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	<updated>2026-04-18T14:35:26Z</updated>
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	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Warhammer_Online&amp;diff=34220</id>
		<title>Warhammer Online</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Warhammer_Online&amp;diff=34220"/>
		<updated>2009-07-05T23:54:54Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: /* Game Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| align=right style=&amp;quot;border: 3px groove red; background: #ffe0e0; padding: 8px; margin: 8px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color: brown&amp;quot;|Getting SQL errors when editing? [[Technical wiki problems|Read on!]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome to the Basin&amp;#039;s &amp;#039;&amp;#039;[[Warhammer Online]]&amp;#039;&amp;#039; wiki!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Warhammer Online: Age of Reckoning (WAR) is a new MMORPG being developed by [http://www.mythicentertainment.com/ Mythic], creators of [[DAoC Main Page|Dark Age of Camelot]]. WAR is based on the [[Warhammer]] fantasy world developed by [http://www.games-workshop.com Games Workshop]. WAR is currently in Closed Beta testing and planned for release in 2008.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|width=420px style=&amp;quot;border: 1px solid #8080ff; background: #f0f0ff&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===[[Order]]===&lt;br /&gt;
&lt;br /&gt;
* [[Empire]]: The greatest nation of men in the Old World.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Careers|Careers]]: [[Bright Wizard]], [[Warrior Priest]], [[Witch Hunter]], [[Knight of the Blazing Sun]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Dwarfs]]: An ancient and industrious race that is long past its prime.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Careers|Careers]]: [[Ironbreaker]], [[Hammerer]], [[Runepriest]], [[Dwarf Engineer|Engineer]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[High Elves]]: An ancient race that has mastered the magic arts.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Careers|Careers]]: [[Swordmaster]], [[Archmage]], [[Shadow Warrior]], [[White Lion]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the following line here. :-) --&amp;gt;&lt;br /&gt;
|width=420px style=&amp;quot;border: 1px solid #ff8080; background: #fff0f0&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===[[Destruction]]===&lt;br /&gt;
&lt;br /&gt;
* [[Chaos]]: The willing servants of the Chaos gods.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Careers|Careers]]: [[Chosen]], [[Magus]], [[Zealot]], [[Marauder]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Greenskins]]: Comprised of the Orcs and Goblins, what they lack in technology, they make up for in pure savagery.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Careers|Careers]]: [[Black Orc]], [[Orc Choppa]], [[Goblin Shaman]], [[Goblin Squig Herder]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Dark Elves]]: An evil, twisted race that split from the high elves.&lt;br /&gt;
: &amp;lt;small&amp;gt;[[:Category:Careers|Careers]]: [[Witch Elf]], [[Black Guard]], [[Disciple of Khaine]], [[Sorcerer]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game Concepts==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|width=420px style=&amp;quot;border: 1px solid burlywood; background: cornsilk&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Game Basics===&lt;br /&gt;
*[[Age of Reckoning]] Lore&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
: - will you join the Armies of [[Order]] or [[Destruction]]&lt;br /&gt;
: - [[:Category:Careers|Careers]]&lt;br /&gt;
: - [[Character Advancement]]&lt;br /&gt;
*[[RvR]] - realm versus realm PvP&lt;br /&gt;
: - [[skirmishes]]&lt;br /&gt;
: - [[Battlefields]]&lt;br /&gt;
: - [[scenarios]]&lt;br /&gt;
: - [[Campaigns]]&lt;br /&gt;
*[[Quests]]&lt;br /&gt;
*[[Tome of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the following line here. :-) --&amp;gt;&lt;br /&gt;
|width=420px style=&amp;quot;border: 1px solid #99cc99; background: #e0ffe0&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Zones|Zones]]===&lt;br /&gt;
*[[Empire]] vs. [[Chaos]]&lt;br /&gt;
: &amp;lt;small&amp;gt;Empire: [[Nordland]], [[Ostland]], [[Talabecland]], [[Reikland]], [[Altdorf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;lt;small&amp;gt;Chaos: [[Norsca]], [[Troll Country]], [[High Pass]], [[Chaos Wastes]], [[The Inevitable City]]&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;lt;small&amp;gt;Neutral: [[Praag]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Dwarfs]] vs. [[Greenskins]]&lt;br /&gt;
: &amp;lt;small&amp;gt;Dwarfs: [[Ekrund]], [[Barak Varr]], [[Black Fire Pass]], [[Kadrin Valley]], [[Karaz-A-Karak]]&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;lt;small&amp;gt;Greenskins: [[Mount Bloodhorn]], [[Marshes of Madness]], [[WAR_Badlands|Badlands]], [[Black Crag]], [[Karak Eight Peaks]]&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;lt;small&amp;gt;Neutral: [[Thunder Mountain]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[High Elves]] vs. [[Dark Elves]]&lt;br /&gt;
: &amp;lt;small&amp;gt;High Elves: [[Chrace]], [[Ellyrion]], [[Saphery]], [[Eataine]], [[Lothern]]&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;lt;small&amp;gt;Dark Elves: [[Blighted Isle]], [[Shadowlands]], [[Averlorn]], [[Mountains of Caledor]], [[Fist of Malekith]]&amp;lt;/small&amp;gt;&lt;br /&gt;
: &amp;lt;small&amp;gt;Neutral: [[Dragonwake]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Land of the Dead&lt;br /&gt;
: &amp;lt;small&amp;gt;[[Necropolis of Zandri]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
===Official Sites===&lt;br /&gt;
*[http://www.warhammeronline.com Warhammer Online]&lt;br /&gt;
*[http://www.warherald.com/news/ Warhammer Herald] - Official Warhammer Online News&lt;br /&gt;
*[http://www.games-workshop.com Games Workshop]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fan Sites===&lt;br /&gt;
*[http://www.warhammeralliance.com Warhammer Alliance] - News, Forums and Guides&lt;br /&gt;
*[http://www.war-rvr.net WAR-RvR.net]&lt;br /&gt;
*[http://war.gamewikis.org/wiki/Main_Page HammerWiki]&lt;br /&gt;
*[http://www.only-war.com/ Only-WAR.com]&lt;br /&gt;
*[http://warhammer.tentonhammer.com/ TenTonHammer]&lt;br /&gt;
*[http://www.warhammered.com/ Warhammered]&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=EVE_Online&amp;diff=32825</id>
		<title>EVE Online</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=EVE_Online&amp;diff=32825"/>
		<updated>2008-09-12T14:34:47Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: /* The Amazon Basin Presence in Eve Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the pvp fittings page go [[PvP Ship Fittings|here]]&lt;br /&gt;
&lt;br /&gt;
==What is EVE?==&lt;br /&gt;
According to the [http://www.eve-online.com/faq/faq_01.asp official FAQ] ; &lt;br /&gt;
&lt;br /&gt;
EVE is a Massively Multiplayer Online Role-Playing Game (MMORPG) set in a science-fiction based, persistent world. Players take the role of spaceship pilots seeking fame, fortune, and adventure in a huge, complex, exciting, and sometimes hostile galaxy.&lt;br /&gt;
&lt;br /&gt;
==What makes EVE different from other MMORPGs?==&lt;br /&gt;
EVE is different from many other MMORPGs in structure and form. From the official [http://www.eve-online.com/guide/en/g01.asp Players Guide]; &lt;br /&gt;
&lt;br /&gt;
EVE Online is more open-ended than many MMORPGs. Most other MMORPGs focus on a structured playing style with predictable outcomes and monotonous leveling. This seemingly innocent fact is why EVE is so different from almost all other MMORPGs, as the players have an incredible impact on how the game develops.&lt;br /&gt;
&lt;br /&gt;
One could compare this to the difference between a playground, such as EVE, and a theme park, which would be the traditional MMORPG. In a playground you have access to different kinds of toys and rides, and you are allowed to use your own imagination to figure out how to create games you enjoy. In a theme park all the rides have been created for you and are either good or bad by design. The playground clearly offers more freedom but it requires you to think and be an active participant, while the theme park has taken those responsibilities away from you and you can just go with the flow. As an interesting side-note, “theme park” style MMORPGs commonly develop lines, just like real world theme parks, as players wait for monster spawns, rare items, or quest requirements.&lt;br /&gt;
&lt;br /&gt;
Players that enjoy the freedom and opportunities for creative thinking an open-ended game offers have become mesmerized by EVE, while others that depend on structured, repetitive game style have not. For this reason we don&amp;#039;t contend that EVE is for everyone, but for those that enjoy a bit more of a challenge.&lt;br /&gt;
&lt;br /&gt;
A unique aspect of EVE is that it is run on one server. In EVE you can find over 10,000 players at any given time interacting in the same persistent universe. Other MMORPGS are played on multiple servers called Shards; these have a limited number of players on each, usually between 500 and 3000.&lt;br /&gt;
&lt;br /&gt;
The bottom line is that EVE is a rich and immersive universe centered on human interaction. Players can play the game as a simple space trader or endeavor to control the largest, most powerful company in the universe. We provide the rules and tools, but it is the players themselves who create the adventures.&lt;br /&gt;
&lt;br /&gt;
==How to get involved==&lt;br /&gt;
If you think a career as a space pilot would be something for you, don´t hesitate to join your fellow Basiners in space. Just follow the following steps and you will soon be exploring &amp;quot;the final frontier&amp;quot;.&lt;br /&gt;
;Step 1 : In order to start you will need a working copy of the game. EVE is not sold in stores so it has to be downloaded from http://www.eve-online.com. On the official site click the &amp;quot;Try Now&amp;quot; button and follow the instructions. If all goes well you should be able to activate a 14 day free trial.&lt;br /&gt;
; Step 2 : The next step is creating a your character. An EVE account has 3 character slots, but you can only use (and train skills on) one character at a time. Creating your character is a big and important step, while you can´t create a bad character you might want to check our guide to [[character creation]] to get some pointers&lt;br /&gt;
; Step 3 : When you have created your avatar you will automaticly start the ingame tutorial. It is &amp;#039;&amp;#039;&amp;#039;highly recommended&amp;#039;&amp;#039;&amp;#039; that you do the whole tutorial. EVE is quite a complicated game with a steep learning curve, and the tutorial can help a new pilot overcome the basic starting challenges. Upon finishing the tutorial you will also have gathered a small amount of [[isk]], and a minor [[implant]].&lt;br /&gt;
;Step 4 : Now would be a good time to read through the information on [[Basic Eve skills]] to get your skill training off on the right foot. If you&amp;#039;re confused off the bat, you might want to investigate [[Your First 200 Hours in EVE]].&lt;br /&gt;
;Step 5 : The Basiners in EVE operate a chat channel. In order to get in touch with the rest of us click the &amp;quot;channels and mailing lists&amp;quot; button at the left side of your screen. Click the &amp;quot;create/join&amp;quot; button and type &amp;quot;theamazonbasin&amp;quot;. Welcome to EVE and fly safe!&lt;br /&gt;
&lt;br /&gt;
==The Amazon Basin Presence in Eve Online==&lt;br /&gt;
&lt;br /&gt;
There is no single Basin [[player corporation]] within Eve, but rather several corporations populated with a large number of Basiners. If you are interested in joining, please contact the CEO. You can search for corporations in People &amp;amp; Places.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Corporation&lt;br /&gt;
!Ticker&lt;br /&gt;
!CEO&lt;br /&gt;
!Headquarters&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Anqara Industries]]&lt;br /&gt;
|ANQ&lt;br /&gt;
|Regarin Ga&amp;#039;Fin&lt;br /&gt;
|Scolluzer VIII - Moon 1 - X-Sense Chemical Storage&lt;br /&gt;
|Imperial Mining, Production, and Mission Running.  Sometimes refered to as ANQ-I&lt;br /&gt;
|-&lt;br /&gt;
|[[Anqara Expeditions]]&lt;br /&gt;
|ANQ-E&lt;br /&gt;
|[[Jai Centarium]]&lt;br /&gt;
|Inghenges V - Moon 2 - Ishukone Corporation Factory&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Currently ANQ-E is inactive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Anqara Tech]]&lt;br /&gt;
|ANQ-T&lt;br /&gt;
|Sphynx Stormlord&lt;br /&gt;
|Aeschee VI - Moon 4 - Federal Intelligence Office Logistic Support&lt;br /&gt;
|Technology Research and Development&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Gaidhlig Technology]]&lt;br /&gt;
|GAEL&lt;br /&gt;
|Sile Suirghiche&lt;br /&gt;
|Ekid X - Sarum Family Logistic Support&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips and Tricks==&lt;br /&gt;
Once you have learned the basics it´s time to advance your training and learn the secrets of the various &amp;quot;mini-professions&amp;quot; in EVE. Whatever your choice of focus is, your fellow Basiners are here to help you get a good start.&lt;br /&gt;
&lt;br /&gt;
* [[The Tricky Trade of Trading]]: An article about buying high and selling low.&lt;br /&gt;
* [[Cloning]]: An article on the ins and outs of skill clones and jump clones.&lt;br /&gt;
* [[Anqara Video Project|The Anqara Video Project]]: Fresh EVE Online videos. Delivered to YouTube. Every month.&lt;br /&gt;
* [[EVE:Bug Or Not|Bug or Not]]: EVE&amp;#039;s most exciting quiz show.&lt;br /&gt;
* [[EVE:Missions|Missions]]&lt;br /&gt;
&lt;br /&gt;
==Ship Fittings==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Amarr&lt;br /&gt;
!Caldari&lt;br /&gt;
!Gallente&lt;br /&gt;
!Minmatar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Frigates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[EVE:Crucifier|Crucifier]]&lt;br /&gt;
|[[EVE:Kestrel|Kestrel]]&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Vigil|Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Destroyers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[EVE:Coercer|Coercer]]&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Catalyst|Catalyst]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cruisers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Caracal|Caracal]]&lt;br /&gt;
|[[EVE:Celestis|Celestis]]&lt;br /&gt;
[[EVE:Thorax|Thorax]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Battlecruisers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Drake|Drake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Battleships&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[EVE:Armageddon|Armageddon]]&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Dominix|Dominix]]&lt;br /&gt;
[[EVE:Megathron|Megathron]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Assault Ships&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Enyo|Enyo]]&lt;br /&gt;
[[EVE:Ishkur|Ishkur]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Covert Ops&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Helios|Helios]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Interceptors&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Ares|Ares]]&lt;br /&gt;
[[EVE:Taranis|Taranis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Transports&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[EVE:Prorator|Prorator]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Prowler|Prowler]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Freighters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[EVE:Providence|Providence]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=EVE_Online&amp;diff=23182</id>
		<title>EVE Online</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=EVE_Online&amp;diff=23182"/>
		<updated>2007-08-12T02:21:14Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: /* Guides, Tips and Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the pvp fittings page go [[PvP Ship Fittings|here]]&lt;br /&gt;
&lt;br /&gt;
==What is EVE?==&lt;br /&gt;
According to the [http://www.eve-online.com/faq/faq_01.asp official FAQ] ; &lt;br /&gt;
&lt;br /&gt;
EVE is a Massively Multiplayer Online Role-Playing Game (MMORPG) set in a science-fiction based, persistent world. Players take the role of spaceship pilots seeking fame, fortune, and adventure in a huge, complex, exciting, and sometimes hostile galaxy.&lt;br /&gt;
&lt;br /&gt;
==What makes EVE different from other MMORPGs?==&lt;br /&gt;
EVE is different from many other MMORPGs in structure and form. From the official [http://www.eve-online.com/guide/en/g01.asp Players Guide]; &lt;br /&gt;
&lt;br /&gt;
EVE Online is more open-ended than many MMORPGs. Most other MMORPGs focus on a structured playing style with predictable outcomes and monotonous leveling. This seemingly innocent fact is why EVE is so different from almost all other MMORPGs, as the players have an incredible impact on how the game develops.&lt;br /&gt;
&lt;br /&gt;
One could compare this to the difference between a playground, such as EVE, and a theme park, which would be the traditional MMORPG. In a playground you have access to different kinds of toys and rides, and you are allowed to use your own imagination to figure out how to create games you enjoy. In a theme park all the rides have been created for you and are either good or bad by design. The playground clearly offers more freedom but it requires you to think and be an active participant, while the theme park has taken those responsibilities away from you and you can just go with the flow. As an interesting side-note, “theme park” style MMORPGs commonly develop lines, just like real world theme parks, as players wait for monster spawns, rare items, or quest requirements.&lt;br /&gt;
&lt;br /&gt;
Players that enjoy the freedom and opportunities for creative thinking an open-ended game offers have become mesmerized by EVE, while others that depend on structured, repetitive game style have not. For this reason we don&amp;#039;t contend that EVE is for everyone, but for those that enjoy a bit more of a challenge.&lt;br /&gt;
&lt;br /&gt;
A unique aspect of EVE is that it is run on one server. In EVE you can find over 10,000 players at any given time interacting in the same persistent universe. Other MMORPGS are played on multiple servers called Shards; these have a limited number of players on each, usually between 500 and 3000.&lt;br /&gt;
&lt;br /&gt;
The bottom line is that EVE is a rich and immersive universe centered on human interaction. Players can play the game as a simple space trader or endeavor to control the largest, most powerful company in the universe. We provide the rules and tools, but it is the players themselves who create the adventures.&lt;br /&gt;
&lt;br /&gt;
==How to get involved==&lt;br /&gt;
If you think a career as a space pilot would be something for you, don´t hesitate to join your fellow Basiners in space. Just follow the following steps and you will soon be exploring &amp;quot;the final frontier&amp;quot;.&lt;br /&gt;
;Step 1 : In order to start you will need a working copy of the game. EVE is not sold in stores so it has to be downloaded from http://www.eve-online.com. On the official site click the &amp;quot;Try Now&amp;quot; button and follow the instructions. If all goes well you should be able to activate a 14 day free trial.&lt;br /&gt;
; Step 2 : The next step is creating a your character. An EVE account has 3 character slots, but you can only use (and train skills on) one character at a time. Creating your character is a big and important step, while you can´t create a bad character you might want to check our guide to [[character creation]] to get some pointers&lt;br /&gt;
; Step 3 : When you have created your avatar you will automaticly start the ingame tutorial. It is &amp;#039;&amp;#039;&amp;#039;highly recommended&amp;#039;&amp;#039;&amp;#039; that you do the whole tutorial. EVE is quite a complicated game with a steep learning curve, and the tutorial can help a new pilot overcae he basic starting challenges. Upon finishing the tutorial you will also have gathered a small amount of [[isk]], and a minor [[implant]].&lt;br /&gt;
;Step 4 : Now would be a good time to read through the information on [[Basic Eve skills]] to get your skill training off on the right foot. If you&amp;#039;re confused off the bat, you might want to investigate [[Your First 200 Hours in EVE]].&lt;br /&gt;
;Step 5 : The Basiners in EVE operate a chat channel. In order to get in touch with the rest of us click the &amp;quot;channels and mailing lists&amp;quot; button at the left side of your screen. Click the &amp;quot;create/join&amp;quot; button and type &amp;quot;theamazonbasin&amp;quot;. Welcome to EVE and fly safe!&lt;br /&gt;
&lt;br /&gt;
==The Amazon Basin Presence in Eve Online==&lt;br /&gt;
&lt;br /&gt;
There is no single Basin [[player corporation]] within Eve, but rather several corporations populated with a large number of Basiners. If you are interested in joining, please contact the CEO. You can search for corporations in People &amp;amp; Places.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Corporation&lt;br /&gt;
!Ticker&lt;br /&gt;
!CEO&lt;br /&gt;
!Headquarters&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Anqara Industries]]&lt;br /&gt;
|ANQ&lt;br /&gt;
|Regarin Ga&amp;#039;Fin&lt;br /&gt;
|Scolluzer VIII - Moon 1 - X-Sense Chemical Storage&lt;br /&gt;
|Imperial Mining, Production, and Mission Running.  Sometimes refered to as ANQ-I&lt;br /&gt;
|-&lt;br /&gt;
|[[Anqara Expeditions]]&lt;br /&gt;
|ANQ-E&lt;br /&gt;
|[[Jai Centarium]]&lt;br /&gt;
|Inghenges V - Moon 2 - Ishukone Corporation Factory&lt;br /&gt;
|Syndicate 0.0 Detachment&lt;br /&gt;
|-&lt;br /&gt;
|[[Anqara Tech]]&lt;br /&gt;
|ANQ-T&lt;br /&gt;
|Sphynx Stormlord&lt;br /&gt;
|Aeschee VI - Moon 4 - Federal Intelligence Office Logistic Support&lt;br /&gt;
|Technology Research and Development&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Gaidhlig Technology]]&lt;br /&gt;
|GAEL&lt;br /&gt;
|Sile Suirghiche&lt;br /&gt;
|Ekid X - Sarum Family Logistic Support&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips and Tricks==&lt;br /&gt;
Once you have learned the basics it´s time to advance your training and learn the secrets of the various &amp;quot;mini-professions&amp;quot; in EVE. Whatever your choice of focus is, your fellow Basiners are here to help you get a good start.&lt;br /&gt;
&lt;br /&gt;
* [[The Tricky Trade of Trading]]: An article about buying high and selling low.&lt;br /&gt;
* [[Cloning]]: An article on the ins and outs of skill clones and jump clones.&lt;br /&gt;
* [[Anqara Video Project|The Anqara Video Project]]: Fresh EVE Online videos. Delivered to YouTube. Every month.&lt;br /&gt;
* [[EVE:Bug Or Not|Bug or Not]]: EVE&amp;#039;s most exciting quiz show.&lt;br /&gt;
* [[EVE:Missions|Missions]]&lt;br /&gt;
&lt;br /&gt;
==Ship Fittings==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Amarr&lt;br /&gt;
!Caldari&lt;br /&gt;
!Gallente&lt;br /&gt;
!Minmatar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Frigates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[EVE:Crucifier|Crucifier]]&lt;br /&gt;
|[[EVE:Kestrel|Kestrel]]&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Vigil|Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Destroyers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[EVE:Coercer|Coercer]]&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Catalyst|Catalyst]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cruisers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Caracal|Caracal]]&lt;br /&gt;
|[[EVE:Celestis|Celestis]]&lt;br /&gt;
[[EVE:Thorax|Thorax]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Battleships&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Dominix|Dominix]]&lt;br /&gt;
[[EVE:Megathron|Megathron]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Assault Ships&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Enyo|Enyo]]&lt;br /&gt;
[[EVE:Ishkur|Ishkur]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Covert Ops&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Helios|Helios]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Interceptors&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Ares|Ares]]&lt;br /&gt;
[[EVE:Taranis|Taranis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Transports&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[EVE:Prorator|Prorator]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[EVE:Prowler|Prowler]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Freighters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[EVE:Providence|Providence]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=EVE_Online&amp;diff=20435</id>
		<title>EVE Online</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=EVE_Online&amp;diff=20435"/>
		<updated>2006-10-14T00:04:44Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: /* Cruiser */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Ship Fittings==&lt;br /&gt;
&lt;br /&gt;
===Gallente===&lt;br /&gt;
====Cruiser====&lt;br /&gt;
* [[EVE:Thorax|Thorax]]&lt;br /&gt;
* [[EVE:Vexor|Vexor]]&lt;br /&gt;
====Frigate====&lt;br /&gt;
Insert frigate list here: tacklers&lt;br /&gt;
====Destroyer====&lt;br /&gt;
Hah, destroyers in PvP?  Crazy!&lt;br /&gt;
&lt;br /&gt;
===Caldari===&lt;br /&gt;
====Cruiser====&lt;br /&gt;
* [[EVE:Caracal|Caracal]]&lt;br /&gt;
* [[EVE:Blackbird|Blackbird]]&lt;br /&gt;
====Frigate====&lt;br /&gt;
* [[EVE:Kestrel|Kestrel]] (assumed this is useful Smile )&lt;br /&gt;
Insert frigate here: tacklers&lt;br /&gt;
====Destroyer====&lt;br /&gt;
Hah, destroyers in PvP?  Crazy!&lt;br /&gt;
&lt;br /&gt;
===Minmatar===&lt;br /&gt;
====Cruiser====&lt;br /&gt;
* [[EVE:Rupture|Rupture]]&lt;br /&gt;
====Frigate====&lt;br /&gt;
* [[EVE:Rifter|Rifter]]: SJ&lt;br /&gt;
* [[EVE:Vigil|Vigil]]: SJ&lt;br /&gt;
====Destroyer====&lt;br /&gt;
* [[EVE:Thrasher|Thrasher]] (because I&amp;#039;m crazy enough to fly one in PvP): SJ&lt;br /&gt;
&lt;br /&gt;
===Amaar===&lt;br /&gt;
====Cruiser====&lt;br /&gt;
* [[EVE:Arbitrator|Arbitrator]]&lt;br /&gt;
* [[EVE:Omen|Omen]]&lt;br /&gt;
* [[EVE:Maller|Maller]]?&lt;br /&gt;
&lt;br /&gt;
====Frigate====&lt;br /&gt;
Insert frigate here: tacklers&lt;br /&gt;
====Destroyer====&lt;br /&gt;
Hah, destroyers in PvP?  Crazy!&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=EVE_Online&amp;diff=19838</id>
		<title>EVE Online</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=EVE_Online&amp;diff=19838"/>
		<updated>2006-10-13T16:58:47Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Ship Fittings==&lt;br /&gt;
&lt;br /&gt;
===Gallente===&lt;br /&gt;
====Cruiser====&lt;br /&gt;
* [[EVE:Thorax|Thorax]]&lt;br /&gt;
* [[EVE:Vexor|Vexor]]&lt;br /&gt;
====Frigate====&lt;br /&gt;
Insert frigate list here: tacklers&lt;br /&gt;
====Destroyer====&lt;br /&gt;
Hah, destroyers in PvP?  Crazy!&lt;br /&gt;
&lt;br /&gt;
===Caldari===&lt;br /&gt;
====Cruiser====&lt;br /&gt;
* [[EVE:Caracal|Caracal]]&lt;br /&gt;
* [[EVE:Blackbird|Blackbird]]&lt;br /&gt;
====Frigate====&lt;br /&gt;
* [[EVE:Kestrel|Kestrel]] (assumed this is useful Smile )&lt;br /&gt;
Insert frigate here: tacklers&lt;br /&gt;
====Destroyer====&lt;br /&gt;
Hah, destroyers in PvP?  Crazy!&lt;br /&gt;
&lt;br /&gt;
===Minmatar===&lt;br /&gt;
====Cruiser====&lt;br /&gt;
* [[EVE:Rupture|Rupture]]&lt;br /&gt;
====Frigate====&lt;br /&gt;
* [[EVE:Rifter|Rifter]]: SJ&lt;br /&gt;
* [[EVE:Vigil|Vigil]]: SJ&lt;br /&gt;
====Destroyer====&lt;br /&gt;
* [[EVE:Thrasher|Thrasher]] (because I&amp;#039;m crazy enough to fly one in PvP): SJ&lt;br /&gt;
&lt;br /&gt;
===Amaar===&lt;br /&gt;
====Cruiser====&lt;br /&gt;
* [[EVE:Arbitrator|Arbitrator]]&lt;br /&gt;
* [[EVE:Maller|Maller]]?&lt;br /&gt;
* [[EVE:Omen|Omen]]?&lt;br /&gt;
====Frigate====&lt;br /&gt;
Insert frigate here: tacklers&lt;br /&gt;
====Destroyer====&lt;br /&gt;
Hah, destroyers in PvP?  Crazy!&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talk:Main_Page&amp;diff=19929</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talk:Main_Page&amp;diff=19929"/>
		<updated>2006-10-13T14:58:14Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: Testing edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apparently the main page doesn&amp;#039;t exist yet. Might as well make it then, eh?&lt;br /&gt;
&lt;br /&gt;
-hiry&lt;br /&gt;
&lt;br /&gt;
This is the place we talk about what to put on the Main Page.&lt;br /&gt;
&lt;br /&gt;
== Whoa, nice. ==&lt;br /&gt;
&lt;br /&gt;
Howdy! Nice stuff. :)&lt;br /&gt;
&lt;br /&gt;
-Drake&lt;br /&gt;
&lt;br /&gt;
== I guess I should learn to skin wiki, huh? ==&lt;br /&gt;
&lt;br /&gt;
I haven&amp;#039;t spent any time with the CSS or layout of this thing. What you see is the &amp;#039;out of the box&amp;#039; design.&lt;br /&gt;
&lt;br /&gt;
== When editing CSS... ==&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t forget to make sure the two link types are of a different color; in the default skin, red links lead to empty pages that haven&amp;#039;t been created yet while blue ones lead to pages that have user created content. It&amp;#039;s very handy, because when you make guides you will often put Wiki links that lead to pages not yet written, having them another color is helpful for readers. :)&lt;br /&gt;
&lt;br /&gt;
-Drake&lt;br /&gt;
&lt;br /&gt;
== ARR mateys ==&lt;br /&gt;
&lt;br /&gt;
it does work. It&amp;#039;s quite sensible that the OOB design is, uh, working well ^^&lt;br /&gt;
&lt;br /&gt;
Please sign your comments .)&lt;br /&gt;
&lt;br /&gt;
-MOnkeycid&lt;br /&gt;
&lt;br /&gt;
== Table of Contents box ==&lt;br /&gt;
&lt;br /&gt;
Where did it come from? Was it auto-generated? It isn&amp;#039;t shown when I edit the page.&lt;br /&gt;
&lt;br /&gt;
TPJ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wiki config automatically adds the tabel of contents.  You can add a line to remove it from a given page.  The command slips my mind at the time tho. Doh!  Ralph provided the info in the very next section.  --[[User:Jini|Jini]] 14:06, 17 Apr 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Re: Table of content == &lt;br /&gt;
&lt;br /&gt;
Its generated automaticly because we have more then 3 headings on the page, use the &amp;quot;__&amp;#039;&amp;#039;&amp;#039;NOTOC&amp;#039;&amp;#039;&amp;#039;__&amp;quot; code to turn it off (bold to prevent it working).&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
&amp;lt;table border = &amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#6600CC&amp;quot;&amp;gt;Ph34z&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#0066CC&amp;quot;&amp;gt;My&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#00CC66&amp;quot;&amp;gt;HTML&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CC6600&amp;quot;&amp;gt;Skillz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/b&amp;gt;&lt;br /&gt;
-Ralph&lt;br /&gt;
&lt;br /&gt;
Edit: Looks like my failure to use the preview button has clogged up the log a bit, sorry&lt;br /&gt;
&lt;br /&gt;
== DAoC ==&lt;br /&gt;
&lt;br /&gt;
Mmm  so earlier I removed the link to the DAoC section as sort of an acknowledgement of its closing.  However someone put it back.  Am I misunderstanding what is said here: http://www.theamazonbasin.com/daoc/ ?  Does/will DAoC generate enough content to be a whole section?&lt;br /&gt;
&lt;br /&gt;
-kosmikpanda&lt;br /&gt;
&lt;br /&gt;
==Signing your comments==&lt;br /&gt;
Comment signatures anywhere is easily added and timestamped by using the code &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. It will turn into what you see after this comment. -- [[User:Jugalator|Jugalator]] 17:50, 15 Apr 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Whoohoo for Diablo II!==&lt;br /&gt;
I&amp;#039;m editing some of the stuff on the D2 side.  Just to let people know.  [[User:ForeStorm|ForeStorm]] 05:10, 26 Apr 2006 (GMT)&lt;br /&gt;
:Could someone look at Act IV Quests on the D2 side?  I don&amp;#039;t know which formatting to go by - oops.  [[User:ForeStorm|ForeStorm]] 05:33, 26 Apr 2006 (GMT)&lt;br /&gt;
::On it. :) [[User:Masterkilla|Masterkilla]] 01:55, 6 Jun 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Testing edit ==&lt;br /&gt;
&lt;br /&gt;
Was getting SQL errors, testing the talk page&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Main_Page&amp;diff=20079</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Main_Page&amp;diff=20079"/>
		<updated>2006-10-13T14:51:00Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; bgcolor=&amp;quot;lavender&amp;quot;| The Basin&amp;#039;s Guild Wikis&lt;br /&gt;
|- bgcolor=&amp;quot;mistyrose&amp;quot;&lt;br /&gt;
! [[D2 Main Page|Diablo II]] || [[DAoC Main Page|DAoC]] || [[SWG Main Page|Star Wars Galaxies]] || [[Main Page WoW|World of Warcraft]] || [[GW Main Page|Guild Wars]] || [[HGL Main Page|Hellgate: London]] || [[EVE Online Main Page|EVE Online]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; bgcolor=&amp;quot;wheat&amp;quot;| Experiment at our [[The wiki playpen page|Wiki Playpen]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; bgcolor=&amp;quot;lavender&amp;quot;|[[ABCON VI|ABCON VI Main Page]] for information about this years (2006) ABCON.&lt;br /&gt;
|}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Welcome to [http://www.theamazonbasin.com The Amazon Basin]&amp;#039;s [http://en.wikipedia.org/wiki/Wiki Wiki] page.  The Basin&amp;#039;s motto is &amp;quot;A community of friends playing games&amp;quot;.  We are a group of gamers interested in playing fair and respecting each other.&lt;br /&gt;
&lt;br /&gt;
Our community consists of several guilds organized around the games in which we participate.  Please feel free to explore the information we have available here and enjoy your time with the Amazon Basin.&lt;br /&gt;
&lt;br /&gt;
Our wiki currently holds [[Special:Statistics|{{NUMBEROFARTICLES}}]] pages contributed by our members!&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
&lt;br /&gt;
This is a test for creating a new page called [[Basin News]].&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve just merged the &amp;quot;Unofficial WoW Wiki&amp;quot; with the wiki database here.  This was a very hairy process, but I&amp;#039;m pretty sure we didn&amp;#039;t lose any data (all is backed up elsewhere if we did). WoW users will need to reregister. Please give a helping hand in getting the new wiki together. The WoW wiki can be accessed via the left nav or via [[Main Page WoW]] --[[User:Malphigian|Malphigian]] 17:11, 21 Feb 2005 (Eastern Standard Time)&lt;br /&gt;
&lt;br /&gt;
The DAoC branch is working on their [[DAoC Main Page|Main Page]].&lt;br /&gt;
&lt;br /&gt;
Wiki moved over from TPJ&amp;#039;s server to the main Basin server. All the Basin resources are now hosted on the Basin server. Sorry for the downtime, but it was something that needed to be done. Back to Wiki&amp;#039;ing. (NLX3647)&lt;br /&gt;
&lt;br /&gt;
You have to be logged in to make changes now. This is to prevent trolls and spammers from making changes and putting links up here that we don&amp;#039;t want.&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_template&amp;diff=28586</id>
		<title>Druid template</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_template&amp;diff=28586"/>
		<updated>2005-11-28T06:36:23Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DAoC Druid Templates&lt;br /&gt;
&lt;br /&gt;
[[Muro&amp;#039;s low ToA utility, easy to get Druid template]]&lt;br /&gt;
&lt;br /&gt;
[[Muro&amp;#039;s target template -- to do]]&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_template&amp;diff=28669</id>
		<title>Druid template</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_template&amp;diff=28669"/>
		<updated>2005-11-28T06:35:10Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Original VN Template==&lt;br /&gt;
&lt;br /&gt;
[http://vnboards.ign.com/Hibernia_Naturalist_Professions/b20910/79856993/?5 Link]&lt;br /&gt;
&lt;br /&gt;
Build Utility: 660.7&lt;br /&gt;
Useable Utility: 657.3&lt;br /&gt;
TOA Utility: 222.0&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
STR:0/75 CON:76/75 DEX:80/81&lt;br /&gt;
QUI:0/75 INT:0/75 PIE:0/75&lt;br /&gt;
CHA:0/75 EMP:76/75&lt;br /&gt;
Hits:240/240&lt;br /&gt;
Power:0/25&lt;br /&gt;
AF:26/50&lt;br /&gt;
&lt;br /&gt;
===Resistances===&lt;br /&gt;
Body: 25&lt;br /&gt;
Cold: 25&lt;br /&gt;
Heat: 26+5&lt;br /&gt;
Energy: 25&lt;br /&gt;
Matter: 20&lt;br /&gt;
Spirit: 25&lt;br /&gt;
Crush: 25+3&lt;br /&gt;
Slash: 27+2&lt;br /&gt;
Thrust: 25&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
Power Pool: 20&lt;br /&gt;
Buff Effectiveness: 17&lt;br /&gt;
Healing Effectiveness: 26&lt;br /&gt;
Casting Speed: 10&lt;br /&gt;
&lt;br /&gt;
===Pieces===&lt;br /&gt;
Chest (Leafy-Moss Hauberk ):&lt;br /&gt;
Imbue: 14.0&lt;br /&gt;
Gem 1: 15 Empathy&lt;br /&gt;
Gem 2: 32 Hits&lt;br /&gt;
Gem 3: 6 Healing Effectiveness&lt;br /&gt;
Gem 4: 6 Buff Effectiveness&lt;br /&gt;
Gem 5: 2 Casting Speed&lt;br /&gt;
Utility: 18.0&lt;br /&gt;
TOA Utility: 34.0&lt;br /&gt;
&lt;br /&gt;
Arms (Lion&amp;#039;s Mane Sleeves ):&lt;br /&gt;
Imbue: 8.0&lt;br /&gt;
Gem 1: 12 Empathy&lt;br /&gt;
Gem 2: 6 Power Pool&lt;br /&gt;
Gem 3: 5 Buff Effectiveness&lt;br /&gt;
Gem 4: 6 Healing Effectiveness&lt;br /&gt;
Gem 5: 2 Casting Speed&lt;br /&gt;
Utility: 8.0&lt;br /&gt;
TOA Utility: 44.0&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 7% Matter&lt;br /&gt;
Gem 2: 7% Spirit&lt;br /&gt;
Gem 3: 7% Cold&lt;br /&gt;
Gem 4: 36 Hits&lt;br /&gt;
Utility: 51.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Legs:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 22 Constitution&lt;br /&gt;
Gem 2: 5% Cold&lt;br /&gt;
Gem 3: 60 Hits&lt;br /&gt;
Gem 4: 3% Body&lt;br /&gt;
Utility: 45.7&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Hands:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 7% Matter&lt;br /&gt;
Gem 2: 7% Heat&lt;br /&gt;
Gem 3: 36 Hits&lt;br /&gt;
Gem 4: 7% Energy&lt;br /&gt;
Utility: 51.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Feet:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 19 Dexterity&lt;br /&gt;
Gem 2: 7% Energy&lt;br /&gt;
Gem 3: 16 Constitution&lt;br /&gt;
Gem 4: 5% Cold&lt;br /&gt;
Utility: 47.3&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Right Hand:&lt;br /&gt;
Imbue: 28.0/28 (Quality: 99)&lt;br /&gt;
Gem 1: 9% Energy&lt;br /&gt;
Gem 2: 5% Heat&lt;br /&gt;
Gem 3: 16 Constitution&lt;br /&gt;
Gem 4: 7 Empathy&lt;br /&gt;
Utility: 43.3&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Left Hand:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 25 Dexterity&lt;br /&gt;
Gem 2: 3% Thrust&lt;br /&gt;
Gem 3: 22 Constitution&lt;br /&gt;
Gem 4: 3% Crush&lt;br /&gt;
Utility: 43.3&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Neck (Paidrean Necklace):&lt;br /&gt;
Imbue: 45.0&lt;br /&gt;
Gem 1: 10% Crush&lt;br /&gt;
Gem 2: 10% Thrust&lt;br /&gt;
Gem 3: 10% Spirit&lt;br /&gt;
Gem 4: 10% Body&lt;br /&gt;
Utility: 80.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Cloak (Wrap of Withstanding):&lt;br /&gt;
Imbue: 32.0&lt;br /&gt;
Gem 1: 8% Spirit&lt;br /&gt;
Gem 2: 7% Slash&lt;br /&gt;
Gem 3: 7% Crush&lt;br /&gt;
Gem 4: 7% Thrust&lt;br /&gt;
Gem 5: 8 AF&lt;br /&gt;
Utility: 58.0&lt;br /&gt;
TOA Utility: 8.0&lt;br /&gt;
&lt;br /&gt;
Jewel (Egg of Youth):&lt;br /&gt;
Imbue: 24.0&lt;br /&gt;
Gem 1: 12 Empathy&lt;br /&gt;
Gem 2: 32 Hits&lt;br /&gt;
Gem 3: 5% Crush&lt;br /&gt;
Gem 4: 5% Slash&lt;br /&gt;
Gem 5: 5% Thrust&lt;br /&gt;
Gem 6: 8 Healing Effectiveness&lt;br /&gt;
Gem 7: 40 Hits Cap Increase&lt;br /&gt;
Utility: 46.0&lt;br /&gt;
TOA Utility: 26.0&lt;br /&gt;
&lt;br /&gt;
Belt (Lava Etched Belt):&lt;br /&gt;
Imbue: 31.0&lt;br /&gt;
Gem 1: 15 Dexterity&lt;br /&gt;
Gem 2: 15 Acuity&lt;br /&gt;
Gem 3: 6% Body&lt;br /&gt;
Gem 4: 6% Heat&lt;br /&gt;
Gem 5: 44 Hits&lt;br /&gt;
Utility: 55.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Left Ring (Scorpion&amp;#039;s Tail Ring):&lt;br /&gt;
Imbue: 0.0&lt;br /&gt;
Gem 1: 7 Power Pool&lt;br /&gt;
Gem 2: 4 Casting Speed&lt;br /&gt;
Gem 3: 8 AF&lt;br /&gt;
Gem 4: 6 Buff Effectiveness&lt;br /&gt;
Gem 5: 6 Healing Effectiveness&lt;br /&gt;
Utility: 0.0&lt;br /&gt;
TOA Utility: 66.0&lt;br /&gt;
&lt;br /&gt;
Right Ring (Krojers Dexterity Ring):&lt;br /&gt;
Imbue: 17.0&lt;br /&gt;
Gem 1: 21 Dexterity&lt;br /&gt;
Gem 2: 6 Dexterity Cap Increase&lt;br /&gt;
Gem 3: 2% Energy&lt;br /&gt;
Gem 4: 2% Cold&lt;br /&gt;
Gem 5: 2% Heat&lt;br /&gt;
Gem 6: 10 AF&lt;br /&gt;
Utility: 26.0&lt;br /&gt;
TOA Utility: 22.0&lt;br /&gt;
&lt;br /&gt;
Left Wrist (Ebon Hide Bracer):&lt;br /&gt;
Imbue: 30.0&lt;br /&gt;
Gem 1: 6% Slash&lt;br /&gt;
Gem 2: 6% Body&lt;br /&gt;
Gem 3: 6% Matter&lt;br /&gt;
Gem 4: 6% Cold&lt;br /&gt;
Gem 5: 6% Heat&lt;br /&gt;
Utility: 60.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Right Wrist (Bastet Embossed Bracer):&lt;br /&gt;
Imbue: 21.0&lt;br /&gt;
Gem 1: 15 Empathy&lt;br /&gt;
Gem 2: 7 Power Pool&lt;br /&gt;
Gem 3: 9% Slash&lt;br /&gt;
Gem 4: 2 Casting Speed&lt;br /&gt;
Utility: 28.0&lt;br /&gt;
TOA Utility: 24.0&lt;br /&gt;
&lt;br /&gt;
===Sources of Items===&lt;br /&gt;
Wishes -&amp;gt; Lion&amp;#039;s Mane Sleeves&lt;br /&gt;
Seed Pouch -&amp;gt; Sun Scorched Helm&lt;br /&gt;
Origins of the Harpies -&amp;gt; Wind Hardened Leggings&lt;br /&gt;
Lost Seed -&amp;gt; Paidrean Necklace&lt;br /&gt;
Nahkt&amp;#039;s Fragmented Mind -&amp;gt; Wind Torn Cloak&lt;br /&gt;
Telgar&amp;#039;s Redemption -&amp;gt; Lava Etched Belt&lt;br /&gt;
Sylvan&amp;#039;s Pain -&amp;gt; Alder Wood Ring&lt;br /&gt;
Sacrificial Rites -&amp;gt; Cenalon&amp;#039;s Ring of Power&lt;br /&gt;
Homecoming for a Hero -&amp;gt; Ebon Hide Bracer&lt;br /&gt;
The Wandering Ones -&amp;gt; Bastet Embossed Bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marmota Warden ML10 RR5L3&lt;br /&gt;
Marmoto Ranger ML0 RR3L4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bill&amp;#039;s Updated Template with OC&amp;#039;ed items==&lt;br /&gt;
Resists are capped or one off cap&lt;br /&gt;
&lt;br /&gt;
* Head: 22 dex, 7 cold/matter/spirit, 33/28&lt;br /&gt;
* Legs: 22 dex, 19 con, 7 energy, 7 spirit, 33.5/28&lt;br /&gt;
* Hands: 19 con, 68 hits, 7 matter, 5 body, 33.5/28&lt;br /&gt;
* Feet: 22 con, 68 hits, 5 heat, 5 cold, 32.5/28&lt;br /&gt;
* RH: Battler (STR/CON version)&lt;br /&gt;
* LH: 7 heat, 7 cold, 5 matter, 7 energy, 32/28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Muro&amp;#039;s Actual Template==&lt;br /&gt;
I need to put this together, I use a ROG hammer with +power on it, and the ML9 shield instead.  I didn&amp;#039;t get the Bastet Embossed Bracer, or the Lion&amp;#039;s Mane Sleeves.&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_template&amp;diff=16003</id>
		<title>Druid template</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_template&amp;diff=16003"/>
		<updated>2005-11-28T06:32:51Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Original VN Template==&lt;br /&gt;
&lt;br /&gt;
[http://vnboards.ign.com/Hibernia_Naturalist_Professions/b20910/79856993/?5 Link]&lt;br /&gt;
&lt;br /&gt;
Build Utility: 660.7&lt;br /&gt;
Useable Utility: 657.3&lt;br /&gt;
TOA Utility: 222.0&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
STR:0/75 CON:76/75 DEX:80/81&lt;br /&gt;
QUI:0/75 INT:0/75 PIE:0/75&lt;br /&gt;
CHA:0/75 EMP:76/75&lt;br /&gt;
Hits:240/240&lt;br /&gt;
Power:0/25&lt;br /&gt;
AF:26/50&lt;br /&gt;
&lt;br /&gt;
===Resistances===&lt;br /&gt;
Body: 25&lt;br /&gt;
Cold: 25&lt;br /&gt;
Heat: 26+5&lt;br /&gt;
Energy: 25&lt;br /&gt;
Matter: 20&lt;br /&gt;
Spirit: 25&lt;br /&gt;
Crush: 25+3&lt;br /&gt;
Slash: 27+2&lt;br /&gt;
Thrust: 25&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
Power Pool: 20&lt;br /&gt;
Buff Effectiveness: 17&lt;br /&gt;
Healing Effectiveness: 26&lt;br /&gt;
Casting Speed: 10&lt;br /&gt;
&lt;br /&gt;
===Pieces===&lt;br /&gt;
Chest (Leafy-Moss Hauberk ):&lt;br /&gt;
Imbue: 14.0&lt;br /&gt;
Gem 1: 15 Empathy&lt;br /&gt;
Gem 2: 32 Hits&lt;br /&gt;
Gem 3: 6 Healing Effectiveness&lt;br /&gt;
Gem 4: 6 Buff Effectiveness&lt;br /&gt;
Gem 5: 2 Casting Speed&lt;br /&gt;
Utility: 18.0&lt;br /&gt;
TOA Utility: 34.0&lt;br /&gt;
&lt;br /&gt;
Arms (Lion&amp;#039;s Mane Sleeves ):&lt;br /&gt;
Imbue: 8.0&lt;br /&gt;
Gem 1: 12 Empathy&lt;br /&gt;
Gem 2: 6 Power Pool&lt;br /&gt;
Gem 3: 5 Buff Effectiveness&lt;br /&gt;
Gem 4: 6 Healing Effectiveness&lt;br /&gt;
Gem 5: 2 Casting Speed&lt;br /&gt;
Utility: 8.0&lt;br /&gt;
TOA Utility: 44.0&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 7% Matter&lt;br /&gt;
Gem 2: 7% Spirit&lt;br /&gt;
Gem 3: 7% Cold&lt;br /&gt;
Gem 4: 36 Hits&lt;br /&gt;
Utility: 51.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Legs:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 22 Constitution&lt;br /&gt;
Gem 2: 5% Cold&lt;br /&gt;
Gem 3: 60 Hits&lt;br /&gt;
Gem 4: 3% Body&lt;br /&gt;
Utility: 45.7&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Hands:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 7% Matter&lt;br /&gt;
Gem 2: 7% Heat&lt;br /&gt;
Gem 3: 36 Hits&lt;br /&gt;
Gem 4: 7% Energy&lt;br /&gt;
Utility: 51.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Feet:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 19 Dexterity&lt;br /&gt;
Gem 2: 7% Energy&lt;br /&gt;
Gem 3: 16 Constitution&lt;br /&gt;
Gem 4: 5% Cold&lt;br /&gt;
Utility: 47.3&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Right Hand:&lt;br /&gt;
Imbue: 28.0/28 (Quality: 99)&lt;br /&gt;
Gem 1: 9% Energy&lt;br /&gt;
Gem 2: 5% Heat&lt;br /&gt;
Gem 3: 16 Constitution&lt;br /&gt;
Gem 4: 7 Empathy&lt;br /&gt;
Utility: 43.3&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Left Hand:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 25 Dexterity&lt;br /&gt;
Gem 2: 3% Thrust&lt;br /&gt;
Gem 3: 22 Constitution&lt;br /&gt;
Gem 4: 3% Crush&lt;br /&gt;
Utility: 43.3&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Neck (Paidrean Necklace):&lt;br /&gt;
Imbue: 45.0&lt;br /&gt;
Gem 1: 10% Crush&lt;br /&gt;
Gem 2: 10% Thrust&lt;br /&gt;
Gem 3: 10% Spirit&lt;br /&gt;
Gem 4: 10% Body&lt;br /&gt;
Utility: 80.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Cloak (Wrap of Withstanding):&lt;br /&gt;
Imbue: 32.0&lt;br /&gt;
Gem 1: 8% Spirit&lt;br /&gt;
Gem 2: 7% Slash&lt;br /&gt;
Gem 3: 7% Crush&lt;br /&gt;
Gem 4: 7% Thrust&lt;br /&gt;
Gem 5: 8 AF&lt;br /&gt;
Utility: 58.0&lt;br /&gt;
TOA Utility: 8.0&lt;br /&gt;
&lt;br /&gt;
Jewel (Egg of Youth):&lt;br /&gt;
Imbue: 24.0&lt;br /&gt;
Gem 1: 12 Empathy&lt;br /&gt;
Gem 2: 32 Hits&lt;br /&gt;
Gem 3: 5% Crush&lt;br /&gt;
Gem 4: 5% Slash&lt;br /&gt;
Gem 5: 5% Thrust&lt;br /&gt;
Gem 6: 8 Healing Effectiveness&lt;br /&gt;
Gem 7: 40 Hits Cap Increase&lt;br /&gt;
Utility: 46.0&lt;br /&gt;
TOA Utility: 26.0&lt;br /&gt;
&lt;br /&gt;
Belt (Lava Etched Belt):&lt;br /&gt;
Imbue: 31.0&lt;br /&gt;
Gem 1: 15 Dexterity&lt;br /&gt;
Gem 2: 15 Acuity&lt;br /&gt;
Gem 3: 6% Body&lt;br /&gt;
Gem 4: 6% Heat&lt;br /&gt;
Gem 5: 44 Hits&lt;br /&gt;
Utility: 55.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Left Ring (Scorpion&amp;#039;s Tail Ring):&lt;br /&gt;
Imbue: 0.0&lt;br /&gt;
Gem 1: 7 Power Pool&lt;br /&gt;
Gem 2: 4 Casting Speed&lt;br /&gt;
Gem 3: 8 AF&lt;br /&gt;
Gem 4: 6 Buff Effectiveness&lt;br /&gt;
Gem 5: 6 Healing Effectiveness&lt;br /&gt;
Utility: 0.0&lt;br /&gt;
TOA Utility: 66.0&lt;br /&gt;
&lt;br /&gt;
Right Ring (Krojers Dexterity Ring):&lt;br /&gt;
Imbue: 17.0&lt;br /&gt;
Gem 1: 21 Dexterity&lt;br /&gt;
Gem 2: 6 Dexterity Cap Increase&lt;br /&gt;
Gem 3: 2% Energy&lt;br /&gt;
Gem 4: 2% Cold&lt;br /&gt;
Gem 5: 2% Heat&lt;br /&gt;
Gem 6: 10 AF&lt;br /&gt;
Utility: 26.0&lt;br /&gt;
TOA Utility: 22.0&lt;br /&gt;
&lt;br /&gt;
Left Wrist (Ebon Hide Bracer):&lt;br /&gt;
Imbue: 30.0&lt;br /&gt;
Gem 1: 6% Slash&lt;br /&gt;
Gem 2: 6% Body&lt;br /&gt;
Gem 3: 6% Matter&lt;br /&gt;
Gem 4: 6% Cold&lt;br /&gt;
Gem 5: 6% Heat&lt;br /&gt;
Utility: 60.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Right Wrist (Bastet Embossed Bracer):&lt;br /&gt;
Imbue: 21.0&lt;br /&gt;
Gem 1: 15 Empathy&lt;br /&gt;
Gem 2: 7 Power Pool&lt;br /&gt;
Gem 3: 9% Slash&lt;br /&gt;
Gem 4: 2 Casting Speed&lt;br /&gt;
Utility: 28.0&lt;br /&gt;
TOA Utility: 24.0&lt;br /&gt;
&lt;br /&gt;
===Sources of Items===&lt;br /&gt;
Wishes -&amp;gt; Lion&amp;#039;s Mane Sleeves&lt;br /&gt;
Seed Pouch -&amp;gt; Sun Scorched Helm&lt;br /&gt;
Origins of the Harpies -&amp;gt; Wind Hardened Leggings&lt;br /&gt;
Lost Seed -&amp;gt; Paidrean Necklace&lt;br /&gt;
Nahkt&amp;#039;s Fragmented Mind -&amp;gt; Wind Torn Cloak&lt;br /&gt;
Telgar&amp;#039;s Redemption -&amp;gt; Lava Etched Belt&lt;br /&gt;
Sylvan&amp;#039;s Pain -&amp;gt; Alder Wood Ring&lt;br /&gt;
Sacrificial Rites -&amp;gt; Cenalon&amp;#039;s Ring of Power&lt;br /&gt;
Homecoming for a Hero -&amp;gt; Ebon Hide Bracer&lt;br /&gt;
The Wandering Ones -&amp;gt; Bastet Embossed Bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marmota Warden ML10 RR5L3&lt;br /&gt;
Marmoto Ranger ML0 RR3L4&lt;br /&gt;
&lt;br /&gt;
==Bill&amp;#039;s Updated Template with OC&amp;#039;ed items==&lt;br /&gt;
Resists are capped or one off cap&lt;br /&gt;
&lt;br /&gt;
* Head: 22 dex, 7 cold/matter/spirit, 33/28&lt;br /&gt;
* Legs: 22 dex, 19 con, 7 energy, 7 spirit, 33.5/28&lt;br /&gt;
* Hands: 19 con, 68 hits, 7 matter, 5 body, 33.5/28&lt;br /&gt;
* Feet: 22 con, 68 hits, 5 heat, 5 cold, 32.5/28&lt;br /&gt;
* RH: Battler (STR/CON version)&lt;br /&gt;
* LH: 7 heat, 7 cold, 5 matter, 7 energy, 32/28&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_template&amp;diff=16002</id>
		<title>Druid template</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_template&amp;diff=16002"/>
		<updated>2005-11-28T06:30:58Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Original VN Template==&lt;br /&gt;
&lt;br /&gt;
[http://vnboards.ign.com/Hibernia_Naturalist_Professions/b20910/79856993/?5 Link]&lt;br /&gt;
&lt;br /&gt;
Build Utility: 660.7&lt;br /&gt;
Useable Utility: 657.3&lt;br /&gt;
TOA Utility: 222.0&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
STR:0/75 CON:76/75 DEX:80/81&lt;br /&gt;
QUI:0/75 INT:0/75 PIE:0/75&lt;br /&gt;
CHA:0/75 EMP:76/75&lt;br /&gt;
Hits:240/240&lt;br /&gt;
Power:0/25&lt;br /&gt;
AF:26/50&lt;br /&gt;
&lt;br /&gt;
===Resistances===&lt;br /&gt;
Body: 25&lt;br /&gt;
Cold: 25&lt;br /&gt;
Heat: 26+5&lt;br /&gt;
Energy: 25&lt;br /&gt;
Matter: 20&lt;br /&gt;
Spirit: 25&lt;br /&gt;
Crush: 25+3&lt;br /&gt;
Slash: 27+2&lt;br /&gt;
Thrust: 25&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
Power Pool: 20&lt;br /&gt;
Buff Effectiveness: 17&lt;br /&gt;
Healing Effectiveness: 26&lt;br /&gt;
Casting Speed: 10&lt;br /&gt;
&lt;br /&gt;
===Pieces===&lt;br /&gt;
Chest (Leafy-Moss Hauberk ):&lt;br /&gt;
Imbue: 14.0&lt;br /&gt;
Gem 1: 15 Empathy&lt;br /&gt;
Gem 2: 32 Hits&lt;br /&gt;
Gem 3: 6 Healing Effectiveness&lt;br /&gt;
Gem 4: 6 Buff Effectiveness&lt;br /&gt;
Gem 5: 2 Casting Speed&lt;br /&gt;
Utility: 18.0&lt;br /&gt;
TOA Utility: 34.0&lt;br /&gt;
&lt;br /&gt;
Arms (Lion&amp;#039;s Mane Sleeves ):&lt;br /&gt;
Imbue: 8.0&lt;br /&gt;
Gem 1: 12 Empathy&lt;br /&gt;
Gem 2: 6 Power Pool&lt;br /&gt;
Gem 3: 5 Buff Effectiveness&lt;br /&gt;
Gem 4: 6 Healing Effectiveness&lt;br /&gt;
Gem 5: 2 Casting Speed&lt;br /&gt;
Utility: 8.0&lt;br /&gt;
TOA Utility: 44.0&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 7% Matter&lt;br /&gt;
Gem 2: 7% Spirit&lt;br /&gt;
Gem 3: 7% Cold&lt;br /&gt;
Gem 4: 36 Hits&lt;br /&gt;
Utility: 51.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Legs:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 22 Constitution&lt;br /&gt;
Gem 2: 5% Cold&lt;br /&gt;
Gem 3: 60 Hits&lt;br /&gt;
Gem 4: 3% Body&lt;br /&gt;
Utility: 45.7&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Hands:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 7% Matter&lt;br /&gt;
Gem 2: 7% Heat&lt;br /&gt;
Gem 3: 36 Hits&lt;br /&gt;
Gem 4: 7% Energy&lt;br /&gt;
Utility: 51.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Feet:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 19 Dexterity&lt;br /&gt;
Gem 2: 7% Energy&lt;br /&gt;
Gem 3: 16 Constitution&lt;br /&gt;
Gem 4: 5% Cold&lt;br /&gt;
Utility: 47.3&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Right Hand:&lt;br /&gt;
Imbue: 28.0/28 (Quality: 99)&lt;br /&gt;
Gem 1: 9% Energy&lt;br /&gt;
Gem 2: 5% Heat&lt;br /&gt;
Gem 3: 16 Constitution&lt;br /&gt;
Gem 4: 7 Empathy&lt;br /&gt;
Utility: 43.3&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Left Hand:&lt;br /&gt;
Imbue: 28.5/28 (Quality: 99)&lt;br /&gt;
Gem 1: 25 Dexterity&lt;br /&gt;
Gem 2: 3% Thrust&lt;br /&gt;
Gem 3: 22 Constitution&lt;br /&gt;
Gem 4: 3% Crush&lt;br /&gt;
Utility: 43.3&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Neck (Paidrean Necklace):&lt;br /&gt;
Imbue: 45.0&lt;br /&gt;
Gem 1: 10% Crush&lt;br /&gt;
Gem 2: 10% Thrust&lt;br /&gt;
Gem 3: 10% Spirit&lt;br /&gt;
Gem 4: 10% Body&lt;br /&gt;
Utility: 80.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Cloak (Wrap of Withstanding):&lt;br /&gt;
Imbue: 32.0&lt;br /&gt;
Gem 1: 8% Spirit&lt;br /&gt;
Gem 2: 7% Slash&lt;br /&gt;
Gem 3: 7% Crush&lt;br /&gt;
Gem 4: 7% Thrust&lt;br /&gt;
Gem 5: 8 AF&lt;br /&gt;
Utility: 58.0&lt;br /&gt;
TOA Utility: 8.0&lt;br /&gt;
&lt;br /&gt;
Jewel (Egg of Youth):&lt;br /&gt;
Imbue: 24.0&lt;br /&gt;
Gem 1: 12 Empathy&lt;br /&gt;
Gem 2: 32 Hits&lt;br /&gt;
Gem 3: 5% Crush&lt;br /&gt;
Gem 4: 5% Slash&lt;br /&gt;
Gem 5: 5% Thrust&lt;br /&gt;
Gem 6: 8 Healing Effectiveness&lt;br /&gt;
Gem 7: 40 Hits Cap Increase&lt;br /&gt;
Utility: 46.0&lt;br /&gt;
TOA Utility: 26.0&lt;br /&gt;
&lt;br /&gt;
Belt (Lava Etched Belt):&lt;br /&gt;
Imbue: 31.0&lt;br /&gt;
Gem 1: 15 Dexterity&lt;br /&gt;
Gem 2: 15 Acuity&lt;br /&gt;
Gem 3: 6% Body&lt;br /&gt;
Gem 4: 6% Heat&lt;br /&gt;
Gem 5: 44 Hits&lt;br /&gt;
Utility: 55.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Left Ring (Scorpion&amp;#039;s Tail Ring):&lt;br /&gt;
Imbue: 0.0&lt;br /&gt;
Gem 1: 7 Power Pool&lt;br /&gt;
Gem 2: 4 Casting Speed&lt;br /&gt;
Gem 3: 8 AF&lt;br /&gt;
Gem 4: 6 Buff Effectiveness&lt;br /&gt;
Gem 5: 6 Healing Effectiveness&lt;br /&gt;
Utility: 0.0&lt;br /&gt;
TOA Utility: 66.0&lt;br /&gt;
&lt;br /&gt;
Right Ring (Krojers Dexterity Ring):&lt;br /&gt;
Imbue: 17.0&lt;br /&gt;
Gem 1: 21 Dexterity&lt;br /&gt;
Gem 2: 6 Dexterity Cap Increase&lt;br /&gt;
Gem 3: 2% Energy&lt;br /&gt;
Gem 4: 2% Cold&lt;br /&gt;
Gem 5: 2% Heat&lt;br /&gt;
Gem 6: 10 AF&lt;br /&gt;
Utility: 26.0&lt;br /&gt;
TOA Utility: 22.0&lt;br /&gt;
&lt;br /&gt;
Left Wrist (Ebon Hide Bracer):&lt;br /&gt;
Imbue: 30.0&lt;br /&gt;
Gem 1: 6% Slash&lt;br /&gt;
Gem 2: 6% Body&lt;br /&gt;
Gem 3: 6% Matter&lt;br /&gt;
Gem 4: 6% Cold&lt;br /&gt;
Gem 5: 6% Heat&lt;br /&gt;
Utility: 60.0&lt;br /&gt;
TOA Utility: 0.0&lt;br /&gt;
&lt;br /&gt;
Right Wrist (Bastet Embossed Bracer):&lt;br /&gt;
Imbue: 21.0&lt;br /&gt;
Gem 1: 15 Empathy&lt;br /&gt;
Gem 2: 7 Power Pool&lt;br /&gt;
Gem 3: 9% Slash&lt;br /&gt;
Gem 4: 2 Casting Speed&lt;br /&gt;
Utility: 28.0&lt;br /&gt;
TOA Utility: 24.0&lt;br /&gt;
&lt;br /&gt;
===Sources of Items===&lt;br /&gt;
Wishes -&amp;gt; Lion&amp;#039;s Mane Sleeves&lt;br /&gt;
Seed Pouch -&amp;gt; Sun Scorched Helm&lt;br /&gt;
Origins of the Harpies -&amp;gt; Wind Hardened Leggings&lt;br /&gt;
Lost Seed -&amp;gt; Paidrean Necklace&lt;br /&gt;
Nahkt&amp;#039;s Fragmented Mind -&amp;gt; Wind Torn Cloak&lt;br /&gt;
Telgar&amp;#039;s Redemption -&amp;gt; Lava Etched Belt&lt;br /&gt;
Sylvan&amp;#039;s Pain -&amp;gt; Alder Wood Ring&lt;br /&gt;
Sacrificial Rites -&amp;gt; Cenalon&amp;#039;s Ring of Power&lt;br /&gt;
Homecoming for a Hero -&amp;gt; Ebon Hide Bracer&lt;br /&gt;
The Wandering Ones -&amp;gt; Bastet Embossed Bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marmota Warden ML10 RR5L3&lt;br /&gt;
Marmoto Ranger ML0 RR3L4&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_template&amp;diff=16004</id>
		<title>Druid template</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_template&amp;diff=16004"/>
		<updated>2005-11-28T06:25:49Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DAoC Druid Templates&lt;br /&gt;
&lt;br /&gt;
[[Muro&amp;#039;s low ToA utility, easy to get Druid template]]&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Darkspire_Raids&amp;diff=28588</id>
		<title>Darkspire Raids</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Darkspire_Raids&amp;diff=28588"/>
		<updated>2005-10-26T06:44:33Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[http://vnboards.ign.com/Catacombs_Discussion_Board_/b22765/89755427/?28 Dark Spire Raid Guide - Courtesy of Gaheris]]&lt;br /&gt;
Posted by Raelinne&lt;br /&gt;
&lt;br /&gt;
(Also, a link to his web boards: [[http://www.loreguild.com/lore/viewtopic.php?t=949]])&lt;br /&gt;
&lt;br /&gt;
Since I&amp;#039;m seeing a lot of Dark Spire raid guide requests both here and on the Gaheris forums, I thought I&amp;#039;d post our current guide here. Updates can be found at our guild website. While this raid is based on a mixed-realm group, the basics are the same for single realms, with or without ToA.&lt;br /&gt;
&lt;br /&gt;
Average raid time is two hours with power fonts and PvE tricks (MCL3, etc.) I&amp;#039;ve done it in as little as 45 minutes. Without fonts/tricks, I can&amp;#039;t really estimate how long it would take. Listed below is a good generic group that you can put together in any realm – I’m not going to get into any specialist groups, like death servant necromancer focus or animist clump groups. While it might be nice to have things like that, every Dark Spire run I’ve done has consisted of a group setup like I have listed below, and we’ve only wiped out a couple of times, mostly to encounter bugs.&lt;br /&gt;
&lt;br /&gt;
* Shield tank&lt;br /&gt;
* Shield tank&lt;br /&gt;
* AE caster&lt;br /&gt;
* AE caster&lt;br /&gt;
* Primary healer&lt;br /&gt;
* Spec buffer&lt;br /&gt;
* Optional (DPS tank is good)&lt;br /&gt;
* Optional (archer, pet class, secondary buffer)&lt;br /&gt;
&lt;br /&gt;
Our usual group is a full shield paladin guarding a void eldritch, another shield paladin guarding a mana enchanter, a 40+ healing spec primary healer (druid or healer), a buffbot or two, and whoever else we can find. While I’m sure we could do Dark Spire with just a paladin, void eldy, healer, and buffbot, and then two to four random people (just to increase DPS), it’s not worth the risk.&lt;br /&gt;
&lt;br /&gt;
Hint: It helps if your healer, one tank, and one caster all have Purge 1. The second Cavern Boss will AE mezz, and that can wipe the group.&lt;br /&gt;
&lt;br /&gt;
A few notes:&lt;br /&gt;
&lt;br /&gt;
The shield tanks are crucial to the success of a Dark Spire raid. If you’ve got a pet class with juggernaut, great – save juggernaut for the boss. However, do not allow your pets to run wild. “Passive” is your friend, and keep one finger over the “release pet” button. Don’t bother with crowd control – the first part of the dungeon has such high purple mobs that even full pac healers can end up mana dumping to try to AE stun, and you’re not going to mezz anything because you’re in an AE group.&lt;br /&gt;
&lt;br /&gt;
Dark Spire is divided into three areas - natural caverns, the Spire itself, and the throne room. There are three boss encounters in the cavern and three more in the Spire.&lt;br /&gt;
&lt;br /&gt;
==Part One: The Caverns==&lt;br /&gt;
&lt;br /&gt;
The natural caverns are entirely purple mobs (and some blue con spiders). The purple mobs are meleers, interrupt casters (thane-type and DoT casters), and archers. They&amp;#039;ll come in groups of three with every pull, if you use a caster/archer to pull. Don&amp;#039;t body pull - that&amp;#039;s a great way to die horribly.&lt;br /&gt;
&lt;br /&gt;
In general, you’re going to have some line-of-sight issues. Spider webs and even rays of light can block your LOS. You may have to zoom in to first person view in order to target the mobs. Before pulling, though, back up. Go slow until you get a feel for it – the AI seems to be programmed to target your healers/support classes, so stay aware, but make sure that your healers know to kite mobs into the PBAE. I can’t emphasize enough how important it is that each shield tank stays with the AE caster he’s guarding, and be aware of blocking arc.&lt;br /&gt;
&lt;br /&gt;
___ healers ____________ tanks/casters ________ puller ______________ mobs ___&lt;br /&gt;
&lt;br /&gt;
# Healers hang back.&lt;br /&gt;
# Tanks/casters set up a bit farther down the cavern.&lt;br /&gt;
# One puller ranges ahead and hits one single mob once, then runs back to the tanks/casters.&lt;br /&gt;
# Kill everything that charges. Archers/ranged casters get on any archer mobs that hang back.&lt;br /&gt;
# Move ahead a little bit and repeat.&lt;br /&gt;
&lt;br /&gt;
Note that when you get to the larger caverns, you can kill off the mobs near the entrance, then slide along the wall to avoid the rest of the trash. Nothing will BAF (beyond the linked groups of three that you get with each pull), so if you’re careful and control your pets, you should be fine. Trash mobs have a slight chance to drop ROG (we usually get 2-4 pieces of ROG per run) but it’s mostly crap. You’re not missing anything if you leave them alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Natural Cavern Bosses===&lt;br /&gt;
&lt;br /&gt;
The three bosses in the natural caverns all have pretty much the same tricks, for each realm’s instance. When fighting the boss mobs, do not use the formation shown above. You want your group to be fairly tightly spaced, at least&lt;br /&gt;
&lt;br /&gt;
The first boss will summon adds that are blue/yellow, usually spiders. Have your group form up just at the entrance archway to the boss’ cavern. One person bolts/shoots the boss, and then your AE casters go to town. That should pull the adds off your healers and kill them quickly. This boss will also come with a sub-boss; again, AE casting should take care of this just fine.&lt;br /&gt;
&lt;br /&gt;
Set up for the second boss in the same way. The second boss is a pain in the butt, because it spawns yellow/orange adds out of each person – they’re called Soul Shards or something like that, and they can wipe a raid. Usually before we pull this boss, my void eldritch will drop a ground target in the middle of our group. I’ll bolt the boss once, then immediately start my GTAE cast. By the time it fires, the soul shards have spawned, and the GTAE will pull aggro onto me and off the healer.&lt;br /&gt;
&lt;br /&gt;
The second boss will also AE mezz. If you’re lucky, she’ll follow that up with an AE DoT, which happily breaks the mezz. If you’re unlucky, everything will kill your healer while the rest of the group is mezzed. This is where Purge 1 comes in handy.&lt;br /&gt;
&lt;br /&gt;
The third boss is a pain in the butt. First, you have to clear the entire room where the third boss can be found, because the main boss will summon a sub-boss to kill your group, and will then merrily teleport around the room, kiting your tanks/pets through all the mobs that are still spawned there. So be patient and kill off all the trash mobs first. Remember that you have to move carefully to get LOS to the trash mobs (especially around some of the rays of light that block LOS) and just send one puller to stick to the perimeter of the room and pull back to the entrance.&lt;br /&gt;
&lt;br /&gt;
The third boss starts out neutral. To start the encounter, send in the tank with the highest HP to speak with the boss – you should fully expect the boss/add to almost immediately lifetap for 1300+ HP.&lt;br /&gt;
&lt;br /&gt;
===New Hint===&lt;br /&gt;
If you clear down to the spire entrance then go back to kill the third boss, you will make the spire a cakewalk.  All the mobs in the spire hallway don&amp;#039;t start spawning until after third boss dies.&lt;br /&gt;
&lt;br /&gt;
Other than that, this is a straight fight. Kill the add first, since it lifetaps. In Hibernia, the add is a giant lifetapping pig. In Albion, the boss is a chick and the “add” is actually the NPC guy who’s in the first chamber. I can’t remember who it is in Midgard, but it’s the same theory. One main boss who teleports randomly around the room, and a second sub boss who lifetaps.&lt;br /&gt;
&lt;br /&gt;
Note that you MUST kill the third cavern boss in order to open the doors to the Spire.&lt;br /&gt;
&lt;br /&gt;
==Part Two: The Spire==&lt;br /&gt;
&lt;br /&gt;
Note: There is currently a known bug regarding the doors to the Spire. Some characters may randomly see the doors as being closed. If this is the case, the only way to get them through the doors quickly is to kite adds onto them and let them die, then rez them through the doors. You can try to /appeal as STUCK and ask a CSR to port you, or you can try to relog, but that takes time.&lt;br /&gt;
&lt;br /&gt;
The Spire entrance consists of a ramp that spirals down the wall of the chamber, turning clockwise. There are three platforms that stick out to the right, towards the middle of the chamber. If you stand at the edge of the platform, a caster/archer can target and hit the giant green-con red crystals that are built onto the pillar in the center of the room.&lt;br /&gt;
&lt;br /&gt;
These platforms are interspersed with three trapmaster rooms that are to the left of the ramp, built into the wall of the chamber. You’re going to have to go to each of these spots, in order.&lt;br /&gt;
&lt;br /&gt;
While you’re moving, you’re going to have to deal with a constant stream of red/purple aggro that moves up the ramp. Do not stop to fight these adds. If you try, you’ll die. Just kite them.&lt;br /&gt;
&lt;br /&gt;
# Enter the spire. Look through the doors. Ahead of you, you’ll see the platform that points to the first crystal. About 2/3 down the hallway is the left-turn that starts the ramp that spirals down.&lt;br /&gt;
# While most of the group runs in and stops at the top of the spire, one caster/archer should run ahead to the end of the platform and kill the crystal.&lt;br /&gt;
# As soon as the crystal is dead, run down and left, into the first trapmaster chamber. Kite the adds. Note that if you run past the trapmaster chamber, you’ll run into the blades trap and die horribly. Try to avoid doing this.&lt;br /&gt;
# Get deep into the trapmaster chamber and AE everything you’ve just kited in, along with the trapmaster.&lt;br /&gt;
# Disarm the trap.&lt;br /&gt;
# Run back out and down the spiral ramp, kiting adds to the platform. Nuke the crystal, then kite the adds to the next trapmaster room. Do not waste time fighting the adds on the platform! Just kite them.&lt;br /&gt;
# Repeat.&lt;br /&gt;
&lt;br /&gt;
Now for the specifics:&lt;br /&gt;
&lt;br /&gt;
The first trapmaster is an easy melee fight. In order to disarm his trap, though, you need to go through the room, right-clicking the obelisks to destroy them. The obelisks will either damage you (about 20%) or they’ll give you a crystal. Once you get the crystal in your inventory, you can go to the large trap crystal in the back of the chamber and right-click it to disarm the blades trap.&lt;br /&gt;
&lt;br /&gt;
The second trapmaster boss is a caster who hangs out at the back of his chamber. When you kite the mobs down the spiral and into his chamber, he’ll spawn a flying gargoyle – a Mender. It is critical to kill the mender! If you can’t stun the Mender (shield slam is your friend here), you’ll have to chase it out into the spire and follow it up or down the ramp. If the Mender escapes, it will repair the crystals you’ve been destroying and make them unkillable, which means you’ll have to deal with a constant stream of adds. After you kill the Mender, it’s easy enough to kill the trapmaster. Note that this boss also buff-shears, so check your buffs before leaving this room.&lt;br /&gt;
&lt;br /&gt;
The third trapmaster boss is another melee fighter. When he gets low on health, he’ll spawn a Runner that must be killed. Get your casters/meleers off the trapmaster and onto the Runner. If the Runner escapes, he’ll run down the spiral, around the central chamber, and across the bridge, forcing you to deal with a bridge defense force. Kill the Runner, then get back onto the boss. Whoever loots the boss will get a crystal in their inventory. If you get the crystal, go right click on the trap crystal inside the trapmaster’s chamber.&lt;br /&gt;
&lt;br /&gt;
Then take a break.&lt;br /&gt;
&lt;br /&gt;
Now you’re up to the middle of the spire. Head down the spiral to the base of the cavern, then around to the right, until you reach the bridge. If you’ve done everything right to this point and killed the Runner in trapmaster room 3, you should see a bridge with open gates and no mobs. If the Runner escaped, the gates will be closed and there will be a defense force that you have to kill.&lt;br /&gt;
&lt;br /&gt;
Note: You may be affected by the same “closed gate” bug that I described earlier. It’s tougher to handle this one, but you can try to kite Knightsguard Valens onto anyone who’s stuck. More on that in a moment.&lt;br /&gt;
&lt;br /&gt;
When you cross the bridge, you’ll be tempted to head up the spire to the right. The ramp will spiral around and to the top of the spire. However, don’t. Hiding off to the left, around the base of the spire, is Knightsguard Valens and a gargoyle named something like Valens’ Sentry.&lt;br /&gt;
&lt;br /&gt;
Kill the Sentry first. If the Sentry gets away, you’re in for a huge pain in the butt. More flying gargoyles will spawn, and they’ll attack you as you try to run up the ramp, grabbing hold of you and dropping you onto the bridge. This is a repeat of Harpy Air from ML2. Just kill the Sentry, then kill Valens. If you’ve got to kite Valens onto someone who’s stuck on the bridge with the “closed gate” bug, you’ll have to be careful about aggro – you may have to wait long enough for Valens to de-aggro, especially if you’ve got paladins twisting heal chant.&lt;br /&gt;
&lt;br /&gt;
If you’ve done everything right to this point, after Valens and his Sentry are dead, you’ll have a free and clear run up the ramp. Ignore any pets that are standing around on the ramp – they won’t attack you unless you attack them first.&lt;br /&gt;
&lt;br /&gt;
If something’s gone wrong, just make your way up the ramp. You’ll have to cope with Gargoyle Air or random adds on the ramp, so fight your way to the top as best you can.&lt;br /&gt;
&lt;br /&gt;
Once you reach the top, you’ll see the dungeon’s main boss – Morrigan, Gullveig, or Morgana, depending on the realm. Kill your pets. This goes for all pets – spiritmaster pets, underhills, bonedancer pets, necromancer pets. If you’re a pet caster, just stand back and let the rest of the group handle this. Trust me. Pets here are bad.&lt;br /&gt;
&lt;br /&gt;
Once the pets are dead, the rest of the group should attack her. She really doesn’t do anything too deadly, though it’s entertaining to watch her turn people into obelisks. When you get her to around 20% hit points, she’ll teleport away, and a shimmering red curtain of light will appear. Step through until you port across the chasm, into the hallway leading to the throne room. Congratulations, you’re at the final encounter.&lt;br /&gt;
&lt;br /&gt;
==Part Three: The Throne Room==&lt;br /&gt;
&lt;br /&gt;
When you teleport through, feel free to take a break to regen mana, redo resists, and summon pets. The final encounter won’t start until you charge forward to the throne room.&lt;br /&gt;
&lt;br /&gt;
As soon as one person crosses the invisible threshold between the hallway and the throne room itself, all the bosses will spawn and a red curtain will appear, sealing off the throne room so you can’t exit. Anyone entering will be instantly teleported right before the throne.&lt;br /&gt;
&lt;br /&gt;
Be prepared to unleash havoc on the dungeon boss, and ignore everyone else. Note that the dungeon boss is not the chick you fought at the top of the spire. It’s her boyfriend – Dub in Hibernia, Fafnir in Midgard, Mordred in Albion. Use AE to peel the red/purple spawns off the healers, but otherwise, concentrate all of your attacks on the boyfriend. Once he dies, everything despawns, and you win Dark Spire.&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Darkspire_Raids&amp;diff=15476</id>
		<title>Darkspire Raids</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Darkspire_Raids&amp;diff=15476"/>
		<updated>2005-10-26T06:42:39Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[http://vnboards.ign.com/Catacombs_Discussion_Board_/b22765/89755427/?28 Dark Spire Raid Guide - Courtesy of Gaheris]]&lt;br /&gt;
Posted by Raelinne&lt;br /&gt;
&lt;br /&gt;
(Also, a link to his web boards: [[http://www.loreguild.com/lore/viewtopic.php?t=949]])&lt;br /&gt;
&lt;br /&gt;
Since I&amp;#039;m seeing a lot of Dark Spire raid guide requests both here and on the Gaheris forums, I thought I&amp;#039;d post our current guide here. Updates can be found at our guild website. While this raid is based on a mixed-realm group, the basics are the same for single realms, with or without ToA.&lt;br /&gt;
&lt;br /&gt;
Average raid time is two hours with power fonts and PvE tricks (MCL3, etc.) I&amp;#039;ve done it in as little as 45 minutes. Without fonts/tricks, I can&amp;#039;t really estimate how long it would take. Listed below is a good generic group that you can put together in any realm – I’m not going to get into any specialist groups, like death servant necromancer focus or animist clump groups. While it might be nice to have things like that, every Dark Spire run I’ve done has consisted of a group setup like I have listed below, and we’ve only wiped out a couple of times, mostly to encounter bugs.&lt;br /&gt;
&lt;br /&gt;
* Shield tank&lt;br /&gt;
* Shield tank&lt;br /&gt;
* AE caster&lt;br /&gt;
* AE caster&lt;br /&gt;
* Primary healer&lt;br /&gt;
* Spec buffer&lt;br /&gt;
* Optional (DPS tank is good)&lt;br /&gt;
* Optional (archer, pet class, secondary buffer)&lt;br /&gt;
&lt;br /&gt;
Our usual group is a full shield paladin guarding a void eldritch, another shield paladin guarding a mana enchanter, a 40+ healing spec primary healer (druid or healer), a buffbot or two, and whoever else we can find. While I’m sure we could do Dark Spire with just a paladin, void eldy, healer, and buffbot, and then two to four random people (just to increase DPS), it’s not worth the risk.&lt;br /&gt;
&lt;br /&gt;
Hint: It helps if your healer, one tank, and one caster all have Purge 1. The second Cavern Boss will AE mezz, and that can wipe the group.&lt;br /&gt;
&lt;br /&gt;
A few notes:&lt;br /&gt;
&lt;br /&gt;
The shield tanks are crucial to the success of a Dark Spire raid. If you’ve got a pet class with juggernaut, great – save juggernaut for the boss. However, do not allow your pets to run wild. “Passive” is your friend, and keep one finger over the “release pet” button. Don’t bother with crowd control – the first part of the dungeon has such high purple mobs that even full pac healers can end up mana dumping to try to AE stun, and you’re not going to mezz anything because you’re in an AE group.&lt;br /&gt;
&lt;br /&gt;
Dark Spire is divided into three areas - natural caverns, the Spire itself, and the throne room. There are three boss encounters in the cavern and three more in the Spire.&lt;br /&gt;
&lt;br /&gt;
===New Hint===&lt;br /&gt;
If you clear down to the spire entrance then go back to kill Lopt you will make the spire a cakewalk.  All the mobs in the spire hallway don&amp;#039;t start spawning until after Loptr dies.&lt;br /&gt;
&lt;br /&gt;
==Part One: The Caverns==&lt;br /&gt;
&lt;br /&gt;
The natural caverns are entirely purple mobs (and some blue con spiders). The purple mobs are meleers, interrupt casters (thane-type and DoT casters), and archers. They&amp;#039;ll come in groups of three with every pull, if you use a caster/archer to pull. Don&amp;#039;t body pull - that&amp;#039;s a great way to die horribly.&lt;br /&gt;
&lt;br /&gt;
In general, you’re going to have some line-of-sight issues. Spider webs and even rays of light can block your LOS. You may have to zoom in to first person view in order to target the mobs. Before pulling, though, back up. Go slow until you get a feel for it – the AI seems to be programmed to target your healers/support classes, so stay aware, but make sure that your healers know to kite mobs into the PBAE. I can’t emphasize enough how important it is that each shield tank stays with the AE caster he’s guarding, and be aware of blocking arc.&lt;br /&gt;
&lt;br /&gt;
___ healers ____________ tanks/casters ________ puller ______________ mobs ___&lt;br /&gt;
&lt;br /&gt;
# Healers hang back.&lt;br /&gt;
# Tanks/casters set up a bit farther down the cavern.&lt;br /&gt;
# One puller ranges ahead and hits one single mob once, then runs back to the tanks/casters.&lt;br /&gt;
# Kill everything that charges. Archers/ranged casters get on any archer mobs that hang back.&lt;br /&gt;
# Move ahead a little bit and repeat.&lt;br /&gt;
&lt;br /&gt;
Note that when you get to the larger caverns, you can kill off the mobs near the entrance, then slide along the wall to avoid the rest of the trash. Nothing will BAF (beyond the linked groups of three that you get with each pull), so if you’re careful and control your pets, you should be fine. Trash mobs have a slight chance to drop ROG (we usually get 2-4 pieces of ROG per run) but it’s mostly crap. You’re not missing anything if you leave them alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Natural Cavern Bosses===&lt;br /&gt;
&lt;br /&gt;
The three bosses in the natural caverns all have pretty much the same tricks, for each realm’s instance. When fighting the boss mobs, do not use the formation shown above. You want your group to be fairly tightly spaced, at least&lt;br /&gt;
&lt;br /&gt;
The first boss will summon adds that are blue/yellow, usually spiders. Have your group form up just at the entrance archway to the boss’ cavern. One person bolts/shoots the boss, and then your AE casters go to town. That should pull the adds off your healers and kill them quickly. This boss will also come with a sub-boss; again, AE casting should take care of this just fine.&lt;br /&gt;
&lt;br /&gt;
Set up for the second boss in the same way. The second boss is a pain in the butt, because it spawns yellow/orange adds out of each person – they’re called Soul Shards or something like that, and they can wipe a raid. Usually before we pull this boss, my void eldritch will drop a ground target in the middle of our group. I’ll bolt the boss once, then immediately start my GTAE cast. By the time it fires, the soul shards have spawned, and the GTAE will pull aggro onto me and off the healer.&lt;br /&gt;
&lt;br /&gt;
The second boss will also AE mezz. If you’re lucky, she’ll follow that up with an AE DoT, which happily breaks the mezz. If you’re unlucky, everything will kill your healer while the rest of the group is mezzed. This is where Purge 1 comes in handy.&lt;br /&gt;
&lt;br /&gt;
The third boss is a pain in the butt. First, you have to clear the entire room where the third boss can be found, because the main boss will summon a sub-boss to kill your group, and will then merrily teleport around the room, kiting your tanks/pets through all the mobs that are still spawned there. So be patient and kill off all the trash mobs first. Remember that you have to move carefully to get LOS to the trash mobs (especially around some of the rays of light that block LOS) and just send one puller to stick to the perimeter of the room and pull back to the entrance.&lt;br /&gt;
&lt;br /&gt;
The third boss starts out neutral. To start the encounter, send in the tank with the highest HP to speak with the boss – you should fully expect the boss/add to almost immediately lifetap for 1300+ HP.&lt;br /&gt;
&lt;br /&gt;
Other than that, this is a straight fight. Kill the add first, since it lifetaps. In Hibernia, the add is a giant lifetapping pig. In Albion, the boss is a chick and the “add” is actually the NPC guy who’s in the first chamber. I can’t remember who it is in Midgard, but it’s the same theory. One main boss who teleports randomly around the room, and a second sub boss who lifetaps.&lt;br /&gt;
&lt;br /&gt;
Note that you MUST kill the third cavern boss in order to open the doors to the Spire.&lt;br /&gt;
&lt;br /&gt;
==Part Two: The Spire==&lt;br /&gt;
&lt;br /&gt;
Note: There is currently a known bug regarding the doors to the Spire. Some characters may randomly see the doors as being closed. If this is the case, the only way to get them through the doors quickly is to kite adds onto them and let them die, then rez them through the doors. You can try to /appeal as STUCK and ask a CSR to port you, or you can try to relog, but that takes time.&lt;br /&gt;
&lt;br /&gt;
The Spire entrance consists of a ramp that spirals down the wall of the chamber, turning clockwise. There are three platforms that stick out to the right, towards the middle of the chamber. If you stand at the edge of the platform, a caster/archer can target and hit the giant green-con red crystals that are built onto the pillar in the center of the room.&lt;br /&gt;
&lt;br /&gt;
These platforms are interspersed with three trapmaster rooms that are to the left of the ramp, built into the wall of the chamber. You’re going to have to go to each of these spots, in order.&lt;br /&gt;
&lt;br /&gt;
While you’re moving, you’re going to have to deal with a constant stream of red/purple aggro that moves up the ramp. Do not stop to fight these adds. If you try, you’ll die. Just kite them.&lt;br /&gt;
&lt;br /&gt;
# Enter the spire. Look through the doors. Ahead of you, you’ll see the platform that points to the first crystal. About 2/3 down the hallway is the left-turn that starts the ramp that spirals down.&lt;br /&gt;
# While most of the group runs in and stops at the top of the spire, one caster/archer should run ahead to the end of the platform and kill the crystal.&lt;br /&gt;
# As soon as the crystal is dead, run down and left, into the first trapmaster chamber. Kite the adds. Note that if you run past the trapmaster chamber, you’ll run into the blades trap and die horribly. Try to avoid doing this.&lt;br /&gt;
# Get deep into the trapmaster chamber and AE everything you’ve just kited in, along with the trapmaster.&lt;br /&gt;
# Disarm the trap.&lt;br /&gt;
# Run back out and down the spiral ramp, kiting adds to the platform. Nuke the crystal, then kite the adds to the next trapmaster room. Do not waste time fighting the adds on the platform! Just kite them.&lt;br /&gt;
# Repeat.&lt;br /&gt;
&lt;br /&gt;
Now for the specifics:&lt;br /&gt;
&lt;br /&gt;
The first trapmaster is an easy melee fight. In order to disarm his trap, though, you need to go through the room, right-clicking the obelisks to destroy them. The obelisks will either damage you (about 20%) or they’ll give you a crystal. Once you get the crystal in your inventory, you can go to the large trap crystal in the back of the chamber and right-click it to disarm the blades trap.&lt;br /&gt;
&lt;br /&gt;
The second trapmaster boss is a caster who hangs out at the back of his chamber. When you kite the mobs down the spiral and into his chamber, he’ll spawn a flying gargoyle – a Mender. It is critical to kill the mender! If you can’t stun the Mender (shield slam is your friend here), you’ll have to chase it out into the spire and follow it up or down the ramp. If the Mender escapes, it will repair the crystals you’ve been destroying and make them unkillable, which means you’ll have to deal with a constant stream of adds. After you kill the Mender, it’s easy enough to kill the trapmaster. Note that this boss also buff-shears, so check your buffs before leaving this room.&lt;br /&gt;
&lt;br /&gt;
The third trapmaster boss is another melee fighter. When he gets low on health, he’ll spawn a Runner that must be killed. Get your casters/meleers off the trapmaster and onto the Runner. If the Runner escapes, he’ll run down the spiral, around the central chamber, and across the bridge, forcing you to deal with a bridge defense force. Kill the Runner, then get back onto the boss. Whoever loots the boss will get a crystal in their inventory. If you get the crystal, go right click on the trap crystal inside the trapmaster’s chamber.&lt;br /&gt;
&lt;br /&gt;
Then take a break.&lt;br /&gt;
&lt;br /&gt;
Now you’re up to the middle of the spire. Head down the spiral to the base of the cavern, then around to the right, until you reach the bridge. If you’ve done everything right to this point and killed the Runner in trapmaster room 3, you should see a bridge with open gates and no mobs. If the Runner escaped, the gates will be closed and there will be a defense force that you have to kill.&lt;br /&gt;
&lt;br /&gt;
Note: You may be affected by the same “closed gate” bug that I described earlier. It’s tougher to handle this one, but you can try to kite Knightsguard Valens onto anyone who’s stuck. More on that in a moment.&lt;br /&gt;
&lt;br /&gt;
When you cross the bridge, you’ll be tempted to head up the spire to the right. The ramp will spiral around and to the top of the spire. However, don’t. Hiding off to the left, around the base of the spire, is Knightsguard Valens and a gargoyle named something like Valens’ Sentry.&lt;br /&gt;
&lt;br /&gt;
Kill the Sentry first. If the Sentry gets away, you’re in for a huge pain in the butt. More flying gargoyles will spawn, and they’ll attack you as you try to run up the ramp, grabbing hold of you and dropping you onto the bridge. This is a repeat of Harpy Air from ML2. Just kill the Sentry, then kill Valens. If you’ve got to kite Valens onto someone who’s stuck on the bridge with the “closed gate” bug, you’ll have to be careful about aggro – you may have to wait long enough for Valens to de-aggro, especially if you’ve got paladins twisting heal chant.&lt;br /&gt;
&lt;br /&gt;
If you’ve done everything right to this point, after Valens and his Sentry are dead, you’ll have a free and clear run up the ramp. Ignore any pets that are standing around on the ramp – they won’t attack you unless you attack them first.&lt;br /&gt;
&lt;br /&gt;
If something’s gone wrong, just make your way up the ramp. You’ll have to cope with Gargoyle Air or random adds on the ramp, so fight your way to the top as best you can.&lt;br /&gt;
&lt;br /&gt;
Once you reach the top, you’ll see the dungeon’s main boss – Morrigan, Gullveig, or Morgana, depending on the realm. Kill your pets. This goes for all pets – spiritmaster pets, underhills, bonedancer pets, necromancer pets. If you’re a pet caster, just stand back and let the rest of the group handle this. Trust me. Pets here are bad.&lt;br /&gt;
&lt;br /&gt;
Once the pets are dead, the rest of the group should attack her. She really doesn’t do anything too deadly, though it’s entertaining to watch her turn people into obelisks. When you get her to around 20% hit points, she’ll teleport away, and a shimmering red curtain of light will appear. Step through until you port across the chasm, into the hallway leading to the throne room. Congratulations, you’re at the final encounter.&lt;br /&gt;
&lt;br /&gt;
==Part Three: The Throne Room==&lt;br /&gt;
&lt;br /&gt;
When you teleport through, feel free to take a break to regen mana, redo resists, and summon pets. The final encounter won’t start until you charge forward to the throne room.&lt;br /&gt;
&lt;br /&gt;
As soon as one person crosses the invisible threshold between the hallway and the throne room itself, all the bosses will spawn and a red curtain will appear, sealing off the throne room so you can’t exit. Anyone entering will be instantly teleported right before the throne.&lt;br /&gt;
&lt;br /&gt;
Be prepared to unleash havoc on the dungeon boss, and ignore everyone else. Note that the dungeon boss is not the chick you fought at the top of the spire. It’s her boyfriend – Dub in Hibernia, Fafnir in Midgard, Mordred in Albion. Use AE to peel the red/purple spawns off the healers, but otherwise, concentrate all of your attacks on the boyfriend. Once he dies, everything despawns, and you win Dark Spire.&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Darkspire_Raids&amp;diff=15475</id>
		<title>Darkspire Raids</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Darkspire_Raids&amp;diff=15475"/>
		<updated>2005-10-26T06:39:59Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[http://vnboards.ign.com/Catacombs_Discussion_Board_/b22765/89755427/?28 Dark Spire Raid Guide - Courtesy of Gaheris]]&lt;br /&gt;
Posted by Raelinne&lt;br /&gt;
&lt;br /&gt;
Since I&amp;#039;m seeing a lot of Dark Spire raid guide requests both here and on the Gaheris forums, I thought I&amp;#039;d post our current guide here. Updates can be found at our guild website. While this raid is based on a mixed-realm group, the basics are the same for single realms, with or without ToA.&lt;br /&gt;
&lt;br /&gt;
Average raid time is two hours with power fonts and PvE tricks (MCL3, etc.) I&amp;#039;ve done it in as little as 45 minutes. Without fonts/tricks, I can&amp;#039;t really estimate how long it would take. Listed below is a good generic group that you can put together in any realm – I’m not going to get into any specialist groups, like death servant necromancer focus or animist clump groups. While it might be nice to have things like that, every Dark Spire run I’ve done has consisted of a group setup like I have listed below, and we’ve only wiped out a couple of times, mostly to encounter bugs.&lt;br /&gt;
&lt;br /&gt;
* Shield tank&lt;br /&gt;
* Shield tank&lt;br /&gt;
* AE caster&lt;br /&gt;
* AE caster&lt;br /&gt;
* Primary healer&lt;br /&gt;
* Spec buffer&lt;br /&gt;
* Optional (DPS tank is good)&lt;br /&gt;
* Optional (archer, pet class, secondary buffer)&lt;br /&gt;
&lt;br /&gt;
Our usual group is a full shield paladin guarding a void eldritch, another shield paladin guarding a mana enchanter, a 40+ healing spec primary healer (druid or healer), a buffbot or two, and whoever else we can find. While I’m sure we could do Dark Spire with just a paladin, void eldy, healer, and buffbot, and then two to four random people (just to increase DPS), it’s not worth the risk.&lt;br /&gt;
&lt;br /&gt;
Hint: It helps if your healer, one tank, and one caster all have Purge 1. The second Cavern Boss will AE mezz, and that can wipe the group.&lt;br /&gt;
&lt;br /&gt;
A few notes:&lt;br /&gt;
&lt;br /&gt;
The shield tanks are crucial to the success of a Dark Spire raid. If you’ve got a pet class with juggernaut, great – save juggernaut for the boss. However, do not allow your pets to run wild. “Passive” is your friend, and keep one finger over the “release pet” button. Don’t bother with crowd control – the first part of the dungeon has such high purple mobs that even full pac healers can end up mana dumping to try to AE stun, and you’re not going to mezz anything because you’re in an AE group.&lt;br /&gt;
&lt;br /&gt;
Dark Spire is divided into three areas - natural caverns, the Spire itself, and the throne room. There are three boss encounters in the cavern and three more in the Spire.&lt;br /&gt;
&lt;br /&gt;
===New Hint===&lt;br /&gt;
If you clear down to the spire entrance then go back to kill Lopt you will make the spire a cakewalk.  All the mobs in the spire hallway don&amp;#039;t start spawning until after Loptr dies.&lt;br /&gt;
&lt;br /&gt;
==Part One: The Caverns==&lt;br /&gt;
&lt;br /&gt;
The natural caverns are entirely purple mobs (and some blue con spiders). The purple mobs are meleers, interrupt casters (thane-type and DoT casters), and archers. They&amp;#039;ll come in groups of three with every pull, if you use a caster/archer to pull. Don&amp;#039;t body pull - that&amp;#039;s a great way to die horribly.&lt;br /&gt;
&lt;br /&gt;
In general, you’re going to have some line-of-sight issues. Spider webs and even rays of light can block your LOS. You may have to zoom in to first person view in order to target the mobs. Before pulling, though, back up. Go slow until you get a feel for it – the AI seems to be programmed to target your healers/support classes, so stay aware, but make sure that your healers know to kite mobs into the PBAE. I can’t emphasize enough how important it is that each shield tank stays with the AE caster he’s guarding, and be aware of blocking arc.&lt;br /&gt;
&lt;br /&gt;
___ healers ____________ tanks/casters ________ puller ______________ mobs ___&lt;br /&gt;
&lt;br /&gt;
# Healers hang back.&lt;br /&gt;
# Tanks/casters set up a bit farther down the cavern.&lt;br /&gt;
# One puller ranges ahead and hits one single mob once, then runs back to the tanks/casters.&lt;br /&gt;
# Kill everything that charges. Archers/ranged casters get on any archer mobs that hang back.&lt;br /&gt;
# Move ahead a little bit and repeat.&lt;br /&gt;
&lt;br /&gt;
Note that when you get to the larger caverns, you can kill off the mobs near the entrance, then slide along the wall to avoid the rest of the trash. Nothing will BAF (beyond the linked groups of three that you get with each pull), so if you’re careful and control your pets, you should be fine. Trash mobs have a slight chance to drop ROG (we usually get 2-4 pieces of ROG per run) but it’s mostly crap. You’re not missing anything if you leave them alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Natural Cavern Bosses===&lt;br /&gt;
&lt;br /&gt;
The three bosses in the natural caverns all have pretty much the same tricks, for each realm’s instance. When fighting the boss mobs, do not use the formation shown above. You want your group to be fairly tightly spaced, at least&lt;br /&gt;
&lt;br /&gt;
The first boss will summon adds that are blue/yellow, usually spiders. Have your group form up just at the entrance archway to the boss’ cavern. One person bolts/shoots the boss, and then your AE casters go to town. That should pull the adds off your healers and kill them quickly. This boss will also come with a sub-boss; again, AE casting should take care of this just fine.&lt;br /&gt;
&lt;br /&gt;
Set up for the second boss in the same way. The second boss is a pain in the butt, because it spawns yellow/orange adds out of each person – they’re called Soul Shards or something like that, and they can wipe a raid. Usually before we pull this boss, my void eldritch will drop a ground target in the middle of our group. I’ll bolt the boss once, then immediately start my GTAE cast. By the time it fires, the soul shards have spawned, and the GTAE will pull aggro onto me and off the healer.&lt;br /&gt;
&lt;br /&gt;
The second boss will also AE mezz. If you’re lucky, she’ll follow that up with an AE DoT, which happily breaks the mezz. If you’re unlucky, everything will kill your healer while the rest of the group is mezzed. This is where Purge 1 comes in handy.&lt;br /&gt;
&lt;br /&gt;
The third boss is a pain in the butt. First, you have to clear the entire room where the third boss can be found, because the main boss will summon a sub-boss to kill your group, and will then merrily teleport around the room, kiting your tanks/pets through all the mobs that are still spawned there. So be patient and kill off all the trash mobs first. Remember that you have to move carefully to get LOS to the trash mobs (especially around some of the rays of light that block LOS) and just send one puller to stick to the perimeter of the room and pull back to the entrance.&lt;br /&gt;
&lt;br /&gt;
The third boss starts out neutral. To start the encounter, send in the tank with the highest HP to speak with the boss – you should fully expect the boss/add to almost immediately lifetap for 1300+ HP.&lt;br /&gt;
&lt;br /&gt;
Other than that, this is a straight fight. Kill the add first, since it lifetaps. In Hibernia, the add is a giant lifetapping pig. In Albion, the boss is a chick and the “add” is actually the NPC guy who’s in the first chamber. I can’t remember who it is in Midgard, but it’s the same theory. One main boss who teleports randomly around the room, and a second sub boss who lifetaps.&lt;br /&gt;
&lt;br /&gt;
Note that you MUST kill the third cavern boss in order to open the doors to the Spire.&lt;br /&gt;
&lt;br /&gt;
==Part Two: The Spire==&lt;br /&gt;
&lt;br /&gt;
Note: There is currently a known bug regarding the doors to the Spire. Some characters may randomly see the doors as being closed. If this is the case, the only way to get them through the doors quickly is to kite adds onto them and let them die, then rez them through the doors. You can try to /appeal as STUCK and ask a CSR to port you, or you can try to relog, but that takes time.&lt;br /&gt;
&lt;br /&gt;
The Spire entrance consists of a ramp that spirals down the wall of the chamber, turning clockwise. There are three platforms that stick out to the right, towards the middle of the chamber. If you stand at the edge of the platform, a caster/archer can target and hit the giant green-con red crystals that are built onto the pillar in the center of the room.&lt;br /&gt;
&lt;br /&gt;
These platforms are interspersed with three trapmaster rooms that are to the left of the ramp, built into the wall of the chamber. You’re going to have to go to each of these spots, in order.&lt;br /&gt;
&lt;br /&gt;
While you’re moving, you’re going to have to deal with a constant stream of red/purple aggro that moves up the ramp. Do not stop to fight these adds. If you try, you’ll die. Just kite them.&lt;br /&gt;
&lt;br /&gt;
# Enter the spire. Look through the doors. Ahead of you, you’ll see the platform that points to the first crystal. About 2/3 down the hallway is the left-turn that starts the ramp that spirals down.&lt;br /&gt;
# While most of the group runs in and stops at the top of the spire, one caster/archer should run ahead to the end of the platform and kill the crystal.&lt;br /&gt;
# As soon as the crystal is dead, run down and left, into the first trapmaster chamber. Kite the adds. Note that if you run past the trapmaster chamber, you’ll run into the blades trap and die horribly. Try to avoid doing this.&lt;br /&gt;
# Get deep into the trapmaster chamber and AE everything you’ve just kited in, along with the trapmaster.&lt;br /&gt;
# Disarm the trap.&lt;br /&gt;
# Run back out and down the spiral ramp, kiting adds to the platform. Nuke the crystal, then kite the adds to the next trapmaster room. Do not waste time fighting the adds on the platform! Just kite them.&lt;br /&gt;
# Repeat.&lt;br /&gt;
&lt;br /&gt;
Now for the specifics:&lt;br /&gt;
&lt;br /&gt;
The first trapmaster is an easy melee fight. In order to disarm his trap, though, you need to go through the room, right-clicking the obelisks to destroy them. The obelisks will either damage you (about 20%) or they’ll give you a crystal. Once you get the crystal in your inventory, you can go to the large trap crystal in the back of the chamber and right-click it to disarm the blades trap.&lt;br /&gt;
&lt;br /&gt;
The second trapmaster boss is a caster who hangs out at the back of his chamber. When you kite the mobs down the spiral and into his chamber, he’ll spawn a flying gargoyle – a Mender. It is critical to kill the mender! If you can’t stun the Mender (shield slam is your friend here), you’ll have to chase it out into the spire and follow it up or down the ramp. If the Mender escapes, it will repair the crystals you’ve been destroying and make them unkillable, which means you’ll have to deal with a constant stream of adds. After you kill the Mender, it’s easy enough to kill the trapmaster. Note that this boss also buff-shears, so check your buffs before leaving this room.&lt;br /&gt;
&lt;br /&gt;
The third trapmaster boss is another melee fighter. When he gets low on health, he’ll spawn a Runner that must be killed. Get your casters/meleers off the trapmaster and onto the Runner. If the Runner escapes, he’ll run down the spiral, around the central chamber, and across the bridge, forcing you to deal with a bridge defense force. Kill the Runner, then get back onto the boss. Whoever loots the boss will get a crystal in their inventory. If you get the crystal, go right click on the trap crystal inside the trapmaster’s chamber.&lt;br /&gt;
&lt;br /&gt;
Then take a break.&lt;br /&gt;
&lt;br /&gt;
Now you’re up to the middle of the spire. Head down the spiral to the base of the cavern, then around to the right, until you reach the bridge. If you’ve done everything right to this point and killed the Runner in trapmaster room 3, you should see a bridge with open gates and no mobs. If the Runner escaped, the gates will be closed and there will be a defense force that you have to kill.&lt;br /&gt;
&lt;br /&gt;
Note: You may be affected by the same “closed gate” bug that I described earlier. It’s tougher to handle this one, but you can try to kite Knightsguard Valens onto anyone who’s stuck. More on that in a moment.&lt;br /&gt;
&lt;br /&gt;
When you cross the bridge, you’ll be tempted to head up the spire to the right. The ramp will spiral around and to the top of the spire. However, don’t. Hiding off to the left, around the base of the spire, is Knightsguard Valens and a gargoyle named something like Valens’ Sentry.&lt;br /&gt;
&lt;br /&gt;
Kill the Sentry first. If the Sentry gets away, you’re in for a huge pain in the butt. More flying gargoyles will spawn, and they’ll attack you as you try to run up the ramp, grabbing hold of you and dropping you onto the bridge. This is a repeat of Harpy Air from ML2. Just kill the Sentry, then kill Valens. If you’ve got to kite Valens onto someone who’s stuck on the bridge with the “closed gate” bug, you’ll have to be careful about aggro – you may have to wait long enough for Valens to de-aggro, especially if you’ve got paladins twisting heal chant.&lt;br /&gt;
&lt;br /&gt;
If you’ve done everything right to this point, after Valens and his Sentry are dead, you’ll have a free and clear run up the ramp. Ignore any pets that are standing around on the ramp – they won’t attack you unless you attack them first.&lt;br /&gt;
&lt;br /&gt;
If something’s gone wrong, just make your way up the ramp. You’ll have to cope with Gargoyle Air or random adds on the ramp, so fight your way to the top as best you can.&lt;br /&gt;
&lt;br /&gt;
Once you reach the top, you’ll see the dungeon’s main boss – Morrigan, Gullveig, or Morgana, depending on the realm. Kill your pets. This goes for all pets – spiritmaster pets, underhills, bonedancer pets, necromancer pets. If you’re a pet caster, just stand back and let the rest of the group handle this. Trust me. Pets here are bad.&lt;br /&gt;
&lt;br /&gt;
Once the pets are dead, the rest of the group should attack her. She really doesn’t do anything too deadly, though it’s entertaining to watch her turn people into obelisks. When you get her to around 20% hit points, she’ll teleport away, and a shimmering red curtain of light will appear. Step through until you port across the chasm, into the hallway leading to the throne room. Congratulations, you’re at the final encounter.&lt;br /&gt;
&lt;br /&gt;
==Part Three: The Throne Room==&lt;br /&gt;
&lt;br /&gt;
When you teleport through, feel free to take a break to regen mana, redo resists, and summon pets. The final encounter won’t start until you charge forward to the throne room.&lt;br /&gt;
&lt;br /&gt;
As soon as one person crosses the invisible threshold between the hallway and the throne room itself, all the bosses will spawn and a red curtain will appear, sealing off the throne room so you can’t exit. Anyone entering will be instantly teleported right before the throne.&lt;br /&gt;
&lt;br /&gt;
Be prepared to unleash havoc on the dungeon boss, and ignore everyone else. Note that the dungeon boss is not the chick you fought at the top of the spire. It’s her boyfriend – Dub in Hibernia, Fafnir in Midgard, Mordred in Albion. Use AE to peel the red/purple spawns off the healers, but otherwise, concentrate all of your attacks on the boyfriend. Once he dies, everything despawns, and you win Dark Spire.&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Darkspire_Raids&amp;diff=15474</id>
		<title>Darkspire Raids</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Darkspire_Raids&amp;diff=15474"/>
		<updated>2005-10-26T05:42:35Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[http://vnboards.ign.com/Catacombs_Discussion_Board_/b22765/89755427/?28 Dark Spire Raid Guide - Courtesy of Gaheris]]&lt;br /&gt;
Posted by Raelinne&lt;br /&gt;
&lt;br /&gt;
Since I&amp;#039;m seeing a lot of Dark Spire raid guide requests both here and on the Gaheris forums, I thought I&amp;#039;d post our current guide here. Updates can be found at our guild website. While this raid is based on a mixed-realm group, the basics are the same for single realms, with or without ToA.&lt;br /&gt;
&lt;br /&gt;
Average raid time is two hours with power fonts and PvE tricks (MCL3, etc.) I&amp;#039;ve done it in as little as 45 minutes. Without fonts/tricks, I can&amp;#039;t really estimate how long it would take. Listed below is a good generic group that you can put together in any realm – I’m not going to get into any specialist groups, like death servant necromancer focus or animist clump groups. While it might be nice to have things like that, every Dark Spire run I’ve done has consisted of a group setup like I have listed below, and we’ve only wiped out a couple of times, mostly to encounter bugs.&lt;br /&gt;
&lt;br /&gt;
* Shield tank&lt;br /&gt;
* Shield tank&lt;br /&gt;
* AE caster&lt;br /&gt;
* AE caster&lt;br /&gt;
* Primary healer&lt;br /&gt;
* Spec buffer&lt;br /&gt;
* Optional (DPS tank is good)&lt;br /&gt;
* Optional (archer, pet class, secondary buffer)&lt;br /&gt;
&lt;br /&gt;
Our usual group is a full shield paladin guarding a void eldritch, another shield paladin guarding a mana enchanter, a 40+ healing spec primary healer (druid or healer), a buffbot or two, and whoever else we can find. While I’m sure we could do Dark Spire with just a paladin, void eldy, healer, and buffbot, and then two to four random people (just to increase DPS), it’s not worth the risk.&lt;br /&gt;
&lt;br /&gt;
Hint: It helps if your healer, one tank, and one caster all have Purge 1. The second Cavern Boss will AE mezz, and that can wipe the group.&lt;br /&gt;
&lt;br /&gt;
A few notes:&lt;br /&gt;
&lt;br /&gt;
The shield tanks are crucial to the success of a Dark Spire raid. If you’ve got a pet class with juggernaut, great – save juggernaut for the boss. However, do not allow your pets to run wild. “Passive” is your friend, and keep one finger over the “release pet” button. Don’t bother with crowd control – the first part of the dungeon has such high purple mobs that even full pac healers can end up mana dumping to try to AE stun, and you’re not going to mezz anything because you’re in an AE group.&lt;br /&gt;
&lt;br /&gt;
Dark Spire is divided into three areas - natural caverns, the Spire itself, and the throne room. There are three boss encounters in the cavern and three more in the Spire.&lt;br /&gt;
&lt;br /&gt;
==Part One: The Caverns==&lt;br /&gt;
&lt;br /&gt;
The natural caverns are entirely purple mobs (and some blue con spiders). The purple mobs are meleers, interrupt casters (thane-type and DoT casters), and archers. They&amp;#039;ll come in groups of three with every pull, if you use a caster/archer to pull. Don&amp;#039;t body pull - that&amp;#039;s a great way to die horribly.&lt;br /&gt;
&lt;br /&gt;
In general, you’re going to have some line-of-sight issues. Spider webs and even rays of light can block your LOS. You may have to zoom in to first person view in order to target the mobs. Before pulling, though, back up. Go slow until you get a feel for it – the AI seems to be programmed to target your healers/support classes, so stay aware, but make sure that your healers know to kite mobs into the PBAE. I can’t emphasize enough how important it is that each shield tank stays with the AE caster he’s guarding, and be aware of blocking arc.&lt;br /&gt;
&lt;br /&gt;
___ healers ____________ tanks/casters ________ puller ______________ mobs ___&lt;br /&gt;
&lt;br /&gt;
# Healers hang back.&lt;br /&gt;
# Tanks/casters set up a bit farther down the cavern.&lt;br /&gt;
# One puller ranges ahead and hits one single mob once, then runs back to the tanks/casters.&lt;br /&gt;
# Kill everything that charges. Archers/ranged casters get on any archer mobs that hang back.&lt;br /&gt;
# Move ahead a little bit and repeat.&lt;br /&gt;
&lt;br /&gt;
Note that when you get to the larger caverns, you can kill off the mobs near the entrance, then slide along the wall to avoid the rest of the trash. Nothing will BAF (beyond the linked groups of three that you get with each pull), so if you’re careful and control your pets, you should be fine. Trash mobs have a slight chance to drop ROG (we usually get 2-4 pieces of ROG per run) but it’s mostly crap. You’re not missing anything if you leave them alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Natural Cavern Bosses===&lt;br /&gt;
&lt;br /&gt;
The three bosses in the natural caverns all have pretty much the same tricks, for each realm’s instance. When fighting the boss mobs, do not use the formation shown above. You want your group to be fairly tightly spaced, at least&lt;br /&gt;
&lt;br /&gt;
The first boss will summon adds that are blue/yellow, usually spiders. Have your group form up just at the entrance archway to the boss’ cavern. One person bolts/shoots the boss, and then your AE casters go to town. That should pull the adds off your healers and kill them quickly. This boss will also come with a sub-boss; again, AE casting should take care of this just fine.&lt;br /&gt;
&lt;br /&gt;
Set up for the second boss in the same way. The second boss is a pain in the butt, because it spawns yellow/orange adds out of each person – they’re called Soul Shards or something like that, and they can wipe a raid. Usually before we pull this boss, my void eldritch will drop a ground target in the middle of our group. I’ll bolt the boss once, then immediately start my GTAE cast. By the time it fires, the soul shards have spawned, and the GTAE will pull aggro onto me and off the healer.&lt;br /&gt;
&lt;br /&gt;
The second boss will also AE mezz. If you’re lucky, she’ll follow that up with an AE DoT, which happily breaks the mezz. If you’re unlucky, everything will kill your healer while the rest of the group is mezzed. This is where Purge 1 comes in handy.&lt;br /&gt;
&lt;br /&gt;
The third boss is a pain in the butt. First, you have to clear the entire room where the third boss can be found, because the main boss will summon a sub-boss to kill your group, and will then merrily teleport around the room, kiting your tanks/pets through all the mobs that are still spawned there. So be patient and kill off all the trash mobs first. Remember that you have to move carefully to get LOS to the trash mobs (especially around some of the rays of light that block LOS) and just send one puller to stick to the perimeter of the room and pull back to the entrance.&lt;br /&gt;
&lt;br /&gt;
The third boss starts out neutral. To start the encounter, send in the tank with the highest HP to speak with the boss – you should fully expect the boss/add to almost immediately lifetap for 1300+ HP.&lt;br /&gt;
&lt;br /&gt;
Other than that, this is a straight fight. Kill the add first, since it lifetaps. In Hibernia, the add is a giant lifetapping pig. In Albion, the boss is a chick and the “add” is actually the NPC guy who’s in the first chamber. I can’t remember who it is in Midgard, but it’s the same theory. One main boss who teleports randomly around the room, and a second sub boss who lifetaps.&lt;br /&gt;
&lt;br /&gt;
Note that you MUST kill the third cavern boss in order to open the doors to the Spire.&lt;br /&gt;
&lt;br /&gt;
==Part Two: The Spire==&lt;br /&gt;
&lt;br /&gt;
Note: There is currently a known bug regarding the doors to the Spire. Some characters may randomly see the doors as being closed. If this is the case, the only way to get them through the doors quickly is to kite adds onto them and let them die, then rez them through the doors. You can try to /appeal as STUCK and ask a CSR to port you, or you can try to relog, but that takes time.&lt;br /&gt;
&lt;br /&gt;
The Spire entrance consists of a ramp that spirals down the wall of the chamber, turning clockwise. There are three platforms that stick out to the right, towards the middle of the chamber. If you stand at the edge of the platform, a caster/archer can target and hit the giant green-con red crystals that are built onto the pillar in the center of the room.&lt;br /&gt;
&lt;br /&gt;
These platforms are interspersed with three trapmaster rooms that are to the left of the ramp, built into the wall of the chamber. You’re going to have to go to each of these spots, in order.&lt;br /&gt;
&lt;br /&gt;
While you’re moving, you’re going to have to deal with a constant stream of red/purple aggro that moves up the ramp. Do not stop to fight these adds. If you try, you’ll die. Just kite them.&lt;br /&gt;
&lt;br /&gt;
# Enter the spire. Look through the doors. Ahead of you, you’ll see the platform that points to the first crystal. About 2/3 down the hallway is the left-turn that starts the ramp that spirals down.&lt;br /&gt;
# While most of the group runs in and stops at the top of the spire, one caster/archer should run ahead to the end of the platform and kill the crystal.&lt;br /&gt;
# As soon as the crystal is dead, run down and left, into the first trapmaster chamber. Kite the adds. Note that if you run past the trapmaster chamber, you’ll run into the blades trap and die horribly. Try to avoid doing this.&lt;br /&gt;
# Get deep into the trapmaster chamber and AE everything you’ve just kited in, along with the trapmaster.&lt;br /&gt;
# Disarm the trap.&lt;br /&gt;
# Run back out and down the spiral ramp, kiting adds to the platform. Nuke the crystal, then kite the adds to the next trapmaster room. Do not waste time fighting the adds on the platform! Just kite them.&lt;br /&gt;
# Repeat.&lt;br /&gt;
&lt;br /&gt;
Now for the specifics:&lt;br /&gt;
&lt;br /&gt;
The first trapmaster is an easy melee fight. In order to disarm his trap, though, you need to go through the room, right-clicking the obelisks to destroy them. The obelisks will either damage you (about 20%) or they’ll give you a crystal. Once you get the crystal in your inventory, you can go to the large trap crystal in the back of the chamber and right-click it to disarm the blades trap.&lt;br /&gt;
&lt;br /&gt;
The second trapmaster boss is a caster who hangs out at the back of his chamber. When you kite the mobs down the spiral and into his chamber, he’ll spawn a flying gargoyle – a Mender. It is critical to kill the mender! If you can’t stun the Mender (shield slam is your friend here), you’ll have to chase it out into the spire and follow it up or down the ramp. If the Mender escapes, it will repair the crystals you’ve been destroying and make them unkillable, which means you’ll have to deal with a constant stream of adds. After you kill the Mender, it’s easy enough to kill the trapmaster. Note that this boss also buff-shears, so check your buffs before leaving this room.&lt;br /&gt;
&lt;br /&gt;
The third trapmaster boss is another melee fighter. When he gets low on health, he’ll spawn a Runner that must be killed. Get your casters/meleers off the trapmaster and onto the Runner. If the Runner escapes, he’ll run down the spiral, around the central chamber, and across the bridge, forcing you to deal with a bridge defense force. Kill the Runner, then get back onto the boss. Whoever loots the boss will get a crystal in their inventory. If you get the crystal, go right click on the trap crystal inside the trapmaster’s chamber.&lt;br /&gt;
&lt;br /&gt;
Then take a break.&lt;br /&gt;
&lt;br /&gt;
Now you’re up to the middle of the spire. Head down the spiral to the base of the cavern, then around to the right, until you reach the bridge. If you’ve done everything right to this point and killed the Runner in trapmaster room 3, you should see a bridge with open gates and no mobs. If the Runner escaped, the gates will be closed and there will be a defense force that you have to kill.&lt;br /&gt;
&lt;br /&gt;
Note: You may be affected by the same “closed gate” bug that I described earlier. It’s tougher to handle this one, but you can try to kite Knightsguard Valens onto anyone who’s stuck. More on that in a moment.&lt;br /&gt;
&lt;br /&gt;
When you cross the bridge, you’ll be tempted to head up the spire to the right. The ramp will spiral around and to the top of the spire. However, don’t. Hiding off to the left, around the base of the spire, is Knightsguard Valens and a gargoyle named something like Valens’ Sentry.&lt;br /&gt;
&lt;br /&gt;
Kill the Sentry first. If the Sentry gets away, you’re in for a huge pain in the butt. More flying gargoyles will spawn, and they’ll attack you as you try to run up the ramp, grabbing hold of you and dropping you onto the bridge. This is a repeat of Harpy Air from ML2. Just kill the Sentry, then kill Valens. If you’ve got to kite Valens onto someone who’s stuck on the bridge with the “closed gate” bug, you’ll have to be careful about aggro – you may have to wait long enough for Valens to de-aggro, especially if you’ve got paladins twisting heal chant.&lt;br /&gt;
&lt;br /&gt;
If you’ve done everything right to this point, after Valens and his Sentry are dead, you’ll have a free and clear run up the ramp. Ignore any pets that are standing around on the ramp – they won’t attack you unless you attack them first.&lt;br /&gt;
&lt;br /&gt;
If something’s gone wrong, just make your way up the ramp. You’ll have to cope with Gargoyle Air or random adds on the ramp, so fight your way to the top as best you can.&lt;br /&gt;
&lt;br /&gt;
Once you reach the top, you’ll see the dungeon’s main boss – Morrigan, Gullveig, or Morgana, depending on the realm. Kill your pets. This goes for all pets – spiritmaster pets, underhills, bonedancer pets, necromancer pets. If you’re a pet caster, just stand back and let the rest of the group handle this. Trust me. Pets here are bad.&lt;br /&gt;
&lt;br /&gt;
Once the pets are dead, the rest of the group should attack her. She really doesn’t do anything too deadly, though it’s entertaining to watch her turn people into obelisks. When you get her to around 20% hit points, she’ll teleport away, and a shimmering red curtain of light will appear. Step through until you port across the chasm, into the hallway leading to the throne room. Congratulations, you’re at the final encounter.&lt;br /&gt;
&lt;br /&gt;
==Part Three: The Throne Room==&lt;br /&gt;
&lt;br /&gt;
When you teleport through, feel free to take a break to regen mana, redo resists, and summon pets. The final encounter won’t start until you charge forward to the throne room.&lt;br /&gt;
&lt;br /&gt;
As soon as one person crosses the invisible threshold between the hallway and the throne room itself, all the bosses will spawn and a red curtain will appear, sealing off the throne room so you can’t exit. Anyone entering will be instantly teleported right before the throne.&lt;br /&gt;
&lt;br /&gt;
Be prepared to unleash havoc on the dungeon boss, and ignore everyone else. Note that the dungeon boss is not the chick you fought at the top of the spire. It’s her boyfriend – Dub in Hibernia, Fafnir in Midgard, Mordred in Albion. Use AE to peel the red/purple spawns off the healers, but otherwise, concentrate all of your attacks on the boyfriend. Once he dies, everything despawns, and you win Dark Spire.&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Darkspire_Raids&amp;diff=15473</id>
		<title>Darkspire Raids</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Darkspire_Raids&amp;diff=15473"/>
		<updated>2005-10-26T05:32:01Z</updated>

		<summary type="html">&lt;p&gt;SafariJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://vnboards.ign.com/Catacombs_Discussion_Board_/b22765/89755427/?28 Dark Spire Raid Guide - Courtesy of Gaheris]]&lt;br /&gt;
Posted by Raelinne&lt;br /&gt;
&lt;br /&gt;
Since I&amp;#039;m seeing a lot of Dark Spire raid guide requests both here and on the Gaheris forums, I thought I&amp;#039;d post our current guide here. Updates can be found at our guild website. While this raid is based on a mixed-realm group, the basics are the same for single realms, with or without ToA.&lt;br /&gt;
&lt;br /&gt;
Average raid time is two hours with power fonts and PvE tricks (MCL3, etc.) I&amp;#039;ve done it in as little as 45 minutes. Without fonts/tricks, I can&amp;#039;t really estimate how long it would take. Listed below is a good generic group that you can put together in any realm – I’m not going to get into any specialist groups, like death servant necromancer focus or animist clump groups. While it might be nice to have things like that, every Dark Spire run I’ve done has consisted of a group setup like I have listed below, and we’ve only wiped out a couple of times, mostly to encounter bugs.&lt;br /&gt;
&lt;br /&gt;
* Shield tank&lt;br /&gt;
* Shield tank&lt;br /&gt;
* AE caster&lt;br /&gt;
* AE caster&lt;br /&gt;
* Primary healer&lt;br /&gt;
* Spec buffer&lt;br /&gt;
* Optional (DPS tank is good)&lt;br /&gt;
* Optional (archer, pet class, secondary buffer)&lt;br /&gt;
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Our usual group is a full shield paladin guarding a void eldritch, another shield paladin guarding a mana enchanter, a 40+ healing spec primary healer (druid or healer), a buffbot or two, and whoever else we can find. While I’m sure we could do Dark Spire with just a paladin, void eldy, healer, and buffbot, and then two to four random people (just to increase DPS), it’s not worth the risk.&lt;br /&gt;
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Hint: It helps if your healer, one tank, and one caster all have Purge 1. The second Cavern Boss will AE mezz, and that can wipe the group.&lt;br /&gt;
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A few notes:&lt;br /&gt;
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The shield tanks are crucial to the success of a Dark Spire raid. If you’ve got a pet class with juggernaut, great – save juggernaut for the boss. However, do not allow your pets to run wild. “Passive” is your friend, and keep one finger over the “release pet” button. Don’t bother with crowd control – the first part of the dungeon has such high purple mobs that even full pac healers can end up mana dumping to try to AE stun, and you’re not going to mezz anything because you’re in an AE group.&lt;br /&gt;
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Dark Spire is divided into three areas - natural caverns, the Spire itself, and the throne room. There are three boss encounters in the cavern and three more in the Spire.&lt;br /&gt;
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==Part One: The Caverns==&lt;br /&gt;
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The natural caverns are entirely purple mobs (and some blue con spiders). The purple mobs are meleers, interrupt casters (thane-type and DoT casters), and archers. They&amp;#039;ll come in groups of three with every pull, if you use a caster/archer to pull. Don&amp;#039;t body pull - that&amp;#039;s a great way to die horribly.&lt;br /&gt;
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In general, you’re going to have some line-of-sight issues. Spider webs and even rays of light can block your LOS. You may have to zoom in to first person view in order to target the mobs. Before pulling, though, back up. Go slow until you get a feel for it – the AI seems to be programmed to target your healers/support classes, so stay aware, but make sure that your healers know to kite mobs into the PBAE. I can’t emphasize enough how important it is that each shield tank stays with the AE caster he’s guarding, and be aware of blocking arc.&lt;br /&gt;
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___ healers ____________ tanks/casters ________ puller ______________ mobs ___&lt;br /&gt;
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1. Healers hang back.&lt;br /&gt;
2. Tanks/casters set up a bit farther down the cavern.&lt;br /&gt;
3. One puller ranges ahead and hits one single mob once, then runs back to the tanks/casters.&lt;br /&gt;
4. Kill everything that charges. Archers/ranged casters get on any archer mobs that hang back.&lt;br /&gt;
5. Move ahead a little bit and repeat.&lt;br /&gt;
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Note that when you get to the larger caverns, you can kill off the mobs near the entrance, then slide along the wall to avoid the rest of the trash. Nothing will BAF (beyond the linked groups of three that you get with each pull), so if you’re careful and control your pets, you should be fine. Trash mobs have a slight chance to drop ROG (we usually get 2-4 pieces of ROG per run) but it’s mostly crap. You’re not missing anything if you leave them alive.&lt;br /&gt;
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===Natural Cavern Bosses===&lt;br /&gt;
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The three bosses in the natural caverns all have pretty much the same tricks, for each realm’s instance. When fighting the boss mobs, do not use the formation shown above. You want your group to be fairly tightly spaced, at least&lt;br /&gt;
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The first boss will summon adds that are blue/yellow, usually spiders. Have your group form up just at the entrance archway to the boss’ cavern. One person bolts/shoots the boss, and then your AE casters go to town. That should pull the adds off your healers and kill them quickly. This boss will also come with a sub-boss; again, AE casting should take care of this just fine.&lt;br /&gt;
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Set up for the second boss in the same way. The second boss is a pain in the butt, because it spawns yellow/orange adds out of each person – they’re called Soul Shards or something like that, and they can wipe a raid. Usually before we pull this boss, my void eldritch will drop a ground target in the middle of our group. I’ll bolt the boss once, then immediately start my GTAE cast. By the time it fires, the soul shards have spawned, and the GTAE will pull aggro onto me and off the healer.&lt;br /&gt;
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The second boss will also AE mezz. If you’re lucky, she’ll follow that up with an AE DoT, which happily breaks the mezz. If you’re unlucky, everything will kill your healer while the rest of the group is mezzed. This is where Purge 1 comes in handy.&lt;br /&gt;
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The third boss is a pain in the butt. First, you have to clear the entire room where the third boss can be found, because the main boss will summon a sub-boss to kill your group, and will then merrily teleport around the room, kiting your tanks/pets through all the mobs that are still spawned there. So be patient and kill off all the trash mobs first. Remember that you have to move carefully to get LOS to the trash mobs (especially around some of the rays of light that block LOS) and just send one puller to stick to the perimeter of the room and pull back to the entrance.&lt;br /&gt;
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The third boss starts out neutral. To start the encounter, send in the tank with the highest HP to speak with the boss – you should fully expect the boss/add to almost immediately lifetap for 1300+ HP.&lt;br /&gt;
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Other than that, this is a straight fight. Kill the add first, since it lifetaps. In Hibernia, the add is a giant lifetapping pig. In Albion, the boss is a chick and the “add” is actually the NPC guy who’s in the first chamber. I can’t remember who it is in Midgard, but it’s the same theory. One main boss who teleports randomly around the room, and a second sub boss who lifetaps.&lt;br /&gt;
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Note that you MUST kill the third cavern boss in order to open the doors to the Spire.&lt;br /&gt;
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==Part Two: The Spire==&lt;br /&gt;
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Note: There is currently a known bug regarding the doors to the Spire. Some characters may randomly see the doors as being closed. If this is the case, the only way to get them through the doors quickly is to kite adds onto them and let them die, then rez them through the doors. You can try to /appeal as STUCK and ask a CSR to port you, or you can try to relog, but that takes time.&lt;br /&gt;
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The Spire entrance consists of a ramp that spirals down the wall of the chamber, turning clockwise. There are three platforms that stick out to the right, towards the middle of the chamber. If you stand at the edge of the platform, a caster/archer can target and hit the giant green-con red crystals that are built onto the pillar in the center of the room.&lt;br /&gt;
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These platforms are interspersed with three trapmaster rooms that are to the left of the ramp, built into the wall of the chamber. You’re going to have to go to each of these spots, in order.&lt;br /&gt;
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While you’re moving, you’re going to have to deal with a constant stream of red/purple aggro that moves up the ramp. Do not stop to fight these adds. If you try, you’ll die. Just kite them.&lt;br /&gt;
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# Enter the spire. Look through the doors. Ahead of you, you’ll see the platform that points to the first crystal. About 2/3 down the hallway is the left-turn that starts the ramp that spirals down.&lt;br /&gt;
# While most of the group runs in and stops at the top of the spire, one caster/archer should run ahead to the end of the platform and kill the crystal.&lt;br /&gt;
# As soon as the crystal is dead, run down and left, into the first trapmaster chamber. Kite the adds. Note that if you run past the trapmaster chamber, you’ll run into the blades trap and die horribly. Try to avoid doing this.&lt;br /&gt;
# Get deep into the trapmaster chamber and AE everything you’ve just kited in, along with the trapmaster.&lt;br /&gt;
# Disarm the trap.&lt;br /&gt;
# Run back out and down the spiral ramp, kiting adds to the platform. Nuke the crystal, then kite the adds to the next trapmaster room. Do not waste time fighting the adds on the platform! Just kite them.&lt;br /&gt;
# Repeat.&lt;br /&gt;
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Now for the specifics:&lt;br /&gt;
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The first trapmaster is an easy melee fight. In order to disarm his trap, though, you need to go through the room, right-clicking the obelisks to destroy them. The obelisks will either damage you (about 20%) or they’ll give you a crystal. Once you get the crystal in your inventory, you can go to the large trap crystal in the back of the chamber and right-click it to disarm the blades trap.&lt;br /&gt;
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The second trapmaster boss is a caster who hangs out at the back of his chamber. When you kite the mobs down the spiral and into his chamber, he’ll spawn a flying gargoyle – a Mender. It is critical to kill the mender! If you can’t stun the Mender (shield slam is your friend here), you’ll have to chase it out into the spire and follow it up or down the ramp. If the Mender escapes, it will repair the crystals you’ve been destroying and make them unkillable, which means you’ll have to deal with a constant stream of adds. After you kill the Mender, it’s easy enough to kill the trapmaster. Note that this boss also buff-shears, so check your buffs before leaving this room.&lt;br /&gt;
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The third trapmaster boss is another melee fighter. When he gets low on health, he’ll spawn a Runner that must be killed. Get your casters/meleers off the trapmaster and onto the Runner. If the Runner escapes, he’ll run down the spiral, around the central chamber, and across the bridge, forcing you to deal with a bridge defense force. Kill the Runner, then get back onto the boss. Whoever loots the boss will get a crystal in their inventory. If you get the crystal, go right click on the trap crystal inside the trapmaster’s chamber.&lt;br /&gt;
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Then take a break.&lt;br /&gt;
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Now you’re up to the middle of the spire. Head down the spiral to the base of the cavern, then around to the right, until you reach the bridge. If you’ve done everything right to this point and killed the Runner in trapmaster room 3, you should see a bridge with open gates and no mobs. If the Runner escaped, the gates will be closed and there will be a defense force that you have to kill.&lt;br /&gt;
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Note: You may be affected by the same “closed gate” bug that I described earlier. It’s tougher to handle this one, but you can try to kite Knightsguard Valens onto anyone who’s stuck. More on that in a moment.&lt;br /&gt;
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When you cross the bridge, you’ll be tempted to head up the spire to the right. The ramp will spiral around and to the top of the spire. However, don’t. Hiding off to the left, around the base of the spire, is Knightsguard Valens and a gargoyle named something like Valens’ Sentry.&lt;br /&gt;
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Kill the Sentry first. If the Sentry gets away, you’re in for a huge pain in the butt. More flying gargoyles will spawn, and they’ll attack you as you try to run up the ramp, grabbing hold of you and dropping you onto the bridge. This is a repeat of Harpy Air from ML2. Just kill the Sentry, then kill Valens. If you’ve got to kite Valens onto someone who’s stuck on the bridge with the “closed gate” bug, you’ll have to be careful about aggro – you may have to wait long enough for Valens to de-aggro, especially if you’ve got paladins twisting heal chant.&lt;br /&gt;
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If you’ve done everything right to this point, after Valens and his Sentry are dead, you’ll have a free and clear run up the ramp. Ignore any pets that are standing around on the ramp – they won’t attack you unless you attack them first.&lt;br /&gt;
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If something’s gone wrong, just make your way up the ramp. You’ll have to cope with Gargoyle Air or random adds on the ramp, so fight your way to the top as best you can.&lt;br /&gt;
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Once you reach the top, you’ll see the dungeon’s main boss – Morrigan, Gullveig, or Morgana, depending on the realm. Kill your pets. This goes for all pets – spiritmaster pets, underhills, bonedancer pets, necromancer pets. If you’re a pet caster, just stand back and let the rest of the group handle this. Trust me. Pets here are bad.&lt;br /&gt;
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Once the pets are dead, the rest of the group should attack her. She really doesn’t do anything too deadly, though it’s entertaining to watch her turn people into obelisks. When you get her to around 20% hit points, she’ll teleport away, and a shimmering red curtain of light will appear. Step through until you port across the chasm, into the hallway leading to the throne room. Congratulations, you’re at the final encounter.&lt;br /&gt;
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==Part Three: The Throne Room==&lt;br /&gt;
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When you teleport through, feel free to take a break to regen mana, redo resists, and summon pets. The final encounter won’t start until you charge forward to the throne room.&lt;br /&gt;
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As soon as one person crosses the invisible threshold between the hallway and the throne room itself, all the bosses will spawn and a red curtain will appear, sealing off the throne room so you can’t exit. Anyone entering will be instantly teleported right before the throne.&lt;br /&gt;
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Be prepared to unleash havoc on the dungeon boss, and ignore everyone else. Note that the dungeon boss is not the chick you fought at the top of the spire. It’s her boyfriend – Dub in Hibernia, Fafnir in Midgard, Mordred in Albion. Use AE to peel the red/purple spawns off the healers, but otherwise, concentrate all of your attacks on the boyfriend. Once he dies, everything despawns, and you win Dark Spire.&lt;/div&gt;</summary>
		<author><name>SafariJack</name></author>
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