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		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=27917</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=27917"/>
		<updated>2007-03-02T12:30:15Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&amp;#039;&amp;#039;This article is about the World of Warcraft class. For the Hellgate: London class, see [[Hunter (Hellgate)]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A quick breakdown on attack power vs dps and agi/crit. (copied from the Hunter forum on the WoW boards)&lt;br /&gt;
&lt;br /&gt;
Does attack power affect ranged attack power?&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from equipment increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from buffs like battleshout do not.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that the black dragonscale set does increase ranged dps, but blessing of might does not.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power for 1 dps?&amp;lt;br&amp;gt;&lt;br /&gt;
14 attack power = 1 dps&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power from 1 agility?&amp;lt;br&amp;gt;&lt;br /&gt;
1 agi = 2 attack power&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many agility for 1% crit&amp;lt;br&amp;gt;&lt;br /&gt;
It’s roughly 53 agility for 1% crit at level 60&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Survival==&lt;br /&gt;
&lt;br /&gt;
* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.  (Useful in PvE to slow a mob that would run when its life gets low, thus preventing additional mobs being aggroed.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marksmanship==&lt;br /&gt;
&lt;br /&gt;
* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
&lt;br /&gt;
Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
&lt;br /&gt;
Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beast Mastery==&lt;br /&gt;
&lt;br /&gt;
* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
&lt;br /&gt;
Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
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==Taming Pets==&lt;br /&gt;
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As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
&lt;br /&gt;
A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
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A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
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==Pet Skills==&lt;br /&gt;
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You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
&lt;br /&gt;
Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
&lt;br /&gt;
Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
&lt;br /&gt;
Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
&lt;br /&gt;
This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Role in party==&lt;br /&gt;
&lt;br /&gt;
Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
&lt;br /&gt;
Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
&lt;br /&gt;
In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soloing==&lt;br /&gt;
&lt;br /&gt;
Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Top 40 Hunter Weapons Post 1.10 Normalization (Pre-Naxxramas)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Note: This does not take into account any other equipment worn, not even quiver bonuses. Only the weapon&amp;#039;s DPS.&lt;br /&gt;
&lt;br /&gt;
1.  Huhuran&amp;#039;s Stinger &lt;br /&gt;
&lt;br /&gt;
2.  Ashjre&amp;#039;thul, Crossbow of Smiting &lt;br /&gt;
&lt;br /&gt;
3.  Blessed Qiraji Musket &lt;br /&gt;
&lt;br /&gt;
4.  Grand Marshal&amp;#039;s Repeater or Hand Cannon&lt;br /&gt;
&lt;br /&gt;
5.  Dragonbreath Hand Cannon &lt;br /&gt;
&lt;br /&gt;
6.  Rhok&amp;#039;Delar, Longbow of the Ancient Keepers &lt;br /&gt;
&lt;br /&gt;
7.  Heartstriker &lt;br /&gt;
&lt;br /&gt;
8.  Blastershot &lt;br /&gt;
&lt;br /&gt;
9.  Crossbow of Imminent Doom &lt;br /&gt;
&lt;br /&gt;
10. Gurubashi Dwarven Destroyer &lt;br /&gt;
&lt;br /&gt;
11. Polished Ironwood Crossbow &lt;br /&gt;
&lt;br /&gt;
12. Mandokir&amp;#039;s Sting &lt;br /&gt;
&lt;br /&gt;
13. Silithid Husked Launcher &lt;br /&gt;
&lt;br /&gt;
14. Hoodoo Hunting Bow &lt;br /&gt;
&lt;br /&gt;
15. Striker&amp;#039;s Mark &lt;br /&gt;
&lt;br /&gt;
16. Crystal Slugthrower &lt;br /&gt;
&lt;br /&gt;
17. Deep Strike Bow &lt;br /&gt;
&lt;br /&gt;
18. Dwarven Hand Cannon&lt;br /&gt;
&lt;br /&gt;
19. Core Marksman Rifle&lt;br /&gt;
&lt;br /&gt;
20. Ancient Bone Bow &lt;br /&gt;
&lt;br /&gt;
21. Xorothian Firestick &lt;br /&gt;
&lt;br /&gt;
22. Stoneshatter &lt;br /&gt;
&lt;br /&gt;
23. Bloodseeker &lt;br /&gt;
&lt;br /&gt;
24. Dark Iron Rifle &lt;br /&gt;
&lt;br /&gt;
25. Flawless Arcanite Rifle &lt;br /&gt;
&lt;br /&gt;
26. Carapace Spine Crossbow &lt;br /&gt;
&lt;br /&gt;
27. Bow of Taut Sinew &lt;br /&gt;
&lt;br /&gt;
28. Grand Marshal&amp;#039;s Bullseye&lt;br /&gt;
&lt;br /&gt;
29. Blackcrow &lt;br /&gt;
&lt;br /&gt;
30. Heartseeking Crossbow &lt;br /&gt;
&lt;br /&gt;
31. Outrider&amp;#039;s/Outrunner&amp;#039;s Bow&lt;br /&gt;
&lt;br /&gt;
32. Willey&amp;#039;s Portable Howitzer &lt;br /&gt;
&lt;br /&gt;
33. Satyr&amp;#039;s Bow &lt;br /&gt;
&lt;br /&gt;
34. Riphook &lt;br /&gt;
&lt;br /&gt;
35. Screeching Bow &lt;br /&gt;
&lt;br /&gt;
36. Shell Launcher Shotgun &lt;br /&gt;
&lt;br /&gt;
37. Eaglehorn &lt;br /&gt;
&lt;br /&gt;
38. Hurricane &lt;br /&gt;
&lt;br /&gt;
39. Steelarrow Crossbow &lt;br /&gt;
&lt;br /&gt;
40. Megashot Rifle&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
&lt;br /&gt;
===Various Builds - martini (Rhyssa)===&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=20580</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=20580"/>
		<updated>2007-03-02T12:29:49Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* PvP Talent Build (Marksmanship/Survival) - Solitude Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&amp;#039;&amp;#039;This article is about the World of Warcraft class. For the Hellgate: London class, see [[Hunter (Hellgate)]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A quick breakdown on attack power vs dps and agi/crit. (copied from the Hunter forum on the WoW boards)&lt;br /&gt;
&lt;br /&gt;
Does attack power affect ranged attack power?&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from equipment increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from buffs like battleshout do not.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that the black dragonscale set does increase ranged dps, but blessing of might does not.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power for 1 dps?&amp;lt;br&amp;gt;&lt;br /&gt;
14 attack power = 1 dps&amp;lt;br&amp;gt;&lt;br /&gt;
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How many attack power from 1 agility?&amp;lt;br&amp;gt;&lt;br /&gt;
1 agi = 2 attack power&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many agility for 1% crit&amp;lt;br&amp;gt;&lt;br /&gt;
It’s roughly 53 agility for 1% crit at level 60&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
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&lt;br /&gt;
==Survival==&lt;br /&gt;
&lt;br /&gt;
* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.  (Useful in PvE to slow a mob that would run when its life gets low, thus preventing additional mobs being aggroed.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marksmanship==&lt;br /&gt;
&lt;br /&gt;
* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
&lt;br /&gt;
Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
&lt;br /&gt;
Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beast Mastery==&lt;br /&gt;
&lt;br /&gt;
* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
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Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
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Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
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==Taming Pets==&lt;br /&gt;
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As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
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A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
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A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
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==Pet Skills==&lt;br /&gt;
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You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
&lt;br /&gt;
Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
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In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
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Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
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Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
&lt;br /&gt;
This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
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==Role in party==&lt;br /&gt;
&lt;br /&gt;
Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
&lt;br /&gt;
Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
&lt;br /&gt;
In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soloing==&lt;br /&gt;
&lt;br /&gt;
Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Top 40 Hunter Weapons Post 1.10 Normalization (Pre-Naxxramas)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Note: This does not take into account any other equipment worn, not even quiver bonuses. Only the weapon&amp;#039;s DPS.&lt;br /&gt;
&lt;br /&gt;
1.  Huhuran&amp;#039;s Stinger &lt;br /&gt;
&lt;br /&gt;
2.  Ashjre&amp;#039;thul, Crossbow of Smiting &lt;br /&gt;
&lt;br /&gt;
3.  Blessed Qiraji Musket &lt;br /&gt;
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4.  Grand Marshal&amp;#039;s Repeater or Hand Cannon&lt;br /&gt;
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5.  Dragonbreath Hand Cannon &lt;br /&gt;
&lt;br /&gt;
6.  Rhok&amp;#039;Delar, Longbow of the Ancient Keepers &lt;br /&gt;
&lt;br /&gt;
7.  Heartstriker &lt;br /&gt;
&lt;br /&gt;
8.  Blastershot &lt;br /&gt;
&lt;br /&gt;
9.  Crossbow of Imminent Doom &lt;br /&gt;
&lt;br /&gt;
10. Gurubashi Dwarven Destroyer &lt;br /&gt;
&lt;br /&gt;
11. Polished Ironwood Crossbow &lt;br /&gt;
&lt;br /&gt;
12. Mandokir&amp;#039;s Sting &lt;br /&gt;
&lt;br /&gt;
13. Silithid Husked Launcher &lt;br /&gt;
&lt;br /&gt;
14. Hoodoo Hunting Bow &lt;br /&gt;
&lt;br /&gt;
15. Striker&amp;#039;s Mark &lt;br /&gt;
&lt;br /&gt;
16. Crystal Slugthrower &lt;br /&gt;
&lt;br /&gt;
17. Deep Strike Bow &lt;br /&gt;
&lt;br /&gt;
18. Dwarven Hand Cannon&lt;br /&gt;
&lt;br /&gt;
19. Core Marksman Rifle&lt;br /&gt;
&lt;br /&gt;
20. Ancient Bone Bow &lt;br /&gt;
&lt;br /&gt;
21. Xorothian Firestick &lt;br /&gt;
&lt;br /&gt;
22. Stoneshatter &lt;br /&gt;
&lt;br /&gt;
23. Bloodseeker &lt;br /&gt;
&lt;br /&gt;
24. Dark Iron Rifle &lt;br /&gt;
&lt;br /&gt;
25. Flawless Arcanite Rifle &lt;br /&gt;
&lt;br /&gt;
26. Carapace Spine Crossbow &lt;br /&gt;
&lt;br /&gt;
27. Bow of Taut Sinew &lt;br /&gt;
&lt;br /&gt;
28. Grand Marshal&amp;#039;s Bullseye&lt;br /&gt;
&lt;br /&gt;
29. Blackcrow &lt;br /&gt;
&lt;br /&gt;
30. Heartseeking Crossbow &lt;br /&gt;
&lt;br /&gt;
31. Outrider&amp;#039;s/Outrunner&amp;#039;s Bow&lt;br /&gt;
&lt;br /&gt;
32. Willey&amp;#039;s Portable Howitzer &lt;br /&gt;
&lt;br /&gt;
33. Satyr&amp;#039;s Bow &lt;br /&gt;
&lt;br /&gt;
34. Riphook &lt;br /&gt;
&lt;br /&gt;
35. Screeching Bow &lt;br /&gt;
&lt;br /&gt;
36. Shell Launcher Shotgun &lt;br /&gt;
&lt;br /&gt;
37. Eaglehorn &lt;br /&gt;
&lt;br /&gt;
38. Hurricane &lt;br /&gt;
&lt;br /&gt;
39. Steelarrow Crossbow &lt;br /&gt;
&lt;br /&gt;
40. Megashot Rifle&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Various Builds - martini (Rhyssa)===&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=20579</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=20579"/>
		<updated>2007-03-02T12:29:20Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* PvP Talent Build (Marksmanship/Survival) - Solitude Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&amp;#039;&amp;#039;This article is about the World of Warcraft class. For the Hellgate: London class, see [[Hunter (Hellgate)]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
&lt;br /&gt;
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The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
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A quick breakdown on attack power vs dps and agi/crit. (copied from the Hunter forum on the WoW boards)&lt;br /&gt;
&lt;br /&gt;
Does attack power affect ranged attack power?&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from equipment increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from buffs like battleshout do not.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that the black dragonscale set does increase ranged dps, but blessing of might does not.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power for 1 dps?&amp;lt;br&amp;gt;&lt;br /&gt;
14 attack power = 1 dps&amp;lt;br&amp;gt;&lt;br /&gt;
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How many attack power from 1 agility?&amp;lt;br&amp;gt;&lt;br /&gt;
1 agi = 2 attack power&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many agility for 1% crit&amp;lt;br&amp;gt;&lt;br /&gt;
It’s roughly 53 agility for 1% crit at level 60&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
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&lt;br /&gt;
==Survival==&lt;br /&gt;
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* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.  (Useful in PvE to slow a mob that would run when its life gets low, thus preventing additional mobs being aggroed.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
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* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
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Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
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==Marksmanship==&lt;br /&gt;
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* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
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Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
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Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
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&lt;br /&gt;
==Beast Mastery==&lt;br /&gt;
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* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
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Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
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Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
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Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
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==Taming Pets==&lt;br /&gt;
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As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
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A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
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A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
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==Pet Skills==&lt;br /&gt;
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You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
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Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
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In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
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Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
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Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
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&lt;br /&gt;
A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
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This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
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==Role in party==&lt;br /&gt;
&lt;br /&gt;
Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
&lt;br /&gt;
Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
&lt;br /&gt;
In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
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==Soloing==&lt;br /&gt;
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Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Top 40 Hunter Weapons Post 1.10 Normalization (Pre-Naxxramas)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Note: This does not take into account any other equipment worn, not even quiver bonuses. Only the weapon&amp;#039;s DPS.&lt;br /&gt;
&lt;br /&gt;
1.  Huhuran&amp;#039;s Stinger &lt;br /&gt;
&lt;br /&gt;
2.  Ashjre&amp;#039;thul, Crossbow of Smiting &lt;br /&gt;
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3.  Blessed Qiraji Musket &lt;br /&gt;
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4.  Grand Marshal&amp;#039;s Repeater or Hand Cannon&lt;br /&gt;
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5.  Dragonbreath Hand Cannon &lt;br /&gt;
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6.  Rhok&amp;#039;Delar, Longbow of the Ancient Keepers &lt;br /&gt;
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7.  Heartstriker &lt;br /&gt;
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8.  Blastershot &lt;br /&gt;
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9.  Crossbow of Imminent Doom &lt;br /&gt;
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10. Gurubashi Dwarven Destroyer &lt;br /&gt;
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11. Polished Ironwood Crossbow &lt;br /&gt;
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12. Mandokir&amp;#039;s Sting &lt;br /&gt;
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13. Silithid Husked Launcher &lt;br /&gt;
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14. Hoodoo Hunting Bow &lt;br /&gt;
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15. Striker&amp;#039;s Mark &lt;br /&gt;
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16. Crystal Slugthrower &lt;br /&gt;
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17. Deep Strike Bow &lt;br /&gt;
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18. Dwarven Hand Cannon&lt;br /&gt;
&lt;br /&gt;
19. Core Marksman Rifle&lt;br /&gt;
&lt;br /&gt;
20. Ancient Bone Bow &lt;br /&gt;
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21. Xorothian Firestick &lt;br /&gt;
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22. Stoneshatter &lt;br /&gt;
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23. Bloodseeker &lt;br /&gt;
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24. Dark Iron Rifle &lt;br /&gt;
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25. Flawless Arcanite Rifle &lt;br /&gt;
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26. Carapace Spine Crossbow &lt;br /&gt;
&lt;br /&gt;
27. Bow of Taut Sinew &lt;br /&gt;
&lt;br /&gt;
28. Grand Marshal&amp;#039;s Bullseye&lt;br /&gt;
&lt;br /&gt;
29. Blackcrow &lt;br /&gt;
&lt;br /&gt;
30. Heartseeking Crossbow &lt;br /&gt;
&lt;br /&gt;
31. Outrider&amp;#039;s/Outrunner&amp;#039;s Bow&lt;br /&gt;
&lt;br /&gt;
32. Willey&amp;#039;s Portable Howitzer &lt;br /&gt;
&lt;br /&gt;
33. Satyr&amp;#039;s Bow &lt;br /&gt;
&lt;br /&gt;
34. Riphook &lt;br /&gt;
&lt;br /&gt;
35. Screeching Bow &lt;br /&gt;
&lt;br /&gt;
36. Shell Launcher Shotgun &lt;br /&gt;
&lt;br /&gt;
37. Eaglehorn &lt;br /&gt;
&lt;br /&gt;
38. Hurricane &lt;br /&gt;
&lt;br /&gt;
39. Steelarrow Crossbow &lt;br /&gt;
&lt;br /&gt;
40. Megashot Rifle&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
Obsolete&lt;br /&gt;
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===Various Builds - martini (Rhyssa)===&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=20578</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=20578"/>
		<updated>2007-03-02T12:29:02Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&amp;#039;&amp;#039;This article is about the World of Warcraft class. For the Hellgate: London class, see [[Hunter (Hellgate)]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
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The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
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A quick breakdown on attack power vs dps and agi/crit. (copied from the Hunter forum on the WoW boards)&lt;br /&gt;
&lt;br /&gt;
Does attack power affect ranged attack power?&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from equipment increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from buffs like battleshout do not.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that the black dragonscale set does increase ranged dps, but blessing of might does not.&amp;lt;br&amp;gt;&lt;br /&gt;
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How many attack power for 1 dps?&amp;lt;br&amp;gt;&lt;br /&gt;
14 attack power = 1 dps&amp;lt;br&amp;gt;&lt;br /&gt;
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How many attack power from 1 agility?&amp;lt;br&amp;gt;&lt;br /&gt;
1 agi = 2 attack power&amp;lt;br&amp;gt;&lt;br /&gt;
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How many agility for 1% crit&amp;lt;br&amp;gt;&lt;br /&gt;
It’s roughly 53 agility for 1% crit at level 60&amp;lt;br&amp;gt;&lt;br /&gt;
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[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
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==Survival==&lt;br /&gt;
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* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.  (Useful in PvE to slow a mob that would run when its life gets low, thus preventing additional mobs being aggroed.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
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* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
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Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
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==Marksmanship==&lt;br /&gt;
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* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
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Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
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Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
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&lt;br /&gt;
==Beast Mastery==&lt;br /&gt;
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* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
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Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
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Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
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Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
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==Taming Pets==&lt;br /&gt;
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As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
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A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
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A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
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==Pet Skills==&lt;br /&gt;
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You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
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Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
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In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
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Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
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Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
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A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
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This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
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==Role in party==&lt;br /&gt;
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Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
&lt;br /&gt;
Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
&lt;br /&gt;
In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
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==Soloing==&lt;br /&gt;
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Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Top 40 Hunter Weapons Post 1.10 Normalization (Pre-Naxxramas)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Note: This does not take into account any other equipment worn, not even quiver bonuses. Only the weapon&amp;#039;s DPS.&lt;br /&gt;
&lt;br /&gt;
1.  Huhuran&amp;#039;s Stinger &lt;br /&gt;
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2.  Ashjre&amp;#039;thul, Crossbow of Smiting &lt;br /&gt;
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3.  Blessed Qiraji Musket &lt;br /&gt;
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4.  Grand Marshal&amp;#039;s Repeater or Hand Cannon&lt;br /&gt;
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5.  Dragonbreath Hand Cannon &lt;br /&gt;
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6.  Rhok&amp;#039;Delar, Longbow of the Ancient Keepers &lt;br /&gt;
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7.  Heartstriker &lt;br /&gt;
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8.  Blastershot &lt;br /&gt;
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9.  Crossbow of Imminent Doom &lt;br /&gt;
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10. Gurubashi Dwarven Destroyer &lt;br /&gt;
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11. Polished Ironwood Crossbow &lt;br /&gt;
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12. Mandokir&amp;#039;s Sting &lt;br /&gt;
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13. Silithid Husked Launcher &lt;br /&gt;
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14. Hoodoo Hunting Bow &lt;br /&gt;
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15. Striker&amp;#039;s Mark &lt;br /&gt;
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16. Crystal Slugthrower &lt;br /&gt;
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17. Deep Strike Bow &lt;br /&gt;
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18. Dwarven Hand Cannon&lt;br /&gt;
&lt;br /&gt;
19. Core Marksman Rifle&lt;br /&gt;
&lt;br /&gt;
20. Ancient Bone Bow &lt;br /&gt;
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21. Xorothian Firestick &lt;br /&gt;
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22. Stoneshatter &lt;br /&gt;
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23. Bloodseeker &lt;br /&gt;
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24. Dark Iron Rifle &lt;br /&gt;
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25. Flawless Arcanite Rifle &lt;br /&gt;
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26. Carapace Spine Crossbow &lt;br /&gt;
&lt;br /&gt;
27. Bow of Taut Sinew &lt;br /&gt;
&lt;br /&gt;
28. Grand Marshal&amp;#039;s Bullseye&lt;br /&gt;
&lt;br /&gt;
29. Blackcrow &lt;br /&gt;
&lt;br /&gt;
30. Heartseeking Crossbow &lt;br /&gt;
&lt;br /&gt;
31. Outrider&amp;#039;s/Outrunner&amp;#039;s Bow&lt;br /&gt;
&lt;br /&gt;
32. Willey&amp;#039;s Portable Howitzer &lt;br /&gt;
&lt;br /&gt;
33. Satyr&amp;#039;s Bow &lt;br /&gt;
&lt;br /&gt;
34. Riphook &lt;br /&gt;
&lt;br /&gt;
35. Screeching Bow &lt;br /&gt;
&lt;br /&gt;
36. Shell Launcher Shotgun &lt;br /&gt;
&lt;br /&gt;
37. Eaglehorn &lt;br /&gt;
&lt;br /&gt;
38. Hurricane &lt;br /&gt;
&lt;br /&gt;
39. Steelarrow Crossbow &lt;br /&gt;
&lt;br /&gt;
40. Megashot Rifle&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500505305100000050052510323100 Link], &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Deflection - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
&lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===Various Builds - martini (Rhyssa)===&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=20577</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=20577"/>
		<updated>2007-03-02T12:27:48Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&amp;#039;&amp;#039;This article is about the World of Warcraft class. For the Hellgate: London class, see [[Hunter (Hellgate)]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A quick breakdown on attack power vs dps and agi/crit. (copied from the Hunter forum on the WoW boards)&lt;br /&gt;
&lt;br /&gt;
Does attack power affect ranged attack power?&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from equipment increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from buffs like battleshout do not.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that the black dragonscale set does increase ranged dps, but blessing of might does not.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power for 1 dps?&amp;lt;br&amp;gt;&lt;br /&gt;
14 attack power = 1 dps&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power from 1 agility?&amp;lt;br&amp;gt;&lt;br /&gt;
1 agi = 2 attack power&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many agility for 1% crit&amp;lt;br&amp;gt;&lt;br /&gt;
It’s roughly 53 agility for 1% crit at level 60&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Survival==&lt;br /&gt;
&lt;br /&gt;
* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.  (Useful in PvE to slow a mob that would run when its life gets low, thus preventing additional mobs being aggroed.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marksmanship==&lt;br /&gt;
&lt;br /&gt;
* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
&lt;br /&gt;
Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
&lt;br /&gt;
Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beast Mastery==&lt;br /&gt;
&lt;br /&gt;
* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
&lt;br /&gt;
Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
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&lt;br /&gt;
==Taming Pets==&lt;br /&gt;
&lt;br /&gt;
As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
&lt;br /&gt;
A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
&lt;br /&gt;
A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Skills==&lt;br /&gt;
&lt;br /&gt;
You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
&lt;br /&gt;
Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
&lt;br /&gt;
Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
&lt;br /&gt;
Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
&lt;br /&gt;
This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role in party==&lt;br /&gt;
&lt;br /&gt;
Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
&lt;br /&gt;
Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
&lt;br /&gt;
In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soloing==&lt;br /&gt;
&lt;br /&gt;
Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Top 40 Hunter Weapons Post 1.10 Normalization (Pre-Naxxramas)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Note: This does not take into account any other equipment worn, not even quiver bonuses. Only the weapon&amp;#039;s DPS.&lt;br /&gt;
&lt;br /&gt;
1.  Huhuran&amp;#039;s Stinger &lt;br /&gt;
&lt;br /&gt;
2.  Ashjre&amp;#039;thul, Crossbow of Smiting &lt;br /&gt;
&lt;br /&gt;
3.  Blessed Qiraji Musket &lt;br /&gt;
&lt;br /&gt;
4.  Grand Marshal&amp;#039;s Repeater or Hand Cannon&lt;br /&gt;
&lt;br /&gt;
5.  Dragonbreath Hand Cannon &lt;br /&gt;
&lt;br /&gt;
6.  Rhok&amp;#039;Delar, Longbow of the Ancient Keepers &lt;br /&gt;
&lt;br /&gt;
7.  Heartstriker &lt;br /&gt;
&lt;br /&gt;
8.  Blastershot &lt;br /&gt;
&lt;br /&gt;
9.  Crossbow of Imminent Doom &lt;br /&gt;
&lt;br /&gt;
10. Gurubashi Dwarven Destroyer &lt;br /&gt;
&lt;br /&gt;
11. Polished Ironwood Crossbow &lt;br /&gt;
&lt;br /&gt;
12. Mandokir&amp;#039;s Sting &lt;br /&gt;
&lt;br /&gt;
13. Silithid Husked Launcher &lt;br /&gt;
&lt;br /&gt;
14. Hoodoo Hunting Bow &lt;br /&gt;
&lt;br /&gt;
15. Striker&amp;#039;s Mark &lt;br /&gt;
&lt;br /&gt;
16. Crystal Slugthrower &lt;br /&gt;
&lt;br /&gt;
17. Deep Strike Bow &lt;br /&gt;
&lt;br /&gt;
18. Dwarven Hand Cannon&lt;br /&gt;
&lt;br /&gt;
19. Core Marksman Rifle&lt;br /&gt;
&lt;br /&gt;
20. Ancient Bone Bow &lt;br /&gt;
&lt;br /&gt;
21. Xorothian Firestick &lt;br /&gt;
&lt;br /&gt;
22. Stoneshatter &lt;br /&gt;
&lt;br /&gt;
23. Bloodseeker &lt;br /&gt;
&lt;br /&gt;
24. Dark Iron Rifle &lt;br /&gt;
&lt;br /&gt;
25. Flawless Arcanite Rifle &lt;br /&gt;
&lt;br /&gt;
26. Carapace Spine Crossbow &lt;br /&gt;
&lt;br /&gt;
27. Bow of Taut Sinew &lt;br /&gt;
&lt;br /&gt;
28. Grand Marshal&amp;#039;s Bullseye&lt;br /&gt;
&lt;br /&gt;
29. Blackcrow &lt;br /&gt;
&lt;br /&gt;
30. Heartseeking Crossbow &lt;br /&gt;
&lt;br /&gt;
31. Outrider&amp;#039;s/Outrunner&amp;#039;s Bow&lt;br /&gt;
&lt;br /&gt;
32. Willey&amp;#039;s Portable Howitzer &lt;br /&gt;
&lt;br /&gt;
33. Satyr&amp;#039;s Bow &lt;br /&gt;
&lt;br /&gt;
34. Riphook &lt;br /&gt;
&lt;br /&gt;
35. Screeching Bow &lt;br /&gt;
&lt;br /&gt;
36. Shell Launcher Shotgun &lt;br /&gt;
&lt;br /&gt;
37. Eaglehorn &lt;br /&gt;
&lt;br /&gt;
38. Hurricane &lt;br /&gt;
&lt;br /&gt;
39. Steelarrow Crossbow &lt;br /&gt;
&lt;br /&gt;
40. Megashot Rifle&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 3 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 3% damage and 3% crit damage on humanoids isn&amp;#039;t half bad (players are humanoids as well).&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5505000000000000500505305130510300000000000000 Link]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  33 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  3 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500505305100000050052510323100 Link], &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Deflection - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
&lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===Various Builds - martini (Rhyssa)===&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=19978</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=19978"/>
		<updated>2006-03-08T02:24:51Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A quick breakdown on attack power vs dps and agi/crit. (copied from the Hunter forum on the WoW boards)&lt;br /&gt;
&lt;br /&gt;
Does attack power affect ranged attack power?&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from equipment increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from buffs like battleshout do not.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that the black dragonscale set does increase ranged dps, but blessing of might does not.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power for 1 dps?&amp;lt;br&amp;gt;&lt;br /&gt;
14 attack power = 1 dps&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power from 1 agility?&amp;lt;br&amp;gt;&lt;br /&gt;
1 agi = 2 attack power&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many agility for 1% crit&amp;lt;br&amp;gt;&lt;br /&gt;
It’s roughly 53 agility for 1% crit at level 60&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Survival==&lt;br /&gt;
&lt;br /&gt;
* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.  (Useful in PvE to slow a mob that would run when its life gets low, thus preventing additional mobs being aggroed.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marksmanship==&lt;br /&gt;
&lt;br /&gt;
* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
&lt;br /&gt;
Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
&lt;br /&gt;
Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beast Mastery==&lt;br /&gt;
&lt;br /&gt;
* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
&lt;br /&gt;
Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Pets==&lt;br /&gt;
&lt;br /&gt;
As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
&lt;br /&gt;
A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
&lt;br /&gt;
A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Skills==&lt;br /&gt;
&lt;br /&gt;
You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
&lt;br /&gt;
Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
&lt;br /&gt;
Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
&lt;br /&gt;
Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
&lt;br /&gt;
This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role in party==&lt;br /&gt;
&lt;br /&gt;
Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
&lt;br /&gt;
Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
&lt;br /&gt;
In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soloing==&lt;br /&gt;
&lt;br /&gt;
Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Top 40 Hunter Weapons Post 1.10 Normalization&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Note: This does not take into account any other equipment worn, not even quiver bonuses. Only the weapon&amp;#039;s DPS.&lt;br /&gt;
&lt;br /&gt;
1.  Huhuran&amp;#039;s Stinger &lt;br /&gt;
&lt;br /&gt;
2.  Ashjre&amp;#039;thul, Crossbow of Smiting &lt;br /&gt;
&lt;br /&gt;
3.  Blessed Qiraji Musket &lt;br /&gt;
&lt;br /&gt;
4.  Grand Marshal&amp;#039;s Repeater or Hand Cannon&lt;br /&gt;
&lt;br /&gt;
5.  Dragonbreath Hand Cannon &lt;br /&gt;
&lt;br /&gt;
6.  Rhok&amp;#039;Delar, Longbow of the Ancient Keepers &lt;br /&gt;
&lt;br /&gt;
7.  Heartstriker &lt;br /&gt;
&lt;br /&gt;
8.  Blastershot &lt;br /&gt;
&lt;br /&gt;
9.  Crossbow of Imminent Doom &lt;br /&gt;
&lt;br /&gt;
10. Gurubashi Dwarven Destroyer &lt;br /&gt;
&lt;br /&gt;
11. Polished Ironwood Crossbow &lt;br /&gt;
&lt;br /&gt;
12. Mandokir&amp;#039;s Sting &lt;br /&gt;
&lt;br /&gt;
13. Silithid Husked Launcher &lt;br /&gt;
&lt;br /&gt;
14. Hoodoo Hunting Bow &lt;br /&gt;
&lt;br /&gt;
15. Striker&amp;#039;s Mark &lt;br /&gt;
&lt;br /&gt;
16. Crystal Slugthrower &lt;br /&gt;
&lt;br /&gt;
17. Deep Strike Bow &lt;br /&gt;
&lt;br /&gt;
18. Dwarven Hand Cannon&lt;br /&gt;
&lt;br /&gt;
19. Core Marksman Rifle&lt;br /&gt;
&lt;br /&gt;
20. Ancient Bone Bow &lt;br /&gt;
&lt;br /&gt;
21. Xorothian Firestick &lt;br /&gt;
&lt;br /&gt;
22. Stoneshatter &lt;br /&gt;
&lt;br /&gt;
23. Bloodseeker &lt;br /&gt;
&lt;br /&gt;
24. Dark Iron Rifle &lt;br /&gt;
&lt;br /&gt;
25. Flawless Arcanite Rifle &lt;br /&gt;
&lt;br /&gt;
26. Carapace Spine Crossbow &lt;br /&gt;
&lt;br /&gt;
27. Bow of Taut Sinew &lt;br /&gt;
&lt;br /&gt;
28. Grand Marshal&amp;#039;s Bullseye&lt;br /&gt;
&lt;br /&gt;
29. Blackcrow &lt;br /&gt;
&lt;br /&gt;
30. Heartseeking Crossbow &lt;br /&gt;
&lt;br /&gt;
31. Outrider&amp;#039;s/Outrunner&amp;#039;s Bow&lt;br /&gt;
&lt;br /&gt;
32. Willey&amp;#039;s Portable Howitzer &lt;br /&gt;
&lt;br /&gt;
33. Satyr&amp;#039;s Bow &lt;br /&gt;
&lt;br /&gt;
34. Riphook &lt;br /&gt;
&lt;br /&gt;
35. Screeching Bow &lt;br /&gt;
&lt;br /&gt;
36. Shell Launcher Shotgun &lt;br /&gt;
&lt;br /&gt;
37. Eaglehorn &lt;br /&gt;
&lt;br /&gt;
38. Hurricane &lt;br /&gt;
&lt;br /&gt;
39. Steelarrow Crossbow &lt;br /&gt;
&lt;br /&gt;
40. Megashot Rifle&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 3 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 3% damage and 3% crit damage on humanoids isn&amp;#039;t half bad (players are humanoids as well).&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5505000000000000500505305130510300000000000000 Link]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  33 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  3 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500505305100000050052510323100 Link], &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Deflection - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
&lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===Various Builds - martini (Rhyssa)===&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=17460</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=17460"/>
		<updated>2006-03-08T01:05:57Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A quick breakdown on attack power vs dps and agi/crit. (copied from the Hunter forum on the WoW boards)&lt;br /&gt;
&lt;br /&gt;
Does attack power affect ranged attack power?&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from equipment increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from buffs like battleshout do not.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that the black dragonscale set does increase ranged dps, but blessing of might does not.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power for 1 dps?&amp;lt;br&amp;gt;&lt;br /&gt;
14 attack power = 1 dps&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power from 1 agility?&amp;lt;br&amp;gt;&lt;br /&gt;
1 agi = 2 attack power&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many agility for 1% crit&amp;lt;br&amp;gt;&lt;br /&gt;
It’s roughly 53 agility for 1% crit at level 60&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Survival==&lt;br /&gt;
&lt;br /&gt;
* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.  (Useful in PvE to slow a mob that would run when its life gets low, thus preventing additional mobs being aggroed.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marksmanship==&lt;br /&gt;
&lt;br /&gt;
* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
&lt;br /&gt;
Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
&lt;br /&gt;
Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beast Mastery==&lt;br /&gt;
&lt;br /&gt;
* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
&lt;br /&gt;
Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Pets==&lt;br /&gt;
&lt;br /&gt;
As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
&lt;br /&gt;
A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
&lt;br /&gt;
A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Skills==&lt;br /&gt;
&lt;br /&gt;
You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
&lt;br /&gt;
Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
&lt;br /&gt;
Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
&lt;br /&gt;
Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
&lt;br /&gt;
This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role in party==&lt;br /&gt;
&lt;br /&gt;
Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
&lt;br /&gt;
Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
&lt;br /&gt;
In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soloing==&lt;br /&gt;
&lt;br /&gt;
Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Top 40 Hunter Weapons Post 1.10 Normalization&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Note: This does not take into account any other equipment worn, not even quiver bonuses. Only the weapon&amp;#039;s DPS.&lt;br /&gt;
&lt;br /&gt;
1.  Huhuran&amp;#039;s Stinger &lt;br /&gt;
&lt;br /&gt;
2.  Ashjre&amp;#039;thul, Crossbow of Smiting &lt;br /&gt;
&lt;br /&gt;
3.  Blessed Qiraji Musket &lt;br /&gt;
&lt;br /&gt;
4.  Grand Marshal&amp;#039;s Repeater or Hand Cannon&lt;br /&gt;
&lt;br /&gt;
5.  Dragonbreath Hand Cannon &lt;br /&gt;
&lt;br /&gt;
6.  Rhok&amp;#039;Delar, Longbow of the Ancient Keepers &lt;br /&gt;
&lt;br /&gt;
7.  Heartstriker &lt;br /&gt;
&lt;br /&gt;
8.  Blastershot &lt;br /&gt;
&lt;br /&gt;
9.  Crossbow of Imminent Doom &lt;br /&gt;
&lt;br /&gt;
10. Gurubashi Dwarven Destroyer &lt;br /&gt;
&lt;br /&gt;
11. Polished Ironwood Crossbow &lt;br /&gt;
&lt;br /&gt;
12. Mandokir&amp;#039;s Sting &lt;br /&gt;
&lt;br /&gt;
13. Silithid Husked Launcher &lt;br /&gt;
&lt;br /&gt;
14. Hoodoo Hunting Bow &lt;br /&gt;
&lt;br /&gt;
15. Striker&amp;#039;s Mark &lt;br /&gt;
&lt;br /&gt;
16. Crystal Slugthrower &lt;br /&gt;
&lt;br /&gt;
17. Deep Strike Bow &lt;br /&gt;
&lt;br /&gt;
18. Dwarven Hand Cannon&lt;br /&gt;
&lt;br /&gt;
19. Core Marksman Rifle&lt;br /&gt;
&lt;br /&gt;
20. Ancient Bone Bow &lt;br /&gt;
&lt;br /&gt;
21. Xorothian Firestick &lt;br /&gt;
&lt;br /&gt;
22. Stoneshatter &lt;br /&gt;
&lt;br /&gt;
23. Bloodseeker &lt;br /&gt;
&lt;br /&gt;
24. Dark Iron Rifle &lt;br /&gt;
&lt;br /&gt;
25. Flawless Arcanite Rifle &lt;br /&gt;
&lt;br /&gt;
26. Carapace Spine Crossbow &lt;br /&gt;
&lt;br /&gt;
27. Bow of Taut Sinew &lt;br /&gt;
&lt;br /&gt;
28. Grand Marshal&amp;#039;s Bullseye&lt;br /&gt;
&lt;br /&gt;
29. Blackcrow &lt;br /&gt;
&lt;br /&gt;
30. Heartseeking Crossbow &lt;br /&gt;
&lt;br /&gt;
31. Outrider&amp;#039;s/Outrunner&amp;#039;s Bow&lt;br /&gt;
&lt;br /&gt;
32. Willey&amp;#039;s Portable Howitzer &lt;br /&gt;
&lt;br /&gt;
33. Satyr&amp;#039;s Bow &lt;br /&gt;
&lt;br /&gt;
34. Riphook &lt;br /&gt;
&lt;br /&gt;
35. Screeching Bow &lt;br /&gt;
&lt;br /&gt;
36. Shell Launcher Shotgun &lt;br /&gt;
&lt;br /&gt;
37. Eaglehorn &lt;br /&gt;
&lt;br /&gt;
38. Hurricane &lt;br /&gt;
&lt;br /&gt;
39. Steelarrow Crossbow &lt;br /&gt;
&lt;br /&gt;
40. Megashot Rifle&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 3 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 3% damage and 3% crit damage on humanoids isn&amp;#039;t half bad (players are humanoids as well).&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5505000000000000500505305130510300000000000000 Link]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  33 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  3 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500505305100000050052510323100 Link], &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Deflection - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
&lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===Various Builds - martini (Rhyssa)===&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Stormrage)&amp;diff=17448</id>
		<title>Classic (Stormrage)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Stormrage)&amp;diff=17448"/>
		<updated>2006-03-06T10:05:36Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* &amp;#039;&amp;#039;&amp;#039;Fishing&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for info on Stormrage tradespeople in the Basin. Are you looking for [[Tradeskills on Tichondrius]]?&lt;br /&gt;
&lt;br /&gt;
Information about pricing can be found in the [[Beta Market Prices]] page.&lt;br /&gt;
&lt;br /&gt;
Format: Forum name - Character name [Level]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Professions&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Alchemy&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above |}&lt;br /&gt;
            |-&lt;br /&gt;
            |Forum Name||Toon||[skill]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link(s) to available crafted items : [[Alchemy]] - [http://www.thottbot.com/?t=Alchemy Thottbot] - [http://wow.allakhazam.com/dyn/skill171.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Desolate Angel||Koryn||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Beaniebaby||Anlenita||[215]&lt;br /&gt;
|-&lt;br /&gt;
|Trif||Cranky||[285]&lt;br /&gt;
|-&lt;br /&gt;
|hiryuu1115||Chikane||[300]&lt;br /&gt;
|-&lt;br /&gt;
|emaq123||Alice||[125]&lt;br /&gt;
|-&lt;br /&gt;
|Naga The Serpent||Savannah||[225]&lt;br /&gt;
|-&lt;br /&gt;
|Laeir||Amaranth||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Maevis||Maevis||[?]&lt;br /&gt;
|-&lt;br /&gt;
|rocdog||Bait||[?]&lt;br /&gt;
|-&lt;br /&gt;
|wart||wart||[226]&lt;br /&gt;
|-&lt;br /&gt;
|Elliwen||Elliwenn||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Grimthor||Grimthor||[300]&lt;br /&gt;
|-&lt;br /&gt;
|q4m||Kalb||[50]&lt;br /&gt;
|-&lt;br /&gt;
|Kia||Amein||[191]&lt;br /&gt;
|-&lt;br /&gt;
|DarkMoonRising||Belchime||[195]&lt;br /&gt;
|-&lt;br /&gt;
|Ashenblade||Lucen||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Alrin||Alrin||[270]&lt;br /&gt;
|-&lt;br /&gt;
|Alan||Jasmyne||[300]&lt;br /&gt;
|-&lt;br /&gt;
|[[Soraia]]||Astraea||[300]||neutral||unfriendly||honored||honored||neutral&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||Sleazey||[169]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Climate||[254]||neutral||hostile||neutral&lt;br /&gt;
|-&lt;br /&gt;
|[[KurganXXL]]||[[Zdrash]]||[300]||neutral||neutral||neutral||neutral||neutral&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alchemy Notes&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Amaranth - Greater Fire Protection Potion &amp;lt;br&amp;gt;&lt;br /&gt;
Mirna - Greater Fire Protection Potion &amp;lt;br&amp;gt;&lt;br /&gt;
Sjrika - Greater Fire Protection Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Astraea - All Greater Protection Potion recipes but Frost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Blacksmithing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
          |-&lt;br /&gt;
          |Forum Name||Toon||[skill]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Blacksmithing]] - [http://www.thottbot.com/?t=Blacksmithing Thottbot]  - [http://wow.allakhazam.com/dyn/skill164.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039; || style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; ||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Rare Recipies, etc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ghostnuke||Ghostnuke||[300]||Armorsmith, Plate&lt;br /&gt;
|-&lt;br /&gt;
|Rotols||Rotols||[260]||Armorsmith, Plate&lt;br /&gt;
|-&lt;br /&gt;
|Dezz||Dezzi||[231]||Armorsmithing&lt;br /&gt;
|-&lt;br /&gt;
|GrayFox||Grayfox||[300]||Armoursmith||Honoured||Friendly||Revered||Neutral||Neutral||[http://carpeaurum.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=387 Listed here]&lt;br /&gt;
|-&lt;br /&gt;
|Wolfsong||Venae||[300]||Weaponsmith, Swordsmith||Honored||Honored||Revered||Neutral||Friendly&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Popey||[300]||Hammersmith||neutral||neutral||friendly(66%)&lt;br /&gt;
|-&lt;br /&gt;
|Malaclypse||Jane||[300]||Weaponsmith, Hammersmith||honored||neutral||honored&lt;br /&gt;
|-&lt;br /&gt;
|Legedi||Legedi||[275]||Weaponsmith, Axe&lt;br /&gt;
|-&lt;br /&gt;
|Bonovox||Trevorn||[275]||Weaponsmith, undecided&lt;br /&gt;
|-&lt;br /&gt;
|Mrderek||Bevock||[300]||Swordsmith||neutral||neutral||revered ||honored||neutral&lt;br /&gt;
|-&lt;br /&gt;
|Sosostress||Syladril||[300]||Weaponsmithing, Axe||honored||neutral||Revered&lt;br /&gt;
|-&lt;br /&gt;
|Wodin||Wodin||[262]||Weaponsmith, Sword&lt;br /&gt;
|-&lt;br /&gt;
|Jini||Jinian||[287]||Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
|DaDaDee||DaDaDee||[217]||none&lt;br /&gt;
|-&lt;br /&gt;
|Ashenblade||Caethius||[205]||none&lt;br /&gt;
|-&lt;br /&gt;
|Templar||RavanVarr||[200]||none&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||JeraEewaz||[169]||None Yet&lt;br /&gt;
|-&lt;br /&gt;
|Cadfel2||Cadfel||[165]||none&lt;br /&gt;
|-&lt;br /&gt;
|SpearStriker||Oudar||[97]||none&lt;br /&gt;
|-&lt;br /&gt;
|Naga The Serpent||Kaasha||[89]||none&lt;br /&gt;
|-&lt;br /&gt;
|Stinkbutt||Stinkbutt||[209]||none&lt;br /&gt;
|-          &lt;br /&gt;
|Gnollguy||Gnolack||[300]||Armorsmith (Lurkers)|| Honored || Neutral || Honored || Neutral || || All Enchanted Thorium&lt;br /&gt;
|-&lt;br /&gt;
|Edrand||Edrand||[260]||none|| ||Neutral|| ||Neutral||Neutral&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Enchanting&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Forum Name||Toon||[skill]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link(s) to available crafted items : [[Enchanting]] - [http://www.thottbot.com/?t=Enchanting Thottbot]  - [http://wow.allakhazam.com/dyn/skill333.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|DCIAce||Ace||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Needlehawk||CindyLou||[300]||honored||honored||revered||friendly&lt;br /&gt;
|-&lt;br /&gt;
|Kalil||Sevanna||[300]||neutral||friendly||honored&lt;br /&gt;
|-&lt;br /&gt;
|SLS||Amy||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Jini||Jini||[300]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Erlinn||[300]||neutral||neutral(33%)||friendly(50%)&lt;br /&gt;
|-&lt;br /&gt;
|Malaclypse||Jane||[300]||honored||neutral||honored&lt;br /&gt;
|-&lt;br /&gt;
|warthog||Atoosa||[300]||neutral||revered||revered&lt;br /&gt;
|-&lt;br /&gt;
|Trif||Trif||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Threndor||Torrentt||[255]&lt;br /&gt;
|-&lt;br /&gt;
|Matchstyk||Matchstyk||[249]||honored(1%)||neutral(25%)||honored(5%)&lt;br /&gt;
|-&lt;br /&gt;
|Elliwen||Elliwenn||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Talissa||Salvina||[261]&lt;br /&gt;
|-&lt;br /&gt;
|q4m||Kirra||[215]&lt;br /&gt;
|-&lt;br /&gt;
|[[Soraia]]||[[Phaedra]]||[300]||honored||honored||honored||neutral||neutral&lt;br /&gt;
|-&lt;br /&gt;
|emaq123||Alice||[150]&lt;br /&gt;
|-&lt;br /&gt;
|Templar||WillowR||[150]&lt;br /&gt;
|-&lt;br /&gt;
|GrayFox||Sunshien||[103]&lt;br /&gt;
|-&lt;br /&gt;
|martini||Rhyssa||[low]&lt;br /&gt;
|-&lt;br /&gt;
|Mengy||Harmonydusk||[1]&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||Sleazey||[115]&lt;br /&gt;
|-&lt;br /&gt;
|Perith||Perithmage||[300]||neutral(65%)||neutral(50%)||friendly(50%)&lt;br /&gt;
|-&lt;br /&gt;
|Wolfsong||Venae||[300]||Honored||Honored||Revered||Neutral||Friendly&lt;br /&gt;
|-&lt;br /&gt;
|Magimac||Magimac||[286]&lt;br /&gt;
|-&lt;br /&gt;
|SnowDog||Bytora||[265]||Neutral||Neutral||Neutral&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near the bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Forum Name||Toon||[skill]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Engineering]] - [http://www.thottbot.com/?t=Engineering Thottbot] - [http://wow.allakhazam.com/dyn/skill202.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Malaclypse||Mal||[303]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Solitude Dragon||Bretik||[300]||Gnome||Neutral||Unfriendly||Revered||Honored||Honored&lt;br /&gt;
|-&lt;br /&gt;
|tad_tad||Grumbo||[206]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Talissa||Dimble||[165]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|emaq123||Alica||[100]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Sarifna||Oxe||[?]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|hiryuu1115||Yukiko||[274]||Goblin&lt;br /&gt;
|-&lt;br /&gt;
|Kia||Amein||[156]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Alemiser||Dupar||[271]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Cadfel2||Sorloc||[165]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|SnowDog||Gralek||[250]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||JeraWungo||[165]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Energod||Energnome||[274]||Goblin&lt;br /&gt;
|-&lt;br /&gt;
|Protoshoggoth||Naphta||[300]||Goblin&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;#039;|}&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| FORUM NAME || TOON || LEVEL || SPECIALIZATION || THORIUM || TIMBERMAW || ARGENT DAWN&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Leatherworking]] - [http://www.thottbot.com/?t=Leatherworking Thottbot]  - [http://wow.allakhazam.com/db/skill.html?line=165 Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Start table code&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dale||Dale||[300]||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Threndor||Threndor||[300]||Dragonscale||Neutral||Unfriendly||Friendly(50%)&lt;br /&gt;
|-&lt;br /&gt;
|Tuftears||Tuftears||[300]||Tribal||Honored||Honored(50%)||Revered||Revered||Friendly&lt;br /&gt;
|-&lt;br /&gt;
|Yahtzee||Felgrave||[300]||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Trif||Trif||[294]||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Naga The Serpent||Valeska||[300]||Dragonscale&lt;br /&gt;
|-&lt;br /&gt;
|Deorwine||Trom||[124]||none&lt;br /&gt;
|-&lt;br /&gt;
|Pumraa||Pumraa||[120]||none&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Anticlimate||[300]||Tribal||neutral||hostile||neutral&lt;br /&gt;
|-&lt;br /&gt;
|jballzy||SnowHunter||[200]||none&lt;br /&gt;
|-&lt;br /&gt;
|Macalypse||Taras||[?]||none&lt;br /&gt;
|-&lt;br /&gt;
|rocdog||Rocdog||[?]||none&lt;br /&gt;
|-&lt;br /&gt;
|Arathandir||Arathandir||[?]||Dragonscale&lt;br /&gt;
|-&lt;br /&gt;
|?||Jaera||[?]||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Lan2002||Thaleon||[300]||Dragonscale&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||Minhitiath||[193]||None Yet&lt;br /&gt;
|-&lt;br /&gt;
|[[KurganXXL]]||Bielebogg||[300]||None ||neutral||unfriendly||neutral&lt;br /&gt;
|-&lt;br /&gt;
|Wiz||Penthesilea||[300]||Dragonscale&lt;br /&gt;
|-&lt;br /&gt;
|Magimac||Magizon||[300]||Dragonscale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Tailoring&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above |}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
            |Perith||PDK||[300]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Tailoring]] - [http://www.thottbot.com/?t=Tailoring Thottbot]  - [http://wow.allakhazam.com/dyn/skill197.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Card||Card||[289]&lt;br /&gt;
|-&lt;br /&gt;
|q4m||Bellona||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Jini||Jini||[300]&lt;br /&gt;
|-&lt;br /&gt;
|warthog||Atoosa||[300]||neutral||revered||revered&lt;br /&gt;
|-&lt;br /&gt;
|Needlehawk||CindyLou||[300]||Honored||Honored||Revered||Friendly&lt;br /&gt;
|-&lt;br /&gt;
|Kalil||Sevanna||[300]||neutral||friendly||honored&lt;br /&gt;
|-&lt;br /&gt;
|Trif||Cranky||[300]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Erlinn||[300]||neutral||neutral(33%)||friendly(50%)&lt;br /&gt;
|-&lt;br /&gt;
|Threndor||Torrentt||[291]&lt;br /&gt;
|-&lt;br /&gt;
|Perith||Perithmage||[300]||Neutral(69%)||Neutral(20%)||Friendly(39%)&lt;br /&gt;
|-&lt;br /&gt;
|DaDaDee||Frimas||[150]&lt;br /&gt;
|-&lt;br /&gt;
|Templar||Willowr||[150]&lt;br /&gt;
|-&lt;br /&gt;
|Jballzy||Snowmage||[243]&lt;br /&gt;
|-&lt;br /&gt;
|Deorwine||Cutty||[100]&lt;br /&gt;
|-&lt;br /&gt;
|hiryuu1115||Himeko||[105]&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||Sneezey||[186]&lt;br /&gt;
|-&lt;br /&gt;
|Mengy||Harmonydusk||[1]&lt;br /&gt;
|-&lt;br /&gt;
|GrayFox||Sunshien||[112]&lt;br /&gt;
|-&lt;br /&gt;
|[[Soraia]]||[[Phaedra]]||[300]||Honored||Honored||Honored||Neutral||Neutral&lt;br /&gt;
|-&lt;br /&gt;
|WildFire||Kateley||[300]||Honored||Honored||Revered&lt;br /&gt;
|-&lt;br /&gt;
|Magimac||Magimac||[300]&lt;br /&gt;
|-&lt;br /&gt;
|SnowDog||Bytora||[285]||Neutral||Neutral||Neutral&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Collection Skills==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Herbalism&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;DarkMoonRising&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Belchime&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[250+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Savannah&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[254]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Laeir&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amaranth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q4m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kalb&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grimthor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grimthor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Matchstyk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Matchstyk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;DarkMoonRising&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Belchime&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ashenblade&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lucen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jasmyne&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Astraea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraLugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[111]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraWungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[110]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sneezey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[220]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Climate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[241]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desolate Angel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Koryn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entries above this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Mining&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[250+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[250]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Solitude Dragon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bretik&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SpearStriker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oudar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[100]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Teiran&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Merana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[270]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDadee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDaDee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[210]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Popey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Salvina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[187]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dimble&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[82]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[270+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tad_tad&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grumbo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[177]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Legedi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Legedi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yukiko&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[253]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bonovox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trevorn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sosostress&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Syladril&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kia&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[130+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;jballzy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snowmage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[253]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mrderek&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bevock&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;GrayFox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grayfox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;           &lt;br /&gt;
&amp;lt;td&amp;gt;Stinkbutt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stinkbutt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[252]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arugam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[132]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[164]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraLugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[76]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[83]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[255]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Paste changes above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Skinning&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deorwine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[130]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[280]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;martini&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rhyssa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pumraa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pumraa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[160]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q4m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bellona&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[305]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Anticlimate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Josy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dale&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dale&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Valeska&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jballzy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SnowHunter&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[279]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bhudson68&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sniff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDaDee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Frimas&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[69]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Card&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Card&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[217]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[96]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Minhitiath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[249]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ferret_Mandy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ferretm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arugam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[205]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tuftears&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tuftears&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[315]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[KurganXXL]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bielebogg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Secondary Skills:&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Cooking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deorwine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[130]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SpearStriker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oudar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[107]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Popey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[190]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[260+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Needlehawk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;CindyLou&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[220]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[193]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[203]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeralugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[116]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[28]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraWungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[99]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Minhitiath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[211]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sleazey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[188]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sneezey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[181]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ashenblade&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lucen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mrderek&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bevock&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wolfsong&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Venae&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sosostress&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Syladril&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;GrayFox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grayfox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arugam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[178]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jasmyne&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Phaedra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Solitude Dragon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bretik&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[KurganXXL]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bielebogg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PASTE NEW ENTRIES ABOVE THIS LINE  --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;First Aid&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;PDK&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Teiran&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Merana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[234]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yukiko&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[279+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;WildFire&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kateley&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[270+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bonovox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trevorn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[207]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Needlehawk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;CindyLou&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraLugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[80]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[43]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraWungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[137]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Minhitiath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sleazey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[210]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sneezey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[123]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sosostress&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Syladril&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mrderek&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bevock&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wolfsong&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Venae&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erlinn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jasmyne&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Astraea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Phaedra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[260]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Solitude Dragon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bretik&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Atoosa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kataria&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;GrayFox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grayfox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Paste New Entries above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Fishing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[288]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SpearStriker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oudar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[127]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Atoosa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lord_Magius&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Popey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[280]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[177]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[155]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Needlehawk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;CindyLou&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[126]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[219]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraLugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[1]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[65]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraWungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[146]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Minhitiath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[154]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sleazey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[189]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sneezey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[218]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mrderek&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bevock&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[287]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;GrayFox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grayfox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[157]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arugam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[152]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jasmyne&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[231]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Phaedra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[183]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Astraea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[226]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[286]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[KurganXXL]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bielebogg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Solitude Dragon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bretik&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entries above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Miscellaneous&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Lockpicking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;[Skill Level]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erikkson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stitch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snowfarmer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jaera&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[230]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erlinn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[285]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[136]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[198]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kataria&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PASTE NEW ENTRIES ABOVE THIS LINE  --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Stormrage)&amp;diff=17443</id>
		<title>Classic (Stormrage)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Stormrage)&amp;diff=17443"/>
		<updated>2006-03-06T10:04:17Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* &amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for info on Stormrage tradespeople in the Basin. Are you looking for [[Tradeskills on Tichondrius]]?&lt;br /&gt;
&lt;br /&gt;
Information about pricing can be found in the [[Beta Market Prices]] page.&lt;br /&gt;
&lt;br /&gt;
Format: Forum name - Character name [Level]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Professions&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Alchemy&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above |}&lt;br /&gt;
            |-&lt;br /&gt;
            |Forum Name||Toon||[skill]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link(s) to available crafted items : [[Alchemy]] - [http://www.thottbot.com/?t=Alchemy Thottbot] - [http://wow.allakhazam.com/dyn/skill171.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Desolate Angel||Koryn||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Beaniebaby||Anlenita||[215]&lt;br /&gt;
|-&lt;br /&gt;
|Trif||Cranky||[285]&lt;br /&gt;
|-&lt;br /&gt;
|hiryuu1115||Chikane||[300]&lt;br /&gt;
|-&lt;br /&gt;
|emaq123||Alice||[125]&lt;br /&gt;
|-&lt;br /&gt;
|Naga The Serpent||Savannah||[225]&lt;br /&gt;
|-&lt;br /&gt;
|Laeir||Amaranth||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Maevis||Maevis||[?]&lt;br /&gt;
|-&lt;br /&gt;
|rocdog||Bait||[?]&lt;br /&gt;
|-&lt;br /&gt;
|wart||wart||[226]&lt;br /&gt;
|-&lt;br /&gt;
|Elliwen||Elliwenn||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Grimthor||Grimthor||[300]&lt;br /&gt;
|-&lt;br /&gt;
|q4m||Kalb||[50]&lt;br /&gt;
|-&lt;br /&gt;
|Kia||Amein||[191]&lt;br /&gt;
|-&lt;br /&gt;
|DarkMoonRising||Belchime||[195]&lt;br /&gt;
|-&lt;br /&gt;
|Ashenblade||Lucen||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Alrin||Alrin||[270]&lt;br /&gt;
|-&lt;br /&gt;
|Alan||Jasmyne||[300]&lt;br /&gt;
|-&lt;br /&gt;
|[[Soraia]]||Astraea||[300]||neutral||unfriendly||honored||honored||neutral&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||Sleazey||[169]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Climate||[254]||neutral||hostile||neutral&lt;br /&gt;
|-&lt;br /&gt;
|[[KurganXXL]]||[[Zdrash]]||[300]||neutral||neutral||neutral||neutral||neutral&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alchemy Notes&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Amaranth - Greater Fire Protection Potion &amp;lt;br&amp;gt;&lt;br /&gt;
Mirna - Greater Fire Protection Potion &amp;lt;br&amp;gt;&lt;br /&gt;
Sjrika - Greater Fire Protection Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Astraea - All Greater Protection Potion recipes but Frost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Blacksmithing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
          |-&lt;br /&gt;
          |Forum Name||Toon||[skill]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Blacksmithing]] - [http://www.thottbot.com/?t=Blacksmithing Thottbot]  - [http://wow.allakhazam.com/dyn/skill164.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039; || style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; ||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Rare Recipies, etc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ghostnuke||Ghostnuke||[300]||Armorsmith, Plate&lt;br /&gt;
|-&lt;br /&gt;
|Rotols||Rotols||[260]||Armorsmith, Plate&lt;br /&gt;
|-&lt;br /&gt;
|Dezz||Dezzi||[231]||Armorsmithing&lt;br /&gt;
|-&lt;br /&gt;
|GrayFox||Grayfox||[300]||Armoursmith||Honoured||Friendly||Revered||Neutral||Neutral||[http://carpeaurum.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=387 Listed here]&lt;br /&gt;
|-&lt;br /&gt;
|Wolfsong||Venae||[300]||Weaponsmith, Swordsmith||Honored||Honored||Revered||Neutral||Friendly&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Popey||[300]||Hammersmith||neutral||neutral||friendly(66%)&lt;br /&gt;
|-&lt;br /&gt;
|Malaclypse||Jane||[300]||Weaponsmith, Hammersmith||honored||neutral||honored&lt;br /&gt;
|-&lt;br /&gt;
|Legedi||Legedi||[275]||Weaponsmith, Axe&lt;br /&gt;
|-&lt;br /&gt;
|Bonovox||Trevorn||[275]||Weaponsmith, undecided&lt;br /&gt;
|-&lt;br /&gt;
|Mrderek||Bevock||[300]||Swordsmith||neutral||neutral||revered ||honored||neutral&lt;br /&gt;
|-&lt;br /&gt;
|Sosostress||Syladril||[300]||Weaponsmithing, Axe||honored||neutral||Revered&lt;br /&gt;
|-&lt;br /&gt;
|Wodin||Wodin||[262]||Weaponsmith, Sword&lt;br /&gt;
|-&lt;br /&gt;
|Jini||Jinian||[287]||Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
|DaDaDee||DaDaDee||[217]||none&lt;br /&gt;
|-&lt;br /&gt;
|Ashenblade||Caethius||[205]||none&lt;br /&gt;
|-&lt;br /&gt;
|Templar||RavanVarr||[200]||none&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||JeraEewaz||[169]||None Yet&lt;br /&gt;
|-&lt;br /&gt;
|Cadfel2||Cadfel||[165]||none&lt;br /&gt;
|-&lt;br /&gt;
|SpearStriker||Oudar||[97]||none&lt;br /&gt;
|-&lt;br /&gt;
|Naga The Serpent||Kaasha||[89]||none&lt;br /&gt;
|-&lt;br /&gt;
|Stinkbutt||Stinkbutt||[209]||none&lt;br /&gt;
|-          &lt;br /&gt;
|Gnollguy||Gnolack||[300]||Armorsmith (Lurkers)|| Honored || Neutral || Honored || Neutral || || All Enchanted Thorium&lt;br /&gt;
|-&lt;br /&gt;
|Edrand||Edrand||[260]||none|| ||Neutral|| ||Neutral||Neutral&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Enchanting&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Forum Name||Toon||[skill]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link(s) to available crafted items : [[Enchanting]] - [http://www.thottbot.com/?t=Enchanting Thottbot]  - [http://wow.allakhazam.com/dyn/skill333.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|DCIAce||Ace||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Needlehawk||CindyLou||[300]||honored||honored||revered||friendly&lt;br /&gt;
|-&lt;br /&gt;
|Kalil||Sevanna||[300]||neutral||friendly||honored&lt;br /&gt;
|-&lt;br /&gt;
|SLS||Amy||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Jini||Jini||[300]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Erlinn||[300]||neutral||neutral(33%)||friendly(50%)&lt;br /&gt;
|-&lt;br /&gt;
|Malaclypse||Jane||[300]||honored||neutral||honored&lt;br /&gt;
|-&lt;br /&gt;
|warthog||Atoosa||[300]||neutral||revered||revered&lt;br /&gt;
|-&lt;br /&gt;
|Trif||Trif||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Threndor||Torrentt||[255]&lt;br /&gt;
|-&lt;br /&gt;
|Matchstyk||Matchstyk||[249]||honored(1%)||neutral(25%)||honored(5%)&lt;br /&gt;
|-&lt;br /&gt;
|Elliwen||Elliwenn||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Talissa||Salvina||[261]&lt;br /&gt;
|-&lt;br /&gt;
|q4m||Kirra||[215]&lt;br /&gt;
|-&lt;br /&gt;
|[[Soraia]]||[[Phaedra]]||[300]||honored||honored||honored||neutral||neutral&lt;br /&gt;
|-&lt;br /&gt;
|emaq123||Alice||[150]&lt;br /&gt;
|-&lt;br /&gt;
|Templar||WillowR||[150]&lt;br /&gt;
|-&lt;br /&gt;
|GrayFox||Sunshien||[103]&lt;br /&gt;
|-&lt;br /&gt;
|martini||Rhyssa||[low]&lt;br /&gt;
|-&lt;br /&gt;
|Mengy||Harmonydusk||[1]&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||Sleazey||[115]&lt;br /&gt;
|-&lt;br /&gt;
|Perith||Perithmage||[300]||neutral(65%)||neutral(50%)||friendly(50%)&lt;br /&gt;
|-&lt;br /&gt;
|Wolfsong||Venae||[300]||Honored||Honored||Revered||Neutral||Friendly&lt;br /&gt;
|-&lt;br /&gt;
|Magimac||Magimac||[286]&lt;br /&gt;
|-&lt;br /&gt;
|SnowDog||Bytora||[265]||Neutral||Neutral||Neutral&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near the bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Forum Name||Toon||[skill]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Engineering]] - [http://www.thottbot.com/?t=Engineering Thottbot] - [http://wow.allakhazam.com/dyn/skill202.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Malaclypse||Mal||[303]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Solitude Dragon||Bretik||[300]||Gnome||Neutral||Unfriendly||Revered||Honored||Honored&lt;br /&gt;
|-&lt;br /&gt;
|tad_tad||Grumbo||[206]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Talissa||Dimble||[165]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|emaq123||Alica||[100]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Sarifna||Oxe||[?]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|hiryuu1115||Yukiko||[274]||Goblin&lt;br /&gt;
|-&lt;br /&gt;
|Kia||Amein||[156]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Alemiser||Dupar||[271]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Cadfel2||Sorloc||[165]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|SnowDog||Gralek||[250]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||JeraWungo||[165]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Energod||Energnome||[274]||Goblin&lt;br /&gt;
|-&lt;br /&gt;
|Protoshoggoth||Naphta||[300]||Goblin&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;#039;|}&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| FORUM NAME || TOON || LEVEL || SPECIALIZATION || THORIUM || TIMBERMAW || ARGENT DAWN&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Leatherworking]] - [http://www.thottbot.com/?t=Leatherworking Thottbot]  - [http://wow.allakhazam.com/db/skill.html?line=165 Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Start table code&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dale||Dale||[300]||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Threndor||Threndor||[300]||Dragonscale||Neutral||Unfriendly||Friendly(50%)&lt;br /&gt;
|-&lt;br /&gt;
|Tuftears||Tuftears||[300]||Tribal||Honored||Honored(50%)||Revered||Revered||Friendly&lt;br /&gt;
|-&lt;br /&gt;
|Yahtzee||Felgrave||[300]||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Trif||Trif||[294]||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Naga The Serpent||Valeska||[300]||Dragonscale&lt;br /&gt;
|-&lt;br /&gt;
|Deorwine||Trom||[124]||none&lt;br /&gt;
|-&lt;br /&gt;
|Pumraa||Pumraa||[120]||none&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Anticlimate||[300]||Tribal||neutral||hostile||neutral&lt;br /&gt;
|-&lt;br /&gt;
|jballzy||SnowHunter||[200]||none&lt;br /&gt;
|-&lt;br /&gt;
|Macalypse||Taras||[?]||none&lt;br /&gt;
|-&lt;br /&gt;
|rocdog||Rocdog||[?]||none&lt;br /&gt;
|-&lt;br /&gt;
|Arathandir||Arathandir||[?]||Dragonscale&lt;br /&gt;
|-&lt;br /&gt;
|?||Jaera||[?]||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Lan2002||Thaleon||[300]||Dragonscale&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||Minhitiath||[193]||None Yet&lt;br /&gt;
|-&lt;br /&gt;
|[[KurganXXL]]||Bielebogg||[300]||None ||neutral||unfriendly||neutral&lt;br /&gt;
|-&lt;br /&gt;
|Wiz||Penthesilea||[300]||Dragonscale&lt;br /&gt;
|-&lt;br /&gt;
|Magimac||Magizon||[300]||Dragonscale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Tailoring&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above |}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
            |Perith||PDK||[300]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Tailoring]] - [http://www.thottbot.com/?t=Tailoring Thottbot]  - [http://wow.allakhazam.com/dyn/skill197.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Card||Card||[289]&lt;br /&gt;
|-&lt;br /&gt;
|q4m||Bellona||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Jini||Jini||[300]&lt;br /&gt;
|-&lt;br /&gt;
|warthog||Atoosa||[300]||neutral||revered||revered&lt;br /&gt;
|-&lt;br /&gt;
|Needlehawk||CindyLou||[300]||Honored||Honored||Revered||Friendly&lt;br /&gt;
|-&lt;br /&gt;
|Kalil||Sevanna||[300]||neutral||friendly||honored&lt;br /&gt;
|-&lt;br /&gt;
|Trif||Cranky||[300]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Erlinn||[300]||neutral||neutral(33%)||friendly(50%)&lt;br /&gt;
|-&lt;br /&gt;
|Threndor||Torrentt||[291]&lt;br /&gt;
|-&lt;br /&gt;
|Perith||Perithmage||[300]||Neutral(69%)||Neutral(20%)||Friendly(39%)&lt;br /&gt;
|-&lt;br /&gt;
|DaDaDee||Frimas||[150]&lt;br /&gt;
|-&lt;br /&gt;
|Templar||Willowr||[150]&lt;br /&gt;
|-&lt;br /&gt;
|Jballzy||Snowmage||[243]&lt;br /&gt;
|-&lt;br /&gt;
|Deorwine||Cutty||[100]&lt;br /&gt;
|-&lt;br /&gt;
|hiryuu1115||Himeko||[105]&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||Sneezey||[186]&lt;br /&gt;
|-&lt;br /&gt;
|Mengy||Harmonydusk||[1]&lt;br /&gt;
|-&lt;br /&gt;
|GrayFox||Sunshien||[112]&lt;br /&gt;
|-&lt;br /&gt;
|[[Soraia]]||[[Phaedra]]||[300]||Honored||Honored||Honored||Neutral||Neutral&lt;br /&gt;
|-&lt;br /&gt;
|WildFire||Kateley||[300]||Honored||Honored||Revered&lt;br /&gt;
|-&lt;br /&gt;
|Magimac||Magimac||[300]&lt;br /&gt;
|-&lt;br /&gt;
|SnowDog||Bytora||[285]||Neutral||Neutral||Neutral&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Collection Skills==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Herbalism&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;DarkMoonRising&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Belchime&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[250+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Savannah&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[254]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Laeir&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amaranth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q4m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kalb&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grimthor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grimthor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Matchstyk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Matchstyk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;DarkMoonRising&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Belchime&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ashenblade&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lucen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jasmyne&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Astraea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraLugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[111]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraWungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[110]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sneezey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[220]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Climate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[241]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desolate Angel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Koryn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entries above this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Mining&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[250+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[250]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Solitude Dragon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bretik&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SpearStriker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oudar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[100]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Teiran&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Merana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[270]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDadee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDaDee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[210]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Popey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Salvina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[187]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dimble&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[82]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[270+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tad_tad&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grumbo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[177]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Legedi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Legedi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yukiko&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[253]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bonovox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trevorn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sosostress&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Syladril&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kia&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[130+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;jballzy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snowmage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[253]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mrderek&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bevock&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;GrayFox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grayfox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;           &lt;br /&gt;
&amp;lt;td&amp;gt;Stinkbutt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stinkbutt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[252]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arugam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[132]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[164]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraLugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[76]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[83]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[255]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Paste changes above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Skinning&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deorwine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[130]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[280]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;martini&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rhyssa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pumraa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pumraa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[160]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q4m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bellona&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[305]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Anticlimate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Josy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dale&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dale&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Valeska&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jballzy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SnowHunter&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[279]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bhudson68&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sniff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDaDee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Frimas&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[69]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Card&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Card&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[217]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[96]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Minhitiath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[249]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ferret_Mandy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ferretm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arugam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[205]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tuftears&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tuftears&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[315]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[KurganXXL]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bielebogg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Secondary Skills:&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Cooking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deorwine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[130]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SpearStriker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oudar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[107]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Popey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[190]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[260+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Needlehawk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;CindyLou&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[220]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[193]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[203]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeralugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[116]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[28]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraWungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[99]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Minhitiath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[211]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sleazey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[188]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sneezey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[181]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ashenblade&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lucen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mrderek&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bevock&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wolfsong&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Venae&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sosostress&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Syladril&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;GrayFox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grayfox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arugam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[178]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jasmyne&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Phaedra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Solitude Dragon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bretik&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[KurganXXL]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bielebogg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PASTE NEW ENTRIES ABOVE THIS LINE  --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;First Aid&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;PDK&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Teiran&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Merana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[234]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yukiko&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[279+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;WildFire&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kateley&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[270+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bonovox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trevorn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[207]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Needlehawk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;CindyLou&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraLugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[80]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[43]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraWungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[137]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Minhitiath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sleazey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[210]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sneezey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[123]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sosostress&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Syladril&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mrderek&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bevock&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wolfsong&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Venae&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erlinn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jasmyne&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Astraea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Phaedra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[260]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Solitude Dragon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bretik&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Atoosa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kataria&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;GrayFox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grayfox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Paste New Entries above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Fishing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[288]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SpearStriker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oudar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[127]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Atoosa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lord_Magius&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Popey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[280]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[177]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[155]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Needlehawk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;CindyLou&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[126]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[219]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraLugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[1]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[65]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraWungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[146]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Minhitiath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[154]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sleazey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[189]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sneezey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[218]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mrderek&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bevock&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[287]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;GrayFox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grayfox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[157]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arugam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[152]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jasmyne&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[231]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Phaedra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[183]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Astraea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[226]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[286]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[KurganXXL]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bielebogg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entries above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Miscellaneous&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Lockpicking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;[Skill Level]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erikkson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stitch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snowfarmer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jaera&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[230]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erlinn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[285]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[136]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[198]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kataria&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PASTE NEW ENTRIES ABOVE THIS LINE  --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17691</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17691"/>
		<updated>2006-03-06T09:59:40Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Buru the Gorger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 5 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
The first is what I call the &amp;quot;eye&amp;quot; ability. As soon as Buru is triggered to attack he will randomly choose a player in the raid to attack. This involves a message that says &amp;quot;Buru the Gorger has his eye on (playername). He will choose a different target approximately every 30 seconds. Due to the RSTS however, he may pick the same player he is currently chasing again. Simply run away from Buru to prevent being hit. The preferred method is a counter-clockwise run around his lair.&lt;br /&gt;
&lt;br /&gt;
The second is Thorns. Similar to the druid spell but far more powerful. Buru deals 200 damage to any melee attacker whenever he is hit. Ranged players do not receive this damage. Therefore, if you wish to do damage to Buru in Phase 1 (see below) you must either use spells, wands or ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
The third ability is Dismember. If Buru actually manages to catch up to a player he will cause a bleed-like effect that deals 1248 damage every 2 seconds. He is normally very slow and should never catch up. However, this leads to his fourth ability.&lt;br /&gt;
&lt;br /&gt;
The fourth ability triggers when Buru is hit by an egg explosion (see below). He will slowly speed up and may, if the player he has his eye on does not have enough of a head start, catch up and essentially, the player is toast.&lt;br /&gt;
&lt;br /&gt;
His final ability occurs during Phase 2 (see below), when Phase 2 occurs, he casts an area effect DoT known as Creeping Plague. It deals 80 damage/tick and can stack. It is nature based but it is unknown if it is resistable or not. The best way to deal with this is Greater Nature Protection Potions to negate the first few shots thus increasing the chance of the raid&amp;#039;s survival during Phase 2. This immediately disappears when Buru dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; during this phase in order to end it quickly. Each egg if destroyed when Buru is directly above it, will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter begins, the player Buru has eyed begins to kite him around his lair while the rest of the raid focuses on an egg a hunter has marked. The egg is taken down to around 20% or less. At this point Buru is dragged over the egg to have it explode underneath him. It is recommended you do no more than 3 eggs in a row to reduce the stress on healer&amp;#039;s mana. It is also recommended that you do this to as many eggs as you can before dragging Buru on top of the egg. When the egg explodes it can also do up to 900 nature damage to any players within the vicinity. Therefore the ranged weapons and spells should take care of the rest of the egg&amp;#039;s hps when Buru is on top of it. In addition to the damage the egg may provide, the destruction of it causes a Hive&amp;#039;Zara Hatchling to spawn from it. A tank will take over the hatchling&amp;#039;s agro and the rest of the raid then kills it while Buru is chasing down his eyed target. During this phase players may also choose to do damage to Buru if they feel like it. The preferred method would be damage over time spells and abilities. Rinse and repeat until 21%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 2:&amp;#039;&amp;#039;&amp;#039; Phase 2 begins at 20% which is why I recommend putting him over an egg at 21%. Thus, when the last egg is put underneath him, he will be at 15%. As soon as he drops below or equal to 20% of his health he will lose his outer shell and his Thorns ability thus becoming far more vulnerable. This is where the warriors come in. Due to his being below 20%, warriors can now Execute him at will thus ending the fight quickly. However, also at this point, any eggs still up will spawn their hatchlings and attack. A fear rotation from the warlocks and priests is recommended as Warriors will need their rage for Executing Buru.&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17441</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17441"/>
		<updated>2006-03-06T09:56:56Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Buru the Gorger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 5 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
The first is what I call the &amp;quot;eye&amp;quot; ability. As soon as Buru is triggered to attack he will randomly choose a player in the raid to attack. This involves a message that says &amp;quot;Buru the Gorger has his eye on (playername). He will choose a different target approximately every 30 seconds. Due to the RSTS however, he may pick the same player he is currently chasing again. Simply run away from Buru to prevent being hit. The preferred method is a counter-clockwise run around his lair.&lt;br /&gt;
&lt;br /&gt;
The second is Thorns. Similar to the druid spell but far more powerful. Buru deals 200 damage to any melee attacker whenever he is hit. Ranged players do not receive this damage. Therefore, if you wish to do damage to Buru in Phase 1 (see below) you must either use spells, wands or ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
The third ability is Dismember. If Buru actually manages to catch up to a player he will cause a bleed-like effect that deals 1248 damage every 2 seconds. He is normally very slow and should never catch up. However, this leads to his fourth ability.&lt;br /&gt;
&lt;br /&gt;
The fourth ability triggers when Buru is hit by an egg explosion (see below). He will slowly speed up and may, if the player he has his eye on does not have enough of a head start, catch up and essentially, the player is toast.&lt;br /&gt;
&lt;br /&gt;
His final ability occurs during Phase 2 (see below), when Phase 2 occurs, he casts an area effect DoT known as Creeping Plague. It deals 80 damage/tick and can stack. It is nature based but it is unknown if it is resistable or not. The best way to deal with this is Greater Nature Protection Potions to negate the first few shots thus increasing the chance of the raid&amp;#039;s survival during Phase 2. This immediately disappears when Buru dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; during this phase in order to end it quickly. Each egg if destroyed when Buru is directly above it, will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter begins, the player Buru has eyed begins to kite him around his lair while the rest of the raid focuses on an egg a hunter has marked. The egg is taken down to around 20% or less. At this point Buru is dragged over the egg to have it explode underneath him. It is recommended you do no more than 3 eggs in a row to reduce the stress on healer&amp;#039;s mana. It is also recommended that you do this to as many eggs as you can before dragging Buru on top of the egg. When the egg explodes it can also do up to 900 nature damage to any players within the vicinity. Therefore the ranged weapons and spells should take care of the rest of the egg&amp;#039;s hps when Buru is on top of it. In addition to the damage the egg may provide, the destruction of it causes a Hive&amp;#039;Zara Hatchling to spawn from it. A tank will take over the hatchling&amp;#039;s agro and the rest of the raid then kills it while Buru is chasing down his eyed target. During this phase players may also choose to do damage to Buru if they feel like it. The preferred method would be damage over time spells and abilities. Rinse and repeat until 21%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 2:&amp;#039;&amp;#039;&amp;#039; Phase 2 begins at 20% which is why I recommend putting him over an egg at 21%. As soon as he drops below or equal to 20% of his health he will lose his outer shell and his Thorns ability thus becoming far more vulnerable. This is where the warriors come in. Due to his being below 20%, warriors can now Execute him to death thus ending the fight quickly.&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17440</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17440"/>
		<updated>2006-03-06T09:50:59Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Buru the Gorger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 5 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
The first is what I call the &amp;quot;eye&amp;quot; ability. As soon as Buru is triggered to attack he will randomly choose a player in the raid to attack. This involves a message that says &amp;quot;Buru the Gorger has his eye on (playername). He will choose a different target approximately every 30 seconds. Due to the RSTS however, he may pick the same player he is currently chasing again. Simply run away from Buru to prevent being hit. The preferred method is a counter-clockwise run around his lair.&lt;br /&gt;
&lt;br /&gt;
The second is Thorns. Similar to the druid spell but far more powerful. Buru deals 200 damage to any melee attacker whenever he is hit. Ranged players do not receive this damage. Therefore, if you wish to do damage to Buru in Phase 1 (see below) you must either use spells, wands or ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
The third ability is Dismember. If Buru actually manages to catch up to a player he will cause a bleed-like effect that deals 1248 damage every 2 seconds. He is normally very slow and should never catch up. However, this leads to his fourth ability.&lt;br /&gt;
&lt;br /&gt;
The fourth ability triggers when Buru is hit by an egg explosion (see below). He will slowly speed up and may, if the player he has his eye on does not have enough of a head start, catch up and essentially, the player is toast.&lt;br /&gt;
&lt;br /&gt;
His final ability occurs during Phase 2 (see below), when Phase 2 occurs, he casts an area effect DoT known as Creeping Plague. It deals 80 damage/tick and can stack. It is Nature based but it is unknown if it is resistable or not. The best way to deal with this is Greater Nature Protection Potions to negate the first few shots thus increasing the chance of the raid&amp;#039;s survival during Phase 2. This immediately disappears when Buru dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; during this phase in order to end it quickly. Each egg if destroyed when Buru is directly above it, will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter begins, the player Buru has eyed begins to kite him around his lair while the rest of the raid focuses on an egg a hunter has marked. The egg is taken down to around 20% or less. At this point Buru is dragged over the egg to have it explode underneath him. It is recommended you do no more than 3 eggs in a row to reduce the stress on healer&amp;#039;s mana. It is also recommended that you do this to as many eggs as you can before dragging Buru on top of the egg. When the egg explodes it can also do up to 900 nature damage to any players within the vicinity. Therefore the ranged players should take care of the rest of the egg&amp;#039;s hps when Buru is on top of it. In addition to the damage the egg may provide, the destruction of it causes a Hive&amp;#039;Zara Hatchling to spawn from it. A tank will take over the hatchling&amp;#039;s agro and the rest of the raid then kills it while Buru is chasing down his eyed target.&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17439</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17439"/>
		<updated>2006-03-06T09:49:45Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Buru the Gorger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 5 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
The first is what I call the &amp;quot;eye&amp;quot; ability. As soon as Buru is triggered to attack he will randomly choose a player in the raid to attack. This involves a message that says &amp;quot;Buru the Gorger has his eye on (playername). He will choose a different target approximately every 30 seconds. Due to the RSTS however, he may pick the same player he is currently chasing again. Simply run away from Buru to prevent being hit. The preferred method is a counter-clockwise run around his lair.&lt;br /&gt;
&lt;br /&gt;
The second is Thorns. Similar to the druid spell but far more powerful. Buru deals 200 damage to any melee attacker whenever he is hit. Ranged players do not receive this damage. Therefore, if you wish to do damage to Buru in Phase 1 (see below) you must either use spells, wands or ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
The third ability is Dismember. If Buru actually manages to catch up to a player he will cause a bleed-like effect that deals 1248 damage every 2 seconds. He is normally very slow and should never catch up. However, this leads to his fourth ability.&lt;br /&gt;
&lt;br /&gt;
The fourth ability triggers when Buru is hit by an egg explosion (see below). He will slowly speed up and may, if the player he has his eye on does not have enough of a head start, catch up and essentially, the player is lost.&lt;br /&gt;
&lt;br /&gt;
His final ability occurs during Phase 2 (see below), when Phase 2 occurs, he casts an area effect DoT known as Creeping Plague. It deals 80 damage/tick and can stack. It is Nature based but it is unknown if it is resistable or not. The best way to deal with this is Greater Nature Protection Potions to negate the first few shots thus increasing the chance of the raid&amp;#039;s survival during Phase 2. This immediately disappears when Buru dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; during this phase in order to end it quickly. Each egg if destroyed when Buru is directly above it, will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter begins, the player Buru has eyed begins to kite him around his lair while the rest of the raid focuses on an egg a hunter has marked. The egg is taken down to around 20% or less. At this point Buru is dragged over the egg to have it explode underneath him. It is recommended you do no more than 3 eggs in a row to reduce the stress on healer&amp;#039;s mana. It is also recommended that you do this to as many eggs as you can before dragging Buru on top of the egg. When the egg explodes it can also do up to 900 nature damage to any players within the vicinity. Therefore the ranged players should take care of the rest of the egg&amp;#039;s hps when Buru is on top of it. In addition to the damage the egg may provide, the destruction of it causes a Hive&amp;#039;Zara Hatchling to spawn from it. A tank will take over the hatchling&amp;#039;s agro and the rest of the raid then kills it while Buru is chasing down his eyed target.&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17438</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17438"/>
		<updated>2006-03-06T09:48:41Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 5 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
The first is what I call the &amp;quot;eye&amp;quot; ability. As soon as Buru is triggered to attack he will randomly choose a player in the raid to attack. This involves a message that says &amp;quot;Buru the Gorger has his eye on (playername). He will choose a different target approximately every 30 seconds. Due to the RSTS however, he may pick the same player he is currently chasing again. Simply run away from Buru to prevent being hit. The preferred method is a counter-clockwise run around his lair.&lt;br /&gt;
&lt;br /&gt;
The second is Thorns. Similar to the druid spell but far more powerful. Buru deals 200 damage to any melee attacker whenever he is hit. Ranged players do not receive this damage. Therefore, if you wish to do damage to Buru in Phase 1 (see below) you must either use spells, wands or ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
The third ability is Dismember. If Buru actually manages to catch up to a player he will cause a bleed-like effect that deals 1248 damage every 2 seconds. He is normally very slow and should never catch up. However, this leads to his fourth ability.&lt;br /&gt;
&lt;br /&gt;
The fourth ability triggers when Buru is hit by an egg explosion (see below). He will slowly speed up and may, if the player he has his eye on does not have enough of a head start, catch up and essentially, the player is lost.&lt;br /&gt;
&lt;br /&gt;
His final ability occurs during Phase 2 (see below), when Phase 2 occurs, he casts an area effect DoT known as Creeping Plague. It deals 80 damage/tick and can stack. It is Nature based but it is unknown if it is resistable or not. The best way to deal with this is Greater Nature Protection Potions to negate the first few shots thus increasing the chance of the raids survival during Phase 2. This immediately disappears when Buru dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; during this phase in order to end it quickly. Each egg if destroyed when Buru is directly above it, will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter begins, the player Buru has eyed begins to kite him around his lair while the rest of the raid focuses on an egg a hunter has marked. The egg is taken down to around 20% or less. At this point Buru is dragged over the egg to have it explode underneath him. It is recommended you do no more than 3 eggs in a row to reduce the stress on healer&amp;#039;s mana. It is also recommended that you do this to as many eggs as you can before dragging Buru on top of the egg. When the egg explodes it can also do up to 900 nature damage to any players within the vicinity. Therefore the ranged players should take care of the rest of the egg&amp;#039;s hps when Buru is on top of it. In addition to the damage the egg may provide, the destruction of it causes a Hive&amp;#039;Zara Hatchling to spawn from it. A tank will take over the hatchling&amp;#039;s agro and the rest of the raid then kills it while Buru is chasing down his eyed target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17437</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17437"/>
		<updated>2006-03-06T09:37:34Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Buru the Gorger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17436</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17436"/>
		<updated>2006-03-06T09:26:02Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Buru the Gorger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 4 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
Thorns - Buru deals 200 damage whenever he is hit in melee&lt;br /&gt;
Dismember - When Buru comes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; in this fight in order to end it quickly. Each egg, if destroyed when Buru is directly above it will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter starts, Buru will choose a player to attack.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17435</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17435"/>
		<updated>2006-03-06T09:21:12Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg.&lt;br /&gt;
&lt;br /&gt;
The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; in this fight in order to end it quickly. Each egg, if destroyed when Buru is directly above it will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17434</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17434"/>
		<updated>2006-03-06T09:16:04Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Moam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17433</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17433"/>
		<updated>2006-03-06T09:15:11Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Moam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast an Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17432</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17432"/>
		<updated>2006-03-06T09:11:21Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* General Rajaxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast an Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. According to several sources, this second ability occurs approximately 90 seconds after Moam hits 50% health (this is unconfirmed). You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away at him until his death or after a certain period of time (sources state another 90 seconds), he will reactivate and cast his Arcane Explosion which will more than likely wipe the raid. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17431</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17431"/>
		<updated>2006-03-06T09:09:55Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* General Rajaxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and (according to WoW Wiki) give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast an Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. According to several sources, this second ability occurs approximately 90 seconds after Moam hits 50% health (this is unconfirmed). You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away at him until his death or after a certain period of time (sources state another 90 seconds), he will reactivate and cast his Arcane Explosion which will more than likely wipe the raid. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=17458</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=17458"/>
		<updated>2006-03-04T10:53:55Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A quick breakdown on attack power vs dps and agi/crit. (copied from the Hunter forum on the WoW boards)&lt;br /&gt;
&lt;br /&gt;
Does attack power affect ranged attack power?&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from equipment increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from buffs like battleshout do not.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that the black dragonscale set does increase ranged dps, but blessing of might does not.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power for 1 dps?&amp;lt;br&amp;gt;&lt;br /&gt;
14 attack power = 1 dps&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power from 1 agility?&amp;lt;br&amp;gt;&lt;br /&gt;
1 agi = 2 attack power&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many agility for 1% crit&amp;lt;br&amp;gt;&lt;br /&gt;
It’s roughly 53 agility for 1% crit at level 60&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Survival==&lt;br /&gt;
&lt;br /&gt;
* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.  (Useful in PvE to slow a mob that would run when its life gets low, thus preventing additional mobs being aggroed.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marksmanship==&lt;br /&gt;
&lt;br /&gt;
* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
&lt;br /&gt;
Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
&lt;br /&gt;
Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beast Mastery==&lt;br /&gt;
&lt;br /&gt;
* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
&lt;br /&gt;
Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
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Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
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==Taming Pets==&lt;br /&gt;
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As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
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A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
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A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
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==Pet Skills==&lt;br /&gt;
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You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
&lt;br /&gt;
Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
&lt;br /&gt;
Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
&lt;br /&gt;
Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
&lt;br /&gt;
This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
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&lt;br /&gt;
==Role in party==&lt;br /&gt;
&lt;br /&gt;
Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
&lt;br /&gt;
Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
&lt;br /&gt;
In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soloing==&lt;br /&gt;
&lt;br /&gt;
Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Top 40 Hunter Weapons Post 1.10 Normalization&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1.  Huhuran&amp;#039;s Stinger &lt;br /&gt;
&lt;br /&gt;
2.  Ashjre&amp;#039;thul, Crossbow of Smiting &lt;br /&gt;
&lt;br /&gt;
3.  Blessed Qiraji Musket &lt;br /&gt;
&lt;br /&gt;
4.  Grand Marshal&amp;#039;s Repeater or Hand Cannon&lt;br /&gt;
&lt;br /&gt;
5.  Dragonbreath Hand Cannon &lt;br /&gt;
&lt;br /&gt;
6.  Rhok&amp;#039;Delar, Longbow of the Ancient Keepers &lt;br /&gt;
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7.  Heartstriker &lt;br /&gt;
&lt;br /&gt;
8.  Blastershot &lt;br /&gt;
&lt;br /&gt;
9.  Crossbow of Imminent Doom &lt;br /&gt;
&lt;br /&gt;
10. Gurubashi Dwarven Destroyer &lt;br /&gt;
&lt;br /&gt;
11. Polished Ironwood Crossbow &lt;br /&gt;
&lt;br /&gt;
12. Mandokir&amp;#039;s Sting &lt;br /&gt;
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13. Silithid Husked Launcher &lt;br /&gt;
&lt;br /&gt;
14. Hoodoo Hunting Bow &lt;br /&gt;
&lt;br /&gt;
15. Striker&amp;#039;s Mark &lt;br /&gt;
&lt;br /&gt;
16. Crystal Slugthrower &lt;br /&gt;
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17. Deep Strike Bow &lt;br /&gt;
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18. Dwarven Hand Cannon&lt;br /&gt;
&lt;br /&gt;
19. Core Marksman Rifle&lt;br /&gt;
&lt;br /&gt;
20. Ancient Bone Bow &lt;br /&gt;
&lt;br /&gt;
21. Xorothian Firestick &lt;br /&gt;
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22. Stoneshatter &lt;br /&gt;
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23. Bloodseeker &lt;br /&gt;
&lt;br /&gt;
24. Dark Iron Rifle &lt;br /&gt;
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25. Flawless Arcanite Rifle &lt;br /&gt;
&lt;br /&gt;
26. Carapace Spine Crossbow &lt;br /&gt;
&lt;br /&gt;
27. Bow of Taut Sinew &lt;br /&gt;
&lt;br /&gt;
28. Grand Marshal&amp;#039;s Bullseye&lt;br /&gt;
&lt;br /&gt;
29. Blackcrow &lt;br /&gt;
&lt;br /&gt;
30. Heartseeking Crossbow &lt;br /&gt;
&lt;br /&gt;
31. Outrider&amp;#039;s/Outrunner&amp;#039;s Bow&lt;br /&gt;
&lt;br /&gt;
32. Willey&amp;#039;s Portable Howitzer &lt;br /&gt;
&lt;br /&gt;
33. Satyr&amp;#039;s Bow &lt;br /&gt;
&lt;br /&gt;
34. Riphook &lt;br /&gt;
&lt;br /&gt;
35. Screeching Bow &lt;br /&gt;
&lt;br /&gt;
36. Shell Launcher Shotgun &lt;br /&gt;
&lt;br /&gt;
37. Eaglehorn &lt;br /&gt;
&lt;br /&gt;
38. Hurricane &lt;br /&gt;
&lt;br /&gt;
39. Steelarrow Crossbow &lt;br /&gt;
&lt;br /&gt;
40. Megashot Rifle&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 3 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 3% damage and 3% crit damage on humanoids isn&amp;#039;t half bad (players are humanoids as well).&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5505000000000000500505305130510300000000000000 Link]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  33 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  3 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500505305100000050052510323100 Link], &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Deflection - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
&lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===Various Builds - martini (Rhyssa)===&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=17417</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=17417"/>
		<updated>2006-03-04T10:52:56Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A quick breakdown on attack power vs dps and agi/crit. (copied from the Hunter forum on the WoW boards)&lt;br /&gt;
&lt;br /&gt;
Does attack power affect ranged attack power?&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from equipment increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from buffs like battleshout do not.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that the black dragonscale set does increase ranged dps, but blessing of might does not.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power for 1 dps?&amp;lt;br&amp;gt;&lt;br /&gt;
14 attack power = 1 dps&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power from 1 agility?&amp;lt;br&amp;gt;&lt;br /&gt;
1 agi = 2 attack power&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many agility for 1% crit&amp;lt;br&amp;gt;&lt;br /&gt;
It’s roughly 53 agility for 1% crit at level 60&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Survival==&lt;br /&gt;
&lt;br /&gt;
* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.  (Useful in PvE to slow a mob that would run when its life gets low, thus preventing additional mobs being aggroed.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marksmanship==&lt;br /&gt;
&lt;br /&gt;
* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
&lt;br /&gt;
Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
&lt;br /&gt;
Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beast Mastery==&lt;br /&gt;
&lt;br /&gt;
* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
&lt;br /&gt;
Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Taming Pets==&lt;br /&gt;
&lt;br /&gt;
As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
&lt;br /&gt;
A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
&lt;br /&gt;
A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Skills==&lt;br /&gt;
&lt;br /&gt;
You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
&lt;br /&gt;
Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
&lt;br /&gt;
Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
&lt;br /&gt;
Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
&lt;br /&gt;
This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role in party==&lt;br /&gt;
&lt;br /&gt;
Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
&lt;br /&gt;
Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
&lt;br /&gt;
In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soloing==&lt;br /&gt;
&lt;br /&gt;
Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Top 40 Hunter Weapons Post 1.10 Normalization&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1.  Huhuran&amp;#039;s Stinger &lt;br /&gt;
&lt;br /&gt;
2.  Ashjre&amp;#039;thul, Crossbow of Smiting &lt;br /&gt;
&lt;br /&gt;
3.  Blessed Qiraji Musket &lt;br /&gt;
&lt;br /&gt;
4.  Grand Marshal&amp;#039;s Repeater or Hand Cannon&lt;br /&gt;
&lt;br /&gt;
5.  Dragonbreath Hand Cannon &lt;br /&gt;
&lt;br /&gt;
6.  Rhok&amp;#039;Delar, Longbow of the Ancient Keepers &lt;br /&gt;
&lt;br /&gt;
7.  Heartstriker &lt;br /&gt;
&lt;br /&gt;
8.  Blastershot &lt;br /&gt;
&lt;br /&gt;
9.  Crossbow of Imminent Doom &lt;br /&gt;
&lt;br /&gt;
10. Gurubashi DD &lt;br /&gt;
&lt;br /&gt;
11. Polished Ironwood Crossbow &lt;br /&gt;
&lt;br /&gt;
12. Mandokir&amp;#039;s Sting &lt;br /&gt;
&lt;br /&gt;
13. Silithid Husked Launcher &lt;br /&gt;
&lt;br /&gt;
14. Hoodoo Hunting Bow &lt;br /&gt;
&lt;br /&gt;
15. Striker&amp;#039;s Mark &lt;br /&gt;
&lt;br /&gt;
16. Crystal Slugthrower &lt;br /&gt;
&lt;br /&gt;
17. Deep Strike Bow &lt;br /&gt;
&lt;br /&gt;
18. Dwarven Hand Cannon&lt;br /&gt;
&lt;br /&gt;
19. Core Marksman Rifle&lt;br /&gt;
&lt;br /&gt;
20. Ancient Bone Bow &lt;br /&gt;
&lt;br /&gt;
21. Xorothian Firestick &lt;br /&gt;
&lt;br /&gt;
22. Stoneshatter &lt;br /&gt;
&lt;br /&gt;
23. Bloodseeker &lt;br /&gt;
&lt;br /&gt;
24. Dark Iron Rifle &lt;br /&gt;
&lt;br /&gt;
25. Flawless Arcanite Rifle &lt;br /&gt;
&lt;br /&gt;
26. Carapace Spine Crossbow &lt;br /&gt;
&lt;br /&gt;
27. Bow of Taut Sinew &lt;br /&gt;
&lt;br /&gt;
28. Grand Marshal&amp;#039;s Bullseye&lt;br /&gt;
&lt;br /&gt;
29. Blackcrow &lt;br /&gt;
&lt;br /&gt;
30. Heartseeking Crossbow &lt;br /&gt;
&lt;br /&gt;
31. Outrider&amp;#039;s/Outrunner&amp;#039;s Bow&lt;br /&gt;
&lt;br /&gt;
32. Willey&amp;#039;s Portable Howitzer &lt;br /&gt;
&lt;br /&gt;
33. Satyr&amp;#039;s Bow &lt;br /&gt;
&lt;br /&gt;
34. Riphook &lt;br /&gt;
&lt;br /&gt;
35. Screeching Bow &lt;br /&gt;
&lt;br /&gt;
36. Shell Launcher Shotgun &lt;br /&gt;
&lt;br /&gt;
37. Eaglehorn &lt;br /&gt;
&lt;br /&gt;
38. Hurricane &lt;br /&gt;
&lt;br /&gt;
39. Steelarrow Crossbow &lt;br /&gt;
&lt;br /&gt;
40. Megashot Rifle&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 3 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 3% damage and 3% crit damage on humanoids isn&amp;#039;t half bad (players are humanoids as well).&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5505000000000000500505305130510300000000000000 Link]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  33 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  3 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500505305100000050052510323100 Link], &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Deflection - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
&lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===Various Builds - martini (Rhyssa)===&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=17416</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=17416"/>
		<updated>2006-03-04T10:48:57Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A quick breakdown on attack power vs dps and agi/crit. (copied from the Hunter forum on the WoW boards)&lt;br /&gt;
&lt;br /&gt;
Does attack power affect ranged attack power?&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from equipment increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from buffs like battleshout do not.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that the black dragonscale set does increase ranged dps, but blessing of might does not.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power for 1 dps?&amp;lt;br&amp;gt;&lt;br /&gt;
14 attack power = 1 dps&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power from 1 agility?&amp;lt;br&amp;gt;&lt;br /&gt;
1 agi = 2 attack power&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many agility for 1% crit&amp;lt;br&amp;gt;&lt;br /&gt;
It’s roughly 53 agility for 1% crit at level 60&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Survival==&lt;br /&gt;
&lt;br /&gt;
* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.  (Useful in PvE to slow a mob that would run when its life gets low, thus preventing additional mobs being aggroed.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marksmanship==&lt;br /&gt;
&lt;br /&gt;
* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
&lt;br /&gt;
Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
&lt;br /&gt;
Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beast Mastery==&lt;br /&gt;
&lt;br /&gt;
* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
&lt;br /&gt;
Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Pets==&lt;br /&gt;
&lt;br /&gt;
As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
&lt;br /&gt;
A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
&lt;br /&gt;
A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Skills==&lt;br /&gt;
&lt;br /&gt;
You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
&lt;br /&gt;
Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
&lt;br /&gt;
Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
&lt;br /&gt;
Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
&lt;br /&gt;
This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role in party==&lt;br /&gt;
&lt;br /&gt;
Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
&lt;br /&gt;
Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
&lt;br /&gt;
In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soloing==&lt;br /&gt;
&lt;br /&gt;
Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Top 40 Hunter Weapons Post 1.10 Normalization&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1  Huhuran&amp;#039;s Stinger &lt;br /&gt;
&lt;br /&gt;
2  Ashjre&amp;#039;thul, Crossbow of Smiting &lt;br /&gt;
&lt;br /&gt;
3  Blessed Qiraji Musket &lt;br /&gt;
&lt;br /&gt;
4  Grand Marshal&amp;#039;s Repeater or Hand Cannon&lt;br /&gt;
&lt;br /&gt;
5  Dragonbreath Hand Cannon &lt;br /&gt;
&lt;br /&gt;
6  Rhok&amp;#039;Delar, Longbow of the Ancient Keepers &lt;br /&gt;
&lt;br /&gt;
7  Heartstriker &lt;br /&gt;
&lt;br /&gt;
8  Blastershot &lt;br /&gt;
&lt;br /&gt;
9  Crossbow of Imminent Doom &lt;br /&gt;
&lt;br /&gt;
10 Gurubashi DD &lt;br /&gt;
&lt;br /&gt;
11 Polished Ironwood Crossbow &lt;br /&gt;
&lt;br /&gt;
12 Mandokir&amp;#039;s Sting &lt;br /&gt;
&lt;br /&gt;
13 Silithid Husked Launcher &lt;br /&gt;
&lt;br /&gt;
14 Hoodoo Hunting Bow &lt;br /&gt;
&lt;br /&gt;
15 Striker&amp;#039;s Mark &lt;br /&gt;
&lt;br /&gt;
16 Crystal Slugthrower &lt;br /&gt;
&lt;br /&gt;
17 Deep Strike Bow &lt;br /&gt;
&lt;br /&gt;
18 Dwarven Hand Cannon&lt;br /&gt;
&lt;br /&gt;
19 CMR &lt;br /&gt;
&lt;br /&gt;
20 ABB &lt;br /&gt;
&lt;br /&gt;
21 Xorothian Firestick &lt;br /&gt;
&lt;br /&gt;
22 Stoneshatter &lt;br /&gt;
&lt;br /&gt;
23 Bloodseeker &lt;br /&gt;
&lt;br /&gt;
24 Dark Iron Rifle &lt;br /&gt;
&lt;br /&gt;
25 FAR &lt;br /&gt;
&lt;br /&gt;
26 Carapace Spine Crossbow &lt;br /&gt;
&lt;br /&gt;
27 Bow of Taut Sinew &lt;br /&gt;
&lt;br /&gt;
28 Grand Marshal&amp;#039;s Bow &lt;br /&gt;
&lt;br /&gt;
29 Blackcrow &lt;br /&gt;
&lt;br /&gt;
30 Heartseeking Crossbow &lt;br /&gt;
&lt;br /&gt;
31 Outrider&amp;#039;s/Outrunner&amp;#039;s Bow&lt;br /&gt;
&lt;br /&gt;
32 Willey&amp;#039;s Portable Howitzer &lt;br /&gt;
&lt;br /&gt;
33 Satyr&amp;#039;s Bow &lt;br /&gt;
&lt;br /&gt;
34 Riphook &lt;br /&gt;
&lt;br /&gt;
35 Screeching Bow &lt;br /&gt;
&lt;br /&gt;
36 Shell Launcher Shotgun &lt;br /&gt;
&lt;br /&gt;
37 Eaglehorn &lt;br /&gt;
&lt;br /&gt;
38 Hurricane &lt;br /&gt;
&lt;br /&gt;
39 Steelarrow Xbow &lt;br /&gt;
&lt;br /&gt;
40 Megashot Rifle&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 3 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 3% damage and 3% crit damage on humanoids isn&amp;#039;t half bad (players are humanoids as well).&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5505000000000000500505305130510300000000000000 Link]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  33 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  3 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500505305100000050052510323100 Link], &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Deflection - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
&lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===Various Builds - martini (Rhyssa)===&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=17415</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=17415"/>
		<updated>2006-03-04T10:48:28Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A quick breakdown on attack power vs dps and agi/crit. (copied from the Hunter forum on the WoW boards)&lt;br /&gt;
&lt;br /&gt;
Does attack power affect ranged attack power?&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from equipment increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack power from buffs like battleshout do not.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that the black dragonscale set does increase ranged dps, but blessing of might does not.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power for 1 dps?&amp;lt;br&amp;gt;&lt;br /&gt;
14 attack power = 1 dps&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many attack power from 1 agility?&amp;lt;br&amp;gt;&lt;br /&gt;
1 agi = 2 attack power&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How many agility for 1% crit&amp;lt;br&amp;gt;&lt;br /&gt;
It’s roughly 53 agility for 1% crit at level 60&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Survival==&lt;br /&gt;
&lt;br /&gt;
* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.  (Useful in PvE to slow a mob that would run when its life gets low, thus preventing additional mobs being aggroed.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marksmanship==&lt;br /&gt;
&lt;br /&gt;
* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
&lt;br /&gt;
Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
&lt;br /&gt;
Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beast Mastery==&lt;br /&gt;
&lt;br /&gt;
* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
&lt;br /&gt;
Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Pets==&lt;br /&gt;
&lt;br /&gt;
As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
&lt;br /&gt;
A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
&lt;br /&gt;
A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Skills==&lt;br /&gt;
&lt;br /&gt;
You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
&lt;br /&gt;
Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
&lt;br /&gt;
Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
&lt;br /&gt;
Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
&lt;br /&gt;
This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role in party==&lt;br /&gt;
&lt;br /&gt;
Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
&lt;br /&gt;
Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
&lt;br /&gt;
In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soloing==&lt;br /&gt;
&lt;br /&gt;
Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
&lt;br /&gt;
Top 40 Hunter Weapons Post 1.10 Normalization&lt;br /&gt;
&lt;br /&gt;
1  Huhuran&amp;#039;s Stinger &lt;br /&gt;
&lt;br /&gt;
2  Ashjre&amp;#039;thul, Crossbow of Smiting &lt;br /&gt;
&lt;br /&gt;
3  Blessed Qiraji Musket &lt;br /&gt;
&lt;br /&gt;
4  Grand Marshal&amp;#039;s Repeater or Hand Cannon&lt;br /&gt;
&lt;br /&gt;
5  Dragonbreath Hand Cannon &lt;br /&gt;
&lt;br /&gt;
6  Rhok&amp;#039;Delar, Longbow of the Ancient Keepers &lt;br /&gt;
&lt;br /&gt;
7  Heartstriker &lt;br /&gt;
&lt;br /&gt;
8  Blastershot &lt;br /&gt;
&lt;br /&gt;
9  Crossbow of Imminent Doom &lt;br /&gt;
&lt;br /&gt;
10 Gurubashi DD &lt;br /&gt;
&lt;br /&gt;
11 Polished Ironwood Crossbow &lt;br /&gt;
&lt;br /&gt;
12 Mandokir&amp;#039;s Sting &lt;br /&gt;
&lt;br /&gt;
13 Silithid Husked Launcher &lt;br /&gt;
&lt;br /&gt;
14 Hoodoo Hunting Bow &lt;br /&gt;
&lt;br /&gt;
15 Striker&amp;#039;s Mark &lt;br /&gt;
&lt;br /&gt;
16 Crystal Slugthrower &lt;br /&gt;
&lt;br /&gt;
17 Deep Strike Bow &lt;br /&gt;
&lt;br /&gt;
18 Dwarven Hand Cannon&lt;br /&gt;
&lt;br /&gt;
19 CMR &lt;br /&gt;
&lt;br /&gt;
20 ABB &lt;br /&gt;
&lt;br /&gt;
21 Xorothian Firestick &lt;br /&gt;
&lt;br /&gt;
22 Stoneshatter &lt;br /&gt;
&lt;br /&gt;
23 Bloodseeker &lt;br /&gt;
&lt;br /&gt;
24 Dark Iron Rifle &lt;br /&gt;
&lt;br /&gt;
25 FAR &lt;br /&gt;
&lt;br /&gt;
26 Carapace Spine Crossbow &lt;br /&gt;
&lt;br /&gt;
27 Bow of Taut Sinew &lt;br /&gt;
&lt;br /&gt;
28 Grand Marshal&amp;#039;s Bow &lt;br /&gt;
&lt;br /&gt;
29 Blackcrow &lt;br /&gt;
&lt;br /&gt;
30 Heartseeking Crossbow &lt;br /&gt;
&lt;br /&gt;
31 Outrider&amp;#039;s/Outrunner&amp;#039;s Bow&lt;br /&gt;
&lt;br /&gt;
32 Willey&amp;#039;s Portable Howitzer &lt;br /&gt;
&lt;br /&gt;
33 Satyr&amp;#039;s Bow &lt;br /&gt;
&lt;br /&gt;
34 Riphook &lt;br /&gt;
&lt;br /&gt;
35 Screeching Bow &lt;br /&gt;
&lt;br /&gt;
36 Shell Launcher Shotgun &lt;br /&gt;
&lt;br /&gt;
37 Eaglehorn &lt;br /&gt;
&lt;br /&gt;
38 Hurricane &lt;br /&gt;
&lt;br /&gt;
39 Steelarrow Xbow &lt;br /&gt;
&lt;br /&gt;
40 Megashot Rifle&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 3 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 3% damage and 3% crit damage on humanoids isn&amp;#039;t half bad (players are humanoids as well).&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5505000000000000500505305130510300000000000000 Link]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  33 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  3 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500505305100000050052510323100 Link], &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Deflection - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
&lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===Various Builds - martini (Rhyssa)===&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17430</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17430"/>
		<updated>2006-02-15T09:02:02Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Ayamiss the Hunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and increases attack and casting speed by 10%. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy:&amp;#039;&amp;#039;&amp;#039; There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is larger than the last.&lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, I recommend that the raid take care of the &amp;quot;ranked&amp;quot; bug first (it is immune to almost every crowd control ability) and organize an AE fear rotation with the warlocks and priests for the rest of the swarm. After the &amp;quot;ranked&amp;quot; bug is killed, I suggest killing the flyers and then the rest of the wave. They will go down quite quickly due to the massive damage the NPC&amp;#039;s deal to them. Waves come in succession and, if you want to keep the NPC&amp;#039;s alive for the Cenarion Circle faction bonus they provide at the end of this event, you will have very little time to regenerate mana for the successive waves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide) along with a knockback which will deal fall damage if your back is not to a wall. It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and (according to WoW Wiki) give all those in the raid approximately 1000 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast an Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. According to several sources, this second ability occurs approximately 90 seconds after Moam hits 50% health (this is unconfirmed). You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away at him until his death or after a certain period of time (sources state another 90 seconds), he will reactivate and cast his Arcane Explosion which will more than likely wipe the raid. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17159</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17159"/>
		<updated>2006-02-15T08:14:09Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Ayamiss the Hunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and increases attack and casting speed by 10%. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy:&amp;#039;&amp;#039;&amp;#039; There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is larger than the last.&lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, I recommend that the raid take care of the &amp;quot;ranked&amp;quot; bug first (it is immune to almost every crowd control ability) and organize an AE fear rotation with the warlocks and priests for the rest of the swarm. After the &amp;quot;ranked&amp;quot; bug is killed, I suggest killing the flyers and then the rest of the wave. They will go down quite quickly due to the massive damage the NPC&amp;#039;s deal to them. Waves come in succession and, if you want to keep the NPC&amp;#039;s alive for the Cenarion Circle faction bonus they provide at the end of this event, you will have very little time to regenerate mana for the successive waves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide) along with a knockback which will deal fall damage if your back is not to a wall. It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and (according to WoW Wiki) give all those in the raid approximately 1000 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast an Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. According to several sources, this second ability occurs approximately 90 seconds after Moam hits 50% health (this is unconfirmed). You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away at him until his death or after a certain period of time (sources state another 90 seconds), he will reactivate and cast his Arcane Explosion which will more than likely wipe the raid. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. --[[User:Solitude Dragon|Solitude Dragon]] 08:13, 15 Feb 2006 (GMT))&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17158</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17158"/>
		<updated>2006-02-15T08:13:43Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Ayamiss the Hunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and increases attack and casting speed by 10%. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy:&amp;#039;&amp;#039;&amp;#039; There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is larger than the last.&lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, I recommend that the raid take care of the &amp;quot;ranked&amp;quot; bug first (it is immune to almost every crowd control ability) and organize an AE fear rotation with the warlocks and priests for the rest of the swarm. After the &amp;quot;ranked&amp;quot; bug is killed, I suggest killing the flyers and then the rest of the wave. They will go down quite quickly due to the massive damage the NPC&amp;#039;s deal to them. Waves come in succession and, if you want to keep the NPC&amp;#039;s alive for the Cenarion Circle faction bonus they provide at the end of this event, you will have very little time to regenerate mana for the successive waves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide) along with a knockback which will deal fall damage if your back is not to a wall. It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and (according to WoW Wiki) give all those in the raid approximately 1000 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast an Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. According to several sources, this second ability occurs approximately 90 seconds after Moam hits 50% health (this is unconfirmed). You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away at him until his death or after a certain period of time (sources state another 90 seconds), he will reactivate and cast his Arcane Explosion which will more than likely wipe the raid. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. --[[User:Solitude Dragon|Solitude Dragon]] 08:13, 15 Feb 2006 (GMT))&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17157</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17157"/>
		<updated>2006-02-15T08:08:04Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and increases attack and casting speed by 10%. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy:&amp;#039;&amp;#039;&amp;#039; There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is larger than the last.&lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, I recommend that the raid take care of the &amp;quot;ranked&amp;quot; bug first (it is immune to almost every crowd control ability) and organize an AE fear rotation with the warlocks and priests for the rest of the swarm. After the &amp;quot;ranked&amp;quot; bug is killed, I suggest killing the flyers and then the rest of the wave. They will go down quite quickly due to the massive damage the NPC&amp;#039;s deal to them. Waves come in succession and, if you want to keep the NPC&amp;#039;s alive for the Cenarion Circle faction bonus they provide at the end of this event, you will have very little time to regenerate mana for the successive waves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide) along with a knockback which will deal fall damage if your back is not to a wall. It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and (according to WoW Wiki) give all those in the raid approximately 1000 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast an Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. According to several sources, this second ability occurs approximately 90 seconds after Moam hits 50% health (this is unconfirmed). You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away at him until his death or after a certain period of time (sources state another 90 seconds), he will reactivate and cast his Arcane Explosion which will more than likely wipe the raid. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17115</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17115"/>
		<updated>2006-02-12T16:07:15Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Moam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and increases attack and casting speed by 10%. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy:&amp;#039;&amp;#039;&amp;#039; There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is larger than the last.&lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, I recommend that the raid take care of the &amp;quot;ranked&amp;quot; bug first (it is immune to almost every crowd control ability) and organize an AE fear rotation with the warlocks and priests for the rest of the swarm. After the &amp;quot;ranked&amp;quot; bug is killed, I suggest killing the flyers and then the rest of the wave. They will go down quite quickly due to the massive damage the NPC&amp;#039;s deal to them. Waves come in succession and, if you want to keep the NPC&amp;#039;s alive for the Cenarion Circle faction bonus they provide at the end of this event, you will have very little time to regenerate mana for the successive waves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide) along with a knockback which will deal fall damage if your back is not to a wall. It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and (according to WoW Wiki) give all those in the raid approximately 1000 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast an Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. According to several sources, this second ability occurs approximately 90 seconds after Moam hits 50% health (this is unconfirmed). You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away at him until his death or after a certain period of time (sources state another 90 seconds), he will reactivate and cast his Arcane Explosion which will more than likely wipe the raid. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17091</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17091"/>
		<updated>2006-02-12T16:06:14Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Moam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and increases attack and casting speed by 10%. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy:&amp;#039;&amp;#039;&amp;#039; There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is larger than the last.&lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, I recommend that the raid take care of the &amp;quot;ranked&amp;quot; bug first (it is immune to almost every crowd control ability) and organize an AE fear rotation with the warlocks and priests for the rest of the swarm. After the &amp;quot;ranked&amp;quot; bug is killed, I suggest killing the flyers and then the rest of the wave. They will go down quite quickly due to the massive damage the NPC&amp;#039;s deal to them. Waves come in succession and, if you want to keep the NPC&amp;#039;s alive for the Cenarion Circle faction bonus they provide at the end of this event, you will have very little time to regenerate mana for the successive waves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide) along with a knockback which will deal fall damage if your back is not to a wall. It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and (according to WoW Wiki) give all those in the raid approximately 1000 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast an Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. According to several sources, this second ability occurs approximately 90 seconds after Moam hits 50% health. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away at him until his death or after a certain period of time (sources state another 90 seconds), he will reactivate and cast his Arcane Explosion which will more than likely wipe the raid. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17090</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17090"/>
		<updated>2006-02-12T16:02:34Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* General Rajaxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and increases attack and casting speed by 10%. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy:&amp;#039;&amp;#039;&amp;#039; There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is larger than the last.&lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, I recommend that the raid take care of the &amp;quot;ranked&amp;quot; bug first (it is immune to almost every crowd control ability) and organize an AE fear rotation with the warlocks and priests for the rest of the swarm. After the &amp;quot;ranked&amp;quot; bug is killed, I suggest killing the flyers and then the rest of the wave. They will go down quite quickly due to the massive damage the NPC&amp;#039;s deal to them. Waves come in succession and, if you want to keep the NPC&amp;#039;s alive for the Cenarion Circle faction bonus they provide at the end of this event, you will have very little time to regenerate mana for the successive waves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide) along with a knockback which will deal fall damage if your back is not to a wall. It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and (according to WoW Wiki) give all those in the raid approximately 1000 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast an Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. According to several sources, this second ability occurs approximately 90 seconds after Moam hits 50% health. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away at him until his death or after a certain period of time (sources state another 90 seconds), he will reactivate and cast his Arcane Explosion which will more than likely wipe the raid. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17089</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17089"/>
		<updated>2006-02-12T16:01:10Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Kurinnaxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 20 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and increases attack and casting speed by 10%. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy:&amp;#039;&amp;#039;&amp;#039; There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is larger than the last.&lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, I recommend that the raid take care of the &amp;quot;ranked&amp;quot; bug first (it is immune to almost every crowd control ability) and organize an AE fear rotation with the warlocks and priests for the rest of the swarm. After the &amp;quot;ranked&amp;quot; bug is killed, I suggest killing the flyers and then the rest of the wave. They will go down quite quickly due to the massive damage the NPC&amp;#039;s deal to them. Waves come in succession and, if you want to keep the NPC&amp;#039;s alive for the Cenarion Circle faction bonus they provide at the end of this event, you will have very little time to regenerate mana for the successive waves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide) along with a knockback which will deal fall damage if your back is not to a wall. It is nature based so Nature Resist will probably help with this.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and (according to WoW Wiki) give all those in the raid approximately 1000 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast an Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. According to several sources, this second ability occurs approximately 90 seconds after Moam hits 50% health. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away at him until his death or after a certain period of time (sources state another 90 seconds), he will reactivate and cast his Arcane Explosion which will more than likely wipe the raid. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17088</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17088"/>
		<updated>2006-02-12T12:12:58Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 11 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and increases attack and casting speed by 10%. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy:&amp;#039;&amp;#039;&amp;#039; There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is larger than the last.&lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, I recommend that the raid take care of the &amp;quot;ranked&amp;quot; bug first (it is immune to almost every crowd control ability) and organize an AE fear rotation with the warlocks and priests for the rest of the swarm. After the &amp;quot;ranked&amp;quot; bug is killed, I suggest killing the flyers and then the rest of the wave. They will go down quite quickly due to the massive damage the NPC&amp;#039;s deal to them. Waves come in succession and, if you want to keep the NPC&amp;#039;s alive for the Cenarion Circle faction bonus they provide at the end of this event, you will have very little time to regenerate mana for the successive waves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide) along with a knockback which will deal fall damage if your back is not to a wall. It is nature based so Nature Resist will probably help with this.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and (according to WoW Wiki) give all those in the raid approximately 1000 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast an Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. According to several sources, this second ability occurs approximately 90 seconds after Moam hits 50% health. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away at him until his death or after a certain period of time (sources state another 90 seconds), he will reactivate and cast his Arcane Explosion which will more than likely wipe the raid. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17087</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17087"/>
		<updated>2006-02-12T11:43:25Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* General Rajaxx */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 11 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and increases attack and casting speed by 10%. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy:&amp;#039;&amp;#039;&amp;#039; There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is larger than the last.&lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, I recommend that the raid take care of the &amp;quot;ranked&amp;quot; bug first (it is immune to almost every crowd control ability) and organize an AE fear rotation with the warlocks and priests for the rest of the swarm. After the &amp;quot;ranked&amp;quot; bug is killed, I suggest killing the flyers and then the rest of the wave. They will go down quite quickly due to the massive damage the NPC&amp;#039;s deal to them. Waves come in succession and, if you want to keep the NPC&amp;#039;s alive for the Cenarion Circle faction bonus they provide at the end of this event, you will have very little time to regenerate mana for the successive waves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide) along with a knockback which will deal fall damage if your back is not to a wall. It is nature based so Nature Resist will probably help with this.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and (according to WoW Wiki) give all those in the raid approximately 1000 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17086</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=17086"/>
		<updated>2006-02-12T06:49:29Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage in an area of effect in addition to silencing that player for 11 seconds (I was never hit by this and therefore the time could be incorrect). Simply keep the raid as spread out as possible and move away from it if you see it at your feet.&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and increases attack and casting speed by 10%. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy:&amp;#039;&amp;#039;&amp;#039; There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is larger than the last.&lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, I recommend that the raid take care of the &amp;quot;ranked&amp;quot; bug first (it is immune to almost every crowd control ability) and organize an AE fear rotation with the warlocks and priests for the rest of the swarm. After the &amp;quot;ranked&amp;quot; bug is killed, I suggest killing the flyers and then the rest of the wave. They will go down quite quickly due to the massive damage the NPC&amp;#039;s deal to them. Waves come in succession and, if you want to keep the NPC&amp;#039;s alive for the Cenarion Circle faction bonus they provide at the end of this event, you will have very little time to regenerate mana for the successive waves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;! and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide) along with a knockback which will deal fall damage if your back is not to a wall. It is nature based so Nature Resist will probably help with this.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and (according to WoW Wiki) give all those in the raid approximately 1000 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=17217</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=17217"/>
		<updated>2006-01-24T10:35:31Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
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The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
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[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
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==Survival==&lt;br /&gt;
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* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
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* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
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Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
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==Marksmanship==&lt;br /&gt;
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* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
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Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
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Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
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==Beast Mastery==&lt;br /&gt;
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* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
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Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
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Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
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Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
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==Taming Pets==&lt;br /&gt;
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As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
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A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
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A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
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==Pet Skills==&lt;br /&gt;
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You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
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Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
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In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
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Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
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Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
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A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
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This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
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==Role in party==&lt;br /&gt;
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Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
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Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
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Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
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In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
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==Soloing==&lt;br /&gt;
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Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
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==Gear==&lt;br /&gt;
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Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
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==Talents==&lt;br /&gt;
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Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
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===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 3 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 3% damage and 3% crit damage on humanoids isn&amp;#039;t half bad (players are humanoids as well).&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5505000000000000500505305130510300000000000000 Link]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
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Endurance Training - rank 5/5&lt;br /&gt;
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Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  33 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - rank 5/5&lt;br /&gt;
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Lethal Shots - rank 5/5&lt;br /&gt;
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Improved Arcane Shot - rank 5/5&lt;br /&gt;
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Barrage - rank 2/2&lt;br /&gt;
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Mortal Shots - rank 5/5&lt;br /&gt;
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Scatter Shot - rank 1/1&lt;br /&gt;
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Hawk Eye - rank 3/3&lt;br /&gt;
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Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
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Trueshot Aura - rank 1/1&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents -  3 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Humanoid Slaying - rank 3/3&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
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[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500505305100000050052510323100 Link], &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - rank 5/5&lt;br /&gt;
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Lethal Shots - rank 5/5&lt;br /&gt;
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Improved Arcane Shot - rank 5/5&lt;br /&gt;
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Mortal Shots - rank 5/5&lt;br /&gt;
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Scatter Shot - rank 1/1&lt;br /&gt;
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Hawk Eye - rank 3/3&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Deflection - rank 5/5&lt;br /&gt;
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Improved Wing Clip - rank 5/5&lt;br /&gt;
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Trap Efficiency - rank 2/2&lt;br /&gt;
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Survivalist - rank 5/5&lt;br /&gt;
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Deterrence - rank 1/1&lt;br /&gt;
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Surefooted - rank 3/3&lt;br /&gt;
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Improved Feign Death - rank 2/2&lt;br /&gt;
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Killer Instinct - rank 3/3&lt;br /&gt;
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Counterattack - rank 1/1&lt;br /&gt;
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Improved Feign Death - rank 2/2&lt;br /&gt;
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Killer Instinct - rank 3/3&lt;br /&gt;
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===Various Builds - martini (Rhyssa)===&lt;br /&gt;
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[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
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[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
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[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
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[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
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[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=16796</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=16796"/>
		<updated>2006-01-24T10:27:43Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* PvP Talent Build (Marksmanship/Survival) - Solitude Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
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&lt;br /&gt;
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The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Survival==&lt;br /&gt;
&lt;br /&gt;
* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marksmanship==&lt;br /&gt;
&lt;br /&gt;
* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
&lt;br /&gt;
Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
&lt;br /&gt;
Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beast Mastery==&lt;br /&gt;
&lt;br /&gt;
* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
&lt;br /&gt;
Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Pets==&lt;br /&gt;
&lt;br /&gt;
As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
&lt;br /&gt;
A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
&lt;br /&gt;
A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Skills==&lt;br /&gt;
&lt;br /&gt;
You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
&lt;br /&gt;
Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
&lt;br /&gt;
Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
&lt;br /&gt;
Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
&lt;br /&gt;
This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role in party==&lt;br /&gt;
&lt;br /&gt;
Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
&lt;br /&gt;
Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
&lt;br /&gt;
In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soloing==&lt;br /&gt;
&lt;br /&gt;
Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 3 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 3% damage and 3% crit damage on humanoids isn&amp;#039;t half bad. In addition, this can get you through Alterac Valley as most of the time, you will be able to shoot as opposed to the smaller and more melee focused Battlegrounds.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5505000000000000500505305130510300000000000000 Link]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  33 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  3 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500505305100000050052510323100 Link], &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Deflection - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
&lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===Various Builds - martini (Rhyssa)===&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=16795</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=16795"/>
		<updated>2006-01-24T10:17:45Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunter is one of the easier characters to solo with, especially after lv 10 when one is able to charm a pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Survival==&lt;br /&gt;
&lt;br /&gt;
* Raptor Strike - The hunter&amp;#039;s main close combat skill, used mainly as a finishing move or to &amp;#039;joust&amp;#039; through an enemy while attempting to regain range.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mongoose Bite - Damage dealing melee skill, can only be performed after you dodge an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Clip - Largely a PvP skill, Wing Clip slows the target, allowing the hunter to get back to range. Talents can give a 20% chance to immobilize for 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
* Disengage - Lowers your aggro. This skill helps a hunter who has drawn aggro to transfer aggro to a pet or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feign Death - Complete aggro wipe, on a 30 second cooldown. Feign also takes you out of combat (briefly), which allows you to set traps, drink, or change equipment, which you can&amp;#039;t otherwise do in combat. Talents can make this (ever so slightly) less likely to be resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tracking - One of the best hunter skills. There are very few mobs in the game that can&amp;#039;t be tracked by one of the hunters&amp;#039; tracking skills. Mousing over the dots on the minimap will show you the name of that mob. Track Hidden has been improved, but is still spotty for spotting stealthed rogues. If you expect to run into PvP, keep humanoid tracking up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Traps - The hunter has 4 traps available, which can be improved through the trap mastery talent. Traps must be set while out of combat, and a hunter can only have one trap laid at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Immolation Trap - applies a 15-second Fire DoT to the mob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Explosive Trap - a Fire trap that explodes and does AoE damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Frost Trap - an Ice trap that has an AoE slowing effect, but does no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Freezing Trap - an Ice trap that completely immobilizes an enemy for 20 seconds at its highest rank (23 seconds with Trap Mastery talent). Freezing Trap is an amazing skill, since enemies that can&amp;#039;t otherwise be crowd controlled with polymorph or sap can still be frozen with freezing trap. Also, it is possible for a hunter to trap a single mob for 2 durations of freezing trap, if they trap the mob, then feign death to get out of combat, and drop another freezing trap so that the mob will trigger it when the first trap wears off. This tactic is dependent on feign not being resisted, but keeping a single mob out of the fight for 40-46 seconds is great when possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survival Spells requiring talents:&amp;lt;br&amp;gt;&lt;br /&gt;
* Counterattack - a melee attack that can only be applied after you parry. Counterattack deals damage and stuns for 5 seconds, and can&amp;#039;t be blocked, dodged, or parried, so it&amp;#039;s a great skill for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
* Wyvern Sting - a sting that can only be used out of combat, Wyvern Sting is a 12 second &amp;#039;sleep&amp;#039; effect. After the sleep wears off, there is a 12-second Nature DoT applied to the target (likely to prevent trapping the target after sleeping it).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marksmanship==&lt;br /&gt;
&lt;br /&gt;
* Hunter&amp;#039;s Mark - This spell marks the target with a very noticeable arrow, which makes it a great skill for party play, to help the party know what mob to focus fire on, or which mob you&amp;#039;ll be trying to catch in a freezing trap. It adds ranged attack power to everyone attacking the target, and also can be used in PvP to prevent rogues from vanishing.&lt;br /&gt;
* Flare - an AoE effect that shows all hidden targets in its radius. Great to expose vanished rogues and stealthed mobs.&lt;br /&gt;
* Distracting Shot - used to pull aggro to the hunter. If someone else is pulling, this can be used to pull a specific mob to the hunter, often used to pull a mob into a freezing trap&lt;br /&gt;
* Concussive Shot - slows the target by 40%, talents add a 20% chance to stun. Note that concussive has higher threat than many shots, so may not be the best shot to use while soloing if your pet has trouble holding aggro.&lt;br /&gt;
* Arcane Shot - an instant shot that&amp;#039;s great for pulling and adds arcane damage.&lt;br /&gt;
* Multi-Shot - a semi-instant shot that hits up to 3 targets. Be careful using this around crowd controlled mobs.&lt;br /&gt;
* Volley - Volley is the hunter&amp;#039;s only AoE shot (Explosive Trap is our other AoE), and does arcane damage.&lt;br /&gt;
&lt;br /&gt;
Stings: Each hunter can only apply one sting. Also, the only sting that stacks is serpent sting, so if you&amp;#039;re partying with other hunters, organize what sting you&amp;#039;ll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
- Serpent Sting - a nature DoT. More useful now that the debuff limit has been increased, but be careful using this if you might need to control the mob later on, as an active DoT will prevent trapping or sheeping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scorpid Sting - Reduces the strength and agility of the target, lowering its damage. Good vs. physical attackers, can help to keep your pet or party tank from taking too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Viper Sting - drains mana from the target. Note that most caster mobs have a large mana pool, so viper may not have a significant impact, unless used in conjunction with the mana drain of another class to keep an empty mana pool from regenerating.&lt;br /&gt;
&lt;br /&gt;
Marksmanship skills requiring talents:&lt;br /&gt;
* Aimed Shot - Aimed Shot takes 3 seconds to cast, but adds a significant amount of damage (600 at max rank), and can be devastating when the shot is a critical strike, particularly against low-armor targets.&lt;br /&gt;
* Scatter Shot - a close-range 4 second confuse effect, great for PvP to drop a trap and get back to range. Any damage done will cancel the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beast Mastery==&lt;br /&gt;
&lt;br /&gt;
* Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down by typing &amp;quot;x&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Lore - When cast, the tooltip will show you information about beasts, most importantly whether they are tameable.&lt;br /&gt;
* Mend Pet - The hunter&amp;#039;s only healing spell, to help you keep your pet on his/her feet. With talents, Mend Pet can also clear debuffs from your pet.&lt;br /&gt;
* Scare Beast - a single-target fear, useable on beasts only. In PvP, it can be used on Druids in beast form and other hunters&amp;#039; pets.&lt;br /&gt;
&lt;br /&gt;
Aspects - the hunter has 5 aspects available, only one of which may be active at a time. Most hunters spend the lion&amp;#039;s share of their time in Aspect of the Hawk.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Hawk - Main aspect, increases ranged attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Monkey - Increases dodge percentage, great for melee and PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Cheetah - Increases your run speed by 30%, great for getting around before you have a mount. Caution must be used when traveling through areas with hostile mobs, since any hit will daze you for 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aspect of the Wild - Gives your entire party added Nature Resist (60 resist at max).&lt;br /&gt;
- Aspect of the Pack - Basically an Aspect of the Cheetah for your entire party, including the daze effect upon being hit. Good for traveling inside an instance, when mounts and travel forms can&amp;#039;t be used.&amp;lt;br&amp;gt;&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking, can be used to &amp;#039;hide&amp;#039; from other hunters in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beast Mastery Spells requiring talents:&lt;br /&gt;
* Spirit Bond - passively increases the health regeneration of you and your pet.&lt;br /&gt;
* Intimidation - a 3 second stun&lt;br /&gt;
* Bestial Wrath - doubles your pet&amp;#039;s damage and makes it immune to crowd control for 15 seconds. Cooldown of 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Pet Control Skills: These skills are mandatory if you have a pet, and are acquired through the hunter class quests that start at level 10 from the hunter trainer. The first quest is to tame (charm) 3 particular animals, and once you complete that quest, you&amp;#039;ll get a second quest (that gives you feed pet and the rest of the pet skills) once you visit a pet trainer in a main city.&amp;lt;br&amp;gt;&lt;br /&gt;
* Revive Pet - to ressurect your pet when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Feed Pet - you need to keep your pet happy by feeding it food that it likes. Keep a close watch on your combat log, to be sure that the food you&amp;#039;re feeding your pet is giving it 35 happiness per tick. If you&amp;#039;re getting less happiness, you need to switch to a higher level of food. Your pet will require food of higher level as it levels. Different species eat different foods, check the Pet screen to see what your pet&amp;#039;s diet is.&amp;lt;br&amp;gt;             &lt;br /&gt;
* Tame Beast - to tame new pets. You can only have one &amp;#039;active&amp;#039; pet at a time, so you&amp;#039;ll need to stable your current pet, or permanantly abandon it in order to train a new one.&amp;lt;br&amp;gt;&lt;br /&gt;
* Beast Training - to train your pet with new skills, see the Pet Skills section below.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dismiss Pet - for when you want your pet to temporarily unsummon. Useful for times when your pet might not follow you, like making jumps in instances, or when you won&amp;#039;t need your pet for a while and don&amp;#039;t want it to lose happiness from standing around.&amp;lt;br&amp;gt;&lt;br /&gt;
* Call Pet - to call your pet to your side when it&amp;#039;s currently unsummoned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Pets==&lt;br /&gt;
&lt;br /&gt;
As listed above, hunters can tame pets after completing their class quests, which start at level 10.&lt;br /&gt;
&lt;br /&gt;
A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
&lt;br /&gt;
A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Skills==&lt;br /&gt;
&lt;br /&gt;
You will get rank 2 Growl for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], who can normally be found near the Hunter trainer. The train pet skill is located in your general skill page, where your racial spells, professions and skills like dual-wield and throw are listed.&lt;br /&gt;
&lt;br /&gt;
Pet skills cost training points (except Growl, which is free to train). To see your pet&amp;#039;s current training points, check the Pet Details. Training Points are equal to Loyalty Level * (Pet Level - 10), so even level 60 pets can gain points by gaining loyalty levels. A level 60 pet at the highest loyalty level will have 300 Training Points.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn other skills. Passive skills are available from the Pet Trainer, and active skills (other than growl) are available from training other animals. Note that some active skills can only be learned by particular species of pet.&lt;br /&gt;
&lt;br /&gt;
Passive Skills (no limit other than training point cost):&lt;br /&gt;
Great Stamina&lt;br /&gt;
Natural Armor&lt;br /&gt;
Resistances - Fire, Frost, Arcane, Nature, Shadow. Each school of resist is trained separately.&lt;br /&gt;
&lt;br /&gt;
Active Skills (limited to 4 per pet):&lt;br /&gt;
* Growl - a taunt that your pet can use to hold aggro on a mob, allowing you to fight from range. &lt;br /&gt;
* Cower - decreases aggro on your pet, used in solo play to shift aggro to the hunter when the pet is in trouble.&lt;br /&gt;
* Claw - fast casting added damage. Can use up a pet&amp;#039;s focus if left on auto-attack.&lt;br /&gt;
* Bite - slow casting added damage.&lt;br /&gt;
* Dash - a sprint that you can use to have the pet quickly approach and engage a target.&lt;br /&gt;
* Prowl - pet will go into stealth. Pet moves slower while in stealth mode, but the first attack from stealth has added damage. Useful for ambushing in PvP.&lt;br /&gt;
* Screech - only trainable by owls, bats, and carrion birds, screech is an AoE attack power debuff, so it&amp;#039;s great for PvP.&lt;br /&gt;
* Furious Howl - this wolf-only skill is an AoE party buff that adds damage to the next attack, great for raiding.&lt;br /&gt;
* Scorpid Poison - a stackable nature DoT, obviously used only by Scorpids.&lt;br /&gt;
* Lightning Breath - Trainable to Wind Serpents, Lightning Breath is a ranged single-target nature damage spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html#petabilities here].&lt;br /&gt;
&lt;br /&gt;
This [http://petcalc.tripod.com/ tool] can be used to plan your pet&amp;#039;s skills. If you want to make a change, you can visit a Pet Trainer to have your pet&amp;#039;s training points reset. Like a talent reset, this gets progressively more expensive the more times you do it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role in party==&lt;br /&gt;
&lt;br /&gt;
Hunters can pull in parties, [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
Even if not pulling, a hunter makes a great group leader, with being able to use tracking to spot patrols, and having the ability to use hunter&amp;#039;s mark to direct the group. Freezing trap is great crowd control when someone else is pulling, just pick and mark your mob (make sure it&amp;#039;s a non-caster mob that will run to engage you), and immediately after the pull is started (by someone else), use distracting shot to pull the mob to your trap, away from the group. If you keep your pet from engaging, you may be able to double-trap the mob if your feign works.&lt;br /&gt;
&lt;br /&gt;
Hunter pets work great as main tanks for groups up to about Uldaman, and even after that, a pet whose master is specced in Beast Mastery and who has spent their training points on Stamina or Armor (or both!) can do a great job at tanking with healing support. Even non-BM specced pets can do off-tanking duty in Dire Maul and the other end-game instances.&lt;br /&gt;
&lt;br /&gt;
In groups, you&amp;#039;ll generally want to keep your pet&amp;#039;s growl off. Pets are great at grabbing aggro on an unexpected add, or on a mob that&amp;#039;s breaking from the main group and going for the healer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soloing==&lt;br /&gt;
&lt;br /&gt;
Soloing is an area where hunters shine, since they have a built-in tank to help them out. You&amp;#039;ll generally want your pet to get an unresisted growl in before you start shooting (you can put up a hunter&amp;#039;s mark in the meantime). In general, you&amp;#039;ll want to keep doing steady damage, and won&amp;#039;t want to pull aggro off your pet, so you won&amp;#039;t typically use shots like aimed and concussive, because of the extra damage/threat they cause. Scorpid sting can be good to keep low health/armor pets alive a little longer, and for hardier pets, you can use serpent to take the target down a little faster, or use your mana on arcane and (if you&amp;#039;re sure you won&amp;#039;t accidentally pull adds) multi-shot.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Some hunter gear, for various builds and at various levels, is listed [http://69.41.171.43/hunter.htm here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Bestial Wrath. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but Wyvern Sting is generally seen as not worth the investment, so that frees up points to use in the other trees. PvP builds often include enough Marksmanship talents to get Scatter Shot. You can use [http://www.worldofwarcraft.com/info/classes/hunters/talents.html this tool] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
Removed - Outdated.&lt;br /&gt;
&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 3 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 3% damage and 3% crit damage on humanoids isn&amp;#039;t half bad. In addition, this can get you through Alterac Valley as most of the time, you will be able to shoot as opposed to the smaller and more melee focused Battlegrounds.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5505000000000000500505305130510300000000000000 Link]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  33 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  3 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500505305100002300052510323100 Link], note that scorpid is excluded since there aren&amp;#039;t enough points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Improved Scorpid Sting - rank 3/3&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
&lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Various Builds - martini (Rhyssa)===&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511301000002300052512323151 Surv/Marks] - Rhyssa&amp;#039;s current build, made mostly to play with the new Survival tree and with Wyvern, which I never use, so I&amp;#039;ll probably spec out of it eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Surv/Marks] - Probably what I&amp;#039;ll go back to when I respec Rhyssa.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300152521011500511302000000300000000000000 BM/Marks build] - purely theory, but is what I&amp;#039;m working towards for my hunter on Tich.&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000000000000000500512305130512300052300000000 Typical 5/31/15 PvE build]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500511305100000320052310323150 PvP Surv/Marks build]&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Stormrage)&amp;diff=16193</id>
		<title>Classic (Stormrage)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Stormrage)&amp;diff=16193"/>
		<updated>2005-12-10T10:40:43Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* &amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for info on Stormrage tradespeople in the Basin. Are you looking for [[Tradeskills on Tichondrius]]?&lt;br /&gt;
&lt;br /&gt;
Information about pricing can be found in the [[Beta Market Prices]] page.&lt;br /&gt;
&lt;br /&gt;
Format: Forum name - Character name [Level]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Professions&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Alchemy&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above |}&lt;br /&gt;
            |-&lt;br /&gt;
            |Forum Name||Toon||[skill]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link(s) to available crafted items : [[Alchemy]] - [http://www.thottbot.com/?t=Alchemy Thottbot] - [http://wow.allakhazam.com/dyn/skill171.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Desolate Angel||Koryn||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Beaniebaby||Anlenita||[215]&lt;br /&gt;
|-&lt;br /&gt;
|Trif||Cranky||[285]&lt;br /&gt;
|-&lt;br /&gt;
|hiryuu1115||Chikane||[300]&lt;br /&gt;
|-&lt;br /&gt;
|emaq123||Alice||[125]&lt;br /&gt;
|-&lt;br /&gt;
|Naga The Serpent||Savannah||[225]&lt;br /&gt;
|-&lt;br /&gt;
|Laeir||Amaranth||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Maevis||Maevis||[?]&lt;br /&gt;
|-&lt;br /&gt;
|rocdog||Bait||[?]&lt;br /&gt;
|-&lt;br /&gt;
|wart||wart||[226]&lt;br /&gt;
|-&lt;br /&gt;
|Elliwen||Elliwenn||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Grimthor||Grimthor||[300]&lt;br /&gt;
|-&lt;br /&gt;
|q4m||Kalb||[50]&lt;br /&gt;
|-&lt;br /&gt;
|Kia||Amein||[191]&lt;br /&gt;
|-&lt;br /&gt;
|DarkMoonRising||Belchime||[195]&lt;br /&gt;
|-&lt;br /&gt;
|Ashenblade||Lucen||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Alrin||Alrin||[270]&lt;br /&gt;
|-&lt;br /&gt;
|Alan||Jasmyne||[300]&lt;br /&gt;
|-&lt;br /&gt;
|[[Soraia]]||Astraea||[300]||neutral||unfriendly||honored||honored||neutral&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||Sleazey||[169]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Climate||[254]||neutral||hostile||neutral&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alchemy Notes&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Amaranth - Greater Fire Protection Potion &amp;lt;br&amp;gt;&lt;br /&gt;
Mirna - Greater Fire Protection Potion &amp;lt;br&amp;gt;&lt;br /&gt;
Sjrika - Greater Fire Protection Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Astraea - All Greater Protection Potion recipes but Frost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Blacksmithing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
          |-&lt;br /&gt;
          |Forum Name||Toon||[skill]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Blacksmithing]] - [http://www.thottbot.com/?t=Blacksmithing Thottbot]  - [http://wow.allakhazam.com/dyn/skill164.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039; || style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039; ||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Rare Recipies, etc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ghostnuke||Ghostnuke||[300]||Armorsmith, Plate&lt;br /&gt;
|-&lt;br /&gt;
|Rotols||Rotols||[260]||Armorsmith, Plate&lt;br /&gt;
|-&lt;br /&gt;
|Dezz||Dezzi||[231]||Armorsmithing&lt;br /&gt;
|-&lt;br /&gt;
|GrayFox||Grayfox||[300]||Armoursmith||Honoured||Neutral||Revered||Neutral|| ||[http://carpeaurum.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=387 Listed here]&lt;br /&gt;
|-&lt;br /&gt;
|Wolfsong||Venae||[300]||Weaponsmith, Swordsmith||Honored||Friendly||Revered&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Popey||[300]||Hammersmith||neutral||neutral||friendly(66%)&lt;br /&gt;
|-&lt;br /&gt;
|Malaclypse||Jane||[300]||Weaponsmith, Hammersmith||honored||neutral||honored&lt;br /&gt;
|-&lt;br /&gt;
|Legedi||Legedi||[275]||Weaponsmith, Axe&lt;br /&gt;
|-&lt;br /&gt;
|Bonovox||Trevorn||[275]||Weaponsmith, undecided&lt;br /&gt;
|-&lt;br /&gt;
|Mrderek||Bevock||[300]||Swordsmith||neutral||neutral||revered ||honored||neutral&lt;br /&gt;
|-&lt;br /&gt;
|Sosostress||Syladril||[300]||Weaponsmithing, Axe||honored||neutral||Revered&lt;br /&gt;
|-&lt;br /&gt;
|Wodin||Wodin||[262]||Weaponsmith, Sword&lt;br /&gt;
|-&lt;br /&gt;
|Jini||Jinian||[287]||Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
|DaDaDee||DaDaDee||[217]||none&lt;br /&gt;
|-&lt;br /&gt;
|Ashenblade||Caethius||[205]||none&lt;br /&gt;
|-&lt;br /&gt;
|Templar||RavanVarr||[200]||none&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||JeraEewaz||[169]||None Yet&lt;br /&gt;
|-&lt;br /&gt;
|Cadfel2||Cadfel||[165]||none&lt;br /&gt;
|-&lt;br /&gt;
|SpearStriker||Oudar||[97]||none&lt;br /&gt;
|-&lt;br /&gt;
|Naga The Serpent||Kaasha||[89]||none&lt;br /&gt;
|-&lt;br /&gt;
|Stinkbutt||Stinkbutt||[209]||none&lt;br /&gt;
|-          &lt;br /&gt;
|Gnollguy||Gnolack||[300]||Armorsmith (Lurkers)|| Honored || Neutral || Honored || Neutral || || All Enchanted Thorium&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Enchanting&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Forum Name||Toon||[skill]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link(s) to available crafted items : [[Enchanting]] - [http://www.thottbot.com/?t=Enchanting Thottbot]  - [http://wow.allakhazam.com/dyn/skill333.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|DCIAce||Ace||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Needlehawk||CindyLou||[300]||honored||honored||revered||friendly&lt;br /&gt;
|-&lt;br /&gt;
|Kalil||Sevanna||[300]||neutral||friendly||honored&lt;br /&gt;
|-&lt;br /&gt;
|SLS||Amy||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Jini||Jini||[300]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Erlinn||[300]||neutral||neutral(33%)||friendly(50%)&lt;br /&gt;
|-&lt;br /&gt;
|Malaclypse||Jane||[300]||honored||neutral||honored&lt;br /&gt;
|-&lt;br /&gt;
|warthog||Atoosa||[300]||neutral||honored||honored&lt;br /&gt;
|-&lt;br /&gt;
|Trif||Trif||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Threndor||Torrentt||[255]&lt;br /&gt;
|-&lt;br /&gt;
|Matchstyk||Matchstyk||[249]||honored(1%)||neutral(25%)||honored(5%)&lt;br /&gt;
|-&lt;br /&gt;
|Elliwen||Elliwenn||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Talissa||Salvina||[261]&lt;br /&gt;
|-&lt;br /&gt;
|q4m||Kirra||[215]&lt;br /&gt;
|-&lt;br /&gt;
|[[Soraia]]||[[Phaedra]]||[300]||honored||honored||honored||neutral||neutral&lt;br /&gt;
|-&lt;br /&gt;
|emaq123||Alice||[150]&lt;br /&gt;
|-&lt;br /&gt;
|Templar||WillowR||[150]&lt;br /&gt;
|-&lt;br /&gt;
|GrayFox||Sunshien||[103]&lt;br /&gt;
|-&lt;br /&gt;
|martini||Rhyssa||[low]&lt;br /&gt;
|-&lt;br /&gt;
|Mengy||Harmonydusk||[1]&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||Sleazey||[115]&lt;br /&gt;
|-&lt;br /&gt;
|Perith||Perithmage||[300]||neutral(65%)||neutral(50%)||friendly(50%)&lt;br /&gt;
|-&lt;br /&gt;
|Wolfsong||Venae||[300]||Honored||Friendly||Revered&lt;br /&gt;
|-&lt;br /&gt;
|Magimac||Magimac||[286]&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near the bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Forum Name||Toon||[skill]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Engineering]] - [http://www.thottbot.com/?t=Engineering Thottbot] - [http://wow.allakhazam.com/dyn/skill202.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Malaclypse||Mal||[303]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Solitude Dragon||Bretik||[300]||Gnome||Neutral||Unfriendly||Honored||Neutral||Neutral&lt;br /&gt;
|-&lt;br /&gt;
|tad_tad||Grumbo||[206]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Talissa||Dimble||[165]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|emaq123||Alica||[100]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Sarifna||Oxe||[?]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|hiryuu1115||Yukiko||[274]||Goblin&lt;br /&gt;
|-&lt;br /&gt;
|Kia||Amein||[156]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Alemiser||Dupar||[271]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Cadfel2||Sorloc||[165]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|SnowDog||Gralek||[225]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||JeraWungo||[165]||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Energod||Energnome||[274]||Goblin&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;#039;|}&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| FORUM NAME || TOON || LEVEL || SPECIALIZATION || THORIUM || TIMBERMAW || ARGENT DAWN&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Leatherworking]] - [http://www.thottbot.com/?t=Leatherworking Thottbot]  - [http://wow.allakhazam.com/db/skill.html?line=165 Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Start table code&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum ID&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Specialization&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dale||Dale||[300]||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Threndor||Threndor||[300]||Dragonscale||Neutral||Unfriendly||Friendly(50%)&lt;br /&gt;
|-&lt;br /&gt;
|Tuftears||Tuftears||[300]||Tribal||Honored||Honored(50%)||Revered||Revered||Friendly&lt;br /&gt;
|-&lt;br /&gt;
|Yahtzee||Felgrave||[300]||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Trif||Trif||[294]||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Naga The Serpent||Valeska||[300]||Dragonscale&lt;br /&gt;
|-&lt;br /&gt;
|Deorwine||Trom||[124]||none&lt;br /&gt;
|-&lt;br /&gt;
|Pumraa||Pumraa||[120]||none&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Anticlimate||[300]||Tribal||neutral||hostile||neutral&lt;br /&gt;
|-&lt;br /&gt;
|jballzy||SnowHunter||[200]||none&lt;br /&gt;
|-&lt;br /&gt;
|Macalypse||Taras||[?]||none&lt;br /&gt;
|-&lt;br /&gt;
|rocdog||Rocdog||[?]||none&lt;br /&gt;
|-&lt;br /&gt;
|Arathandir||Arathandir||[?]||Dragonscale&lt;br /&gt;
|-&lt;br /&gt;
|?||Jaera||[?]||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Lan2002||Thaleon||[300]||Dragonscale&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||Minhitiath||[193]||None Yet&lt;br /&gt;
|-&lt;br /&gt;
|[[KurganXXL]]||Bielebogg||[300]||None ||neutral||unfriendly||neutral&lt;br /&gt;
|-&lt;br /&gt;
|Wiz||Penthesilea||[300]||Dragonscale&lt;br /&gt;
|-&lt;br /&gt;
|Magimac||Magizon||[300]||Dragonscale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Tailoring&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above |}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
            |Perith||PDK||[300]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Tailoring]] - [http://www.thottbot.com/?t=Tailoring Thottbot]  - [http://wow.allakhazam.com/dyn/skill197.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 		&lt;br /&gt;
|style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Character Info&amp;#039;&amp;#039;&amp;#039;|| style=&amp;quot;background:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;height:40px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Forum Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Toon Name&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Skill Level&amp;#039;&amp;#039;&amp;#039;||  style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Thorium Brotherhood&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Timbermaw Furbolgs &amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Argent Dawn&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Zandalar Tribe&amp;#039;&amp;#039;&amp;#039;||style=&amp;quot;width:75px&amp;quot; align=&amp;quot;center&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Cenarion Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Card||Card||[289]&lt;br /&gt;
|-&lt;br /&gt;
|q4m||Bellona||[300]&lt;br /&gt;
|-&lt;br /&gt;
|Jini||Jini||[300]&lt;br /&gt;
|-&lt;br /&gt;
|warthog||Atoosa||[300]||neutral||honored||honored&lt;br /&gt;
|-&lt;br /&gt;
|Needlehawk||CindyLou||[300]||Honored||Honored||Revered||Friendly&lt;br /&gt;
|-&lt;br /&gt;
|Kalil||Sevanna||[300]||neutral||friendly||honored&lt;br /&gt;
|-&lt;br /&gt;
|Trif||Cranky||[300]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord_Magius]]||Erlinn||[300]||neutral||neutral(33%)||friendly(50%)&lt;br /&gt;
|-&lt;br /&gt;
|Threndor||Torrentt||[291]&lt;br /&gt;
|-&lt;br /&gt;
|Perith||Perithmage||[300]||Neutral(69%)||Neutral(20%)||Friendly(39%)&lt;br /&gt;
|-&lt;br /&gt;
|DaDaDee||Frimas||[150]&lt;br /&gt;
|-&lt;br /&gt;
|Templar||Willowr||[150]&lt;br /&gt;
|-&lt;br /&gt;
|Jballzy||Snowmage||[243]&lt;br /&gt;
|-&lt;br /&gt;
|Deorwine||Cutty||[100]&lt;br /&gt;
|-&lt;br /&gt;
|hiryuu1115||Himeko||[105]&lt;br /&gt;
|-&lt;br /&gt;
|Jeshimon||Sneezey||[186]&lt;br /&gt;
|-&lt;br /&gt;
|Mengy||Harmonydusk||[1]&lt;br /&gt;
|-&lt;br /&gt;
|GrayFox||Sunshien||[112]&lt;br /&gt;
|-&lt;br /&gt;
|[[Soraia]]||[[Phaedra]]||[300]||Honored||Honored||Honored||Neutral||Neutral&lt;br /&gt;
|-&lt;br /&gt;
|WildFire||Kateley||[300]||Honored||Honored||Revered&lt;br /&gt;
|-&lt;br /&gt;
|Magimac||Magimac||[300]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Collection Skills==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Herbalism&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;DarkMoonRising&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Belchime&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[250+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Savannah&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[254]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Laeir&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amaranth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q4m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kalb&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grimthor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grimthor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Matchstyk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Matchstyk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;DarkMoonRising&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Belchime&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ashenblade&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lucen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jasmyne&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Astraea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraLugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[111]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraWungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[110]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sneezey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[220]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Climate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[241]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desolate Angel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Koryn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entries above this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Mining&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[250+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[250]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Solitude Dragon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bretik&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SpearStriker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oudar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[100]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Teiran&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Merana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[270]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDadee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDaDee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[210]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Popey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Salvina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[187]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dimble&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[82]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[270+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tad_tad&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grumbo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[177]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Legedi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Legedi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yukiko&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[253]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bonovox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trevorn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sosostress&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Syladril&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kia&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[130+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;jballzy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;snowmage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[253]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mrderek&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bevock&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;GrayFox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grayfox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;           &lt;br /&gt;
&amp;lt;td&amp;gt;Stinkbutt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stinkbutt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[252]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arugam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[132]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[164]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraLugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[76]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[83]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[255]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Paste changes above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Skinning&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deorwine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[130]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[280]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;martini&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rhyssa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pumraa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pumraa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[160]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q4m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bellona&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[305]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Anticlimate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Josy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dale&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dale&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Valeska&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jballzy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SnowHunter&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[279]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bhudson68&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sniff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDaDee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Frimas&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[69]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Card&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Card&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[217]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[96]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Minhitiath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[249]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ferret_Mandy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ferretm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arugam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[205]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tuftears&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tuftears&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[315]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[KurganXXL]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bielebogg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Secondary Skills:&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Cooking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deorwine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[130]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SpearStriker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oudar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[107]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Popey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[190]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[260+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Needlehawk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;CindyLou&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[220]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[193]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[203]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeralugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[116]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[28]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraWungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[99]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Minhitiath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[211]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sleazey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[188]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sneezey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[181]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ashenblade&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lucen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mrderek&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bevock&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wolfsong&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Venae&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sosostress&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Syladril&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;GrayFox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grayfox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arugam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[178]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jasmyne&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Phaedra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Solitude Dragon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bretik&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[KurganXXL]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bielebogg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PASTE NEW ENTRIES ABOVE THIS LINE  --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;First Aid&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Perith&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;PDK&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Teiran&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Merana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[234]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yukiko&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[279+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;WildFire&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kateley&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[270+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bonovox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trevorn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[207]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Needlehawk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;CindyLou&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraLugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[80]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[43]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraWungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[137]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Minhitiath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sleazey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[210]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sneezey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[123]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sosostress&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Syladril&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mrderek&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bevock&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wolfsong&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Venae&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erlinn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jasmyne&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Astraea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Phaedra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[260]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Solitude Dragon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bretik&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Atoosa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kataria&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;GrayFox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grayfox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Paste New Entries above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Fishing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[288]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SpearStriker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oudar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[127]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Atoosa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lord_Magius&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Popey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[280]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[177]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[155]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Needlehawk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;CindyLou&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnerdish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[126]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[219]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraLugo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[1]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraMungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[65]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraWungo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[146]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Minhitiath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[154]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sleazey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[189]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sneezey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[218]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mrderek&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bevock&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[287]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;GrayFox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grayfox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[157]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arugam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[152]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jasmyne&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[231]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Phaedra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[183]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Soraia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Astraea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[226]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[286]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[KurganXXL]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bielebogg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entries above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Miscellaneous&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Lockpicking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;[Skill Level]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erikkson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stitch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snowfarmer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jaera&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[230]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Lord_Magius]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erlinn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[285]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jeshimon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;JeraEewaz&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[136]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energod&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[198]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kataria&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PASTE NEW ENTRIES ABOVE THIS LINE  --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=15501</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=15501"/>
		<updated>2005-08-05T14:21:02Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the easier characters to solo with, especially after lv 10 when one is able to charm a pet. This is meant to be a beginning, so any players that have had experiences with higher level ranged hunters, (rangers), (mine was only lv 23), feel free to add aditional info. Also do not be afraid to disagree on some of my impressions, point here being to give input about the class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outdoorsmanship&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Raptor Strike - My main close combat skill, a last resort kinda thing if I drew too much aggro. More often then not, by the time the monster had gotten to me, one whirl from RS was enough to kill it.&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Clip - PvP skill, with talent investment able to make target imovable for 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Disengage - Fair chanse of changing aggro to another target. Good when pulling in instances for instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Aspect of the Monkey - Main aspect when in close quarters, gives % to dodge.&lt;br /&gt;
&lt;br /&gt;
Aspect of the Hawk - Main aspect when ranged skills. Increases ranged attack power.&lt;br /&gt;
&lt;br /&gt;
Aspect of the Cheetah - Good when low lv for transportation. (For instance the trek from Darkshore to IF/SW).&lt;br /&gt;
&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down (Type &amp;quot;X&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Revive Pet,&amp;lt;br&amp;gt;&lt;br /&gt;
Feed Pet,  &amp;lt;br&amp;gt;             &lt;br /&gt;
Tame Beast,&amp;lt;br&amp;gt;&lt;br /&gt;
Train Pet - All these are mandatory if you have a pet. You get these for free through the 2 hunter quests the hunter trainer will give you at level 10. The first quest is to tame (charm) 3 particular animals, and the second quest (that gives you feed pet) asks you to visit a pet trainer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mend pet is great! It has saved my butt several times when I&amp;#039;ve been waiting for FA timer etc. That way your pet can tank, and even kill monsters that might kill you, while you build life. Necessary prereq for &amp;quot;Spirit Bond&amp;quot;, (talent that tranfers pet hits to 20 life for it&amp;#039;s master. ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Track skills: -Track Humanoids, Beasts, Elementals, Undead etc. works well. I usually stay with Track Humanoids when travelling through contested areas with heavy enemy influence, Find Ore/Deposits in pretty safe areas. Track Hidden does not work at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
&lt;br /&gt;
A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
&lt;br /&gt;
Note! You will get rank 2 Growl, (a pet skill that makes mobs more aggressive towards your pet), for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], which in some towns hangs out with the Hunter trainer. The train pet skill is located in your general, (racial and so on), skill page. Train Pet will be available once the second hunter quest is completed.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn Cower, Claw, and Bite. Different pets have different abilities, and you can learn them by stabling your &amp;quot;main&amp;quot; pet, taming a pet with the ability you want, and fighting with it for a while (you need to turn off the autocast and manually active the skill), until you&amp;#039;ve learned it (message in combat, or check your spellbook under Train Pet). Once you have learned a pet skill, that ability is available to train on your primary pet and all future pets. A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scare Beast - As there are a lot of mobs of the beast class, this may be a useful skill if ones resources are wearing thin, and or one wants to finish off another first.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ranged attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Scorpid Sting - Good vs. physical attackers, (bow/gun/melee). Decreases agility/str for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
Serpent Sting - DOT, (Nature dmg), usually my third attack after Aimed- and Concussive- Shot. Some monster classes were immune.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - Usually my opening shot. Adds 70 dmg to base at Rank 1. (Gained from talent tree).&lt;br /&gt;
&lt;br /&gt;
Arcane Shot - Usually my fourth attack. Deals additional arcane dmg. Fires instantly.&lt;br /&gt;
&lt;br /&gt;
Concussive Shot - Slows and stuns, (can add talent points to get 20% to stun).&lt;br /&gt;
&lt;br /&gt;
Multi-Shot - Shoots up to three missilles. Demands tactical use to not draw too much attention to yourself. Not that vise to use solo.&lt;br /&gt;
&lt;br /&gt;
Flare - Yet to be tested, will do so today.&lt;br /&gt;
&lt;br /&gt;
Hunter&amp;#039;s Mark - Great skill for party play! Shows which mob to pull next, (and adds ranged attack power). Awesome spell to tag Rogues with in PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Talents&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Spirit Bond. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but the top skill (Lacerate) is generally seen as not worth the investment, so that frees up points to use in the other trees. You can use [http://wowvault.ign.com/View.php?view=Talents.View&amp;amp;category_select_id=11 this page] to plan your talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role in party:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Hunters mark, pulling, Concussive Shot, draw aggro with pet, (Growl). In addition to general damage dealing of course. If caster class accompanied with grunts, I found out that while rest of the party took care of the meleers, I&amp;#039;d send my pet to engage the caster, this seemed to work pretty well. [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soloing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I usually scout/check area thoroughly first, if sure I will not draw aggro from several I send my pet to draw aggro with Growl, while he approaches I throw Hunters Mark. Then as mentioned above use a sequence of shots. The time it takes to build Aimed Shot is usually enough to stick monster to pet for the duration until kill. Some situations require one to pull first before engaging pet, usually it&amp;#039;s wise not to use skills that causes great dmg then, so it is possible to derail aggro over to pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note! This build is adjusted for playing on the PvP server, and I&amp;#039;ve not taken chance to hit into consideration, (regarding talents that give % to hit, (attack power). Hopefully some input regarding hitting warriors/paladins will be posted somewhere soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (11 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
&lt;br /&gt;
Bestial Discipline - 5/5 points&lt;br /&gt;
Increases the maximum Focus of your pets by ?.&lt;br /&gt;
&lt;br /&gt;
Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (30 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Improved Hunter&amp;#039;s Mark - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Hunter&amp;#039;s Mark spell by 15%.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Improved Scorpid Sting - 3/3 points&lt;br /&gt;
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents (10 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Precision - 5/5 points&lt;br /&gt;
Increases your chance to hit with melee weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reasoning: After thinking it over and seeing the use of pet in PvP, I decided that the need for speed on pet was important enough to invest the 11 points needed for increased speed, (30%), though I had to sacrifuce some skills/investment in Survival skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 4 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 2% damage and 2% crit damage on humanoids and beasts isn&amp;#039;t half bad.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  32 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  4 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 2/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Improved Scorpid Sting - rank 3/3&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
&lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Possible End-game Build - Rhyssa (martini)===&lt;br /&gt;
&lt;br /&gt;
The theory behind this build is to spec out of BM and into survival to get imp. freezing trap, and imp. wing clip. I haven&amp;#039;t tried the build yet, but I&amp;#039;m expecting a decrease of pet survivability in solo PvE to trade off for the more versatile Hunter in group PvE (traps) and PvP (traps, wing clip). And I expect to miss having Bestial Swiftness for my bear, when I finally get around to respeccing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (33 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Improved Arcane Shot - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Arcane Shot by 1 second.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Trueshot Aura - 1/1 point&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents (18 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Raptor Strike - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Raptor Strike by 1 second.&lt;br /&gt;
&lt;br /&gt;
Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Entrapment - 5/5 points&lt;br /&gt;
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Improved Freezing Trap - 3/3 points&lt;br /&gt;
Increases the duration of your Freezing Trap by 6 seconds.&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14660</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14660"/>
		<updated>2005-08-05T14:17:07Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the easier characters to solo with, especially after lv 10 when one is able to charm a pet. This is meant to be a beginning, so any players that have had experiences with higher level ranged hunters, (rangers), (mine was only lv 23), feel free to add aditional info. Also do not be afraid to disagree on some of my impressions, point here being to give input about the class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outdoorsmanship&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Raptor Strike - My main close combat skill, a last resort kinda thing if I drew too much aggro. More often then not, by the time the monster had gotten to me, one whirl from RS was enough to kill it.&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Clip - PvP skill, with talent investment able to make target imovable for 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Disengage - Fair chanse of changing aggro to another target. Good when pulling in instances for instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Aspect of the Monkey - Main aspect when in close quarters, gives % to dodge.&lt;br /&gt;
&lt;br /&gt;
Aspect of the Hawk - Main aspect when ranged skills. Increases ranged attack power.&lt;br /&gt;
&lt;br /&gt;
Aspect of the Cheetah - Good when low lv for transportation. (For instance the trek from Darkshore to IF/SW).&lt;br /&gt;
&lt;br /&gt;
Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down (Type &amp;quot;X&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Revive Pet,&amp;lt;br&amp;gt;&lt;br /&gt;
Feed Pet,  &amp;lt;br&amp;gt;             &lt;br /&gt;
Tame Beast,&amp;lt;br&amp;gt;&lt;br /&gt;
Train Pet - All these are mandatory if you have a pet. You get these for free through the 2 hunter quests the hunter trainer will give you at level 10. The first quest is to tame (charm) 3 particular animals, and the second quest (that gives you feed pet) asks you to visit a pet trainer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mend pet is great! It has saved my butt several times when I&amp;#039;ve been waiting for FA timer etc. That way your pet can tank, and even kill monsters that might kill you, while you build life. Necessary prereq for &amp;quot;Spirit Bond&amp;quot;, (talent that tranfers pet hits to 20 life for it&amp;#039;s master. ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Track skills: -Track Humanoids, Beasts, Elementals, Undead etc. works well. I usually stay with Track Humanoids when travelling through contested areas with heavy enemy influence, Find Ore/Deposits in pretty safe areas. Track Hidden does not work at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
&lt;br /&gt;
A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
&lt;br /&gt;
Note! You will get rank 2 Growl, (a pet skill that makes mobs more aggressive towards your pet), for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], which in some towns hangs out with the Hunter trainer. The train pet skill is located in your general, (racial and so on), skill page. Train Pet will be available once the second hunter quest is completed.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn Cower, Claw, and Bite. Different pets have different abilities, and you can learn them by stabling your &amp;quot;main&amp;quot; pet, taming a pet with the ability you want, and fighting with it for a while (you need to turn off the autocast and manually active the skill), until you&amp;#039;ve learned it (message in combat, or check your spellbook under Train Pet). Once you have learned a pet skill, that ability is available to train on your primary pet and all future pets. A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scare Beast - As there are a lot of mobs of the beast class, this may be a useful skill if ones resources are wearing thin, and or one wants to finish off another first.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ranged attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Scorpid Sting - Good vs. physical attackers, (bow/gun/melee). Decreases agility/str for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
Serpent Sting - DOT, (Nature dmg), usually my third attack after Aimed- and Concussive- Shot. Some monster classes were immune.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - Usually my opening shot. Adds 70 dmg to base at Rank 1. (Gained from talent tree).&lt;br /&gt;
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Arcane Shot - Usually my fourth attack. Deals additional arcane dmg. Fires instantly.&lt;br /&gt;
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Concussive Shot - Slows and stuns, (can add talent points to get 20% to stun).&lt;br /&gt;
&lt;br /&gt;
Multi-Shot - Shoots up to three missilles. Demands tactical use to not draw too much attention to yourself. Not that vise to use solo.&lt;br /&gt;
&lt;br /&gt;
Flare - Yet to be tested, will do so today.&lt;br /&gt;
&lt;br /&gt;
Hunter&amp;#039;s Mark - Great skill for party play! Shows which mob to pull next, (and adds ranged attack power). Awesome spell to tag Rogues with in PvP.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Talents&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Spirit Bond. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but the top skill (Lacerate) is generally seen as not worth the investment, so that frees up points to use in the other trees. You can use [http://wowvault.ign.com/View.php?view=Talents.View&amp;amp;category_select_id=11 this page] to plan your talents.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Role in party:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Hunters mark, pulling, Concussive Shot, draw aggro with pet, (Growl). In addition to general damage dealing of course. If caster class accompanied with grunts, I found out that while rest of the party took care of the meleers, I&amp;#039;d send my pet to engage the caster, this seemed to work pretty well. [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Soloing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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I usually scout/check area thoroughly first, if sure I will not draw aggro from several I send my pet to draw aggro with Growl, while he approaches I throw Hunters Mark. Then as mentioned above use a sequence of shots. The time it takes to build Aimed Shot is usually enough to stick monster to pet for the duration until kill. Some situations require one to pull first before engaging pet, usually it&amp;#039;s wise not to use skills that causes great dmg then, so it is possible to derail aggro over to pet.&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
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&lt;br /&gt;
Note! This build is adjusted for playing on the PvP server, and I&amp;#039;ve not taken chance to hit into consideration, (regarding talents that give % to hit, (attack power). Hopefully some input regarding hitting warriors/paladins will be posted somewhere soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (11 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&lt;br /&gt;
Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
&lt;br /&gt;
Bestial Discipline - 5/5 points&lt;br /&gt;
Increases the maximum Focus of your pets by ?.&lt;br /&gt;
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Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
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&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (30 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Improved Hunter&amp;#039;s Mark - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Hunter&amp;#039;s Mark spell by 15%.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Improved Scorpid Sting - 3/3 points&lt;br /&gt;
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents (10 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Precision - 5/5 points&lt;br /&gt;
Increases your chance to hit with melee weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reasoning: After thinking it over and seeing the use of pet in PvP, I decided that the need for speed on pet was important enough to invest the 11 points needed for increased speed, (30%), though I had to sacrifuce some skills/investment in Survival skills.&lt;br /&gt;
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===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 4 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 2% damage and 2% crit damage on humanoids and beasts isn&amp;#039;t half bad.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  32 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
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Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  4 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 2/3&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
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Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
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===Possible End-game Build - Rhyssa (martini)===&lt;br /&gt;
&lt;br /&gt;
The theory behind this build is to spec out of BM and into survival to get imp. freezing trap, and imp. wing clip. I haven&amp;#039;t tried the build yet, but I&amp;#039;m expecting a decrease of pet survivability in solo PvE to trade off for the more versatile Hunter in group PvE (traps) and PvP (traps, wing clip). And I expect to miss having Bestial Swiftness for my bear, when I finally get around to respeccing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (33 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Improved Arcane Shot - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Arcane Shot by 1 second.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
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Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Trueshot Aura - 1/1 point&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents (18 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Raptor Strike - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Raptor Strike by 1 second.&lt;br /&gt;
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Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
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Entrapment - 5/5 points&lt;br /&gt;
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 seconds.&lt;br /&gt;
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Improved Freezing Trap - 3/3 points&lt;br /&gt;
Increases the duration of your Freezing Trap by 6 seconds.&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14659</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14659"/>
		<updated>2005-08-05T14:16:45Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* PvP Talent Build (Marksmanship/Survival) - Solitude Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
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One of the easier characters to solo with, especially after lv 10 when one is able to charm a pet. This is meant to be a beginning, so any players that have had experiences with higher level ranged hunters, (rangers), (mine was only lv 23), feel free to add aditional info. Also do not be afraid to disagree on some of my impressions, point here being to give input about the class.&lt;br /&gt;
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[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Outdoorsmanship&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Raptor Strike - My main close combat skill, a last resort kinda thing if I drew too much aggro. More often then not, by the time the monster had gotten to me, one whirl from RS was enough to kill it.&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Clip - PvP skill, with talent investment able to make target imovable for 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Disengage - Fair chanse of changing aggro to another target. Good when pulling in instances for instance.&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Aspect of the Monkey - Main aspect when in close quarters, gives % to dodge.&lt;br /&gt;
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Aspect of the Hawk - Main aspect when ranged skills. Increases ranged attack power.&lt;br /&gt;
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Aspect of the Cheetah - Good when low lv for transportation. (For instance the trek from Darkshore to IF/SW).&lt;br /&gt;
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Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking.&lt;br /&gt;
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Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down (Type &amp;quot;X&amp;quot;)&lt;br /&gt;
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Revive Pet,&amp;lt;br&amp;gt;&lt;br /&gt;
Feed Pet,  &amp;lt;br&amp;gt;             &lt;br /&gt;
Tame Beast,&amp;lt;br&amp;gt;&lt;br /&gt;
Train Pet - All these are mandatory if you have a pet. You get these for free through the 2 hunter quests the hunter trainer will give you at level 10. The first quest is to tame (charm) 3 particular animals, and the second quest (that gives you feed pet) asks you to visit a pet trainer.&lt;br /&gt;
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Mend pet is great! It has saved my butt several times when I&amp;#039;ve been waiting for FA timer etc. That way your pet can tank, and even kill monsters that might kill you, while you build life. Necessary prereq for &amp;quot;Spirit Bond&amp;quot;, (talent that tranfers pet hits to 20 life for it&amp;#039;s master. ). &lt;br /&gt;
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Track skills: -Track Humanoids, Beasts, Elementals, Undead etc. works well. I usually stay with Track Humanoids when travelling through contested areas with heavy enemy influence, Find Ore/Deposits in pretty safe areas. Track Hidden does not work at all.&lt;br /&gt;
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A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
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A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
&lt;br /&gt;
Note! You will get rank 2 Growl, (a pet skill that makes mobs more aggressive towards your pet), for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], which in some towns hangs out with the Hunter trainer. The train pet skill is located in your general, (racial and so on), skill page. Train Pet will be available once the second hunter quest is completed.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn Cower, Claw, and Bite. Different pets have different abilities, and you can learn them by stabling your &amp;quot;main&amp;quot; pet, taming a pet with the ability you want, and fighting with it for a while (you need to turn off the autocast and manually active the skill), until you&amp;#039;ve learned it (message in combat, or check your spellbook under Train Pet). Once you have learned a pet skill, that ability is available to train on your primary pet and all future pets. A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html here].&lt;br /&gt;
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Scare Beast - As there are a lot of mobs of the beast class, this may be a useful skill if ones resources are wearing thin, and or one wants to finish off another first.   &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Ranged attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Scorpid Sting - Good vs. physical attackers, (bow/gun/melee). Decreases agility/str for 20 seconds.&lt;br /&gt;
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Serpent Sting - DOT, (Nature dmg), usually my third attack after Aimed- and Concussive- Shot. Some monster classes were immune.&lt;br /&gt;
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Aimed Shot - Usually my opening shot. Adds 70 dmg to base at Rank 1. (Gained from talent tree).&lt;br /&gt;
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Arcane Shot - Usually my fourth attack. Deals additional arcane dmg. Fires instantly.&lt;br /&gt;
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Concussive Shot - Slows and stuns, (can add talent points to get 20% to stun).&lt;br /&gt;
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Multi-Shot - Shoots up to three missilles. Demands tactical use to not draw too much attention to yourself. Not that vise to use solo.&lt;br /&gt;
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Flare - Yet to be tested, will do so today.&lt;br /&gt;
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Hunter&amp;#039;s Mark - Great skill for party play! Shows which mob to pull next, (and adds ranged attack power). Awesome spell to tag Rogues with in PvP.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Talents&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Spirit Bond. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but the top skill (Lacerate) is generally seen as not worth the investment, so that frees up points to use in the other trees. You can use [http://wowvault.ign.com/View.php?view=Talents.View&amp;amp;category_select_id=11 this page] to plan your talents.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Role in party:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Hunters mark, pulling, Concussive Shot, draw aggro with pet, (Growl). In addition to general damage dealing of course. If caster class accompanied with grunts, I found out that while rest of the party took care of the meleers, I&amp;#039;d send my pet to engage the caster, this seemed to work pretty well. [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Soloing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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I usually scout/check area thoroughly first, if sure I will not draw aggro from several I send my pet to draw aggro with Growl, while he approaches I throw Hunters Mark. Then as mentioned above use a sequence of shots. The time it takes to build Aimed Shot is usually enough to stick monster to pet for the duration until kill. Some situations require one to pull first before engaging pet, usually it&amp;#039;s wise not to use skills that causes great dmg then, so it is possible to derail aggro over to pet.&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note! This build is adjusted for playing on the PvP server, and I&amp;#039;ve not taken chance to hit into consideration, (regarding talents that give % to hit, (attack power). Hopefully some input regarding hitting warriors/paladins will be posted somewhere soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (11 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
&lt;br /&gt;
Bestial Discipline - 5/5 points&lt;br /&gt;
Increases the maximum Focus of your pets by ?.&lt;br /&gt;
&lt;br /&gt;
Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (30 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Improved Hunter&amp;#039;s Mark - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Hunter&amp;#039;s Mark spell by 15%.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Improved Scorpid Sting - 3/3 points&lt;br /&gt;
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents (10 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Precision - 5/5 points&lt;br /&gt;
Increases your chance to hit with melee weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reasoning: After thinking it over and seeing the use of pet in PvP, I decided that the need for speed on pet was important enough to invest the 11 points needed for increased speed, (30%), though I had to sacrifuce some skills/investment in Survival skills.&lt;br /&gt;
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&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 4 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 2% damage and 2% crit damage on humanoids and beasts isn&amp;#039;t half bad.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  32 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  4 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 2/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
&lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===Possible End-game Build - Rhyssa (martini)===&lt;br /&gt;
&lt;br /&gt;
The theory behind this build is to spec out of BM and into survival to get imp. freezing trap, and imp. wing clip. I haven&amp;#039;t tried the build yet, but I&amp;#039;m expecting a decrease of pet survivability in solo PvE to trade off for the more versatile Hunter in group PvE (traps) and PvP (traps, wing clip). And I expect to miss having Bestial Swiftness for my bear, when I finally get around to respeccing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (33 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Improved Arcane Shot - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Arcane Shot by 1 second.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Trueshot Aura - 1/1 point&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents (18 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Raptor Strike - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Raptor Strike by 1 second.&lt;br /&gt;
&lt;br /&gt;
Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Entrapment - 5/5 points&lt;br /&gt;
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Improved Freezing Trap - 3/3 points&lt;br /&gt;
Increases the duration of your Freezing Trap by 6 seconds.&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14658</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14658"/>
		<updated>2005-08-05T14:16:13Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* PvP Talent Build (Marksmanship/Survival) - Solitude Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
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One of the easier characters to solo with, especially after lv 10 when one is able to charm a pet. This is meant to be a beginning, so any players that have had experiences with higher level ranged hunters, (rangers), (mine was only lv 23), feel free to add aditional info. Also do not be afraid to disagree on some of my impressions, point here being to give input about the class.&lt;br /&gt;
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[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Outdoorsmanship&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Raptor Strike - My main close combat skill, a last resort kinda thing if I drew too much aggro. More often then not, by the time the monster had gotten to me, one whirl from RS was enough to kill it.&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Clip - PvP skill, with talent investment able to make target imovable for 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Disengage - Fair chanse of changing aggro to another target. Good when pulling in instances for instance.&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Aspect of the Monkey - Main aspect when in close quarters, gives % to dodge.&lt;br /&gt;
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Aspect of the Hawk - Main aspect when ranged skills. Increases ranged attack power.&lt;br /&gt;
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Aspect of the Cheetah - Good when low lv for transportation. (For instance the trek from Darkshore to IF/SW).&lt;br /&gt;
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Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking.&lt;br /&gt;
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Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down (Type &amp;quot;X&amp;quot;)&lt;br /&gt;
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Revive Pet,&amp;lt;br&amp;gt;&lt;br /&gt;
Feed Pet,  &amp;lt;br&amp;gt;             &lt;br /&gt;
Tame Beast,&amp;lt;br&amp;gt;&lt;br /&gt;
Train Pet - All these are mandatory if you have a pet. You get these for free through the 2 hunter quests the hunter trainer will give you at level 10. The first quest is to tame (charm) 3 particular animals, and the second quest (that gives you feed pet) asks you to visit a pet trainer.&lt;br /&gt;
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Mend pet is great! It has saved my butt several times when I&amp;#039;ve been waiting for FA timer etc. That way your pet can tank, and even kill monsters that might kill you, while you build life. Necessary prereq for &amp;quot;Spirit Bond&amp;quot;, (talent that tranfers pet hits to 20 life for it&amp;#039;s master. ). &lt;br /&gt;
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&lt;br /&gt;
Track skills: -Track Humanoids, Beasts, Elementals, Undead etc. works well. I usually stay with Track Humanoids when travelling through contested areas with heavy enemy influence, Find Ore/Deposits in pretty safe areas. Track Hidden does not work at all.&lt;br /&gt;
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A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
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A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
&lt;br /&gt;
Note! You will get rank 2 Growl, (a pet skill that makes mobs more aggressive towards your pet), for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], which in some towns hangs out with the Hunter trainer. The train pet skill is located in your general, (racial and so on), skill page. Train Pet will be available once the second hunter quest is completed.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn Cower, Claw, and Bite. Different pets have different abilities, and you can learn them by stabling your &amp;quot;main&amp;quot; pet, taming a pet with the ability you want, and fighting with it for a while (you need to turn off the autocast and manually active the skill), until you&amp;#039;ve learned it (message in combat, or check your spellbook under Train Pet). Once you have learned a pet skill, that ability is available to train on your primary pet and all future pets. A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html here].&lt;br /&gt;
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Scare Beast - As there are a lot of mobs of the beast class, this may be a useful skill if ones resources are wearing thin, and or one wants to finish off another first.   &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Ranged attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Scorpid Sting - Good vs. physical attackers, (bow/gun/melee). Decreases agility/str for 20 seconds.&lt;br /&gt;
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Serpent Sting - DOT, (Nature dmg), usually my third attack after Aimed- and Concussive- Shot. Some monster classes were immune.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - Usually my opening shot. Adds 70 dmg to base at Rank 1. (Gained from talent tree).&lt;br /&gt;
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Arcane Shot - Usually my fourth attack. Deals additional arcane dmg. Fires instantly.&lt;br /&gt;
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Concussive Shot - Slows and stuns, (can add talent points to get 20% to stun).&lt;br /&gt;
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Multi-Shot - Shoots up to three missilles. Demands tactical use to not draw too much attention to yourself. Not that vise to use solo.&lt;br /&gt;
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Flare - Yet to be tested, will do so today.&lt;br /&gt;
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Hunter&amp;#039;s Mark - Great skill for party play! Shows which mob to pull next, (and adds ranged attack power). Awesome spell to tag Rogues with in PvP.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Talents&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Spirit Bond. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but the top skill (Lacerate) is generally seen as not worth the investment, so that frees up points to use in the other trees. You can use [http://wowvault.ign.com/View.php?view=Talents.View&amp;amp;category_select_id=11 this page] to plan your talents.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Role in party:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Hunters mark, pulling, Concussive Shot, draw aggro with pet, (Growl). In addition to general damage dealing of course. If caster class accompanied with grunts, I found out that while rest of the party took care of the meleers, I&amp;#039;d send my pet to engage the caster, this seemed to work pretty well. [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Soloing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I usually scout/check area thoroughly first, if sure I will not draw aggro from several I send my pet to draw aggro with Growl, while he approaches I throw Hunters Mark. Then as mentioned above use a sequence of shots. The time it takes to build Aimed Shot is usually enough to stick monster to pet for the duration until kill. Some situations require one to pull first before engaging pet, usually it&amp;#039;s wise not to use skills that causes great dmg then, so it is possible to derail aggro over to pet.&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note! This build is adjusted for playing on the PvP server, and I&amp;#039;ve not taken chance to hit into consideration, (regarding talents that give % to hit, (attack power). Hopefully some input regarding hitting warriors/paladins will be posted somewhere soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (11 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
&lt;br /&gt;
Bestial Discipline - 5/5 points&lt;br /&gt;
Increases the maximum Focus of your pets by ?.&lt;br /&gt;
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Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (30 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Improved Hunter&amp;#039;s Mark - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Hunter&amp;#039;s Mark spell by 15%.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Improved Scorpid Sting - 3/3 points&lt;br /&gt;
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents (10 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Precision - 5/5 points&lt;br /&gt;
Increases your chance to hit with melee weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reasoning: After thinking it over and seeing the use of pet in PvP, I decided that the need for speed on pet was important enough to invest the 11 points needed for increased speed, (30%), though I had to sacrifuce some skills/investment in Survival skills.&lt;br /&gt;
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&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 4 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 2% damage and 2% crit damage on humanoids and beasts isn&amp;#039;t half bad.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  32 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  4 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 2/3&lt;br /&gt;
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&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  24 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  27 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Deterrence - rank 1/1&lt;br /&gt;
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Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Counterattack - rank 1/1&lt;br /&gt;
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Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===Possible End-game Build - Rhyssa (martini)===&lt;br /&gt;
&lt;br /&gt;
The theory behind this build is to spec out of BM and into survival to get imp. freezing trap, and imp. wing clip. I haven&amp;#039;t tried the build yet, but I&amp;#039;m expecting a decrease of pet survivability in solo PvE to trade off for the more versatile Hunter in group PvE (traps) and PvP (traps, wing clip). And I expect to miss having Bestial Swiftness for my bear, when I finally get around to respeccing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (33 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Improved Arcane Shot - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Arcane Shot by 1 second.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Trueshot Aura - 1/1 point&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents (18 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Raptor Strike - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Raptor Strike by 1 second.&lt;br /&gt;
&lt;br /&gt;
Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Entrapment - 5/5 points&lt;br /&gt;
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Improved Freezing Trap - 3/3 points&lt;br /&gt;
Increases the duration of your Freezing Trap by 6 seconds.&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14657</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14657"/>
		<updated>2005-08-05T14:10:21Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* PvE Current Talent Build (Marksmanship/Beast Mastery) - Solitude Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
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One of the easier characters to solo with, especially after lv 10 when one is able to charm a pet. This is meant to be a beginning, so any players that have had experiences with higher level ranged hunters, (rangers), (mine was only lv 23), feel free to add aditional info. Also do not be afraid to disagree on some of my impressions, point here being to give input about the class.&lt;br /&gt;
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[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Outdoorsmanship&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Raptor Strike - My main close combat skill, a last resort kinda thing if I drew too much aggro. More often then not, by the time the monster had gotten to me, one whirl from RS was enough to kill it.&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Clip - PvP skill, with talent investment able to make target imovable for 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Disengage - Fair chanse of changing aggro to another target. Good when pulling in instances for instance.&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Aspect of the Monkey - Main aspect when in close quarters, gives % to dodge.&lt;br /&gt;
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Aspect of the Hawk - Main aspect when ranged skills. Increases ranged attack power.&lt;br /&gt;
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Aspect of the Cheetah - Good when low lv for transportation. (For instance the trek from Darkshore to IF/SW).&lt;br /&gt;
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Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking.&lt;br /&gt;
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Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down (Type &amp;quot;X&amp;quot;)&lt;br /&gt;
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Revive Pet,&amp;lt;br&amp;gt;&lt;br /&gt;
Feed Pet,  &amp;lt;br&amp;gt;             &lt;br /&gt;
Tame Beast,&amp;lt;br&amp;gt;&lt;br /&gt;
Train Pet - All these are mandatory if you have a pet. You get these for free through the 2 hunter quests the hunter trainer will give you at level 10. The first quest is to tame (charm) 3 particular animals, and the second quest (that gives you feed pet) asks you to visit a pet trainer.&lt;br /&gt;
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Mend pet is great! It has saved my butt several times when I&amp;#039;ve been waiting for FA timer etc. That way your pet can tank, and even kill monsters that might kill you, while you build life. Necessary prereq for &amp;quot;Spirit Bond&amp;quot;, (talent that tranfers pet hits to 20 life for it&amp;#039;s master. ). &lt;br /&gt;
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Track skills: -Track Humanoids, Beasts, Elementals, Undead etc. works well. I usually stay with Track Humanoids when travelling through contested areas with heavy enemy influence, Find Ore/Deposits in pretty safe areas. Track Hidden does not work at all.&lt;br /&gt;
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A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
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A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
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Note! You will get rank 2 Growl, (a pet skill that makes mobs more aggressive towards your pet), for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], which in some towns hangs out with the Hunter trainer. The train pet skill is located in your general, (racial and so on), skill page. Train Pet will be available once the second hunter quest is completed.&lt;br /&gt;
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In addition to Growl, pets can also learn Cower, Claw, and Bite. Different pets have different abilities, and you can learn them by stabling your &amp;quot;main&amp;quot; pet, taming a pet with the ability you want, and fighting with it for a while (you need to turn off the autocast and manually active the skill), until you&amp;#039;ve learned it (message in combat, or check your spellbook under Train Pet). Once you have learned a pet skill, that ability is available to train on your primary pet and all future pets. A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html here].&lt;br /&gt;
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Scare Beast - As there are a lot of mobs of the beast class, this may be a useful skill if ones resources are wearing thin, and or one wants to finish off another first.   &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Ranged attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Scorpid Sting - Good vs. physical attackers, (bow/gun/melee). Decreases agility/str for 20 seconds.&lt;br /&gt;
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Serpent Sting - DOT, (Nature dmg), usually my third attack after Aimed- and Concussive- Shot. Some monster classes were immune.&lt;br /&gt;
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Aimed Shot - Usually my opening shot. Adds 70 dmg to base at Rank 1. (Gained from talent tree).&lt;br /&gt;
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Arcane Shot - Usually my fourth attack. Deals additional arcane dmg. Fires instantly.&lt;br /&gt;
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Concussive Shot - Slows and stuns, (can add talent points to get 20% to stun).&lt;br /&gt;
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Multi-Shot - Shoots up to three missilles. Demands tactical use to not draw too much attention to yourself. Not that vise to use solo.&lt;br /&gt;
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Flare - Yet to be tested, will do so today.&lt;br /&gt;
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Hunter&amp;#039;s Mark - Great skill for party play! Shows which mob to pull next, (and adds ranged attack power). Awesome spell to tag Rogues with in PvP.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Talents&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Spirit Bond. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but the top skill (Lacerate) is generally seen as not worth the investment, so that frees up points to use in the other trees. You can use [http://wowvault.ign.com/View.php?view=Talents.View&amp;amp;category_select_id=11 this page] to plan your talents.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Role in party:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Hunters mark, pulling, Concussive Shot, draw aggro with pet, (Growl). In addition to general damage dealing of course. If caster class accompanied with grunts, I found out that while rest of the party took care of the meleers, I&amp;#039;d send my pet to engage the caster, this seemed to work pretty well. [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Soloing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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I usually scout/check area thoroughly first, if sure I will not draw aggro from several I send my pet to draw aggro with Growl, while he approaches I throw Hunters Mark. Then as mentioned above use a sequence of shots. The time it takes to build Aimed Shot is usually enough to stick monster to pet for the duration until kill. Some situations require one to pull first before engaging pet, usually it&amp;#039;s wise not to use skills that causes great dmg then, so it is possible to derail aggro over to pet.&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
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Note! This build is adjusted for playing on the PvP server, and I&amp;#039;ve not taken chance to hit into consideration, (regarding talents that give % to hit, (attack power). Hopefully some input regarding hitting warriors/paladins will be posted somewhere soon.&lt;br /&gt;
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&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (11 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
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Bestial Discipline - 5/5 points&lt;br /&gt;
Increases the maximum Focus of your pets by ?.&lt;br /&gt;
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Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (30 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Improved Hunter&amp;#039;s Mark - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Hunter&amp;#039;s Mark spell by 15%.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
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Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Improved Scorpid Sting - 3/3 points&lt;br /&gt;
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents (10 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Precision - 5/5 points&lt;br /&gt;
Increases your chance to hit with melee weapons by 5%.&lt;br /&gt;
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Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reasoning: After thinking it over and seeing the use of pet in PvP, I decided that the need for speed on pet was important enough to invest the 11 points needed for increased speed, (30%), though I had to sacrifuce some skills/investment in Survival skills.&lt;br /&gt;
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&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 4 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 2% damage and 2% crit damage on humanoids and beasts isn&amp;#039;t half bad.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  32 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
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Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
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Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents -  4 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 2/3&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  26 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - rank 5/5&lt;br /&gt;
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Lethal Shots - rank 5/5&lt;br /&gt;
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Improved Arcane Shot - rank 5/5&lt;br /&gt;
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Barrage - rank 2/2&lt;br /&gt;
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Mortal Shots - rank 5/5&lt;br /&gt;
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Scatter Shot - rank 1/1&lt;br /&gt;
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Hawk Eye - rank 3/3&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents -  25 points&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
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Monster Slaying - rank 2/3&lt;br /&gt;
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Humanoid Slaying - rank 3/3&lt;br /&gt;
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Improved Wing Clip - rank 5/5&lt;br /&gt;
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Trap Efficiency - rank 2/2&lt;br /&gt;
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Survivalist - rank 5/5&lt;br /&gt;
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Surefooted - rank 3/3&lt;br /&gt;
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Improved Feign Death - rank 2/2&lt;br /&gt;
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Killer Instinct - rank 3/3&lt;br /&gt;
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===Possible End-game Build - Rhyssa (martini)===&lt;br /&gt;
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The theory behind this build is to spec out of BM and into survival to get imp. freezing trap, and imp. wing clip. I haven&amp;#039;t tried the build yet, but I&amp;#039;m expecting a decrease of pet survivability in solo PvE to trade off for the more versatile Hunter in group PvE (traps) and PvP (traps, wing clip). And I expect to miss having Bestial Swiftness for my bear, when I finally get around to respeccing.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (33 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
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Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
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Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
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Improved Arcane Shot - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Arcane Shot by 1 second.&lt;br /&gt;
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Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
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Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
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Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
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Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
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Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
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Trueshot Aura - 1/1 point&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents (18 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Raptor Strike - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Raptor Strike by 1 second.&lt;br /&gt;
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Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
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Entrapment - 5/5 points&lt;br /&gt;
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 seconds.&lt;br /&gt;
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Improved Freezing Trap - 3/3 points&lt;br /&gt;
Increases the duration of your Freezing Trap by 6 seconds.&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14656</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14656"/>
		<updated>2005-08-02T09:03:32Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: &lt;/p&gt;
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&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
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One of the easier characters to solo with, especially after lv 10 when one is able to charm a pet. This is meant to be a beginning, so any players that have had experiences with higher level ranged hunters, (rangers), (mine was only lv 23), feel free to add aditional info. Also do not be afraid to disagree on some of my impressions, point here being to give input about the class.&lt;br /&gt;
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[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Outdoorsmanship&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Raptor Strike - My main close combat skill, a last resort kinda thing if I drew too much aggro. More often then not, by the time the monster had gotten to me, one whirl from RS was enough to kill it.&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Clip - PvP skill, with talent investment able to make target imovable for 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Disengage - Fair chanse of changing aggro to another target. Good when pulling in instances for instance.&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Aspect of the Monkey - Main aspect when in close quarters, gives % to dodge.&lt;br /&gt;
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Aspect of the Hawk - Main aspect when ranged skills. Increases ranged attack power.&lt;br /&gt;
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Aspect of the Cheetah - Good when low lv for transportation. (For instance the trek from Darkshore to IF/SW).&lt;br /&gt;
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Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking.&lt;br /&gt;
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Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down (Type &amp;quot;X&amp;quot;)&lt;br /&gt;
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Revive Pet,&amp;lt;br&amp;gt;&lt;br /&gt;
Feed Pet,  &amp;lt;br&amp;gt;             &lt;br /&gt;
Tame Beast,&amp;lt;br&amp;gt;&lt;br /&gt;
Train Pet - All these are mandatory if you have a pet. You get these for free through the 2 hunter quests the hunter trainer will give you at level 10. The first quest is to tame (charm) 3 particular animals, and the second quest (that gives you feed pet) asks you to visit a pet trainer.&lt;br /&gt;
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Mend pet is great! It has saved my butt several times when I&amp;#039;ve been waiting for FA timer etc. That way your pet can tank, and even kill monsters that might kill you, while you build life. Necessary prereq for &amp;quot;Spirit Bond&amp;quot;, (talent that tranfers pet hits to 20 life for it&amp;#039;s master. ). &lt;br /&gt;
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Track skills: -Track Humanoids, Beasts, Elementals, Undead etc. works well. I usually stay with Track Humanoids when travelling through contested areas with heavy enemy influence, Find Ore/Deposits in pretty safe areas. Track Hidden does not work at all.&lt;br /&gt;
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A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
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A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
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Note! You will get rank 2 Growl, (a pet skill that makes mobs more aggressive towards your pet), for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], which in some towns hangs out with the Hunter trainer. The train pet skill is located in your general, (racial and so on), skill page. Train Pet will be available once the second hunter quest is completed.&lt;br /&gt;
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In addition to Growl, pets can also learn Cower, Claw, and Bite. Different pets have different abilities, and you can learn them by stabling your &amp;quot;main&amp;quot; pet, taming a pet with the ability you want, and fighting with it for a while (you need to turn off the autocast and manually active the skill), until you&amp;#039;ve learned it (message in combat, or check your spellbook under Train Pet). Once you have learned a pet skill, that ability is available to train on your primary pet and all future pets. A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html here].&lt;br /&gt;
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Scare Beast - As there are a lot of mobs of the beast class, this may be a useful skill if ones resources are wearing thin, and or one wants to finish off another first.   &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Ranged attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Scorpid Sting - Good vs. physical attackers, (bow/gun/melee). Decreases agility/str for 20 seconds.&lt;br /&gt;
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Serpent Sting - DOT, (Nature dmg), usually my third attack after Aimed- and Concussive- Shot. Some monster classes were immune.&lt;br /&gt;
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Aimed Shot - Usually my opening shot. Adds 70 dmg to base at Rank 1. (Gained from talent tree).&lt;br /&gt;
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Arcane Shot - Usually my fourth attack. Deals additional arcane dmg. Fires instantly.&lt;br /&gt;
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Concussive Shot - Slows and stuns, (can add talent points to get 20% to stun).&lt;br /&gt;
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Multi-Shot - Shoots up to three missilles. Demands tactical use to not draw too much attention to yourself. Not that vise to use solo.&lt;br /&gt;
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Flare - Yet to be tested, will do so today.&lt;br /&gt;
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Hunter&amp;#039;s Mark - Great skill for party play! Shows which mob to pull next, (and adds ranged attack power). Awesome spell to tag Rogues with in PvP.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Talents&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Spirit Bond. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but the top skill (Lacerate) is generally seen as not worth the investment, so that frees up points to use in the other trees. You can use [http://wowvault.ign.com/View.php?view=Talents.View&amp;amp;category_select_id=11 this page] to plan your talents.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Role in party:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Hunters mark, pulling, Concussive Shot, draw aggro with pet, (Growl). In addition to general damage dealing of course. If caster class accompanied with grunts, I found out that while rest of the party took care of the meleers, I&amp;#039;d send my pet to engage the caster, this seemed to work pretty well. [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Soloing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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I usually scout/check area thoroughly first, if sure I will not draw aggro from several I send my pet to draw aggro with Growl, while he approaches I throw Hunters Mark. Then as mentioned above use a sequence of shots. The time it takes to build Aimed Shot is usually enough to stick monster to pet for the duration until kill. Some situations require one to pull first before engaging pet, usually it&amp;#039;s wise not to use skills that causes great dmg then, so it is possible to derail aggro over to pet.&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
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Note! This build is adjusted for playing on the PvP server, and I&amp;#039;ve not taken chance to hit into consideration, (regarding talents that give % to hit, (attack power). Hopefully some input regarding hitting warriors/paladins will be posted somewhere soon.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (11 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
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Bestial Discipline - 5/5 points&lt;br /&gt;
Increases the maximum Focus of your pets by ?.&lt;br /&gt;
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Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (30 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
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Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
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Improved Hunter&amp;#039;s Mark - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Hunter&amp;#039;s Mark spell by 15%.&lt;br /&gt;
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Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
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Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
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Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
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Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
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Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
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Improved Scorpid Sting - 3/3 points&lt;br /&gt;
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents (10 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Precision - 5/5 points&lt;br /&gt;
Increases your chance to hit with melee weapons by 5%.&lt;br /&gt;
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Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
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Reasoning: After thinking it over and seeing the use of pet in PvP, I decided that the need for speed on pet was important enough to invest the 11 points needed for increased speed, (30%), though I had to sacrifuce some skills/investment in Survival skills.&lt;br /&gt;
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===PvE Current Talent Build (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (14 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Endurance Training - 5/5 points&lt;br /&gt;
Increases the Health of your pets by 10%.&lt;br /&gt;
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Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
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Improved Aspect of the Monkey - 3/3 points&lt;br /&gt;
Increases the Dodge bonus of your Aspect of the Monkey by 3%.&lt;br /&gt;
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Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (37 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
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Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
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Improved Arcane Shot - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Arcane Shot by 1 second.&lt;br /&gt;
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Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
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Improved Serpent Sting - 5/5 points&lt;br /&gt;
Increases the damage done by your Serpent Sting by 10%.&lt;br /&gt;
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Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
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Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
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Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
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Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
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Trueshot Aura - 1/1 point&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039; This build can get you into a lot of trouble if you don&amp;#039;t manage your aggro properly. Specially with slow, high-end weaponry. 2.7 or higher and you&amp;#039;ll need to keep more alert than usual.&lt;br /&gt;
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===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 4 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 2% damage and 2% crit damage on humanoids and beasts isn&amp;#039;t half bad.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
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Endurance Training - rank 5/5&lt;br /&gt;
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Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  32 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - rank 5/5&lt;br /&gt;
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Lethal Shots - rank 5/5&lt;br /&gt;
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Improved Arcane Shot - rank 5/5&lt;br /&gt;
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Barrage - rank 2/2&lt;br /&gt;
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Mortal Shots - rank 5/5&lt;br /&gt;
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Scatter Shot - rank 1/1&lt;br /&gt;
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Hawk Eye - rank 3/3&lt;br /&gt;
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Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
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Trueshot Aura - rank 1/1&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents -  4 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Monster Slaying - rank 2/3&lt;br /&gt;
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Humanoid Slaying - rank 2/3&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  26 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - rank 5/5&lt;br /&gt;
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Lethal Shots - rank 5/5&lt;br /&gt;
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Improved Arcane Shot - rank 5/5&lt;br /&gt;
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Barrage - rank 2/2&lt;br /&gt;
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Mortal Shots - rank 5/5&lt;br /&gt;
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Scatter Shot - rank 1/1&lt;br /&gt;
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Hawk Eye - rank 3/3&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents -  25 points&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
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Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
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Improved Wing Clip - rank 5/5&lt;br /&gt;
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Trap Efficiency - rank 2/2&lt;br /&gt;
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Survivalist - rank 5/5&lt;br /&gt;
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Surefooted - rank 3/3&lt;br /&gt;
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Improved Feign Death - rank 2/2&lt;br /&gt;
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Killer Instinct - rank 3/3&lt;br /&gt;
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===Possible End-game Build - Rhyssa (martini)===&lt;br /&gt;
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The theory behind this build is to spec out of BM and into survival to get imp. freezing trap, and imp. wing clip. I haven&amp;#039;t tried the build yet, but I&amp;#039;m expecting a decrease of pet survivability in solo PvE to trade off for the more versatile Hunter in group PvE (traps) and PvP (traps, wing clip). And I expect to miss having Bestial Swiftness for my bear, when I finally get around to respeccing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (33 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
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Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Improved Arcane Shot - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Arcane Shot by 1 second.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Trueshot Aura - 1/1 point&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents (18 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Raptor Strike - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Raptor Strike by 1 second.&lt;br /&gt;
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Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
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Entrapment - 5/5 points&lt;br /&gt;
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 seconds.&lt;br /&gt;
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Improved Freezing Trap - 3/3 points&lt;br /&gt;
Increases the duration of your Freezing Trap by 6 seconds.&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14615</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14615"/>
		<updated>2005-08-02T09:02:28Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Possible End-game Build - Rhyssa (martini) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
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One of the easier characters to solo with, especially after lv 10 when one is able to charm a pet. This is meant to be a beginning, so any players that have had experiences with higher level ranged hunters, (rangers), (mine was only lv 23), feel free to add aditional info. Also do not be afraid to disagree on some of my impressions, point here being to give input about the class.&lt;br /&gt;
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[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Outdoorsmanship&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Raptor Strike - My main close combat skill, a last resort kinda thing if I drew too much aggro. More often then not, by the time the monster had gotten to me, one whirl from RS was enough to kill it.&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Clip - PvP skill, with talent investment able to make target imovable for 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Disengage - Fair chanse of changing aggro to another target. Good when pulling in instances for instance.&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Aspect of the Monkey - Main aspect when in close quarters, gives % to dodge.&lt;br /&gt;
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Aspect of the Hawk - Main aspect when ranged skills. Increases ranged attack power.&lt;br /&gt;
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Aspect of the Cheetah - Good when low lv for transportation. (For instance the trek from Darkshore to IF/SW).&lt;br /&gt;
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Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking.&lt;br /&gt;
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Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down (Type &amp;quot;X&amp;quot;)&lt;br /&gt;
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Revive Pet,&amp;lt;br&amp;gt;&lt;br /&gt;
Feed Pet,  &amp;lt;br&amp;gt;             &lt;br /&gt;
Tame Beast,&amp;lt;br&amp;gt;&lt;br /&gt;
Train Pet - All these are mandatory if you have a pet. You get these for free through the 2 hunter quests the hunter trainer will give you at level 10. The first quest is to tame (charm) 3 particular animals, and the second quest (that gives you feed pet) asks you to visit a pet trainer.&lt;br /&gt;
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Mend pet is great! It has saved my butt several times when I&amp;#039;ve been waiting for FA timer etc. That way your pet can tank, and even kill monsters that might kill you, while you build life. Necessary prereq for &amp;quot;Spirit Bond&amp;quot;, (talent that tranfers pet hits to 20 life for it&amp;#039;s master. ). &lt;br /&gt;
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Track skills: -Track Humanoids, Beasts, Elementals, Undead etc. works well. I usually stay with Track Humanoids when travelling through contested areas with heavy enemy influence, Find Ore/Deposits in pretty safe areas. Track Hidden does not work at all.&lt;br /&gt;
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A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
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A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
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Note! You will get rank 2 Growl, (a pet skill that makes mobs more aggressive towards your pet), for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], which in some towns hangs out with the Hunter trainer. The train pet skill is located in your general, (racial and so on), skill page. Train Pet will be available once the second hunter quest is completed.&lt;br /&gt;
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In addition to Growl, pets can also learn Cower, Claw, and Bite. Different pets have different abilities, and you can learn them by stabling your &amp;quot;main&amp;quot; pet, taming a pet with the ability you want, and fighting with it for a while (you need to turn off the autocast and manually active the skill), until you&amp;#039;ve learned it (message in combat, or check your spellbook under Train Pet). Once you have learned a pet skill, that ability is available to train on your primary pet and all future pets. A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html here].&lt;br /&gt;
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Scare Beast - As there are a lot of mobs of the beast class, this may be a useful skill if ones resources are wearing thin, and or one wants to finish off another first.   &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Ranged attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Scorpid Sting - Good vs. physical attackers, (bow/gun/melee). Decreases agility/str for 20 seconds.&lt;br /&gt;
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Serpent Sting - DOT, (Nature dmg), usually my third attack after Aimed- and Concussive- Shot. Some monster classes were immune.&lt;br /&gt;
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Aimed Shot - Usually my opening shot. Adds 70 dmg to base at Rank 1. (Gained from talent tree).&lt;br /&gt;
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Arcane Shot - Usually my fourth attack. Deals additional arcane dmg. Fires instantly.&lt;br /&gt;
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Concussive Shot - Slows and stuns, (can add talent points to get 20% to stun).&lt;br /&gt;
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Multi-Shot - Shoots up to three missilles. Demands tactical use to not draw too much attention to yourself. Not that vise to use solo.&lt;br /&gt;
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Flare - Yet to be tested, will do so today.&lt;br /&gt;
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Hunter&amp;#039;s Mark - Great skill for party play! Shows which mob to pull next, (and adds ranged attack power). Awesome spell to tag Rogues with in PvP.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Talents&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Spirit Bond. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but the top skill (Lacerate) is generally seen as not worth the investment, so that frees up points to use in the other trees. You can use [http://wowvault.ign.com/View.php?view=Talents.View&amp;amp;category_select_id=11 this page] to plan your talents.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Role in party:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Hunters mark, pulling, Concussive Shot, draw aggro with pet, (Growl). In addition to general damage dealing of course. If caster class accompanied with grunts, I found out that while rest of the party took care of the meleers, I&amp;#039;d send my pet to engage the caster, this seemed to work pretty well. [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Soloing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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I usually scout/check area thoroughly first, if sure I will not draw aggro from several I send my pet to draw aggro with Growl, while he approaches I throw Hunters Mark. Then as mentioned above use a sequence of shots. The time it takes to build Aimed Shot is usually enough to stick monster to pet for the duration until kill. Some situations require one to pull first before engaging pet, usually it&amp;#039;s wise not to use skills that causes great dmg then, so it is possible to derail aggro over to pet.&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
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Note! This build is adjusted for playing on the PvP server, and I&amp;#039;ve not taken chance to hit into consideration, (regarding talents that give % to hit, (attack power). Hopefully some input regarding hitting warriors/paladins will be posted somewhere soon.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (11 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
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Bestial Discipline - 5/5 points&lt;br /&gt;
Increases the maximum Focus of your pets by ?.&lt;br /&gt;
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Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (30 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
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Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
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Improved Hunter&amp;#039;s Mark - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Hunter&amp;#039;s Mark spell by 15%.&lt;br /&gt;
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Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
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Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
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Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
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Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
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Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
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Improved Scorpid Sting - 3/3 points&lt;br /&gt;
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents (10 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Precision - 5/5 points&lt;br /&gt;
Increases your chance to hit with melee weapons by 5%.&lt;br /&gt;
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Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
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Reasoning: After thinking it over and seeing the use of pet in PvP, I decided that the need for speed on pet was important enough to invest the 11 points needed for increased speed, (30%), though I had to sacrifuce some skills/investment in Survival skills.&lt;br /&gt;
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===PvE Current Talent Build (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (14 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Endurance Training - 5/5 points&lt;br /&gt;
Increases the Health of your pets by 10%.&lt;br /&gt;
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Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
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Improved Aspect of the Monkey - 3/3 points&lt;br /&gt;
Increases the Dodge bonus of your Aspect of the Monkey by 3%.&lt;br /&gt;
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Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (37 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
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Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
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Improved Arcane Shot - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Arcane Shot by 1 second.&lt;br /&gt;
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Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
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Improved Serpent Sting - 5/5 points&lt;br /&gt;
Increases the damage done by your Serpent Sting by 10%.&lt;br /&gt;
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Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
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Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
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Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
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Trueshot Aura - 1/1 point&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039; This build can get you into a lot of trouble if you don&amp;#039;t manage your aggro properly. Specially with slow, high-end weaponry. 2.7 or higher and you&amp;#039;ll need to keep more alert than usual.&lt;br /&gt;
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===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 4 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 2% damage and 2% crit damage on humanoids and beasts isn&amp;#039;t half bad.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
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Endurance Training - rank 5/5&lt;br /&gt;
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Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  32 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - rank 5/5&lt;br /&gt;
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Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
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Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
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Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents -  4 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 2/3&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  26 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
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&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  25 points&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
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Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
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&lt;br /&gt;
===Possible End-game Build - Rhyssa (martini)===&lt;br /&gt;
&lt;br /&gt;
The theory behind this build is to spec out of BM and into survival to get imp. freezing trap, and imp. wing clip. I haven&amp;#039;t tried the build yet, but I&amp;#039;m expecting a decrease of pet survivability in solo PvE to trade off for the more versatile Hunter in group PvE (traps) and PvP (traps, wing clip). And I expect to miss having Bestial Swiftness for my bear, when I finally get around to respeccing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (33 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Improved Arcane Shot - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Arcane Shot by 1 second.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Trueshot Aura - 1/1 point&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents (18 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Raptor Strike - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Raptor Strike by 1 second.&lt;br /&gt;
&lt;br /&gt;
Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
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Entrapment - 5/5 points&lt;br /&gt;
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Improved Freezing Trap - 3/3 points&lt;br /&gt;
Increases the duration of your Freezing Trap by 6 seconds.&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14614</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14614"/>
		<updated>2005-08-02T08:59:50Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
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One of the easier characters to solo with, especially after lv 10 when one is able to charm a pet. This is meant to be a beginning, so any players that have had experiences with higher level ranged hunters, (rangers), (mine was only lv 23), feel free to add aditional info. Also do not be afraid to disagree on some of my impressions, point here being to give input about the class.&lt;br /&gt;
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[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Outdoorsmanship&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Raptor Strike - My main close combat skill, a last resort kinda thing if I drew too much aggro. More often then not, by the time the monster had gotten to me, one whirl from RS was enough to kill it.&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Clip - PvP skill, with talent investment able to make target imovable for 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Disengage - Fair chanse of changing aggro to another target. Good when pulling in instances for instance.&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Aspect of the Monkey - Main aspect when in close quarters, gives % to dodge.&lt;br /&gt;
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Aspect of the Hawk - Main aspect when ranged skills. Increases ranged attack power.&lt;br /&gt;
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Aspect of the Cheetah - Good when low lv for transportation. (For instance the trek from Darkshore to IF/SW).&lt;br /&gt;
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Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking.&lt;br /&gt;
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Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down (Type &amp;quot;X&amp;quot;)&lt;br /&gt;
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Revive Pet,&amp;lt;br&amp;gt;&lt;br /&gt;
Feed Pet,  &amp;lt;br&amp;gt;             &lt;br /&gt;
Tame Beast,&amp;lt;br&amp;gt;&lt;br /&gt;
Train Pet - All these are mandatory if you have a pet. You get these for free through the 2 hunter quests the hunter trainer will give you at level 10. The first quest is to tame (charm) 3 particular animals, and the second quest (that gives you feed pet) asks you to visit a pet trainer.&lt;br /&gt;
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Mend pet is great! It has saved my butt several times when I&amp;#039;ve been waiting for FA timer etc. That way your pet can tank, and even kill monsters that might kill you, while you build life. Necessary prereq for &amp;quot;Spirit Bond&amp;quot;, (talent that tranfers pet hits to 20 life for it&amp;#039;s master. ). &lt;br /&gt;
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Track skills: -Track Humanoids, Beasts, Elementals, Undead etc. works well. I usually stay with Track Humanoids when travelling through contested areas with heavy enemy influence, Find Ore/Deposits in pretty safe areas. Track Hidden does not work at all.&lt;br /&gt;
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A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
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A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
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Note! You will get rank 2 Growl, (a pet skill that makes mobs more aggressive towards your pet), for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], which in some towns hangs out with the Hunter trainer. The train pet skill is located in your general, (racial and so on), skill page. Train Pet will be available once the second hunter quest is completed.&lt;br /&gt;
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In addition to Growl, pets can also learn Cower, Claw, and Bite. Different pets have different abilities, and you can learn them by stabling your &amp;quot;main&amp;quot; pet, taming a pet with the ability you want, and fighting with it for a while (you need to turn off the autocast and manually active the skill), until you&amp;#039;ve learned it (message in combat, or check your spellbook under Train Pet). Once you have learned a pet skill, that ability is available to train on your primary pet and all future pets. A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html here].&lt;br /&gt;
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Scare Beast - As there are a lot of mobs of the beast class, this may be a useful skill if ones resources are wearing thin, and or one wants to finish off another first.   &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Ranged attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Scorpid Sting - Good vs. physical attackers, (bow/gun/melee). Decreases agility/str for 20 seconds.&lt;br /&gt;
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Serpent Sting - DOT, (Nature dmg), usually my third attack after Aimed- and Concussive- Shot. Some monster classes were immune.&lt;br /&gt;
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Aimed Shot - Usually my opening shot. Adds 70 dmg to base at Rank 1. (Gained from talent tree).&lt;br /&gt;
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Arcane Shot - Usually my fourth attack. Deals additional arcane dmg. Fires instantly.&lt;br /&gt;
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Concussive Shot - Slows and stuns, (can add talent points to get 20% to stun).&lt;br /&gt;
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Multi-Shot - Shoots up to three missilles. Demands tactical use to not draw too much attention to yourself. Not that vise to use solo.&lt;br /&gt;
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Flare - Yet to be tested, will do so today.&lt;br /&gt;
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Hunter&amp;#039;s Mark - Great skill for party play! Shows which mob to pull next, (and adds ranged attack power). Awesome spell to tag Rogues with in PvP.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Talents&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Spirit Bond. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but the top skill (Lacerate) is generally seen as not worth the investment, so that frees up points to use in the other trees. You can use [http://wowvault.ign.com/View.php?view=Talents.View&amp;amp;category_select_id=11 this page] to plan your talents.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Role in party:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Hunters mark, pulling, Concussive Shot, draw aggro with pet, (Growl). In addition to general damage dealing of course. If caster class accompanied with grunts, I found out that while rest of the party took care of the meleers, I&amp;#039;d send my pet to engage the caster, this seemed to work pretty well. [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Soloing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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I usually scout/check area thoroughly first, if sure I will not draw aggro from several I send my pet to draw aggro with Growl, while he approaches I throw Hunters Mark. Then as mentioned above use a sequence of shots. The time it takes to build Aimed Shot is usually enough to stick monster to pet for the duration until kill. Some situations require one to pull first before engaging pet, usually it&amp;#039;s wise not to use skills that causes great dmg then, so it is possible to derail aggro over to pet.&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
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Note! This build is adjusted for playing on the PvP server, and I&amp;#039;ve not taken chance to hit into consideration, (regarding talents that give % to hit, (attack power). Hopefully some input regarding hitting warriors/paladins will be posted somewhere soon.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (11 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
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Bestial Discipline - 5/5 points&lt;br /&gt;
Increases the maximum Focus of your pets by ?.&lt;br /&gt;
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Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (30 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
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Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
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Improved Hunter&amp;#039;s Mark - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Hunter&amp;#039;s Mark spell by 15%.&lt;br /&gt;
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Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Improved Scorpid Sting - 3/3 points&lt;br /&gt;
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents (10 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Precision - 5/5 points&lt;br /&gt;
Increases your chance to hit with melee weapons by 5%.&lt;br /&gt;
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Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reasoning: After thinking it over and seeing the use of pet in PvP, I decided that the need for speed on pet was important enough to invest the 11 points needed for increased speed, (30%), though I had to sacrifuce some skills/investment in Survival skills.&lt;br /&gt;
&lt;br /&gt;
===PvE Current Talent Build (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (14 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Endurance Training - 5/5 points&lt;br /&gt;
Increases the Health of your pets by 10%.&lt;br /&gt;
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Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
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Improved Aspect of the Monkey - 3/3 points&lt;br /&gt;
Increases the Dodge bonus of your Aspect of the Monkey by 3%.&lt;br /&gt;
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Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (37 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Improved Arcane Shot - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Arcane Shot by 1 second.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Improved Serpent Sting - 5/5 points&lt;br /&gt;
Increases the damage done by your Serpent Sting by 10%.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Trueshot Aura - 1/1 point&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039; This build can get you into a lot of trouble if you don&amp;#039;t manage your aggro properly. Specially with slow, high-end weaponry. 2.7 or higher and you&amp;#039;ll need to keep more alert than usual.&lt;br /&gt;
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&lt;br /&gt;
===PvE Talent Build Post Talent Change (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
The 4 points in survival are essentially due to the fact that I couldn&amp;#039;t think of anyplace else to put them. I figured 2% damage and 2% crit damage on humanoids and beasts isn&amp;#039;t half bad.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents -  15 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Hawk - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Endurance Training - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Aspect of the Monkey - rank 5/5&lt;br /&gt;
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&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  32 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trueshot Aura - rank 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  4 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 2/3&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  26 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
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Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents -  25 points&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
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Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
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&lt;br /&gt;
===Possible End-game Build - Rhyssa (martini)===&lt;br /&gt;
&lt;br /&gt;
The theory behind this build is to spec out of BM and into survival to get imp. freezing trap, and imp. wing clip. I haven&amp;#039;t tried the build yet, but I&amp;#039;m expecting a decrease of pet survivability in solo PvE to trade off for the more versatile Hunter in group PvE (traps) and PvP (traps, wing clip). And I expect to miss having Bestial Swiftness for my bear, when I finally get around to respeccing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (0 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (33 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Improved Arcane Shot - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Arcane Shot by 1 second.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Trueshot Aura - 1/1 point&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents (18 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Raptor Strike - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Raptor Strike by 1 second.&lt;br /&gt;
&lt;br /&gt;
Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Entrapment - 5/5 points&lt;br /&gt;
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Improved Freezing Trap - 3/3 points&lt;br /&gt;
Increases the duration of your Freezing Trap by 6 seconds.&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14613</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=14613"/>
		<updated>2005-08-02T08:50:30Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* PvP Talent Build (Marksmanship/Survival) - Solitude Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
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One of the easier characters to solo with, especially after lv 10 when one is able to charm a pet. This is meant to be a beginning, so any players that have had experiences with higher level ranged hunters, (rangers), (mine was only lv 23), feel free to add aditional info. Also do not be afraid to disagree on some of my impressions, point here being to give input about the class.&lt;br /&gt;
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[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Outdoorsmanship&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Raptor Strike - My main close combat skill, a last resort kinda thing if I drew too much aggro. More often then not, by the time the monster had gotten to me, one whirl from RS was enough to kill it.&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Clip - PvP skill, with talent investment able to make target imovable for 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Disengage - Fair chanse of changing aggro to another target. Good when pulling in instances for instance.&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Aspect of the Monkey - Main aspect when in close quarters, gives % to dodge.&lt;br /&gt;
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Aspect of the Hawk - Main aspect when ranged skills. Increases ranged attack power.&lt;br /&gt;
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Aspect of the Cheetah - Good when low lv for transportation. (For instance the trek from Darkshore to IF/SW).&lt;br /&gt;
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Aspect of the Beast - Makes you show up as a beast on other hunters&amp;#039; tracking.&lt;br /&gt;
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Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down (Type &amp;quot;X&amp;quot;)&lt;br /&gt;
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Revive Pet,&amp;lt;br&amp;gt;&lt;br /&gt;
Feed Pet,  &amp;lt;br&amp;gt;             &lt;br /&gt;
Tame Beast,&amp;lt;br&amp;gt;&lt;br /&gt;
Train Pet - All these are mandatory if you have a pet. You get these for free through the 2 hunter quests the hunter trainer will give you at level 10. The first quest is to tame (charm) 3 particular animals, and the second quest (that gives you feed pet) asks you to visit a pet trainer.&lt;br /&gt;
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Mend pet is great! It has saved my butt several times when I&amp;#039;ve been waiting for FA timer etc. That way your pet can tank, and even kill monsters that might kill you, while you build life. Necessary prereq for &amp;quot;Spirit Bond&amp;quot;, (talent that tranfers pet hits to 20 life for it&amp;#039;s master. ). &lt;br /&gt;
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Track skills: -Track Humanoids, Beasts, Elementals, Undead etc. works well. I usually stay with Track Humanoids when travelling through contested areas with heavy enemy influence, Find Ore/Deposits in pretty safe areas. Track Hidden does not work at all.&lt;br /&gt;
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A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
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A good page to check out the colour of various pets is [http://www.tkasomething.com/species.php here], for the fashionable hunter.&lt;br /&gt;
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Note! You will get rank 2 Growl, (a pet skill that makes mobs more aggressive towards your pet), for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], which in some towns hangs out with the Hunter trainer. The train pet skill is located in your general, (racial and so on), skill page. Train Pet will be available once the second hunter quest is completed.&lt;br /&gt;
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In addition to Growl, pets can also learn Cower, Claw, and Bite. Different pets have different abilities, and you can learn them by stabling your &amp;quot;main&amp;quot; pet, taming a pet with the ability you want, and fighting with it for a while (you need to turn off the autocast and manually active the skill), until you&amp;#039;ve learned it (message in combat, or check your spellbook under Train Pet). Once you have learned a pet skill, that ability is available to train on your primary pet and all future pets. A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html here].&lt;br /&gt;
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Scare Beast - As there are a lot of mobs of the beast class, this may be a useful skill if ones resources are wearing thin, and or one wants to finish off another first.   &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Ranged attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Scorpid Sting - Good vs. physical attackers, (bow/gun/melee). Decreases agility/str for 20 seconds.&lt;br /&gt;
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Serpent Sting - DOT, (Nature dmg), usually my third attack after Aimed- and Concussive- Shot. Some monster classes were immune.&lt;br /&gt;
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Aimed Shot - Usually my opening shot. Adds 70 dmg to base at Rank 1. (Gained from talent tree).&lt;br /&gt;
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Arcane Shot - Usually my fourth attack. Deals additional arcane dmg. Fires instantly.&lt;br /&gt;
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Concussive Shot - Slows and stuns, (can add talent points to get 20% to stun).&lt;br /&gt;
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Multi-Shot - Shoots up to three missilles. Demands tactical use to not draw too much attention to yourself. Not that vise to use solo.&lt;br /&gt;
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Flare - Yet to be tested, will do so today.&lt;br /&gt;
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Hunter&amp;#039;s Mark - Great skill for party play! Shows which mob to pull next, (and adds ranged attack power). Awesome spell to tag Rogues with in PvP.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Talents&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Spirit Bond. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but the top skill (Lacerate) is generally seen as not worth the investment, so that frees up points to use in the other trees. You can use [http://wowvault.ign.com/View.php?view=Talents.View&amp;amp;category_select_id=11 this page] to plan your talents.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Role in party:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Hunters mark, pulling, Concussive Shot, draw aggro with pet, (Growl). In addition to general damage dealing of course. If caster class accompanied with grunts, I found out that while rest of the party took care of the meleers, I&amp;#039;d send my pet to engage the caster, this seemed to work pretty well. [http://www.nuklearpower.com/hunter.php This] is an interesting article on party placement during pulls.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Soloing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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I usually scout/check area thoroughly first, if sure I will not draw aggro from several I send my pet to draw aggro with Growl, while he approaches I throw Hunters Mark. Then as mentioned above use a sequence of shots. The time it takes to build Aimed Shot is usually enough to stick monster to pet for the duration until kill. Some situations require one to pull first before engaging pet, usually it&amp;#039;s wise not to use skills that causes great dmg then, so it is possible to derail aggro over to pet.&lt;br /&gt;
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===PvP Talent Build (Marksmanship/Survival/Beast Mastery) - Sjur===&lt;br /&gt;
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Note! This build is adjusted for playing on the PvP server, and I&amp;#039;ve not taken chance to hit into consideration, (regarding talents that give % to hit, (attack power). Hopefully some input regarding hitting warriors/paladins will be posted somewhere soon.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (11 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
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Bestial Discipline - 5/5 points&lt;br /&gt;
Increases the maximum Focus of your pets by ?.&lt;br /&gt;
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Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (30 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&lt;br /&gt;
Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Improved Hunter&amp;#039;s Mark - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Hunter&amp;#039;s Mark spell by 15%.&lt;br /&gt;
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Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
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Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Improved Scorpid Sting - 3/3 points&lt;br /&gt;
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.&lt;br /&gt;
&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents (10 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Precision - 5/5 points&lt;br /&gt;
Increases your chance to hit with melee weapons by 5%.&lt;br /&gt;
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Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reasoning: After thinking it over and seeing the use of pet in PvP, I decided that the need for speed on pet was important enough to invest the 11 points needed for increased speed, (30%), though I had to sacrifuce some skills/investment in Survival skills.&lt;br /&gt;
&lt;br /&gt;
===PvE Current Talent Build (Marksmanship/Beast Mastery) - Solitude Dragon===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (14 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Endurance Training - 5/5 points&lt;br /&gt;
Increases the Health of your pets by 10%.&lt;br /&gt;
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Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
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Improved Aspect of the Monkey - 3/3 points&lt;br /&gt;
Increases the Dodge bonus of your Aspect of the Monkey by 3%.&lt;br /&gt;
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Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (37 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Improved Arcane Shot - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Arcane Shot by 1 second.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Improved Serpent Sting - 5/5 points&lt;br /&gt;
Increases the damage done by your Serpent Sting by 10%.&lt;br /&gt;
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Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Trueshot Aura - 1/1 point&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039; This build can get you into a lot of trouble if you don&amp;#039;t manage your aggro properly. Specially with slow, high-end weaponry. 2.7 or higher and you&amp;#039;ll need to keep more alert than usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Talent Build (Marksmanship/Survival) - Solitude Dragon===&lt;br /&gt;
If I ever decide to actually start to PvP, this would be the build I&amp;#039;d go for (post hunter talent changes).&lt;br /&gt;
&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents -  26 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
Improved Concussive Shot - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Lethal Shots - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Improved Arcane Shot - rank 5/5&lt;br /&gt;
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Barrage - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Mortal Shots - rank 5/5&lt;br /&gt;
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Scatter Shot - rank 1/1&lt;br /&gt;
 &lt;br /&gt;
Hawk Eye - rank 3/3&lt;br /&gt;
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&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents -  25 points&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Monster Slaying - rank 2/3&lt;br /&gt;
 &lt;br /&gt;
Humanoid Slaying - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Wing Clip - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Trap Efficiency - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Survivalist - rank 5/5&lt;br /&gt;
 &lt;br /&gt;
Surefooted - rank 3/3&lt;br /&gt;
 &lt;br /&gt;
Improved Feign Death - rank 2/2&lt;br /&gt;
 &lt;br /&gt;
Killer Instinct - rank 3/3&lt;br /&gt;
&lt;br /&gt;
===Possible End-game Build - Rhyssa (martini)===&lt;br /&gt;
&lt;br /&gt;
The theory behind this build is to spec out of BM and into survival to get imp. freezing trap, and imp. wing clip. I haven&amp;#039;t tried the build yet, but I&amp;#039;m expecting a decrease of pet survivability in solo PvE to trade off for the more versatile Hunter in group PvE (traps) and PvP (traps, wing clip). And I expect to miss having Bestial Swiftness for my bear, when I finally get around to respeccing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (0 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (33 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
&lt;br /&gt;
Improved Arcane Shot - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Arcane Shot by 1 second.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
&lt;br /&gt;
Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
&lt;br /&gt;
Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
&lt;br /&gt;
Trueshot Aura - 1/1 point&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Survival Talents (18 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Raptor Strike - 5/5 points&lt;br /&gt;
Reduces the cooldown of your Raptor Strike by 1 second.&lt;br /&gt;
&lt;br /&gt;
Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Entrapment - 5/5 points&lt;br /&gt;
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Improved Freezing Trap - 3/3 points&lt;br /&gt;
Increases the duration of your Freezing Trap by 6 seconds.&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Stratholme&amp;diff=13624</id>
		<title>Stratholme</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Stratholme&amp;diff=13624"/>
		<updated>2005-07-10T06:32:23Z</updated>

		<summary type="html">&lt;p&gt;Solitude Dragon: /* Neutral */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stratholme is a level 55-62 instance in the northern part of [[Eastern Plaguelands]].  Recommended player level is 57+.  There are multiple ways that this instance can be approached.  Each method takes a different amount of time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It actually has two entrances - one (the front) is in the northwestern end of the zone, and the other (the back, or service gate) is just east of Plaguewood.  The service gate entrance requires the Key to the City, which drops off of Magistrate Barthilas inside the instance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As one might guess, the instance is effectively split into two halves, which I&amp;#039;ll refer to here as the &amp;#039;&amp;#039;&amp;#039;Scarlet side&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;Scourge side&amp;#039;&amp;#039;&amp;#039;.  (I welcome any suggestions for better designations. --[[User:Teiran|Teiran]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Guides and Maps ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://worldofwarcraft.gameamp.com/game_map/game_map/77.php Annotated Map of Undead Side] from gameamp.com&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.worldofwar.net/cartography/instances/stratholme.php Map of whole instance] from worldofwar&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
===Alliance===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Horde===&lt;br /&gt;
61 The Scarlet Oracle, Demetria Horde&lt;br /&gt;
Eastern Plaguelands  Nathanos Blightcaller&lt;br /&gt;
&amp;lt;Champion of the Banshee Queen&amp;gt;&lt;br /&gt;
Eastern Plaguelands  or  or  &lt;br /&gt;
8550 XP &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
62 Ramstein Horde&lt;br /&gt;
Stratholme  Nathanos Blightcaller&lt;br /&gt;
&amp;lt;Champion of the Banshee Queen&amp;gt;&lt;br /&gt;
Eastern Plaguelands  or  &lt;br /&gt;
7050 XP&lt;br /&gt;
&lt;br /&gt;
This is the final quest in a long chain that begins with Sylvanas sending you to talk to Nathanos Blightcaller. You will have to complete some prerequisites in EPL that include killing two elites outside the instance (Duskwing and Borelgore).&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
&lt;br /&gt;
53 (60) [http://www.thottbot.com/index.cgi?q=2019 Of Love and Family] - This quest is a continuation of the Fordring series.  It is obtained from Artist Renfray in the Western Plaguelands.  The object needed is found in the Scarlet Bastion.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
55 (61) [http://www.thottbot.com/index.cgi?q=883 The Archivist] - This quest is obtained from Duke Nicholas Zverenhoff in the Eastern Plaguelands.  The objective of the quest is to kill the Archivist and burn his room.  The Archivist can be found in the Scarlet Bastion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
55 (61) [http://thottbot.com/?q=1703 The Restless Souls] - The quest&amp;#039;s prerequisite is the same name as this one. Caretaker Alan, located just South of Light&amp;#039;s Hope Chapel, asks you to locate Egan. Egan is in a house in Terrordale (14, 33 unconfirmed). Egan&amp;#039;s Blaster is also useful for preventing the Spectral Ghosts and Citizens on consecutive runs from agroing mage AE&amp;#039;s of the undead groups at the beginning of the instance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
55 (61) [http://www.thottbot.com/index.cgi?q=887 Houses of the Holy] - This quest is obtained from Leonid Barthalomew the Revered in Eastern Plaguelands.  The objective is to collect Holy water from chests scattered around the instance.  These items can be collected while part of a raid group.  The possible rewards are the cloth Crown of the Penitent, or the [http://www.thottbot.com/index.cgi?i=3367 Band of the Penitent] ring plus healing/mana potions.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
55 (61) [http://www.thottbot.com/index.cgi?q=884 The Flesh Does Not Lie] - This quest is obtained from Betina Bigglezink in Eastern Plaguelands.  The required objects drop from undead inside the instance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
55 (61) [http://www.thottbot.com/?q=881 The Great Fras Siabi] - This quest is obtained from Smokey LaRue in Eastern Plaguelands.  The reward is [http://www.thottbot.com/?i=3388 Smokey&amp;#039;s Lighter], a trinket that does 125 fire damage like a flamethrower.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
58 (61) [http://www.thottbot.com/?q=2623 The Active Agent] - This quest is obtained from Betina Bigglezink in Eastern Plaguelands.  The reward is the [http://www.thottbot.com/?i=16050 Seal of the Dawn] trinket (+81 Atk Power when fighting undead).  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
57 (62) [http://www.thottbot.com/?q=4781 Above and Beyond] - This quest is obtained from Duke Nicholas Zverenhoff in Eastern Plaguelands.  The object of this quest is to kill Baron Rivendare and bring his head back to Duke Nicholas Zverenhoff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
62 Cap of the Scarlet Savant Horde and Alliance&lt;br /&gt;
Winterspring  Malyfous&amp;#039;s Catalogue&lt;br /&gt;
Winterspring  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
62 Breastplate of Bloodthirst Horde and Alliance&lt;br /&gt;
Winterspring  Malyfous&amp;#039;s Catalogue&lt;br /&gt;
Winterspring  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
62 Leggings of Arcana Horde and Alliance&lt;br /&gt;
Winterspring  Malyfous&amp;#039;s Catalogue&lt;br /&gt;
Winterspring  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
62 Breastplate of the Chromatic Flight Horde and Alliance&lt;br /&gt;
Western Plaguelands  Catalogue of the Wayward&lt;br /&gt;
Western Plaguelands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
61 Sweet Serenity Horde and Alliance&lt;br /&gt;
Blacksmithing  Lilith the Lithe&lt;br /&gt;
Winterspring  &lt;br /&gt;
8550 XP &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
61 Corruption Horde and Alliance&lt;br /&gt;
Blacksmithing  Seril Scourgebane&lt;br /&gt;
Winterspring  &lt;br /&gt;
8550 XP&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
Hearthsinger Forresten (57+ undead)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13652 Piccolo of the Flaming Fire] (trinket)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=23132 Rainbow Girdle] (plate belt)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=8173 Songbird Blouse] (leather chestpiece)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18609 Woolies of the Prancing Minstrel] (mail leggings)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Unforgiven (57+ undead)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=17202 Mask of the Unforgiven] (leather helm)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=21992 Soul Breaker] (MH axe)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Tearfall Tearfall Bracers of...] (cloth wrist)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=19346 Wailing Nightbane Pauldrons] (plate shoulders)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Postmaster Malown (60+ undead)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18955 Magister&amp;#039;s Boots] (cloth boots)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=21709 Malown&amp;#039;s Slam] (2h mace)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=21721 The Postmaster&amp;#039;s Band] (cloth helm)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12533 The Postmaster&amp;#039;s Seal] (ring)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=21144 The Postmaster&amp;#039;s Treads] (cloth boots)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=23145 The Postmaster&amp;#039;s Trousers] (cloth leggings)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=17146 The Postmaster&amp;#039;s Tunic] (cloth chestpiece)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cannon Master Willey (60+ humanoid)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=10121 Cannonball Runner] (trinket)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=20122 Master Cannoneer Boots] (plate boots)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=10139 Miniature Cannon Balls] (ammunition)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=24405 Plans:  Heartseeker] (blacksmithing plans)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=9463 Shadowcraft Spaulders] (leather shoulders)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13423 Willey&amp;#039;s Portable Howitzer] (gun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archivist Galford (60+ humanoid)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=20876 Devout Gloves] (cloth gloves)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=20444 Tome of Knowledge] (off-hand item)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Archivist+Cape Archivist Cape of...] (cloak)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grand Crusader Dathrohan (62+ humanoid)&lt;br /&gt;
&lt;br /&gt;
Balnazzar (62+ demon)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18613 Crown of Tyranny] (mail helm)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=10540 Demonshear] (2h sword)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12957 Fire Striders] (cloth boots)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=17773 Gift of the Elven Magi] (dagger)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=22033 Lightforge Boots] (plate boots)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=14039 Star of Mystaria] (necklace)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=17206 Wyrmtongue Shoulders] (leather shoulders)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Timmy the Cruel (58+ undead)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18377 Grimgore Noose] (cloth belt)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18424 The Cruel Hand of Timmy] (1h mace)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13410 Timmy&amp;#039;s Galoshes] (mail boots)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18191 Vambraces of the Sadist] (plate wrist)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stonespine (60+ undead; rare spawn)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13764 Gargoyle Shredder Talons] (off-hand fist weapon)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13816 Stoneskin Gargoyle Cape] (cloak)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=11919 Verdant Footpads] (leather boots)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Baroness Anastari (59+ undead)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=20923 Banshee Finger] (wand)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=15798 Dreadmist Sandals] (cloth boots)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nerub&amp;#039;enkan (60+ undead)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=19334 Beaststalker&amp;#039;s Boots] (mail boots)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=17352 Husk of Nerub&amp;#039;enkan] (shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maleki the Pallid (61+ humanoid)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=22905 Devout Boots] (cloth boots)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=25077 Plans:  Hammer of the Titans] (blacksmithing plans)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=21708 Skull of Burning Shadows] (off-hand item)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magistrate Barthilas (58+ undead)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=11881 Royal Tribunal Cloak] (cloak)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ramstein the Gorger (61+ undead)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=17566 Band of Flesh] (ring)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=23345 Crest of Retribution] (shield)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=14646 Gauntlets of Valor] (plate gloves)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13351 Ramstein&amp;#039;s Lightning Bolts] (trinket)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=23258 Slavedriver&amp;#039;s Cane] (staff)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13865 Soulstealer Mantle] (cloth shoulders)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Baron Rivendare (62+ undead)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=25821 Runeblade of Baron Rivendare] (2h sword; epic drop)&lt;br /&gt;
* Deathcharger&amp;#039;s Reins (epic mount; epic drop)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=24339 Bonescraper] (dagger)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13406 Cape of the Black Baron] (cloak)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=16550 Dracorian Gauntlets] (mail gloves)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18953 Robes of the Exalted] (cloth chestpiece)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=22975 Scepter of the Unholy] (MH mace)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=14960 Seal of Rivendare] (ring) &lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=19910 Skullforge Reaver] (1h sword)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13437 Beaststalker&amp;#039;s Pants] (mail leggings)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=20129 Devout Pants] (cloth leggings)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=16550 Dreadmist Leggings] (cloth leggings)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=17565 Leggings of Elements] (mail leggings)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=20624 Legplates of Valor] (plate leggings)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=19639 Lightforge Legplates] (plate leggings)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=23031 Magister&amp;#039;s Leggings] (cloth leggings)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=17207 Shadowcraft Pants] (leather leggings)&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=23777 Wildheart Kilt] (leather leggings)&lt;br /&gt;
&lt;br /&gt;
== Item List ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mail&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon/Shield/Ranged&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jewlery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Scarlet side&amp;#039;&amp;#039;&amp;#039;, despite nominally being the &amp;#039;first&amp;#039; half, is very time-consuming.  I would estimate that it takes about two and a half hours to complete, and that the zone respawn is one and a half hours.  What follows is a walkthrough from the front instance portal to the end of the Scarlet Bastion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first few pulls on the Scarlet side consist of ~3 elite zombies, all melee, and ~4-5 non-elite skeletons, evenly split between casters and melee.  Upon dying, the zombies will reanimate; if not killed quickly, they will explode and do ~800 AoE damage.  You&amp;#039;ll also probably see clickable Supply Crates on either side of the street; some of these contain supplies such as potions and scrolls, not to mention the quest item Stratholme Holy Water.  Others contain lots of plagued rats/maggots/insects that you&amp;#039;ll want to AoE down.  In fact, you&amp;#039;ll be seeing a lot of plagued AoE fodder if you get too close to the sides of the street, as the pests seem to be proximity-triggered spawns.  Be wary of all barrels and crates in Stratholme.  (Note that dwarves can use their Find Treasure racial ability to identify which crates are &amp;#039;good.&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
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Monsters other than the zombies and skeletons include various forms of ghouls (Plague Ghouls, 57+) and abominations (Patchwork Horrors, 58+).  These wander around and are not linked to the zombie/skeleton groups, so they can and should be pulled singly.  The abominations here, like those outside the instance, have knockback.  &lt;br /&gt;
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Also of note are the non-aggro Spectral Citizens that wander the streets.  To free them, you&amp;#039;ll need the Egan&amp;#039;s Blaster quest item.  Otherwise, avoid damaging them, as they pose no threat to you.  Turn left at the first intersection to proceed onward, where you&amp;#039;ll again have the choice of going left or right.  Going left here brings you to a cul-de-sac where the Stratholme Courier (57+) spawns.  If you kill the Courier, he&amp;#039;ll drop keys to open three of the five postboxes scattered throughout Stratholme.  If you go right instead, you&amp;#039;ll see an open gate.  This is one of Stratholme&amp;#039;s many gate traps--once somebody clears the gate threshold, it will drop, and mass AoE fodder will pour in from a side passage.  It is possible to fake the gate out by crossing and re-crossing the threshold, but if it goes wrong, keep in mind that the gate blocks LoS and will thus prevent healing.&lt;br /&gt;
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Once you pass the gate trap, you&amp;#039;ll see another fork in the road.  Hearthsinger Forresten (57+, initially non-aggro) often spawns in this area.  If you proceed left, you should see a large raised iron gate--this is your goal.  The pulls in this area remain the same as those at the entrance.  Once you make it to the gate, you&amp;#039;ll see the first signs of life in Stratholme--an imposing barrier of Scarlet Crusaders standing amongst some boxes and crates.&lt;br /&gt;
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From here on out, you will be dealing mainly with humanoids.  It&amp;#039;s standard procedure to sheep pull from this point onward; this is because each pull consists of 3-4 Scarlets--two melee and one to two casters.  Kill the melees first (they have the annoying ability to charge in combat), then turn your attention to the sheep and have a mage Counterspell to force the mob to try and melee.  The entire section pulls this way.&lt;br /&gt;
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Clear the courtyard and make your way to the door of the Bastion; it requires the Scarlet Key from [[Scarlet Monastery]], but can be lockpicked.  Go through the short entrance hall and hang a left.  Welcome to the Scarlet Bastion!&lt;br /&gt;
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Systematically begin clearing the pulls as described above.  Be advised that when you clear a room, a Scarlet Crusader will yell something about the Scourge breaking in--this means that you should expect undead adds (non-elite skeletons) from the rear.  If your group knows they&amp;#039;re coming, they&amp;#039;ll be easy to dispatch.  Of note in the first real hall:  a patrol of two Scarlet Conjurors comes all the way to the end, and may aggro you while you&amp;#039;re in the entrance hall if you&amp;#039;re not careful.  At the far end of the hall, in a side room to the left, is Malor the Zealous (60+), who drops nothing of note.&lt;br /&gt;
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Eventually you&amp;#039;ll come to a hall with two locked doors--the door to the Hoard at the near end, and the door to the Hall of the High Command at the far end.  The Hoard is home to Cannon Master Willey (60+) and resembles the Barracks in SM.  Trash mobs include Scarlet Defenders (paladin NPC&amp;#039;s, 58-59+) and Scarlet Priests, in mixed groups of (you guessed it) 3-4.  The Scarlet Hammersmith (60+) also spawns here from some blacksmithing plans on a table.&lt;br /&gt;
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At the end of this section is Cannon Master Willey (60+ humanoid), flanked by two cannons pointing down toward the end of the hall.  Don&amp;#039;t worry, he won&amp;#039;t be using these cannons--but you will!  Leave someone in charge of cannon duty while the rest of the party rushes Willey.  At intervals during the fight, ranged adds will appear behind the party at the end of the hall.  Whoever is on cannon duty must click the piles of cannonballs around Willey to obtain ammunition for the cannon, and then load and fire at the adds.  If your cannoneer is diligent in spotting adds, they should never come into play during the fight.  Willey himself is a strictly melee boss who shouldn&amp;#039;t pose much of a problem.  His drops include the Master Cannoneer Boots (plate boots, +21 sta, +10 str), Shadowcraft Spaulders (rogue set leather shoulders), Cannonball Runner (trinket), the plans to the crafted dagger Heartseeker, and Willey&amp;#039;s Portable Howitzer (gun).&lt;br /&gt;
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Once you&amp;#039;ve killed Willey, return to the main hall and hang left to avoid aggro from the mobs standing in the hall.  You may notice a new type of mob here, one wielding a staff in one hand and a glowing orange sword in the other--this is a Crimson Battle Mage.  Much like player mages, they can deal massive AoE damage in the form of Arcane Explosion and Blast Wave.  (more)&lt;br /&gt;
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Congratulations, you&amp;#039;ve reached the final hall of the Scarlet Bastion.  Keep doing what you&amp;#039;ve been doing.  Once you clear the far pull, a group of four Scarlets will filter in from the right--if you&amp;#039;ve been careful enough to stay back, they won&amp;#039;t aggro immediately, and you can treat them the same as any other pull.  Dispatch them and turn your attention to the side room on the left; this is the room of Archivist Galford (60+), quest objective of The Archivist.  Kill him and burn his archive to complete the quest.  On the right wall of this room, you&amp;#039;ll find a painting of twin moons; this is the painting, &amp;quot;Of Love and Family,&amp;quot; that Artist Renfray in Caer Darrow sends you to recover and bring back to Tirion Fordring as part of that quest line.&lt;br /&gt;
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Turn around and look across the hall.  Sitting on the Crimson Throne is Grand Crusader Dathrohan (62+), the final boss of the Scarlet side.  Don&amp;#039;t be intimidated; he has strong physical attacks, but he&amp;#039;s by himself and doesn&amp;#039;t summon any adds.  That&amp;#039;s the good news.  The bad news is that he&amp;#039;s really a dreadlord.  At some point, Dathrohan will transform into the mighty, and much larger, Balnazzar (62+); he may also regenerate all his health.  Balnazzar hits hard in melee and can AoE fear.  [I need to figure out what his special abilities are.]&lt;br /&gt;
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Eventually he will die.  If you&amp;#039;ve already completed and turned in The Archivist, you&amp;#039;ll be able to loot Balnazzar&amp;#039;s head to deliver to Duke Nicholas Zverenhoff at Light&amp;#039;s Hope Chapel.  Drops include Demonshear (53.9 dps 2h sword), Star of Mystaria (necklace), Wyrmtongue Shoulders (+23 agi, +10 sta leather shoulders), Crown of Tyranny (mail helm; +20 sta, -10 spi, +40 atk pwr, +1% crit), Gift of the Elven Magi (41.3 dps dagger).&lt;br /&gt;
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You&amp;#039;ll have to exit the Scarlet Bastion to continue, but you&amp;#039;ll notice that it&amp;#039;s been overrun with undead.  You&amp;#039;ll have to fight your way out through about a dozen spawns of 1-2 elite ghouls and non-elite skeletons.  Once outside, you&amp;#039;ll see a ghoul doing laps around the front courtyard of the Bastion; this is Timmy the Cruel (58+).  Other than his yelling &amp;quot;TIMMY!&amp;quot; there&amp;#039;s nothing special about him.  Drops include the Grimgore Noose (cloth belt), The Cruel Hand of Timmy (40.1 dps 1h mace), Vambraces of the Sadist (plate bracers; +7 sta, +6 spi, +2% chance to hit; +1% crit). &lt;br /&gt;
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[more to come, including directions on obtaining the Key to the City from this point]&lt;br /&gt;
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The &amp;#039;&amp;#039;&amp;#039;Scourge side&amp;#039;&amp;#039;&amp;#039; of Stratholme effectively begins at the back instance portal.  Every mob you&amp;#039;ll meet from the service gate entrance all the way through to the Baron (with the exception of Thuzadin Necromancers and Shadowcasters) will be undead.  It&amp;#039;s imperative that your priest be judicious with shackles, and that you help the priest by leaving shackled targets alone.  While your mages won&amp;#039;t be using Polymorph quite as often as they did on the Scarlet side, the aforementioned Necromancers and Shadowcasters are humanoid and therefore can be sheeped.  Additionally, the Scourge side is full of casters that are pull-resistant, so mages&amp;#039; Counterspell ability will be useful for dragging these mobs back to the group.&lt;br /&gt;
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You need the Key to the City to unlock the gate protecting the back instance portal.  Once inside the instance, you&amp;#039;ll still need the Key to unlock various other gates--including the service gate itself.  If you leave the gate closed and look on the other side, you&amp;#039;ll see the same pull that greeted you at the front instance portal:  ~3 elite zombies, ~4-5 non-elite skeletons.  You may also see Magistrate Barthilas hanging out just beyond the first pull.  When you unlock the gate, though, Barthilas will run away.  Don&amp;#039;t worry, you&amp;#039;ll see him again later.&lt;br /&gt;
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The first open area after the service gate consists of three of these pulls, at which point someone with the Key will have to open the gate straight ahead at the far end.  Go down the passageway and proceed to the right, using the Key to open the gate there.  This is the Gauntlet, arguably the most difficult part of Stratholme.  &lt;br /&gt;
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The Gauntlet has five main mob types:  1) &amp;#039;&amp;#039;&amp;#039;Crypt Walkers&amp;#039;&amp;#039;&amp;#039; (59+) and &amp;#039;&amp;#039;&amp;#039;Crypt Beasts&amp;#039;&amp;#039;&amp;#039; (60+); 2) &amp;#039;&amp;#039;&amp;#039;Rockwing Gargoyles&amp;#039;&amp;#039;&amp;#039; (57-58+) and &amp;#039;&amp;#039;&amp;#039;Rockwing Screechers&amp;#039;&amp;#039;&amp;#039; (58-59+); 3) &amp;#039;&amp;#039;&amp;#039;Wailing Banshees&amp;#039;&amp;#039;&amp;#039; (58+); 4) &amp;#039;&amp;#039;&amp;#039;Plague Ghouls&amp;#039;&amp;#039;&amp;#039; (57-58+), &amp;#039;&amp;#039;&amp;#039;Ghoul Raveners&amp;#039;&amp;#039;&amp;#039; (58-59+) and &amp;#039;&amp;#039;&amp;#039;Fleshflayer Ghouls&amp;#039;&amp;#039;&amp;#039; (60+); 5) &amp;#039;&amp;#039;&amp;#039;Thuzadin Shadowcasters&amp;#039;&amp;#039;&amp;#039; (58-60+) and &amp;#039;&amp;#039;&amp;#039;Thuzadin Necromancers&amp;#039;&amp;#039;&amp;#039; (59-61+).  Of these, only the ghouls and the Rockwing Gargoyles will immediately attempt to melee the party--the other mobs all have some sort of ranged attack that could cause problems when pulling.  Be especially careful of the Rockwing Screechers, which have the ability to AoE fear the party; if surrounding mobs haven&amp;#039;t been cleared, this can easily result in a wipe.&lt;br /&gt;
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To proceed on from the Gauntlet, you&amp;#039;ll have to clear three towers.  On the map to which we&amp;#039;ve linked, the towers are marked 3 (Nerub&amp;#039;enkan), 4 (Baroness Anastari), and 5 (Maleki the Pallid).  Each has a boss parked in front of its door, and clearing each tower involves killing the boss, entering the tower, and killing the six acolytes within.  Once you accomplish this, you&amp;#039;ll hear a zonewide yell along the lines of &amp;quot;Thuzadin Acolyte yells:  An Ash&amp;#039;ari Crystal has fallen!...&amp;quot;  This is the signal that the tower has been &amp;#039;cleared.&amp;#039;  Be warned that if a tower is left alone for too long, its crystal will be re-summoned, and you&amp;#039;ll have to go back and kill the acolytes again to re-clear it.&lt;br /&gt;
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If you&amp;#039;re entering the Gauntlet from the service gate area, you&amp;#039;ll be facing east.  In front of you, past a gamut of mobs, one of the three towers should be visible--this is location (4), the tower of the banshee Baroness Anastari (59+ undead).  Clear to her tower, taking special care to watch for the fast-moving, and fast-respawning, gargoyle patrols.  Anastari herself has two noteworthy attacks:  her Banshee Wail is twice as powerful as those of the non-named banshee in Stratholme, and she has the ability to possess a party member and turn him or her against the rest of the group for two minutes or until the group can kill the possessed person.  Sometimes Anastari will leave the body of the possessed person before he or she actually dies--this is the ideal outcome, next to not being possessed at all.  There is little to say about the fight itself; simply beat on her when she isn&amp;#039;t possessing someone, and hope for the best if she tries her banshee tricks.  Her blue drops are the Dreadmist Sandals and the Banshee Finger (59.7 dps frost-based wand).&lt;br /&gt;
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At location (3) is the tower of Nerub&amp;#039;enkan (60+ undead), a boss Crypt Lord.  He behaves in much the same way as other Crypt Lord-type mobs in Stratholme--he can web you and summon tiny crypt scarabs--but Nerub&amp;#039;enkan hits harder.  Still, the fight against him is fairly straightforward.  His blue drops include the Beaststalker&amp;#039;s Boots (hunter set mail boots) and the Husk of Nerub&amp;#039;enkan (shield).&lt;br /&gt;
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(more to be added later)&lt;/div&gt;</summary>
		<author><name>Solitude Dragon</name></author>
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