have a quest &amp;quot;Chaos In Kryta&amp;quot;, that will take you to Lion&amp;#039;s arch.  Once the quest is completed in Lion&amp;#039;s arch, that character can travel back and forth using the ship icon.&lt;br /&gt;
&lt;br /&gt;
===HotKey List===&lt;br /&gt;
1-8:  These keys activate skills on the skill bar &amp;lt;br&amp;gt;&lt;br /&gt;
F1-F4: These change weapon configurations &amp;lt;br&amp;gt;&lt;br /&gt;
Q&amp;amp;E: move sideways left/move sideways right &amp;lt;br&amp;gt;&lt;br /&gt;
W and forward arrow: move forward  &amp;lt;br&amp;gt;&lt;br /&gt;
S and backward arrow:  move backward  &amp;lt;br&amp;gt;&lt;br /&gt;
X: turn around to face backward. &amp;lt;br&amp;gt;&lt;br /&gt;
A and left arrow: turn to the left &amp;lt;br&amp;gt;&lt;br /&gt;
D and right arrow: turn to the right  &amp;lt;br&amp;gt;&lt;br /&gt;
N: friends list  &amp;lt;br&amp;gt;&lt;br /&gt;
G: guild/alliance tab &amp;lt;br&amp;gt;&lt;br /&gt;
I: inventory &amp;lt;br&amp;gt;&lt;br /&gt;
K: skills &amp;lt;br&amp;gt;&lt;br /&gt;
L: quests &amp;lt;br&amp;gt;&lt;br /&gt;
Ctrl and Alt: show enemies, NPC&amp;#039;s, and friendlies.  Which are shown depends on whether character is in an explorable area or outpost. &amp;lt;br&amp;gt;&lt;br /&gt;
M: map &amp;lt;br&amp;gt;&lt;br /&gt;
B: observer mode (for watching high rated PvP while in an outpost) &amp;lt;br&amp;gt;&lt;br /&gt;
others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
&lt;br /&gt;
===Where can I do pvp?===&lt;br /&gt;
For prophecies characters below level 10, talk to the arena guard in ascalon city to open the ascalon arena. For prophecies characters between level 10 and 15, talk to the arena guard in Yak&amp;#039;s bend. For factions PvE characters below level 10, talk to the arena guard in Shing Jea monastery. For higher level PvE characters, either go to Lion&amp;#039;s arch or Kaineng center, click the boat, and travel to battle isles, or go to the guild hall, press the &amp;quot;m&amp;quot; key, and travel to the PvP arena of your choice.&lt;br /&gt;
&lt;br /&gt;
Starting PvP characters are automatically placed on the battle isles with access to most of the arenas.&lt;br /&gt;
&lt;br /&gt;
Be aware that PvE characters that are below level 20, and without maximum defense armor/maximum damage weapons will not be competetive in PvP areas. PvP only characters without many skills unlocked, and PvE characters without many skills, may have trouble competing as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How can I enter alliance battles?===&lt;br /&gt;
&lt;br /&gt;
Alliance battles can only be entered on accounts with factions. to enter an alliance battle, travel to an aliaed guild hall, and talk to the Kurzick kommadent or luxon commandetr with &amp;quot;alliance battles&amp;quot; in their name. You can only join an alliance battle on the side that your guild is on, the amazon basin is Kurzick. Chqaracters will need to be level 20 with max damage weapons and max defense armor to be competetive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
*Credits go to SonOfRah, and all the people he credited for the work he delivered (a full list can be found below)&lt;br /&gt;
*They also go to the Amazon Basin and the people in there, especially the founder, TPJ.&lt;br /&gt;
MinionMan provided exellent additions about PVP, a part of guildwars that i am not (yet) experienced in.&lt;/div&gt;</summary>
		<author><name>Minionman</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Game_FAQ_and_Hotkey_List&amp;diff=19140</id>
		<title>Game FAQ and Hotkey List</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Game_FAQ_and_Hotkey_List&amp;diff=19140"/>
		<updated>2006-08-17T18:20:19Z</updated>

		<summary type="html">&lt;p&gt;Minionman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
===How do I whisper?===&lt;br /&gt;
There are several ways to whisper to a fellow player;&lt;br /&gt;
1) hitting the whisper button in the chat screen, selecting the proper player, then type your message.&lt;br /&gt;
The whisper box supplies you with a number of names from a all online guild members and guests. As of now, there is no indication the alliance members are also counted into this&lt;br /&gt;
&lt;br /&gt;
2) command line; type /whisper &amp;lt;user name&amp;gt;, &amp;lt;message&amp;gt;&lt;br /&gt;
Here, &amp;lt;user name&amp;gt; is replaced by the character name you want to talk to, without the &amp;lt;&amp;gt; around it. Message is just whatever you want to say, also without the &amp;lt;&amp;gt; around it. Do remember to add the comma (,) it is required.&lt;br /&gt;
&lt;br /&gt;
3) from the guild screen; doubleclicking on a guild member will open the whisper screen in the chat window and automatically select the person you double-clicked on&lt;br /&gt;
&lt;br /&gt;
These are the most obvious ways to whisper to another player. It is likely that there are more possibilities.&lt;br /&gt;
&lt;br /&gt;
===How do I reply to a whisper quickly?===&lt;br /&gt;
&lt;br /&gt;
Simply press &amp;lt;backspace&amp;gt; and type the return message.&lt;br /&gt;
&lt;br /&gt;
===How can I speak to my party in private?===&lt;br /&gt;
Use the Team tab in the chat window. The hotkey for this function is; # (shift+3 on my keyboard)&lt;br /&gt;
&lt;br /&gt;
===How do I use emotes?===&lt;br /&gt;
Emotes can be activated from any of the chat modes. Simply type /&amp;lt;emote&amp;gt; where &amp;lt;emote&amp;gt; is the name of the emote and hit enter (oooh, that&amp;#039;s a nice sentence!)&lt;br /&gt;
&lt;br /&gt;
For examples of emotes, see [[Emote guide by Arhurt]].&lt;br /&gt;
&lt;br /&gt;
===How do I use a key?===&lt;br /&gt;
Keys are used by clicking on a chest. A popup will appear asking if you want to use a key on this chest or not. Click YES to use the key. Happy item-hunting! If you dont have a key for this type of chest, the game will give you a message that you need a key, and what type you need.&lt;br /&gt;
&lt;br /&gt;
===How do I dye my weapon or armor?===&lt;br /&gt;
Double-click on a dye, then click on the armor piece (or weapon) you want to dye.&lt;br /&gt;
&lt;br /&gt;
===How do I mix dyes?===&lt;br /&gt;
Doubleclick a dye, then click on the dye (or dye remover) that you want to mix it with.&lt;br /&gt;
&lt;br /&gt;
===How do I set my alternate weapon configurations?===&lt;br /&gt;
In the inventory is a button called &amp;quot;weapon slots&amp;quot;.  When clicked, it will show four check boxes.  To open up slots, check the boxes, to close slots, uncheck them.  To change the weapons in the slots, simply open the wanted slot with the F1-F4 keys, and stick in the weapons/offhands/shields that you want in the slot.  A piece of equipment can be in more than one slot.&lt;br /&gt;
&lt;br /&gt;
===How do I drop items/gold, trade and/or mule?===&lt;br /&gt;
Items can only be dropped when you&amp;#039;re outside of a settlement. The same goes for gold.&lt;br /&gt;
Trading is done by selecting the player you wish to trade with, then click the TRADE button next to their name + health bar (this is usually on the top of the screen)&lt;br /&gt;
&lt;br /&gt;
===What happens when I level?===&lt;br /&gt;
When you level you gain attribute points. These points can then be spent on increasing the attributes of your primary class (including the primary attribute of that class) and your secondary class (you won&amp;#039;t have access to the primary attribute of your secondary class).&lt;br /&gt;
&lt;br /&gt;
===How do I get and use skill and attribute points?===&lt;br /&gt;
You can spend skillpoints by buying skills (including the signet of capture) at skill trainers.\&lt;br /&gt;
Attribute points can be spent on increasing your various attributes. Note that whenever you are in a town or outpost, you can reallocate those attribute points without penalties. This makes it worthwhile to reconsider your character build whenever you enter a new area.&lt;br /&gt;
&lt;br /&gt;
===How do I equip skills?===&lt;br /&gt;
Once you have learnt a skill you can equip it by going to the skills screen (hotkey = K) and dragging that skill to the desired location on your skill bar.&lt;br /&gt;
&lt;br /&gt;
===How do I learn new skills?===&lt;br /&gt;
There are three ways to learn new skills;&lt;br /&gt;
1) buying skills from skill trainers, which can be found in many towns and outposts&lt;br /&gt;
2) receiving skills as a reward for a successfully completed quest&lt;br /&gt;
3) using a &amp;#039;signet of capture&amp;#039; on a dead boss. This is the only way to acquire elite skils.&lt;br /&gt;
&lt;br /&gt;
===Where can I find an animal to charm?===&lt;br /&gt;
Charmable animals are found throughout all regions of the world except the Ring of fire, fissure of Woe, and the Raisu Palace monster areas (All three of these are high level areas).  Whenever you see an animal with it&amp;#039;s name in green when highlighted, that animal is charmable.  In addition, enemy crabs found in boreas seabed (A mission in factions) are charmable.  &lt;br /&gt;
&lt;br /&gt;
Unless an animal is tamed early on, or the charmed animal is one of a few level 20 animals found in the world, characters will likely have to spend some time levelling the pet up on their own for it to be useful.&lt;br /&gt;
&lt;br /&gt;
Some examples of charmable animals:  tiger, crane, crab, wolf, warthog, lynx, bear, moa.&lt;br /&gt;
&lt;br /&gt;
===How do I enter a guild hall?===&lt;br /&gt;
For your own guild&amp;#039;s guild hall, cimply cpress the &amp;quot;g&amp;quot; button, and click the &amp;quot;enter guild hall&amp;quot;, button in the top right corner. Characters can also travel to battle isles using the ship icons in Lions arch or Kaineng center, and once at battle isles can map to their own guild hall.&lt;br /&gt;
&lt;br /&gt;
For an alliance guild hall, press &amp;quot;g&amp;quot;, press the third tab to the right in the middle window, and pick the guild hall to travel to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I leave a guild hall?===&lt;br /&gt;
For your own guild hall, press &amp;quot;g&amp;quot;, and press the &amp;quot;leave guild hall&amp;quot;, button at the top right corner, the button that usually says &amp;quot;enter guild hall&amp;quot;. This will take the character to wherever they were just before going to the guild hall.&lt;br /&gt;
&lt;br /&gt;
For an alliance guild hall, press the &amp;quot;enter guild hall&amp;quot;, button, than press the &amp;quot;leave guild hall&amp;#039; button once your own guild&amp;#039;s guild hall guild hall. This will send the character back to the location they were before going to the allied guild hall.&lt;br /&gt;
&lt;br /&gt;
If the character has Lion&amp;#039;s arch or Kaineng center open, they can also use the ship icon in battle isles to travel to one of the cities from either their guild&amp;#039;s hall or an allied hall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;LATER&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===HotKey List===&lt;br /&gt;
1-8:  These keys activate skills on the skill bar &amp;lt;br&amp;gt;&lt;br /&gt;
F1-F4: These change weapon configurations &amp;lt;br&amp;gt;&lt;br /&gt;
Q&amp;amp;E: move sideways left/move sideways right &amp;lt;br&amp;gt;&lt;br /&gt;
W and forward arrow: move forward  &amp;lt;br&amp;gt;&lt;br /&gt;
S and backward arrow:  move backward  &amp;lt;br&amp;gt;&lt;br /&gt;
X: turn around to face backward. &amp;lt;br&amp;gt;&lt;br /&gt;
A and left arrow: turn to the left &amp;lt;br&amp;gt;&lt;br /&gt;
D and right arrow: turn to the right  &amp;lt;br&amp;gt;&lt;br /&gt;
N: friends list  &amp;lt;br&amp;gt;&lt;br /&gt;
G: guild/alliance tab &amp;lt;br&amp;gt;&lt;br /&gt;
I: inventory &amp;lt;br&amp;gt;&lt;br /&gt;
K: skills &amp;lt;br&amp;gt;&lt;br /&gt;
L: quests &amp;lt;br&amp;gt;&lt;br /&gt;
Ctrl and Alt: show enemies, NPC&amp;#039;s, and friendlies.  Which are shown depends on whether character is in an explorable area or outpost. &amp;lt;br&amp;gt;&lt;br /&gt;
M: map &amp;lt;br&amp;gt;&lt;br /&gt;
B: observer mode (for watching high rated PvP while in an outpost) &amp;lt;br&amp;gt;&lt;br /&gt;
others.&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
&lt;br /&gt;
===Where can I do pvp?===&lt;br /&gt;
For prophecies characters below level 10, talk to the arena guard in ascalon city to open the ascalon arena. For prophecies characters between level 10 and 15, talk to the arena guard in Yak&amp;#039;s bend. For factions PvE characters below level 10, talk to the arena guard in Shing Jea monastery. For higher level PvE characters, either go to Lion&amp;#039;s arch or Kaineng center, click the boat, and travel to battle isles, or go to the guild hall, press the &amp;quot;m&amp;quot; key, and travel to the PvP arena of your choice.&lt;br /&gt;
&lt;br /&gt;
Starting PvP characters are automatically placed on the battle isles with access to most of the arenas.&lt;br /&gt;
&lt;br /&gt;
Be aware that PvE characters that are below level 20, and without maximum defense armor/maximum damage weapons will not be competetive in PvP areas. PvP only characters without many skills unlocked, and PvE characters without many skills, may have trouble competing as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How can I enter alliance battles?===&lt;br /&gt;
&lt;br /&gt;
Alliance battles can only be entered on accounts with factions. to enter an alliance battle, travel to an aliaed guild hall, and talk to the Kurzick kommadent or luxon commandetr with &amp;quot;alliance battles&amp;quot; in their name. You can only join an alliance battle on the side that your guild is on, the amazon basin is Kurzick. Chqaracters will need to be level 20 with max damage weapons and max defense armor to be competetive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
*Credits go to SonOfRah, and all the people he credited for the work he delivered (a full list can be found below)&lt;br /&gt;
*They also go to the Amazon Basin and the people in there, especially the founder, TPJ.&lt;br /&gt;
MinionMan provided exellent additions about PVP, a part of guildwars that i am not (yet) experienced in.&lt;/div&gt;</summary>
		<author><name>Minionman</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Game_FAQ_and_Hotkey_List&amp;diff=19135</id>
		<title>Game FAQ and Hotkey List</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Game_FAQ_and_Hotkey_List&amp;diff=19135"/>
		<updated>2006-08-17T15:10:34Z</updated>

		<summary type="html">&lt;p&gt;Minionman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
===How do I whisper?===&lt;br /&gt;
There are several ways to whisper to a fellow player;&lt;br /&gt;
1) hitting the whisper button in the chat screen, selecting the proper player, then type your message.&lt;br /&gt;
The whisper box supplies you with a number of names from a all online guild members and guests. As of now, there is no indication the alliance members are also counted into this&lt;br /&gt;
&lt;br /&gt;
2) command line; type /whisper &amp;lt;user name&amp;gt;, &amp;lt;message&amp;gt;&lt;br /&gt;
Here, &amp;lt;user name&amp;gt; is replaced by the character name you want to talk to, without the &amp;lt;&amp;gt; around it. Message is just whatever you want to say, also without the &amp;lt;&amp;gt; around it. Do remember to add the comma (,) it is required.&lt;br /&gt;
&lt;br /&gt;
3) from the guild screen; doubleclicking on a guild member will open the whisper screen in the chat window and automatically select the person you double-clicked on&lt;br /&gt;
&lt;br /&gt;
These are the most obvious ways to whisper to another player. It is likely that there are more possibilities.&lt;br /&gt;
&lt;br /&gt;
===How do I reply to a whisper quickly?===&lt;br /&gt;
&lt;br /&gt;
Simply press &amp;lt;backspace&amp;gt; and type the return message.&lt;br /&gt;
&lt;br /&gt;
===How can I speak to my party in private?===&lt;br /&gt;
Use the Team tab in the chat window. The hotkey for this function is; # (shift+3 on my keyboard)&lt;br /&gt;
&lt;br /&gt;
===How do I use emotes?===&lt;br /&gt;
Emotes can be activated from any of the chat modes. Simply type /&amp;lt;emote&amp;gt; where &amp;lt;emote&amp;gt; is the name of the emote and hit enter (oooh, that&amp;#039;s a nice sentence!)&lt;br /&gt;
&lt;br /&gt;
For examples of emotes, see [[Emote Guide by Arhurt]].&lt;br /&gt;
&lt;br /&gt;
===How do I use a key?===&lt;br /&gt;
Keys are used by clicking on a chest. A popup will appear asking if you want to use a key on this chest or not. Click YES to use the key. Happy item-hunting! If you dont have a key for this type of chest, the game will give you a message that you need a key, and what type you need.&lt;br /&gt;
&lt;br /&gt;
===How do I dye my weapon or armor?===&lt;br /&gt;
Double-click on a dye, then click on the armor piece (or weapon) you want to dye.&lt;br /&gt;
&lt;br /&gt;
===How do I mix dyes?===&lt;br /&gt;
Doubleclick a dye, then click on the dye (or dye remover) that you want to mix it with.&lt;br /&gt;
&lt;br /&gt;
===How do I set my alternate weapon configurations?===&lt;br /&gt;
In the inventory is a button called &amp;quot;weapon slots&amp;quot;.  When clicked, it will show four check boxes.  To open up slots, check the boxes, to close slots, uncheck them.  To change the weapons in the slots, simply open the wanted slot with the F1-F4 keys, and stick in the weapons/offhands/shields that you want in the slot.  A piece of equipment can be in more than one slot.&lt;br /&gt;
&lt;br /&gt;
===How do I drop items/gold, trade and/or mule?===&lt;br /&gt;
Items can only be dropped when you&amp;#039;re outside of a settlement. The same goes for gold.&lt;br /&gt;
Trading is done by selecting the player you wish to trade with, then click the TRADE button next to their name + health bar (this is usually on the top of the screen)&lt;br /&gt;
&lt;br /&gt;
===What happens when I level?===&lt;br /&gt;
When you level you gain attribute points. These points can then be spent on increasing the attributes of your primary class (including the primary attribute of that class) and your secondary class (you won&amp;#039;t have access to the primary attribute of your secondary class).&lt;br /&gt;
&lt;br /&gt;
===How do I get and use skill and attribute points?===&lt;br /&gt;
You can spend skillpoints by buying skills (including the signet of capture) at skill trainers.\&lt;br /&gt;
Attribute points can be spent on increasing your various attributes. Note that whenever you are in a town or outpost, you can reallocate those attribute points without penalties. This makes it worthwhile to reconsider your character build whenever you enter a new area.&lt;br /&gt;
&lt;br /&gt;
===How do I equip skills?===&lt;br /&gt;
Once you have learnt a skill you can equip it by going to the skills screen (hotkey = K) and dragging that skill to the desired location on your skill bar.&lt;br /&gt;
&lt;br /&gt;
===How do I learn new skills?===&lt;br /&gt;
There are three ways to learn new skills;&lt;br /&gt;
1) buying skills from skill trainers, which can be found in many towns and outposts&lt;br /&gt;
2) receiving skills as a reward for a successfully completed quest&lt;br /&gt;
3) using a &amp;#039;signet of capture&amp;#039; on a dead boss. This is the only way to acquire elite skils.&lt;br /&gt;
&lt;br /&gt;
===Where can I find an animal to charm?===&lt;br /&gt;
Charmable animals are found throughout all regions of the world except the Ring of fire, fissure of Woe, and the Raisu Palace monster areas (All three of these are high level areas).  Whenever you see an animal with it&amp;#039;s name in green when highlighted, that animal is charmable.  In addition, enemy crabs found in boreas seabed (A mission in factions) are charmable.  &lt;br /&gt;
&lt;br /&gt;
Unless an animal is tamed early on, or the charmed animal is one of a few level 20 animals found in the world, characters will likely have to spend some time levelling the pet up on their own for it to be useful.&lt;br /&gt;
&lt;br /&gt;
Some examples of charmable animals:  tiger, crane, crab, wolf, warthog, lynx, bear, moa.&lt;br /&gt;
&lt;br /&gt;
===How do I enter a guild hall?===&lt;br /&gt;
For your own guild&amp;#039;s guild hall, cimply cpress the &amp;quot;g&amp;quot; button, and click the &amp;quot;enter guild hall&amp;quot;, button in the top right corner. Characters can also travel to battle isles using the ship icons in Lions arch or Kaineng center, and once at battle isles can map to their own guild hall.&lt;br /&gt;
&lt;br /&gt;
For an alliance guild hall, press &amp;quot;g&amp;quot;, press the third tab to the right in the middle window, and pick the guild hall to travel to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I leave a guild hall?===&lt;br /&gt;
For your own guild hall, press &amp;quot;g&amp;quot;, and press the &amp;quot;leave guild hall&amp;quot;, button at the top right corner, the button that usually says &amp;quot;enter guild hall&amp;quot;. This will take the character to wherever they were just before going to the guild hall.&lt;br /&gt;
&lt;br /&gt;
For an alliance guild hall, press the &amp;quot;enter guild hall&amp;quot;, button, than press the &amp;quot;leave guild hall&amp;#039; button once your own guild&amp;#039;s guild hall guild hall. This will send the character back to the location they were before going to the allied guild hall.&lt;br /&gt;
&lt;br /&gt;
If the character has Lion&amp;#039;s arch or Kaineng center open, they can also use the ship icon in battle isles to travel to one of the cities from either their guild&amp;#039;s hall or an allied hall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;LATER&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===HotKey List===&lt;br /&gt;
1-8:  These keys activate skills on the skill bar &amp;lt;br&amp;gt;&lt;br /&gt;
F1-F4: These change weapon configurations &amp;lt;br&amp;gt;&lt;br /&gt;
Q&amp;amp;E: move sideways left/move sideways right &amp;lt;br&amp;gt;&lt;br /&gt;
W and forward arrow: move forward  &amp;lt;br&amp;gt;&lt;br /&gt;
S and backward arrow:  move backward  &amp;lt;br&amp;gt;&lt;br /&gt;
X: turn around to face backward. &amp;lt;br&amp;gt;&lt;br /&gt;
A and left arrow: turn to the left &amp;lt;br&amp;gt;&lt;br /&gt;
D and right arrow: turn to the right  &amp;lt;br&amp;gt;&lt;br /&gt;
N: friends list  &amp;lt;br&amp;gt;&lt;br /&gt;
G: guild/alliance tab &amp;lt;br&amp;gt;&lt;br /&gt;
I: inventory &amp;lt;br&amp;gt;&lt;br /&gt;
K: skills &amp;lt;br&amp;gt;&lt;br /&gt;
L: quests &amp;lt;br&amp;gt;&lt;br /&gt;
Ctrl and Alt: show enemies, NPC&amp;#039;s, and friendlies.  Which are shown depends on whether character is in an explorable area or outpost. &amp;lt;br&amp;gt;&lt;br /&gt;
M: map &amp;lt;br&amp;gt;&lt;br /&gt;
B: observer mode (for watching high rated PvP while in an outpost) &amp;lt;br&amp;gt;&lt;br /&gt;
others.&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
&lt;br /&gt;
===Where can I do pvp?===&lt;br /&gt;
For prophecies characters below level 10, talk to the arena guard in ascalon city to open the ascalon arena. For prophecies characters between level 10 and 15, talk to the arena guard in Yak&amp;#039;s bend. For factions PvE characters below level 10, talk to the arena guard in Shing Jea monastery. For higher level PvE characters, either go to Lion&amp;#039;s arch or Kaineng center, click the boat, and travel to battle isles, or go to the guild hall, press the &amp;quot;m&amp;quot; key, and travel to the PvP arena of your choice.&lt;br /&gt;
&lt;br /&gt;
Starting PvP characters are automatically placed on the battle isles with access to most of the arenas.&lt;br /&gt;
&lt;br /&gt;
Be aware that PvE characters that are below level 20, and without maximum defense armor/maximum damage weapons will not be competetive in PvP areas. PvP only characters without many skills unlocked, and PvE characters without many skills, may have trouble competing as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How can I enter alliance battles?===&lt;br /&gt;
&lt;br /&gt;
Alliance battles can only be entered on accounts with factions. to enter an alliance battle, travel to an aliaed guild hall, and talk to the Kurzick kommadent or luxon commandetr with &amp;quot;alliance battles&amp;quot; in their name. You can only join an alliance battle on the side that your guild is on, the amazon basin is Kurzick. Chqaracters will need to be level 20 with max damage weapons and max defense armor to be competetive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
*Credits go to SonOfRah, and all the people he credited for the work he delivered (a full list can be found below)&lt;br /&gt;
*They also go to the Amazon Basin and the people in there, especially the founder, TPJ.&lt;br /&gt;
MinionMan provided exellent additions about PVP, a part of guildwars that i am not (yet) experienced in.&lt;/div&gt;</summary>
		<author><name>Minionman</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=19236</id>
		<title>Guild Wars</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=19236"/>
		<updated>2006-08-17T14:30:16Z</updated>

		<summary type="html">&lt;p&gt;Minionman: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Unofficial Guild Wars [[WikiFAQ|Wiki]]!&lt;br /&gt;
&lt;br /&gt;
Now that you&amp;#039;re here, please pick your destination!&lt;br /&gt;
&lt;br /&gt;
=Guild Information=&lt;br /&gt;
&lt;br /&gt;
*[[The Basin in Guild Wars]]&lt;br /&gt;
::Information about how this guild branch is organized.&lt;br /&gt;
*[[Guild Membership in Guild Wars]]&lt;br /&gt;
::How to apply for membership in the Guild Wars branch of The Basin.&lt;br /&gt;
*[[Communication in Guild Wars]]&lt;br /&gt;
::How to meet and communicate with Basiners enjoying the game.&lt;br /&gt;
*[[A Guild Wars Guide for the Diablo II Player]]&lt;br /&gt;
::Frequently-asked Questions to entice D2 players to the GW brand of fun.&lt;br /&gt;
*[[Guild Wars for World of Warcraft Players]]&lt;br /&gt;
::Explanation of playstyle differences between world of warcraft and guild wars.&lt;br /&gt;
&lt;br /&gt;
=Game Concepts=&lt;br /&gt;
&lt;br /&gt;
*[[Emote guide by Arhurt]]&lt;br /&gt;
&lt;br /&gt;
=Character Builds=&lt;br /&gt;
&lt;br /&gt;
*[[Arhurt&amp;#039;s All around support Ranger]]&lt;br /&gt;
*[[Monkeycid&amp;#039;s Boon Channeler]]&lt;br /&gt;
*[[Earendil&amp;#039;s Lone monk (UW soloer and more)]]&lt;br /&gt;
*[[MrBadExamples&amp;#039;s Heavy Smiter(PvE/PvP)]]&lt;br /&gt;
*[[Eddietheman&amp;#039;s Necro/Mes (PVE/PVP)]]&lt;br /&gt;
*[[Earendil&amp;#039;s Damage Proof Monk (4x4 PVP tanking monk) ]]&lt;br /&gt;
*[[Akriel&amp;#039;s Rune Hunter (PVE)]]&lt;br /&gt;
*[[Shadow Sacrifcer|Shadow Sacrificer N/* (PvE)]]&lt;br /&gt;
*[[YuGiOh&amp;#039;s Multiple Damage Ranger (PvE/PvP)]]&lt;br /&gt;
&lt;br /&gt;
=GvG Builds=&lt;br /&gt;
&lt;br /&gt;
*[[Soul Barbs Build]]&lt;br /&gt;
&lt;br /&gt;
=Team Arena Builds=&lt;br /&gt;
&lt;br /&gt;
=Alliance Battle Builds=&lt;br /&gt;
&lt;br /&gt;
=Guides=&lt;br /&gt;
*[[Game FAQ and Hotkey List]]&lt;br /&gt;
*[[Guild Wars PvE Guides|PvE Guides]]&lt;br /&gt;
*[[Guild Wars PvP Guides|PvP Guides]]&lt;br /&gt;
*[http://www.theamazonbasin.com/gw/forums/index.php?showtopic=90 Additional guide links]&amp;lt;br&amp;gt;Jayling&amp;#039;s guide link thread on the forums.&lt;br /&gt;
&lt;br /&gt;
=External sites=&lt;br /&gt;
*[http://www.guildwiki.org/ GuildWiki]&lt;/div&gt;</summary>
		<author><name>Minionman</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars_for_World_of_Warcraft_Players&amp;diff=28816</id>
		<title>Guild Wars for World of Warcraft Players</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars_for_World_of_Warcraft_Players&amp;diff=28816"/>
		<updated>2006-05-28T21:56:01Z</updated>

		<summary type="html">&lt;p&gt;Minionman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Game Mechanics==&lt;br /&gt;
Instead of dividing up the world into different servers and having each server continuously run a whole world, guild wars has all characters in the same world, and uses &amp;quot;districts&amp;quot; to seperate them.  In towns, each character is allowed to be in any of its home districts (american, europian, etc.), as well as international districts. Outside of town, each zone is instanced, similar to raids or dungeons in world of warcraft, except that the entire group must be in the same area, if one person changes zones, everyone ends up switching zones along with them.  Zones reset when left, so it is impossible to clear the monsters from a zone, exit, and than return again without fighting the monsters all over again.  However, because of this, there is no spawning of monsters, so once part of a zone is cleared, it is cleared for as long as players remain in it.  &lt;br /&gt;
&lt;br /&gt;
Unlike world of warcraft, only 8 skills can be carried out at a time, these skills can&amp;#039;t be switched unless the character is in town.  When casting spells, regular damage does not slow the spell down in any way, but interrupting skills can stop it completely.  Traps laid by rangers are interrupted completely by any attacks, unless special skills are used.  Weapons are guarenteed to hit unless certain hexes or conditions are on the attacker, or certain stances or enchantments used on the defender.  Skill with weapons comes from raising it&amp;#039;s associated attribute (ax, sword, hammer, dagger mastery for those weapons, marksmanship for bows), character level, and the actual weapon damage. Wands and staffs do not have associated attributes, so if the requirement is met, damage is based simply on character level and weapon damage.&lt;br /&gt;
&lt;br /&gt;
Defense is provided by armor.  All characters at the same level have almost the same hitpoints, efffected only by runes and enchantments, and all characters of a certain primary class have the same amount of mana through all levels, unless certain armor types, weapons, and enchantments are used ot increase it.  Armor level, unless described as &amp;quot;armor vs. fire&amp;quot; for example, allplies to all damage except holy, life stealing, and various mesmer spells. Regeneration and degeneration from poisons or hexes cause a constant amount of life lost or gained per second for each arrow, and is not effected by anything.&lt;br /&gt;
&lt;br /&gt;
The different areas are designed for groups of 4 to 8 people, so one character will 99% of the time not be able to handle an area by themselves, unless specially designed for certain areas.  Henchmen added in town can, in most areas, do a fine job of getting characters through, though in some missions it is important to have other humans to help out.  Because the player groups are larger, monster groups fought are often larger as well, and players can fight from 3-8 or so monsters at a time in areas their level, depending on how powerful the monsters are.&lt;br /&gt;
&lt;br /&gt;
The aggro systme in guild wars, instead of depending on who does the most damage oand/or taunts the most, depends on who the monster saw first, who appears weakest, and who the monster can reach.  Monsters will at first go for whoever enters their aggro area first, but if a target with weaker armor and/or more death penalty comes in, the monster will switch targets.  If this is a close combat monster that is blocked, it will switch targets back to whoever it can reach.  Monsters will also move to attack a player who attacks them, though the same rules apply afterwards as with entering the aggro circle.  &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armor===&lt;br /&gt;
Armor comes either from crafters or from collectors.  Armor collectors, like weapon, shield, or focus collectors, take various drops from monsters and give armor pieces in return.  Armor crafters require money and materials, and will give pieces of armor in return.  No armor drops from monsters.  The armor offered in Kaineng city, House zu Heltzer, and Cavalon (for factions) or Droknar&amp;#039;s Forge (for prophecies) has the best stats of any armor available, though fissure armor and various other armors are more expensive and require more materials, they are have the same statistics as the Droknars/Kaineng city armor.  Because the maximum level armor requires a lot of materials, it is a good idea to salvage any &amp;quot;salvage items&amp;quot; throughout the game, and possibly other ones, as this is usually cheaper and easier than buying the required materials.&lt;br /&gt;
&lt;br /&gt;
Collector armor depends on the area it comes from, the most advanced collector armor has the same armor level as the armor crafters from the cities mentioned previously, but does not have bonuses that come on some types of armor.  In many cases, this is not a problem, and collector armor works fine for many people.&lt;br /&gt;
&lt;br /&gt;
Armor types depend on the primary class and can&amp;#039;t be used by any player other than the one who first got it.  All armor has a certain armor level depending on primary class, certain mana bonuses depending on primary class, and, depending on the type of armor, can have certain bonuses beyond that.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Weapons can either come from monster drops, or from collectors.  Although there are special &amp;quot;green&amp;quot; weapons that come from certain boss monsters, these weapons are not particularily more powerful than collector weapons with maximum damage/armor/mana bonuses.  Collector weapons, focuses, and shields are probably the easiest way to get these pieces of equipment, so after reaching Kaineng city (for factions) or in th desert/south shiverpeaks (for prophecies), it is a good idea to save non salvage monster drops, as those can often be used to get collector weapons.&lt;br /&gt;
&lt;br /&gt;
Weapons reuirements are simply the amount of a certain attribute below which the weapon will do far less damage, or focus will give far less mana.  The weapon or focus can still be equipped and used, just not as effectively.&lt;br /&gt;
&lt;br /&gt;
In general in guild wars, it is mouch easier to get high powered item than in world of warcraft, and differences in the high end items are far less important.&lt;br /&gt;
&lt;br /&gt;
==Character Developement==&lt;br /&gt;
PvE characters have a maximum level of 20, which is reached around 2/3 of the way through the story for prophecies characters, and 1/3 for factions characters.  The power of all skills is based off of attributes, so instead of buying different ranks of skills, and using talents to improve them, characters will buy the skill or get the skill from a quest, and if they want to use it, put points in the associated attribute to make it more powerful.  Weapon skills, as described above, either come from the associated attribute for physical weapons, or are just have attribute requirements for magical weapons. Crafting/gathering skills do not exist, and similar functions are done by salvage kits and NPC crafters.  skills such as dodging and blocking do not exist either, these only occur from skills, with none of these in effect, all attacks will hit.  &lt;br /&gt;
&lt;br /&gt;
Skills seem later on in the game are not necessarily more powerful than earlier skills, just possiby more complicated to use.  &lt;br /&gt;
&lt;br /&gt;
Attributes and skills can be rearranged any time for free in town, so if a person decides, for example, to switch from a minion summoning necromancer to a curses necromancer, they can do so easily as long as they have gotten the curse skills from somewhere.  Laterin the game, secondary professions can be swithced, but the cost of buying skills for this professions and the time to relearn how to play the charactercan make this a hard change to do.  &lt;br /&gt;
&lt;br /&gt;
Although all professions can play just fine using just their primary attribtes, more interesting characters can oftne be made when the secondary class is used.  Some primary and secondary professions have useful skill interactions, so consider this when picking a secondary profession.&lt;br /&gt;
&lt;br /&gt;
==Character Classes==&lt;br /&gt;
===Warrior===&lt;br /&gt;
In guild wars, warrior primaries perform the similar jobs as in world of warcraft, tanking and doing close combat damage.  Warriors in PvE areas can attract monster attention by either being the first in their aggro area, or blocking close combat monsters from moving to attack the weaker characters behind.  Warriors, because of how attributes work, will mostly pick either a hammer, sword, or ax and stick with it through and area.  Because warrior primary armor leaves them with little mana regeneration and little mana, they most often use seconadry professions just to support either their damage dealing or damage absorption, and use long lasting, low cost spells.  &lt;br /&gt;
&lt;br /&gt;
Warrior Secondaries often play very differently than warrior primaries because of their lower armor and higher mana.  Secaondaries either use tactics skills for extra combat support, or use close combat weapons but try to avoid taking most of the damage when a warrior primary is around.  Ranger/warriors can play similarily to warrior primaries because rangers also have high armor, and their expertise attribute adds useful stances for defense.  &lt;br /&gt;
&lt;br /&gt;
Adrenaline, unlike rage, is charged up seperately for each skill instead of being a sinble number.  When a warrior adrenal skill is fully charged, it cannot gain any more adrenaline until it is used and the adrenaline put back up again.  A warrior skill looses all it&amp;#039;s adrenaline when used, while other adrenal skills loose a strike.  Warrior attacks can be use either adrenaline or mana.&lt;br /&gt;
&lt;br /&gt;
===Assasins===&lt;br /&gt;
Assasins are similar to rogues in that they do lots os close combat damage and have mid level armor, but instead of stealth, assasins use teleports and a few defensive stances and skills.&lt;br /&gt;
&lt;br /&gt;
Assasins are extremely fragile in PvE, their armor is equivalent to ranger armor in all areas except elemental, but they are fighting on the front lines, so are often the targets of monsters that normally would attack warriors.  They are also more easily caught by area attacks.  Assasin primares or secondaries using daggers will likely use the secondary professions for some defensive skills, as assains don&amp;#039;t have a lot.  Thy can do large amounts of damage very quickly to monsters, using chained attacks and critical hits.  &lt;br /&gt;
&lt;br /&gt;
Ranger/assasins with daggers and expertise play similarily to assasin primaries, though with better armor vs. elemental damage and less chance of critical hits.  Otherwise, there isn&amp;#039;t a lot of experience with seconadry assasins using daggers.  Assasins also have several useful hexes and teleports, which can be used by all classes effectively.&lt;br /&gt;
&lt;br /&gt;
===Rangers===&lt;br /&gt;
Rangers use similar skills to hunters in world of warcraft, with bow attacks, traps, some stances, and other pet skills.  Rangers can as often end up as support characters as damage dealers, they can interrupt spellcasters well and add conditions well.  Rangers have the highest armor against elemental damage, and are medium against anything else.&lt;br /&gt;
&lt;br /&gt;
Pets have far less controls in guild wars than in world of warcraft.  In guild wars, if you attack something the pet attacks it.  If something attacks you and you aren&amp;#039;t fighting, the pet will attack it.  This makes it harder for rangers with pets to pull than in world of warcraft.  Pet health, armor, and damage depends on the beast mastery attribute, and can sometimes be changed with pet skills.  most pet skills, though, are attacks which do similar things as other attack skills.  &lt;br /&gt;
&lt;br /&gt;
More than one trap can be placed by a ranger in quild wars.  Some ranger builds are designed simply for trapping, to either do damage, cripple, or control certain areas.  Traps are easy to interrupt, any attack will do so unless certain skills are used.&lt;br /&gt;
&lt;br /&gt;
Preperations effect all arrows for a certain amount of time.  They can add damage, cause conditions that, and/or interrupt.  &lt;br /&gt;
&lt;br /&gt;
Ranger primaries can use most skills from all secondary professions effectively.  The expertise attribute can be useful for warriors and assasin in reduceing attack costs, and rangers have enough mana to use most caster spells fine.  They can&amp;#039;t, however, use very high mana cost spells or spam spells effectively.  &lt;br /&gt;
&lt;br /&gt;
Ranger secondaries can also work well with all professions.  Rangers have two skills that reduce cooldown time, pets are slways useful as extra damage absorbers or dealers, stances are useful for warriors and assasins, and bows can be used from range by casters.&lt;br /&gt;
&lt;br /&gt;
===Necromancers===&lt;br /&gt;
Necromancers are a combination of diablo 2 necromancers and World of warcraft warlocks.  Blood magic  has similar spells to the life stealing or sacrificing affliction spells.  Curses follow from the name.  Death magic spells include diablo  style minion summoning giving large groups of undead fighters, and it alkso includes direct damage spells and other corpse using spells.&lt;br /&gt;
&lt;br /&gt;
For PvE necromancers, soul reaping means they will over a fight gain a lot of energy to use.  for minion summoners, sould reaping is very important to suommon large groups of minions, as the summoning spells are expensive.  it is useful for other necromancers as well, they will often have plenty of energy to use spells. &lt;br /&gt;
&lt;br /&gt;
A single necromancer (or any other hex using character) can apply more than one curse to an enemy at the same time, the only limit is that only one curse of it&amp;#039;s type may be applied to a single enemy.  For exapmle, if a single necromancer brings both faintheartedness and parasitic bond, they will be able to use both curses on a single monster.  If another necromancer comes and uses shadow of fear on the moneter, no curse will be removed.  If another necromancer uses faintheartedness before the first diesppears on it&amp;#039;s own, the first one will get replaced.&lt;br /&gt;
&lt;br /&gt;
Necromancer primaries and secondaries can do most of the same things, except for minion summoning.  because of the high cost of minions, and the need to keep their levels as high as possible, sould reaping is very important to have enough energy for summoning.  Soul reaping supplies a lot of energy, so sometimes necromancer primaries will use their secondary class for most skills, and use soul reaping to keep their energy high.&lt;br /&gt;
&lt;br /&gt;
===Ritualists===&lt;br /&gt;
Ritualists are the guild wars hybrid class, though rangers also do a lot of different things.  Channeling offers a lot of direct damage spells, Communing has offensive and defensive spirits that do most roles, and restoration has healing and protection spells.  &lt;br /&gt;
&lt;br /&gt;
Ritualist spirits in general take long times to summon, and have long cooldown times.  Their closest equivalent in world of warcraft is shaman totems. A riauslist can summon as many spirits as wanted, but only on spirit of a certain type can be summoned by a team, which means that if a team has two ritualists, and they both summon a restoration spirit, one of the spirits will be destroyed.  Spirits tend to take damage easily, even with a high amount of points in spawning power, so it is important to keep the spirits back and spread them out.  Monsters will often shift target from the ritualist to the spirit.&lt;br /&gt;
&lt;br /&gt;
Weapons spells are sort of like enchantments, except they can&amp;#039;t be removed be enemy players, and only one weapon spell can be on a player at a time.  Weapon spells also have a number of different effects, from life stealing to blocking attack to adding damage, and more.  &lt;br /&gt;
&lt;br /&gt;
Ritualist primaries can use other caster skills fine, though there hasn&amp;#039;t been enough experience with warriors or assasins to say anything there.  Ritualist primaries are the only class that has a lot of minion summoners, their spawning power attribute increases minion life, and has a number for skills for reducing energy cost and dealing damage with minions.  Ritualist secondaries that use spirits will need to keep them from being attacked, otherwise they work fine as well.&lt;br /&gt;
&lt;br /&gt;
===Monks===&lt;br /&gt;
Monks fill a similar role to priests, though with less crowd control.  healing and protection prayers skillsdo as described, while smiting prayers deal direct damage or increase some other character&amp;#039;s damage.  &lt;br /&gt;
&lt;br /&gt;
Most monks by far use healing or protection prayer skills.  Smiting skills are fine for dealing damage, but because most parties need healers of some sort, there are few other healing classes, none as good as monks, and direct damagers come from other classes, monks are most often played in these roles.  Smiters are more common in PvP than PvE.  &lt;br /&gt;
&lt;br /&gt;
Divine favor gives primary monks better healing than most other classes.  Since most monk spells target allieas, a high divine favor attribute gives a lot of free healing.  Ritualists can also heal well, but usually not in as large amounts as monks.  Monks are also the most common hex and condition reomvers.    &lt;br /&gt;
&lt;br /&gt;
Secondary monks often have different healing styles, if the skills are used, because of the lack of divine favor.  Warrior/monks usemonk spells mostly on themselves, and can combine warrior skills and monk skills to survive very well under attack.  Necromancer/monks and elementalist/monks can have a lot more energy for healing than primary monks, from soul reaping and energy storage.  Monk smiting skills can be used by rangers, warriors, and assasins to improve damage.  Mesmer fast casting is useful for some monk skills as well.&lt;br /&gt;
&lt;br /&gt;
===Mesmer===&lt;br /&gt;
Mesmers have no equivalents in world of warcraft.  They are sort of like a combination of spellbreakers and sorceresses in warcraft 3.  Mesmers tend to often be anti-caster characters by interrupting, taking away energy, and increasing casting times, but theycan also counter other character types, cause degeneration, and have useful stances.  &lt;br /&gt;
&lt;br /&gt;
Domination skills incluce some interrupts, a couple skills that remove energy and cause damage from it, hexes that cause damage on spellcasting or attacking, and some hex and enchantment removal skills that cause damage.  Illusion skills contain hexes that cause degeneration, conditions, lengthen cast times, cause slower movement to enemies, and some skills that improve allies or the caster.  Inspiration skills mostly focus on mana or defensive stances of some sort.  Inspirations skills are oftne similar to domination skills, though instead of causing damage, they gain the caster mana or life.  Inspiration stances are often used on secondary mesmers for added defense, or other effects.&lt;br /&gt;
&lt;br /&gt;
Mesmer secondaries and primaries can do similar things.  Fast casting for a lot of skills is more convienience than other primary attributes, but it is useful for preventing interruptions or getting in hexes before monsters to things the hexes counter.  Interruption mesmer, however, gain a lot from fast casting, as some spells cast very quickly, and along with reaction times the faster casting is needed to get the interrupt in before the enemy spell finishes.  Mesmer skills often require certain conditions to be met to reach their full effectiveness, so combining with a primary or secondary class that causes those conditions can be helpful.&lt;br /&gt;
&lt;br /&gt;
===Elementalist===&lt;br /&gt;
Elementalists are similar to mages in that they have lots of high damage magical spells with some support and crowd control, but the crowd control comes from wards and some hexes rather than polymorph type spells.  &lt;br /&gt;
&lt;br /&gt;
Elementalist energy storage is the only way besides weapons to increase maximum energy on  character.  Energy storage is important for some high cost elementalist spells such as meteor shower.  A meteor shower on a mesmer primary will reduce it&amp;#039;s energy by a huge percentage, both from the actual cost as well as exhaustion, while on an elementalist with high energy storage it doesn&amp;#039;t loose too large a fraction of its energy.  &lt;br /&gt;
&lt;br /&gt;
Because of the larger groups that are fought in guild wars, elementalists with lots of good area effect spells should bring more of them.&lt;br /&gt;
&lt;br /&gt;
Elementalist secondaries can have energy trouble with the wrong spells, as a lot of elementalist spells are very expensive, but some spells aren&amp;#039;t too costly and are useful suppport skills.  elementalist primaries work fine with most secondaries except warrior (possibly assasin).&lt;/div&gt;</summary>
		<author><name>Minionman</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=18991</id>
		<title>Guild Wars</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=18991"/>
		<updated>2006-05-28T13:45:27Z</updated>

		<summary type="html">&lt;p&gt;Minionman: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Unofficial Guild Wars [[WikiFAQ|Wiki]]!&lt;br /&gt;
&lt;br /&gt;
Now that you&amp;#039;re here, please pick your destination!&lt;br /&gt;
&lt;br /&gt;
=Guild Information=&lt;br /&gt;
&lt;br /&gt;
*[[The Basin in Guild Wars]]&lt;br /&gt;
::Information about how this guild branch is organized.&lt;br /&gt;
*[[Guild Membership in Guild Wars]]&lt;br /&gt;
::How to apply for membership in the Guild Wars branch of The Basin.&lt;br /&gt;
*[[Communication in Guild Wars]]&lt;br /&gt;
::How to meet and communicate with Basiners enjoying the game.&lt;br /&gt;
*[[A Guild Wars Guide for the Diablo II Player]]&lt;br /&gt;
::Frequently-asked Questions to entice D2 players to the GW brand of fun.&lt;br /&gt;
*[[Guild Wars for World of Warcraft Players]]&lt;br /&gt;
::Explanation of playstyle differences between world of warcraft and guild wars.&lt;br /&gt;
&lt;br /&gt;
=Game Concepts=&lt;br /&gt;
&lt;br /&gt;
*[[Emote guide by Arhurt]]&lt;br /&gt;
&lt;br /&gt;
=Character Builds=&lt;br /&gt;
&lt;br /&gt;
*[[Arhurt&amp;#039;s All around support Ranger]]&lt;br /&gt;
*[[Monkeycid&amp;#039;s Boon Channeler]]&lt;br /&gt;
*[[Earendil&amp;#039;s Lone monk (UW soloer and more)]]&lt;br /&gt;
*[[MrBadExamples&amp;#039;s Heavy Smiter(PvE/PvP)]]&lt;br /&gt;
*[[Eddietheman&amp;#039;s Necro/Mes (PVE/PVP)]]&lt;br /&gt;
*[[Earendil&amp;#039;s Damage Proof Monk (4x4 PVP tanking monk) ]]&lt;br /&gt;
*[[Akriel&amp;#039;s Rune Hunter (PVE)]]&lt;br /&gt;
*[[Shadow Sacrifcer|Shadow Sacrificer N/* (PvE)]]&lt;br /&gt;
&lt;br /&gt;
=Guides=&lt;br /&gt;
*[[Guild Wars PvE Guides|PvE Guides]]&lt;br /&gt;
*[[Guild Wars PvP Guides|PvP Guides]]&lt;br /&gt;
*[http://www.theamazonbasin.com/gw/forums/index.php?showtopic=90 Additional guide links]&amp;lt;br&amp;gt;Jayling&amp;#039;s guide link thread on the forums.&lt;br /&gt;
&lt;br /&gt;
=External sites=&lt;br /&gt;
*[http://www.guildwiki.org/ GuildWiki]&lt;/div&gt;</summary>
		<author><name>Minionman</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=18319</id>
		<title>Guild Wars</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=18319"/>
		<updated>2006-05-28T13:44:48Z</updated>

		<summary type="html">&lt;p&gt;Minionman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Unofficial Guild Wars [[WikiFAQ|Wiki]]!&lt;br /&gt;
&lt;br /&gt;
Now that you&amp;#039;re here, please pick your destination!&lt;br /&gt;
&lt;br /&gt;
=Guild Information=&lt;br /&gt;
&lt;br /&gt;
*[[The Basin in Guild Wars]]&lt;br /&gt;
::Information about how this guild branch is organized.&lt;br /&gt;
*[[Guild Membership in Guild Wars]]&lt;br /&gt;
::How to apply for membership in the Guild Wars branch of The Basin.&lt;br /&gt;
*[[Communication in Guild Wars]]&lt;br /&gt;
::How to meet and communicate with Basiners enjoying the game.&lt;br /&gt;
*[[A Guild Wars Guide for the Diablo II Player]]&lt;br /&gt;
::Frequently-asked Questions to entice D2 players to the GW brand of fun.&lt;br /&gt;
*[[Guild Wars for World of Warcraft Players]]&lt;br /&gt;
::Explanation of playstyle differences between world of warcraft and guild wars.&lt;br /&gt;
&lt;br /&gt;
=Game Concepts=&lt;br /&gt;
&lt;br /&gt;
*[[Emote guide by Arhurt]]&lt;br /&gt;
&lt;br /&gt;
=Character Builds=&lt;br /&gt;
&lt;br /&gt;
*[[Arhurt&amp;#039;s All around support Ranger]]&lt;br /&gt;
*[[Monkeycid&amp;#039;s Boon Channeler]]&lt;br /&gt;
*[[Earendil&amp;#039;s Lone monk (UW soloer and more)]]&lt;br /&gt;
*[[MrBadExamples&amp;#039;s Heavy Smiter(PvE/PvP)]]&lt;br /&gt;
*[[Eddietheman&amp;#039;s Necro/Mes (PVE/PVP)]]&lt;br /&gt;
*[[Earendil&amp;#039;s Damage Proof Monk (4x4 PVP tanking monk) ]]&lt;br /&gt;
*[[Akriel&amp;#039;s Rune Hunter (PVE)]]&lt;br /&gt;
*[[Shadow Sacrifcer|Shadow Sacrificer N/* (PvE)]]&lt;br /&gt;
&lt;br /&gt;
=Guides=&lt;br /&gt;
*[[Henchmen Guide]]&lt;br /&gt;
*[[Guild Wars PvE Guides|PvE Guides]]&lt;br /&gt;
*[[Guild Wars PvP Guides|PvP Guides]]&lt;br /&gt;
*[http://www.theamazonbasin.com/gw/forums/index.php?showtopic=90 Additional guide links]&amp;lt;br&amp;gt;Jayling&amp;#039;s guide link thread on the forums.&lt;br /&gt;
&lt;br /&gt;
=External sites=&lt;br /&gt;
*[http://www.guildwiki.org/ GuildWiki]&lt;/div&gt;</summary>
		<author><name>Minionman</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=User:Minionman&amp;diff=28720</id>
		<title>User:Minionman</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=User:Minionman&amp;diff=28720"/>
		<updated>2006-02-12T02:26:16Z</updated>

		<summary type="html">&lt;p&gt;Minionman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Illinois. Plays guildwars, possibly other random computer games as well.&lt;/div&gt;</summary>
		<author><name>Minionman</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=A_Guild_Wars_Guide_for_the_Diablo_II_Player&amp;diff=16911</id>
		<title>A Guild Wars Guide for the Diablo II Player</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=A_Guild_Wars_Guide_for_the_Diablo_II_Player&amp;diff=16911"/>
		<updated>2006-02-01T00:53:04Z</updated>

		<summary type="html">&lt;p&gt;Minionman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A Guild Wars Guide for the Diablo II Player=&lt;br /&gt;
&lt;br /&gt;
This guide is intended as a collection of information geared towards that Diablo II player who is thinking about taking the plunge and coming over to play Guild Wars.&lt;br /&gt;
&lt;br /&gt;
==Player vs. Environment (PvE) Gameplay==&lt;br /&gt;
&lt;br /&gt;
Guild Wars gameplay compared to [[Diablo2]] in a few words:&lt;br /&gt;
* group play is more important and more required&lt;br /&gt;
* monsters are much tougher relative to players&lt;br /&gt;
* monsters have skills, armor, and equipment that works the same way as for players&lt;br /&gt;
* fights are longer due to stronger monsters (approx. 15-30 seconds of fight per monster)&lt;br /&gt;
&lt;br /&gt;
Very few characters will be able to efficiently play solo against monsters in [[Guild Wars]], unlike [[Diablo2]].  Most groups will need some kind of healer (e.g., a primary Monk), as well as a mix of other characters to win.  Although parties can often do fine with less than max group size, rarely can groups of 1 or 2 win against the monsters. There is still the option to hire [[henchmen]] to fill your party&amp;#039;s ranks but these computer-controlled allies come with their own deficiencies.&lt;br /&gt;
&lt;br /&gt;
In addition, most monsters are in the same toughness range as the players fighting them. Although some [[character builds]] can do a lot of damage to a single monster in very short time, there are no instant kills. This means that battles will last longer in Guild Wars than in [[Diablo 2]].  As a rule of thumb, battles probably last around 15-30 seconds for each monster. People will therefore often want to fight less monsters at the same time as group size (most groups in Guild Wars will probably consists of around four players).   &lt;br /&gt;
&lt;br /&gt;
Monsters all have the same types of attacks as players do, except for some rare ones such as [[Giant Stomp]]. For example, if a monster is of a ranger type, it will use either a bow or some ranged attack as a regular attack in addition to its ranger skills; it will have extra armor against elemental damage and its armor against physical damage will be somewhere between warriors and casters.  This applies to the monsters of the other five professions types as well.&lt;br /&gt;
&lt;br /&gt;
==Character Progression==&lt;br /&gt;
&lt;br /&gt;
Characters use skills and attributes differently in guild wars than in D2.  In Guild wars, characters all have the same amount of life at the same level, have mana based on their character&amp;#039;s armor, always hit with attacks unless certain conditions or hex are on them, and/or the target is certain enchantments or stances on and damage reduction comes from armor alone.  Attributes for characters are not used for these things, instead, they are used to improve the powers of skills.  Instead of having skill point associated with one particular skill, attribute points improve all skills acssociated with them, so, for instance, if you improve fire magic for extra firestorm damage, you will improve skills such as meteor also which appear later in the game.&lt;br /&gt;
&lt;br /&gt;
Attributes can be reassigned in any town, and skills can be changed around as well, so, for instance, if you&amp;#039;re about to go into a area with lots of fighter type monsters, you can change skills to ones that do better vs. fighters, and possibly change attributes to make those skills more powerful.  Some attributes (marksmanship, swordsmanship, ax mastery, hammer mastery) improve weapon damage, others (the primarty attributes and beast mastery) have other effects. &lt;br /&gt;
&lt;br /&gt;
Characters hit level 20 around two thirds into the game, after this the monsters increase somewhat in level to 24-28 near the end of the game.  The attribute/skill system means that characters won&amp;#039;t ever have to save skillpints, and will be useful throughout the game, even in early areas with only basic skills.  Many basic skills, in fact, are useful throughout the gameand except for the elite skills, the only major difference between early and late game skills is that early game skills are on average simpler to use.  &lt;br /&gt;
&lt;br /&gt;
The storyline in Guild wars is more involved than in Diablo 2.  Itr has a number of twists and turns, and most of the time your character is in the middle of the important action.  Guild wars also has, in many opinions, more interesting terrain than D2, thanks partially to the camera view and being 3-D, but partially it is drawn very well.  The shiverpeaks really feel like a mountain range, the ring of fire really feels like a barren volcanic area, etc.&lt;br /&gt;
&lt;br /&gt;
==Player vs. Player (PvP) Gameplay==&lt;br /&gt;
&lt;br /&gt;
The Player vs. Player experience in Guild Wars is vastly different than the PvP that took place in Diablo II. Most of Diablo II&amp;#039;s PvP play was focused on &amp;quot;duels,&amp;quot; which, over time, became increasingly frustrating for new players. The equipment, attribute, and skill point requirements to be competitive in PvP (not to mention class imbalances and cheating) were incredibly high.&lt;br /&gt;
&lt;br /&gt;
Guild Wars differs greatly from the Diablo II experience in that the game really does rely on strategy, tactics, and skills more than the equipment your character is wearing. The flexible nature of skill use, attribute assignment, and even secondary profession (for PvE characters) ensures that characters never become &amp;quot;obsolete&amp;quot; because of changes in the metagame. And while equipment does play a role (a warrior with a Superior Vigor rune will have an advantage over a warrior without), the role is smaller, and nearly eliminates the &amp;quot;equipment gap&amp;quot; that made Diablo II PvP difficult for new players.&lt;br /&gt;
&lt;br /&gt;
Because Guild Wars is a team game, there is no formal concept of duels, and PvP can only occur in specially-designated arenas. There is no risk, for example, of one of your party members &amp;quot;going hostile&amp;quot; in the middle of a mission. With the exception of the Random Arenas that are available, most PvP will also involve a bit of planning on a [[team build]] to maximize the effectiveness of the characters involved.&lt;br /&gt;
&lt;br /&gt;
Players are encouraged to reserve one of their four character slots for a PvP character. Since you can delete and recreate this character at will, it allows you to experience various classes and builds, as well as take advantage of newly-unlocked items and skills.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
For a game that is so graphically beautiful, Guild Wars will run on some of the barest of hardware out there. While the system requirements are a bit higher than those required to run Diablo II, it certainly isn&amp;#039;t a game that requires the latest $2500 Falcon-NW machine to run! The minimum machine specs are available on the Guild Wars site.&lt;br /&gt;
&lt;br /&gt;
Broadband is not required to play the game. Your download of updates and loading of areas will take a bit longer, but the game will run just fine.&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
&lt;br /&gt;
There are some similarities between the community created by the Basin in Diablo II and Guild Wars, but there is also somme major differences.&lt;br /&gt;
&lt;br /&gt;
Much like the Diablo II Guild, the Guild Wars community asks that everyone &amp;quot;Play Nice and Show Some Class.&amp;quot; This is especially important in a game such as Guild Wars. If you were a jerk in a public Diablo II game, there was little chance (unless you volunteered the information) that you&amp;#039;d be tracked back to the Basin. And even if you were, there was no greater community in Diablo II that could do anything about it. In Guild Wars, however, you wear a cape on your back and a tag on your name that identifies you. Not only does this provide recognition, but there are several other guilds that the Basin has ties to in the game. Not playing nice and showing class can ripple through many playing groups.&lt;br /&gt;
&lt;br /&gt;
In Diablo II, the Basin created an &amp;quot;artificial&amp;quot; playing environment to circumvent design decisions by Blizzard. Drops were shared among all party members. PvP was strictly forbidden unless agreed to. Games were passworded through WeaselTech and cared for by those involved. In Guild Wars, however, many of these problems were addressed by the game design itself. Items are &amp;quot;reserved&amp;quot; for players when they drop, and gold is automatically shared. PvP only occurs in arenas specially designed for PvP. And an instanced game world means you don&amp;#039;t have to worry about killing that Charr boss; it doesn&amp;#039;t matter to anyone outside of your party.&lt;br /&gt;
&lt;br /&gt;
On the downside, the design of Guild Wars does mean that you can&amp;#039;t just &amp;quot;hop in&amp;quot; to a game already in progress. If you&amp;#039;re not there at the start of the mission, you can&amp;#039;t join until the party reaches the next outpost. And party size limiations increase gradually throughout the game, limiting the size of the group that can adventure together. Furthermore, while everyone in the Basin could have (theoretically) crammed into the same chat channel, guilds in Guild Wars are limited to 100 members, forcing the Basin to spilt across three different Guilds, as well as Guild Ladder Teams.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, we&amp;#039;ve built a strong community. The forums and IRC serve as central hubs for communication. In-game relayers will transmit messages of games and events to other Basin guilds upon request. And group games such as Mission Possible! and GvG Frenzy take place regularily. You&amp;#039;ll find that the community created in Guild Wars is a strong, active one, willing and able to help out at any time.&lt;br /&gt;
&lt;br /&gt;
==Related forum threads==&lt;br /&gt;
&lt;br /&gt;
* [http://www.theamazonbasin.com/gw/forums/index.php?showtopic=4752 GW for the Diablo2 Player] (Jan 2006)&lt;/div&gt;</summary>
		<author><name>Minionman</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=A_Guild_Wars_Guide_for_the_Diablo_II_Player&amp;diff=16855</id>
		<title>A Guild Wars Guide for the Diablo II Player</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=A_Guild_Wars_Guide_for_the_Diablo_II_Player&amp;diff=16855"/>
		<updated>2006-01-30T00:08:58Z</updated>

		<summary type="html">&lt;p&gt;Minionman: /* Player vs. Environment (PvE) Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A Guild Wars Guide for the Diablo II Player=&lt;br /&gt;
&lt;br /&gt;
This guide is intended as a collection of information geared towards that Diablo II player who is thinking about taking the plunge and coming over to play Guild Wars.&lt;br /&gt;
&lt;br /&gt;
==Player vs. Environment (PvE) Gameplay==&lt;br /&gt;
Guild wars gameplay:&lt;br /&gt;
needs groups of players a lot more&lt;br /&gt;
Has tougher monsters relative to players&lt;br /&gt;
Monsters have skills, armor, and equipment that works the same way as players.&lt;br /&gt;
Has longer fights&lt;br /&gt;
&lt;br /&gt;
Very few characters are soloable against monsters in guild wars, unlike D2.  Muost groups will need some kind of healing monk, as well as a mix of other characters to win.  Although parties can often do fine with less than max group size, rarely can groups of 1 or 2 win against the monsters.  &lt;br /&gt;
&lt;br /&gt;
In addition, most monsters are in the same toughness range as the players fighting them, meaning that people will often want to fight less monsters at the same time as group size.  Most groups fought in guild wars will probably be around size 4 or so.  &lt;br /&gt;
&lt;br /&gt;
Battles last longer in guild wars than diablo 2.  Although some bui.s can do a lot of damage to one monsters quickly, there are no instant kills.  Battles probably last around 15-30 seconds for each monsters, maybe more, maybe less.  &lt;br /&gt;
&lt;br /&gt;
Monsters all have the same types of attacks as players do, except for some rare ones such as giant stomp.  For example, if a monster is a ranger type in the game, it will use either a bow or some ranged attack as a regular attack, will have extra armor against elemental damage, against physical damage will be somewhere between warriors and casters, and will only use ranger skills.  The same goes for the other five classes.&lt;br /&gt;
&lt;br /&gt;
==Player vs. Player (PvP) Gameplay==&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
&lt;br /&gt;
==Related forum threads==&lt;br /&gt;
&lt;br /&gt;
* [http://www.theamazonbasin.com/gw/forums/index.php?showtopic=4752 GW for the Diablo2 Player] (Jan 2006)&lt;/div&gt;</summary>
		<author><name>Minionman</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=16816</id>
		<title>Guild Wars</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=16816"/>
		<updated>2005-11-05T15:49:05Z</updated>

		<summary type="html">&lt;p&gt;Minionman: /* Guides */&lt;/p&gt;
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&lt;div&gt;Welcome to the Unofficial Guild Wars [[WikiFAQ|Wiki]]!&lt;br /&gt;
&lt;br /&gt;
Now that you&amp;#039;re here, please pick your destination!&lt;br /&gt;
&lt;br /&gt;
=Guild Information=&lt;br /&gt;
&lt;br /&gt;
*[[The Basin in Guild Wars]]&lt;br /&gt;
::Information about how this guild branch is organized.&lt;br /&gt;
*[[Guild Membership in Guild Wars]]&lt;br /&gt;
::How to apply for membership in the Guild Wars branch of The Basin.&lt;br /&gt;
*[[Communication in Guild Wars]]&lt;br /&gt;
::How to meet and communicate with Basiners enjoying the game.&lt;br /&gt;
&lt;br /&gt;
=Game Concepts=&lt;br /&gt;
&lt;br /&gt;
*[[Emote guide by Arhurt]]&lt;br /&gt;
&lt;br /&gt;
=Character Builds=&lt;br /&gt;
&lt;br /&gt;
*[[Arhurt&amp;#039;s All around support Ranger]]&lt;br /&gt;
*[[Monkeycid&amp;#039;s Boon Channeler]]&lt;br /&gt;
*[[Earendil&amp;#039;s Lone monk (UW soloer and more)]]&lt;br /&gt;
*[[MrBadExamples&amp;#039;s Heavy Smiter(PvE/PvP)]]&lt;br /&gt;
*[[Eddietheman&amp;#039;s Necro/Mes (PVE/PVP)]]&lt;br /&gt;
*[[Earendil&amp;#039;s Damage Proof Monk (4x4 PVP tanking monk) ]]&lt;br /&gt;
*[[Akriel&amp;#039;s Rune Hunter (PVE)]]&lt;br /&gt;
&lt;br /&gt;
=Guides=&lt;br /&gt;
*[[Henchmen Guide]]&lt;br /&gt;
*[[Guild Wars PvE Guides|PvE Guides]]&lt;br /&gt;
*[[Guild Wars PvP Guides|PvP Guides]]&lt;br /&gt;
*[http://www.theamazonbasin.com/gw/forums/index.php?showtopic=90 Additional guide links]&amp;lt;br&amp;gt;Jayling&amp;#039;s guide link thread on the forums.&lt;/div&gt;</summary>
		<author><name>Minionman</name></author>
	</entry>
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