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		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Rune_Word&amp;diff=69255</id>
		<title>Talk:Rune Word</title>
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		<summary type="html">&lt;p&gt;Onderduiker: /* Reign of the Warlock */ Two replies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added stuff about runeword basics...&lt;br /&gt;
:level requirements&lt;br /&gt;
:how to make a runeword&lt;br /&gt;
:use of ethereal items/mercs&lt;br /&gt;
:bugged or eth glitched runewords&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 22:56, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm ... it does look quite a bit better, now that it&amp;#039;s all organized with the runewords in there.  Great job! :)  &lt;br /&gt;
Also adding in stuff about ethereal effects in weapons/armors...&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 23:10, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reign of the Warlock ==&lt;br /&gt;
&lt;br /&gt;
SHall we use another colour for RotW runewords? If so, which colour and how to easiest apply? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:51, 12 February 2026 (EST)&lt;br /&gt;
: Do you mean in this page, or rather to make a new template and use it instead of &amp;lt;code&amp;gt;Ub&amp;lt;/code&amp;gt; (maybe for all RotW features, not only RWs; and if so, then we should have one for &amp;quot;vanilla D2R&amp;quot; as well)? Anyway, if we decide so, the archetypical Warlock&amp;#039;s violet seems to be the best choice. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 03:11, 13 February 2026 (EST)&lt;br /&gt;
::I was originally thinking only about this page.&lt;br /&gt;
::Agreed, Warlock-violet seems appropriate. :) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 14:59, 13 February 2026 (EST)&lt;br /&gt;
:::Speaking of a general indicator of expansion-(or ladder-)only content, we could put an icon next to the item/skill/whatever name, like it&amp;#039;s done [https://warcraft.wiki.gg/wiki/Playable_race here with WoW expansions]. A small icon is non-intrusive, yet easily recognisable. But first we&amp;#039;d need to have a consistent set of such icons, covering all game modes, for D2 and D2R. :Ь [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 17:28, 14 February 2026 (EST)&lt;br /&gt;
:::: Based on a YouTube video, Rune Word text still displays the same in Reign of the Warlock so I don&amp;#039;t think an alternative to [[Template:Ub|Ub]] is needed.&lt;br /&gt;
&lt;br /&gt;
:::: Icons would be ideal, but in a pinch you could try creating templates using coloured text or acronyms, like &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warlock&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;RotW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, and possibly replace them with icons later. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:05, 18 February 2026 (EST)&lt;br /&gt;
::::: I can create templates like those on WoW wiki, but D2R has banner-like icons for Classic and Expansion (LoD), but not for RotW - because it&amp;#039;s the default mode. Similarly, there is an icon for LD, but not NLD, and for HC, but not SC. For D2 we could just use game icons. And for missing game modes we could have short texts, like &amp;quot;RotW&amp;quot;, at least until there is a dedicated icon.&lt;br /&gt;
::::: Having icons for game modes would help us solve the issue with &amp;quot;Ladder&amp;quot; column for items which differ between game versions:&lt;br /&gt;
::::: [[Insight|{{Ub|=Insight}}]] polearm/staff (&amp;lt;span style=color:blue&amp;gt;D2LoD&amp;lt;/span&amp;gt;)(LD) / (&amp;lt;span style=color:blue&amp;gt;D2RLoD&amp;lt;/span&amp;gt;)(&amp;lt;span style=color:violet&amp;gt;D2RRotW&amp;lt;/span&amp;gt;)(NLD) - I know, looks horrible now, but should look better with icons instead of text.&lt;br /&gt;
::::: However, there are still corner cases:&lt;br /&gt;
::::: How to indicate a feature present in D2R LoD and RotW? Both icons? D2RLoD+ (meaning &amp;quot;D2RLoD and later&amp;quot;)? A majority of D2R LoD features will be present in RotW, so seems an overkill. WoW wiki assumes that &amp;quot;expansion X&amp;quot; means &amp;quot;expansion X and beyond&amp;quot;, and since features are rarely removed (if ever), we can do the same for simplicity.&lt;br /&gt;
::::: If we agree on the above, how to indicate the removal of a feature? For example AFAIK [https://www.icy-veins.com/d2/news/diablo-2-resurrected-reveals-reign-of-the-warlock-expansion/ Mosaic is going to be NLD-only] (the first such an item!), but does it mean NLD-only in both eras, or only in RotW (to appease the D2R neo-purists?)? If the latter, we&amp;#039;d need to mark it as (D2RLoD ONLY)(LD) / (D2RRotW)(NLD), in order to &amp;quot;override&amp;quot; D2RLoD meaning &amp;quot;D2RLoD an beyond&amp;quot;.&lt;br /&gt;
::::: ... am I overthinking this? :D [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 15:13, 18 February 2026 (EST)&lt;br /&gt;
::::: Test of inline icons - original size: [[File:D2 icon.png]] [[File:D2LoD icon.png]] [[File:D2R icon.png]] [[File:Classic banner.png]] [[File:Expansion banner.png]] [[File:Hardcore banner.png]] [[File:Ladder banner.png]] [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 16:04, 18 February 2026 (EST)&lt;br /&gt;
::::: Test of inline icons - all 32px high (= banners 25px wide): [[File:D2 icon.png]] [[File:D2LoD icon.png]] [[File:D2R icon.png]] [[File:Classic banner.png|25px]] [[File:Expansion banner.png|25px]] [[File:Hardcore banner.png|25px]] [[File:Ladder banner.png|25px]] [[User:Trang Oul|Trang Oul]] - is it only me, or the resized ones are not displayed? ([[User talk:Trang Oul|talk]]) 16:07, 18 February 2026 (EST)&lt;br /&gt;
:::::: It&amp;#039;s been a while, but in terms of items I &amp;#039;&amp;#039;think&amp;#039;&amp;#039; as things stand, any Classic Diablo II affix or item is also in the Lord of Destruction Expansion, and anything in Resurrected should also be in Reign of the Warlock, so indicating that something is a Classic affix or item also means it&amp;#039;s in the Expansion, and indicating that it&amp;#039;s in D2R also means it&amp;#039;s in RotW.&lt;br /&gt;
:::::: Mosaic (and similar unannounced updates) could complicate matters if it remained Ladder in D2R but became non-Ladder in RotW (so it&amp;#039;s bound to happen). You &amp;#039;&amp;#039;could&amp;#039;&amp;#039; create your own non-Ladder icon by putting a red X over the Ladder icon, if necessary?&lt;br /&gt;
:::::: Resized icons display for me at Scale 125%, but not 100%. Aside from labeling items, they could be used to prefix lines or paragraphs that only apply to a specific game mode. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:42, 18 February 2026 (EST)&lt;br /&gt;
::My question was stupidly dumb. Never mind it. Don&amp;#039;t know hwat I was thinking.&lt;br /&gt;
:::::: Reg Mosaic: Let&amp;#039;s see how things play out and then we can decide what to do. One option would be &amp;quot;non-ladder only&amp;quot; instead of &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:39, 18 February 2026 (EST)&lt;br /&gt;
::::::: I agree with waiting and seeing, although based on the information added to the table on the [[Rune Word]] page, Expansion Ladder Rune Words are already non-Ladder in D2R (so items can already be Ladder in one game mode and non-Ladder in another). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:42, 18 February 2026 (EST)&lt;br /&gt;
::::::: [https://news.blizzard.com/en-us/article/24244884/reign-of-the-warlock-3-1-1-patch-notes Patch 3.1.1] &amp;quot;Fixed not being able to craft &amp;#039;Mosaic&amp;#039; runeword online non-ladder.&amp;quot; Oh, well... [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 01:55, 20 February 2026 (EST)&lt;br /&gt;
:::::::: https://us.forums.blizzard.com/en/d2r/t/season-13-ladder-mosaic-runeword-disabled/172344 looks like Mosaic is offline only now. :o [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:45, 21 February 2026 (EST)&lt;br /&gt;
::::::::: OTOH we have patch 3.1.1 https://news.blizzard.com/en-us/article/24244884/reign-of-the-warlock-3-1-1-patch-notes which says: Fixed not being able to craft &amp;#039;Mosaic&amp;#039; runeword online non-ladder. I guess it needs to be tested or sniffed in the code. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:55, 21 February 2026 (EST)&lt;br /&gt;
:::::::::: Pavke answered it: https://discord.com/channels/1467245054253858826/1467299935744561233/1474754854776868934 :) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 08:11, 21 February 2026 (EST)&lt;br /&gt;
::Okay, now I remember what I actually wanted to ask. For LoD rws, we use the colour black for items. For d2r rws, so far, we have used red. Shall we use another colour for the RotW rws? I like the violet idea. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:18, 23 February 2026 (EST)&lt;br /&gt;
::: Item types can be links, so I&amp;#039;d suggest changing a row&amp;#039;s background colour instead, using lighter pastel shades so type is still clearly legible. I&amp;#039;ve been thinking about how we&amp;#039;d use icons on this page (and elsewhere), and I&amp;#039;ll see if I can incorporate this as well later. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]])&lt;br /&gt;
&lt;br /&gt;
::: Okay... so aside from rearranging columns and changing row background colours, I think a Ladder column would still be needed, using icons to indicate applicable game modes (links removed for this example):&lt;br /&gt;
:::: What about having a column &amp;quot;Availability&amp;quot; instead of &amp;quot;Ladder&amp;quot;? The Mosaic being NLD-&amp;#039;&amp;#039;only&amp;#039;&amp;#039; broke the pattern... Also, &amp;quot;availability&amp;quot; could also mean game version (D2/D2R), expansion (CL/LoD/RotW) or mode (SC/HC - if we ever have HC-only items, like in D3), so one column could store all that distinctions. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:43, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::: {|border=1 cellpadding=2 rules=all style=&amp;quot;empty-cells:show; font-size:90%; text-align:center&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
!align=left width=12%| Rune Word&lt;br /&gt;
!align=left width=12%| [[Patch]]&lt;br /&gt;
!width=10%| [[Ladder]]&lt;br /&gt;
!align=left class=&amp;quot;unsortable&amp;quot; width=10%| [[Item type|Item]] 1&lt;br /&gt;
!align=left class=&amp;quot;unsortable&amp;quot; width=10%| Item 2&lt;br /&gt;
!align=left class=&amp;quot;unsortable&amp;quot; width=10%| Item 3&lt;br /&gt;
!width=6%| [[Socket]]s&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 1&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 2&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 3&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 4&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 5&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 6&lt;br /&gt;
!width=6%| Min [[Requirements|Rlvl]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Ancients&amp;#039; Pledge}}&lt;br /&gt;
|align=left| {{D2LoD-inline}} 1.07 (1.09 SP)&lt;br /&gt;
| {{Sb|=No}}&lt;br /&gt;
|align=left| Shield&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Ral}}&lt;br /&gt;
| {{Ub|=Ort}}&lt;br /&gt;
| {{Ub|=Tal}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Insight}}&lt;br /&gt;
|align=left| {{D2LoD-inline}} 1.10 {{D2R-inline}} 2.4&lt;br /&gt;
| {{D2LoD-inline}}&lt;br /&gt;
|align=left| Polearm&lt;br /&gt;
|align=left| Staff&lt;br /&gt;
|align=left| Missile {{D2R-inline}}&lt;br /&gt;
| 4&lt;br /&gt;
| {{Ub|=Ral}}&lt;br /&gt;
| {{Ub|=Tir}}&lt;br /&gt;
| {{Ub|=Tal}}&lt;br /&gt;
| {{Ub|=Sol}}&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 27&lt;br /&gt;
|- bgcolor=#faf0be&lt;br /&gt;
|align=left| {{Ub|=Bulwark}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{D2R-inline}}&lt;br /&gt;
|align=left| Helm&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Shael}}&lt;br /&gt;
| {{Ub|=Io}}&lt;br /&gt;
| {{Ub|=Sol}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 35&lt;br /&gt;
|- bgcolor=faf0be&lt;br /&gt;
|align=left| {{Ub|=Mosaic}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{Warn|=&amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;}} [https://discord.com/channels/1467245054253858826/1467299935744561233/1474754854776868934]&lt;br /&gt;
|align=left| Claw&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Mal}}&lt;br /&gt;
| {{Ub|=Gul}}&lt;br /&gt;
| {{Ub|=Amn}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 53&lt;br /&gt;
|- bgcolor=#f4bbff&lt;br /&gt;
|align=left| {{Ub|=Authority}}&lt;br /&gt;
|align=left| {{D2R-inline}} {{RotW-inline}} 3.0&lt;br /&gt;
| {{Sb|=No}}&lt;br /&gt;
|align=left| Body armor&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Hel}}&lt;br /&gt;
| {{Ub|=Shael}}&lt;br /&gt;
| {{Ub|=Ral}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 29&lt;br /&gt;
|- bgcolor=#f4bbff&lt;br /&gt;
|align=left| {{Ub|=Vigilance}}&lt;br /&gt;
|align=left| {{D2R-inline}} {{RotW-inline}} 3.0&lt;br /&gt;
| {{Sb|=No}}&lt;br /&gt;
|align=left| Shield&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 2&lt;br /&gt;
| {{Ub|=Dol}}&lt;br /&gt;
| {{Ub|=Gul}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 53&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::: Please create and use templates like &amp;quot;d2-inline&amp;quot; &amp;quot;d2lod-inline&amp;quot;, &amp;quot;d2r-inline&amp;quot;, &amp;quot;classic-inline&amp;quot; (or &amp;quot;cl-inline&amp;quot;), &amp;quot;expansion-inline&amp;quot; (or &amp;quot;lod-inline&amp;quot;? - see [[Talk:Expansion]]), &amp;quot;rotw-inline&amp;quot;, &amp;quot;ld-inline&amp;quot;, &amp;quot;nld-inline&amp;quot;, &amp;quot;sc-inline&amp;quot;, &amp;quot;hc-inline&amp;quot;. In case we want to change the formatting (like add an icon for RotW, once we have one), it&amp;#039;ll require us only to change the template instead of all the occurrences of &amp;quot;RW&amp;quot; (&amp;#039;&amp;#039;very&amp;#039;&amp;#039; error-prone). [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:43, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: Game: {{D2-inline}} {{D2LoD-inline}} {{D2R-inline}}; Ladder: {{NLD-inline}} {{LD-inline}}; Core: {{SC-inline}} {{HC-inline}}; Expansion: {{CL-inline}} {{Exp-inline}} {{RotW-inline}} (some are placeholders) [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 08:05, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Mosaic is currently described as offline and non-ladder only, having been disabled for the current Ladder season (perhaps permanently), but can&amp;#039;t all non-Ladder rune words still be made offline, or is this distinction necessary? Can Ladder rune words now be made in Single Player without modifying it, at least in Resurrected (and Reign of the Warlock)?&lt;br /&gt;
&lt;br /&gt;
::: Vigilance seems to be the only rune word that has four item types, and I&amp;#039;m not sure why since &amp;lt;code&amp;gt;[[Any shield]]&amp;lt;/code&amp;gt; should include the other three sub-types. Is there a distinction with Shield (&amp;lt;code&amp;gt;shld&amp;lt;/code&amp;gt;), or can [[Rhyme]] be made in a [[grimoire]] (maximum 2 sockets)? Is a fourth item type really necessary, or is it future-proofing?&lt;br /&gt;
&lt;br /&gt;
:::: This is what we have in the data files. It lists Any Shield &amp;#039;&amp;#039;and&amp;#039;&amp;#039; its class-specific subtypes - redundancy. I explained it [[User_talk:Trang_Oul#.28any.29_shield|here]]. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:43, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: I&amp;#039;ve checked Runes.txt for Lord of Destruction and there are &amp;#039;&amp;#039;six&amp;#039;&amp;#039; item type columns (itype1-6, plus unused etype1-3), but only three are ever used, and Vigilance only uses four due to the redundancy of adding more than &amp;lt;code&amp;gt;shld&amp;lt;/code&amp;gt; (any shield). So I&amp;#039;ve now limited the sample table to three item type columns. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 19:34, 27 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::: The Ladder, Sockets and Min Rlvl columns are wider than they need to be, so widths could be reduced if other columns needed more space. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 17:40, 23 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: IMO the suggested table looks nice. One thing I&amp;#039;d change: The ladder info for mosaic. &amp;quot;no&amp;quot; indicates in all other cases that it is both NL and L, so that it would be misleading since in this special case it means it&amp;#039;s NL but not L. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:32, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: It think it&amp;#039;d be the best to be explicit. Just put &amp;quot;NLD&amp;quot; in Mosaic, and for RWs available everywhere &amp;quot;NLD/LD&amp;quot;. A bit clutter, but accurate, and matches the current runes.txt pattern (with columns &amp;quot;disallowCraftingInLadder&amp;quot; and &amp;quot;disallowCraftingInNonLadder&amp;quot;). Or we can name the column &amp;quot;Restrictions&amp;quot;, so it&amp;#039;s empty for most RWs but Mosaic (NLD) and Bulwark, Cure, ... (LD).  [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 00:38, 25 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: {|border=1 cellpadding=2 rules=all style=&amp;quot;empty-cells:show; font-size:90%; text-align:center&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-valign=top&lt;br /&gt;
!align=left width=20%| Rune Word&lt;br /&gt;
!align=left width=20%| [[Patch]]&lt;br /&gt;
!width=20%| Restrictions - RWs only&lt;br /&gt;
!width=20%| Restrictions - all&lt;br /&gt;
!width=20%| Availability&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=The Stone of Jordan}}&amp;lt;br/&amp;gt;(not RW, but Classic item)&lt;br /&gt;
|align=left| {{D2-inline}} 1.07 (?)&lt;br /&gt;
| N/A &amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A &amp;lt;/span&amp;gt;&lt;br /&gt;
|{{D2-inline}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Ancients&amp;#039; Pledge}}&lt;br /&gt;
|align=left| {{D2LoD-inline}} 1.07 (1.09 SP)&lt;br /&gt;
| {{E}}&amp;lt;span style=color:white&amp;gt;1)&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{D2LoD-inline}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{D2LoD-inline}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Insight}}&lt;br /&gt;
|align=left| {{D2LoD-inline}} 1.10 {{D2R-inline}} 2.4&lt;br /&gt;
| {{D2LoD-inline}}{{LD-inline}}&lt;br /&gt;
| {{D2LoD-inline}}{{LD-inline}}&lt;br /&gt;
| {{D2LoD-inline}}{{LD-inline}} / {{D2R-inline}}&lt;br /&gt;
|- bgcolor=#faf0be&lt;br /&gt;
|align=left| {{Ub|=Pattern}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{D2R-inline}}&lt;br /&gt;
| {{D2R-inline}}&lt;br /&gt;
| {{D2R-inline}}&lt;br /&gt;
|- bgcolor=faf0be&lt;br /&gt;
|align=left| {{Ub|=Bulwark}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{D2R-inline}}{{LD-inline}}&lt;br /&gt;
| {{D2R-inline}}{{LD-inline}}&lt;br /&gt;
| {{D2R-inline}}{{LD-inline}}&lt;br /&gt;
|- bgcolor=faf0be&lt;br /&gt;
|align=left| {{Ub|=Mosaic}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{D2R-inline}} {{NLD-inline}}&lt;br /&gt;
| {{D2R-inline}} {{NLD-inline}}&lt;br /&gt;
| {{D2R-inline}} {{NLD-inline}}&lt;br /&gt;
|- bgcolor=#f4bbff&lt;br /&gt;
|align=left| {{Ub|=Authority}}&lt;br /&gt;
|align=left| {{D2R-inline}} {{RotW-inline}} 3.0&lt;br /&gt;
| {{RotW-inline}}&lt;br /&gt;
| {{RotW-inline}}&lt;br /&gt;
| {{RotW-inline}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::: 1) There could be D2 here, but on the RW page it&amp;#039;s implicit because there are no runes in Classic. OTOH, in other contexts, like [[Fire Damage]], Expansion should be indicated.&lt;br /&gt;
&lt;br /&gt;
:::::: Changing the Ladder column to Restrictions may be a good idea, particularly for those pages listing sources for modifiers: instead of adding icons after item names to indicate whether they were introduced in Lord of Destruction, Resurrected or Reign of the Warlock, these icons could be added to the Restrictions column, and that column could then include any other restrictions. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 19:34, 27 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::: I&amp;#039;ve added yet another proposal. Feel free to review/comment. :)&lt;br /&gt;
&lt;br /&gt;
:::::::: I don&amp;#039;t think we need to add a Patch column to non-Rune (Word) pages. Even then, can you still play earlier patches of Resurrected (and Reign of the Warlock) in Single Player or Other Multiplayer, or must you always play the most recent patch even there? In this case, keeping track of patches would be irrelevant to gameplay.&lt;br /&gt;
::::::::: AFAIK even if you want to play offline D2R (= SP - there is no other multiplayer than (C)BN), you still need to connect to BN every 30 days (aggressive DRM). &amp;#039;&amp;#039;Maybe&amp;#039;&amp;#039; if you just connected, but didn&amp;#039;t update the game, you could stay on an older patch, but even then you are only stuck with that patch and cannot install any earlier version you want (at least not without some cracking?). For D2R RWs (or other content) patch number could be stored on the item&amp;#039;s page, like we do with LoD RWs, but I wouldn&amp;#039;t clutter pages referring to that items (such as item sources for skills/affixes) with the patch number. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 12:57, 7 March 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::: An Availability column won&amp;#039;t be left empty or blank for Classic items elsewhere but, as with Restrictions, will the following be assumed?&lt;br /&gt;
&lt;br /&gt;
:::::::: {|border=1 cellpadding=2 class=wikitable rules=all style=&amp;quot;empty-cells:show; text-align:center&amp;quot; &lt;br /&gt;
!width=20%| Availability&lt;br /&gt;
!width=20%| Classic&lt;br /&gt;
!width=20%| Expansion&lt;br /&gt;
!width=20%| Resurrected&lt;br /&gt;
!width=20%| Reign of the Warlock&lt;br /&gt;
|-&lt;br /&gt;
| {{D2-inline}}&lt;br /&gt;
| {{S|=Yes}} || {{S|=Yes}} || {{S|=Yes}} || {{S|=Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{D2LoD-inline}}&lt;br /&gt;
| {{Warn|=No}}&lt;br /&gt;
| {{S|=Yes}} || {{S|=Yes}} || {{S|=Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{D2R-inline}}&lt;br /&gt;
| {{Warn|=No}} || {{Warn|=No}}&lt;br /&gt;
| {{S|=Yes}} || {{S|=Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{RotW-inline}}&lt;br /&gt;
| {{Warn|=No}} || {{Warn|=No}} || {{Warn|=No}}&lt;br /&gt;
| {{S|=Yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::::::: So all Classic items are available in all game modes, all Expansion items in Expansion and above, Resurrected in Resurrected and above, and RotW.&lt;br /&gt;
&lt;br /&gt;
::::::::: Resurrected does not automatically mean LoD; there is a CL mode too. And AFAIK (correct me if I&amp;#039;m wrong) it is not equal to D2&amp;#039;s CL - for example, 2.4 set changes were applied to CL too, didn&amp;#039;t they? [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 12:57, 7 March 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::::: I thought Resurrected meant Classic, Expansion &amp;#039;&amp;#039;and&amp;#039;&amp;#039; Resurrected, so an item available since Classic would also be available in Resurrected (Classic or Expansion).&lt;br /&gt;
&lt;br /&gt;
:::::::::: [https://news.blizzard.com/en-us/article/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#set Set Item Bonus Changes] affect both Classic and Expansion sets and set items, presumably both modes in Resurrected (I&amp;#039;ve never played, so I don&amp;#039;t know), but the &amp;#039;&amp;#039;items&amp;#039;&amp;#039; have been available since Classic even if &amp;#039;&amp;#039;modifiers&amp;#039;&amp;#039; were added or adjusted in Resurrected. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:03, 8 March 2026 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::: The problem would be with Rune Words that are Ladder-only in LoD but not Resurrected (and above?), and possibly those that are Ladder-only in Resurrected if they&amp;#039;re non-Ladder in RotW. Would {{D2LoD-inline}}{{LD-inline}} in Availability be taken to mean it&amp;#039;s Expansion Ladder-only but non-Ladder in Resurrected and RotW, or also Ladder-only in Resurrected and RotW? In Restrictions, would it be taken to mean it&amp;#039;s restricted to Expansion Ladder only, or unrestricted in Resurrected and RotW?&lt;br /&gt;
&lt;br /&gt;
:::::::: Or would there be two columns, Availability (or Release?) and Restrictions? [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 08:52, 7 March 2026 (EST) &lt;br /&gt;
&lt;br /&gt;
::::::::: I meant to use only one column, either Availability or Restrictions, and included both as possible solutions. They should convey the same information, so there&amp;#039;s no reason to keep both. &lt;br /&gt;
::::::::: On the meaning of {{D2LoD-inline}}{{LD-inline}}:&lt;br /&gt;
:::::::::* If the column was named &amp;quot;Availability&amp;quot;, I&amp;#039;d interpret it as &amp;quot;available D2 LoD LD &amp;#039;&amp;#039;only&amp;#039;&amp;#039;, not in D2R (any game mode)&amp;quot;. So likely not what we meant...&lt;br /&gt;
:::::::::* But if the column was named &amp;quot;Restrictions&amp;quot;, I&amp;#039;d interpret it as &amp;quot;in LoD this item is LD-only&amp;quot;, but also &amp;#039;&amp;#039;available&amp;#039;&amp;#039; in D2R LoD/RotW (and also NLD/LD), because there are no restrictions stated for these versions. Notice that it&amp;#039;d indicate it&amp;#039;s also available in CL, which is not the case for RWs.&lt;br /&gt;
::::::::: For such an RW we&amp;#039;d need to mark Restrictions as {{D2LoD-inline}}{{LD-inline}}/{{D2R-inline}}({{Exp-inline}}) (here &amp;quot;D2R LoD&amp;quot; meaning &amp;quot;LoD and RotW&amp;quot;).&lt;br /&gt;
::::::::: I&amp;#039;m thinking about splitting the game and the era, to have full symmetry between D2 and D2R. Maybe two columns, one for availability/restrictions in D2 and another one in D2R? Also, it seems easier to list all the versions/modes explicitly rather than only some with indicators &amp;quot;only&amp;quot; (Static Field - &amp;quot;CL only&amp;quot;) or &amp;quot;and later&amp;quot; (most RWs - &amp;quot;LoD and later&amp;quot;). [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 12:57, 7 March 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::::: {|border=1 cellpadding=2 rules=all style=&amp;quot;empty-cells:show; font-size:90%; text-align:center; width:50%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-valign=top&lt;br /&gt;
!align=left width=20%| Item&lt;br /&gt;
!width=20%| Availability D2&lt;br /&gt;
!width=20%| Availability D2R&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=The Stone of Jordan}}&amp;lt;br/&amp;gt;(always)&lt;br /&gt;
|{{CL-inline}}/{{Exp-inline}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{CL-inline}}/{{Exp-inline}}/{{RotW-inline}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Static Field]] regardless of target HP&amp;lt;br/&amp;gt;(CL only)&lt;br /&gt;
|{{CL-inline}}&lt;br /&gt;
|{{CL-inline}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Ancients&amp;#039; Pledge}}&amp;lt;br/&amp;gt;(LoD - because of runes)&lt;br /&gt;
|{{Exp-inline}}&lt;br /&gt;
|{{Exp-inline}}/{{RotW-inline}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Insight}}&amp;lt;br/&amp;gt;(LoD; D2 LD, D2R NLD/LD)&lt;br /&gt;
| {{Exp-inline}} {{LD-inline}}&lt;br /&gt;
| {{Exp-inline}}/{{RotW-inline}}&lt;br /&gt;
|- bgcolor=#faf0be&lt;br /&gt;
|align=left| 2.4 new set item stats&amp;lt;br/&amp;gt;(D2R)&lt;br /&gt;
| {{E}}&lt;br /&gt;
| {{CL-inline}}/{{Exp-inline}}/{{RotW-inline}}&lt;br /&gt;
|- bgcolor=#faf0be&lt;br /&gt;
|align=left| {{Ub|=Pattern}}&amp;lt;br/&amp;gt;(D2R LoD)&lt;br /&gt;
| {{E}}&lt;br /&gt;
| {{Exp-inline}}/{{RotW-inline}}&lt;br /&gt;
|- bgcolor=faf0be&lt;br /&gt;
|align=left| {{Ub|=Bulwark}}&amp;lt;br/&amp;gt;(D2R LoD LD)&lt;br /&gt;
| {{E}}&lt;br /&gt;
| ({{Exp-inline}}/{{RotW-inline}}) {{LD-inline}}&lt;br /&gt;
|- bgcolor=faf0be&lt;br /&gt;
|align=left| {{Ub|=Mosaic}}&amp;lt;br/&amp;gt;(according to data files, it&amp;#039;s available in RotW NLD only, and not in LoD at all)&lt;br /&gt;
| {{E}}&lt;br /&gt;
| {{RotW-inline}} {{NLD-inline}}&lt;br /&gt;
|- bgcolor=#f4bbff&lt;br /&gt;
|align=left| {{Ub|=Authority}}&amp;lt;br/&amp;gt;(D2R RotW)&lt;br /&gt;
| {{E}}&lt;br /&gt;
| {{RotW-inline}}&lt;br /&gt;
|- bgcolor=#ff8080&lt;br /&gt;
|align=left| D2R RotW LD&amp;lt;br/&amp;gt;(hypothetical case)&lt;br /&gt;
| {{E}}&lt;br /&gt;
| {{RotW-inline}} {{LD-inline}}&lt;br /&gt;
|- bgcolor=#ff8080&lt;br /&gt;
|align=left| RW that is LD in both D2 and D2R&amp;lt;br/&amp;gt;(hypothetical case)&lt;br /&gt;
| {{Exp-inline}} {{LD-inline}}&lt;br /&gt;
| ({{Exp-inline}}/{{RotW-inline}}){{LD-inline}}&lt;br /&gt;
|- bgcolor=#ff8080&lt;br /&gt;
|align=left| {{Ub|=Mosaic}}&amp;lt;br/&amp;gt;(if it stayed LD in LoD)&lt;br /&gt;
| {{E}}&lt;br /&gt;
| {{Exp-inline}} {{LD-inline}}/{{RotW-inline}} {{NLD-inline}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::::::::: I agree with having two columns, one for Diablo II and the other for Resurrected. I can understand why Resurrected changes haven&amp;#039;t also been made to Classic and Expansion, but it&amp;#039;s irritating to have these kind of headaches when 90-99% of content is the same (particularly when some of the changes don&amp;#039;t look particularly meaningful). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:03, 8 March 2026 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I&amp;#039;ve made some changes to the sample Ladder table above, eliminating redundancy and removing the Item 4 column, adjusting column widths, adding templates and using colour to differentiate between not restricted to Ladder ({{Sb|=No}}) and Mosaic&amp;#039;s non-Ladder only ({{Warn|=&amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;}}). However, the latter seems like a temporary one-off based on what I&amp;#039;ve read, and my (perhaps permanent) prediction is most likely that they won&amp;#039;t be able to fix the graphics issue, or they&amp;#039;ll never get around to it. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 19:34, 27 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Rune_Word&amp;diff=69253</id>
		<title>Talk:Rune Word</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talk:Rune_Word&amp;diff=69253"/>
		<updated>2026-03-07T13:52:01Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* Reign of the Warlock */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added stuff about runeword basics...&lt;br /&gt;
:level requirements&lt;br /&gt;
:how to make a runeword&lt;br /&gt;
:use of ethereal items/mercs&lt;br /&gt;
:bugged or eth glitched runewords&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 22:56, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm ... it does look quite a bit better, now that it&amp;#039;s all organized with the runewords in there.  Great job! :)  &lt;br /&gt;
Also adding in stuff about ethereal effects in weapons/armors...&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 23:10, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reign of the Warlock ==&lt;br /&gt;
&lt;br /&gt;
SHall we use another colour for RotW runewords? If so, which colour and how to easiest apply? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:51, 12 February 2026 (EST)&lt;br /&gt;
: Do you mean in this page, or rather to make a new template and use it instead of &amp;lt;code&amp;gt;Ub&amp;lt;/code&amp;gt; (maybe for all RotW features, not only RWs; and if so, then we should have one for &amp;quot;vanilla D2R&amp;quot; as well)? Anyway, if we decide so, the archetypical Warlock&amp;#039;s violet seems to be the best choice. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 03:11, 13 February 2026 (EST)&lt;br /&gt;
::I was originally thinking only about this page.&lt;br /&gt;
::Agreed, Warlock-violet seems appropriate. :) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 14:59, 13 February 2026 (EST)&lt;br /&gt;
:::Speaking of a general indicator of expansion-(or ladder-)only content, we could put an icon next to the item/skill/whatever name, like it&amp;#039;s done [https://warcraft.wiki.gg/wiki/Playable_race here with WoW expansions]. A small icon is non-intrusive, yet easily recognisable. But first we&amp;#039;d need to have a consistent set of such icons, covering all game modes, for D2 and D2R. :Ь [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 17:28, 14 February 2026 (EST)&lt;br /&gt;
:::: Based on a YouTube video, Rune Word text still displays the same in Reign of the Warlock so I don&amp;#039;t think an alternative to [[Template:Ub|Ub]] is needed.&lt;br /&gt;
&lt;br /&gt;
:::: Icons would be ideal, but in a pinch you could try creating templates using coloured text or acronyms, like &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warlock&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;RotW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, and possibly replace them with icons later. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:05, 18 February 2026 (EST)&lt;br /&gt;
::::: I can create templates like those on WoW wiki, but D2R has banner-like icons for Classic and Expansion (LoD), but not for RotW - because it&amp;#039;s the default mode. Similarly, there is an icon for LD, but not NLD, and for HC, but not SC. For D2 we could just use game icons. And for missing game modes we could have short texts, like &amp;quot;RotW&amp;quot;, at least until there is a dedicated icon.&lt;br /&gt;
::::: Having icons for game modes would help us solve the issue with &amp;quot;Ladder&amp;quot; column for items which differ between game versions:&lt;br /&gt;
::::: [[Insight|{{Ub|=Insight}}]] polearm/staff (&amp;lt;span style=color:blue&amp;gt;D2LoD&amp;lt;/span&amp;gt;)(LD) / (&amp;lt;span style=color:blue&amp;gt;D2RLoD&amp;lt;/span&amp;gt;)(&amp;lt;span style=color:violet&amp;gt;D2RRotW&amp;lt;/span&amp;gt;)(NLD) - I know, looks horrible now, but should look better with icons instead of text.&lt;br /&gt;
::::: However, there are still corner cases:&lt;br /&gt;
::::: How to indicate a feature present in D2R LoD and RotW? Both icons? D2RLoD+ (meaning &amp;quot;D2RLoD and later&amp;quot;)? A majority of D2R LoD features will be present in RotW, so seems an overkill. WoW wiki assumes that &amp;quot;expansion X&amp;quot; means &amp;quot;expansion X and beyond&amp;quot;, and since features are rarely removed (if ever), we can do the same for simplicity.&lt;br /&gt;
::::: If we agree on the above, how to indicate the removal of a feature? For example AFAIK [https://www.icy-veins.com/d2/news/diablo-2-resurrected-reveals-reign-of-the-warlock-expansion/ Mosaic is going to be NLD-only] (the first such an item!), but does it mean NLD-only in both eras, or only in RotW (to appease the D2R neo-purists?)? If the latter, we&amp;#039;d need to mark it as (D2RLoD ONLY)(LD) / (D2RRotW)(NLD), in order to &amp;quot;override&amp;quot; D2RLoD meaning &amp;quot;D2RLoD an beyond&amp;quot;.&lt;br /&gt;
::::: ... am I overthinking this? :D [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 15:13, 18 February 2026 (EST)&lt;br /&gt;
::::: Test of inline icons - original size: [[File:D2 icon.png]] [[File:D2LoD icon.png]] [[File:D2R icon.png]] [[File:Classic banner.png]] [[File:Expansion banner.png]] [[File:Hardcore banner.png]] [[File:Ladder banner.png]] [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 16:04, 18 February 2026 (EST)&lt;br /&gt;
::::: Test of inline icons - all 32px high (= banners 25px wide): [[File:D2 icon.png]] [[File:D2LoD icon.png]] [[File:D2R icon.png]] [[File:Classic banner.png|25px]] [[File:Expansion banner.png|25px]] [[File:Hardcore banner.png|25px]] [[File:Ladder banner.png|25px]] [[User:Trang Oul|Trang Oul]] - is it only me, or the resized ones are not displayed? ([[User talk:Trang Oul|talk]]) 16:07, 18 February 2026 (EST)&lt;br /&gt;
:::::: It&amp;#039;s been a while, but in terms of items I &amp;#039;&amp;#039;think&amp;#039;&amp;#039; as things stand, any Classic Diablo II affix or item is also in the Lord of Destruction Expansion, and anything in Resurrected should also be in Reign of the Warlock, so indicating that something is a Classic affix or item also means it&amp;#039;s in the Expansion, and indicating that it&amp;#039;s in D2R also means it&amp;#039;s in RotW.&lt;br /&gt;
:::::: Mosaic (and similar unannounced updates) could complicate matters if it remained Ladder in D2R but became non-Ladder in RotW (so it&amp;#039;s bound to happen). You &amp;#039;&amp;#039;could&amp;#039;&amp;#039; create your own non-Ladder icon by putting a red X over the Ladder icon, if necessary?&lt;br /&gt;
:::::: Resized icons display for me at Scale 125%, but not 100%. Aside from labeling items, they could be used to prefix lines or paragraphs that only apply to a specific game mode. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:42, 18 February 2026 (EST)&lt;br /&gt;
::My question was stupidly dumb. Never mind it. Don&amp;#039;t know hwat I was thinking.&lt;br /&gt;
:::::: Reg Mosaic: Let&amp;#039;s see how things play out and then we can decide what to do. One option would be &amp;quot;non-ladder only&amp;quot; instead of &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:39, 18 February 2026 (EST)&lt;br /&gt;
::::::: I agree with waiting and seeing, although based on the information added to the table on the [[Rune Word]] page, Expansion Ladder Rune Words are already non-Ladder in D2R (so items can already be Ladder in one game mode and non-Ladder in another). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:42, 18 February 2026 (EST)&lt;br /&gt;
::::::: [https://news.blizzard.com/en-us/article/24244884/reign-of-the-warlock-3-1-1-patch-notes Patch 3.1.1] &amp;quot;Fixed not being able to craft &amp;#039;Mosaic&amp;#039; runeword online non-ladder.&amp;quot; Oh, well... [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 01:55, 20 February 2026 (EST)&lt;br /&gt;
:::::::: https://us.forums.blizzard.com/en/d2r/t/season-13-ladder-mosaic-runeword-disabled/172344 looks like Mosaic is offline only now. :o [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:45, 21 February 2026 (EST)&lt;br /&gt;
::::::::: OTOH we have patch 3.1.1 https://news.blizzard.com/en-us/article/24244884/reign-of-the-warlock-3-1-1-patch-notes which says: Fixed not being able to craft &amp;#039;Mosaic&amp;#039; runeword online non-ladder. I guess it needs to be tested or sniffed in the code. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:55, 21 February 2026 (EST)&lt;br /&gt;
:::::::::: Pavke answered it: https://discord.com/channels/1467245054253858826/1467299935744561233/1474754854776868934 :) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 08:11, 21 February 2026 (EST)&lt;br /&gt;
::Okay, now I remember what I actually wanted to ask. For LoD rws, we use the colour black for items. For d2r rws, so far, we have used red. Shall we use another colour for the RotW rws? I like the violet idea. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:18, 23 February 2026 (EST)&lt;br /&gt;
::: Item types can be links, so I&amp;#039;d suggest changing a row&amp;#039;s background colour instead, using lighter pastel shades so type is still clearly legible. I&amp;#039;ve been thinking about how we&amp;#039;d use icons on this page (and elsewhere), and I&amp;#039;ll see if I can incorporate this as well later. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]])&lt;br /&gt;
&lt;br /&gt;
::: Okay... so aside from rearranging columns and changing row background colours, I think a Ladder column would still be needed, using icons to indicate applicable game modes (links removed for this example):&lt;br /&gt;
:::: What about having a column &amp;quot;Availability&amp;quot; instead of &amp;quot;Ladder&amp;quot;? The Mosaic being NLD-&amp;#039;&amp;#039;only&amp;#039;&amp;#039; broke the pattern... Also, &amp;quot;availability&amp;quot; could also mean game version (D2/D2R), expansion (CL/LoD/RotW) or mode (SC/HC - if we ever have HC-only items, like in D3), so one column could store all that distinctions. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:43, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::: {|border=1 cellpadding=2 rules=all style=&amp;quot;empty-cells:show; font-size:90%; text-align:center&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
!align=left width=12%| Rune Word&lt;br /&gt;
!align=left width=12%| [[Patch]]&lt;br /&gt;
!width=10%| [[Ladder]]&lt;br /&gt;
!align=left class=&amp;quot;unsortable&amp;quot; width=10%| [[Item type|Item]] 1&lt;br /&gt;
!align=left class=&amp;quot;unsortable&amp;quot; width=10%| Item 2&lt;br /&gt;
!align=left class=&amp;quot;unsortable&amp;quot; width=10%| Item 3&lt;br /&gt;
!width=6%| [[Socket]]s&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 1&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 2&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 3&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 4&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 5&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 6&lt;br /&gt;
!width=6%| Min [[Requirements|Rlvl]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Ancients&amp;#039; Pledge}}&lt;br /&gt;
|align=left| {{D2LoD-inline}} 1.07 (1.09 SP)&lt;br /&gt;
| {{Sb|=No}}&lt;br /&gt;
|align=left| Shield&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Ral}}&lt;br /&gt;
| {{Ub|=Ort}}&lt;br /&gt;
| {{Ub|=Tal}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Insight}}&lt;br /&gt;
|align=left| {{D2LoD-inline}} 1.10 {{D2R-inline}} 2.4&lt;br /&gt;
| {{D2LoD-inline}}&lt;br /&gt;
|align=left| Polearm&lt;br /&gt;
|align=left| Staff&lt;br /&gt;
|align=left| Missile {{D2R-inline}}&lt;br /&gt;
| 4&lt;br /&gt;
| {{Ub|=Ral}}&lt;br /&gt;
| {{Ub|=Tir}}&lt;br /&gt;
| {{Ub|=Tal}}&lt;br /&gt;
| {{Ub|=Sol}}&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 27&lt;br /&gt;
|- bgcolor=#faf0be&lt;br /&gt;
|align=left| {{Ub|=Bulwark}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{D2R-inline}}&lt;br /&gt;
|align=left| Helm&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Shael}}&lt;br /&gt;
| {{Ub|=Io}}&lt;br /&gt;
| {{Ub|=Sol}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 35&lt;br /&gt;
|- bgcolor=faf0be&lt;br /&gt;
|align=left| {{Ub|=Mosaic}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{Warn|=&amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;}} [https://discord.com/channels/1467245054253858826/1467299935744561233/1474754854776868934]&lt;br /&gt;
|align=left| Claw&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Mal}}&lt;br /&gt;
| {{Ub|=Gul}}&lt;br /&gt;
| {{Ub|=Amn}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 53&lt;br /&gt;
|- bgcolor=#f4bbff&lt;br /&gt;
|align=left| {{Ub|=Authority}}&lt;br /&gt;
|align=left| {{D2R-inline}} {{RotW-inline}} 3.0&lt;br /&gt;
| {{Sb|=No}}&lt;br /&gt;
|align=left| Body armor&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Hel}}&lt;br /&gt;
| {{Ub|=Shael}}&lt;br /&gt;
| {{Ub|=Ral}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 29&lt;br /&gt;
|- bgcolor=#f4bbff&lt;br /&gt;
|align=left| {{Ub|=Vigilance}}&lt;br /&gt;
|align=left| {{D2R-inline}} {{RotW-inline}} 3.0&lt;br /&gt;
| {{Sb|=No}}&lt;br /&gt;
|align=left| Shield&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 2&lt;br /&gt;
| {{Ub|=Dol}}&lt;br /&gt;
| {{Ub|=Gul}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 53&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::: Please create and use templates like &amp;quot;d2-inline&amp;quot; &amp;quot;d2lod-inline&amp;quot;, &amp;quot;d2r-inline&amp;quot;, &amp;quot;classic-inline&amp;quot; (or &amp;quot;cl-inline&amp;quot;), &amp;quot;expansion-inline&amp;quot; (or &amp;quot;lod-inline&amp;quot;? - see [[Talk:Expansion]]), &amp;quot;rotw-inline&amp;quot;, &amp;quot;ld-inline&amp;quot;, &amp;quot;nld-inline&amp;quot;, &amp;quot;sc-inline&amp;quot;, &amp;quot;hc-inline&amp;quot;. In case we want to change the formatting (like add an icon for RotW, once we have one), it&amp;#039;ll require us only to change the template instead of all the occurrences of &amp;quot;RW&amp;quot; (&amp;#039;&amp;#039;very&amp;#039;&amp;#039; error-prone). [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:43, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: Game: {{D2-inline}} {{D2LoD-inline}} {{D2R-inline}}; Ladder: {{NLD-inline}} {{LD-inline}}; Core: {{SC-inline}} {{HC-inline}}; Expansion: {{CL-inline}} {{Exp-inline}} {{RotW-inline}} (some are placeholders) [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 08:05, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Mosaic is currently described as offline and non-ladder only, having been disabled for the current Ladder season (perhaps permanently), but can&amp;#039;t all non-Ladder rune words still be made offline, or is this distinction necessary? Can Ladder rune words now be made in Single Player without modifying it, at least in Resurrected (and Reign of the Warlock)?&lt;br /&gt;
&lt;br /&gt;
::: Vigilance seems to be the only rune word that has four item types, and I&amp;#039;m not sure why since &amp;lt;code&amp;gt;[[Any shield]]&amp;lt;/code&amp;gt; should include the other three sub-types. Is there a distinction with Shield (&amp;lt;code&amp;gt;shld&amp;lt;/code&amp;gt;), or can [[Rhyme]] be made in a [[grimoire]] (maximum 2 sockets)? Is a fourth item type really necessary, or is it future-proofing?&lt;br /&gt;
&lt;br /&gt;
:::: This is what we have in the data files. It lists Any Shield &amp;#039;&amp;#039;and&amp;#039;&amp;#039; its class-specific subtypes - redundancy. I explained it [[User_talk:Trang_Oul#.28any.29_shield|here]]. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:43, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: I&amp;#039;ve checked Runes.txt for Lord of Destruction and there are &amp;#039;&amp;#039;six&amp;#039;&amp;#039; item type columns (itype1-6, plus unused etype1-3), but only three are ever used, and Vigilance only uses four due to the redundancy of adding more than &amp;lt;code&amp;gt;shld&amp;lt;/code&amp;gt; (any shield). So I&amp;#039;ve now limited the sample table to three item type columns. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 19:34, 27 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::: The Ladder, Sockets and Min Rlvl columns are wider than they need to be, so widths could be reduced if other columns needed more space. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 17:40, 23 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: IMO the suggested table looks nice. One thing I&amp;#039;d change: The ladder info for mosaic. &amp;quot;no&amp;quot; indicates in all other cases that it is both NL and L, so that it would be misleading since in this special case it means it&amp;#039;s NL but not L. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:32, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: It think it&amp;#039;d be the best to be explicit. Just put &amp;quot;NLD&amp;quot; in Mosaic, and for RWs available everywhere &amp;quot;NLD/LD&amp;quot;. A bit clutter, but accurate, and matches the current runes.txt pattern (with columns &amp;quot;disallowCraftingInLadder&amp;quot; and &amp;quot;disallowCraftingInNonLadder&amp;quot;). Or we can name the column &amp;quot;Restrictions&amp;quot;, so it&amp;#039;s empty for most RWs but Mosaic (NLD) and Bulwark, Cure, ... (LD).  [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 00:38, 25 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: {|border=1 cellpadding=2 rules=all style=&amp;quot;empty-cells:show; font-size:90%; text-align:center&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-valign=top&lt;br /&gt;
!align=left width=20%| Rune Word&lt;br /&gt;
!align=left width=20%| [[Patch]]&lt;br /&gt;
!width=20%| Restrictions - RWs only&lt;br /&gt;
!width=20%| Restrictions - all&lt;br /&gt;
!width=20%| Availability&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=The Stone of Jordan}}&amp;lt;br/&amp;gt;(not RW, but Classic item)&lt;br /&gt;
|align=left| {{D2-inline}} 1.07 (?)&lt;br /&gt;
| N/A &amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A &amp;lt;/span&amp;gt;&lt;br /&gt;
|{{D2-inline}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Ancients&amp;#039; Pledge}}&lt;br /&gt;
|align=left| {{D2LoD-inline}} 1.07 (1.09 SP)&lt;br /&gt;
| {{E}}&amp;lt;span style=color:white&amp;gt;1)&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{D2LoD-inline}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{D2LoD-inline}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Insight}}&lt;br /&gt;
|align=left| {{D2LoD-inline}} 1.10 {{D2R-inline}} 2.4&lt;br /&gt;
| {{D2LoD-inline}}{{LD-inline}}&lt;br /&gt;
| {{D2LoD-inline}}{{LD-inline}}&lt;br /&gt;
| {{D2LoD-inline}}{{LD-inline}} / {{D2R-inline}}&lt;br /&gt;
|- bgcolor=#faf0be&lt;br /&gt;
|align=left| {{Ub|=Pattern}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{D2R-inline}}&lt;br /&gt;
| {{D2R-inline}}&lt;br /&gt;
| {{D2R-inline}}&lt;br /&gt;
|- bgcolor=faf0be&lt;br /&gt;
|align=left| {{Ub|=Bulwark}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{D2R-inline}}{{LD-inline}}&lt;br /&gt;
| {{D2R-inline}}{{LD-inline}}&lt;br /&gt;
| {{D2R-inline}}{{LD-inline}}&lt;br /&gt;
|- bgcolor=faf0be&lt;br /&gt;
|align=left| {{Ub|=Mosaic}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{D2R-inline}} {{NLD-inline}}&lt;br /&gt;
| {{D2R-inline}} {{NLD-inline}}&lt;br /&gt;
| {{D2R-inline}} {{NLD-inline}}&lt;br /&gt;
|- bgcolor=#f4bbff&lt;br /&gt;
|align=left| {{Ub|=Authority}}&lt;br /&gt;
|align=left| {{D2R-inline}} {{RotW-inline}} 3.0&lt;br /&gt;
| {{RotW-inline}}&lt;br /&gt;
| {{RotW-inline}}&lt;br /&gt;
| {{RotW-inline}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::: 1) There could be D2 here, but on the RW page it&amp;#039;s implicit because there are no runes in Classic. OTOH, in other contexts, like [[Fire Damage]], Expansion should be indicated.&lt;br /&gt;
&lt;br /&gt;
:::::: Changing the Ladder column to Restrictions may be a good idea, particularly for those pages listing sources for modifiers: instead of adding icons after item names to indicate whether they were introduced in Lord of Destruction, Resurrected or Reign of the Warlock, these icons could be added to the Restrictions column, and that column could then include any other restrictions. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 19:34, 27 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::: I&amp;#039;ve added yet another proposal. Feel free to review/comment. :)&lt;br /&gt;
&lt;br /&gt;
:::::::: I don&amp;#039;t think we need to add a Patch column to non-Rune (Word) pages. Even then, can you still play earlier patches of Resurrected (and Reign of the Warlock) in Single Player or Other Multiplayer, or must you always play the most recent patch even there? In this case, keeping track of patches would be irrelevant to gameplay.&lt;br /&gt;
&lt;br /&gt;
:::::::: An Availability column won&amp;#039;t be left empty or blank for Classic items elsewhere but, as with Restrictions, will the following be assumed?&lt;br /&gt;
&lt;br /&gt;
:::::::: {|border=1 cellpadding=2 class=wikitable rules=all style=&amp;quot;empty-cells:show; text-align:center&amp;quot; &lt;br /&gt;
!width=20%| Availability&lt;br /&gt;
!width=20%| Classic&lt;br /&gt;
!width=20%| Expansion&lt;br /&gt;
!width=20%| Resurrected&lt;br /&gt;
!width=20%| Reign of the Warlock&lt;br /&gt;
|-&lt;br /&gt;
| {{D2-inline}}&lt;br /&gt;
| {{S|=Yes}} || {{S|=Yes}} || {{S|=Yes}} || {{S|=Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{D2LoD-inline}}&lt;br /&gt;
| {{Warn|=No}}&lt;br /&gt;
| {{S|=Yes}} || {{S|=Yes}} || {{S|=Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{D2R-inline}}&lt;br /&gt;
| {{Warn|=No}} || {{Warn|=No}}&lt;br /&gt;
| {{S|=Yes}} || {{S|=Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{RotW-inline}}&lt;br /&gt;
| {{Warn|=No}} || {{Warn|=No}} || {{Warn|=No}}&lt;br /&gt;
| {{S|=Yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::::::: So all Classic items are available in all game modes, all Expansion items in Expansion and above, Resurrected in Resurrected and above, and RotW.&lt;br /&gt;
&lt;br /&gt;
:::::::: The problem would be with Rune Words that are Ladder-only in LoD but not Resurrected (and above?), and possibly those that are Ladder-only in Resurrected if they&amp;#039;re non-Ladder in RotW. Would {{D2LoD-inline}}{{LD-inline}} in Availability be taken to mean it&amp;#039;s Expansion Ladder-only but non-Ladder in Resurrected and RotW, or also Ladder-only in Resurrected and RotW? In Restrictions, would it be taken to mean it&amp;#039;s restricted to Expansion Ladder only, or unrestricted in Resurrected and RotW?&lt;br /&gt;
&lt;br /&gt;
:::::::: Or would there be two columns, Availability (or Release?) and Restrictions? [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 08:52, 7 March 2026 (EST) &lt;br /&gt;
&lt;br /&gt;
::::: I&amp;#039;ve made some changes to the sample Ladder table above, eliminating redundancy and removing the Item 4 column, adjusting column widths, adding templates and using colour to differentiate between not restricted to Ladder ({{Sb|=No}}) and Mosaic&amp;#039;s non-Ladder only ({{Warn|=&amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;}}). However, the latter seems like a temporary one-off based on what I&amp;#039;ve read, and my (perhaps permanent) prediction is most likely that they won&amp;#039;t be able to fix the graphics issue, or they&amp;#039;ll never get around to it. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 19:34, 27 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Mercenary&amp;diff=69231</id>
		<title>Mercenary</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Mercenary&amp;diff=69231"/>
		<updated>2026-03-03T23:06:28Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* Physical damage, melee fighter */ Closed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mercenary nav}}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 style=text-align:left width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|width=25% rowspan=2|&lt;br /&gt;
__ToC__&lt;br /&gt;
|&lt;br /&gt;
|width=17%| [[File:Rogue icon.gif|67px|link=Rogue Scout]]&lt;br /&gt;
|width=16%| [[File:Desert icon.gif|67px|link=Desert Mercenary]]&lt;br /&gt;
|width=17%| [[File:Iron Wolf icon.gif|67px|link=Iron Wolf]]&lt;br /&gt;
|width=25%| [[File:Barbarian mercenary icon.gif|67px|link=Barbarian (mercenary)]]&lt;br /&gt;
|- valign=top&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Most of the following information has been collected from the AB forums, as a reference for other Basiners. Credits are listed at the bottom of the page. You can discuss changes/corrections to this page in this [https://www.theamazonbasin.com/forums/index.php?/topic/95745-the-mercenary-resource/ topic].&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
1.09&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/85544-thoughts-on-mercs-in-general/ Thoughts on mercenary types] 1.09 thread, good general info.&amp;lt;br/&amp;gt;&lt;br /&gt;
1.10&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://web.archive.org/web/20100512195154/http://strategy.diabloii.net/news.php?id=512 Level Up Guide]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.lurkerlounge.com/forums/thread-10275.html Optimizing Merc Levelling] by Crystalion&amp;lt;br/&amp;gt;&lt;br /&gt;
1.1x&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculator] - check breakpoints for merc weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://web.archive.org/web/20210225120802/https://diablo3.ingame.de/diablo-2/calculatoren/zaubergeschwindigkeit/ Faster Cast Speed] for A3 Mercs&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.theamazonbasin.com/forums/index.php?/topic/102946-110-mercenary-stats/ Complete Hireling Stats]&amp;lt;br/&amp;gt;&lt;br /&gt;
General&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://classic.battle.net/diablo2exp/basics/hirelings.shtml Arreat Summit Hireling Page] - use at your own risk&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://web.archive.org/web/20150104225408/http://www.moonsong.de/Diablo/fara/mercNames.html List of possible mercenary names]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://web.archive.org/web/20070326081620/http://www.marduke.com/bnet/d2/tzon/ Tankazon Resource] - click Bonuses on the left. Then click the desired mod for equipment (FCR, FHR, etc) and it will list the items with that mod.&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/88577-delirium-faq/ Delirium FAQ] - all things Delirium, plus merc info&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102181-act-3-mercenaries-full-power-guide/ A3 Mercenary Full Power Guide] by Red-Chaos(H)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1.11==&lt;br /&gt;
The most important change 1.11 brought is this: You no longer have to level up your merc. When you hire a mercenary now, they will be within 5 levels of your character. They also keep up with your level much more easily now after you hire them.&lt;br /&gt;
&lt;br /&gt;
When you hire mercs, their stats may appear incorrect on the hiring screen. However, once you actually hire them, their stats will get updated and will display correctly.&lt;br /&gt;
&lt;br /&gt;
When 1.11 first came out, the [[Chance to Cast]] [[Valkyrie]] on the [[Peace|{{Ub|=Peace}}]] [[Rune Word]] &amp;quot;worked&amp;quot; for mercs, but caused the game to crash. Blizzard disabled the mod for mercs afterwards.&lt;br /&gt;
&lt;br /&gt;
==General Mercenary Facts==&lt;br /&gt;
&lt;br /&gt;
===Items/Mods===&lt;br /&gt;
* The mod: [[Prevent Monster Heal]] does not work for mercenaries. It has no effect at all.&lt;br /&gt;
* Most other mods ([[Crushing Blow]], [[Open Wounds]], Chance to Cast on Striking, [[Faster Cast Rate]], [[Faster Hit Recovery]], [[Increased Attack Speed]] etc.) do work for mercs. There are some other specific instances that I&amp;#039;ll cover in later sections.&lt;br /&gt;
* Mercs can use Critical and Deadly Strike. Both effects will double only the physical damage of the attack.&lt;br /&gt;
* For questions about using the [[Delirium|{{Ub|=Delirium}}]] [[Rune Word]] on your merc, see the Delirium FAQ.&lt;br /&gt;
* Ethereal items will not lose durability when equipped on a mercenary.&lt;br /&gt;
* Equipping a mercenary with the mod &amp;quot;-x% to [[Enemy Resistance|Enemy _____ Resistance]]&amp;quot; will help your merc&amp;#039;s damage, but it will NOT help your character&amp;#039;s damage.&lt;br /&gt;
* Medium and Heavy armors do slow down the movement speed of mercenaries.&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
* In vanilla D2 and LoD, mercs hired in normal difficulty have better stats than those hired in Nightmare, and those are both better than those hired in Hell. In 1.11, you should always hire your mercs in Normal, since they will always have better stats, the exception being the Nightmare Act 2 mercs, which have different auras than Normal A2 mercs. The level of your character when you hire them has no bearing on their stats, only the difficulty you hire them in matters.&lt;br /&gt;
** In D2R, mercenaries&amp;#039; stats are independent of the difficulty level they were hired in.&lt;br /&gt;
* The highest level a merc can be is 98.&lt;br /&gt;
* When mercs levels up, their current life is set to their new base maximum life. So, if a merc is under life bonuses from Battle Orders, Oak Sage, or equipment, you will see their life drop. Don&amp;#039;t be alarmed when this happens, your merc isn&amp;#039;t about to bite the dust.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Mercs skills do synergize with each other when applicable. As an example, an Act 3 Iron Wolf&amp;#039;s Ice Blast will synergize with its Glacial Spike.&lt;br /&gt;
* Related to the above, mercs are NOT affected by the charge synergy bug (bug removed in 1.11).&lt;br /&gt;
* Mercs will benefit from:&lt;br /&gt;
** +[[All Skills]]&lt;br /&gt;
** +[[Fire Skills]] (when applicable - Fire Iron Wolf or Fire Arrow Rogue)&lt;br /&gt;
** +specific skills (if they already have the skills (e.g. an act 3 merc will benefit from an {{Ub|=Ormus&amp;#039; Robes}}&amp;#039; skill if he possesses that skill already, even though it says (Sorceress Only))).&lt;br /&gt;
** +class skills in D2R if they are considered that class ([[Rogue Scout]] as [[Amazon]], [[Barbarian (mercenary)|Barbarian]] as [[Barbarian (Diablo II)|Barbarian class]]).&lt;br /&gt;
*Mercs will not benefit from:&lt;br /&gt;
** +skilltabs&lt;br /&gt;
** +class skills in LoD (not even barbarian mercs with +all barbarian skills gear)&lt;br /&gt;
*In D2R, act 1 rogues can use amazon-only bows and they will benefit from + [[Amazon Skill Levels]]. Act 5 barbarians finally benefit from +[[Barbarian Skill Levels]].&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
* Mercs only have [[Strength (attribute)|Strength]] and [[Dexterity]], so +[[Vitality]] and +[[Energy]] mods have no effect. They do have life (so +Life works), but not mana. &lt;br /&gt;
* Since mercs do not have mana, mana potions and Mana Burn will not work on them. If you try the shift + 1 method to feed your merc a mana pot, he/she will thank you, although you yourself will drink the potion. They are simply granted &amp;quot;infinite&amp;quot; mana to cast spells.&lt;br /&gt;
* &amp;quot;Act 5 mercs regenerate their health fully in 16.4 seconds, whereas all other mercs require 41 seconds.&amp;quot; - Zath&lt;br /&gt;
* Poison can kill your merc, even if you are in town.&lt;br /&gt;
* You can use healing potions or rejuvenation potions on your mercenary by selecting a potion and dropping it on their portrait in the top left corner of the screen. Another way to do this is to hold Shift and press 1,2,3, or 4 - which correspond to your belt slots. Yet another way is holding Shift and right-clicking on a potion in your belt.&lt;br /&gt;
* Similar to giving a merc a potion using the portrait: you can give your mercenary equipment via the portrait. If they are able to equip the item, it will work. If they are already wearing this type of item, it will be exchanged for the new one.&lt;br /&gt;
* If your merc is wearing either Gold Find or Magic Find gear, you will receive those respective bonuses to your drops when the merc makes a kill. Example, 100% MF on char, 125% MF on merc. If you make the kill, 100% MF is in effect. If the merc makes the kill, 225% MF is in effect.&lt;br /&gt;
* The price of resurrecting your merc is capped at 50000 gold.&lt;br /&gt;
&lt;br /&gt;
==Hiring levels (1.10)==&lt;br /&gt;
This is a list of the merc levels you will have to pick from based on Act and Difficulty Level (Expansion Only). Note that you can&amp;#039;t buy a merc whose level is higher than your own:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Possible levels at hiring&lt;br /&gt;
! !! Normal !! Nightmare !! Hell&lt;br /&gt;
|-&lt;br /&gt;
! Act 1&lt;br /&gt;
| 3-7 || 36-40 || 67-71&lt;br /&gt;
|-&lt;br /&gt;
! Act 2&lt;br /&gt;
| 9-13 || 43-47 || 75-79&lt;br /&gt;
|-&lt;br /&gt;
! Act 3&lt;br /&gt;
| 15-19 || 49-53 || 79-83&lt;br /&gt;
|-&lt;br /&gt;
! Act 5&lt;br /&gt;
| 28-32 || 58-62 || 80-84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Modifiers==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ From [https://web.archive.org/web/20050313234956/http://www.hut.fi/~tgustafs/damagereduction.html Tommi]&lt;br /&gt;
! Attacking !! Modifier !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Players || 17% || (So, a mercenary attacking a player only does 17% of its normal damage)&lt;br /&gt;
|-&lt;br /&gt;
| Hirelings || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Golems || 100% || (no modification)&lt;br /&gt;
|-&lt;br /&gt;
| Monsters || 100% || (no modification)&lt;br /&gt;
|-&lt;br /&gt;
| Minions* || 100% || (no modification)&lt;br /&gt;
|-&lt;br /&gt;
| Normal Act Boss || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Act Boss || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hell Act Boss || 25%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*&amp;quot; A minion is any creature a player controls, except a hireling or a golem.&lt;br /&gt;
&lt;br /&gt;
When defending, hirelings take 100% from all sources except other Hirelings, which is 25%. &lt;br /&gt;
&lt;br /&gt;
==Survival Tips==&lt;br /&gt;
* You can use healing potions or rejuvenation potions on your mercenary by selecting a potion and dropping it on their portrait in the top left corner of the screen. Another way to do this is to hold Shift and press 1,2,3, or 4 - which correspond to your belt slots. Yet another way is holding Shift and right-clicking on a potion in your belt.&lt;br /&gt;
* Put life leech on them! Give them a weapon with decent damage, coupled with life leech. Put [[Amn Rune]]s in their weapons. Use [[helm]]s and [[armor]]s with built in leech.&lt;br /&gt;
* Use a Wand of [[Life Tap]] on switch for really tough and/or unleechable monsters.&lt;br /&gt;
* Keep them close to your level and don&amp;#039;t fight monsters that are too far above your level.&lt;br /&gt;
&lt;br /&gt;
==Act 1 Rogue==&lt;br /&gt;
* It&amp;#039;s &amp;quot;Rogue&amp;quot;, not &amp;quot;Rouge&amp;quot;.&lt;br /&gt;
*  You can hire these from [[Kashya]] either 1) after completing the [[Blood Raven]] quest or 2) after reaching character level 8.&lt;br /&gt;
* In LoD Rogues are not Amazons. As such, +[[Amazon Skill Levels]] items will not work and they cannot wield (Amazon-Only) bows.&amp;lt;br/&amp;gt; In D2R Rogues can wield [[Amazon bow]]s and benefit from [[Amazon Skill Levels]].&lt;br /&gt;
* They can only equip [[bow]]s. [[Crossbow]]s are not allowed.&lt;br /&gt;
* Cast either [[Fire Arrow]] (and [[Exploding Arrow]] in D2R) or [[Cold Arrow]] (and [[Freezing Arrow]] in D2R).&lt;br /&gt;
* Cast [[Inner Sight]].&lt;br /&gt;
* The mods [[Fires Explosive Arrows or Bolts]] and [[Fires Magic Arrows]] are quirky. {{Warn|=The Explosive arrows do not work. There is a graphical bug so that you see the explosion, but no damage is dealt and the Rogue does not get the Attack Rating bonus associated with the Exploding Arrow skill.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127630-d2r-merc-fires-explosive-arrow-or-bolts-testing/] Fires Magic Arrow does deliver magic damage, but the Rogue&amp;#039;s still do not receive an AR bonus. Credit for the discovery goes to adeyke and brianc84. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/95795-ar-bonuses-on-ranged-attack-skills-dont-work/ Link].&lt;br /&gt;
* They can give you the [[Vigor]] aura via [[Harmony|{{Ub|=Harmony}}]], [[Thorns]] via [[Edge|{{Ub|=Edge}}]] and [[Fanaticism]] via [[Faith|{{Ub|=Faith}}]].&amp;lt;br/&amp;gt; In D2R they can also give you [[Fanaticism]] via [[Mania|{{Ub|=Mania}}]], [[Meditation]] via [[Insight|{{Ub|=Insight}}]] and [[Concentration]] via [[Mist|{{Ub|=Mist}}]].&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
They tend to stay out of harm&amp;#039;s way reasonably well, so life leech isn&amp;#039;t mandatory, but a little bit certainly helps. Increased Attack Speed can help (check speed calculator). These mercs are good at activating Chance to Cast mods without being in the thick of the battle. Blinding, fleeing, amplify damage, etc.&lt;br /&gt;
&lt;br /&gt;
===Hit Recovery===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Hit Recovery Breakpoints&lt;br /&gt;
! Frames !! FHR %&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 52&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 86&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 174&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Act 2 Town Guard==&lt;br /&gt;
* Very popular because they share an aura with you and your party members.&lt;br /&gt;
* Also very popular because of the fact that [[Aura When Equipped]] sources of some desirable auras ([[Conviction]], [[Meditation]], [[Pride|{{Ub|=Pride}}]]) were polearms in LoD.&amp;lt;br/&amp;gt;Some of the [[Rune Word]] bases were later expanded in D2R to other item types.&lt;br /&gt;
* Can use Polearm and Spear (including Javelin) class weapons, except the Amazon-only spears. They won&amp;#039;t ever throw Javelins.&lt;br /&gt;
* Their Jab has 2 hits.&lt;br /&gt;
* {{Warn|=[[Blessed Aim]] is mutually exclusive with the Amazon skill [[Penetrate]] in LoD.}} Fixed in D2R.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Get him a big damage polearm or spear. Mods to look for are: [[Crushing Blow]], life leech, +life, resistances, [[Faster Hit Recovery]], [[Chance to Cast]] [[Amplify Damage]] or [[Decrepify]], [[Slows Target]] (especially on Holy Freeze merc).&lt;br /&gt;
&lt;br /&gt;
Consider weapons with [[Aura When Equipped]] matching your build, such as [[Insight|{{Ub|=Insight}}]] or [[Infinity|{{Ub|=Infinity}}]].&lt;br /&gt;
&lt;br /&gt;
===Available Auras===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Normal/Hell difficulty (LoD) / all difficulties (D2R)&lt;br /&gt;
! Type !! Aura&lt;br /&gt;
|-&lt;br /&gt;
| Combat || Prayer&lt;br /&gt;
|-&lt;br /&gt;
| Defensive || Defiance&lt;br /&gt;
|-&lt;br /&gt;
| Offensive || Blessed Aim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Nightmare difficulty (LoD) / Nightmare/Hell difficulty (D2R)&lt;br /&gt;
! Type !! Aura&lt;br /&gt;
|-&lt;br /&gt;
| Combat || Thorns&lt;br /&gt;
|-&lt;br /&gt;
| Defensive || Holy Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Offensive || Might&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hit Recovery===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Hit Recovery Breakpoints&lt;br /&gt;
! Frames !! FHR %&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 86&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 142&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 280&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Act 3 Iron Wolf==&lt;br /&gt;
*  Do not have blocking animations. &amp;quot;This means they do not getting blocking check at all. The Shield will just be there for the non-blocking attributes such as defense and any other magical properties that it has such as resisitances, fast cast, skills, etc.&amp;quot; - Ruvanal&lt;br /&gt;
* +[[Glacial Spike]], +[[Fire Ball]] etc. will help these mercs. The only places to get these are from Ormus&amp;#039; Robes or two pieces of the Trang&amp;#039;s set. Note that the +Fire Ball bonus from Trang&amp;#039;s will be capped at +3.&lt;br /&gt;
* Anything that is +[[Sorceress Skill Levels]], for example: +2 [[Fire Skills]] (Sorceress Only) will not work, but the +3 [[Fire Skills]] of [[Hexfire|{{Ub|=Hexfire}}]] (and the [[Flickering Flame|{{Ub|=Flickering Flame}}]] in D2R) would.&lt;br /&gt;
* Items that lower [[Enemy Resistance]] (such as the [[Crescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word]], facets, etc.) will benefit these mercs.&lt;br /&gt;
* Can complete the Isenhart set (for whatever that&amp;#039;s worth).&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
You want +[[All Skills]] and [[Faster Cast Rate]]. Everything else is secondary because they tend to survive fairly well on their own unless you let them get swarmed. The [[Spirit|{{Ub|=Spirit}}]] [[Rune Word]] makes an excellent weapon for them (and actually is the only available weapon with +all skills and FCR bonuses). You would need +strength on your helm/armor to let them use a [[Spirit|{{Ub|=Spirit}}]] shield since the lowest strength requirement on a 4 socket shield is 156 on a [[Monarch]] (146 if ethereal). They top out at 153 str at level 98 and have 137 str at level 85, just to give you an idea.&lt;br /&gt;
&lt;br /&gt;
See the [https://www.theamazonbasin.com/forums/index.php?/forums/topic/102181-act-3-mercenaries-full-power-guide/ Act 3 Mercenaries Full Power Guide] for more ideas.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Iron Wolf Spells&lt;br /&gt;
! Type !! Spell 1 || Spell 2 || Spell 3&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
| [[Inferno]] (LoD) / [[Fire Bolt]] (D2R) || [[Fire Ball]] || [[Enchant]] (D2R)&lt;br /&gt;
|-&lt;br /&gt;
!Cold&lt;br /&gt;
| [[Glacial Spike]] || [[Ice Blast]] || [[Frozen Armor]] (LoD) / [[Chilling Armor]] (D2R)&lt;br /&gt;
|-&lt;br /&gt;
!Lightning&lt;br /&gt;
| [[Charged Bolt]] || [[Lightning]] || [[Static Field]] (D2R)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This chart assumes they were hired in Normal difficulty and have no +skills. The numbers reflect the synergy bonuses when applicable.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Iron Wolf Spell Damage&lt;br /&gt;
! Merc Level !! Fireball !! Inferno !! Ice Blast !! Glacial Spike !! Charged Bolt !! Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Level 30 || 35-40 || 58-75 || 85-93 || 45-58 || 6-9(8 bolts) || 1-130&lt;br /&gt;
|-&lt;br /&gt;
| Level 60 || 195-224 || 73-79 || 253-266 || 130-153 || 14-18(13 bolts) || 1-398&lt;br /&gt;
|-&lt;br /&gt;
| Level 85 || 334-372 || 108-115 || 463-480 || 280-312 || 22-27(17 bolts) || 1-871&lt;br /&gt;
|-&lt;br /&gt;
| Level 98 || 415-457 || 128-136 || 651-672 || 371-408 || 27-32(19 bolts) || 1-1217&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Inferno is bugged to do half the listed damage.&lt;br /&gt;
&lt;br /&gt;
===Faster Cast Rate===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Faster Cast Rate Breakpoints&lt;br /&gt;
! Frames !! FCR %&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 58&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 86&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 138&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hit Recovery===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Hit Recovery Breakpoints&lt;br /&gt;
! Frames !! FHR %&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 46&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 63&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 86&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 133&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 232&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 600&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Act 5 Barbarian==&lt;br /&gt;
* These mercenaries possess the skills [[Stun]] and [[Bash]].&amp;lt;br/&amp;gt; In D2R they also use [[Battle Cry]].&lt;br /&gt;
* D2R also introduced dual wielding Barbarian Mercenaries.  They utilize [[Frenzy]], [[Taunt]], and [[Iron Skin]].&lt;br /&gt;
* They can use [[primal helm]]s.&lt;br /&gt;
* In D2R, they benefit from [[Barbarian Skill Levels]] and Barbarian skill tree levels.&lt;br /&gt;
* They have a 5% chance of doing critical hits, the other mercenaries do not.&lt;br /&gt;
* They regenerate their health fully in 16.4 seconds.&lt;br /&gt;
* These mercenaries can complete the Sazabi Set.&lt;br /&gt;
* They do not have or benefit from +[[Sword Mastery]] such as on [[Bloodletter]].&lt;br /&gt;
* Act 5 mercenaries receive a 70% bonus to their poison resistance in all difficulties.&lt;br /&gt;
* The Act 5 mercenary normal attack has 2 hits, similar to the A2 mercenary&amp;#039;s Jab.&lt;br /&gt;
* They will benefit from +[[Bash]] or +[[Stun]] on a barbarian helm. However, those helms shouldn&amp;#039;t exist in 1.1x, but in very rare cases they can spawn.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
They can wield one-handed and two-handed swords but in LoD they cannot dual-wield two one-handed swords. Life leech, FHR, resistances, etc are good. They&amp;#039;re about the same as A2 mercenaries except for the weapon differences. [[Lawbringer|{{Ub|=Lawbringer}}]] has become somewhat popular because of the chance to cast Decrepify.&lt;br /&gt;
&lt;br /&gt;
===Hit Recovery===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Hit Recovery Breakpoints&lt;br /&gt;
! Frames !! FHR %&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 27&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 48&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 86&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 200&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What Merc for Build X?==&lt;br /&gt;
Well, there are far too many builds to list a merc for each one. In general, pick a mercenary that compliments you well. I&amp;#039;ll make some general comments on mercs that might work well. Ultimately, it&amp;#039;s usually a matter of personal preference. This list is based on my opinions/experiences and on what I&amp;#039;ve read here in the forums.&lt;br /&gt;
&lt;br /&gt;
===Physical damage, melee fighter===&lt;br /&gt;
* You can pick a ranged merc that deals elemental damage (A1 or A3).&lt;br /&gt;
* A2 desert merc with an aura that helps you. Blessed Aim if you need AR, Might if you want more damage, Holy Freeze if you need some crowd control, Defiance if you want more defense.&lt;br /&gt;
* A2 desert merc with [[The Reaper&amp;#039;s Toll|{{Ub|=The Reaper&amp;#039;s Toll}}]] or A5 barbarian with [[Lawbringer|{{Ub|=Lawbringer}}]] (to proc [[Decrepify]]), or A5 two-handed barbarian with [[Dreadfang|{{Ub|=Dreadfang}}]] (to proc [[Amplify Damage]]).&lt;br /&gt;
* Don&amp;#039;t forget A1 mercs can help your AR with [[Inner Sight]]. Alternatively, you can use A2 desert merc [[Infinity|{{Ub|=Infinity}}]] (for [[Conviction]] aura).&lt;br /&gt;
* D2R: A3 fire merc for [[Enchant]] for AR (although can be substituted by [[Demon Limb|{{Ub|=Demon Limb}}]]&amp;#039;s charges).&lt;br /&gt;
&lt;br /&gt;
===Elemental damage, melee fighter===&lt;br /&gt;
* Pick a ranged merc that deals damage of a different element.&lt;br /&gt;
* Pick a physical damage merc. A2 Might or A5 Barb.&lt;br /&gt;
* A2 desert merc with [[Infinity|{{Ub|=Infinity}}]] ([[Conviction]]).&lt;br /&gt;
&lt;br /&gt;
===Caster characters===&lt;br /&gt;
* These characters usually want a tank. Any A2 or A5 merc will work.&lt;br /&gt;
* Holy Freeze is popular since it slows the monsters down (even cold immunes) and keeps them from running up to you and smacking you around.&lt;br /&gt;
* Defiance if you want him to survive well. Might is also a good contender since more damage = more leech.&lt;br /&gt;
* Barb merc. More aggressive than A2 mercs, and most of the standard auras don&amp;#039;t help a caster much (meaning Might, Blessed Aim, etc.).&lt;br /&gt;
* [[Prayer]]/[[Insight|{{Ub|=Insight}}]] combo. &amp;quot;Unlimited&amp;quot; mana and double healing from Prayer. In D2R healing can be doubled by equipping [[Cure|{{Ub|=Cure}}]] (or tripled with both {{Ub|=Insight}} and {{Ub|=Cure}}).&lt;br /&gt;
* For elemental damage builds: A2 desert merc with [[Infinity|{{Ub|=Infinity}}]] ([[Conviction]] aura).&lt;br /&gt;
* If you are a [[Sorceress]] or have [[Enigma|{{Ub|=Enigma}}]], keep in mind that you can teleport to reposition your mercenary.&lt;br /&gt;
&lt;br /&gt;
===Summoners===&lt;br /&gt;
* [[Necromancer]]s, [[Druid (Diablo II)|Druids]] and [[Warlock (Diablo II)|Warlocks]].&lt;br /&gt;
* The Necromancer Room&amp;#039;s consensus seems to be: [[Thorns]] are good in NM or when you are fighting monsters that are above your level. [[Blessed Aim]] also gets a nod in NM to help with Skeleton Attack Rating versus higher level monsters. Might is better in Hell and when your level is at or above those of the monsters you are fighting.&lt;br /&gt;
* Ranged merc since the melee is (usually) covered by minions. This isn&amp;#039;t terribly popular, since if you have lots of minions, you want to have an aura to share with them.&lt;br /&gt;
* With Rune Words, an Act 1 Rogue can now provide the [[Vigor]] (to help minions keep up when you are running) [[Thorns]], [[Fanaticism]] and in D2R also [[Concentration]] auras.&amp;lt;br/&amp;gt;Act 2 desert merc can provide [[Concentration]] or [[Conviction]] this way, in addition to own aura.&lt;br /&gt;
* Druids: since most pets deal physical damage, consider using A2 desert merc with [[The Reaper&amp;#039;s Toll|{{Ub|=The Reaper&amp;#039;s Toll}}]] or A5 barbarian with [[Lawbringer|{{Ub|=Lawbringer}}]] (to proc [[Decrepify]]).&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums who did all the real work, and ThePlatypus for compiling it here. Also, thanks to Tommi for his excellent pages of information, found [https://web.archive.org/web/20050310015047/http://www.hut.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [https://web.archive.org/web/20050308011248/http://www.hut.fi/~tgustafs/hitrecovery.html here].&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Class&amp;diff=69148</id>
		<title>Talk:Class</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talk:Class&amp;diff=69148"/>
		<updated>2026-02-28T12:31:40Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: Reply to Trang Oul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HD images ==&lt;br /&gt;
&lt;br /&gt;
The new class, Warlock, has only HD assets (it&amp;#039;s not even possible to switch to legacy graphics when playig the RotW era). It clearly doesn&amp;#039;t fit the rest of the images, such as class (here) or [[pet]] icons. What should be the image policy regarding D2/D2R? Replace the old images with HD versions, to have one common format? Retain the legacy images, and somehow show both of them (like side by side)? [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 05:51, 13 February 2026 (EST)&lt;br /&gt;
:I tried to make it a user pref (not to enforce any specific version), but, sadly, I was unable to use JS to switch between images. :( [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 14:21, 17 February 2026 (EST)&lt;br /&gt;
:: Replacing legacy images with HD versions would involve replacing the following, at the very least:&lt;br /&gt;
&lt;br /&gt;
:: * 7 Class icons&lt;br /&gt;
:: * 4 Mercenary icons&lt;br /&gt;
:: * 20 Pet icons&lt;br /&gt;
:: * 21 Skill trees&lt;br /&gt;
&lt;br /&gt;
:: I wouldn&amp;#039;t recommend it, but it&amp;#039;s up to you. Images specific to the Warlock obviously have to be HD, and on pages like these which could include both legacy and HD images, you could try resizing to make it less obvious. For example, legacy class icons are 46 x 41 and the Warlock icon is 120 x 120, so when both are used &amp;lt;s&amp;gt;and you increase the legacy class icons to 135px&amp;lt;/s&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
:: {|&lt;br /&gt;
| [[File:Amazon icon.gif|67px]]&lt;br /&gt;
| [[File:Assassin icon.gif|67px]]&lt;br /&gt;
| [[File:Barbarian icon.gif|67px]]&lt;br /&gt;
| [[File:Druid icon.gif|67px]]&lt;br /&gt;
| [[File:Necromancer icon.gif|67px]]&lt;br /&gt;
| [[File:Paladin icon.gif|67px]]&lt;br /&gt;
| [[File:Sorceress icon.gif|67px]]&lt;br /&gt;
| [[File:Warlock icon.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:: At least on my computer (Scale 125%, Display resolution 1920 x 1080) all &amp;lt;s&amp;gt;now have&amp;lt;/s&amp;gt; had 150px height in a screenshot (120px with Scale 100%), but this could differ depending on display settings, and reducing the size of the Warlock icon can result in it not being displayed. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:35, 18 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::: D2R portraits (well, actually most (all?) sprites) have two versions: standard and &amp;quot;lowend&amp;quot;. The former portraits are 120x120, the latter 60x60. So we can use the smaller versions (and slightly enlarge the D2 ones to match), so the difference is not that striking:&lt;br /&gt;
&lt;br /&gt;
::: {|&lt;br /&gt;
| [[File:Amazon icon.gif|67px]]&lt;br /&gt;
| [[File:Warlock icon.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
::: (Amazon has width set to 67px, to maintain 60px height, and the Warlock is just shrunk - I didn&amp;#039;t replace the image yet.) [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 14:37, 18 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: Now that you&amp;#039;ve uploaded the 60 x 60 version and I&amp;#039;ve edited icon size in my previous reply, I think 60 x 60 is the way to go: all display properly for me with scale 100% or 125%. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 14:03, 27 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: OK, let&amp;#039;s agree on the following policy: upload lowend D2R images, and enlarge D2 ones (by code, not by uploading rescaled images) to match D2R&amp;#039;s dimensions. Seems like a reasonable middle ground. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 04:08, 28 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::: Yes, the Class and Pet pages look good to me. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 07:31, 28 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Rune_Word&amp;diff=69144</id>
		<title>Talk:Rune Word</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talk:Rune_Word&amp;diff=69144"/>
		<updated>2026-02-28T00:34:22Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* Reign of the Warlock */ Replies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added stuff about runeword basics...&lt;br /&gt;
:level requirements&lt;br /&gt;
:how to make a runeword&lt;br /&gt;
:use of ethereal items/mercs&lt;br /&gt;
:bugged or eth glitched runewords&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 22:56, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm ... it does look quite a bit better, now that it&amp;#039;s all organized with the runewords in there.  Great job! :)  &lt;br /&gt;
Also adding in stuff about ethereal effects in weapons/armors...&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 23:10, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reign of the Warlock ==&lt;br /&gt;
&lt;br /&gt;
SHall we use another colour for RotW runewords? If so, which colour and how to easiest apply? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:51, 12 February 2026 (EST)&lt;br /&gt;
: Do you mean in this page, or rather to make a new template and use it instead of &amp;lt;code&amp;gt;Ub&amp;lt;/code&amp;gt; (maybe for all RotW features, not only RWs; and if so, then we should have one for &amp;quot;vanilla D2R&amp;quot; as well)? Anyway, if we decide so, the archetypical Warlock&amp;#039;s violet seems to be the best choice. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 03:11, 13 February 2026 (EST)&lt;br /&gt;
::I was originally thinking only about this page.&lt;br /&gt;
::Agreed, Warlock-violet seems appropriate. :) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 14:59, 13 February 2026 (EST)&lt;br /&gt;
:::Speaking of a general indicator of expansion-(or ladder-)only content, we could put an icon next to the item/skill/whatever name, like it&amp;#039;s done [https://warcraft.wiki.gg/wiki/Playable_race here with WoW expansions]. A small icon is non-intrusive, yet easily recognisable. But first we&amp;#039;d need to have a consistent set of such icons, covering all game modes, for D2 and D2R. :Ь [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 17:28, 14 February 2026 (EST)&lt;br /&gt;
:::: Based on a YouTube video, Rune Word text still displays the same in Reign of the Warlock so I don&amp;#039;t think an alternative to [[Template:Ub|Ub]] is needed.&lt;br /&gt;
&lt;br /&gt;
:::: Icons would be ideal, but in a pinch you could try creating templates using coloured text or acronyms, like &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warlock&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;RotW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, and possibly replace them with icons later. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:05, 18 February 2026 (EST)&lt;br /&gt;
::::: I can create templates like those on WoW wiki, but D2R has banner-like icons for Classic and Expansion (LoD), but not for RotW - because it&amp;#039;s the default mode. Similarly, there is an icon for LD, but not NLD, and for HC, but not SC. For D2 we could just use game icons. And for missing game modes we could have short texts, like &amp;quot;RotW&amp;quot;, at least until there is a dedicated icon.&lt;br /&gt;
::::: Having icons for game modes would help us solve the issue with &amp;quot;Ladder&amp;quot; column for items which differ between game versions:&lt;br /&gt;
::::: [[Insight|{{Ub|=Insight}}]] polearm/staff (&amp;lt;span style=color:blue&amp;gt;D2LoD&amp;lt;/span&amp;gt;)(LD) / (&amp;lt;span style=color:blue&amp;gt;D2RLoD&amp;lt;/span&amp;gt;)(&amp;lt;span style=color:violet&amp;gt;D2RRotW&amp;lt;/span&amp;gt;)(NLD) - I know, looks horrible now, but should look better with icons instead of text.&lt;br /&gt;
::::: However, there are still corner cases:&lt;br /&gt;
::::: How to indicate a feature present in D2R LoD and RotW? Both icons? D2RLoD+ (meaning &amp;quot;D2RLoD and later&amp;quot;)? A majority of D2R LoD features will be present in RotW, so seems an overkill. WoW wiki assumes that &amp;quot;expansion X&amp;quot; means &amp;quot;expansion X and beyond&amp;quot;, and since features are rarely removed (if ever), we can do the same for simplicity.&lt;br /&gt;
::::: If we agree on the above, how to indicate the removal of a feature? For example AFAIK [https://www.icy-veins.com/d2/news/diablo-2-resurrected-reveals-reign-of-the-warlock-expansion/ Mosaic is going to be NLD-only] (the first such an item!), but does it mean NLD-only in both eras, or only in RotW (to appease the D2R neo-purists?)? If the latter, we&amp;#039;d need to mark it as (D2RLoD ONLY)(LD) / (D2RRotW)(NLD), in order to &amp;quot;override&amp;quot; D2RLoD meaning &amp;quot;D2RLoD an beyond&amp;quot;.&lt;br /&gt;
::::: ... am I overthinking this? :D [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 15:13, 18 February 2026 (EST)&lt;br /&gt;
::::: Test of inline icons - original size: [[File:D2 icon.png]] [[File:D2LoD icon.png]] [[File:D2R icon.png]] [[File:Classic banner.png]] [[File:Expansion banner.png]] [[File:Hardcore banner.png]] [[File:Ladder banner.png]] [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 16:04, 18 February 2026 (EST)&lt;br /&gt;
::::: Test of inline icons - all 32px high (= banners 25px wide): [[File:D2 icon.png]] [[File:D2LoD icon.png]] [[File:D2R icon.png]] [[File:Classic banner.png|25px]] [[File:Expansion banner.png|25px]] [[File:Hardcore banner.png|25px]] [[File:Ladder banner.png|25px]] [[User:Trang Oul|Trang Oul]] - is it only me, or the resized ones are not displayed? ([[User talk:Trang Oul|talk]]) 16:07, 18 February 2026 (EST)&lt;br /&gt;
:::::: It&amp;#039;s been a while, but in terms of items I &amp;#039;&amp;#039;think&amp;#039;&amp;#039; as things stand, any Classic Diablo II affix or item is also in the Lord of Destruction Expansion, and anything in Resurrected should also be in Reign of the Warlock, so indicating that something is a Classic affix or item also means it&amp;#039;s in the Expansion, and indicating that it&amp;#039;s in D2R also means it&amp;#039;s in RotW.&lt;br /&gt;
:::::: Mosaic (and similar unannounced updates) could complicate matters if it remained Ladder in D2R but became non-Ladder in RotW (so it&amp;#039;s bound to happen). You &amp;#039;&amp;#039;could&amp;#039;&amp;#039; create your own non-Ladder icon by putting a red X over the Ladder icon, if necessary?&lt;br /&gt;
:::::: Resized icons display for me at Scale 125%, but not 100%. Aside from labeling items, they could be used to prefix lines or paragraphs that only apply to a specific game mode. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:42, 18 February 2026 (EST)&lt;br /&gt;
::My question was stupidly dumb. Never mind it. Don&amp;#039;t know hwat I was thinking.&lt;br /&gt;
:::::: Reg Mosaic: Let&amp;#039;s see how things play out and then we can decide what to do. One option would be &amp;quot;non-ladder only&amp;quot; instead of &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:39, 18 February 2026 (EST)&lt;br /&gt;
::::::: I agree with waiting and seeing, although based on the information added to the table on the [[Rune Word]] page, Expansion Ladder Rune Words are already non-Ladder in D2R (so items can already be Ladder in one game mode and non-Ladder in another). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:42, 18 February 2026 (EST)&lt;br /&gt;
::::::: [https://news.blizzard.com/en-us/article/24244884/reign-of-the-warlock-3-1-1-patch-notes Patch 3.1.1] &amp;quot;Fixed not being able to craft &amp;#039;Mosaic&amp;#039; runeword online non-ladder.&amp;quot; Oh, well... [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 01:55, 20 February 2026 (EST)&lt;br /&gt;
:::::::: https://us.forums.blizzard.com/en/d2r/t/season-13-ladder-mosaic-runeword-disabled/172344 looks like Mosaic is offline only now. :o [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:45, 21 February 2026 (EST)&lt;br /&gt;
::::::::: OTOH we have patch 3.1.1 https://news.blizzard.com/en-us/article/24244884/reign-of-the-warlock-3-1-1-patch-notes which says: Fixed not being able to craft &amp;#039;Mosaic&amp;#039; runeword online non-ladder. I guess it needs to be tested or sniffed in the code. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:55, 21 February 2026 (EST)&lt;br /&gt;
:::::::::: Pavke answered it: https://discord.com/channels/1467245054253858826/1467299935744561233/1474754854776868934 :) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 08:11, 21 February 2026 (EST)&lt;br /&gt;
::Okay, now I remember what I actually wanted to ask. For LoD rws, we use the colour black for items. For d2r rws, so far, we have used red. Shall we use another colour for the RotW rws? I like the violet idea. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:18, 23 February 2026 (EST)&lt;br /&gt;
::: Item types can be links, so I&amp;#039;d suggest changing a row&amp;#039;s background colour instead, using lighter pastel shades so type is still clearly legible. I&amp;#039;ve been thinking about how we&amp;#039;d use icons on this page (and elsewhere), and I&amp;#039;ll see if I can incorporate this as well later. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]])&lt;br /&gt;
&lt;br /&gt;
::: Okay... so aside from rearranging columns and changing row background colours, I think a Ladder column would still be needed, using icons to indicate applicable game modes (links removed for this example):&lt;br /&gt;
:::: What about having a column &amp;quot;Availability&amp;quot; instead of &amp;quot;Ladder&amp;quot;? The Mosaic being NLD-&amp;#039;&amp;#039;only&amp;#039;&amp;#039; broke the pattern... Also, &amp;quot;availability&amp;quot; could also mean game version (D2/D2R), expansion (CL/LoD/RotW) or mode (SC/HC - if we ever have HC-only items, like in D3), so one column could store all that distinctions. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:43, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::: {|border=1 cellpadding=2 rules=all style=&amp;quot;empty-cells:show; font-size:90%; text-align:center&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
!align=left width=12%| Rune Word&lt;br /&gt;
!align=left width=12%| [[Patch]]&lt;br /&gt;
!width=10%| [[Ladder]]&lt;br /&gt;
!align=left class=&amp;quot;unsortable&amp;quot; width=10%| [[Item type|Item]] 1&lt;br /&gt;
!align=left class=&amp;quot;unsortable&amp;quot; width=10%| Item 2&lt;br /&gt;
!align=left class=&amp;quot;unsortable&amp;quot; width=10%| Item 3&lt;br /&gt;
!width=6%| [[Socket]]s&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 1&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 2&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 3&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 4&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 5&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 6&lt;br /&gt;
!width=6%| Min [[Requirements|Rlvl]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Ancients&amp;#039; Pledge}}&lt;br /&gt;
|align=left| {{D2LoD-inline}} 1.07 (1.09 SP)&lt;br /&gt;
| {{Sb|=No}}&lt;br /&gt;
|align=left| Shield&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Ral}}&lt;br /&gt;
| {{Ub|=Ort}}&lt;br /&gt;
| {{Ub|=Tal}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Insight}}&lt;br /&gt;
|align=left| {{D2LoD-inline}} 1.10 {{D2R-inline}} 2.4&lt;br /&gt;
| {{D2LoD-inline}}&lt;br /&gt;
|align=left| Polearm&lt;br /&gt;
|align=left| Staff&lt;br /&gt;
|align=left| Missile {{D2R-inline}}&lt;br /&gt;
| 4&lt;br /&gt;
| {{Ub|=Ral}}&lt;br /&gt;
| {{Ub|=Tir}}&lt;br /&gt;
| {{Ub|=Tal}}&lt;br /&gt;
| {{Ub|=Sol}}&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 27&lt;br /&gt;
|- bgcolor=#faf0be&lt;br /&gt;
|align=left| {{Ub|=Bulwark}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{D2R-inline}}&lt;br /&gt;
|align=left| Helm&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Shael}}&lt;br /&gt;
| {{Ub|=Io}}&lt;br /&gt;
| {{Ub|=Sol}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 35&lt;br /&gt;
|- bgcolor=faf0be&lt;br /&gt;
|align=left| {{Ub|=Mosaic}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{Warn|=&amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;}} [https://discord.com/channels/1467245054253858826/1467299935744561233/1474754854776868934]&lt;br /&gt;
|align=left| Claw&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Mal}}&lt;br /&gt;
| {{Ub|=Gul}}&lt;br /&gt;
| {{Ub|=Amn}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 53&lt;br /&gt;
|- bgcolor=#f4bbff&lt;br /&gt;
|align=left| {{Ub|=Authority}}&lt;br /&gt;
|align=left| {{D2R-inline}} {{RotW-inline}} 3.0&lt;br /&gt;
| {{Sb|=No}}&lt;br /&gt;
|align=left| Body armor&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Hel}}&lt;br /&gt;
| {{Ub|=Shael}}&lt;br /&gt;
| {{Ub|=Ral}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 29&lt;br /&gt;
|- bgcolor=#f4bbff&lt;br /&gt;
|align=left| {{Ub|=Vigilance}}&lt;br /&gt;
|align=left| {{D2R-inline}} {{RotW-inline}} 3.0&lt;br /&gt;
| {{Sb|=No}}&lt;br /&gt;
|align=left| Shield&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 2&lt;br /&gt;
| {{Ub|=Dol}}&lt;br /&gt;
| {{Ub|=Gul}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 53&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::: Please create and use templates like &amp;quot;d2-inline&amp;quot; &amp;quot;d2lod-inline&amp;quot;, &amp;quot;d2r-inline&amp;quot;, &amp;quot;classic-inline&amp;quot; (or &amp;quot;cl-inline&amp;quot;), &amp;quot;expansion-inline&amp;quot; (or &amp;quot;lod-inline&amp;quot;? - see [[Talk:Expansion]]), &amp;quot;rotw-inline&amp;quot;, &amp;quot;ld-inline&amp;quot;, &amp;quot;nld-inline&amp;quot;, &amp;quot;sc-inline&amp;quot;, &amp;quot;hc-inline&amp;quot;. In case we want to change the formatting (like add an icon for RotW, once we have one), it&amp;#039;ll require us only to change the template instead of all the occurrences of &amp;quot;RW&amp;quot; (&amp;#039;&amp;#039;very&amp;#039;&amp;#039; error-prone). [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:43, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: Game: {{D2-inline}} {{D2LoD-inline}} {{D2R-inline}}; Ladder: {{NLD-inline}} {{LD-inline}}; Core: {{SC-inline}} {{HC-inline}}; Expansion: {{CL-inline}} {{Exp-inline}} {{RotW-inline}} (some are placeholders) [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 08:05, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Mosaic is currently described as offline and non-ladder only, having been disabled for the current Ladder season (perhaps permanently), but can&amp;#039;t all non-Ladder rune words still be made offline, or is this distinction necessary? Can Ladder rune words now be made in Single Player without modifying it, at least in Resurrected (and Reign of the Warlock)?&lt;br /&gt;
&lt;br /&gt;
::: Vigilance seems to be the only rune word that has four item types, and I&amp;#039;m not sure why since &amp;lt;code&amp;gt;[[Any shield]]&amp;lt;/code&amp;gt; should include the other three sub-types. Is there a distinction with Shield (&amp;lt;code&amp;gt;shld&amp;lt;/code&amp;gt;), or can [[Rhyme]] be made in a [[grimoire]] (maximum 2 sockets)? Is a fourth item type really necessary, or is it future-proofing?&lt;br /&gt;
&lt;br /&gt;
:::: This is what we have in the data files. It lists Any Shield &amp;#039;&amp;#039;and&amp;#039;&amp;#039; its class-specific subtypes - redundancy. I explained it [[User_talk:Trang_Oul#.28any.29_shield|here]]. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:43, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: I&amp;#039;ve checked Runes.txt for Lord of Destruction and there are &amp;#039;&amp;#039;six&amp;#039;&amp;#039; item type columns (itype1-6, plus unused etype1-3), but only three are ever used, and Vigilance only uses four due to the redundancy of adding more than &amp;lt;code&amp;gt;shld&amp;lt;/code&amp;gt; (any shield). So I&amp;#039;ve now limited the sample table to three item type columns. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 19:34, 27 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::: The Ladder, Sockets and Min Rlvl columns are wider than they need to be, so widths could be reduced if other columns needed more space. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 17:40, 23 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: IMO the suggested table looks nice. One thing I&amp;#039;d change: The ladder info for mosaic. &amp;quot;no&amp;quot; indicates in all other cases that it is both NL and L, so that it would be misleading since in this special case it means it&amp;#039;s NL but not L. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:32, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: It think it&amp;#039;d be the best to be explicit. Just put &amp;quot;NLD&amp;quot; in Mosaic, and for RWs available everywhere &amp;quot;NLD/LD&amp;quot;. A bit clutter, but accurate, and matches the current runes.txt pattern (with columns &amp;quot;disallowCraftingInLadder&amp;quot; and &amp;quot;disallowCraftingInNonLadder&amp;quot;). Or we can name the column &amp;quot;Restrictions&amp;quot;, so it&amp;#039;s empty for most RWs but Mosaic (NLD) and Bulwark, Cure, ... (LD).  [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 00:38, 25 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: {|border=1 cellpadding=2 rules=all style=&amp;quot;empty-cells:show; font-size:90%; text-align:center&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=50%&lt;br /&gt;
|-valign=top&lt;br /&gt;
!align=left width=33%| Rune Word&lt;br /&gt;
!align=left width=33%| [[Patch]]&lt;br /&gt;
!width=33%| Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Ancients&amp;#039; Pledge}}&lt;br /&gt;
|align=left| {{D2LoD-inline}} 1.07 (1.09 SP)&lt;br /&gt;
| {{E}}&amp;lt;span style=color:white&amp;gt;1)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Insight}}&lt;br /&gt;
|align=left| {{D2LoD-inline}} 1.10 {{D2R-inline}} 2.4&lt;br /&gt;
| {{D2LoD-inline}}{{LD-inline}}&lt;br /&gt;
|- bgcolor=#faf0be&lt;br /&gt;
|align=left| {{Ub|=Pattern}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{D2R-inline}}&lt;br /&gt;
|- bgcolor=faf0be&lt;br /&gt;
|align=left| {{Ub|=Bulwark}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{D2R-inline}}{{LD-inline}}&lt;br /&gt;
|- bgcolor=faf0be&lt;br /&gt;
|align=left| {{Ub|=Mosaic}}&lt;br /&gt;
|align=left| {{D2R-inline}} 2.6&lt;br /&gt;
| {{D2R-inline}} {{NLD-inline}}&lt;br /&gt;
|- bgcolor=#f4bbff&lt;br /&gt;
|align=left| {{Ub|=Authority}}&lt;br /&gt;
|align=left| {{D2R-inline}} {{RotW-inline}} 3.0&lt;br /&gt;
| {{RotW-inline}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::: 1) There could be LoD here, but on the RW page it&amp;#039;s implicit because there are no runes in Classic. OTOH, in other contexts, like [[Fire Damage]], Expansion should be indicated.&lt;br /&gt;
&lt;br /&gt;
:::::: Changing the Ladder column to Restrictions may be a good idea, particularly for those pages listing sources for modifiers: instead of adding icons after item names to indicate whether they were introduced in Lord of Destruction, Resurrected or Reign of the Warlock, these icons could be added to the Restrictions column, and that column could then include any other restrictions. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 19:34, 27 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: I&amp;#039;ve made some changes to the sample Ladder table above, eliminating redundancy and removing the Item 4 column, adjusting column widths, adding templates and using colour to differentiate between not restricted to Ladder ({{Sb|=No}}) and Mosaic&amp;#039;s non-Ladder only ({{Warn|=&amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;}}). However, the latter seems like a temporary one-off based on what I&amp;#039;ve read, and my (perhaps permanent) prediction is most likely that they won&amp;#039;t be able to fix the graphics issue, or they&amp;#039;ll never get around to it. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 19:34, 27 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=User_talk:Trang_Oul&amp;diff=69143</id>
		<title>User talk:Trang Oul</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=User_talk:Trang_Oul&amp;diff=69143"/>
		<updated>2026-02-27T19:12:49Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* /item pages */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggestion ==&lt;br /&gt;
&lt;br /&gt;
Hey Trang Oul,&lt;br /&gt;
&lt;br /&gt;
May I suggest that before you add a D2R RW to a new attribute page that you change existing &amp;quot;yes&amp;quot; for &amp;quot;Ladder&amp;quot; to &amp;quot;yes (LoD only)&amp;quot; until we have found a better solution if it hasn&amp;#039;t been done yet? Otherwise we&amp;#039;ll have both &amp;quot;yes (D2R only&amp;quot; and plain &amp;quot;yes&amp;quot; on a page which is even more confusing, as can be seen on the &amp;quot;cannot be frozen&amp;quot; page before I changed it. Thanks! Best, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 17:03, 15 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sure. I&amp;#039;m thinking about using a template (multiple or, better, one parametrized) for all those &amp;quot;Yes (LoD only)&amp;quot; and so on ladder/availability descriptions. Then we&amp;#039;ll be able to change all pages at once, if we decide to change those labels. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 09:08, 20 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== individual rune pages ==&lt;br /&gt;
&lt;br /&gt;
Hi again!&lt;br /&gt;
&lt;br /&gt;
I won&amp;#039;t be using the individual rune pages (like [[Eld Rune]] or [[Ko Rune]] at all, so don&amp;#039;T care about the format. So would you prefer seperate columns for LoD and D2R patches / ladder or integrated into one column for patch / ladder? Just let me know that we don&amp;#039;T do any work twice, thanks. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 09:03, 20 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d go for atomic (separate) data. Sortable and more readable. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 10:26, 20 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
Hello again,&lt;br /&gt;
&lt;br /&gt;
me once more. I just noticed that Blizzard use a 2.x.y format for their patches for d2r (current is 2.7.3 e.g.) and not 1.ab like they used to with d2 and lod. So all my 2.00 2.40 and 2.60 edits were wrong and should&amp;#039;ve been 2.6 or 2.6.0 instead. I don&amp;#039;t think I&amp;#039;m going to change it. But just wanted to let you know that I screwed up in this regard. :( Cheers, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:28, 22 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hi Naturelover,&lt;br /&gt;
&lt;br /&gt;
In my edits I&amp;#039;ve used x.y format (i.e. only major and minor, without patch (as defined [https://semver.org/ here])). This is the format used in news (examples: [https://news.blizzard.com/en-us/diablo2/23788293 2.4], [https://news.blizzard.com/en-us/diablo2/23899624]), and also used by the community, since only the &amp;quot;big&amp;quot; patches introduced new features. But maybe we should be more detailed here? On the other hand, unlike LoD, I don&amp;#039;t think it is even possible to install older D2R patches, so that information is purely historical.&amp;lt;br/&amp;gt;&lt;br /&gt;
PS. Shall I answer you here or on your page? :) [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 02:00, 25 June 2024 (EDT)&lt;br /&gt;
:Hello TO,&lt;br /&gt;
:answering here is fine.&lt;br /&gt;
:I&amp;#039;ll leave it to you how we/you record the patch number. As you said, it&amp;#039;s purely historical anyway. :)&lt;br /&gt;
:Cheers, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 18:16, 25 June 2024 (EDT)&lt;br /&gt;
:PS: What&amp;#039;s the difference between &amp;lt;br&amp;gt; and &amp;lt;br/&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
:Fortunately there are few pages with patch numbers, so it&amp;#039;s not a big deal.&lt;br /&gt;
: Speaking of &amp;#039;&amp;#039;br&amp;#039;&amp;#039; tags, it&amp;#039;s a [https://stackoverflow.com/questions/1946426 long story], but I prefer to close the tags (i.e. &amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;) instead of leaving them open. After all, [https://peps.python.org/pep-0020/ explicit is better than implicit]. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 05:50, 26 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Item Type page ==&lt;br /&gt;
&lt;br /&gt;
Hello TO,&lt;br /&gt;
&lt;br /&gt;
just to let you know that the png at the beginning of the page doesn&amp;#039;t display for me. I&amp;#039;m using Firefox on a Win 11 Pro system, all patched.&lt;br /&gt;
&lt;br /&gt;
:Image: same here. If you open the image page (https://www.theamazonbasin.com/wiki/index.php/File:Item_Types_weap_armo.png), you&amp;#039;ll see it broken. The same if you open one of the thumbnails, say, https://www.theamazonbasin.com/wiki/thumb.php?f=Item_Types_weap_armo.png&amp;amp;width=1024 . It seems the thumbnail generating script is broken (as everything here...). But you can open the &amp;quot;Original file&amp;quot;: https://www.theamazonbasin.com/wiki/images/a/a1/Item_Types_weap_armo.png [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 04:54, 1 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
Second thing: You have created a group of Spears and Polearms?! What is that grouping based on? The game clearly differentiates between those two (barb has a mastery for each one, amazons can rock spears and javs, but not polearms) - so why group them together? Based on what? ANd why D2R only? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 04:31, 1 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Spears and Polearms]]: D2R data files, namely itemtypes.txt (definition) and monstats.txt (usage; new columns with hirelings equipment, moved from hireling.txt). This is a grouping item type, with no items directly using this type, like [[Swords and Knives]]. And D2R only simply because it didn&amp;#039;t exist in LoD. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 04:54, 1 July 2024 (EDT)&lt;br /&gt;
::Thanks. And a comment: On the small/large/grand charm pages you wrote &amp;quot;Called Charm xxx in the game data files in LoD&amp;quot; - do you really mean LoD or maybe d2r? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 04:57, 1 July 2024 (EDT)&lt;br /&gt;
::: LoD. In D2R in misc.txt they are called &amp;quot;xxx Charm&amp;quot;, as seen in the game. It seems in LoD files those names were &amp;quot;beta&amp;quot;/&amp;quot;dev&amp;quot;, and in D2R &amp;quot;production&amp;quot;. Example: &amp;quot;viper amulet&amp;quot; in LoD vs. &amp;quot;Amulet of the Viper&amp;quot; in D2R, &amp;quot;Skeleton Key&amp;quot;/&amp;quot;Key&amp;quot; (the key to open chests, not keys for Ubers), &amp;quot;Sa&amp;#039;&amp;#039;&amp;#039;ph&amp;#039;&amp;#039;&amp;#039;ire&amp;quot;/&amp;quot;Sa&amp;#039;&amp;#039;&amp;#039;pph&amp;#039;&amp;#039;&amp;#039;ire&amp;quot; and so on. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 05:08, 1 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:After further investigation, I found a possible reason to create &amp;lt;code&amp;gt;sppl&amp;lt;/code&amp;gt; item type. In LoD hireling gear was defined in &amp;lt;code&amp;gt;hireling.txt&amp;lt;/code&amp;gt; in columns &amp;lt;code&amp;gt;WType1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;WType2&amp;lt;/code&amp;gt; - &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; columns. These columns are absent in D2R. Instead, in &amp;lt;code&amp;gt;monstats.txt&amp;lt;/code&amp;gt; new columns were introduced (in [https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#mod 2.4]): &amp;lt;code&amp;gt;rightArmItemType&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;leftArmItemType&amp;lt;/code&amp;gt; - &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; column per slot (and also &amp;lt;code&amp;gt;canNotUseTwoHandedItems&amp;lt;/code&amp;gt; to handle dual/2h barb mercs). So, it seems that to allow desert mercs to use both polearms and spears, a new item type had to be created as a container for both of them. Again, it&amp;#039;s only my guess, but seems plausible. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 05:04, 1 July 2024 (EDT)&lt;br /&gt;
:One more discovery: D2R also introduced &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; item type, which is used to indicate that some hirelings cannot equip a second weapon (&amp;lt;code&amp;gt;monstats.txt&amp;lt;/code&amp;gt;, col &amp;lt;code&amp;gt;leftArmItemType&amp;lt;/code&amp;gt;). Maybe after D2R changes this column cannot be just left empty? Anyway, I haven&amp;#039;t decided to create the page for that item type (yet), as it seems to be &amp;#039;&amp;#039;too&amp;#039;&amp;#039; technical. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:35, 1 July 2024 (EDT)&lt;br /&gt;
::Nice findings - didn&amp;#039;t know you were sniffing out the code. :D [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 18:40, 1 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Stun ==&lt;br /&gt;
&lt;br /&gt;
I rolled back your edits of the [[Stun]] page because you had copied and pasted the Bash page over it.&lt;br /&gt;
: Sorry, too many tabs open. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 04:23, 25 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
You cannot change edit summaries once you save changes, and they remain in the revision history. [https://www.theamazonbasin.com/wiki/index.php?title=Wake_of_Inferno&amp;amp;oldid=66926 FFS], indeed. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 10:26, 20 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== malcontents ==&lt;br /&gt;
&lt;br /&gt;
lol&lt;br /&gt;
Nice! [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 03:49, 25 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Subtypes ==&lt;br /&gt;
&lt;br /&gt;
I understand that javelins are a subtype of spears in the .txts, but I don&amp;#039;t know that we really need to adhere to that so strictly in the AB wiki, I think to the layperson it just looks like anything that specifies &amp;quot;spears&amp;quot; will be exclusive to them and not also include javelins. Like your change to the Safety craft page that changed it to only &amp;quot;spear&amp;quot; and not the &amp;quot;Spear/javelin&amp;quot; that it was for example. I think we could at least add a little subscript thing (the small numbers or dagger mark) that mentions that spears also include javelins, just to make it more clear to the average D2 player. Your thoughts? [[User:DarkMasterMan|DarkMasterMan]] ([[User talk:DarkMasterMan|talk]]) 17:06, 14 August 2025 (EDT)&lt;br /&gt;
: That would be useful, but to be consistent, we should include such a tooltip for other item types as well, for example: axes† (also throwing axes), bows† (also amazon bows). Item types with deeper hierarchy are problematic, though: spears† (also amazon spears, javelins and amazon javelins)? Maybe nested: spears† (also amazon spears and javelins† (also amazon javelins))?&lt;br /&gt;
: Anyway, I think technically it&amp;#039;d best to use a wiki template - there are so many pages that reference each item type, so hardcoding such tooltips would make future changes cumbersome. One template would allow to make changes in one place, both to improve style (such as flat vs nested example above) and to accommodate eventual future game changes. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 06:28, 15 August 2025 (EDT)&lt;br /&gt;
:: Yeah doing it for the other types makes sense to me, a wiki template also makes sense. I&amp;#039;m out of my element when it comes to that stuff (and also admittedly lazy xP) so I&amp;#039;ll leave that to someone else heh. [[User:DarkMasterMan|DarkMasterMan]] ([[User talk:DarkMasterMan|talk]]) 16:18, 16 August 2025 (EDT)&lt;br /&gt;
&lt;br /&gt;
== (any) shield ==&lt;br /&gt;
&lt;br /&gt;
https://www.theamazonbasin.com/wiki/index.php/Any_shield&lt;br /&gt;
consists of shields and 3 other subtypes.&lt;br /&gt;
For https://www.theamazonbasin.com/wiki/index.php/Vigilance you added all 4 subtypes. The other shield rws only have shield as an item type. But I know they can be created in auric shields. So does that mean that &amp;quot;shield&amp;quot; actually is what you have in &amp;quot;any shield&amp;quot; and contains also shrunken heads, aurics, ...? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 16:26, 20 February 2026 (EST)&lt;br /&gt;
: From runes.txt: Vigilance has 4 itypes: &amp;lt;code&amp;gt;grim	shld	head	ashd&amp;lt;/code&amp;gt;, that is, Grimoire, Any Shield, Voodoo Head and Auric Shield.&lt;br /&gt;
: Grimoire, Voodoo Head and Auric Shield are leaves of the [https://www.theamazonbasin.com/wiki/images/a/a1/Item_Types_weap_armo.png item type hierarchy], that is, they have no subtypes. So far, so good. But Any Shield is a supertype containing these three and also classic non-class Shield (&amp;lt;code&amp;gt;shie&amp;lt;/code&amp;gt;)!&lt;br /&gt;
: So, it seems like sloppy development. Not strictly a bug, but at least inefficiency. If Vigilance is to be created in any shield, classless or class-specific, it should either have Any Shield as a base, or all its subtypes, including Shield instead of Any Shield.&lt;br /&gt;
: And it&amp;#039;s not the only redundancy I&amp;#039;ve found. For example, all 4 Warlock summons have physical Sunder (&amp;lt;code&amp;gt;item_pierce_damage_immunity&amp;lt;/code&amp;gt;) listed twice... [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 02:29, 21 February 2026 (EST)&lt;br /&gt;
::Good to know. Thanks. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:43, 21 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
== /item pages ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve noticed that you&amp;#039;ve created 21 /item pages for some miscellaneous and Reign of the Warlock Unique items, so you can transclude the contents to the relevant Unique item pages. I don&amp;#039;t know your plans but, unless they&amp;#039;re also going to be transcluded to other pages in the future (or you want that option), I wouldn&amp;#039;t recommend creating many more: there are well over a hundred, and possibly &amp;#039;&amp;#039;hundreds&amp;#039;&amp;#039;, of Unique items in total, whereas there are only a few dozen Unique item type pages.&lt;br /&gt;
&lt;br /&gt;
: You&amp;#039;re right, that was my plan. I wanted to have one page for both item stats and the redirect (with a clever use of &amp;quot;include&amp;quot; tags), but I was unable to do so. That&amp;#039;s why I created sub-pages. We already have pages for all the unique and set tems - as redirects. Is it an issue (style-wise? performance-wise?) of having also a sub-page for each of them? If so, I can put everything in a single page, but having it more atomic seems easier to manage - for example to embed a single item in another page, or to reorder unique swords not only by normal -&amp;gt; exceptional -&amp;gt; unique, but also by 1H and 2H). [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 01:31, 23 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I&amp;#039;m not aware of any issue with performance or style. All /item pages &amp;#039;&amp;#039;are&amp;#039;&amp;#039; currently listed under [[Special:UncategorizedPages|Uncategorized pages]], but categorization doesn&amp;#039;t really concern me (even though it&amp;#039;s been quite a while, I &amp;#039;&amp;#039;think&amp;#039;&amp;#039; you could just put Categories in &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags)... particularly since being &amp;#039;&amp;#039;un&amp;#039;&amp;#039;categorized makes them easy to find.&lt;br /&gt;
&lt;br /&gt;
:: Editing is another matter. There may be dozens of pages for Sets and Unique item &amp;#039;&amp;#039;types&amp;#039;&amp;#039;, but there are &amp;#039;&amp;#039;hundreds&amp;#039;&amp;#039; of individual Set and Unique items. If you only have to make changes for a particular Set or Unique item then that&amp;#039;s fine, but if you have to make changes that affect most, if not &amp;#039;&amp;#039;all&amp;#039;&amp;#039;, Set and Unique items then you could have to edit hundreds of pages, rather than a few dozen. Obviously, you&amp;#039;d want to create a template that covers all existing parameters, and allows you to make changes to style or format that affect all /item pages without needing to edit them all individually.&lt;br /&gt;
&lt;br /&gt;
::: I thought about creating a template (or templates) that would take params like &amp;lt;code&amp;gt;charged	BloodGolem	9	15&amp;lt;/code&amp;gt; and &amp;quot;translate&amp;quot; that into an English description of a property. And similar ones for item/item type. That&amp;#039;d automatize creating new entries a lot (even more if done programmatically), and also standardize formatting across pages. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 09:46, 24 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: Less advanced, but I was thinking of something like [[Template:Rune Word]], but for Set and Unique items. If you &amp;#039;&amp;#039;can&amp;#039;&amp;#039; create something more advanced and automate the process, be my guest, but I might not have the expertise and our wiki might not have the infrastructure to provide support. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 14:12, 27 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Ideally, the need for Set and Unique item redirects could be removed by linking directly to page sections instead but, even though I now know how to make a template to simplify this (see StrategyWiki&amp;#039;s [https://strategywiki.org/wiki/Template:S Template:S]), this would still mean editing hundreds of pages (all modifier and skill pages at a bare minimum). I don&amp;#039;t think it would be worth it unless you were planning to add more information to /item pages than what&amp;#039;s to be transcluded elsewhere. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 15:52, 23 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve also switched from [[Template:Ub]] to [[Template:U]]: since the Unique names are section titles, they don&amp;#039;t need to be bold (and making them so also makes them bold in any Table of Contents). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 13:58, 22 February 2026 (EST)&lt;br /&gt;
: Thank you! [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 01:31, 23 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Class&amp;diff=69142</id>
		<title>Talk:Class</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talk:Class&amp;diff=69142"/>
		<updated>2026-02-27T19:03:29Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HD images ==&lt;br /&gt;
&lt;br /&gt;
The new class, Warlock, has only HD assets (it&amp;#039;s not even possible to switch to legacy graphics when playig the RotW era). It clearly doesn&amp;#039;t fit the rest of the images, such as class (here) or [[pet]] icons. What should be the image policy regarding D2/D2R? Replace the old images with HD versions, to have one common format? Retain the legacy images, and somehow show both of them (like side by side)? [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 05:51, 13 February 2026 (EST)&lt;br /&gt;
:I tried to make it a user pref (not to enforce any specific version), but, sadly, I was unable to use JS to switch between images. :( [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 14:21, 17 February 2026 (EST)&lt;br /&gt;
:: Replacing legacy images with HD versions would involve replacing the following, at the very least:&lt;br /&gt;
&lt;br /&gt;
:: * 7 Class icons&lt;br /&gt;
:: * 4 Mercenary icons&lt;br /&gt;
:: * 20 Pet icons&lt;br /&gt;
:: * 21 Skill trees&lt;br /&gt;
&lt;br /&gt;
:: I wouldn&amp;#039;t recommend it, but it&amp;#039;s up to you. Images specific to the Warlock obviously have to be HD, and on pages like these which could include both legacy and HD images, you could try resizing to make it less obvious. For example, legacy class icons are 46 x 41 and the Warlock icon is 120 x 120, so when both are used and you increase the legacy class icons to 135px:&lt;br /&gt;
&lt;br /&gt;
:: {|&lt;br /&gt;
| [[File:Amazon icon.gif|67px]]&lt;br /&gt;
| [[File:Assassin icon.gif|67px]]&lt;br /&gt;
| [[File:Barbarian icon.gif|67px]]&lt;br /&gt;
| [[File:Druid icon.gif|67px]]&lt;br /&gt;
| [[File:Necromancer icon.gif|67px]]&lt;br /&gt;
| [[File:Paladin icon.gif|67px]]&lt;br /&gt;
| [[File:Sorceress icon.gif|67px]]&lt;br /&gt;
| [[File:Warlock icon.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:: At least on my computer (Scale 125%, Display resolution 1920 x 1080) all now have 150px height in a screenshot (120px with Scale 100%), but this could differ depending on display settings, and reducing the size of the Warlock icon can result in it not being displayed. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:35, 18 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::: D2R portraits (well, actually most (all?) sprites) have two versions: standard and &amp;quot;lowend&amp;quot;. The former portraits are 120x120, the latter 60x60. So we can use the smaller versions (and slightly enlarge the D2 ones to match), so the difference is not that striking:&lt;br /&gt;
&lt;br /&gt;
::: {|&lt;br /&gt;
| [[File:Amazon icon.gif|67px]]&lt;br /&gt;
| [[File:Warlock icon.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
::: (Amazon has width set to 67px, to maintain 60px height, and the Warlock is just shrunk - I didn&amp;#039;t replace the image yet.) [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 14:37, 18 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: Now that you&amp;#039;ve uploaded the 60 x 60 version and I&amp;#039;ve edited icon size in my previous reply, I think 60 x 60 is the way to go: all display properly for me with scale 100% or 125%. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 14:03, 27 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Set&amp;diff=69141</id>
		<title>Talk:Set</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talk:Set&amp;diff=69141"/>
		<updated>2026-02-27T18:56:59Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Formatting set sources ==&lt;br /&gt;
&lt;br /&gt;
On some pages set sources have the number of items formatted plain like &amp;quot;(&amp;#039;&amp;#039;n&amp;#039;&amp;#039; items)&amp;quot;/&amp;quot;(Full)&amp;quot; ([[Energy#Pelt|example]]), on some they&amp;#039;re formatted as &amp;quot;({{S|=&amp;#039;&amp;#039;n&amp;#039;&amp;#039;}})&amp;quot; for individual item bonuses ([[Increased Attack Speed#Gloves|example]]) and &amp;quot;({{U|=&amp;#039;&amp;#039;n&amp;#039;&amp;#039;}})&amp;quot;/&amp;quot;({{U|=F}})&amp;quot; for set bonuses ([[Cannot be Frozen#Set bonus|example]]).&amp;lt;br/&amp;gt;&lt;br /&gt;
Which style is &amp;quot;canon&amp;quot;/preferred (I assume there is no reason to use both)? [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 10:02, 26 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
: There&amp;#039;s no canon, although I think (n items) or (Full) is better. I normally prefer keeping things as short and simple as possible, but ({{S|=n}}) or ({{U|=F}}) could be mistaken for references, even without superscript.&lt;br /&gt;
&lt;br /&gt;
: Incidentally, if you want to link to one of our wiki pages, you don&amp;#039;t normally need the full URL: you can just use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Page#Section|Label]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (like the examples I edited above). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 13:56, 27 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Shield&amp;diff=68828</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Shield&amp;diff=68828"/>
		<updated>2026-02-23T22:42:13Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: Rune Words capitalized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item type nav}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
* Every shield has a base Chance to Block, to which a class-specific bonus is added:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Number table}}&lt;br /&gt;
|-align=center&lt;br /&gt;
!width=67 align=left|Class&lt;br /&gt;
!width=67|[[Amazon]]&lt;br /&gt;
!width=67|[[Assassin]]&lt;br /&gt;
!width=67|[[Barbarian (Diablo II)|Barbarian]]&lt;br /&gt;
!width=67|[[Druid (Diablo II)|Druid]]&lt;br /&gt;
!width=67|[[Necromancer|Necro]]&lt;br /&gt;
!width=67|[[Paladin (Diablo II)|Paladin]]&lt;br /&gt;
!width=67|[[Sorceress]]&lt;br /&gt;
|-&lt;br /&gt;
!align=left|Chance&lt;br /&gt;
| +25%&lt;br /&gt;
| +25%&lt;br /&gt;
| +25%&lt;br /&gt;
| +20%&lt;br /&gt;
| +20%&lt;br /&gt;
| +30%&lt;br /&gt;
| +20% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Chance can be further increased by applying Increased Chance of [[Block]]ing.&lt;br /&gt;
* Penalty to [[movement speed]] applies when equipping certain shields.&lt;br /&gt;
* All shields have 100 [[Strength (attribute)|Strength]] bonus when calculating Paladin [[Smite]] damage, so +% Damage = Strength&lt;br /&gt;
* This item type is used only for the equipment allowed to be used by [[Iron Wolf|Iron Wolves]]. Other aspects of the game, such as [[affix]]es or [[Rune Word]]s, use a more generic [[any shield]] type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
{|border=1 cellpadding=2 rules=all style=&amp;quot;empty-cells:show; text-align:center; font-size:90%&amp;quot;&lt;br /&gt;
|-valign=top align=center&lt;br /&gt;
!width=91 rowspan=2 align=left|Shield&lt;br /&gt;
!width=43 rowspan=2|Code&lt;br /&gt;
!width=43 rowspan=2|Quality&amp;lt;br/&amp;gt;level&lt;br /&gt;
!colspan=2|Required&lt;br /&gt;
!colspan=2|Defense&lt;br /&gt;
!width=67 rowspan=2|Durability&lt;br /&gt;
!colspan=3|Max sockets at Ilvl&lt;br /&gt;
!width=43 rowspan=2|Speed&amp;lt;br/&amp;gt;penalty&lt;br /&gt;
!width=43 rowspan=2|Base&amp;lt;br/&amp;gt;Block&lt;br /&gt;
!colspan=2|Shield damage&lt;br /&gt;
|-align=center&lt;br /&gt;
!width=55|Level&lt;br /&gt;
!width=55|Strength&lt;br /&gt;
!width=43|Min&lt;br /&gt;
!width=43|Max&lt;br /&gt;
!width=43|&amp;lt; 26&lt;br /&gt;
!width=43|26-40&lt;br /&gt;
!width=43|&amp;gt; 40&lt;br /&gt;
!width=43|Min&lt;br /&gt;
!width=43|Max&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Buckler=====&lt;br /&gt;
|buc||1||{{E}}||12||4||6||12||1||1||1||0||0%||1||3&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Small Shield=====&lt;br /&gt;
|sml||5||{{E}}||22||8||10||16||2||2||2||0||5%||2||3&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Large Shield=====&lt;br /&gt;
|lrg||11||{{E}}||34||12||14||24||3||3||3||5||12%||2||4&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Spiked Shield=====&lt;br /&gt;
|spk||11||{{E}}||30||15||25||40||2||2||2||0||10%||5||9&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Kite Shield=====&lt;br /&gt;
|kit||15||{{E}}||47||16||18||30||3||3||3||0||8%||2||5&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Bone Shield=====&lt;br /&gt;
|bsh||19||{{E}}||25||10||30||40||2||2||2||0||20%||3||6&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Tower Shield=====&lt;br /&gt;
|tow||22||{{E}}||75||22||25||60||3||3||3||10||24%||1||5&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Gothic Shield=====&lt;br /&gt;
|gts||30||{{E}}||60||30||35||40||3||3||3||5||16%||2||6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exceptional==&lt;br /&gt;
{|border=1 cellpadding=2 rules=all style=&amp;quot;empty-cells:show; text-align:center; font-size:90%&amp;quot;&lt;br /&gt;
|-valign=top align=center&lt;br /&gt;
!width=91 rowspan=2 align=left|Shield&lt;br /&gt;
!width=43 rowspan=2|Code&lt;br /&gt;
!width=43 rowspan=2|Quality&amp;lt;br/&amp;gt;level&lt;br /&gt;
!colspan=2|Required&lt;br /&gt;
!colspan=2|Defense&lt;br /&gt;
!width=67 rowspan=2|Durability&lt;br /&gt;
!colspan=3|Max sockets at Ilvl&lt;br /&gt;
!width=43 rowspan=2|Speed&amp;lt;br/&amp;gt;penalty&lt;br /&gt;
!width=43 rowspan=2|Base&amp;lt;br/&amp;gt;Block&lt;br /&gt;
!colspan=2|Shield damage&lt;br /&gt;
|-align=center&lt;br /&gt;
!width=55|Level&lt;br /&gt;
!width=55|Strength&lt;br /&gt;
!width=43|Min&lt;br /&gt;
!width=43|Max&lt;br /&gt;
!width=43|&amp;lt; 26&lt;br /&gt;
!width=43|26-40&lt;br /&gt;
!width=43|&amp;gt; 40&lt;br /&gt;
!width=43|Min&lt;br /&gt;
!width=43|Max&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Defender=====&lt;br /&gt;
|xuc||34||22||38||41||49||68||1||1||1||0||10%||8||12&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Round Shield=====&lt;br /&gt;
|xml||37||25||53||47||55||64||2||2||2||0||12%||7||14&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Scutum=====&lt;br /&gt;
|xrg||42||25||71||53||61||62||3||3||3||5||14%||11||15&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Barbed Shield=====&lt;br /&gt;
|xpk||42||25||65||58||78||55||2||2||2||0||17%||18||35&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Dragon Shield=====&lt;br /&gt;
|xit||45||25||91||59||67||76||3||3||3||0||18%||15||24&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Grim Shield=====&lt;br /&gt;
|xsh||48||25||58||50||150||70||2||2||2||0||20%||14||20&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Pavise=====&lt;br /&gt;
|xow||50||25||133||68||78||72||3||3||3||10||24%||10||17&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Ancient Shield=====&lt;br /&gt;
|xts||56||25||110||80||93||80||3||3||3||5||16%||12||16&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite==&lt;br /&gt;
{|border=1 cellpadding=2 rules=all style=&amp;quot;empty-cells:show; text-align:center; font-size:90%&amp;quot;&lt;br /&gt;
|-valign=top align=center&lt;br /&gt;
!width=91 rowspan=2 align=left|Shield&lt;br /&gt;
!width=43 rowspan=2|Code&lt;br /&gt;
!width=43 rowspan=2|Quality&amp;lt;br/&amp;gt;level&lt;br /&gt;
!colspan=2|Required&lt;br /&gt;
!colspan=2|Defense&lt;br /&gt;
!width=67 rowspan=2|Durability&lt;br /&gt;
!colspan=3|Max sockets at Ilvl&lt;br /&gt;
!width=43 rowspan=2|Speed&amp;lt;br/&amp;gt;penalty&lt;br /&gt;
!width=43 rowspan=2|Base&amp;lt;br/&amp;gt;Block&lt;br /&gt;
!colspan=2|Shield damage&lt;br /&gt;
|-align=center&lt;br /&gt;
!width=55|Level&lt;br /&gt;
!width=55|Strength&lt;br /&gt;
!width=43|Min&lt;br /&gt;
!width=43|Max&lt;br /&gt;
!width=43|&amp;lt; 26&lt;br /&gt;
!width=43|26-40&lt;br /&gt;
!width=43|&amp;gt; 40&lt;br /&gt;
!width=43|Min&lt;br /&gt;
!width=43|Max&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Heater=====&lt;br /&gt;
|uuc||58||43||77||95||110||88||2||2||2||0||22%||16||30&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Luna=====&lt;br /&gt;
|uml||61||45||100||108||123||84||2||2||2||0||20%||17||29&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Hyperion=====&lt;br /&gt;
|urg||64||48||127||119||135||82||3||3||3||5||24%||14||32&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Blade Barrier=====&lt;br /&gt;
|upk||68||51||118||147||163||83||3||3||3||0||20%||26||40&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Monarch=====&lt;br /&gt;
|uit||72||54||156||133||148||86||3||3||4||0||22%||12||34&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Troll Nest=====&lt;br /&gt;
|ush||76||57||106||158||173||74||3||3||3||0||20%||24||38&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Aegis=====&lt;br /&gt;
|uow||79||59||219||145||161||92||3||3||4||10||24%||18||28&lt;br /&gt;
|-&lt;br /&gt;
|align=left|&lt;br /&gt;
=====Ward=====&lt;br /&gt;
|uts||84||63||185||153||170||100||3||3||4||5||24%||11||35&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Rune_Word&amp;diff=68827</id>
		<title>Talk:Rune Word</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talk:Rune_Word&amp;diff=68827"/>
		<updated>2026-02-23T22:40:51Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* Reign of the Warlock */ Example of background color and icon use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added stuff about runeword basics...&lt;br /&gt;
:level requirements&lt;br /&gt;
:how to make a runeword&lt;br /&gt;
:use of ethereal items/mercs&lt;br /&gt;
:bugged or eth glitched runewords&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 22:56, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm ... it does look quite a bit better, now that it&amp;#039;s all organized with the runewords in there.  Great job! :)  &lt;br /&gt;
Also adding in stuff about ethereal effects in weapons/armors...&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 23:10, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reign of the Warlock ==&lt;br /&gt;
&lt;br /&gt;
SHall we use another colour for RotW runewords? If so, which colour and how to easiest apply? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:51, 12 February 2026 (EST)&lt;br /&gt;
: Do you mean in this page, or rather to make a new template and use it instead of &amp;lt;code&amp;gt;Ub&amp;lt;/code&amp;gt; (maybe for all RotW features, not only RWs; and if so, then we should have one for &amp;quot;vanilla D2R&amp;quot; as well)? Anyway, if we decide so, the archetypical Warlock&amp;#039;s violet seems to be the best choice. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 03:11, 13 February 2026 (EST)&lt;br /&gt;
::I was originally thinking only about this page.&lt;br /&gt;
::Agreed, Warlock-violet seems appropriate. :) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 14:59, 13 February 2026 (EST)&lt;br /&gt;
:::Speaking of a general indicator of expansion-(or ladder-)only content, we could put an icon next to the item/skill/whatever name, like it&amp;#039;s done [https://warcraft.wiki.gg/wiki/Playable_race here with WoW expansions]. A small icon is non-intrusive, yet easily recognisable. But first we&amp;#039;d need to have a consistent set of such icons, covering all game modes, for D2 and D2R. :Ь [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 17:28, 14 February 2026 (EST)&lt;br /&gt;
:::: Based on a YouTube video, Rune Word text still displays the same in Reign of the Warlock so I don&amp;#039;t think an alternative to [[Template:Ub|Ub]] is needed.&lt;br /&gt;
&lt;br /&gt;
:::: Icons would be ideal, but in a pinch you could try creating templates using coloured text or acronyms, like &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warlock&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;RotW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, and possibly replace them with icons later. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:05, 18 February 2026 (EST)&lt;br /&gt;
::::: I can create templates like those on WoW wiki, but D2R has banner-like icons for Classic and Expansion (LoD), but not for RotW - because it&amp;#039;s the default mode. Similarly, there is an icon for LD, but not NLD, and for HC, but not SC. For D2 we could just use game icons. And for missing game modes we could have short texts, like &amp;quot;RotW&amp;quot;, at least until there is a dedicated icon.&lt;br /&gt;
::::: Having icons for game modes would help us solve the issue with &amp;quot;Ladder&amp;quot; column for items which differ between game versions:&lt;br /&gt;
::::: [[Insight|{{Ub|=Insight}}]] polearm/staff (&amp;lt;span style=color:blue&amp;gt;D2LoD&amp;lt;/span&amp;gt;)(LD) / (&amp;lt;span style=color:blue&amp;gt;D2RLoD&amp;lt;/span&amp;gt;)(&amp;lt;span style=color:violet&amp;gt;D2RRotW&amp;lt;/span&amp;gt;)(NLD) - I know, looks horrible now, but should look better with icons instead of text.&lt;br /&gt;
::::: However, there are still corner cases:&lt;br /&gt;
::::: How to indicate a feature present in D2R LoD and RotW? Both icons? D2RLoD+ (meaning &amp;quot;D2RLoD and later&amp;quot;)? A majority of D2R LoD features will be present in RotW, so seems an overkill. WoW wiki assumes that &amp;quot;expansion X&amp;quot; means &amp;quot;expansion X and beyond&amp;quot;, and since features are rarely removed (if ever), we can do the same for simplicity.&lt;br /&gt;
::::: If we agree on the above, how to indicate the removal of a feature? For example AFAIK [https://www.icy-veins.com/d2/news/diablo-2-resurrected-reveals-reign-of-the-warlock-expansion/ Mosaic is going to be NLD-only] (the first such an item!), but does it mean NLD-only in both eras, or only in RotW (to appease the D2R neo-purists?)? If the latter, we&amp;#039;d need to mark it as (D2RLoD ONLY)(LD) / (D2RRotW)(NLD), in order to &amp;quot;override&amp;quot; D2RLoD meaning &amp;quot;D2RLoD an beyond&amp;quot;.&lt;br /&gt;
::::: ... am I overthinking this? :D [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 15:13, 18 February 2026 (EST)&lt;br /&gt;
::::: Test of inline icons - original size: [[File:D2 icon.png]] [[File:D2LoD icon.png]] [[File:D2R icon.png]] [[File:Classic banner.png]] [[File:Expansion banner.png]] [[File:Hardcore banner.png]] [[File:Ladder banner.png]] [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 16:04, 18 February 2026 (EST)&lt;br /&gt;
::::: Test of inline icons - all 32px high (= banners 25px wide): [[File:D2 icon.png]] [[File:D2LoD icon.png]] [[File:D2R icon.png]] [[File:Classic banner.png|25px]] [[File:Expansion banner.png|25px]] [[File:Hardcore banner.png|25px]] [[File:Ladder banner.png|25px]] [[User:Trang Oul|Trang Oul]] - is it only me, or the resized ones are not displayed? ([[User talk:Trang Oul|talk]]) 16:07, 18 February 2026 (EST)&lt;br /&gt;
:::::: It&amp;#039;s been a while, but in terms of items I &amp;#039;&amp;#039;think&amp;#039;&amp;#039; as things stand, any Classic Diablo II affix or item is also in the Lord of Destruction Expansion, and anything in Resurrected should also be in Reign of the Warlock, so indicating that something is a Classic affix or item also means it&amp;#039;s in the Expansion, and indicating that it&amp;#039;s in D2R also means it&amp;#039;s in RotW.&lt;br /&gt;
:::::: Mosaic (and similar unannounced updates) could complicate matters if it remained Ladder in D2R but became non-Ladder in RotW (so it&amp;#039;s bound to happen). You &amp;#039;&amp;#039;could&amp;#039;&amp;#039; create your own non-Ladder icon by putting a red X over the Ladder icon, if necessary?&lt;br /&gt;
:::::: Resized icons display for me at Scale 125%, but not 100%. Aside from labeling items, they could be used to prefix lines or paragraphs that only apply to a specific game mode. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:42, 18 February 2026 (EST)&lt;br /&gt;
::My question was stupidly dumb. Never mind it. Don&amp;#039;t know hwat I was thinking.&lt;br /&gt;
:::::: Reg Mosaic: Let&amp;#039;s see how things play out and then we can decide what to do. One option would be &amp;quot;non-ladder only&amp;quot; instead of &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:39, 18 February 2026 (EST)&lt;br /&gt;
::::::: I agree with waiting and seeing, although based on the information added to the table on the [[Rune Word]] page, Expansion Ladder Rune Words are already non-Ladder in D2R (so items can already be Ladder in one game mode and non-Ladder in another). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:42, 18 February 2026 (EST)&lt;br /&gt;
::::::: [https://news.blizzard.com/en-us/article/24244884/reign-of-the-warlock-3-1-1-patch-notes Patch 3.1.1] &amp;quot;Fixed not being able to craft &amp;#039;Mosaic&amp;#039; runeword online non-ladder.&amp;quot; Oh, well... [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 01:55, 20 February 2026 (EST)&lt;br /&gt;
:::::::: https://us.forums.blizzard.com/en/d2r/t/season-13-ladder-mosaic-runeword-disabled/172344 looks like Mosaic is offline only now. :o [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:45, 21 February 2026 (EST)&lt;br /&gt;
::::::::: OTOH we have patch 3.1.1 https://news.blizzard.com/en-us/article/24244884/reign-of-the-warlock-3-1-1-patch-notes which says: Fixed not being able to craft &amp;#039;Mosaic&amp;#039; runeword online non-ladder. I guess it needs to be tested or sniffed in the code. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:55, 21 February 2026 (EST)&lt;br /&gt;
:::::::::: Pavke answered it: https://discord.com/channels/1467245054253858826/1467299935744561233/1474754854776868934 :) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 08:11, 21 February 2026 (EST)&lt;br /&gt;
::Okay, now I remember what I actually wanted to ask. For LoD rws, we use the colour black for items. For d2r rws, so far, we have used red. Shall we use another colour for the RotW rws? I like the violet idea. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:18, 23 February 2026 (EST)&lt;br /&gt;
::: Item types can be links, so I&amp;#039;d suggest changing a row&amp;#039;s background colour instead, using lighter pastel shades so type is still clearly legible. I&amp;#039;ve been thinking about how we&amp;#039;d use icons on this page (and elsewhere), and I&amp;#039;ll see if I can incorporate this as well later. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]])&lt;br /&gt;
&lt;br /&gt;
::: Okay... so aside from rearranging columns and changing row background colours, I think a Ladder column would still be needed, using icons to indicate applicable game modes (links removed for this example):&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=2 rules=all style=&amp;quot;empty-cells:show; font-size:90%; text-align:center&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
!align=left width=10%| Rune Word&lt;br /&gt;
!align=left width=10%| [[Patch]]&lt;br /&gt;
!width=10%| [[Ladder]]&lt;br /&gt;
!align=left class=&amp;quot;unsortable&amp;quot; width=7.5%| [[Item type|Item]] 1&lt;br /&gt;
!align=left class=&amp;quot;unsortable&amp;quot; width=7.5%| Item 2&lt;br /&gt;
!align=left class=&amp;quot;unsortable&amp;quot; width=7.5%| Item 3&lt;br /&gt;
!align=left class=&amp;quot;unsortable&amp;quot; width=7.5%| Item 4&lt;br /&gt;
!width=8%| [[Socket]]s&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 1&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 2&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 3&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 4&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 5&lt;br /&gt;
!width=4% class=&amp;quot;unsortable&amp;quot;| 6&lt;br /&gt;
!width=8%| Min [[Requirements|Rlvl]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Ancients&amp;#039; Pledge}}&lt;br /&gt;
|align=left| [[File:D2LoD icon.png|Lord of Destruction]] 1.07 (1.09 SP)&lt;br /&gt;
| {{Warn|=&amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|align=left| Shield&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Ral}}&lt;br /&gt;
| {{Ub|=Ort}}&lt;br /&gt;
| {{Ub|=Tal}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
|align=left| {{Ub|=Insight}}&lt;br /&gt;
|align=left| [[File:D2LoD icon.png|Lord of Destruction]] 1.10 [[File:D2R icon.png|Diablo II: Resurrected]] 2.4&lt;br /&gt;
| [[File:D2LoD icon.png|Lord of Destruction]]&lt;br /&gt;
|align=left| Polearm&lt;br /&gt;
|align=left| Staff&lt;br /&gt;
|align=left| Missile [[File:D2R icon.png|Diablo II: Resurrected]]&lt;br /&gt;
| {{E}}&lt;br /&gt;
| 4&lt;br /&gt;
| {{Ub|=Ral}}&lt;br /&gt;
| {{Ub|=Tir}}&lt;br /&gt;
| {{Ub|=Tal}}&lt;br /&gt;
| {{Ub|=Sol}}&lt;br /&gt;
| {{E}} || {{E}}&lt;br /&gt;
| 27&lt;br /&gt;
|- bgcolor=#faf0be&lt;br /&gt;
|align=left| {{Ub|=Bulwark}}&lt;br /&gt;
|align=left| [[File:D2R icon.png|Diablo II: Resurrected]] 2.6&lt;br /&gt;
| [[File:D2R icon.png|Diablo II: Resurrected]]&lt;br /&gt;
|align=left| Helm&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Shael}}&lt;br /&gt;
| {{Ub|=Io}}&lt;br /&gt;
| {{Ub|=Sol}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 35&lt;br /&gt;
|- bgcolor=faf0be&lt;br /&gt;
|align=left| {{Ub|=Mosaic}}&lt;br /&gt;
|align=left| [[File:D2R icon.png|Diablo II: Resurrected]] 2.6&lt;br /&gt;
| {{Warn|=&amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;}} [https://discord.com/channels/1467245054253858826/1467299935744561233/1474754854776868934]&lt;br /&gt;
|align=left| Claw&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Mal}}&lt;br /&gt;
| {{Ub|=Gul}}&lt;br /&gt;
| {{Ub|=Amn}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 53&lt;br /&gt;
|- bgcolor=#f4bbff&lt;br /&gt;
|align=left| {{Ub|=Authority}}&lt;br /&gt;
|align=left| [[File:D2R icon.png|Diablo II: Resurrected]] &amp;lt;span style=color:#c71585&amp;gt;&amp;#039;&amp;#039;&amp;#039;RW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; 3.0&lt;br /&gt;
| {{Warn|=&amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|align=left| Body armor&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{Ub|=Hel}}&lt;br /&gt;
| {{Ub|=Shael}}&lt;br /&gt;
| {{Ub|=Ral}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 29&lt;br /&gt;
|- bgcolor=#f4bbff&lt;br /&gt;
|align=left| {{Ub|=Vigilance}}&lt;br /&gt;
|align=left| [[File:D2R icon.png|Diablo II: Resurrected]] &amp;lt;span style=color:#c71585&amp;gt;&amp;#039;&amp;#039;&amp;#039;RW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; 3.0&lt;br /&gt;
| {{Warn|=&amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|align=left| Grimoire&lt;br /&gt;
|align=left| Any shield&lt;br /&gt;
|align=left| Shrunken head&lt;br /&gt;
|align=left| Auric shield&lt;br /&gt;
| 2&lt;br /&gt;
| {{Ub|=Dol}}&lt;br /&gt;
| {{Ub|=Gul}}&lt;br /&gt;
| {{E}} || {{E}} || {{E}} || {{E}}&lt;br /&gt;
| 53&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::: Mosaic is currently described as offline and non-ladder only, having been disabled for the current Ladder season (perhaps permanently), but can&amp;#039;t all non-Ladder rune words still be made offline, or is this distinction necessary? Can Ladder rune words now be made in Single Player without modifying it, at least in Resurrected (and Reign of the Warlock)?&lt;br /&gt;
&lt;br /&gt;
::: Vigilance seems to be the only rune word that has four item types, and I&amp;#039;m not sure why since &amp;lt;code&amp;gt;[[Any shield]]&amp;lt;/code&amp;gt; should include the other three sub-types. Is there a distinction with Shield (&amp;lt;code&amp;gt;shld&amp;lt;/code&amp;gt;), or can [[Rhyme]] be made in a [[grimoire]] (maximum 2 sockets)? Is a fourth item type really necessary, or is it future-proofing?&lt;br /&gt;
&lt;br /&gt;
::: The Ladder, Sockets and Min Rlvl columns are wider than they need to be, so widths could be reduced if other columns needed more space. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 17:40, 23 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Rune_Word&amp;diff=68826</id>
		<title>Talk:Rune Word</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talk:Rune_Word&amp;diff=68826"/>
		<updated>2026-02-23T20:58:47Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: Reply to Naturelover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added stuff about runeword basics...&lt;br /&gt;
:level requirements&lt;br /&gt;
:how to make a runeword&lt;br /&gt;
:use of ethereal items/mercs&lt;br /&gt;
:bugged or eth glitched runewords&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 22:56, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm ... it does look quite a bit better, now that it&amp;#039;s all organized with the runewords in there.  Great job! :)  &lt;br /&gt;
Also adding in stuff about ethereal effects in weapons/armors...&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 23:10, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reign of the Warlock ==&lt;br /&gt;
&lt;br /&gt;
SHall we use another colour for RotW runewords? If so, which colour and how to easiest apply? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:51, 12 February 2026 (EST)&lt;br /&gt;
: Do you mean in this page, or rather to make a new template and use it instead of &amp;lt;code&amp;gt;Ub&amp;lt;/code&amp;gt; (maybe for all RotW features, not only RWs; and if so, then we should have one for &amp;quot;vanilla D2R&amp;quot; as well)? Anyway, if we decide so, the archetypical Warlock&amp;#039;s violet seems to be the best choice. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 03:11, 13 February 2026 (EST)&lt;br /&gt;
::I was originally thinking only about this page.&lt;br /&gt;
::Agreed, Warlock-violet seems appropriate. :) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 14:59, 13 February 2026 (EST)&lt;br /&gt;
:::Speaking of a general indicator of expansion-(or ladder-)only content, we could put an icon next to the item/skill/whatever name, like it&amp;#039;s done [https://warcraft.wiki.gg/wiki/Playable_race here with WoW expansions]. A small icon is non-intrusive, yet easily recognisable. But first we&amp;#039;d need to have a consistent set of such icons, covering all game modes, for D2 and D2R. :Ь [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 17:28, 14 February 2026 (EST)&lt;br /&gt;
:::: Based on a YouTube video, Rune Word text still displays the same in Reign of the Warlock so I don&amp;#039;t think an alternative to [[Template:Ub|Ub]] is needed.&lt;br /&gt;
&lt;br /&gt;
:::: Icons would be ideal, but in a pinch you could try creating templates using coloured text or acronyms, like &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warlock&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;RotW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, and possibly replace them with icons later. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:05, 18 February 2026 (EST)&lt;br /&gt;
::::: I can create templates like those on WoW wiki, but D2R has banner-like icons for Classic and Expansion (LoD), but not for RotW - because it&amp;#039;s the default mode. Similarly, there is an icon for LD, but not NLD, and for HC, but not SC. For D2 we could just use game icons. And for missing game modes we could have short texts, like &amp;quot;RotW&amp;quot;, at least until there is a dedicated icon.&lt;br /&gt;
::::: Having icons for game modes would help us solve the issue with &amp;quot;Ladder&amp;quot; column for items which differ between game versions:&lt;br /&gt;
::::: [[Insight|{{Ub|=Insight}}]] polearm/staff (&amp;lt;span style=color:blue&amp;gt;D2LoD&amp;lt;/span&amp;gt;)(LD) / (&amp;lt;span style=color:blue&amp;gt;D2RLoD&amp;lt;/span&amp;gt;)(&amp;lt;span style=color:violet&amp;gt;D2RRotW&amp;lt;/span&amp;gt;)(NLD) - I know, looks horrible now, but should look better with icons instead of text.&lt;br /&gt;
::::: However, there are still corner cases:&lt;br /&gt;
::::: How to indicate a feature present in D2R LoD and RotW? Both icons? D2RLoD+ (meaning &amp;quot;D2RLoD and later&amp;quot;)? A majority of D2R LoD features will be present in RotW, so seems an overkill. WoW wiki assumes that &amp;quot;expansion X&amp;quot; means &amp;quot;expansion X and beyond&amp;quot;, and since features are rarely removed (if ever), we can do the same for simplicity.&lt;br /&gt;
::::: If we agree on the above, how to indicate the removal of a feature? For example AFAIK [https://www.icy-veins.com/d2/news/diablo-2-resurrected-reveals-reign-of-the-warlock-expansion/ Mosaic is going to be NLD-only] (the first such an item!), but does it mean NLD-only in both eras, or only in RotW (to appease the D2R neo-purists?)? If the latter, we&amp;#039;d need to mark it as (D2RLoD ONLY)(LD) / (D2RRotW)(NLD), in order to &amp;quot;override&amp;quot; D2RLoD meaning &amp;quot;D2RLoD an beyond&amp;quot;.&lt;br /&gt;
::::: ... am I overthinking this? :D [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 15:13, 18 February 2026 (EST)&lt;br /&gt;
::::: Test of inline icons - original size: [[File:D2 icon.png]] [[File:D2LoD icon.png]] [[File:D2R icon.png]] [[File:Classic banner.png]] [[File:Expansion banner.png]] [[File:Hardcore banner.png]] [[File:Ladder banner.png]] [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 16:04, 18 February 2026 (EST)&lt;br /&gt;
::::: Test of inline icons - all 32px high (= banners 25px wide): [[File:D2 icon.png]] [[File:D2LoD icon.png]] [[File:D2R icon.png]] [[File:Classic banner.png|25px]] [[File:Expansion banner.png|25px]] [[File:Hardcore banner.png|25px]] [[File:Ladder banner.png|25px]] [[User:Trang Oul|Trang Oul]] - is it only me, or the resized ones are not displayed? ([[User talk:Trang Oul|talk]]) 16:07, 18 February 2026 (EST)&lt;br /&gt;
:::::: It&amp;#039;s been a while, but in terms of items I &amp;#039;&amp;#039;think&amp;#039;&amp;#039; as things stand, any Classic Diablo II affix or item is also in the Lord of Destruction Expansion, and anything in Resurrected should also be in Reign of the Warlock, so indicating that something is a Classic affix or item also means it&amp;#039;s in the Expansion, and indicating that it&amp;#039;s in D2R also means it&amp;#039;s in RotW.&lt;br /&gt;
:::::: Mosaic (and similar unannounced updates) could complicate matters if it remained Ladder in D2R but became non-Ladder in RotW (so it&amp;#039;s bound to happen). You &amp;#039;&amp;#039;could&amp;#039;&amp;#039; create your own non-Ladder icon by putting a red X over the Ladder icon, if necessary?&lt;br /&gt;
:::::: Resized icons display for me at Scale 125%, but not 100%. Aside from labeling items, they could be used to prefix lines or paragraphs that only apply to a specific game mode. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:42, 18 February 2026 (EST)&lt;br /&gt;
::My question was stupidly dumb. Never mind it. Don&amp;#039;t know hwat I was thinking.&lt;br /&gt;
:::::: Reg Mosaic: Let&amp;#039;s see how things play out and then we can decide what to do. One option would be &amp;quot;non-ladder only&amp;quot; instead of &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:39, 18 February 2026 (EST)&lt;br /&gt;
::::::: I agree with waiting and seeing, although based on the information added to the table on the [[Rune Word]] page, Expansion Ladder Rune Words are already non-Ladder in D2R (so items can already be Ladder in one game mode and non-Ladder in another). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:42, 18 February 2026 (EST)&lt;br /&gt;
::::::: [https://news.blizzard.com/en-us/article/24244884/reign-of-the-warlock-3-1-1-patch-notes Patch 3.1.1] &amp;quot;Fixed not being able to craft &amp;#039;Mosaic&amp;#039; runeword online non-ladder.&amp;quot; Oh, well... [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 01:55, 20 February 2026 (EST)&lt;br /&gt;
:::::::: https://us.forums.blizzard.com/en/d2r/t/season-13-ladder-mosaic-runeword-disabled/172344 looks like Mosaic is offline only now. :o [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:45, 21 February 2026 (EST)&lt;br /&gt;
::::::::: OTOH we have patch 3.1.1 https://news.blizzard.com/en-us/article/24244884/reign-of-the-warlock-3-1-1-patch-notes which says: Fixed not being able to craft &amp;#039;Mosaic&amp;#039; runeword online non-ladder. I guess it needs to be tested or sniffed in the code. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:55, 21 February 2026 (EST)&lt;br /&gt;
:::::::::: Pavke answered it: https://discord.com/channels/1467245054253858826/1467299935744561233/1474754854776868934 :) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 08:11, 21 February 2026 (EST)&lt;br /&gt;
::Okay, now I remember what I actually wanted to ask. For LoD rws, we use the colour black for items. For d2r rws, so far, we have used red. Shall we use another colour for the RotW rws? I like the violet idea. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:18, 23 February 2026 (EST)&lt;br /&gt;
::: Item types can be links, so I&amp;#039;d suggest changing a row&amp;#039;s background colour instead, using lighter pastel shades so type is still clearly legible. I&amp;#039;ve been thinking about how we&amp;#039;d use icons on this page (and elsewhere), and I&amp;#039;ll see if I can incorporate this as well later. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]])&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=User_talk:Trang_Oul&amp;diff=68825</id>
		<title>User talk:Trang Oul</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=User_talk:Trang_Oul&amp;diff=68825"/>
		<updated>2026-02-23T20:52:57Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* /item pages */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggestion ==&lt;br /&gt;
&lt;br /&gt;
Hey Trang Oul,&lt;br /&gt;
&lt;br /&gt;
May I suggest that before you add a D2R RW to a new attribute page that you change existing &amp;quot;yes&amp;quot; for &amp;quot;Ladder&amp;quot; to &amp;quot;yes (LoD only)&amp;quot; until we have found a better solution if it hasn&amp;#039;t been done yet? Otherwise we&amp;#039;ll have both &amp;quot;yes (D2R only&amp;quot; and plain &amp;quot;yes&amp;quot; on a page which is even more confusing, as can be seen on the &amp;quot;cannot be frozen&amp;quot; page before I changed it. Thanks! Best, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 17:03, 15 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sure. I&amp;#039;m thinking about using a template (multiple or, better, one parametrized) for all those &amp;quot;Yes (LoD only)&amp;quot; and so on ladder/availability descriptions. Then we&amp;#039;ll be able to change all pages at once, if we decide to change those labels. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 09:08, 20 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== individual rune pages ==&lt;br /&gt;
&lt;br /&gt;
Hi again!&lt;br /&gt;
&lt;br /&gt;
I won&amp;#039;t be using the individual rune pages (like [[Eld Rune]] or [[Ko Rune]] at all, so don&amp;#039;T care about the format. So would you prefer seperate columns for LoD and D2R patches / ladder or integrated into one column for patch / ladder? Just let me know that we don&amp;#039;T do any work twice, thanks. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 09:03, 20 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d go for atomic (separate) data. Sortable and more readable. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 10:26, 20 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
Hello again,&lt;br /&gt;
&lt;br /&gt;
me once more. I just noticed that Blizzard use a 2.x.y format for their patches for d2r (current is 2.7.3 e.g.) and not 1.ab like they used to with d2 and lod. So all my 2.00 2.40 and 2.60 edits were wrong and should&amp;#039;ve been 2.6 or 2.6.0 instead. I don&amp;#039;t think I&amp;#039;m going to change it. But just wanted to let you know that I screwed up in this regard. :( Cheers, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:28, 22 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hi Naturelover,&lt;br /&gt;
&lt;br /&gt;
In my edits I&amp;#039;ve used x.y format (i.e. only major and minor, without patch (as defined [https://semver.org/ here])). This is the format used in news (examples: [https://news.blizzard.com/en-us/diablo2/23788293 2.4], [https://news.blizzard.com/en-us/diablo2/23899624]), and also used by the community, since only the &amp;quot;big&amp;quot; patches introduced new features. But maybe we should be more detailed here? On the other hand, unlike LoD, I don&amp;#039;t think it is even possible to install older D2R patches, so that information is purely historical.&amp;lt;br/&amp;gt;&lt;br /&gt;
PS. Shall I answer you here or on your page? :) [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 02:00, 25 June 2024 (EDT)&lt;br /&gt;
:Hello TO,&lt;br /&gt;
:answering here is fine.&lt;br /&gt;
:I&amp;#039;ll leave it to you how we/you record the patch number. As you said, it&amp;#039;s purely historical anyway. :)&lt;br /&gt;
:Cheers, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 18:16, 25 June 2024 (EDT)&lt;br /&gt;
:PS: What&amp;#039;s the difference between &amp;lt;br&amp;gt; and &amp;lt;br/&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
:Fortunately there are few pages with patch numbers, so it&amp;#039;s not a big deal.&lt;br /&gt;
: Speaking of &amp;#039;&amp;#039;br&amp;#039;&amp;#039; tags, it&amp;#039;s a [https://stackoverflow.com/questions/1946426 long story], but I prefer to close the tags (i.e. &amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;) instead of leaving them open. After all, [https://peps.python.org/pep-0020/ explicit is better than implicit]. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 05:50, 26 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Item Type page ==&lt;br /&gt;
&lt;br /&gt;
Hello TO,&lt;br /&gt;
&lt;br /&gt;
just to let you know that the png at the beginning of the page doesn&amp;#039;t display for me. I&amp;#039;m using Firefox on a Win 11 Pro system, all patched.&lt;br /&gt;
&lt;br /&gt;
:Image: same here. If you open the image page (https://www.theamazonbasin.com/wiki/index.php/File:Item_Types_weap_armo.png), you&amp;#039;ll see it broken. The same if you open one of the thumbnails, say, https://www.theamazonbasin.com/wiki/thumb.php?f=Item_Types_weap_armo.png&amp;amp;width=1024 . It seems the thumbnail generating script is broken (as everything here...). But you can open the &amp;quot;Original file&amp;quot;: https://www.theamazonbasin.com/wiki/images/a/a1/Item_Types_weap_armo.png [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 04:54, 1 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
Second thing: You have created a group of Spears and Polearms?! What is that grouping based on? The game clearly differentiates between those two (barb has a mastery for each one, amazons can rock spears and javs, but not polearms) - so why group them together? Based on what? ANd why D2R only? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 04:31, 1 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Spears and Polearms]]: D2R data files, namely itemtypes.txt (definition) and monstats.txt (usage; new columns with hirelings equipment, moved from hireling.txt). This is a grouping item type, with no items directly using this type, like [[Swords and Knives]]. And D2R only simply because it didn&amp;#039;t exist in LoD. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 04:54, 1 July 2024 (EDT)&lt;br /&gt;
::Thanks. And a comment: On the small/large/grand charm pages you wrote &amp;quot;Called Charm xxx in the game data files in LoD&amp;quot; - do you really mean LoD or maybe d2r? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 04:57, 1 July 2024 (EDT)&lt;br /&gt;
::: LoD. In D2R in misc.txt they are called &amp;quot;xxx Charm&amp;quot;, as seen in the game. It seems in LoD files those names were &amp;quot;beta&amp;quot;/&amp;quot;dev&amp;quot;, and in D2R &amp;quot;production&amp;quot;. Example: &amp;quot;viper amulet&amp;quot; in LoD vs. &amp;quot;Amulet of the Viper&amp;quot; in D2R, &amp;quot;Skeleton Key&amp;quot;/&amp;quot;Key&amp;quot; (the key to open chests, not keys for Ubers), &amp;quot;Sa&amp;#039;&amp;#039;&amp;#039;ph&amp;#039;&amp;#039;&amp;#039;ire&amp;quot;/&amp;quot;Sa&amp;#039;&amp;#039;&amp;#039;pph&amp;#039;&amp;#039;&amp;#039;ire&amp;quot; and so on. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 05:08, 1 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:After further investigation, I found a possible reason to create &amp;lt;code&amp;gt;sppl&amp;lt;/code&amp;gt; item type. In LoD hireling gear was defined in &amp;lt;code&amp;gt;hireling.txt&amp;lt;/code&amp;gt; in columns &amp;lt;code&amp;gt;WType1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;WType2&amp;lt;/code&amp;gt; - &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; columns. These columns are absent in D2R. Instead, in &amp;lt;code&amp;gt;monstats.txt&amp;lt;/code&amp;gt; new columns were introduced (in [https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#mod 2.4]): &amp;lt;code&amp;gt;rightArmItemType&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;leftArmItemType&amp;lt;/code&amp;gt; - &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; column per slot (and also &amp;lt;code&amp;gt;canNotUseTwoHandedItems&amp;lt;/code&amp;gt; to handle dual/2h barb mercs). So, it seems that to allow desert mercs to use both polearms and spears, a new item type had to be created as a container for both of them. Again, it&amp;#039;s only my guess, but seems plausible. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 05:04, 1 July 2024 (EDT)&lt;br /&gt;
:One more discovery: D2R also introduced &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; item type, which is used to indicate that some hirelings cannot equip a second weapon (&amp;lt;code&amp;gt;monstats.txt&amp;lt;/code&amp;gt;, col &amp;lt;code&amp;gt;leftArmItemType&amp;lt;/code&amp;gt;). Maybe after D2R changes this column cannot be just left empty? Anyway, I haven&amp;#039;t decided to create the page for that item type (yet), as it seems to be &amp;#039;&amp;#039;too&amp;#039;&amp;#039; technical. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:35, 1 July 2024 (EDT)&lt;br /&gt;
::Nice findings - didn&amp;#039;t know you were sniffing out the code. :D [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 18:40, 1 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Stun ==&lt;br /&gt;
&lt;br /&gt;
I rolled back your edits of the [[Stun]] page because you had copied and pasted the Bash page over it.&lt;br /&gt;
: Sorry, too many tabs open. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 04:23, 25 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
You cannot change edit summaries once you save changes, and they remain in the revision history. [https://www.theamazonbasin.com/wiki/index.php?title=Wake_of_Inferno&amp;amp;oldid=66926 FFS], indeed. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 10:26, 20 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== malcontents ==&lt;br /&gt;
&lt;br /&gt;
lol&lt;br /&gt;
Nice! [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 03:49, 25 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Subtypes ==&lt;br /&gt;
&lt;br /&gt;
I understand that javelins are a subtype of spears in the .txts, but I don&amp;#039;t know that we really need to adhere to that so strictly in the AB wiki, I think to the layperson it just looks like anything that specifies &amp;quot;spears&amp;quot; will be exclusive to them and not also include javelins. Like your change to the Safety craft page that changed it to only &amp;quot;spear&amp;quot; and not the &amp;quot;Spear/javelin&amp;quot; that it was for example. I think we could at least add a little subscript thing (the small numbers or dagger mark) that mentions that spears also include javelins, just to make it more clear to the average D2 player. Your thoughts? [[User:DarkMasterMan|DarkMasterMan]] ([[User talk:DarkMasterMan|talk]]) 17:06, 14 August 2025 (EDT)&lt;br /&gt;
: That would be useful, but to be consistent, we should include such a tooltip for other item types as well, for example: axes† (also throwing axes), bows† (also amazon bows). Item types with deeper hierarchy are problematic, though: spears† (also amazon spears, javelins and amazon javelins)? Maybe nested: spears† (also amazon spears and javelins† (also amazon javelins))?&lt;br /&gt;
: Anyway, I think technically it&amp;#039;d best to use a wiki template - there are so many pages that reference each item type, so hardcoding such tooltips would make future changes cumbersome. One template would allow to make changes in one place, both to improve style (such as flat vs nested example above) and to accommodate eventual future game changes. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 06:28, 15 August 2025 (EDT)&lt;br /&gt;
:: Yeah doing it for the other types makes sense to me, a wiki template also makes sense. I&amp;#039;m out of my element when it comes to that stuff (and also admittedly lazy xP) so I&amp;#039;ll leave that to someone else heh. [[User:DarkMasterMan|DarkMasterMan]] ([[User talk:DarkMasterMan|talk]]) 16:18, 16 August 2025 (EDT)&lt;br /&gt;
&lt;br /&gt;
== (any) shield ==&lt;br /&gt;
&lt;br /&gt;
https://www.theamazonbasin.com/wiki/index.php/Any_shield&lt;br /&gt;
consists of shields and 3 other subtypes.&lt;br /&gt;
For https://www.theamazonbasin.com/wiki/index.php/Vigilance you added all 4 subtypes. The other shield rws only have shield as an item type. But I know they can be created in auric shields. So does that mean that &amp;quot;shield&amp;quot; actually is what you have in &amp;quot;any shield&amp;quot; and contains also shrunken heads, aurics, ...? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 16:26, 20 February 2026 (EST)&lt;br /&gt;
: From runes.txt: Vigilance has 4 itypes: &amp;lt;code&amp;gt;grim	shld	head	ashd&amp;lt;/code&amp;gt;, that is, Grimoire, Any Shield, Voodoo Head and Auric Shield.&lt;br /&gt;
: Grimoire, Voodoo Head and Auric Shield are leaves of the [https://www.theamazonbasin.com/wiki/images/a/a1/Item_Types_weap_armo.png item type hierarchy], that is, they have no subtypes. So far, so good. But Any Shield is a supertype containing these three and also classic non-class Shield (&amp;lt;code&amp;gt;shie&amp;lt;/code&amp;gt;)!&lt;br /&gt;
: So, it seems like sloppy development. Not strictly a bug, but at least inefficiency. If Vigilance is to be created in any shield, classless or class-specific, it should either have Any Shield as a base, or all its subtypes, including Shield instead of Any Shield.&lt;br /&gt;
: And it&amp;#039;s not the only redundancy I&amp;#039;ve found. For example, all 4 Warlock summons have physical Sunder (&amp;lt;code&amp;gt;item_pierce_damage_immunity&amp;lt;/code&amp;gt;) listed twice... [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 02:29, 21 February 2026 (EST)&lt;br /&gt;
::Good to know. Thanks. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:43, 21 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
== /item pages ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve noticed that you&amp;#039;ve created 21 /item pages for some miscellaneous and Reign of the Warlock Unique items, so you can transclude the contents to the relevant Unique item pages. I don&amp;#039;t know your plans but, unless they&amp;#039;re also going to be transcluded to other pages in the future (or you want that option), I wouldn&amp;#039;t recommend creating many more: there are well over a hundred, and possibly &amp;#039;&amp;#039;hundreds&amp;#039;&amp;#039;, of Unique items in total, whereas there are only a few dozen Unique item type pages.&lt;br /&gt;
&lt;br /&gt;
: You&amp;#039;re right, that was my plan. I wanted to have one page for both item stats and the redirect (with a clever use of &amp;quot;include&amp;quot; tags), but I was unable to do so. That&amp;#039;s why I created sub-pages. We already have pages for all the unique and set tems - as redirects. Is it an issue (style-wise? performance-wise?) of having also a sub-page for each of them? If so, I can put everything in a single page, but having it more atomic seems easier to manage - for example to embed a single item in another page, or to reorder unique swords not only by normal -&amp;gt; exceptional -&amp;gt; unique, but also by 1H and 2H). [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 01:31, 23 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I&amp;#039;m not aware of any issue with performance or style. All /item pages &amp;#039;&amp;#039;are&amp;#039;&amp;#039; currently listed under [[Special:UncategorizedPages|Uncategorized pages]], but categorization doesn&amp;#039;t really concern me (even though it&amp;#039;s been quite a while, I &amp;#039;&amp;#039;think&amp;#039;&amp;#039; you could just put Categories in &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags)... particularly since being &amp;#039;&amp;#039;un&amp;#039;&amp;#039;categorized makes them easy to find.&lt;br /&gt;
&lt;br /&gt;
:: Editing is another matter. There may be dozens of pages for Sets and Unique item &amp;#039;&amp;#039;types&amp;#039;&amp;#039;, but there are &amp;#039;&amp;#039;hundreds&amp;#039;&amp;#039; of individual Set and Unique items. If you only have to make changes for a particular Set or Unique item then that&amp;#039;s fine, but if you have to make changes that affect most, if not &amp;#039;&amp;#039;all&amp;#039;&amp;#039;, Set and Unique items then you could have to edit hundreds of pages, rather than a few dozen. Obviously, you&amp;#039;d want to create a template that covers all existing parameters, and allows you to make changes to style or format that affect all /item pages without needing to edit them all individually.&lt;br /&gt;
&lt;br /&gt;
:: Ideally, the need for Set and Unique item redirects could be removed by linking directly to page sections instead but, even though I now know how to make a template to simplify this (see StrategyWiki&amp;#039;s [https://strategywiki.org/wiki/Template:S Template:S]), this would still mean editing hundreds of pages (all modifier and skill pages at a bare minimum). I don&amp;#039;t think it would be worth it unless you were planning to add more information to /item pages than what&amp;#039;s to be transcluded elsewhere. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 15:52, 23 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve also switched from [[Template:Ub]] to [[Template:U]]: since the Unique names are section titles, they don&amp;#039;t need to be bold (and making them so also makes them bold in any Table of Contents). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 13:58, 22 February 2026 (EST)&lt;br /&gt;
: Thank you! [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 01:31, 23 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=User_talk:Trang_Oul&amp;diff=68769</id>
		<title>User talk:Trang Oul</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=User_talk:Trang_Oul&amp;diff=68769"/>
		<updated>2026-02-22T18:58:04Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* /item pages */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggestion ==&lt;br /&gt;
&lt;br /&gt;
Hey Trang Oul,&lt;br /&gt;
&lt;br /&gt;
May I suggest that before you add a D2R RW to a new attribute page that you change existing &amp;quot;yes&amp;quot; for &amp;quot;Ladder&amp;quot; to &amp;quot;yes (LoD only)&amp;quot; until we have found a better solution if it hasn&amp;#039;t been done yet? Otherwise we&amp;#039;ll have both &amp;quot;yes (D2R only&amp;quot; and plain &amp;quot;yes&amp;quot; on a page which is even more confusing, as can be seen on the &amp;quot;cannot be frozen&amp;quot; page before I changed it. Thanks! Best, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 17:03, 15 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sure. I&amp;#039;m thinking about using a template (multiple or, better, one parametrized) for all those &amp;quot;Yes (LoD only)&amp;quot; and so on ladder/availability descriptions. Then we&amp;#039;ll be able to change all pages at once, if we decide to change those labels. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 09:08, 20 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== individual rune pages ==&lt;br /&gt;
&lt;br /&gt;
Hi again!&lt;br /&gt;
&lt;br /&gt;
I won&amp;#039;t be using the individual rune pages (like [[Eld Rune]] or [[Ko Rune]] at all, so don&amp;#039;T care about the format. So would you prefer seperate columns for LoD and D2R patches / ladder or integrated into one column for patch / ladder? Just let me know that we don&amp;#039;T do any work twice, thanks. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 09:03, 20 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d go for atomic (separate) data. Sortable and more readable. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 10:26, 20 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
Hello again,&lt;br /&gt;
&lt;br /&gt;
me once more. I just noticed that Blizzard use a 2.x.y format for their patches for d2r (current is 2.7.3 e.g.) and not 1.ab like they used to with d2 and lod. So all my 2.00 2.40 and 2.60 edits were wrong and should&amp;#039;ve been 2.6 or 2.6.0 instead. I don&amp;#039;t think I&amp;#039;m going to change it. But just wanted to let you know that I screwed up in this regard. :( Cheers, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:28, 22 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hi Naturelover,&lt;br /&gt;
&lt;br /&gt;
In my edits I&amp;#039;ve used x.y format (i.e. only major and minor, without patch (as defined [https://semver.org/ here])). This is the format used in news (examples: [https://news.blizzard.com/en-us/diablo2/23788293 2.4], [https://news.blizzard.com/en-us/diablo2/23899624]), and also used by the community, since only the &amp;quot;big&amp;quot; patches introduced new features. But maybe we should be more detailed here? On the other hand, unlike LoD, I don&amp;#039;t think it is even possible to install older D2R patches, so that information is purely historical.&amp;lt;br/&amp;gt;&lt;br /&gt;
PS. Shall I answer you here or on your page? :) [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 02:00, 25 June 2024 (EDT)&lt;br /&gt;
:Hello TO,&lt;br /&gt;
:answering here is fine.&lt;br /&gt;
:I&amp;#039;ll leave it to you how we/you record the patch number. As you said, it&amp;#039;s purely historical anyway. :)&lt;br /&gt;
:Cheers, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 18:16, 25 June 2024 (EDT)&lt;br /&gt;
:PS: What&amp;#039;s the difference between &amp;lt;br&amp;gt; and &amp;lt;br/&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
:Fortunately there are few pages with patch numbers, so it&amp;#039;s not a big deal.&lt;br /&gt;
: Speaking of &amp;#039;&amp;#039;br&amp;#039;&amp;#039; tags, it&amp;#039;s a [https://stackoverflow.com/questions/1946426 long story], but I prefer to close the tags (i.e. &amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;) instead of leaving them open. After all, [https://peps.python.org/pep-0020/ explicit is better than implicit]. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 05:50, 26 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Item Type page ==&lt;br /&gt;
&lt;br /&gt;
Hello TO,&lt;br /&gt;
&lt;br /&gt;
just to let you know that the png at the beginning of the page doesn&amp;#039;t display for me. I&amp;#039;m using Firefox on a Win 11 Pro system, all patched.&lt;br /&gt;
&lt;br /&gt;
:Image: same here. If you open the image page (https://www.theamazonbasin.com/wiki/index.php/File:Item_Types_weap_armo.png), you&amp;#039;ll see it broken. The same if you open one of the thumbnails, say, https://www.theamazonbasin.com/wiki/thumb.php?f=Item_Types_weap_armo.png&amp;amp;width=1024 . It seems the thumbnail generating script is broken (as everything here...). But you can open the &amp;quot;Original file&amp;quot;: https://www.theamazonbasin.com/wiki/images/a/a1/Item_Types_weap_armo.png [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 04:54, 1 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
Second thing: You have created a group of Spears and Polearms?! What is that grouping based on? The game clearly differentiates between those two (barb has a mastery for each one, amazons can rock spears and javs, but not polearms) - so why group them together? Based on what? ANd why D2R only? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 04:31, 1 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Spears and Polearms]]: D2R data files, namely itemtypes.txt (definition) and monstats.txt (usage; new columns with hirelings equipment, moved from hireling.txt). This is a grouping item type, with no items directly using this type, like [[Swords and Knives]]. And D2R only simply because it didn&amp;#039;t exist in LoD. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 04:54, 1 July 2024 (EDT)&lt;br /&gt;
::Thanks. And a comment: On the small/large/grand charm pages you wrote &amp;quot;Called Charm xxx in the game data files in LoD&amp;quot; - do you really mean LoD or maybe d2r? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 04:57, 1 July 2024 (EDT)&lt;br /&gt;
::: LoD. In D2R in misc.txt they are called &amp;quot;xxx Charm&amp;quot;, as seen in the game. It seems in LoD files those names were &amp;quot;beta&amp;quot;/&amp;quot;dev&amp;quot;, and in D2R &amp;quot;production&amp;quot;. Example: &amp;quot;viper amulet&amp;quot; in LoD vs. &amp;quot;Amulet of the Viper&amp;quot; in D2R, &amp;quot;Skeleton Key&amp;quot;/&amp;quot;Key&amp;quot; (the key to open chests, not keys for Ubers), &amp;quot;Sa&amp;#039;&amp;#039;&amp;#039;ph&amp;#039;&amp;#039;&amp;#039;ire&amp;quot;/&amp;quot;Sa&amp;#039;&amp;#039;&amp;#039;pph&amp;#039;&amp;#039;&amp;#039;ire&amp;quot; and so on. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 05:08, 1 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:After further investigation, I found a possible reason to create &amp;lt;code&amp;gt;sppl&amp;lt;/code&amp;gt; item type. In LoD hireling gear was defined in &amp;lt;code&amp;gt;hireling.txt&amp;lt;/code&amp;gt; in columns &amp;lt;code&amp;gt;WType1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;WType2&amp;lt;/code&amp;gt; - &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; columns. These columns are absent in D2R. Instead, in &amp;lt;code&amp;gt;monstats.txt&amp;lt;/code&amp;gt; new columns were introduced (in [https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#mod 2.4]): &amp;lt;code&amp;gt;rightArmItemType&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;leftArmItemType&amp;lt;/code&amp;gt; - &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; column per slot (and also &amp;lt;code&amp;gt;canNotUseTwoHandedItems&amp;lt;/code&amp;gt; to handle dual/2h barb mercs). So, it seems that to allow desert mercs to use both polearms and spears, a new item type had to be created as a container for both of them. Again, it&amp;#039;s only my guess, but seems plausible. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 05:04, 1 July 2024 (EDT)&lt;br /&gt;
:One more discovery: D2R also introduced &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; item type, which is used to indicate that some hirelings cannot equip a second weapon (&amp;lt;code&amp;gt;monstats.txt&amp;lt;/code&amp;gt;, col &amp;lt;code&amp;gt;leftArmItemType&amp;lt;/code&amp;gt;). Maybe after D2R changes this column cannot be just left empty? Anyway, I haven&amp;#039;t decided to create the page for that item type (yet), as it seems to be &amp;#039;&amp;#039;too&amp;#039;&amp;#039; technical. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:35, 1 July 2024 (EDT)&lt;br /&gt;
::Nice findings - didn&amp;#039;t know you were sniffing out the code. :D [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 18:40, 1 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Stun ==&lt;br /&gt;
&lt;br /&gt;
I rolled back your edits of the [[Stun]] page because you had copied and pasted the Bash page over it.&lt;br /&gt;
: Sorry, too many tabs open. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 04:23, 25 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
You cannot change edit summaries once you save changes, and they remain in the revision history. [https://www.theamazonbasin.com/wiki/index.php?title=Wake_of_Inferno&amp;amp;oldid=66926 FFS], indeed. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 10:26, 20 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== malcontents ==&lt;br /&gt;
&lt;br /&gt;
lol&lt;br /&gt;
Nice! [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 03:49, 25 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Subtypes ==&lt;br /&gt;
&lt;br /&gt;
I understand that javelins are a subtype of spears in the .txts, but I don&amp;#039;t know that we really need to adhere to that so strictly in the AB wiki, I think to the layperson it just looks like anything that specifies &amp;quot;spears&amp;quot; will be exclusive to them and not also include javelins. Like your change to the Safety craft page that changed it to only &amp;quot;spear&amp;quot; and not the &amp;quot;Spear/javelin&amp;quot; that it was for example. I think we could at least add a little subscript thing (the small numbers or dagger mark) that mentions that spears also include javelins, just to make it more clear to the average D2 player. Your thoughts? [[User:DarkMasterMan|DarkMasterMan]] ([[User talk:DarkMasterMan|talk]]) 17:06, 14 August 2025 (EDT)&lt;br /&gt;
: That would be useful, but to be consistent, we should include such a tooltip for other item types as well, for example: axes† (also throwing axes), bows† (also amazon bows). Item types with deeper hierarchy are problematic, though: spears† (also amazon spears, javelins and amazon javelins)? Maybe nested: spears† (also amazon spears and javelins† (also amazon javelins))?&lt;br /&gt;
: Anyway, I think technically it&amp;#039;d best to use a wiki template - there are so many pages that reference each item type, so hardcoding such tooltips would make future changes cumbersome. One template would allow to make changes in one place, both to improve style (such as flat vs nested example above) and to accommodate eventual future game changes. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 06:28, 15 August 2025 (EDT)&lt;br /&gt;
:: Yeah doing it for the other types makes sense to me, a wiki template also makes sense. I&amp;#039;m out of my element when it comes to that stuff (and also admittedly lazy xP) so I&amp;#039;ll leave that to someone else heh. [[User:DarkMasterMan|DarkMasterMan]] ([[User talk:DarkMasterMan|talk]]) 16:18, 16 August 2025 (EDT)&lt;br /&gt;
&lt;br /&gt;
== (any) shield ==&lt;br /&gt;
&lt;br /&gt;
https://www.theamazonbasin.com/wiki/index.php/Any_shield&lt;br /&gt;
consists of shields and 3 other subtypes.&lt;br /&gt;
For https://www.theamazonbasin.com/wiki/index.php/Vigilance you added all 4 subtypes. The other shield rws only have shield as an item type. But I know they can be created in auric shields. So does that mean that &amp;quot;shield&amp;quot; actually is what you have in &amp;quot;any shield&amp;quot; and contains also shrunken heads, aurics, ...? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 16:26, 20 February 2026 (EST)&lt;br /&gt;
: From runes.txt: Vigilance has 4 itypes: &amp;lt;code&amp;gt;grim	shld	head	ashd&amp;lt;/code&amp;gt;, that is, Grimoire, Any Shield, Voodoo Head and Auric Shield.&lt;br /&gt;
: Grimoire, Voodoo Head and Auric Shield are leaves of the [https://www.theamazonbasin.com/wiki/images/a/a1/Item_Types_weap_armo.png item type hierarchy], that is, they have no subtypes. So far, so good. But Any Shield is a supertype containing these three and also classic non-class Shield (&amp;lt;code&amp;gt;shie&amp;lt;/code&amp;gt;)!&lt;br /&gt;
: So, it seems like sloppy development. Not strictly a bug, but at least inefficiency. If Vigilance is to be created in any shield, classless or class-specific, it should either have Any Shield as a base, or all its subtypes, including Shield instead of Any Shield.&lt;br /&gt;
: And it&amp;#039;s not the only redundancy I&amp;#039;ve found. For example, all 4 Warlock summons have physical Sunder (&amp;lt;code&amp;gt;item_pierce_damage_immunity&amp;lt;/code&amp;gt;) listed twice... [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 02:29, 21 February 2026 (EST)&lt;br /&gt;
::Good to know. Thanks. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:43, 21 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
== /item pages ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve noticed that you&amp;#039;ve created 21 /item pages for some miscellaneous and Reign of the Warlock Unique items, so you can transclude the contents to the relevant Unique item pages. I don&amp;#039;t know your plans but, unless they&amp;#039;re also going to be transcluded to other pages in the future (or you want that option), I wouldn&amp;#039;t recommend creating many more: there are well over a hundred, and possibly &amp;#039;&amp;#039;hundreds&amp;#039;&amp;#039;, of Unique items in total, whereas there are only a few dozen Unique item type pages.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve also switched from [[Template:Ub]] to [[Template:U]]: since the Unique names are section titles, they don&amp;#039;t need to be bold (and making them so also makes them bold in any Table of Contents). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 13:58, 22 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wraithstep/item&amp;diff=68768</id>
		<title>Wraithstep/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wraithstep/item&amp;diff=68768"/>
		<updated>2026-02-22T18:43:34Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Wraithstep|{{U|=Wraithstep}}]]====&lt;br /&gt;
[[Mirrored Boots]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 73, Rarity 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Defense: 99-128&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Durability]]: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 67&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Strength: 163&amp;lt;br/&amp;gt;&lt;br /&gt;
One of the following:&amp;lt;br/&amp;gt;&lt;br /&gt;
* +1 to [[Demon (skill tree)|Demon]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
* +1 to [[Eldritch|Eldritch]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
* +1 to [[Chaos (skill tree)|Chaos]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
+30% [[Faster Run/Walk]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+20% [[Faster Hit Recovery]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+40-60 [[Defense]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+10-15 to [[Dexterity]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+10-15 to [[Energy]]&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Sling/item&amp;diff=68767</id>
		<title>Sling/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Sling/item&amp;diff=68767"/>
		<updated>2026-02-22T18:43:19Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Sling|{{U|=Sling}}]]====&lt;br /&gt;
[[Ring]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 58, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 50&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 to [[Town Portal]] ([[oskill]])&amp;lt;br/&amp;gt;&lt;br /&gt;
+10% [[Faster Cast Rate]]&amp;lt;br/&amp;gt;&lt;br /&gt;
-3-5% to [[Enemy Magic Resistance]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+10-15 to [[Energy]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Slows Target]] by 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
10-20% [[Better Chance of Getting Magic Items]]&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Rotting_Fissure/item&amp;diff=68766</id>
		<title>Rotting Fissure/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Rotting_Fissure/item&amp;diff=68766"/>
		<updated>2026-02-22T18:43:04Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Rotting Fissure|{{U|=Rotting Fissure}}]]====&lt;br /&gt;
[[Grand Charm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 69, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 75&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Poison Immunity Sundered|Monster Poison Immunity is Sundered]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Poison Resist]] -(90-70)%&amp;lt;br/&amp;gt;&lt;br /&gt;
(Only Spawns In Patch [[2.5]] or later)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Opalvein/item&amp;diff=68765</id>
		<title>Opalvein/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Opalvein/item&amp;diff=68765"/>
		<updated>2026-02-22T18:42:43Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Opalvein|{{U|=Opalvein}}]]====&lt;br /&gt;
[[Ring]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 58, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 50&amp;lt;br/&amp;gt;&lt;br /&gt;
15% [[Chance to Cast]] level 2 [[Flame Wave]] [[On Attack]]&amp;lt;br/&amp;gt;&lt;br /&gt;
One of the following:&amp;lt;br/&amp;gt;&lt;br /&gt;
* +3-5% to [[Magic Skill Damage]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* +20-40% [[% Damage|Enhanced Damage]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* +3-5% to [[Fire Skill Damage]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* +3-5% to [[Cold Skill Damage]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* +3-5% to [[Lightning Skill Damage]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* +3-5% to [[Poison Skill Damage]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+10% [[Faster Cast Rate]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[All Resistances]] +6-8&amp;lt;br/&amp;gt;&lt;br /&gt;
+1-3 [[Life After Each Kill]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+1-3 [[Mana After Each Kill]]&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Measured_Wrath/item&amp;diff=68764</id>
		<title>Measured Wrath/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Measured_Wrath/item&amp;diff=68764"/>
		<updated>2026-02-22T18:42:26Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Measured Wrath|{{U|=Measured Wrath}}]]====&lt;br /&gt;
[[Burnt Text]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 58, Rarity 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Defense: 112-137&amp;lt;br/&amp;gt;&lt;br /&gt;
Chance to [[Block]]: 28%&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Durability]]: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
([[Warlock (Diablo II)|Warlock]] only)&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 52&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Strength: 33&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 to [[Warlock Skills]]&amp;lt;br/&amp;gt;&lt;br /&gt;
5% [[Chance to Cast]] Level 25 [[Ring of Fire]] [[When Struck]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+25% [[Faster Cast Rate]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+130-180% [[Enhanced Defense]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+1-3 to [[Summon Tainted]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1-3 to [[Ring of Fire]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1-3 to [[Flame Wave]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
+10-20 to [[Vitality]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+3-5 [[Life After Each Kill]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[All Resistances]] +20-30%&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hellwarden%27s_Will/item&amp;diff=68763</id>
		<title>Hellwarden&#039;s Will/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hellwarden%27s_Will/item&amp;diff=68763"/>
		<updated>2026-02-22T18:42:10Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Hellwarden&amp;#039;s Will|{{U|=Hellwarden&amp;#039;s Will}}]]====&lt;br /&gt;
[[Death Mask]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 55, Rarity 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Defense: 217-274&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Durability]]: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 50&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Strength: 55&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 to [[All Skills]]&amp;lt;br/&amp;gt;&lt;br /&gt;
-5-8% to [[Enemy Fire Resistance]]&amp;lt;br/&amp;gt;&lt;br /&gt;
-5-8% to [[Enemy Magic Resistance]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+20% [[Faster Cast Rate]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+20% [[Increased Attack Speed]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+150-215% [[Enhanced Defense]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+4-6 to [[Mana After Each Kill]]&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hellfire_Torch/item&amp;diff=68762</id>
		<title>Hellfire Torch/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hellfire_Torch/item&amp;diff=68762"/>
		<updated>2026-02-22T18:41:55Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Hellfire Torch|{{U|=Hellfire Torch}}]]====&lt;br /&gt;
[[Large Charm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 110, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 75&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 to [[Random Class Skill Levels]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+10-20 to [[All Attributes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[All Resistances]] +10-20%&amp;lt;br/&amp;gt;&lt;br /&gt;
+8 to [[Light Radius]]&amp;lt;br/&amp;gt;&lt;br /&gt;
25% [[Chance to Cast]] level 10 [[Firestorm (Diablo)|Firestorm]] [[On Striking]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 30 [[Hydra]] (10/10 [[Charges]])&amp;lt;br/&amp;gt;&lt;br /&gt;
Only one copy allowed in the inventory at a time&amp;lt;br/&amp;gt;&lt;br /&gt;
(Only Spawns In Patch [[1.11]] or later)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Gheed%27s_Wager/item&amp;diff=68761</id>
		<title>Gheed&#039;s Wager/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Gheed%27s_Wager/item&amp;diff=68761"/>
		<updated>2026-02-22T18:41:39Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Gheed&amp;#039;s Wager|{{U|=Gheed&amp;#039;s Wager}}]]====&lt;br /&gt;
[[Troll Belt]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 79, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Defense: 127-167&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 71&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Strength: 151&amp;lt;br/&amp;gt;&lt;br /&gt;
+10-20% [[Faster Cast Rate]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+10-20% [[Faster Hit Recovery]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+10-20% [[Faster Run/Walk]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+90-150% [[Enhanced Defense]]&amp;lt;br/&amp;gt;&lt;br /&gt;
-(3-7)% to [[Enemy Magic Resistance]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[All Resistances]] +5-15%&amp;lt;br/&amp;gt;&lt;br /&gt;
44-75% [[Extra Gold From Monsters]]&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Gheed%27s_Fortune/item&amp;diff=68760</id>
		<title>Gheed&#039;s Fortune/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Gheed%27s_Fortune/item&amp;diff=68760"/>
		<updated>2026-02-22T18:41:23Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Gheed&amp;#039;s Fortune|{{U|=Gheed&amp;#039;s Fortune}}]]====&lt;br /&gt;
[[Grand Charm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 70, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
+20-40% [[Better Chance of Getting Magic Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+80-160% [[Extra Gold From Monsters]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Reduces All Vendor Prices]] +10-15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Only one copy allowed in the inventory at a time&amp;lt;br/&amp;gt;&lt;br /&gt;
(Only Spawns In Patch [[1.10]] or later)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Flame_Rift/item&amp;diff=68759</id>
		<title>Flame Rift/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Flame_Rift/item&amp;diff=68759"/>
		<updated>2026-02-22T18:41:06Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Flame Rift|{{U|=Flame Rift}}]]====&lt;br /&gt;
[[Grand Charm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 69, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 75&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Fire Immunity Sundered|Monster Fire Immunity is Sundered]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Fire Resist]] -(90-70)%&amp;lt;br/&amp;gt;&lt;br /&gt;
(Only Spawns In Patch [[2.5]] or later)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Entropy_Locket/item&amp;diff=68758</id>
		<title>Entropy Locket/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Entropy_Locket/item&amp;diff=68758"/>
		<updated>2026-02-22T18:40:48Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Entropy Locket|{{U|=Entropy Locket}}]]====&lt;br /&gt;
[[Amulet]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 60, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 54&amp;lt;br/&amp;gt;&lt;br /&gt;
4% [[Chance to Cast]] level 19 [[Miasma Chain]] [[On Striking]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+5-10% to [[Magic Skill Damage]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+5-10% [[Faster Cast Rate]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Lightning Resist]] +25-40%&amp;lt;br/&amp;gt;&lt;br /&gt;
Increase [[Maximum Mana]] 10-15%&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Magic Damage Reduced]] by 8-12&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Dreadfang/item&amp;diff=68757</id>
		<title>Dreadfang/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Dreadfang/item&amp;diff=68757"/>
		<updated>2026-02-22T18:40:33Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Dreadfang|{{U|=Dreadfang}}]]====&lt;br /&gt;
[[Legend Sword]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 69, Rarity 2&amp;lt;br/&amp;gt;&lt;br /&gt;
One-Hand Damage: (51-58)-(130-148)&amp;lt;br/&amp;gt;&lt;br /&gt;
Two-Hand Damage: (116-133)-(219-250)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Durability]]: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Strength: 118&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Dexterity: 67&amp;lt;br/&amp;gt;&lt;br /&gt;
33% [[Chance to Cast]] level 3 [[Amplify Damage]] [[On Striking]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+33% [[Increased Attack Speed]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+133-166% [[Enhanced Damage]]&amp;lt;br/&amp;gt;&lt;br /&gt;
3-6% [[Mana Stolen]] per hit&amp;lt;br/&amp;gt;&lt;br /&gt;
33% [[Deadly Strike]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 to [[Mirrored Blades]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
+33[[% Attack Rating|% Bonus to Attack Rating]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Requirements]] -33%&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Crack_of_the_Heavens/item&amp;diff=68756</id>
		<title>Crack of the Heavens/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Crack_of_the_Heavens/item&amp;diff=68756"/>
		<updated>2026-02-22T18:40:18Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Crack of the Heavens|{{U|=Crack of the Heavens}}]]====&lt;br /&gt;
[[Grand Charm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 69, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 75&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Lightning Immunity Sundered|Monster Lightning Immunity is Sundered]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Lightning Resist]] -(90-70)%&amp;lt;br/&amp;gt;&lt;br /&gt;
(Only Spawns In Patch [[2.5]] or later)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Cold_Rupture/item&amp;diff=68755</id>
		<title>Cold Rupture/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Cold_Rupture/item&amp;diff=68755"/>
		<updated>2026-02-22T18:40:01Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Cold Rupture|{{U|=Cold Rupture}}]]====&lt;br /&gt;
[[Grand Charm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 69, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 75&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cold Immunity Sundered|Monster Cold Immunity is Sundered]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cold Resist]] -(90-70)%&amp;lt;br/&amp;gt;&lt;br /&gt;
(Only Spawns In Patch [[2.5]] or later)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Bone_Break/item&amp;diff=68754</id>
		<title>Bone Break/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Bone_Break/item&amp;diff=68754"/>
		<updated>2026-02-22T18:39:46Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Bone Break|{{U|=Bone Break}}]]====&lt;br /&gt;
[[Grand Charm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 69, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 75&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Physical Immunity Sundered|Monster Physical Immunity is Sundered]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Physical Damage Received]] Increased by 10% to 30%&amp;lt;br/&amp;gt;&lt;br /&gt;
(Only Spawns In Patch [[2.5]] or later)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Bloodpact_Shard/item&amp;diff=68753</id>
		<title>Bloodpact Shard/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Bloodpact_Shard/item&amp;diff=68753"/>
		<updated>2026-02-22T18:39:24Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Bloodpact Shard|{{U|=Bloodpact Shard}}]]====&lt;br /&gt;
[[Mithril Point]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 73, Rarity 2&amp;lt;br/&amp;gt;&lt;br /&gt;
One-Hand Damage: 37-53&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Durability]]: 55&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 67&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Strength: 55&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Dexterity: 98&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 to [[All Skills]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+30% [[Faster Cast Rate]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Increase [[Maximum Life]] 10-15%&amp;lt;br/&amp;gt;&lt;br /&gt;
+2-3 to [[Blood Oath]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2-3 to [[Blood Boil]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1-3 to [[Bind Demon]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
20-35% [[Better Chance of Getting Magic Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Slows Target]] by 25%&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Black_Cleft/item&amp;diff=68752</id>
		<title>Black Cleft/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Black_Cleft/item&amp;diff=68752"/>
		<updated>2026-02-22T18:39:09Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Black Cleft|{{U|=Black Cleft}}]]====&lt;br /&gt;
[[Grand Charm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 69, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 75&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Magic Immunity Sundered|Monster Magic Immunity is Sundered]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Magic Resist]] -(65-45)%&amp;lt;br/&amp;gt;&lt;br /&gt;
(Only Spawns In Patch [[2.5]] or later)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ars_Tor%27Baalos/item&amp;diff=68751</id>
		<title>Ars Tor&#039;Baalos/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ars_Tor%27Baalos/item&amp;diff=68751"/>
		<updated>2026-02-22T18:38:38Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Ars Tor&amp;#039;Baalos|{{U|=Ars Tor&amp;#039;Baalos}}]]====&lt;br /&gt;
[[Blasphemous Compendium]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 85, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Defense: 323-367&amp;lt;br/&amp;gt;&lt;br /&gt;
Chance to [[Block]]: 35%&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Durability]]: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
([[Warlock (Diablo II)|Warlock]] only)&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 73&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Strength: 95&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 to [[Demon (skill tree)|Demon]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
15% [[Chance to Cast]] Level 1 [[Decrepify]] [[When Struck]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+2-3 to [[Demonic Mastery]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2-4 to [[Blood Boil]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2-3 to [[Engorge]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2-3 to [[Consume]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
+120-150% [[Enhanced Defense]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+ (1.5*lvl) [[Life (Based on Character Level)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Damage Resist|Damage Reduced]] by 5-10%&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ars_Dul%27Mephistos/item&amp;diff=68750</id>
		<title>Ars Dul&#039;Mephistos/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ars_Dul%27Mephistos/item&amp;diff=68750"/>
		<updated>2026-02-22T18:38:23Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Ars Dul&amp;#039;Mephistos|{{U|=Ars Dul&amp;#039;Mephistos}}]]====&lt;br /&gt;
[[Occult Tome]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 85, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Defense: 340-383&amp;lt;br/&amp;gt;&lt;br /&gt;
Chance to [[Block]]: 30%&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Durability]]: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
([[Warlock (Diablo II)|Warlock]] only)&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 78&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Strength: 82&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 to [[Warlock Skills]]&amp;lt;br/&amp;gt;&lt;br /&gt;
15% [[Chance to Cast]] Level 28 [[Blizzard]] [[When Struck]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+20-30% [[Faster Cast Rate]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+30% [[Faster Hit Recovery]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+70-115% [[% Damage|Enhanced Damage]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+50-70[[% Attack Rating|% Bonus to Attack Rating]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+140-170% [[Enhanced Defense]]&amp;lt;br/&amp;gt;&lt;br /&gt;
-(10-20)% to [[Enemy Magic Resistance]]&amp;lt;br/&amp;gt;&lt;br /&gt;
10-25% [[Better Chance of Getting Magic Items]]&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ars_Al%27Diabolos/item&amp;diff=68749</id>
		<title>Ars Al&#039;Diabolos/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ars_Al%27Diabolos/item&amp;diff=68749"/>
		<updated>2026-02-22T18:38:00Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Ars Al&amp;#039;Diabolos|{{U|=Ars Al&amp;#039;Diabolos}}]]====&lt;br /&gt;
[[Blasphemous Grimoire]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 85, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Defense: 402-447&amp;lt;br/&amp;gt;&lt;br /&gt;
Chance to [[Block]]: 37%&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Durability]]: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
([[Warlock (Diablo II)|Warlock]] only)&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 80&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Strength: 106&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 to [[Chaos (skill tree)|Chaos]] (Warlock only)&amp;lt;br/&amp;gt;&lt;br /&gt;
15% [[Chance to Cast]] level 1 [[Terror]] [[When Struck]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+25% [[Faster Cast Rate]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+170-200% [[Enhanced Defense]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+15-25% to [[Fire Skill Damage]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+5-10 to [[Light Radius]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+5-10 to [[Mana After Each Kill]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Fire Resist]] +20-30%&amp;lt;br/&amp;gt;&lt;br /&gt;
+3-5 to [[Apocalypse]] (Warlock only)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Annihilus/item&amp;diff=68748</id>
		<title>Annihilus/item</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Annihilus/item&amp;diff=68748"/>
		<updated>2026-02-22T18:37:39Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: Unique name doesn&amp;#039;t need to be bold when title of a page section, also becomes bold in ToC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====[[Annihilus|{{U|=Annihilus}}]]====&lt;br /&gt;
[[Small Charm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Level 110, Rarity 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Required Level: 70&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 to [[All Skills]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+10-20 to [[All Attributes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[All Resistances]] +10-20%&amp;lt;br/&amp;gt;&lt;br /&gt;
+5-10% to [[Experience|Experience Gained]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Only one copy allowed in the inventory at a time&amp;lt;br/&amp;gt;&lt;br /&gt;
(Only Spawns In Patch [[1.10]] or later)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hellwarden%E2%80%99s_Will&amp;diff=68747</id>
		<title>Hellwarden’s Will</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hellwarden%E2%80%99s_Will&amp;diff=68747"/>
		<updated>2026-02-22T12:42:50Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: Fixed double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unique helm#Hellwarden&amp;#039;s Will]]&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=User_talk:Onderduiker&amp;diff=68688</id>
		<title>User talk:Onderduiker</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=User_talk:Onderduiker&amp;diff=68688"/>
		<updated>2026-02-22T11:16:06Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* Pages for unique and set items */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skie==&lt;br /&gt;
Hiya Onderduiker!&lt;br /&gt;
&lt;br /&gt;
I noticed that you reverted a few of my pages that I had deleted.  I had deleted them at the time due to being somewhat unwelcome in the Basin, regarding that most basiners would rather do without my help or assistance in anything.  That was not actually a vandalism, but if you feel that the pages were wanted, then do please keep them.  It would probably do a lot for my self-esteem if someone finds the pages useful and enjoys them.  Thanks for taking the time and effort in saving the work done here ... I greatly appreciate the things you do to keep this wiki going.  [[User:Skie|Skie of Marduke]] 22:31, 27 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think you&amp;#039;re giving me too much credit: a few months ago I went through our Wiki just adding category tags to all content pages (including yours) so that it would be clear(er) to which game they belonged, but I don&amp;#039;t remember reverting any blanked or deleted pages. As far as I know, your only potentially controversial contributions are your [[CD_Rom]] emulation guide and [[A Guide to Rushing]], both of which I&amp;#039;ve seen linked for as long as I can remember (although I may have moved around those links over the years: just a few days ago I moved the link to the guide to rushing from the [[Basic]] to the new [[Hardcore]] page).&lt;br /&gt;
&lt;br /&gt;
:Thanks for your contributions to our Wiki: you don&amp;#039;t always get the same feedback you do from our forums, but judging by the number of views your guides must have been appreciated (certainly, no one has taken enough offence to remove internal links to them, let alone blank or delete the pages themselves). [[User:Onderduiker|Onderduiker]] 07:04, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I was, of course, referring to the Guildwars guide pages... I had never removed the D2 guides.  I do think, though, that I should convert my Diablo Clone guide to wiki markup and put it in here... but I basically stopped playing Guildwars a long while ago.  I have no idea how to even check how often a page gets viewed in here, lol!  [[User:Skie|Skie of Marduke]] 09:22, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Ah, I see: I don&amp;#039;t play Guild Wars so I don&amp;#039;t visit those forums or Wiki pages (except to add category tags), so I was unaware of any controversy or friction there. However, looking at the revision history of [[A Guide to Bows and Modifiers]] and [[A Guide to Combat in Guild Wars]], I notice that you first blanked the pages and then reverted those yourself (my recent edits were simply to add them to the Guild Wars category).&lt;br /&gt;
&lt;br /&gt;
:::If you decide to add your Diablo Clone guide to our Wiki, you can add a link to it to the [[World Event]] and [[Diablo (World Event)]] pages (or add the information directly to those pages if you prefer: I won&amp;#039;t get around to adding any information myself until late this year or early next year).&lt;br /&gt;
&lt;br /&gt;
:::There&amp;#039;s a bar at the bottom of each page which tells you when it was last modified and how many times it&amp;#039;s been accessed/viewed (easy to overlook on long pages unless you scroll right down to the bottom).&lt;br /&gt;
&lt;br /&gt;
:::I noticed you blanked some pages added by vandals, but this isn&amp;#039;t necessary: I regularly check recent changes and as an administrator I can delete those pages entirely and block the users (now that I&amp;#039;ve categorised all legitimate pages, I can use [[Special:UncategorizedPages]] to double-check in case I miss any). Unfortunately the vandalism is most likely the product of bots rather than actual people, but I can deal with it quite quickly and easily as long as I don&amp;#039;t let it build up (a minute or two a day is no problem, 15-20 minutes once a week would be tedious). [[User:Onderduiker|Onderduiker]]&lt;br /&gt;
&lt;br /&gt;
==Martini==&lt;br /&gt;
Just a quick thanks for the formatting help on the D3 pages. I did look at the tables you had set up before, but didn&amp;#039;t know how to make that formatting work with the spreadsheet that I was using for the skills info. Much thanks for the formatting and standardizing help! [[User:Martini|Martini]]&lt;br /&gt;
&lt;br /&gt;
:No problem: although I don&amp;#039;t plan to add any content to our [[Diablo III]] section, I&amp;#039;m likely to chip in with formatting, navigation and categorisation. Let me know if you ever need any help. [[User:Onderduiker|Onderduiker]] 09:35, 9 April 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
== PM waiting ==&lt;br /&gt;
Hi :) I sent you a pm on D2 boards, could you check it out? --[[User:Antitrust|Antitrust]] 15:03, 29 September 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Worked ==&lt;br /&gt;
&lt;br /&gt;
Thanks. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 20:12, 30 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spear Mastery and Polearm Mastery ==&lt;br /&gt;
&lt;br /&gt;
Apparently you&amp;#039;ve found a bug in [https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#class 2.4 patch notes]! They say:&lt;br /&gt;
* Increased base attack rating bonus to 40% (from &amp;#039;&amp;#039;&amp;#039;28%&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
, which was not true in LoD. The intern working there apparently copypasted other Masteries&amp;#039; changes... Good catch, thanks!&lt;br /&gt;
&lt;br /&gt;
: No problem! Not sure why Sword, Axe and Mace Mastery start at +28% Attack Rating but Polearm, Throwing and Spear Mastery start at +30%... or why it was thought necessary to increase that to +40% (+10-12% is barely anything).&lt;br /&gt;
&lt;br /&gt;
: Incidentally, you can sign comments on talk pages by adding &amp;lt;nowiki&amp;gt;~~~&amp;lt;/nowiki&amp;gt; ([[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]])), and timestamp them as well by adding &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 15:27, 27 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Maybe that dfference was originally meant to distinguish the &amp;quot;advanced&amp;quot;/&amp;quot;higher tier&amp;quot; masteries from &amp;quot;basic&amp;quot; ones? Or to promote the use of such weapons, since they have always been niche? Assuming those 2 percentage points would make any difference...&amp;lt;br/&amp;gt;And yeah, I forgot to sign earlier. :( [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 15:55, 27 June 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Skill formulae ==&lt;br /&gt;
&lt;br /&gt;
Hey Onderduiker!&amp;lt;br/&amp;gt;&lt;br /&gt;
I&amp;#039;ve seen you added formulae to [[Impale]]. Where did you find the formula?&lt;br /&gt;
The actual formula does not have a limit, it&amp;#039;s simply &amp;lt;code&amp;gt;50 - ((110 * lvl) * (30 - 0)) / (100 * (lvl + 6))&amp;lt;/code&amp;gt;. The limit exists, at lvl=∞ it is 17, but it&amp;#039;s not explicitly defined in the formula.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The second thing, more important, is whether we want to use &amp;quot;original&amp;quot; formulae (in case of Impale as above) or simplified (&amp;quot;simplified&amp;quot; = tidied up, &amp;#039;&amp;#039;not&amp;#039;&amp;#039; less accurate; in this case &amp;lt;code&amp;gt;(17*lvl + 300)/(lvl + 6)&amp;lt;/code&amp;gt;?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
I wanted to update all skills to D2R and wrote a util to simplify that. It can be found [[User:Trang_Oul/Utils|here]].&lt;br /&gt;
&lt;br /&gt;
[[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:22, 3 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
: It&amp;#039;s been over a decade, but I have something like the following diminishing returns formula entered in a spreadsheet:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;code&amp;gt;dm(a,b) = MIN (a + ROUNDDOWN( (b - a) * ROUNDDOWN( (110 * slvl) / (slvl + 6) ) / 100) ; b)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: This is accurate for Diablo II and Lord of Destruction: its results match game values up to level 60, when maximum value b is reached (remains the same up to level 99).&lt;br /&gt;
&lt;br /&gt;
:: Are you sure about such high levels? For example, [[Clay Golem]] slow formula, &amp;lt;code&amp;gt;dm&amp;lt;/code&amp;gt; with params 0 and 75, if we removed the &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; part, reaches the value of 76 at slvl 76. And even earlier, at slvl 71, if we stick to the formula from &amp;lt;code&amp;gt;skilldesc.txt&amp;lt;/code&amp;gt;, with only one floor division by &amp;lt;code&amp;gt;(100 * (lvl + 6)&amp;lt;/code&amp;gt; (full formula: &amp;lt;code&amp;gt;a + ROUNDDOWN(((b - a) * (110 * slvl)) / (100 * (slvl + 6)); 0)&amp;lt;/code&amp;gt;). [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 01:56, 9 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::  I&amp;#039;ve just used Hero Editor to give a Necromancer level 99 Clay Golem, and its skill description in the game displays Slows Enemies: 75 percent (not 77). Moreover, there are the following discrepancies between the results of the dm formula I supplied and that in skilldesc.txt:&lt;br /&gt;
&lt;br /&gt;
::: {| {{prettytable}}&lt;br /&gt;
!width=25%| Level(s)&lt;br /&gt;
!width=25%| Game&lt;br /&gt;
!width=25%| dm formula&lt;br /&gt;
!width=25%| skilldesc.txt&lt;br /&gt;
|-&lt;br /&gt;
! 8 !! 46&lt;br /&gt;
! {{s|=46}} !! {{Warn|=47}}&lt;br /&gt;
|-&lt;br /&gt;
! 12 !! 54&lt;br /&gt;
! {{s|=54}} !! {{Warn|=55}}&lt;br /&gt;
|-&lt;br /&gt;
! 21 !! 63&lt;br /&gt;
! {{s|=63}} !! {{Warn|=64}}&lt;br /&gt;
|-&lt;br /&gt;
! 26 !! 66&lt;br /&gt;
! {{s|=66}} !! {{Warn|=67}}&lt;br /&gt;
|-&lt;br /&gt;
! 34-35 !! 69&lt;br /&gt;
! {{s|=69}} !! {{Warn|=70}}&lt;br /&gt;
|-&lt;br /&gt;
! 47-48 !! 72&lt;br /&gt;
! {{s|=72}} !! {{Warn|=73}}&lt;br /&gt;
|-&lt;br /&gt;
! 53 !! 73&lt;br /&gt;
! {{s|=73}} !! {{Warn|=74}}&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
::: In every case, the results of the dm formula match those of the game&amp;#039;s skill description: skilldesc.txt is not entirely accurate, which should already be clear from how the ln formula is expressed. It makes sense to me that the skill function, rounddown( (110 * slvl) / (slvl + 6) ), is handled and truncated separately and that there&amp;#039;s a limit at level 60, since (110 * 60) / (60 + 6) = 6600 / 66 = 100, so a + rounddown( (b - a) * 100 / 100) = a + b - a = b. The limit may apply to the skill function instead, min( rounddown( (110 * slvl) / (slvl + 6) ) , 100), but even if that were more technically accurate I think it&amp;#039;s better to clearly see the maximum value (b). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 17:52, 10 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Thank you for thorough analysis. I&amp;#039;m going to use your formula for D2R skills. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 03:05, 11 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Since I don&amp;#039;t have Diablo II: Resurrected, for Impale and [[Throwing Mastery]] I entered a and b values until the results for levels 1-20 matched those from Fandom&amp;#039;s [https://diablo.fandom.com/wiki/Impale_(Diablo_II) Impale (Diablo II)] and [https://diablo.fandom.com/wiki/Throwing_Mastery Throwing Mastery] pages (I expect those values were taken from the game rather than calculated): for Impale&amp;#039;s attack rate and movement speed, these were a = 0 and b = 75 (for Throwing Mastery, a = 0 and b = 55 for chance to pierce, and a = 0 and b = 66 for chance not to consume quantity).&lt;br /&gt;
&lt;br /&gt;
: I was confused by your Impale formula until I realised it was for its durability loss, which was already there. According to Skills.txt, &amp;lt;code&amp;gt;dur loss chance = par6-dm34&amp;lt;/code&amp;gt;, where Param6 = 50, Param3 = 0 and Param4 = 30, so:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;code&amp;gt;dur loss chance = 50 - dm(0,30) = 50 - MIN (0 + ROUNDDOWN( (30 - 0) * ROUNDDOWN( (110 * slvl) / (slvl + 6) ) / 100 ) ; 30)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: In our wiki I use square brackets to indicate rounding down, and thought it might be more intuitive to express it so that minimum chance (level 60 onward) was clearer:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;code&amp;gt;max(50 - [30 * [ (110 * slvl) / (slvl + 6) ] / 100] , 20)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: If your formula is derived from SkillCalc.txt (&amp;lt;code&amp;gt;dm12 = ((110*lvl) * (b-a))/(100 * (lvl+6)) + a&amp;lt;/code&amp;gt;) then you should know that file is a simplified reference for humans rather than exactly what is used by the game (for example, look at &amp;lt;code&amp;gt;ln12 = a+lvl*b&amp;lt;/code&amp;gt;): if you check the results against actual game values, some (even most) may match but you should also see some discrepancies due to rounding errors, and there is very definitely a limit at level 60.&lt;br /&gt;
&lt;br /&gt;
: I&amp;#039;m all for making things as simple as they can be without compromising accuracy, but it may also be useful for someone to be able to recognise the parameter values when they look at a formula. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 13:22, 3 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Oh, I always thought that square brackets are just another level, not to confuse too many round brackets (as I was taught in school: &amp;lt;code&amp;gt;{[3 × (2 + 5)] - 4} / 2&amp;lt;/code&amp;gt;). I know that square brackets are also used to denote the integer part, but it&amp;#039;s not very common (I&amp;#039;d say less common that floor ⌊x⌋ and ceiling ⌈x⌉). Good to know that you&amp;#039;ve covered the fact that D2 operates on integers rather than leaving it implicitly. This is very important when converting frames to seconds: one has to round down to integers BEFORE dividing by 25; otherwise one&amp;#039;d get inflated values.&lt;br /&gt;
:: If you want to make parameters recognisable, maybe we should list both the original parametrized formula (with parameters as symbols, and their values separately) and a substituted one (with numbers instead of symbols, and optionally simplified)? If the formula is, say, &amp;lt;code&amp;gt;((110 * lvl) * 40) / (100 * (lvl + 6)) + 30&amp;lt;/code&amp;gt;, how could I know that the params are 30 and 40, and 100 and 110 are hardcoded? Oh, actually the second param is 70, not 30. I wouldn&amp;#039;t know anything of that, hadn&amp;#039;t I looked in the data files to see the full, unparametrized formula.&lt;br /&gt;
:: If the formulae from skillcalc.txt are just simplified, is there any source of exact formulae? Other than deriving by experimenting with values, as this is tedious and you can never be sure if such derived formula is exact or just correct for some of the values.&lt;br /&gt;
:: [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 16:03, 3 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: If floor ⌊x⌋ and ceiling ⌈x⌉ are more common, feel free to use them instead of square brackets. So the common diminishing returns formula could be expressed as follows:&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;code&amp;gt;dm12 = min (a + ⌊ (b - a) * ⌊ (110 * slvl) / (slvl + 6) ⌋ / 100 ⌋ ; b)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Parameters don&amp;#039;t need to be recognisable to everyone, just to those like us who are familiar with the formulae so it&amp;#039;s easier to check. When you changed the [[Blaze]] formula to &amp;lt;code&amp;gt;(109*slvl + 60)/(5*slvl + 30)&amp;lt;/code&amp;gt;, I recognised it as still being a dm formula (auralencalc: dm12 in Skills.txt) but I didn&amp;#039;t see Param1 (50) or Param2 (500) anywhere, and wondered whether this had been changed in D2R: I did see the parameters in the previous formula &amp;lt;code&amp;gt;min( (50 + [450 * [ (110*slvl) / (slvl+6) ] / 100] ) &amp;#039;&amp;#039;&amp;#039;/ 25&amp;#039;&amp;#039;&amp;#039; , 20)&amp;lt;/code&amp;gt; (50, 50+450 or 20*25 = 500), although that would have been even clearer if expressed as &amp;lt;code&amp;gt;min( (50 + [450 * [ (110*slvl) / (slvl+6) ] / 100] ) , 500) &amp;#039;&amp;#039;&amp;#039;/ 25&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
::: It&amp;#039;s been over a decade since I did most work on this wiki, on a game released over a decade earlier. I don&amp;#039;t remember ever finding a compendium for all formulae used, but the Phrozen Keep&amp;#039;s Knowledge Base is a good place to look ([https://d2mods.info/forum/kb/viewarticle?a=440 Skills.txt] being the most pertinent), and there should be more detail for specific skill mechanics and calculations in our wiki&amp;#039;s Reference section links. I don&amp;#039;t remember the origin of my dm formula, but I do remember checking it against game values for some skills (Lower Resist, for example) up to level 60 (and at level 99 using Hero Editor) and not finding any discrepancies. Most other formulae are linear in some way, much more straightforward. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 03:53, 4 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: &amp;lt;code&amp;gt;⌊x⌋&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;⌈x⌉&amp;lt;/code&amp;gt; are more intuitive (because of their shapes), but &amp;lt;code&amp;gt;⌊x⌋&amp;lt;/code&amp;gt; is not the same as &amp;lt;code&amp;gt;int(x)&amp;lt;/code&amp;gt;. It is for positive values, but not for negative ones. For example &amp;lt;code&amp;gt;⌊-2.3⌋ = -3&amp;lt;/code&amp;gt;, but &amp;lt;code&amp;gt;int(-2.3) = -2&amp;lt;/code&amp;gt;. Since params and values can be negative (for example [[Jab]] damage at low levels), I&amp;#039;d avoid using the floor notation, unless the game actually performs such an operation.&lt;br /&gt;
:::: Feel free to revert my edits if you find them making the formulae less legible. Sorry for any inconvenience. :( [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 08:10, 4 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I&amp;#039;ve filtered the Param columns of Skills.txt for negative values, and it doesn&amp;#039;t look like any of them are subject to truncation (Jab dmg% = ln34). Some skills like Holy Freeze use &amp;#039;&amp;#039;&amp;#039;{{Warn|=-}}&amp;#039;&amp;#039;&amp;#039;dm (-dm34 for velocitypercent, attackrate and other_animrate), so the calculation uses non-negative parameters (Param3 = 25 and Param4 = 60) before the outcome is turned negative.&lt;br /&gt;
&lt;br /&gt;
::::: I&amp;#039;ve rolled back your edits to the [[Blaze]] page, then edited to make some minor changes, including clarifying the duration formula and removing any mention of bit rate or bit damage (not sure where those terms came from, but it&amp;#039;s probably better to express it as 1/256 damage (per frame) for Open Wounds and cold, fire and poison damage per second). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 07:36, 7 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Skill progression tables ==&lt;br /&gt;
&lt;br /&gt;
Currently each skill have progression tables for levels 1-10, 11-20 and so on, up to 51-60. This means 6 separate narrow tables. Or, now actually 12 tables, for skills that have been changed in D2R (such as [[Impale]]). Moreover, these level ranges are not very useful: we either put one point in a skill or max it, never anything in between.&amp;lt;br/&amp;gt;&lt;br /&gt;
What do you think about making the tables more condensed, 20 levels wide? That ranges would roughly correspond to early game/bare skills (1-20), mid game with items (21-40) and the very endgame minmaxed (41-60).&lt;br /&gt;
[[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 03:12, 11 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve made an experimental edit on [[Impale]] page. Please look at it and please tell what do you think about it.&lt;br /&gt;
&lt;br /&gt;
: On my monitor, the 20 lvls would work. And on mobile, it&amp;#039;s a bit cramped, but still ok. So from my side it would be ok. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 05:15, 11 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
: It looks fine to me as well, but that&amp;#039;s at 1920 x 1080. I haven&amp;#039;t checked all skills, but some will have five-figure numbers so you may have to remove separators (for example, 10,000 becomes 10000). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 17:39, 11 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Thanks, I&amp;#039;ll use wider tables then. I assume today the resolution is not an issue; no one uses screens with LoD&amp;#039;s resolution anymore. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 05:45, 12 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Apparently 1920 x 1080 is currently the most common screen resolution for laptop and desktop, but tablet and mobile are lower. You should definitely use the whole width of the page, though, unless tables only have a few relatively narrow columns: I think I only limited table widths because the most common resolutions were lower over a decade ago (not quite as low as Diablo II (640 x 480) or Lord of Destruction (800 x 600), but still). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 15:33, 12 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Do you mean e.g. &amp;lt;code&amp;gt;width=211&amp;lt;/code&amp;gt;? We can use [https://www.w3schools.com/cssref/css_units.php relative units] instead, i.e. &amp;lt;code&amp;gt;width=20%&amp;lt;/code&amp;gt;, so the page looks good regardless of the device. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 03:50, 15 July 2024 (EDT)&lt;br /&gt;
::::I&amp;#039;d use (and mostly did so myself) the relative units. That works best for all kinds of screens. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 08:48, 15 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Yes, I think replacing integers with percentages is a good idea. For example, [[Template:Levels 1-20]] could have Stats column &amp;lt;code&amp;gt;width=20%&amp;lt;/code&amp;gt; and 1-20 columns &amp;lt;code&amp;gt;width=4%&amp;lt;/code&amp;gt;, or use other relative units if you prefer. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 15:21, 15 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: It seems it won&amp;#039;t work as expected. Percentage width means a fraction of the &amp;#039;&amp;#039;parent&amp;#039;&amp;#039; element, not the entire screen. &amp;quot;Levels x-y&amp;quot; templates use [[Template:Number table]], which defines the table itself. So 20% wide &amp;quot;Stat&amp;quot; column means 20% of the original &amp;quot;Number&amp;quot; table, which does not have the width specified, so it is as narrow as possible with its content. I&amp;#039;ve applied &amp;lt;code&amp;gt;vw&amp;lt;/code&amp;gt; unit as a workaround. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 08:51, 16 July 2024 (EDT)&lt;br /&gt;
== Colour of full sets ==&lt;br /&gt;
&lt;br /&gt;
Is there a reason why full sets are in golden, like uniques, whereas set pieces are in green? The golden doesn&amp;#039;t really make sense to me tbh. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 05:17, 11 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
: In the game, the names of set items are in green text but the names of sets themselves are in gold text. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 17:41, 11 July 2024 (EDT)&lt;br /&gt;
::Ah yes, right. Thanks. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 04:42, 12 July 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
Thanks man! I mistook it for a normal bracket, not the floor function. (Although I&amp;#039;m used to mark floor or ceiling functions differently ...) Cheers, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:25, 24 August 2024 (EDT)&lt;br /&gt;
:Follow-up q: is there a help site on this wiki which shows which symbols are used in which way? E.g. that the [] is used as a floor function? Thanks, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 06:42, 25 August 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: There should be a [[Notation]] link in the top left corner of every page in the Diablo II section (see [[Notation#Calculation|Calculation]] section). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 11:12, 25 August 2024 (EDT)&lt;br /&gt;
:::Excellent, thank you. I had searched for something like that, but not found it.&lt;br /&gt;
:::I do not see this notation link though. With top left you mean this part? https://postimg.cc/9zgShdJP&lt;br /&gt;
:::Edit: I&amp;#039;m using Firefox, might it be different for different browsers? It&amp;#039;s the same for MS Edge though.&lt;br /&gt;
:::Cheers, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 12:16, 25 August 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: There&amp;#039;s no link on the Notation page itself, only the white text on dark red background in the left corner of the top navigation bar, between Diablo II and Basic: if you click on either of those page links, once you get there you can get back by clicking on Notation, which should now be a link on those pages. I use Firefox myself. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 13:22, 25 August 2024 (EDT)&lt;br /&gt;
:::::My goodness, I missed that for almost 3 years now.&lt;br /&gt;
:::::Move along, nothing to see here ...&lt;br /&gt;
:::::[[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 13:38, 25 August 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire Bolt ==&lt;br /&gt;
&lt;br /&gt;
Q: Can you explain this? &amp;quot;However, with full synergy bonuses and skill level &amp;gt;46 (&amp;gt;47 without Meteor), Fire Bolt can apply slightly more damage to a single target while costing much less mana than an equivalent level Fire Ball.&amp;quot; why and what about the &amp;quot;&amp;gt;47 without Meteor&amp;quot;? Thanks, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:31, 24 August 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
: These are the our wiki&amp;#039;s values for Lord of Destruction, just checked against Skills.txt:&lt;br /&gt;
&lt;br /&gt;
: {|  {{prettytable}}&lt;br /&gt;
! Skill &lt;br /&gt;
! [[Fire Bolt]]&lt;br /&gt;
! [[Fire Ball]]&lt;br /&gt;
|-&lt;br /&gt;
! Minimum slvl &amp;gt; 28 &lt;br /&gt;
| (27*slvl) - 648.5 || (19*slvl) - 205.5&lt;br /&gt;
|-&lt;br /&gt;
! Synergy&lt;br /&gt;
| +16% || +14%&lt;br /&gt;
|-&lt;br /&gt;
! Synergy skills&lt;br /&gt;
| Fire Ball and Meteor || Fire Bolt and Meteor&lt;br /&gt;
|-&lt;br /&gt;
! Minimum slvl 46 (FB + Meteor)&lt;br /&gt;
| 593.5 * (1 + (16*40/100)) ~ 4391 || 668.5 * (1 + (14*40/100)) ~ {{Warn|=&amp;#039;&amp;#039;&amp;#039;4412&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
! Minimum slvl 47 (FB + Meteor)&lt;br /&gt;
| 620.5 * (1 + (16*40/100)) ~ {{Warn|=&amp;#039;&amp;#039;&amp;#039;4591&amp;#039;&amp;#039;&amp;#039;}} || 687.5 * (1 + (14*40/100)) ~ 4537&lt;br /&gt;
|-&lt;br /&gt;
! Minimum slvl 47 (FB only)&lt;br /&gt;
| 620.5 * (1 + (16*20/100)) ~ 2606 || 687.5 * (1 + (14*20/100)) ~ {{Warn|=&amp;#039;&amp;#039;&amp;#039;2612&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
! Minimum slvl 48 (FB only)&lt;br /&gt;
| 647.5 * (1 + (16*20/100)) ~ {{Warn|=&amp;#039;&amp;#039;&amp;#039;2719&amp;#039;&amp;#039;&amp;#039;}} || 706.5 * (1 + (14*20/100)) ~ 2684&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Fire Bolt has higher EMinLev5 (54 vs 38) , EMaxLev5 (56 vs 40) and Param8 (16 vs 14) values than Fire Ball, so mathematically its damage should become greater at some point, and that&amp;#039;s actually achievable in Lord of Destruction. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 13:24, 24 August 2024 (EDT)&lt;br /&gt;
::Sorry, wasn&amp;#039;t clear enough. My issue wasn&amp;#039;t with the trivial school math, it was with this:&lt;br /&gt;
::&amp;quot;However, with full synergy bonuses and skill level &amp;gt;46 (&amp;gt;47 without Meteor),&amp;quot;&lt;br /&gt;
::First it states &amp;quot;with full synergy bonuses&amp;quot; and a few words later &amp;quot;without Meteor&amp;quot; - so that contradicts each other. Without meteor is not full synergy bonus.&lt;br /&gt;
::I was wondering if there was some deeper stuff behind it. But I guess it was just poorly written ... [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 06:39, 25 August 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Thanks for your recent work but, when adding [https://www.theamazonbasin.com/wiki/index.php?title=Nadir&amp;amp;oldid=67005 edit summaries] and to this page, bear in mind who patrols those edits, and who likely created every single page you have ever worked on (albeit over a decade ago).... and compare and contrast the likes of our [[Fire Bolt]] page to Fandom&amp;#039;s [https://diablo.fandom.com/wiki/Fire_Bolt_(Diablo_II) Fire Bolt (Diablo II)] (limited to levels 1-20 and 25, and the latter is flat-out wrong), or the archived [https://diablo-archive.fandom.com/wiki/Fire_Bolt_(Diablo_II)  Fire Bolt (Diablo II)] (limited to levels 1-20). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 11:26, 25 August 2024 (EDT)&lt;br /&gt;
::::Sorry mate.&lt;br /&gt;
::::Other pages / wikis are in a sorry state, I know. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 12:22, 25 August 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: No hard feelings. Diablo II was released almost a quarter of a century ago, and most wiki work didn&amp;#039;t begin until almost a decade later, so like most old games it isn&amp;#039;t as well-covered as you&amp;#039;d hope after all that time. As far as &amp;#039;&amp;#039;this&amp;#039;&amp;#039; wiki is concerned, even if I was more than 99% accurate that still leaves a lot that needs checking and revising, and I know there are plenty of other things I could have added. With the benefit of hindsight I might have contributed to another wiki instead, but Diablo: IncGamers&amp;#039; [https://diablo2.diablowiki.net/Main_Page DiabloWiki] is now read-only, Diablo Fans has been archived by Fandom, which I don&amp;#039;t even like &amp;#039;&amp;#039;viewing&amp;#039;&amp;#039; (let alone contributing to it) despite being the most likely candidate, and I&amp;#039;d be more or less starting from scratch with something obscure like StrategyWiki.&lt;br /&gt;
&lt;br /&gt;
::::: So whenever I get the urge, I&amp;#039;ll keep contributing to this wiki, although I&amp;#039;ll most likely stick to patrolling edits as you (and Trang Oul?) work. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 13:50, 25 August 2024 (EDT)&lt;br /&gt;
::::::I stopped playing LoD shortly after Guild Wars was released in 2005. At that time there wasn&amp;#039;t a basin wiki - or I wasn&amp;#039;t aware of it. Adayke et. al. were amassing a boatload of info, but it was all on the forums iirc. In the very beginning, the Lurker Lounge was the place to look for answers, but ABF soon overtook it.&lt;br /&gt;
::::::There&amp;#039;s a very egotistical reason why I started editing here: I still think this was/is (one of) the best place(s) for a lot of things, there were just a few things missing.&lt;br /&gt;
::::::And hindsight is 20/20. You think things thru, you plan, you consider things. Then you implement. And bang, there is something you missed. Such is life! :D [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 14:12, 25 August 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mana damage ==&lt;br /&gt;
&lt;br /&gt;
Here https://www.theamazonbasin.com/wiki/index.php/Energy_Shield it states:&lt;br /&gt;
&lt;br /&gt;
100 base mana damage would normally be increased to 200 in Hell after the Resist -100% penalty.&lt;br /&gt;
&lt;br /&gt;
and further down:&lt;br /&gt;
&lt;br /&gt;
Mana damage from Wraiths, Willowisps and Mana Burn Unique monsters (and their minions in Nightmare and Hell) can be significant enough to make it difficult to maintain ES.&lt;br /&gt;
&lt;br /&gt;
So are there other sources of mana damage than the ones mentioned in the second note? Cheers, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 12:04, 2 September 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
: As far as I know, no, [[Mana damage|mana &amp;#039;&amp;#039;&amp;#039;damage&amp;#039;&amp;#039;&amp;#039;]] is only inflicted by Wraiths, Willowisps and Mana Burn Unique monsters (and their minions in Nightmare and Hell), but [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&amp;amp;do=findComment&amp;amp;comment=1488978 Finger Mages] and [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&amp;amp;do=findComment&amp;amp;comment=1489019 Baal] can &amp;#039;&amp;#039;drain&amp;#039;&amp;#039; mana. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 13:40, 3 September 2024 (EDT)&lt;br /&gt;
::Thanks! [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 17:13, 3 September 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Poison damage ==&lt;br /&gt;
&lt;br /&gt;
Hey Onderduiker,&lt;br /&gt;
&lt;br /&gt;
I had a chat with someone today and they claimed that poison damage is limited to 25% of your maximum health per tick. I skimmed over the poison damage page here but didn&amp;#039;t find that info. Do you know of this?&lt;br /&gt;
&lt;br /&gt;
Cheers,&lt;br /&gt;
[[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 10:43, 6 September 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I&amp;#039;ve never heard or read of it, or experienced it. However, assuming [[Poison Damage]] is restricted to 25% of maximum life per frame (not current life per second), after just 4 frames (0.16 second) it should still inflict 100% and kill monsters, and players should display 1 life (or be killed if that&amp;#039;s already the case). I definitely remember killing Fallen in Hell very quickly with an [[Venom (skill)|envenomed]] [[Poison Dagger]], but I never measured exactly how long it took. I &amp;#039;&amp;#039;think&amp;#039;&amp;#039; it could be checked with frame-by-frame video analysis, but I won&amp;#039;t make the effort unless there&amp;#039;s further information (and source(s)). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 10:47, 7 September 2024 (EDT)&lt;br /&gt;
::Source is ONE single Energy Shield sorc player who said he makes sure not to use +life or +vit, since that increaases max life and thus max poison damage he can take. Which then makes it harder for his Cure Prayer act 2 merc to keep his life up.&lt;br /&gt;
::That&amp;#039;s it. One single person.&lt;br /&gt;
::Cheers, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 11:13, 8 September 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== [[Immune to Magic]] ==&lt;br /&gt;
&lt;br /&gt;
Hi Onderduiker,&lt;br /&gt;
I got 2 questions:&lt;br /&gt;
1) 3rd comment (No Immune to Magic monster has Damage Resist &amp;gt; 50%, so even if DR +50% from Stone Skin results in a Unique becoming Immune to Physical this can always be removed with Decrepify or Amplify Damage.) doesn&amp;#039;t seem to be relevant to itm from my understanding. Or am I missing something? Should it be moved to [[Damage Resist]]?&lt;br /&gt;
&lt;br /&gt;
2) 2nd comment (MR +20% is applied by the Mana Burn ...): If the boss already is magic immune even w/o MB and has a 2nd immunity, the +20% MR will still applied, even though the boss does NOT have &amp;quot;fewer than two immunities beforehand&amp;quot;, correct? That&amp;#039;s what &amp;quot;or increasingly so&amp;quot; (also) implies.&lt;br /&gt;
&lt;br /&gt;
Cheers, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 05:19, 24 September 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
: 1) In Diablo II: Lord of Destruction (not Resurrected), if magic immunity cannot be ignored then it cannot be removed, so it&amp;#039;s worth knowing that if you encounter a (Super) Unique monster both Immune to Physical and Magic, then its physical immunity can &amp;#039;&amp;#039;&amp;#039;always&amp;#039;&amp;#039;&amp;#039; be removed by Amplify Damage (DR 100% to 80%) or Decrepify (90%) so that it can be killed with physical damage instead. This is for characters who primarily inflict magic damage, so it&amp;#039;s put on the Immune to Magic page: you &amp;#039;&amp;#039;can&amp;#039;&amp;#039; limit yourself to physical and magic damage and still kill everything if you can use AD or Decrepify. This &amp;#039;&amp;#039;could&amp;#039;&amp;#039; be &amp;#039;&amp;#039;&amp;#039;added&amp;#039;&amp;#039;&amp;#039; to the Immune to Physical page, but very few characters who primarily inflict physical damage have a viable means of inflicting magic damage (although Magic Arrow and Berserk come to mind, most like Blessed Hammer tend to be primary skills), and most should already be trying to use AD or Decrepify anyway.&lt;br /&gt;
&lt;br /&gt;
: 2) &amp;quot;MR +20% is applied by the Mana Burn Unique bonus. If this results in MR &amp;gt; 99%, &amp;#039;&amp;#039;&amp;#039;it is only applied if a monster has fewer than two immunities beforehand&amp;#039;&amp;#039;&amp;#039; (in which case it either becomes Immune to Magic, or increasingly so).&amp;quot; (emphasis added)&lt;br /&gt;
&lt;br /&gt;
: If a monster is [[Immune]] to Magic and gets a second immunity before Mana Burn, then its magic resistance is unaffected, and if it doesn&amp;#039;t have a second then MR increases by 20%: MR 80% increases to MR 100% (becomes Immune to Magic), and MR 100% (already Immune to Magic) becomes MR 120% (increasingly so). However, a quick check of Monster resistance.xls suggests a monster cannot &amp;#039;&amp;#039;become&amp;#039;&amp;#039; Immune to Magic in Hell, so that comment is theoretical rather than practical. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 06:53, 28 September 2024 (EDT)&lt;br /&gt;
::1) Understood, thanks for the explanation.&lt;br /&gt;
::2) &amp;#039;&amp;#039;If a monster is Immune to Magic and gets a second immunity before Mana Burn, then its magic resistance is unaffected&amp;#039;&amp;#039; Oh wow, that comes as a surprise to me. I would&amp;#039;ve expected the MR to increase. Thanks for the clarification/explanation!&lt;br /&gt;
::If I understand it correctly now, the comment is still practical, since a ItM Boss with another immunity and MB will not receive the expected MR +20%. OTOH it&amp;#039;s not practical insofar that sunders in d2r will break it anyway, no matter how much MR the monster has and without sunders (so both LoD and d2r) there is no way to lower MR anyway.&lt;br /&gt;
::But from a game mechanical PoV it&amp;#039;s still interesting. :D Cheers, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 11:02, 28 September 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== [[Maximum All Resist]] ==&lt;br /&gt;
Howdy Onderduiker,&lt;br /&gt;
&lt;br /&gt;
and it&amp;#039;s me again ... .&lt;br /&gt;
&lt;br /&gt;
I checked AS and the 2 items and one set display Maximum fire/light/cold/poison resist seperately, not as one entry. I checked my d2r Guardian Angel and it&amp;#039;s also 4 entries there, not one. I don&amp;#039;t have a Darkglow and my Iratha Set was given away a while ago, so I cannot check them. But I think it would be more accurate to add those 2 item and 1 set to the 4 pages &amp;quot;Maximum L/F/C/P resist&amp;quot;. Before I do the work I wanted to hear your opinion.&lt;br /&gt;
&lt;br /&gt;
Thanks, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 13:01, 18 October 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Maximum Resist values are listed separately, both in item descriptions and files, but when all four are added then this has been changed to Maximum All Resist for convenience (the same should be true for skills: even when the description is All Resistances, in &amp;lt;code&amp;gt;skills.txt&amp;lt;/code&amp;gt; the four resistances are listed separately). I have no objection to them being listed separately, but they should also remain on the Maximum All Resist page. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 09:33, 19 October 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== [[Damage Reduced]] vs. C/F/L absorb==&lt;br /&gt;
Hello, if I don&amp;#039;t understand things incorrectly, the DR page states that any (reduced) damage is applied before the healing form absorb takes place: &amp;quot;Excess DR (-50) is then applied to 30 total damage, resulting in 0 (30-50 &amp;lt; 0) damage before up to 20 healing from +20 LA&amp;quot; whereas the 3 C/F/L absorb state &amp;quot;Healing equivalent to total cold damage absorbed is applied.&amp;quot; followed by &amp;quot;Cold damage remaining after total absorbed is applied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Could you clarify please? Thank you, [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 13:01, 18 October 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
: It&amp;#039;s been over a decade and I haven&amp;#039;t played in years, but the [[Absorb]] page should hopefully clarify. Feel free to ask for further clarification if need be, but be aware that due to technical issues I can&amp;#039;t always log in so, even though I can still view your comments, my reply may be delayed for a few days. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 09:40, 19 October 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Forgot ==&lt;br /&gt;
I also responded here: https://www.theamazonbasin.com/wiki/index.php?title=Talk:Amazon_attack_speed&amp;amp;curid=16017&amp;amp;diff=67298&amp;amp;oldid=67297&lt;br /&gt;
&lt;br /&gt;
== [[Death_(Basic)#Equipped_items]] ==&lt;br /&gt;
If a character dies multiple times without recovering corpse, another corpse is created each time with any equipped items added since the previous death, and gold and experience are lost each time. A character can have up to sixteen corpses, after which any equipped items are dropped as well. After saving, exiting and rejoining or starting a new game, the only corpse at the starting point in town will be that whose equipped items had the most gold value: all other corpses will disappear, but any equipped items are dropped where they laid.&lt;br /&gt;
&lt;br /&gt;
Is this really how it worked/works in LoD? I thought only the last time you wore items are kept in your corpse when exiting and gold value played/plays no role.&lt;br /&gt;
&lt;br /&gt;
For D2R I need to check out out. I was under the impression that only the last time counts (as well). [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 10:58, 2 February 2025 (EST)&lt;br /&gt;
&lt;br /&gt;
: That information seems to come from the Arreat Summit&amp;#039;s [http://classic.battle.net/diablo2exp/basics/characters.shtml Character Information] page, linked in the Reference section, but the lack of an individual reference suggests it&amp;#039;s not been verified, which means it could be outdated or untrue (for either Diablo II or Lord of Destruction, or both). It makes more sense to me that gold value isn&amp;#039;t taken into account, but I cannot confirm that and it wouldn&amp;#039;t be the first time something&amp;#039;s made more complicated than necessary. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 17:22, 3 February 2025 (EST)&lt;br /&gt;
::In case you&amp;#039;re interested, I tested it. Created new char, bought a blue weapon for 200 gold, a white weapon for 40 gold. Equipped the blue one. Got myself killed.&lt;br /&gt;
::Equipped the white one, returned to my point of death without picking up corpse. Died again.&lt;br /&gt;
::Returned to my two corpses with nothing equipped. Died third time.&lt;br /&gt;
::Exited game, created new one. One corpse on ground, picked it up and the blue item was retrieved. &lt;br /&gt;
::Coulda tested it myself before pestering you. But I bet you enjoyed our conversation. ;) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 10:31, 8 February 2025 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Thanks for testing! Our wiki can always be viewed so I first saw this a few days ago, but as far as I know I wasn&amp;#039;t able to log in and reply until now. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 15:45, 12 February 2025 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pages for unique and set items ==&lt;br /&gt;
&lt;br /&gt;
Hey Onderduiker!&lt;br /&gt;
Long time ago you started creating pages for unique and set items ([https://www.theamazonbasin.com/wiki/index.php?title=Rixot%27s_Keen&amp;amp;action=history example]), but ultimately you&amp;#039;ve created redirects to the &amp;quot;Unique [item type]&amp;quot; pages, with links to the Arreat Summit only. This approach made sense then, because we had (and still have) such an excellent source, so there was no need to duplicate all that information.&amp;lt;br/&amp;gt;&lt;br /&gt;
But now times have changed. AS has not been updated to D2R, and the only official sources are patch notes, which are often incomplete. We didn&amp;#039;t even get proper patch notes for RotW, full expansion. So, to cover the new D2R additions, I started creating pages for new items.&amp;lt;br/&amp;gt;&lt;br /&gt;
What was your original plan? How the item pages were supposed to look? A &amp;quot;plain&amp;quot; list of properties (with links), like [[Ars Al&amp;#039;Diabolos]]? Something more complex and better structured, like RW pages?&amp;lt;br/&amp;gt;&lt;br /&gt;
And how were navigation templates, like [[Template:Unique sword nav]], supposed to look? The higher one, [[Template:Unique item nav]], lists item types, so were &amp;quot;Unique [item type] navs&amp;quot; supposed to have a list of items in the nav panel, like [[Template:Set nav]]?&amp;lt;br/&amp;gt;&lt;br /&gt;
I took the liberty of making a page for [[Unique grimoire]]s (it&amp;#039;s an entirely new item type, so we cannot rely on AS) with a list of unique items. I also created pages for individual grimoires, with [[Template:Unique item nav]] on them, because I&amp;#039;m not sure how [[Template:Unique grimoire nav]] should look like. Are you okay with this approach, or would you like to have it organized somehow else (if so, how?)? [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 17:34, 21 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
: The last revision of Template:Unique sword nav (16 October 2011) before it was deleted (16 August 2012):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates (Diablo II)]]&lt;br /&gt;
[[Category:Templates (Navigation)]]&lt;br /&gt;
[[Category:Templates (Unique item)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Unique item nav|Sword=}}&lt;br /&gt;
{|cellpadding=0 cellspacing=0 width=100% style=&amp;quot;background:lightgray&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|cellpadding=3 cellspacing=0 style=&amp;quot;background:lightgray; text-align:left; font-size:90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=60|1H Sword&lt;br /&gt;
|width=82|[[Rixot&amp;#039;s Keen]]&lt;br /&gt;
|width=82|[[Blood Crescent|Crescent]]&lt;br /&gt;
|width=82|[[Skewer of Krintiz|Skewer Krintiz]]&lt;br /&gt;
|width=82|[[Gleamscythe]]&lt;br /&gt;
|width=82|[[Griswold&amp;#039;s Edge|Griswold]]&lt;br /&gt;
|width=82|[[Hellplague]]&lt;br /&gt;
|width=82|[[Culwen&amp;#039;s Point]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exceptional&lt;br /&gt;
|[[Bloodletter]]&lt;br /&gt;
|[[Coldsteel Eye]]&lt;br /&gt;
|[[Hexfire]]&lt;br /&gt;
|[[Blade of Ali Baba|Blade Ali Baba]]&lt;br /&gt;
|[[Ginther&amp;#039;s Rift]]&lt;br /&gt;
|[[Headstriker]]&lt;br /&gt;
|[[Plague Bearer]]&lt;br /&gt;
|[[The Atlantean]]&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|[[Djinn Slayer]]&lt;br /&gt;
|[[Bloodmoon]]&lt;br /&gt;
|[[Lightsabre]]&lt;br /&gt;
|[[Azurewrath]]&lt;br /&gt;
|[[Frostwind]]&lt;br /&gt;
|-&lt;br /&gt;
|2H Sword&lt;br /&gt;
|[[Shadowfang]]&lt;br /&gt;
|[[Soulflay]]&lt;br /&gt;
|[[Kinemil&amp;#039;s Awl]]&lt;br /&gt;
|[[Blacktongue]]&lt;br /&gt;
|[[Ripsaw]]&lt;br /&gt;
|[[The Patriarch]]&lt;br /&gt;
|-&lt;br /&gt;
|Exceptional&lt;br /&gt;
|[[Crainte Vomir]]&lt;br /&gt;
|[[Bing Sz Wang]]&lt;br /&gt;
|[[The Vile Husk]]&lt;br /&gt;
|[[Cloudcrack]]&lt;br /&gt;
|[[Todesfaelle Flamme|Todesfaelle]]&lt;br /&gt;
|[[Swordguard]]&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|[[Flamebellow]]&lt;br /&gt;
|[[Doombringer]]&lt;br /&gt;
|[[The Grandfather|Grandfather]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
*Adeyke, [http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Swords]]&lt;br /&gt;
[[Category:Unique swords]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: As you can see, it was basically [[Template:Unique item nav]] with a list of all Unique swords and a few categories added to it. For the reasons you&amp;#039;ve stated, it was deleted and individual pages for each Set and Unique item became redirects to sections of Set and Unique item type pages for ease of linkage throughout our wiki, before I&amp;#039;d given any real thought to what those pages would otherwise contain (beyond replicating the Arreat Summit).&lt;br /&gt;
&lt;br /&gt;
: So individual Unique items would have been listed in sections of their Unique item type pages, and working with what we already have I&amp;#039;d move content from the pages for individual Unique grimoire pages to sections of the Unique grimoire page, and make those pages redirects to those sections. There&amp;#039;d be no need for a Unique grimoire nav template.&lt;br /&gt;
&lt;br /&gt;
: With hindsight, I wouldn&amp;#039;t have created individual Set and Unique item pages, except as redirects, and I&amp;#039;ve have created, or not added content to, far fewer pages in general (for example, 21 (now 24) skill &amp;#039;&amp;#039;tree&amp;#039;&amp;#039; pages, but not 210 (now 240) skill pages: for some idea of how this might have worked in practice, see StrategyWiki&amp;#039;s [https://strategywiki.org/wiki/Diablo_II/Combat_Masteries Combat Masteries] page). However, it would be much too much work to do that here retroactively, or start from scratch elsewhere. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 06:16, 22 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Zod_Rune&amp;diff=68448</id>
		<title>Zod Rune</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Zod_Rune&amp;diff=68448"/>
		<updated>2026-02-19T18:44:57Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: Fixed Breath of the Dying row&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune nav}}&lt;br /&gt;
{{Cb|=Zod Rune}} can only drop in [[Expansion]] games. It requires one inventory space and cannot be stacked, and it can be sold to any vendor in town for maximum 35,000 [[gold]] in Hell. It adds the following modifiers to an item when placed in any socket:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rune table&lt;br /&gt;
|Rune=Zod}}&lt;br /&gt;
|align=center|r33&lt;br /&gt;
|align=center|69&lt;br /&gt;
|{{M|=[[Indestructible]]}}&lt;br /&gt;
|{{M|=Indestructible}}&lt;br /&gt;
|{{M|=Indestructible}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is required to make the following two Rune Words:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rune Word table}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left|[[Breath of the Dying|{{Ub|=Breath of the Dying}}]]&lt;br /&gt;
|align=left|[[Item type#Weapon|Weapon]]&lt;br /&gt;
|{{E}}||{{E}}&lt;br /&gt;
|6&lt;br /&gt;
|[[Vex Rune|{{Ub|=Vex}}]]&lt;br /&gt;
|[[Hel Rune|{{Ub|=Hel}}]]&lt;br /&gt;
|[[El Rune|{{Ub|=El}}]]&lt;br /&gt;
|[[Eld Rune|{{Ub|=Eld}}]]&lt;br /&gt;
|{{Ub|=Zod}}&lt;br /&gt;
|[[Eth Rune|{{Ub|=Eth}}]]&lt;br /&gt;
|[[1.10]]&lt;br /&gt;
|No&lt;br /&gt;
|2.0&lt;br /&gt;
|No&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|align=left|[[Obsession|{{Ub|=Obsession}}]]&lt;br /&gt;
|align=left|[[Staff]]&lt;br /&gt;
|{{E}}||{{E}}&lt;br /&gt;
|6&lt;br /&gt;
|{{Ub|=Zod}}&lt;br /&gt;
|[[Ist Rune|{{Ub|=Ist}}]]&lt;br /&gt;
|[[Lem Rune|{{Ub|=Lem}}]]&lt;br /&gt;
|[[Lum Rune|{{Ub|=Lum}}]]&lt;br /&gt;
|[[Io Rune|{{Ub|=Io}}]]&lt;br /&gt;
|[[Nef Rune|{{Ub|=Nef}}]]&lt;br /&gt;
|n.a. &lt;br /&gt;
|n.a. &lt;br /&gt;
|2.4&lt;br /&gt;
|No&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|align=left|[[Void|{{Ub|=Void}}]]&lt;br /&gt;
|align=left|[[Dagger]]&lt;br /&gt;
|{{E}}||{{E}}&lt;br /&gt;
|3&lt;br /&gt;
|[[Thul Rune|{{Ub|=Thul}}]]&lt;br /&gt;
|{{Ub|=Zod}}&lt;br /&gt;
|[[Ist Rune|{{Ub|=Ist}}]]&lt;br /&gt;
|{{E}}||{{E}}||{{E}}&lt;br /&gt;
|n.a.&lt;br /&gt;
|n.a.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is involved in the following [[Horadric Cube|{{Ub|=Horadric Cube}}]] formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Text table}} width=100%&lt;br /&gt;
!width=32% align=left|Formula&lt;br /&gt;
!width=33% align=left|Output&lt;br /&gt;
!width=35% align=left|Input&lt;br /&gt;
|-valign=top&lt;br /&gt;
|align=left|&amp;#039;&amp;#039;&amp;#039;[[Horadric_Cube#Rune|Upgrade rune]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;{{Warn|=[[Ladder|{{Warn|=Ladder}}]]}}&lt;br /&gt;
|{{Cb|=Zod Rune}}&lt;br /&gt;
|&lt;br /&gt;
*2 [[Cham Rune|{{Cb|=Cham Runes}}]]&lt;br /&gt;
*[[Flawless Emerald]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Warn|=Drop chance has not been updated for [[1.13c|1.13]]}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Chance&lt;br /&gt;
!1 in X&lt;br /&gt;
!Treasure Class&lt;br /&gt;
!Quality&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000003417 || 2926220.835905 || [[Diablo (H)]] || Unique: 983 Set: 983 Rare: 983 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000003417 || 2926220.835905 || [[Baal (H)]] || Unique: 983 Set: 983 Rare: 983 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000003255 || 3072531.828889 || [[Haphesto (H)]] || Unique: 800 Set: 800 Rare: 900 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000003201 || 3123740.688086 || [[Nihlathak (H)]] || Unique: 900 Set: 900 Rare: 900 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000001680 || 5953029.891507 || [[Act 5 (H) Super Cx]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000001680 || 5953029.891507 || [[Act 5 (H) Super C]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000001680 || 5953029.891507 || [[Act 5 (H) Super B]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000001680 || 5953029.891507 || [[Act 5 (H) Super A]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000840 || 11906059.279402 || [[Act 5 (H) Unique C]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000840 || 11906059.279402 || [[Act 5 (H) Unique B]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000840 || 11906059.279402 || [[Act 5 (H) Unique A]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000501 || 19971454.285345 || [[Act 5 (H) Wraith C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000501 || 19971454.285345 || [[Act 5 (H) Wraith B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000501 || 19971454.285345 || [[Act 5 (H) Wraith A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000391 || 25604428.541841 || [[Act 5 (H) Champ C]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000391 || 25604428.541841 || [[Act 5 (H) Champ B]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000391 || 25604428.541841 || [[Act 5 (H) Champ A]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000244 || 40967085.713528 || [[Cow (H)]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000163 || 61450628.570292 || [[Act 5 (H) Miss C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000163 || 61450628.570292 || [[Act 5 (H) Miss B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000163 || 61450628.570292 || [[Act 5 (H) Miss A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000163 || 61450628.570292 || [[Act 5 (H) H2H C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000163 || 61450628.570292 || [[Act 5 (H) H2H B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000163 || 61450628.570292 || [[Act 5 (H) H2H A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000163 || 61450628.570292 || [[Act 5 (H) Cast C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000163 || 61450628.570292 || [[Act 5 (H) Cast B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000000163 || 61450628.570292 || [[Act 5 (H) Cast A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Drop chances]]&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Gul_Rune&amp;diff=68447</id>
		<title>Gul Rune</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Gul_Rune&amp;diff=68447"/>
		<updated>2026-02-19T18:41:30Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: Fixes for Brand and Principle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune nav}}&lt;br /&gt;
{{Cb|=Gul Rune}} can only drop in [[Expansion]] games. It requires one inventory space and cannot be stacked, and it can be sold to any vendor in town for maximum 35,000 [[gold]] in Hell. It adds the following modifiers to an item when placed in any socket:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rune table&lt;br /&gt;
|Rune=Gul}}&lt;br /&gt;
|align=center|r25&lt;br /&gt;
|align=center|53&lt;br /&gt;
|{{M|=20[[% Attack Rating|% Bonus to Attack Rating]]}}&lt;br /&gt;
|{{M|=+5% [[Maximum Poison Resist]]}}&lt;br /&gt;
|{{M|=+5% Maximum Poison Resist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is required to make the following eight Rune Words:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rune Word table|MaxItems=4}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left|[[Brand|{{Ub|=Brand}}]]&lt;br /&gt;
|align=left|[[Item type#Ranged|Missile]]&lt;br /&gt;
|{{E}}||{{E}}||{{E}}&lt;br /&gt;
|4&lt;br /&gt;
|[[Jah Rune|{{Ub|=Jah}}]]&lt;br /&gt;
|[[Lo Rune|{{Ub|=Lo}}]]&lt;br /&gt;
|[[Mal Rune|{{Ub|=Mal}}]]&lt;br /&gt;
|{{Ub|=Gul}}&lt;br /&gt;
|{{E}}||{{E}}&lt;br /&gt;
|[[1.10]]&lt;br /&gt;
|{{Warn|=Yes}}&lt;br /&gt;
|2.0&lt;br /&gt;
|No&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|align=left|[[Death (Rune Word)|{{Ub|=Death}}]]&lt;br /&gt;
|align=left|[[Axe]]&lt;br /&gt;
|align=left|[[Sword]]&lt;br /&gt;
|{{E}}||{{E}}&lt;br /&gt;
|5&lt;br /&gt;
|[[Hel Rune|{{Ub|=Hel}}]]&lt;br /&gt;
|[[El Rune|{{Ub|=El}}]]&lt;br /&gt;
|[[Vex Rune|{{Ub|=Vex}}]]&lt;br /&gt;
|[[Ort Rune|{{Ub|=Ort}}]]&lt;br /&gt;
|{{Ub|=Gul}}&lt;br /&gt;
|{{E}}&lt;br /&gt;
|[[1.10]]&lt;br /&gt;
|{{Warn|=Yes}}&lt;br /&gt;
|2.0&lt;br /&gt;
|No&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|align=left|[[Fury (Rune Word)|{{Ub|=Fury}}]]&lt;br /&gt;
|align=left|[[Item type#Melee|Melee]]&lt;br /&gt;
|{{E}}||{{E}}||{{E}}&lt;br /&gt;
|3&lt;br /&gt;
|[[Jah Rune|{{Ub|=Jah}}]]&lt;br /&gt;
|{{Ub|=Gul}}&lt;br /&gt;
|[[Eth Rune|{{Ub|=Eth}}]]&lt;br /&gt;
|{{E}}||{{E}}||{{E}}&lt;br /&gt;
|[[1.07]] ([[1.09]] [[Single Player|SP]])&lt;br /&gt;
|No&lt;br /&gt;
|2.0&lt;br /&gt;
|No&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|align=left|[[Kingslayer|{{Ub|=Kingslayer}}]]&lt;br /&gt;
|align=left|[[Axe]]&lt;br /&gt;
|align=left|[[Sword]]&lt;br /&gt;
|{{E}}||{{E}}&lt;br /&gt;
|4&lt;br /&gt;
|[[Mal Rune|{{Ub|=Mal}}]]&lt;br /&gt;
|[[Um Rune|{{Ub|=Um}}]]&lt;br /&gt;
|{{Ub|=Gul}}&lt;br /&gt;
|[[Fal Rune|{{Ub|=Fal}}]]&lt;br /&gt;
|{{E}}||{{E}}&lt;br /&gt;
|[[1.10]]&lt;br /&gt;
|No&lt;br /&gt;
|2.0&lt;br /&gt;
|No&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|align=left|[[Principle|{{Ub|=Principle}}]]&lt;br /&gt;
|align=left|[[Body armor|Body]]&lt;br /&gt;
|{{E}}||{{E}}||{{E}}&lt;br /&gt;
|3&lt;br /&gt;
|[[Ral Rune|{{Ub|=Ral}}]]&lt;br /&gt;
|{{Ub|=Gul}}&lt;br /&gt;
|[[Eld Rune|{{Ub|=Eld}}]]&lt;br /&gt;
|{{E}}||{{E}}||{{E}}&lt;br /&gt;
|[[1.11]]&lt;br /&gt;
|No&lt;br /&gt;
|2.0&lt;br /&gt;
|No&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|align=left|[[Rift|{{Ub|=Rift}}]]&lt;br /&gt;
|align=left|[[Polearm]]&lt;br /&gt;
|align=left|[[Scepter]]&lt;br /&gt;
|{{E}}||{{E}}&lt;br /&gt;
|4&lt;br /&gt;
|[[Hel Rune|{{Ub|=Hel}}]]&lt;br /&gt;
|[[Ko Rune|{{Ub|=Ko}}]]&lt;br /&gt;
|[[Lem Rune|{{Ub|=Lem}}]]&lt;br /&gt;
|{{Ub|=Gul}}&lt;br /&gt;
|{{E}}||{{E}}&lt;br /&gt;
|[[1.10]]&lt;br /&gt;
|{{Warn|=Yes}}&lt;br /&gt;
|2.0&lt;br /&gt;
|No&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|align=left|[[Mist|{{Ub|=Mist}}]]&lt;br /&gt;
|align=left|[[Item type#Ranged|Missile]]&lt;br /&gt;
|{{E}}||{{E}}||{{E}}&lt;br /&gt;
|5&lt;br /&gt;
|[[Cham Rune|{{Ub|=Cham}}]]&lt;br /&gt;
|[[Shael Rune|{{Ub|=Shael}}]]&lt;br /&gt;
|{{Ub|=Gul}}&lt;br /&gt;
|[[Thul Rune|{{Ub|=Thul}}]]&lt;br /&gt;
|[[Ith Rune|{{Ub|=Ith}}]]&lt;br /&gt;
|{{E}}&lt;br /&gt;
|n.a. &lt;br /&gt;
|n.a. &lt;br /&gt;
|2.4&lt;br /&gt;
|No&lt;br /&gt;
|67&lt;br /&gt;
|-&lt;br /&gt;
|align=left|[[Mosaic|{{Ub|=Mosaic}}]]&lt;br /&gt;
|align=left|[[Claw]]&lt;br /&gt;
|{{E}}||{{E}}||{{E}}&lt;br /&gt;
|3&lt;br /&gt;
|[[Mal Rune|{{Ub|=Mal}}]]&lt;br /&gt;
|{{Ub|=Gul}}&lt;br /&gt;
|[[Amn Rune|{{Ub|=Amn}}]]&lt;br /&gt;
|{{E}}||{{E}}||{{E}}&lt;br /&gt;
|n.a. &lt;br /&gt;
|n.a. &lt;br /&gt;
|2.6&lt;br /&gt;
|{{Warn|=Yes}}&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|align=left|[[Vigilance|{{Ub|=Vigilance}}]]&lt;br /&gt;
|align=left|[[Shield]]&lt;br /&gt;
|align=left|[[Voodoo head]]&lt;br /&gt;
|align=left|[[Auric shield]]&lt;br /&gt;
|align=left|[[Grimoire]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Dol Rune|{{Ub|=Dol}}]]&lt;br /&gt;
|{{Ub|=Gul}}&lt;br /&gt;
|{{E}}||{{E}}||{{E}}||{{E}}&lt;br /&gt;
|n.a.&lt;br /&gt;
|n.a.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is involved in the following [[Horadric Cube|{{Ub|=Horadric Cube}}]] formulae:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Text table}} width=100%&lt;br /&gt;
!width=32% align=left|Formula&lt;br /&gt;
!width=33% align=left|Output&lt;br /&gt;
!width=35% align=left|Input&lt;br /&gt;
|-valign=top&lt;br /&gt;
|align=left rowspan=2|&amp;#039;&amp;#039;&amp;#039;[[Horadric_Cube#Rune|Upgrade rune]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;{{Warn|=[[Ladder|{{Warn|=Ladder}}]]}}&lt;br /&gt;
|{{Cb|=Gul Rune}}&lt;br /&gt;
|&lt;br /&gt;
*2 [[Ist Rune|{{Cb|=Ist Runes}}]]&lt;br /&gt;
*[[Sapphire]]&lt;br /&gt;
|-valign=top&lt;br /&gt;
|[[Vex Rune|{{Cb|=Vex Rune}}]]&lt;br /&gt;
|&lt;br /&gt;
*2 {{Cb|=Gul Runes}}&lt;br /&gt;
*[[Ruby]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Warn|=Drop chance has not been updated for [[1.13c|1.13]]}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Chance&lt;br /&gt;
!1 in X&lt;br /&gt;
!Treasure Class&lt;br /&gt;
!Quality&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000114708 || 87178.036077 || [[Andariel (H)|Andariel (H)]] || Unique: 983 Set: 983 Rare: 983 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000114687 || 87194.173509 || [[Duriel (H)|Duriel (H)]] || Unique: 983 Set: 983 Rare: 983 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000098028 || 102011.212364 || [[Summoner (H)|Summoner (H)]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000096099 || 104059.385487 || [[Baal (N)|Baal (N)]] || Unique: 983 Set: 983 Rare: 983 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000096040 || 104123.375530 || [[Mephisto (H)|Mephisto (H)]] || Unique: 983 Set: 983 Rare: 983 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000096039 || 104124.634257 || [[Diablo (H)|Diablo (H)]] || Unique: 983 Set: 983 Rare: 983 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000096039 || 104124.634257 || [[Baal (H)|Baal (H)]] || Unique: 983 Set: 983 Rare: 983 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000091523 || 109262.304767 || [[Blood Raven (H)|Blood Raven (H)]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000091466 || 109330.815967 || [[Haphesto (H)|Haphesto (H)]] || Unique: 800 Set: 800 Rare: 900 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000089966 || 111152.989567 || [[Nihlathak (H)|Nihlathak (H)]] || Unique: 900 Set: 900 Rare: 900 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000081919 || 122071.642910 || [[Radament (H)|Radament (H)]] || Unique: 900 Set: 900 Rare: 900 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000080729 || 123870.672159 || [[Countess (H)|Countess (H)]] || Unique: 883 Set: 883 Rare: 983 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000059869 || 167030.894078 || [[Council (H)|Council (H)]] || Unique: 650 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000047238 || 211695.190478 || [[Act 1 (H) Super Ax|Act 1 (H) Super Ax]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000047222 || 211763.766745 || [[Act 2 (H) Super C|Act 2 (H) Super C]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000047214 || 211802.966237 || [[Act 3 (H) Super C|Act 3 (H) Super C]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000047214 || 211802.966237 || [[Act 3 (H) Super B|Act 3 (H) Super B]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000047209 || 211825.370214 || [[Act 4 (H) Super C|Act 4 (H) Super C]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000047209 || 211825.370214 || [[Act 4 (H) Super B|Act 4 (H) Super B]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000047209 || 211825.370214 || [[Act 4 (H) Super A|Act 4 (H) Super A]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000047208 || 211827.930936 || [[Act 5 (H) Super Cx|Act 5 (H) Super Cx]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000047208 || 211827.930936 || [[Act 5 (H) Super C|Act 5 (H) Super C]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000047208 || 211827.930936 || [[Act 5 (H) Super B|Act 5 (H) Super B]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000047208 || 211827.930936 || [[Act 5 (H) Super A|Act 5 (H) Super A]] || Unique: 800 Set: 800 Rare: 972 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000039365 || 254034.328574 || [[Cow King (N)|Cow King (N)]] || Unique: 850 Set: 983 Rare: 983 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000039365 || 254034.328574 || [[Cow King (H)|Cow King (H)]] || Unique: 850 Set: 983 Rare: 983 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023619 || 423389.880954 || [[Smith (N)|Smith (N)]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023619 || 423389.880954 || [[Smith (H)|Smith (H)]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023619 || 423389.880954 || [[Griswold (N)|Griswold (N)]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023619 || 423389.880954 || [[Griswold (H)|Griswold (H)]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023619 || 423389.880954 || [[Act 1 (H) Unique C|Act 1 (H) Unique C]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023619 || 423389.880954 || [[Act 1 (H) Unique B|Act 1 (H) Unique B]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023619 || 423389.880954 || [[Act 1 (H) Unique A|Act 1 (H) Unique A]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023611 || 423527.033492 || [[Act 2 (H) Unique C|Act 2 (H) Unique C]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023611 || 423527.033492 || [[Act 2 (H) Unique B|Act 2 (H) Unique B]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023611 || 423527.033492 || [[Act 2 (H) Unique A|Act 2 (H) Unique A]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023607 || 423605.432471 || [[Act 3 (H) Unique C|Act 3 (H) Unique C]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023607 || 423605.432471 || [[Act 3 (H) Unique B|Act 3 (H) Unique B]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023607 || 423605.432471 || [[Act 3 (H) Unique A|Act 3 (H) Unique A]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023604 || 423650.240428 || [[Act 4 (H) Unique B|Act 4 (H) Unique B]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023604 || 423650.240428 || [[Act 4 (H) Unique A|Act 4 (H) Unique A]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023604 || 423655.361870 || [[Act 5 (H) Unique C|Act 5 (H) Unique C]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023604 || 423655.361870 || [[Act 5 (H) Unique B|Act 5 (H) Unique B]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000023604 || 423655.361870 || [[Act 5 (H) Unique A|Act 5 (H) Unique A]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014080 || 710202.380951 || [[Act 1 (H) Wraith C|Act 1 (H) Wraith C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014080 || 710202.380951 || [[Act 1 (H) Wraith B|Act 1 (H) Wraith B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014080 || 710202.380951 || [[Act 1 (H) Wraith A|Act 1 (H) Wraith A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014076 || 710432.443272 || [[Act 2 (H) Wraith C|Act 2 (H) Wraith C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014076 || 710432.443272 || [[Act 2 (H) Wraith B|Act 2 (H) Wraith B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014076 || 710432.443272 || [[Act 2 (H) Wraith A|Act 2 (H) Wraith A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014073 || 710563.951258 || [[Act 3 (H) Wraith C|Act 3 (H) Wraith C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014073 || 710563.951258 || [[Act 3 (H) Wraith B|Act 3 (H) Wraith B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014073 || 710563.951258 || [[Act 3 (H) Wraith A|Act 3 (H) Wraith A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014072 || 710639.112988 || [[Act 4 (H) Wraith B|Act 4 (H) Wraith B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014072 || 710639.112988 || [[Act 4 (H) Wraith A|Act 4 (H) Wraith A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014072 || 710647.703782 || [[Act 5 (H) Wraith C|Act 5 (H) Wraith C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014072 || 710647.703782 || [[Act 5 (H) Wraith B|Act 5 (H) Wraith B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000014072 || 710647.703782 || [[Act 5 (H) Wraith A|Act 5 (H) Wraith A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010983 || 910515.873021 || [[Act 1 (H) Champ C|Act 1 (H) Champ C]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010983 || 910515.873021 || [[Act 1 (H) Champ B|Act 1 (H) Champ B]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010983 || 910515.873021 || [[Act 1 (H) Champ A|Act 1 (H) Champ A]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010979 || 910810.824742 || [[Act 2 (H) Champ C|Act 2 (H) Champ C]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010979 || 910810.824742 || [[Act 2 (H) Champ B|Act 2 (H) Champ B]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010979 || 910810.824742 || [[Act 2 (H) Champ A|Act 2 (H) Champ A]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010977 || 910979.424674 || [[Act 3 (H) Champ C|Act 3 (H) Champ C]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010977 || 910979.424674 || [[Act 3 (H) Champ B|Act 3 (H) Champ B]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010977 || 910979.424674 || [[Act 3 (H) Champ A|Act 3 (H) Champ A]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010976 || 911075.785924 || [[Act 4 (H) Champ B|Act 4 (H) Champ B]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010976 || 911075.785924 || [[Act 4 (H) Champ A|Act 4 (H) Champ A]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010976 || 911086.799694 || [[Act 5 (H) Champ C|Act 5 (H) Champ C]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010976 || 911086.799694 || [[Act 5 (H) Champ B|Act 5 (H) Champ B]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000010976 || 911086.799694 || [[Act 5 (H) Champ A|Act 5 (H) Champ A]] || Unique: 800 Set: 800 Rare: 800 Magic: 1024&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000006860 || 1457738.879552 || [[Cow (H)|Cow (H)]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000006616 || 1511456.349204 || [[Quill 4 (H)|Quill 4 (H)]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000006616 || 1511456.349204 || [[Quill 3 (H)|Quill 3 (H)]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000006616 || 1511456.349204 || [[Quill 2 (H)|Quill 2 (H)]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000006613 || 1512225.844984 || [[Quill 5 (H)|Quill 5 (H)]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004576 || 2185238.095235 || [[Act 1 (H) H2H C|Act 1 (H) H2H C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004576 || 2185238.095235 || [[Act 1 (H) H2H B|Act 1 (H) H2H B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004576 || 2185238.095235 || [[Act 1 (H) H2H A|Act 1 (H) H2H A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004576 || 2185238.095235 || [[Act 1 (H) Cast C|Act 1 (H) Cast C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004576 || 2185238.095235 || [[Act 1 (H) Cast B|Act 1 (H) Cast B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004576 || 2185238.095235 || [[Act 1 (H) Cast A|Act 1 (H) Cast A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004575 || 2185945.979298 || [[Act 2 (H) Miss C|Act 2 (H) Miss C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004575 || 2185945.979298 || [[Act 2 (H) Miss B|Act 2 (H) Miss B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004575 || 2185945.979298 || [[Act 2 (H) Miss A|Act 2 (H) Miss A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004575 || 2185945.979298 || [[Act 2 (H) H2H C|Act 2 (H) H2H C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004575 || 2185945.979298 || [[Act 2 (H) H2H B|Act 2 (H) H2H B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004575 || 2185945.979298 || [[Act 2 (H) H2H A|Act 2 (H) H2H A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004575 || 2185945.979298 || [[Act 2 (H) Cast C|Act 2 (H) Cast C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004575 || 2185945.979298 || [[Act 2 (H) Cast B|Act 2 (H) Cast B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004575 || 2185945.979298 || [[Act 2 (H) Cast A|Act 2 (H) Cast A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004574 || 2186350.619254 || [[Act 3 (H) Miss C|Act 3 (H) Miss C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004574 || 2186350.619254 || [[Act 3 (H) Miss B|Act 3 (H) Miss B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004574 || 2186350.619254 || [[Act 3 (H) Miss A|Act 3 (H) Miss A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004574 || 2186350.619254 || [[Act 3 (H) H2H C|Act 3 (H) H2H C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004574 || 2186350.619254 || [[Act 3 (H) H2H B|Act 3 (H) H2H B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004574 || 2186350.619254 || [[Act 3 (H) H2H A|Act 3 (H) H2H A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004574 || 2186350.619254 || [[Act 3 (H) Cast C|Act 3 (H) Cast C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004574 || 2186350.619254 || [[Act 3 (H) Cast B|Act 3 (H) Cast B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004574 || 2186350.619254 || [[Act 3 (H) Cast A|Act 3 (H) Cast A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186581.886117 || [[Act 4 (H) Miss B|Act 4 (H) Miss B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186581.886117 || [[Act 4 (H) Miss A|Act 4 (H) Miss A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186581.886117 || [[Act 4 (H) H2H B|Act 4 (H) H2H B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186581.886117 || [[Act 4 (H) H2H A|Act 4 (H) H2H A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186581.886117 || [[Act 4 (H) Cast B|Act 4 (H) Cast B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186581.886117 || [[Act 4 (H) Cast A|Act 4 (H) Cast A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186608.319329 || [[Act 5 (H) Miss C|Act 5 (H) Miss C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186608.319329 || [[Act 5 (H) Miss B|Act 5 (H) Miss B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186608.319329 || [[Act 5 (H) Miss A|Act 5 (H) Miss A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186608.319329 || [[Act 5 (H) H2H C|Act 5 (H) H2H C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186608.319329 || [[Act 5 (H) H2H B|Act 5 (H) H2H B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186608.319329 || [[Act 5 (H) H2H A|Act 5 (H) H2H A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186608.319329 || [[Act 5 (H) Cast C|Act 5 (H) Cast C]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186608.319329 || [[Act 5 (H) Cast B|Act 5 (H) Cast B]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000004573 || 2186608.319329 || [[Act 5 (H) Cast A|Act 5 (H) Cast A]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000002440 || 4098648.711184 || [[Swarm 1 (H)|Swarm 1 (H)]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.0000002439 || 4099407.411101 || [[Swarm 2 (H)|Swarm 2 (H)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Drop chances]]&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Rune_Word&amp;diff=68435</id>
		<title>Talk:Rune Word</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talk:Rune_Word&amp;diff=68435"/>
		<updated>2026-02-18T23:42:59Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* Reign of the Warlock */ Replies to Trang Oul and Naturelover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added stuff about runeword basics...&lt;br /&gt;
:level requirements&lt;br /&gt;
:how to make a runeword&lt;br /&gt;
:use of ethereal items/mercs&lt;br /&gt;
:bugged or eth glitched runewords&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 22:56, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm ... it does look quite a bit better, now that it&amp;#039;s all organized with the runewords in there.  Great job! :)  &lt;br /&gt;
Also adding in stuff about ethereal effects in weapons/armors...&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 23:10, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reign of the Warlock ==&lt;br /&gt;
&lt;br /&gt;
SHall we use another colour for RotW runewords? If so, which colour and how to easiest apply? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:51, 12 February 2026 (EST)&lt;br /&gt;
: Do you mean in this page, or rather to make a new template and use it instead of &amp;lt;code&amp;gt;Ub&amp;lt;/code&amp;gt; (maybe for all RotW features, not only RWs; and if so, then we should have one for &amp;quot;vanilla D2R&amp;quot; as well)? Anyway, if we decide so, the archetypical Warlock&amp;#039;s violet seems to be the best choice. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 03:11, 13 February 2026 (EST)&lt;br /&gt;
::I was originally thinking only about this page.&lt;br /&gt;
::Agreed, Warlock-violet seems appropriate. :) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 14:59, 13 February 2026 (EST)&lt;br /&gt;
:::Speaking of a general indicator of expansion-(or ladder-)only content, we could put an icon next to the item/skill/whatever name, like it&amp;#039;s done [https://warcraft.wiki.gg/wiki/Playable_race here with WoW expansions]. A small icon is non-intrusive, yet easily recognisable. But first we&amp;#039;d need to have a consistent set of such icons, covering all game modes, for D2 and D2R. :Ь [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 17:28, 14 February 2026 (EST)&lt;br /&gt;
:::: Based on a YouTube video, Rune Word text still displays the same in Reign of the Warlock so I don&amp;#039;t think an alternative to [[Template:Ub|Ub]] is needed.&lt;br /&gt;
&lt;br /&gt;
:::: Icons would be ideal, but in a pinch you could try creating templates using coloured text or acronyms, like &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warlock&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;RotW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, and possibly replace them with icons later. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:05, 18 February 2026 (EST)&lt;br /&gt;
::::: I can create templates like those on WoW wiki, but D2R has banner-like icons for Classic and Expansion (LoD), but not for RotW - because it&amp;#039;s the default mode. Similarly, there is an icon for LD, but not NLD, and for HC, but not SC. For D2 we could just use game icons. And for missing game modes we could have short texts, like &amp;quot;RotW&amp;quot;, at least until there is a dedicated icon.&lt;br /&gt;
::::: Having icons for game modes would help us solve the issue with &amp;quot;Ladder&amp;quot; column for items which differ between game versions:&lt;br /&gt;
::::: [[Insight|{{Ub|=Insight}}]] polearm/staff (&amp;lt;span style=color:blue&amp;gt;D2LoD&amp;lt;/span&amp;gt;)(LD) / (&amp;lt;span style=color:blue&amp;gt;D2RLoD&amp;lt;/span&amp;gt;)(&amp;lt;span style=color:violet&amp;gt;D2RRotW&amp;lt;/span&amp;gt;)(NLD) - I know, looks horrible now, but should look better with icons instead of text.&lt;br /&gt;
::::: However, there are still corner cases:&lt;br /&gt;
::::: How to indicate a feature present in D2R LoD and RotW? Both icons? D2RLoD+ (meaning &amp;quot;D2RLoD and later&amp;quot;)? A majority of D2R LoD features will be present in RotW, so seems an overkill. WoW wiki assumes that &amp;quot;expansion X&amp;quot; means &amp;quot;expansion X and beyond&amp;quot;, and since features are rarely removed (if ever), we can do the same for simplicity.&lt;br /&gt;
::::: If we agree on the above, how to indicate the removal of a feature? For example AFAIK [https://www.icy-veins.com/d2/news/diablo-2-resurrected-reveals-reign-of-the-warlock-expansion/ Mosaic is going to be NLD-only] (the first such an item!), but does it mean NLD-only in both eras, or only in RotW (to appease the D2R neo-purists?)? If the latter, we&amp;#039;d need to mark it as (D2RLoD ONLY)(LD) / (D2RRotW)(NLD), in order to &amp;quot;override&amp;quot; D2RLoD meaning &amp;quot;D2RLoD an beyond&amp;quot;.&lt;br /&gt;
::::: ... am I overthinking this? :D [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 15:13, 18 February 2026 (EST)&lt;br /&gt;
::::: Test of inline icons - original size: [[File:D2 icon.png]] [[File:D2LoD icon.png]] [[File:D2R icon.png]] [[File:Classic banner.png]] [[File:Expansion banner.png]] [[File:Hardcore banner.png]] [[File:Ladder banner.png]] [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 16:04, 18 February 2026 (EST)&lt;br /&gt;
::::: Test of inline icons - all 32px high (= banners 25px wide): [[File:D2 icon.png]] [[File:D2LoD icon.png]] [[File:D2R icon.png]] [[File:Classic banner.png|25px]] [[File:Expansion banner.png|25px]] [[File:Hardcore banner.png|25px]] [[File:Ladder banner.png|25px]] [[User:Trang Oul|Trang Oul]] - is it only me, or the resized ones are not displayed? ([[User talk:Trang Oul|talk]]) 16:07, 18 February 2026 (EST)&lt;br /&gt;
:::::: It&amp;#039;s been a while, but in terms of items I &amp;#039;&amp;#039;think&amp;#039;&amp;#039; as things stand, any Classic Diablo II affix or item is also in the Lord of Destruction Expansion, and anything in Resurrected should also be in Reign of the Warlock, so indicating that something is a Classic affix or item also means it&amp;#039;s in the Expansion, and indicating that it&amp;#039;s in D2R also means it&amp;#039;s in RotW.&lt;br /&gt;
:::::: Mosaic (and similar unannounced updates) could complicate matters if it remained Ladder in D2R but became non-Ladder in RotW (so it&amp;#039;s bound to happen). You &amp;#039;&amp;#039;could&amp;#039;&amp;#039; create your own non-Ladder icon by putting a red X over the Ladder icon, if necessary?&lt;br /&gt;
:::::: Resized icons display for me at Scale 125%, but not 100%. Aside from labeling items, they could be used to prefix lines or paragraphs that only apply to a specific game mode. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:42, 18 February 2026 (EST)&lt;br /&gt;
::My question was stupidly dumb. Never mind it. Don&amp;#039;t know hwat I was thinking.&lt;br /&gt;
:::::: Reg Mosaic: Let&amp;#039;s see how things play out and then we can decide what to do. One option would be &amp;quot;non-ladder only&amp;quot; instead of &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;. [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:39, 18 February 2026 (EST)&lt;br /&gt;
::::::: I agree with waiting and seeing, although based on the information added to the table on the [[Rune Word]] page, Expansion Ladder Rune Words are already non-Ladder in D2R (so items can already be Ladder in one game mode and non-Ladder in another). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:42, 18 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Expansion&amp;diff=68297</id>
		<title>Talk:Expansion</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talk:Expansion&amp;diff=68297"/>
		<updated>2026-02-18T17:40:41Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* Rename to LoD */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rename to LoD ==&lt;br /&gt;
&lt;br /&gt;
Since D2R got a new expansion &amp;quot;[[Reign of the Warlock]]&amp;quot;, should we rename this page to explicitly &amp;quot;[[Lord of Destruction]]&amp;quot; (and make it a disambig page, like [[Warlock]]), since it&amp;#039;s not &amp;quot;the&amp;quot; expansion anymore? [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 03:14, 13 February 2026 (EST)&lt;br /&gt;
:I&amp;#039;d say yes, we should do that. Downside: 141 pages link here. Fixing all of them might be a chore ... :( [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:01, 13 February 2026 (EST)&lt;br /&gt;
:: Sure, it&amp;#039;ll be a chore. Unless there is a way to download all the pages (like a git repository), edit them locally using mass replace, and then upload back ([[User:Onderduiker]], maybe you know?).&lt;br /&gt;
::The only issue I can think of is that D2R calls the game modes (&amp;quot;eras&amp;quot;; for example on the [https://diablo2.io/post4111285.html#p4111285 character creation screen]) &amp;quot;Classic&amp;quot;, &amp;quot;&amp;#039;&amp;#039;&amp;#039;Expansion&amp;#039;&amp;#039;&amp;#039;&amp;quot; (not LoD) and &amp;quot;Reign of the Warlock&amp;quot;. So maybe it should stay as is? [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 16:56, 13 February 2026 (EST)&lt;br /&gt;
&lt;br /&gt;
::: While I&amp;#039;m nominally an administrator and bureaucrat, this was only to allow me to deal with [[Basin_Wiki:About#Who can edit?|vandalism]] way back in 2011. As you know, automatic account creation was then disabled, and I don&amp;#039;t have any expertise beyond what I&amp;#039;ve picked up contributing here and elsewhere. I don&amp;#039;t own or play Diablo II: Resurrected or Reign of the Warlock and it&amp;#039;s not likely that I will, so for years my contributions here have really been limited to updating the Ladder page and trying to patrol edits at least once a month (although with the recent release, I&amp;#039;ll check more often).&lt;br /&gt;
&lt;br /&gt;
::: If the game still has Classic, Expansion and Reign of the Warlock eras, then I don&amp;#039;t think a distinction needs to be made between Expansion and Lord of Destruction unless there are features specific to LoD but not RotW, otherwise RotW-only content can go on, or refer to, the RotW page. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:40, 18 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Class&amp;diff=68296</id>
		<title>Talk:Class</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talk:Class&amp;diff=68296"/>
		<updated>2026-02-18T17:35:57Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* HD images */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HD images ==&lt;br /&gt;
&lt;br /&gt;
The new class, Warlock, has only HD assets (it&amp;#039;s not even possible to switch to legacy graphics when playig the RotW era). It clearly doesn&amp;#039;t fit the rest of the images, such as class (here) or [[pet]] icons. What should be the image policy regarding D2/D2R? Replace the old images with HD versions, to have one common format? Retain the legacy images, and somehow show both of them (like side by side)? [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 05:51, 13 February 2026 (EST)&lt;br /&gt;
:I tried to make it a user pref (not to enforce any specific version), but, sadly, I was unable to use JS to switch between images. :( [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 14:21, 17 February 2026 (EST)&lt;br /&gt;
:: Replacing legacy images with HD versions would involve replacing the following, at the very least:&lt;br /&gt;
&lt;br /&gt;
:: * 7 Class icons&lt;br /&gt;
:: * 4 Mercenary icons&lt;br /&gt;
:: * 20 Pet icons&lt;br /&gt;
:: * 21 Skill trees&lt;br /&gt;
&lt;br /&gt;
:: I wouldn&amp;#039;t recommend it, but it&amp;#039;s up to you. Images specific to the Warlock obviously have to be HD, and on pages like these which could include both legacy and HD images, you could try resizing to make it less obvious. For example, legacy class icons are 46 x 41 and the Warlock icon is 120 x 120, so when both are used and you increase the legacy class icons to 135px:&lt;br /&gt;
&lt;br /&gt;
:: {|&lt;br /&gt;
| [[File:Amazon icon.gif|135px]]&lt;br /&gt;
| [[File:Assassin icon.gif|135px]]&lt;br /&gt;
| [[File:Barbarian icon.gif|135px]]&lt;br /&gt;
| [[File:Druid icon.gif|135px]]&lt;br /&gt;
| [[File:Necromancer icon.gif|135px]]&lt;br /&gt;
| [[File:Paladin icon.gif|135px]]&lt;br /&gt;
| [[File:Sorceress icon.gif|135px]]&lt;br /&gt;
| [[File:Warlock icon.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:: At least on my computer (Scale 125%, Display resolution 1920 x 1080) all now have 150px height in a screenshot (120px with Scale 100%), but this could differ depending on display settings, and reducing the size of the Warlock icon can result in it not being displayed. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:35, 18 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Rune_Word&amp;diff=68295</id>
		<title>Talk:Rune Word</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talk:Rune_Word&amp;diff=68295"/>
		<updated>2026-02-18T17:05:53Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* Reign of the Warlock */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added stuff about runeword basics...&lt;br /&gt;
:level requirements&lt;br /&gt;
:how to make a runeword&lt;br /&gt;
:use of ethereal items/mercs&lt;br /&gt;
:bugged or eth glitched runewords&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 22:56, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm ... it does look quite a bit better, now that it&amp;#039;s all organized with the runewords in there.  Great job! :)  &lt;br /&gt;
Also adding in stuff about ethereal effects in weapons/armors...&lt;br /&gt;
[[User:Skie|Skie of Marduke]] 23:10, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reign of the Warlock ==&lt;br /&gt;
&lt;br /&gt;
SHall we use another colour for RotW runewords? If so, which colour and how to easiest apply? [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 15:51, 12 February 2026 (EST)&lt;br /&gt;
: Do you mean in this page, or rather to make a new template and use it instead of &amp;lt;code&amp;gt;Ub&amp;lt;/code&amp;gt; (maybe for all RotW features, not only RWs; and if so, then we should have one for &amp;quot;vanilla D2R&amp;quot; as well)? Anyway, if we decide so, the archetypical Warlock&amp;#039;s violet seems to be the best choice. [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 03:11, 13 February 2026 (EST)&lt;br /&gt;
::I was originally thinking only about this page.&lt;br /&gt;
::Agreed, Warlock-violet seems appropriate. :) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 14:59, 13 February 2026 (EST)&lt;br /&gt;
:::Speaking of a general indicator of expansion-(or ladder-)only content, we could put an icon next to the item/skill/whatever name, like it&amp;#039;s done [https://warcraft.wiki.gg/wiki/Playable_race here with WoW expansions]. A small icon is non-intrusive, yet easily recognisable. But first we&amp;#039;d need to have a consistent set of such icons, covering all game modes, for D2 and D2R. :Ь [[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 17:28, 14 February 2026 (EST)&lt;br /&gt;
:::: Based on a YouTube video, Rune Word text still displays the same in Reign of the Warlock so I don&amp;#039;t think an alternative to [[Template:Ub|Ub]] is needed.&lt;br /&gt;
&lt;br /&gt;
:::: Icons would be ideal, but in a pinch you could try creating templates using coloured text or acronyms, like &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warlock&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=color:violet&amp;gt;&amp;#039;&amp;#039;&amp;#039;RotW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, and possibly replace them with icons later. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:05, 18 February 2026 (EST)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Reign_of_the_Warlock&amp;diff=68260</id>
		<title>Reign of the Warlock</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Reign_of_the_Warlock&amp;diff=68260"/>
		<updated>2026-02-16T23:42:32Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: No need for link on same page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game nav}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
* Reign of the Warlock DLC was released on 11 February 2026.&lt;br /&gt;
* Is a DLC for Diablo II: Resurrected and must be purchased separately on each platform.&lt;br /&gt;
* Players can create [[Classic]], [[Expansion]] and Reign of the Warlock characters.&lt;br /&gt;
* Unless stated otherwise, all content of this wiki is valid for the current patch of the DLC. Some differences between the DLC and Resurrected are outlined below.&lt;br /&gt;
* RotW introduced some Quality of Life improvements, some of which can be toggled off.&lt;br /&gt;
* It added a new playable class, the [[Warlock (Diablo II)|Warlock]].&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_II&amp;diff=68259</id>
		<title>Diablo II</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_II&amp;diff=68259"/>
		<updated>2026-02-16T23:41:46Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: Reign of the Warlock released 11 February 2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game nav}}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|width=33%|&lt;br /&gt;
[[File:Diablo II main page.png|thumb|240px|left|The Dark Wanderer enters the Monastery]]&lt;br /&gt;
|width=67% rowspan=2|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.theamazonbasin.com/forums/ The Amazon Basin] {{U|=- Great place for Diablo II information. We even go there.}}&amp;#039;&amp;#039;&amp;#039; &amp;lt;span style=font-size:90%&amp;gt;&amp;lt;br&amp;gt;{{0|-}} [http://classic.battle.net/diablo2exp/files.shtml The Arreat Summit], Blizzard&amp;#039;s official site&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Diablo_II Diablo II] is an [http://en.wikipedia.org/wiki/Action_role-playing_game action role-playing game], the sequel to the highly popular [http://en.wikipedia.org/wiki/Diablo_(video_game) Diablo] (1996). [http://en.wikipedia.org/wiki/Blizzard_North Blizzard North] released classic Diablo II (1.0) on 29 June 2000, and the [http://en.wikipedia.org/wiki/Diablo_II:_Lord_of_Destruction Lord of Destruction] expansion ([[Patch#Version 1.07|1.07]]) a year to the day later on 29 June 2001. While the expansion added significant content, there were also several [[Patch|major patches]] (notably [[Patch#Patch 1.09|1.09]], [[Patch#Patch 1.10|1.10]], [[Patch#Patch 1.11|1.11]], and [[Patch#Patch 1.13c|1.13]]) adding content and altering game balance and mechanics. All updates are via the free [http://en.wikipedia.org/wiki/Battle.net Battle.net] on-line gaming service.&lt;br /&gt;
&lt;br /&gt;
In 2021, Blizzard Entertainment released [http://en.wikipedia.org/wiki/Diablo_II:_Resurrected Diablo II: Resurrected] (D2R), a remastered version of Diablo II and its expansion, Lord of Destruction. D2R features updated graphics, modernized quality-of-life improvements, and supports cross-progression between different platforms. It received 3 major content patches, [https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live| Patch 2.4], [https://news.blizzard.com/en-us/article/23827590/diablo-ii-resurrected-ladder-season-two-has-concluded| Patch 2.5] and [https://news.blizzard.com/en-us/diablo2/23899624/diablo-ii-resurrected-ladder-season-three-has-concluded| Patch 2.6], which introduced additional content, balance changes, quality of life changes and numerous bugfixes.&lt;br /&gt;
&lt;br /&gt;
In 2026, a new expansion &amp;quot;[[Reign of the Warlock]]&amp;quot; was released[https://news.blizzard.com/en-us/article/24243863/rain-annihilation-in-reign-of-the-warlock]. It features a brand new [[Warlock (Diablo II)|Warlock]] class, complemented by new items, the [[Chronicle]], as well as QoL features: loot filter and additional stash tabs with stackable items.&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all content is for Single Player and Ladder games of Diablo II: Lord of Destruction [[Patch#Patch 1.14d|1.14d]] and the most recent Diablo 2: Resurrected patch with the Reign of the Warlock expansion, and is intended to supplement the [http://ftp.blizzard.com/pub/misc/Diablo%20II%20Manual.pdf Diablo II] and [http://ftp.blizzard.com/pub/misc/Diablo%20II%20-%20Lord%20of%20Destruction.pdf LoD] manuals and the [http://classic.battle.net/diablo2exp/ Arreat Summit] (AS). Anything quoted directly from the game, manual or AS (typically dialog and lore) will be in gold text.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=User_talk:DarkMasterMan&amp;diff=67872</id>
		<title>User talk:DarkMasterMan</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=User_talk:DarkMasterMan&amp;diff=67872"/>
		<updated>2025-10-25T10:09:15Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: Replies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome... ==&lt;br /&gt;
&lt;br /&gt;
to this wiki. And happy improving! [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:10, 13 March 2025 (EDT)&lt;br /&gt;
&lt;br /&gt;
- Thanks Naturelover! Not sure how to properly format a reply in a user talk section but oh well. :p I was finally able to log in to AB on my PC this morning, so I can finally do some proper editing instead of dinking around on a tiny mobile screen haha. -DarkMaster&lt;br /&gt;
&lt;br /&gt;
== Fire Gollum ;)  ==&lt;br /&gt;
&lt;br /&gt;
Howdy!&lt;br /&gt;
&lt;br /&gt;
I was under the impression that sunder charms do not work in PvP. So fire absorb in PvP is still redundant, even in d2r. Confirm/deny?! ;) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 17:24, 26 April 2025 (EDT)&lt;br /&gt;
:In case you&amp;#039;re not watching my talk page: You add 4 tildes after your message when on a discussion page, like this: [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 13:09, 27 April 2025 (EDT) ;)&lt;br /&gt;
&lt;br /&gt;
== Grim Ward ==&lt;br /&gt;
&lt;br /&gt;
Trang Oul actually added the D2R Find Potion synergy on [https://www.theamazonbasin.com/wiki/index.php?title=Grim_Ward&amp;amp;type=revision&amp;amp;diff=66343&amp;amp;oldid=65477 21 June 2024], I just removed &amp;lt;code&amp;gt;|SS=None&amp;lt;/code&amp;gt; since this had put it in Category: Pages using duplicate arguments in template calls (now empty). Since I&amp;#039;ve no plans to buy and play Diablo II: Resurrected, I&amp;#039;m unlikely to add any D2R information myself, so any contributions are likely to be limited to patrolling edits and things like this (form rather than substance). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 17:36, 5 August 2025 (EDT)&lt;br /&gt;
:Ah, I gotcha. [[User:DarkMasterMan|DarkMasterMan]] ([[User talk:DarkMasterMan|talk]]) 18:50, 5 August 2025 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blaze and fire damage per second ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your recent work on the [[Blaze]] page! I&amp;#039;ll see if I can shed some light on the comments in your edit summary, particularly calculating damage formulae and fire duration.&lt;br /&gt;
&lt;br /&gt;
Mana cost = 10+slvl was an error based on applying manashift 7 (2&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;/2&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; = 128/256 = 0.5) from Skills.txt to mana 22 (11), but inexplicably not doing so to lvlmana 1. So Mana cost = 10.5 + (0.5*slvl), and corresponds to that displayed. Thanks for the correction!&lt;br /&gt;
&lt;br /&gt;
Also from Skills.txt, where Blaze has HitShift 4 and EType fire:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=8%| EMin !!width=8%| EMinLev1 !!width=8%| EMinLev2 !!width=8%| EMinLev3 !!width=8%| EMinLev4 !!width=8%| EMinLev5&lt;br /&gt;
!width=8%| EMax !!width=8%| EMaxLev1 !!width=8%| EMaxLev2 !!width=8%| EMaxLev3 !!width=8%| EMaxLev4 !!width=8%| EMaxLev5&lt;br /&gt;
|- align=center&lt;br /&gt;
! 4&lt;br /&gt;
| 2 || 3 || 4 || 6 || 9&lt;br /&gt;
! 8&lt;br /&gt;
| 2 || 3 || 4 || 6 || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If damage is expressed as 1/2&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; = 1/256 (formerly referred to as bit damage), then multiply by 2 &amp;lt;sup&amp;gt;HitShift&amp;lt;/sup&amp;gt; = 2 &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; = 16:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=14%| Level(s)&lt;br /&gt;
!width=14%| 1 !!width=14%| 2-8 !!width=14%| 9-16 !!width=14%| 17-22 !!width=14%| 23-28 !!width=14%| &amp;gt; 28&lt;br /&gt;
|- align=center&lt;br /&gt;
! EMin&lt;br /&gt;
| 64 || 32 || 48 || 64 || 96 || 144&lt;br /&gt;
|- align=center&lt;br /&gt;
! EMax&lt;br /&gt;
| 128 || 32 || 48 || 64 || 96 || 144&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So EMin levels 1-8 = 64 + (32*(slvl-1)) = 64 + (32*slvl) - 32 = (32*slvl) + 32.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=14%| Level&lt;br /&gt;
!width=14%| 1 !!width=14%| 8 !!width=14%| 16 !!width=14%| 22 !!width=14%| 28 !!width=14%| &amp;gt; 28&lt;br /&gt;
|- align=center&lt;br /&gt;
! EMin total&lt;br /&gt;
| 64 || 64 + (32*7) = 288 || 288 + (48*8) = 672 || 672 + (64*7) = 1120 || 1120 + (96*6) = 1696 || 1696 + (144*(slvl-28))&lt;br /&gt;
|- align=center&lt;br /&gt;
! EMax total&lt;br /&gt;
| 128 || 128 + (32*7) = 352 || 352 + (48*8) = 736 || 736 + (64*7) = 1184 || 1184 + (96*6) = 1760 || 1760 + (144*(slvl-28))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So EMin levels 9-16 = 288 + (48*(slvl-8)) = 288 + (48*slvl) - 384 = (48*slvl) - 96, and so on. Back in the day, I think I had a spreadsheet set up to calculate these values based on EMin and EMax values input.&lt;br /&gt;
&lt;br /&gt;
Fire duration = 90 + (25*slvl) frames, or (90 + (25*slvl))/25 seconds, corresponds to that displayed, and is derived from Range 90 and LevRange 25 for blaze in Missiles.txt. However, although I cannot confirm it right now, you should definitely consider the possibility that the displayed values are actually wrong: as far as I remember, LevRange = frames at level 1, and LevRange is what&amp;#039;s added with each additional skill level (so level 1 = 90 frames, level 2 = 90 + 25 = 115, and so on). This could be easily tested by modifying LevRange (to say, 90), and seeing if it has any effect on actual fire duration for level 1 Blaze.&lt;br /&gt;
&lt;br /&gt;
The reason the previous formula was 64 + (25*slvl), not 90 + (25*(slvl-1)) simplified to 65 + (25*slvl), is because fire collision damage isn&amp;#039;t inflicted in a missile&amp;#039;s first frame of existence. This should already have been applied to all skills displaying fire damage per second. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:55, 23 October 2025 (EDT)&lt;br /&gt;
:Oh hey Onder, thanks for the info on the bitrate calculations. Yeah I actually did that exact test for the fire duration, I set Range to 1 and LevRange to 200 and at level 1 the fires would deal damage to stuff for ~8 seconds, at level 2 they&amp;#039;d deal damage for ~16 seconds, etc. I was under the same impression as you regarding Range/LevRange but it seems at least in this particular case it does sum them together for level 1. Ahhh, that makes sense regarding the non-damage in the first frame, I actually remember seeing that on the Molten Boulder page but it didn&amp;#039;t occur to me that the same thing was happening here, I&amp;#039;ll edit that. Thanks! [[User:DarkMasterMan|DarkMasterMan]] ([[User talk:DarkMasterMan|talk]]) 23:48, 23 October 2025 (EDT)&lt;br /&gt;
:: A quick search of Missiles.txt only found 32 missiles with LevRange values, some of which are unrelated to player skills and others which might not inflict damage or apply effects. Worth keeping in mind, though. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 06:09, 25 October 2025 (EDT)&lt;br /&gt;
:Actually, I still don&amp;#039;t get some of the bitrate stuff. I don&amp;#039;t understand where you&amp;#039;re getting the -384 from in the second step, I understand that you&amp;#039;re getting the 288 from the total bitrate of level 8 Blaze and you&amp;#039;re adding that to the -384 to get the -96, I guess I need it spelled out heh. That spreadsheet certainly sounds useful, I suppose it&amp;#039;s been lost to time though eh? :P [[User:DarkMasterMan|DarkMasterMan]] ([[User talk:DarkMasterMan|talk]]) 01:26, 24 October 2025 (EDT)&lt;br /&gt;
:: Regarding the second step, for total EMin for levels 9-16:&lt;br /&gt;
&lt;br /&gt;
:: = 288 + (48*(slvl-8))&lt;br /&gt;
:: = 288 + (48*slvl) - (48*8)&lt;br /&gt;
:: = 288 + (48*slvl) - 384&lt;br /&gt;
&lt;br /&gt;
:: I found &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; spreadsheet, and used it to simplify the formulae for Diablo II: Resurrected. After cleaning it up a bit, the easiest way to share it with you may be to attach it to a PM on the AB forums (although it&amp;#039;s been quite a while since I&amp;#039;ve done anything like that). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 06:09, 25 October 2025 (EDT)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Blaze&amp;diff=67871</id>
		<title>Blaze</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Blaze&amp;diff=67871"/>
		<updated>2025-10-25T10:01:50Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* Detail */ Completed D2R formulae for Minimum and Maximum Fire Damage (1/256 per frame)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill page&lt;br /&gt;
|Nav=FS&lt;br /&gt;
|File=Fire Spells&lt;br /&gt;
|RS=Inferno&lt;br /&gt;
|SS=Warmth, Fire Wall (LoD)&amp;lt;br/&amp;gt;Warmth (D2R)&lt;br /&gt;
|Type=Duration damage cast&lt;br /&gt;
|Tier=3&lt;br /&gt;
|Rlvl=12&lt;br /&gt;
|Req=None&lt;br /&gt;
|Town=No&lt;br /&gt;
|Mana=10.5 + (0.5*slvl)&lt;br /&gt;
|ANM=No&lt;br /&gt;
|WD=No&lt;br /&gt;
|LB=No}}&lt;br /&gt;
{{U|=Using this spell, the Sorceress ignites the very ground she walks upon, leaving behind a blazing wall of flame.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detail==&lt;br /&gt;
{{Skill}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Minimum [[Fire Damage]] (1/256 per frame)&lt;br /&gt;
| (32*slvl) + 32 (LoD) &amp;lt;br/&amp;gt; (48*slvl) + 16 (D2R) || (48*slvl) - 96 (LoD) &amp;lt;br/&amp;gt; (80*slvl) - 240 (D2R) || (64*slvl) - 352 (LoD) &amp;lt;br/&amp;gt; (112*slvl) - 752 (D2R) || (96*slvl) - 1056 (LoD) &amp;lt;br/&amp;gt; (144*slvl) - 1456 (D2R) || (144*slvl) - 2400 (LoD) &amp;lt;br/&amp;gt; (176*slvl) - 2352 (D2R)&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Maximum Fire Damage (1/256 per frame)&lt;br /&gt;
| (32*slvl) + 96 (LoD) &amp;lt;br/&amp;gt; (48*slvl) + 80 (D2R) || (48*slvl) - 32 (LoD) &amp;lt;br/&amp;gt; (96*slvl) - 304 (D2R) || (64*slvl) - 288 (LoD) &amp;lt;br/&amp;gt; (128*slvl) - 816 (D2R) || (96*slvl) - 992 (LoD) &amp;lt;br/&amp;gt; (160*slvl) - 1520 (D2R) || (144*slvl) - 2336 (LoD) &amp;lt;br/&amp;gt; (192*slvl) - 2416 (D2R)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stat}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| {{S|=+% Fire Damage}}&lt;br /&gt;
|(4*[[Warmth]].blvl) + [[Fire Wall]].blvl (LoD)&amp;lt;br/&amp;gt;6*[[Warmth]].blvl (D2R)&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Fire Duration (Frames)&lt;br /&gt;
|89 + (25*slvl)&lt;br /&gt;
|-&lt;br /&gt;
!align=left|+% [[Movement speed]] (D2R only)&lt;br /&gt;
|2*slvl&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Duration (Seconds)&lt;br /&gt;
|min( (50 + [450 * [ (110*slvl) / (slvl+6) ] / 100] ) , 500)  / 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When cast, static fires spawn in the caster&amp;#039;s wake until duration expires, each of which applies fire damage every frame until it expires. Duration during which fires spawn in caster&amp;#039;s wake approaches 20 seconds at level 60, while fire duration for which each fire burns increases by a second with each additional skill level.&lt;br /&gt;
* Displayed fire damage per second assumes three fires apply damage to target (damage * 3 * 25/256). However, actual fire damage per second can be much higher as fire duration increases and caster retraces steps to increase fire density.&lt;br /&gt;
* Fires do not spawn when caster is stationary, and caster&amp;#039;s [[movement speed]] does not affect density of fires when moving: only one fire will spawn on each sub-tile traversed in a single pass. However, faster movement speed allows caster to travel back and forth more quickly, making more passes and thus spawning more fires over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Blaze.png|center|frame|Preparing a burning ring of fire for [[Andariel|{{Ub|=Andariel}}]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Unlike other skills displaying fire damage per second, [[Magic Damage Reduced]] suffers no [[Damage Rate]] penalty.&lt;br /&gt;
* Since unit [[damage regeneration]] does not apply when as little as 1/256 damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/]&lt;br /&gt;
*{{Warn|=Fires created by [[Leap]], [[Leap Attack]], [[Whirlwind]], or [[Charge]] do not apply any damage. [https://d2mods.info/forum/viewtopic.php?f=4&amp;amp;t=65845]}}&lt;br /&gt;
*[[Cast rate]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
&lt;br /&gt;
===[[Skill bonus]]===&lt;br /&gt;
* +(1-3) Blaze ([[Sorceress]] Only) can spawn on ilvl &amp;gt; 11 [[orb]]s and [[staff|staves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill bonus}}&lt;br /&gt;
|-&lt;br /&gt;
| +2&lt;br /&gt;
!align=left| [[The Iron Jang Bong|{{U|=The Iron Jang Bong War Staff}}]]&lt;br /&gt;
| 28 || No&lt;br /&gt;
|-&lt;br /&gt;
| +3&lt;br /&gt;
!align=left| [[Ormus&amp;#039; Robes|{{U|=Ormus&amp;#039; Robes Dusk Shroud}}]]&lt;br /&gt;
| 75 || No&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Chance to Cast]]===&lt;br /&gt;
&lt;br /&gt;
====[[When Struck]]====&lt;br /&gt;
{{Skill chance}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 5&lt;br /&gt;
!align=left| [[Infernostride|{{U|=Infernostride Demonhide Boots}}]]&lt;br /&gt;
| 29 || No&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 5&lt;br /&gt;
|align=left| [[Enlightenment|{{Ub|=Enlightenment}}]] body armor&lt;br /&gt;
| 45 || No&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[When You Level-up]]====&lt;br /&gt;
{{Skill chance}}&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 100&lt;br /&gt;
!align=left| [[Rainbow Facet|{{U|=Rainbow Facet Jewel}}]]&lt;br /&gt;
| 49 || No&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 100&lt;br /&gt;
|align=left| [[Hand of Justice|{{Ub|=Hand of Justice}}]] weapon&lt;br /&gt;
| 67 || No&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 100&lt;br /&gt;
|align=left| [[Phoenix|{{Ub|=Phoenix}}]] weapon/shield&lt;br /&gt;
| 65&lt;br /&gt;
! {{Warn|=Yes}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels 1-60 (LoD)==&lt;br /&gt;
* Displayed fire damage per second is rounded down to the nearest point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Levels 1-20}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Mana Cost&lt;br /&gt;
| 11 || 11.5 || 12 || 12.5 || 13 || 13.5 || 14 || 14.5 || 15 || 15.5 || 16 || 16.5 || 17 || 17.5 || 18 || 18.5 || 19 || 19.5 || 20 || 20.5&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Displayed Minimum Fire Damage/S&lt;br /&gt;
| 18 || 28 || 37 || 46 || 56 || 65 || 75 || 84 || 98 || 112 || 126 || 140 || 154 || 168 || 182 || 196 || 215 || 234 || 253 || 271&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Displayed Maximum Fire Damage/S&lt;br /&gt;
| 37 || 46 || 56 || 65 || 75 || 84 || 93 || 103 || 117 || 131 || 145 || 159 || 173 || 187 || 201 || 215 || 234 || 253 || 271 || 290&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Fire Duration (Seconds)&lt;br /&gt;
| 4.56 || 5.56 || 6.56 || 7.56 || 8.56 || 9.56 || 10.56 || 11.56 || 12.56 || 13.56 || 14.56 || 15.56 || 16.56 || 17.56 || 18.56 || 19.56 || 20.56 || 21.56 || 22.56 || 23.56&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Duration (Seconds)&lt;br /&gt;
| 4.68 || 6.84 || 8.48 || 9.92 || 11 || 11.88 || 12.6 || 13.16 || 13.88 || 14.24 || 14.76 || 15.12 || 15.48 || 15.84 || 16.04 || 16.4 || 16.56 || 16.76 || 16.92 || 17.12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Levels 21-40}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Mana Cost&lt;br /&gt;
| 21 || 21.5 || 22 || 22.5 || 23 || 23.5 || 24 || 24.5 || 25 || 25.5 || 26 || 26.5 || 27 || 27.5 || 28 || 28.5 || 29 || 29.5 || 30 || 30.5&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Displayed Minimum Fire Damage/S&lt;br /&gt;
| 290 || 309 || 337 || 365 || 393 || 421 || 450 || 478 || 520 || 562 || 604 || 646 || 689 || 731 || 773 || 815 || 857 || 900 || 942 || 984&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Displayed Maximum Fire Damage/S&lt;br /&gt;
| 309 || 328 || 356 || 384 || 412 || 440 || 468 || 496 || 539 || 581 || 623 || 665 || 707 || 750 || 792 || 834 || 876 || 918 || 960 || 1003&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Fire Duration (Seconds)&lt;br /&gt;
| 24.56 || 25.56 || 26.56 || 27.56 || 28.56 || 29.56 || 30.56 || 31.56 || 32.56 || 33.56 || 34.56 || 35.56 || 36.56 || 37.56 || 38.56 || 39.56 || 40.56 || 41.56 || 42.56 || 43.56&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Duration (Seconds)&lt;br /&gt;
| 17.28 || 17.48 || 17.64 || 17.84 || 17.84 || 18 || 18.2 || 18.2 || 18.36 || 18.36 || 18.56 || 18.56 || 18.72 || 18.72 || 18.72 || 18.92 || 18.92 || 19.08 || 19.08 || 19.08&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Levels 41-60}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Mana Cost&lt;br /&gt;
| 31 || 31.5 || 32 || 32.5 || 33 || 33.5 || 34 || 34.5 || 35 || 35.5 || 36 || 36.5 || 37 || 37.5 || 38 || 38.5 || 39 || 39.5 || 40 || 40.5&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Displayed Minimum Fire Damage/S&lt;br /&gt;
| 1026 || 1068 || 1110 || 1153 || 1195 || 1237 || 1279 || 1321 || 1364 || 1406 || 1448 || 1490 || 1532 || 1575 || 1617 || 1659 || 1701 || 1743 || 1785 || 1828&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Displayed Maximum Fire Damage/S&lt;br /&gt;
| 1045 || 1087 || 1129 || 1171 || 1214 || 1256 || 1298 || 1340 || 1382 || 1425 || 1467 || 1509 || 1551 || 1593 || 1635 || 1678 || 1720 || 1762 || 1804 || 1846&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Fire Duration (Seconds)&lt;br /&gt;
| 44.56 || 45.56 || 46.56 || 47.56 || 48.56 || 49.56 || 50.56 || 51.56 || 52.56 || 53.56 || 54.56 || 55.56 || 56.56 || 57.56 || 58.56 || 59.56 || 60.56 || 61.56 || 62.56 || 63.56&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Duration (Seconds)&lt;br /&gt;
| 19.08 || 19.28 || 19.28 || 19.28 || 19.44 || 19.44 || 19.44 || 19.44 || 19.64 || 19.64 || 19.64 || 19.64 || 19.64 || 19.8 || 19.8 || 19.8 || 19.8 || 19.8 || 19.8 || 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels 1-60 (D2R)==&lt;br /&gt;
* Displayed fire damage per second is rounded down to the nearest point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Levels 1-20}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Mana Cost&lt;br /&gt;
| 11 || 11.5 || 12 || 12.5 || 13 || 13.5 || 14 || 14.5 || 15 || 15.5 || 16 || 16.5 || 17 || 17.5 || 18 || 18.5 || 19 || 19.5 || 20 || 20.5&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Displayed Minimum Fire Damage/S&lt;br /&gt;
| 18 || 32 || 46 || 60 || 75 || 89 || 103 || 117 || 140 || 164 || 187 || 210 || 234 || 257 || 281 || 304 || 337 || 370 || 403 || 435&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Displayed Maximum Fire Damage/S&lt;br /&gt;
| 37 || 51 || 65 || 79 || 93 || 107 || 121 || 135 || 164 || 192 || 220 || 248 || 276 || 304 || 332 || 360 || 398 || 435 || 473 || 510&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Fire Duration (Seconds)&lt;br /&gt;
| 4.56 || 5.56 || 6.56 || 7.56 || 8.56 || 9.56 || 10.56 || 11.56 || 12.56 || 13.56 || 14.56 || 15.56 || 16.56 || 17.56 || 18.56 || 19.56 || 20.56 || 21.56 || 22.56 || 23.56&lt;br /&gt;
|-&lt;br /&gt;
!align=left| +% Movement speed&lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 26 || 28 || 30 || 32 || 34 || 36 || 38 || 40&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Duration (Seconds)&lt;br /&gt;
| 4.68 || 6.84 || 8.48 || 9.92 || 11 || 11.88 || 12.6 || 13.16 || 13.88 || 14.24 || 14.76 || 15.12 || 15.48 || 15.84 || 16.04 || 16.4 || 16.56 || 16.76 || 16.92 || 17.12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Levels 21-40}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Mana Cost&lt;br /&gt;
| 21 || 21.5 || 22 || 22.5 || 23 || 23.5 || 24 || 24.5 || 25 || 25.5 || 26 || 26.5 || 27 || 27.5 || 28 || 28.5 || 29 || 29.5 || 30 || 30.5&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Displayed Minimum Fire Damage/S&lt;br /&gt;
| 468 || 501 || 543 || 585 || 628 || 670 || 712 || 754 || 806 || 857 || 909 || 960 || 1012 || 1064 || 1115 || 1167 || 1218 || 1270 || 1321 || 1373&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Displayed Maximum Fire Damage/S&lt;br /&gt;
| 548 || 585 || 632 || 679 || 726 || 773 || 820 || 867 || 923 || 979 || 1035 || 1092 || 1148 || 1204 || 1260 || 1317 || 1373 || 1429 || 1485 || 1542&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Fire Duration (Seconds)&lt;br /&gt;
| 24.56 || 25.56 || 26.56 || 27.56 || 28.56 || 29.56 || 30.56 || 31.56 || 32.56 || 33.56 || 34.56 || 35.56 || 36.56 || 37.56 || 38.56 || 39.56 || 40.56 || 41.56 || 42.56 || 43.56&lt;br /&gt;
|-&lt;br /&gt;
!align=left| +% Movement speed&lt;br /&gt;
| 42 || 44 || 46 || 48 || 50 || 52 || 54 || 56 || 58 || 60 || 62 || 64 || 66 || 68 || 70 || 72 || 74 || 76 || 78 || 80&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Duration (Seconds)&lt;br /&gt;
| 17.28 || 17.48 || 17.64 || 17.84 || 17.84 || 18 || 18.2 || 18.2 || 18.36 || 18.36 || 18.56 || 18.56 || 18.72 || 18.72 || 18.72 || 18.92 || 18.92 || 19.08 || 19.08 || 19.08&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Levels 41-60}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Mana Cost&lt;br /&gt;
| 31 || 31.5 || 32 || 32.5 || 33 || 33.5 || 34 || 34.5 || 35 || 35.5 || 36 || 36.5 || 37 || 37.5 || 38 || 38.5 || 39 || 39.5 || 40 || 40.5&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Displayed Minimum Fire Damage/S&lt;br /&gt;
| 1425 || 1476 || 1528 || 1579 || 1631 || 1682 || 1734 || 1785 || 1837 || 1889 || 1940 || 1992 || 2043 || 2095 || 2146 || 2198 || 2250 || 2301 || 2353 || 2404&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Displayed Maximum Fire Damage/S&lt;br /&gt;
| 1598 || 1654 || 1710 || 1767 || 1823 || 1879 || 1935 || 1992 || 2048 || 2104 || 2160 || 2217 || 2273 || 2329 || 2385 || 2442 || 2498 || 2554 || 2610 || 2667&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Fire Duration (Seconds)&lt;br /&gt;
| 44.56 || 45.56 || 46.56 || 47.56 || 48.56 || 49.56 || 50.56 || 51.56 || 52.56 || 53.56 || 54.56 || 55.56 || 56.56 || 57.56 || 58.56 || 59.56 || 60.56 || 61.56 || 62.56 || 63.56&lt;br /&gt;
|-&lt;br /&gt;
!align=left| +% Movement speed&lt;br /&gt;
| 82 || 84 || 86 || 88 || 90 || 92 || 94 || 96 || 98 || 100 || 102 || 104 || 106 || 108 || 110 || 112 || 114 || 116 || 118 || 120&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Duration (Seconds)&lt;br /&gt;
| 19.08 || 19.28 || 19.28 || 19.28 || 19.44 || 19.44 || 19.44 || 19.44 || 19.64 || 19.64 || 19.64 || 19.64 || 19.64 || 19.8 || 19.8 || 19.8 || 19.8 || 19.8 || 19.8 || 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://classic.battle.net/diablo2exp/skills/sorceress-fire.shtml Fire Spells] (Arreat Summit)&lt;br /&gt;
* [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu)&lt;br /&gt;
* mmpx222, [https://d2mods.info/forum/viewtopic.php?f=4&amp;amp;t=65845 Blaze Oddities] (Phrozen Keep)&lt;br /&gt;
* Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=User_talk:DarkMasterMan&amp;diff=67867</id>
		<title>User talk:DarkMasterMan</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=User_talk:DarkMasterMan&amp;diff=67867"/>
		<updated>2025-10-23T22:55:19Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* Blaze and fire damage per second */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome... ==&lt;br /&gt;
&lt;br /&gt;
to this wiki. And happy improving! [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:10, 13 March 2025 (EDT)&lt;br /&gt;
&lt;br /&gt;
- Thanks Naturelover! Not sure how to properly format a reply in a user talk section but oh well. :p I was finally able to log in to AB on my PC this morning, so I can finally do some proper editing instead of dinking around on a tiny mobile screen haha. -DarkMaster&lt;br /&gt;
&lt;br /&gt;
== Fire Gollum ;)  ==&lt;br /&gt;
&lt;br /&gt;
Howdy!&lt;br /&gt;
&lt;br /&gt;
I was under the impression that sunder charms do not work in PvP. So fire absorb in PvP is still redundant, even in d2r. Confirm/deny?! ;) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 17:24, 26 April 2025 (EDT)&lt;br /&gt;
:In case you&amp;#039;re not watching my talk page: You add 4 tildes after your message when on a discussion page, like this: [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 13:09, 27 April 2025 (EDT) ;)&lt;br /&gt;
&lt;br /&gt;
== Grim Ward ==&lt;br /&gt;
&lt;br /&gt;
Trang Oul actually added the D2R Find Potion synergy on [https://www.theamazonbasin.com/wiki/index.php?title=Grim_Ward&amp;amp;type=revision&amp;amp;diff=66343&amp;amp;oldid=65477 21 June 2024], I just removed &amp;lt;code&amp;gt;|SS=None&amp;lt;/code&amp;gt; since this had put it in Category: Pages using duplicate arguments in template calls (now empty). Since I&amp;#039;ve no plans to buy and play Diablo II: Resurrected, I&amp;#039;m unlikely to add any D2R information myself, so any contributions are likely to be limited to patrolling edits and things like this (form rather than substance). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 17:36, 5 August 2025 (EDT)&lt;br /&gt;
:Ah, I gotcha. [[User:DarkMasterMan|DarkMasterMan]] ([[User talk:DarkMasterMan|talk]]) 18:50, 5 August 2025 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blaze and fire damage per second ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your recent work on the [[Blaze]] page! I&amp;#039;ll see if I can shed some light on the comments in your edit summary, particularly calculating damage formulae and fire duration.&lt;br /&gt;
&lt;br /&gt;
Mana cost = 10+slvl was an error based on applying manashift 7 (2&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;/2&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; = 128/256 = 0.5) from Skills.txt to mana 22 (11), but inexplicably not doing so to lvlmana 1. So Mana cost = 10.5 + (0.5*slvl), and corresponds to that displayed. Thanks for the correction!&lt;br /&gt;
&lt;br /&gt;
Also from Skills.txt, where Blaze has HitShift 4 and EType fire:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=8%| EMin !!width=8%| EMinLev1 !!width=8%| EMinLev2 !!width=8%| EMinLev3 !!width=8%| EMinLev4 !!width=8%| EMinLev5&lt;br /&gt;
!width=8%| EMax !!width=8%| EMaxLev1 !!width=8%| EMaxLev2 !!width=8%| EMaxLev3 !!width=8%| EMaxLev4 !!width=8%| EMaxLev5&lt;br /&gt;
|- align=center&lt;br /&gt;
! 4&lt;br /&gt;
| 2 || 3 || 4 || 6 || 9&lt;br /&gt;
! 8&lt;br /&gt;
| 2 || 3 || 4 || 6 || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If damage is expressed as 1/2&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; = 1/256 (formerly referred to as bit damage), then multiply by 2 &amp;lt;sup&amp;gt;HitShift&amp;lt;/sup&amp;gt; = 2 &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; = 16:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=14%| Level(s)&lt;br /&gt;
!width=14%| 1 !!width=14%| 2-8 !!width=14%| 9-16 !!width=14%| 17-22 !!width=14%| 23-28 !!width=14%| &amp;gt; 28&lt;br /&gt;
|- align=center&lt;br /&gt;
! EMin&lt;br /&gt;
| 64 || 32 || 48 || 64 || 96 || 144&lt;br /&gt;
|- align=center&lt;br /&gt;
! EMax&lt;br /&gt;
| 128 || 32 || 48 || 64 || 96 || 144&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So EMin levels 1-8 = 64 + (32*(slvl-1)) = 64 + (32*slvl) - 32 = (32*slvl) + 32.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=14%| Level&lt;br /&gt;
!width=14%| 1 !!width=14%| 8 !!width=14%| 16 !!width=14%| 22 !!width=14%| 28 !!width=14%| &amp;gt; 28&lt;br /&gt;
|- align=center&lt;br /&gt;
! EMin total&lt;br /&gt;
| 64 || 64 + (32*7) = 288 || 288 + (48*8) = 672 || 672 + (64*7) = 1120 || 1120 + (96*6) = 1696 || 1696 + (144*(slvl-28))&lt;br /&gt;
|- align=center&lt;br /&gt;
! EMax total&lt;br /&gt;
| 128 || 128 + (32*7) = 352 || 352 + (48*8) = 736 || 736 + (64*7) = 1184 || 1184 + (96*6) = 1760 || 1760 + (144*(slvl-28))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So EMin levels 9-16 = 288 + (48*(slvl-8)) = 288 + (48*slvl) - 384 = (48*slvl) - 96, and so on. Back in the day, I think I had a spreadsheet set up to calculate these values based on EMin and EMax values input.&lt;br /&gt;
&lt;br /&gt;
Fire duration = 90 + (25*slvl) frames, or (90 + (25*slvl))/25 seconds, corresponds to that displayed, and is derived from Range 90 and LevRange 25 for blaze in Missiles.txt. However, although I cannot confirm it right now, you should definitely consider the possibility that the displayed values are actually wrong: as far as I remember, LevRange = frames at level 1, and LevRange is what&amp;#039;s added with each additional skill level (so level 1 = 90 frames, level 2 = 90 + 25 = 115, and so on). This could be easily tested by modifying LevRange (to say, 90), and seeing if it has any effect on actual fire duration for level 1 Blaze.&lt;br /&gt;
&lt;br /&gt;
The reason the previous formula was 64 + (25*slvl), not 90 + (25*(slvl-1)) simplified to 65 + (25*slvl), is because fire collision damage isn&amp;#039;t inflicted in a missile&amp;#039;s first frame of existence. This should already have been applied to all skills displaying fire damage per second. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 18:55, 23 October 2025 (EDT)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Rescue_on_Mount_Arreat&amp;diff=67843</id>
		<title>Rescue on Mount Arreat</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Rescue_on_Mount_Arreat&amp;diff=67843"/>
		<updated>2025-08-31T12:58:23Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* Reward */ Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|Act=5&lt;br /&gt;
|File=Rescue on Mount Arreat&lt;br /&gt;
|Type={{Sb|=Recommended}}&lt;br /&gt;
|Trigger=Enter [[Frigid Highlands]] &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to [[Qual-Kehk]] after stopping [[Siege on Harrogath]] and talking to [[Larzuk]]&lt;br /&gt;
|Objective=Find the soldiers in the Frigid Highlands&lt;br /&gt;
|Area=Frigid Highlands&lt;br /&gt;
|Item=None&lt;br /&gt;
|Reward=Qual-Kehk gives [[Ral Rune|{{Cb|=Ral Rune}}]], [[Ort Rune|{{Cb|=Ort Rune}}]] and [[Tal Rune|{{Cb|=Tal Rune}}]]&amp;lt;br&amp;gt; Qual-Kehk allows hire of [[Barbarian (mercenary)|Barbarian]] [[mercenary]]&lt;br /&gt;
}}&lt;br /&gt;
{{U|=My concerns have turned to my men taken prisoner on the battlefield by Baal&amp;#039;s demons. I hate to think what&amp;#039;s happened to them.}}&lt;br /&gt;
&lt;br /&gt;
{{U|=As you journey up the mountain, keep your eyes open for my soldiers and bring them back to me if you can.}} - [[Qual-Kehk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
*[[Frigid Highlands]] extends above [[waypoint]], either to left or right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Eldritch the Rectifier.png|center|frame|[[Eldritch the Rectifier|{{Ub|=Eldritch the Rectifier}}]] is an [[Extra Fast]] [[Super Unique]] [[Baal&amp;#039;s Minion|Enslaved]] guarding entry to Frigid Highlands above waypoint. He is accompanied by eight minions in Normal, nine in Nightmare and ten in Hell. They are all [[Immune to Cold]] (130%) in Hell.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Three barricades have been built across them, within which are three prison pens containing five prisoners each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sharptooth Slayer.png|center|frame|[[Sharptooth Slayer|{{Ub|=Sharptooth Slayer}}]] is an Extra Fast Super Unique [[Overseer|Overlord]] guarding a prison pen within one of barricades across Frigid Highlands. He is accompanied by three [[Baal&amp;#039;s Minion|Ice Boar]] minions in Normal, four in Nightmare and five in Hell. He can whip these Ice Boars into bloodlust, and transform them into [[Suicide Minion|Consumed Ice Boars]]. They are all Immune to Cold (140%) in Hell.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Destroying [[Prison Door]] (always [[Immune to Poison]]) releases prisoners, allowing them to cast portal to escape. All fifteen prisoners must escape to complete quest: since they can be targeted by monsters, do not delay once prison pen has been found.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
{{U|=Thank you for rescuing my men. They have spoken well of your bravery in battle. Perhaps there is hope for us after all.}}&lt;br /&gt;
 &lt;br /&gt;
{{U|=If you wish, you may hire some of my mercenaries that you saved. And please...take this set of runes. I had been saving them for a socketed shield, but I think you&amp;#039;ll make better use of them.}}&lt;br /&gt;
&lt;br /&gt;
{{U|=Be sure to set them in the right order for their fullest effect.}} - [[Qual-Kehk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Barbarian (mercenary)|Barbarian]] may now be hired as [[mercenary]]: one is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; given for free.&lt;br /&gt;
*The shield mentioned by Qual-Kehk is [[Ancients&amp;#039; Pledge|{{Ub|=Ancients&amp;#039; Pledge}}]]. Placing [[Ral Rune|{{Cb|=Ral Rune}}]], [[Ort Rune|{{Cb|=Ort Rune}}]] and [[Tal Rune|{{Cb|=Tal Rune}}]] in low, normal or superior [[shield]] or [[auric shield]] with exactly three [[socket]]s (all of which are empty) will make this [[Rune Word]].&lt;br /&gt;
*If there is insufficient inventory space for [[rune]]s, any that cannot be carried will drop on floor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*[http://classic.battle.net/diablo2exp/quests/act5.shtml Act V: Lord of Destruction] (Arreat Summit)&lt;br /&gt;
*[http://classic.battle.net/diablo2exp/quests/rewards.shtml Quest Rewards] (Arreat Summit)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=User_talk:DarkMasterMan&amp;diff=67803</id>
		<title>User talk:DarkMasterMan</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=User_talk:DarkMasterMan&amp;diff=67803"/>
		<updated>2025-08-05T21:36:40Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: /* Grim Ward */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome... ==&lt;br /&gt;
&lt;br /&gt;
to this wiki. And happy improving! [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 07:10, 13 March 2025 (EDT)&lt;br /&gt;
&lt;br /&gt;
- Thanks Naturelover! Not sure how to properly format a reply in a user talk section but oh well. :p I was finally able to log in to AB on my PC this morning, so I can finally do some proper editing instead of dinking around on a tiny mobile screen haha. -DarkMaster&lt;br /&gt;
&lt;br /&gt;
== Fire Gollum ;)  ==&lt;br /&gt;
&lt;br /&gt;
Howdy!&lt;br /&gt;
&lt;br /&gt;
I was under the impression that sunder charms do not work in PvP. So fire absorb in PvP is still redundant, even in d2r. Confirm/deny?! ;) [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 17:24, 26 April 2025 (EDT)&lt;br /&gt;
:In case you&amp;#039;re not watching my talk page: You add 4 tildes after your message when on a discussion page, like this: [[User:Naturelover|Naturelover]] ([[User talk:Naturelover|talk]]) 13:09, 27 April 2025 (EDT) ;)&lt;br /&gt;
&lt;br /&gt;
== Grim Ward ==&lt;br /&gt;
&lt;br /&gt;
Trang Oul actually added the D2R Find Potion synergy on [https://www.theamazonbasin.com/wiki/index.php?title=Grim_Ward&amp;amp;type=revision&amp;amp;diff=66343&amp;amp;oldid=65477 21 June 2024], I just removed &amp;lt;code&amp;gt;|SS=None&amp;lt;/code&amp;gt; since this had put it in Category: Pages using duplicate arguments in template calls (now empty). Since I&amp;#039;ve no plans to buy and play Diablo II: Resurrected, I&amp;#039;m unlikely to add any D2R information myself, so any contributions are likely to be limited to patrolling edits and things like this (form rather than substance). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 17:36, 5 August 2025 (EDT)&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=67799</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Monk&amp;diff=67799"/>
		<updated>2025-08-04T23:05:35Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker: Fixed syntax to remove from Pages using duplicate arguments in template calls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav|Monk=}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
The Monk is the fourth character confirmed to be in the game by Blizzard, described as a combination of Diablo II&amp;#039;s [[Assassin]] and World of Warcraft&amp;#039;s [[Rogue]]. They use fast hand-to-hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action. Monks use Spirit, which is generated by doing melee damage and the &amp;quot;Spirit Generation&amp;quot; skills. Spirit does not degrade like Fury, and is not generated by taking damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://battle.net/d3/media/videos/?view#/monktrailer Monk Trailer]&lt;br /&gt;
* [http://battle.net/d3/media/videos/?view#/monkgameplay Monk Gameplay]&lt;br /&gt;
* [http://battle.net/d3/class/monk/ Monk]&lt;br /&gt;
* [http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/8-monk/ Monk] forum for strategy discussion, and feel free to add any resulting guides here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
* [http://battle.net/d3/calculator/monk Skill Calculator]&lt;br /&gt;
* {{Warn|=Information on this page is based on a level 60 character, and was last updated September 2013.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Fists of Thunder&lt;br /&gt;
|Level=1&lt;br /&gt;
|Resource=+6/attack&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.&lt;br /&gt;
&lt;br /&gt;
|U1=6&lt;br /&gt;
|R1=Thunderclap&lt;br /&gt;
|D1=Teleport to the target and release an electric shockwave with every punch that hits all targets within 6 yards of your primary target for 35% weapon damage as Lightning.&lt;br /&gt;
&lt;br /&gt;
|U2=14&lt;br /&gt;
|R2=Lightning Flash&lt;br /&gt;
|D2=Increases your chance to Dodge by 16% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=30&lt;br /&gt;
|R3=Static Charge&lt;br /&gt;
|D3=Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.&lt;br /&gt;
&lt;br /&gt;
|U4=42&lt;br /&gt;
|R4=Quickening&lt;br /&gt;
|D4=Critical Hits generate an additional 15 spirit.&lt;br /&gt;
&lt;br /&gt;
|U5=52&lt;br /&gt;
|R5=Bounding Light&lt;br /&gt;
|D5=Every third strike releases Chain Lightning instead of knocking enemies back. Each Lightning strike inflicts 73% weapon damage as Lightning.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Deadly Reach&lt;br /&gt;
|Level=3&lt;br /&gt;
|Resource=+6/attack&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.&lt;br /&gt;
&lt;br /&gt;
|U1=9&lt;br /&gt;
|R1=Piercing Trident&lt;br /&gt;
|D1=Increases the area of effect of the second and third strikes.&lt;br /&gt;
&lt;br /&gt;
|U2=18&lt;br /&gt;
|R2=Keen Eye&lt;br /&gt;
|D2=The third strike increases your Armor by 50% for 4 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=34&lt;br /&gt;
|R3=Scattered Blows&lt;br /&gt;
|D3=The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.&lt;br /&gt;
&lt;br /&gt;
|U4=47&lt;br /&gt;
|R4=Strike from Beyond&lt;br /&gt;
|D4=Critical Hits generate an additional 10 spirit for each target hit.&lt;br /&gt;
&lt;br /&gt;
|U5=54&lt;br /&gt;
|R5=Foresight&lt;br /&gt;
|D5=The third strike increases the damage of all attacks by 18% for 30 seconds.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Crippling Wave&lt;br /&gt;
|Level=11&lt;br /&gt;
|Resource=+7/attack&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U1=17&lt;br /&gt;
|R1=Mangle&lt;br /&gt;
|D1=Increase damage to 143% weapon damage.&lt;br /&gt;
&lt;br /&gt;
|U2=26&lt;br /&gt;
|R2=Concussion&lt;br /&gt;
|D2=Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=36&lt;br /&gt;
|R3=Rising Tide&lt;br /&gt;
|D3=Critical Hits generate an additional 5 Spirit for each target hit.&lt;br /&gt;
&lt;br /&gt;
|U4=51&lt;br /&gt;
|R4=Tsunami&lt;br /&gt;
|D4=The range of Crippling Wave&amp;#039;s third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.&lt;br /&gt;
&lt;br /&gt;
|U5=57&lt;br /&gt;
|R5=Breaking Wave&lt;br /&gt;
|D5=Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Way of the Hundred Fists&lt;br /&gt;
|Level=15&lt;br /&gt;
|Resource=+8/attack&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Unleash a rapid series of punches that strikes enemies for 140% weapon damage.&lt;br /&gt;
&lt;br /&gt;
|U1=24&lt;br /&gt;
|R1=Hands of Lightning&lt;br /&gt;
|D1=Increases the number of hits in the second strike from 7 to 10.&lt;br /&gt;
&lt;br /&gt;
|U2=32&lt;br /&gt;
|R2=Blazing Fists&lt;br /&gt;
|D2=Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.&lt;br /&gt;
&lt;br /&gt;
|U3=40&lt;br /&gt;
|R3=Fists of Fury&lt;br /&gt;
|D3=Affected targets will take an additional 100% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike.&lt;br /&gt;
&lt;br /&gt;
|U4=48&lt;br /&gt;
|R4=Spirited Salvo&lt;br /&gt;
|D4=Every activation of the skill has a 15% chance to generate 15 additional spirit.&lt;br /&gt;
&lt;br /&gt;
|U5=60&lt;br /&gt;
|R5=Windforce Flurry&lt;br /&gt;
|D5=The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Lashing Tail Kick&lt;br /&gt;
|Level=2&lt;br /&gt;
|Resource=-30&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Unleash a deadly roundhouse kick that knocks enemies back and deals 470% weapon damage.&lt;br /&gt;
&lt;br /&gt;
|U1=7&lt;br /&gt;
|R1=Vulture Claw Kick&lt;br /&gt;
|D1=Release a torrent of fire that burns nearby enemies for 517% weapon damage as Fire and causes Knockback.&lt;br /&gt;
&lt;br /&gt;
|U2=15&lt;br /&gt;
|R2=Sweeping Armada&lt;br /&gt;
|D2=Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=28&lt;br /&gt;
|R3=Spinning Flame Kick&lt;br /&gt;
|D3=Hurl a column of fire that burns through enemies, causing 588% weapon damage as Fire to each enemy it strikes.&lt;br /&gt;
&lt;br /&gt;
|U4=38&lt;br /&gt;
|R4=Scorpion Sting&lt;br /&gt;
|D4=Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.&lt;br /&gt;
&lt;br /&gt;
|U5=52&lt;br /&gt;
|R5=Hand of Ytar&lt;br /&gt;
|D5=Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Tempest Rush&lt;br /&gt;
|Level=5&lt;br /&gt;
|Resource=-15, -10 (channel)&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Charge directly thorugh your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.&lt;br /&gt;
&lt;br /&gt;
|U1=11&lt;br /&gt;
|R1=Northern Breeze&lt;br /&gt;
|D1=Reduces the channeling cost of Tempest Rush to 8 Spirit.&lt;br /&gt;
&lt;br /&gt;
|U2=20&lt;br /&gt;
|R2=Tailwind&lt;br /&gt;
|D2=Increases the movement speed of Tempest Rush by 25%.&lt;br /&gt;
&lt;br /&gt;
|U3=33&lt;br /&gt;
|R3=Flurry&lt;br /&gt;
|D3=Increases the potency of the hobbling effect, slowing enemy movement by 80%.&lt;br /&gt;
&lt;br /&gt;
|U4=45&lt;br /&gt;
|R4=Slipstream&lt;br /&gt;
|D4=Reduces damage taken while running by 25%.&lt;br /&gt;
&lt;br /&gt;
|U5=56&lt;br /&gt;
|R5=Bluster&lt;br /&gt;
|D5=Enemies knocked back have their damage reduced by 20% for the duration of the effect.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Wave of Light&lt;br /&gt;
|Level=12&lt;br /&gt;
|Resource=-75&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by and additional 89% weapon damage as Holy to all enemies in a line.&lt;br /&gt;
&lt;br /&gt;
|U1=18&lt;br /&gt;
|R1=Wall of Light&lt;br /&gt;
|D1=Increases damage of the initial strike to 1202% weapon damage as Holy.&lt;br /&gt;
&lt;br /&gt;
|U2=25&lt;br /&gt;
|R2=Explosive Light&lt;br /&gt;
|D2=Release bursts of energy that deal 914% weapon damage as Holy to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|U3=35&lt;br /&gt;
|R3=Empowered Wave&lt;br /&gt;
|D3=Reduces the cost of Wave of Light to 40 Spirit.&lt;br /&gt;
&lt;br /&gt;
|U4=49&lt;br /&gt;
|R4=Blinding Light&lt;br /&gt;
|D4=Critical Hits Stun enemies for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=57&lt;br /&gt;
|R5=Pillar of the Ancients&lt;br /&gt;
|D5=Summon an ancient pillar that deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Blinding Flash&lt;br /&gt;
|Level=4&lt;br /&gt;
|Resource=-10&lt;br /&gt;
|Cooldown=15 s&lt;br /&gt;
|SD=Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.&lt;br /&gt;
&lt;br /&gt;
|U1=12&lt;br /&gt;
|R1=Self Reflection&lt;br /&gt;
|D1=Increases the duration enemies are blinded to 4 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=19&lt;br /&gt;
|R2=Blinded and Confused&lt;br /&gt;
|D2=Blinded enemies have a 25% chance to attack each other.&lt;br /&gt;
&lt;br /&gt;
|U3=28&lt;br /&gt;
|R3=Blinding Echo&lt;br /&gt;
|D3=6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=41&lt;br /&gt;
|R4=Searing Light&lt;br /&gt;
|D4=Increases the chance elite enemies will miss attacks to 60%.&lt;br /&gt;
&lt;br /&gt;
|U5=55&lt;br /&gt;
|R5=Faith in the Light&lt;br /&gt;
|D5=For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Breath of Heaven&lt;br /&gt;
|Level=8&lt;br /&gt;
|Resource=-25&lt;br /&gt;
|Cooldown=15 s&lt;br /&gt;
|SD=A blast of divine energy heals you and all allies within 12 yards for 6202-7442 Life.&lt;br /&gt;
&lt;br /&gt;
|U1=14&lt;br /&gt;
|R1=Circle of Scorn&lt;br /&gt;
|D1=Breath of Heaven also sears enemies for 80% weapon damage as Holy.&lt;br /&gt;
&lt;br /&gt;
|U2=21&lt;br /&gt;
|R2=Circle of Life&lt;br /&gt;
|D2=Increases the healing power of Breath of Heaven to 8063-9675 Life.&lt;br /&gt;
&lt;br /&gt;
|U3=32&lt;br /&gt;
|R3=Blazing Wrath&lt;br /&gt;
|D3=Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=44&lt;br /&gt;
|R4=Infused with Light&lt;br /&gt;
|D4=Gain 6 additional Spirit from Spirit Generator attacks for 5 seconds after using Breath of Heaven.&lt;br /&gt;
&lt;br /&gt;
|U5=59&lt;br /&gt;
|R5=Penitent Flame&lt;br /&gt;
|D5=Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Serenity&lt;br /&gt;
|Level=16&lt;br /&gt;
|Resource=-10&lt;br /&gt;
|Cooldown=20 s&lt;br /&gt;
|SD=You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.&lt;br /&gt;
&lt;br /&gt;
|U1=23&lt;br /&gt;
|R1=Peaceful Repose&lt;br /&gt;
|D1=When activated, Serenity heals you for 6202-7752 Life.&lt;br /&gt;
&lt;br /&gt;
|U2=29&lt;br /&gt;
|R2=Reap What Is Sown&lt;br /&gt;
|D2=When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.&lt;br /&gt;
&lt;br /&gt;
|U3=39&lt;br /&gt;
|R3=Tranquility&lt;br /&gt;
|D3=Extends the protective shield to allies within 45 yards for 2 seconds, and makes them immune to control impairing effects like Slow and Frozen.&lt;br /&gt;
&lt;br /&gt;
|U4=47&lt;br /&gt;
|R4=Ascension&lt;br /&gt;
|D4=Increases the duration of Serenity to 4 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=54&lt;br /&gt;
|R5=Instant Karma&lt;br /&gt;
|D5=While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Inner Sanctuary&lt;br /&gt;
|Level=22&lt;br /&gt;
|Resource=-30&lt;br /&gt;
|Cooldown=30 s&lt;br /&gt;
|SD=Create a runic circle of protection on the ground for 6 seconds that cannot be passed by enemies.&lt;br /&gt;
&lt;br /&gt;
|U1=26&lt;br /&gt;
|R1=Safe Haven&lt;br /&gt;
|D1=You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second.&lt;br /&gt;
&lt;br /&gt;
|U2=31&lt;br /&gt;
|R2=Sanctified Ground&lt;br /&gt;
|D2=When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.&lt;br /&gt;
&lt;br /&gt;
|U3=37&lt;br /&gt;
|R3=Consecration&lt;br /&gt;
|D3=Increases the duration of Inner Sanctuary to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=43&lt;br /&gt;
|R4=Circle of Protection&lt;br /&gt;
|D4=You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.&lt;br /&gt;
&lt;br /&gt;
|U5=58&lt;br /&gt;
|R5=Forbidden Palace&lt;br /&gt;
|D5=You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Dashing Strike&lt;br /&gt;
|Level=9&lt;br /&gt;
|Resource=-25&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second.&lt;br /&gt;
&lt;br /&gt;
|U1=15&lt;br /&gt;
|R1=Way of the Falling Star&lt;br /&gt;
|D1=After striking an enemy, your movement speed is increased 25% for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=23&lt;br /&gt;
|R2=Flying Side Kick&lt;br /&gt;
|D2=Perform a flying kick that has a 50% chance to Stun your target for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=32&lt;br /&gt;
|R3=Quicksilver&lt;br /&gt;
|D3=Reduces the cost of Dashing Strike to 10 Spirit.&lt;br /&gt;
&lt;br /&gt;
|U4=39&lt;br /&gt;
|R4=Soaring Skull&lt;br /&gt;
|D4=Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=49&lt;br /&gt;
|R5=Blinding Speed&lt;br /&gt;
|D5=Receive a 20% increased chance to Dodge for 3 seconds.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Exploding Palm&lt;br /&gt;
|Level=13&lt;br /&gt;
|Resource=-40&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target&amp;#039;s maxium Life as Physical damage to all nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|U1=18&lt;br /&gt;
|R1=The Flesh is Weak&lt;br /&gt;
|D1=Also causes the target to take 12% additional damage for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=25&lt;br /&gt;
|R2=Strong Spirit&lt;br /&gt;
|D2=If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.&lt;br /&gt;
&lt;br /&gt;
|U3=36&lt;br /&gt;
|R3=Creeping Demise&lt;br /&gt;
|D3=Also reduces your target&amp;#039;s movement speed by 80%.&lt;br /&gt;
&lt;br /&gt;
|U4=44&lt;br /&gt;
|R4=Impending Doom&lt;br /&gt;
|D4=Increases the duration of the Bleed effect to 5 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=51&lt;br /&gt;
|R5=Essence Burn&lt;br /&gt;
|D5=Instead of bleeding, the target will burn for 250% weapon damage as Fire every second over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Sweeping Wind&lt;br /&gt;
|Level=21&lt;br /&gt;
|Resource=-75&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|U1=27&lt;br /&gt;
|R1=Master of Wind&lt;br /&gt;
|D1=Increases the duration of the vortex to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=33&lt;br /&gt;
|R2=Blade Storm&lt;br /&gt;
|D2=Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.&lt;br /&gt;
&lt;br /&gt;
|U3=38&lt;br /&gt;
|R3=Fire Storm&lt;br /&gt;
|D3=Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.&lt;br /&gt;
&lt;br /&gt;
|U4=46&lt;br /&gt;
|R4=Inner Storm&lt;br /&gt;
|D4=As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.&lt;br /&gt;
&lt;br /&gt;
|U5=56&lt;br /&gt;
|R5=Cyclone&lt;br /&gt;
|D5=While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Cyclone Strike&lt;br /&gt;
|Level=14&lt;br /&gt;
|Resource=-50&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Pull up to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 313% weapon damage as Holy.&lt;br /&gt;
&lt;br /&gt;
|U1=21&lt;br /&gt;
|R1=Eye of the Storm&lt;br /&gt;
|D1=Reduces the Spirit cost of Cyclone Strike to 30 Spirit.&lt;br /&gt;
&lt;br /&gt;
|U2=25&lt;br /&gt;
|R2=Implosion&lt;br /&gt;
|D2=Increases the distance enemies will be pulled towards you to 34 yards.&lt;br /&gt;
&lt;br /&gt;
|U3=34&lt;br /&gt;
|R3=Sunburst&lt;br /&gt;
|D3=Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=41&lt;br /&gt;
|R4=Wall of Wind&lt;br /&gt;
|D4=After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=55&lt;br /&gt;
|R5=Soothing Breeze&lt;br /&gt;
|D5=Cyclone Strike heals you and all allies within 24 yards for 1240 Life.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Seven-Sided Strike&lt;br /&gt;
|Level=17&lt;br /&gt;
|Resource=-50&lt;br /&gt;
|Cooldown=30 s&lt;br /&gt;
|SD=Dash rapidly between nearby enemies, dealing 1777% weapon damage over 7 hits.&lt;br /&gt;
&lt;br /&gt;
|U1=23&lt;br /&gt;
|R1=Sudden Assault&lt;br /&gt;
|D1=Teleport to the target, increasing damage done to 2310% weapon damage over 7 strikes.&lt;br /&gt;
&lt;br /&gt;
|U2=29&lt;br /&gt;
|R2=Several-Sided Strike&lt;br /&gt;
|D2=Increases the number of strikes to 9.  (2285% damage over 9 hits)&lt;br /&gt;
&lt;br /&gt;
|U3=37&lt;br /&gt;
|R3=Pandemonium&lt;br /&gt;
|D3=Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.&lt;br /&gt;
&lt;br /&gt;
|U4=43&lt;br /&gt;
|R4=Sustained Attack&lt;br /&gt;
|D4=Reduces the cooldown of Seven-Sided Strike to 23 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=60&lt;br /&gt;
|R5=Fulminating Onslaught&lt;br /&gt;
|D5=Each strike explodes, dealing 254% weapon damage as Holy in a 7 yard radius around the target.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Mystic Ally&lt;br /&gt;
|Level=22&lt;br /&gt;
|Resource=-25&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.&lt;br /&gt;
&lt;br /&gt;
|U1=27&lt;br /&gt;
|R1=Water Ally&lt;br /&gt;
|D1=Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 60% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=31&lt;br /&gt;
|R2=Fire Ally&lt;br /&gt;
|D2=Imbue the ally with the essence of fire The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.&lt;br /&gt;
&lt;br /&gt;
|U3=39&lt;br /&gt;
|R3=Air Ally&lt;br /&gt;
|D3=Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|U4=46&lt;br /&gt;
|R4=Eternal Ally&lt;br /&gt;
|D4=Imbue the ally with the essence of life. When the ally dies, it has a 100% chance to be reborn after 5 seconds. In addition, the physical damage of the ally&amp;#039;s basic attack is increased to 60% of your weapon damage per swing.&lt;br /&gt;
&lt;br /&gt;
|U5=53&lt;br /&gt;
|R5=Earth Ally&lt;br /&gt;
|D5=Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Mantra of Evasion&lt;br /&gt;
|Level=19&lt;br /&gt;
|Resource=-50&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.&lt;br /&gt;
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.&lt;br /&gt;
This is a Mantra. You can only have one Mantra active at a time. &lt;br /&gt;
&lt;br /&gt;
|U1=24&lt;br /&gt;
|R1=Hard Target&lt;br /&gt;
|D1=Mantra of Evasion also increases Armor by 20%.&lt;br /&gt;
&lt;br /&gt;
|U2=33&lt;br /&gt;
|R2=Divine Protection&lt;br /&gt;
|D2=Each target can be protected at most once every 90 seconds by this effect.&lt;br /&gt;
&lt;br /&gt;
|U3=40&lt;br /&gt;
|R3=Wind through the Reeds&lt;br /&gt;
|D3=Mantra of Evasion also increases movement speed by 5%.&lt;br /&gt;
&lt;br /&gt;
|U4=50&lt;br /&gt;
|R4=Perseverance&lt;br /&gt;
|D4=Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.&lt;br /&gt;
&lt;br /&gt;
|U5=58&lt;br /&gt;
|R5=Backlash&lt;br /&gt;
|D5=Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Mantra of Retribution&lt;br /&gt;
|Level=21&lt;br /&gt;
|Resource=-50&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.&lt;br /&gt;
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.&lt;br /&gt;
This is a Mantra. You can only have one Mantra active at a time. &lt;br /&gt;
&lt;br /&gt;
|U1=28&lt;br /&gt;
|R1=Retaliation&lt;br /&gt;
|D1=Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.&lt;br /&gt;
&lt;br /&gt;
|U2=36&lt;br /&gt;
|R2=Transgression&lt;br /&gt;
|D2=Increases attack speed for you and your allies by 8%.&lt;br /&gt;
&lt;br /&gt;
|U3=41&lt;br /&gt;
|R3=Indignation&lt;br /&gt;
|D3=When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=56&lt;br /&gt;
|R4=Against all Odds&lt;br /&gt;
|D4=When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.&lt;br /&gt;
&lt;br /&gt;
|U5=59&lt;br /&gt;
|R5=Collateral Damage&lt;br /&gt;
|D5=An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Mantra of Healing&lt;br /&gt;
|Level=26&lt;br /&gt;
|Resource=-50&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Recite a Mantra that grants you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.&lt;br /&gt;
For 3 seconds after activation, the effect is increased to 1240.4 Life per second.&lt;br /&gt;
This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
&lt;br /&gt;
|U1=31&lt;br /&gt;
|R1=Sustenance&lt;br /&gt;
|D1=Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.&lt;br /&gt;
&lt;br /&gt;
|U2=38&lt;br /&gt;
|R2=Circular Breathing&lt;br /&gt;
|D2=Mantra of Healing also regenerates 3 Spirit per second.&lt;br /&gt;
&lt;br /&gt;
|U3=42&lt;br /&gt;
|R3=Boon of Protection&lt;br /&gt;
|D3=Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target&amp;#039;s maximum Life in damage.&lt;br /&gt;
&lt;br /&gt;
|U4=48&lt;br /&gt;
|R4=Heavenly Body&lt;br /&gt;
|D4=Mantra of Healing also increases Vitality by 10%.&lt;br /&gt;
&lt;br /&gt;
|U5=53&lt;br /&gt;
|R5=Time of Need&lt;br /&gt;
|D5=Mantra of Healing also increases resistances to all damage types by 20%.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Mantra of Conviction&lt;br /&gt;
|Level=30&lt;br /&gt;
|Resource=-50&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.&lt;br /&gt;
For 3 seconds after activation, the effect is increased to 24% additional damage.&lt;br /&gt;
This is a Mantra. You can only have one Mantra active at a time. &lt;br /&gt;
&lt;br /&gt;
|U1=35&lt;br /&gt;
|R1=Overawe&lt;br /&gt;
|D1=Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=44&lt;br /&gt;
|R2=Intimidation&lt;br /&gt;
|D2=Enemies affected by Mantra of Conviction deal 10% less damage.&lt;br /&gt;
&lt;br /&gt;
|U3=47&lt;br /&gt;
|R3=Dishearten&lt;br /&gt;
|D3=Slows the movement of enemies within 20 yards by 30%.&lt;br /&gt;
&lt;br /&gt;
|U4=55&lt;br /&gt;
|R4=Reclamation&lt;br /&gt;
|D4=You and your allies have a 30% chance to be healed for 279-341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction&lt;br /&gt;
&lt;br /&gt;
|U5=60&lt;br /&gt;
|R5=Submission&lt;br /&gt;
|D5=Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
{{Text table}} width=100%&lt;br /&gt;
|-valign=top align=center&lt;br /&gt;
!width=139 align=left|Skill&lt;br /&gt;
!width=43|Unlock&amp;lt;br&amp;gt;Level&lt;br /&gt;
!align=left|Description&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Fleet Footed&lt;br /&gt;
|align=center| 10&lt;br /&gt;
|Increases movement speed by 10%.&lt;br /&gt;
|- &lt;br /&gt;
!Resolve&lt;br /&gt;
|align=center| 10&lt;br /&gt;
|Damage you deal reduces enemy damage by 20% for 2.5 seconds.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!The Guardian&amp;#039;s Path&lt;br /&gt;
|align=center| 13&lt;br /&gt;
|While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Transcendence&lt;br /&gt;
|align=center| 16&lt;br /&gt;
|Every point of Spirit spent heals you for 62.0 Life.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Chant of Resonance&lt;br /&gt;
|align=center| 20&lt;br /&gt;
|Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Seize the Initiative&lt;br /&gt;
|align=center| 20&lt;br /&gt;
|Your Armor is increased by 50% of your Dexterity.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Exalted Soul&lt;br /&gt;
|align=center| 24&lt;br /&gt;
|Increases maximum Spirit by 100 and increases Spirit regeneration by 1 per second. &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Sixth Sense&lt;br /&gt;
|align=center| 27&lt;br /&gt;
|Your dodge chance is increased by an amount equal to 50% of your Critical Hit Chance.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Pacifism&lt;br /&gt;
|align=center| 30&lt;br /&gt;
|While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Beacon of Ytar&lt;br /&gt;
|align=center| 35&lt;br /&gt;
|Reduces all cooldowns by 20%.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Guiding Light&lt;br /&gt;
|align=center| 40&lt;br /&gt;
|Whenever you use a direct heal skill on another player you and the other player deal 20% more damage for 15 seconds.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!One With Everything&lt;br /&gt;
|align=center| 45&lt;br /&gt;
|Your resistance to all elements is equal to your highest elemental resistance.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Combination Strike&lt;br /&gt;
|align=center| 50&lt;br /&gt;
|Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Near Death Experience&lt;br /&gt;
|align=center| 58&lt;br /&gt;
|When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds. (This effect resets if you die.)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
</feed>