<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.theamazonbasin.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neuman696</id>
	<title>Basin Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.theamazonbasin.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neuman696"/>
	<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php/Special:Contributions/Neuman696"/>
	<updated>2026-04-24T20:14:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.10</generator>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=TBC_Attunements_and_Keys_on_Tichondrius&amp;diff=20679</id>
		<title>TBC Attunements and Keys on Tichondrius</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=TBC_Attunements_and_Keys_on_Tichondrius&amp;diff=20679"/>
		<updated>2007-03-15T16:40:32Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Warlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  TBC Attunements and Keys on Tichondrius ==&lt;br /&gt;
&lt;br /&gt;
Please use this page to record any Heroic Mode keys and raid attunements on your toon(s).&lt;br /&gt;
&lt;br /&gt;
Sections are sorted by class.&lt;br /&gt;
&lt;br /&gt;
Make sure to include your forum name in case someone wants to PM you about your availability for an instance run.&lt;br /&gt;
&lt;br /&gt;
Information about the various keys&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Auchindoun (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Reputation||Lower City||Thrallmar||Keepers of Time||Cenarion Expedition||The Sha&amp;#039;tar||Violet Eye || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Zone||Terrokar Forest&amp;lt;br&amp;gt;Shattrath City||Hellfire Peninsula||Tanaris||Zangarmarsh||Netherstorm||Deadwind Pass||Zangarmarsh||Shadowmoon?||&lt;br /&gt;
|-&lt;br /&gt;
|Key Name||Auchenai Key||Flamewrought Key||Key of Time||Reservoir Key||Warpforged Key|| || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Druid ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoun (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jini||Jini||x||x||x||x||x||x|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Jadul||Jadrood||x||x||x||x||x||x|| || ||&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Hunter ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoun (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hasta||Mojoki|| ||x||x|| || ||x || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Sjur||Sjur||x|| ||x||x|| ||x || || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Mage ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoun (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darwin||Darkfirenova|| || || || || || x|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Chromidus||Chromidus|| || || || || || x|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Aethra || Aethra|| || || || || || x|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Paladin ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoun (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|impaling_inc||Tanquette&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Priest ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoun (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|LucidityAxel||Gajj||x||x||x||x||x||x|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Malphigian||Malphul|| || || || || ||x || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Nurofen||cjam ||x ||x ||x ||x ||x ||x || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Trepidati0n||Aradel || ||x||x||x|| ||x|| || ||&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Rogue ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoun (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Razzereign||Razzereign||x|| || ||x||x||x|| || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grimthor||Hypothesis|| || || ||X||X||X|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|forum name||toon name|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| || || || || || || || || || ||&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Shaman ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoun (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fangar||Fangar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MM||Mooncalf&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cosmeg||Caapi&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Warlock ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoun (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Delc||Delcanan||x||x||x||x||x||x|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|JackieDaniels||Cillys||x|| ||x||x||x||x|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Malyss||Malyss||x||x||x||x||x||x|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Sardaukar||Sard||x|| ||x||x||x||x|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Arnath||Arnath||x||x||x||x|| ||x|| || || &lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Warrior ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoun (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poinsettia ||Poinsettia||x||x||x||x|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Hasta||Rb|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Forum Name || toon name||  || || || || || || || ||&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=TBC_Attunements_and_Keys_on_Tichondrius&amp;diff=20330</id>
		<title>TBC Attunements and Keys on Tichondrius</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=TBC_Attunements_and_Keys_on_Tichondrius&amp;diff=20330"/>
		<updated>2007-02-13T17:26:19Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Warlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  TBC Attunements and Keys on Tichondrius ==&lt;br /&gt;
&lt;br /&gt;
Please use this page to record any Heroic Mode keys and raid attunements on your toon(s).&lt;br /&gt;
&lt;br /&gt;
Sections are sorted by class.&lt;br /&gt;
&lt;br /&gt;
Make sure to include your forum name in case someone wants to PM you about your availability for an instance run.&lt;br /&gt;
&lt;br /&gt;
== Druid ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoin (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|ForumID||CharName&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Hunter ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoin (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|ForumID||CharName&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sjur&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Mage ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoin (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|ForumID||CharName&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Paladin ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoin (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|ForumID||CharName&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Priest ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoin (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|LucidityAxel||Gajj&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Malphigian||Malphul&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Rogue ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoin (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Razzereign||Razzereign&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Shaman ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoin (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fangar||Fangar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Warlock ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoin (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Delc||Delcanan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Warrior ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Auchindoin (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Hellfire Citadel (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Caverns of Time (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Coilfang Reservoir (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|&amp;#039;&amp;#039;&amp;#039;Tempest Keep (heroic)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Karazhan (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Serpentshrine Caverns (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;The Eye (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Mount Hyjal (raid)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|ForumID||CharName&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VII&amp;diff=20081</id>
		<title>ABCON VII</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VII&amp;diff=20081"/>
		<updated>2006-11-10T21:40:10Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;party at Jan&amp;#039;s place!!!!11one!&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18828</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18828"/>
		<updated>2006-07-10T00:08:17Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Shamans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Dagros - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Isson - 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Jini - 157 typical 190 max healer/ not so much otherwise&amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelandrose - 107/134 MoTW &amp;lt;br&amp;gt; &lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 250 healer / 242 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Nvthouse - 130 base / 157 with MotW&amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Rowencliffe - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Zelc - 107, Healing &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 165 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Carnon - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Dars - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Narrg - 62 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 139 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 178 &amp;lt;br&amp;gt;&lt;br /&gt;
ThePentacle - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarr - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Lio - 200 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Aethra - 205/220 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Asteroc - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 258/273 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Explode - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvtty - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Symog - 262 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 130/145(Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 255 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Coera - 77&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Dismai - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Errutu - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Ghostraven - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Healburt - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 166 &amp;lt;br&amp;gt;&lt;br /&gt;
Paramedic - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Tyonin - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Vorlyn - 84&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Dochop - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 116 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 218 max, 191 w/good stats &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 279&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Issis - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 148  &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Mellinny - 136 &amp;lt;br&amp;gt;&lt;br /&gt;
Nzo - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Popey - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyllin - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 205 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
Warok- 100 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Charontes - 85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shaman ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Bigcalbowski - 70 &amp;lt;br&amp;gt;&lt;br /&gt;
Bloodsquall - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 219 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grasshopper - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 242 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Praxel - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Shamanigans - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 131 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 127 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Mumdiinaa - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Rhaegar - 110 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Satrap - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Werkntokill - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Wor - 126&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 299 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - Max  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 256 &amp;lt;br&amp;gt;&lt;br /&gt;
Dawgtauruug - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 104 (unbuffed)&amp;lt;br&amp;gt;&lt;br /&gt;
DMan - 173 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Garhi - 298 (308 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Grrtr - 40 (50 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 223 (233 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 280 &amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 238 (248 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 272 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Verstorbene - 114 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=18835</id>
		<title>Tich NR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=18835"/>
		<updated>2006-07-09T23:01:12Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Shamans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Druids ==&lt;br /&gt;
&lt;br /&gt;
Kelandrose - 65 / 92 MoTW&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
&lt;br /&gt;
Marru - 93, 153 w/ Aspect&lt;br /&gt;
&lt;br /&gt;
Sjur - 58, 118 w/Aspect&lt;br /&gt;
&lt;br /&gt;
Jehrendil - 108 unbuffed&lt;br /&gt;
&lt;br /&gt;
Sheria - 142, 202 w/Aspect&lt;br /&gt;
&lt;br /&gt;
Carnon - 28, 73 w/Aspect&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
&lt;br /&gt;
Divayth: 80&amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX:  60&amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank: 219&amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh: 125/140 (Mage Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Avatre - 137&amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 86&amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 148&amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 25&amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Thugz teh Pwner - 288&amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - TBC&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 93&amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 222&amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 244&amp;lt;br&amp;gt;&lt;br /&gt;
Beliall - 200&amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 202&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Caapi - 45&amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 257 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 203 (218 with next distribution) &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - c100 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 238 &amp;quot;Tree hugging cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 73 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 57 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 161 (all decent blues or better)  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Darkfenix - 12 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelendrose - 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Satrap - 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Werkntokill - 34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asumai - 249 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 165 &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 240 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 30(Before The Calling)&amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 256 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 135 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=18826</id>
		<title>Tich NR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=18826"/>
		<updated>2006-07-09T16:17:59Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Shamans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Druids ==&lt;br /&gt;
&lt;br /&gt;
Kelandrose - 65 / 92 MoTW&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
&lt;br /&gt;
Marru - 93, 153 w/ Aspect&lt;br /&gt;
&lt;br /&gt;
Sjur - 58, 118 w/Aspect&lt;br /&gt;
&lt;br /&gt;
Jehrendil - 108 unbuffed&lt;br /&gt;
&lt;br /&gt;
Sheria - 142, 202 w/Aspect&lt;br /&gt;
&lt;br /&gt;
Carnon - 28, 73 w/Aspect&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
&lt;br /&gt;
Divayth: 80&amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX:  60&amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank: 219&amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh: 125/140 (Mage Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Avatre - 137&amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 86&amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 148&amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 25&amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Thugz teh Pwner - 288&amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - TBC&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 93&amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 222&amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 244&amp;lt;br&amp;gt;&lt;br /&gt;
Beliall - 200&amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 202&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Caapi - 45&amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 238 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 203 (218 with next distribution) &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - c100 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 238 &amp;quot;Tree hugging cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 73 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 57 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 161 (all decent blues or better)  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Darkfenix - 12 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelendrose - 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Satrap - 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Werkntokill - 34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asumai - 249 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 165 &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 240 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 30(Before The Calling)&amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 256 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 135 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=18710</id>
		<title>Tich NR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=18710"/>
		<updated>2006-07-06T14:17:15Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Shamans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Druids ==&lt;br /&gt;
&lt;br /&gt;
Kelandrose - 65 / 92 MoTW&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
&lt;br /&gt;
Marru - 93, 153 w/ Aspect&lt;br /&gt;
&lt;br /&gt;
Sjur - 58, 118 w/Aspect&lt;br /&gt;
&lt;br /&gt;
Jehrendil - 108 unbuffed&lt;br /&gt;
&lt;br /&gt;
Sheria - 92, 152 w/Aspect&lt;br /&gt;
&lt;br /&gt;
Carnon - 28, 73 w/Aspect&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
&lt;br /&gt;
Divayth: 80&amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX:  60&amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank: 219&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Avatre - 137&amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 86&amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 148&amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 25&amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Thugz teh Pwner - 288&amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - TBC&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 93&amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 222&amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 244&amp;lt;br&amp;gt;&lt;br /&gt;
Beliall - 51&amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 202&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Caapi - 45&amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 185 (200 with next BRP distro) &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - c100 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 183 &amp;quot;Tree hugging cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 73 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 57 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 161 (all decent blues or better)  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Darkfenix - 12 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelendrose - 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Satrap - 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Werkntokill - 34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asumai - 70 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 165 &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 30(Before The Calling)&amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 256 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 135 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=18660</id>
		<title>Tich NR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=18660"/>
		<updated>2006-07-02T21:03:27Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Shamans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Druids ==&lt;br /&gt;
&lt;br /&gt;
Kelandrose - 65 / 92 MoTW&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
&lt;br /&gt;
Marru - 93, 153 w/ Aspect&lt;br /&gt;
&lt;br /&gt;
Sjur - 58, 118 w/Aspect&lt;br /&gt;
&lt;br /&gt;
Jehrendil - 108 unbuffed&lt;br /&gt;
&lt;br /&gt;
Sheria - 92, 152 w/Aspect&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
&lt;br /&gt;
Divayth: 80&amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX:  60&amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank: 219&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Avatre - 137&amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 86&amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 60&amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 25&amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Gravely - 93&amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - TBC&amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 229&amp;lt;br&amp;gt;&lt;br /&gt;
Beliall - 51&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Caapi - 45&amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - c100 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 183 &amp;quot;Tree hugging cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 73 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 57 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 161 (all decent blues or better)  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Darkfenix - 12 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelendrose - 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Werkntokill - 34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asumai - 70 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 165 &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 30(Before The Calling)&amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 135 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=18639</id>
		<title>Tich NR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=18639"/>
		<updated>2006-07-02T17:31:12Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Shamans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Druids ==&lt;br /&gt;
&lt;br /&gt;
Kelandrose - 65 / 92 MoTW&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
&lt;br /&gt;
Marru - 93, 153 w/ Aspect&lt;br /&gt;
&lt;br /&gt;
Sjur - 58, 118 w/Aspect&lt;br /&gt;
&lt;br /&gt;
Jehrendil - 108 unbuffed&lt;br /&gt;
&lt;br /&gt;
Sheria - 57, 117 w/Aspect&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
&lt;br /&gt;
Divayth: 80&amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX:  60&amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank: 219&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Avatre - 137&amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 86&amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 60&amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 25&amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Gravely - 93&amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - TBC&amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 229&amp;lt;br&amp;gt;&lt;br /&gt;
Beliall - 51&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Caapi - 45&amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 85 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - c100 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 183 &amp;quot;Tree hugging cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 73 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 57 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 161 (all decent blues or better)  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Darkfenix - 12 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelendrose - 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Werkntokill - 34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asumai - 70 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 165 &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 30(Before The Calling)&amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 135 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18303</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18303"/>
		<updated>2006-05-27T07:44:48Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Rogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Dagros - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Isson - 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Jini - 107 healer / not so much otherwise&amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelandrose - 107/134 MoTW &amp;lt;br&amp;gt; &lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 250 healer / 242 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Nvthouse - 105 base / 132 with MotW&amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Zelc - 107, Healing &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Dars - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Narrg - 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 139 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 178 &amp;lt;br&amp;gt;&lt;br /&gt;
ThePentacle - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarr - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Lio - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Aethra - 179/194 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Asteroc - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 258/273 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Explode - 74 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvtty - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Symog - 191 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 255 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Errutu - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Healburt - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 166 &amp;lt;br&amp;gt;&lt;br /&gt;
Paramedic - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 217 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Dochop - 191 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 116 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 218 max, 191 w/good stats &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 267&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 225 &amp;lt;br&amp;gt;&lt;br /&gt;
Issis - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 148  &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Nzo - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyllin - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 205 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 224 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grasshopper - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 220 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Praxel - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 174 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Shamanigans - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 131 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Satrap - 70 &amp;lt;br&amp;gt;&lt;br /&gt;
Werkntokill - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 299 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - Max  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 256 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 104 (unbuffed)&amp;lt;br&amp;gt;&lt;br /&gt;
DMan - 173 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Grrtr - 40 (50 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 223 (233 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 238 (248 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 272 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18074</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18074"/>
		<updated>2006-04-26T02:57:19Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Rogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Dagros - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Isson - 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Jini - 107 healer / not so much otherwise&amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelandrose - 67/94 MoTW &amp;lt;br&amp;gt; &lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 250 healer / 242 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Nvthouse - 83 base / 110 with MotW&amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Zelc - 107, Healing &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Dars - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 139 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 178 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarr - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Aethra - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Asteroc - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
Explode - 74 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvtty - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Symog - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 255 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Errutu - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Healburt - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 166 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Dochop - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 218 max, 191 w/good stats &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 267&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 225 &amp;lt;br&amp;gt;&lt;br /&gt;
Issis - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 148  &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyllin - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 198 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tinoob - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 205 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 215 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 224 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 220 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 174 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 131 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 299 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - Max  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 256 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 104 (unbuffed)&amp;lt;br&amp;gt;&lt;br /&gt;
DMan - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Grrtr - 40 (50 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 177 (187 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 200 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 242 (252 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=17801</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=17801"/>
		<updated>2006-04-09T21:48:50Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Rogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Jini - 107 healer / not so much otherwise&amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 231 healer / 221 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Dagros - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Isson - 15 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Dars - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 178 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarr - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Aethra - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
Explode - 74 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Symog - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Errutu - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 198 max, 153 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 166 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Dochop - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 218 max, 191 w/good stats &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 233 [Optimised], 248 [Maximum]&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 80 (Just starting out) &amp;lt;br&amp;gt;&lt;br /&gt;
Issis - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyllin - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 198 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 195 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 215 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 224 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 227 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 124 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 125 (and climbing!)&amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 177 (187 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 183 (193 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
DMan - 105 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_People&amp;diff=17766</id>
		<title>ABCON People</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_People&amp;diff=17766"/>
		<updated>2006-04-07T16:27:33Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: changed my name on list since my forum name changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]]   [[ABCON VI Activities|What&amp;#039;ll we do there?]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Notes: &lt;br /&gt;
*Everybody is assumed tentative until plane tickets are purchased an/or hotel room is booked.  When the time comes I&amp;#039;ll move people to that list =)&lt;br /&gt;
*2/7 Now that we have a definate hotel and folks are looking at plane tickets, I&amp;#039;ve added a Confirmed list.  Feel free to move yourself to the new list, and I&amp;#039;ll try to keep monitering the board&lt;br /&gt;
*1/1 I&amp;#039;ve alphabetized the lists so you can find folks better and to keep myself sane.&lt;br /&gt;
&lt;br /&gt;
===Confirmed Coming (updated 2/21)===&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Alectra&amp;#039;&amp;#039;&amp;#039; - Arriving on Thursday and leaving on Sunday.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Ancient 1&amp;#039;&amp;#039;&amp;#039; (staying at RV Park, arriving Thursday, June 22, leaving Sunday, June 25)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Bill&amp;#039;&amp;#039;&amp;#039; (Ancient 1&amp;#039;s husband)(RV Park, arriving June 22, leaving June 25)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Caolle&amp;#039;&amp;#039;&amp;#039; (Planning on arriving sometime Thursday, June 22nd and leaving sometime Monday, June 26th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Counterinsurgent&amp;#039;&amp;#039;&amp;#039;(Planning on arriving Thursday, June 22 and leaving Sunday June 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Darc&amp;#039;&amp;#039;&amp;#039; Arrive Fri - depart Sun - hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Deathwolf&amp;#039;&amp;#039;&amp;#039; (Planning on arriving Thurday afternoon - June 22 and leaving Monday morning June 26)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;DPTR&amp;#039;&amp;#039;&amp;#039;(Arriving June 22 11:07 AM, Leaving June 25 4:07 PM)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Elrethina&amp;#039;&amp;#039;&amp;#039;(Planning on arriving Thursday, June 22 and leaving Sunday June 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Fangar&amp;#039;&amp;#039;&amp;#039; - Arriving on Thursday and leaving on Sunday.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;FEF&amp;#039;&amp;#039;&amp;#039;&amp;#039; (Ariving Thursday - Leaving Sunday)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Grimthor + brother&amp;#039;&amp;#039;&amp;#039; (arriving Tue 20 Jun, leaving Mon 26 Jun - staying at The Westin O&amp;#039;Hare, 15 mins walk from ABCon hotel)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Icewind&amp;#039;&amp;#039;&amp;#039; (arriving Thursday, June 22 and departing Sunday, June 25th.)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Izual&amp;#039;&amp;#039;&amp;#039; - Arriving on Thursday and leaving on Sunday, no specific times yet, bringing TacoSupreme and Kristoc with me!&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Janbo00&amp;#039;&amp;#039;&amp;#039; (arriving Thurs, 6/22, 19:27 Alaskan flt 1681, Sun 6/25, 15:50, flt 23)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Jehrendil and Susan&amp;#039;&amp;#039;&amp;#039; - Arrive 6 am on 23rd and depart am of 26th&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;jfbrown42&amp;#039;&amp;#039;&amp;#039; (arriving June 22 Thursday, leaving June 25 Sunday)-hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Debbie&amp;#039;&amp;#039;&amp;#039; (jfbrown42&amp;#039;s wife &amp;amp; 2 kids)(arriving June 22 Thursday, leaving June 25 Sunday)- hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Mephista&amp;#039;&amp;#039;&amp;#039; (Planning on being in the Chicago area for about a week, will also be spending time at the Cabin after the con!)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Mouse&amp;#039;&amp;#039;&amp;#039; Ariving Thursday noonish, leaving Sunday noonish - hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Nightlyraider&amp;#039;&amp;#039;&amp;#039; (10:01 am June 22nd arrival @ O&amp;#039;hare, 4:xx pm June 25th departure @ O&amp;#039;hare)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Ranavalona&amp;#039;&amp;#039;&amp;#039; (arrive on the 22nd 1200h with KL611, leaving on the 25th 1640h with KL612)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Reptilehouse, Sisqui&amp;#039;&amp;#039;&amp;#039; (planning to come in Thursday, leaving Sun or Mon.)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;RisinDragon&amp;#039;&amp;#039;&amp;#039; (arrive on the 22nd, leaving on the 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Saffamer&amp;#039;&amp;#039;&amp;#039; (Arriving June 23rd early in the morning. Leaving June 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Sandman&amp;#039;&amp;#039;&amp;#039; (Arriving: June 22 early afternoon, Leaving; June 25 Late evening; travelling by amtrak from Wisconsin Dells to Union Station, Chi-town)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;SnowDog&amp;#039;&amp;#039;&amp;#039; (Arriving: June 22 10AM, Leaving: June 25 4PM)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Tal&amp;#039;&amp;#039;&amp;#039; (Arriving: June 22 13:00, Leaving: June 25 16:20)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Teep&amp;#039;&amp;#039;&amp;#039; (Arriving June 22 Thursday at 10:02 AM local time, Leaving June 25 Sunday at 3:28 PM local time.) Travelling via American Airlines into O&amp;#039;Hare.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;TheSlaveOne&amp;#039;&amp;#039;&amp;#039; - Arrive Late AM/Early PM on 22rd and depart 25th&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Wolfsong&amp;#039;&amp;#039;&amp;#039; (Planning on arriving Thurday afternoon - June 22 and leaving Monday morning June 26)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;WeeScot&amp;#039;&amp;#039;&amp;#039; (Arrive Thu June 22nd afternoon, depart Sun Jun 25th afternoon)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Zakrah&amp;#039;&amp;#039;&amp;#039; (Arrive Thu June 22nd afternoon, depart Sun Jun 25th afternoon)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;ZenDragon and ZenLhaso&amp;#039;&amp;#039;&amp;#039; - Arrive Late PM on 22rd and depart 25th&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Zofox&amp;#039;&amp;#039;&amp;#039; - Arrive Thu 1:50p (UA1545), depart Sun 7:05p (UA1514)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Katie and protoshoggoth&amp;#039;&amp;#039;&amp;#039; - Arrive Thu 2:30p (AA1927), depart Sun 10:00a (AA1060)&lt;br /&gt;
&lt;br /&gt;
===Tentatively coming (Updated 2/21)===&lt;br /&gt;
#2VipeRS&lt;br /&gt;
#Alan&lt;br /&gt;
#Azulat&lt;br /&gt;
#Basbakhan&lt;br /&gt;
#Basbakhan&amp;#039;s girlfriend&lt;br /&gt;
#Blip&lt;br /&gt;
#Bliz&lt;br /&gt;
#Cadsuane&lt;br /&gt;
#Cathan&lt;br /&gt;
#ceolstan&lt;br /&gt;
#CotLB&lt;br /&gt;
#Courtney (w/Blip)&lt;br /&gt;
#Crymar&lt;br /&gt;
#Cybit&lt;br /&gt;
#DaDaDee&lt;br /&gt;
#Delc (forum name changed from neuman696)&lt;br /&gt;
#Desolate Angel (Jeffrey)&lt;br /&gt;
#Dustbunny&lt;br /&gt;
#Elvish Legion&lt;br /&gt;
#Erinye&lt;br /&gt;
#evap&lt;br /&gt;
#fxds (Greg)&lt;br /&gt;
#fxds&amp;#039; girlfriend (Laurie)&lt;br /&gt;
#GimliSam (Devon)&lt;br /&gt;
#hiryuu1115&lt;br /&gt;
#JaneLane&lt;br /&gt;
#Jim&lt;br /&gt;
#Jini&lt;br /&gt;
#Jini&amp;#039;s better half&lt;br /&gt;
#JZ&lt;br /&gt;
#KS&lt;br /&gt;
#Lilith (Tracey - DA&amp;#039;s Wife)&lt;br /&gt;
#Lord_Magius&lt;br /&gt;
#Lord_Magius&amp;#039;s friend&lt;br /&gt;
#LulaBliss&lt;br /&gt;
#mageofthesands&lt;br /&gt;
#Meorum&lt;br /&gt;
#Meorum&amp;#039;s wife&lt;br /&gt;
#Mike (mikeandroe)&lt;br /&gt;
#Ms Gentur&lt;br /&gt;
#nlx3647&lt;br /&gt;
#Ophidian&lt;br /&gt;
#Orrbitron&lt;br /&gt;
#ortliebj&lt;br /&gt;
#ortliebj&amp;#039;s wife&lt;br /&gt;
#Quazimal &lt;br /&gt;
#reido&lt;br /&gt;
#Roe (mikeandroe)&lt;br /&gt;
#Russtovich&lt;br /&gt;
#Sebastian (w/Blip)&lt;br /&gt;
#skizm&lt;br /&gt;
#Soraia&lt;br /&gt;
#Sulime (Jim)&lt;br /&gt;
#TacoSupreme&lt;br /&gt;
#tdt-cto&lt;br /&gt;
#Terrik&lt;br /&gt;
#Terrik&amp;#039;s S.O.&lt;br /&gt;
#Trepidati0n&lt;br /&gt;
#trillium&lt;br /&gt;
#trivet&lt;br /&gt;
#venom2099&lt;br /&gt;
#Vidici&lt;br /&gt;
#Vinish (Jim Young)&lt;br /&gt;
&lt;br /&gt;
===Staying at the Hotel===&lt;br /&gt;
Updated 2/20&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1 King Bed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King1 - Desolate Angel + Mrs. DA&lt;br /&gt;
#King2 - Jehrendil (Ron) &amp;amp; Susan&lt;br /&gt;
#King3 - jfbrown42 &amp;amp; Debbie &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King4 - Jim and Sisqui &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King5 - Mouse &amp;amp; Darc &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King6 - NLX3647 + Trillium&lt;br /&gt;
#King7 - Orrbitron &amp;amp; wife&lt;br /&gt;
#King8 - protoshoggoth &amp;amp; Katie &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King9 - fxds &amp;amp; girlfriend&lt;br /&gt;
#King10 - Terrik &amp;amp; SO&lt;br /&gt;
#King11 - ZenDragon &amp;amp; ZenLhaso - non-smoking room with fridge&lt;br /&gt;
#King12 - Wolfsong &amp;amp; Deathwolf&lt;br /&gt;
#King13 - Elrethina &amp;amp; Counterinsurgent &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King14 - Fangar &amp;amp; Guest &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2 Double Beds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double1 - FEF + WeeScot + TPJ &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double2 - Zakrah + Mephista &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double3 - mageofthesands, Nightlyraider, DPTR, Soraia&lt;br /&gt;
#Double4 - The Rogues&amp;#039; Room! Ranavalona and Hiryuu1115 and Venom2099 &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double5 - 2VipeRS, delc, skizm, Rolento&lt;br /&gt;
#Double6 - The Healer&amp;#039;s Hangout! Tal, Gort, CrescentWindX, JZ (Unconfirmed)&lt;br /&gt;
#Double7 - Azulat&lt;br /&gt;
#Double8 - Zofox + RisinDragon + TheSlaveOne &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double9 - Russtovich + Icewind&lt;br /&gt;
#Double10 - Caolle&lt;br /&gt;
#Double11 - SnowDog &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double12 - Crymar + Ophidian + Gideon &amp;#039;&amp;#039;&amp;#039;booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double13 - Medicine Man&lt;br /&gt;
#Double14 - Janbo00, Saffamer + Cadsuane &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double15 - Izual, TacoSupreme, Kristoc &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Undetermined&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Bliz - wants BIG fridge&lt;br /&gt;
#Cadsuane&lt;br /&gt;
#Cathan&lt;br /&gt;
#CotLB&lt;br /&gt;
#Cybit (maybe)&lt;br /&gt;
#DaDaDee&lt;br /&gt;
#DPTR&lt;br /&gt;
#Elvish Legion&lt;br /&gt;
#Erinye&lt;br /&gt;
#evap&lt;br /&gt;
#Flexable&lt;br /&gt;
#Lord_Magius &amp;amp; friend&lt;br /&gt;
#mikeandroe&lt;br /&gt;
#Ms Gentur&lt;br /&gt;
#spacegeek013&lt;br /&gt;
#Trepidati0n&lt;br /&gt;
#Vidici&lt;br /&gt;
#Vinish&lt;br /&gt;
&lt;br /&gt;
===Room-mate Search===&lt;br /&gt;
Those listed have expressed an interest in finding a room-mate for added fun and less $$.  Move yourself (or I’ll move you if you’d rather) when you get it worked out.&lt;br /&gt;
&lt;br /&gt;
#JaneLane - providing he/she doesn&amp;#039;t snore&lt;br /&gt;
#Trepidati0n - Wants janelane :)&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=17556</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=17556"/>
		<updated>2006-03-18T01:21:30Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Rogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 231 healer / 221 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Dagros - 85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 174 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 198 max, 153 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 197 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 218 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 233 [Optimised], 248 [Maximum]&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 198 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 224 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 212 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 234 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 125 (and climbing!)&amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 177 (187 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 200 (210 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 177 (187 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=17555</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=17555"/>
		<updated>2006-03-18T01:21:03Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Shamans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 231 healer / 221 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Dagros - 85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 174 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 198 max, 153 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 197 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 218 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 233 [Optimised], 248 [Maximum]&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 198 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 224 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 212 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 234 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 125 (and climbing!)&amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 177 (187 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 200 (210 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 177 (187 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=17419</id>
		<title>Tich NR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=17419"/>
		<updated>2006-03-03T16:57:53Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Shamans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Druids ==&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
&lt;br /&gt;
Marru - 93 (173 with Aspect of the Wild)&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Delcannan - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - c100 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 81 &amp;quot;Tree hugging cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Leafeater - 30(Before The Calling)&amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 72 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Tichondrius)&amp;diff=17294</id>
		<title>Classic (Tichondrius)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Tichondrius)&amp;diff=17294"/>
		<updated>2006-02-21T18:45:35Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* &amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for info on Tichondrius (PvP) tradespeople in the Basin. Are you looking for [[Tradeskills on Stormrage]]?&lt;br /&gt;
&lt;br /&gt;
Information about pricing can be found in the [[Beta Market Prices]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Format: Forum name - Character name [Level]&lt;br /&gt;
&lt;br /&gt;
to ==&amp;#039;&amp;#039;&amp;#039;Professions&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Alchemy&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Alchemy Thottbot] - [http://wow.allakhazam.com/dyn/skill171.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| || style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;						&lt;br /&gt;
|-&lt;br /&gt;
|Chopat||Chopat||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|cjam ||Geisha||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Katmarie||Zarana||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Malphigian||Malphul||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
| ortliebj || Tongar ||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Red||Reddy||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Dezz||Blackavar||300||N||F||F||0&lt;br /&gt;
|-&lt;br /&gt;
|Staarkhand||Staark||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Furync||Furync||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Scyndar||Deathreign||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Jini || Jini ||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Rudishoes||Shearing||225||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Ramzul||Ramzul||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Woollybugger||Ladybug||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Avatre||Ririin||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Mandrake||Mandrake||300||H||F||R||N&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;&lt;br /&gt;
|Nvts||[[Nvthouse]]||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|SpearStriker||Baroch||176||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|[[User: psyconius|psyconius]]||Aeken||165||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Crazycarl||Crazycarl||85||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Terrik||Deadterrik||zero||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Darwin||Darwin||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Ghato||Morguen||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Sjur||Leafeater||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|ForumName||ToonName||Skill||TB||TF||AD||ZT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tongar: Greater Fire Protection Potion, Greater Shadow Protection Potion, Transmute Essence of Undeath -&amp;gt; Water, Transmute Arcanite&lt;br /&gt;
&lt;br /&gt;
Jini: Greater Arcane, Shadow and Nature Protection potions, Greater Arcane Elixir, Transmute Living -&amp;gt; Earth&lt;br /&gt;
&lt;br /&gt;
Deathreign:  Greater Fire Protection Potion, Greater Shadow Protection Potion, Arcanite Xmute, Undeath -&amp;gt; Water&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Blacksmithing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Blacksmithing Thottbot]  - [http://wow.allakhazam.com/dyn/skill164.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Spec/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;						&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Armorsmith --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Sardaukar||Sardaukar||Skill||Armorsmith||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Steerhorn||Steerhorn||300||Armorsmith||Neutral||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Weaponsmith --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Reptilehouse ||Healfdene||300||Axesmith||Honored||Friendly||Friendly||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| JcL||Jay||282||Weaponsmith||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| LucidityAxel||Grrtr||255||Weaponsmith||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Tinof Catfood||Tin||300||Hammersmith||Honored||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Champain||Champain||300||Swordsmith||Revered||TF||Revered||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Jadul||Jadul||300||Axesmith||Honored||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Undecided --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Dan Solo||Danguinary||280||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Dezz||Dezz||214||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| SlikkRikk||Greynok||120||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Terrik||Deadterrik||?||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Drake||Gor||150||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Elemental Sharpening Stones, Healfdene&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Enchanting&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Enchanting Thottbot]  - [http://wow.allakhazam.com/dyn/skill333.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| || style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; 	&lt;br /&gt;
|-								&lt;br /&gt;
|Antamykk||Scyllin||251||0||0||0||0&lt;br /&gt;
|-			&lt;br /&gt;
|Bunny Lebowski	||Harue	||0||0||0||0||0&lt;br /&gt;
|-											&lt;br /&gt;
|Dan Solo||Danperignon||175ish||0||0||0||0&lt;br /&gt;
|-											&lt;br /&gt;
|Mashunit||Mashamoonit||300||neutral||high neutral||friendly||0	&lt;br /&gt;
|-											&lt;br /&gt;
|[http://www.theamazonbasin.com/wow/forums/index.php?showuser=22 Nvts]||[[Nvtty]]||300||Honored (20/12000)||Honored (235/12000)||Friendly (5102/6000)||0&lt;br /&gt;
|-											&lt;br /&gt;
|Hasta||Mojoka||281||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Helmar||Helmar||283||0||Friendly (260/6000)||Honored (4115/12000)||0&lt;br /&gt;
|-											&lt;br /&gt;
|Sjur||Shira||150||0||0||0||0&lt;br /&gt;
|-											&lt;br /&gt;
|LucidityAxel||Gajj||300||Honored (20/12000)||Honored (705/3000)||Honored (420/1200)||0	&lt;br /&gt;
|-&lt;br /&gt;
| Avatre || Avatre ||300||TB||Honored||Honored||0&lt;br /&gt;
|-											&lt;br /&gt;
| MrBullDawg|| Zeddybear ||300||TB||0||Honored||0&lt;br /&gt;
|-	&lt;br /&gt;
|Jehrendil||Jehrendil||300||Honored||Honored||Revered||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enchanting Notes&amp;#039;&amp;#039;&amp;#039;  &amp;lt;BR&amp;gt;&lt;br /&gt;
Nvtty +15 agility, +5 all Res capes&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Engineering Thottbot] - [http://wow.allakhazam.com/dyn/skill202.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Spec/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  &amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Antamykk||Antamykk||300||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|E.L.||Alita||300||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Nvts||Nvts||300||Gnome||N 0/3000||UF 1840/3000||F 4522/6000||ZT&lt;br /&gt;
|-&lt;br /&gt;
|impaling_inc||Creutzfeldt||300||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|TacoSupreme||Kevoom||300||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|TacoSupreme||Kevisa||300||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Jehrendil||Jehrendil||300||Goblin||Honored||Honored||Revered||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Baneon||Baneon||201||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Eien_Ni||Yume||250+||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Drezen||Willheal||?||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Drust||Drust||?||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Elegantly||Elegantly||?||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Elyvin||Diest||50||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Threndor||Gorlax||80||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Rick||Jakther||106||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Furyknc||Furyknc||225||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Ramzul||Ramzul||270||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Mulla||Mulla||221||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Elegantly||Enibevoli||221||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Tinof Catfood||Tin||300||Gnomish||Honored||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Breeanne||Thebrent||300||Gnomish||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Breeanne||Breanne||300||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Sjur||Sjur||300||Goblin||Neutral||Unfriendly||Honored||Friendly&lt;br /&gt;
|-&lt;br /&gt;
|ForumID||Toon||skill||spec||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
Note: Kevoom can make all 3 reflectors and Alarm-O-Bots, Kevisa can make Jumper Cables XL.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Leatherworking Thottbot]  - [http://wow.allakhazam.com/dyn/skill165.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; 	&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Spec/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Hasta||Hasta||291||Dragonscale||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Drake||Drak||259||Dragonscale||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Breeanne||Breanne||300||Dragonscale||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| ReptileHouse||Healfdene||300||Dragonscale||Honored||Friendly||Friendly||ZT&lt;br /&gt;
|-&lt;br /&gt;
| neuman696||Delcannan||300||Dragonscale||Honored||Neutral||Revered||Revered&lt;br /&gt;
|-&lt;br /&gt;
| Lelu||Lelu||300||Dragonscale||Neutral||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Solidwolf||Megrimlock||300||Tribal||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| cjam||Slora||300||Elemental||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Nightchrome||Vhana||210||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Nekkid||Nekkid||142||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Dan Solo||Gungadan||300||Tribal||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Trix||Kall||1xx||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Mashunit||Zogmash||63||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Caolle||Grok||?||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Moridin||ishmael||?||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| oldjock||Xex||200||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Nvts||Nvtcase||250ish||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Mandrake||Cloudchaser||300||Tribal||Neutral||Hostile||Friendly||Neutral&lt;br /&gt;
|-&lt;br /&gt;
|Reegan||Reegan||300||Elemental||Honored||Neutral||Honored||Neutral&lt;br /&gt;
|-&lt;br /&gt;
|ForumName||ToonName||Skill||Spec||TB||TF||AD||ZT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Leatherworking Notes:&amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - Core Leather Armor Kit&amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - Core Leather Armor Kit, Chromatic Cloak&amp;lt;br&amp;gt;&lt;br /&gt;
Cloudchaser - Hide of the Wild&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Tailoring&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Tailoring Thottbot]  - [http://wow.allakhazam.com/dyn/skill197.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-	&lt;br /&gt;
| Jadul || Jadulivila ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Jini || Grathnyz ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| LucidityAxel || Gajj ||300||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Nvts || [[Nvtty]] ||300||Honored (20/12000)||Honored (235/12000)||Friendly (4296/6000)||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| TacoSupreme || Kevoom ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Simbul || Simbul ||300||TB||Friendly||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Sjur || Shira ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Mashunit || Mashamoonit ||300||TB||TF||AD||ZT		&lt;br /&gt;
|-&lt;br /&gt;
| Dan Solo || Danperignon ||225||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Djhaigh || Stark ||160||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Elyvin || Diest ||160||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Dezz || Tish ||105||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Crazycarl || Blastycarl ||85||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Bunny Lebowski || Harue ||Skill||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Cathan || Cathan ||Skill||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Diamongreyus||Diamongreyus||300||Neutral||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Helmar||Helmar||300||0||Friendly (260/6000)||Honored (4115/12000)||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Avatre || Avatre ||300||TB||Honored||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Icedragon || Sabal ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Champain || Chaampain ||300||Revered||TF||Revered||ZT&lt;br /&gt;
|-&lt;br /&gt;
|ForumID||Toon||Skill||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tailoring Notes:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj  - Mooncloth bags &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nvtty]] Robes of Arcana, Mooncloth - Bags/Robes/Shoulders/Boots/Leggings&amp;lt;br&amp;gt;&lt;br /&gt;
Simbul - Mooncloth Bags/Robes/Leggings/Boots&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grathnyz]] - Mooncloth Bags&amp;lt;br&amp;gt;&lt;br /&gt;
Helmar - Mooncloth Bags&lt;br /&gt;
&lt;br /&gt;
== Collection skills==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Herbalism&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
MrBullDawg - Zeddybear [320]&amp;lt;br&amp;gt;&lt;br /&gt;
Woollybug - LadyBug / Leafeater - Sjur [315]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  Katmarie - Zarana / Malphigian - Malphul / Staarkhand - Staark / Tongar - ortliebj / Red - Reddy / cjam - Geisha / Olon97 – [http://wow.allakhazam.com/profile.html?37683 Olona] / Furync - / Dezz - Blackavar - / Avatre - Ririin - / Elegantly - Enibevoli / MrBullDawg - Zed / Fraid2Fall - Asumai  &amp;lt;br&amp;gt;&lt;br /&gt;
Cosmeg – Kalfu&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl 100&amp;lt;br&amp;gt;&lt;br /&gt;
Terrik – Deadterrik&amp;lt;br&amp;gt;&lt;br /&gt;
Vittori – vittori&amp;lt;br&amp;gt;&lt;br /&gt;
PiercingEagle – Earthon&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [190]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Mining&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  Antamykk - Antamykk / Dan Solo - Danguinary / E.L. – Alita / Fraid2Fall - Asumai / LucidityAxel - Grrtr / MrBullDawg - Zed / Nvts – [[Nvts]] / Olon97 – [http://wow.allakhazam.com/profile.html?37683 Olona]&amp;lt;br&amp;gt;&lt;br /&gt;
Elegantly - Elegantly [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Perith – perith [70]&amp;lt;br&amp;gt;&lt;br /&gt;
PiercingEagle – Earthon [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Sardaukar - Sardaukar [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Sheena – Sheena [279]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur – Sjur [300]&amp;lt;br&amp;gt;&lt;br /&gt;
SlikkRikk – Greynok [126]&amp;lt;br&amp;gt;&lt;br /&gt;
TacoSupreme – Kevisa [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Terrik – Deadterrik [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Threndor - Gorlax [75]&amp;lt;br&amp;gt;&lt;br /&gt;
Mulla - Mulla [187]&amp;lt;br&amp;gt;&lt;br /&gt;
Nekkid – Vandyll [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Baneon – Baneon [151]&amp;lt;br&amp;gt;&lt;br /&gt;
Champain – Champain [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz – Dezz [240]&amp;lt;br&amp;gt;&lt;br /&gt;
Drezen – Willheal [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Drust – Drust [?]&amp;lt;br&amp;gt;&lt;br /&gt;
JcL – Jay [?]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Skinning&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&lt;br /&gt;
neuman696 - Delcannan [315] &amp;lt;br&amp;gt;&lt;br /&gt;
Solidwolf – Megrimlock [310]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  Antamykk - Scyllin / Drake – Drak / cjam - Slora / Dan Solo - Gungadan / Simbul / MrBullDawg - Zedulitious &amp;lt;br&amp;gt;&lt;br /&gt;
Ice Dragon - Sabal / Diamongreyus &amp;lt;br&amp;gt;&lt;br /&gt;
Caolle – Grok&amp;lt;br&amp;gt;&lt;br /&gt;
Cathan – Cathan&amp;lt;br&amp;gt;&lt;br /&gt;
Hasta – Hasta&amp;lt;br&amp;gt;&lt;br /&gt;
Moridin – Ishmael&amp;lt;br&amp;gt;&lt;br /&gt;
Nekkid – Nekkid 165&amp;lt;br&amp;gt;&lt;br /&gt;
Perith – perith [122]&amp;lt;br&amp;gt;&lt;br /&gt;
Tharn - Divayth&amp;lt;br&amp;gt;&lt;br /&gt;
SnowDog – Snjarvarg&amp;lt;br&amp;gt;&lt;br /&gt;
Trix - Kall [1xx]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [258]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Secondary Skills:&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Cooking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  cjam - Slora / Dan Solo - Danguinary / Dan Solo - Gungadan / Katmarie - Zarana / Nvts – [[Nvts]] / Dezz - Blackavar / Staarkhand - Staark / Jehrendil&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl [125]&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [150]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [115]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [225]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;First Aid&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  Antamykk /Biggs / cjam - Slora / Dezz - Blackavar / E.L.- Alita / Nvts – [[Nvts]] / Sheena – Sheena / Staarkhand - Staark / Simbul / Helmar / Jehrendil&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl [90]&amp;lt;br&amp;gt;&lt;br /&gt;
Eldril - Eldinator [220]&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [105]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [~ 70, will have to look it up]&amp;lt;br&amp;gt;&lt;br /&gt;
Slikkrikk - Greynok [210]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [210]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - Sjur [270]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Fishing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Jehrendil [300] &amp;lt;br&amp;gt;&lt;br /&gt;
cjam [92] &amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Blastycarl [150]&amp;lt;br&amp;gt;&lt;br /&gt;
E.L.- Alita [185]&amp;lt;br&amp;gt;&lt;br /&gt;
Nvts – [[Nvts]] - [275]&amp;lt;br&amp;gt;&lt;br /&gt;
Olon97 – Olona [193]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur – Sjur [225], waiting for coop on getting the required fish for artisan quest&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [225]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [120] &amp;lt;br&amp;gt;&lt;br /&gt;
Brakken - Subaxion [212] &amp;lt;br&amp;gt;&lt;br /&gt;
Dezz - Blackavar [232]&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [235]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [202]&amp;lt;br&amp;gt;&lt;br /&gt;
Eldril - Eldinator [225]&amp;lt;br&amp;gt;&lt;br /&gt;
Simbul - Monika [209]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Miscellaneous&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Lock Picking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Antamykk - Scyllin [240]&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodfly - Darwin&amp;lt;br&amp;gt;&lt;br /&gt;
Rick - Jakther&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [300]&amp;lt;br&amp;gt;&lt;br /&gt;
cjam - Geisha [95]&amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - Deathreign [300]&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=19436</id>
		<title>Shaman Raid Roles</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=19436"/>
		<updated>2006-02-14T21:03:27Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be the basic strategy and roles of a shaman in MC, BWL, and Onyxia. I will just cover the primary role which is healing. This is not to say it is the only possible roll for a shaman, its just the one I know best and the one that most shaman fill. &amp;lt;br&amp;gt;&lt;br /&gt;
(written by Delc (neuman696))&lt;br /&gt;
&lt;br /&gt;
==Molten Core==&lt;br /&gt;
===Trash===&lt;br /&gt;
-Drop totems based on group makeup and spot heal the raid. &amp;lt;br&amp;gt;&lt;br /&gt;
-Avoid standing near the Giants/Destroyers as they have an aoe stomp that also knocks you down. This just makes you an extra heal target and prevents you from healing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
-Always stand right on top of Anhilators to prevent them from running around too much. Also this is a good time to get some easy melee damage in while you heal. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lucifron===&lt;br /&gt;
There are a couple roles for shaman on this fight that I will cover. &amp;lt;br&amp;gt;&lt;br /&gt;
While the guards are still up you will be primarily healing the offtanks, you will be assigned to just one tank. However you also need to be purging the mind control that they cast on people. If you stay on top of purging the mind control it seems to reduce the damage taken by the tank since the guards spend all their time mind controlling people. The guards have a cleave that you will want to avoid as well. &amp;lt;br&amp;gt;&lt;br /&gt;
After the guards go down you have a chance to rest and regen some mana. I highly recomend taking that opportunity. If the priests on the tank are running low on mana you will be called in to heal the main tank. If the main tank healers have lots of mana still though you can spot heal the raid and help the melee stay alive. Healing dps = less downtime for them running out to bandage = more dps = Luci dead faster. Positioning on this part of the fight is key. If you stand too close to Luci you will get hit with his curses which can really mess your healing. There os a spot just behind the vents that you can get line of sight on the melee from but be out of LOS of Luci. It takes some practice to get this spot just right but once you find it the fight is much easier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magmadar===&lt;br /&gt;
This fight is somewhat tricky for shaman. There are a couple different roles for this fight. &amp;lt;br&amp;gt;&lt;br /&gt;
-The thing that most people will be doing is healing the melee dps. You will need to run behind Magmadar and drop your totems there. Tremor totem and fire resistance are the most important for this fight. Basically just stand behind him and avoid the fire pits while healing people. This can be a somewhat long fight so try to conserve your mana and avoid topping people off and save your heals that are close to death. &amp;lt;br&amp;gt;&lt;br /&gt;
-The last role is healing hunters, healers, and ranged dps. The reason I&amp;#039;ve listed hunters seperatly is because their tranq shot is key to the fight. They need to all stay alive for the whole fight. This tends to be somewhat light on the mana so you can always heal some other ranged people at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gehennes===&lt;br /&gt;
This fight is fairly simple for a shaman. There is only 1 role for this fight.  &amp;lt;br&amp;gt;&lt;br /&gt;
-Off-tank healing. At the start of the pull you want to stand slightly down the hill so that you don&amp;#039;t get hit by the cleave. It will stun you and prevent you from healing. If you avoid that it is a pretty straight forward healing job. After the guards go down start healing dps as needed. Avoid healing people that have the curse on them as it reduces healing by 75% and healing people with it is a waste of mana. If you get the debuff and need healing run out of LOS with Gehennes and wait for a decurse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Garr===&lt;br /&gt;
Another fairly straightforward fight for shaman. The role of most shaman in this fight is healing offtanks. You will be put in a group with a tank who will be tanking on of the fireswarns. Your job is to provide totems for and heal your tank. If your tank has one of the later adds to be killed you will need to try to conserve your mana as it can take awhile sometimes. Once your tank&amp;#039;s add goes down you will need to either help heal tanks that still have adds or heal the warlocks and their voidwalkers. Not losing tanks or warlocks is the key to this fight, so do everything you can to aid them. After most of the adds are dead and everyone is dpsing Garr try to regen as much mana as you can. Since Garr has such a huge number of hitpoints healers on the main tank can sometimes run into mana troubles towards the end. Hopefully if this happens you have had a chance to regen some and can help out on the main tank.&lt;br /&gt;
&lt;br /&gt;
===Geddon===&lt;br /&gt;
-To be added&lt;br /&gt;
===Shazzrah===&lt;br /&gt;
-To be added&lt;br /&gt;
===Sulfuron===&lt;br /&gt;
-To be added&lt;br /&gt;
===Golemagg===&lt;br /&gt;
-To be added&lt;br /&gt;
===Majordomo Executus===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ragnaros===&lt;br /&gt;
-To be added&lt;br /&gt;
&lt;br /&gt;
==Blackwing Lair==&lt;br /&gt;
===Razorgore the Untamed===&lt;br /&gt;
-To be added&lt;br /&gt;
===Vaelastrasz the Corrupt===&lt;br /&gt;
-To be added&lt;br /&gt;
===Broodlord Lashlayer===&lt;br /&gt;
-To be added&lt;br /&gt;
===Firemaw===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ebonroc===&lt;br /&gt;
-To be added.&lt;br /&gt;
&lt;br /&gt;
===Flamegor===&lt;br /&gt;
to be added. &lt;br /&gt;
===Chromaggus===&lt;br /&gt;
This is a fun fight. By fun I mean hard without being insane. All of the shaman will spend the entire time removing poison from the raid and doing a little spot healing. The best way I found to clear the poison is to keep poison cleansing totem down the whole and manually spot clear the rest of the raid. Racure doesnt work very well for this since there are LOS issues and its not very well written. You will want to stay with your group for totems, unless otherwise specified. Before the fight starts figure out who will be seperated from their shaman &amp;lt;to be finished&amp;gt;&lt;br /&gt;
===Lord Victor Nefarius (Nefarian)===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
==Onyxia==&lt;br /&gt;
&lt;br /&gt;
-To be added&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Class_Lead_Info&amp;diff=19437</id>
		<title>Shaman Class Lead Info</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Class_Lead_Info&amp;diff=19437"/>
		<updated>2006-02-14T20:56:23Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am going to try to put this together partially for my own reference (and anynore else who want to use it) and to discuss what we want the shaman class leads doing. Blizzard made this job a lot easier with the last patch as there are no more ooc ressers. &lt;br /&gt;
&lt;br /&gt;
== Lucifron ==&lt;br /&gt;
1-2 people to purge the Mind Contol &amp;lt;br&amp;gt;&lt;br /&gt;
Assign the rest of the shaman to the two offtanks. (Give each person a specific tank)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magmadar ==&lt;br /&gt;
1 person to watch the hunters, preferably in the same group as the hunters &amp;lt;br&amp;gt;&lt;br /&gt;
Everyone else spot healing the dps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gehennes ==&lt;br /&gt;
Assign everyone to the two offtanks. (Give each person a specific tank)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Garr ==&lt;br /&gt;
Group lead will do healing assignments.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Geddon ==&lt;br /&gt;
Heal the tank. Not much to do with the ooc res nerf. &lt;br /&gt;
&lt;br /&gt;
== Shazzrah ==&lt;br /&gt;
1 person purging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fun Packs ==&lt;br /&gt;
1 person ooc ressing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sulfuron ==&lt;br /&gt;
Group lead will assign heal targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Golemagg ==&lt;br /&gt;
Assign everyone to one of the two offtanks. (Give each person a specific tank)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Domo ==&lt;br /&gt;
Group lead will assign heal targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rag ==&lt;br /&gt;
Group lead will assign heal targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onyxia ==&lt;br /&gt;
Group lead will assign roles. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Razorgore ==&lt;br /&gt;
Assign totem positions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vael ==&lt;br /&gt;
Nothing really. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mana Tide Shaman ==&lt;br /&gt;
Declannan&amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene&amp;lt;br&amp;gt;&lt;br /&gt;
Fangar&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
-Try to get assignments worked out on the trash leading up to the boss and relay that information to the raid leaders as soon as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
-I usually ask for volunteers for the various roles before assigning them. Some people have things they prefer to do on each fight (Mooncalf ooc ressing Domo for instance)&amp;lt;br&amp;gt;&lt;br /&gt;
-Always get confirmation from people that they know what they are doing for that fight. Less chance for mistakes.&amp;lt;br&amp;gt;&lt;br /&gt;
-If there are new people on the raid make sure they know whats going on before the fight. &amp;lt;br&amp;gt;&lt;br /&gt;
-When assigning healers to targets try to get a feel for the healing power of people and balance the assignements somewhat. &amp;lt;Avoid putting two people in full epics on one tank and two people on their first raid on the other. &amp;lt;br&amp;gt;&lt;br /&gt;
-Shaman class lead should also be responsible for calling out &amp;quot;reset your totems&amp;quot; when we move past an area that might re-populate with mobs again before the totems expire.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=17147</id>
		<title>Shaman Raid Roles</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=17147"/>
		<updated>2006-02-02T20:31:53Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Ebonroc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be the basic strategy and roles of a shaman in MC, BWL, and Onyxia. I will just cover the primary role which is healing. This is not to say it is the only possible roll for a shaman, its just the one I know best and the one that most shaman fill. &amp;lt;br&amp;gt;&lt;br /&gt;
(written by Delc (neuman696))&lt;br /&gt;
&lt;br /&gt;
==Molten Core==&lt;br /&gt;
===Trash===&lt;br /&gt;
-Drop totems based on group makeup and spot heal the raid. &amp;lt;br&amp;gt;&lt;br /&gt;
-Avoid standing near the Giants/Destroyers as they have an aoe stomp that also knocks you down. This just makes you an extra heal target and prevents you from healing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
-Always stand right on top of Anhilators to prevent them from running around too much. Also this is a good time to get some easy melee damage in while you heal. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lucifron===&lt;br /&gt;
There are a couple roles for shaman on this fight that I will cover. &amp;lt;br&amp;gt;&lt;br /&gt;
While the guards are still up you will be primarily healing the offtanks, you will be assigned to just one tank. However you also need to be purging the mind control that they cast on people. If you stay on top of purging the mind control it seems to reduce the damage taken by the tank since the guards spend all their time mind controlling people. The guards have a cleave that you will want to avoid as well. &amp;lt;br&amp;gt;&lt;br /&gt;
After the guards go down you have a chance to rest and regen some mana. I highly recomend taking that opportunity. If the priests on the tank are running low on mana you will be called in to heal the main tank. If the main tank healers have lots of mana still though you can spot heal the raid and help the melee stay alive. Healing dps = less downtime for them running out to bandage = more dps = Luci dead faster. Positioning on this part of the fight is key. If you stand too close to Luci you will get hit with his curses which can really mess your healing. There os a spot just behind the vents that you can get line of sight on the melee from but be out of LOS of Luci. It takes some practice to get this spot just right but once you find it the fight is much easier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magmadar===&lt;br /&gt;
This fight is somewhat tricky for shaman. There are a couple different roles for this fight. &amp;lt;br&amp;gt;&lt;br /&gt;
-The thing that most people will be doing is healing the melee dps. You will need to run behind Magmadar and drop your totems there. Tremor totem and fire resistance are the most important for this fight. Basically just stand behind him and avoid the fire pits while healing people. This can be a somewhat long fight so try to conserve your mana and avoid topping people off and save your heals that are close to death. &amp;lt;br&amp;gt;&lt;br /&gt;
-The second role for this fight is out-of-combat ressing. This is fairly simple on this fight. The easiest way to do this is to run in and start ressing and run out before the next fear. &amp;lt;br&amp;gt;&lt;br /&gt;
-The last role is healing hunters, healers, and ranged dps. The reason I&amp;#039;ve listed hunters seperatly is because their tranq shot is key to the fight. They need to all stay alive for the whole fight. This tends to be somewhat light on the mana so you can always heal some other ranged people at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gehennes===&lt;br /&gt;
This fight is fairly simple for a shaman. There are two roles again for this one. &amp;lt;br&amp;gt;&lt;br /&gt;
-OOC ressing. There will be one or two people doing ooc ressing for this fight. One on each side of the cavern. Basically just run in to res and avoid the rain of fire. When there is no one to res just get out of LOS to avoid shadowbolts. &amp;lt;br&amp;gt;&lt;br /&gt;
-Off-tank healing. At the start of the pull you want to stand slightly down the hill so that you don&amp;#039;t get hit by the cleave. It will stun you and prevent you from healing. If you avoid that it is a pretty straight forward healing job. After the guards go down start healing dps as needed. Avoid healing people that have the curse on them as it reduces healing by 75% and healing people with it is a waste of mana. If you get the debuff and need healing run out of LOS with Gehennes and wait for a decurse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Garr===&lt;br /&gt;
Another fairly straightforward fight for shaman. The roll of most shaman in this fight is healing offtanks. You will be put in a group with a tank who will be tanking on of the fireswarns. Your job is to provide totems for and heal your tank. If your tank has one of the later adds to be killed you will need to try to conserve your mana as it can take awhile sometimes. Once your tank&amp;#039;s add goes down you will need to either help heal tanks that still have adds or heal the warlocks and their voidwalkers. Not losing tanks or warlocks is the key to this fight, so do everything you can to aid them. After most of the adds are dead and everyone is dpsing Garr try to regen as much mana as you can. Since Garr has such a huge number of hitpoints healers on the main tank can sometimes run into mana troubles towards the end. Hopefully if this happens you have had a chance to regen some and can help out on the main tank.&lt;br /&gt;
&lt;br /&gt;
===Geddon===&lt;br /&gt;
-To be added&lt;br /&gt;
===Shazzrah===&lt;br /&gt;
-To be added&lt;br /&gt;
===Sulfuron===&lt;br /&gt;
-To be added&lt;br /&gt;
===Golemagg===&lt;br /&gt;
-To be added&lt;br /&gt;
===Majordomo Executus===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ragnaros===&lt;br /&gt;
-To be added&lt;br /&gt;
&lt;br /&gt;
==Blackwing Lair==&lt;br /&gt;
===Razorgore the Untamed===&lt;br /&gt;
-To be added&lt;br /&gt;
===Vaelastrasz the Corrupt===&lt;br /&gt;
-To be added&lt;br /&gt;
===Broodlord Lashlayer===&lt;br /&gt;
-To be added&lt;br /&gt;
===Firemaw===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ebonroc===&lt;br /&gt;
-To be added.&lt;br /&gt;
&lt;br /&gt;
===Flamegor===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Chromaggus===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Lord Victor Nefarius (Nefarian)===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
==Onyxia==&lt;br /&gt;
&lt;br /&gt;
-To be added&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16907</id>
		<title>Shaman Raid Roles</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16907"/>
		<updated>2006-02-02T20:31:00Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Garr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be the basic strategy and roles of a shaman in MC, BWL, and Onyxia. I will just cover the primary role which is healing. This is not to say it is the only possible roll for a shaman, its just the one I know best and the one that most shaman fill. &amp;lt;br&amp;gt;&lt;br /&gt;
(written by Delc (neuman696))&lt;br /&gt;
&lt;br /&gt;
==Molten Core==&lt;br /&gt;
===Trash===&lt;br /&gt;
-Drop totems based on group makeup and spot heal the raid. &amp;lt;br&amp;gt;&lt;br /&gt;
-Avoid standing near the Giants/Destroyers as they have an aoe stomp that also knocks you down. This just makes you an extra heal target and prevents you from healing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
-Always stand right on top of Anhilators to prevent them from running around too much. Also this is a good time to get some easy melee damage in while you heal. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lucifron===&lt;br /&gt;
There are a couple roles for shaman on this fight that I will cover. &amp;lt;br&amp;gt;&lt;br /&gt;
While the guards are still up you will be primarily healing the offtanks, you will be assigned to just one tank. However you also need to be purging the mind control that they cast on people. If you stay on top of purging the mind control it seems to reduce the damage taken by the tank since the guards spend all their time mind controlling people. The guards have a cleave that you will want to avoid as well. &amp;lt;br&amp;gt;&lt;br /&gt;
After the guards go down you have a chance to rest and regen some mana. I highly recomend taking that opportunity. If the priests on the tank are running low on mana you will be called in to heal the main tank. If the main tank healers have lots of mana still though you can spot heal the raid and help the melee stay alive. Healing dps = less downtime for them running out to bandage = more dps = Luci dead faster. Positioning on this part of the fight is key. If you stand too close to Luci you will get hit with his curses which can really mess your healing. There os a spot just behind the vents that you can get line of sight on the melee from but be out of LOS of Luci. It takes some practice to get this spot just right but once you find it the fight is much easier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magmadar===&lt;br /&gt;
This fight is somewhat tricky for shaman. There are a couple different roles for this fight. &amp;lt;br&amp;gt;&lt;br /&gt;
-The thing that most people will be doing is healing the melee dps. You will need to run behind Magmadar and drop your totems there. Tremor totem and fire resistance are the most important for this fight. Basically just stand behind him and avoid the fire pits while healing people. This can be a somewhat long fight so try to conserve your mana and avoid topping people off and save your heals that are close to death. &amp;lt;br&amp;gt;&lt;br /&gt;
-The second role for this fight is out-of-combat ressing. This is fairly simple on this fight. The easiest way to do this is to run in and start ressing and run out before the next fear. &amp;lt;br&amp;gt;&lt;br /&gt;
-The last role is healing hunters, healers, and ranged dps. The reason I&amp;#039;ve listed hunters seperatly is because their tranq shot is key to the fight. They need to all stay alive for the whole fight. This tends to be somewhat light on the mana so you can always heal some other ranged people at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gehennes===&lt;br /&gt;
This fight is fairly simple for a shaman. There are two roles again for this one. &amp;lt;br&amp;gt;&lt;br /&gt;
-OOC ressing. There will be one or two people doing ooc ressing for this fight. One on each side of the cavern. Basically just run in to res and avoid the rain of fire. When there is no one to res just get out of LOS to avoid shadowbolts. &amp;lt;br&amp;gt;&lt;br /&gt;
-Off-tank healing. At the start of the pull you want to stand slightly down the hill so that you don&amp;#039;t get hit by the cleave. It will stun you and prevent you from healing. If you avoid that it is a pretty straight forward healing job. After the guards go down start healing dps as needed. Avoid healing people that have the curse on them as it reduces healing by 75% and healing people with it is a waste of mana. If you get the debuff and need healing run out of LOS with Gehennes and wait for a decurse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Garr===&lt;br /&gt;
Another fairly straightforward fight for shaman. The roll of most shaman in this fight is healing offtanks. You will be put in a group with a tank who will be tanking on of the fireswarns. Your job is to provide totems for and heal your tank. If your tank has one of the later adds to be killed you will need to try to conserve your mana as it can take awhile sometimes. Once your tank&amp;#039;s add goes down you will need to either help heal tanks that still have adds or heal the warlocks and their voidwalkers. Not losing tanks or warlocks is the key to this fight, so do everything you can to aid them. After most of the adds are dead and everyone is dpsing Garr try to regen as much mana as you can. Since Garr has such a huge number of hitpoints healers on the main tank can sometimes run into mana troubles towards the end. Hopefully if this happens you have had a chance to regen some and can help out on the main tank.&lt;br /&gt;
&lt;br /&gt;
===Geddon===&lt;br /&gt;
-To be added&lt;br /&gt;
===Shazzrah===&lt;br /&gt;
-To be added&lt;br /&gt;
===Sulfuron===&lt;br /&gt;
-To be added&lt;br /&gt;
===Golemagg===&lt;br /&gt;
-To be added&lt;br /&gt;
===Majordomo Executus===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ragnaros===&lt;br /&gt;
-To be added&lt;br /&gt;
&lt;br /&gt;
==Blackwing Lair==&lt;br /&gt;
===Razorgore the Untamed===&lt;br /&gt;
-To be added&lt;br /&gt;
===Vaelastrasz the Corrupt===&lt;br /&gt;
-To be added&lt;br /&gt;
===Broodlord Lashlayer===&lt;br /&gt;
-To be added&lt;br /&gt;
===Firemaw===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ebonroc===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Flamegor===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Chromaggus===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Lord Victor Nefarius (Nefarian)===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
==Onyxia==&lt;br /&gt;
&lt;br /&gt;
-To be added&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16906</id>
		<title>Shaman Raid Roles</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16906"/>
		<updated>2006-02-02T20:25:03Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be the basic strategy and roles of a shaman in MC, BWL, and Onyxia. I will just cover the primary role which is healing. This is not to say it is the only possible roll for a shaman, its just the one I know best and the one that most shaman fill. &amp;lt;br&amp;gt;&lt;br /&gt;
(written by Delc (neuman696))&lt;br /&gt;
&lt;br /&gt;
==Molten Core==&lt;br /&gt;
===Trash===&lt;br /&gt;
-Drop totems based on group makeup and spot heal the raid. &amp;lt;br&amp;gt;&lt;br /&gt;
-Avoid standing near the Giants/Destroyers as they have an aoe stomp that also knocks you down. This just makes you an extra heal target and prevents you from healing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
-Always stand right on top of Anhilators to prevent them from running around too much. Also this is a good time to get some easy melee damage in while you heal. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lucifron===&lt;br /&gt;
There are a couple roles for shaman on this fight that I will cover. &amp;lt;br&amp;gt;&lt;br /&gt;
While the guards are still up you will be primarily healing the offtanks, you will be assigned to just one tank. However you also need to be purging the mind control that they cast on people. If you stay on top of purging the mind control it seems to reduce the damage taken by the tank since the guards spend all their time mind controlling people. The guards have a cleave that you will want to avoid as well. &amp;lt;br&amp;gt;&lt;br /&gt;
After the guards go down you have a chance to rest and regen some mana. I highly recomend taking that opportunity. If the priests on the tank are running low on mana you will be called in to heal the main tank. If the main tank healers have lots of mana still though you can spot heal the raid and help the melee stay alive. Healing dps = less downtime for them running out to bandage = more dps = Luci dead faster. Positioning on this part of the fight is key. If you stand too close to Luci you will get hit with his curses which can really mess your healing. There os a spot just behind the vents that you can get line of sight on the melee from but be out of LOS of Luci. It takes some practice to get this spot just right but once you find it the fight is much easier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magmadar===&lt;br /&gt;
This fight is somewhat tricky for shaman. There are a couple different roles for this fight. &amp;lt;br&amp;gt;&lt;br /&gt;
-The thing that most people will be doing is healing the melee dps. You will need to run behind Magmadar and drop your totems there. Tremor totem and fire resistance are the most important for this fight. Basically just stand behind him and avoid the fire pits while healing people. This can be a somewhat long fight so try to conserve your mana and avoid topping people off and save your heals that are close to death. &amp;lt;br&amp;gt;&lt;br /&gt;
-The second role for this fight is out-of-combat ressing. This is fairly simple on this fight. The easiest way to do this is to run in and start ressing and run out before the next fear. &amp;lt;br&amp;gt;&lt;br /&gt;
-The last role is healing hunters, healers, and ranged dps. The reason I&amp;#039;ve listed hunters seperatly is because their tranq shot is key to the fight. They need to all stay alive for the whole fight. This tends to be somewhat light on the mana so you can always heal some other ranged people at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gehennes===&lt;br /&gt;
This fight is fairly simple for a shaman. There are two roles again for this one. &amp;lt;br&amp;gt;&lt;br /&gt;
-OOC ressing. There will be one or two people doing ooc ressing for this fight. One on each side of the cavern. Basically just run in to res and avoid the rain of fire. When there is no one to res just get out of LOS to avoid shadowbolts. &amp;lt;br&amp;gt;&lt;br /&gt;
-Off-tank healing. At the start of the pull you want to stand slightly down the hill so that you don&amp;#039;t get hit by the cleave. It will stun you and prevent you from healing. If you avoid that it is a pretty straight forward healing job. After the guards go down start healing dps as needed. Avoid healing people that have the curse on them as it reduces healing by 75% and healing people with it is a waste of mana. If you get the debuff and need healing run out of LOS with Gehennes and wait for a decurse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Garr===&lt;br /&gt;
-To be added&lt;br /&gt;
===Geddon===&lt;br /&gt;
-To be added&lt;br /&gt;
===Shazzrah===&lt;br /&gt;
-To be added&lt;br /&gt;
===Sulfuron===&lt;br /&gt;
-To be added&lt;br /&gt;
===Golemagg===&lt;br /&gt;
-To be added&lt;br /&gt;
===Majordomo Executus===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ragnaros===&lt;br /&gt;
-To be added&lt;br /&gt;
&lt;br /&gt;
==Blackwing Lair==&lt;br /&gt;
===Razorgore the Untamed===&lt;br /&gt;
-To be added&lt;br /&gt;
===Vaelastrasz the Corrupt===&lt;br /&gt;
-To be added&lt;br /&gt;
===Broodlord Lashlayer===&lt;br /&gt;
-To be added&lt;br /&gt;
===Firemaw===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ebonroc===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Flamegor===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Chromaggus===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Lord Victor Nefarius (Nefarian)===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
==Onyxia==&lt;br /&gt;
&lt;br /&gt;
-To be added&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman&amp;diff=27927</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman&amp;diff=27927"/>
		<updated>2006-02-02T20:23:20Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Role */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shamans are the spiritual leaders of their tribes and clans. They communicate with spirits, have visions of the future, and guide their people through the darkest of times. Many mistake their wisdom and serenity for a pacifist nature. When challenged, though, shaman have a range of powers available for dealing with threats to the natural order.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Call of Water]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the birth of the Orcish culture, Shamans have always been attune to the spirit world, and listened to the wise counsel of the ancestors. Orc hunters asked the elders to soothe the weather during their hunt, or to bring a gentle fog around their camps at night. Never did the Shamans abuse their powers however, and this era of peace between the elements and the orcs seemed as though it was never going to end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was only a few decades before the Dark Portal would carry the bloodthirsty Horde that the link to the spiritual world was severed with the orcs. Kil&amp;#039;Jaeden the Deceiver, having stumbled upon the primitive orc homeworld of Draenor, decided he could employ the orc’s strength to soften Azeroth&amp;#039;s defense. The vile demon corrupted the orc&amp;#039;s elder Shaman, Ner&amp;#039;Zhul, offering him limitless powers in exchange for the orcs cooperation. He accepted reluctantly to the dark pact and started to teach young orcs the arts of dark magik. It was only after a few years that he would have but eliminated shamanism from their culture.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the constant drain of fell energy from the Twisting Nether, Draenor started to wither and die slowly. It was soon after, that the portal would be opened and that the Horde would ravage Azeroth. Only one reckless clan opposed the Warlock&amp;#039;s mad scheme, the Frostwolf Clan, led by Durotan, one of the Horde&amp;#039;s most honored Chieftains. Gul&amp;#039;Dan, the greatest orc Warlock, now secretly in charge of the Horde, knew that he could not risk killing such a popular hero. His only option was to exile him and his clan through the Dark Portal and into the unknown depths of the new world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During those years when war raged across Azeroth, the Frostwolves settled in the summits of Alterac Mountains, a cold region on the northern continent of Lordaeron. The Clan still maintained the hunter traditions and the orcs shamanism, but their numbers were thinning. Durotan and his mate, Draka, kept a close eye on their only son, Thrall, and wanted for him a great future among his peers. To ensure this future, Durotan and his family visited their friend Orgrim Doomhammer in the south. He warned him of the Warlocks and the Shadow Council, who controlled the Horde from behind. He also told him of Gul&amp;#039;Dan&amp;#039;s treachery. Unfortunately, Durotan was never going to see his clan ever, for he was killed on his way home by Gul&amp;#039;Dan&amp;#039;s assassins. Only his son, Thrall, survived.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He was found by Aedelas Blackmoore, future chief warden of the interment camps, and raised as a slave. Upon reaching adulthood, the idealistic young orc escaped his captor and set out the find those of his kinds: the orcs. On his journey he witnessed the strange lethargy his people suffered and was saddened to discover they had all but lost their legendary warrior spirit, but more importantly: their very will to live.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unable to accept it, he searched for the last free orc chieftain: Grom Hellscream of the Warsong Clan. After many long days he finally stumbled upon the Warsongs, and he was able to talk to their leader. Inspired by Hellscream&amp;#039;s idealism, he traveled north to find the legendary Frostwolf Clan. He discovered he was the son of Durotan, chieftain of the Frostwolves. He met with the venerable Drek&amp;#039;Thar, the last orc Shaman, who taught the inexperienced orc the ways of the four elements and how to commune with the spirits. Thrall studied the orc&amp;#039;s shamanistic heritage and succeeded to gain the respect of the ancient spirits. At the end of his training, Thrall was empowered by the elements and ready to free his people of their affliction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thrall&amp;#039;s visionary leadership and the teachings of shamanism, the Horde was freed from both humans and demons. But freedom is never to be taken for granted in Azeroth, and the horde and must still fight for their continued survival.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Shaman is a secondary Healing class (to the Priest) with a fun assortment of spells and options. The Shaman is especially liked by party members for its Healing and beneficial totems. The Shaman has up to four types of totems: Air, Earth, Fire, and Water. An important part of playing the Shaman is figuring out which totem is best to use in each situation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Healing 101===&lt;br /&gt;
The secondary healing role is fulfilled using either Healing Wave (HW) or Lesser Healing Wave (LHW). HW is a larger but slow casting heal while LHW is a smaller 1.5 sec cast heal very similar to priest&amp;#039;s Flash Heal both in efficiency and in casting time and mana cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Healing Wave has a specific talent (Restoration - Improved Healing Wave) to reduce its casting time from 3 sec to 2.5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lesser Healing Wave has a specific talent (Restoration - Improved LHW) to reduce the chance of interruption from damage while casting LHW, for up to 70% reduction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chain Heal isn&amp;#039;t much to talk about. It&amp;#039;s about 2 Healing Waves spread over 3 targets which you don&amp;#039;t control. It&amp;#039;s not very mana efficient for a group healing spell and attracts lots of agro. Not very used unless the whole group is taking massive damage and you need to up your HP/sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, in the restoration talent tree, Shamans have acces to Nature&amp;#039;s Swiftness (21 points required) that allows to cast the next spell healing or offensive instantly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The efficiency of HW in HP/mana is a bit better than that of LHW but at the cost of less versatility, risk of over-healing on a crit, risk of getting agro more easily and no reduction in interruption chance. With Improved Healing Wave, the healing rate is the same between both spells. Without talent, LHW actually heals faster than HW.The efficiency different is small and becomes the same as soon as a shaman uses an item with flat 25 mana reduction in costs of spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For these reasons, Lesser Healing Wave is often the healing spell of choice for shamans. For burst healing, Nature&amp;#039;s swiftness followed by Healing Wave is often the only time a shaman will use Healing Wave. For this reason, ignoring the Improved Healing Wave talent may be a viable solution if your shaman is only going to use Lesser Healing Wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Totem Use===&lt;br /&gt;
This is where a shaman can provide essential utility to their group. You can only have 1 totem of each type out at any given time. If you cast another totem of the same type (earth, water, fire or air), it&amp;#039;ll overwrite the previous one. That may dictate some sequences for totems on timer like Fire Nova.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earth Totem:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Earthbind: this snares all enemies within 10 yards. It&amp;#039;s invaluable to protect casters and allow them to kite mobs around if they have to. This prevents runner from going very far as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Strength of Earth: a regular +STR buff. Useful when in a melee-oriented group. It doesn&amp;#039;t benefit hunters at all, and only provides half the AP to rogues as other melee classes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stone claw: this is a taunt tool. Useful in case of adds to buy you time. Also useful right after a pull of a swarm to channel the mobs to a point for easy AoE DD kills. Sadly it has so few hitpoints that it doesn&amp;#039;t last long.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stoneskin: more useful at lower levels. Its attractiveness in damage mitigation however increases when dealing with swarms of mobs in high-end instance. Otherwise for a regular crowd-controlled pull or up to 4 mobs, it&amp;#039;s generally less effective than Earthbind or Strength but maybe viable in AoE nuking groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Tremor: it pulses every few seconds and removes sleep, fear, and charm effects. It is a very powerful totem in certain situations. The primary use is for the fear breaking power. Many classes(priests, warlocks, warriors) and mobs (Onyxia, Berserkers in ZG, and others) use fear. Also it clears seduction from a warlock&amp;#039;s succubus. The sleep apsect is slightly less useful but is nice for sunken temple and SM. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Water Totem:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Healing: limited use. Good for downtime reducing possibly but in practice, its effects are usually too weak to do much. Consider saving the mana.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Poison/disease cleansing: very useful situationally. Those are cheap in mana cost (almost the same as single target casts). They tick every 4 sec or so, so in case of very violent poisons, you may want to recast them since they&amp;#039;ll pulse once right as you drop. This is particularly useful to get rid quick of AE poisons, or places where the poison will be reapplied often.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Mana Spring: like healing totem, its trickling returns are usually not worth the hassle. Exception would be extended raid fights in which you don&amp;#039;t need to remove poison or disease and are in caster-heavy group.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Mana Tide: 12 sec of high rate mana regeneration. Better than mana spring but often deemed too costly a talent in the restoration tree to be worth having.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Fire Resistance: Adds 30-60 Fire Resistance. Very useful especially in high-end instances with lots of fire-based mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire Totems:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Searing: one of the most used and certainly the most misused totem of all. It sounds like a good deal of extra DPS for not much mana and in truth it is. It sends fire bolts to 1 nearby target, &amp;quot;usually&amp;quot; the one you&amp;#039;re fighting. However, it may as well pull a nearby mob that would have left you alone otherwise. It breaks CC in non-controllable fashion. Worth using now and then in wide open space but in all cases with caution and awareness of what&amp;#039;s around you. Once you&amp;#039;re done with it, consider finishing the fight replacing it with a frost resistance totem to avoid getting adds well after your fight is over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Fire Nova: explodes 5 sec (or down to 3 with talents) after dropping. It agros mobs a lot and many will hit it before it explodes if not solidly agroed to something else. Reuse timer is 15 seconds making it a 1 shot AE DD in most fights. Efficient only with 2+ mobs but a nice addition to AoE DD groups.If used, better used first prior to dropping a magma totem during reuse timer of Fire Nova. Breaks CC so use with care.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Magma: does small damage every 5 sec. Very costly and less efficient than Fire Nova unless it&amp;#039;s allowed to tick on most mobs for most of its duration. Doesn&amp;#039;t draw all of its aggro upfront like Fire Nova but I&amp;#039;d reserve it for cases where you need DPS at the expense of anything else. Breaks CC. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Flametongue: adds fire damage to melee weapons in the party. It does not stack with shaman self weapon buffs. Better than windfury totem against high armor mobs that are not resistant to fire. &lt;br /&gt;
&lt;br /&gt;
- Frost Resistance Totem: Adds 30-60 Frost Resistance. Vital against mobs using this type of attacks. In PvP, very useful against Mage ice attacks like blizzard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Totems: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Grounding Totem: sounds better than it is. In effect, it channels the effect of a spell otherwise directed at a party member to itself. It however has only 5 HP so if the spell is a damage one, it&amp;#039;ll absorb the damage and be dispelled. If the spell is CC or debuff, it&amp;#039;s generally immune and will stay in place and remove such effects once per 10 sec.Blocks sheep, some fear spells, cleansing, etc without being dispelled. On a recast timer however.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Windfury: 20% chance of granting 1 extra attack. Note this is much weaker than self-cast version which grants 2 extra attacks per proc. However, it generally generates a 20% extra DPS on melee characters and is very useful. Less useful on mobs with high armor possibly than Flametongue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Grace of Air: adds +AGI for 1.5 min. that adds to dodge, crit rate and greatly improves rogues/hunter DPS. In many cases, decision to use it is balanced by option to use Windfury. If grace of air is used, it allows using the Flametongue group weapon buff in conjunction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Nature Resistance: Adds +30-60 resistance to nature-based spells. Many poisons and diseases are nature-based (like in Maraudon and Zul&amp;#039;Gurub) so this one in conjunction with cleansing totems may be very useful. Also great against druid spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- WindWall: Stoneskin equivalent for range bow/gun attacks. Considering the amount of mobs using this, the damage mitigation which is fairly low and the fact that usually range mobs are not left at range very long, this makes for a totem most shamans will hardly ever use. Especialy considering the other better Air totems.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Tranquil Air: Lowers the threat generated by party members by 20%. Only useful in raids as it affects everyone in your party. Its primary use is for encounters where aggro management is the key to success. &lt;br /&gt;
&lt;br /&gt;
Final note about totems is that they&amp;#039;re most fragile and may be a significant mana investment that an enemy can dispel by a flick of a wand or one swing of melee weapon. They also agro on radius even if mob has lower agro radius than the range of the totem. A neutral mob crossing the path of your earthbind or earthclaw totem will agro you even if it would have ignored you otherwise. The radius may cause unwanted adds so sometimes you have to be careful with placement, go into a corner and drop it there where it won&amp;#039;t agro roaming mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nuking 101===&lt;br /&gt;
&lt;br /&gt;
By no means a very extensive guide but things to remember as far as efficiency and higher DPS goes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shocks aren&amp;#039;t efficient. Some less than others. The most efficient is the Fire Shock doing about half its damage upfront and then rest over 15 sec. It has efficiency just under that of lightning bolt so is a decent in-combat spell. the other shocks are useful for other purposes but for grinding and downtime purposes, the Fire Shock should be the bread and butter. It&amp;#039;s also useful for optimizing burst DPS. While it ticks, you can use other shocks effectively having higher damage than just spamming Frost Shock or Earth Shock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A small incursion in talents since the elemental tree is mostly about nuking split between lightning bolt/chain lightning and shock improvements. Reverberation is probably the single best talent for boosting uninterruptible damage. If you&amp;#039;re going to go for more caster-oriented shaman, this is more viable possibly than the lightning improvement because it&amp;#039;s not succeptible to interruptions and counterspelling. Also due to earth shock dynamics, reducing the reuse timer by 1 sec of all your shocks, not only boosts your spell DPS but reduces your opponents&amp;#039; by significantly. That being said, nuking is not efficient and not much more with elemental talents. It may increase burst DPs and have nice side effect on enemies snaring/prevent casting) but should be used with mana costs in mind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frost Shock, either with 5-6 sec reuse timer, its duration of 8 sec may ensure perma snaring of mobs. The downside is efficiency. The snaring factor also doesn&amp;#039;t stack with earthbind totem snare. It has diminishing returns in PvP. This means that the first snare last full length, the second half length, and the third time the target will be immune (damage and snare). However if you wait 15 secs after your last frost shock it will reset the diminshing returns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earth Shock: great damage, causes 2 sec of interruption, this is a very good spell both in PvE and in PvP. For caster mobs, this is your pull spell. If mana is an issue, use the lowest version of it. It does little damage but interrupts just the same and on a caster mob, it&amp;#039;ll cause it to rush to melee you. However, if distance is long enough, caster mobs maybe stop on their way to you to start casting again. Even with 5 sec reuse timer, they may have up to a 3 sec casting window so b ready to meet them halfway. On caster mobs engaged in melee, this can be used to perma-lock them out of casting sequence if using a fast weapon. The interruptions of the fast weapons will extend the duration needed for caster spells. If reuse timer is 5 sec with reverberation, only 1-2 interruption during the casting time is required to lock up a caster mob. Even if you cannot completely prevent casting, it seriously reduces it. Even mroe if used in addition of a grounding totem to catch the ones you couldn&amp;#039;t completely interrupt. Avoid using the max rank in PvE unless the tank has firm aggro as earth shock has a large +threat component. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning Bolt: slow casting but efficient. Don&amp;#039;t bother using in melee. You have shocks. The loss of DPS from interruptions is not worth the hassle in most situations.Exceptions might be if you need to kill a mob fast while an add is on your stoneclaw totem. In that case, it may be useful, especially with casters mobs that you otherwise earth shock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chain lightning: Pulling with this spell may result in severe injury or death. I&amp;#039;ve seen it done and it may be useful in rare occasions but in general you dn&amp;#039;t want to pull 3 mobs onto you unless the game plan is really special and you don&amp;#039;t have a tank to do this for you. Otherwise, in PvP it also breaks CC since you don&amp;#039;t control who it&amp;#039;ll bounce on. Vs single targets in PvP and without mobs around, it may be useful since it has higher damage than lightning bolt. Still a very tricky spell that should be used with care. In groups, you won&amp;#039;t qualify as AoE damage source with it and you&amp;#039;ll most likely be more useful healing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
Shamans can use most 1h weapon except swords. Don&amp;#039;t ask me why there hehe. shamans can also use 2h staff, and 2h maces and axes with enhancement talent relatively early in the tree. The debate of whether it&amp;#039;s worth 1 talent point to have access to 2h maces and axes is in my opinion a matter of personal choice. For an enhancement melee-oriented shaman, I think it makes sense to give yourself access to most weapons so that you use the best drop overall. For others without much enhancement inclination, it probably isn&amp;#039;t worth it considering the stats of existing staves and the equivalent DPS of all 2h weapons prior to special abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still when it comes to weapon choice, it doesn&amp;#039;t hurt training in all possible weapon with the exception maybe of hand to hand due to lack of available weapons. In all cases, I&amp;#039;d recommend training in a fast 1h weapon and in staff. Vs caster mobs that don&amp;#039;t hit hard in melee, shield isn&amp;#039;t a big deal not to have. But the higher DPS of staff (or 2h mace/axe) vs squish mobs is worth it. Alternatively, if you want to play the interruption game with earth shock, a fast weapon is better since it&amp;#039;ll cause more delays. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blizzard stated that higher 2h DPS is well balanced vs damage mitigation of shield+1h. On one hand, 2h weapons provide more damage but less defense which means shorter fights in which you&amp;#039;ll take more total damage and thus have a bit more HP downtime. On the other hand, lower DPS of 1h+shield goes with less damage sustained, less variance and less downtime but longer fights. It&amp;#039;s designed to be a wash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But then how to decide what is best between two setups. Typically, a 2h weapon will do about +20% damage so compare DPs of weapons with that in mind. In comparison, to that 20% higher DPS, 1h+shield should provide about +15% damage absorbed. Compare the numbers, check the total stats and decide which is best on a case by case and on a personal satisfaction level. If you like to see big number and thrills of more varied fights, go with 2h more often than with 1h. If you prefer fast predictable damage that reduce fluctuations in performance between fights, go with 1h+shield. One consideration is that spell damage doesn&amp;#039;t care for armor so if taking lots of spell damage, consider using 2h weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which weapon buff to use. Let&amp;#039;s get the obvious out first. Frostbrand is near useless. Consider saving yourself money and not getting it until you&amp;#039;re rolling in cash. The snare is of little use with earthbind and frost shock and the proc is too low rate to add decent DPS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, there are the 3 others which I&amp;#039;ll break up in 2 groups. Flametongue and in the other group windfury and rockbiter. Obviously before lvl 30, your choice is only flametongue or rockbiter. Both are fine but have better uses situationally. Flametongue does spell damage which isn&amp;#039;t reduced by armor but is reduced by fire resists. So on high armor opponents without large resistance to fire, it&amp;#039;ll be the best option. For most other purposes, rockbiter or windfury are in my experience better by a small margin. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rockbiter is allegedly better for faster weapons while windfury is supposed to be slightly better for slower weapons. I&amp;#039;m still not entirely convinced by this since it&amp;#039;s hard to evaluate precisely the mean DPS over time of those. Windfury has tremendous burst DPS capabilities. With a slow 2h weapon, the extra attacks cause an enormous amount of damage at a very high attack power. In this case, it&amp;#039;s possible to take 50% of a mob&amp;#039;s HP on one proc. The downside is slower weapons proc less often than faster weapons. It evens out in the long term but if you want burst DPS, windfury is for you. The other advantage is that it doesn&amp;#039;t draw more agro than by the damage you do. Rockbiter however adds a great deal of agro to your attacks. You may be doing 30% less damage than the warrior next to you and still get agro. For that reason, I&amp;#039;d reserve rockbiter for solo or group situation where you want to get agro. Otherwise in groups, I&amp;#039;d use windfury.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, a shaman&amp;#039;s meleeing performance isn&amp;#039;t complete without her Lightning Shield. For grinding purposes it is relatively mana efficient compared to shocks and delivers damage in 3 procs which means less variance due to outright resists. One caveat is that orbs won&amp;#039;t proc every time you&amp;#039;re hit but more or less only every 5 sec or so. The orbs are also a nasty giveaway when travelling in ghost wolf form. Still this is a major weapon for shamans and it even damages range opponents. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 40man Raids ==&lt;br /&gt;
[[Shaman Gear]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shaman Class Lead Info]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shaman Raid Roles]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman&amp;diff=16904</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman&amp;diff=16904"/>
		<updated>2006-02-02T20:07:26Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Role */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shamans are the spiritual leaders of their tribes and clans. They communicate with spirits, have visions of the future, and guide their people through the darkest of times. Many mistake their wisdom and serenity for a pacifist nature. When challenged, though, shaman have a range of powers available for dealing with threats to the natural order.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Call of Water]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the birth of the Orcish culture, Shamans have always been attune to the spirit world, and listened to the wise counsel of the ancestors. Orc hunters asked the elders to soothe the weather during their hunt, or to bring a gentle fog around their camps at night. Never did the Shamans abuse their powers however, and this era of peace between the elements and the orcs seemed as though it was never going to end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was only a few decades before the Dark Portal would carry the bloodthirsty Horde that the link to the spiritual world was severed with the orcs. Kil&amp;#039;Jaeden the Deceiver, having stumbled upon the primitive orc homeworld of Draenor, decided he could employ the orc’s strength to soften Azeroth&amp;#039;s defense. The vile demon corrupted the orc&amp;#039;s elder Shaman, Ner&amp;#039;Zhul, offering him limitless powers in exchange for the orcs cooperation. He accepted reluctantly to the dark pact and started to teach young orcs the arts of dark magik. It was only after a few years that he would have but eliminated shamanism from their culture.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the constant drain of fell energy from the Twisting Nether, Draenor started to wither and die slowly. It was soon after, that the portal would be opened and that the Horde would ravage Azeroth. Only one reckless clan opposed the Warlock&amp;#039;s mad scheme, the Frostwolf Clan, led by Durotan, one of the Horde&amp;#039;s most honored Chieftains. Gul&amp;#039;Dan, the greatest orc Warlock, now secretly in charge of the Horde, knew that he could not risk killing such a popular hero. His only option was to exile him and his clan through the Dark Portal and into the unknown depths of the new world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During those years when war raged across Azeroth, the Frostwolves settled in the summits of Alterac Mountains, a cold region on the northern continent of Lordaeron. The Clan still maintained the hunter traditions and the orcs shamanism, but their numbers were thinning. Durotan and his mate, Draka, kept a close eye on their only son, Thrall, and wanted for him a great future among his peers. To ensure this future, Durotan and his family visited their friend Orgrim Doomhammer in the south. He warned him of the Warlocks and the Shadow Council, who controlled the Horde from behind. He also told him of Gul&amp;#039;Dan&amp;#039;s treachery. Unfortunately, Durotan was never going to see his clan ever, for he was killed on his way home by Gul&amp;#039;Dan&amp;#039;s assassins. Only his son, Thrall, survived.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He was found by Aedelas Blackmoore, future chief warden of the interment camps, and raised as a slave. Upon reaching adulthood, the idealistic young orc escaped his captor and set out the find those of his kinds: the orcs. On his journey he witnessed the strange lethargy his people suffered and was saddened to discover they had all but lost their legendary warrior spirit, but more importantly: their very will to live.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unable to accept it, he searched for the last free orc chieftain: Grom Hellscream of the Warsong Clan. After many long days he finally stumbled upon the Warsongs, and he was able to talk to their leader. Inspired by Hellscream&amp;#039;s idealism, he traveled north to find the legendary Frostwolf Clan. He discovered he was the son of Durotan, chieftain of the Frostwolves. He met with the venerable Drek&amp;#039;Thar, the last orc Shaman, who taught the inexperienced orc the ways of the four elements and how to commune with the spirits. Thrall studied the orc&amp;#039;s shamanistic heritage and succeeded to gain the respect of the ancient spirits. At the end of his training, Thrall was empowered by the elements and ready to free his people of their affliction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thrall&amp;#039;s visionary leadership and the teachings of shamanism, the Horde was freed from both humans and demons. But freedom is never to be taken for granted in Azeroth, and the horde and must still fight for their continued survival.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Shaman is a secondary Healing class (to the Priest) with a fun assortment of spells and options. The Shaman is especially liked by party members for its Healing and beneficial totems. The Shaman has up to four types of totems: Air, Earth, Fire, and Water. An important part of playing the Shaman is figuring out which totem is best to use in each situation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HEALING 101===&amp;lt;br&amp;gt;&lt;br /&gt;
The secondary healing role is fulfilled using either Healing Wave (HW) or Lesser Healing Wave (LHW). HW is a larger but slow casting heal while LHW is a smaller 1.5 sec cast heal very similar to priest&amp;#039;s Flash Heal both in efficiency and in casting time and mana cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Healing Wave has a specific talent (Restoration - Improved Healing Wave) to reduce its casting time from 3 sec to 2.5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lesser Healing Wave has a specific talent (Restoration - Improved LHW) to reduce the chance of interruption from damage while casting LHW, for up to 70% reduction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chain Heal isn&amp;#039;t much to talk about. It&amp;#039;s about 2 Healing Waves spread over 3 targets which you don&amp;#039;t control. It&amp;#039;s not very mana efficient for a group healing spell and attracts lots of agro. Not very used unless the whole group is taking massive damage and you need to up your HP/sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, in the restoration talent tree, Shamans have acces to Nature&amp;#039;s Swiftness (21 points required) that allows to cast the next spell healing or offensive instantly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The efficiency of HW in HP/mana is a bit better than that of LHW but at the cost of less versatility, risk of over-healing on a crit, risk of getting agro more easily and no reduction in interruption chance. With Improved Healing Wave, the healing rate is the same between both spells. Without talent, LHW actually heals faster than HW.The efficiency different is small and becomes the same as soon as a shaman uses an item with flat 25 mana reduction in costs of spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For these reasons, Lesser Healing Wave is often the healing spell of choice for shamans. For burst healing, Nature&amp;#039;s swiftness followed by Healing Wave is often the only time a shaman will use Healing Wave. For this reason, ignoring the Improved Healing Wave talent may be a viable solution if your shaman is only going to use Lesser Healing Wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TOTEM USE===&amp;lt;br&amp;gt;&lt;br /&gt;
This is where a shaman can provide essential utility to their group. You can only have 1 totem of each type out at any given time. If you cast another totem of the same type (earth, water, fire or air), it&amp;#039;ll overwrite the previous one. That may dictate some sequences for totems on timer like Fire Nova.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earth Totem:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Earthbind: this snares all enemies within 10 yards. It&amp;#039;s invaluable to protect casters and allow them to kite mobs around if they have to. This prevents runner from going very far as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Strength of the arms: a regular +STR buff. Useful when in a melee-oriented group. It doesn&amp;#039;t benefits Rogues and Hunters as much however since their DPS is half/half STR/AGI. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Earth claw: this is a taunt tool. Useful in case of adds to buy you time. Also useful right after a pull of a swarm to channel the mobs to a point for easy AoE DD kills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stoneskin: more useful at lower levels. Its attractiveness in damage mitigation however increases when dealing with swarms of mobs in high-end instance. Otherwise for a regular crowd-controlled pull or up to 4 mobs, it&amp;#039;s generally less effective than Earthbind or Strength but maybe viable in AoE nuking groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Tremor: it pulses every few seconds and removes sleep CC spells. Not many mobs use those so not very useful but when you hit some of them like dragonkins in Sunken Temple or in SM Cathedral, it can save your group from wipe.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Water Totem:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Healing: limited use. Good for downtime reducing possibly but in practice, its effects are usually too weak to do much. Consider saving the mana.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Poison/disease cleansing: very useful situationally. Those are cheap in mana cost (less than twice the single target poison/disease removal). They tick every 10 sec or so, so in case of very violent poisons, you may want to recast them since they&amp;#039;ll pulse once right as you drop. This is particularly useful to get rid quick of AE poisons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Mana Spring: like healing totem, its trickling returns are usually not worth the hassle. Exception would be extended raid fights in which you don&amp;#039;t need to remove poison or disease and are in caster-heavy group.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Mana Tide: 12 sec of high rate mana regeneration. Better than mana spring but often deemed too costly a talent in the restoration tree to be worth having.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Fire Resistance: Adds 30-60 Fire Resistance. Very useful especially in high-end instances with lots of fire-based mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire Totems:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Searing: one of the most used and certainly the most misused totem of all. It sounds like a good deal of extra DPS for not much mana and in truth it is. It sends fire bolts to 1 nearby target, &amp;quot;usually&amp;quot; the one you&amp;#039;re fighting. However, it may as well pull a nearby mob that would have left you alone otherwise. It breaks CC in non-controllable fashion. Worth using now and then in wide open space but in all cases with caution and awareness of what&amp;#039;s around you. Once you&amp;#039;re done with it, consider finishing the fight replacing it with a frost resistance totem to avoid getting adds well after your fight is over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Fire Nova: explodes 5 sec (or down to 3 with talents) after dropping. It agros mobs a lot and many will hit it before it explodes if not solidly agroed to something else. Reuse timer is 15 seconds making it a 1 shot AE DD in most fights. Efficient only with 2+ mobs but a nice addition to AoE DD groups.If used, better used first prior to dropping a magma totem during reuse timer of Fire Nova. Breaks CC so use with care.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Magma: does small damage every 5 sec. Very costly and less efficient than Fire Nova unless it&amp;#039;s allowed to tick on most mobs for most of its duration. Does not draw agro however like Fire Nova but I&amp;#039;d reserve it for cases where you need DPS at the expense of anything else. Breaks CC. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Flametongue: adds fire damage to weapons in the party. It does not stack with shaman self weapon buffs. Better than windfury totem against high armor mobs that are not resistant to fire. &lt;br /&gt;
&lt;br /&gt;
- Frost Resistance Totem: Adds 30-60 Frost Resistance. Vital against mobs using this type of attacks. In PvP, very useful against Mage ice attacks like blizzard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Totems: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Grounding Totem: sounds better than it is. In effect, it channels the effect of a spell otherwise directed at a party member to itself. It however has only 5 HP so if the spell is a damage one, it&amp;#039;ll absorb the damage and be dispelled. If the spell is CC or debuff, it&amp;#039;s generally immune and will stay in place and remove such effects once per 10 sec.Blocks sheep, some fear spells, cleansing, etc without being dispelled. On a recast timer however.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Windfury: 20% chance of granting 1 extra attack. Note this is much weaker than self-cast version which grants 2 extra attacks per proc. However, it generally generates a 20% extra DPS on melee characters and is very useful. Less useful on mobs with high armor possibly than Flametongue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Grace of Air: adds +AGI for 1.5 min. that adds to dodge, crit rate and greatly improves rogues/hunter DPS. In many cases, decision to use it is balanced by option to use Windfury. If grace of air is used, it allows using the Flametongue group weapon buff in conjunction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Nature Resistance: Adds +30-60 resistance to nature-based spells. Many poisons and diseases are nature-based (like in Maraudon) so this one in conjunction with cleansing totems may be very useful. Also great against druid spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- WindWall: Stoneskin equivalent for range bow/gun attacks. Considering the amount of mobs using this, the damage mitigation which is fairly low and the fact that usually range mobs are not left at range very long, this makes for a totem most shamans will hardly ever use. Especialy considering the other better Air totems.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Tranquil Air: Lowers the threat generated by party members by 20%. Only useful in raids as it affects everyone in your party. Its primary use is for encounters where aggro management is the key to success. &lt;br /&gt;
&lt;br /&gt;
Final note about totems is that they&amp;#039;re most fragile and may be a significant mana investment that an enemy can dispel by a flick of a wand or one swing of melee weapon. They also agro on radius even if mob has lower agro radius than the range of the totem. A neutral mob crossing the path of your earthbind or earthclaw totem will agro you even if it would have ignored you otherwise. The radius may cause unwanted adds so sometimes you have to be careful with placement, go into a corner and drop it there where it won&amp;#039;t agro roaming mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NUKING 101===&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By no means a very extensive guide but things to remember as far as efficiency and higher DPS goes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shocks aren&amp;#039;t efficient. Some less than others. The most efficient is the Fire Shock doing about half its damage upfront and then rest over 15 sec. It has efficiency just under that of lightning bolt so is a decent in-combat spell. the other shocks are useful for other purposes but for grinding and downtime purposes, the Fire Shock should be the bread and butter. It&amp;#039;s also useful for optimizing burst DPS. While it ticks, you can use other shocks effectively having higher damage than just spamming Frost Shock or Earth Shock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A small incursion in talents since the elemental tree is mostly about nuking split between lightning bolt/chain lightning and shock improvements. Reverberation is probably the single best talent for boosting uninterruptible damage. If you&amp;#039;re going to go for more caster-oriented shaman, this is more viable possibly than the lightning improvement because it&amp;#039;s not succeptible to interruptions and counterspelling. Also due to earth shock dynamics, reducing the reuse timer by 1 sec of all your shocks, not only boosts your spell DPS but reduces your opponents&amp;#039; by significantly. That being said, nuking is not efficient and not much more with elemental talents. It may increase burst DPs and have nice side effect on enemies snaring/prevent casting) but should be used with mana costs in mind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frost Shock, either with 5-6 sec reuse timer, its duration of 8 sec may ensure perma snaring of mobs. The downside is efficiency. The snaring factor also doesn&amp;#039;t stack with earthbind totem snare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earth Shock: great damage, causes 2 sec of interruption, this is a very good spell both in PvE and in PvP. For caster mobs, this is your pull spell. If mana is an issue, use the lowest version of it. It does little damage but interrupts just the same and on a caster mob, it&amp;#039;ll cause it to rush to melee you. However, if distance is long enough, caster mobs maybe stop on their way to you to start casting again. Even with 5 sec reuse timer, they may have up to a 3 sec casting window so b ready to meet them halfway. On caster mobs engaged in melee, this can be used to perma-lock them out of casting sequence if using a fast weapon. The interruptions of the fast weapons will extend the duration needed for caster spells. If reuse timer is 5 sec with reverberation, only 1-2 interruption during the casting time is required to lock up a caster mob. Even if you cannot completely prevent casting, it seriously reduces it. Even mroe if used in addition of a grounding totem to catch the ones you couldn&amp;#039;t completely interrupt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning Bolt: slow casting but efficient. Don&amp;#039;t bother using in melee. You have shocks. The loss of DPS from interruptions is not worth the hassle in most situations.Exceptions might be if you need to kill a mob fast while an add is on your earth claw totem. In that case, it may be useful, especially with casters mobs that you otherwise earth shock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chain lightning: Pulling with this spell may result in severe injury or death. I&amp;#039;ve seen it done and it may be useful in rare occasions but in general you dn&amp;#039;t want to pull 3 mobs onto you unless the game plan is really special and you don&amp;#039;t have a tank to do this for you. Otherwise, in PvP it also breaks CC since you don&amp;#039;t control who it&amp;#039;ll bounce on. Vs single targets in PvP and without mobs around, it may be useful since it has higher damage than lightning bolt. Still a very tricky spell that should be used with care. In groups, you won&amp;#039;t qualify as AoE damage source with it and you&amp;#039;ll most likely be more useful healing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MELEING===&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shamans can use most 1h weapon except swords. Don&amp;#039;t ask me why there hehe. shamans can also use 2h staff, and 2h maces and axes with enhancement talent relatively early in the tree. The debate of whether it&amp;#039;s worth 1 talent point to have access to 2h maces and axes is in my opinion a matter of personal choice. For an enhancement melee-oriented shaman, I think it makes sense to give yourself access to most weapons so that you use the best drop overall. For others without much enhancement inclination, it probably isn&amp;#039;t worth it considering the stats of existing staves and the equivalent DPS of all 2h weapons prior to special abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still when it comes to weapon choice, it doesn&amp;#039;t hurt training in all possible weapon with the exception maybe of hand to hand due to lack of available weapons. In all cases, I&amp;#039;d recommend training in a fast 1h weapon and in staff. Vs caster mobs that don&amp;#039;t hit hard in melee, shield isn&amp;#039;t a big deal not to have. But the higher DPS of staff (or 2h mace/axe) vs squish mobs is worth it. Alternatively, if you want to play the interruption game with earth shock, a fast weapon is better since it&amp;#039;ll cause more delays. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blizzard stated that higher 2h DPS is well balanced vs damage mitigation of shield+1h. On one hand, 2h weapons provide more damage but less defense which means shorter fights in which you&amp;#039;ll take more total damage and thus have a bit more HP downtime. On the other hand, lower DPS of 1h+shield goes with less damage sustained, less variance and less downtime but longer fights. It&amp;#039;s designed to be a wash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But then how to decide what is best between two setups. Typically, a 2h weapon will do about +20% damage so compare DPs of weapons with that in mind. In comparison, to that 20% higher DPS, 1h+shield should provide about +15% damage absorbed. Compare the numbers, check the total stats and decide which is best on a case by case and on a personal satisfaction level. If you like to see big number and thrills of more varied fights, go with 2h more often than with 1h. If you prefer fast predictable damage that reduce fluctuations in performance between fights, go with 1h+shield. One consideration is that spell damage doesn&amp;#039;t care for armor so if taking lots of spell damage, consider using 2h weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which weapon buff to use. Let&amp;#039;s get the obvious out first. Frostbrand is near useless. Consider saving yourself money and not getting it until you&amp;#039;re rolling in cash. The snare is of little use with earthbind and frost shock and the proc is too low rate to add decent DPS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, there are the 3 others which I&amp;#039;ll break up in 2 groups. Flametongue and in the other group windfury and rockbiter. Obviously before lvl 30, your choice is only flametongue or rockbiter. Both are fine but have better uses situationally. Flametongue does spell damage which isn&amp;#039;t reduced by armor but is reduced by fire resists. So on high armor opponents without large resistance to fire, it&amp;#039;ll be the best option. For most other purposes, rockbiter or windfury are in my experience better by a small margin. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rockbiter is allegedly better for faster weapons while windfury is supposed to be slightly better for slower weapons. I&amp;#039;m still not entirely convinced by this since it&amp;#039;s hard to evaluate precisely the mean DPS over time of those. Windfury has tremendous burst DPS capabilities. With a slow 2h weapon, the extra attacks cause an enormous amount of damage at a very high attack power. In this case, it&amp;#039;s possible to take 50% of a mob&amp;#039;s HP on one proc. The downside is slower weapons proc less often than faster weapons. It evens out in the long term but if you want burst DPS, windfury is for you. The other advantage is that it doesn&amp;#039;t draw more agro than by the damage you do. Rockbiter however adds a great deal of agro to your attacks. You may be doing 30% less damage than the warrior next to you and still get agro. For that reason, I&amp;#039;d reserve rockbiter for solo or group situation where you want to get agro. Otherwise in groups, I&amp;#039;d use windfury.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, a shaman&amp;#039;s meleeing performance isn&amp;#039;t complete without her Lightning Shield. For grinding purposes it is relatively mana efficient compared to shocks and delivers damage in 3 procs which means less variance due to outright resists. One caveat is that orbs won&amp;#039;t proc every time you&amp;#039;re hit but more or less only every 5 sec or so. The orbs are also a nasty giveaway when travelling in ghost wolf form. Still this is a major weapon for shamans and it even damages range opponents. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 40man Raids ==&lt;br /&gt;
[[Shaman Gear]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shaman Class Lead Info]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shaman Raid Roles]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Tichondrius)&amp;diff=17013</id>
		<title>Classic (Tichondrius)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Tichondrius)&amp;diff=17013"/>
		<updated>2006-01-30T20:44:00Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* &amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for info on Tichondrius (PvP) tradespeople in the Basin. Are you looking for [[Tradeskills on Stormrage]]?&lt;br /&gt;
&lt;br /&gt;
Information about pricing can be found in the [[Beta Market Prices]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Format: Forum name - Character name [Level]&lt;br /&gt;
&lt;br /&gt;
to ==&amp;#039;&amp;#039;&amp;#039;Professions&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Alchemy&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Alchemy Thottbot] - [http://wow.allakhazam.com/dyn/skill171.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| || style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;						&lt;br /&gt;
|-&lt;br /&gt;
|Chopat||Chopat||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|cjam ||Geisha||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Katmarie||Zarana||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Malphigian||Malphul||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
| ortliebj || Tongar ||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Red||Reddy||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Dezz||Blackavar||300||N||F||F||0&lt;br /&gt;
|-&lt;br /&gt;
|Staarkhand||Staark||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Furync||Furync||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Scyndar||Deathreign||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Jini || Jini ||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Rudishoes||Shearing||225||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Ramzul||Ramzul||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Woollybugger||Ladybug||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Avatre||Ririin||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Mandrake||Mandrake||300||H||F||R||N&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;&lt;br /&gt;
|Nvts||[[Nvthouse]]||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|SpearStriker||Baroch||176||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|[[User: psyconius|psyconius]]||Aeken||165||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Crazycarl||Crazycarl||85||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Terrik||Deadterrik||zero||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Darwin||Darwin||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Ghato||Morguen||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Sjur||Leafeater||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|ForumName||ToonName||Skill||TB||TF||AD||ZT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tongar: Greater Fire Protection Potion, Greater Shadow Protection Potion, Transmute Essence of Undeath -&amp;gt; Water, Transmute Arcanite&lt;br /&gt;
&lt;br /&gt;
Jini: Greater Arcane, Shadow and Nature Protection potions, Greater Arcane Elixir, Transmute Living -&amp;gt; Earth&lt;br /&gt;
&lt;br /&gt;
Deathreign:  Greater Fire Protection Potion, Greater Shadow Protection Potion, Arcanite Xmute, Undeath -&amp;gt; Water&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Blacksmithing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Blacksmithing Thottbot]  - [http://wow.allakhazam.com/dyn/skill164.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Spec/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;						&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Armorsmith --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Sardaukar||Sardaukar||Skill||Armorsmith||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Steerhorn||Steerhorn||300||Armorsmith||Neutral||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Weaponsmith --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Reptilehouse ||Healfdene||300||Axesmith||Honored||Friendly||Friendly||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| JcL||Jay||282||Weaponsmith||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| LucidityAxel||Grrtr||255||Weaponsmith||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Tinof Catfood||Tin||300||Hammersmith||Honored||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Champain||Champain||300||Swordsmith||Revered||TF||Revered||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Jadul||Jadul||300||Axesmith||Honored||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Undecided --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Dan Solo||Danguinary||280||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Dezz||Dezz||214||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| SlikkRikk||Greynok||120||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Terrik||Deadterrik||?||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Drake||Gor||150||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Enchanting&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Enchanting Thottbot]  - [http://wow.allakhazam.com/dyn/skill333.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| || style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; 	&lt;br /&gt;
|-								&lt;br /&gt;
|Antamykk||Scyllin||251||0||0||0||0&lt;br /&gt;
|-			&lt;br /&gt;
|Bunny Lebowski	||Harue	||0||0||0||0||0&lt;br /&gt;
|-											&lt;br /&gt;
|Dan Solo||Danperignon||175ish||0||0||0||0&lt;br /&gt;
|-											&lt;br /&gt;
|Mashunit||Mashamoonit||300||neutral||high neutral||friendly||0	&lt;br /&gt;
|-											&lt;br /&gt;
|[http://www.theamazonbasin.com/wow/forums/index.php?showuser=22 Nvts]||[[Nvtty]]||300||Honored (20/12000)||Honored (235/12000)||Friendly (5102/6000)||0&lt;br /&gt;
|-											&lt;br /&gt;
|Hasta||Mojoka||281||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Helmar||Helmar||283||0||Friendly (260/6000)||Honored (4115/12000)||0&lt;br /&gt;
|-											&lt;br /&gt;
|Sjur||Shira||150||0||0||0||0&lt;br /&gt;
|-											&lt;br /&gt;
|LucidityAxel||Gajj||300||Honored (20/12000)||Honored (705/3000)||Honored (420/1200)||0	&lt;br /&gt;
|-&lt;br /&gt;
| Avatre || Avatre ||300||TB||Honored||Honored||0&lt;br /&gt;
|-											&lt;br /&gt;
| MrBullDawg|| Zeddybear ||300||TB||0||Honored||0&lt;br /&gt;
|-	&lt;br /&gt;
|Jehrendil||Jehrendil||300||Honored||Honored||Revered||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enchanting Notes&amp;#039;&amp;#039;&amp;#039;  &amp;lt;BR&amp;gt;&lt;br /&gt;
Nvtty +15 agility, +5 all Res capes&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Engineering Thottbot] - [http://wow.allakhazam.com/dyn/skill202.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Spec/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  &amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Antamykk||Antamykk||300||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|E.L.||Alita||300||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Nvts||Nvts||300||Gnome||N 0/3000||UF 1840/3000||F 4522/6000||ZT&lt;br /&gt;
|-&lt;br /&gt;
|impaling_inc||Creutzfeldt||300||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|TacoSupreme||Kevoom||300||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|TacoSupreme||Kevisa||300||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Jehrendil||Jehrendil||300||Goblin||Honored||Honored||Revered||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Baneon||Baneon||201||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Eien_Ni||Yume||250+||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Drezen||Willheal||?||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Drust||Drust||?||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Elegantly||Elegantly||?||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Elyvin||Diest||50||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Threndor||Gorlax||80||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Rick||Jakther||106||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Furyknc||Furyknc||225||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Ramzul||Ramzul||270||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Mulla||Mulla||221||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Elegantly||Enibevoli||221||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Tinof Catfood||Tin||300||Gnomish||Honored||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Breeanne||Thebrent||300||Gnomish||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Breeanne||Breanne||300||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Sjur||Sjur||300||Goblin||Neutral||Unfriendly||Honored||Friendly&lt;br /&gt;
|-&lt;br /&gt;
|ForumID||Toon||skill||spec||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
Note: Kevoom can make all 3 reflectors and Alarm-O-Bots, Kevisa can make Jumper Cables XL.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Leatherworking Thottbot]  - [http://wow.allakhazam.com/dyn/skill165.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; 	&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Spec/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Hasta||Hasta||291||Dragonscale||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Drake||Drak||259||Dragonscale||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Breeanne||Breanne||300||Dragonscale||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| ReptileHouse||Healfdene||300||Dragonscale||Honored||Friendly||Friendly||ZT&lt;br /&gt;
|-&lt;br /&gt;
| neuman696||Delcannan||300||Dragonscale||Honored||Neutral||Reverd||Honored&lt;br /&gt;
|-&lt;br /&gt;
| Lelu||Lelu||300||Dragonscale||Neutral||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Solidwolf||Megrimlock||300||Tribal||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| cjam||Slora||300||Elemental||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Nightchrome||Vhana||210||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Nekkid||Nekkid||142||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Dan Solo||Gungadan||300||Tribal||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Trix||Kall||1xx||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Mashunit||Zogmash||63||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Caolle||Grok||?||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Moridin||ishmael||?||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| oldjock||Xex||200||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Nvts||Nvtcase||250ish||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Mandrake||Cloudchaser||300||Tribal||Neutral||Hostile||Friendly||Neutral&lt;br /&gt;
|-&lt;br /&gt;
|Reegan||Reegan||300||Elemental||Honored||Neutral||Honored||Neutral&lt;br /&gt;
|-&lt;br /&gt;
|ForumName||ToonName||Skill||Spec||TB||TF||AD||ZT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Leatherworking Notes:&amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - Core Leather Armor Kit&amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - Core Leather Armor Kit, Chromatic Cloak&amp;lt;br&amp;gt;&lt;br /&gt;
Cloudchaser - Hide of the Wild&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Tailoring&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Tailoring Thottbot]  - [http://wow.allakhazam.com/dyn/skill197.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-	&lt;br /&gt;
| Jadul || Jadulivila ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Jini || Grathnyz ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| LucidityAxel || Gajj ||300||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Nvts || [[Nvtty]] ||300||Honored (20/12000)||Honored (235/12000)||Friendly (4296/6000)||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| TacoSupreme || Kevoom ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Simbul || Simbul ||300||TB||Friendly||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Sjur || Shira ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Mashunit || Mashamoonit ||300||TB||TF||AD||ZT		&lt;br /&gt;
|-&lt;br /&gt;
| Dan Solo || Danperignon ||225||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Djhaigh || Stark ||160||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Elyvin || Diest ||160||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Dezz || Tish ||105||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Crazycarl || Blastycarl ||85||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Bunny Lebowski || Harue ||Skill||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Cathan || Cathan ||Skill||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Diamongreyus||Diamongreyus||300||Neutral||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Helmar||Helmar||300||0||Friendly (260/6000)||Honored (4115/12000)||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Avatre || Avatre ||300||TB||Honored||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Icedragon || Sabal ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Champain || Chaampain ||300||Revered||TF||Revered||ZT&lt;br /&gt;
|-&lt;br /&gt;
|ForumID||Toon||Skill||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tailoring Notes:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj  - Mooncloth bags &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nvtty]] Robes of Arcana, Mooncloth - Bags/Robes/Shoulders/Boots/Leggings&amp;lt;br&amp;gt;&lt;br /&gt;
Simbul - Mooncloth Bags/Robes/Leggings/Boots&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grathnyz]] - Mooncloth Bags&amp;lt;br&amp;gt;&lt;br /&gt;
Helmar - Mooncloth Bags&lt;br /&gt;
&lt;br /&gt;
== Collection skills==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Herbalism&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
MrBullDawg - Zeddybear [320]&amp;lt;br&amp;gt;&lt;br /&gt;
Woollybug - LadyBug / Leafeater - Sjur [315]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  Katmarie - Zarana / Malphigian - Malphul / Staarkhand - Staark / Tongar - ortliebj / Red - Reddy / cjam - Geisha / Olon97 – [http://wow.allakhazam.com/profile.html?37683 Olona] / Furync - / Dezz - Blackavar - / Avatre - Ririin - / Elegantly - Enibevoli / MrBullDawg - Zed / Fraid2Fall - Asumai  &amp;lt;br&amp;gt;&lt;br /&gt;
Cosmeg – Kalfu&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl 100&amp;lt;br&amp;gt;&lt;br /&gt;
Terrik – Deadterrik&amp;lt;br&amp;gt;&lt;br /&gt;
Vittori – vittori&amp;lt;br&amp;gt;&lt;br /&gt;
PiercingEagle – Earthon&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [190]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Mining&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  Antamykk - Antamykk / Dan Solo - Danguinary / E.L. – Alita / Fraid2Fall - Asumai / LucidityAxel - Grrtr / MrBullDawg - Zed / Nvts – [[Nvts]] / Olon97 – [http://wow.allakhazam.com/profile.html?37683 Olona]&amp;lt;br&amp;gt;&lt;br /&gt;
Elegantly - Elegantly [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Perith – perith [70]&amp;lt;br&amp;gt;&lt;br /&gt;
PiercingEagle – Earthon [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Sardaukar - Sardaukar [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Sheena – Sheena [279]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur – Sjur [300]&amp;lt;br&amp;gt;&lt;br /&gt;
SlikkRikk – Greynok [126]&amp;lt;br&amp;gt;&lt;br /&gt;
TacoSupreme – Kevisa [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Terrik – Deadterrik [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Threndor - Gorlax [75]&amp;lt;br&amp;gt;&lt;br /&gt;
Mulla - Mulla [187]&amp;lt;br&amp;gt;&lt;br /&gt;
Nekkid – Vandyll [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Baneon – Baneon [151]&amp;lt;br&amp;gt;&lt;br /&gt;
Champain – Champain [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz – Dezz [240]&amp;lt;br&amp;gt;&lt;br /&gt;
Drezen – Willheal [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Drust – Drust [?]&amp;lt;br&amp;gt;&lt;br /&gt;
JcL – Jay [?]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Skinning&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&lt;br /&gt;
neuman696 - Delcannan [315] &amp;lt;br&amp;gt;&lt;br /&gt;
Solidwolf – Megrimlock [310]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  Antamykk - Scyllin / Drake – Drak / cjam - Slora / Dan Solo - Gungadan / Simbul / MrBullDawg - Zedulitious &amp;lt;br&amp;gt;&lt;br /&gt;
Ice Dragon - Sabal / Diamongreyus &amp;lt;br&amp;gt;&lt;br /&gt;
Caolle – Grok&amp;lt;br&amp;gt;&lt;br /&gt;
Cathan – Cathan&amp;lt;br&amp;gt;&lt;br /&gt;
Hasta – Hasta&amp;lt;br&amp;gt;&lt;br /&gt;
Moridin – Ishmael&amp;lt;br&amp;gt;&lt;br /&gt;
Nekkid – Nekkid 165&amp;lt;br&amp;gt;&lt;br /&gt;
Perith – perith [122]&amp;lt;br&amp;gt;&lt;br /&gt;
Tharn - Divayth&amp;lt;br&amp;gt;&lt;br /&gt;
SnowDog – Snjarvarg&amp;lt;br&amp;gt;&lt;br /&gt;
Trix - Kall [1xx]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [258]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Secondary Skills:&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Cooking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  cjam - Slora / Dan Solo - Danguinary / Dan Solo - Gungadan / Katmarie - Zarana / Nvts – [[Nvts]] / Dezz - Blackavar / Staarkhand - Staark / Jehrendil&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl [125]&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [150]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [115]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [225]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;First Aid&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  Antamykk /Biggs / cjam - Slora / Dezz - Blackavar / E.L.- Alita / Nvts – [[Nvts]] / Sheena – Sheena / Staarkhand - Staark / Simbul / Helmar / Jehrendil&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl [90]&amp;lt;br&amp;gt;&lt;br /&gt;
Eldril - Eldinator [220]&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [105]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [~ 70, will have to look it up]&amp;lt;br&amp;gt;&lt;br /&gt;
Slikkrikk - Greynok [210]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [210]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - Sjur [270]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Fishing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Jehrendil [300] &amp;lt;br&amp;gt;&lt;br /&gt;
cjam [92] &amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Blastycarl [150]&amp;lt;br&amp;gt;&lt;br /&gt;
E.L.- Alita [185]&amp;lt;br&amp;gt;&lt;br /&gt;
Nvts – [[Nvts]] - [275]&amp;lt;br&amp;gt;&lt;br /&gt;
Olon97 – Olona [193]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur – Sjur [225], waiting for coop on getting the required fish for artisan quest&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [225]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [120] &amp;lt;br&amp;gt;&lt;br /&gt;
Brakken - Subaxion [212] &amp;lt;br&amp;gt;&lt;br /&gt;
Dezz - Blackavar [232]&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [235]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [202]&amp;lt;br&amp;gt;&lt;br /&gt;
Eldril - Eldinator [225]&amp;lt;br&amp;gt;&lt;br /&gt;
Simbul - Monika [209]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Miscellaneous&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Lock Picking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Antamykk - Scyllin [240]&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodfly - Darwin&amp;lt;br&amp;gt;&lt;br /&gt;
Rick - Jakther&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [300]&amp;lt;br&amp;gt;&lt;br /&gt;
cjam - Geisha [95]&amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - Deathreign [300]&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Tichondrius)&amp;diff=16871</id>
		<title>Classic (Tichondrius)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Tichondrius)&amp;diff=16871"/>
		<updated>2006-01-30T20:42:06Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* &amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for info on Tichondrius (PvP) tradespeople in the Basin. Are you looking for [[Tradeskills on Stormrage]]?&lt;br /&gt;
&lt;br /&gt;
Information about pricing can be found in the [[Beta Market Prices]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Format: Forum name - Character name [Level]&lt;br /&gt;
&lt;br /&gt;
to ==&amp;#039;&amp;#039;&amp;#039;Professions&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Alchemy&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Alchemy Thottbot] - [http://wow.allakhazam.com/dyn/skill171.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| || style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;						&lt;br /&gt;
|-&lt;br /&gt;
|Chopat||Chopat||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|cjam ||Geisha||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Katmarie||Zarana||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Malphigian||Malphul||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
| ortliebj || Tongar ||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Red||Reddy||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Dezz||Blackavar||300||N||F||F||0&lt;br /&gt;
|-&lt;br /&gt;
|Staarkhand||Staark||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Furync||Furync||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Scyndar||Deathreign||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Jini || Jini ||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Rudishoes||Shearing||225||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Ramzul||Ramzul||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Woollybugger||Ladybug||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Avatre||Ririin||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Mandrake||Mandrake||300||H||F||R||N&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;&lt;br /&gt;
|Nvts||[[Nvthouse]]||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|SpearStriker||Baroch||176||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|[[User: psyconius|psyconius]]||Aeken||165||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Crazycarl||Crazycarl||85||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Terrik||Deadterrik||zero||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Darwin||Darwin||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Ghato||Morguen||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Sjur||Leafeater||300||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|ForumName||ToonName||Skill||TB||TF||AD||ZT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tongar: Greater Fire Protection Potion, Greater Shadow Protection Potion, Transmute Essence of Undeath -&amp;gt; Water, Transmute Arcanite&lt;br /&gt;
&lt;br /&gt;
Jini: Greater Arcane, Shadow and Nature Protection potions, Greater Arcane Elixir, Transmute Living -&amp;gt; Earth&lt;br /&gt;
&lt;br /&gt;
Deathreign:  Greater Fire Protection Potion, Greater Shadow Protection Potion, Arcanite Xmute, Undeath -&amp;gt; Water&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Blacksmithing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Blacksmithing Thottbot]  - [http://wow.allakhazam.com/dyn/skill164.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Spec/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;						&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Armorsmith --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Sardaukar||Sardaukar||Skill||Armorsmith||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Steerhorn||Steerhorn||300||Armorsmith||Neutral||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Weaponsmith --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Reptilehouse ||Healfdene||300||Axesmith||Honored||Friendly||Friendly||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| JcL||Jay||282||Weaponsmith||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| LucidityAxel||Grrtr||255||Weaponsmith||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Tinof Catfood||Tin||300||Hammersmith||Honored||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Champain||Champain||300||Swordsmith||Revered||TF||Revered||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Jadul||Jadul||300||Axesmith||Honored||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Undecided --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Dan Solo||Danguinary||280||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Dezz||Dezz||214||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| SlikkRikk||Greynok||120||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Terrik||Deadterrik||?||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Drake||Gor||150||Undecided||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Enchanting&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Enchanting Thottbot]  - [http://wow.allakhazam.com/dyn/skill333.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| || style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; 	&lt;br /&gt;
|-								&lt;br /&gt;
|Antamykk||Scyllin||251||0||0||0||0&lt;br /&gt;
|-			&lt;br /&gt;
|Bunny Lebowski	||Harue	||0||0||0||0||0&lt;br /&gt;
|-											&lt;br /&gt;
|Dan Solo||Danperignon||175ish||0||0||0||0&lt;br /&gt;
|-											&lt;br /&gt;
|Mashunit||Mashamoonit||300||neutral||high neutral||friendly||0	&lt;br /&gt;
|-											&lt;br /&gt;
|[http://www.theamazonbasin.com/wow/forums/index.php?showuser=22 Nvts]||[[Nvtty]]||300||Honored (20/12000)||Honored (235/12000)||Friendly (5102/6000)||0&lt;br /&gt;
|-											&lt;br /&gt;
|Hasta||Mojoka||281||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Helmar||Helmar||283||0||Friendly (260/6000)||Honored (4115/12000)||0&lt;br /&gt;
|-											&lt;br /&gt;
|Sjur||Shira||150||0||0||0||0&lt;br /&gt;
|-											&lt;br /&gt;
|LucidityAxel||Gajj||300||Honored (20/12000)||Honored (705/3000)||Honored (420/1200)||0	&lt;br /&gt;
|-&lt;br /&gt;
| Avatre || Avatre ||300||TB||Honored||Honored||0&lt;br /&gt;
|-											&lt;br /&gt;
| MrBullDawg|| Zeddybear ||300||TB||0||Honored||0&lt;br /&gt;
|-	&lt;br /&gt;
|Jehrendil||Jehrendil||300||Honored||Honored||Revered||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enchanting Notes&amp;#039;&amp;#039;&amp;#039;  &amp;lt;BR&amp;gt;&lt;br /&gt;
Nvtty +15 agility, +5 all Res capes&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Engineering Thottbot] - [http://wow.allakhazam.com/dyn/skill202.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Spec/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  &amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Antamykk||Antamykk||300||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|E.L.||Alita||300||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Nvts||Nvts||300||Gnome||N 0/3000||UF 1840/3000||F 4522/6000||ZT&lt;br /&gt;
|-&lt;br /&gt;
|impaling_inc||Creutzfeldt||300||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|TacoSupreme||Kevoom||300||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|TacoSupreme||Kevisa||300||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Jehrendil||Jehrendil||300||Goblin||Honored||Honored||Revered||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Baneon||Baneon||201||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Eien_Ni||Yume||250+||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Drezen||Willheal||?||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Drust||Drust||?||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Elegantly||Elegantly||?||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Elyvin||Diest||50||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Threndor||Gorlax||80||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Rick||Jakther||106||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Furyknc||Furyknc||225||Undeclared||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Ramzul||Ramzul||270||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Mulla||Mulla||221||Gnome||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Elegantly||Enibevoli||221||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Tinof Catfood||Tin||300||Gnomish||Honored||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Breeanne||Thebrent||300||Gnomish||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Breeanne||Breanne||300||Goblin||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Sjur||Sjur||300||Goblin||Neutral||Unfriendly||Honored||Friendly&lt;br /&gt;
|-&lt;br /&gt;
|ForumID||Toon||skill||spec||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
Note: Kevoom can make all 3 reflectors and Alarm-O-Bots, Kevisa can make Jumper Cables XL.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Leatherworking Thottbot]  - [http://wow.allakhazam.com/dyn/skill165.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; 	&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Spec/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Hasta||Hasta||291||Dragonscale||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Drake||Drak||259||Dragonscale||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Breeanne||Breanne||300||Dragonscale||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| ReptileHouse||Healfdene||300||Dragonscale||Honored||Friendly||Friendly||ZT&lt;br /&gt;
|-&lt;br /&gt;
| neuman696||Delcannan||300||Dragonscale||Honored||Neutral||Reverd||Honored&lt;br /&gt;
|-&lt;br /&gt;
| Lelu||Lelu||300||Dragonscale||Neutral||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Solidwolf||Megrimlock||300||Tribal||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| cjam||Slora||300||Elemental||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Nightchrome||Vhana||210||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Nekkid||Nekkid||142||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Dan Solo||Gungadan||300||Tribal||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Trix||Kall||1xx||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Mashunit||Zogmash||63||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Caolle||Grok||?||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Moridin||ishmael||?||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| oldjock||Xex||200||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Nvts||Nvtcase||250ish||Unknown||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Mandrake||Cloudchaser||300||Tribal||Neutral||Hostile||Friendly||Neutral&lt;br /&gt;
|-&lt;br /&gt;
|Reegan||Reegan||300||Elemental||Honored||Neutral||Honored||Neutral&lt;br /&gt;
|-&lt;br /&gt;
|ForumName||ToonName||Skill||Spec||TB||TF||AD||ZT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Leatherworking Notes:&amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - Core Leather Armor Kit&amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - Core Leather Armor Kit&amp;lt;br&amp;gt;&lt;br /&gt;
Cloudchaser - Hide of the Wild&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Tailoring&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Tailoring Thottbot]  - [http://wow.allakhazam.com/dyn/skill197.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-	&lt;br /&gt;
| Jadul || Jadulivila ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Jini || Grathnyz ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| LucidityAxel || Gajj ||300||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Nvts || [[Nvtty]] ||300||Honored (20/12000)||Honored (235/12000)||Friendly (4296/6000)||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| TacoSupreme || Kevoom ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Simbul || Simbul ||300||TB||Friendly||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Sjur || Shira ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Mashunit || Mashamoonit ||300||TB||TF||AD||ZT		&lt;br /&gt;
|-&lt;br /&gt;
| Dan Solo || Danperignon ||225||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Djhaigh || Stark ||160||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Elyvin || Diest ||160||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Dezz || Tish ||105||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Crazycarl || Blastycarl ||85||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
| Bunny Lebowski || Harue ||Skill||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Cathan || Cathan ||Skill||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Diamongreyus||Diamongreyus||300||Neutral||Neutral||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
|Helmar||Helmar||300||0||Friendly (260/6000)||Honored (4115/12000)||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Avatre || Avatre ||300||TB||Honored||Honored||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Icedragon || Sabal ||300||TB||TF||AD||ZT&lt;br /&gt;
|-&lt;br /&gt;
| Champain || Chaampain ||300||Revered||TF||Revered||ZT&lt;br /&gt;
|-&lt;br /&gt;
|ForumID||Toon||Skill||TB||TF||AD||ZT	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tailoring Notes:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj  - Mooncloth bags &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nvtty]] Robes of Arcana, Mooncloth - Bags/Robes/Shoulders/Boots/Leggings&amp;lt;br&amp;gt;&lt;br /&gt;
Simbul - Mooncloth Bags/Robes/Leggings/Boots&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grathnyz]] - Mooncloth Bags&amp;lt;br&amp;gt;&lt;br /&gt;
Helmar - Mooncloth Bags&lt;br /&gt;
&lt;br /&gt;
== Collection skills==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Herbalism&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
MrBullDawg - Zeddybear [320]&amp;lt;br&amp;gt;&lt;br /&gt;
Woollybug - LadyBug / Leafeater - Sjur [315]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  Katmarie - Zarana / Malphigian - Malphul / Staarkhand - Staark / Tongar - ortliebj / Red - Reddy / cjam - Geisha / Olon97 – [http://wow.allakhazam.com/profile.html?37683 Olona] / Furync - / Dezz - Blackavar - / Avatre - Ririin - / Elegantly - Enibevoli / MrBullDawg - Zed / Fraid2Fall - Asumai  &amp;lt;br&amp;gt;&lt;br /&gt;
Cosmeg – Kalfu&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl 100&amp;lt;br&amp;gt;&lt;br /&gt;
Terrik – Deadterrik&amp;lt;br&amp;gt;&lt;br /&gt;
Vittori – vittori&amp;lt;br&amp;gt;&lt;br /&gt;
PiercingEagle – Earthon&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [190]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Mining&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  Antamykk - Antamykk / Dan Solo - Danguinary / E.L. – Alita / Fraid2Fall - Asumai / LucidityAxel - Grrtr / MrBullDawg - Zed / Nvts – [[Nvts]] / Olon97 – [http://wow.allakhazam.com/profile.html?37683 Olona]&amp;lt;br&amp;gt;&lt;br /&gt;
Elegantly - Elegantly [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Perith – perith [70]&amp;lt;br&amp;gt;&lt;br /&gt;
PiercingEagle – Earthon [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Sardaukar - Sardaukar [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Sheena – Sheena [279]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur – Sjur [300]&amp;lt;br&amp;gt;&lt;br /&gt;
SlikkRikk – Greynok [126]&amp;lt;br&amp;gt;&lt;br /&gt;
TacoSupreme – Kevisa [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Terrik – Deadterrik [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Threndor - Gorlax [75]&amp;lt;br&amp;gt;&lt;br /&gt;
Mulla - Mulla [187]&amp;lt;br&amp;gt;&lt;br /&gt;
Nekkid – Vandyll [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Baneon – Baneon [151]&amp;lt;br&amp;gt;&lt;br /&gt;
Champain – Champain [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz – Dezz [240]&amp;lt;br&amp;gt;&lt;br /&gt;
Drezen – Willheal [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Drust – Drust [?]&amp;lt;br&amp;gt;&lt;br /&gt;
JcL – Jay [?]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Skinning&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&lt;br /&gt;
neuman696 - Delcannan [315] &amp;lt;br&amp;gt;&lt;br /&gt;
Solidwolf – Megrimlock [310]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  Antamykk - Scyllin / Drake – Drak / cjam - Slora / Dan Solo - Gungadan / Simbul / MrBullDawg - Zedulitious &amp;lt;br&amp;gt;&lt;br /&gt;
Ice Dragon - Sabal / Diamongreyus &amp;lt;br&amp;gt;&lt;br /&gt;
Caolle – Grok&amp;lt;br&amp;gt;&lt;br /&gt;
Cathan – Cathan&amp;lt;br&amp;gt;&lt;br /&gt;
Hasta – Hasta&amp;lt;br&amp;gt;&lt;br /&gt;
Moridin – Ishmael&amp;lt;br&amp;gt;&lt;br /&gt;
Nekkid – Nekkid 165&amp;lt;br&amp;gt;&lt;br /&gt;
Perith – perith [122]&amp;lt;br&amp;gt;&lt;br /&gt;
Tharn - Divayth&amp;lt;br&amp;gt;&lt;br /&gt;
SnowDog – Snjarvarg&amp;lt;br&amp;gt;&lt;br /&gt;
Trix - Kall [1xx]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [258]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Secondary Skills:&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Cooking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  cjam - Slora / Dan Solo - Danguinary / Dan Solo - Gungadan / Katmarie - Zarana / Nvts – [[Nvts]] / Dezz - Blackavar / Staarkhand - Staark / Jehrendil&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl [125]&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [150]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [115]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [225]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;First Aid&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;300&amp;#039;&amp;#039;&amp;#039; --  Antamykk /Biggs / cjam - Slora / Dezz - Blackavar / E.L.- Alita / Nvts – [[Nvts]] / Sheena – Sheena / Staarkhand - Staark / Simbul / Helmar / Jehrendil&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl [90]&amp;lt;br&amp;gt;&lt;br /&gt;
Eldril - Eldinator [220]&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [105]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [~ 70, will have to look it up]&amp;lt;br&amp;gt;&lt;br /&gt;
Slikkrikk - Greynok [210]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [210]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - Sjur [270]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Fishing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Jehrendil [300] &amp;lt;br&amp;gt;&lt;br /&gt;
cjam [92] &amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Blastycarl [150]&amp;lt;br&amp;gt;&lt;br /&gt;
E.L.- Alita [185]&amp;lt;br&amp;gt;&lt;br /&gt;
Nvts – [[Nvts]] - [275]&amp;lt;br&amp;gt;&lt;br /&gt;
Olon97 – Olona [193]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur – Sjur [225], waiting for coop on getting the required fish for artisan quest&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [225]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [120] &amp;lt;br&amp;gt;&lt;br /&gt;
Brakken - Subaxion [212] &amp;lt;br&amp;gt;&lt;br /&gt;
Dezz - Blackavar [232]&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [235]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [202]&amp;lt;br&amp;gt;&lt;br /&gt;
Eldril - Eldinator [225]&amp;lt;br&amp;gt;&lt;br /&gt;
Simbul - Monika [209]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Miscellaneous&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Lock Picking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Antamykk - Scyllin [240]&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodfly - Darwin&amp;lt;br&amp;gt;&lt;br /&gt;
Rick - Jakther&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [300]&amp;lt;br&amp;gt;&lt;br /&gt;
cjam - Geisha [95]&amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - Deathreign [300]&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16905</id>
		<title>Shaman Raid Roles</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16905"/>
		<updated>2006-01-30T20:37:31Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be the basic strategy and roles of a shaman in MC, BWL, and Onyxia. I will just cover the primary role which is healing. This is not to say it is the only possible roll for a shaman, its just the one I know best and the one that most shaman fill. &amp;lt;br&amp;gt;&lt;br /&gt;
(written by Delc (neuman696))&lt;br /&gt;
&lt;br /&gt;
==Molten Core==&lt;br /&gt;
==Trash==&lt;br /&gt;
-Drop totems based on group makeup and spot heal the raid. &amp;lt;br&amp;gt;&lt;br /&gt;
-Avoid standing near the Giants/Destroyers as they have an aoe stomp that also knocks you down. This just makes you an extra heal target and prevents you from healing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
-Always stand right on top of Anhilators to prevent them from running around too much. Also this is a good time to get some easy melee damage in while you heal. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lucifron===&lt;br /&gt;
There are a couple roles for shaman on this fight that I will cover. &amp;lt;br&amp;gt;&lt;br /&gt;
While the guards are still up you will be primarily healing the offtanks, you will be assigned to just one tank. However you also need to be purging the mind control that they cast on people. If you stay on top of purging the mind control it seems to reduce the damage taken by the tank since the guards spend all their time mind controlling people. The guards have a cleave that you will want to avoid as well. &amp;lt;br&amp;gt;&lt;br /&gt;
After the guards go down you have a chance to rest and regen some mana. I highly recomend taking that opportunity. If the priests on the tank are running low on mana you will be called in to heal the main tank. If the main tank healers have lots of mana still though you can spot heal the raid and help the melee stay alive. Healing dps = less downtime for them running out to bandage = more dps = Luci dead faster. Positioning on this part of the fight is key. If you stand too close to Luci you will get hit with his curses which can really mess your healing. There os a spot just behind the vents that you can get line of sight on the melee from but be out of LOS of Luci. It takes some practice to get this spot just right but once you find it the fight is much easier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magmadar===&lt;br /&gt;
This fight is somewhat tricky for shaman. There are a couple different roles for this fight. &amp;lt;br&amp;gt;&lt;br /&gt;
-The thing that most people will be doing is healing the melee dps. You will need to run behind Magmadar and drop your totems there. Tremor totem and fire resistance are the most important for this fight. Basically just stand behind him and avoid the fire pits while healing people. This can be a somewhat long fight so try to conserve your mana and avoid topping people off and save your heals that are close to death. &amp;lt;br&amp;gt;&lt;br /&gt;
-The second role for this fight is out-of-combat ressing. This is fairly simple on this fight. The easiest way to do this is to run in and start ressing and run out before the next fear. &amp;lt;br&amp;gt;&lt;br /&gt;
-The last role is healing hunters, healers, and ranged dps. The reason I&amp;#039;ve listed hunters seperatly is because their tranq shot is key to the fight. They need to all stay alive for the whole fight. This tends to be somewhat light on the mana so you can always heal some other ranged people at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gehennes===&lt;br /&gt;
This fight is fairly simple for a shaman. There are two roles again for this one. &amp;lt;br&amp;gt;&lt;br /&gt;
-OOC ressing. There will be one or two people doing ooc ressing for this fight. One on each side of the cavern. Basically just run in to res and avoid the rain of fire. When there is no one to res just get out of LOS to avoid shadowbolts. &amp;lt;br&amp;gt;&lt;br /&gt;
-Off-tank healing. At the start of the pull you want to stand slightly down the hill so that you don&amp;#039;t get hit by the cleave. It will stun you and prevent you from healing. If you avoid that it is a pretty straight forward healing job. After the guards go down start healing dps as needed. Avoid healing people that have the curse on them as it reduces healing by 75% and healing people with it is a waste of mana. If you get the debuff and need healing run out of LOS with Gehennes and wait for a decurse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Garr===&lt;br /&gt;
-To be added&lt;br /&gt;
===Geddon===&lt;br /&gt;
-To be added&lt;br /&gt;
===Shazzrah===&lt;br /&gt;
-To be added&lt;br /&gt;
===Sulfuron===&lt;br /&gt;
-To be added&lt;br /&gt;
===Golemagg===&lt;br /&gt;
-To be added&lt;br /&gt;
===Majordomo Executus===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ragnaros===&lt;br /&gt;
-To be added&lt;br /&gt;
&lt;br /&gt;
==Blackwing Lair==&lt;br /&gt;
===Razorgore the Untamed===&lt;br /&gt;
-To be added&lt;br /&gt;
===Vaelastrasz the Corrupt===&lt;br /&gt;
-To be added&lt;br /&gt;
===Broodlord Lashlayer===&lt;br /&gt;
-To be added&lt;br /&gt;
===Firemaw===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ebonroc===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Flamegor===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Chromaggus===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Lord Victor Nefarius (Nefarian)===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
==Onyxia==&lt;br /&gt;
&lt;br /&gt;
-To be added&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16869</id>
		<title>Shaman Raid Roles</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16869"/>
		<updated>2006-01-30T20:37:15Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be the basic strategy and roles of a shaman in MC, BWL, and Onyxia. I will just cover the primary role which is healing. This is not to say it is the only possible roll for a shaman, its just the one I know best and the one that most shaman fill.&lt;br /&gt;
(written by Delc (neuman696))&lt;br /&gt;
&lt;br /&gt;
==Molten Core==&lt;br /&gt;
==Trash==&lt;br /&gt;
-Drop totems based on group makeup and spot heal the raid. &amp;lt;br&amp;gt;&lt;br /&gt;
-Avoid standing near the Giants/Destroyers as they have an aoe stomp that also knocks you down. This just makes you an extra heal target and prevents you from healing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
-Always stand right on top of Anhilators to prevent them from running around too much. Also this is a good time to get some easy melee damage in while you heal. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lucifron===&lt;br /&gt;
There are a couple roles for shaman on this fight that I will cover. &amp;lt;br&amp;gt;&lt;br /&gt;
While the guards are still up you will be primarily healing the offtanks, you will be assigned to just one tank. However you also need to be purging the mind control that they cast on people. If you stay on top of purging the mind control it seems to reduce the damage taken by the tank since the guards spend all their time mind controlling people. The guards have a cleave that you will want to avoid as well. &amp;lt;br&amp;gt;&lt;br /&gt;
After the guards go down you have a chance to rest and regen some mana. I highly recomend taking that opportunity. If the priests on the tank are running low on mana you will be called in to heal the main tank. If the main tank healers have lots of mana still though you can spot heal the raid and help the melee stay alive. Healing dps = less downtime for them running out to bandage = more dps = Luci dead faster. Positioning on this part of the fight is key. If you stand too close to Luci you will get hit with his curses which can really mess your healing. There os a spot just behind the vents that you can get line of sight on the melee from but be out of LOS of Luci. It takes some practice to get this spot just right but once you find it the fight is much easier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magmadar===&lt;br /&gt;
This fight is somewhat tricky for shaman. There are a couple different roles for this fight. &amp;lt;br&amp;gt;&lt;br /&gt;
-The thing that most people will be doing is healing the melee dps. You will need to run behind Magmadar and drop your totems there. Tremor totem and fire resistance are the most important for this fight. Basically just stand behind him and avoid the fire pits while healing people. This can be a somewhat long fight so try to conserve your mana and avoid topping people off and save your heals that are close to death. &amp;lt;br&amp;gt;&lt;br /&gt;
-The second role for this fight is out-of-combat ressing. This is fairly simple on this fight. The easiest way to do this is to run in and start ressing and run out before the next fear. &amp;lt;br&amp;gt;&lt;br /&gt;
-The last role is healing hunters, healers, and ranged dps. The reason I&amp;#039;ve listed hunters seperatly is because their tranq shot is key to the fight. They need to all stay alive for the whole fight. This tends to be somewhat light on the mana so you can always heal some other ranged people at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gehennes===&lt;br /&gt;
This fight is fairly simple for a shaman. There are two roles again for this one. &amp;lt;br&amp;gt;&lt;br /&gt;
-OOC ressing. There will be one or two people doing ooc ressing for this fight. One on each side of the cavern. Basically just run in to res and avoid the rain of fire. When there is no one to res just get out of LOS to avoid shadowbolts. &amp;lt;br&amp;gt;&lt;br /&gt;
-Off-tank healing. At the start of the pull you want to stand slightly down the hill so that you don&amp;#039;t get hit by the cleave. It will stun you and prevent you from healing. If you avoid that it is a pretty straight forward healing job. After the guards go down start healing dps as needed. Avoid healing people that have the curse on them as it reduces healing by 75% and healing people with it is a waste of mana. If you get the debuff and need healing run out of LOS with Gehennes and wait for a decurse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Garr===&lt;br /&gt;
-To be added&lt;br /&gt;
===Geddon===&lt;br /&gt;
-To be added&lt;br /&gt;
===Shazzrah===&lt;br /&gt;
-To be added&lt;br /&gt;
===Sulfuron===&lt;br /&gt;
-To be added&lt;br /&gt;
===Golemagg===&lt;br /&gt;
-To be added&lt;br /&gt;
===Majordomo Executus===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ragnaros===&lt;br /&gt;
-To be added&lt;br /&gt;
&lt;br /&gt;
==Blackwing Lair==&lt;br /&gt;
===Razorgore the Untamed===&lt;br /&gt;
-To be added&lt;br /&gt;
===Vaelastrasz the Corrupt===&lt;br /&gt;
-To be added&lt;br /&gt;
===Broodlord Lashlayer===&lt;br /&gt;
-To be added&lt;br /&gt;
===Firemaw===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ebonroc===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Flamegor===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Chromaggus===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Lord Victor Nefarius (Nefarian)===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
==Onyxia==&lt;br /&gt;
&lt;br /&gt;
-To be added&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16868</id>
		<title>Shaman Raid Roles</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16868"/>
		<updated>2006-01-30T20:25:17Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be the basic strategy and roles of a shaman in MC, BWL, and Onyxia. I will just cover the primary role which is healing. This is not to say it is the only possible roll for a shaman, its just the one I know best and the one that most shaman fill.&lt;br /&gt;
(written by Delc (neuman696))&lt;br /&gt;
&lt;br /&gt;
==Molten Core==&lt;br /&gt;
==Trash==&lt;br /&gt;
-Drop totems based on group makeup and spot heal the raid. &amp;lt;br&amp;gt;&lt;br /&gt;
-Avoid standing near the Giants/Destroyers as they have an aoe stomp that also knocks you down. This just makes you an extra heal target and prevents you from healing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
-Always stand right on top of Anhilators to prevent them from running around too much. Also this is a good time to get some easy melee damage in while you heal. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lucifron===&lt;br /&gt;
There are a couple roles for shaman on this fight that I will cover. &amp;lt;br&amp;gt;&lt;br /&gt;
While the guards are still up you will be primarily healing the offtanks, you will be assigned to just one tank. However you also need to be purging the mind control that they cast on people. If you stay on top of purging the mind control it seems to reduce the damage taken by the tank since the guards spend all their time mind controlling people. The guards have a cleave that you will want to avoid as well. &amp;lt;br&amp;gt;&lt;br /&gt;
After the guards go down you have a chance to rest and regen some mana. I highly recomend taking that opportunity. If the priests on the tank are running low on mana you will be called in to heal the main tank. If the main tank healers have lots of mana still though you can spot heal the raid and help the melee stay alive. Healing dps = less downtime for them running out to bandage = more dps = Luci dead faster. Positioning on this part of the fight is key. If you stand too close to Luci you will get hit with his curses which can really mess your healing. There os a spot just behind the vents that you can get line of sight on the melee from but be out of LOS of Luci. It takes some practice to get this spot just right but once you find it the fight is much easier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magmadar===&lt;br /&gt;
This fight is somewhat tricky for shaman. There are a couple different roles for this fight. &amp;lt;br&amp;gt;&lt;br /&gt;
-The thing that most people will be doing is healing the melee dps. You will need to run behind Magmadar and drop your totems there. Tremor totem and fire resistance are the most important for this fight. Basically just stand behind him and avoid the fire pits while healing people. This can be a somewhat long fight so try to conserve your mana and avoid topping people off and save your heals that are close to death. &amp;lt;br&amp;gt;&lt;br /&gt;
-The second role for this fight is out-of-combat ressing. This is fairly simple on this fight. The easiest way to do this is to run in and start ressing and run out before the next fear. &amp;lt;br&amp;gt;&lt;br /&gt;
-The last role is healing hunters, healers, and ranged dps. The reason I&amp;#039;ve listed hunters seperatly is because their tranq shot is key to the fight. They need to all stay alive for the whole fight. This tends to be somewhat light on the mana so you can always heal some other ranged people at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gehennes===&lt;br /&gt;
This fight is fairly simple for a shaman. There are two roles again for this one. &amp;lt;br&amp;gt;&lt;br /&gt;
-OOC ressing. There will be one or two people doing ooc ressing for this fight. One on each side of the cavern. Basically just run in to res and avoid the rain of fire. When there is no one to res just get out of LOS to avoid shadowbolts. &amp;lt;br&amp;gt;&lt;br /&gt;
-Off-tank healing. At the start of the pull you want to stand slightly down the hill so that you don&amp;#039;t get hit by the cleave. It will stun you and prevent you from healing. If you avoid that it is a pretty straight forward healing job. After the guards go down start healing dps as needed. Avoid healing people that have the curse on them as it reduces healing by 75% and healing people with it is a waste of mana. If you get the debuff and need healing run out of LOS with Gehennes and wait for a decurse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Garr===&lt;br /&gt;
-To be added&lt;br /&gt;
===Geddon===&lt;br /&gt;
-To be added&lt;br /&gt;
===Shazzrah===&lt;br /&gt;
-To be added&lt;br /&gt;
===Sulfuron===&lt;br /&gt;
-To be added&lt;br /&gt;
===Golemagg===&lt;br /&gt;
-To be added&lt;br /&gt;
===Majordomo Executus===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ragnaros===&lt;br /&gt;
-To be added&lt;br /&gt;
&lt;br /&gt;
==Blackwing Lair==&lt;br /&gt;
===Razorgore the Untamed===&lt;br /&gt;
-To be added&lt;br /&gt;
===Vaelstraz the Corrupt===&lt;br /&gt;
-To be added&lt;br /&gt;
===Broodlord Lashslayer===&lt;br /&gt;
-To be added&lt;br /&gt;
===Firemaw===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ebonroc===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Flamegor===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Chromaggus===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Lord Victor Nefarius (Nefarion)===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
==Onyxia==&lt;br /&gt;
&lt;br /&gt;
-To be added&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=MC_Class_Guides&amp;diff=17644</id>
		<title>MC Class Guides</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=MC_Class_Guides&amp;diff=17644"/>
		<updated>2006-01-30T20:21:51Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Shaman - Horde */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class-Specific Guides for MC ==&lt;br /&gt;
&lt;br /&gt;
Link to main [[Molten Core]] page.&lt;br /&gt;
&lt;br /&gt;
=== Druid - Horde ===&lt;br /&gt;
&lt;br /&gt;
=== Druid - Alliance ===&lt;br /&gt;
(written by Tuftears)&lt;br /&gt;
&lt;br /&gt;
Brief notes for druids: most often we will be pigeonholed for healing in the end-game raids. Yes, it&amp;#039;s boring. You&amp;#039;ll be mostly playing &amp;#039;health bar whack-a-mole&amp;#039; - something starts going yellow, hit it with a regrowth until it&amp;#039;s green again. Or you&amp;#039;ll be spamming Decursive to get rid of curses on the raid. Gearing for this is int and +healing, and enough stamina so you won&amp;#039;t fall over easily.&lt;br /&gt;
&lt;br /&gt;
There are some exceptions. If we&amp;#039;re short on warriors, you might find yourself being asked to play a bear tank. You should be prepared with a &amp;#039;bear set of gear&amp;#039; which has high armor and good strength. (with good damage comes good aggro) You should also understand the basics of tanking with a bear.&lt;br /&gt;
&lt;br /&gt;
Bear-tanking: this is actually pretty easy. Whack them with your auto-attack and maul. If you have feral charge (a great 11-point feral talent) then use that to close with the enemy quickly and immobilize/counterspell them. Save growl for when you&amp;#039;ve lost aggro and you need to get it back, or you think you&amp;#039;re going to lose aggro very soon. The 10-second timer is irksome but not horrible. Save challenging roar for the real emergencies. 10 minutes is too long for anything less.&lt;br /&gt;
&lt;br /&gt;
However, practice makes perfect!&lt;br /&gt;
&lt;br /&gt;
Back to healing: druids don&amp;#039;t have great mana pools or regen compared to priests. You should work on your healing gear so you&amp;#039;ll be okay, not weak on mana. Good sets include the Wildheart set and many +healing/int/sta leather items from Dire Maul. The Soothsayer Headdress from Celebras in Maraudon is also a very good leather headpiece.&lt;br /&gt;
&lt;br /&gt;
Conserve mana by not spamming regrowth if you&amp;#039;ve already hit someone with regrowth in the last few seconds. Regrowth&amp;#039;s heal-over-time lasts about 20 seconds, rejuvenation lasts 10 seconds. In between, use lesser ranks of Healing Touch.&lt;br /&gt;
&lt;br /&gt;
You can draw aggro by healing. Wait to heal until you&amp;#039;re sure the tanks have aggro. Don&amp;#039;t start immediately healing with a &amp;#039;heal over time&amp;#039; (HoT) spell. In the worst case, this means that as soon as the tank&amp;#039;s taken even a few points of damage and your heal runs, the mobs that were initially aggro&amp;#039;d will beelien for you instead. If you wait a little while, the tanks will have pulled and tanked their separate mobs and you won&amp;#039;t have any problems.&lt;br /&gt;
&lt;br /&gt;
Druids don&amp;#039;t have a &amp;#039;fade&amp;#039; ability to reduce aggro temporarily like priests. We can shift to cat and cower, but it&amp;#039;s probably easier and more survivable, if you have aggro from something, to shift to bear-form instead and wait for a tank to regain aggro. You can use frenzied regeneration and enrage to get back some life this way too. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(written by Tal)&lt;br /&gt;
&lt;br /&gt;
Further Druid Notes:&lt;br /&gt;
&lt;br /&gt;
Healing - As Tufty pointed out, this is our bread-and-butter role. And don&amp;#039;t let anyone fool you, we&amp;#039;re good at it. Yes it&amp;#039;s boring, yes it&amp;#039;s repetitive, but in those moments of action it&amp;#039;s a lot of fun. It&amp;#039;s also immensely rewarding once you realise just how much we, and all healers, tip the scales .&lt;br /&gt;
&lt;br /&gt;
Tips for the fuzzy healers:&lt;br /&gt;
- Innervate: 31pts I admit, but it&amp;#039;s a free greater mana potion that you can cast on anyone. Best used on either a nearby Priest or on Yourself.&lt;br /&gt;
- Rejuvenation: Stock and trade, when combined with a Priests&amp;#039;s renew (and Regrowth if things really hit the fan) this can render a tank in virtual God-Mode for about 12 seconds. Use this to buy yourself time to cast something bigger.&lt;br /&gt;
- Regrowth: Flash-Heal for Fuzzies, far less mana-friendly but does have a HoT component and can get a 50%+ crit chance when specced right. Has the downside of generating a lot of aggro if you overheal.&lt;br /&gt;
- Healing Touch: Used correctly (ie. anticipate the damage) this is the fastest big heal there is, and it&amp;#039;s actually pretty darn easy on the mana.&lt;br /&gt;
- Rebirth: Wipe prevention/recovery. Usually on the prevention side, though when timed right a rezzer can use this as a soulstone.&lt;br /&gt;
- First Aid: Get it, love it, 300 makes things very easy on the mana (especially in phase 2 Onyxia)&lt;br /&gt;
&lt;br /&gt;
Aggro Management: &lt;br /&gt;
Easiest way to do this (and make life less boring) is to make use of multiple ranks of the same spell. Why use Rank 10 HT when Rank 5 will do? If something comes after you, it&amp;#039;s pretty much all she wrote so for us the use of the lower rank spells allows us to lay down some impressive healing with almost no aggro (read overheal).&lt;br /&gt;
If, inevitably, something does come after you: Bear, Bash, Buzz-Off. And then proceed to pick up right where you left off. You&amp;#039;re no good to anyone staying there unless all the other tanks are down, in which case you&amp;#039;re probably on the receiving end of somone else&amp;#039;s mana - so cut sick with everything you can to stay alive.&lt;br /&gt;
&lt;br /&gt;
Gear Suggestions:&lt;br /&gt;
For healing gear: personally I swear by a 7/8 Wildheart Set plus Robes of the Exalted with the Argent Crusader as this provides quite a respectable Mana pool and a very tidy +heal (even better when combined with the Royal Seal of Eldre&amp;#039;Thalas). Although occasionally I&amp;#039;ve been known to use the Devout Skirt when more mana regen was called for. And with a bit of finesse this is how I lay down the healing I do (those of you who have received it know what I mean ) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hunter - Horde === &lt;br /&gt;
&lt;br /&gt;
Hunters actually have a purpose in MC besides being (inferior) DPS in most other instances, our job is to pull mobs to the MT, and to peel mobs off the MT to off-tanks so the MT doesn’t get swarmed. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Things to do before and in the raid:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
-       Join the hunter channel (basinhunter on Tich, aim2please on SR), this is the channel the hunters, MT and Off-tanks communicate. &lt;br /&gt;
&lt;br /&gt;
-       If you get assigned to an Off-tank, communicate in regard to where to peel to, and let him know you&amp;#039;re his designated peeler.&lt;br /&gt;
&lt;br /&gt;
-	The main puller and secondary puller should run up and be ready for the next pull as fast as possible after a kill, if one of the hunters is dead assign a third Hunter to sub, and take the task of the current dead hunter(s).&lt;br /&gt;
&lt;br /&gt;
-	On peels, the only target getting Hunters Marked, is the one that’s going down first. Most often peeled by the secondary puller.&lt;br /&gt;
&lt;br /&gt;
-	Get [http://www.curse-gaming.com/mod.php?addid=2056 Wardrobe], (unless you use a better mod, in which case link it), even experienced pullers will die frequently, and you will notice that the repair bill will be steep if you pull in your primary gear, in addition to the possibility of rendering yourself useless in the raid due to broken gun/bow. Most classes find “Wardrobe” to be cumbersome, due to the fact that you have to be out of combat to be able to use it, as hunters we have the possibility to FD, and get out of combat, so you will be able to change gear mid battle. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note!&amp;#039;&amp;#039;&amp;#039; Most of the hunters on Tich don&amp;#039;t do this anymore, mainly due to the fact that we&amp;#039;ve gotten better gear, and don&amp;#039;t die that much anymore :) I really recommend doing this, if your guild is starting out in MC though.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note2&amp;#039;&amp;#039;&amp;#039; Personally I swap to my Rag, (fire res gear), on fun packs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pulls:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solo pulls:&amp;#039;&amp;#039;&amp;#039; Lava Annihilators, &amp;#039;Surgers, Fire lords and Core Hounds.&lt;br /&gt;
&lt;br /&gt;
Usually the Core hound can be pulled by the MT, but if needed the hunter may be asked to pull it. Freezing trap will work on Annihilators/Surgers, which makes it possible to buy some time getting back to the MT.&lt;br /&gt;
&lt;br /&gt;
Some of these pulls may require a peel, (Distracting Shot), from a second hunter, depending on how far away the mob is, this is especially important on the way to Lucifron/Magmadar, where there are 3 Annihilators/Surgers, a Firelord and a Core Hound that needs to be pulled from the bridge area. (&amp;#039;&amp;#039;&amp;#039;Note! The last pull here, is a Surger which should be pulled on his way to the right, if you try to pull him on his way to the left, you will get imps&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Giants:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These come in pairs, either Giant/Giant(G/G), Giant/Destroyer(G/D) or Destroyer/Destroyer (D/D), these guys have an AoE stomp, so expect to die a lot . Our way of doing most of these pulls is that the secondary puller, marks his target and when the main puller has pulled, peels him off to the off-tank. The main puller runs to the MT, usually a bit aways from the raid. As we do it, the destroyer always goes to the MT if G/D. If dual, G/G or D/D, the puller gets the closest one, and the furthest away one gets marked and peeled to the off-tank. If the Destroyer is the furthest away one on G/D’s, I, personally, prefer to let the secondary puller pull, and have the main puller peel to the MT, (according to Vlo this is not necessary though ;)).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note! In Garr’s part of the instance there will be two D/D pairs with a random spawn mob in front of each pair, these pulls can be very hard. It&amp;#039;s recommended to pull the giant pair closest to the entrance near the cave wall, (behind the pillar), as the single mob in front of them will not add.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other multipulls:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Through the tunnel from Garr to Baron Geddon and Shazzrah, you will have to pull some packs consisting of Flameguard, Flamewalker and two ‘Reavers, (gets banished), to clear the way for &amp;quot;clean&amp;quot; boss pulls. Lately we’ve been doing pet pulls on these “tunnel pulls”, as it’s very hard to get a successful peel off in there, and have the time to run back. Having Dash/Dive is helpful. (Baron Geddon and Shazzrah is pulled the same way).&lt;br /&gt;
&lt;br /&gt;
These packs will also be on the way to Sulforon and Golemagg. Usually we pull either the Flamewalker or the Flameguard, (whichever is easiest to pull), and peel the other one. It&amp;#039;s important that the hunters, MT and off-tank communicate on who gets what.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boss encounters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lucifron/Gehennas:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Requires 3 hunters, one to pull closest guard, one to peel the second guard and one to peel Lucy/Gehennas himself. &amp;#039;&amp;#039;&amp;#039;Note! The peeling of the boss should be done as fast as possible after the initial pull!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magmadar:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This encounter requires Tranquility shot, a special attack you learn by a book that drops off Lucifron. Mag will every 15 seconds or so, go into a frenzied state, where he will cause more dmg to the MT, this state must be shut down as fast as possible with Tranq. (Timer is 20 seconds). The way Basin on Tich do it, is that we pair up hunters, where the players in each pair fire at the same time when he gets into frenzy, the hit rate is like 90% with an average decked character, so it’s very unlikely that both will miss. If the tank has him facing the end of the cave the sides are a good way to stand. Hunters with improved range will have no problem firing from outside his fear range.&lt;br /&gt;
&lt;br /&gt;
Requirements: &lt;br /&gt;
&lt;br /&gt;
-	Magmadar mod. (Gives you a warning when he gets into frenzy, and when his fear will be released).&lt;br /&gt;
&lt;br /&gt;
-	Macroes for /Basinhunter; “&amp;lt;charactername&amp;gt; Hit” and ”&amp;lt;charactername&amp;gt; missed”. &lt;br /&gt;
&lt;br /&gt;
-       Isolate your &amp;#039;&amp;#039;&amp;#039;&amp;quot;combat spell hits&amp;quot;&amp;#039;&amp;#039;&amp;#039; in combat log for this encounter, as it&amp;#039;s important that you can easily see if you hit/missed to send the hit/miss macro to /basinhunter channel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Garr:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Pending on the amount of Warlocks for banish, Hunters get assigned to off-tanks, where each team gets assigned to a location in the cave by the raid leader, and peels the assigned “guard” to the off tank, freezing traps will buy some time here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Baron Geddon/Shazzrah:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Using a pet with dash to do the pulls is very key to the success of the pull if utilizing the pet pull method.  Use Aspect of Cheetah, set the pet to attack (timing is tricky on Geddon as he moves fast), when pet gets agro hit the follow key, pump a swiftness pot and run like crazy back to Garr&amp;#039;s room.  Have a second hunter about half way back if Geddon catches you, as more than likely you&amp;#039;re going to die and the other hunter can pull the rest of the way to MT.  Shazzrah poses less of a problem for the pull, just pay attention to the Core Hound that patrols close to Shazzrah.&lt;br /&gt;
&lt;br /&gt;
The other method of pulling is using 2-4 hunters to chain pull the bosses all the way to the MT.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sulforon/Golemagg/Majordomo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Peel assigned guards to off-tanks. On Majordomo we have 2 hunters Distracting Shot&amp;#039;ing Domo to the MT.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ragnaros&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
DPS.&lt;br /&gt;
&lt;br /&gt;
Sjur&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note!&amp;#039;&amp;#039;&amp;#039; some additional info in regard to gear on:[http://www.theamazonbasin.com/wow/forums/index.php?showtopic=6801]&lt;br /&gt;
&lt;br /&gt;
=== Hunter - Alliance ===&lt;br /&gt;
&lt;br /&gt;
There is a great page [http://www.tkasomething.com/daenfaq.php here] on using your pet in MC, including a breakdown of how to use it against specific mobs.&lt;br /&gt;
&lt;br /&gt;
(written by Mirajj, the main puller on the Avarice raids on Stormrage)&lt;br /&gt;
&lt;br /&gt;
The primary role of the Hunter is single target, smooth, aggro-free, high, ranged DPS output. We are (or should be) nearly heal-free damage. We are pullers or splitters. We bring the mob to the tanks toes. Then we stay there, hoping that the tank gets it off us before we die. If not...well, we died well in service to the raid.&lt;br /&gt;
&lt;br /&gt;
There are several ways to pull, and as you are likely 60 by the time you are raiding, you&amp;#039;ve got your favorite already. All I will add is to use a low ranking instant cast (my pulling macro is currently set to fire a single Arcane Shot, Rank 1) so the tank has no trouble getting aggro from the puller. Don&amp;#039;t use a DoT, as those can be tricky to beat for aggro. &lt;br /&gt;
&lt;br /&gt;
When I am pulling and need a hand or a split, I will randomly pick a hunter from the rank and file. It could be you. IMHO, if you are in the raid, you can be called on to perform raid duties. I will quickly explain (in our class channel) what I want you to do. Generally, it&amp;#039;ll be something like &amp;quot;I need you to split the Giant off my Destroyer pull, and pull him to the MA.&amp;quot; Step up quickly, acquire your target, stand on/near your tank, and tell me when you are ready. Remember that while the raid is waiting for you...I&amp;#039;d rather be sure that you are sure of what you are doing than botch the pull. If you aren&amp;#039;t clear on what needs to be done, please ask for clarification.&lt;br /&gt;
&lt;br /&gt;
Pulling in MC can be both as easy as it looks, or harder than you can imagine. Lots of little tricks to learn, as several of you will be learning when raids resume. &lt;br /&gt;
&lt;br /&gt;
Pets have a place in MC now, and I&amp;#039;m not going to tell you how to use your pet. You ought to know by now.  Just, please, be careful with them.&lt;br /&gt;
&lt;br /&gt;
Spec...As far as I&amp;#039;m concerned, all three Hunter talent trees are viable. We hunters are a widespread bunch through the trees though, and have passed several &amp;quot;I&amp;#039;m just standing here waiting&amp;quot; times discussing builds and specs. Bring yours to the &amp;#039;table&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The last point of discussion is gear. What is the well dressed endgame Hunter wearing these days? It comes down to, IMHO, 3 choices. Well, really 2 choices and a special case. The special case is the Black Dragonscale Armor &amp;#039;set&amp;#039;. High fire resist plus Ranged attack power bonuses make it a shoo-in for the second half of MC. Not required, but nice, to be sure.&lt;br /&gt;
&lt;br /&gt;
The two choices boil down to the full BeastStalker set, or the DM &amp;quot;Crit Set&amp;quot;. From my tests, and what I can tell from TheoryCraft, there is very little to distinguish one from the other, aside from your damage preference. I&amp;#039;d say pick one or the other (The DM set would be easier to get, imho) and go for it. It&amp;#039;s something else we&amp;#039;ll talk about in channel, during the downtimes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mage - Horde ===&lt;br /&gt;
&lt;br /&gt;
=== Mage - Alliance ===&lt;br /&gt;
(by Alrin, Lurkers)&lt;br /&gt;
&lt;br /&gt;
Mana conservation is very nice to keep in mind. We have a high cost, super nice spell called Arcane Missiles. While this is excellent dps, it is nowhere near mana efficient.&lt;br /&gt;
Compare this to frostbolts and you have a much more manageable mana spent/second situation than you would have if you were to spam AM for the entirety of a giant/destroyer fight and go oom when the raid switches to the 2nd target.&lt;br /&gt;
Even though I use frostbolt quite often (though I am firespecced) I do switch to AM at times when I get a clearcast proc or if I want to increase the burn for a short while I will not put myself in a situation where I have to drink after every single pull.&lt;br /&gt;
Its up to every mage to find this balance themselves though.&lt;br /&gt;
&lt;br /&gt;
A mage should also hopefully recognize the importance of stamina equipment. While mana is our dps-blood, a dead mage with 1000 extra mana is no use to the raid. It is very possible and achievable to reach 4k+ hp fully buffed with &amp;quot;standard&amp;quot; blue equipment if you have been running pre-mc instances.&lt;br /&gt;
Please, harass your local paladins for Kings. It&amp;#039;s just THAT good.&lt;br /&gt;
However, while int is our dps-blood, increasing sta and int will not do much to increase your overall damage. That&amp;#039;s where +damage gear comes in.&lt;br /&gt;
The reader should exercise good judgement here and not go completely overboard with damage either, but try and find a good balance.&lt;br /&gt;
&lt;br /&gt;
The trick is to do great damage while still metering or keeping control of your damage output and making sure you don&amp;#039;t inadvertedly draw aggro.&lt;br /&gt;
It can be tricky if you score a series of crits but then you should be able to step down for a few seconds before you resume dps-ing.&lt;br /&gt;
Other than that, mage is pretty easy. Just pay attention to where the mobs are and you can stay alive very very very long.&lt;br /&gt;
Oh and use fire ward liberally when in MC against gehennas, magmadar etc. Its not much damage absorbtion but its a bit and every bit counts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Paladin - Alliance ===&lt;br /&gt;
(written by hiryuu1115)&lt;br /&gt;
&lt;br /&gt;
Paladins - the unfortunate class in my opinion. If you disagree what I say in this post, please post reasonings instead of just saying I don&amp;#039;t know what I&amp;#039;m talking about. &lt;br /&gt;
&lt;br /&gt;
Role - unfortunately, in a raid, a paladin&amp;#039;s role is to buff the raid every 4.5 minutes and use heals and Cleanse. A lot. A paladin&amp;#039;s DPS pales in comparison to a rogue or a DPS role warrior. So do what you can do that the rogues and warriors can&amp;#039;t, and maybe you can save the raid with a timely Divine Intervention/Blessing of Salvation. Rarely, the paladin will be asked to offtank something. One more role that will be discussed later is the Out of Combat Rezzer.&lt;br /&gt;
&lt;br /&gt;
Heals - you will mostly be using Flash of Light to chip in little heals here and there. Holy Light tends to be too slow for most healing occasions, and Laying of Hands is only available every hour (40 min. talented). Holy Light is nice to do if you have time to drop a nice heal on a rogue or something.&lt;br /&gt;
&lt;br /&gt;
Cleanse - This will get a lot of use. There are a lot of important debuffs that need to be cleared in raids, so keep on your toes and be ready to cleanse. Decursive is one of those love/hate mods. I find that I lag too much in raids to contribute much, so I use it. If you are fortunate enough to have great FPS in massive groups, more power to you and I would encourage you to do it manually in case Blizzard does prevent Decursive from working in a future patch. &lt;br /&gt;
&lt;br /&gt;
Blessings - the major reason why paladins get taken for raids. Usually, the 40 man raid will be divided by even and odd groups for paladins to divide labor. A 10/15/20 man raid will usually be covered by all paladins. The class leader will usually inquire what blessings people have and delegate blessings to paladins. &lt;br /&gt;
&lt;br /&gt;
Every 4 minutes or so, you will be expected to refresh your blessings. The raid will not wait for you, so do it on the move or in the middle of combat if necessary. For the purposes of a ready check, paladin blessings count. So finish your blessings before hitting ready or hit not ready and let the raid know what&amp;#039;s going on. &lt;br /&gt;
&lt;br /&gt;
Re: Buff mods - if you need them, use them. It is far more impressive to show that you are paying attention and keeping your blessings up on your own. Whispercast personally drives me nuts, as it gives other people control of the casting when the blessing they need is from someone else. &lt;br /&gt;
&lt;br /&gt;
Might - Warriors and Rogues.&lt;br /&gt;
&lt;br /&gt;
Wisdom - Priests, Druid, Mage, Warlock, Hunter - Hunters because BoMight doesn&amp;#039;t seem to help their ranged DPS :|&lt;br /&gt;
&lt;br /&gt;
Kings - Everyone. Not essential to get but very nice to have. You may want to respec for it or respec out depending on the long term raid composition.&lt;br /&gt;
&lt;br /&gt;
Salvation - Everyone but the tank and the lead mage when they are using AOE. Probably the most important blessing available, the Improved version is highly recommended as 15 minutes seems like an eternity at times.&lt;br /&gt;
&lt;br /&gt;
Light - Everyone if possible, tanks otherwise. Very nice to have because of the nice boost to paladin healing.&lt;br /&gt;
&lt;br /&gt;
Sanctuary - This one is less important in raiding because of the DPS of Mobs this high. Occasionally nice to have for mages in AoE situations. Let the class leader know and see if it will be needed.&lt;br /&gt;
&lt;br /&gt;
Sacrifice - Very useful situationally. Tanks and mages when they will be taking a lot of damage. Remember to heal yourself as 55 damage on each hit can kill a paladin very quickly in raids.&lt;br /&gt;
&lt;br /&gt;
Freedom - Very useful situationally. Not so much in Molten Core, but quite useful for High Priestess Mar&amp;#039;li in Zul&amp;#039;Gurub. Save it for the tank so they can continue rushing around and holding aggro.&lt;br /&gt;
&lt;br /&gt;
Protection - Very useful situatationally, but be very careful to avoid using it on tanks and lead mages as it clears aggro. Key usage is when the healer gets aggro. Talent is nice to have as it makes it available close to every fight unless Anadrol is pulling &lt;br /&gt;
&lt;br /&gt;
Auras - a specific buff for your party. Very nice to have, but remember to keep flipping around to ensure the best aura is active for the situation. &lt;br /&gt;
&lt;br /&gt;
Devotion - a fine choice for most situations. The extra armor is rarely bad.&lt;br /&gt;
&lt;br /&gt;
Retribution - for some AoE situations. An extra 20 damage here and there never hurt.&lt;br /&gt;
&lt;br /&gt;
Concentration - Coupled with Spiritual Focus, heals are essentially uninterruptable. In a raid, the paladin should not be in risk, but nice to have active if you need to offtank something and heal.&lt;br /&gt;
&lt;br /&gt;
Shadow, Frost, Fire Protection - when your group is low on resistances, these auras can be lifesavers. Know or ask about damage in advance so you can keep the proper aura up. &lt;br /&gt;
&lt;br /&gt;
Sanctity Aura - if you ever need this aura up, congratulations on finding a unique situation. The other 6 are almost always more useful.&lt;br /&gt;
&lt;br /&gt;
Seals - The most useful ones are Seal of Light, Seal of Wisdom, Seal of Justice, and Seal of Command. Light and Wisdom are amazing to have judged on a mob, but only one of each needs to be on the mob. Ask the class leader if you should be running in to use Judgment. Justice is for those times that something needs to stay put, but often ranged DPS, Crippling Poison, Curse of Recklessness, Curse of Exhaustion, Hamstring, Concussion Shot, Leg Clip, or Frost Nova will have taken care of things. Seal of Command is likely the best DPS output a paladin will have when using a two hander, Seal of the Crusader is probably better for a one hander. &lt;br /&gt;
&lt;br /&gt;
Hammer of Justice and Hammer of Wrath - Often, mobs will be immune to Hammer of Justice, but you will learn in time. Save it for a mob going after a caster or to stop a runner. Hammer of Wrath is nice if you have a nice cushion of mana and you want to contribute. Just remember that the damage is nice, not essential and your primary role is healing and buffing.&lt;br /&gt;
&lt;br /&gt;
Divine Intervention - This ability can save a wipe. Sometimes it doesn&amp;#039;t work. If you&amp;#039;re going down, it&amp;#039;s worth a shot. Divine Shield or BoProtection yourself first so you can calm down and find the person furthest from the action who can rez. Once you land DI, let people know so they can die asap and give your sacrifice meaning. Don&amp;#039;t forget the long cooldown and reagent cost. &lt;br /&gt;
&lt;br /&gt;
Offtanking - not often. If you do, be proud that you got tapped for the role and make sure you do your best job possible. Sword/Board, Judge Fury, Seal of Fury, and keep it on you.&lt;br /&gt;
&lt;br /&gt;
Out of Combat Rezzer - some boss fights need an out of combat rezzer. If you are asked to do so, stand as far away from the fight as possible and run in when necessary. If you get tagged in combat, run away first and wait. Sometimes you can drop back out of combat and go back to OOC rez again. &lt;br /&gt;
&lt;br /&gt;
Gear - Start collecting a set of healing gear, focusing on stamina/intellect/+healing or effect on spells/spirit. Your minimum life should be 4000, when buffed. You want more than that if possible. Mana pool should be roughly the same, but will probably be higher. Paladin spells are generally cheap with the exception of Holy Light and BoWisdom helps a lot. This does not mean you should skimp. &lt;br /&gt;
&lt;br /&gt;
Many of these items will be cloth/leather/mail, so what. A few more armor will not matter when something is smashing you for 1500 damage on a normal attack, and you should not be in melee range in a raid anyways. Getting this gear should not be at the expense of people who cannot wear anything but the lower levels of armor (Clothies). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
(short extra notes, by GrayFox)&lt;br /&gt;
&lt;br /&gt;
Hiry&amp;#039;s summary of the paladin role is spot on; &amp;quot;buff the raid every 4.5 minutes and use heals and Cleanse&amp;quot;. That&amp;#039;s basically it.&lt;br /&gt;
&lt;br /&gt;
[http://www.ctmod.net/raidassist.ct CTRaidAssist] now has functionality built-in to it (as of a few versions ago) to cure debuffs, exactly like Decursive does. You map a key in the &amp;quot;Key Bindings&amp;quot; screen of the WoW client and you are hot to trot. You can even go into further detail and tweak priorities around under &amp;quot;Debuff Curing&amp;quot; in CTRA options, to change around who gets what debuff cured off of them first.&lt;br /&gt;
&lt;br /&gt;
Note that the only type of debuff (aside from debuffs that don&amp;#039;t &amp;#039;&amp;#039;have&amp;#039;&amp;#039; a type) that Cleanse can&amp;#039;t clear is curse. For that, you need either a mage or a druid.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that, unlike your own Divine Shield, Blessing of Protection will only block incoming &amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039; damage on the blessee; magical damage will still go through to them.&lt;br /&gt;
&lt;br /&gt;
Other than that, Hiry pretty much nailed it. :)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Priest - Horde ===&lt;br /&gt;
&lt;br /&gt;
=== Priest - Alliance ===&lt;br /&gt;
(written by Treesh, Lurkers)&lt;br /&gt;
&lt;br /&gt;
[T]he priest job is easy. Heal the main tank, keep an eye on any additional tanks that are in your group. We don&amp;#039;t have strict healer rotations, but if you see a healer holler that they&amp;#039;re out of mana, keep a closer eye on their group and the main tank. If you&amp;#039;re a dwarven priest, fear ward the main tank in Onyxia and for Mags. If there&amp;#039;s mind control around, dispell it. If not all groups have a priest, we&amp;#039;ll ask for volunteers as to who wants to fort buff the groups without priests. There&amp;#039;s usually a reminder before bosses that deal out heavy shadow damage to put up shadow ward. &lt;br /&gt;
&lt;br /&gt;
There are no real tricks for healers to do. It&amp;#039;s pretty much common sense. Don&amp;#039;t play like a monkey. Don&amp;#039;t burn through all your mana in the first 30 seconds of a fight and expect to get an innervate from the druids. In places with AoE fear, stay out of fear range. Don&amp;#039;t get aggro, don&amp;#039;t get hurt.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rogue - Horde ===&lt;br /&gt;
&lt;br /&gt;
=== Rogue - Alliance ===&lt;br /&gt;
(written by hiryuu1115)&lt;br /&gt;
&lt;br /&gt;
Rogues get the lousy job in raiding. We have probably the best single-target damage output in the game, but are at the most risk while doing so. Unlike the rest of the DPS classes (with the exception of the DPS warrior), we will be in melee range and will probably get squished by an errant footstep. Alternately, the overanxious rogue will draw attention by doing too much damage and get flattened. Tip - don&amp;#039;t do that &lt;br /&gt;
&lt;br /&gt;
Feint - this ability is essential in raiding. A sucessful hit with Feint will reduce your threat to that mob, making it less likely to attack you. While Alliance rogues may get 30% less threat due to Blessing of Salvation, it is still important to use Feint liberally. Depending on the mob, the tank, and your damage output, you may not need to feint all that much. Other mobs may require you to feint every time you can and to back off in addition to that so the tank can establish aggro. This is something you learn through practice.&lt;br /&gt;
&lt;br /&gt;
Vanish - also known as &amp;quot;poof.&amp;quot; If you have been feinting liberally and you still get hit, Vanish is probably your best choice in a raid. If it works (sometimes a big IF), you leave combat and wipe aggro. This is good, since it lets you start in again. Just remember the 5 minute timer and reagent cost.&lt;br /&gt;
&lt;br /&gt;
Utility skills - these don&amp;#039;t get much use in raiding, see Mirajj&amp;#039;s section on hitting one button. Sap is usually safe, but usually doesn&amp;#039;t quite cut it; especially when you need to be in melee range. As someone who has used Improved Sap to pull UBRS, I can say that it was one of the most stressful runs ever. Distract can be useful to stop patrols, but will not be used all that often.&lt;br /&gt;
&lt;br /&gt;
Poison - Instant Poison is pretty much all you use. Once in a while, Mind Numbing and Crippling. I usually keep 2 stacks of Instant, 2 stacks of Crippling, 1 stack of Mind Numbing, 2 stacks of Flash Powder and 1 stack of Blinding Powder. There have been reports of Mind Numbing being helpful in encounters like Onyxia.&lt;br /&gt;
&lt;br /&gt;
Talent Spec - again, almost all talent specs will work. Some will work better than others. Personally, I would recommend 31/8/12 for a dagger rogue where Imp. Ambush gives you a solid opener, and Improved Backstab and Seal Fate allow quick generation of combo points for finishers. Alternately, sword/mace/fist rogues may want a 31+ combat build to maximize their Sinister Strike damage (remaining points often end up in Assassination). These builds focus on damage output, which is really all a rogue brings to the table in a raid.&lt;br /&gt;
&lt;br /&gt;
Gear - Shadowcraft is decent as a whole, the standout pieces are probably the helm, belt, and boots. Depending on your build and preference, other blue items may be more preferable. For example, a Seal Fate Rogue might prefer items with straight +crit%, while a SS rogue might prefer items with +Attack Power to get a more consistantly powerful attack. Shadowpanther.net is a good place to start your wish list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(written by Quark, Lurkers)&lt;br /&gt;
&lt;br /&gt;
Rogues:&lt;br /&gt;
&lt;br /&gt;
Rogues are top or near-top DPS every raid, but it comes at a price. Our job is more dangerous than most other jobs in raiding.&lt;br /&gt;
&lt;br /&gt;
The first thing you need to know as a Rogue is that you are expendable. Don&amp;#039;t expect any heals - only be thankful for them. If you&amp;#039;re fighting with low life, back off and bandage. You should bring at least two stacks of bandages to a raid, because somedays you just might use over 25.&lt;br /&gt;
&lt;br /&gt;
Health: The key here is breaking 4k fully buffed hitpoints. This allows you to take a few things before the healers notice you, or before you start using bandages and health pots. Lava Surger&amp;#039;s Surge move does exactly 1k damage - you can take 4 of these then. Lucifron&amp;#039;s magic debuff does 2000 damage - you can take 2 of these if you don&amp;#039;t resist. The more often you can take a hit without dying, the less often you&amp;#039;ll be stuck needing to bandage with the &amp;#039;Recently Bandaged&amp;#039; debuff.&lt;br /&gt;
&lt;br /&gt;
Positioning: Many mobs have AoEs, and most of them are Point Blank. Learn the difference between how these work, and how your positioning is key in reducing damage. If it&amp;#039;s a circular PBAoE, well, you&amp;#039;re stuck. Such is the life of the Rogue - you&amp;#039;re going to take damage. If it&amp;#039;s a conical PBAoE, always be behind the target. If your combat log says you&amp;#039;ve been hit with a Cleave, you&amp;#039;re out of position. Even if you use swords or maces, act like you use daggers and need to be behind the targets at all time.&lt;br /&gt;
&lt;br /&gt;
The one noticeable exception to this is Gehennas&amp;#039; guards. They have an attack that is both circular (&amp;#039;Hand of Ragnaros&amp;#039; stun) and conical (&amp;#039;Cleave&amp;#039; damage) - learn to only be taking one.&lt;br /&gt;
&lt;br /&gt;
Tactics: Do pure DPS as long as you are using you Feint skill to counteract the aggro. You should get a feel for how often Feints are necessary - push the limits on trash mobs to make sure you know when you need to cutoff. If you get aggro in a really dangerous position, Vanish. Most important - make sure you have a Blessing of Salvation before you start doing damage. If you don&amp;#039;t, hold off on your damage until you do. As for our skillset, there&amp;#039;s not much more than using your pure DPS skills while raiding. Rupture and Garrote are wasteful - Slice and Dice and Eviscerate are your finishing moves of choice. Particularly when DoTs on Onyxia are called for, don&amp;#039;t bite. Other classes can DoT at little cost - when Rogues use Rupture, they&amp;#039;re sacrificing the better Eviscerate.&lt;br /&gt;
&lt;br /&gt;
Mind Numbing Poison is quite useful against many of the bosses. Instant Poison is a good increase to DPS, but many of the elementals are immune to it.&lt;br /&gt;
&lt;br /&gt;
Gear: Basically, whatever raises your damage as long as you&amp;#039;re not going too far and killing your 4k hp goal. For many fights, Fire Resist is key. Rogues need Fire Resist almost as much as the main tank needs it, so don&amp;#039;t be afraid to be wearing crappy greens in a fight if it means giving you Fire Resist. Shadow Resist is helpful in some fights, but never really necessary. The best thing to do is get yourself a Felhide Cap and a Nightbrace Tunic - they both have good overall stats, fire resist, and shadow resist. Wear these (and other resist gear) when resist is important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shaman - Horde ===&lt;br /&gt;
[[Shaman_Raid_Roles#Molten_Core]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warlock - Horde ===&lt;br /&gt;
&lt;br /&gt;
=== Warlock - Alliance ===&lt;br /&gt;
(written by q4m)&lt;br /&gt;
&lt;br /&gt;
Being a warlock in Molten Core -&lt;br /&gt;
&lt;br /&gt;
Though most of the warlocks in Avarice capable of doing MC (that I know of) are already on these runs, maybe this will be helpful for a new warlock  &lt;br /&gt;
&lt;br /&gt;
Gear - Most of us are wearing +shadow damage and +stamina, end game gear (such as Dreadmist, robe of void, felcloth). The balance between +stam and +dmg differs depending on the warlock. I have seen that a fully damage geared warlock can be near the top in damage dealers. Tahapenes is consistently at or near the top. On the other hand, a +stam geared warlock can get quite a bit of life. Last time I checked, my warlock can get 6.7k life fully buffed. I think the main thing here is, get end game gear. Also, start thinking about a +fire resist set.&lt;br /&gt;
&lt;br /&gt;
Shards - Bring them. Bring a lot of them. I usually bring 30-40 to a MC run. I also end quite a lot of the pulls with drain soul. &lt;br /&gt;
&lt;br /&gt;
Healthstones - I generally make sure I and all the tanks have one. Other than that, I generally do not pass them out simply because I can&amp;#039;t carry enough shards. If I could carry a couple hundred shards, the story would be different. I try to pass stones to the tanks before they ask.&lt;br /&gt;
&lt;br /&gt;
Soulstone - The warlocks will have a channel. It will be decided amongst the warlocks who will be &amp;quot;stoned&amp;quot;. If it&amp;#039;s your stone that&amp;#039;s up, keep track of it. Always know how long until you need to re-stone. Have a new one ready to go before you need it. Generally you will be stoning a paladin. I use a mod called shard tracker (or maybe is shard status). It plays a wav file when soulstone cooldown is complete and puts a countdown on my display. I highly recommend it.&lt;br /&gt;
&lt;br /&gt;
Combat - You will get to use a couple of buttons during a fight. We&amp;#039;ve been trying to coordinate one warlock doing curse of elements (on non-fire immunes) and one warlock on curse of shadow. Try and keep those curses up, especially shadow. Then you just spam shadow bolt. Drain soul at the end if you need shards (as I&amp;#039;m sure you all know). In an onyxia raid, you will get to use some DoTs as well during phase 2 if you are in range. &lt;br /&gt;
&lt;br /&gt;
Pets - Use the Imp. The tanks will love you for the extra 42 stamina. Sometimes a tank will call for an &amp;quot;imp totem&amp;quot;. &amp;quot;I need an imp totem here&amp;quot;, for example. This means you are to bring your imp to the tank and put it on stay. Your imp should always be phase shifted and not attacking. The only time you will not be using your imp is during a Garr fight.&lt;br /&gt;
&lt;br /&gt;
Garr fights - You have two jobs during a garr fight. 1. Stay alive and 2. Keep your target banished. You will be using big blue on this fight and will likely have a hunter pet helping you out. You&amp;#039;ll be assigned one of Garr&amp;#039;s adds. When the go signal is given, send blue in (his taunt on). CoS and banish. Now you have a few seconds to heal your pet. Get that pet healed up while you&amp;#039;re add is banished because he&amp;#039;s going to take hard hits while you&amp;#039;re rebanishing. Ideally, your add should not be near Garr. If it is, say so in /ra so appropriate action can be taken. If blue dies, get another out ASAP, you cannot take many hits (3...MAYBE) from one of the adds. I have been 3 shotted by these guys and I had ~6.2k life. Do not change targets. You will not be doing any damage. Chain banish...that&amp;#039;s all you do. Eventually, the tanks will come to your add and grab it from you to be killed.&lt;br /&gt;
&lt;br /&gt;
Lava pack fights - You will be a banish bot again. Get CoS on your mob and chain banish. Do not change targets to help with the damage until the raid is ready to kill yours. Keep that add banished at all times. Your target will be one of the stone elementals. Keep an eye on your life during these pulls, all this stuff hits quite hard. &lt;br /&gt;
&lt;br /&gt;
Misc hints - Bring a lot of bandages. If you don&amp;#039;t have heavy runecloth, get it. Keep banish hotkeyed if you don&amp;#039;t already. Remember your imp totem. Always know who is stoned and approximately for how much longer (can&amp;#039;t emphasize that enough). Listen to the raid leader and do what they say...always. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warrior - Horde ===&lt;br /&gt;
&lt;br /&gt;
=== Warrior - Alliance ===&lt;br /&gt;
(written by Darian, Carpe Aurum)&lt;br /&gt;
&lt;br /&gt;
In Molten Core, there are essentially a total of four possible roles you can play.&lt;br /&gt;
&lt;br /&gt;
1) Main Tank. As a newbie, you&amp;#039;ll almost certainly not be asked to fill this role, as the main tank is generally going to be either the best-geared or the most experienced (or both). If you are called on, however, your job is painfully simple: get aggro, hold aggro, avoid being feared, survive. Regardless of your spec, you should be in defensive stance and carrying a shield unless you&amp;#039;re so ridiculously geared that healers have no trouble keeping you on your feet while 2H or dual-wielding. Sunder Armor and Revenge are your best friends, and you&amp;#039;ll be mashing them every chance you get. Your job is not to pump DPS. Your job is to keep the mob&amp;#039;s attention. Period. Sometimes you will be the puller; most times you won&amp;#039;t. It&amp;#039;s important for the main tank to understand and accept this, and to know when it&amp;#039;s time to let someone else do the job.&lt;br /&gt;
&lt;br /&gt;
2) Main Assist. Again, this role won&amp;#039;t fall to you as a newbie, but you may be called on. Your choice of weapon, stance, and spec isn&amp;#039;t that relevant (unless you&amp;#039;re also serving as secondary tank); your job is simply to pick the target and call DPS. You generally want to call DPS on the target once 5 sunders have been landed by whoever&amp;#039;s actually tanking the mob, except on boss mobs when the rules are completely different depending on the boss. Sometimes, there won&amp;#039;t be an MA at all -- Onyxia, Magmadar, Geddon, Shazzrah, Golemagg are all good examples. Sometimes, the MA will just be the secondary tank (double giant pulls). Sometimes, we actually require TWO main assists for a fight (double firelord pulls). Adaptability is vital.&lt;br /&gt;
&lt;br /&gt;
3) Secondary tanks. This encompasses a couple of different situations. One is the &amp;quot;kill one and move on to the next&amp;quot; battle plan, used on double giant pulls, Lucifron, Garr, Sulfuron, and Majordomo. For this role, it&amp;#039;s important that you be able to take punishment, but we&amp;#039;ll set a kill order for the mobs in question, cascading down from the best-geared tank. If you&amp;#039;re not really well-geared up, there&amp;#039;s still room for you at the lower end of the chain on the mobs which will die first. The second situation is the &amp;quot;keep &amp;#039;em busy&amp;quot; role. This applies to both the core hound packs in MC, and being in a whelp group on an Onyxia run; you just want to hold aggro while AoE burns relatively benign mobs down.&lt;br /&gt;
&lt;br /&gt;
4) None of the above. One of the most difficult roles for a tank in raiding situations is to not have an assigned role at all, or to have a very limited role where you&amp;#039;re the fifth offtank on the core hound packs or your target is the first kill target on a Garr attempt. A lot of tanks have asked me in these situations what they should be doing. Basically... you&amp;#039;re just DPS. Stay out of the fight until the DPS call, then come unload.&lt;br /&gt;
&lt;br /&gt;
The skills you use are going to be directly related to your role. Sunder, Revenge, Taunt if you&amp;#039;re tanking (and Challenging Shout if you&amp;#039;re the assigned warrior in an Onyxian whelp group -- you won&amp;#039;t have a lot of use for it in MC). Your usual suite of DPS abilities if you&amp;#039;re not tanking. Straightforward.&lt;br /&gt;
&lt;br /&gt;
Gear... armor isn&amp;#039;t important if you&amp;#039;re not tanking. If you are, it is. One mistake you desperately need to avoid, however, is to build a single set of gear that leans heavily on one specific attribute. Some tanks were completely blown apart by putting together +def builds only to see Blizzard nerf +def, for example. In addition, gear which is heavily loaded toward one attribute is, by necessity, deficient in all others. The best bet is to have your main gear be balanced. In your pocket, a set of FR gear is vital as well.&lt;br /&gt;
&lt;br /&gt;
Being a tank on an Avarice raid -- so long as you&amp;#039;re on board with the game plan and not being a divisive ass who doesn&amp;#039;t want to follow instructions -- is in my opinion one of the funnest &amp;quot;jobs&amp;quot; in the game. It&amp;#039;s all about teamwork (and that&amp;#039;s the thing the Avarice tank corps takes the most pride in, being a TEAM that supports one another), being prepared to leap headlong into the breach when the guy in front of you falls in battle, and executing detailed plans of action under the command of the raid leader and/or main tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(written by Gnollguy, Lurkers)&lt;br /&gt;
&lt;br /&gt;
Having been one of the few warriors that has played all the roles that Darian mentioned more than once in both MC and Onyxia I figure I can give a few tips. I&amp;#039;ll start on the other end of his list. This is for MC/Ony as well.&lt;br /&gt;
&lt;br /&gt;
Gear: I&amp;#039;ve taken the other route and use wardrobe to specialize my outfits for various encounters. Fire lords do pure fire damage so I pump that on them. I have high arcane outfits for Shazz, I have a mix of fire resist and def for ancient core hounds. I have a higher DPS set up. I have a DPS with a chance that I&amp;#039;ll have to offtank set-up. You don&amp;#039;t have to do this and keep in mind if you do you need to be quick with the changes since you can&amp;#039;t change in combat. The other thing to keep in mind though is that stamina can almost never do you wrong. Sure optimal may be more def or more FR but when in doubt stamina with decent armor can&amp;#039;t hurt you.&lt;br /&gt;
&lt;br /&gt;
Main Tank : Darian covered it. You will have rage flowing in at a huge rate. So you can actually throw out shield slams and heroic strikes as well. These are high aggro skills and with as much rage as you have you don&amp;#039;t need to worry about the most aggro/rage (which is actually revenge followed by shield bash). The job is all about aggro.&lt;br /&gt;
&lt;br /&gt;
Main Assist : What Darian said again. When you learn the tanks better you will learn how soon you can call DPS but then again calling at 3 sunders vs 5 saves the raid all of about 10 seconds so the 5 sunder rule is generally pretty safe. As mentioned in places like Onyxia there will be someone who is calling DPS but the raid isn&amp;#039;t really assisting them. As mentioned the MA won&amp;#039;t always be a warrior either but we like to use them simply because of the CTRA tank windows it makes it easier. We do expect all warriors to understand when and how to call DPS in Molten Core though so pay attention or ask the other warriors when they are doing it.&lt;br /&gt;
&lt;br /&gt;
Secondary Tanks : One skill that you should use if you aren&amp;#039;t being beat on is thunderclap. 10% slower attacks on the mob is a good thing. &lt;br /&gt;
&lt;br /&gt;
Some more specifics. We use 2 tanks per Molten Giants to keep them in place if they punt the other tank. The secondary tanks job is to stay just behind the primary tanks aggro on that mob. If you are backing up the main tank generally this means you sit in battle stance, make sure a thunder clap is on the mob and whack it. If the mob punts the MT flop into defensive stance to lower the damage of the one or two hits you&amp;#039;ll take if you want. If the MT dies be ready to play tank. Since this is the second target to die you&amp;#039;ll have plenty of time to build secondary aggro there is no need to try and take aggro from the other tank the healers aren&amp;#039;t looking at your health as closely. If you are backing up the tank on the first target to die you are doing basically the same thing. After they land 5 sunders and DPS is called you may want to throw a sunder or higher aggro hit of your own in there now and then since the raid damage is coming and your job is to make sure that thing hits you when it punts the other tank. &lt;br /&gt;
&lt;br /&gt;
If we have the tanks we&amp;#039;ll also assign you as a back up in fights like Lucifron and Gehennas on the guards. In the Luci fight especially with the mind control you have to be on your toes. When we are short on warriors and using paladins or bear druids as back-ups you might even get the job of roaving tank in Luci which means you back up everyone, and trust me with Mind Controls you will very likely end up tanking every mob in that fight for a time, though you are less likely to see Luci. I&amp;#039;ve been in the position where I tanked Luci and both guards for a period of time in that fight thanks to mind controls. It&amp;#039;s fun trying to get enough aggro to keep the mob off the raid but keep it low enough so that the other tank can get it back when they get back to you.&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll end up tanking Lave Packs and Garr adds as well.&lt;br /&gt;
&lt;br /&gt;
None of the above : This can actually be a lot of fun, though now that we&amp;#039;ve gotten better you are less likely to have to jump in and main tank or pick up a patrol that got to close. But your job is to do DPS. Thunderclap will still help out here, again 10% slower attack means less damage to the MT and more chances to see holy fire or starfire from the healers and those are pretty spells you want to see them.  But you get to pretend to be a rogue. Check Quarks post about the rogues, this is you but you have plate mail and the chance that if someone dies you might the one holding aggro and getting all the heals. You will be a little higher on the heal list than a rogue but not much bring bandages with you as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills : One other thing a whelp group tank should do is dem shout and piercing howl if you have it. This is true anytime you are supporting AoE though. Thunderclaps are nice too but a little trickier to get out. But this is true for anytime you are a tank supporting AoE. You want to have as little damage as possible hitting that mage or warlock. So do try to tank as many of the whelps as you can. It will take them some time to kill you even with a large pack on you and little healing coming your way.&lt;br /&gt;
&lt;br /&gt;
Shield wall and Last Stand both have uses as main or secondary tank. Don&amp;#039;t be afraid to use them. If you aren&amp;#039;t directly tanking shield walling when you take aggro of if you have to step up when the MT goes down can often give the healers enough time to find you and send heals your way.&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=MC_Class_Guides&amp;diff=16866</id>
		<title>MC Class Guides</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=MC_Class_Guides&amp;diff=16866"/>
		<updated>2006-01-30T20:21:32Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Shaman - Horde */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class-Specific Guides for MC ==&lt;br /&gt;
&lt;br /&gt;
Link to main [[Molten Core]] page.&lt;br /&gt;
&lt;br /&gt;
=== Druid - Horde ===&lt;br /&gt;
&lt;br /&gt;
=== Druid - Alliance ===&lt;br /&gt;
(written by Tuftears)&lt;br /&gt;
&lt;br /&gt;
Brief notes for druids: most often we will be pigeonholed for healing in the end-game raids. Yes, it&amp;#039;s boring. You&amp;#039;ll be mostly playing &amp;#039;health bar whack-a-mole&amp;#039; - something starts going yellow, hit it with a regrowth until it&amp;#039;s green again. Or you&amp;#039;ll be spamming Decursive to get rid of curses on the raid. Gearing for this is int and +healing, and enough stamina so you won&amp;#039;t fall over easily.&lt;br /&gt;
&lt;br /&gt;
There are some exceptions. If we&amp;#039;re short on warriors, you might find yourself being asked to play a bear tank. You should be prepared with a &amp;#039;bear set of gear&amp;#039; which has high armor and good strength. (with good damage comes good aggro) You should also understand the basics of tanking with a bear.&lt;br /&gt;
&lt;br /&gt;
Bear-tanking: this is actually pretty easy. Whack them with your auto-attack and maul. If you have feral charge (a great 11-point feral talent) then use that to close with the enemy quickly and immobilize/counterspell them. Save growl for when you&amp;#039;ve lost aggro and you need to get it back, or you think you&amp;#039;re going to lose aggro very soon. The 10-second timer is irksome but not horrible. Save challenging roar for the real emergencies. 10 minutes is too long for anything less.&lt;br /&gt;
&lt;br /&gt;
However, practice makes perfect!&lt;br /&gt;
&lt;br /&gt;
Back to healing: druids don&amp;#039;t have great mana pools or regen compared to priests. You should work on your healing gear so you&amp;#039;ll be okay, not weak on mana. Good sets include the Wildheart set and many +healing/int/sta leather items from Dire Maul. The Soothsayer Headdress from Celebras in Maraudon is also a very good leather headpiece.&lt;br /&gt;
&lt;br /&gt;
Conserve mana by not spamming regrowth if you&amp;#039;ve already hit someone with regrowth in the last few seconds. Regrowth&amp;#039;s heal-over-time lasts about 20 seconds, rejuvenation lasts 10 seconds. In between, use lesser ranks of Healing Touch.&lt;br /&gt;
&lt;br /&gt;
You can draw aggro by healing. Wait to heal until you&amp;#039;re sure the tanks have aggro. Don&amp;#039;t start immediately healing with a &amp;#039;heal over time&amp;#039; (HoT) spell. In the worst case, this means that as soon as the tank&amp;#039;s taken even a few points of damage and your heal runs, the mobs that were initially aggro&amp;#039;d will beelien for you instead. If you wait a little while, the tanks will have pulled and tanked their separate mobs and you won&amp;#039;t have any problems.&lt;br /&gt;
&lt;br /&gt;
Druids don&amp;#039;t have a &amp;#039;fade&amp;#039; ability to reduce aggro temporarily like priests. We can shift to cat and cower, but it&amp;#039;s probably easier and more survivable, if you have aggro from something, to shift to bear-form instead and wait for a tank to regain aggro. You can use frenzied regeneration and enrage to get back some life this way too. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(written by Tal)&lt;br /&gt;
&lt;br /&gt;
Further Druid Notes:&lt;br /&gt;
&lt;br /&gt;
Healing - As Tufty pointed out, this is our bread-and-butter role. And don&amp;#039;t let anyone fool you, we&amp;#039;re good at it. Yes it&amp;#039;s boring, yes it&amp;#039;s repetitive, but in those moments of action it&amp;#039;s a lot of fun. It&amp;#039;s also immensely rewarding once you realise just how much we, and all healers, tip the scales .&lt;br /&gt;
&lt;br /&gt;
Tips for the fuzzy healers:&lt;br /&gt;
- Innervate: 31pts I admit, but it&amp;#039;s a free greater mana potion that you can cast on anyone. Best used on either a nearby Priest or on Yourself.&lt;br /&gt;
- Rejuvenation: Stock and trade, when combined with a Priests&amp;#039;s renew (and Regrowth if things really hit the fan) this can render a tank in virtual God-Mode for about 12 seconds. Use this to buy yourself time to cast something bigger.&lt;br /&gt;
- Regrowth: Flash-Heal for Fuzzies, far less mana-friendly but does have a HoT component and can get a 50%+ crit chance when specced right. Has the downside of generating a lot of aggro if you overheal.&lt;br /&gt;
- Healing Touch: Used correctly (ie. anticipate the damage) this is the fastest big heal there is, and it&amp;#039;s actually pretty darn easy on the mana.&lt;br /&gt;
- Rebirth: Wipe prevention/recovery. Usually on the prevention side, though when timed right a rezzer can use this as a soulstone.&lt;br /&gt;
- First Aid: Get it, love it, 300 makes things very easy on the mana (especially in phase 2 Onyxia)&lt;br /&gt;
&lt;br /&gt;
Aggro Management: &lt;br /&gt;
Easiest way to do this (and make life less boring) is to make use of multiple ranks of the same spell. Why use Rank 10 HT when Rank 5 will do? If something comes after you, it&amp;#039;s pretty much all she wrote so for us the use of the lower rank spells allows us to lay down some impressive healing with almost no aggro (read overheal).&lt;br /&gt;
If, inevitably, something does come after you: Bear, Bash, Buzz-Off. And then proceed to pick up right where you left off. You&amp;#039;re no good to anyone staying there unless all the other tanks are down, in which case you&amp;#039;re probably on the receiving end of somone else&amp;#039;s mana - so cut sick with everything you can to stay alive.&lt;br /&gt;
&lt;br /&gt;
Gear Suggestions:&lt;br /&gt;
For healing gear: personally I swear by a 7/8 Wildheart Set plus Robes of the Exalted with the Argent Crusader as this provides quite a respectable Mana pool and a very tidy +heal (even better when combined with the Royal Seal of Eldre&amp;#039;Thalas). Although occasionally I&amp;#039;ve been known to use the Devout Skirt when more mana regen was called for. And with a bit of finesse this is how I lay down the healing I do (those of you who have received it know what I mean ) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hunter - Horde === &lt;br /&gt;
&lt;br /&gt;
Hunters actually have a purpose in MC besides being (inferior) DPS in most other instances, our job is to pull mobs to the MT, and to peel mobs off the MT to off-tanks so the MT doesn’t get swarmed. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Things to do before and in the raid:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
-       Join the hunter channel (basinhunter on Tich, aim2please on SR), this is the channel the hunters, MT and Off-tanks communicate. &lt;br /&gt;
&lt;br /&gt;
-       If you get assigned to an Off-tank, communicate in regard to where to peel to, and let him know you&amp;#039;re his designated peeler.&lt;br /&gt;
&lt;br /&gt;
-	The main puller and secondary puller should run up and be ready for the next pull as fast as possible after a kill, if one of the hunters is dead assign a third Hunter to sub, and take the task of the current dead hunter(s).&lt;br /&gt;
&lt;br /&gt;
-	On peels, the only target getting Hunters Marked, is the one that’s going down first. Most often peeled by the secondary puller.&lt;br /&gt;
&lt;br /&gt;
-	Get [http://www.curse-gaming.com/mod.php?addid=2056 Wardrobe], (unless you use a better mod, in which case link it), even experienced pullers will die frequently, and you will notice that the repair bill will be steep if you pull in your primary gear, in addition to the possibility of rendering yourself useless in the raid due to broken gun/bow. Most classes find “Wardrobe” to be cumbersome, due to the fact that you have to be out of combat to be able to use it, as hunters we have the possibility to FD, and get out of combat, so you will be able to change gear mid battle. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note!&amp;#039;&amp;#039;&amp;#039; Most of the hunters on Tich don&amp;#039;t do this anymore, mainly due to the fact that we&amp;#039;ve gotten better gear, and don&amp;#039;t die that much anymore :) I really recommend doing this, if your guild is starting out in MC though.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note2&amp;#039;&amp;#039;&amp;#039; Personally I swap to my Rag, (fire res gear), on fun packs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pulls:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solo pulls:&amp;#039;&amp;#039;&amp;#039; Lava Annihilators, &amp;#039;Surgers, Fire lords and Core Hounds.&lt;br /&gt;
&lt;br /&gt;
Usually the Core hound can be pulled by the MT, but if needed the hunter may be asked to pull it. Freezing trap will work on Annihilators/Surgers, which makes it possible to buy some time getting back to the MT.&lt;br /&gt;
&lt;br /&gt;
Some of these pulls may require a peel, (Distracting Shot), from a second hunter, depending on how far away the mob is, this is especially important on the way to Lucifron/Magmadar, where there are 3 Annihilators/Surgers, a Firelord and a Core Hound that needs to be pulled from the bridge area. (&amp;#039;&amp;#039;&amp;#039;Note! The last pull here, is a Surger which should be pulled on his way to the right, if you try to pull him on his way to the left, you will get imps&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Giants:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These come in pairs, either Giant/Giant(G/G), Giant/Destroyer(G/D) or Destroyer/Destroyer (D/D), these guys have an AoE stomp, so expect to die a lot . Our way of doing most of these pulls is that the secondary puller, marks his target and when the main puller has pulled, peels him off to the off-tank. The main puller runs to the MT, usually a bit aways from the raid. As we do it, the destroyer always goes to the MT if G/D. If dual, G/G or D/D, the puller gets the closest one, and the furthest away one gets marked and peeled to the off-tank. If the Destroyer is the furthest away one on G/D’s, I, personally, prefer to let the secondary puller pull, and have the main puller peel to the MT, (according to Vlo this is not necessary though ;)).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note! In Garr’s part of the instance there will be two D/D pairs with a random spawn mob in front of each pair, these pulls can be very hard. It&amp;#039;s recommended to pull the giant pair closest to the entrance near the cave wall, (behind the pillar), as the single mob in front of them will not add.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other multipulls:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Through the tunnel from Garr to Baron Geddon and Shazzrah, you will have to pull some packs consisting of Flameguard, Flamewalker and two ‘Reavers, (gets banished), to clear the way for &amp;quot;clean&amp;quot; boss pulls. Lately we’ve been doing pet pulls on these “tunnel pulls”, as it’s very hard to get a successful peel off in there, and have the time to run back. Having Dash/Dive is helpful. (Baron Geddon and Shazzrah is pulled the same way).&lt;br /&gt;
&lt;br /&gt;
These packs will also be on the way to Sulforon and Golemagg. Usually we pull either the Flamewalker or the Flameguard, (whichever is easiest to pull), and peel the other one. It&amp;#039;s important that the hunters, MT and off-tank communicate on who gets what.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boss encounters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lucifron/Gehennas:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Requires 3 hunters, one to pull closest guard, one to peel the second guard and one to peel Lucy/Gehennas himself. &amp;#039;&amp;#039;&amp;#039;Note! The peeling of the boss should be done as fast as possible after the initial pull!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magmadar:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This encounter requires Tranquility shot, a special attack you learn by a book that drops off Lucifron. Mag will every 15 seconds or so, go into a frenzied state, where he will cause more dmg to the MT, this state must be shut down as fast as possible with Tranq. (Timer is 20 seconds). The way Basin on Tich do it, is that we pair up hunters, where the players in each pair fire at the same time when he gets into frenzy, the hit rate is like 90% with an average decked character, so it’s very unlikely that both will miss. If the tank has him facing the end of the cave the sides are a good way to stand. Hunters with improved range will have no problem firing from outside his fear range.&lt;br /&gt;
&lt;br /&gt;
Requirements: &lt;br /&gt;
&lt;br /&gt;
-	Magmadar mod. (Gives you a warning when he gets into frenzy, and when his fear will be released).&lt;br /&gt;
&lt;br /&gt;
-	Macroes for /Basinhunter; “&amp;lt;charactername&amp;gt; Hit” and ”&amp;lt;charactername&amp;gt; missed”. &lt;br /&gt;
&lt;br /&gt;
-       Isolate your &amp;#039;&amp;#039;&amp;#039;&amp;quot;combat spell hits&amp;quot;&amp;#039;&amp;#039;&amp;#039; in combat log for this encounter, as it&amp;#039;s important that you can easily see if you hit/missed to send the hit/miss macro to /basinhunter channel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Garr:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Pending on the amount of Warlocks for banish, Hunters get assigned to off-tanks, where each team gets assigned to a location in the cave by the raid leader, and peels the assigned “guard” to the off tank, freezing traps will buy some time here too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Baron Geddon/Shazzrah:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Using a pet with dash to do the pulls is very key to the success of the pull if utilizing the pet pull method.  Use Aspect of Cheetah, set the pet to attack (timing is tricky on Geddon as he moves fast), when pet gets agro hit the follow key, pump a swiftness pot and run like crazy back to Garr&amp;#039;s room.  Have a second hunter about half way back if Geddon catches you, as more than likely you&amp;#039;re going to die and the other hunter can pull the rest of the way to MT.  Shazzrah poses less of a problem for the pull, just pay attention to the Core Hound that patrols close to Shazzrah.&lt;br /&gt;
&lt;br /&gt;
The other method of pulling is using 2-4 hunters to chain pull the bosses all the way to the MT.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sulforon/Golemagg/Majordomo:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Peel assigned guards to off-tanks. On Majordomo we have 2 hunters Distracting Shot&amp;#039;ing Domo to the MT.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ragnaros&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
DPS.&lt;br /&gt;
&lt;br /&gt;
Sjur&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note!&amp;#039;&amp;#039;&amp;#039; some additional info in regard to gear on:[http://www.theamazonbasin.com/wow/forums/index.php?showtopic=6801]&lt;br /&gt;
&lt;br /&gt;
=== Hunter - Alliance ===&lt;br /&gt;
&lt;br /&gt;
There is a great page [http://www.tkasomething.com/daenfaq.php here] on using your pet in MC, including a breakdown of how to use it against specific mobs.&lt;br /&gt;
&lt;br /&gt;
(written by Mirajj, the main puller on the Avarice raids on Stormrage)&lt;br /&gt;
&lt;br /&gt;
The primary role of the Hunter is single target, smooth, aggro-free, high, ranged DPS output. We are (or should be) nearly heal-free damage. We are pullers or splitters. We bring the mob to the tanks toes. Then we stay there, hoping that the tank gets it off us before we die. If not...well, we died well in service to the raid.&lt;br /&gt;
&lt;br /&gt;
There are several ways to pull, and as you are likely 60 by the time you are raiding, you&amp;#039;ve got your favorite already. All I will add is to use a low ranking instant cast (my pulling macro is currently set to fire a single Arcane Shot, Rank 1) so the tank has no trouble getting aggro from the puller. Don&amp;#039;t use a DoT, as those can be tricky to beat for aggro. &lt;br /&gt;
&lt;br /&gt;
When I am pulling and need a hand or a split, I will randomly pick a hunter from the rank and file. It could be you. IMHO, if you are in the raid, you can be called on to perform raid duties. I will quickly explain (in our class channel) what I want you to do. Generally, it&amp;#039;ll be something like &amp;quot;I need you to split the Giant off my Destroyer pull, and pull him to the MA.&amp;quot; Step up quickly, acquire your target, stand on/near your tank, and tell me when you are ready. Remember that while the raid is waiting for you...I&amp;#039;d rather be sure that you are sure of what you are doing than botch the pull. If you aren&amp;#039;t clear on what needs to be done, please ask for clarification.&lt;br /&gt;
&lt;br /&gt;
Pulling in MC can be both as easy as it looks, or harder than you can imagine. Lots of little tricks to learn, as several of you will be learning when raids resume. &lt;br /&gt;
&lt;br /&gt;
Pets have a place in MC now, and I&amp;#039;m not going to tell you how to use your pet. You ought to know by now.  Just, please, be careful with them.&lt;br /&gt;
&lt;br /&gt;
Spec...As far as I&amp;#039;m concerned, all three Hunter talent trees are viable. We hunters are a widespread bunch through the trees though, and have passed several &amp;quot;I&amp;#039;m just standing here waiting&amp;quot; times discussing builds and specs. Bring yours to the &amp;#039;table&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The last point of discussion is gear. What is the well dressed endgame Hunter wearing these days? It comes down to, IMHO, 3 choices. Well, really 2 choices and a special case. The special case is the Black Dragonscale Armor &amp;#039;set&amp;#039;. High fire resist plus Ranged attack power bonuses make it a shoo-in for the second half of MC. Not required, but nice, to be sure.&lt;br /&gt;
&lt;br /&gt;
The two choices boil down to the full BeastStalker set, or the DM &amp;quot;Crit Set&amp;quot;. From my tests, and what I can tell from TheoryCraft, there is very little to distinguish one from the other, aside from your damage preference. I&amp;#039;d say pick one or the other (The DM set would be easier to get, imho) and go for it. It&amp;#039;s something else we&amp;#039;ll talk about in channel, during the downtimes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mage - Horde ===&lt;br /&gt;
&lt;br /&gt;
=== Mage - Alliance ===&lt;br /&gt;
(by Alrin, Lurkers)&lt;br /&gt;
&lt;br /&gt;
Mana conservation is very nice to keep in mind. We have a high cost, super nice spell called Arcane Missiles. While this is excellent dps, it is nowhere near mana efficient.&lt;br /&gt;
Compare this to frostbolts and you have a much more manageable mana spent/second situation than you would have if you were to spam AM for the entirety of a giant/destroyer fight and go oom when the raid switches to the 2nd target.&lt;br /&gt;
Even though I use frostbolt quite often (though I am firespecced) I do switch to AM at times when I get a clearcast proc or if I want to increase the burn for a short while I will not put myself in a situation where I have to drink after every single pull.&lt;br /&gt;
Its up to every mage to find this balance themselves though.&lt;br /&gt;
&lt;br /&gt;
A mage should also hopefully recognize the importance of stamina equipment. While mana is our dps-blood, a dead mage with 1000 extra mana is no use to the raid. It is very possible and achievable to reach 4k+ hp fully buffed with &amp;quot;standard&amp;quot; blue equipment if you have been running pre-mc instances.&lt;br /&gt;
Please, harass your local paladins for Kings. It&amp;#039;s just THAT good.&lt;br /&gt;
However, while int is our dps-blood, increasing sta and int will not do much to increase your overall damage. That&amp;#039;s where +damage gear comes in.&lt;br /&gt;
The reader should exercise good judgement here and not go completely overboard with damage either, but try and find a good balance.&lt;br /&gt;
&lt;br /&gt;
The trick is to do great damage while still metering or keeping control of your damage output and making sure you don&amp;#039;t inadvertedly draw aggro.&lt;br /&gt;
It can be tricky if you score a series of crits but then you should be able to step down for a few seconds before you resume dps-ing.&lt;br /&gt;
Other than that, mage is pretty easy. Just pay attention to where the mobs are and you can stay alive very very very long.&lt;br /&gt;
Oh and use fire ward liberally when in MC against gehennas, magmadar etc. Its not much damage absorbtion but its a bit and every bit counts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Paladin - Alliance ===&lt;br /&gt;
(written by hiryuu1115)&lt;br /&gt;
&lt;br /&gt;
Paladins - the unfortunate class in my opinion. If you disagree what I say in this post, please post reasonings instead of just saying I don&amp;#039;t know what I&amp;#039;m talking about. &lt;br /&gt;
&lt;br /&gt;
Role - unfortunately, in a raid, a paladin&amp;#039;s role is to buff the raid every 4.5 minutes and use heals and Cleanse. A lot. A paladin&amp;#039;s DPS pales in comparison to a rogue or a DPS role warrior. So do what you can do that the rogues and warriors can&amp;#039;t, and maybe you can save the raid with a timely Divine Intervention/Blessing of Salvation. Rarely, the paladin will be asked to offtank something. One more role that will be discussed later is the Out of Combat Rezzer.&lt;br /&gt;
&lt;br /&gt;
Heals - you will mostly be using Flash of Light to chip in little heals here and there. Holy Light tends to be too slow for most healing occasions, and Laying of Hands is only available every hour (40 min. talented). Holy Light is nice to do if you have time to drop a nice heal on a rogue or something.&lt;br /&gt;
&lt;br /&gt;
Cleanse - This will get a lot of use. There are a lot of important debuffs that need to be cleared in raids, so keep on your toes and be ready to cleanse. Decursive is one of those love/hate mods. I find that I lag too much in raids to contribute much, so I use it. If you are fortunate enough to have great FPS in massive groups, more power to you and I would encourage you to do it manually in case Blizzard does prevent Decursive from working in a future patch. &lt;br /&gt;
&lt;br /&gt;
Blessings - the major reason why paladins get taken for raids. Usually, the 40 man raid will be divided by even and odd groups for paladins to divide labor. A 10/15/20 man raid will usually be covered by all paladins. The class leader will usually inquire what blessings people have and delegate blessings to paladins. &lt;br /&gt;
&lt;br /&gt;
Every 4 minutes or so, you will be expected to refresh your blessings. The raid will not wait for you, so do it on the move or in the middle of combat if necessary. For the purposes of a ready check, paladin blessings count. So finish your blessings before hitting ready or hit not ready and let the raid know what&amp;#039;s going on. &lt;br /&gt;
&lt;br /&gt;
Re: Buff mods - if you need them, use them. It is far more impressive to show that you are paying attention and keeping your blessings up on your own. Whispercast personally drives me nuts, as it gives other people control of the casting when the blessing they need is from someone else. &lt;br /&gt;
&lt;br /&gt;
Might - Warriors and Rogues.&lt;br /&gt;
&lt;br /&gt;
Wisdom - Priests, Druid, Mage, Warlock, Hunter - Hunters because BoMight doesn&amp;#039;t seem to help their ranged DPS :|&lt;br /&gt;
&lt;br /&gt;
Kings - Everyone. Not essential to get but very nice to have. You may want to respec for it or respec out depending on the long term raid composition.&lt;br /&gt;
&lt;br /&gt;
Salvation - Everyone but the tank and the lead mage when they are using AOE. Probably the most important blessing available, the Improved version is highly recommended as 15 minutes seems like an eternity at times.&lt;br /&gt;
&lt;br /&gt;
Light - Everyone if possible, tanks otherwise. Very nice to have because of the nice boost to paladin healing.&lt;br /&gt;
&lt;br /&gt;
Sanctuary - This one is less important in raiding because of the DPS of Mobs this high. Occasionally nice to have for mages in AoE situations. Let the class leader know and see if it will be needed.&lt;br /&gt;
&lt;br /&gt;
Sacrifice - Very useful situationally. Tanks and mages when they will be taking a lot of damage. Remember to heal yourself as 55 damage on each hit can kill a paladin very quickly in raids.&lt;br /&gt;
&lt;br /&gt;
Freedom - Very useful situationally. Not so much in Molten Core, but quite useful for High Priestess Mar&amp;#039;li in Zul&amp;#039;Gurub. Save it for the tank so they can continue rushing around and holding aggro.&lt;br /&gt;
&lt;br /&gt;
Protection - Very useful situatationally, but be very careful to avoid using it on tanks and lead mages as it clears aggro. Key usage is when the healer gets aggro. Talent is nice to have as it makes it available close to every fight unless Anadrol is pulling &lt;br /&gt;
&lt;br /&gt;
Auras - a specific buff for your party. Very nice to have, but remember to keep flipping around to ensure the best aura is active for the situation. &lt;br /&gt;
&lt;br /&gt;
Devotion - a fine choice for most situations. The extra armor is rarely bad.&lt;br /&gt;
&lt;br /&gt;
Retribution - for some AoE situations. An extra 20 damage here and there never hurt.&lt;br /&gt;
&lt;br /&gt;
Concentration - Coupled with Spiritual Focus, heals are essentially uninterruptable. In a raid, the paladin should not be in risk, but nice to have active if you need to offtank something and heal.&lt;br /&gt;
&lt;br /&gt;
Shadow, Frost, Fire Protection - when your group is low on resistances, these auras can be lifesavers. Know or ask about damage in advance so you can keep the proper aura up. &lt;br /&gt;
&lt;br /&gt;
Sanctity Aura - if you ever need this aura up, congratulations on finding a unique situation. The other 6 are almost always more useful.&lt;br /&gt;
&lt;br /&gt;
Seals - The most useful ones are Seal of Light, Seal of Wisdom, Seal of Justice, and Seal of Command. Light and Wisdom are amazing to have judged on a mob, but only one of each needs to be on the mob. Ask the class leader if you should be running in to use Judgment. Justice is for those times that something needs to stay put, but often ranged DPS, Crippling Poison, Curse of Recklessness, Curse of Exhaustion, Hamstring, Concussion Shot, Leg Clip, or Frost Nova will have taken care of things. Seal of Command is likely the best DPS output a paladin will have when using a two hander, Seal of the Crusader is probably better for a one hander. &lt;br /&gt;
&lt;br /&gt;
Hammer of Justice and Hammer of Wrath - Often, mobs will be immune to Hammer of Justice, but you will learn in time. Save it for a mob going after a caster or to stop a runner. Hammer of Wrath is nice if you have a nice cushion of mana and you want to contribute. Just remember that the damage is nice, not essential and your primary role is healing and buffing.&lt;br /&gt;
&lt;br /&gt;
Divine Intervention - This ability can save a wipe. Sometimes it doesn&amp;#039;t work. If you&amp;#039;re going down, it&amp;#039;s worth a shot. Divine Shield or BoProtection yourself first so you can calm down and find the person furthest from the action who can rez. Once you land DI, let people know so they can die asap and give your sacrifice meaning. Don&amp;#039;t forget the long cooldown and reagent cost. &lt;br /&gt;
&lt;br /&gt;
Offtanking - not often. If you do, be proud that you got tapped for the role and make sure you do your best job possible. Sword/Board, Judge Fury, Seal of Fury, and keep it on you.&lt;br /&gt;
&lt;br /&gt;
Out of Combat Rezzer - some boss fights need an out of combat rezzer. If you are asked to do so, stand as far away from the fight as possible and run in when necessary. If you get tagged in combat, run away first and wait. Sometimes you can drop back out of combat and go back to OOC rez again. &lt;br /&gt;
&lt;br /&gt;
Gear - Start collecting a set of healing gear, focusing on stamina/intellect/+healing or effect on spells/spirit. Your minimum life should be 4000, when buffed. You want more than that if possible. Mana pool should be roughly the same, but will probably be higher. Paladin spells are generally cheap with the exception of Holy Light and BoWisdom helps a lot. This does not mean you should skimp. &lt;br /&gt;
&lt;br /&gt;
Many of these items will be cloth/leather/mail, so what. A few more armor will not matter when something is smashing you for 1500 damage on a normal attack, and you should not be in melee range in a raid anyways. Getting this gear should not be at the expense of people who cannot wear anything but the lower levels of armor (Clothies). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
(short extra notes, by GrayFox)&lt;br /&gt;
&lt;br /&gt;
Hiry&amp;#039;s summary of the paladin role is spot on; &amp;quot;buff the raid every 4.5 minutes and use heals and Cleanse&amp;quot;. That&amp;#039;s basically it.&lt;br /&gt;
&lt;br /&gt;
[http://www.ctmod.net/raidassist.ct CTRaidAssist] now has functionality built-in to it (as of a few versions ago) to cure debuffs, exactly like Decursive does. You map a key in the &amp;quot;Key Bindings&amp;quot; screen of the WoW client and you are hot to trot. You can even go into further detail and tweak priorities around under &amp;quot;Debuff Curing&amp;quot; in CTRA options, to change around who gets what debuff cured off of them first.&lt;br /&gt;
&lt;br /&gt;
Note that the only type of debuff (aside from debuffs that don&amp;#039;t &amp;#039;&amp;#039;have&amp;#039;&amp;#039; a type) that Cleanse can&amp;#039;t clear is curse. For that, you need either a mage or a druid.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that, unlike your own Divine Shield, Blessing of Protection will only block incoming &amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039; damage on the blessee; magical damage will still go through to them.&lt;br /&gt;
&lt;br /&gt;
Other than that, Hiry pretty much nailed it. :)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Priest - Horde ===&lt;br /&gt;
&lt;br /&gt;
=== Priest - Alliance ===&lt;br /&gt;
(written by Treesh, Lurkers)&lt;br /&gt;
&lt;br /&gt;
[T]he priest job is easy. Heal the main tank, keep an eye on any additional tanks that are in your group. We don&amp;#039;t have strict healer rotations, but if you see a healer holler that they&amp;#039;re out of mana, keep a closer eye on their group and the main tank. If you&amp;#039;re a dwarven priest, fear ward the main tank in Onyxia and for Mags. If there&amp;#039;s mind control around, dispell it. If not all groups have a priest, we&amp;#039;ll ask for volunteers as to who wants to fort buff the groups without priests. There&amp;#039;s usually a reminder before bosses that deal out heavy shadow damage to put up shadow ward. &lt;br /&gt;
&lt;br /&gt;
There are no real tricks for healers to do. It&amp;#039;s pretty much common sense. Don&amp;#039;t play like a monkey. Don&amp;#039;t burn through all your mana in the first 30 seconds of a fight and expect to get an innervate from the druids. In places with AoE fear, stay out of fear range. Don&amp;#039;t get aggro, don&amp;#039;t get hurt.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rogue - Horde ===&lt;br /&gt;
&lt;br /&gt;
=== Rogue - Alliance ===&lt;br /&gt;
(written by hiryuu1115)&lt;br /&gt;
&lt;br /&gt;
Rogues get the lousy job in raiding. We have probably the best single-target damage output in the game, but are at the most risk while doing so. Unlike the rest of the DPS classes (with the exception of the DPS warrior), we will be in melee range and will probably get squished by an errant footstep. Alternately, the overanxious rogue will draw attention by doing too much damage and get flattened. Tip - don&amp;#039;t do that &lt;br /&gt;
&lt;br /&gt;
Feint - this ability is essential in raiding. A sucessful hit with Feint will reduce your threat to that mob, making it less likely to attack you. While Alliance rogues may get 30% less threat due to Blessing of Salvation, it is still important to use Feint liberally. Depending on the mob, the tank, and your damage output, you may not need to feint all that much. Other mobs may require you to feint every time you can and to back off in addition to that so the tank can establish aggro. This is something you learn through practice.&lt;br /&gt;
&lt;br /&gt;
Vanish - also known as &amp;quot;poof.&amp;quot; If you have been feinting liberally and you still get hit, Vanish is probably your best choice in a raid. If it works (sometimes a big IF), you leave combat and wipe aggro. This is good, since it lets you start in again. Just remember the 5 minute timer and reagent cost.&lt;br /&gt;
&lt;br /&gt;
Utility skills - these don&amp;#039;t get much use in raiding, see Mirajj&amp;#039;s section on hitting one button. Sap is usually safe, but usually doesn&amp;#039;t quite cut it; especially when you need to be in melee range. As someone who has used Improved Sap to pull UBRS, I can say that it was one of the most stressful runs ever. Distract can be useful to stop patrols, but will not be used all that often.&lt;br /&gt;
&lt;br /&gt;
Poison - Instant Poison is pretty much all you use. Once in a while, Mind Numbing and Crippling. I usually keep 2 stacks of Instant, 2 stacks of Crippling, 1 stack of Mind Numbing, 2 stacks of Flash Powder and 1 stack of Blinding Powder. There have been reports of Mind Numbing being helpful in encounters like Onyxia.&lt;br /&gt;
&lt;br /&gt;
Talent Spec - again, almost all talent specs will work. Some will work better than others. Personally, I would recommend 31/8/12 for a dagger rogue where Imp. Ambush gives you a solid opener, and Improved Backstab and Seal Fate allow quick generation of combo points for finishers. Alternately, sword/mace/fist rogues may want a 31+ combat build to maximize their Sinister Strike damage (remaining points often end up in Assassination). These builds focus on damage output, which is really all a rogue brings to the table in a raid.&lt;br /&gt;
&lt;br /&gt;
Gear - Shadowcraft is decent as a whole, the standout pieces are probably the helm, belt, and boots. Depending on your build and preference, other blue items may be more preferable. For example, a Seal Fate Rogue might prefer items with straight +crit%, while a SS rogue might prefer items with +Attack Power to get a more consistantly powerful attack. Shadowpanther.net is a good place to start your wish list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(written by Quark, Lurkers)&lt;br /&gt;
&lt;br /&gt;
Rogues:&lt;br /&gt;
&lt;br /&gt;
Rogues are top or near-top DPS every raid, but it comes at a price. Our job is more dangerous than most other jobs in raiding.&lt;br /&gt;
&lt;br /&gt;
The first thing you need to know as a Rogue is that you are expendable. Don&amp;#039;t expect any heals - only be thankful for them. If you&amp;#039;re fighting with low life, back off and bandage. You should bring at least two stacks of bandages to a raid, because somedays you just might use over 25.&lt;br /&gt;
&lt;br /&gt;
Health: The key here is breaking 4k fully buffed hitpoints. This allows you to take a few things before the healers notice you, or before you start using bandages and health pots. Lava Surger&amp;#039;s Surge move does exactly 1k damage - you can take 4 of these then. Lucifron&amp;#039;s magic debuff does 2000 damage - you can take 2 of these if you don&amp;#039;t resist. The more often you can take a hit without dying, the less often you&amp;#039;ll be stuck needing to bandage with the &amp;#039;Recently Bandaged&amp;#039; debuff.&lt;br /&gt;
&lt;br /&gt;
Positioning: Many mobs have AoEs, and most of them are Point Blank. Learn the difference between how these work, and how your positioning is key in reducing damage. If it&amp;#039;s a circular PBAoE, well, you&amp;#039;re stuck. Such is the life of the Rogue - you&amp;#039;re going to take damage. If it&amp;#039;s a conical PBAoE, always be behind the target. If your combat log says you&amp;#039;ve been hit with a Cleave, you&amp;#039;re out of position. Even if you use swords or maces, act like you use daggers and need to be behind the targets at all time.&lt;br /&gt;
&lt;br /&gt;
The one noticeable exception to this is Gehennas&amp;#039; guards. They have an attack that is both circular (&amp;#039;Hand of Ragnaros&amp;#039; stun) and conical (&amp;#039;Cleave&amp;#039; damage) - learn to only be taking one.&lt;br /&gt;
&lt;br /&gt;
Tactics: Do pure DPS as long as you are using you Feint skill to counteract the aggro. You should get a feel for how often Feints are necessary - push the limits on trash mobs to make sure you know when you need to cutoff. If you get aggro in a really dangerous position, Vanish. Most important - make sure you have a Blessing of Salvation before you start doing damage. If you don&amp;#039;t, hold off on your damage until you do. As for our skillset, there&amp;#039;s not much more than using your pure DPS skills while raiding. Rupture and Garrote are wasteful - Slice and Dice and Eviscerate are your finishing moves of choice. Particularly when DoTs on Onyxia are called for, don&amp;#039;t bite. Other classes can DoT at little cost - when Rogues use Rupture, they&amp;#039;re sacrificing the better Eviscerate.&lt;br /&gt;
&lt;br /&gt;
Mind Numbing Poison is quite useful against many of the bosses. Instant Poison is a good increase to DPS, but many of the elementals are immune to it.&lt;br /&gt;
&lt;br /&gt;
Gear: Basically, whatever raises your damage as long as you&amp;#039;re not going too far and killing your 4k hp goal. For many fights, Fire Resist is key. Rogues need Fire Resist almost as much as the main tank needs it, so don&amp;#039;t be afraid to be wearing crappy greens in a fight if it means giving you Fire Resist. Shadow Resist is helpful in some fights, but never really necessary. The best thing to do is get yourself a Felhide Cap and a Nightbrace Tunic - they both have good overall stats, fire resist, and shadow resist. Wear these (and other resist gear) when resist is important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shaman - Horde ===&lt;br /&gt;
Shaman_Raid_Roles#Molten_Core&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warlock - Horde ===&lt;br /&gt;
&lt;br /&gt;
=== Warlock - Alliance ===&lt;br /&gt;
(written by q4m)&lt;br /&gt;
&lt;br /&gt;
Being a warlock in Molten Core -&lt;br /&gt;
&lt;br /&gt;
Though most of the warlocks in Avarice capable of doing MC (that I know of) are already on these runs, maybe this will be helpful for a new warlock  &lt;br /&gt;
&lt;br /&gt;
Gear - Most of us are wearing +shadow damage and +stamina, end game gear (such as Dreadmist, robe of void, felcloth). The balance between +stam and +dmg differs depending on the warlock. I have seen that a fully damage geared warlock can be near the top in damage dealers. Tahapenes is consistently at or near the top. On the other hand, a +stam geared warlock can get quite a bit of life. Last time I checked, my warlock can get 6.7k life fully buffed. I think the main thing here is, get end game gear. Also, start thinking about a +fire resist set.&lt;br /&gt;
&lt;br /&gt;
Shards - Bring them. Bring a lot of them. I usually bring 30-40 to a MC run. I also end quite a lot of the pulls with drain soul. &lt;br /&gt;
&lt;br /&gt;
Healthstones - I generally make sure I and all the tanks have one. Other than that, I generally do not pass them out simply because I can&amp;#039;t carry enough shards. If I could carry a couple hundred shards, the story would be different. I try to pass stones to the tanks before they ask.&lt;br /&gt;
&lt;br /&gt;
Soulstone - The warlocks will have a channel. It will be decided amongst the warlocks who will be &amp;quot;stoned&amp;quot;. If it&amp;#039;s your stone that&amp;#039;s up, keep track of it. Always know how long until you need to re-stone. Have a new one ready to go before you need it. Generally you will be stoning a paladin. I use a mod called shard tracker (or maybe is shard status). It plays a wav file when soulstone cooldown is complete and puts a countdown on my display. I highly recommend it.&lt;br /&gt;
&lt;br /&gt;
Combat - You will get to use a couple of buttons during a fight. We&amp;#039;ve been trying to coordinate one warlock doing curse of elements (on non-fire immunes) and one warlock on curse of shadow. Try and keep those curses up, especially shadow. Then you just spam shadow bolt. Drain soul at the end if you need shards (as I&amp;#039;m sure you all know). In an onyxia raid, you will get to use some DoTs as well during phase 2 if you are in range. &lt;br /&gt;
&lt;br /&gt;
Pets - Use the Imp. The tanks will love you for the extra 42 stamina. Sometimes a tank will call for an &amp;quot;imp totem&amp;quot;. &amp;quot;I need an imp totem here&amp;quot;, for example. This means you are to bring your imp to the tank and put it on stay. Your imp should always be phase shifted and not attacking. The only time you will not be using your imp is during a Garr fight.&lt;br /&gt;
&lt;br /&gt;
Garr fights - You have two jobs during a garr fight. 1. Stay alive and 2. Keep your target banished. You will be using big blue on this fight and will likely have a hunter pet helping you out. You&amp;#039;ll be assigned one of Garr&amp;#039;s adds. When the go signal is given, send blue in (his taunt on). CoS and banish. Now you have a few seconds to heal your pet. Get that pet healed up while you&amp;#039;re add is banished because he&amp;#039;s going to take hard hits while you&amp;#039;re rebanishing. Ideally, your add should not be near Garr. If it is, say so in /ra so appropriate action can be taken. If blue dies, get another out ASAP, you cannot take many hits (3...MAYBE) from one of the adds. I have been 3 shotted by these guys and I had ~6.2k life. Do not change targets. You will not be doing any damage. Chain banish...that&amp;#039;s all you do. Eventually, the tanks will come to your add and grab it from you to be killed.&lt;br /&gt;
&lt;br /&gt;
Lava pack fights - You will be a banish bot again. Get CoS on your mob and chain banish. Do not change targets to help with the damage until the raid is ready to kill yours. Keep that add banished at all times. Your target will be one of the stone elementals. Keep an eye on your life during these pulls, all this stuff hits quite hard. &lt;br /&gt;
&lt;br /&gt;
Misc hints - Bring a lot of bandages. If you don&amp;#039;t have heavy runecloth, get it. Keep banish hotkeyed if you don&amp;#039;t already. Remember your imp totem. Always know who is stoned and approximately for how much longer (can&amp;#039;t emphasize that enough). Listen to the raid leader and do what they say...always. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warrior - Horde ===&lt;br /&gt;
&lt;br /&gt;
=== Warrior - Alliance ===&lt;br /&gt;
(written by Darian, Carpe Aurum)&lt;br /&gt;
&lt;br /&gt;
In Molten Core, there are essentially a total of four possible roles you can play.&lt;br /&gt;
&lt;br /&gt;
1) Main Tank. As a newbie, you&amp;#039;ll almost certainly not be asked to fill this role, as the main tank is generally going to be either the best-geared or the most experienced (or both). If you are called on, however, your job is painfully simple: get aggro, hold aggro, avoid being feared, survive. Regardless of your spec, you should be in defensive stance and carrying a shield unless you&amp;#039;re so ridiculously geared that healers have no trouble keeping you on your feet while 2H or dual-wielding. Sunder Armor and Revenge are your best friends, and you&amp;#039;ll be mashing them every chance you get. Your job is not to pump DPS. Your job is to keep the mob&amp;#039;s attention. Period. Sometimes you will be the puller; most times you won&amp;#039;t. It&amp;#039;s important for the main tank to understand and accept this, and to know when it&amp;#039;s time to let someone else do the job.&lt;br /&gt;
&lt;br /&gt;
2) Main Assist. Again, this role won&amp;#039;t fall to you as a newbie, but you may be called on. Your choice of weapon, stance, and spec isn&amp;#039;t that relevant (unless you&amp;#039;re also serving as secondary tank); your job is simply to pick the target and call DPS. You generally want to call DPS on the target once 5 sunders have been landed by whoever&amp;#039;s actually tanking the mob, except on boss mobs when the rules are completely different depending on the boss. Sometimes, there won&amp;#039;t be an MA at all -- Onyxia, Magmadar, Geddon, Shazzrah, Golemagg are all good examples. Sometimes, the MA will just be the secondary tank (double giant pulls). Sometimes, we actually require TWO main assists for a fight (double firelord pulls). Adaptability is vital.&lt;br /&gt;
&lt;br /&gt;
3) Secondary tanks. This encompasses a couple of different situations. One is the &amp;quot;kill one and move on to the next&amp;quot; battle plan, used on double giant pulls, Lucifron, Garr, Sulfuron, and Majordomo. For this role, it&amp;#039;s important that you be able to take punishment, but we&amp;#039;ll set a kill order for the mobs in question, cascading down from the best-geared tank. If you&amp;#039;re not really well-geared up, there&amp;#039;s still room for you at the lower end of the chain on the mobs which will die first. The second situation is the &amp;quot;keep &amp;#039;em busy&amp;quot; role. This applies to both the core hound packs in MC, and being in a whelp group on an Onyxia run; you just want to hold aggro while AoE burns relatively benign mobs down.&lt;br /&gt;
&lt;br /&gt;
4) None of the above. One of the most difficult roles for a tank in raiding situations is to not have an assigned role at all, or to have a very limited role where you&amp;#039;re the fifth offtank on the core hound packs or your target is the first kill target on a Garr attempt. A lot of tanks have asked me in these situations what they should be doing. Basically... you&amp;#039;re just DPS. Stay out of the fight until the DPS call, then come unload.&lt;br /&gt;
&lt;br /&gt;
The skills you use are going to be directly related to your role. Sunder, Revenge, Taunt if you&amp;#039;re tanking (and Challenging Shout if you&amp;#039;re the assigned warrior in an Onyxian whelp group -- you won&amp;#039;t have a lot of use for it in MC). Your usual suite of DPS abilities if you&amp;#039;re not tanking. Straightforward.&lt;br /&gt;
&lt;br /&gt;
Gear... armor isn&amp;#039;t important if you&amp;#039;re not tanking. If you are, it is. One mistake you desperately need to avoid, however, is to build a single set of gear that leans heavily on one specific attribute. Some tanks were completely blown apart by putting together +def builds only to see Blizzard nerf +def, for example. In addition, gear which is heavily loaded toward one attribute is, by necessity, deficient in all others. The best bet is to have your main gear be balanced. In your pocket, a set of FR gear is vital as well.&lt;br /&gt;
&lt;br /&gt;
Being a tank on an Avarice raid -- so long as you&amp;#039;re on board with the game plan and not being a divisive ass who doesn&amp;#039;t want to follow instructions -- is in my opinion one of the funnest &amp;quot;jobs&amp;quot; in the game. It&amp;#039;s all about teamwork (and that&amp;#039;s the thing the Avarice tank corps takes the most pride in, being a TEAM that supports one another), being prepared to leap headlong into the breach when the guy in front of you falls in battle, and executing detailed plans of action under the command of the raid leader and/or main tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(written by Gnollguy, Lurkers)&lt;br /&gt;
&lt;br /&gt;
Having been one of the few warriors that has played all the roles that Darian mentioned more than once in both MC and Onyxia I figure I can give a few tips. I&amp;#039;ll start on the other end of his list. This is for MC/Ony as well.&lt;br /&gt;
&lt;br /&gt;
Gear: I&amp;#039;ve taken the other route and use wardrobe to specialize my outfits for various encounters. Fire lords do pure fire damage so I pump that on them. I have high arcane outfits for Shazz, I have a mix of fire resist and def for ancient core hounds. I have a higher DPS set up. I have a DPS with a chance that I&amp;#039;ll have to offtank set-up. You don&amp;#039;t have to do this and keep in mind if you do you need to be quick with the changes since you can&amp;#039;t change in combat. The other thing to keep in mind though is that stamina can almost never do you wrong. Sure optimal may be more def or more FR but when in doubt stamina with decent armor can&amp;#039;t hurt you.&lt;br /&gt;
&lt;br /&gt;
Main Tank : Darian covered it. You will have rage flowing in at a huge rate. So you can actually throw out shield slams and heroic strikes as well. These are high aggro skills and with as much rage as you have you don&amp;#039;t need to worry about the most aggro/rage (which is actually revenge followed by shield bash). The job is all about aggro.&lt;br /&gt;
&lt;br /&gt;
Main Assist : What Darian said again. When you learn the tanks better you will learn how soon you can call DPS but then again calling at 3 sunders vs 5 saves the raid all of about 10 seconds so the 5 sunder rule is generally pretty safe. As mentioned in places like Onyxia there will be someone who is calling DPS but the raid isn&amp;#039;t really assisting them. As mentioned the MA won&amp;#039;t always be a warrior either but we like to use them simply because of the CTRA tank windows it makes it easier. We do expect all warriors to understand when and how to call DPS in Molten Core though so pay attention or ask the other warriors when they are doing it.&lt;br /&gt;
&lt;br /&gt;
Secondary Tanks : One skill that you should use if you aren&amp;#039;t being beat on is thunderclap. 10% slower attacks on the mob is a good thing. &lt;br /&gt;
&lt;br /&gt;
Some more specifics. We use 2 tanks per Molten Giants to keep them in place if they punt the other tank. The secondary tanks job is to stay just behind the primary tanks aggro on that mob. If you are backing up the main tank generally this means you sit in battle stance, make sure a thunder clap is on the mob and whack it. If the mob punts the MT flop into defensive stance to lower the damage of the one or two hits you&amp;#039;ll take if you want. If the MT dies be ready to play tank. Since this is the second target to die you&amp;#039;ll have plenty of time to build secondary aggro there is no need to try and take aggro from the other tank the healers aren&amp;#039;t looking at your health as closely. If you are backing up the tank on the first target to die you are doing basically the same thing. After they land 5 sunders and DPS is called you may want to throw a sunder or higher aggro hit of your own in there now and then since the raid damage is coming and your job is to make sure that thing hits you when it punts the other tank. &lt;br /&gt;
&lt;br /&gt;
If we have the tanks we&amp;#039;ll also assign you as a back up in fights like Lucifron and Gehennas on the guards. In the Luci fight especially with the mind control you have to be on your toes. When we are short on warriors and using paladins or bear druids as back-ups you might even get the job of roaving tank in Luci which means you back up everyone, and trust me with Mind Controls you will very likely end up tanking every mob in that fight for a time, though you are less likely to see Luci. I&amp;#039;ve been in the position where I tanked Luci and both guards for a period of time in that fight thanks to mind controls. It&amp;#039;s fun trying to get enough aggro to keep the mob off the raid but keep it low enough so that the other tank can get it back when they get back to you.&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll end up tanking Lave Packs and Garr adds as well.&lt;br /&gt;
&lt;br /&gt;
None of the above : This can actually be a lot of fun, though now that we&amp;#039;ve gotten better you are less likely to have to jump in and main tank or pick up a patrol that got to close. But your job is to do DPS. Thunderclap will still help out here, again 10% slower attack means less damage to the MT and more chances to see holy fire or starfire from the healers and those are pretty spells you want to see them.  But you get to pretend to be a rogue. Check Quarks post about the rogues, this is you but you have plate mail and the chance that if someone dies you might the one holding aggro and getting all the heals. You will be a little higher on the heal list than a rogue but not much bring bandages with you as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills : One other thing a whelp group tank should do is dem shout and piercing howl if you have it. This is true anytime you are supporting AoE though. Thunderclaps are nice too but a little trickier to get out. But this is true for anytime you are a tank supporting AoE. You want to have as little damage as possible hitting that mage or warlock. So do try to tank as many of the whelps as you can. It will take them some time to kill you even with a large pack on you and little healing coming your way.&lt;br /&gt;
&lt;br /&gt;
Shield wall and Last Stand both have uses as main or secondary tank. Don&amp;#039;t be afraid to use them. If you aren&amp;#039;t directly tanking shield walling when you take aggro of if you have to step up when the MT goes down can often give the healers enough time to find you and send heals your way.&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16867</id>
		<title>Shaman Raid Roles</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16867"/>
		<updated>2006-01-30T20:17:02Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* =Trash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be the basic strategy and roles of a shaman in MC, BWL, and Onyxia. I will just cover the primary role which is healing. This is not to say it is the only possible roll for a shaman, its just the one I know best and the one that most shaman fill.&lt;br /&gt;
&lt;br /&gt;
==Molten Core==&lt;br /&gt;
==Trash==&lt;br /&gt;
-Drop totems based on group makeup and spot heal the raid. &amp;lt;br&amp;gt;&lt;br /&gt;
-Avoid standing near the Giants/Destroyers as they have an aoe stomp that also knocks you down. This just makes you an extra heal target and prevents you from healing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
-Always stand right on top of Anhilators to prevent them from running around too much. Also this is a good time to get some easy melee damage in while you heal. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lucifron===&lt;br /&gt;
There are a couple roles for shaman on this fight that I will cover. &amp;lt;br&amp;gt;&lt;br /&gt;
While the guards are still up you will be primarily healing the offtanks, you will be assigned to just one tank. However you also need to be purging the mind control that they cast on people. If you stay on top of purging the mind control it seems to reduce the damage taken by the tank since the guards spend all their time mind controlling people. The guards have a cleave that you will want to avoid as well. &amp;lt;br&amp;gt;&lt;br /&gt;
After the guards go down you have a chance to rest and regen some mana. I highly recomend taking that opportunity. If the priests on the tank are running low on mana you will be called in to heal the main tank. If the main tank healers have lots of mana still though you can spot heal the raid and help the melee stay alive. Healing dps = less downtime for them running out to bandage = more dps = Luci dead faster. Positioning on this part of the fight is key. If you stand too close to Luci you will get hit with his curses which can really mess your healing. There os a spot just behind the vents that you can get line of sight on the melee from but be out of LOS of Luci. It takes some practice to get this spot just right but once you find it the fight is much easier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magmadar===&lt;br /&gt;
This fight is somewhat tricky for shaman. There are a couple different roles for this fight. &amp;lt;br&amp;gt;&lt;br /&gt;
-The thing that most people will be doing is healing the melee dps. You will need to run behind Magmadar and drop your totems there. Tremor totem and fire resistance are the most important for this fight. Basically just stand behind him and avoid the fire pits while healing people. This can be a somewhat long fight so try to conserve your mana and avoid topping people off and save your heals that are close to death. &amp;lt;br&amp;gt;&lt;br /&gt;
-The second role for this fight is out-of-combat ressing. This is fairly simple on this fight. The easiest way to do this is to run in and start ressing and run out before the next fear. &amp;lt;br&amp;gt;&lt;br /&gt;
-The last role is healing hunters, healers, and ranged dps. The reason I&amp;#039;ve listed hunters seperatly is because their tranq shot is key to the fight. They need to all stay alive for the whole fight. This tends to be somewhat light on the mana so you can always heal some other ranged people at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gehennes===&lt;br /&gt;
This fight is fairly simple for a shaman. There are two roles again for this one. &amp;lt;br&amp;gt;&lt;br /&gt;
-OOC ressing. There will be one or two people doing ooc ressing for this fight. One on each side of the cavern. Basically just run in to res and avoid the rain of fire. When there is no one to res just get out of LOS to avoid shadowbolts. &amp;lt;br&amp;gt;&lt;br /&gt;
-Off-tank healing. At the start of the pull you want to stand slightly down the hill so that you don&amp;#039;t get hit by the cleave. It will stun you and prevent you from healing. If you avoid that it is a pretty straight forward healing job. After the guards go down start healing dps as needed. Avoid healing people that have the curse on them as it reduces healing by 75% and healing people with it is a waste of mana. If you get the debuff and need healing run out of LOS with Gehennes and wait for a decurse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Garr===&lt;br /&gt;
-To be added&lt;br /&gt;
===Geddon===&lt;br /&gt;
-To be added&lt;br /&gt;
===Shazzrah===&lt;br /&gt;
-To be added&lt;br /&gt;
===Sulfuron===&lt;br /&gt;
-To be added&lt;br /&gt;
===Golemagg===&lt;br /&gt;
-To be added&lt;br /&gt;
===Majordomo Executus===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ragnaros===&lt;br /&gt;
-To be added&lt;br /&gt;
&lt;br /&gt;
==Blackwing Lair==&lt;br /&gt;
===Razorgore the Untamed===&lt;br /&gt;
-To be added&lt;br /&gt;
===Vaelstraz the Corrupt===&lt;br /&gt;
-To be added&lt;br /&gt;
===Broodlord Lashslayer===&lt;br /&gt;
-To be added&lt;br /&gt;
===Firemaw===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ebonroc===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Flamegor===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Chromaggus===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Lord Victor Nefarius (Nefarion)===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
==Onyxia==&lt;br /&gt;
&lt;br /&gt;
-To be added&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16864</id>
		<title>Shaman Raid Roles</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Raid_Roles&amp;diff=16864"/>
		<updated>2006-01-30T20:16:47Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be the basic strategy and roles of a shaman in MC, BWL, and Onyxia. I will just cover the primary role which is healing. This is not to say it is the only possible roll for a shaman, its just the one I know best and the one that most shaman fill.&lt;br /&gt;
&lt;br /&gt;
==Molten Core==&lt;br /&gt;
===Trash==&lt;br /&gt;
-Drop totems based on group makeup and spot heal the raid. &amp;lt;br&amp;gt;&lt;br /&gt;
-Avoid standing near the Giants/Destroyers as they have an aoe stomp that also knocks you down. This just makes you an extra heal target and prevents you from healing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
-Always stand right on top of Anhilators to prevent them from running around too much. Also this is a good time to get some easy melee damage in while you heal. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lucifron===&lt;br /&gt;
There are a couple roles for shaman on this fight that I will cover. &amp;lt;br&amp;gt;&lt;br /&gt;
While the guards are still up you will be primarily healing the offtanks, you will be assigned to just one tank. However you also need to be purging the mind control that they cast on people. If you stay on top of purging the mind control it seems to reduce the damage taken by the tank since the guards spend all their time mind controlling people. The guards have a cleave that you will want to avoid as well. &amp;lt;br&amp;gt;&lt;br /&gt;
After the guards go down you have a chance to rest and regen some mana. I highly recomend taking that opportunity. If the priests on the tank are running low on mana you will be called in to heal the main tank. If the main tank healers have lots of mana still though you can spot heal the raid and help the melee stay alive. Healing dps = less downtime for them running out to bandage = more dps = Luci dead faster. Positioning on this part of the fight is key. If you stand too close to Luci you will get hit with his curses which can really mess your healing. There os a spot just behind the vents that you can get line of sight on the melee from but be out of LOS of Luci. It takes some practice to get this spot just right but once you find it the fight is much easier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magmadar===&lt;br /&gt;
This fight is somewhat tricky for shaman. There are a couple different roles for this fight. &amp;lt;br&amp;gt;&lt;br /&gt;
-The thing that most people will be doing is healing the melee dps. You will need to run behind Magmadar and drop your totems there. Tremor totem and fire resistance are the most important for this fight. Basically just stand behind him and avoid the fire pits while healing people. This can be a somewhat long fight so try to conserve your mana and avoid topping people off and save your heals that are close to death. &amp;lt;br&amp;gt;&lt;br /&gt;
-The second role for this fight is out-of-combat ressing. This is fairly simple on this fight. The easiest way to do this is to run in and start ressing and run out before the next fear. &amp;lt;br&amp;gt;&lt;br /&gt;
-The last role is healing hunters, healers, and ranged dps. The reason I&amp;#039;ve listed hunters seperatly is because their tranq shot is key to the fight. They need to all stay alive for the whole fight. This tends to be somewhat light on the mana so you can always heal some other ranged people at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gehennes===&lt;br /&gt;
This fight is fairly simple for a shaman. There are two roles again for this one. &amp;lt;br&amp;gt;&lt;br /&gt;
-OOC ressing. There will be one or two people doing ooc ressing for this fight. One on each side of the cavern. Basically just run in to res and avoid the rain of fire. When there is no one to res just get out of LOS to avoid shadowbolts. &amp;lt;br&amp;gt;&lt;br /&gt;
-Off-tank healing. At the start of the pull you want to stand slightly down the hill so that you don&amp;#039;t get hit by the cleave. It will stun you and prevent you from healing. If you avoid that it is a pretty straight forward healing job. After the guards go down start healing dps as needed. Avoid healing people that have the curse on them as it reduces healing by 75% and healing people with it is a waste of mana. If you get the debuff and need healing run out of LOS with Gehennes and wait for a decurse. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Garr===&lt;br /&gt;
-To be added&lt;br /&gt;
===Geddon===&lt;br /&gt;
-To be added&lt;br /&gt;
===Shazzrah===&lt;br /&gt;
-To be added&lt;br /&gt;
===Sulfuron===&lt;br /&gt;
-To be added&lt;br /&gt;
===Golemagg===&lt;br /&gt;
-To be added&lt;br /&gt;
===Majordomo Executus===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ragnaros===&lt;br /&gt;
-To be added&lt;br /&gt;
&lt;br /&gt;
==Blackwing Lair==&lt;br /&gt;
===Razorgore the Untamed===&lt;br /&gt;
-To be added&lt;br /&gt;
===Vaelstraz the Corrupt===&lt;br /&gt;
-To be added&lt;br /&gt;
===Broodlord Lashslayer===&lt;br /&gt;
-To be added&lt;br /&gt;
===Firemaw===&lt;br /&gt;
-To be added&lt;br /&gt;
===Ebonroc===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Flamegor===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Chromaggus===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
===Lord Victor Nefarius (Nefarion)===&lt;br /&gt;
-I havent been there so I dont know. &lt;br /&gt;
==Onyxia==&lt;br /&gt;
&lt;br /&gt;
-To be added&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16873</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16873"/>
		<updated>2006-01-30T19:19:51Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Shamans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 231 healer / 221 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 146 healer / 157 DPS / 171 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 103 caster/103 DPS &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 201 with max 206 &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 113 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 54 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 142 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 179 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 87 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 198 max, 153 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 83 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 109 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 173 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 204 max (probably run at 180) &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 252 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 131 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 214 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 215 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 110 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 193 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 137 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 161 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 197 &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 82 &amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 105 (115 with shield out)&amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 180 &amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 158 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16863</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16863"/>
		<updated>2006-01-30T19:19:07Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Rogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 231 healer / 221 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 146 healer / 157 DPS / 171 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 103 caster/103 DPS &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 201 with max 206 &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 113 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 54 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 142 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 179 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 87 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 198 max, 153 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 83 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 109 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 173 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 204 max (probably run at 180) &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 252 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 131 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 215 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 110 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 193 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 137 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 161 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 197 &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 82 &amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 105 (115 with shield out)&amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 180 &amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 158 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=17625</id>
		<title>Shaman Gear</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=17625"/>
		<updated>2006-01-19T21:33:35Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been copied from the stickied thread on the forums. &amp;lt;br&amp;gt;&lt;br /&gt;
As a rule of thumb when getting your healing gear together for MC and beyond. 4000hp, 5500mp, and 100 +healing (unbuffed) is a good target to start with. If you have less mana then you should have more +healing or vice versa. You will be expected to be part of a healing rotation on occasion and having 4500mp buffed is NOT going to cut it. &lt;br /&gt;
&lt;br /&gt;
I have chosen to not include the gear from ZG as part of this list as ZG generally requires one to be fairly well geared going in. As such this is the gear I would recomend for healing in ZG as well as MC. &lt;br /&gt;
&lt;br /&gt;
== Thoughts from dave ==&lt;br /&gt;
-Also any of the items that are not class restricted from the Priest/Druid guide are great. When thinking of MC the type of armor (i.e., Mail, Cloth, Leather, etc.) doesn&amp;#039;t matter. It&amp;#039;s about the value you get from it.&amp;lt;br&amp;gt;&lt;br /&gt;
-Offhand - Shields are nice and cute, but honestly you do not need the damage mitigation in MC. If you find yourself using a one hander like the Hammer of Grace or Gift of the Elven Magi, I would recommend a nice offhand with stats and if all else fails use a shield. Basically try and maximize your stats whether a 2 hander or a 1 hander and offhand. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Head === &lt;br /&gt;
[http://www.thottbot.com/?i=8807 Horns of Eranikus:]  Easy to get, great for healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14049 Coif of Elements:] Better than horns, but harder to get. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=36024 Feathermoon Headdress]- Another BoE world drop blue, very similar to the elements headpiece (3 less Intellect but 9 more Spirit) &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=36065 Carrion Scorpid Helmet:] I&amp;#039;m lukewarm about it, I mean 10 sta? But it has + healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35700 Backwood Helm:] is reasonable also w/ +13 sta and +9 int. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neck ===&lt;br /&gt;
[http://www.thottbot.com/?i=14039 Star of Mystaria:]  Good shammy neck piece. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=38498 Gemshard Heart:] Very nice. Slightly better than Star.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35769 Elder Magus Pendant:] Good stats + Fire resist, great to have to &amp;#039;fun packs&amp;#039; or Rag. Farmable with a good group.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=19096 FrostWolf Advisor Pendant] - 10 int/stam and mana regen. Just get honoured with AV. Better than Gemshard heart. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18723 Animated Chain Necklace] - +33 to healing. Drops off of Ramstein in UD Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13141 Tooth of Gnarr] - Int/Spirit from Drakk in UBRS. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35618 Tempest Talisman:] I saw this drop a lot and Hydrospawn is not hard to get to or kill &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=43505 Orb of the Darkmoon] - sta and +healing/dmg &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shoulders ===&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18528 Cyclone Spaulders:]  Very common drop from the Gordok Tribute chest. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35759 Denwatchers Shoulders:]  Farmable off first boss in DM North, super easy to get and really good for healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17563 Pauldrons of Elements:] These can be a pain to get if you arent lucky, and they really arent that great for MC.   &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=23552 Royal Cap Spaulders:] These are about as good as it gets. Not as easy as the Denwatcher&amp;#039;s to get though.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14040 Drakefire Epaulets: ] Expensive or hard to get. Getting easier due to fair number of these dropping for us in MC and off of Onyxia. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17029 Blue Dragonscale Shoulders:] Easy to get and lots of int. Delcannan can craft these. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Back ===&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=18376 Shroud of the Exile: [/url] : Quest reward, great caster cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18389 Cloak of the Cosmos [/url]- Often dubbed the poor man&amp;#039;s hide of the wild. Less + to healing, but a fantastic cloak. Immolthar in DM West.  &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=36157 Hide of the Wild:[/url] - Leatherworking. Sheria and Megrimlock can both make this cloak. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35973 Fluctuating Cloak of Fire Resistance:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=36050 Onyxia Scale Cloak]- Request one from the [http://www.theamazonbasin.com/wow/forums/index.php?showtopic=6660 BRP thread].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=24137 Vest of Elements:] Great piece. Not easy to get.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=25619 Dreamwalker Armor:] Expensive or hard to get. Better than elements though.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=25219 Red Dragonscale Breastplate:] Good +healing, Fire res, nothing else. Delcannan can craft this. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35729 Chestpiece of Tranquility:] It&amp;#039;s leather, but if there are no Druids on your Dire Maul run, then I can&amp;#039;t imagine anyone would roll on it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tabard ===&lt;br /&gt;
Guild tabard FTW! Show your Basin pride!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wrist ===&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=13424 Bindings of Elements:] Easy to get, good stats.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35753 Bracers of Prosperity:]  Leather but thats ok, if you get hit enough in MC to notice the AC that you give up it doesnt really matter.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=19391 Loomguard Armbraces:] Less stats than proseperity, but more +heal. I&amp;#039;m still up in the air to which is better.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=10581 Pyremail Wristguards of the Eagle:] This is the ideal set to get. Cloth or leather versions are as good. Modifiers like stamina, intellect, and owl arent bad either &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5408 Brazecore Armguards:] It&amp;#039;s almost the same as bracers of elements, but a bit more sta and less int.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5401 Lordly Armguards[/url] - BoE World Drop Blue, not really the best for MC but good all round stats nevertheless.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Hands ===&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35839 Harmonious Gauntlets:] As good as it gets for MC gloves IMO.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=19646 Gauntlets of Elements:] Better than nothing for MC, but there are lots that are better.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35969 Gordok Gauntlets:] Very nice if you can&amp;#039;t get Harmonoius.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=16550 Dracorian Gauntlets:] Lots of spirit which can be nice. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35613 Gloves of Restoration:]  DM East end boss, very nice balance between stats and +healing &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5329 Stonerender Gauntlets:] are a very nice option, IMO, and are usually reasonably affordable (60-80g). Also the nature res would be nice for ZG. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Waist ===&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18391 Eye Stalk Cord]- Leather and + to healing. Immolthar in DM West. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13950 Detention Strap] - Nice piece, better than Cord of Elements for MC. Gandling in Scholo. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=36225 Belt of the Archamge:] Imo it&amp;#039;s worth losing 100 armor for those stats. If you know someone who can make it then it&amp;#039;s just a matter of pharming up the ingredients. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?s=barrage Barrage Girdle:] Damage and healing. :) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Legs ===&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18386 Padre&amp;#039;s Trousers] - Cloth, 20 int, + mana Regen, +42 healing. Hunter chick in DM West. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35730 Silvermoon leggings:] the Prince in DM West drops it, he is a tough cookie and getting to him is a job too &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=37182 Ghoul Skin Leggings:] &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Feet ===&lt;br /&gt;
[http://www.thottbot.com/?i=35714 Merciful Greaves:] not hard to get to this boss, up to your luck if he drops the boots or not. The BEST non-epic shammy boots that in the game. &amp;lt;br&amp;gt; &lt;br /&gt;
[http://thottbot.com/?i=39091 Waterspout Boots]- DM &amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=35634 Boots of the Full moon]- I still agree that Merciful Greaves are “teh besto” for Shaman shoes, but I think Boots of the Full Moon aren&amp;#039;t much of a sacrifice and in some circles might even be considered slightly better. You lose 20 health and 30 mana, but gain +1 healing and 9 extra Spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trinkets ===&lt;br /&gt;
[http://www.thottbot.com/?i=38980 Royal Seal of Eldre&amp;#039;thalas:] is pretty much teh besto for raid healer shammies. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=16372 Second Wind:] use regens use regens 30 mana every 1 sec for 10 sec and equip +22 healing &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35819 Mindtap Talisman:] People like Hiroyoshi and Kevisa have a nice + to mana regen gear and they are monsters when it comes to having perpetual mana pools. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=3765 Blazing Emblem:]is +15 FR passive with a +50 burst w/ a straight damage reduction useable ability on a 10 min cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=13106 Eye of the Beast:[/url] is pretty nice as a 2% crit to spells trinket.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=40336 Rune of the Guard Captain:[/url] is another nice enhance spec trinket w/ +attack and +to hit. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=10516 Smoking Heart of the Mountain:] for nice resists.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=6142 Burst of Knowledge] - From flamelash in BRD &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=52068 Enamored Water Spirit] - Reward from the lv 50 shaman quest. Gets bonuses from the talents leading to mana tide, and is a really good trinket to have. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13345 Seal of Rivendare] - Int/Spirit from Baron in UD Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35701 Emerald Flame Ring:] - Zing!&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=6933 Royal Seal of Alexis:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=18600 Frodring&amp;#039;s Seal:] - result of a long quest chain, but the first half of it can be soloed, and the last part that looks pretty hard is actually pretty easy if you do it smart&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17127 Blood of the Martyr:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=35685 Tidal Loop] - Easy quest reward&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons/Sheilds/Off hands ==&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18353 Stoneflower Staff]-  Big tree in DM West. 25 int and 1% crit. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18717 Hammer of the Grand Crusader] - 26 int, + to healing - Boss in SM Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13360 Gift of the Elven Magi] - SM Strath, best Shammy dagger blue. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=11923 Hammer of Grace] - BRD Mace - + to healing from Chest of 7 in BRD.&amp;lt;br&amp;gt; &lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13249 Argent Crusader] - 30 Int. from the Baron questline in EPL. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13161 Trindlehaven Staff] - Another 30 Int staff. Wyrm in LBRS. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=15805 Penelope&amp;#039;s Rose] - Good all purpose offhand with decent stats. Scholo quest line reward. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=16998 Sacred Protector] - Nice Stam/int - Oracle Questline. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=12602 Draconian Deflector] - Good tanking shield, but mainly for FR. Drops off of Drak in UBRS. (Don&amp;#039;t take at the expense of a warrior). &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13524 Skull of Burning Shadows] - 15 Fire Resist, no other stats. Drops in UD Strath off of Maleki the Pallid. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18523 Brightly Glowing Stone] - 7 Sta, 37 Healing. DM North Tribute. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35617 Lorespinner:] Mana regen gear.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35739 Milli&amp;#039;s Lexicon:] Mana regen gear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Not all of the comments with the items are mine. Many (or most?) are copied and pasted from the person who posted the item.&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16747</id>
		<title>Shaman Gear</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16747"/>
		<updated>2006-01-19T21:25:21Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been copied from the stickied thread on the forums. &amp;lt;br&amp;gt;&lt;br /&gt;
As a rule of thumb when getting your healing gear together for MC and beyond. 4000hp, 5500mp, and 100 +healing (unbuffed) is a good target to start with. If you have less mana then you should have more +healing or vice versa. You will be expected to be part of a healing rotation on occasion and having 4500mp buffed is NOT going to cut it. &lt;br /&gt;
&lt;br /&gt;
I have chosen to not include the gear from ZG as part of this list as ZG generally requires one to be fairly well geared going in. As such this is the gear I would recomend for healing in ZG as well as MC. &lt;br /&gt;
&lt;br /&gt;
Thoughts from dave:&amp;lt;br&amp;gt;&lt;br /&gt;
-Also any of the items that are not class restricted from the Priest/Druid guide are great. When thinking of MC the type of armor (i.e., Mail, Cloth, Leather, etc.) doesn&amp;#039;t matter. It&amp;#039;s about the value you get from it.&amp;lt;br&amp;gt;&lt;br /&gt;
-Offhand - Shields are nice and cute, but honestly you do not need the damage mitigation in MC. If you find yourself using a one hander like the Hammer of Grace or Gift of the Elven Magi, I would recommend a nice offhand with stats and if all else fails use a shield. Basically try and maximize your stats whether a 2 hander or a 1 hander and offhand. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Head: == &lt;br /&gt;
[http://www.thottbot.com/?i=8807 Horns of Eranikus:]  Easy to get, great for healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14049 Coif of Elements:] Better than horns, but harder to get. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=36024 Feathermoon Headdress]- Another BoE world drop blue, very similar to the elements headpiece (3 less Intellect but 9 more Spirit) &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=36065 Carrion Scorpid Helmet:] I&amp;#039;m lukewarm about it, I mean 10 sta? But it has + healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35700 Backwood Helm:] is reasonable also w/ +13 sta and +9 int. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Neck: ==&lt;br /&gt;
[http://www.thottbot.com/?i=14039 Star of Mystaria:]  Good shammy neck piece. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=38498 Gemshard Heart:] Very nice. Slightly better than Star.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35769 Elder Magus Pendant:] Good stats + Fire resist, great to have to &amp;#039;fun packs&amp;#039; or Rag. Farmable with a good group.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=19096 FrostWolf Advisor Pendant] - 10 int/stam and mana regen. Just get honoured with AV. Better than Gemshard heart. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18723 Animated Chain Necklace] - +33 to healing. Drops off of Ramstein in UD Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13141 Tooth of Gnarr] - Int/Spirit from Drakk in UBRS. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35618 Tempest Talisman:] I saw this drop a lot and Hydrospawn is not hard to get to or kill &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=43505 Orb of the Darkmoon] - sta and +healing/dmg &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shoulders: ==&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18528 Cyclone Spaulders:]  Very common drop from the Gordok Tribute chest. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35759 Denwatchers Shoulders:]  Farmable off first boss in DM North, super easy to get and really good for healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17563 Pauldrons of Elements:] These can be a pain to get if you arent lucky, and they really arent that great for MC.   &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=23552 Royal Cap Spaulders:] These are about as good as it gets. Not as easy as the Denwatcher&amp;#039;s to get though.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14040 Drakefire Epaulets: ] Expensive or hard to get. Getting easier due to fair number of these dropping for us in MC and off of Onyxia. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17029 Blue Dragonscale Shoulders:] Easy to get and lots of int. Delcannan can craft these. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Back: ==&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=18376 Shroud of the Exile: [/url] : Quest reward, great caster cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18389 Cloak of the Cosmos [/url]- Often dubbed the poor man&amp;#039;s hide of the wild. Less + to healing, but a fantastic cloak. Immolthar in DM West.  &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=36157 Hide of the Wild:[/url] - Leatherworking. Sheria and Megrimlock can both make this cloak. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35973 Fluctuating Cloak of Fire Resistance:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=36050 Onyxia Scale Cloak]- Request one from the [http://www.theamazonbasin.com/wow/forums/index.php?showtopic=6660 BRP thread].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chest: ==&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=24137 Vest of Elements:] Great piece. Not easy to get.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=25619 Dreamwalker Armor:] Expensive or hard to get. Better than elements though.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=25219 Red Dragonscale Breastplate:] Good +healing, Fire res, nothing else. Delcannan can craft this. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35729 Chestpiece of Tranquility:] It&amp;#039;s leather, but if there are no Druids on your Dire Maul run, then I can&amp;#039;t imagine anyone would roll on it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tabard: ==&lt;br /&gt;
Guild tabard FTW! Show your Basin pride!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wrist: ==&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=13424 Bindings of Elements:] Easy to get, good stats.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35753 Bracers of Prosperity:]  Leather but thats ok, if you get hit enough in MC to notice the AC that you give up it doesnt really matter.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=19391 Loomguard Armbraces:] Less stats than proseperity, but more +heal. I&amp;#039;m still up in the air to which is better.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=10581 Pyremail Wristguards of the Eagle:] This is the ideal set to get. Cloth or leather versions are as good. Modifiers like stamina, intellect, and owl arent bad either &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5408 Brazecore Armguards:] It&amp;#039;s almost the same as bracers of elements, but a bit more sta and less int.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5401 Lordly Armguards[/url] - BoE World Drop Blue, not really the best for MC but good all round stats nevertheless.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hands: ==&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35839 Harmonious Gauntlets:] As good as it gets for MC gloves IMO.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=19646 Gauntlets of Elements:] Better than nothing for MC, but there are lots that are better.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35969 Gordok Gauntlets:] Very nice if you can&amp;#039;t get Harmonoius.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=16550 Dracorian Gauntlets:] Lots of spirit which can be nice. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35613 Gloves of Restoration:]  DM East end boss, very nice balance between stats and +healing &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5329 Stonerender Gauntlets:] are a very nice option, IMO, and are usually reasonably affordable (60-80g). Also the nature res would be nice for ZG. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Waist: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18391 Eye Stalk Cord]- Leather and + to healing. Immolthar in DM West. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13950 Detention Strap] - Nice piece, better than Cord of Elements for MC. Gandling in Scholo. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=36225 Belt of the Archamge:] Imo it&amp;#039;s worth losing 100 armor for those stats. If you know someone who can make it then it&amp;#039;s just a matter of pharming up the ingredients. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?s=barrage Barrage Girdle:] Damage and healing. :) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Legs: ==&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18386 Padre&amp;#039;s Trousers] - Cloth, 20 int, + mana Regen, +42 healing. Hunter chick in DM West. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35730 Silvermoon leggings:] the Prince in DM West drops it, he is a tough cookie and getting to him is a job too &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=37182 Ghoul Skin Leggings:] &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Feet: ==&lt;br /&gt;
[http://www.thottbot.com/?i=35714 Merciful Greaves:] not hard to get to this boss, up to your luck if he drops the boots or not. The BEST non-epic shammy boots that in the game. &amp;lt;br&amp;gt; &lt;br /&gt;
[http://thottbot.com/?i=39091 Waterspout Boots]- DM &amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=35634 Boots of the Full moon]- I still agree that Merciful Greaves are “teh besto” for Shaman shoes, but I think Boots of the Full Moon aren&amp;#039;t much of a sacrifice and in some circles might even be considered slightly better. You lose 20 health and 30 mana, but gain +1 healing and 9 extra Spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trinkets: ==&lt;br /&gt;
[http://www.thottbot.com/?i=38980 Royal Seal of Eldre&amp;#039;thalas:] is pretty much teh besto for raid healer shammies. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=16372 Second Wind:] use regens use regens 30 mana every 1 sec for 10 sec and equip +22 healing &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35819 Mindtap Talisman:] People like Hiroyoshi and Kevisa have a nice + to mana regen gear and they are monsters when it comes to having perpetual mana pools. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=3765 Blazing Emblem:]is +15 FR passive with a +50 burst w/ a straight damage reduction useable ability on a 10 min cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=13106 Eye of the Beast:[/url] is pretty nice as a 2% crit to spells trinket.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=40336 Rune of the Guard Captain:[/url] is another nice enhance spec trinket w/ +attack and +to hit. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=10516 Smoking Heart of the Mountain:] for nice resists.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=6142 Burst of Knowledge] - From flamelash in BRD &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=52068 Enamored Water Spirit] - Reward from the lv 50 shaman quest. Gets bonuses from the talents leading to mana tide, and is a really good trinket to have. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rings: ==&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13345 Seal of Rivendare] - Int/Spirit from Baron in UD Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35701 Emerald Flame Ring:] - Zing!&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=6933 Royal Seal of Alexis:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=18600 Frodring&amp;#039;s Seal:] - result of a long quest chain, but the first half of it can be soloed, and the last part that looks pretty hard is actually pretty easy if you do it smart&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17127 Blood of the Martyr:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=35685 Tidal Loop] - Easy quest reward&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons/Sheilds/Off hands: ==&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18353 Stoneflower Staff]-  Big tree in DM West. 25 int and 1% crit. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18717 Hammer of the Grand Crusader] - 26 int, + to healing - Boss in SM Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13360 Gift of the Elven Magi] - SM Strath, best Shammy dagger blue. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=11923 Hammer of Grace] - BRD Mace - + to healing from Chest of 7 in BRD.&amp;lt;br&amp;gt; &lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13249 Argent Crusader] - 30 Int. from the Baron questline in EPL. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13161 Trindlehaven Staff] - Another 30 Int staff. Wyrm in LBRS. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=15805 Penelope&amp;#039;s Rose] - Good all purpose offhand with decent stats. Scholo quest line reward. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=16998 Sacred Protector] - Nice Stam/int - Oracle Questline. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=12602 Draconian Deflector] - Good tanking shield, but mainly for FR. Drops off of Drak in UBRS. (Don&amp;#039;t take at the expense of a warrior). &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13524 Skull of Burning Shadows] - 15 Fire Resist, no other stats. Drops in UD Strath off of Maleki the Pallid. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18523 Brightly Glowing Stone] - 7 Sta, 37 Healing. DM North Tribute. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35617 Lorespinner:] Mana regen gear.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35739 Milli&amp;#039;s Lexicon:] Mana regen gear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Not all of the comments with the items are mine. Many (or most?) are copied and pasted from the person who posted the item.&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Class_Lead_Info&amp;diff=16838</id>
		<title>Shaman Class Lead Info</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Class_Lead_Info&amp;diff=16838"/>
		<updated>2006-01-19T21:06:29Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am going to try to put this together partially for my own reference (and anynore else who want to use it) and to discuss what we want the shaman class leads doing.&lt;br /&gt;
&lt;br /&gt;
Lucifron - &amp;lt;br&amp;gt;&lt;br /&gt;
1-2 people to purge the Mind Contol &amp;lt;br&amp;gt;&lt;br /&gt;
Assign the rest of the shaman to the two offtanks. (Give each person a specific tank)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magmadar - &amp;lt;br&amp;gt;&lt;br /&gt;
1 person ooc ressing (Possibly 2 depending on the strength of the raid)&amp;lt;br&amp;gt;&lt;br /&gt;
1 person to watch the hunters, preferably in the same group as the hunters &amp;lt;br&amp;gt;&lt;br /&gt;
Everyone else spot healing the dps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gehennes - &amp;lt;br&amp;gt;&lt;br /&gt;
1-2 people ooc ressing (depends on the strength of the raid). We may want to consider reducing this to 0 on the main raids soon as the last couple of weeks only 1-2 people have died each time. &amp;lt;br&amp;gt;&lt;br /&gt;
Assign the rest of the shaman to the two offtanks. (Give each person a specific tank)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Garr - &amp;lt;br&amp;gt;&lt;br /&gt;
1 person ooc ressing&amp;lt;br&amp;gt;&lt;br /&gt;
Group lead will do healing assignments.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Geddon - &amp;lt;br&amp;gt;&lt;br /&gt;
2 people ooc ressing, 1 melee, 1 casters&amp;lt;br&amp;gt;&lt;br /&gt;
Note - I usually try to put people who are on their first raid ooc on this one. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shazzrah -&amp;lt;br&amp;gt;&lt;br /&gt;
2 people ooc ressing&amp;lt;br&amp;gt;&lt;br /&gt;
1 person purging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fun Packs - &amp;lt;br&amp;gt;&lt;br /&gt;
1 person ooc ressing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sulfuron - &amp;lt;br&amp;gt;&lt;br /&gt;
Group lead will assign heal targets.&amp;lt;br&amp;gt;&lt;br /&gt;
No ooc needed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Golemagg - &amp;lt;br&amp;gt;&lt;br /&gt;
Assign everyone to one of the two offtanks. (Give each person a specific tank)&amp;lt;br&amp;gt;&lt;br /&gt;
1 person to stay ooc at the start and res anyone who dies on the pull, no one should die after that so they can start healing then.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Domo - &amp;lt;br&amp;gt;&lt;br /&gt;
1 person ooc ressing&amp;lt;br&amp;gt;&lt;br /&gt;
Group lead will assign heal targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rag -&amp;lt;br&amp;gt;&lt;br /&gt;
Group lead will assign heal targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Onyxia - &amp;lt;br&amp;gt;&lt;br /&gt;
Group lead will assign roles. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Razorgore - &amp;lt;br&amp;gt;&lt;br /&gt;
Assign totem positions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vael - &amp;lt;br&amp;gt;&lt;br /&gt;
Nothing really. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mana Tide Shaman - &amp;lt;br&amp;gt;&lt;br /&gt;
Declannan&amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene&amp;lt;br&amp;gt;&lt;br /&gt;
Fangar&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br&amp;gt;&lt;br /&gt;
-Try to get assignments worked out on the trash leading up to the boss and relay that information to the raid leaders as soon as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
-Try to have different people ooc ressing on each fight.&amp;lt;br&amp;gt;&lt;br /&gt;
-I usually ask for volunteers for the various roles before assigning them. Some people have things they prefer to do on each fight (Mooncalf ooc ressing Domo for instance)&amp;lt;br&amp;gt;&lt;br /&gt;
-Always get confirmation from people that they know what they are doing for that fight. Less chance for mistakes.&amp;lt;br&amp;gt;&lt;br /&gt;
-If there are new people on the raid make sure they know whats going on before the fight. &amp;lt;br&amp;gt;&lt;br /&gt;
-When assigning healers to targets try to get a feel for the healing power of people and balance the assignements somewhat. &amp;lt;Avoid putting two people in full epiks on one tank and two people on their first raid on the other. &amp;lt;br&amp;gt;&lt;br /&gt;
-Shaman class lead should also be responsible for calling out &amp;quot;reset your totems&amp;quot; when we move past an area that might re-populate with mobs again before the totems expire.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16746</id>
		<title>Shaman Gear</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16746"/>
		<updated>2006-01-19T21:02:52Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been copied from the stickied thread on the forums. &amp;lt;br&amp;gt;&lt;br /&gt;
As a rule of thumb when getting your healing gear together for MC and beyond. 4000hp, 5500mp, and 100 +healing (unbuffed) is a good target to start with. If you have less mana then you should have more +healing or vice versa. You will be expected to be part of a healing rotation on occasion and having 4500mp buffed is NOT going to cut it. &lt;br /&gt;
&lt;br /&gt;
I have chosen to not include the gear from ZG as part of this list as ZG generally requires one to be fairly well geared going in. As such this is the gear I would recomend for healing in ZG as well as MC. &lt;br /&gt;
&lt;br /&gt;
Thoughts from dave:&amp;lt;br&amp;gt;&lt;br /&gt;
-Also any of the items that are not class restricted from the Priest/Druid guide are great. When thinking of MC the type of armor (i.e., Mail, Cloth, Leather, etc.) doesn&amp;#039;t matter. It&amp;#039;s about the value you get from it.&amp;lt;br&amp;gt;&lt;br /&gt;
-Offhand - Shields are nice and cute, but honestly you do not need the damage mitigation in MC. If you find yourself using a one hander like the Hammer of Grace or Gift of the Elven Magi, I would recommend a nice offhand with stats and if all else fails use a shield. Basically try and maximize your stats whether a 2 hander or a 1 hander and offhand. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Head:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=8807 Horns of Eranikus:]  Easy to get, great for healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14049 Coif of Elements:] Better than horns, but harder to get. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=36024 Feathermoon Headdress]- Another BoE world drop blue, very similar to the elements headpiece (3 less Intellect but 9 more Spirit) &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=36065 Carrion Scorpid Helmet:] I&amp;#039;m lukewarm about it, I mean 10 sta? But it has + healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35700 Backwood Helm:] is reasonable also w/ +13 sta and +9 int. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Neck: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14039 Star of Mystaria:]  Good shammy neck piece. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=38498 Gemshard Heart:] Very nice. Slightly better than Star.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35769 Elder Magus Pendant:] Good stats + Fire resist, great to have to &amp;#039;fun packs&amp;#039; or Rag. Farmable with a good group.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=19096 FrostWolf Advisor Pendant] - 10 int/stam and mana regen. Just get honoured with AV. Better than Gemshard heart. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18723 Animated Chain Necklace] - +33 to healing. Drops off of Ramstein in UD Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13141 Tooth of Gnarr] - Int/Spirit from Drakk in UBRS. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35618 Tempest Talisman:] I saw this drop a lot and Hydrospawn is not hard to get to or kill &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=43505 Orb of the Darkmoon] - sta and +healing/dmg &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shoulders:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18528 Cyclone Spaulders:]  Very common drop from the Gordok Tribute chest. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35759 Denwatchers Shoulders:]  Farmable off first boss in DM North, super easy to get and really good for healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17563 Pauldrons of Elements:] These can be a pain to get if you arent lucky, and they really arent that great for MC.   &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=23552 Royal Cap Spaulders:] These are about as good as it gets. Not as easy as the Denwatcher&amp;#039;s to get though.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14040 Drakefire Epaulets: ] Expensive or hard to get. Getting easier due to fair number of these dropping for us in MC and off of Onyxia. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17029 Blue Dragonscale Shoulders:] Easy to get and lots of int. Delcannan can craft these. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Back:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=18376 Shroud of the Exile: [/url] : Quest reward, great caster cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18389 Cloak of the Cosmos [/url]- Often dubbed the poor man&amp;#039;s hide of the wild. Less + to healing, but a fantastic cloak. Immolthar in DM West.  &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=36157 Hide of the Wild:[/url] - Leatherworking. Sheria and Megrimlock can both make this cloak. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35973 Fluctuating Cloak of Fire Resistance:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=36050 Onyxia Scale Cloak]- Request one from the [http://www.theamazonbasin.com/wow/forums/index.php?showtopic=6660 BRP thread].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chest: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=24137 Vest of Elements:] Great piece. Not easy to get.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=25619 Dreamwalker Armor:] Expensive or hard to get. Better than elements though.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=25219 Red Dragonscale Breastplate:] Good +healing, Fire res, nothing else. Delcannan can craft this. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35729 Chestpiece of Tranquility:] It&amp;#039;s leather, but if there are no Druids on your Dire Maul run, then I can&amp;#039;t imagine anyone would roll on it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tabard:&amp;lt;br&amp;gt;&lt;br /&gt;
Guild tabard FTW! Show your Basin pride!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wrist:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=13424 Bindings of Elements:] Easy to get, good stats.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35753 Bracers of Prosperity:]  Leather but thats ok, if you get hit enough in MC to notice the AC that you give up it doesnt really matter.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=19391 Loomguard Armbraces:] Less stats than proseperity, but more +heal. I&amp;#039;m still up in the air to which is better.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=10581 Pyremail Wristguards of the Eagle:] This is the ideal set to get. Cloth or leather versions are as good. Modifiers like stamina, intellect, and owl arent bad either &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5408 Brazecore Armguards:] It&amp;#039;s almost the same as bracers of elements, but a bit more sta and less int.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5401 Lordly Armguards[/url] - BoE World Drop Blue, not really the best for MC but good all round stats nevertheless.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hands:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35839 Harmonious Gauntlets:] As good as it gets for MC gloves IMO.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=19646 Gauntlets of Elements:] Better than nothing for MC, but there are lots that are better.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35969 Gordok Gauntlets:] Very nice if you can&amp;#039;t get Harmonoius.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=16550 Dracorian Gauntlets:] Lots of spirit which can be nice. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35613 Gloves of Restoration:]  DM East end boss, very nice balance between stats and +healing &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5329 Stonerender Gauntlets:] are a very nice option, IMO, and are usually reasonably affordable (60-80g). Also the nature res would be nice for ZG. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Waist: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18391 Eye Stalk Cord]- Leather and + to healing. Immolthar in DM West. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13950 Detention Strap] - Nice piece, better than Cord of Elements for MC. Gandling in Scholo. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=36225 Belt of the Archamge:] Imo it&amp;#039;s worth losing 100 armor for those stats. If you know someone who can make it then it&amp;#039;s just a matter of pharming up the ingredients. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?s=barrage Barrage Girdle:] Damage and healing. :) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Legs: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18386 Padre&amp;#039;s Trousers] - Cloth, 20 int, + mana Regen, +42 healing. Hunter chick in DM West. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35730 Silvermoon leggings:] the Prince in DM West drops it, he is a tough cookie and getting to him is a job too &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=37182 Ghoul Skin Leggings:] &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Feet:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35714 Merciful Greaves:] not hard to get to this boss, up to your luck if he drops the boots or not. The BEST non-epic shammy boots that in the game. &amp;lt;br&amp;gt; &lt;br /&gt;
[http://thottbot.com/?i=39091 Waterspout Boots]- DM &amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=35634 Boots of the Full moon]- I still agree that Merciful Greaves are “teh besto” for Shaman shoes, but I think Boots of the Full Moon aren&amp;#039;t much of a sacrifice and in some circles might even be considered slightly better. You lose 20 health and 30 mana, but gain +1 healing and 9 extra Spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trinkets:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=38980 Royal Seal of Eldre&amp;#039;thalas:] is pretty much teh besto for raid healer shammies. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=16372 Second Wind:] use regens use regens 30 mana every 1 sec for 10 sec and equip +22 healing &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35819 Mindtap Talisman:] People like Hiroyoshi and Kevisa have a nice + to mana regen gear and they are monsters when it comes to having perpetual mana pools. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=3765 Blazing Emblem:]is +15 FR passive with a +50 burst w/ a straight damage reduction useable ability on a 10 min cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=13106 Eye of the Beast:[/url] is pretty nice as a 2% crit to spells trinket.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=40336 Rune of the Guard Captain:[/url] is another nice enhance spec trinket w/ +attack and +to hit. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=10516 Smoking Heart of the Mountain:] for nice resists.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=6142 Burst of Knowledge] - From flamelash in BRD &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=52068 Enamored Water Spirit] - Reward from the lv 50 shaman quest. Gets bonuses from the talents leading to mana tide, and is a really good trinket to have. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rings:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13345 Seal of Rivendare] - Int/Spirit from Baron in UD Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35701 Emerald Flame Ring:] - Zing!&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=6933 Royal Seal of Alexis:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=18600 Frodring&amp;#039;s Seal:] - result of a long quest chain, but the first half of it can be soloed, and the last part that looks pretty hard is actually pretty easy if you do it smart&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17127 Blood of the Martyr:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=35685 Tidal Loop] - Easy quest reward&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons/Sheilds/Off hands:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18353 Stoneflower Staff]-  Big tree in DM West. 25 int and 1% crit. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18717 Hammer of the Grand Crusader] - 26 int, + to healing - Boss in SM Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13360 Gift of the Elven Magi] - SM Strath, best Shammy dagger blue. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=11923 Hammer of Grace] - BRD Mace - + to healing from Chest of 7 in BRD.&amp;lt;br&amp;gt; &lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13249 Argent Crusader] - 30 Int. from the Baron questline in EPL. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13161 Trindlehaven Staff] - Another 30 Int staff. Wyrm in LBRS. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=15805 Penelope&amp;#039;s Rose] - Good all purpose offhand with decent stats. Scholo quest line reward. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=16998 Sacred Protector] - Nice Stam/int - Oracle Questline. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=12602 Draconian Deflector] - Good tanking shield, but mainly for FR. Drops off of Drak in UBRS. (Don&amp;#039;t take at the expense of a warrior). &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13524 Skull of Burning Shadows] - 15 Fire Resist, no other stats. Drops in UD Strath off of Maleki the Pallid. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18523 Brightly Glowing Stone] - 7 Sta, 37 Healing. DM North Tribute. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35617 Lorespinner:] Mana regen gear.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35739 Milli&amp;#039;s Lexicon:] Mana regen gear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Not all of the comments with the items are mine. Many (or most?) are copied and pasted from the person who posted the item.&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16745</id>
		<title>Shaman Gear</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16745"/>
		<updated>2006-01-19T20:59:17Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been copied from the stickied thread on the forums. &amp;lt;br&amp;gt;&lt;br /&gt;
As a rule of thumb when getting your healing gear together for MC and beyond. 4000hp, 5500mp, and 100 +healing (unbuffed) is a good target to start with. If you have less mana then you should have more +healing or vice versa. You will be expected to be part of a healing rotation on occasion and having 4500mp buffed is NOT going to cut it. &lt;br /&gt;
&lt;br /&gt;
I have chosen to not include the gear from ZG as part of this list as ZG generally requires one to be fairly well geared going in. As such this is the gear I would recomend for healing in ZG as well as MC. &lt;br /&gt;
&lt;br /&gt;
Thoughts from dave:&amp;lt;br&amp;gt;&lt;br /&gt;
-Also any of the items that are not class restricted from the Priest/Druid guide are great. When thinking of MC the type of armor (i.e., Mail, Cloth, Leather, etc.) doesn&amp;#039;t matter. It&amp;#039;s about the value you get from it.&amp;lt;br&amp;gt;&lt;br /&gt;
-Offhand - Shields are nice and cute, but honestly you do not need the damage mitigation in MC. If you find yourself using a one hander like the Hammer of Grace or Gift of the Elven Magi, I would recommend a nice offhand with stats and if all else fails use a shield. Basically try and maximize your stats whether a 2 hander or a 1 hander and offhand. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Head:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=8807 Horns of Eranikus:]  Easy to get, great for healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14049 Coif of Elements:] Better than horns, but harder to get. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=36024 Feathermoon Headdress]- Another BoE world drop blue, very similar to the elements headpiece (3 less Intellect but 9 more Spirit) &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=36065 Carrion Scorpid Helmet:] I&amp;#039;m lukewarm about it, I mean 10 sta? But it has + healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35700 Backwood Helm:] is reasonable also w/ +13 sta and +9 int. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Neck: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14039 Star of Mystaria:]  Good shammy neck piece. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=38498 Gemshard Heart:] Very nice. Slightly better than Star.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35769 Elder Magus Pendant:] Good stats + Fire resist, great to have to &amp;#039;fun packs&amp;#039; or Rag. Farmable with a good group.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=19096 FrostWolf Advisor Pendant] - 10 int/stam and mana regen. Just get honoured with AV. Better than Gemshard heart. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18723 Animated Chain Necklace] - +33 to healing. Drops off of Ramstein in UD Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13141 Tooth of Gnarr] - Int/Spirit from Drakk in UBRS. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35618 Tempest Talisman:] I saw this drop a lot and Hydrospawn is not hard to get to or kill &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=43505 Orb of the Darkmoon] - sta and +healing/dmg &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shoulders:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18528 Cyclone Spaulders:]  Very common drop from the Gordok Tribute chest. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35759 Denwatchers Shoulders:]  Farmable off first boss in DM North, super easy to get and really good for healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17563 Pauldrons of Elements:] These can be a pain to get if you arent lucky, and they really arent that great for MC.   &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=23552 Royal Cap Spaulders:] These are about as good as it gets. Not as easy as the Denwatcher&amp;#039;s to get though.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14040 Drakefire Epaulets: ] Expensive or hard to get. Getting easier due to fair number of these dropping for us in MC and off of Onyxia. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17029 Blue Dragonscale Shoulders:] Easy to get and lots of int. Delcannan can craft these. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Back:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=18376 Shroud of the Exile: [/url] : Quest reward, great caster cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18389 Cloak of the Cosmos [/url]- Often dubbed the poor man&amp;#039;s hide of the wild. Less + to healing, but a fantastic cloak. Immolthar in DM West.  &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=36157 Hide of the Wild:[/url] - Leatherworking. Sheria and Megrimlock can both make this cloak. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35973 Fluctuating Cloak of Fire Resistance:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=36050 Onyxia Scale Cloak]- Request one from the [http://www.theamazonbasin.com/wow/forums/index.php?showtopic=6660 BRP thread].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chest: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=24137 Vest of Elements:] Great piece. Not easy to get.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=25619 Dreamwalker Armor:] Expensive or hard to get. Better than elements though.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=25219 Red Dragonscale Breastplate:] Good +healing, Fire res, nothing else. Delcannan can craft this. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35729 Chestpiece of Tranquility:] It&amp;#039;s leather, but if there are no Druids on your Dire Maul run, then I can&amp;#039;t imagine anyone would roll on it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tabard:&amp;lt;br&amp;gt;&lt;br /&gt;
Guild tabard FTW! Show your Basin pride!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wrist:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=13424 Bindings of Elements:] Easy to get, good stats.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35753 Bracers of Prosperity:]  Leather but thats ok, if you get hit enough in MC to notice the AC that you give up it doesnt really matter.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=19391 Loomguard Armbraces:] Less stats than proseperity, but more +heal. I&amp;#039;m still up in the air to which is better.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=10581 Pyremail Wristguards of the Eagle:] This is the ideal set to get. Cloth or leather versions are as good. Modifiers like stamina, intellect, and owl arent bad either &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5408 Brazecore Armguards:] It&amp;#039;s almost the same as bracers of elements, but a bit more sta and less int.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5401 Lordly Armguards[/url] - BoE World Drop Blue, not really the best for MC but good all round stats nevertheless.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hands:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35839 Harmonious Gauntlets:] As good as it gets for MC gloves IMO.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=19646 Gauntlets of Elements:] Better than nothing for MC, but there are lots that are better.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35969 Gordok Gauntlets:] Very nice if you can&amp;#039;t get Harmonoius.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=16550 Dracorian Gauntlets:] Lots of spirit which can be nice. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35613 Gloves of Restoration:]  DM East end boss, very nice balance between stats and +healing &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5329 Stonerender Gauntlets:] are a very nice option, IMO, and are usually reasonably affordable (60-80g). Also the nature res would be nice for ZG. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Waist: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18391 Eye Stalk Cord]- Leather and + to healing. Immolthar in DM West. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13950 Detention Strap] - Nice piece, better than Cord of Elements for MC. Gandling in Scholo. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=36225 Belt of the Archamge:] Imo it&amp;#039;s worth losing 100 armor for those stats. If you know someone who can make it then it&amp;#039;s just a matter of pharming up the ingredients. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?s=barrage Barrage Girdle:] Damage and healing. :) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Legs: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18386 Padre&amp;#039;s Trousers] - Cloth, 20 int, + mana Regen, +42 healing. Hunter chick in DM West. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35730 Silvermoon leggings:] the Prince in DM West drops it, he is a tough cookie and getting to him is a job too &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=37182 Ghoul Skin Leggings:] &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Feet:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35714 Merciful Greaves:] not hard to get to this boss, up to your luck if he drops the boots or not. The BEST non-epic shammy boots that in the game. &amp;lt;br&amp;gt; &lt;br /&gt;
[http://thottbot.com/?i=39091 Waterspout Boots]- DM &amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=35634 Boots of the Full moon]- I still agree that Merciful Greaves are “teh besto” for Shaman shoes, but I think Boots of the Full Moon aren&amp;#039;t much of a sacrifice and in some circles might even be considered slightly better. You lose 20 health and 30 mana, but gain +1 healing and 9 extra Spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trinkets:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=38980 Royal Seal of Eldre&amp;#039;thalas:] is pretty much teh besto for raid healer shammies. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=16372 Second Wind:] use regens use regens 30 mana every 1 sec for 10 sec and equip +22 healing &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35819 Mindtap Talisman:] People like Hiroyoshi and Kevisa have a nice + to mana regen gear and they are monsters when it comes to having perpetual mana pools. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=3765 Blazing Emblem:]is +15 FR passive with a +50 burst w/ a straight damage reduction useable ability on a 10 min cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=13106 Eye of the Beast:[/url] is pretty nice as a 2% crit to spells trinket.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=40336 Rune of the Guard Captain:[/url] is another nice enhance spec trinket w/ +attack and +to hit. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=10516 Smoking Heart of the Mountain:] for nice resists.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=6142 Burst of Knowledge] - From flamelash in BRD &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=52068 Enamored Water Spirit] - Reward from the lv 50 shaman quest. Gets bonuses from the talents leading to mana tide, and is a really good trinket to have. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rings:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13345 Seal of Rivendare] - Int/Spirit from Baron in UD Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35701 Emerald Flame Ring:] - Zing!&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=6933 Royal Seal of Alexis:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=18600 Frodring&amp;#039;s Seal:] - result of a long quest chain, but the first half of it can be soloed, and the last part that looks pretty hard is actually pretty easy if you do it smart&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17127 Blood of the Martyr:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=35685 Tidal Loop] - Easy quest reward&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons/Sheilds/Off hands:&amp;lt;br&amp;gt;&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18353]Stoneflower Staff[/url]-  Big tree in DM West. 25 int and 1% crit. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18717]Hammer of the Grand Crusader[/url] - 26 int, + to healing - Boss in SM Strath. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13360]Gift of the Elven Magi[/url] - SM Strath, best Shammy dagger blue. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=11923]Hammer of Grace[/url] - BRD Mace - + to healing from Chest of 7 in BRD. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13249]Argent Crusader[/url] - 30 Int. from the Baron questline in EPL. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13161]Trindlehaven Staff[/url] - Another 30 Int staff. Wyrm in LBRS. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=15805]Penelope&amp;#039;s Rose[/url] - Good all purpose offhand with decent stats. Scholo quest line reward. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=16998]Sacred Protector[/url] - Nice Stam/int - Oracle Questline. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=12602][color=red]Draconian Deflector[/url][/color] - Good tanking shield, but mainly for FR. Drops off of Drak in UBRS. (Don&amp;#039;t take at the expense of a warrior). &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13524]Skull of Burning Shadows[/url] - 15 Fire Resist, no other stats. Drops in UD Strath off of Maleki the Pallid. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18523]Brightly Glowing Stone[/url] - 7 Sta, 37 Healing. DM North Tribute. &lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35617]Lorespinner:[/url] Mana regen gear.&lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35739]Milli&amp;#039;s Lexicon: [/url] Mana regen gear.&lt;br /&gt;
&lt;br /&gt;
Edit: Added Sarcasm, Cjam, and Zitta&amp;#039;s items.&lt;br /&gt;
Edit: Added Ortleibj, RH, LucidityAxel, and Chocowater&amp;#039;s items.&lt;br /&gt;
Please continue to submit items you would like to see added to the list. :)&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Not all of the comments with the items are mine. Many (or most?) are copied and pasted from the person who posted the item.&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16744</id>
		<title>Shaman Gear</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16744"/>
		<updated>2006-01-19T20:53:06Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been copied from the stickied thread on the forums. &amp;lt;br&amp;gt;&lt;br /&gt;
As a rule of thumb when getting your healing gear together for MC and beyond. 4000hp, 5500mp, and 100 +healing (unbuffed) is a good target to start with. If you have less mana then you should have more +healing or vice versa. You will be expected to be part of a healing rotation on occasion and having 4500mp buffed is NOT going to cut it. &lt;br /&gt;
&lt;br /&gt;
I have chosen to not include the gear from ZG as part of this list as ZG generally requires one to be fairly well geared going in. As such this is the gear I would recomend for healing in ZG as well as MC. &lt;br /&gt;
&lt;br /&gt;
Thoughts from dave:&amp;lt;br&amp;gt;&lt;br /&gt;
-Also any of the items that are not class restricted from the Priest/Druid guide are great. When thinking of MC the type of armor (i.e., Mail, Cloth, Leather, etc.) doesn&amp;#039;t matter. It&amp;#039;s about the value you get from it.&amp;lt;br&amp;gt;&lt;br /&gt;
-Offhand - Shields are nice and cute, but honestly you do not need the damage mitigation in MC. If you find yourself using a one hander like the Hammer of Grace or Gift of the Elven Magi, I would recommend a nice offhand with stats and if all else fails use a shield. Basically try and maximize your stats whether a 2 hander or a 1 hander and offhand. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Head:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=8807 Horns of Eranikus:]  Easy to get, great for healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14049 Coif of Elements:] Better than horns, but harder to get. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=36024 Feathermoon Headdress]- Another BoE world drop blue, very similar to the elements headpiece (3 less Intellect but 9 more Spirit) &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=36065 Carrion Scorpid Helmet:] I&amp;#039;m lukewarm about it, I mean 10 sta? But it has + healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35700 Backwood Helm:] is reasonable also w/ +13 sta and +9 int. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Neck: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14039 Star of Mystaria:]  Good shammy neck piece. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=38498 Gemshard Heart:] Very nice. Slightly better than Star.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35769 Elder Magus Pendant:] Good stats + Fire resist, great to have to &amp;#039;fun packs&amp;#039; or Rag. Farmable with a good group.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=19096 FrostWolf Advisor Pendant] - 10 int/stam and mana regen. Just get honoured with AV. Better than Gemshard heart. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18723 Animated Chain Necklace] - +33 to healing. Drops off of Ramstein in UD Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13141 Tooth of Gnarr] - Int/Spirit from Drakk in UBRS. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35618 Tempest Talisman:] I saw this drop a lot and Hydrospawn is not hard to get to or kill &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=43505 Orb of the Darkmoon] - sta and +healing/dmg &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shoulders:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18528 Cyclone Spaulders:]  Very common drop from the Gordok Tribute chest. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35759 Denwatchers Shoulders:]  Farmable off first boss in DM North, super easy to get and really good for healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17563 Pauldrons of Elements:] These can be a pain to get if you arent lucky, and they really arent that great for MC.   &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=23552 Royal Cap Spaulders:] These are about as good as it gets. Not as easy as the Denwatcher&amp;#039;s to get though.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14040 Drakefire Epaulets: ] Expensive or hard to get. Getting easier due to fair number of these dropping for us in MC and off of Onyxia. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17029 Blue Dragonscale Shoulders:] Easy to get and lots of int. Delcannan can craft these. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Back:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=18376 Shroud of the Exile: [/url] : Quest reward, great caster cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18389 Cloak of the Cosmos [/url]- Often dubbed the poor man&amp;#039;s hide of the wild. Less + to healing, but a fantastic cloak. Immolthar in DM West.  &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=36157 Hide of the Wild:[/url] - Leatherworking. Sheria and Megrimlock can both make this cloak. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35973 Fluctuating Cloak of Fire Resistance:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=36050 Onyxia Scale Cloak]- Request one from the [http://www.theamazonbasin.com/wow/forums/index.php?showtopic=6660 BRP thread].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chest: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=24137 Vest of Elements:] Great piece. Not easy to get.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=25619 Dreamwalker Armor:] Expensive or hard to get. Better than elements though.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=25219 Red Dragonscale Breastplate:] Good +healing, Fire res, nothing else. Delcannan can craft this. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35729 Chestpiece of Tranquility:] It&amp;#039;s leather, but if there are no Druids on your Dire Maul run, then I can&amp;#039;t imagine anyone would roll on it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tabard:&amp;lt;br&amp;gt;&lt;br /&gt;
Guild tabard FTW! Show your Basin pride!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wrist:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=13424 Bindings of Elements:] Easy to get, good stats.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35753 Bracers of Prosperity:]  Leather but thats ok, if you get hit enough in MC to notice the AC that you give up it doesnt really matter.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=19391 Loomguard Armbraces:] Less stats than proseperity, but more +heal. I&amp;#039;m still up in the air to which is better.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=10581 Pyremail Wristguards of the Eagle:] This is the ideal set to get. Cloth or leather versions are as good. Modifiers like stamina, intellect, and owl arent bad either &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5408 Brazecore Armguards:] It&amp;#039;s almost the same as bracers of elements, but a bit more sta and less int.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5401 Lordly Armguards[/url] - BoE World Drop Blue, not really the best for MC but good all round stats nevertheless.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hands:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35839 Harmonious Gauntlets:] As good as it gets for MC gloves IMO.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=19646 Gauntlets of Elements:] Better than nothing for MC, but there are lots that are better.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35969 Gordok Gauntlets:] Very nice if you can&amp;#039;t get Harmonoius.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=16550 Dracorian Gauntlets:] Lots of spirit which can be nice. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35613 Gloves of Restoration:]  DM East end boss, very nice balance between stats and +healing &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5329 Stonerender Gauntlets:] are a very nice option, IMO, and are usually reasonably affordable (60-80g). Also the nature res would be nice for ZG. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Waist: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18391 Eye Stalk Cord]- Leather and + to healing. Immolthar in DM West. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13950 Detention Strap] - Nice piece, better than Cord of Elements for MC. Gandling in Scholo. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=36225 Belt of the Archamge:] Imo it&amp;#039;s worth losing 100 armor for those stats. If you know someone who can make it then it&amp;#039;s just a matter of pharming up the ingredients. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?s=barrage Barrage Girdle:] Damage and healing. :) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Legs: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18386 Padre&amp;#039;s Trousers] - Cloth, 20 int, + mana Regen, +42 healing. Hunter chick in DM West. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35730 Silvermoon leggings:] the Prince in DM West drops it, he is a tough cookie and getting to him is a job too &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=37182 Ghoul Skin Leggings:] &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Feet:&lt;br /&gt;
[url=http://www.thottbot.com/?i=35714]Merciful Greaves: [/url] - not hard to get to this boss, up to your luck if he drops the boots or not. The BEST non-epic shammy boots that in the game. &lt;br /&gt;
[url=http://thottbot.com/?i=39091]Waterspout Boots [/url]- DM&lt;br /&gt;
[url=http://thottbot.com/?i=35634]Boots of the Full moon [/url]- I still agree that Merciful Greaves are “teh besto” for Shaman shoes, but I think Boots of the Full Moon aren&amp;#039;t much of a sacrifice and in some circles might even be considered slightly better. You lose 20 health and 30 mana, but gain +1 healing and 9 extra Spirit.&lt;br /&gt;
&lt;br /&gt;
Trinkets:&lt;br /&gt;
[url=http://www.thottbot.com/?i=38980][color=red]Royal Seal of Eldre&amp;#039;thalas:[/color][/url] is pretty much teh besto for raid healer shammies.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=16372]Second Wind:[/url] use regens use regens 30 mana every 1 sec for 10 sec and equip +22 healing&lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35819]Mindtap Talisman:[/url] People like Hiroyoshi and Kevisa have a nice + to mana regen gear and they are monsters when it comes to having perpetual mana pools. &lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=3765][color=red]Blazing Emblem:[/color][/url]is +15 FR passive with a +50 burst w/ a straight damage reduction useable ability on a 10 min cooldown.&lt;br /&gt;
[url=http://www.thottbot.com/?i=13106]Eye of the Beast:[/url] is pretty nice as a 2% crit to spells trinket.&lt;br /&gt;
[url=http://www.thottbot.com/?i=40336]Rune of the Guard Captain:[/url] is another nice enhance spec trinket w/ +attack and +to hit&lt;br /&gt;
[url=http://www.thottbot.com/?i=10516][color=red] Smoking Heart of the Mountain: [/color][/url] for nice resists.&lt;br /&gt;
[url=http://www.thottbot.com/?i=6142]Burst of Knowledge[/url] - From flamelash in BRD&lt;br /&gt;
[url=http://www.thottbot.com/?i=52068]Enamored Water Spirit[/url] - Reward from the lv 50 shaman quest. Gets bonuses from the talents leading to mana tide, and is a really good trinket to have. &lt;br /&gt;
&lt;br /&gt;
Rings:&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13345]Seal of Rivendare[/url] - Int/Spirit from Baron in UD Strath. &lt;br /&gt;
[url=http://www.thottbot.com/?i=35701]Emerald Flame Ring: [/url] - Zing!&lt;br /&gt;
[url=http://www.thottbot.com/?i=6933]Royal Seal of Alexis: [/url]&lt;br /&gt;
[url=http://www.thottbot.com/?i=18600]Frodring&amp;#039;s Seal: [/url] - result of a long quest chain, but the first half of it can be soloed, and the last part that looks pretty hard is actually pretty easy if you do it smart&lt;br /&gt;
[url=http://www.thottbot.com/?i=17127]Blood of the Martyr: [/url]&lt;br /&gt;
[url=http://thottbot.com/?i=35685][color=red]Tidal Loop[/color][/url] - Easy quest reward&lt;br /&gt;
&lt;br /&gt;
Weapons/Sheilds/Off hands:&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18353]Stoneflower Staff[/url]-  Big tree in DM West. 25 int and 1% crit. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18717]Hammer of the Grand Crusader[/url] - 26 int, + to healing - Boss in SM Strath. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13360]Gift of the Elven Magi[/url] - SM Strath, best Shammy dagger blue. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=11923]Hammer of Grace[/url] - BRD Mace - + to healing from Chest of 7 in BRD. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13249]Argent Crusader[/url] - 30 Int. from the Baron questline in EPL. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13161]Trindlehaven Staff[/url] - Another 30 Int staff. Wyrm in LBRS. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=15805]Penelope&amp;#039;s Rose[/url] - Good all purpose offhand with decent stats. Scholo quest line reward. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=16998]Sacred Protector[/url] - Nice Stam/int - Oracle Questline. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=12602][color=red]Draconian Deflector[/url][/color] - Good tanking shield, but mainly for FR. Drops off of Drak in UBRS. (Don&amp;#039;t take at the expense of a warrior). &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13524]Skull of Burning Shadows[/url] - 15 Fire Resist, no other stats. Drops in UD Strath off of Maleki the Pallid. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18523]Brightly Glowing Stone[/url] - 7 Sta, 37 Healing. DM North Tribute. &lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35617]Lorespinner:[/url] Mana regen gear.&lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35739]Milli&amp;#039;s Lexicon: [/url] Mana regen gear.&lt;br /&gt;
&lt;br /&gt;
Edit: Added Sarcasm, Cjam, and Zitta&amp;#039;s items.&lt;br /&gt;
Edit: Added Ortleibj, RH, LucidityAxel, and Chocowater&amp;#039;s items.&lt;br /&gt;
Please continue to submit items you would like to see added to the list. :)&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Not all of the comments with the items are mine. Many (or most?) are copied and pasted from the person who posted the item.&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16740</id>
		<title>Shaman Gear</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16740"/>
		<updated>2006-01-19T20:50:03Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been copied from the stickied thread on the forums. &amp;lt;br&amp;gt;&lt;br /&gt;
As a rule of thumb when getting your healing gear together for MC and beyond. 4000hp, 5500mp, and 100 +healing (unbuffed) is a good target to start with. If you have less mana then you should have more +healing or vice versa. You will be expected to be part of a healing rotation on occasion and having 4500mp buffed is NOT going to cut it. &lt;br /&gt;
&lt;br /&gt;
I have chosen to not include the gear from ZG as part of this list as ZG generally requires one to be fairly well geared going in. As such this is the gear I would recomend for healing in ZG as well as MC. &lt;br /&gt;
&lt;br /&gt;
Thoughts from dave:&amp;lt;br&amp;gt;&lt;br /&gt;
-Also any of the items that are not class restricted from the Priest/Druid guide are great. When thinking of MC the type of armor (i.e., Mail, Cloth, Leather, etc.) doesn&amp;#039;t matter. It&amp;#039;s about the value you get from it.&amp;lt;br&amp;gt;&lt;br /&gt;
-Offhand - Shields are nice and cute, but honestly you do not need the damage mitigation in MC. If you find yourself using a one hander like the Hammer of Grace or Gift of the Elven Magi, I would recommend a nice offhand with stats and if all else fails use a shield. Basically try and maximize your stats whether a 2 hander or a 1 hander and offhand. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Head:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=8807 Horns of Eranikus:]  Easy to get, great for healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14049 Coif of Elements:] Better than horns, but harder to get. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=36024 Feathermoon Headdress]- Another BoE world drop blue, very similar to the elements headpiece (3 less Intellect but 9 more Spirit) &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=36065 Carrion Scorpid Helmet:] I&amp;#039;m lukewarm about it, I mean 10 sta? But it has + healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35700 Backwood Helm:] is reasonable also w/ +13 sta and +9 int. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Neck: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14039 Star of Mystaria:]  Good shammy neck piece. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=38498 Gemshard Heart:] Very nice. Slightly better than Star.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35769 Elder Magus Pendant:] Good stats + Fire resist, great to have to &amp;#039;fun packs&amp;#039; or Rag. Farmable with a good group.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=19096 FrostWolf Advisor Pendant] - 10 int/stam and mana regen. Just get honoured with AV. Better than Gemshard heart. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18723 Animated Chain Necklace] - +33 to healing. Drops off of Ramstein in UD Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13141 Tooth of Gnarr] - Int/Spirit from Drakk in UBRS. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35618 Tempest Talisman:] I saw this drop a lot and Hydrospawn is not hard to get to or kill &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=43505 Orb of the Darkmoon] - sta and +healing/dmg &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shoulders:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18528 Cyclone Spaulders:]  Very common drop from the Gordok Tribute chest. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35759 Denwatchers Shoulders:]  Farmable off first boss in DM North, super easy to get and really good for healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17563 Pauldrons of Elements:] These can be a pain to get if you arent lucky, and they really arent that great for MC.   &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=23552 Royal Cap Spaulders:] These are about as good as it gets. Not as easy as the Denwatcher&amp;#039;s to get though.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14040 Drakefire Epaulets: ] Expensive or hard to get. Getting easier due to fair number of these dropping for us in MC and off of Onyxia. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=17029 Blue Dragonscale Shoulders:] Easy to get and lots of int. Delcannan can craft these. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Back:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=18376 Shroud of the Exile: [/url] : Quest reward, great caster cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18389 Cloak of the Cosmos [/url]- Often dubbed the poor man&amp;#039;s hide of the wild. Less + to healing, but a fantastic cloak. Immolthar in DM West.  &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=36157 Hide of the Wild:[/url] - Leatherworking. Sheria and Megrimlock can both make this cloak. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35973 Fluctuating Cloak of Fire Resistance:]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://thottbot.com/?i=36050 Onyxia Scale Cloak]- Request one from the [http://www.theamazonbasin.com/wow/forums/index.php?showtopic=6660 BRP thread].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chest: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=24137 Vest of Elements:] Great piece. Not easy to get.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=25619 Dreamwalker Armor:] Expensive or hard to get. Better than elements though.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=25219 Red Dragonscale Breastplate:] Good +healing, Fire res, nothing else. Delcannan can craft this. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35729 Chestpiece of Tranquility:] It&amp;#039;s leather, but if there are no Druids on your Dire Maul run, then I can&amp;#039;t imagine anyone would roll on it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tabard:&amp;lt;br&amp;gt;&lt;br /&gt;
Guild tabard FTW! Show your Basin pride!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wrist:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=13424 Bindings of Elements:] Easy to get, good stats.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35753 Bracers of Prosperity:]  Leather but thats ok, if you get hit enough in MC to notice the AC that you give up it doesnt really matter.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=19391 Loomguard Armbraces:] Less stats than proseperity, but more +heal. I&amp;#039;m still up in the air to which is better.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=10581 Pyremail Wristguards of the Eagle:] This is the ideal set to get. Cloth or leather versions are as good. Modifiers like stamina, intellect, and owl arent bad either &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5408 Brazecore Armguards:] It&amp;#039;s almost the same as bracers of elements, but a bit more sta and less int.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5401 Lordly Armguards[/url] - BoE World Drop Blue, not really the best for MC but good all round stats nevertheless.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hands:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35839 Harmonious Gauntlets:] As good as it gets for MC gloves IMO.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=19646 Gauntlets of Elements:] Better than nothing for MC, but there are lots that are better.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35969 Gordok Gauntlets:] Very nice if you can&amp;#039;t get Harmonoius.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=16550 Dracorian Gauntlets:] Lots of spirit which can be nice. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=35613 Gloves of Restoration:]  DM East end boss, very nice balance between stats and +healing &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5329 Stonerender Gauntlets:] are a very nice option, IMO, and are usually reasonably affordable (60-80g). Also the nature res would be nice for ZG. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Waist: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18391 Eye Stalk Cord]- Leather and + to healing. Immolthar in DM West. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13950 Detention Strap] - Nice piece, better than Cord of Elements for MC. Gandling in Scholo. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=36225 Belt of the Archamge:] Imo it&amp;#039;s worth losing 100 armor for those stats. If you know someone who can make it then it&amp;#039;s just a matter of pharming up the ingredients. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?s=barrage Barrage Girdle:] Damage and healing. :) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Legs: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18386 Padre&amp;#039;s Trousers] - Cloth, 20 int, + mana Regen, +42 healing. Hunter chick in DM West. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35730 Silvermoon leggings:] the Prince in DM West drops it, he is a tough cookie and getting to him is a job too &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=37182 Ghoul Skin Leggings:] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Feet:&lt;br /&gt;
[url=http://www.thottbot.com/?i=35714]Merciful Greaves: [/url] - not hard to get to this boss, up to your luck if he drops the boots or not. The BEST non-epic shammy boots that in the game. &lt;br /&gt;
[url=http://thottbot.com/?i=39091]Waterspout Boots [/url]- DM&lt;br /&gt;
[url=http://thottbot.com/?i=35634]Boots of the Full moon [/url]- I still agree that Merciful Greaves are “teh besto” for Shaman shoes, but I think Boots of the Full Moon aren&amp;#039;t much of a sacrifice and in some circles might even be considered slightly better. You lose 20 health and 30 mana, but gain +1 healing and 9 extra Spirit.&lt;br /&gt;
&lt;br /&gt;
Trinkets:&lt;br /&gt;
[url=http://www.thottbot.com/?i=38980][color=red]Royal Seal of Eldre&amp;#039;thalas:[/color][/url] is pretty much teh besto for raid healer shammies.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=16372]Second Wind:[/url] use regens use regens 30 mana every 1 sec for 10 sec and equip +22 healing&lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35819]Mindtap Talisman:[/url] People like Hiroyoshi and Kevisa have a nice + to mana regen gear and they are monsters when it comes to having perpetual mana pools. &lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=3765][color=red]Blazing Emblem:[/color][/url]is +15 FR passive with a +50 burst w/ a straight damage reduction useable ability on a 10 min cooldown.&lt;br /&gt;
[url=http://www.thottbot.com/?i=13106]Eye of the Beast:[/url] is pretty nice as a 2% crit to spells trinket.&lt;br /&gt;
[url=http://www.thottbot.com/?i=40336]Rune of the Guard Captain:[/url] is another nice enhance spec trinket w/ +attack and +to hit&lt;br /&gt;
[url=http://www.thottbot.com/?i=10516][color=red] Smoking Heart of the Mountain: [/color][/url] for nice resists.&lt;br /&gt;
[url=http://www.thottbot.com/?i=6142]Burst of Knowledge[/url] - From flamelash in BRD&lt;br /&gt;
[url=http://www.thottbot.com/?i=52068]Enamored Water Spirit[/url] - Reward from the lv 50 shaman quest. Gets bonuses from the talents leading to mana tide, and is a really good trinket to have. &lt;br /&gt;
&lt;br /&gt;
Rings:&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13345]Seal of Rivendare[/url] - Int/Spirit from Baron in UD Strath. &lt;br /&gt;
[url=http://www.thottbot.com/?i=35701]Emerald Flame Ring: [/url] - Zing!&lt;br /&gt;
[url=http://www.thottbot.com/?i=6933]Royal Seal of Alexis: [/url]&lt;br /&gt;
[url=http://www.thottbot.com/?i=18600]Frodring&amp;#039;s Seal: [/url] - result of a long quest chain, but the first half of it can be soloed, and the last part that looks pretty hard is actually pretty easy if you do it smart&lt;br /&gt;
[url=http://www.thottbot.com/?i=17127]Blood of the Martyr: [/url]&lt;br /&gt;
[url=http://thottbot.com/?i=35685][color=red]Tidal Loop[/color][/url] - Easy quest reward&lt;br /&gt;
&lt;br /&gt;
Weapons/Sheilds/Off hands:&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18353]Stoneflower Staff[/url]-  Big tree in DM West. 25 int and 1% crit. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18717]Hammer of the Grand Crusader[/url] - 26 int, + to healing - Boss in SM Strath. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13360]Gift of the Elven Magi[/url] - SM Strath, best Shammy dagger blue. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=11923]Hammer of Grace[/url] - BRD Mace - + to healing from Chest of 7 in BRD. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13249]Argent Crusader[/url] - 30 Int. from the Baron questline in EPL. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13161]Trindlehaven Staff[/url] - Another 30 Int staff. Wyrm in LBRS. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=15805]Penelope&amp;#039;s Rose[/url] - Good all purpose offhand with decent stats. Scholo quest line reward. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=16998]Sacred Protector[/url] - Nice Stam/int - Oracle Questline. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=12602][color=red]Draconian Deflector[/url][/color] - Good tanking shield, but mainly for FR. Drops off of Drak in UBRS. (Don&amp;#039;t take at the expense of a warrior). &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13524]Skull of Burning Shadows[/url] - 15 Fire Resist, no other stats. Drops in UD Strath off of Maleki the Pallid. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18523]Brightly Glowing Stone[/url] - 7 Sta, 37 Healing. DM North Tribute. &lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35617]Lorespinner:[/url] Mana regen gear.&lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35739]Milli&amp;#039;s Lexicon: [/url] Mana regen gear.&lt;br /&gt;
&lt;br /&gt;
Edit: Added Sarcasm, Cjam, and Zitta&amp;#039;s items.&lt;br /&gt;
Edit: Added Ortleibj, RH, LucidityAxel, and Chocowater&amp;#039;s items.&lt;br /&gt;
Please continue to submit items you would like to see added to the list. :)&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Not all of the comments with the items are mine. Many (or most?) are copied and pasted from the person who posted the item.&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16739</id>
		<title>Shaman Gear</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16739"/>
		<updated>2006-01-19T20:31:25Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been copied from the stickied thread on the forums. &amp;lt;br&amp;gt;&lt;br /&gt;
As a rule of thumb when getting your healing gear together for MC and beyond. 4000hp, 5500mp, and 100 +healing (unbuffed) is a good target to start with. If you have less mana then you should have more +healing or vice versa. You will be expected to be part of a healing rotation on occasion and having 4500mp buffed is NOT going to cut it. &lt;br /&gt;
&lt;br /&gt;
I have chosen to not include the gear from ZG as part of this list as ZG generally requires one to be fairly well geared going in. As such this is the gear I would recomend for healing in ZG as well as MC. &lt;br /&gt;
&lt;br /&gt;
Thoughts from dave:&lt;br /&gt;
-Also any of the items that are not class restricted from the Priest/Druid guide are great. When thinking of MC the type of armor (i.e., Mail, Cloth, Leather, etc.) doesn&amp;#039;t matter. It&amp;#039;s about the value you get from it.&lt;br /&gt;
-Offhand - Shields are nice and cute, but honestly you do not need the damage mitigation in MC. If you find yourself using a one hander like the Hammer of Grace or Gift of the Elven Magi, I would recommend a nice offhand with stats and if all else fails use a shield. Basically try and maximize your stats whether a 2 hander or a 1 hander and offhand. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Head:&lt;br /&gt;
[http://www.thottbot.com/?i=8807 Horns of Eranikus:]  Easy to get, great for healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14049 Coif of Elements:] Better than horns, but harder to get. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=36024 Feathermoon Headdress]- Another BoE world drop blue, very similar to the elements headpiece (3 less Intellect but 9 more Spirit) &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=36065 Carrion Scorpid Helmet:] I&amp;#039;m lukewarm about it, I mean 10 sta? But it has + healing. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/wow/index.cgi?i=35700 Backwood Helm:] is reasonable also w/ +13 sta and +9 int. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neck: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=14039 Star of Mystaria:]  Good shammy neck piece. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=38498 Gemshard Heart:] Very nice. Slightly better than Star.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35769 Elder Magus Pendant:] Good stats + Fire resist, great to have to &amp;#039;fun packs&amp;#039; or Rag. Farmable with a good group.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=19096 FrostWolf Advisor Pendant] - 10 int/stam and mana regen. Just get honoured with AV. Better than Gemshard heart. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=18723 Animated Chain Necklace] - +33 to healing. Drops off of Ramstein in UD Strath. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://wow.allakhazam.com/db/item.html?witem=13141 Tooth of Gnarr] - Int/Spirit from Drakk in UBRS. &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=35618 Tempest Talisman:] I saw this drop a lot and Hydrospawn is not hard to get to or kill &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.thottbot.com/?i=43505 Orb of the Darkmoon] - sta and +healing/dmg &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shoulders:&amp;lt;br&amp;gt;&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18528]Cyclone Spaulders: [/url]  :Very common drop from the Gordok Tribute chest.&lt;br /&gt;
[url=http://www.thottbot.com/?i=35759]Denwatchers Shoulders: [/url]  :Farmable off first boss in DM North, super easy to get and really good for healing.&lt;br /&gt;
[url=http://www.thottbot.com/?i=17563]Pauldrons of Elements: [/url]  : These can be a pain to get if you arent lucky, and they really arent that great for MC.   &lt;br /&gt;
[url=http://www.thottbot.com/?i=23552]Royal Cap Spaulders:[/url] : These are about as good as it gets. Not as easy as the Denwatcher&amp;#039;s to get though.&lt;br /&gt;
[url=http://www.thottbot.com/?i=14040][color=red]Drakefire Epaulets: [/color][/url]  : Expensive or hard to get. &lt;br /&gt;
[url=http://www.thottbot.com/?i=17029] [color=blue] Blue Dragonscale Shoulders: [/color][/url]  : If you are hard up for int these arent bad. I&amp;#039;m thinking about getting a set for Shazrah. If you want a pair send me mats. Really recomend one of the others over these though.&lt;br /&gt;
&lt;br /&gt;
Back:&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=18376]Shroud of the Exile: [/url] : Quest reward, great caster cloak.&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18389] Cloak of the Cosmos [/url]- Often dubbed the poor man&amp;#039;s hide of the wild. Less + to healing, but a fantastic cloak. Immolthar in DM West.  &lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=36157]Hide of the Wild:[/url] - Leatherworking. Sheria and Megrimlock can both make this cloak. &lt;br /&gt;
[url=http://www.thottbot.com/?i=35973][color=red]Fluctuating Cloak of Fire Resistance:[/color][/url]&lt;br /&gt;
[url=http://thottbot.com/?i=36050][color=red] Onyxia Scale Cloak [/color] [/url]- Request one from the BRP thread if you dont have something else for FR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chest: &lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=24137]Vest of Elements: [/url] : Great piece. Not easy to get.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=25619]Dreamwalker Armor: [/url] : Expensive or hard to get. Better than elements though.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=25219][color=red]Red Dragonscale Breastplate:[/color][/url] Good +healing, Fire res, nothing else. Delcannan can craft this. &lt;br /&gt;
[url=http://www.thottbot.com/?i=35729]Chestpiece of Tranquility:[/url] It&amp;#039;s leather, but if there are no Druids on your Dire Maul run, then I can&amp;#039;t imagine anyone would roll on it.&lt;br /&gt;
&lt;br /&gt;
Tabard:&lt;br /&gt;
Guild tabard FTW! Show your Basin pride.&lt;br /&gt;
&lt;br /&gt;
Wrist:&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=13424]Bindings of Elements: [/url] : Easy to get, good stats.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=35753]Bracers of Prosperity: [/url] : Leather but thats ok, if you get hit enough in MC to notice the AC that you give up it doesnt really matter.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=19391]Loomguard Armbraces: [/url] : Less stats than proseperity, but more +heal. I&amp;#039;m still up in the air to which is better.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=10581][color=red]Pyremail Wristguards of the Eagle: [/color][/url] : Great for fire resist. Good luck getting them. :P&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=5408]Brazecore Armguards:[/url] It&amp;#039;s almost the same as bracers of elements, but a bit more sta and less int.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=5401]Lordly Armguards[/url] - BoE World Drop Blue, not really the best for MC but good all round stats nevertheless.&lt;br /&gt;
&lt;br /&gt;
Hands:&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=35839]Harmonious Gauntlets: [/url] : As good as it gets for MC gloves IMO.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=19646]Gauntlets of Elements: [/url] : Better than nothing for MC, but there are lots that are better.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=35969]Gordok Gauntlets: [/url] : Very nice if you can&amp;#039;t get Harmonoius.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=16550]Dracorian Gauntlets: [/url] : Lots of spirit which can be nice.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=35613]Gloves of Restoration[/url] - DM East end boss, very nice balance between stats and +healing&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=5329][color=green]Stonerender Gauntlets: [/color][/url] are a very nice option, IMO, and are usually reasonably affordable (60-80g). Also the nature res would be nice for ZG. &lt;br /&gt;
&lt;br /&gt;
Waist:&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18391]Eye Stalk Cord [/url]- Leather and + to healing. Also Immolthar in DM West. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13950]Detention Strap[/url] - Nice piece, better than Cord of Elements for MC. Gandling in Scholo. &lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=36225]Belt of the Archamge: [/url] - Imo it&amp;#039;s worth losing 100 armor for those stats. If you know someone who can make it then it&amp;#039;s just a matter of pharming up the ingredients.&lt;br /&gt;
[url=http://www.thottbot.com/?s=barrage]Barrage Girdle:[/url] Damage and healing. :)&lt;br /&gt;
&lt;br /&gt;
Legs:&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18386]Padre&amp;#039;s Trousers[/url] - Cloth, 20 int, + mana Regen, +42 healing. Hunter chick in DM West. &lt;br /&gt;
[url=http://www.thottbot.com/?i=35730]Silvermoon leggings: [/url] - the Prince in DM West drops it, he is a tough cookie and getting to him is a job too&lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=37182]Ghoul Skin Leggings:[/url] &lt;br /&gt;
&lt;br /&gt;
Feet:&lt;br /&gt;
[url=http://www.thottbot.com/?i=35714]Merciful Greaves: [/url] - not hard to get to this boss, up to your luck if he drops the boots or not. The BEST non-epic shammy boots that in the game. &lt;br /&gt;
[url=http://thottbot.com/?i=39091]Waterspout Boots [/url]- DM&lt;br /&gt;
[url=http://thottbot.com/?i=35634]Boots of the Full moon [/url]- I still agree that Merciful Greaves are “teh besto” for Shaman shoes, but I think Boots of the Full Moon aren&amp;#039;t much of a sacrifice and in some circles might even be considered slightly better. You lose 20 health and 30 mana, but gain +1 healing and 9 extra Spirit.&lt;br /&gt;
&lt;br /&gt;
Trinkets:&lt;br /&gt;
[url=http://www.thottbot.com/?i=38980][color=red]Royal Seal of Eldre&amp;#039;thalas:[/color][/url] is pretty much teh besto for raid healer shammies.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=16372]Second Wind:[/url] use regens use regens 30 mana every 1 sec for 10 sec and equip +22 healing&lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35819]Mindtap Talisman:[/url] People like Hiroyoshi and Kevisa have a nice + to mana regen gear and they are monsters when it comes to having perpetual mana pools. &lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=3765][color=red]Blazing Emblem:[/color][/url]is +15 FR passive with a +50 burst w/ a straight damage reduction useable ability on a 10 min cooldown.&lt;br /&gt;
[url=http://www.thottbot.com/?i=13106]Eye of the Beast:[/url] is pretty nice as a 2% crit to spells trinket.&lt;br /&gt;
[url=http://www.thottbot.com/?i=40336]Rune of the Guard Captain:[/url] is another nice enhance spec trinket w/ +attack and +to hit&lt;br /&gt;
[url=http://www.thottbot.com/?i=10516][color=red] Smoking Heart of the Mountain: [/color][/url] for nice resists.&lt;br /&gt;
[url=http://www.thottbot.com/?i=6142]Burst of Knowledge[/url] - From flamelash in BRD&lt;br /&gt;
[url=http://www.thottbot.com/?i=52068]Enamored Water Spirit[/url] - Reward from the lv 50 shaman quest. Gets bonuses from the talents leading to mana tide, and is a really good trinket to have. &lt;br /&gt;
&lt;br /&gt;
Rings:&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13345]Seal of Rivendare[/url] - Int/Spirit from Baron in UD Strath. &lt;br /&gt;
[url=http://www.thottbot.com/?i=35701]Emerald Flame Ring: [/url] - Zing!&lt;br /&gt;
[url=http://www.thottbot.com/?i=6933]Royal Seal of Alexis: [/url]&lt;br /&gt;
[url=http://www.thottbot.com/?i=18600]Frodring&amp;#039;s Seal: [/url] - result of a long quest chain, but the first half of it can be soloed, and the last part that looks pretty hard is actually pretty easy if you do it smart&lt;br /&gt;
[url=http://www.thottbot.com/?i=17127]Blood of the Martyr: [/url]&lt;br /&gt;
[url=http://thottbot.com/?i=35685][color=red]Tidal Loop[/color][/url] - Easy quest reward&lt;br /&gt;
&lt;br /&gt;
Weapons/Sheilds/Off hands:&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18353]Stoneflower Staff[/url]-  Big tree in DM West. 25 int and 1% crit. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18717]Hammer of the Grand Crusader[/url] - 26 int, + to healing - Boss in SM Strath. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13360]Gift of the Elven Magi[/url] - SM Strath, best Shammy dagger blue. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=11923]Hammer of Grace[/url] - BRD Mace - + to healing from Chest of 7 in BRD. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13249]Argent Crusader[/url] - 30 Int. from the Baron questline in EPL. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13161]Trindlehaven Staff[/url] - Another 30 Int staff. Wyrm in LBRS. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=15805]Penelope&amp;#039;s Rose[/url] - Good all purpose offhand with decent stats. Scholo quest line reward. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=16998]Sacred Protector[/url] - Nice Stam/int - Oracle Questline. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=12602][color=red]Draconian Deflector[/url][/color] - Good tanking shield, but mainly for FR. Drops off of Drak in UBRS. (Don&amp;#039;t take at the expense of a warrior). &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13524]Skull of Burning Shadows[/url] - 15 Fire Resist, no other stats. Drops in UD Strath off of Maleki the Pallid. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18523]Brightly Glowing Stone[/url] - 7 Sta, 37 Healing. DM North Tribute. &lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35617]Lorespinner:[/url] Mana regen gear.&lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35739]Milli&amp;#039;s Lexicon: [/url] Mana regen gear.&lt;br /&gt;
&lt;br /&gt;
Edit: Added Sarcasm, Cjam, and Zitta&amp;#039;s items.&lt;br /&gt;
Edit: Added Ortleibj, RH, LucidityAxel, and Chocowater&amp;#039;s items.&lt;br /&gt;
Please continue to submit items you would like to see added to the list. :)&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Not all of the comments with the items are mine. Many (or most?) are copied and pasted from the person who posted the item.&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16738</id>
		<title>Shaman Gear</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman_Gear&amp;diff=16738"/>
		<updated>2006-01-19T20:23:49Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been copied from the stickied thread on the forums.&lt;br /&gt;
As a rule of thumb when getting your healing gear together for MC and beyond. 4000hp, 5500mp, and 100 +healing (unbuffed) is a good target to start with. If you have less mana then you should have more +healing or vice versa. You will be expected to be part of a healing rotation on occasion and having 4500mp buffed is NOT going to cut it. &lt;br /&gt;
&lt;br /&gt;
I have chosen to not include the gear from ZG as part of this list as ZG generally requires one to be fairly well geared going in. As such this is the gear I would recomend for healing in ZG as well as MC. &lt;br /&gt;
&lt;br /&gt;
Thoughts from dave:&lt;br /&gt;
-Also any of the items that are not class restricted from the Priest/Druid guide are great. When thinking of MC the type of armor (i.e., Mail, Cloth, Leather, etc.) doesn&amp;#039;t matter. It&amp;#039;s about the value you get from it.&lt;br /&gt;
-Offhand - Shields are nice and cute, but honestly you do not need the damage mitigation in MC. If you find yourself using a one hander like the Hammer of Grace or Gift of the Elven Magi, I would recommend a nice offhand with stats and if all else fails use a shield. Basically try and maximize your stats whether a 2 hander or a 1 hander and offhand. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Head:&lt;br /&gt;
 [url=http://www.thottbot.com/?i=8807] Horns of Eranikus:[/url]  : Easy to get, great for healing. &lt;br /&gt;
 [url=http://www.thottbot.com/?i=14049]Coif of Elements:[/url]  :Better than horns, but harder to get. &lt;br /&gt;
 [url=http://www.thottbot.com/?i=36024]Feathermoon Headdress [/url]- Another BoE world drop blue, very similar to the elements headpiece (3 less Intellect but 9 more Spirit)&lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=36065]Carrion Scorpid Helmet:[/url] I&amp;#039;m lukewarm about it, I mean 10 sta? But it has + healing.  :huh: &lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35700]Backwood Helm:[/url] is reasonable also w/ +13 sta and +9 int.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neck:&lt;br /&gt;
[url=http://www.thottbot.com/?i=14039]Star of Mystaria: [/url] : Good shammy neck piece. &lt;br /&gt;
[url=http://www.thottbot.com/?i=38498]Gemshard Heart: [/url] : Very nice. Slightly better than Star.&lt;br /&gt;
[url=http://www.thottbot.com/?i=35769][color=red]Elder Magus Pendant:  [/color][/url]  : Good stats + Fire resist, great to have to &amp;#039;fun packs&amp;#039; or Rag. Farmable with a good group.&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=19096]FrostWolf Advisor Pendant[/url] - 10 int/stam and mana regen. Just get honoured with AV. Better than Gemshard heart. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18723]Animated Chain Necklace[/url] - +33 to healing. Drops off of Ramstein in UD Strath. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13141]Tooth of Gnarr[/url] - Int/Spirit from Drakk in UBRS. &lt;br /&gt;
[url=http://www.thottbot.com/?i=35618]Tempest Talisman: [/url] - I saw this drop a lot and Hydrospawn is not hard to get to or kill&lt;br /&gt;
[url=http://www.thottbot.com/?i=43505]Orb of the Darkmoon [/url] - sta and +healing/dmg&lt;br /&gt;
&lt;br /&gt;
Shoulders:&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18528]Cyclone Spaulders: [/url]  :Very common drop from the Gordok Tribute chest.&lt;br /&gt;
[url=http://www.thottbot.com/?i=35759]Denwatchers Shoulders: [/url]  :Farmable off first boss in DM North, super easy to get and really good for healing.&lt;br /&gt;
[url=http://www.thottbot.com/?i=17563]Pauldrons of Elements: [/url]  : These can be a pain to get if you arent lucky, and they really arent that great for MC.   &lt;br /&gt;
[url=http://www.thottbot.com/?i=23552]Royal Cap Spaulders:[/url] : These are about as good as it gets. Not as easy as the Denwatcher&amp;#039;s to get though.&lt;br /&gt;
[url=http://www.thottbot.com/?i=14040][color=red]Drakefire Epaulets: [/color][/url]  : Expensive or hard to get. &lt;br /&gt;
[url=http://www.thottbot.com/?i=17029] [color=blue] Blue Dragonscale Shoulders: [/color][/url]  : If you are hard up for int these arent bad. I&amp;#039;m thinking about getting a set for Shazrah. If you want a pair send me mats. Really recomend one of the others over these though.&lt;br /&gt;
&lt;br /&gt;
Back:&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=18376]Shroud of the Exile: [/url] : Quest reward, great caster cloak.&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18389] Cloak of the Cosmos [/url]- Often dubbed the poor man&amp;#039;s hide of the wild. Less + to healing, but a fantastic cloak. Immolthar in DM West.  &lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=36157]Hide of the Wild:[/url] - Leatherworking. Sheria and Megrimlock can both make this cloak. &lt;br /&gt;
[url=http://www.thottbot.com/?i=35973][color=red]Fluctuating Cloak of Fire Resistance:[/color][/url]&lt;br /&gt;
[url=http://thottbot.com/?i=36050][color=red] Onyxia Scale Cloak [/color] [/url]- Request one from the BRP thread if you dont have something else for FR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chest: &lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=24137]Vest of Elements: [/url] : Great piece. Not easy to get.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=25619]Dreamwalker Armor: [/url] : Expensive or hard to get. Better than elements though.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=25219][color=red]Red Dragonscale Breastplate:[/color][/url] Good +healing, Fire res, nothing else. Delcannan can craft this. &lt;br /&gt;
[url=http://www.thottbot.com/?i=35729]Chestpiece of Tranquility:[/url] It&amp;#039;s leather, but if there are no Druids on your Dire Maul run, then I can&amp;#039;t imagine anyone would roll on it.&lt;br /&gt;
&lt;br /&gt;
Tabard:&lt;br /&gt;
Guild tabard FTW! Show your Basin pride.&lt;br /&gt;
&lt;br /&gt;
Wrist:&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=13424]Bindings of Elements: [/url] : Easy to get, good stats.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=35753]Bracers of Prosperity: [/url] : Leather but thats ok, if you get hit enough in MC to notice the AC that you give up it doesnt really matter.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=19391]Loomguard Armbraces: [/url] : Less stats than proseperity, but more +heal. I&amp;#039;m still up in the air to which is better.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=10581][color=red]Pyremail Wristguards of the Eagle: [/color][/url] : Great for fire resist. Good luck getting them. :P&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=5408]Brazecore Armguards:[/url] It&amp;#039;s almost the same as bracers of elements, but a bit more sta and less int.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=5401]Lordly Armguards[/url] - BoE World Drop Blue, not really the best for MC but good all round stats nevertheless.&lt;br /&gt;
&lt;br /&gt;
Hands:&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=35839]Harmonious Gauntlets: [/url] : As good as it gets for MC gloves IMO.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=19646]Gauntlets of Elements: [/url] : Better than nothing for MC, but there are lots that are better.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=35969]Gordok Gauntlets: [/url] : Very nice if you can&amp;#039;t get Harmonoius.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=16550]Dracorian Gauntlets: [/url] : Lots of spirit which can be nice.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=35613]Gloves of Restoration[/url] - DM East end boss, very nice balance between stats and +healing&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=5329][color=green]Stonerender Gauntlets: [/color][/url] are a very nice option, IMO, and are usually reasonably affordable (60-80g). Also the nature res would be nice for ZG. &lt;br /&gt;
&lt;br /&gt;
Waist:&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18391]Eye Stalk Cord [/url]- Leather and + to healing. Also Immolthar in DM West. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13950]Detention Strap[/url] - Nice piece, better than Cord of Elements for MC. Gandling in Scholo. &lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=36225]Belt of the Archamge: [/url] - Imo it&amp;#039;s worth losing 100 armor for those stats. If you know someone who can make it then it&amp;#039;s just a matter of pharming up the ingredients.&lt;br /&gt;
[url=http://www.thottbot.com/?s=barrage]Barrage Girdle:[/url] Damage and healing. :)&lt;br /&gt;
&lt;br /&gt;
Legs:&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18386]Padre&amp;#039;s Trousers[/url] - Cloth, 20 int, + mana Regen, +42 healing. Hunter chick in DM West. &lt;br /&gt;
[url=http://www.thottbot.com/?i=35730]Silvermoon leggings: [/url] - the Prince in DM West drops it, he is a tough cookie and getting to him is a job too&lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=37182]Ghoul Skin Leggings:[/url] &lt;br /&gt;
&lt;br /&gt;
Feet:&lt;br /&gt;
[url=http://www.thottbot.com/?i=35714]Merciful Greaves: [/url] - not hard to get to this boss, up to your luck if he drops the boots or not. The BEST non-epic shammy boots that in the game. &lt;br /&gt;
[url=http://thottbot.com/?i=39091]Waterspout Boots [/url]- DM&lt;br /&gt;
[url=http://thottbot.com/?i=35634]Boots of the Full moon [/url]- I still agree that Merciful Greaves are “teh besto” for Shaman shoes, but I think Boots of the Full Moon aren&amp;#039;t much of a sacrifice and in some circles might even be considered slightly better. You lose 20 health and 30 mana, but gain +1 healing and 9 extra Spirit.&lt;br /&gt;
&lt;br /&gt;
Trinkets:&lt;br /&gt;
[url=http://www.thottbot.com/?i=38980][color=red]Royal Seal of Eldre&amp;#039;thalas:[/color][/url] is pretty much teh besto for raid healer shammies.&lt;br /&gt;
[url=http://www.thottbot.com/index.cgi?i=16372]Second Wind:[/url] use regens use regens 30 mana every 1 sec for 10 sec and equip +22 healing&lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35819]Mindtap Talisman:[/url] People like Hiroyoshi and Kevisa have a nice + to mana regen gear and they are monsters when it comes to having perpetual mana pools. &lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=3765][color=red]Blazing Emblem:[/color][/url]is +15 FR passive with a +50 burst w/ a straight damage reduction useable ability on a 10 min cooldown.&lt;br /&gt;
[url=http://www.thottbot.com/?i=13106]Eye of the Beast:[/url] is pretty nice as a 2% crit to spells trinket.&lt;br /&gt;
[url=http://www.thottbot.com/?i=40336]Rune of the Guard Captain:[/url] is another nice enhance spec trinket w/ +attack and +to hit&lt;br /&gt;
[url=http://www.thottbot.com/?i=10516][color=red] Smoking Heart of the Mountain: [/color][/url] for nice resists.&lt;br /&gt;
[url=http://www.thottbot.com/?i=6142]Burst of Knowledge[/url] - From flamelash in BRD&lt;br /&gt;
[url=http://www.thottbot.com/?i=52068]Enamored Water Spirit[/url] - Reward from the lv 50 shaman quest. Gets bonuses from the talents leading to mana tide, and is a really good trinket to have. &lt;br /&gt;
&lt;br /&gt;
Rings:&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13345]Seal of Rivendare[/url] - Int/Spirit from Baron in UD Strath. &lt;br /&gt;
[url=http://www.thottbot.com/?i=35701]Emerald Flame Ring: [/url] - Zing!&lt;br /&gt;
[url=http://www.thottbot.com/?i=6933]Royal Seal of Alexis: [/url]&lt;br /&gt;
[url=http://www.thottbot.com/?i=18600]Frodring&amp;#039;s Seal: [/url] - result of a long quest chain, but the first half of it can be soloed, and the last part that looks pretty hard is actually pretty easy if you do it smart&lt;br /&gt;
[url=http://www.thottbot.com/?i=17127]Blood of the Martyr: [/url]&lt;br /&gt;
[url=http://thottbot.com/?i=35685][color=red]Tidal Loop[/color][/url] - Easy quest reward&lt;br /&gt;
&lt;br /&gt;
Weapons/Sheilds/Off hands:&lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18353]Stoneflower Staff[/url]-  Big tree in DM West. 25 int and 1% crit. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18717]Hammer of the Grand Crusader[/url] - 26 int, + to healing - Boss in SM Strath. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13360]Gift of the Elven Magi[/url] - SM Strath, best Shammy dagger blue. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=11923]Hammer of Grace[/url] - BRD Mace - + to healing from Chest of 7 in BRD. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13249]Argent Crusader[/url] - 30 Int. from the Baron questline in EPL. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13161]Trindlehaven Staff[/url] - Another 30 Int staff. Wyrm in LBRS. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=15805]Penelope&amp;#039;s Rose[/url] - Good all purpose offhand with decent stats. Scholo quest line reward. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=16998]Sacred Protector[/url] - Nice Stam/int - Oracle Questline. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=12602][color=red]Draconian Deflector[/url][/color] - Good tanking shield, but mainly for FR. Drops off of Drak in UBRS. (Don&amp;#039;t take at the expense of a warrior). &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=13524]Skull of Burning Shadows[/url] - 15 Fire Resist, no other stats. Drops in UD Strath off of Maleki the Pallid. &lt;br /&gt;
[url=http://wow.allakhazam.com/db/item.html?witem=18523]Brightly Glowing Stone[/url] - 7 Sta, 37 Healing. DM North Tribute. &lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35617]Lorespinner:[/url] Mana regen gear.&lt;br /&gt;
[url=http://www.thottbot.com/wow/index.cgi?i=35739]Milli&amp;#039;s Lexicon: [/url] Mana regen gear.&lt;br /&gt;
&lt;br /&gt;
Edit: Added Sarcasm, Cjam, and Zitta&amp;#039;s items.&lt;br /&gt;
Edit: Added Ortleibj, RH, LucidityAxel, and Chocowater&amp;#039;s items.&lt;br /&gt;
Please continue to submit items you would like to see added to the list. :)&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Not all of the comments with the items are mine. Many (or most?) are copied and pasted from the person who posted the item.&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman&amp;diff=16902</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman&amp;diff=16902"/>
		<updated>2006-01-19T20:19:51Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shamans are the spiritual leaders of their tribes and clans. They communicate with spirits, have visions of the future, and guide their people through the darkest of times. Many mistake their wisdom and serenity for a pacifist nature. When challenged, though, shaman have a range of powers available for dealing with threats to the natural order.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Call of Water]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the birth of the Orcish culture, Shamans have always been attune to the spirit world, and listened to the wise counsel of the ancestors. Orc hunters asked the elders to soothe the weather during their hunt, or to bring a gentle fog around their camps at night. Never did the Shamans abuse their powers however, and this era of peace between the elements and the orcs seemed as though it was never going to end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was only a few decades before the Dark Portal would carry the bloodthirsty Horde that the link to the spiritual world was severed with the orcs. Kil&amp;#039;Jaeden the Deceiver, having stumbled upon the primitive orc homeworld of Draenor, decided he could employ the orc’s strength to soften Azeroth&amp;#039;s defense. The vile demon corrupted the orc&amp;#039;s elder Shaman, Ner&amp;#039;Zhul, offering him limitless powers in exchange for the orcs cooperation. He accepted reluctantly to the dark pact and started to teach young orcs the arts of dark magik. It was only after a few years that he would have but eliminated shamanism from their culture.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the constant drain of fell energy from the Twisting Nether, Draenor started to wither and die slowly. It was soon after, that the portal would be opened and that the Horde would ravage Azeroth. Only one reckless clan opposed the Warlock&amp;#039;s mad scheme, the Frostwolf Clan, led by Durotan, one of the Horde&amp;#039;s most honored Chieftains. Gul&amp;#039;Dan, the greatest orc Warlock, now secretly in charge of the Horde, knew that he could not risk killing such a popular hero. His only option was to exile him and his clan through the Dark Portal and into the unknown depths of the new world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During those years when war raged across Azeroth, the Frostwolves settled in the summits of Alterac Mountains, a cold region on the northern continent of Lordaeron. The Clan still maintained the hunter traditions and the orcs shamanism, but their numbers were thinning. Durotan and his mate, Draka, kept a close eye on their only son, Thrall, and wanted for him a great future among his peers. To ensure this future, Durotan and his family visited their friend Orgrim Doomhammer in the south. He warned him of the Warlocks and the Shadow Council, who controlled the Horde from behind. He also told him of Gul&amp;#039;Dan&amp;#039;s treachery. Unfortunately, Durotan was never going to see his clan ever, for he was killed on his way home by Gul&amp;#039;Dan&amp;#039;s assassins. Only his son, Thrall, survived.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He was found by Aedelas Blackmoore, future chief warden of the interment camps, and raised as a slave. Upon reaching adulthood, the idealistic young orc escaped his captor and set out the find those of his kinds: the orcs. On his journey he witnessed the strange lethargy his people suffered and was saddened to discover they had all but lost their legendary warrior spirit, but more importantly: their very will to live.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unable to accept it, he searched for the last free orc chieftain: Grom Hellscream of the Warsong Clan. After many long days he finally stumbled upon the Warsongs, and he was able to talk to their leader. Inspired by Hellscream&amp;#039;s idealism, he traveled north to find the legendary Frostwolf Clan. He discovered he was the son of Durotan, chieftain of the Frostwolves. He met with the venerable Drek&amp;#039;Thar, the last orc Shaman, who taught the inexperienced orc the ways of the four elements and how to commune with the spirits. Thrall studied the orc&amp;#039;s shamanistic heritage and succeeded to gain the respect of the ancient spirits. At the end of his training, Thrall was empowered by the elements and ready to free his people of their affliction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thrall&amp;#039;s visionary leadership and the teachings of shamanism, the Horde was freed from both humans and demons. But freedom is never to be taken for granted in Azeroth, and the horde and must still fight for their continued survival.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Shaman is a secondary Healing class (to the Priest) with a fun assortment of spells and options. The Shaman is especially liked by party members for its Healing and beneficial totems. The Shaman has up to four types of totems: Air, Earth, Fire, and Water. An important part of playing the Shaman is figuring out which totem is best to use in each situation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[HEALING 101]]&amp;lt;br&amp;gt;&lt;br /&gt;
The secondary healing role is fulfilled using either Healing Wave (HW) or Lesser Healing Wave (LHW). HW is a larger but slow casting heal while LHW is a smaller 1.5 sec cast heal very similar to priest&amp;#039;s Flash Heal both in efficiency and in casting time and mana cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Healing Wave has a specific talent (Restoration - Improved Healing Wave) to reduce its casting time from 3 sec to 2.5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lesser Healing Wave has a specific talent (Restoration - Improved LHW) to reduce the chance of interruption from damage while casting LHW, for up to 70% reduction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chain Heal isn&amp;#039;t much to talk about. It&amp;#039;s about 2 Healing Waves spread over 3 targets which you don&amp;#039;t control. It&amp;#039;s not very mana efficient for a group healing spell and attracts lots of agro. Not very used unless the whole group is taking massive damage and you need to up your HP/sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, in the restoration talent tree, Shamans have acces to Nature&amp;#039;s Swiftness (21 points required) that allows to cast the next spell healing or offensive instantly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The efficiency of HW in HP/mana is a bit better than that of LHW but at the cost of less versatility, risk of over-healing on a crit, risk of getting agro more easily and no reduction in interruption chance. With Improved Healing Wave, the healing rate is the same between both spells. Without talent, LHW actually heals faster than HW.The efficiency different is small and becomes the same as soon as a shaman uses an item with flat 25 mana reduction in costs of spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For these reasons, Lesser Healing Wave is often the healing spell of choice for shamans. For burst healing, Nature&amp;#039;s swiftness followed by Healing Wave is often the only time a shaman will use Healing Wave. For this reason, ignoring the Improved Healing Wave talent may be a viable solution if your shaman is only going to use Lesser Healing Wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[TOTEM USE]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is where a shaman can provide essential utility to their group. You can only have 1 totem of each type out at any given time. If you cast another totem of the same type (earth, water, fire or air), it&amp;#039;ll overwrite the previous one. That may dictate some sequences for totems on timer like Fire Nova.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earth Totem:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Earthbind: this snares all enemies within 10 yards. It&amp;#039;s invaluable to protect casters and allow them to kite mobs around if they have to. This prevents runner from going very far as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Strength of the arms: a regular +STR buff. Useful when in a melee-oriented group. It doesn&amp;#039;t benefits Rogues and Hunters as much however since their DPS is half/half STR/AGI. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Earth claw: this is a taunt tool. Useful in case of adds to buy you time. Also useful right after a pull of a swarm to channel the mobs to a point for easy AoE DD kills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stoneskin: more useful at lower levels. Its attractiveness in damage mitigation however increases when dealing with swarms of mobs in high-end instance. Otherwise for a regular crowd-controlled pull or up to 4 mobs, it&amp;#039;s generally less effective than Earthbind or Strength but maybe viable in AoE nuking groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Tremor: it pulses every few seconds and removes sleep CC spells. Not many mobs use those so not very useful but when you hit some of them like dragonkins in Sunken Temple or in SM Cathedral, it can save your group from wipe.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Water Totem:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Healing: limited use. Good for downtime reducing possibly but in practice, its effects are usually too weak to do much. Consider saving the mana.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Poison/disease cleansing: very useful situationally. Those are cheap in mana cost (less than twice the single target poison/disease removal). They tick every 10 sec or so, so in case of very violent poisons, you may want to recast them since they&amp;#039;ll pulse once right as you drop. This is particularly useful to get rid quick of AE poisons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Mana Spring: like healing totem, its trickling returns are usually not worth the hassle. Exception would be extended raid fights in which you don&amp;#039;t need to remove poison or disease and are in caster-heavy group.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Mana Tide: 12 sec of high rate mana regeneration. Better than mana spring but often deemed too costly a talent in the restoration tree to be worth having.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Fire Resistance: Adds 30-60 Fire Resistance. Very useful especially in high-end instances with lots of fire-based mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire Totems:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Searing: one of the most used and certainly the most misused totem of all. It sounds like a good deal of extra DPS for not much mana and in truth it is. It sends fire bolts to 1 nearby target, &amp;quot;usually&amp;quot; the one you&amp;#039;re fighting. However, it may as well pull a nearby mob that would have left you alone otherwise. It breaks CC in non-controllable fashion. Worth using now and then in wide open space but in all cases with caution and awareness of what&amp;#039;s around you. Once you&amp;#039;re done with it, consider finishing the fight replacing it with a frost resistance totem to avoid getting adds well after your fight is over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Fire Nova: explodes 5 sec (or down to 3 with talents) after dropping. It agros mobs a lot and many will hit it before it explodes if not solidly agroed to something else. Reuse timer is 15 seconds making it a 1 shot AE DD in most fights. Efficient only with 2+ mobs but a nice addition to AoE DD groups.If used, better used first prior to dropping a magma totem during reuse timer of Fire Nova. Breaks CC so use with care.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Magma: does small damage every 5 sec. Very costly and less efficient than Fire Nova unless it&amp;#039;s allowed to tick on most mobs for most of its duration. Does not draw agro however like Fire Nova but I&amp;#039;d reserve it for cases where you need DPS at the expense of anything else. Breaks CC. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Flametongue: adds fire damage to weapons in the party. It does not stack with shaman self weapon buffs. Better than windfury totem against high armor mobs that are not resistant to fire. &lt;br /&gt;
&lt;br /&gt;
- Frost Resistance Totem: Adds 30-60 Frost Resistance. Vital against mobs using this type of attacks. In PvP, very useful against Mage ice attacks like blizzard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Totems: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Grounding Totem: sounds better than it is. In effect, it channels the effect of a spell otherwise directed at a party member to itself. It however has only 5 HP so if the spell is a damage one, it&amp;#039;ll absorb the damage and be dispelled. If the spell is CC or debuff, it&amp;#039;s generally immune and will stay in place and remove such effects once per 10 sec.Blocks sheep, some fear spells, cleansing, etc without being dispelled. On a recast timer however.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Windfury: 20% chance of granting 1 extra attack. Note this is much weaker than self-cast version which grants 2 extra attacks per proc. However, it generally generates a 20% extra DPS on melee characters and is very useful. Less useful on mobs with high armor possibly than Flametongue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Grace of Air: adds +AGI for 1.5 min. that adds to dodge, crit rate and greatly improves rogues/hunter DPS. In many cases, decision to use it is balanced by option to use Windfury. If grace of air is used, it allows using the Flametongue group weapon buff in conjunction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Nature Resistance: Adds +30-60 resistance to nature-based spells. Many poisons and diseases are nature-based (like in Maraudon) so this one in conjunction with cleansing totems may be very useful. Also great against druid spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- WindWall: Stoneskin equivalent for range bow/gun attacks. Considering the amount of mobs using this, the damage mitigation which is fairly low and the fact that usually range mobs are not left at range very long, this makes for a totem most shamans will hardly ever use. Especialy considering the other better Air totems.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Tranquil Air: Lowers the threat generated by party members by 20%. Only useful in raids as it affects everyone in your party. Its primary use is for encounters where aggro management is the key to success. &lt;br /&gt;
&lt;br /&gt;
Final note about totems is that they&amp;#039;re most fragile and may be a significant mana investment that an enemy can dispel by a flick of a wand or one swing of melee weapon. They also agro on radius even if mob has lower agro radius than the range of the totem. A neutral mob crossing the path of your earthbind or earthclaw totem will agro you even if it would have ignored you otherwise. The radius may cause unwanted adds so sometimes you have to be careful with placement, go into a corner and drop it there where it won&amp;#039;t agro roaming mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[NUKING 101]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By no means a very extensive guide but things to remember as far as efficiency and higher DPS goes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shocks aren&amp;#039;t efficient. Some less than others. The most efficient is the Fire Shock doing about half its damage upfront and then rest over 15 sec. It has efficiency just under that of lightning bolt so is a decent in-combat spell. the other shocks are useful for other purposes but for grinding and downtime purposes, the Fire Shock should be the bread and butter. It&amp;#039;s also useful for optimizing burst DPS. While it ticks, you can use other shocks effectively having higher damage than just spamming Frost Shock or Earth Shock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A small incursion in talents since the elemental tree is mostly about nuking split between lightning bolt/chain lightning and shock improvements. Reverberation is probably the single best talent for boosting uninterruptible damage. If you&amp;#039;re going to go for more caster-oriented shaman, this is more viable possibly than the lightning improvement because it&amp;#039;s not succeptible to interruptions and counterspelling. Also due to earth shock dynamics, reducing the reuse timer by 1 sec of all your shocks, not only boosts your spell DPS but reduces your opponents&amp;#039; by significantly. That being said, nuking is not efficient and not much more with elemental talents. It may increase burst DPs and have nice side effect on enemies snaring/prevent casting) but should be used with mana costs in mind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frost Shock, either with 5-6 sec reuse timer, its duration of 8 sec may ensure perma snaring of mobs. The downside is efficiency. The snaring factor also doesn&amp;#039;t stack with earthbind totem snare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earth Shock: great damage, causes 2 sec of interruption, this is a very good spell both in PvE and in PvP. For caster mobs, this is your pull spell. If mana is an issue, use the lowest version of it. It does little damage but interrupts just the same and on a caster mob, it&amp;#039;ll cause it to rush to melee you. However, if distance is long enough, caster mobs maybe stop on their way to you to start casting again. Even with 5 sec reuse timer, they may have up to a 3 sec casting window so b ready to meet them halfway. On caster mobs engaged in melee, this can be used to perma-lock them out of casting sequence if using a fast weapon. The interruptions of the fast weapons will extend the duration needed for caster spells. If reuse timer is 5 sec with reverberation, only 1-2 interruption during the casting time is required to lock up a caster mob. Even if you cannot completely prevent casting, it seriously reduces it. Even mroe if used in addition of a grounding totem to catch the ones you couldn&amp;#039;t completely interrupt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning Bolt: slow casting but efficient. Don&amp;#039;t bother using in melee. You have shocks. The loss of DPS from interruptions is not worth the hassle in most situations.Exceptions might be if you need to kill a mob fast while an add is on your earth claw totem. In that case, it may be useful, especially with casters mobs that you otherwise earth shock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chain lightning: Pulling with this spell may result in severe injury or death. I&amp;#039;ve seen it done and it may be useful in rare occasions but in general you dn&amp;#039;t want to pull 3 mobs onto you unless the game plan is really special and you don&amp;#039;t have a tank to do this for you. Otherwise, in PvP it also breaks CC since you don&amp;#039;t control who it&amp;#039;ll bounce on. Vs single targets in PvP and without mobs around, it may be useful since it has higher damage than lightning bolt. Still a very tricky spell that should be used with care. In groups, you won&amp;#039;t qualify as AoE damage source with it and you&amp;#039;ll most likely be more useful healing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[MELEING]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shamans can use most 1h weapon except swords. Don&amp;#039;t ask me why there hehe. shamans can also use 2h staff, and 2h maces and axes with enhancement talent relatively early in the tree. The debate of whether it&amp;#039;s worth 1 talent point to have access to 2h maces and axes is in my opinion a matter of personal choice. For an enhancement melee-oriented shaman, I think it makes sense to give yourself access to most weapons so that you use the best drop overall. For others without much enhancement inclination, it probably isn&amp;#039;t worth it considering the stats of existing staves and the equivalent DPS of all 2h weapons prior to special abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still when it comes to weapon choice, it doesn&amp;#039;t hurt training in all possible weapon with the exception maybe of hand to hand due to lack of available weapons. In all cases, I&amp;#039;d recommend training in a fast 1h weapon and in staff. Vs caster mobs that don&amp;#039;t hit hard in melee, shield isn&amp;#039;t a big deal not to have. But the higher DPS of staff (or 2h mace/axe) vs squish mobs is worth it. Alternatively, if you want to play the interruption game with earth shock, a fast weapon is better since it&amp;#039;ll cause more delays. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blizzard stated that higher 2h DPS is well balanced vs damage mitigation of shield+1h. On one hand, 2h weapons provide more damage but less defense which means shorter fights in which you&amp;#039;ll take more total damage and thus have a bit more HP downtime. On the other hand, lower DPS of 1h+shield goes with less damage sustained, less variance and less downtime but longer fights. It&amp;#039;s designed to be a wash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But then how to decide what is best between two setups. Typically, a 2h weapon will do about +20% damage so compare DPs of weapons with that in mind. In comparison, to that 20% higher DPS, 1h+shield should provide about +15% damage absorbed. Compare the numbers, check the total stats and decide which is best on a case by case and on a personal satisfaction level. If you like to see big number and thrills of more varied fights, go with 2h more often than with 1h. If you prefer fast predictable damage that reduce fluctuations in performance between fights, go with 1h+shield. One consideration is that spell damage doesn&amp;#039;t care for armor so if taking lots of spell damage, consider using 2h weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which weapon buff to use. Let&amp;#039;s get the obvious out first. Frostbrand is near useless. Consider saving yourself money and not getting it until you&amp;#039;re rolling in cash. The snare is of little use with earthbind and frost shock and the proc is too low rate to add decent DPS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, there are the 3 others which I&amp;#039;ll break up in 2 groups. Flametongue and in the other group windfury and rockbiter. Obviously before lvl 30, your choice is only flametongue or rockbiter. Both are fine but have better uses situationally. Flametongue does spell damage which isn&amp;#039;t reduced by armor but is reduced by fire resists. So on high armor opponents without large resistance to fire, it&amp;#039;ll be the best option. For most other purposes, rockbiter or windfury are in my experience better by a small margin. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rockbiter is allegedly better for faster weapons while windfury is supposed to be slightly better for slower weapons. I&amp;#039;m still not entirely convinced by this since it&amp;#039;s hard to evaluate precisely the mean DPS over time of those. Windfury has tremendous burst DPS capabilities. With a slow 2h weapon, the extra attacks cause an enormous amount of damage at a very high attack power. In this case, it&amp;#039;s possible to take 50% of a mob&amp;#039;s HP on one proc. The downside is slower weapons proc less often than faster weapons. It evens out in the long term but if you want burst DPS, windfury is for you. The other advantage is that it doesn&amp;#039;t draw more agro than by the damage you do. Rockbiter however adds a great deal of agro to your attacks. You may be doing 30% less damage than the warrior next to you and still get agro. For that reason, I&amp;#039;d reserve rockbiter for solo or group situation where you want to get agro. Otherwise in groups, I&amp;#039;d use windfury.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, a shaman&amp;#039;s meleeing performance isn&amp;#039;t complete without her Lightning Shield. For grinding purposes it is relatively mana efficient compared to shocks and delivers damage in 3 procs which means less variance due to outright resists. One caveat is that orbs won&amp;#039;t proc every time you&amp;#039;re hit but more or less only every 5 sec or so. The orbs are also a nasty giveaway when travelling in ghost wolf form. Still this is a major weapon for shamans and it even damages range opponents. &amp;lt;br&amp;gt;&lt;br /&gt;
== 40man Raids ==&lt;br /&gt;
[[Shaman Gear]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shaman Class Lead Info]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shaman Raid Roles]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shaman&amp;diff=16737</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shaman&amp;diff=16737"/>
		<updated>2006-01-19T20:14:46Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shamans are the spiritual leaders of their tribes and clans. They communicate with spirits, have visions of the future, and guide their people through the darkest of times. Many mistake their wisdom and serenity for a pacifist nature. When challenged, though, shaman have a range of powers available for dealing with threats to the natural order.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Call of Water]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the birth of the Orcish culture, Shamans have always been attune to the spirit world, and listened to the wise counsel of the ancestors. Orc hunters asked the elders to soothe the weather during their hunt, or to bring a gentle fog around their camps at night. Never did the Shamans abuse their powers however, and this era of peace between the elements and the orcs seemed as though it was never going to end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was only a few decades before the Dark Portal would carry the bloodthirsty Horde that the link to the spiritual world was severed with the orcs. Kil&amp;#039;Jaeden the Deceiver, having stumbled upon the primitive orc homeworld of Draenor, decided he could employ the orc’s strength to soften Azeroth&amp;#039;s defense. The vile demon corrupted the orc&amp;#039;s elder Shaman, Ner&amp;#039;Zhul, offering him limitless powers in exchange for the orcs cooperation. He accepted reluctantly to the dark pact and started to teach young orcs the arts of dark magik. It was only after a few years that he would have but eliminated shamanism from their culture.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the constant drain of fell energy from the Twisting Nether, Draenor started to wither and die slowly. It was soon after, that the portal would be opened and that the Horde would ravage Azeroth. Only one reckless clan opposed the Warlock&amp;#039;s mad scheme, the Frostwolf Clan, led by Durotan, one of the Horde&amp;#039;s most honored Chieftains. Gul&amp;#039;Dan, the greatest orc Warlock, now secretly in charge of the Horde, knew that he could not risk killing such a popular hero. His only option was to exile him and his clan through the Dark Portal and into the unknown depths of the new world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During those years when war raged across Azeroth, the Frostwolves settled in the summits of Alterac Mountains, a cold region on the northern continent of Lordaeron. The Clan still maintained the hunter traditions and the orcs shamanism, but their numbers were thinning. Durotan and his mate, Draka, kept a close eye on their only son, Thrall, and wanted for him a great future among his peers. To ensure this future, Durotan and his family visited their friend Orgrim Doomhammer in the south. He warned him of the Warlocks and the Shadow Council, who controlled the Horde from behind. He also told him of Gul&amp;#039;Dan&amp;#039;s treachery. Unfortunately, Durotan was never going to see his clan ever, for he was killed on his way home by Gul&amp;#039;Dan&amp;#039;s assassins. Only his son, Thrall, survived.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He was found by Aedelas Blackmoore, future chief warden of the interment camps, and raised as a slave. Upon reaching adulthood, the idealistic young orc escaped his captor and set out the find those of his kinds: the orcs. On his journey he witnessed the strange lethargy his people suffered and was saddened to discover they had all but lost their legendary warrior spirit, but more importantly: their very will to live.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unable to accept it, he searched for the last free orc chieftain: Grom Hellscream of the Warsong Clan. After many long days he finally stumbled upon the Warsongs, and he was able to talk to their leader. Inspired by Hellscream&amp;#039;s idealism, he traveled north to find the legendary Frostwolf Clan. He discovered he was the son of Durotan, chieftain of the Frostwolves. He met with the venerable Drek&amp;#039;Thar, the last orc Shaman, who taught the inexperienced orc the ways of the four elements and how to commune with the spirits. Thrall studied the orc&amp;#039;s shamanistic heritage and succeeded to gain the respect of the ancient spirits. At the end of his training, Thrall was empowered by the elements and ready to free his people of their affliction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thrall&amp;#039;s visionary leadership and the teachings of shamanism, the Horde was freed from both humans and demons. But freedom is never to be taken for granted in Azeroth, and the horde and must still fight for their continued survival.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Shaman is a secondary Healing class (to the Priest) with a fun assortment of spells and options. The Shaman is especially liked by party members for its Healing and beneficial totems. The Shaman has up to four types of totems: Air, Earth, Fire, and Water. An important part of playing the Shaman is figuring out which totem is best to use in each situation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[HEALING 101]]&amp;lt;br&amp;gt;&lt;br /&gt;
The secondary healing role is fulfilled using either Healing Wave (HW) or Lesser Healing Wave (LHW). HW is a larger but slow casting heal while LHW is a smaller 1.5 sec cast heal very similar to priest&amp;#039;s Flash Heal both in efficiency and in casting time and mana cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Healing Wave has a specific talent (Restoration - Improved Healing Wave) to reduce its casting time from 3 sec to 2.5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lesser Healing Wave has a specific talent (Restoration - Improved LHW) to reduce the chance of interruption from damage while casting LHW, for up to 70% reduction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chain Heal isn&amp;#039;t much to talk about. It&amp;#039;s about 2 Healing Waves spread over 3 targets which you don&amp;#039;t control. It&amp;#039;s not very mana efficient for a group healing spell and attracts lots of agro. Not very used unless the whole group is taking massive damage and you need to up your HP/sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, in the restoration talent tree, Shamans have acces to Nature&amp;#039;s Swiftness (21 points required) that allows to cast the next spell healing or offensive instantly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The efficiency of HW in HP/mana is a bit better than that of LHW but at the cost of less versatility, risk of over-healing on a crit, risk of getting agro more easily and no reduction in interruption chance. With Improved Healing Wave, the healing rate is the same between both spells. Without talent, LHW actually heals faster than HW.The efficiency different is small and becomes the same as soon as a shaman uses an item with flat 25 mana reduction in costs of spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For these reasons, Lesser Healing Wave is often the healing spell of choice for shamans. For burst healing, Nature&amp;#039;s swiftness followed by Healing Wave is often the only time a shaman will use Healing Wave. For this reason, ignoring the Improved Healing Wave talent may be a viable solution if your shaman is only going to use Lesser Healing Wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[TOTEM USE]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is where a shaman can provide essential utility to their group. You can only have 1 totem of each type out at any given time. If you cast another totem of the same type (earth, water, fire or air), it&amp;#039;ll overwrite the previous one. That may dictate some sequences for totems on timer like Fire Nova.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earth Totem:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Earthbind: this snares all enemies within 10 yards. It&amp;#039;s invaluable to protect casters and allow them to kite mobs around if they have to. This prevents runner from going very far as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Strength of the arms: a regular +STR buff. Useful when in a melee-oriented group. It doesn&amp;#039;t benefits Rogues and Hunters as much however since their DPS is half/half STR/AGI. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Earth claw: this is a taunt tool. Useful in case of adds to buy you time. Also useful right after a pull of a swarm to channel the mobs to a point for easy AoE DD kills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stoneskin: more useful at lower levels. Its attractiveness in damage mitigation however increases when dealing with swarms of mobs in high-end instance. Otherwise for a regular crowd-controlled pull or up to 4 mobs, it&amp;#039;s generally less effective than Earthbind or Strength but maybe viable in AoE nuking groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Tremor: it pulses every few seconds and removes sleep CC spells. Not many mobs use those so not very useful but when you hit some of them like dragonkins in Sunken Temple or in SM Cathedral, it can save your group from wipe.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Water Totem:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Healing: limited use. Good for downtime reducing possibly but in practice, its effects are usually too weak to do much. Consider saving the mana.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Poison/disease cleansing: very useful situationally. Those are cheap in mana cost (less than twice the single target poison/disease removal). They tick every 10 sec or so, so in case of very violent poisons, you may want to recast them since they&amp;#039;ll pulse once right as you drop. This is particularly useful to get rid quick of AE poisons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Mana Spring: like healing totem, its trickling returns are usually not worth the hassle. Exception would be extended raid fights in which you don&amp;#039;t need to remove poison or disease and are in caster-heavy group.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Mana Tide: 12 sec of high rate mana regeneration. Better than mana spring but often deemed too costly a talent in the restoration tree to be worth having.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Fire Resistance: Adds 30-60 Fire Resistance. Very useful especially in high-end instances with lots of fire-based mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire Totems:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Searing: one of the most used and certainly the most misused totem of all. It sounds like a good deal of extra DPS for not much mana and in truth it is. It sends fire bolts to 1 nearby target, &amp;quot;usually&amp;quot; the one you&amp;#039;re fighting. However, it may as well pull a nearby mob that would have left you alone otherwise. It breaks CC in non-controllable fashion. Worth using now and then in wide open space but in all cases with caution and awareness of what&amp;#039;s around you. Once you&amp;#039;re done with it, consider finishing the fight replacing it with a frost resistance totem to avoid getting adds well after your fight is over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Fire Nova: explodes 5 sec (or down to 3 with talents) after dropping. It agros mobs a lot and many will hit it before it explodes if not solidly agroed to something else. Reuse timer is 15 seconds making it a 1 shot AE DD in most fights. Efficient only with 2+ mobs but a nice addition to AoE DD groups.If used, better used first prior to dropping a magma totem during reuse timer of Fire Nova. Breaks CC so use with care.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Magma: does small damage every 5 sec. Very costly and less efficient than Fire Nova unless it&amp;#039;s allowed to tick on most mobs for most of its duration. Does not draw agro however like Fire Nova but I&amp;#039;d reserve it for cases where you need DPS at the expense of anything else. Breaks CC. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Flametongue: adds fire damage to weapons in the party. It does not stack with shaman self weapon buffs. Better than windfury totem against high armor mobs that are not resistant to fire. &lt;br /&gt;
&lt;br /&gt;
- Frost Resistance Totem: Adds 30-60 Frost Resistance. Vital against mobs using this type of attacks. In PvP, very useful against Mage ice attacks like blizzard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Totems: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Grounding Totem: sounds better than it is. In effect, it channels the effect of a spell otherwise directed at a party member to itself. It however has only 5 HP so if the spell is a damage one, it&amp;#039;ll absorb the damage and be dispelled. If the spell is CC or debuff, it&amp;#039;s generally immune and will stay in place and remove such effects once per 10 sec.Blocks sheep, some fear spells, cleansing, etc without being dispelled. On a recast timer however.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Windfury: 20% chance of granting 1 extra attack. Note this is much weaker than self-cast version which grants 2 extra attacks per proc. However, it generally generates a 20% extra DPS on melee characters and is very useful. Less useful on mobs with high armor possibly than Flametongue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Grace of Air: adds +AGI for 1.5 min. that adds to dodge, crit rate and greatly improves rogues/hunter DPS. In many cases, decision to use it is balanced by option to use Windfury. If grace of air is used, it allows using the Flametongue group weapon buff in conjunction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Nature Resistance: Adds +30-60 resistance to nature-based spells. Many poisons and diseases are nature-based (like in Maraudon) so this one in conjunction with cleansing totems may be very useful. Also great against druid spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- WindWall: Stoneskin equivalent for range bow/gun attacks. Considering the amount of mobs using this, the damage mitigation which is fairly low and the fact that usually range mobs are not left at range very long, this makes for a totem most shamans will hardly ever use. Especialy considering the other better Air totems.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Tranquil Air: Lowers the threat generated by party members by 20%. Only useful in raids as it affects everyone in your party. Its primary use is for encounters where aggro management is the key to success. &lt;br /&gt;
&lt;br /&gt;
Final note about totems is that they&amp;#039;re most fragile and may be a significant mana investment that an enemy can dispel by a flick of a wand or one swing of melee weapon. They also agro on radius even if mob has lower agro radius than the range of the totem. A neutral mob crossing the path of your earthbind or earthclaw totem will agro you even if it would have ignored you otherwise. The radius may cause unwanted adds so sometimes you have to be careful with placement, go into a corner and drop it there where it won&amp;#039;t agro roaming mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[NUKING 101]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By no means a very extensive guide but things to remember as far as efficiency and higher DPS goes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shocks aren&amp;#039;t efficient. Some less than others. The most efficient is the Fire Shock doing about half its damage upfront and then rest over 15 sec. It has efficiency just under that of lightning bolt so is a decent in-combat spell. the other shocks are useful for other purposes but for grinding and downtime purposes, the Fire Shock should be the bread and butter. It&amp;#039;s also useful for optimizing burst DPS. While it ticks, you can use other shocks effectively having higher damage than just spamming Frost Shock or Earth Shock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A small incursion in talents since the elemental tree is mostly about nuking split between lightning bolt/chain lightning and shock improvements. Reverberation is probably the single best talent for boosting uninterruptible damage. If you&amp;#039;re going to go for more caster-oriented shaman, this is more viable possibly than the lightning improvement because it&amp;#039;s not succeptible to interruptions and counterspelling. Also due to earth shock dynamics, reducing the reuse timer by 1 sec of all your shocks, not only boosts your spell DPS but reduces your opponents&amp;#039; by significantly. That being said, nuking is not efficient and not much more with elemental talents. It may increase burst DPs and have nice side effect on enemies snaring/prevent casting) but should be used with mana costs in mind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frost Shock, either with 5-6 sec reuse timer, its duration of 8 sec may ensure perma snaring of mobs. The downside is efficiency. The snaring factor also doesn&amp;#039;t stack with earthbind totem snare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earth Shock: great damage, causes 2 sec of interruption, this is a very good spell both in PvE and in PvP. For caster mobs, this is your pull spell. If mana is an issue, use the lowest version of it. It does little damage but interrupts just the same and on a caster mob, it&amp;#039;ll cause it to rush to melee you. However, if distance is long enough, caster mobs maybe stop on their way to you to start casting again. Even with 5 sec reuse timer, they may have up to a 3 sec casting window so b ready to meet them halfway. On caster mobs engaged in melee, this can be used to perma-lock them out of casting sequence if using a fast weapon. The interruptions of the fast weapons will extend the duration needed for caster spells. If reuse timer is 5 sec with reverberation, only 1-2 interruption during the casting time is required to lock up a caster mob. Even if you cannot completely prevent casting, it seriously reduces it. Even mroe if used in addition of a grounding totem to catch the ones you couldn&amp;#039;t completely interrupt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning Bolt: slow casting but efficient. Don&amp;#039;t bother using in melee. You have shocks. The loss of DPS from interruptions is not worth the hassle in most situations.Exceptions might be if you need to kill a mob fast while an add is on your earth claw totem. In that case, it may be useful, especially with casters mobs that you otherwise earth shock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chain lightning: Pulling with this spell may result in severe injury or death. I&amp;#039;ve seen it done and it may be useful in rare occasions but in general you dn&amp;#039;t want to pull 3 mobs onto you unless the game plan is really special and you don&amp;#039;t have a tank to do this for you. Otherwise, in PvP it also breaks CC since you don&amp;#039;t control who it&amp;#039;ll bounce on. Vs single targets in PvP and without mobs around, it may be useful since it has higher damage than lightning bolt. Still a very tricky spell that should be used with care. In groups, you won&amp;#039;t qualify as AoE damage source with it and you&amp;#039;ll most likely be more useful healing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[MELEING]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shamans can use most 1h weapon except swords. Don&amp;#039;t ask me why there hehe. shamans can also use 2h staff, and 2h maces and axes with enhancement talent relatively early in the tree. The debate of whether it&amp;#039;s worth 1 talent point to have access to 2h maces and axes is in my opinion a matter of personal choice. For an enhancement melee-oriented shaman, I think it makes sense to give yourself access to most weapons so that you use the best drop overall. For others without much enhancement inclination, it probably isn&amp;#039;t worth it considering the stats of existing staves and the equivalent DPS of all 2h weapons prior to special abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still when it comes to weapon choice, it doesn&amp;#039;t hurt training in all possible weapon with the exception maybe of hand to hand due to lack of available weapons. In all cases, I&amp;#039;d recommend training in a fast 1h weapon and in staff. Vs caster mobs that don&amp;#039;t hit hard in melee, shield isn&amp;#039;t a big deal not to have. But the higher DPS of staff (or 2h mace/axe) vs squish mobs is worth it. Alternatively, if you want to play the interruption game with earth shock, a fast weapon is better since it&amp;#039;ll cause more delays. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blizzard stated that higher 2h DPS is well balanced vs damage mitigation of shield+1h. On one hand, 2h weapons provide more damage but less defense which means shorter fights in which you&amp;#039;ll take more total damage and thus have a bit more HP downtime. On the other hand, lower DPS of 1h+shield goes with less damage sustained, less variance and less downtime but longer fights. It&amp;#039;s designed to be a wash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But then how to decide what is best between two setups. Typically, a 2h weapon will do about +20% damage so compare DPs of weapons with that in mind. In comparison, to that 20% higher DPS, 1h+shield should provide about +15% damage absorbed. Compare the numbers, check the total stats and decide which is best on a case by case and on a personal satisfaction level. If you like to see big number and thrills of more varied fights, go with 2h more often than with 1h. If you prefer fast predictable damage that reduce fluctuations in performance between fights, go with 1h+shield. One consideration is that spell damage doesn&amp;#039;t care for armor so if taking lots of spell damage, consider using 2h weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which weapon buff to use. Let&amp;#039;s get the obvious out first. Frostbrand is near useless. Consider saving yourself money and not getting it until you&amp;#039;re rolling in cash. The snare is of little use with earthbind and frost shock and the proc is too low rate to add decent DPS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, there are the 3 others which I&amp;#039;ll break up in 2 groups. Flametongue and in the other group windfury and rockbiter. Obviously before lvl 30, your choice is only flametongue or rockbiter. Both are fine but have better uses situationally. Flametongue does spell damage which isn&amp;#039;t reduced by armor but is reduced by fire resists. So on high armor opponents without large resistance to fire, it&amp;#039;ll be the best option. For most other purposes, rockbiter or windfury are in my experience better by a small margin. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rockbiter is allegedly better for faster weapons while windfury is supposed to be slightly better for slower weapons. I&amp;#039;m still not entirely convinced by this since it&amp;#039;s hard to evaluate precisely the mean DPS over time of those. Windfury has tremendous burst DPS capabilities. With a slow 2h weapon, the extra attacks cause an enormous amount of damage at a very high attack power. In this case, it&amp;#039;s possible to take 50% of a mob&amp;#039;s HP on one proc. The downside is slower weapons proc less often than faster weapons. It evens out in the long term but if you want burst DPS, windfury is for you. The other advantage is that it doesn&amp;#039;t draw more agro than by the damage you do. Rockbiter however adds a great deal of agro to your attacks. You may be doing 30% less damage than the warrior next to you and still get agro. For that reason, I&amp;#039;d reserve rockbiter for solo or group situation where you want to get agro. Otherwise in groups, I&amp;#039;d use windfury.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, a shaman&amp;#039;s meleeing performance isn&amp;#039;t complete without her Lightning Shield. For grinding purposes it is relatively mana efficient compared to shocks and delivers damage in 3 procs which means less variance due to outright resists. One caveat is that orbs won&amp;#039;t proc every time you&amp;#039;re hit but more or less only every 5 sec or so. The orbs are also a nasty giveaway when travelling in ghost wolf form. Still this is a major weapon for shamans and it even damages range opponents. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16674</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16674"/>
		<updated>2006-01-15T17:07:55Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Rogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 207 healer / 189 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 100 healer / 90 DPS / 117 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 111 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 83 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 201 with max 206 &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 113 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 144 &amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 54 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 142 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 46 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 157 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 87 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 83 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 30 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 220 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 204 max (probably run at 180) &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 194 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 137 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 161 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 279 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 177 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 180 &amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 82 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 7 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16519</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16519"/>
		<updated>2006-01-03T00:31:45Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* Rogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 127 &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 82 &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 111 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 33 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 201 with max 206 &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 113 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 144 &amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 54 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 157 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 220 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 204 max (probably run at 180) &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 194 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 185 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 137 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 161 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 279 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 177 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 282 &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 158 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Tichondrius)&amp;diff=15255</id>
		<title>Classic (Tichondrius)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Tichondrius)&amp;diff=15255"/>
		<updated>2005-10-04T17:51:10Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* &amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for info on Tichondrius (PvP) tradespeople in the Basin. Are you looking for [[Tradeskills on Stormrage]]?&lt;br /&gt;
&lt;br /&gt;
Information about pricing can be found in the [[Beta Market Prices]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Format: Forum name - Character name [Level]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Professions&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Alchemy&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Alchemy Thottbot] - [http://wow.allakhazam.com/dyn/skill171.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| || style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;	&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;						&lt;br /&gt;
|-&lt;br /&gt;
|Chopat||Chopat||300||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|cjam ||Geisha||300||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Katmarie||Zarana||300||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Malphigian||Malphul||300||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
| ortliebj || Tongar ||300||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Red||Reddy||300||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Dezz||Blackavar||300||N||F||F&lt;br /&gt;
|-&lt;br /&gt;
|Staarkhand||Staark||300||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Furync||Furync||300||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Scyndar||Deathreign||300||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Jini || Jini || 225||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Rudishoes||Shearing||225||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Woollybugger||Ladybug||300||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Helmar||Helmar||204||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;&lt;br /&gt;
|Nvts||[[Nvthouse]]||225ish||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|SpearStriker||Baroch||176||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Crazycarl||Crazycarl||85||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Terrik||Deadterrik||zero||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Darwin||Darwin||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ForumName||ToonName||Skill||TB||TF||AD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Blacksmithing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Blacksmithing Thottbot]  - [http://wow.allakhazam.com/dyn/skill164.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;	&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Spec/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;						&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Armorsmith --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Sardaukar||Sardaukar||Skill||Armorsmith||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Steerhorn||Steerhorn||300||Armorsmith||Neutral||Neutral||Honored&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Weaponsmith --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Reptilehouse ||Healfdene||300||Axesmith||Honored||Friendly||Friendly&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| JcL||Jay||282||Weaponsmith||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| LucidityAxel||Grrtr||255||Weaponsmith||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Champain||Champain||290||Swordsmith||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Sjur||Sjur||242||Weaponsmith||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Jadul||Jadul||300||Axesmith||Honored||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Undecided --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Dan Solo||Danguinary||280||Undecided||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Dezz||Dezz||214||Undecided||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| SlikkRikk||Greynok||120||Undecided||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Terrik||Deadterrik||?||Undecided||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Drake||Gor||150||Undecided||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Enchanting&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Enchanting Thottbot]  - [http://wow.allakhazam.com/dyn/skill333.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| || style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;	&lt;br /&gt;
|-								&lt;br /&gt;
|Antamykk||Scyllin||251||0||0||0&lt;br /&gt;
|-			&lt;br /&gt;
|Bunny Lebowski	||Harue	||0||0||0||0&lt;br /&gt;
|-											&lt;br /&gt;
|Dan Solo||Danperignon||175ish||0||0||0	&lt;br /&gt;
|-											&lt;br /&gt;
|Mashunit||Mashamoonit||249||0||0||0	&lt;br /&gt;
|-											&lt;br /&gt;
|[http://www.theamazonbasin.com/wow/forums/index.php?showuser=22 Nvts]||[[Nvtty]]||300||Honored (20/12000)||Honored (235/12000)||Friendly (4296/6000)&lt;br /&gt;
|-											&lt;br /&gt;
|Hasta||Mojoka||281||0||0||0	&lt;br /&gt;
|-											&lt;br /&gt;
|Sjur||Shira||150||0||0||0	&lt;br /&gt;
|-											&lt;br /&gt;
|LucidityAxel||Gajj||300||Honored (20/12000)||Honored (705/3000)||Honored (420/1200)	&lt;br /&gt;
|-											&lt;br /&gt;
|Jehrendil||Jehrendil||300||0||Honored||Honored&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Nvtty +15 agility, +5 all Res capes&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Engineering Thottbot] - [http://wow.allakhazam.com/dyn/skill202.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;	&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Spec/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  &amp;#039;&amp;#039;&amp;#039;Gnome Engineering&amp;#039;&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Antamykk||Antamykk||300||Gnome||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|E.L.||Alita||285||Gnome||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Nvts||Nvts||300||Gnome||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|impaling_inc||Creutzfeldt||300||Gnome||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|TacoSupreme||Kevoom||300||Gnome||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|TacoSupreme||Kevisa||275||Goblin||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Jehrendil||Jehrendil||300||Goblin||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Baneon||Baneon||201||Goblin||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Eien_Ni||Yume||250+||Goblin||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Drezen||Willheal||?||Undeclared||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Drust||Drust||?||Undeclared||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Elegantly||Elegantly||?||Undeclared||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Elyvin||Diest||50||Undeclared||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Threndor||Gorlax||80||Undeclared||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Rick||Jakther||106||Undeclared||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Furyknc||Furyknc||225||Undeclared||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|ForumID||Toon||skill||spec||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Leatherworking Thottbot]  - [http://wow.allakhazam.com/dyn/skill165.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;	&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--  Forum ID/Toon Name/Skill Level/Spec/Thorium Brotherhood/Timbermaw Furbolgs /Argent Dawn --&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Hasta||Hasta||291||Dragonscale||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Drake||Drak||259||Dragonscale||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| ReptileHouse||Healfdene||300||Dragonscale||Honored||Friendly||Friendly&lt;br /&gt;
|-&lt;br /&gt;
| neuman696||Delcannan||300||Dragonscale||Honored||Neutral||Honored&lt;br /&gt;
|-&lt;br /&gt;
| Solidwolf||Megrimlock||300||Tribal||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| cjam||Slora||300||Elemental||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Nightchrome||Vhana||210||Unknown||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Nekkid||Nekkid||142||Unknown||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Dan Solo||Gungadan||300||Tribal||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Trix||Kall||1xx||Unknown||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Mashunit||Zogmash||63||Unknown||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Caolle||Grok||?||Unknown||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Moridin||ishmael||?||Unknown||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| oldjock||Xex||200||Unknown||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Nvts||Nvtcase||250ish||Unknown||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
|Reegan||Reegan||300||Elemental||TB||TF||AD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Leatherworking Notes:&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Tailoring&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Tailoring Thottbot]  - [http://wow.allakhazam.com/dyn/skill197.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ||style=&amp;quot;background:aqua&amp;quot;  align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;	&lt;br /&gt;
|-	&lt;br /&gt;
| Jadul || Jadulivila ||300||TB||TF||AD	&lt;br /&gt;
|-&lt;br /&gt;
| Jini || Grathnyz ||300||TB||TF||AD	&lt;br /&gt;
|-&lt;br /&gt;
| LucidityAxel || Gajj ||300||TB||TF||AD	&lt;br /&gt;
|-&lt;br /&gt;
| Nvts || [[Nvtty]] ||300||Honored (20/12000)||Honored (235/12000)||Friendly (4296/6000)	&lt;br /&gt;
|-&lt;br /&gt;
| TacoSupreme || Kevoom ||300||TB||TF||AD&lt;br /&gt;
|-&lt;br /&gt;
| Simbul || Simbul ||300||TB||Friendly||AD	&lt;br /&gt;
|-&lt;br /&gt;
| Sjur || Shira ||251||TB||TF||AD	&lt;br /&gt;
|-&lt;br /&gt;
| Mashunit || Mashamoonit ||231||TB||TF||AD		&lt;br /&gt;
|-&lt;br /&gt;
| Dan Solo || Danperignon ||225||TB||TF||AD	&lt;br /&gt;
|-&lt;br /&gt;
| Djhaigh || Stark ||160||TB||TF||AD	&lt;br /&gt;
|-&lt;br /&gt;
| Elyvin || Diest ||160||TB||TF||AD	&lt;br /&gt;
|-&lt;br /&gt;
| Dezz || Tish ||105||TB||TF||AD	&lt;br /&gt;
|-&lt;br /&gt;
| Crazycarl || Blastycarl ||85||TB||TF||AD	&lt;br /&gt;
|-&lt;br /&gt;
| Bunny Lebowski || Harue ||Skill||TB||TF||AD	&lt;br /&gt;
|-&lt;br /&gt;
| Cathan || Cathan ||Skill||TB||TF||AD	&lt;br /&gt;
|-&lt;br /&gt;
|Diamongreyus||Diamongreyus||275||Neutral||Neutral||Honored&lt;br /&gt;
|-&lt;br /&gt;
|ForumID||Toon||Skill||TB||TF||AD	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tailoring Notes:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj  - Mooncloth bags &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nvtty]] – Mooncloth Bags /robes/Shoulders/Boots&amp;lt;br&amp;gt;&lt;br /&gt;
Simbul - Mooncloth Bags/Robes/Leggings&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grathnyz]] - Mooncloth Bags&lt;br /&gt;
&lt;br /&gt;
== Collection skills==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Herbalism&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Cosmeg – Kalfu&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl 100&amp;lt;br&amp;gt;&lt;br /&gt;
Helmar – Helmar&amp;lt;br&amp;gt;&lt;br /&gt;
Katmarie - Zarana [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Malphigian - Malphul [300]&amp;lt;br&amp;gt;&lt;br /&gt;
PiercingEagle – Earthon&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [190]&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Terrik – Deadterrik&amp;lt;br&amp;gt;&lt;br /&gt;
Vittori – vittori&amp;lt;br&amp;gt;&lt;br /&gt;
Woollybug - LadyBug [315]&amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - ortliebj [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Red - Reddy [300]&amp;lt;br&amp;gt;&lt;br /&gt;
cjam - Geisha [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Olon97 – [http://wow.allakhazam.com/profile.html?37683 Olona] [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Furync - [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz - Blackavar - [300]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Mining&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Antamykk - Antamykk [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Baneon – Baneon [151]&amp;lt;br&amp;gt;&lt;br /&gt;
Champain – Champain [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Dan Solo - Danguinary [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz – Dezz [240]&amp;lt;br&amp;gt;&lt;br /&gt;
Drezen – Willheal [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Drust – Drust [?]&amp;lt;br&amp;gt;&lt;br /&gt;
E.L. – Alita [273]&amp;lt;br&amp;gt;&lt;br /&gt;
Elegantly - Elegantly [?]&amp;lt;br&amp;gt;&lt;br /&gt;
JcL – Jay [?]&amp;lt;br&amp;gt;&lt;br /&gt;
LucidityAxel - Grrtr [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Nekkid – Vandyll [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Nvts – [[Nvts]] [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Olon97 – [http://wow.allakhazam.com/profile.html?37683 Olona] [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Perith – perith [70]&amp;lt;br&amp;gt;&lt;br /&gt;
PiercingEagle – Earthon [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Sardaukar - Sardaukar [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Sheena – Sheena [279]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur – Sjur [256]&amp;lt;br&amp;gt;&lt;br /&gt;
SlikkRikk – Greynok [126]&amp;lt;br&amp;gt;&lt;br /&gt;
TacoSupreme – Kevisa [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Terrik – Deadterrik [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Threndor - Gorlax [75]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Skinning&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Antamykk - Scyllin [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Caolle – Grok&amp;lt;br&amp;gt;&lt;br /&gt;
Cathan – Cathan&amp;lt;br&amp;gt;&lt;br /&gt;
Drake – Drak [300]&amp;lt;br&amp;gt;&lt;br /&gt;
cjam - Slora [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Dan Solo - Gungadan [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Hasta – Hasta&amp;lt;br&amp;gt;&lt;br /&gt;
Moridin – Ishmael&amp;lt;br&amp;gt;&lt;br /&gt;
Nekkid – Nekkid 165&amp;lt;br&amp;gt;&lt;br /&gt;
Perith – perith [122]&amp;lt;br&amp;gt;&lt;br /&gt;
Tharn - Divayth&amp;lt;br&amp;gt;&lt;br /&gt;
SnowDog – Snjarvarg&amp;lt;br&amp;gt;&lt;br /&gt;
Solidwolf – Megrimlock [310]&amp;lt;br&amp;gt;&lt;br /&gt;
Trix - Kall [1xx]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [258]&amp;lt;br&amp;gt;&lt;br /&gt;
neuman696 - Delcannan [315] &amp;lt;br&amp;gt;&lt;br /&gt;
Simbul - [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Diamongreyus - [300]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Secondary Skills:&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Cooking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
cjam - Slora [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl [125]&amp;lt;br&amp;gt;&lt;br /&gt;
Dan Solo - Danguinary [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Dan Solo - Gungadan [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Katmarie - Zarana [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Nvts – [[Nvts]] [300]&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [150]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [115]&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz - Blackavar [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [225]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;First Aid&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Antamykk [300] &amp;lt;br&amp;gt;&lt;br /&gt;
Biggs [300]&amp;lt;br&amp;gt;&lt;br /&gt;
cjam - Slora [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl [90]&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz - Blackavar [300]&amp;lt;br&amp;gt;&lt;br /&gt;
E.L.- Alita [270]&amp;lt;br&amp;gt;&lt;br /&gt;
Nvts – [[Nvts]] [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Sheena – Sheena [300]&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [105]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [~ 70, will have to look it up]&amp;lt;br&amp;gt;&lt;br /&gt;
Slikkrikk - Greynok [210]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [210]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - Sjur [270]&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Eldril - Eldinator [220]&amp;lt;br&amp;gt;&lt;br /&gt;
Simbul [300]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Fishing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
cjam [92] &amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Blastycarl [150]&amp;lt;br&amp;gt;&lt;br /&gt;
E.L.- Alita [163]&amp;lt;br&amp;gt;&lt;br /&gt;
Nvts – [[Nvts]] - [275]&amp;lt;br&amp;gt;&lt;br /&gt;
Olon97 – Olona [193]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur – Sjur [225], waiting for coop on getting the required fish for artisan quest&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [225]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [120] &amp;lt;br&amp;gt;&lt;br /&gt;
Brakken - Subaxion [212] &amp;lt;br&amp;gt;&lt;br /&gt;
Dezz - Blackavar [232]&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [235]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [202]&amp;lt;br&amp;gt;&lt;br /&gt;
Eldril - Eldinator [225]&amp;lt;br&amp;gt;&lt;br /&gt;
Simbul - Monika [209]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Miscellaneous&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Lock Picking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Antamykk - Scyllin [240]&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodfly - Darwin&amp;lt;br&amp;gt;&lt;br /&gt;
Rick - Jakther&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [300]&amp;lt;br&amp;gt;&lt;br /&gt;
cjam - Geisha [95]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Tichondrius)&amp;diff=13130</id>
		<title>Classic (Tichondrius)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Tichondrius)&amp;diff=13130"/>
		<updated>2005-05-31T23:00:49Z</updated>

		<summary type="html">&lt;p&gt;Neuman696: /* &amp;#039;&amp;#039;&amp;#039;Skinning&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for info on Tichondrius (PvP) tradespeople in the Basin. Are you looking for [[Tradeskills on Stormrage]]?&lt;br /&gt;
&lt;br /&gt;
Information about pricing can be found in the [[Beta Market Prices]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Format: Forum name - Character name [Level]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Professions&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Alchemy&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Alchemy Thottbot] - [http://wow.allakhazam.com/dyn/skill171.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE id=&amp;quot;Table1&amp;quot; cellSpacing=&amp;quot;1&amp;quot; cellPadding=&amp;quot;5&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Bloodfly&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Darwin&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Crazycarl&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Crazycarl&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;85&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Helmar&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Helmar&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;204&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Katmarie&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Zarana&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;280&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Malphigian&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Malphul&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;300&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;SpearStriker&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Baroch&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;176&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Staarkhand&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Staark&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;300&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Terrik&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Deadterrik&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Vittori&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Vittori&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Tongar&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;ortliebj&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;300&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Red&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Reddy&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;300&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;cjam&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Geisha&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;300&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
                &amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Woollybugger&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Ladybug&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;225&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
        &amp;lt;/TR&amp;gt;&lt;br /&gt;
                &amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Furync&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Furync&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;300&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Blacksmithing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Blacksmithing Thottbot]  - [http://wow.allakhazam.com/dyn/skill164.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=blue&amp;gt;&amp;#039;&amp;#039;&amp;#039;---Armorsmith---&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sardaukar – Sardaukar [??]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=blue&amp;gt;&amp;#039;&amp;#039;&amp;#039;---Weaponsmith---&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
JcL – Jay - Axesmith [282]&amp;lt;br&amp;gt;&lt;br /&gt;
LucidityAxel - Grrtr [255]&amp;lt;br&amp;gt;&lt;br /&gt;
Champain - Champain - Swordsmith [290]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur – Sjur [242]&amp;lt;br&amp;gt;&lt;br /&gt;
Jadul - Jadul [240]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=blue&amp;gt;&amp;#039;&amp;#039;&amp;#039;---Undecided---&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dan Solo - Danguinary [240]&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz – Dezz [214]&amp;lt;br&amp;gt;&lt;br /&gt;
SlikkRikk – Greynok [120]&amp;lt;br&amp;gt;&lt;br /&gt;
Terrik – Deadterrik [??]&amp;lt;br&amp;gt;&lt;br /&gt;
Drake - Gor [150]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Enchanting&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Enchanting Thottbot]  - [http://wow.allakhazam.com/dyn/skill333.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bunny Lebowski – Harue&amp;lt;br&amp;gt;&lt;br /&gt;
Dan Solo – Danperignon [175-ish]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit – Mashamoonit [195] &amp;lt;br&amp;gt;&lt;br /&gt;
Nvvty [265]&amp;lt;br&amp;gt;&lt;br /&gt;
Mojoka [281] &amp;lt;br&amp;gt;&lt;br /&gt;
Beren [240] &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - Shira - [150] &amp;lt;br&amp;gt;&lt;br /&gt;
LucidityAxel - Gajj [291] &amp;lt;br&amp;gt;&lt;br /&gt;
Jadul - Jadulivila [225] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Engineering Thottbot] - [http://wow.allakhazam.com/dyn/skill202.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE id=&amp;quot;Table1&amp;quot; cellSpacing=&amp;quot;1&amp;quot; cellPadding=&amp;quot;5&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Char Name&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039; &amp;lt;/font&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gnome Engineering&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;E.L.&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Alita&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;285&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Nvts&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Nvts&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;290&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;Hi!&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;impaling_inc&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Creutzfeldt&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;300&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;TacoSupreme&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Kevoom&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;300&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Goblin Engineering&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;TacoSupreme&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Kevisa&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;275&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Baneon&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Baneon&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;201&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Eien_Ni&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Yume&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;250+&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Undeclared &amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Drezen&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Willheal&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;?&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Drust&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Drust&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;?&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Elegantly&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Elegantly&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;?&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Elyvin&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Diest&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;50&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Threndor&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Gorlax&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;80&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Rick&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Jakther&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;106&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
        &amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Furyknc&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;Furyknc&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;225&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;TR&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;TD&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
	&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Leatherworking Thottbot]  - [http://wow.allakhazam.com/dyn/skill165.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=blue&amp;gt;&amp;#039;&amp;#039;&amp;#039;---Dragonscale Specialized---&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hasta – Hasta [291] &amp;lt;br&amp;gt;&lt;br /&gt;
Drake – Drak [259] &amp;lt;br&amp;gt;&lt;br /&gt;
ReptileHouse - Healfdene [300]&amp;lt;br&amp;gt;&lt;br /&gt;
neuman696 - Delcannan [300] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=blue&amp;gt;&amp;#039;&amp;#039;&amp;#039;---Tribal Specialized---&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Solidwolf – Megrimlock [263]&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz - Blackavar [272]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=blue&amp;gt;&amp;#039;&amp;#039;&amp;#039;---Elemental Specialized---&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
cjam - Slora [300]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=blue&amp;gt;&amp;#039;&amp;#039;&amp;#039;---Unknown specialised---&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nightchrome - Vhana [210]&amp;lt;br&amp;gt;&lt;br /&gt;
Nekkid – Nekkid [142]&amp;lt;br&amp;gt;&lt;br /&gt;
Dan Solo - Gungadan [245]&amp;lt;br&amp;gt;&lt;br /&gt;
Trix - Kall - [1xx]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Zogmash [63]&amp;lt;br&amp;gt;&lt;br /&gt;
Caolle - Grok&amp;lt;br&amp;gt;&lt;br /&gt;
Moridin - ishmael&amp;lt;br&amp;gt;&lt;br /&gt;
oldjock - Xex [200[&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Tailoring&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Link(s) to avaiable crafted items : [http://www.thottbot.com/?t=Tailoring Thottbot]  - [http://wow.allakhazam.com/dyn/skill197.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bunny Lebowski – Harue&amp;lt;br&amp;gt;&lt;br /&gt;
Cathan – Cathan&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Blastycarl [85]&amp;lt;br&amp;gt;&lt;br /&gt;
Dan Solo - Danperignon [225]&amp;lt;br&amp;gt;&lt;br /&gt;
Djhaigh – Stark [160]&amp;lt;br&amp;gt;&lt;br /&gt;
Elyvin – Diest [160]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit – Mashamoonit [125]&amp;lt;br&amp;gt;&lt;br /&gt;
Septra – Septra&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz - Tish [105]&amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - Nvtty [295] Skilling on Mageweave bags.&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - Shira [251]&amp;lt;br&amp;gt;&lt;br /&gt;
LucidityAxel - Gajj [300] can make all bags up to and including Mooncloth&amp;lt;br&amp;gt;&lt;br /&gt;
Akim015- Piggie [300]&amp;lt;-- can make robes of Arcana for warlock, finally found pattern&amp;lt;br&amp;gt;&lt;br /&gt;
Jadul - Jadulivila [280]&amp;lt;br&amp;gt;&lt;br /&gt;
TacoSupreme - Kevoom [300]&lt;br /&gt;
&lt;br /&gt;
== Collection skills==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Herbalism&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Cosmeg – Kalfu&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl 100&amp;lt;br&amp;gt;&lt;br /&gt;
Helmar – Helmar&amp;lt;br&amp;gt;&lt;br /&gt;
Katmarie - Zarana [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Malphigian - Malphul [300]&amp;lt;br&amp;gt;&lt;br /&gt;
PiercingEagle – Earthon&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [190]&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Terrik – Deadterrik&amp;lt;br&amp;gt;&lt;br /&gt;
Vittori – vittori&amp;lt;br&amp;gt;&lt;br /&gt;
Woollybug - LadyBug [265]&amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - ortliebj [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Red - Reddy [300]&amp;lt;br&amp;gt;&lt;br /&gt;
cjam - Geisha [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Olon97 – [http://wow.allakhazam.com/profile.html?37683 Olona] [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Furync - [300]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Mining&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Baneon – Baneon [151]&amp;lt;br&amp;gt;&lt;br /&gt;
Champain – Champain [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Dan Solo - Danguinary [265]&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz – Dezz [240]&amp;lt;br&amp;gt;&lt;br /&gt;
Drezen – Willheal [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Drust – Drust [?]&amp;lt;br&amp;gt;&lt;br /&gt;
E.L. – Alita [273]&amp;lt;br&amp;gt;&lt;br /&gt;
Elegantly - Elegantly [?]&amp;lt;br&amp;gt;&lt;br /&gt;
JcL – Jay [?]&amp;lt;br&amp;gt;&lt;br /&gt;
LucidityAxel - Grrtr [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Nekkid – Vandyll [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Nvts – Nvts [250]&amp;lt;br&amp;gt;&lt;br /&gt;
Olon97 – [http://wow.allakhazam.com/profile.html?37683 Olona] [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Perith – perith [70]&amp;lt;br&amp;gt;&lt;br /&gt;
PiercingEagle – Earthon [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Sardaukar - Sardaukar [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Sheena – Sheena [279]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur – Sjur [256]&amp;lt;br&amp;gt;&lt;br /&gt;
SlikkRikk – Greynok [126]&amp;lt;br&amp;gt;&lt;br /&gt;
TacoSupreme – Kevisa [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Terrik – Deadterrik [?]&amp;lt;br&amp;gt;&lt;br /&gt;
Threndor - Gorlax [75]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Skinning&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Caolle – Grok&amp;lt;br&amp;gt;&lt;br /&gt;
Cathan – Cathan&amp;lt;br&amp;gt;&lt;br /&gt;
Drake – Drak [300]&amp;lt;br&amp;gt;&lt;br /&gt;
cjam - Slora [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Dan Solo - Gungadan [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Hasta – Hasta&amp;lt;br&amp;gt;&lt;br /&gt;
Moridin – Ishmael&amp;lt;br&amp;gt;&lt;br /&gt;
Nekkid – Nekkid 165&amp;lt;br&amp;gt;&lt;br /&gt;
Perith – perith [122]&amp;lt;br&amp;gt;&lt;br /&gt;
Tharn - Divayth&amp;lt;br&amp;gt;&lt;br /&gt;
SnowDog – Snjarvarg&amp;lt;br&amp;gt;&lt;br /&gt;
Solidwolf – Megrimlock [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Trix - Kall [1xx]&amp;lt;br&amp;gt;&lt;br /&gt;
Sheena - Sheena [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz - Blackavar [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [258]&amp;lt;br&amp;gt;&lt;br /&gt;
neuman696 - Delcannan [315] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Secondary Skills:&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Cooking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
cjam - Slora [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl [125]&amp;lt;br&amp;gt;&lt;br /&gt;
Dan Solo - Danguinary [296]&amp;lt;br&amp;gt;&lt;br /&gt;
Katmarie - Zarana [280]&amp;lt;br&amp;gt;&lt;br /&gt;
Nvts – Nvts [225]&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [150]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [115]&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz - Blackavar [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [225]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;First Aid&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Biggs [300]&amp;lt;br&amp;gt;&lt;br /&gt;
cjam - Slora [300]&amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Crazycarl [90]&amp;lt;br&amp;gt;&lt;br /&gt;
Dezz - Blackavar [300]&amp;lt;br&amp;gt;&lt;br /&gt;
E.L.- Alita [270]&amp;lt;br&amp;gt;&lt;br /&gt;
Nvts – Nvts [275]&amp;lt;br&amp;gt;&lt;br /&gt;
Sheena – Sheena [300]&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [105]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [~ 70, will have to look it up]&amp;lt;br&amp;gt;&lt;br /&gt;
Slikkrikk - Greynok [210]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [210]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - Sjur [270]&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [300]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Fishing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
cjam [92] &amp;lt;br&amp;gt;&lt;br /&gt;
Crazycarl – Blastycarl [150]&amp;lt;br&amp;gt;&lt;br /&gt;
E.L.- Alita [163]&amp;lt;br&amp;gt;&lt;br /&gt;
Nvts – Nvts - [215]&amp;lt;br&amp;gt;&lt;br /&gt;
Olon97 – Olona [193]&amp;lt;br&amp;gt;&lt;br /&gt;
Sjur – Sjur [225], waiting for coop on getting the required fish for artisan quest&amp;lt;br&amp;gt;&lt;br /&gt;
SpearStriker – Baroch [225]&amp;lt;br&amp;gt;&lt;br /&gt;
Mashunit - Mashamoonit [120] &amp;lt;br&amp;gt;&lt;br /&gt;
Brakken - Subaxion [212] &amp;lt;br&amp;gt;&lt;br /&gt;
Dezz - Blackavar [232]&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [235]&amp;lt;br&amp;gt;&lt;br /&gt;
Nightchrome - Vhana [202]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Miscellaneous&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Lock Picking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
Bloodfly - Darwin&amp;lt;br&amp;gt;&lt;br /&gt;
Rick - Jakther&amp;lt;br&amp;gt;&lt;br /&gt;
Staarkhand - Staark [300]&amp;lt;br&amp;gt;&lt;br /&gt;
cjam - Geisha [95]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neuman696</name></author>
	</entry>
</feed>