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		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide&amp;diff=29350</id>
		<title>Talissa skill guide</title>
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		<updated>2007-10-21T21:16:48Z</updated>

		<summary type="html">&lt;p&gt;Talissa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;DIV ID=&amp;quot;ipbwrapper&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;TABLE CELLPADDING=2 CELLSPACING=1&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=100% VALIGN=TOP&amp;gt;&lt;br /&gt;
				&amp;lt;DIV ID=&amp;quot;post-11401&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;Revision : 1.05&amp;lt;BR&amp;gt;Date :&lt;br /&gt;
					28-09-2007 23h40&amp;lt;BR&amp;gt;Created by : Talissa&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Aura&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					The only problem to keep in mind with aura&amp;#039;s, is that besides&lt;br /&gt;
					Grand Aura, they do not stack with one another. So choose wisely&lt;br /&gt;
					and don&amp;#039;t waste points into an aura you won&amp;#039;t use later. You&amp;#039;ll&lt;br /&gt;
					regret it.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Renewal :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description:&amp;lt;/B&amp;gt; Through meditation and the&lt;br /&gt;
					channeling of holy energy, the natural healing abilities of a&lt;br /&gt;
					Templar are greatly increased. SKill effects cap at 8&lt;br /&gt;
					enemies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Renegerates X(scales with lvl) hitponts per minute per enemy in&lt;br /&gt;
					the Holy Aura radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This skill is useful&lt;br /&gt;
					until you get Aura of Defense, then you will stop using it. It&lt;br /&gt;
					starts being a little to weak at level 9. 1 rank in this skill&lt;br /&gt;
					should get you to level 5, at which time you will stop using it&lt;br /&gt;
					completely. You MAY bypass this skill, though you will need a&lt;br /&gt;
					good shield to compensate. &lt;br /&gt;
					&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Power :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;When placed in greater danger,&lt;br /&gt;
					the Guardian&amp;#039;s faith increases, fueling and regenerating Holy&lt;br /&gt;
					power. &amp;lt;BR&amp;gt;Skill effects cap at 8 enemies&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					10.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Power regeneration increased by&lt;br /&gt;
					X(scales with lvl) per minute per enemy in the Holy Aura&lt;br /&gt;
					radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This skill may seem useful, but&lt;br /&gt;
					once you get Aura of defense you will seldom use it. It may be a&lt;br /&gt;
					good skill to invest maybe 1 point. When out of immediate danger&lt;br /&gt;
					but surrounded by mobs you can handle, you turn it on until you&lt;br /&gt;
					get filled up. Then, you restart Aura of Defense. Only drawback&lt;br /&gt;
					is that you will find yourself out of HP very quick in this kind&lt;br /&gt;
					of situation. So its a love or hate.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Caldwyn&amp;#039;s comments:&amp;lt;/B&amp;gt;&lt;br /&gt;
					Nice writeup but I heavily disagree on AoP. I will try AoD once&lt;br /&gt;
					again but I have very very seldom used it in Alpha and I&lt;br /&gt;
					honestly don&amp;#039;t expect to use it that much now. You can get up to&lt;br /&gt;
					6 just fine without it and then it&amp;#039;s energy &amp;amp;gt; all especially&lt;br /&gt;
					with the now insta-cast PoH, Shield Turn and Shield of&lt;br /&gt;
					Faith.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Cvett12321&amp;#039;s comments:&amp;lt;/B&amp;gt; Agreed, I found AoP to&lt;br /&gt;
					be quite useful in certain circumstances, and in many cases made&lt;br /&gt;
					progress through certain levels much quicker. At times when you&lt;br /&gt;
					find your character is having few problems with the monsters at&lt;br /&gt;
					hand, AoP will allow you to cut through them even faster. As&lt;br /&gt;
					Caldwhyn noted the usefulness is enhanced even more by the fact&lt;br /&gt;
					that skills are more fast paced now, I understand this is a&lt;br /&gt;
					pre-beta guide however. &amp;lt;BR&amp;gt;When all is said and done, AoP is&lt;br /&gt;
					more for Guardians that will focus on using more abilities,&lt;br /&gt;
					control, and offense at the cost of survivability. AoD does have&lt;br /&gt;
					its uses especially with abilities like anchor, where the&lt;br /&gt;
					tanking nature of the guardian really comes into play.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Defense :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;Having been specially trained&lt;br /&gt;
					to combat multiple enemies at once, the Guaridan draws upon&lt;br /&gt;
					supernatural protections. &amp;lt;BR&amp;gt;Skill effects cap at 8&lt;br /&gt;
					enemies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Armor increased by 9% per enemy in the Holy Aura&lt;br /&gt;
					radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs : &amp;lt;/B&amp;gt;Character level 10.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					: &amp;lt;/B&amp;gt;Take it, max it, love it. This is your armor skill, what&lt;br /&gt;
					makes you a tank, what compensates your lack of DPS. Though you&lt;br /&gt;
					will need from time to time to switch to Aura of Salvation if&lt;br /&gt;
					you encounter several ranged enemies that do Special effects&lt;br /&gt;
					damage.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Salvation :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian offers a prayer&lt;br /&gt;
					for salvation and gains protection against the very elements&lt;br /&gt;
					themselves.&amp;lt;BR&amp;gt;Skill effects cap at 8 enemies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks : &amp;lt;/B&amp;gt;up&lt;br /&gt;
					to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 : &amp;lt;/B&amp;gt;Defense against Stun, Ignite,&lt;br /&gt;
					Shock, Phase, and Poison increased by X(scales with lvl) per&lt;br /&gt;
					enemy in the Holy Aura radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level 15.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again, take it, max it, love it.&lt;br /&gt;
					This is your defense skill against special effects damage. Only&lt;br /&gt;
					drawback is that you have to lose the effects of Aura of Defense&lt;br /&gt;
					while this is on. Not a big problem as most of the times,&lt;br /&gt;
					enemies are either ranged or melee. The only mob that is&lt;br /&gt;
					annoying in this regards is the imps, as they always have a mix&lt;br /&gt;
					of sniper and melee guys.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Thorns : &lt;br /&gt;
					&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian calls the&lt;br /&gt;
					embattled spirit of Nature to the defense.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up&lt;br /&gt;
					to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Thorns damage increased by&lt;br /&gt;
					20% per enemy in the Holy Aura radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&lt;br /&gt;
					&amp;lt;/B&amp;gt;Character level 15&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;You get hit, a small&lt;br /&gt;
					AoE bursts around you. I would not recommendit, as it implies&lt;br /&gt;
					removing Aura of Defense. If someone finds a good strategy that&lt;br /&gt;
					uses this tell me I&amp;#039;ll update the description.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Deflection :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Decription :&amp;lt;/B&amp;gt; This templar invocation calls&lt;br /&gt;
					upon heavenly spirits to turn aside ranged attacks that enter&lt;br /&gt;
					the Holy Aura.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 4&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Grants a 30% chance to destroy projectiles.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					: &amp;lt;/B&amp;gt;Character level 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Good if you have&lt;br /&gt;
					snipers attacking you, though you will need to invest in this&lt;br /&gt;
					skill a lot. Put 3 points in this if you want Aura of Vengeance&lt;br /&gt;
					or nothing if you don&amp;#039;t&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Vengeance :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Turning their own dark powers&lt;br /&gt;
					against them, the Templar calls upon the divine to reflect&lt;br /&gt;
					ranged attacks entering the Holy Aura.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					4&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effects at rank 1 :&amp;lt;/B&amp;gt; Grants a 20% chance to reflect&lt;br /&gt;
					projectiles&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; AUra of Delfection rank : 3 and&lt;br /&gt;
					Character level : 30.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again, if you want to&lt;br /&gt;
					use this skill, then max it to get the greatest percentage. Will&lt;br /&gt;
					return damage at the enemy instead of applying it to you.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Grand Aura : &lt;br /&gt;
					&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Diligence in studying the&lt;br /&gt;
					tactics of demons increases the radius of the Guardian&amp;#039;s Holy&lt;br /&gt;
					Aura&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effects at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Holy Aura radius increased by 20%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;Thanks to&lt;br /&gt;
					a nifty sword, I managed to test this. This is the ONLY aura&lt;br /&gt;
					that stacks with the others. Get this, it increases the radius&lt;br /&gt;
					of your aura&amp;#039;s so you have more chance of having 8 mobs in them,&lt;br /&gt;
					thus maxing the effect of the aura in use.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Shield&lt;br /&gt;
					Skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&lt;br /&gt;
					&amp;lt;/B&amp;gt;Shield skills are what makes the guardian&amp;#039;s life fun and&lt;br /&gt;
					easy. I strongly suggest investing heavily into this and getting&lt;br /&gt;
					used to the skills very early in your career as a guardian. I&lt;br /&gt;
					usually place my shield bash skill on the left side of my&lt;br /&gt;
					character (left hand item) and the standard sword attack on the&lt;br /&gt;
					right side (right hand). I would suggest placing healing items&lt;br /&gt;
					on the Q key quickslot and Mana items on the E key quickslot&lt;br /&gt;
					(beta build). This will save your life more then once.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield&lt;br /&gt;
					Bash :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;The Guardian slams a shield&lt;br /&gt;
					into the enemy. While doing only a small amount of damage, this&lt;br /&gt;
					attack can stun foes.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 10.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Stun, Ignite, Shock,&lt;br /&gt;
					Phase, and poison attacks increased 30%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;Take&lt;br /&gt;
					it, love it, put only 3 points in it &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/tongue.gif&amp;quot; NAME=&amp;quot;graphics1&amp;quot; ALT=&amp;quot;tongue.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;.&lt;br /&gt;
					Don&amp;#039;t waste too many points at the start, you want the later&lt;br /&gt;
					skills and 3 points is more then enough for 1 mob. Puting more&lt;br /&gt;
					will not make the stun part longer, only enhance the attack&lt;br /&gt;
					increase of special effects (from weapons in your case usually).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield Turn :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian rapidly spins in&lt;br /&gt;
					place, smashing any surrounding enemies with a shield.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 12.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost : &amp;lt;/B&amp;gt;30&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Stun, Ignite, Shock,&lt;br /&gt;
					Phase and poison attack increased by 90%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Shield Bash rank : 3 and Character Level : 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Again, take it, love it, put only 3 points in it &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/tongue.gif&amp;quot; NAME=&amp;quot;graphics2&amp;quot; ALT=&amp;quot;tongue.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;.&lt;br /&gt;
					Don&amp;#039;t waste too many points at the start, you want the later&lt;br /&gt;
					skills and 3 points is more then enough. Puting more again will&lt;br /&gt;
					not make the stun part longer.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield Charge :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian puts the strength&lt;br /&gt;
					of conviction into a headlong assault against the forces of&lt;br /&gt;
					darkness.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Skill Rage : &amp;lt;/B&amp;gt;22.0&lt;br /&gt;
					meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Stun attack increased by 200%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use : &amp;lt;/B&amp;gt;Every 15.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Shield Turn rank : 3 and Character&lt;br /&gt;
					Level : 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; AAH Finally you have a charge.&lt;br /&gt;
					Put a minimum of 2 ranks in it to unlock the 2 skills dependent&lt;br /&gt;
					on it. You may put more later if you have spare skill points,&lt;br /&gt;
					the more the better against though mobs (specials, bosses who&lt;br /&gt;
					are very resistant to stunning, etc).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Stampede :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian charges forward.&lt;br /&gt;
					Using a shield to bash every enemy within reach.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use : &amp;lt;/B&amp;gt;8.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt; 36.0 at rank&lt;br /&gt;
					1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; Up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs : &amp;lt;/B&amp;gt;Shield Charge&lt;br /&gt;
					rank : 2 and Character level : 30&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Though I&lt;br /&gt;
					haven&amp;#039;t used this skill at all and it has no description as of&lt;br /&gt;
					righting this walkthrough, having been stuck in big mobs, I&lt;br /&gt;
					would recomment this skill. Will update when information becomes&lt;br /&gt;
					available.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield Master : &lt;br /&gt;
					&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;Advanced training in using&lt;br /&gt;
					shields as weapons increases the effectiveness of the Guardian&amp;#039;s&lt;br /&gt;
					shield bash attacks.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at&lt;br /&gt;
					rank 1 : &amp;lt;/B&amp;gt;Stun, Ignite, Shock, Phase and poison duration&lt;br /&gt;
					increased for all shield attacks by 25%. Shield damage increased&lt;br /&gt;
					by 12%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prereqs :&amp;lt;/B&amp;gt; Shield Charge rank : 2 and Character&lt;br /&gt;
					Level : 25&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Remember when I said not to put&lt;br /&gt;
					more then 3 points in Shield Bash and Shield Turn? Well its&lt;br /&gt;
					because of this skill. Take it, love it, Max it. It enhances&lt;br /&gt;
					many skills and is a good investment.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Anchor :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guaridan uses heightened&lt;br /&gt;
					strength drived from armor to stand firm, granting better&lt;br /&gt;
					leverage against foes. Activating this skill anchors the&lt;br /&gt;
					Guardian, h lating movement. Deactivating the skill or moving&lt;br /&gt;
					cancels the stance.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 45.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use :&amp;lt;/B&amp;gt; every 10 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1: &amp;lt;/B&amp;gt;Damage increased by 60%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level : 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;The damage this skill&lt;br /&gt;
					does is insane compared to your standard damage. Only drawback&lt;br /&gt;
					is that you can only use this skill realistically with melee&lt;br /&gt;
					opponents that stay close to you. Take it and invest spare&lt;br /&gt;
					points in it, they will not be wasted.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments by&lt;br /&gt;
					Raskolnikov &amp;lt;/B&amp;gt;&amp;lt;BR&amp;gt;Maybe add on the anchor description that it&lt;br /&gt;
					affects ranged weapons, some people don&amp;#039;t know / expect this I&lt;br /&gt;
					think.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield Wall :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian stands firmly in&lt;br /&gt;
					place, focusing Templar spirit and will on blocking&lt;br /&gt;
					attacks.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 60.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt;&lt;br /&gt;
					every 15.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effects at&lt;br /&gt;
					rank 1 :&amp;lt;/B&amp;gt; Shields increased by X(scales with lvl).&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Shield of Faith rank 2 and Character level : 25&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Though this skill seems powerful, shielding as a guardian&lt;br /&gt;
					has proven to be not so effecient. Armor is a net reduction in&lt;br /&gt;
					damage points per hit. Shielding on the other end, substracts&lt;br /&gt;
					all damage you get and damages your total shield value instead.&lt;br /&gt;
					When the shield is down to zero, all damage according to your&lt;br /&gt;
					armor value. If you want to take this skill, consider it a skill&lt;br /&gt;
					that will save your behind when you are stuck in a tight spot,&lt;br /&gt;
					but not something you will depend on regularly.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Swordsmanship&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Sword of Reckoning&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Rising high above the minions&lt;br /&gt;
					of darkness, the Templar brings down the heavy hand of final&lt;br /&gt;
					judgment against a single foe.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 20.0&lt;br /&gt;
					&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks : &amp;lt;/B&amp;gt;up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Damage&lt;br /&gt;
					increased by 100%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Put at least 2 points in&lt;br /&gt;
					this skill if you want Hamper. I personnaly made heavy use of&lt;br /&gt;
					this skill especially against though named/bosses. I usually put&lt;br /&gt;
					at least 1 point and from time to time, when nothing else seems&lt;br /&gt;
					interesting to invest on, I put another point in it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Hamper :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Descirption :&amp;lt;/B&amp;gt; An attack designed to cripple&lt;br /&gt;
					the target, reducing both its movement speed and armor. &amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					Cost :&amp;lt;/B&amp;gt; 22.7 &amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Reduces enemy movement by 25%. Decreases enemy armor by&lt;br /&gt;
					20%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Sword of Reckoning rank : 2 AND&lt;br /&gt;
					Character level : 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;Though I haven&amp;#039;t used&lt;br /&gt;
					it yet, I can easily see the value of it. Its one of your only&lt;br /&gt;
					debuff skill and against tough mobs (bosses and nameds), it will&lt;br /&gt;
					be a very good skill. Any points you can spare it this will be&lt;br /&gt;
					appreciated later when you need it, as your enemy will be slower&lt;br /&gt;
					and will have less armor.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Heaven&amp;#039;s Arc&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Templar leaps into the Air&lt;br /&gt;
					and takes the battle directly to those demons that call thei&lt;br /&gt;
					skies their home. Can only be used against flying enemies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost :&amp;lt;/B&amp;gt; 10.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Damage increased by 100%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is a&lt;br /&gt;
					love or hate skill. As a templar you will have only 3 options to&lt;br /&gt;
					take flyers down, your grappler to bring them in melee range&lt;br /&gt;
					(though they will try to return to fly range), one of the few&lt;br /&gt;
					templar guns (not very letal but fairly enjoyed when faced with&lt;br /&gt;
					a pack of flyers) or this skill. Its a choice you have to make&lt;br /&gt;
					fairly early in your career. I personnaly prefer getting a gun&lt;br /&gt;
					and placing it in one of the 3 weapon configurations with a&lt;br /&gt;
					shield. I switch to that config on a need basis. Though this&lt;br /&gt;
					skill will finish off flyers much quicker then the gun will.&lt;br /&gt;
					Your choice here, sacrifice a few points or suffer the slowness&lt;br /&gt;
					of the gun.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Taunt&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					This is it, the taunt line. Though I&amp;#039;m not a big fan of it&lt;br /&gt;
					myself, in grouping its what will save the behind of your glass&lt;br /&gt;
					canons. Aggro is sometimes very severe for them and a good&lt;br /&gt;
					placed taunt will make the group&amp;#039;s life much easier. You will&lt;br /&gt;
					want Grand Aura if you take this line of skill.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Challenge&lt;br /&gt;
					:&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Decrying their very presence in&lt;br /&gt;
					the realm of mankind, the Templar draws enemies within the Holy&lt;br /&gt;
					Aura into melee range. &amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt; 20.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Skill&lt;br /&gt;
					range :&amp;lt;/B&amp;gt; 1.5 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 2.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Taunt effect lasts for 5 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; If you&lt;br /&gt;
					want to taunt, invest at least 3 ranks to unlock the following&lt;br /&gt;
					taunt skills. More is up to your taste and available&lt;br /&gt;
					points.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Nyarlathotep comments :&amp;lt;/B&amp;gt; You may want to note&lt;br /&gt;
					that you can also use taunt as a means to bring flyers into&lt;br /&gt;
					close combat with you. It&amp;#039;s always been the only skill I&amp;#039;ve used&lt;br /&gt;
					against them on my guardian (with only an item-based point&lt;br /&gt;
					invested).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Denounce :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian condems a single&lt;br /&gt;
					demon, diminishing its armor by 25%. This causes the targeted&lt;br /&gt;
					enemy to attack!&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Skill range :&amp;lt;/B&amp;gt;&lt;br /&gt;
					30.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 10.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Taunt effectiveness&lt;br /&gt;
					increased by 300%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Challenge rank : 3 and&lt;br /&gt;
					Character level : 15&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Againt, invest 3 ranks&lt;br /&gt;
					into this if you went this far, you want either of the 2 skills&lt;br /&gt;
					at this point. If you are going to invest in the taunt line, go&lt;br /&gt;
					for it all the way or don&amp;#039;t. As the further you will go, the&lt;br /&gt;
					more mobs will resist your feable unboosted taunts.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Heavenly Condemnation :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; When denouncing a demon, the&lt;br /&gt;
					fervor of the Guardian&amp;#039;s words strikes at the very core of the&lt;br /&gt;
					monster&amp;#039;s being, weakening its defenses even more.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; (Passive, stacks with&lt;br /&gt;
					Denounce) Reduces enemy armor by 5%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Denounce rank : 2 and Character level : 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Now you are at the boosting skills, Passive that will enhance&lt;br /&gt;
					the first 2 taunt skills. I&amp;#039;d say invest a lot in this skill, as&lt;br /&gt;
					its your PBAoE taunt. Also make sure you have invested a maximum&lt;br /&gt;
					of points in Grand Aura to extend it as much as possible.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Provoke :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;The Challenge of the Guardian&lt;br /&gt;
					is more effective against intelligent demons which could&lt;br /&gt;
					otherwise ignore a taunt.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; (Passive, stacks with Challenge) Challenge&lt;br /&gt;
					strength is 125.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Heavenly condemnation rank&lt;br /&gt;
					: 1 and Character level : 25.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Increasing&lt;br /&gt;
					the strength of your single target taunt will be a must against&lt;br /&gt;
					late game bosses, so I&amp;#039;d invest available points into this if&lt;br /&gt;
					you envision yourself as being a group taunter. Good taunts,&lt;br /&gt;
					lots of defense will more then make you a decent tank in this&lt;br /&gt;
					game. Though your dps will suffer from it a bit, as you won&amp;#039;t&lt;br /&gt;
					have enough points to compensate. Make up for it with good&lt;br /&gt;
					weapons. The more damage you do, the more chance you got to&lt;br /&gt;
					remove a monster from a fellow glass canon who did one spell to&lt;br /&gt;
					many &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/biggrin.gif&amp;quot; NAME=&amp;quot;graphics3&amp;quot; ALT=&amp;quot;biggrin.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&lt;br /&gt;
					.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Prayer&lt;br /&gt;
					Skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Prayers are instants and therefore pseudo spammable (as they&lt;br /&gt;
					have a cooldown). I am not sure if Grand Aura affects this&lt;br /&gt;
					skill, but I suspect that yes it does. I will revisit this if&lt;br /&gt;
					every I get confirmation.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Prayer of Healing :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;The healing power of prayer&lt;br /&gt;
					grants 25% health to the templar and nearby allies&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost :&amp;lt;/B&amp;gt; 40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks : &amp;lt;/B&amp;gt;up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effects :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Cooldown reduced at each rank.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level : 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Take it, love it, max it. Its&lt;br /&gt;
					THE only PBAoE healing effect in the game. Has a Its instant&lt;br /&gt;
					cast, and a small cooldown. Heals 25% of your total hitpoints to&lt;br /&gt;
					everyone in the effect. Its a MUST.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Prayer of retribution :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; All enemies within the radius&lt;br /&gt;
					receive a powerful spectral attack - probably phasing them. Does&lt;br /&gt;
					x-y(scales with level) spectral damage.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt;&lt;br /&gt;
					25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; Every 10.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Does X(scales with level)&lt;br /&gt;
					to all enemies within the Templar&amp;#039;s Holy Aura&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Prayer of Healing rank : 3 and Character level : 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					: &amp;lt;/B&amp;gt;Though I haven&amp;#039;t had the chance to use it yet, the&lt;br /&gt;
					description speaks for itself and its instant cast. Phasing&lt;br /&gt;
					enemies makes them more vulnerable to all attacks (take double&lt;br /&gt;
					damage) and reduces their attacks by 50%. Will have the added&lt;br /&gt;
					advantage of annoying all within the PBAoE and make them attack&lt;br /&gt;
					you instead of the group. Good Initial Alpha strike type of&lt;br /&gt;
					attack. THough it won&amp;#039;t replace a good Denounce if you are in a&lt;br /&gt;
					group (if you are alone who cares about aggro anyways &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/tongue.gif&amp;quot; NAME=&amp;quot;graphics4&amp;quot; ALT=&amp;quot;tongue.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&lt;br /&gt;
					).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Great Defender : &lt;br /&gt;
					&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Calling for celestial aid in a&lt;br /&gt;
					righteous cause, the Guardian and allies enjoy divine protection&lt;br /&gt;
					and renewing health. Lasts for 20 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt;&lt;br /&gt;
					50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 180.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&lt;br /&gt;
					&amp;lt;/B&amp;gt;up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1:&amp;lt;/B&amp;gt; Armor increased by 100%.&lt;br /&gt;
					Regenerate X(scales with level) hit points per minute.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Prayer of retribution rank 3 and Character level&lt;br /&gt;
					30.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again, I haven&amp;#039;t had the chance to use&lt;br /&gt;
					this skill, but 100% armor increas and a fair regenerate per&lt;br /&gt;
					minute (11hp per minute at level 1 and it scales), is a boon in&lt;br /&gt;
					case of tough mobs. Your group will LOVE you for doing this&lt;br /&gt;
					against tough mobs. Even solo its a great buff skill.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Other&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield of Faith :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; This invocation creates a&lt;br /&gt;
					protective shield around the Guardian&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt;&lt;br /&gt;
					every 60.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt; 32&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1:&amp;lt;/B&amp;gt; Shields increased by&lt;br /&gt;
					X(scales with level). The effect lasts for 13 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Frankly everyone hates this skill as of writing this&lt;br /&gt;
					walktrough. It doesn&amp;#039;t give a large enough boost to shielding to&lt;br /&gt;
					be worth the spending of even 1 point. Skip it, if you really&lt;br /&gt;
					want it, I would suggest maxing it to maximise its&lt;br /&gt;
					output.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Caldwhyn&amp;#039;s Comments :&amp;lt;/B&amp;gt; here&amp;#039;s an experienced&lt;br /&gt;
					Guardian player who doesn&amp;#039;t hate it, it is just another way of&lt;br /&gt;
					getting a def boost. You just have to know what to expect, but I&lt;br /&gt;
					always invested heavily in this skill and I found it quite&lt;br /&gt;
					useful up until level 22 during the last builds (although I had&lt;br /&gt;
					+2 skill items for it so it gave me about 1000 shield at lvl 20)&lt;br /&gt;
					But this might also have to do with the &amp;amp;quot;energy route&amp;amp;quot;&lt;br /&gt;
					I used to skill. But I will try to get 2 guardians up and&lt;br /&gt;
					running during the beta now and find out whether the defense&lt;br /&gt;
					rout is really superior or more a matter of personal likes and&lt;br /&gt;
					dislikes.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Spiritual Strength :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Through intense physical and&lt;br /&gt;
					spiritual training, a Guardian can carry much more then a&lt;br /&gt;
					human&amp;#039;s strength should allow.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Decreases Strength feed by 12.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Requirements&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character level : 15&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Explanation :&amp;lt;/B&amp;gt; Each item has&lt;br /&gt;
					a certain amount of stats requirements. For example lets say you&lt;br /&gt;
					have an armor that requires strength 15 and a sword that&lt;br /&gt;
					requires strength of 10. So in total you need to have a strength&lt;br /&gt;
					of 25 in order to weild both items simultaneously. BUT, with&lt;br /&gt;
					this skill, it gives you a bonus of 20 at rank 1. SO, instead of&lt;br /&gt;
					requiring a strength of 25 for those two items you would only&lt;br /&gt;
					require a strength of 5 (if you have the skill at rank&lt;br /&gt;
					1).&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;Invest a skill point into this when&lt;br /&gt;
					your feed strength becomes too thight. Its much better g to put&lt;br /&gt;
					a point her as it saves your 15 points of stats to put somewhere&lt;br /&gt;
					else.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
				&amp;lt;/DIV&amp;gt;&lt;br /&gt;
			&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/DIV&amp;gt;&lt;br /&gt;
&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=29237</id>
		<title>Talissa skill guide 2</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=29237"/>
		<updated>2007-10-21T21:16:29Z</updated>

		<summary type="html">&lt;p&gt;Talissa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;DIV ID=&amp;quot;ipbwrapper&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;TABLE CELLPADDING=2 CELLSPACING=1&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=100% VALIGN=TOP&amp;gt;&lt;br /&gt;
				&amp;lt;DIV ID=&amp;quot;post-11400&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;Revision : 1.05&amp;lt;BR&amp;gt;Date :&lt;br /&gt;
					28-09-2007 23h40&amp;lt;BR&amp;gt;Created by : Talissa&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;General Note on Power&lt;br /&gt;
					costs. All power costs were taken at lvl 1. So this means that&lt;br /&gt;
					by the time you get them they WILL be more expensive. The value&lt;br /&gt;
					given here is to give you an estimate of what it would cost were&lt;br /&gt;
					you to find that skill on an item at lvl 1.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Mind&lt;br /&gt;
					Power skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; This group covers your utility spells, healing, getting&lt;br /&gt;
					more power , elemental defense, etc. Like usual, some will like&lt;br /&gt;
					it some won&amp;#039;t. I personnaly make great use of certain skills in&lt;br /&gt;
					combination with each other. Afterlife goes great with&lt;br /&gt;
					Bloodlink, which is currently in no category as of writing this&lt;br /&gt;
					guide. In the middle of combat it is very easy to heal your&lt;br /&gt;
					minion and then replenish your health with this skill, as your&lt;br /&gt;
					various pets will quickly generate corpses. Do mind the fire&lt;br /&gt;
					imps, as they will burn the corpses and leave nothing for&lt;br /&gt;
					afterlife more often then not.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Afterlife :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Draining the remnants of&lt;br /&gt;
					life energy from nearby corpses reinvigorates the Cabalist. Each&lt;br /&gt;
					drained corpse heals 17 health.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					35.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Rate&lt;br /&gt;
					of use: Every 20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; As mentioned&lt;br /&gt;
					previously, this makes a very strong combo with Bloodlink and&lt;br /&gt;
					Blood Surge, as it either keeps your minion alive or replenishes&lt;br /&gt;
					your mana pool. Invest at least 2 points early on if you wish to&lt;br /&gt;
					take the linked skills in this line, you have until lvl 10 to do&lt;br /&gt;
					this.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Blood Surge :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; By channeling the dark&lt;br /&gt;
					powers through the Summoner&amp;#039;s veins, health is exchanged for&lt;br /&gt;
					arcane power. 25% Health is consumed&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 10, Afterlife: Rank&lt;br /&gt;
					2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Power increased by 100% of Health&lt;br /&gt;
					used.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is the power to replenish your&lt;br /&gt;
					mana pool. Reasons to take this skill will vary greatly&lt;br /&gt;
					depending on playstyles, but 2 major reasons would be either you&lt;br /&gt;
					depend on a very low mana pool and/or high power expenditure, or&lt;br /&gt;
					you wish to take Blink. If the later, you only need 1 point in&lt;br /&gt;
					Blood Surge to open Blink. Just press the button you assigned&lt;br /&gt;
					the skill to and hold it pressed. When your mana pool is filled&lt;br /&gt;
					up release the button.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Drain Life :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Cabalist heals by&lt;br /&gt;
					draining away the life of healthy foes. &amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at&lt;br /&gt;
					level 1 :&amp;lt;/B&amp;gt; While focused on an enemy, costs 4 power per&lt;br /&gt;
					second.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 10, Afterlife: Rank 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Replenishes xx health per enemy per second.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					THis skill, when used properly is your 1 way ticket to full&lt;br /&gt;
					health. Just press the healing key, hold it until you are full.&lt;br /&gt;
					No drawbacks at all, the more enemies are fighting you? The&lt;br /&gt;
					faster you heal. Though if you, like me, use it with just&lt;br /&gt;
					clicking once and and release it, you will die of a quick&lt;br /&gt;
					painful death. Just aim at targets, keep the red beams aimed and&lt;br /&gt;
					that&amp;#039;s all there is to this skill&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Brom&amp;#039;s Curse :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; An ancient curse is called&lt;br /&gt;
					upon the Cabalist&amp;#039;s enemies that restores a small amount of life&lt;br /&gt;
					to all who attack the marked foes.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range :&amp;lt;/B&amp;gt; 15.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every&lt;br /&gt;
					2.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level: 20, Drain Life Rank: 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Attackers heal 8% of their Health per hit. Effect lasts for 10&lt;br /&gt;
					seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Many have downplayed this skill&lt;br /&gt;
					because it was bugged in previous versions. BUT, as of version&lt;br /&gt;
					1.03 this skill now heals a great amount of hit points per hit,&lt;br /&gt;
					not per kill as it was previously. Also this is one of the RARE&lt;br /&gt;
					skills that will let your group heal themselves by killing mobs.&lt;br /&gt;
					Its a form of group drain life skill. Love it, take it, max it.&lt;br /&gt;
					Minimum skill to invest would be 2 points if you want Elemental&lt;br /&gt;
					drain.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Blink :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Cabalist momentarily&lt;br /&gt;
					passes through the nether realm, instantly traveling several&lt;br /&gt;
					meters in our world.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					20.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 25, Blood Surge Rank: 1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Rate&lt;br /&gt;
					of use: every 20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Though its not a&lt;br /&gt;
					mind power as of writing this guide, I listed it here as its&lt;br /&gt;
					linked to Blood Surge. Though I haven&amp;#039;t had the chance to use it&lt;br /&gt;
					yet, I can see the use of this skill as too many times I was&lt;br /&gt;
					cornered and killed. I would suggest investing 1 point if you&lt;br /&gt;
					can at the very least, it will more then once save your life.&lt;br /&gt;
					Though, word of Fear comes much quicker then this. So, if you&lt;br /&gt;
					take Blink only for this purpose, consider taking Word of Fear&lt;br /&gt;
					instead. I will revisit the skill once I had a chance to&lt;br /&gt;
					actually use it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Elemental Drain :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Cabalist taps the core&lt;br /&gt;
					essence of the enemy, adopting its ability to withstand&lt;br /&gt;
					elemental attacks.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range&lt;br /&gt;
					:&amp;lt;/B&amp;gt; 20.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 5.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 30, Brom&amp;#039;s Curse Rank: 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Elemental defenses increased by 60%, Target&amp;#039;s elemental defenses&lt;br /&gt;
					decreased by 25%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; You increase your&lt;br /&gt;
					elemental defenses, and reduce that of the enemies caught by&lt;br /&gt;
					this skill. What more can I say passed that I haven&amp;#039;t used the&lt;br /&gt;
					skill yet, but many uses can be done of this skill. Again I will&lt;br /&gt;
					need to revisit this skill once I had the chance to try it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Word of Fear :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Uttering this command&lt;br /&gt;
					causes demons surrounding the Cabalist to flee in terror.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost at level 1 :&amp;lt;/B&amp;gt; 25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range :&amp;lt;/B&amp;gt; 20.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 5.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is&lt;br /&gt;
					a much cheaper and easier skill to take if you want something to&lt;br /&gt;
					get you out of a cornered situation. Though bosses and nameds&lt;br /&gt;
					will most often have a certain level of resistance to fear.&lt;br /&gt;
					Then, in those situations, Blink becomes invaluable as monster&amp;#039;s&lt;br /&gt;
					have no way of countering it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Elemental Nova :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; (Its currently listed as&lt;br /&gt;
					being a Mind Power, though I suspect its a bug and will be&lt;br /&gt;
					corrected in a later patch.). The Summoner taps into the core&lt;br /&gt;
					energy binding the elementals to this world and unleashes it in&lt;br /&gt;
					an explosive torrent. Each elemental deals 100% of its normal&lt;br /&gt;
					elemental attack damage to all enemies within 6 meters. special&lt;br /&gt;
					effect attack increased by 100%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Rate of use: every 40.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Having had a chance to use this&lt;br /&gt;
					skill due to an item, I can comment on this. This skill is&lt;br /&gt;
					devastating if you have a large amount of minions. I downed&lt;br /&gt;
					level bosses by a large percentage of their hit points with 3&lt;br /&gt;
					fire elementals, 1 Spectral elemental and 1 Force elemental. I&lt;br /&gt;
					strongly suggest investing at least 1 point for those nasty&lt;br /&gt;
					though to kill bosses. Its also a fantastic AoE weapon, though&lt;br /&gt;
					one with a mind of its own that will tend to split appart before&lt;br /&gt;
					exploding (elementals like to attack anything that moves and&lt;br /&gt;
					will tend to follow them). So using this skill requires a&lt;br /&gt;
					certain tactical approach, as you will want your elementals to&lt;br /&gt;
					regroup on your desired target/area. Note that you need to&lt;br /&gt;
					invest at least 1 point in this if you want Master of the&lt;br /&gt;
					Elements.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Elemental&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					This group represent a large portion of your fire power, though&lt;br /&gt;
					they die VERY fast. If you intend to use these, be ready to&lt;br /&gt;
					resummon them very often, so I suggest placing them on keys you&lt;br /&gt;
					can use very rapidly (keys 1 to 5 comes to mind as they are&lt;br /&gt;
					close by. Also remember that each elemental you summon removes&lt;br /&gt;
					Power from your total maximum power pool. So investing in&lt;br /&gt;
					Elementals involves heavy investments in willpower.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon&lt;br /&gt;
					Fire Elemental :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of fire to fight for the Summoner. Reduces Summonner&amp;#039;s&lt;br /&gt;
					power pool by 15.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 16.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Summon 1 Fire Elemental&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					This is your basic fire damage. It comes in packs and is&lt;br /&gt;
					upgradable with Master of the Flame. Its a very good investment&lt;br /&gt;
					throughout the game. If nothing else, I suggest taking at least&lt;br /&gt;
					a few imps and cranking them as much as possible with Master of&lt;br /&gt;
					the Flame. I personnaly like to either do a 1 of each type of&lt;br /&gt;
					elemental build or a build with lots of Fire Elementals&lt;br /&gt;
					accompanied with 1 from another type of damage in case I&lt;br /&gt;
					encounter a mob immune/resistant to fire. Though its a personnal&lt;br /&gt;
					taste and thus not an absolute truth. Though it doesn&amp;#039;t say it&lt;br /&gt;
					on the skill, Master of the Flames is useless if you don&amp;#039;t have&lt;br /&gt;
					fire elementals. To my knowledge 1 point in fire elemental is&lt;br /&gt;
					required to unlock this skill.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Master of the Flames :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Having dscovered the true&lt;br /&gt;
					secret of Brimstone, the Summoner empowers Fire Elementals to do&lt;br /&gt;
					even more damamge.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level: 5, Fire Elemental rank: 1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Fire Elemental damage increased by 10%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					If you want fire elementals, take it, love it, max it if you can&lt;br /&gt;
					afford the points. This is a direct investment into your DPS.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Spectral&lt;br /&gt;
					Elemental :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature from the spectral plane to fight for the Summoner.&lt;br /&gt;
					Reduces Summoner&amp;#039;s Power pool by 35.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1&lt;br /&gt;
					:&amp;lt;/B&amp;gt; 35.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 3.0 secondes&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; TBD&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; I will need to revisit&lt;br /&gt;
					this skill, as it doesn&amp;#039;t display the effects of having ranks in&lt;br /&gt;
					it at level 1. Though from memory it increases chance to phase.&lt;br /&gt;
					This imp is very good, it has a strong chance to phase creatures&lt;br /&gt;
					and its attack is an PBAoE one. Nuf said. If you like the&lt;br /&gt;
					concept go for it, I usually pretty much have him around all the&lt;br /&gt;
					time, though he is a bit costly on your max power.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summone Force Elemental&lt;br /&gt;
					:&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of physical force to fight for the summoner. Reduces&lt;br /&gt;
					Summoner&amp;#039;s Power pool by 40&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 15&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Summone 1 Earth Elemental&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Though I haven&amp;#039;t had the chance to invest more then 1 point in&lt;br /&gt;
					this skill, I have at least tried it. On one side it does&lt;br /&gt;
					increase your general DPS, but on the other side, it does&lt;br /&gt;
					physical damage. And as with most games, physical damage is&lt;br /&gt;
					widly resisted. It has to mainly go through shields and Armor in&lt;br /&gt;
					this situation. So, the effect suggesting that you can have more&lt;br /&gt;
					then 1 of those, if you want them I&amp;#039;d suggest taking several as&lt;br /&gt;
					it will outweight its disadvantages. YMMV.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Storm Elemental :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of storms to fight for the Summoner. This elemental is&lt;br /&gt;
					especially potent against flying enemies. Reduces Summoner&amp;#039;s&lt;br /&gt;
					Power pool by 30.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Summone 1 storm elemental.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again,&lt;br /&gt;
					its a skill I haven&amp;#039;t used at all yet, but it also indicates&lt;br /&gt;
					that more then one is possible. Also, electrical damage is very&lt;br /&gt;
					potent in this game, besides doing damage it also damages&lt;br /&gt;
					shields very rapidly and has a good chance of locking all skill&lt;br /&gt;
					usage down. On a proc, it basically prevents the target from&lt;br /&gt;
					using any of its skills. So those elementals are your friends.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Toxic elemental:&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of plague to fight for the Summoner. Reduces Summoner&amp;#039;s&lt;br /&gt;
					power Pool by 25.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 25&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Summone 1 Toxic Elemental&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again,&lt;br /&gt;
					its a skill I haven&amp;#039;t used at all yet, but it also indicates&lt;br /&gt;
					that more then one is possible. All I can say is that Toxic&lt;br /&gt;
					damage is highly unresisted across the board and one of the&lt;br /&gt;
					strongest damage type. Some level bosses literally get paralysed&lt;br /&gt;
					by certain toxic weapons (nope not revealing who and what&lt;br /&gt;
					weapon, gotta keep a few secrets ).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Master of the Elements :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Tapping into the Well of&lt;br /&gt;
					Darkness has given the Summoner a better understanding of the&lt;br /&gt;
					powers of the elements, facilitating their conjuring.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 30, Master&lt;br /&gt;
					of the Elements Rank: 1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Elemental&lt;br /&gt;
					summoning power cost decreased by 10%. Elemental Power pool&lt;br /&gt;
					reduction decreased by 10%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; If you are&lt;br /&gt;
					doing an elemental build, then take it, love it (no marry it&lt;br /&gt;
					actually &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/wink.gif&amp;quot; NAME=&amp;quot;graphics1&amp;quot; ALT=&amp;quot;wink.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&lt;br /&gt;
					), max it asap. It will make your life MUCH MUCH easier all&lt;br /&gt;
					accross the board, less costly elementals to summon and maintain&lt;br /&gt;
					means more elementals out at once, means more dps. Very simple&lt;br /&gt;
					mathematical equation.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Minion&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					What you will put in this category varies as much as that of&lt;br /&gt;
					Elementals, various builds can be created here for various&lt;br /&gt;
					purposes and gameplay styles. So my word in it is not golden in&lt;br /&gt;
					anyway, just meant to guide you in your choices. Some will take&lt;br /&gt;
					nothing here and concentrate on elementals, some will take no&lt;br /&gt;
					elementals and invest on Minions heavily , taking out the one&lt;br /&gt;
					they want depending on the situation. While some will take a mix&lt;br /&gt;
					of the two. This last build is the one most people take, 1&lt;br /&gt;
					carnagor for tanking purposes, and several imps. No build is&lt;br /&gt;
					wrong, especially if it works for you. This is where the&lt;br /&gt;
					customization starts for the Summoner. Also, if you take a mix&lt;br /&gt;
					of Elementals and minions, remember that once all your&lt;br /&gt;
					elementals are out you may not have enough power to summon your&lt;br /&gt;
					minion. Therefore always keep this in mind when either&lt;br /&gt;
					allocating stat points or summoning all your pets. I usually&lt;br /&gt;
					summon him first. If he dies, then if I have too many elementals&lt;br /&gt;
					on the field I&amp;#039;ll unsummon a few starting with the spectral&lt;br /&gt;
					elemental as he is the most expensive one.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summoning&lt;br /&gt;
					circle :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner focuses the&lt;br /&gt;
					dark energies of the netherworld through an arcane symbol of&lt;br /&gt;
					power, granting minions increased fortitude&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up&lt;br /&gt;
					to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 15, Blood Link Rank:&lt;br /&gt;
					3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Health of minions increased by&lt;br /&gt;
					15%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; If you want ANY minion at all, take&lt;br /&gt;
					it, love it, max it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Carnagor :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures a fierce Carnagor,&lt;br /&gt;
					binding it to the Summoner.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range :&amp;lt;/B&amp;gt; 20.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every&lt;br /&gt;
					20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; TBD, description at&lt;br /&gt;
					rank 1 is not provided.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is your basic&lt;br /&gt;
					Tank pet and is available right from the start. Most people will&lt;br /&gt;
					be tempted into taking him for at least 1 point. Though there is&lt;br /&gt;
					a catch. The more points you put into this skill, the more&lt;br /&gt;
					effecient he gets at his job. And this is true for any minion.&lt;br /&gt;
					If you don&amp;#039;t intend to keep this guy, its easy to ignore him&lt;br /&gt;
					until later on. Though expect to die a few times, as if all your&lt;br /&gt;
					imps die you&amp;#039;re the next target and it hurts a lot...&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon witch doctor :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner binds a Witch&lt;br /&gt;
					Doctor, commanding it to augment and heal summoned elementals&lt;br /&gt;
					and allies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use :&amp;lt;/B&amp;gt; every 20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character level: 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; TBD,&lt;br /&gt;
					description at rank 1 is not provided.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; The&lt;br /&gt;
					Witch Doctor is cool to look at but up till now its really&lt;br /&gt;
					hasn&amp;#039;t seen a lot of love from the players. It heals and buffs,&lt;br /&gt;
					whatever it feels like healing and usually its you and not the&lt;br /&gt;
					others. If you intend to group a lot and your group has&lt;br /&gt;
					sufficent tanking and dps in it, consider this pet and invest&lt;br /&gt;
					heavily into it. It will be one of the rare heals/buffs your&lt;br /&gt;
					group will have... If your minion feels like doing its job&lt;br /&gt;
					correctly that is. Though I can see a skilled player making&lt;br /&gt;
					great use of this minion with its accompanying skills, Hand of&lt;br /&gt;
					Nostrum and Dominate. This REALLY is a YMMV minion.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Warper :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The summoner enslaves a&lt;br /&gt;
					Warper, binding it to fight against its vile brethren.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost at level 1 :&amp;lt;/B&amp;gt; 60.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 20.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level: 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; TBD,&lt;br /&gt;
					description at rank 1 is not provided.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This&lt;br /&gt;
					pet has been rebalanced damage wise in this build, though no one&lt;br /&gt;
					has cried nerf, or complained that the pet is useless now. So I&lt;br /&gt;
					will go with my experiences of the 1.03 version. This pet has a&lt;br /&gt;
					good amount of health points, and sustains combat well. The&lt;br /&gt;
					reason is simple and threefold. One, it warps a lot. 2, its&lt;br /&gt;
					damage is very good (I personally consider it insane compared to&lt;br /&gt;
					anything else the summoner can summon. ). Third, things die&lt;br /&gt;
					before they can actually kill this guy. Oh and it sometimes&lt;br /&gt;
					phases enemies too. Couple this with healing him and its boost&lt;br /&gt;
					skills (Spellstorm and Spectral Strike) and you&amp;#039;ve got a very&lt;br /&gt;
					lethal friend by your side (when he isn&amp;#039;t warping around that&lt;br /&gt;
					is).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Reaper :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner calls forth a&lt;br /&gt;
					lesser demon lord. The dark creature cannot be bound to this&lt;br /&gt;
					plane and will return to the underworld after a short amount of&lt;br /&gt;
					time.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 100.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use&lt;br /&gt;
					:&amp;lt;/B&amp;gt; every 300.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character level: 30&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Reaper is&lt;br /&gt;
					bound to the woldly plane for 20 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					AH! The Summon to end all summons. Not much is known about it,&lt;br /&gt;
					and one can only speculate for now. Besides looking extremely&lt;br /&gt;
					cool and uber besides you, nothing useful can be said for now.&lt;br /&gt;
					So, I will certainly revisit this skill once more info is out.&lt;br /&gt;
					But hey ! We never have enough cool pets with us &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/tongue.gif&amp;quot; NAME=&amp;quot;graphics2&amp;quot; ALT=&amp;quot;tongue.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Minion&lt;br /&gt;
					Commands skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category&lt;br /&gt;
					comments :&amp;lt;/B&amp;gt; If you are going to make a Minion based build,&lt;br /&gt;
					you can&amp;#039;t pass at least the skills related to your favorite&lt;br /&gt;
					minion in this line. If you make a minion only build (bypassing&lt;br /&gt;
					elementals), then you will be investing heavily on these. All&lt;br /&gt;
					these skills require at least 1 point in the corresponding&lt;br /&gt;
					minion.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Meat Shield :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner commands the&lt;br /&gt;
					Carnagor minion to grow in size, hold its ground, and provoke&lt;br /&gt;
					the unholy aggression of the enemy. Lasts for 10 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 30.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					Level: 5, Summon Carnagor Level 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Tbd, as the effects are not specified at rank 1.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; This skill turns your carnagor into a formidable&lt;br /&gt;
					powerhouse. I&amp;#039;ve seen him literally shred Shulgoth to pieces&lt;br /&gt;
					with this skill (tested intentionally). Only drawback is that it&lt;br /&gt;
					is on a 30 seconds cooldown. But you really can&amp;#039;t pass this up&lt;br /&gt;
					if you want a carny, its a must.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Enrage :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Focusing attention on a&lt;br /&gt;
					single target, the Summoner fills the Carnagor with dark rage,&lt;br /&gt;
					causing the beast to grow bigger, stronger and faster. Carnagor&lt;br /&gt;
					Movement Speed increased by 100%. Effect lasts for 10&lt;br /&gt;
					seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use :&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character Level: 5, Summon Carnagor Level 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Carnagor damage increased by 60%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Though I haven&amp;#039;t tested this skill yet and will need to&lt;br /&gt;
					revisit it, if Meat Shield is any indication of its power, its&lt;br /&gt;
					gonna be a very good skill. &lt;br /&gt;
					&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Hand of Nostrum :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner enchants the&lt;br /&gt;
					Witch Doctor minion with a great mystic regenerative spell.&lt;br /&gt;
					Lasts for 20 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character Level: 15, Summon Witch&lt;br /&gt;
					Doctor Level 3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Witch Doctor gains 1&lt;br /&gt;
					beam(s) to its healing spell.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is what&lt;br /&gt;
					will make group healing easier, in that it will heal many&lt;br /&gt;
					players/pets per casting. IF you are taking the Witch Doctor for&lt;br /&gt;
					this purpose, I strongly suggest investing in this skill a lot.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Dominate :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner orders the&lt;br /&gt;
					Witch Doctor minion try to take over the mind of an enemy&lt;br /&gt;
					demon.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use&lt;br /&gt;
					:&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character Level: 15, Summon Witch Doctor Level 3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Tbd, as the effects are not specified at rank&lt;br /&gt;
					1.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Remember when I said that a skilled&lt;br /&gt;
					player could make a great build? Its because of this skill&lt;br /&gt;
					mainly. Though not for the starting player, a skilled player can&lt;br /&gt;
					make a great playstyle with this, possess a powerful monster in&lt;br /&gt;
					a batch, kill everything with it and then kill that monster.&lt;br /&gt;
					Though this is only theory as I haven&amp;#039;t had the chance to try&lt;br /&gt;
					this and making it to level 15 without a carny is not something&lt;br /&gt;
					everyone cares to do.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Spell Storm :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner commands the&lt;br /&gt;
					Warper minion to unleash a multitude of arcane spells,&lt;br /&gt;
					devastating as many enemies as possible. Lasts for 10&lt;br /&gt;
					seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 75.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character Level: 25, Summon Warper&lt;br /&gt;
					Level 3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Phase attack Strength&lt;br /&gt;
					increased by 100%. Rate of use: every 30.0 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Nothing is currently known about this skill as its passed&lt;br /&gt;
					the current level cap. Though judging by the description it can&lt;br /&gt;
					be very powerful. I will of course revisit this skill when I&lt;br /&gt;
					have had a chance to use it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Spectral strike :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner commands the&lt;br /&gt;
					Warper minion to use its dark powers to assail a single enemy.&lt;br /&gt;
					Lasts for 10 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 75.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character Level: 25, Summon Warper Level&lt;br /&gt;
					3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Damage radius increased by 15%.&lt;br /&gt;
					Damage increased by 15%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; It can not be said&lt;br /&gt;
					enough that spectral damage can be devastating in this game, the&lt;br /&gt;
					target of it, when phased, takes double damage and deals half&lt;br /&gt;
					damage. OF course, this will be revisited once I can find info&lt;br /&gt;
					on it or when I&amp;#039;ve actually used it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
				&amp;lt;/DIV&amp;gt;&lt;br /&gt;
			&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/DIV&amp;gt;&lt;br /&gt;
&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=23511</id>
		<title>Talissa skill guide 2</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=23511"/>
		<updated>2007-10-21T21:16:13Z</updated>

		<summary type="html">&lt;p&gt;Talissa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;DIV ID=&amp;quot;ipbwrapper&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;TABLE CELLPADDING=2 CELLSPACING=1&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=100% VALIGN=TOP&amp;gt;&lt;br /&gt;
				&amp;lt;DIV ID=&amp;quot;post-11400&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;Revision : 1.05&amp;lt;BR&amp;gt;Date :&lt;br /&gt;
					28-09-2007 23h40&amp;lt;BR&amp;gt;Created by : Talissa&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;General Note on Power&lt;br /&gt;
					costs. All power costs were taken at lvl 1. So this means that&lt;br /&gt;
					by the time you get them they WILL be more expensive. The value&lt;br /&gt;
					given here is to give you an estimate of what it would cost were&lt;br /&gt;
					you to find that skill on an item at lvl 1.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Mind&lt;br /&gt;
					Power skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; This group covers your utility spells, healing, getting&lt;br /&gt;
					more power , elemental defense, etc. Like usual, some will like&lt;br /&gt;
					it some won&amp;#039;t. I personnaly make great use of certain skills in&lt;br /&gt;
					combination with each other. Afterlife goes great with&lt;br /&gt;
					Bloodlink, which is currently in no category as of writing this&lt;br /&gt;
					guide. In the middle of combat it is very easy to heal your&lt;br /&gt;
					minion and then replenish your health with this skill, as your&lt;br /&gt;
					various pets will quickly generate corpses. Do mind the fire&lt;br /&gt;
					imps, as they will burn the corpses and leave nothing for&lt;br /&gt;
					afterlife more often then not.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Afterlife :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Draining the remnants of&lt;br /&gt;
					life energy from nearby corpses reinvigorates the Cabalist. Each&lt;br /&gt;
					drained corpse heals 17 health.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					35.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Rate&lt;br /&gt;
					of use: Every 20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; As mentioned&lt;br /&gt;
					previously, this makes a very strong combo with Bloodlink and&lt;br /&gt;
					Blood Surge, as it either keeps your minion alive or replenishes&lt;br /&gt;
					your mana pool. Invest at least 2 points early on if you wish to&lt;br /&gt;
					take the linked skills in this line, you have until lvl 10 to do&lt;br /&gt;
					this.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Blood Surge :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; By channeling the dark&lt;br /&gt;
					powers through the Summoner&amp;#039;s veins, health is exchanged for&lt;br /&gt;
					arcane power. 25% Health is consumed&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 10, Afterlife: Rank&lt;br /&gt;
					2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Power increased by 100% of Health&lt;br /&gt;
					used.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is the power to replenish your&lt;br /&gt;
					mana pool. Reasons to take this skill will vary greatly&lt;br /&gt;
					depending on playstyles, but 2 major reasons would be either you&lt;br /&gt;
					depend on a very low mana pool and/or high power expenditure, or&lt;br /&gt;
					you wish to take Blink. If the later, you only need 1 point in&lt;br /&gt;
					Blood Surge to open Blink. Just press the button you assigned&lt;br /&gt;
					the skill to and hold it pressed. When your mana pool is filled&lt;br /&gt;
					up release the button.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Drain Life :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Cabalist heals by&lt;br /&gt;
					draining away the life of healthy foes. &amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at&lt;br /&gt;
					level 1 :&amp;lt;/B&amp;gt; While focused on an enemy, costs 4 power per&lt;br /&gt;
					second.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 10, Afterlife: Rank 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Replenishes xx health per enemy per second.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					THis skill, when used properly is your 1 way ticket to full&lt;br /&gt;
					health. Just press the healing key, hold it until you are full.&lt;br /&gt;
					No drawbacks at all, the more enemies are fighting you? The&lt;br /&gt;
					faster you heal. Though if you, like me, use it with just&lt;br /&gt;
					clicking once and and release it, you will die of a quick&lt;br /&gt;
					painful death. Just aim at targets, keep the red beams aimed and&lt;br /&gt;
					that&amp;#039;s all there is to this skill&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Brom&amp;#039;s Curse :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; An ancient curse is called&lt;br /&gt;
					upon the Cabalist&amp;#039;s enemies that restores a small amount of life&lt;br /&gt;
					to all who attack the marked foes.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range :&amp;lt;/B&amp;gt; 15.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every&lt;br /&gt;
					2.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level: 20, Drain Life Rank: 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Attackers heal 8% of their Health per hit. Effect lasts for 10&lt;br /&gt;
					seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Many have downplayed this skill&lt;br /&gt;
					because it was bugged in previous versions. BUT, as of version&lt;br /&gt;
					1.03 this skill now heals a great amount of hit points per hit,&lt;br /&gt;
					not per kill as it was previously. Also this is one of the RARE&lt;br /&gt;
					skills that will let your group heal themselves by killing mobs.&lt;br /&gt;
					Its a form of group drain life skill. Love it, take it, max it.&lt;br /&gt;
					Minimum skill to invest would be 2 points if you want Elemental&lt;br /&gt;
					drain.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Blink :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Cabalist momentarily&lt;br /&gt;
					passes through the nether realm, instantly traveling several&lt;br /&gt;
					meters in our world.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					20.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 25, Blood Surge Rank: 1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Rate&lt;br /&gt;
					of use: every 20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Though its not a&lt;br /&gt;
					mind power as of writing this guide, I listed it here as its&lt;br /&gt;
					linked to Blood Surge. Though I haven&amp;#039;t had the chance to use it&lt;br /&gt;
					yet, I can see the use of this skill as too many times I was&lt;br /&gt;
					cornered and killed. I would suggest investing 1 point if you&lt;br /&gt;
					can at the very least, it will more then once save your life.&lt;br /&gt;
					Though, word of Fear comes much quicker then this. So, if you&lt;br /&gt;
					take Blink only for this purpose, consider taking Word of Fear&lt;br /&gt;
					instead. I will revisit the skill once I had a chance to&lt;br /&gt;
					actually use it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Elemental Drain :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Cabalist taps the core&lt;br /&gt;
					essence of the enemy, adopting its ability to withstand&lt;br /&gt;
					elemental attacks.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range&lt;br /&gt;
					:&amp;lt;/B&amp;gt; 20.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 5.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 30, Brom&amp;#039;s Curse Rank: 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Elemental defenses increased by 60%, Target&amp;#039;s elemental defenses&lt;br /&gt;
					decreased by 25%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; You increase your&lt;br /&gt;
					elemental defenses, and reduce that of the enemies caught by&lt;br /&gt;
					this skill. What more can I say passed that I haven&amp;#039;t used the&lt;br /&gt;
					skill yet, but many uses can be done of this skill. Again I will&lt;br /&gt;
					need to revisit this skill once I had the chance to try it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Word of Fear :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Uttering this command&lt;br /&gt;
					causes demons surrounding the Cabalist to flee in terror.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost at level 1 :&amp;lt;/B&amp;gt; 25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range :&amp;lt;/B&amp;gt; 20.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 5.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is&lt;br /&gt;
					a much cheaper and easier skill to take if you want something to&lt;br /&gt;
					get you out of a cornered situation. Though bosses and nameds&lt;br /&gt;
					will most often have a certain level of resistance to fear.&lt;br /&gt;
					Then, in those situations, Blink becomes invaluable as monster&amp;#039;s&lt;br /&gt;
					have no way of countering it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Elemental Nova :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; (Its currently listed as&lt;br /&gt;
					being a Mind Power, though I suspect its a bug and will be&lt;br /&gt;
					corrected in a later patch.). The Summoner taps into the core&lt;br /&gt;
					energy binding the elementals to this world and unleashes it in&lt;br /&gt;
					an explosive torrent. Each elemental deals 100% of its normal&lt;br /&gt;
					elemental attack damage to all enemies within 6 meters. special&lt;br /&gt;
					effect attack increased by 100%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Rate of use: every 40.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Having had a chance to use this&lt;br /&gt;
					skill due to an item, I can comment on this. This skill is&lt;br /&gt;
					devastating if you have a large amount of minions. I downed&lt;br /&gt;
					level bosses by a large percentage of their hit points with 3&lt;br /&gt;
					fire elementals, 1 Spectral elemental and 1 Force elemental. I&lt;br /&gt;
					strongly suggest investing at least 1 point for those nasty&lt;br /&gt;
					though to kill bosses. Its also a fantastic AoE weapon, though&lt;br /&gt;
					one with a mind of its own that will tend to split appart before&lt;br /&gt;
					exploding (elementals like to attack anything that moves and&lt;br /&gt;
					will tend to follow them). So using this skill requires a&lt;br /&gt;
					certain tactical approach, as you will want your elementals to&lt;br /&gt;
					regroup on your desired target/area. Note that you need to&lt;br /&gt;
					invest at least 1 point in this if you want Master of the&lt;br /&gt;
					Elements.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Elemental&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					This group represent a large portion of your fire power, though&lt;br /&gt;
					they die VERY fast. If you intend to use these, be ready to&lt;br /&gt;
					resummon them very often, so I suggest placing them on keys you&lt;br /&gt;
					can use very rapidly (keys 1 to 5 comes to mind as they are&lt;br /&gt;
					close by. Also remember that each elemental you summon removes&lt;br /&gt;
					Power from your total maximum power pool. So investing in&lt;br /&gt;
					Elementals involves heavy investments in willpower.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon&lt;br /&gt;
					Fire Elemental :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of fire to fight for the Summoner. Reduces Summonner&amp;#039;s&lt;br /&gt;
					power pool by 15.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 16.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Summon 1 Fire Elemental&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					This is your basic fire damage. It comes in packs and is&lt;br /&gt;
					upgradable with Master of the Flame. Its a very good investment&lt;br /&gt;
					throughout the game. If nothing else, I suggest taking at least&lt;br /&gt;
					a few imps and cranking them as much as possible with Master of&lt;br /&gt;
					the Flame. I personnaly like to either do a 1 of each type of&lt;br /&gt;
					elemental build or a build with lots of Fire Elementals&lt;br /&gt;
					accompanied with 1 from another type of damage in case I&lt;br /&gt;
					encounter a mob immune/resistant to fire. Though its a personnal&lt;br /&gt;
					taste and thus not an absolute truth. Though it doesn&amp;#039;t say it&lt;br /&gt;
					on the skill, Master of the Flames is useless if you don&amp;#039;t have&lt;br /&gt;
					fire elementals. To my knowledge 1 point in fire elemental is&lt;br /&gt;
					required to unlock this skill.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Master of the Flames :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Having dscovered the true&lt;br /&gt;
					secret of Brimstone, the Summoner empowers Fire Elementals to do&lt;br /&gt;
					even more damamge.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level: 5, Fire Elemental rank: 1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Fire Elemental damage increased by 10%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					If you want fire elementals, take it, love it, max it if you can&lt;br /&gt;
					afford the points. This is a direct investment into your DPS.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Spectral&lt;br /&gt;
					Elemental :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature from the spectral plane to fight for the Summoner.&lt;br /&gt;
					Reduces Summoner&amp;#039;s Power pool by 35.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1&lt;br /&gt;
					:&amp;lt;/B&amp;gt; 35.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 3.0 secondes&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; TBD&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; I will need to revisit&lt;br /&gt;
					this skill, as it doesn&amp;#039;t display the effects of having ranks in&lt;br /&gt;
					it at level 1. Though from memory it increases chance to phase.&lt;br /&gt;
					This imp is very good, it has a strong chance to phase creatures&lt;br /&gt;
					and its attack is an PBAoE one. Nuf said. If you like the&lt;br /&gt;
					concept go for it, I usually pretty much have him around all the&lt;br /&gt;
					time, though he is a bit costly on your max power.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summone Force Elemental&lt;br /&gt;
					:&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of physical force to fight for the summoner. Reduces&lt;br /&gt;
					Summoner&amp;#039;s Power pool by 40&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 15&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Summone 1 Earth Elemental&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Though I haven&amp;#039;t had the chance to invest more then 1 point in&lt;br /&gt;
					this skill, I have at least tried it. On one side it does&lt;br /&gt;
					increase your general DPS, but on the other side, it does&lt;br /&gt;
					physical damage. And as with most games, physical damage is&lt;br /&gt;
					widly resisted. It has to mainly go through shields and Armor in&lt;br /&gt;
					this situation. So, the effect suggesting that you can have more&lt;br /&gt;
					then 1 of those, if you want them I&amp;#039;d suggest taking several as&lt;br /&gt;
					it will outweight its disadvantages. YMMV.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Storm Elemental :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of storms to fight for the Summoner. This elemental is&lt;br /&gt;
					especially potent against flying enemies. Reduces Summoner&amp;#039;s&lt;br /&gt;
					Power pool by 30.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Summone 1 storm elemental.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again,&lt;br /&gt;
					its a skill I haven&amp;#039;t used at all yet, but it also indicates&lt;br /&gt;
					that more then one is possible. Also, electrical damage is very&lt;br /&gt;
					potent in this game, besides doing damage it also damages&lt;br /&gt;
					shields very rapidly and has a good chance of locking all skill&lt;br /&gt;
					usage down. On a proc, it basically prevents the target from&lt;br /&gt;
					using any of its skills. So those elementals are your friends.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Toxic elemental:&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of plague to fight for the Summoner. Reduces Summoner&amp;#039;s&lt;br /&gt;
					power Pool by 25.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 25&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Summone 1 Toxic Elemental&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again,&lt;br /&gt;
					its a skill I haven&amp;#039;t used at all yet, but it also indicates&lt;br /&gt;
					that more then one is possible. All I can say is that Toxic&lt;br /&gt;
					damage is highly unresisted across the board and one of the&lt;br /&gt;
					strongest damage type. Some level bosses literally get paralysed&lt;br /&gt;
					by certain toxic weapons (nope not revealing who and what&lt;br /&gt;
					weapon, gotta keep a few secrets ).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Master of the Elements :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Tapping into the Well of&lt;br /&gt;
					Darkness has given the Summoner a better understanding of the&lt;br /&gt;
					powers of the elements, facilitating their conjuring.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 30, Master&lt;br /&gt;
					of the Elements Rank: 1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Elemental&lt;br /&gt;
					summoning power cost decreased by 10%. Elemental Power pool&lt;br /&gt;
					reduction decreased by 10%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; If you are&lt;br /&gt;
					doing an elemental build, then take it, love it (no marry it&lt;br /&gt;
					actually &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/wink.gif&amp;quot; NAME=&amp;quot;graphics1&amp;quot; ALT=&amp;quot;wink.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&lt;br /&gt;
					), max it asap. It will make your life MUCH MUCH easier all&lt;br /&gt;
					accross the board, less costly elementals to summon and maintain&lt;br /&gt;
					means more elementals out at once, means more dps. Very simple&lt;br /&gt;
					mathematical equation.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Minion&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					What you will put in this category varies as much as that of&lt;br /&gt;
					Elementals, various builds can be created here for various&lt;br /&gt;
					purposes and gameplay styles. So my word in it is not golden in&lt;br /&gt;
					anyway, just meant to guide you in your choices. Some will take&lt;br /&gt;
					nothing here and concentrate on elementals, some will take no&lt;br /&gt;
					elementals and invest on Minions heavily , taking out the one&lt;br /&gt;
					they want depending on the situation. While some will take a mix&lt;br /&gt;
					of the two. This last build is the one most people take, 1&lt;br /&gt;
					carnagor for tanking purposes, and several imps. No build is&lt;br /&gt;
					wrong, especially if it works for you. This is where the&lt;br /&gt;
					customization starts for the Summoner. Also, if you take a mix&lt;br /&gt;
					of Elementals and minions, remember that once all your&lt;br /&gt;
					elementals are out you may not have enough power to summon your&lt;br /&gt;
					minion. Therefore always keep this in mind when either&lt;br /&gt;
					allocating stat points or summoning all your pets. I usually&lt;br /&gt;
					summon him first. If he dies, then if I have too many elementals&lt;br /&gt;
					on the field I&amp;#039;ll unsummon a few starting with the spectral&lt;br /&gt;
					elemental as he is the most expensive one.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summoning&lt;br /&gt;
					circle :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner focuses the&lt;br /&gt;
					dark energies of the netherworld through an arcane symbol of&lt;br /&gt;
					power, granting minions increased fortitude&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up&lt;br /&gt;
					to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 15, Blood Link Rank:&lt;br /&gt;
					3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Health of minions increased by&lt;br /&gt;
					15%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; If you want ANY minion at all, take&lt;br /&gt;
					it, love it, max it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Carnagor :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures a fierce Carnagor,&lt;br /&gt;
					binding it to the Summoner.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range :&amp;lt;/B&amp;gt; 20.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every&lt;br /&gt;
					20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; TBD, description at&lt;br /&gt;
					rank 1 is not provided.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is your basic&lt;br /&gt;
					Tank pet and is available right from the start. Most people will&lt;br /&gt;
					be tempted into taking him for at least 1 point. Though there is&lt;br /&gt;
					a catch. The more points you put into this skill, the more&lt;br /&gt;
					effecient he gets at his job. And this is true for any minion.&lt;br /&gt;
					If you don&amp;#039;t intend to keep this guy, its easy to ignore him&lt;br /&gt;
					until later on. Though expect to die a few times, as if all your&lt;br /&gt;
					imps die you&amp;#039;re the next target and it hurts a lot...&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon witch doctor :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner binds a Witch&lt;br /&gt;
					Doctor, commanding it to augment and heal summoned elementals&lt;br /&gt;
					and allies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use :&amp;lt;/B&amp;gt; every 20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character level: 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; TBD,&lt;br /&gt;
					description at rank 1 is not provided.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; The&lt;br /&gt;
					Witch Doctor is cool to look at but up till now its really&lt;br /&gt;
					hasn&amp;#039;t seen a lot of love from the players. It heals and buffs,&lt;br /&gt;
					whatever it feels like healing and usually its you and not the&lt;br /&gt;
					others. If you intend to group a lot and your group has&lt;br /&gt;
					sufficent tanking and dps in it, consider this pet and invest&lt;br /&gt;
					heavily into it. It will be one of the rare heals/buffs your&lt;br /&gt;
					group will have... If your minion feels like doing its job&lt;br /&gt;
					correctly that is. Though I can see a skilled player making&lt;br /&gt;
					great use of this minion with its accompanying skills, Hand of&lt;br /&gt;
					Nostrum and Dominate. This REALLY is a YMMV minion.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Warper :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The summoner enslaves a&lt;br /&gt;
					Warper, binding it to fight against its vile brethren.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost at level 1 :&amp;lt;/B&amp;gt; 60.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 20.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level: 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; TBD,&lt;br /&gt;
					description at rank 1 is not provided.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This&lt;br /&gt;
					pet has been rebalanced damage wise in this build, though no one&lt;br /&gt;
					has cried nerf, or complained that the pet is useless now. So I&lt;br /&gt;
					will go with my experiences of the 1.03 version. This pet has a&lt;br /&gt;
					good amount of health points, and sustains combat well. The&lt;br /&gt;
					reason is simple and threefold. One, it warps a lot. 2, its&lt;br /&gt;
					damage is very good (I personally consider it insane compared to&lt;br /&gt;
					anything else the summoner can summon. ). Third, things die&lt;br /&gt;
					before they can actually kill this guy. Oh and it sometimes&lt;br /&gt;
					phases enemies too. Couple this with healing him and its boost&lt;br /&gt;
					skills (Spellstorm and Spectral Strike) and you&amp;#039;ve got a very&lt;br /&gt;
					lethal friend by your side (when he isn&amp;#039;t warping around that&lt;br /&gt;
					is).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Reaper :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner calls forth a&lt;br /&gt;
					lesser demon lord. The dark creature cannot be bound to this&lt;br /&gt;
					plane and will return to the underworld after a short amount of&lt;br /&gt;
					time.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 100.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use&lt;br /&gt;
					:&amp;lt;/B&amp;gt; every 300.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character level: 30&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Reaper is&lt;br /&gt;
					bound to the woldly plane for 20 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					AH! The Summon to end all summons. Not much is known about it,&lt;br /&gt;
					and one can only speculate for now. Besides looking extremely&lt;br /&gt;
					cool and uber besides you, nothing useful can be said for now.&lt;br /&gt;
					So, I will certainly revisit this skill once more info is out.&lt;br /&gt;
					But hey ! We never have enough cool pets with us &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/tongue.gif&amp;quot; NAME=&amp;quot;graphics2&amp;quot; ALT=&amp;quot;tongue.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Minion&lt;br /&gt;
					Commands skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category&lt;br /&gt;
					comments :&amp;lt;/B&amp;gt; If you are going to make a Minion based build,&lt;br /&gt;
					you can&amp;#039;t pass at least the skills related to your favorite&lt;br /&gt;
					minion in this line. If you make a minion only build (bypassing&lt;br /&gt;
					elementals), then you will be investing heavily on these. All&lt;br /&gt;
					these skills require at least 1 point in the corresponding&lt;br /&gt;
					minion.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Meat Shield :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner commands the&lt;br /&gt;
					Carnagor minion to grow in size, hold its ground, and provoke&lt;br /&gt;
					the unholy aggression of the enemy. Lasts for 10 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 30.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					Level: 5, Summon Carnagor Level 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Tbd, as the effects are not specified at rank 1.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; This skill turns your carnagor into a formidable&lt;br /&gt;
					powerhouse. I&amp;#039;ve seen him literally shred Shulgoth to pieces&lt;br /&gt;
					with this skill (tested intentionally). Only drawback is that it&lt;br /&gt;
					is on a 30 seconds cooldown. But you really can&amp;#039;t pass this up&lt;br /&gt;
					if you want a carny, its a must.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Enrage :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Focusing attention on a&lt;br /&gt;
					single target, the Summoner fills the Carnagor with dark rage,&lt;br /&gt;
					causing the beast to grow bigger, stronger and faster. Carnagor&lt;br /&gt;
					Movement Speed increased by 100%. Effect lasts for 10&lt;br /&gt;
					seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use :&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character Level: 5, Summon Carnagor Level 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Carnagor damage increased by 60%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Though I haven&amp;#039;t tested this skill yet and will need to&lt;br /&gt;
					revisit it, if Meat Shield is any indication of its power, its&lt;br /&gt;
					gonna be a very good skill. &lt;br /&gt;
					&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Hand of Nostrum :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner enchants the&lt;br /&gt;
					Witch Doctor minion with a great mystic regenerative spell.&lt;br /&gt;
					Lasts for 20 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character Level: 15, Summon Witch&lt;br /&gt;
					Doctor Level 3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Witch Doctor gains 1&lt;br /&gt;
					beam(s) to its healing spell.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is what&lt;br /&gt;
					will make group healing easier, in that it will heal many&lt;br /&gt;
					players/pets per casting. IF you are taking the Witch Doctor for&lt;br /&gt;
					this purpose, I strongly suggest investing in this skill a lot.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Dominate :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner orders the&lt;br /&gt;
					Witch Doctor minion try to take over the mind of an enemy&lt;br /&gt;
					demon.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use&lt;br /&gt;
					:&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character Level: 15, Summon Witch Doctor Level 3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Tbd, as the effects are not specified at rank&lt;br /&gt;
					1.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Remember when I said that a skilled&lt;br /&gt;
					player could make a great build? Its because of this skill&lt;br /&gt;
					mainly. Though not for the starting player, a skilled player can&lt;br /&gt;
					make a great playstyle with this, possess a powerful monster in&lt;br /&gt;
					a batch, kill everything with it and then kill that monster.&lt;br /&gt;
					Though this is only theory as I haven&amp;#039;t had the chance to try&lt;br /&gt;
					this and making it to level 15 without a carny is not something&lt;br /&gt;
					everyone cares to do.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Spell Storm :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner commands the&lt;br /&gt;
					Warper minion to unleash a multitude of arcane spells,&lt;br /&gt;
					devastating as many enemies as possible. Lasts for 10&lt;br /&gt;
					seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 75.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character Level: 25, Summon Warper&lt;br /&gt;
					Level 3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Phase attack Strength&lt;br /&gt;
					increased by 100%. Rate of use: every 30.0 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Nothing is currently known about this skill as its passed&lt;br /&gt;
					the current level cap. Though judging by the description it can&lt;br /&gt;
					be very powerful. I will of course revisit this skill when I&lt;br /&gt;
					have had a chance to use it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Spectral strike :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner commands the&lt;br /&gt;
					Warper minion to use its dark powers to assail a single enemy.&lt;br /&gt;
					Lasts for 10 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 75.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character Level: 25, Summon Warper Level&lt;br /&gt;
					3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Damage radius increased by 15%.&lt;br /&gt;
					Damage increased by 15%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; It can not be said&lt;br /&gt;
					enough that spectral damage can be devastating in this game, the&lt;br /&gt;
					target of it, when phased, takes double damage and deals half&lt;br /&gt;
					damage. OF course, this will be revisited once I can find info&lt;br /&gt;
					on it or when I&amp;#039;ve actually used it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
				&amp;lt;/DIV&amp;gt;&lt;br /&gt;
			&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/DIV&amp;gt;&lt;br /&gt;
&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide&amp;diff=23512</id>
		<title>Talissa skill guide</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide&amp;diff=23512"/>
		<updated>2007-10-21T21:15:35Z</updated>

		<summary type="html">&lt;p&gt;Talissa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;DIV ID=&amp;quot;ipbwrapper&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;TABLE CELLPADDING=2 CELLSPACING=1&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=100% VALIGN=TOP&amp;gt;&lt;br /&gt;
				&amp;lt;DIV ID=&amp;quot;post-11401&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;Revision : 1.05&amp;lt;BR&amp;gt;Date :&lt;br /&gt;
					28-09-2007 23h40&amp;lt;BR&amp;gt;Created by : Talissa&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Aura&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					The only problem to keep in mind with aura&amp;#039;s, is that besides&lt;br /&gt;
					Grand Aura, they do not stack with one another. So choose wisely&lt;br /&gt;
					and don&amp;#039;t waste points into an aura you won&amp;#039;t use later. You&amp;#039;ll&lt;br /&gt;
					regret it.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Renewal :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description:&amp;lt;/B&amp;gt; Through meditation and the&lt;br /&gt;
					channeling of holy energy, the natural healing abilities of a&lt;br /&gt;
					Templar are greatly increased. SKill effects cap at 8&lt;br /&gt;
					enemies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Renegerates X(scales with lvl) hitponts per minute per enemy in&lt;br /&gt;
					the Holy Aura radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This skill is useful&lt;br /&gt;
					until you get Aura of Defense, then you will stop using it. It&lt;br /&gt;
					starts being a little to weak at level 9. 1 rank in this skill&lt;br /&gt;
					should get you to level 5, at which time you will stop using it&lt;br /&gt;
					completely. You MAY bypass this skill, though you will need a&lt;br /&gt;
					good shield to compensate. &lt;br /&gt;
					&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Power :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;When placed in greater danger,&lt;br /&gt;
					the Guardian&amp;#039;s faith increases, fueling and regenerating Holy&lt;br /&gt;
					power. &amp;lt;BR&amp;gt;Skill effects cap at 8 enemies&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					10.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Power regeneration increased by&lt;br /&gt;
					X(scales with lvl) per minute per enemy in the Holy Aura&lt;br /&gt;
					radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This skill may seem useful, but&lt;br /&gt;
					once you get Aura of defense you will seldom use it. It may be a&lt;br /&gt;
					good skill to invest maybe 1 point. When out of immediate danger&lt;br /&gt;
					but surrounded by mobs you can handle, you turn it on until you&lt;br /&gt;
					get filled up. Then, you restart Aura of Defense. Only drawback&lt;br /&gt;
					is that you will find yourself out of HP very quick in this kind&lt;br /&gt;
					of situation. So its a love or hate.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Caldwyn&amp;#039;s comments:&amp;lt;/B&amp;gt;&lt;br /&gt;
					Nice writeup but I heavily disagree on AoP. I will try AoD once&lt;br /&gt;
					again but I have very very seldom used it in Alpha and I&lt;br /&gt;
					honestly don&amp;#039;t expect to use it that much now. You can get up to&lt;br /&gt;
					6 just fine without it and then it&amp;#039;s energy &amp;amp;gt; all especially&lt;br /&gt;
					with the now insta-cast PoH, Shield Turn and Shield of&lt;br /&gt;
					Faith.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Cvett12321&amp;#039;s comments:&amp;lt;/B&amp;gt; Agreed, I found AoP to&lt;br /&gt;
					be quite useful in certain circumstances, and in many cases made&lt;br /&gt;
					progress through certain levels much quicker. At times when you&lt;br /&gt;
					find your character is having few problems with the monsters at&lt;br /&gt;
					hand, AoP will allow you to cut through them even faster. As&lt;br /&gt;
					Caldwhyn noted the usefulness is enhanced even more by the fact&lt;br /&gt;
					that skills are more fast paced now, I understand this is a&lt;br /&gt;
					pre-beta guide however. &amp;lt;BR&amp;gt;When all is said and done, AoP is&lt;br /&gt;
					more for Guardians that will focus on using more abilities,&lt;br /&gt;
					control, and offense at the cost of survivability. AoD does have&lt;br /&gt;
					its uses especially with abilities like anchor, where the&lt;br /&gt;
					tanking nature of the guardian really comes into play.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Defense :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;Having been specially trained&lt;br /&gt;
					to combat multiple enemies at once, the Guaridan draws upon&lt;br /&gt;
					supernatural protections. &amp;lt;BR&amp;gt;Skill effects cap at 8&lt;br /&gt;
					enemies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Armor increased by 9% per enemy in the Holy Aura&lt;br /&gt;
					radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs : &amp;lt;/B&amp;gt;Character level 10.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					: &amp;lt;/B&amp;gt;Take it, max it, love it. This is your armor skill, what&lt;br /&gt;
					makes you a tank, what compensates your lack of DPS. Though you&lt;br /&gt;
					will need from time to time to switch to Aura of Salvation if&lt;br /&gt;
					you encounter several ranged enemies that do Special effects&lt;br /&gt;
					damage.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Salvation :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian offers a prayer&lt;br /&gt;
					for salvation and gains protection against the very elements&lt;br /&gt;
					themselves.&amp;lt;BR&amp;gt;Skill effects cap at 8 enemies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks : &amp;lt;/B&amp;gt;up&lt;br /&gt;
					to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 : &amp;lt;/B&amp;gt;Defense against Stun, Ignite,&lt;br /&gt;
					Shock, Phase, and Poison increased by X(scales with lvl) per&lt;br /&gt;
					enemy in the Holy Aura radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level 15.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again, take it, max it, love it.&lt;br /&gt;
					This is your defense skill against special effects damage. Only&lt;br /&gt;
					drawback is that you have to lose the effects of Aura of Defense&lt;br /&gt;
					while this is on. Not a big problem as most of the times,&lt;br /&gt;
					enemies are either ranged or melee. The only mob that is&lt;br /&gt;
					annoying in this regards is the imps, as they always have a mix&lt;br /&gt;
					of sniper and melee guys.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Thorns : &lt;br /&gt;
					&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian calls the&lt;br /&gt;
					embattled spirit of Nature to the defense.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up&lt;br /&gt;
					to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Thorns damage increased by&lt;br /&gt;
					20% per enemy in the Holy Aura radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&lt;br /&gt;
					&amp;lt;/B&amp;gt;Character level 15&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;You get hit, a small&lt;br /&gt;
					AoE bursts around you. I would not recommendit, as it implies&lt;br /&gt;
					removing Aura of Defense. If someone finds a good strategy that&lt;br /&gt;
					uses this tell me I&amp;#039;ll update the description.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Deflection :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Decription :&amp;lt;/B&amp;gt; This templar invocation calls&lt;br /&gt;
					upon heavenly spirits to turn aside ranged attacks that enter&lt;br /&gt;
					the Holy Aura.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 4&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Grants a 30% chance to destroy projectiles.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					: &amp;lt;/B&amp;gt;Character level 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Good if you have&lt;br /&gt;
					snipers attacking you, though you will need to invest in this&lt;br /&gt;
					skill a lot. Put 3 points in this if you want Aura of Vengeance&lt;br /&gt;
					or nothing if you don&amp;#039;t&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Vengeance :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Turning their own dark powers&lt;br /&gt;
					against them, the Templar calls upon the divine to reflect&lt;br /&gt;
					ranged attacks entering the Holy Aura.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					4&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effects at rank 1 :&amp;lt;/B&amp;gt; Grants a 20% chance to reflect&lt;br /&gt;
					projectiles&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; AUra of Delfection rank : 3 and&lt;br /&gt;
					Character level : 30.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again, if you want to&lt;br /&gt;
					use this skill, then max it to get the greatest percentage. Will&lt;br /&gt;
					return damage at the enemy instead of applying it to you.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Grand Aura : &lt;br /&gt;
					&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Diligence in studying the&lt;br /&gt;
					tactics of demons increases the radius of the Guardian&amp;#039;s Holy&lt;br /&gt;
					Aura&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effects at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Holy Aura radius increased by 20%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;Thanks to&lt;br /&gt;
					a nifty sword, I managed to test this. This is the ONLY aura&lt;br /&gt;
					that stacks with the others. Get this, it increases the radius&lt;br /&gt;
					of your aura&amp;#039;s so you have more chance of having 8 mobs in them,&lt;br /&gt;
					thus maxing the effect of the aura in use.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Shield&lt;br /&gt;
					Skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&lt;br /&gt;
					&amp;lt;/B&amp;gt;Shield skills are what makes the guardian&amp;#039;s life fun and&lt;br /&gt;
					easy. I strongly suggest investing heavily into this and getting&lt;br /&gt;
					used to the skills very early in your career as a guardian. I&lt;br /&gt;
					usually place my shield bash skill on the left side of my&lt;br /&gt;
					character (left hand item) and the standard sword attack on the&lt;br /&gt;
					right side (right hand). I would suggest placing healing items&lt;br /&gt;
					on the Q key quickslot and Mana items on the E key quickslot&lt;br /&gt;
					(beta build). This will save your life more then once.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield&lt;br /&gt;
					Bash :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;The Guardian slams a shield&lt;br /&gt;
					into the enemy. While doing only a small amount of damage, this&lt;br /&gt;
					attack can stun foes.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 10.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Stun, Ignite, Shock,&lt;br /&gt;
					Phase, and poison attacks increased 30%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;Take&lt;br /&gt;
					it, love it, put only 3 points in it &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/tongue.gif&amp;quot; NAME=&amp;quot;graphics1&amp;quot; ALT=&amp;quot;tongue.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;.&lt;br /&gt;
					Don&amp;#039;t waste too many points at the start, you want the later&lt;br /&gt;
					skills and 3 points is more then enough for 1 mob. Puting more&lt;br /&gt;
					will not make the stun part longer, only enhance the attack&lt;br /&gt;
					increase of special effects (from weapons in your case usually).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield Turn :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian rapidly spins in&lt;br /&gt;
					place, smashing any surrounding enemies with a shield.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 12.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost : &amp;lt;/B&amp;gt;30&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Stun, Ignite, Shock,&lt;br /&gt;
					Phase and poison attack increased by 90%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Shield Bash rank : 3 and Character Level : 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Again, take it, love it, put only 3 points in it &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/tongue.gif&amp;quot; NAME=&amp;quot;graphics2&amp;quot; ALT=&amp;quot;tongue.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;.&lt;br /&gt;
					Don&amp;#039;t waste too many points at the start, you want the later&lt;br /&gt;
					skills and 3 points is more then enough. Puting more again will&lt;br /&gt;
					not make the stun part longer.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield Charge :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian puts the strength&lt;br /&gt;
					of conviction into a headlong assault against the forces of&lt;br /&gt;
					darkness.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Skill Rage : &amp;lt;/B&amp;gt;22.0&lt;br /&gt;
					meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Stun attack increased by 200%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use : &amp;lt;/B&amp;gt;Every 15.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Shield Turn rank : 3 and Character&lt;br /&gt;
					Level : 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; AAH Finally you have a charge.&lt;br /&gt;
					Put a minimum of 2 ranks in it to unlock the 2 skills dependent&lt;br /&gt;
					on it. You may put more later if you have spare skill points,&lt;br /&gt;
					the more the better against though mobs (specials, bosses who&lt;br /&gt;
					are very resistant to stunning, etc).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Stampede :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian charges forward.&lt;br /&gt;
					Using a shield to bash every enemy within reach.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use : &amp;lt;/B&amp;gt;8.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt; 36.0 at rank&lt;br /&gt;
					1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; Up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs : &amp;lt;/B&amp;gt;Shield Charge&lt;br /&gt;
					rank : 2 and Character level : 30&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Though I&lt;br /&gt;
					haven&amp;#039;t used this skill at all and it has no description as of&lt;br /&gt;
					righting this walkthrough, having been stuck in big mobs, I&lt;br /&gt;
					would recomment this skill. Will update when information becomes&lt;br /&gt;
					available.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield Master : &lt;br /&gt;
					&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;Advanced training in using&lt;br /&gt;
					shields as weapons increases the effectiveness of the Guardian&amp;#039;s&lt;br /&gt;
					shield bash attacks.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at&lt;br /&gt;
					rank 1 : &amp;lt;/B&amp;gt;Stun, Ignite, Shock, Phase and poison duration&lt;br /&gt;
					increased for all shield attacks by 25%. Shield damage increased&lt;br /&gt;
					by 12%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prereqs :&amp;lt;/B&amp;gt; Shield Charge rank : 2 and Character&lt;br /&gt;
					Level : 25&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Remember when I said not to put&lt;br /&gt;
					more then 3 points in Shield Bash and Shield Turn? Well its&lt;br /&gt;
					because of this skill. Take it, love it, Max it. It enhances&lt;br /&gt;
					many skills and is a good investment.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Anchor :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guaridan uses heightened&lt;br /&gt;
					strength drived from armor to stand firm, granting better&lt;br /&gt;
					leverage against foes. Activating this skill anchors the&lt;br /&gt;
					Guardian, h lating movement. Deactivating the skill or moving&lt;br /&gt;
					cancels the stance.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 45.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use :&amp;lt;/B&amp;gt; every 10 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1: &amp;lt;/B&amp;gt;Damage increased by 60%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level : 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;The damage this skill&lt;br /&gt;
					does is insane compared to your standard damage. Only drawback&lt;br /&gt;
					is that you can only use this skill realistically with melee&lt;br /&gt;
					opponents that stay close to you. Take it and invest spare&lt;br /&gt;
					points in it, they will not be wasted.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments by&lt;br /&gt;
					Raskolnikov &amp;lt;/B&amp;gt;&amp;lt;BR&amp;gt;Maybe add on the anchor description that it&lt;br /&gt;
					affects ranged weapons, some people don&amp;#039;t know / expect this I&lt;br /&gt;
					think.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield Wall :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian stands firmly in&lt;br /&gt;
					place, focusing Templar spirit and will on blocking&lt;br /&gt;
					attacks.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 60.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt;&lt;br /&gt;
					every 15.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effects at&lt;br /&gt;
					rank 1 :&amp;lt;/B&amp;gt; Shields increased by X(scales with lvl).&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Shield of Faith rank 2 and Character level : 25&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Though this skill seems powerful, shielding as a guardian&lt;br /&gt;
					has proven to be not so effecient. Armor is a net reduction in&lt;br /&gt;
					damage points per hit. Shielding on the other end, substracts&lt;br /&gt;
					all damage you get and damages your total shield value instead.&lt;br /&gt;
					When the shield is down to zero, all damage according to your&lt;br /&gt;
					armor value. If you want to take this skill, consider it a skill&lt;br /&gt;
					that will save your behind when you are stuck in a tight spot,&lt;br /&gt;
					but not something you will depend on regularly.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Swordsmanship&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Sword of Reckoning&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Rising high above the minions&lt;br /&gt;
					of darkness, the Templar brings down the heavy hand of final&lt;br /&gt;
					judgment against a single foe.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 20.0&lt;br /&gt;
					&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks : &amp;lt;/B&amp;gt;up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Damage&lt;br /&gt;
					increased by 100%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Put at least 2 points in&lt;br /&gt;
					this skill if you want Hamper. I personnaly made heavy use of&lt;br /&gt;
					this skill especially against though named/bosses. I usually put&lt;br /&gt;
					at least 1 point and from time to time, when nothing else seems&lt;br /&gt;
					interesting to invest on, I put another point in it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Hamper :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Descirption :&amp;lt;/B&amp;gt; An attack designed to cripple&lt;br /&gt;
					the target, reducing both its movement speed and armor. &amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					Cost :&amp;lt;/B&amp;gt; 22.7 &amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Reduces enemy movement by 25%. Decreases enemy armor by&lt;br /&gt;
					20%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Sword of Reckoning rank : 2 AND&lt;br /&gt;
					Character level : 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;Though I haven&amp;#039;t used&lt;br /&gt;
					it yet, I can easily see the value of it. Its one of your only&lt;br /&gt;
					debuff skill and against tough mobs (bosses and nameds), it will&lt;br /&gt;
					be a very good skill. Any points you can spare it this will be&lt;br /&gt;
					appreciated later when you need it, as your enemy will be slower&lt;br /&gt;
					and will have less armor.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Heaven&amp;#039;s Arc&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Templar leaps into the Air&lt;br /&gt;
					and takes the battle directly to those demons that call thei&lt;br /&gt;
					skies their home. Can only be used against flying enemies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost :&amp;lt;/B&amp;gt; 10.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Damage increased by 100%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is a&lt;br /&gt;
					love or hate skill. As a templar you will have only 3 options to&lt;br /&gt;
					take flyers down, your grappler to bring them in melee range&lt;br /&gt;
					(though they will try to return to fly range), one of the few&lt;br /&gt;
					templar guns (not very letal but fairly enjoyed when faced with&lt;br /&gt;
					a pack of flyers) or this skill. Its a choice you have to make&lt;br /&gt;
					fairly early in your career. I personnaly prefer getting a gun&lt;br /&gt;
					and placing it in one of the 3 weapon configurations with a&lt;br /&gt;
					shield. I switch to that config on a need basis. Though this&lt;br /&gt;
					skill will finish off flyers much quicker then the gun will.&lt;br /&gt;
					Your choice here, sacrifice a few points or suffer the slowness&lt;br /&gt;
					of the gun.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Taunt&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					This is it, the taunt line. Though I&amp;#039;m not a big fan of it&lt;br /&gt;
					myself, in grouping its what will save the behind of your glass&lt;br /&gt;
					canons. Aggro is sometimes very severe for them and a good&lt;br /&gt;
					placed taunt will make the group&amp;#039;s life much easier. You will&lt;br /&gt;
					want Grand Aura if you take this line of skill.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Challenge&lt;br /&gt;
					:&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Decrying their very presence in&lt;br /&gt;
					the realm of mankind, the Templar draws enemies within the Holy&lt;br /&gt;
					Aura into melee range. &amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt; 20.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Skill&lt;br /&gt;
					range :&amp;lt;/B&amp;gt; 1.5 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 2.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Taunt effect lasts for 5 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; If you&lt;br /&gt;
					want to taunt, invest at least 3 ranks to unlock the following&lt;br /&gt;
					taunt skills. More is up to your taste and available&lt;br /&gt;
					points.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Nyarlathotep comments :&amp;lt;/B&amp;gt; You may want to note&lt;br /&gt;
					that you can also use taunt as a means to bring flyers into&lt;br /&gt;
					close combat with you. It&amp;#039;s always been the only skill I&amp;#039;ve used&lt;br /&gt;
					against them on my guardian (with only an item-based point&lt;br /&gt;
					invested).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Denounce :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian condems a single&lt;br /&gt;
					demon, diminishing its armor by 25%. This causes the targeted&lt;br /&gt;
					enemy to attack!&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Skill range :&amp;lt;/B&amp;gt;&lt;br /&gt;
					30.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 10.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Taunt effectiveness&lt;br /&gt;
					increased by 300%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Challenge rank : 3 and&lt;br /&gt;
					Character level : 15&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Againt, invest 3 ranks&lt;br /&gt;
					into this if you went this far, you want either of the 2 skills&lt;br /&gt;
					at this point. If you are going to invest in the taunt line, go&lt;br /&gt;
					for it all the way or don&amp;#039;t. As the further you will go, the&lt;br /&gt;
					more mobs will resist your feable unboosted taunts.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Heavenly Condemnation :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; When denouncing a demon, the&lt;br /&gt;
					fervor of the Guardian&amp;#039;s words strikes at the very core of the&lt;br /&gt;
					monster&amp;#039;s being, weakening its defenses even more.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; (Passive, stacks with&lt;br /&gt;
					Denounce) Reduces enemy armor by 5%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Denounce rank : 2 and Character level : 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Now you are at the boosting skills, Passive that will enhance&lt;br /&gt;
					the first 2 taunt skills. I&amp;#039;d say invest a lot in this skill, as&lt;br /&gt;
					its your PBAoE taunt. Also make sure you have invested a maximum&lt;br /&gt;
					of points in Grand Aura to extend it as much as possible.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Provoke :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;The Challenge of the Guardian&lt;br /&gt;
					is more effective against intelligent demons which could&lt;br /&gt;
					otherwise ignore a taunt.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; (Passive, stacks with Challenge) Challenge&lt;br /&gt;
					strength is 125.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Heavenly condemnation rank&lt;br /&gt;
					: 1 and Character level : 25.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Increasing&lt;br /&gt;
					the strength of your single target taunt will be a must against&lt;br /&gt;
					late game bosses, so I&amp;#039;d invest available points into this if&lt;br /&gt;
					you envision yourself as being a group taunter. Good taunts,&lt;br /&gt;
					lots of defense will more then make you a decent tank in this&lt;br /&gt;
					game. Though your dps will suffer from it a bit, as you won&amp;#039;t&lt;br /&gt;
					have enough points to compensate. Make up for it with good&lt;br /&gt;
					weapons. The more damage you do, the more chance you got to&lt;br /&gt;
					remove a monster from a fellow glass canon who did one spell to&lt;br /&gt;
					many &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/biggrin.gif&amp;quot; NAME=&amp;quot;graphics3&amp;quot; ALT=&amp;quot;biggrin.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&lt;br /&gt;
					.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Prayer&lt;br /&gt;
					Skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Prayers are instants and therefore pseudo spammable (as they&lt;br /&gt;
					have a cooldown). I am not sure if Grand Aura affects this&lt;br /&gt;
					skill, but I suspect that yes it does. I will revisit this if&lt;br /&gt;
					every I get confirmation.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Prayer of Healing :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;The healing power of prayer&lt;br /&gt;
					grants 25% health to the templar and nearby allies&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost :&amp;lt;/B&amp;gt; 40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks : &amp;lt;/B&amp;gt;up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effects :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Cooldown reduced at each rank.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level : 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Take it, love it, max it. Its&lt;br /&gt;
					THE only PBAoE healing effect in the game. Has a Its instant&lt;br /&gt;
					cast, and a small cooldown. Heals 25% of your total hitpoints to&lt;br /&gt;
					everyone in the effect. Its a MUST.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Prayer of retribution :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; All enemies within the radius&lt;br /&gt;
					receive a powerful spectral attack - probably phasing them. Does&lt;br /&gt;
					x-y(scales with level) spectral damage.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt;&lt;br /&gt;
					25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; Every 10.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Does X(scales with level)&lt;br /&gt;
					to all enemies within the Templar&amp;#039;s Holy Aura&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Prayer of Healing rank : 3 and Character level : 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					: &amp;lt;/B&amp;gt;Though I haven&amp;#039;t had the chance to use it yet, the&lt;br /&gt;
					description speaks for itself and its instant cast. Phasing&lt;br /&gt;
					enemies makes them more vulnerable to all attacks (take double&lt;br /&gt;
					damage) and reduces their attacks by 50%. Will have the added&lt;br /&gt;
					advantage of annoying all within the PBAoE and make them attack&lt;br /&gt;
					you instead of the group. Good Initial Alpha strike type of&lt;br /&gt;
					attack. THough it won&amp;#039;t replace a good Denounce if you are in a&lt;br /&gt;
					group (if you are alone who cares about aggro anyways &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/tongue.gif&amp;quot; NAME=&amp;quot;graphics4&amp;quot; ALT=&amp;quot;tongue.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&lt;br /&gt;
					).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Great Defender : &lt;br /&gt;
					&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Calling for celestial aid in a&lt;br /&gt;
					righteous cause, the Guardian and allies enjoy divine protection&lt;br /&gt;
					and renewing health. Lasts for 20 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt;&lt;br /&gt;
					50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 180.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&lt;br /&gt;
					&amp;lt;/B&amp;gt;up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1:&amp;lt;/B&amp;gt; Armor increased by 100%.&lt;br /&gt;
					Regenerate X(scales with level) hit points per minute.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Prayer of retribution rank 3 and Character level&lt;br /&gt;
					30.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again, I haven&amp;#039;t had the chance to use&lt;br /&gt;
					this skill, but 100% armor increas and a fair regenerate per&lt;br /&gt;
					minute (11hp per minute at level 1 and it scales), is a boon in&lt;br /&gt;
					case of tough mobs. Your group will LOVE you for doing this&lt;br /&gt;
					against tough mobs. Even solo its a great buff skill.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Other&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield of Faith :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; This invocation creates a&lt;br /&gt;
					protective shield around the Guardian&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt;&lt;br /&gt;
					every 60.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt; 32&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1:&amp;lt;/B&amp;gt; Shields increased by&lt;br /&gt;
					X(scales with level). The effect lasts for 13 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Frankly everyone hates this skill as of writing this&lt;br /&gt;
					walktrough. It doesn&amp;#039;t give a large enough boost to shielding to&lt;br /&gt;
					be worth the spending of even 1 point. Skip it, if you really&lt;br /&gt;
					want it, I would suggest maxing it to maximise its&lt;br /&gt;
					output.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Caldwhyn&amp;#039;s Comments :&amp;lt;/B&amp;gt; here&amp;#039;s an experienced&lt;br /&gt;
					Guardian player who doesn&amp;#039;t hate it, it is just another way of&lt;br /&gt;
					getting a def boost. You just have to know what to expect, but I&lt;br /&gt;
					always invested heavily in this skill and I found it quite&lt;br /&gt;
					useful up until level 22 during the last builds (although I had&lt;br /&gt;
					+2 skill items for it so it gave me about 1000 shield at lvl 20)&lt;br /&gt;
					But this might also have to do with the &amp;amp;quot;energy route&amp;amp;quot;&lt;br /&gt;
					I used to skill. But I will try to get 2 guardians up and&lt;br /&gt;
					running during the beta now and find out whether the defense&lt;br /&gt;
					rout is really superior or more a matter of personal likes and&lt;br /&gt;
					dislikes.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Spiritual Strength :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Through intense physical and&lt;br /&gt;
					spiritual training, a Guardian can carry much more then a&lt;br /&gt;
					human&amp;#039;s strength should allow.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Decreases Strength feed by 12.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Requirements&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character level : 15&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Explanation :&amp;lt;/B&amp;gt; Each item has&lt;br /&gt;
					a certain amount of stats requirements. For example lets say you&lt;br /&gt;
					have an armor that requires strength 15 and a sword that&lt;br /&gt;
					requires strength of 10. So in total you need to have a strength&lt;br /&gt;
					of 25 in order to weild both items simultaneously. BUT, with&lt;br /&gt;
					this skill, it gives you a bonus of 20 at rank 1. SO, instead of&lt;br /&gt;
					requiring a strength of 25 for those two items you would only&lt;br /&gt;
					require a strength of 5 (if you have the skill at rank&lt;br /&gt;
					1).&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;Invest a skill point into this when&lt;br /&gt;
					your feed strength becomes too thight. Its much better g to put&lt;br /&gt;
					a point her as it saves your 15 points of stats to put somewhere&lt;br /&gt;
					else.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
				&amp;lt;/DIV&amp;gt;&lt;br /&gt;
			&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/DIV&amp;gt;&lt;br /&gt;
&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guardian&amp;diff=23518</id>
		<title>Guardian</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guardian&amp;diff=23518"/>
		<updated>2007-10-21T21:12:58Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Guardian&amp;#039;&amp;#039;&amp;#039; is the [[Templar]] class aimed at defensive abilities.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
Place any Guardian guides in this section!&lt;br /&gt;
&lt;br /&gt;
[http://wiki.theamazonbasin.com/index.php/Talissa_skill_guide Talissa&amp;#039;s Guardian Skill Guide]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.theamazonbasin.com/index.php/Talissa_skill_guide_2 Talissa&amp;#039;s Summoner Skill Guide]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Guardian skill table under (re-)construction!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Guardian use the following skill groups: &amp;#039;&amp;#039;Auras&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Prayers&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Taunts&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Swordsmanship&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Skills marked in a light color are shared with the [[Blademaster]].&lt;br /&gt;
&lt;br /&gt;
===Auras===&lt;br /&gt;
Auras offer passive enhancements whose power may depend on outside factors, like the number of nearby enemies.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Renewal]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Defense]]&lt;br /&gt;
|&lt;br /&gt;
| Increases defense based on enemies in range.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Power]]&lt;br /&gt;
| Aura of Renewal?&lt;br /&gt;
| Increases regeneration based on enemies in range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Aura]]&lt;br /&gt;
|&lt;br /&gt;
| Increases Holy Aura range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Salvation]]&lt;br /&gt;
|&lt;br /&gt;
| Increases defense against Blue, Ignite, Shock, Phase, and Poison by 7/enemy in range.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Deflection]]&lt;br /&gt;
|&lt;br /&gt;
| Deflects ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Thorns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Vengeance]]&lt;br /&gt;
| Aura of Deflection?&lt;br /&gt;
| Reflects ranged attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prayers===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Healing]]&lt;br /&gt;
| Grand Aura 2&lt;br /&gt;
| Heals self and allies nearby.&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Retribution]]&lt;br /&gt;
| Prayer of Healing 1&lt;br /&gt;
| Spectral damage to enemies in range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taunts===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Challenge]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Denounce]]&lt;br /&gt;
| Challenge?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavenly Condemn]]&lt;br /&gt;
| Denounce?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Provoke]]&lt;br /&gt;
| Heavenly Condemn?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
The group forming the main cornerstone of the Guardian&amp;#039;s skills, shield skills make use of the class-specific Shield item offensively as well as defensively.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Bash]]&lt;br /&gt;
|&lt;br /&gt;
| Extra Stun, Ignite, Shock, Phase, Poison damage. Small physical damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield of Faith]]&lt;br /&gt;
|&lt;br /&gt;
| Shielding is increased for a duration.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Charge]]&lt;br /&gt;
| Shield Bash 1&lt;br /&gt;
| Shield attack with extra stun chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Turn]]&lt;br /&gt;
| Shield Charge 3&lt;br /&gt;
| Extra Stun, Ignite, Shock, Phase, Poison chances to all nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
|&lt;br /&gt;
| Increased damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Master]]&lt;br /&gt;
| Shield Turn 2&lt;br /&gt;
| Stun, Ignite, Shock, Phase, Poison duration increased for shield attacks. Shield damage increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Wall]]&lt;br /&gt;
| Anchor 1&lt;br /&gt;
| Shielding is greatly increased as the Guardian stands firmly in place. &amp;#039;&amp;#039;(assumed: need to stand still)&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Defender]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stampede]]&lt;br /&gt;
| Shield Turn 2&lt;br /&gt;
| Rushes and bashes all enemies in the path.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Swordsmanship===&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Sword of Reckoning]]&lt;br /&gt;
|&lt;br /&gt;
| Increased damage.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Heaven&amp;#039;s Arc]]&lt;br /&gt;
| Sword of Reckoning 1&lt;br /&gt;
| Increased damage against flying enemies.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Hamper]]&lt;br /&gt;
| Heaven&amp;#039;s Arc 1&lt;br /&gt;
| Cripples enemy movement speed, attack speed, and armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ungrouped===&lt;br /&gt;
Some skills currently do not use a known skill group.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritual Strength]]&lt;br /&gt;
|&lt;br /&gt;
| Decreases strength feed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hglclassbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guardian&amp;diff=23508</id>
		<title>Guardian</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guardian&amp;diff=23508"/>
		<updated>2007-10-21T21:12:42Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Guardian&amp;#039;&amp;#039;&amp;#039; is the [[Templar]] class aimed at defensive abilities.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
Place any Guardian guides in this section!&lt;br /&gt;
&lt;br /&gt;
[http://wiki.theamazonbasin.com/index.php/Talissa_skill_guide Talissa&amp;#039;s Guardian Skill Guide]&lt;br /&gt;
[http://wiki.theamazonbasin.com/index.php/Talissa_skill_guide_2 Talissa&amp;#039;s Summoner Skill Guide]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Guardian skill table under (re-)construction!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Guardian use the following skill groups: &amp;#039;&amp;#039;Auras&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Prayers&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Taunts&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Swordsmanship&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Skills marked in a light color are shared with the [[Blademaster]].&lt;br /&gt;
&lt;br /&gt;
===Auras===&lt;br /&gt;
Auras offer passive enhancements whose power may depend on outside factors, like the number of nearby enemies.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Renewal]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Defense]]&lt;br /&gt;
|&lt;br /&gt;
| Increases defense based on enemies in range.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Power]]&lt;br /&gt;
| Aura of Renewal?&lt;br /&gt;
| Increases regeneration based on enemies in range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Aura]]&lt;br /&gt;
|&lt;br /&gt;
| Increases Holy Aura range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Salvation]]&lt;br /&gt;
|&lt;br /&gt;
| Increases defense against Blue, Ignite, Shock, Phase, and Poison by 7/enemy in range.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Deflection]]&lt;br /&gt;
|&lt;br /&gt;
| Deflects ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Thorns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Vengeance]]&lt;br /&gt;
| Aura of Deflection?&lt;br /&gt;
| Reflects ranged attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prayers===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Healing]]&lt;br /&gt;
| Grand Aura 2&lt;br /&gt;
| Heals self and allies nearby.&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Retribution]]&lt;br /&gt;
| Prayer of Healing 1&lt;br /&gt;
| Spectral damage to enemies in range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taunts===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Challenge]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Denounce]]&lt;br /&gt;
| Challenge?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavenly Condemn]]&lt;br /&gt;
| Denounce?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Provoke]]&lt;br /&gt;
| Heavenly Condemn?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
The group forming the main cornerstone of the Guardian&amp;#039;s skills, shield skills make use of the class-specific Shield item offensively as well as defensively.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Bash]]&lt;br /&gt;
|&lt;br /&gt;
| Extra Stun, Ignite, Shock, Phase, Poison damage. Small physical damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield of Faith]]&lt;br /&gt;
|&lt;br /&gt;
| Shielding is increased for a duration.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Charge]]&lt;br /&gt;
| Shield Bash 1&lt;br /&gt;
| Shield attack with extra stun chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Turn]]&lt;br /&gt;
| Shield Charge 3&lt;br /&gt;
| Extra Stun, Ignite, Shock, Phase, Poison chances to all nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
|&lt;br /&gt;
| Increased damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Master]]&lt;br /&gt;
| Shield Turn 2&lt;br /&gt;
| Stun, Ignite, Shock, Phase, Poison duration increased for shield attacks. Shield damage increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Wall]]&lt;br /&gt;
| Anchor 1&lt;br /&gt;
| Shielding is greatly increased as the Guardian stands firmly in place. &amp;#039;&amp;#039;(assumed: need to stand still)&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Defender]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stampede]]&lt;br /&gt;
| Shield Turn 2&lt;br /&gt;
| Rushes and bashes all enemies in the path.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Swordsmanship===&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Sword of Reckoning]]&lt;br /&gt;
|&lt;br /&gt;
| Increased damage.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Heaven&amp;#039;s Arc]]&lt;br /&gt;
| Sword of Reckoning 1&lt;br /&gt;
| Increased damage against flying enemies.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Hamper]]&lt;br /&gt;
| Heaven&amp;#039;s Arc 1&lt;br /&gt;
| Cripples enemy movement speed, attack speed, and armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ungrouped===&lt;br /&gt;
Some skills currently do not use a known skill group.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritual Strength]]&lt;br /&gt;
|&lt;br /&gt;
| Decreases strength feed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hglclassbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=23510</id>
		<title>Talissa skill guide 2</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=23510"/>
		<updated>2007-10-21T21:12:04Z</updated>

		<summary type="html">&lt;p&gt;Talissa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;DIV ID=&amp;quot;ipbwrapper&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;TABLE CELLPADDING=2 CELLSPACING=1&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=100% VALIGN=TOP&amp;gt;&lt;br /&gt;
				&amp;lt;DIV ID=&amp;quot;post-11400&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;Revision : 1.05&amp;lt;BR&amp;gt;Date :&lt;br /&gt;
					28-09-2007 23h40&amp;lt;BR&amp;gt;Created by : Talissa&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Copyright 2007&lt;br /&gt;
					Sylvia Massicotte&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;This may be not be reproduced under any&lt;br /&gt;
					circumstances &amp;lt;BR&amp;gt;except for personal, private use. It may not&lt;br /&gt;
					be placed&amp;lt;BR&amp;gt;on any web site or otherwise distributed publicly&lt;br /&gt;
					without &amp;lt;BR&amp;gt;advance written permission. Use of this guide on any&lt;br /&gt;
					other &amp;lt;BR&amp;gt;web site or as a part of any public display is&lt;br /&gt;
					strictly &amp;lt;BR&amp;gt;prohibited, and a violation of copyright.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;To&lt;br /&gt;
					obtain permission for posting or using this FAQ&amp;lt;BR&amp;gt;please e-mail&lt;br /&gt;
					me for permission. I will more than&amp;lt;BR&amp;gt;likely give you&lt;br /&gt;
					permission if you ask for it.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;talissaeveningfall@hotmail.com&lt;br /&gt;
					&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;All trademarks and copyrights contained in this&lt;br /&gt;
					&amp;lt;BR&amp;gt;document are owned by their respective trademark &amp;lt;BR&amp;gt;and&lt;br /&gt;
					copyright holders.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;General Note on Power&lt;br /&gt;
					costs. All power costs were taken at lvl 1. So this means that&lt;br /&gt;
					by the time you get them they WILL be more expensive. The value&lt;br /&gt;
					given here is to give you an estimate of what it would cost were&lt;br /&gt;
					you to find that skill on an item at lvl 1.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Mind&lt;br /&gt;
					Power skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; This group covers your utility spells, healing, getting&lt;br /&gt;
					more power , elemental defense, etc. Like usual, some will like&lt;br /&gt;
					it some won&amp;#039;t. I personnaly make great use of certain skills in&lt;br /&gt;
					combination with each other. Afterlife goes great with&lt;br /&gt;
					Bloodlink, which is currently in no category as of writing this&lt;br /&gt;
					guide. In the middle of combat it is very easy to heal your&lt;br /&gt;
					minion and then replenish your health with this skill, as your&lt;br /&gt;
					various pets will quickly generate corpses. Do mind the fire&lt;br /&gt;
					imps, as they will burn the corpses and leave nothing for&lt;br /&gt;
					afterlife more often then not.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Afterlife :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Draining the remnants of&lt;br /&gt;
					life energy from nearby corpses reinvigorates the Cabalist. Each&lt;br /&gt;
					drained corpse heals 17 health.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					35.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Rate&lt;br /&gt;
					of use: Every 20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; As mentioned&lt;br /&gt;
					previously, this makes a very strong combo with Bloodlink and&lt;br /&gt;
					Blood Surge, as it either keeps your minion alive or replenishes&lt;br /&gt;
					your mana pool. Invest at least 2 points early on if you wish to&lt;br /&gt;
					take the linked skills in this line, you have until lvl 10 to do&lt;br /&gt;
					this.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Blood Surge :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; By channeling the dark&lt;br /&gt;
					powers through the Summoner&amp;#039;s veins, health is exchanged for&lt;br /&gt;
					arcane power. 25% Health is consumed&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 10, Afterlife: Rank&lt;br /&gt;
					2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Power increased by 100% of Health&lt;br /&gt;
					used.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is the power to replenish your&lt;br /&gt;
					mana pool. Reasons to take this skill will vary greatly&lt;br /&gt;
					depending on playstyles, but 2 major reasons would be either you&lt;br /&gt;
					depend on a very low mana pool and/or high power expenditure, or&lt;br /&gt;
					you wish to take Blink. If the later, you only need 1 point in&lt;br /&gt;
					Blood Surge to open Blink. Just press the button you assigned&lt;br /&gt;
					the skill to and hold it pressed. When your mana pool is filled&lt;br /&gt;
					up release the button.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Drain Life :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Cabalist heals by&lt;br /&gt;
					draining away the life of healthy foes. &amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at&lt;br /&gt;
					level 1 :&amp;lt;/B&amp;gt; While focused on an enemy, costs 4 power per&lt;br /&gt;
					second.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 10, Afterlife: Rank 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Replenishes xx health per enemy per second.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					THis skill, when used properly is your 1 way ticket to full&lt;br /&gt;
					health. Just press the healing key, hold it until you are full.&lt;br /&gt;
					No drawbacks at all, the more enemies are fighting you? The&lt;br /&gt;
					faster you heal. Though if you, like me, use it with just&lt;br /&gt;
					clicking once and and release it, you will die of a quick&lt;br /&gt;
					painful death. Just aim at targets, keep the red beams aimed and&lt;br /&gt;
					that&amp;#039;s all there is to this skill&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Brom&amp;#039;s Curse :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; An ancient curse is called&lt;br /&gt;
					upon the Cabalist&amp;#039;s enemies that restores a small amount of life&lt;br /&gt;
					to all who attack the marked foes.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range :&amp;lt;/B&amp;gt; 15.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every&lt;br /&gt;
					2.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level: 20, Drain Life Rank: 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Attackers heal 8% of their Health per hit. Effect lasts for 10&lt;br /&gt;
					seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Many have downplayed this skill&lt;br /&gt;
					because it was bugged in previous versions. BUT, as of version&lt;br /&gt;
					1.03 this skill now heals a great amount of hit points per hit,&lt;br /&gt;
					not per kill as it was previously. Also this is one of the RARE&lt;br /&gt;
					skills that will let your group heal themselves by killing mobs.&lt;br /&gt;
					Its a form of group drain life skill. Love it, take it, max it.&lt;br /&gt;
					Minimum skill to invest would be 2 points if you want Elemental&lt;br /&gt;
					drain.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Blink :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Cabalist momentarily&lt;br /&gt;
					passes through the nether realm, instantly traveling several&lt;br /&gt;
					meters in our world.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					20.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 25, Blood Surge Rank: 1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Rate&lt;br /&gt;
					of use: every 20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Though its not a&lt;br /&gt;
					mind power as of writing this guide, I listed it here as its&lt;br /&gt;
					linked to Blood Surge. Though I haven&amp;#039;t had the chance to use it&lt;br /&gt;
					yet, I can see the use of this skill as too many times I was&lt;br /&gt;
					cornered and killed. I would suggest investing 1 point if you&lt;br /&gt;
					can at the very least, it will more then once save your life.&lt;br /&gt;
					Though, word of Fear comes much quicker then this. So, if you&lt;br /&gt;
					take Blink only for this purpose, consider taking Word of Fear&lt;br /&gt;
					instead. I will revisit the skill once I had a chance to&lt;br /&gt;
					actually use it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Elemental Drain :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Cabalist taps the core&lt;br /&gt;
					essence of the enemy, adopting its ability to withstand&lt;br /&gt;
					elemental attacks.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range&lt;br /&gt;
					:&amp;lt;/B&amp;gt; 20.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 5.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 30, Brom&amp;#039;s Curse Rank: 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Elemental defenses increased by 60%, Target&amp;#039;s elemental defenses&lt;br /&gt;
					decreased by 25%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; You increase your&lt;br /&gt;
					elemental defenses, and reduce that of the enemies caught by&lt;br /&gt;
					this skill. What more can I say passed that I haven&amp;#039;t used the&lt;br /&gt;
					skill yet, but many uses can be done of this skill. Again I will&lt;br /&gt;
					need to revisit this skill once I had the chance to try it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Word of Fear :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Uttering this command&lt;br /&gt;
					causes demons surrounding the Cabalist to flee in terror.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost at level 1 :&amp;lt;/B&amp;gt; 25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range :&amp;lt;/B&amp;gt; 20.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 5.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is&lt;br /&gt;
					a much cheaper and easier skill to take if you want something to&lt;br /&gt;
					get you out of a cornered situation. Though bosses and nameds&lt;br /&gt;
					will most often have a certain level of resistance to fear.&lt;br /&gt;
					Then, in those situations, Blink becomes invaluable as monster&amp;#039;s&lt;br /&gt;
					have no way of countering it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Elemental Nova :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; (Its currently listed as&lt;br /&gt;
					being a Mind Power, though I suspect its a bug and will be&lt;br /&gt;
					corrected in a later patch.). The Summoner taps into the core&lt;br /&gt;
					energy binding the elementals to this world and unleashes it in&lt;br /&gt;
					an explosive torrent. Each elemental deals 100% of its normal&lt;br /&gt;
					elemental attack damage to all enemies within 6 meters. special&lt;br /&gt;
					effect attack increased by 100%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Rate of use: every 40.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Having had a chance to use this&lt;br /&gt;
					skill due to an item, I can comment on this. This skill is&lt;br /&gt;
					devastating if you have a large amount of minions. I downed&lt;br /&gt;
					level bosses by a large percentage of their hit points with 3&lt;br /&gt;
					fire elementals, 1 Spectral elemental and 1 Force elemental. I&lt;br /&gt;
					strongly suggest investing at least 1 point for those nasty&lt;br /&gt;
					though to kill bosses. Its also a fantastic AoE weapon, though&lt;br /&gt;
					one with a mind of its own that will tend to split appart before&lt;br /&gt;
					exploding (elementals like to attack anything that moves and&lt;br /&gt;
					will tend to follow them). So using this skill requires a&lt;br /&gt;
					certain tactical approach, as you will want your elementals to&lt;br /&gt;
					regroup on your desired target/area. Note that you need to&lt;br /&gt;
					invest at least 1 point in this if you want Master of the&lt;br /&gt;
					Elements.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Elemental&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					This group represent a large portion of your fire power, though&lt;br /&gt;
					they die VERY fast. If you intend to use these, be ready to&lt;br /&gt;
					resummon them very often, so I suggest placing them on keys you&lt;br /&gt;
					can use very rapidly (keys 1 to 5 comes to mind as they are&lt;br /&gt;
					close by. Also remember that each elemental you summon removes&lt;br /&gt;
					Power from your total maximum power pool. So investing in&lt;br /&gt;
					Elementals involves heavy investments in willpower.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon&lt;br /&gt;
					Fire Elemental :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of fire to fight for the Summoner. Reduces Summonner&amp;#039;s&lt;br /&gt;
					power pool by 15.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 16.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Summon 1 Fire Elemental&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					This is your basic fire damage. It comes in packs and is&lt;br /&gt;
					upgradable with Master of the Flame. Its a very good investment&lt;br /&gt;
					throughout the game. If nothing else, I suggest taking at least&lt;br /&gt;
					a few imps and cranking them as much as possible with Master of&lt;br /&gt;
					the Flame. I personnaly like to either do a 1 of each type of&lt;br /&gt;
					elemental build or a build with lots of Fire Elementals&lt;br /&gt;
					accompanied with 1 from another type of damage in case I&lt;br /&gt;
					encounter a mob immune/resistant to fire. Though its a personnal&lt;br /&gt;
					taste and thus not an absolute truth. Though it doesn&amp;#039;t say it&lt;br /&gt;
					on the skill, Master of the Flames is useless if you don&amp;#039;t have&lt;br /&gt;
					fire elementals. To my knowledge 1 point in fire elemental is&lt;br /&gt;
					required to unlock this skill.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Master of the Flames :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Having dscovered the true&lt;br /&gt;
					secret of Brimstone, the Summoner empowers Fire Elementals to do&lt;br /&gt;
					even more damamge.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level: 5, Fire Elemental rank: 1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Fire Elemental damage increased by 10%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					If you want fire elementals, take it, love it, max it if you can&lt;br /&gt;
					afford the points. This is a direct investment into your DPS.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Spectral&lt;br /&gt;
					Elemental :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature from the spectral plane to fight for the Summoner.&lt;br /&gt;
					Reduces Summoner&amp;#039;s Power pool by 35.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1&lt;br /&gt;
					:&amp;lt;/B&amp;gt; 35.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 3.0 secondes&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; TBD&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; I will need to revisit&lt;br /&gt;
					this skill, as it doesn&amp;#039;t display the effects of having ranks in&lt;br /&gt;
					it at level 1. Though from memory it increases chance to phase.&lt;br /&gt;
					This imp is very good, it has a strong chance to phase creatures&lt;br /&gt;
					and its attack is an PBAoE one. Nuf said. If you like the&lt;br /&gt;
					concept go for it, I usually pretty much have him around all the&lt;br /&gt;
					time, though he is a bit costly on your max power.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summone Force Elemental&lt;br /&gt;
					:&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of physical force to fight for the summoner. Reduces&lt;br /&gt;
					Summoner&amp;#039;s Power pool by 40&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 15&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Summone 1 Earth Elemental&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Though I haven&amp;#039;t had the chance to invest more then 1 point in&lt;br /&gt;
					this skill, I have at least tried it. On one side it does&lt;br /&gt;
					increase your general DPS, but on the other side, it does&lt;br /&gt;
					physical damage. And as with most games, physical damage is&lt;br /&gt;
					widly resisted. It has to mainly go through shields and Armor in&lt;br /&gt;
					this situation. So, the effect suggesting that you can have more&lt;br /&gt;
					then 1 of those, if you want them I&amp;#039;d suggest taking several as&lt;br /&gt;
					it will outweight its disadvantages. YMMV.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Storm Elemental :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of storms to fight for the Summoner. This elemental is&lt;br /&gt;
					especially potent against flying enemies. Reduces Summoner&amp;#039;s&lt;br /&gt;
					Power pool by 30.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Summone 1 storm elemental.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again,&lt;br /&gt;
					its a skill I haven&amp;#039;t used at all yet, but it also indicates&lt;br /&gt;
					that more then one is possible. Also, electrical damage is very&lt;br /&gt;
					potent in this game, besides doing damage it also damages&lt;br /&gt;
					shields very rapidly and has a good chance of locking all skill&lt;br /&gt;
					usage down. On a proc, it basically prevents the target from&lt;br /&gt;
					using any of its skills. So those elementals are your friends.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Toxic elemental:&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of plague to fight for the Summoner. Reduces Summoner&amp;#039;s&lt;br /&gt;
					power Pool by 25.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 25&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Summone 1 Toxic Elemental&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again,&lt;br /&gt;
					its a skill I haven&amp;#039;t used at all yet, but it also indicates&lt;br /&gt;
					that more then one is possible. All I can say is that Toxic&lt;br /&gt;
					damage is highly unresisted across the board and one of the&lt;br /&gt;
					strongest damage type. Some level bosses literally get paralysed&lt;br /&gt;
					by certain toxic weapons (nope not revealing who and what&lt;br /&gt;
					weapon, gotta keep a few secrets ).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Master of the Elements :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Tapping into the Well of&lt;br /&gt;
					Darkness has given the Summoner a better understanding of the&lt;br /&gt;
					powers of the elements, facilitating their conjuring.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 30, Master&lt;br /&gt;
					of the Elements Rank: 1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Elemental&lt;br /&gt;
					summoning power cost decreased by 10%. Elemental Power pool&lt;br /&gt;
					reduction decreased by 10%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; If you are&lt;br /&gt;
					doing an elemental build, then take it, love it (no marry it&lt;br /&gt;
					actually &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/wink.gif&amp;quot; NAME=&amp;quot;graphics1&amp;quot; ALT=&amp;quot;wink.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&lt;br /&gt;
					), max it asap. It will make your life MUCH MUCH easier all&lt;br /&gt;
					accross the board, less costly elementals to summon and maintain&lt;br /&gt;
					means more elementals out at once, means more dps. Very simple&lt;br /&gt;
					mathematical equation.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Minion&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					What you will put in this category varies as much as that of&lt;br /&gt;
					Elementals, various builds can be created here for various&lt;br /&gt;
					purposes and gameplay styles. So my word in it is not golden in&lt;br /&gt;
					anyway, just meant to guide you in your choices. Some will take&lt;br /&gt;
					nothing here and concentrate on elementals, some will take no&lt;br /&gt;
					elementals and invest on Minions heavily , taking out the one&lt;br /&gt;
					they want depending on the situation. While some will take a mix&lt;br /&gt;
					of the two. This last build is the one most people take, 1&lt;br /&gt;
					carnagor for tanking purposes, and several imps. No build is&lt;br /&gt;
					wrong, especially if it works for you. This is where the&lt;br /&gt;
					customization starts for the Summoner. Also, if you take a mix&lt;br /&gt;
					of Elementals and minions, remember that once all your&lt;br /&gt;
					elementals are out you may not have enough power to summon your&lt;br /&gt;
					minion. Therefore always keep this in mind when either&lt;br /&gt;
					allocating stat points or summoning all your pets. I usually&lt;br /&gt;
					summon him first. If he dies, then if I have too many elementals&lt;br /&gt;
					on the field I&amp;#039;ll unsummon a few starting with the spectral&lt;br /&gt;
					elemental as he is the most expensive one.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summoning&lt;br /&gt;
					circle :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner focuses the&lt;br /&gt;
					dark energies of the netherworld through an arcane symbol of&lt;br /&gt;
					power, granting minions increased fortitude&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up&lt;br /&gt;
					to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 15, Blood Link Rank:&lt;br /&gt;
					3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Health of minions increased by&lt;br /&gt;
					15%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; If you want ANY minion at all, take&lt;br /&gt;
					it, love it, max it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Carnagor :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures a fierce Carnagor,&lt;br /&gt;
					binding it to the Summoner.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range :&amp;lt;/B&amp;gt; 20.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every&lt;br /&gt;
					20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; TBD, description at&lt;br /&gt;
					rank 1 is not provided.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is your basic&lt;br /&gt;
					Tank pet and is available right from the start. Most people will&lt;br /&gt;
					be tempted into taking him for at least 1 point. Though there is&lt;br /&gt;
					a catch. The more points you put into this skill, the more&lt;br /&gt;
					effecient he gets at his job. And this is true for any minion.&lt;br /&gt;
					If you don&amp;#039;t intend to keep this guy, its easy to ignore him&lt;br /&gt;
					until later on. Though expect to die a few times, as if all your&lt;br /&gt;
					imps die you&amp;#039;re the next target and it hurts a lot...&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon witch doctor :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner binds a Witch&lt;br /&gt;
					Doctor, commanding it to augment and heal summoned elementals&lt;br /&gt;
					and allies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use :&amp;lt;/B&amp;gt; every 20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character level: 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; TBD,&lt;br /&gt;
					description at rank 1 is not provided.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; The&lt;br /&gt;
					Witch Doctor is cool to look at but up till now its really&lt;br /&gt;
					hasn&amp;#039;t seen a lot of love from the players. It heals and buffs,&lt;br /&gt;
					whatever it feels like healing and usually its you and not the&lt;br /&gt;
					others. If you intend to group a lot and your group has&lt;br /&gt;
					sufficent tanking and dps in it, consider this pet and invest&lt;br /&gt;
					heavily into it. It will be one of the rare heals/buffs your&lt;br /&gt;
					group will have... If your minion feels like doing its job&lt;br /&gt;
					correctly that is. Though I can see a skilled player making&lt;br /&gt;
					great use of this minion with its accompanying skills, Hand of&lt;br /&gt;
					Nostrum and Dominate. This REALLY is a YMMV minion.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Warper :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The summoner enslaves a&lt;br /&gt;
					Warper, binding it to fight against its vile brethren.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost at level 1 :&amp;lt;/B&amp;gt; 60.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 20.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level: 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; TBD,&lt;br /&gt;
					description at rank 1 is not provided.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This&lt;br /&gt;
					pet has been rebalanced damage wise in this build, though no one&lt;br /&gt;
					has cried nerf, or complained that the pet is useless now. So I&lt;br /&gt;
					will go with my experiences of the 1.03 version. This pet has a&lt;br /&gt;
					good amount of health points, and sustains combat well. The&lt;br /&gt;
					reason is simple and threefold. One, it warps a lot. 2, its&lt;br /&gt;
					damage is very good (I personally consider it insane compared to&lt;br /&gt;
					anything else the summoner can summon. ). Third, things die&lt;br /&gt;
					before they can actually kill this guy. Oh and it sometimes&lt;br /&gt;
					phases enemies too. Couple this with healing him and its boost&lt;br /&gt;
					skills (Spellstorm and Spectral Strike) and you&amp;#039;ve got a very&lt;br /&gt;
					lethal friend by your side (when he isn&amp;#039;t warping around that&lt;br /&gt;
					is).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Reaper :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner calls forth a&lt;br /&gt;
					lesser demon lord. The dark creature cannot be bound to this&lt;br /&gt;
					plane and will return to the underworld after a short amount of&lt;br /&gt;
					time.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 100.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use&lt;br /&gt;
					:&amp;lt;/B&amp;gt; every 300.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character level: 30&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Reaper is&lt;br /&gt;
					bound to the woldly plane for 20 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					AH! The Summon to end all summons. Not much is known about it,&lt;br /&gt;
					and one can only speculate for now. Besides looking extremely&lt;br /&gt;
					cool and uber besides you, nothing useful can be said for now.&lt;br /&gt;
					So, I will certainly revisit this skill once more info is out.&lt;br /&gt;
					But hey ! We never have enough cool pets with us &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/tongue.gif&amp;quot; NAME=&amp;quot;graphics2&amp;quot; ALT=&amp;quot;tongue.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Minion&lt;br /&gt;
					Commands skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category&lt;br /&gt;
					comments :&amp;lt;/B&amp;gt; If you are going to make a Minion based build,&lt;br /&gt;
					you can&amp;#039;t pass at least the skills related to your favorite&lt;br /&gt;
					minion in this line. If you make a minion only build (bypassing&lt;br /&gt;
					elementals), then you will be investing heavily on these. All&lt;br /&gt;
					these skills require at least 1 point in the corresponding&lt;br /&gt;
					minion.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Meat Shield :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner commands the&lt;br /&gt;
					Carnagor minion to grow in size, hold its ground, and provoke&lt;br /&gt;
					the unholy aggression of the enemy. Lasts for 10 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 30.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					Level: 5, Summon Carnagor Level 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Tbd, as the effects are not specified at rank 1.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; This skill turns your carnagor into a formidable&lt;br /&gt;
					powerhouse. I&amp;#039;ve seen him literally shred Shulgoth to pieces&lt;br /&gt;
					with this skill (tested intentionally). Only drawback is that it&lt;br /&gt;
					is on a 30 seconds cooldown. But you really can&amp;#039;t pass this up&lt;br /&gt;
					if you want a carny, its a must.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Enrage :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Focusing attention on a&lt;br /&gt;
					single target, the Summoner fills the Carnagor with dark rage,&lt;br /&gt;
					causing the beast to grow bigger, stronger and faster. Carnagor&lt;br /&gt;
					Movement Speed increased by 100%. Effect lasts for 10&lt;br /&gt;
					seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use :&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character Level: 5, Summon Carnagor Level 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Carnagor damage increased by 60%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Though I haven&amp;#039;t tested this skill yet and will need to&lt;br /&gt;
					revisit it, if Meat Shield is any indication of its power, its&lt;br /&gt;
					gonna be a very good skill. &lt;br /&gt;
					&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Hand of Nostrum :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner enchants the&lt;br /&gt;
					Witch Doctor minion with a great mystic regenerative spell.&lt;br /&gt;
					Lasts for 20 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character Level: 15, Summon Witch&lt;br /&gt;
					Doctor Level 3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Witch Doctor gains 1&lt;br /&gt;
					beam(s) to its healing spell.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is what&lt;br /&gt;
					will make group healing easier, in that it will heal many&lt;br /&gt;
					players/pets per casting. IF you are taking the Witch Doctor for&lt;br /&gt;
					this purpose, I strongly suggest investing in this skill a lot.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Dominate :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner orders the&lt;br /&gt;
					Witch Doctor minion try to take over the mind of an enemy&lt;br /&gt;
					demon.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use&lt;br /&gt;
					:&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character Level: 15, Summon Witch Doctor Level 3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Tbd, as the effects are not specified at rank&lt;br /&gt;
					1.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Remember when I said that a skilled&lt;br /&gt;
					player could make a great build? Its because of this skill&lt;br /&gt;
					mainly. Though not for the starting player, a skilled player can&lt;br /&gt;
					make a great playstyle with this, possess a powerful monster in&lt;br /&gt;
					a batch, kill everything with it and then kill that monster.&lt;br /&gt;
					Though this is only theory as I haven&amp;#039;t had the chance to try&lt;br /&gt;
					this and making it to level 15 without a carny is not something&lt;br /&gt;
					everyone cares to do.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Spell Storm :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner commands the&lt;br /&gt;
					Warper minion to unleash a multitude of arcane spells,&lt;br /&gt;
					devastating as many enemies as possible. Lasts for 10&lt;br /&gt;
					seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 75.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character Level: 25, Summon Warper&lt;br /&gt;
					Level 3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Phase attack Strength&lt;br /&gt;
					increased by 100%. Rate of use: every 30.0 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Nothing is currently known about this skill as its passed&lt;br /&gt;
					the current level cap. Though judging by the description it can&lt;br /&gt;
					be very powerful. I will of course revisit this skill when I&lt;br /&gt;
					have had a chance to use it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Spectral strike :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner commands the&lt;br /&gt;
					Warper minion to use its dark powers to assail a single enemy.&lt;br /&gt;
					Lasts for 10 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 75.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character Level: 25, Summon Warper Level&lt;br /&gt;
					3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Damage radius increased by 15%.&lt;br /&gt;
					Damage increased by 15%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; It can not be said&lt;br /&gt;
					enough that spectral damage can be devastating in this game, the&lt;br /&gt;
					target of it, when phased, takes double damage and deals half&lt;br /&gt;
					damage. OF course, this will be revisited once I can find info&lt;br /&gt;
					on it or when I&amp;#039;ve actually used it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
				&amp;lt;/DIV&amp;gt;&lt;br /&gt;
			&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/DIV&amp;gt;&lt;br /&gt;
&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=23506</id>
		<title>Talissa skill guide 2</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=23506"/>
		<updated>2007-10-21T21:09:32Z</updated>

		<summary type="html">&lt;p&gt;Talissa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Revision : 1.05&lt;br /&gt;
Date :  28-09-2007 23h40&lt;br /&gt;
Created by : Talissa&lt;br /&gt;
&lt;br /&gt;
Copyright 2007 Sylvia Massicotte&lt;br /&gt;
&lt;br /&gt;
This may be not be reproduced under any circumstances &lt;br /&gt;
except for personal, private use. It may not be placed&lt;br /&gt;
on any web site or otherwise distributed publicly without &lt;br /&gt;
advance written permission. Use of this guide on any other &lt;br /&gt;
web site or as a part of any public display is strictly &lt;br /&gt;
prohibited, and a violation of copyright.&lt;br /&gt;
&lt;br /&gt;
To obtain permission for posting or using this FAQ&lt;br /&gt;
please e-mail me for permission. I will more than&lt;br /&gt;
likely give you permission if you ask for it.&lt;br /&gt;
&lt;br /&gt;
talissaeveningfall@hotmail.com &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All trademarks and copyrights contained in this &lt;br /&gt;
document are owned by their respective trademark &lt;br /&gt;
and copyright holders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General Note on Power costs. All power costs were taken at lvl 1. So this means that by the time you get them they WILL be more expensive. The value given here is to give you an estimate of what it would cost were you to find that skill on an item at lvl 1.&lt;br /&gt;
&lt;br /&gt;
[b][u][size=3]Mind Power skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
&lt;br /&gt;
[b]General category comments :[/b] This group covers your utility spells, healing, getting more power , elemental defense, etc. Like usual, some will like it some won&amp;#039;t. I personnaly make great use of certain skills in combination with each other. Afterlife goes great with Bloodlink, which is currently in no category as of writing this guide. In the middle of combat it is very easy to heal your minion and then replenish your health with this skill, as your various pets will quickly generate corpses. Do mind the fire imps, as they will burn the corpses and leave nothing for afterlife more often then not.&lt;br /&gt;
&lt;br /&gt;
Afterlife :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Draining the remnants of life energy from nearby corpses reinvigorates the Cabalist. Each drained corpse heals 17 health.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 35.0&lt;br /&gt;
[b]Ranks:[/b] up to 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] Rate of use: Every 20.0 seconds&lt;br /&gt;
[b]Comments :[/b] As mentioned previously, this makes a very strong combo with Bloodlink and Blood Surge, as it either keeps your minion alive or replenishes your mana pool. Invest at least 2 points early on if you wish to take the linked skills in this line, you have until lvl 10 to do this.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Blood Surge :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] By channeling the dark powers through the Summoner&amp;#039;s veins, health is exchanged for arcane power. 25% Health is consumed&lt;br /&gt;
[b]Ranks:[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10, Afterlife: Rank 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Power increased by 100% of Health used.&lt;br /&gt;
[b]Comments :[/b] This is the power to replenish your mana pool. Reasons to take this skill will vary greatly depending on playstyles, but 2 major reasons would be either you depend on a very low mana pool and/or high power expenditure, or you wish to take Blink. If the later, you only need 1 point in Blood Surge to open Blink. Just press the button you assigned the skill to and hold it pressed. When your mana pool is filled up release the button.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Drain Life :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Cabalist heals by draining away the life of healthy foes. &lt;br /&gt;
[b]Power cost at level 1 :[/b] While focused on an enemy, costs 4 power per second.&lt;br /&gt;
[b]Ranks:[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10, Afterlife: Rank 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Replenishes xx health per enemy per second.&lt;br /&gt;
[b]Comments :[/b] THis skill, when used properly is your 1 way ticket to full health. Just press the healing key, hold it until you are full. No drawbacks at all, the more enemies are fighting you? The faster you heal. Though if you, like me, use it with just clicking once and and release it, you will die of a quick painful death. Just aim at targets, keep the red beams aimed and that&amp;#039;s all there is to this skill&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Brom&amp;#039;s Curse :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] An ancient curse is called upon the Cabalist&amp;#039;s enemies that restores a small amount of life to all who attack the marked foes.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 25.0&lt;br /&gt;
[b]Range :[/b] 15.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 2.0 seconds&lt;br /&gt;
[b]Ranks:[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20, Drain Life Rank: 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Attackers heal 8% of their Health per hit. Effect lasts for 10 seconds.&lt;br /&gt;
[b]Comments :[/b] Many have downplayed this skill because it was bugged in previous versions. BUT, as of version 1.03 this skill now heals a great amount of hit points per hit, not per kill as it was previously. Also this is one of the RARE skills that will let your group heal themselves by killing mobs. Its a form of group drain life skill. Love it, take it, max it. Minimum skill to invest would be 2 points if you want Elemental drain.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Blink :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Cabalist momentarily passes through the nether realm, instantly traveling several meters in our world.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 20.0&lt;br /&gt;
[b]Ranks:[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 25, Blood Surge Rank: 1&lt;br /&gt;
[b]Effect at rank 1 :[/b] Rate of use: every 20.0 seconds&lt;br /&gt;
[b]Comments :[/b] Though its not a mind power as of writing this guide, I listed it here as its linked to Blood Surge. Though I haven&amp;#039;t had the chance to use it yet, I can see the use of this skill as too many times I was cornered and killed. I would suggest investing 1 point if you can at the very least, it will more then once save your life. Though, word of Fear comes much quicker then this. So, if you take Blink only for this purpose, consider taking Word of Fear instead. I will revisit the skill once I had a chance to actually use it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Elemental Drain :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Cabalist taps the core essence of the enemy, adopting its ability to withstand elemental attacks.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Range :[/b] 20.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 5.0 seconds&lt;br /&gt;
[b]Ranks:[/b] up to 5&lt;br /&gt;
[b]Prerequs :[/b] Character level: 30, Brom&amp;#039;s Curse Rank: 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Elemental defenses increased by 60%, Target&amp;#039;s elemental defenses decreased by 25%.&lt;br /&gt;
[b]Comments :[/b] You increase your elemental defenses, and reduce that of the enemies caught by this skill. What more can I say passed that I haven&amp;#039;t used the skill yet, but many uses can be done of this skill. Again I will need to revisit this skill once I had the chance to try it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Word of Fear :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Uttering this command causes demons surrounding the Cabalist to flee in terror.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 25.0&lt;br /&gt;
[b]Range :[/b] 20.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 5.0 seconds&lt;br /&gt;
[b]Prerequs :[/b] Character level: 5&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Comments :[/b] This is a much cheaper and easier skill to take if you want something to get you out of a cornered situation. Though bosses and nameds will most often have a certain level of resistance to fear. Then, in those situations, Blink becomes invaluable as monster&amp;#039;s have no way of countering it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Elemental Nova :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] (Its currently listed as being a Mind Power, though I suspect its a bug and will be corrected in a later patch.). The Summoner taps into the core energy binding the elementals to this world and unleashes it in an explosive torrent. Each elemental deals 100% of its normal elemental attack damage to all enemies within 6 meters. special effect attack increased by 100%.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20&lt;br /&gt;
[b]Effect at rank 1 :[/b] Rate of use: every 40.0 seconds&lt;br /&gt;
[b]Comments :[/b] Having had a chance to use this skill due to an item, I can comment on this. This skill is devastating if you have a large amount of minions. I downed level bosses by a large percentage of their hit points with 3 fire elementals, 1 Spectral elemental and 1 Force elemental. I strongly suggest investing at least 1 point for those nasty though to kill bosses. Its also a fantastic AoE weapon, though one with a mind of its own that will tend to split appart before exploding (elementals like to attack anything that moves and will tend to follow them). So using this skill requires a certain tactical approach, as you will want your elementals to regroup on your desired target/area. Note that you need to invest at least 1 point in this if you want Master of the Elements.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b][u][size=3]Elemental skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
&lt;br /&gt;
[b]General category comments :[/b] This group represent a large portion of your fire power, though they die VERY fast. If you intend to use these, be ready to resummon them very often, so I suggest placing them on keys you can use very rapidly (keys 1 to 5 comes to mind as they are close by. Also remember that each elemental you summon removes Power from your total maximum power pool. So investing in Elementals involves heavy investments in willpower.&lt;br /&gt;
&lt;br /&gt;
Summon Fire Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of fire to fight for the Summoner. Reduces Summonner&amp;#039;s power pool by 15.0&lt;br /&gt;
[b]Power cost at level 1 :[/b] 16.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summon 1 Fire Elemental&lt;br /&gt;
[b]Comments :[/b] This is your basic fire damage. It comes in packs and is upgradable with Master of the Flame. Its a very good investment throughout the game. If nothing else, I suggest taking at least a few imps and cranking them as much as possible with Master of the Flame. I personnaly like to either do a 1 of each type of elemental build or a build with lots of Fire Elementals accompanied with 1 from another type of damage in case I encounter a mob immune/resistant to fire. Though its a personnal taste and thus not an absolute truth. Though it doesn&amp;#039;t say it on the skill, Master of the Flames is useless if you don&amp;#039;t have fire elementals. To my knowledge 1 point in fire elemental is required to unlock this skill.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Master of the Flames :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Having dscovered the true secret of Brimstone, the Summoner empowers Fire Elementals to do even more damamge.&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 5, Fire Elemental rank: 1&lt;br /&gt;
[b]Effect at rank 1 :[/b] Fire Elemental damage increased by 10%&lt;br /&gt;
[b]Comments :[/b] If you want fire elementals, take it, love it, max it if you can afford the points. This is a direct investment into your DPS.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Spectral Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature from the spectral plane to fight for the Summoner. Reduces Summoner&amp;#039;s Power pool by 35.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 35.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 secondes&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD&lt;br /&gt;
[b]Comments :[/b] I will need to revisit this skill, as it doesn&amp;#039;t display the effects of having ranks in it at level 1. Though from memory it increases chance to phase. This imp is very good, it has a strong chance to phase creatures and its attack is an PBAoE one. Nuf said. If you like the concept go for it, I usually pretty much have him around all the time, though he is a bit costly on your max power.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summone Force Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of physical force to fight for the summoner. Reduces Summoner&amp;#039;s Power pool by 40&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 15&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summone 1 Earth Elemental&lt;br /&gt;
[b]Comments :[/b] Though I haven&amp;#039;t had the chance to invest more then 1 point in this skill, I have at least tried it. On one side it does increase your general DPS, but on the other side, it does physical damage. And as with most games, physical damage is widly resisted. It has to mainly go through shields and Armor in this situation. So, the effect suggesting that you can have more then 1 of those, if you want them I&amp;#039;d suggest taking several as it will outweight its disadvantages. YMMV.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Storm Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of storms to fight for the Summoner. This elemental is especially potent against flying enemies. Reduces Summoner&amp;#039;s Power pool by 30.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 30.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summone 1 storm elemental.&lt;br /&gt;
[b]Comments :[/b] Again, its a skill I haven&amp;#039;t used at all yet, but it also indicates that more then one is possible. Also, electrical damage is very potent in this game, besides doing damage it also damages shields very rapidly and has a good chance of locking all skill usage down. On a proc, it basically prevents the target from using any of its skills. So those elementals are your friends.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Toxic elemental:&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of plague to fight for the Summoner. Reduces Summoner&amp;#039;s power Pool by 25.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 25.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 25&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summone 1 Toxic Elemental&lt;br /&gt;
[b]Comments :[/b] Again, its a skill I haven&amp;#039;t used at all yet, but it also indicates that more then one is possible. All I can say is that Toxic damage is highly unresisted across the board and one of the strongest damage type. Some level bosses literally get paralysed by certain toxic weapons (nope not revealing who and what weapon, gotta keep a few secrets ).&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Master of the Elements :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Tapping into the Well of Darkness has given the Summoner a better understanding of the powers of the elements, facilitating their conjuring.&lt;br /&gt;
[b]Ranks :[/b] up to 5&lt;br /&gt;
[b]Prerequs :[/b] Character level: 30, Master of the Elements Rank: 1&lt;br /&gt;
[b]Effect at rank 1 :[/b] Elemental summoning power cost decreased by 10%. Elemental Power pool reduction decreased by 10%.&lt;br /&gt;
[b]Comments :[/b] If you are doing an elemental build, then take it, love it (no marry it actually ;) ), max it asap. It will make your life MUCH MUCH easier all accross the board, less costly elementals to summon and maintain means more elementals out at once, means more dps. Very simple mathematical equation.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b][u][size=3]Minion skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
&lt;br /&gt;
[b]General category comments :[/b] What you will put in this category varies as much as that of Elementals, various builds can be created here for various purposes and gameplay styles. So my word in it is not golden in anyway, just meant to guide you in your choices. Some will take nothing here and concentrate on elementals, some will take no elementals and invest on Minions heavily , taking out the one they want depending on the situation. While some will take a mix of the two. This last build is the one most people take, 1 carnagor for tanking purposes, and several imps. No build is wrong, especially if it works for you. This is where the customization starts for the Summoner. Also, if you take a mix of Elementals and minions, remember that once all your elementals are out you may not have enough power to summon your minion. Therefore always keep this in mind when either allocating stat points or summoning all your pets. I usually summon him first. If he dies, then if I have too many elementals on the field I&amp;#039;ll unsummon a few starting with the spectral elemental as he is the most expensive one.&lt;br /&gt;
&lt;br /&gt;
Summoning circle :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner focuses the dark energies of the netherworld through an arcane symbol of power, granting minions increased fortitude&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 15, Blood Link Rank: 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Health of minions increased by 15%.&lt;br /&gt;
[b]Comments :[/b] If you want ANY minion at all, take it, love it, max it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Carnagor :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures a fierce Carnagor, binding it to the Summoner.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Range :[/b] 20.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 20.0 seconds&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD, description at rank 1 is not provided.&lt;br /&gt;
[b]Comments :[/b] This is your basic Tank pet and is available right from the start. Most people will be tempted into taking him for at least 1 point. Though there is a catch. The more points you put into this skill, the more effecient he gets at his job. And this is true for any minion. If you don&amp;#039;t intend to keep this guy, its easy to ignore him until later on. Though expect to die a few times, as if all your imps die you&amp;#039;re the next target and it hurts a lot...&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon witch doctor :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner binds a Witch Doctor, commanding it to augment and heal summoned elementals and allies.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Rate of use :[/b] every 20.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD, description at rank 1 is not provided.&lt;br /&gt;
[b]Comments :[/b] The Witch Doctor is cool to look at but up till now its really hasn&amp;#039;t seen a lot of love from the players. It heals and buffs, whatever it feels like healing and usually its you and not the others. If you intend to group a lot and your group has sufficent tanking and dps in it, consider this pet and invest heavily into it. It will be one of the rare heals/buffs your group will have... If your minion feels like doing its job correctly that is. Though I can see a skilled player making great use of this minion with its accompanying skills, Hand of Nostrum and Dominate. This REALLY is a YMMV minion.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Warper :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The summoner enslaves a Warper, binding it to fight against its vile brethren.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 60.0&lt;br /&gt;
[b]Rate of use :[/b] every 20.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD, description at rank 1 is not provided.&lt;br /&gt;
[b]Comments :[/b] This pet has been rebalanced damage wise in this build, though no one has cried nerf, or complained that the pet is useless now. So I will go with my experiences of the 1.03 version. This pet has a good amount of health points, and sustains combat well. The reason is simple and threefold. One, it warps a lot. 2, its damage is very good (I personally consider it insane compared to anything else the summoner can summon. ). Third, things die before they can actually kill this guy. Oh and it sometimes phases enemies too. Couple this with healing him and its boost skills (Spellstorm and Spectral Strike) and you&amp;#039;ve got a very lethal friend by your side (when he isn&amp;#039;t warping around that is).&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Reaper :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner calls forth a lesser demon lord. The dark creature cannot be bound to this plane and will return to the underworld after a short amount of time.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 100.0&lt;br /&gt;
[b]Rate of use :[/b] every 300.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 30&lt;br /&gt;
[b]Effect at rank 1 :[/b] Reaper is bound to the woldly plane for 20 seconds&lt;br /&gt;
[b]Comments :[/b] AH! The Summon to end all summons. Not much is known about it, and one can only speculate for now. Besides looking extremely cool and uber besides you, nothing useful can be said for now. So, I will certainly revisit this skill once more info is out. But hey ! We never have enough cool pets with us :P&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b][u][size=3]Minion Commands skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
&lt;br /&gt;
[b]General category comments :[/b] If you are going to make a Minion based build, you can&amp;#039;t pass at least the skills related to your favorite minion in this line. If you make a minion only build (bypassing elementals), then you will be investing heavily on these. All these skills require at least 1 point in the corresponding minion.&lt;br /&gt;
&lt;br /&gt;
Meat Shield :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner commands the Carnagor minion to grow in size, hold its ground, and provoke the unholy aggression of the enemy. Lasts for 10 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 5, Summon Carnagor Level 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Tbd, as the effects are not specified at rank 1.&lt;br /&gt;
[b]Comments :[/b] This skill turns your carnagor into a formidable powerhouse. I&amp;#039;ve seen him literally shred Shulgoth to pieces with this skill (tested intentionally). Only drawback is that it is on a 30 seconds cooldown. But you really can&amp;#039;t pass this up if you want a carny, its a must.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Enrage :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Focusing attention on a single target, the Summoner fills the Carnagor with dark rage, causing the beast to grow bigger, stronger and faster. Carnagor Movement Speed increased by 100%. Effect lasts for 10 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 5, Summon Carnagor Level 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Carnagor damage increased by 60%&lt;br /&gt;
[b]Comments :[/b] Though I haven&amp;#039;t tested this skill yet and will need to revisit it, if Meat Shield is any indication of its power, its gonna be a very good skill. &lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Hand of Nostrum :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner enchants the Witch Doctor minion with a great mystic regenerative spell. Lasts for 20 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 15, Summon Witch Doctor Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Witch Doctor gains 1 beam(s) to its healing spell.&lt;br /&gt;
[b]Comments :[/b] This is what will make group healing easier, in that it will heal many players/pets per casting. IF you are taking the Witch Doctor for this purpose, I strongly suggest investing in this skill a lot.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Dominate :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner orders the Witch Doctor minion try to take over the mind of an enemy demon.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 30.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 15, Summon Witch Doctor Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Tbd, as the effects are not specified at rank 1.&lt;br /&gt;
[b]Comments :[/b] Remember when I said that a skilled player could make a great build? Its because of this skill mainly. Though not for the starting player, a skilled player can make a great playstyle with this, possess a powerful monster in a batch, kill everything with it and then kill that monster. Though this is only theory as I haven&amp;#039;t had the chance to try this and making it to level 15 without a carny is not something everyone cares to do.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Spell Storm :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner commands the Warper minion to unleash a multitude of arcane spells, devastating as many enemies as possible. Lasts for 10 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 75.0&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 25, Summon Warper Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Phase attack Strength increased by 100%. Rate of use: every 30.0 seconds.&lt;br /&gt;
[b]Comments :[/b] Nothing is currently known about this skill as its passed the current level cap. Though judging by the description it can be very powerful. I will of course revisit this skill when I have had a chance to use it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Spectral strike :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner commands the Warper minion to use its dark powers to assail a single enemy. Lasts for 10 seconds&lt;br /&gt;
[b]Power cost at level 1 :[/b] 75.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 25, Summon Warper Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Damage radius increased by 15%. Damage increased by 15%.&lt;br /&gt;
[b]Comments :[/b] It can not be said enough that spectral damage can be devastating in this game, the target of it, when phased, takes double damage and deals half damage. OF course, this will be revisited once I can find info on it or when I&amp;#039;ve actually used it.&lt;br /&gt;
[/indent]&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=23505</id>
		<title>Talissa skill guide 2</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=23505"/>
		<updated>2007-10-21T21:08:21Z</updated>

		<summary type="html">&lt;p&gt;Talissa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Revision : 1.05&lt;br /&gt;
Date :  28-09-2007 23h40&lt;br /&gt;
Created by : Talissa&lt;br /&gt;
&lt;br /&gt;
Copyright 2007 Sylvia Massicotte&lt;br /&gt;
&lt;br /&gt;
This may be not be reproduced under any circumstances &lt;br /&gt;
except for personal, private use. It may not be placed&lt;br /&gt;
on any web site or otherwise distributed publicly without &lt;br /&gt;
advance written permission. Use of this guide on any other &lt;br /&gt;
web site or as a part of any public display is strictly &lt;br /&gt;
prohibited, and a violation of copyright.&lt;br /&gt;
&lt;br /&gt;
To obtain permission for posting or using this FAQ&lt;br /&gt;
please e-mail me for permission. I will more than&lt;br /&gt;
likely give you permission if you ask for it.&lt;br /&gt;
&lt;br /&gt;
talissaeveningfall@hotmail.com &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All trademarks and copyrights contained in this &lt;br /&gt;
document are owned by their respective trademark &lt;br /&gt;
and copyright holders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General Note on Power costs. All power costs were taken at lvl 1. So this means that by the time you get them they WILL be more expensive. The value given here is to give you an estimate of what it would cost were you to find that skill on an item at lvl 1.&lt;br /&gt;
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[b][u][size=3]Mind Power skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
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[b]General category comments :[/b] This group covers your utility spells, healing, getting more power , elemental defense, etc. Like usual, some will like it some won&amp;#039;t. I personnaly make great use of certain skills in combination with each other. Afterlife goes great with Bloodlink, which is currently in no category as of writing this guide. In the middle of combat it is very easy to heal your minion and then replenish your health with this skill, as your various pets will quickly generate corpses. Do mind the fire imps, as they will burn the corpses and leave nothing for afterlife more often then not.&lt;br /&gt;
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Afterlife :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Draining the remnants of life energy from nearby corpses reinvigorates the Cabalist. Each drained corpse heals 17 health.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 35.0&lt;br /&gt;
[b]Ranks:[/b] up to 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] Rate of use: Every 20.0 seconds&lt;br /&gt;
[b]Comments :[/b] As mentioned previously, this makes a very strong combo with Bloodlink and Blood Surge, as it either keeps your minion alive or replenishes your mana pool. Invest at least 2 points early on if you wish to take the linked skills in this line, you have until lvl 10 to do this.&lt;br /&gt;
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Blood Surge :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] By channeling the dark powers through the Summoner&amp;#039;s veins, health is exchanged for arcane power. 25% Health is consumed&lt;br /&gt;
[b]Ranks:[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10, Afterlife: Rank 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Power increased by 100% of Health used.&lt;br /&gt;
[b]Comments :[/b] This is the power to replenish your mana pool. Reasons to take this skill will vary greatly depending on playstyles, but 2 major reasons would be either you depend on a very low mana pool and/or high power expenditure, or you wish to take Blink. If the later, you only need 1 point in Blood Surge to open Blink. Just press the button you assigned the skill to and hold it pressed. When your mana pool is filled up release the button.&lt;br /&gt;
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Drain Life :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Cabalist heals by draining away the life of healthy foes. &lt;br /&gt;
[b]Power cost at level 1 :[/b] While focused on an enemy, costs 4 power per second.&lt;br /&gt;
[b]Ranks:[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10, Afterlife: Rank 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Replenishes xx health per enemy per second.&lt;br /&gt;
[b]Comments :[/b] THis skill, when used properly is your 1 way ticket to full health. Just press the healing key, hold it until you are full. No drawbacks at all, the more enemies are fighting you? The faster you heal. Though if you, like me, use it with just clicking once and and release it, you will die of a quick painful death. Just aim at targets, keep the red beams aimed and that&amp;#039;s all there is to this skill&lt;br /&gt;
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Brom&amp;#039;s Curse :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] An ancient curse is called upon the Cabalist&amp;#039;s enemies that restores a small amount of life to all who attack the marked foes.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 25.0&lt;br /&gt;
[b]Range :[/b] 15.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 2.0 seconds&lt;br /&gt;
[b]Ranks:[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20, Drain Life Rank: 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Attackers heal 8% of their Health per hit. Effect lasts for 10 seconds.&lt;br /&gt;
[b]Comments :[/b] Many have downplayed this skill because it was bugged in previous versions. BUT, as of version 1.03 this skill now heals a great amount of hit points per hit, not per kill as it was previously. Also this is one of the RARE skills that will let your group heal themselves by killing mobs. Its a form of group drain life skill. Love it, take it, max it. Minimum skill to invest would be 2 points if you want Elemental drain.&lt;br /&gt;
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Blink :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Cabalist momentarily passes through the nether realm, instantly traveling several meters in our world.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 20.0&lt;br /&gt;
[b]Ranks:[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 25, Blood Surge Rank: 1&lt;br /&gt;
[b]Effect at rank 1 :[/b] Rate of use: every 20.0 seconds&lt;br /&gt;
[b]Comments :[/b] Though its not a mind power as of writing this guide, I listed it here as its linked to Blood Surge. Though I haven&amp;#039;t had the chance to use it yet, I can see the use of this skill as too many times I was cornered and killed. I would suggest investing 1 point if you can at the very least, it will more then once save your life. Though, word of Fear comes much quicker then this. So, if you take Blink only for this purpose, consider taking Word of Fear instead. I will revisit the skill once I had a chance to actually use it.&lt;br /&gt;
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Elemental Drain :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Cabalist taps the core essence of the enemy, adopting its ability to withstand elemental attacks.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Range :[/b] 20.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 5.0 seconds&lt;br /&gt;
[b]Ranks:[/b] up to 5&lt;br /&gt;
[b]Prerequs :[/b] Character level: 30, Brom&amp;#039;s Curse Rank: 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Elemental defenses increased by 60%, Target&amp;#039;s elemental defenses decreased by 25%.&lt;br /&gt;
[b]Comments :[/b] You increase your elemental defenses, and reduce that of the enemies caught by this skill. What more can I say passed that I haven&amp;#039;t used the skill yet, but many uses can be done of this skill. Again I will need to revisit this skill once I had the chance to try it.&lt;br /&gt;
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Word of Fear :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Uttering this command causes demons surrounding the Cabalist to flee in terror.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 25.0&lt;br /&gt;
[b]Range :[/b] 20.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 5.0 seconds&lt;br /&gt;
[b]Prerequs :[/b] Character level: 5&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Comments :[/b] This is a much cheaper and easier skill to take if you want something to get you out of a cornered situation. Though bosses and nameds will most often have a certain level of resistance to fear. Then, in those situations, Blink becomes invaluable as monster&amp;#039;s have no way of countering it.&lt;br /&gt;
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Elemental Nova :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] (Its currently listed as being a Mind Power, though I suspect its a bug and will be corrected in a later patch.). The Summoner taps into the core energy binding the elementals to this world and unleashes it in an explosive torrent. Each elemental deals 100% of its normal elemental attack damage to all enemies within 6 meters. special effect attack increased by 100%.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20&lt;br /&gt;
[b]Effect at rank 1 :[/b] Rate of use: every 40.0 seconds&lt;br /&gt;
[b]Comments :[/b] Having had a chance to use this skill due to an item, I can comment on this. This skill is devastating if you have a large amount of minions. I downed level bosses by a large percentage of their hit points with 3 fire elementals, 1 Spectral elemental and 1 Force elemental. I strongly suggest investing at least 1 point for those nasty though to kill bosses. Its also a fantastic AoE weapon, though one with a mind of its own that will tend to split appart before exploding (elementals like to attack anything that moves and will tend to follow them). So using this skill requires a certain tactical approach, as you will want your elementals to regroup on your desired target/area. Note that you need to invest at least 1 point in this if you want Master of the Elements.&lt;br /&gt;
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[b][u][size=3]Elemental skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
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[b]General category comments :[/b] This group represent a large portion of your fire power, though they die VERY fast. If you intend to use these, be ready to resummon them very often, so I suggest placing them on keys you can use very rapidly (keys 1 to 5 comes to mind as they are close by. Also remember that each elemental you summon removes Power from your total maximum power pool. So investing in Elementals involves heavy investments in willpower.&lt;br /&gt;
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Summon Fire Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of fire to fight for the Summoner. Reduces Summonner&amp;#039;s power pool by 15.0&lt;br /&gt;
[b]Power cost at level 1 :[/b] 16.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summon 1 Fire Elemental&lt;br /&gt;
[b]Comments :[/b] This is your basic fire damage. It comes in packs and is upgradable with Master of the Flame. Its a very good investment throughout the game. If nothing else, I suggest taking at least a few imps and cranking them as much as possible with Master of the Flame. I personnaly like to either do a 1 of each type of elemental build or a build with lots of Fire Elementals accompanied with 1 from another type of damage in case I encounter a mob immune/resistant to fire. Though its a personnal taste and thus not an absolute truth. Though it doesn&amp;#039;t say it on the skill, Master of the Flames is useless if you don&amp;#039;t have fire elementals. To my knowledge 1 point in fire elemental is required to unlock this skill.&lt;br /&gt;
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Master of the Flames :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Having dscovered the true secret of Brimstone, the Summoner empowers Fire Elementals to do even more damamge.&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 5, Fire Elemental rank: 1&lt;br /&gt;
[b]Effect at rank 1 :[/b] Fire Elemental damage increased by 10%&lt;br /&gt;
[b]Comments :[/b] If you want fire elementals, take it, love it, max it if you can afford the points. This is a direct investment into your DPS.&lt;br /&gt;
[/indent]&lt;br /&gt;
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Summon Spectral Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature from the spectral plane to fight for the Summoner. Reduces Summoner&amp;#039;s Power pool by 35.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 35.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 secondes&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD&lt;br /&gt;
[b]Comments :[/b] I will need to revisit this skill, as it doesn&amp;#039;t display the effects of having ranks in it at level 1. Though from memory it increases chance to phase. This imp is very good, it has a strong chance to phase creatures and its attack is an PBAoE one. Nuf said. If you like the concept go for it, I usually pretty much have him around all the time, though he is a bit costly on your max power.&lt;br /&gt;
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Summone Force Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of physical force to fight for the summoner. Reduces Summoner&amp;#039;s Power pool by 40&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 15&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summone 1 Earth Elemental&lt;br /&gt;
[b]Comments :[/b] Though I haven&amp;#039;t had the chance to invest more then 1 point in this skill, I have at least tried it. On one side it does increase your general DPS, but on the other side, it does physical damage. And as with most games, physical damage is widly resisted. It has to mainly go through shields and Armor in this situation. So, the effect suggesting that you can have more then 1 of those, if you want them I&amp;#039;d suggest taking several as it will outweight its disadvantages. YMMV.&lt;br /&gt;
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Storm Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of storms to fight for the Summoner. This elemental is especially potent against flying enemies. Reduces Summoner&amp;#039;s Power pool by 30.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 30.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summone 1 storm elemental.&lt;br /&gt;
[b]Comments :[/b] Again, its a skill I haven&amp;#039;t used at all yet, but it also indicates that more then one is possible. Also, electrical damage is very potent in this game, besides doing damage it also damages shields very rapidly and has a good chance of locking all skill usage down. On a proc, it basically prevents the target from using any of its skills. So those elementals are your friends.&lt;br /&gt;
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Summon Toxic elemental:&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of plague to fight for the Summoner. Reduces Summoner&amp;#039;s power Pool by 25.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 25.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 25&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summone 1 Toxic Elemental&lt;br /&gt;
[b]Comments :[/b] Again, its a skill I haven&amp;#039;t used at all yet, but it also indicates that more then one is possible. All I can say is that Toxic damage is highly unresisted across the board and one of the strongest damage type. Some level bosses literally get paralysed by certain toxic weapons (nope not revealing who and what weapon, gotta keep a few secrets ).&lt;br /&gt;
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Master of the Elements :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Tapping into the Well of Darkness has given the Summoner a better understanding of the powers of the elements, facilitating their conjuring.&lt;br /&gt;
[b]Ranks :[/b] up to 5&lt;br /&gt;
[b]Prerequs :[/b] Character level: 30, Master of the Elements Rank: 1&lt;br /&gt;
[b]Effect at rank 1 :[/b] Elemental summoning power cost decreased by 10%. Elemental Power pool reduction decreased by 10%.&lt;br /&gt;
[b]Comments :[/b] If you are doing an elemental build, then take it, love it (no marry it actually ;) ), max it asap. It will make your life MUCH MUCH easier all accross the board, less costly elementals to summon and maintain means more elementals out at once, means more dps. Very simple mathematical equation.&lt;br /&gt;
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[b][u][size=3]Minion skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
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[b]General category comments :[/b] What you will put in this category varies as much as that of Elementals, various builds can be created here for various purposes and gameplay styles. So my word in it is not golden in anyway, just meant to guide you in your choices. Some will take nothing here and concentrate on elementals, some will take no elementals and invest on Minions heavily , taking out the one they want depending on the situation. While some will take a mix of the two. This last build is the one most people take, 1 carnagor for tanking purposes, and several imps. No build is wrong, especially if it works for you. This is where the customization starts for the Summoner. Also, if you take a mix of Elementals and minions, remember that once all your elementals are out you may not have enough power to summon your minion. Therefore always keep this in mind when either allocating stat points or summoning all your pets. I usually summon him first. If he dies, then if I have too many elementals on the field I&amp;#039;ll unsummon a few starting with the spectral elemental as he is the most expensive one.&lt;br /&gt;
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Summoning circle :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner focuses the dark energies of the netherworld through an arcane symbol of power, granting minions increased fortitude&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 15, Blood Link Rank: 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Health of minions increased by 15%.&lt;br /&gt;
[b]Comments :[/b] If you want ANY minion at all, take it, love it, max it.&lt;br /&gt;
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Summon Carnagor :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures a fierce Carnagor, binding it to the Summoner.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Range :[/b] 20.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 20.0 seconds&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD, description at rank 1 is not provided.&lt;br /&gt;
[b]Comments :[/b] This is your basic Tank pet and is available right from the start. Most people will be tempted into taking him for at least 1 point. Though there is a catch. The more points you put into this skill, the more effecient he gets at his job. And this is true for any minion. If you don&amp;#039;t intend to keep this guy, its easy to ignore him until later on. Though expect to die a few times, as if all your imps die you&amp;#039;re the next target and it hurts a lot...&lt;br /&gt;
[/indent]&lt;br /&gt;
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Summon witch doctor :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner binds a Witch Doctor, commanding it to augment and heal summoned elementals and allies.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Rate of use :[/b] every 20.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD, description at rank 1 is not provided.&lt;br /&gt;
[b]Comments :[/b] The Witch Doctor is cool to look at but up till now its really hasn&amp;#039;t seen a lot of love from the players. It heals and buffs, whatever it feels like healing and usually its you and not the others. If you intend to group a lot and your group has sufficent tanking and dps in it, consider this pet and invest heavily into it. It will be one of the rare heals/buffs your group will have... If your minion feels like doing its job correctly that is. Though I can see a skilled player making great use of this minion with its accompanying skills, Hand of Nostrum and Dominate. This REALLY is a YMMV minion.&lt;br /&gt;
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Summon Warper :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The summoner enslaves a Warper, binding it to fight against its vile brethren.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 60.0&lt;br /&gt;
[b]Rate of use :[/b] every 20.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD, description at rank 1 is not provided.&lt;br /&gt;
[b]Comments :[/b] This pet has been rebalanced damage wise in this build, though no one has cried nerf, or complained that the pet is useless now. So I will go with my experiences of the 1.03 version. This pet has a good amount of health points, and sustains combat well. The reason is simple and threefold. One, it warps a lot. 2, its damage is very good (I personally consider it insane compared to anything else the summoner can summon. ). Third, things die before they can actually kill this guy. Oh and it sometimes phases enemies too. Couple this with healing him and its boost skills (Spellstorm and Spectral Strike) and you&amp;#039;ve got a very lethal friend by your side (when he isn&amp;#039;t warping around that is).&lt;br /&gt;
[/indent]&lt;br /&gt;
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Summon Reaper :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner calls forth a lesser demon lord. The dark creature cannot be bound to this plane and will return to the underworld after a short amount of time.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 100.0&lt;br /&gt;
[b]Rate of use :[/b] every 300.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 30&lt;br /&gt;
[b]Effect at rank 1 :[/b] Reaper is bound to the woldly plane for 20 seconds&lt;br /&gt;
[b]Comments :[/b] AH! The Summon to end all summons. Not much is known about it, and one can only speculate for now. Besides looking extremely cool and uber besides you, nothing useful can be said for now. So, I will certainly revisit this skill once more info is out. But hey ! We never have enough cool pets with us :P&lt;br /&gt;
[/indent]&lt;br /&gt;
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[b][u][size=3]Minion Commands skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
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[b]General category comments :[/b] If you are going to make a Minion based build, you can&amp;#039;t pass at least the skills related to your favorite minion in this line. If you make a minion only build (bypassing elementals), then you will be investing heavily on these. All these skills require at least 1 point in the corresponding minion.&lt;br /&gt;
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Meat Shield :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner commands the Carnagor minion to grow in size, hold its ground, and provoke the unholy aggression of the enemy. Lasts for 10 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 5, Summon Carnagor Level 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Tbd, as the effects are not specified at rank 1.&lt;br /&gt;
[b]Comments :[/b] This skill turns your carnagor into a formidable powerhouse. I&amp;#039;ve seen him literally shred Shulgoth to pieces with this skill (tested intentionally). Only drawback is that it is on a 30 seconds cooldown. But you really can&amp;#039;t pass this up if you want a carny, its a must.&lt;br /&gt;
[/indent]&lt;br /&gt;
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Enrage :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Focusing attention on a single target, the Summoner fills the Carnagor with dark rage, causing the beast to grow bigger, stronger and faster. Carnagor Movement Speed increased by 100%. Effect lasts for 10 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 5, Summon Carnagor Level 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Carnagor damage increased by 60%&lt;br /&gt;
[b]Comments :[/b] Though I haven&amp;#039;t tested this skill yet and will need to revisit it, if Meat Shield is any indication of its power, its gonna be a very good skill. &lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Hand of Nostrum :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner enchants the Witch Doctor minion with a great mystic regenerative spell. Lasts for 20 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 15, Summon Witch Doctor Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Witch Doctor gains 1 beam(s) to its healing spell.&lt;br /&gt;
[b]Comments :[/b] This is what will make group healing easier, in that it will heal many players/pets per casting. IF you are taking the Witch Doctor for this purpose, I strongly suggest investing in this skill a lot.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Dominate :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner orders the Witch Doctor minion try to take over the mind of an enemy demon.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 30.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 15, Summon Witch Doctor Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Tbd, as the effects are not specified at rank 1.&lt;br /&gt;
[b]Comments :[/b] Remember when I said that a skilled player could make a great build? Its because of this skill mainly. Though not for the starting player, a skilled player can make a great playstyle with this, possess a powerful monster in a batch, kill everything with it and then kill that monster. Though this is only theory as I haven&amp;#039;t had the chance to try this and making it to level 15 without a carny is not something everyone cares to do.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Spell Storm :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner commands the Warper minion to unleash a multitude of arcane spells, devastating as many enemies as possible. Lasts for 10 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 75.0&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 25, Summon Warper Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Phase attack Strength increased by 100%. Rate of use: every 30.0 seconds.&lt;br /&gt;
[b]Comments :[/b] Nothing is currently known about this skill as its passed the current level cap. Though judging by the description it can be very powerful. I will of course revisit this skill when I have had a chance to use it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Spectral strike :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner commands the Warper minion to use its dark powers to assail a single enemy. Lasts for 10 seconds&lt;br /&gt;
[b]Power cost at level 1 :[/b] 75.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 25, Summon Warper Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Damage radius increased by 15%. Damage increased by 15%.&lt;br /&gt;
[b]Comments :[/b] It can not be said enough that spectral damage can be devastating in this game, the target of it, when phased, takes double damage and deals half damage. OF course, this will be revisited once I can find info on it or when I&amp;#039;ve actually used it.&lt;br /&gt;
[/indent]&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=23504</id>
		<title>Talissa skill guide 2</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=23504"/>
		<updated>2007-10-21T21:07:48Z</updated>

		<summary type="html">&lt;p&gt;Talissa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Revision : 1.05&lt;br /&gt;
Date :  28-09-2007 23h40&lt;br /&gt;
Created by : Talissa&lt;br /&gt;
&lt;br /&gt;
Copyright 2007 Sylvia Massicotte&lt;br /&gt;
&lt;br /&gt;
This may be not be reproduced under any circumstances &lt;br /&gt;
except for personal, private use. It may not be placed&lt;br /&gt;
on any web site or otherwise distributed publicly without &lt;br /&gt;
advance written permission. Use of this guide on any other &lt;br /&gt;
web site or as a part of any public display is strictly &lt;br /&gt;
prohibited, and a violation of copyright.&lt;br /&gt;
&lt;br /&gt;
To obtain permission for posting or using this FAQ&lt;br /&gt;
please e-mail me for permission. I will more than&lt;br /&gt;
likely give you permission if you ask for it.&lt;br /&gt;
&lt;br /&gt;
talissaeveningfall@hotmail.com &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All trademarks and copyrights contained in this &lt;br /&gt;
document are owned by their respective trademark &lt;br /&gt;
and copyright holders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General Note on Power costs. All power costs were taken at lvl 1. So this means that by the time you get them they WILL be more expensive. The value given here is to give you an estimate of what it would cost were you to find that skill on an item at lvl 1.&lt;br /&gt;
&lt;br /&gt;
[b][u][size=3]Mind Power skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
&lt;br /&gt;
[b]General category comments :[/b] This group covers your utility spells, healing, getting more power , elemental defense, etc. Like usual, some will like it some won&amp;#039;t. I personnaly make great use of certain skills in combination with each other. Afterlife goes great with Bloodlink, which is currently in no category as of writing this guide. In the middle of combat it is very easy to heal your minion and then replenish your health with this skill, as your various pets will quickly generate corpses. Do mind the fire imps, as they will burn the corpses and leave nothing for afterlife more often then not.&lt;br /&gt;
&lt;br /&gt;
Afterlife :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Draining the remnants of life energy from nearby corpses reinvigorates the Cabalist. Each drained corpse heals 17 health.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 35.0&lt;br /&gt;
[b]Ranks:[/b] up to 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] Rate of use: Every 20.0 seconds&lt;br /&gt;
[b]Comments :[/b] As mentioned previously, this makes a very strong combo with Bloodlink and Blood Surge, as it either keeps your minion alive or replenishes your mana pool. Invest at least 2 points early on if you wish to take the linked skills in this line, you have until lvl 10 to do this.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Blood Surge :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] By channeling the dark powers through the Summoner&amp;#039;s veins, health is exchanged for arcane power. 25% Health is consumed&lt;br /&gt;
[b]Ranks:[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10, Afterlife: Rank 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Power increased by 100% of Health used.&lt;br /&gt;
[b]Comments :[/b] This is the power to replenish your mana pool. Reasons to take this skill will vary greatly depending on playstyles, but 2 major reasons would be either you depend on a very low mana pool and/or high power expenditure, or you wish to take Blink. If the later, you only need 1 point in Blood Surge to open Blink. Just press the button you assigned the skill to and hold it pressed. When your mana pool is filled up release the button.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Drain Life :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Cabalist heals by draining away the life of healthy foes. &lt;br /&gt;
[b]Power cost at level 1 :[/b] While focused on an enemy, costs 4 power per second.&lt;br /&gt;
[b]Ranks:[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10, Afterlife: Rank 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Replenishes xx health per enemy per second.&lt;br /&gt;
[b]Comments :[/b] THis skill, when used properly is your 1 way ticket to full health. Just press the healing key, hold it until you are full. No drawbacks at all, the more enemies are fighting you? The faster you heal. Though if you, like me, use it with just clicking once and and release it, you will die of a quick painful death. Just aim at targets, keep the red beams aimed and that&amp;#039;s all there is to this skill&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Brom&amp;#039;s Curse :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] An ancient curse is called upon the Cabalist&amp;#039;s enemies that restores a small amount of life to all who attack the marked foes.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 25.0&lt;br /&gt;
[b]Range :[/b] 15.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 2.0 seconds&lt;br /&gt;
[b]Ranks:[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20, Drain Life Rank: 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Attackers heal 8% of their Health per hit. Effect lasts for 10 seconds.&lt;br /&gt;
[b]Comments :[/b] Many have downplayed this skill because it was bugged in previous versions. BUT, as of version 1.03 this skill now heals a great amount of hit points per hit, not per kill as it was previously. Also this is one of the RARE skills that will let your group heal themselves by killing mobs. Its a form of group drain life skill. Love it, take it, max it. Minimum skill to invest would be 2 points if you want Elemental drain.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Blink :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Cabalist momentarily passes through the nether realm, instantly traveling several meters in our world.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 20.0&lt;br /&gt;
[b]Ranks:[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 25, Blood Surge Rank: 1&lt;br /&gt;
[b]Effect at rank 1 :[/b] Rate of use: every 20.0 seconds&lt;br /&gt;
[b]Comments :[/b] Though its not a mind power as of writing this guide, I listed it here as its linked to Blood Surge. Though I haven&amp;#039;t had the chance to use it yet, I can see the use of this skill as too many times I was cornered and killed. I would suggest investing 1 point if you can at the very least, it will more then once save your life. Though, word of Fear comes much quicker then this. So, if you take Blink only for this purpose, consider taking Word of Fear instead. I will revisit the skill once I had a chance to actually use it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Elemental Drain :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Cabalist taps the core essence of the enemy, adopting its ability to withstand elemental attacks.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Range :[/b] 20.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 5.0 seconds&lt;br /&gt;
[b]Ranks:[/b] up to 5&lt;br /&gt;
[b]Prerequs :[/b] Character level: 30, Brom&amp;#039;s Curse Rank: 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Elemental defenses increased by 60%, Target&amp;#039;s elemental defenses decreased by 25%.&lt;br /&gt;
[b]Comments :[/b] You increase your elemental defenses, and reduce that of the enemies caught by this skill. What more can I say passed that I haven&amp;#039;t used the skill yet, but many uses can be done of this skill. Again I will need to revisit this skill once I had the chance to try it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Word of Fear :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Uttering this command causes demons surrounding the Cabalist to flee in terror.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 25.0&lt;br /&gt;
[b]Range :[/b] 20.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 5.0 seconds&lt;br /&gt;
[b]Prerequs :[/b] Character level: 5&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Comments :[/b] This is a much cheaper and easier skill to take if you want something to get you out of a cornered situation. Though bosses and nameds will most often have a certain level of resistance to fear. Then, in those situations, Blink becomes invaluable as monster&amp;#039;s have no way of countering it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Elemental Nova :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] (Its currently listed as being a Mind Power, though I suspect its a bug and will be corrected in a later patch.). The Summoner taps into the core energy binding the elementals to this world and unleashes it in an explosive torrent. Each elemental deals 100% of its normal elemental attack damage to all enemies within 6 meters. special effect attack increased by 100%.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20&lt;br /&gt;
[b]Effect at rank 1 :[/b] Rate of use: every 40.0 seconds&lt;br /&gt;
[b]Comments :[/b] Having had a chance to use this skill due to an item, I can comment on this. This skill is devastating if you have a large amount of minions. I downed level bosses by a large percentage of their hit points with 3 fire elementals, 1 Spectral elemental and 1 Force elemental. I strongly suggest investing at least 1 point for those nasty though to kill bosses. Its also a fantastic AoE weapon, though one with a mind of its own that will tend to split appart before exploding (elementals like to attack anything that moves and will tend to follow them). So using this skill requires a certain tactical approach, as you will want your elementals to regroup on your desired target/area. Note that you need to invest at least 1 point in this if you want Master of the Elements.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b][u][size=3]Elemental skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
&lt;br /&gt;
[b]General category comments :[/b] This group represent a large portion of your fire power, though they die VERY fast. If you intend to use these, be ready to resummon them very often, so I suggest placing them on keys you can use very rapidly (keys 1 to 5 comes to mind as they are close by. Also remember that each elemental you summon removes Power from your total maximum power pool. So investing in Elementals involves heavy investments in willpower.&lt;br /&gt;
&lt;br /&gt;
Summon Fire Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of fire to fight for the Summoner. Reduces Summonner&amp;#039;s power pool by 15.0&lt;br /&gt;
[b]Power cost at level 1 :[/b] 16.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summon 1 Fire Elemental&lt;br /&gt;
[b]Comments :[/b] This is your basic fire damage. It comes in packs and is upgradable with Master of the Flame. Its a very good investment throughout the game. If nothing else, I suggest taking at least a few imps and cranking them as much as possible with Master of the Flame. I personnaly like to either do a 1 of each type of elemental build or a build with lots of Fire Elementals accompanied with 1 from another type of damage in case I encounter a mob immune/resistant to fire. Though its a personnal taste and thus not an absolute truth. Though it doesn&amp;#039;t say it on the skill, Master of the Flames is useless if you don&amp;#039;t have fire elementals. To my knowledge 1 point in fire elemental is required to unlock this skill.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Master of the Flames :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Having dscovered the true secret of Brimstone, the Summoner empowers Fire Elementals to do even more damamge.&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 5, Fire Elemental rank: 1&lt;br /&gt;
[b]Effect at rank 1 :[/b] Fire Elemental damage increased by 10%&lt;br /&gt;
[b]Comments :[/b] If you want fire elementals, take it, love it, max it if you can afford the points. This is a direct investment into your DPS.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Spectral Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature from the spectral plane to fight for the Summoner. Reduces Summoner&amp;#039;s Power pool by 35.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 35.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 secondes&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD&lt;br /&gt;
[b]Comments :[/b] I will need to revisit this skill, as it doesn&amp;#039;t display the effects of having ranks in it at level 1. Though from memory it increases chance to phase. This imp is very good, it has a strong chance to phase creatures and its attack is an PBAoE one. Nuf said. If you like the concept go for it, I usually pretty much have him around all the time, though he is a bit costly on your max power.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summone Force Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of physical force to fight for the summoner. Reduces Summoner&amp;#039;s Power pool by 40&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 15&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summone 1 Earth Elemental&lt;br /&gt;
[b]Comments :[/b] Though I haven&amp;#039;t had the chance to invest more then 1 point in this skill, I have at least tried it. On one side it does increase your general DPS, but on the other side, it does physical damage. And as with most games, physical damage is widly resisted. It has to mainly go through shields and Armor in this situation. So, the effect suggesting that you can have more then 1 of those, if you want them I&amp;#039;d suggest taking several as it will outweight its disadvantages. YMMV.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Storm Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of storms to fight for the Summoner. This elemental is especially potent against flying enemies. Reduces Summoner&amp;#039;s Power pool by 30.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 30.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summone 1 storm elemental.&lt;br /&gt;
[b]Comments :[/b] Again, its a skill I haven&amp;#039;t used at all yet, but it also indicates that more then one is possible. Also, electrical damage is very potent in this game, besides doing damage it also damages shields very rapidly and has a good chance of locking all skill usage down. On a proc, it basically prevents the target from using any of its skills. So those elementals are your friends.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Toxic elemental:&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of plague to fight for the Summoner. Reduces Summoner&amp;#039;s power Pool by 25.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 25.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 25&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summone 1 Toxic Elemental&lt;br /&gt;
[b]Comments :[/b] Again, its a skill I haven&amp;#039;t used at all yet, but it also indicates that more then one is possible. All I can say is that Toxic damage is highly unresisted across the board and one of the strongest damage type. Some level bosses literally get paralysed by certain toxic weapons (nope not revealing who and what weapon, gotta keep a few secrets ).&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Master of the Elements :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Tapping into the Well of Darkness has given the Summoner a better understanding of the powers of the elements, facilitating their conjuring.&lt;br /&gt;
[b]Ranks :[/b] up to 5&lt;br /&gt;
[b]Prerequs :[/b] Character level: 30, Master of the Elements Rank: 1&lt;br /&gt;
[b]Effect at rank 1 :[/b] Elemental summoning power cost decreased by 10%. Elemental Power pool reduction decreased by 10%.&lt;br /&gt;
[b]Comments :[/b] If you are doing an elemental build, then take it, love it (no marry it actually ;) ), max it asap. It will make your life MUCH MUCH easier all accross the board, less costly elementals to summon and maintain means more elementals out at once, means more dps. Very simple mathematical equation.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b][u][size=3]Minion skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
&lt;br /&gt;
[b]General category comments :[/b] What you will put in this category varies as much as that of Elementals, various builds can be created here for various purposes and gameplay styles. So my word in it is not golden in anyway, just meant to guide you in your choices. Some will take nothing here and concentrate on elementals, some will take no elementals and invest on Minions heavily , taking out the one they want depending on the situation. While some will take a mix of the two. This last build is the one most people take, 1 carnagor for tanking purposes, and several imps. No build is wrong, especially if it works for you. This is where the customization starts for the Summoner. Also, if you take a mix of Elementals and minions, remember that once all your elementals are out you may not have enough power to summon your minion. Therefore always keep this in mind when either allocating stat points or summoning all your pets. I usually summon him first. If he dies, then if I have too many elementals on the field I&amp;#039;ll unsummon a few starting with the spectral elemental as he is the most expensive one.&lt;br /&gt;
&lt;br /&gt;
Summoning circle :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner focuses the dark energies of the netherworld through an arcane symbol of power, granting minions increased fortitude&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 15, Blood Link Rank: 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Health of minions increased by 15%.&lt;br /&gt;
[b]Comments :[/b] If you want ANY minion at all, take it, love it, max it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Carnagor :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures a fierce Carnagor, binding it to the Summoner.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Range :[/b] 20.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 20.0 seconds&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD, description at rank 1 is not provided.&lt;br /&gt;
[b]Comments :[/b] This is your basic Tank pet and is available right from the start. Most people will be tempted into taking him for at least 1 point. Though there is a catch. The more points you put into this skill, the more effecient he gets at his job. And this is true for any minion. If you don&amp;#039;t intend to keep this guy, its easy to ignore him until later on. Though expect to die a few times, as if all your imps die you&amp;#039;re the next target and it hurts a lot...&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon witch doctor :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner binds a Witch Doctor, commanding it to augment and heal summoned elementals and allies.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Rate of use :[/b] every 20.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD, description at rank 1 is not provided.&lt;br /&gt;
[b]Comments :[/b] The Witch Doctor is cool to look at but up till now its really hasn&amp;#039;t seen a lot of love from the players. It heals and buffs, whatever it feels like healing and usually its you and not the others. If you intend to group a lot and your group has sufficent tanking and dps in it, consider this pet and invest heavily into it. It will be one of the rare heals/buffs your group will have... If your minion feels like doing its job correctly that is. Though I can see a skilled player making great use of this minion with its accompanying skills, Hand of Nostrum and Dominate. This REALLY is a YMMV minion.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Warper :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The summoner enslaves a Warper, binding it to fight against its vile brethren.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 60.0&lt;br /&gt;
[b]Rate of use :[/b] every 20.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD, description at rank 1 is not provided.&lt;br /&gt;
[b]Comments :[/b] This pet has been rebalanced damage wise in this build, though no one has cried nerf, or complained that the pet is useless now. So I will go with my experiences of the 1.03 version. This pet has a good amount of health points, and sustains combat well. The reason is simple and threefold. One, it warps a lot. 2, its damage is very good (I personally consider it insane compared to anything else the summoner can summon. ). Third, things die before they can actually kill this guy. Oh and it sometimes phases enemies too. Couple this with healing him and its boost skills (Spellstorm and Spectral Strike) and you&amp;#039;ve got a very lethal friend by your side (when he isn&amp;#039;t warping around that is).&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Reaper :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner calls forth a lesser demon lord. The dark creature cannot be bound to this plane and will return to the underworld after a short amount of time.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 100.0&lt;br /&gt;
[b]Rate of use :[/b] every 300.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 30&lt;br /&gt;
[b]Effect at rank 1 :[/b] Reaper is bound to the woldly plane for 20 seconds&lt;br /&gt;
[b]Comments :[/b] AH! The Summon to end all summons. Not much is known about it, and one can only speculate for now. Besides looking extremely cool and uber besides you, nothing useful can be said for now. So, I will certainly revisit this skill once more info is out. But hey ! We never have enough cool pets with us :P&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b][u][size=3]Minion Commands skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
&lt;br /&gt;
[b]General category comments :[/b] If you are going to make a Minion based build, you can&amp;#039;t pass at least the skills related to your favorite minion in this line. If you make a minion only build (bypassing elementals), then you will be investing heavily on these. All these skills require at least 1 point in the corresponding minion.&lt;br /&gt;
&lt;br /&gt;
Meat Shield :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner commands the Carnagor minion to grow in size, hold its ground, and provoke the unholy aggression of the enemy. Lasts for 10 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 5, Summon Carnagor Level 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Tbd, as the effects are not specified at rank 1.&lt;br /&gt;
[b]Comments :[/b] This skill turns your carnagor into a formidable powerhouse. I&amp;#039;ve seen him literally shred Shulgoth to pieces with this skill (tested intentionally). Only drawback is that it is on a 30 seconds cooldown. But you really can&amp;#039;t pass this up if you want a carny, its a must.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Enrage :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Focusing attention on a single target, the Summoner fills the Carnagor with dark rage, causing the beast to grow bigger, stronger and faster. Carnagor Movement Speed increased by 100%. Effect lasts for 10 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 5, Summon Carnagor Level 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Carnagor damage increased by 60%&lt;br /&gt;
[b]Comments :[/b] Though I haven&amp;#039;t tested this skill yet and will need to revisit it, if Meat Shield is any indication of its power, its gonna be a very good skill. &lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Hand of Nostrum :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner enchants the Witch Doctor minion with a great mystic regenerative spell. Lasts for 20 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 15, Summon Witch Doctor Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Witch Doctor gains 1 beam(s) to its healing spell.&lt;br /&gt;
[b]Comments :[/b] This is what will make group healing easier, in that it will heal many players/pets per casting. IF you are taking the Witch Doctor for this purpose, I strongly suggest investing in this skill a lot.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Dominate :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner orders the Witch Doctor minion try to take over the mind of an enemy demon.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 30.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 15, Summon Witch Doctor Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Tbd, as the effects are not specified at rank 1.&lt;br /&gt;
[b]Comments :[/b] Remember when I said that a skilled player could make a great build? Its because of this skill mainly. Though not for the starting player, a skilled player can make a great playstyle with this, possess a powerful monster in a batch, kill everything with it and then kill that monster. Though this is only theory as I haven&amp;#039;t had the chance to try this and making it to level 15 without a carny is not something everyone cares to do.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Spell Storm :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner commands the Warper minion to unleash a multitude of arcane spells, devastating as many enemies as possible. Lasts for 10 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 75.0&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 25, Summon Warper Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Phase attack Strength increased by 100%. Rate of use: every 30.0 seconds.&lt;br /&gt;
[b]Comments :[/b] Nothing is currently known about this skill as its passed the current level cap. Though judging by the description it can be very powerful. I will of course revisit this skill when I have had a chance to use it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Spectral strike :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner commands the Warper minion to use its dark powers to assail a single enemy. Lasts for 10 seconds&lt;br /&gt;
[b]Power cost at level 1 :[/b] 75.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 25, Summon Warper Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Damage radius increased by 15%. Damage increased by 15%.&lt;br /&gt;
[b]Comments :[/b] It can not be said enough that spectral damage can be devastating in this game, the target of it, when phased, takes double damage and deals half damage. OF course, this will be revisited once I can find info on it or when I&amp;#039;ve actually used it.&lt;br /&gt;
[/indent]&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=23503</id>
		<title>Talissa skill guide 2</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide_2&amp;diff=23503"/>
		<updated>2007-10-21T21:07:28Z</updated>

		<summary type="html">&lt;p&gt;Talissa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Revision : 1.05&lt;br /&gt;
Date :  28-09-2007 23h40&lt;br /&gt;
Created by : Talissa&lt;br /&gt;
&lt;br /&gt;
Copyright 2007 Sylvia Massicotte&lt;br /&gt;
&lt;br /&gt;
This may be not be reproduced under any circumstances &lt;br /&gt;
except for personal, private use. It may not be placed&lt;br /&gt;
on any web site or otherwise distributed publicly without &lt;br /&gt;
advance written permission. Use of this guide on any other &lt;br /&gt;
web site or as a part of any public display is strictly &lt;br /&gt;
prohibited, and a violation of copyright.&lt;br /&gt;
&lt;br /&gt;
To obtain permission for posting or using this FAQ&lt;br /&gt;
please e-mail me for permission. I will more than&lt;br /&gt;
likely give you permission if you ask for it.&lt;br /&gt;
&lt;br /&gt;
talissaeveningfall@hotmail.com &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All trademarks and copyrights contained in this &lt;br /&gt;
document are owned by their respective trademark &lt;br /&gt;
and copyright holders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General Note on Power costs. All power costs were taken at lvl 1. So this means that by the time you get them they WILL be more expensive. The value given here is to give you an estimate of what it would cost were you to find that skill on an item at lvl 1.&lt;br /&gt;
&lt;br /&gt;
[b][u][size=3]Mind Power skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
&lt;br /&gt;
[b]General category comments :[/b] This group covers your utility spells, healing, getting more power , elemental defense, etc. Like usual, some will like it some won&amp;#039;t. I personnaly make great use of certain skills in combination with each other. Afterlife goes great with Bloodlink, which is currently in no category as of writing this guide. In the middle of combat it is very easy to heal your minion and then replenish your health with this skill, as your various pets will quickly generate corpses. Do mind the fire imps, as they will burn the corpses and leave nothing for afterlife more often then not.&lt;br /&gt;
&lt;br /&gt;
Afterlife :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Draining the remnants of life energy from nearby corpses reinvigorates the Cabalist. Each drained corpse heals 17 health.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 35.0&lt;br /&gt;
[b]Ranks:[/b] up to 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] Rate of use: Every 20.0 seconds&lt;br /&gt;
[b]Comments :[/b] As mentioned previously, this makes a very strong combo with Bloodlink and Blood Surge, as it either keeps your minion alive or replenishes your mana pool. Invest at least 2 points early on if you wish to take the linked skills in this line, you have until lvl 10 to do this.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Blood Surge :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] By channeling the dark powers through the Summoner&amp;#039;s veins, health is exchanged for arcane power. 25% Health is consumed&lt;br /&gt;
[b]Ranks:[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10, Afterlife: Rank 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Power increased by 100% of Health used.&lt;br /&gt;
[b]Comments :[/b] This is the power to replenish your mana pool. Reasons to take this skill will vary greatly depending on playstyles, but 2 major reasons would be either you depend on a very low mana pool and/or high power expenditure, or you wish to take Blink. If the later, you only need 1 point in Blood Surge to open Blink. Just press the button you assigned the skill to and hold it pressed. When your mana pool is filled up release the button.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Drain Life :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Cabalist heals by draining away the life of healthy foes. &lt;br /&gt;
[b]Power cost at level 1 :[/b] While focused on an enemy, costs 4 power per second.&lt;br /&gt;
[b]Ranks:[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10, Afterlife: Rank 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Replenishes xx health per enemy per second.&lt;br /&gt;
[b]Comments :[/b] THis skill, when used properly is your 1 way ticket to full health. Just press the healing key, hold it until you are full. No drawbacks at all, the more enemies are fighting you? The faster you heal. Though if you, like me, use it with just clicking once and and release it, you will die of a quick painful death. Just aim at targets, keep the red beams aimed and that&amp;#039;s all there is to this skill&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Brom&amp;#039;s Curse :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] An ancient curse is called upon the Cabalist&amp;#039;s enemies that restores a small amount of life to all who attack the marked foes.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 25.0&lt;br /&gt;
[b]Range :[/b] 15.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 2.0 seconds&lt;br /&gt;
[b]Ranks:[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20, Drain Life Rank: 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Attackers heal 8% of their Health per hit. Effect lasts for 10 seconds.&lt;br /&gt;
[b]Comments :[/b] Many have downplayed this skill because it was bugged in previous versions. BUT, as of version 1.03 this skill now heals a great amount of hit points per hit, not per kill as it was previously. Also this is one of the RARE skills that will let your group heal themselves by killing mobs. Its a form of group drain life skill. Love it, take it, max it. Minimum skill to invest would be 2 points if you want Elemental drain.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Blink :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Cabalist momentarily passes through the nether realm, instantly traveling several meters in our world.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 20.0&lt;br /&gt;
[b]Ranks:[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 25, Blood Surge Rank: 1&lt;br /&gt;
[b]Effect at rank 1 :[/b] Rate of use: every 20.0 seconds&lt;br /&gt;
[b]Comments :[/b] Though its not a mind power as of writing this guide, I listed it here as its linked to Blood Surge. Though I haven&amp;#039;t had the chance to use it yet, I can see the use of this skill as too many times I was cornered and killed. I would suggest investing 1 point if you can at the very least, it will more then once save your life. Though, word of Fear comes much quicker then this. So, if you take Blink only for this purpose, consider taking Word of Fear instead. I will revisit the skill once I had a chance to actually use it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Elemental Drain :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Cabalist taps the core essence of the enemy, adopting its ability to withstand elemental attacks.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Range :[/b] 20.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 5.0 seconds&lt;br /&gt;
[b]Ranks:[/b] up to 5&lt;br /&gt;
[b]Prerequs :[/b] Character level: 30, Brom&amp;#039;s Curse Rank: 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Elemental defenses increased by 60%, Target&amp;#039;s elemental defenses decreased by 25%.&lt;br /&gt;
[b]Comments :[/b] You increase your elemental defenses, and reduce that of the enemies caught by this skill. What more can I say passed that I haven&amp;#039;t used the skill yet, but many uses can be done of this skill. Again I will need to revisit this skill once I had the chance to try it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Word of Fear :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Uttering this command causes demons surrounding the Cabalist to flee in terror.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 25.0&lt;br /&gt;
[b]Range :[/b] 20.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 5.0 seconds&lt;br /&gt;
[b]Prerequs :[/b] Character level: 5&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Comments :[/b] This is a much cheaper and easier skill to take if you want something to get you out of a cornered situation. Though bosses and nameds will most often have a certain level of resistance to fear. Then, in those situations, Blink becomes invaluable as monster&amp;#039;s have no way of countering it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Elemental Nova :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] (Its currently listed as being a Mind Power, though I suspect its a bug and will be corrected in a later patch.). The Summoner taps into the core energy binding the elementals to this world and unleashes it in an explosive torrent. Each elemental deals 100% of its normal elemental attack damage to all enemies within 6 meters. special effect attack increased by 100%.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20&lt;br /&gt;
[b]Effect at rank 1 :[/b] Rate of use: every 40.0 seconds&lt;br /&gt;
[b]Comments :[/b] Having had a chance to use this skill due to an item, I can comment on this. This skill is devastating if you have a large amount of minions. I downed level bosses by a large percentage of their hit points with 3 fire elementals, 1 Spectral elemental and 1 Force elemental. I strongly suggest investing at least 1 point for those nasty though to kill bosses. Its also a fantastic AoE weapon, though one with a mind of its own that will tend to split appart before exploding (elementals like to attack anything that moves and will tend to follow them). So using this skill requires a certain tactical approach, as you will want your elementals to regroup on your desired target/area. Note that you need to invest at least 1 point in this if you want Master of the Elements.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b][u][size=3]Elemental skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
&lt;br /&gt;
[b]General category comments :[/b] This group represent a large portion of your fire power, though they die VERY fast. If you intend to use these, be ready to resummon them very often, so I suggest placing them on keys you can use very rapidly (keys 1 to 5 comes to mind as they are close by. Also remember that each elemental you summon removes Power from your total maximum power pool. So investing in Elementals involves heavy investments in willpower.&lt;br /&gt;
&lt;br /&gt;
Summon Fire Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of fire to fight for the Summoner. Reduces Summonner&amp;#039;s power pool by 15.0&lt;br /&gt;
[b]Power cost at level 1 :[/b] 16.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summon 1 Fire Elemental&lt;br /&gt;
[b]Comments :[/b] This is your basic fire damage. It comes in packs and is upgradable with Master of the Flame. Its a very good investment throughout the game. If nothing else, I suggest taking at least a few imps and cranking them as much as possible with Master of the Flame. I personnaly like to either do a 1 of each type of elemental build or a build with lots of Fire Elementals accompanied with 1 from another type of damage in case I encounter a mob immune/resistant to fire. Though its a personnal taste and thus not an absolute truth. Though it doesn&amp;#039;t say it on the skill, Master of the Flames is useless if you don&amp;#039;t have fire elementals. To my knowledge 1 point in fire elemental is required to unlock this skill.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Master of the Flames :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Having dscovered the true secret of Brimstone, the Summoner empowers Fire Elementals to do even more damamge.&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 5, Fire Elemental rank: 1&lt;br /&gt;
[b]Effect at rank 1 :[/b] Fire Elemental damage increased by 10%&lt;br /&gt;
[b]Comments :[/b] If you want fire elementals, take it, love it, max it if you can afford the points. This is a direct investment into your DPS.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Spectral Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature from the spectral plane to fight for the Summoner. Reduces Summoner&amp;#039;s Power pool by 35.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 35.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 secondes&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD&lt;br /&gt;
[b]Comments :[/b] I will need to revisit this skill, as it doesn&amp;#039;t display the effects of having ranks in it at level 1. Though from memory it increases chance to phase. This imp is very good, it has a strong chance to phase creatures and its attack is an PBAoE one. Nuf said. If you like the concept go for it, I usually pretty much have him around all the time, though he is a bit costly on your max power.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summone Force Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of physical force to fight for the summoner. Reduces Summoner&amp;#039;s Power pool by 40&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 15&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summone 1 Earth Elemental&lt;br /&gt;
[b]Comments :[/b] Though I haven&amp;#039;t had the chance to invest more then 1 point in this skill, I have at least tried it. On one side it does increase your general DPS, but on the other side, it does physical damage. And as with most games, physical damage is widly resisted. It has to mainly go through shields and Armor in this situation. So, the effect suggesting that you can have more then 1 of those, if you want them I&amp;#039;d suggest taking several as it will outweight its disadvantages. YMMV.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Storm Elemental :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of storms to fight for the Summoner. This elemental is especially potent against flying enemies. Reduces Summoner&amp;#039;s Power pool by 30.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 30.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summone 1 storm elemental.&lt;br /&gt;
[b]Comments :[/b] Again, its a skill I haven&amp;#039;t used at all yet, but it also indicates that more then one is possible. Also, electrical damage is very potent in this game, besides doing damage it also damages shields very rapidly and has a good chance of locking all skill usage down. On a proc, it basically prevents the target from using any of its skills. So those elementals are your friends.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Toxic elemental:&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures an elemental creature of plague to fight for the Summoner. Reduces Summoner&amp;#039;s power Pool by 25.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 25.0&lt;br /&gt;
[b]Rate of use :[/b] every 3.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 25&lt;br /&gt;
[b]Effect at rank 1 :[/b] Summone 1 Toxic Elemental&lt;br /&gt;
[b]Comments :[/b] Again, its a skill I haven&amp;#039;t used at all yet, but it also indicates that more then one is possible. All I can say is that Toxic damage is highly unresisted across the board and one of the strongest damage type. Some level bosses literally get paralysed by certain toxic weapons (nope not revealing who and what weapon, gotta keep a few secrets ).&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Master of the Elements :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Tapping into the Well of Darkness has given the Summoner a better understanding of the powers of the elements, facilitating their conjuring.&lt;br /&gt;
[b]Ranks :[/b] up to 5&lt;br /&gt;
[b]Prerequs :[/b] Character level: 30, Master of the Elements Rank: 1&lt;br /&gt;
[b]Effect at rank 1 :[/b] Elemental summoning power cost decreased by 10%. Elemental Power pool reduction decreased by 10%.&lt;br /&gt;
[b]Comments :[/b] If you are doing an elemental build, then take it, love it (no marry it actually ;) ), max it asap. It will make your life MUCH MUCH easier all accross the board, less costly elementals to summon and maintain means more elementals out at once, means more dps. Very simple mathematical equation.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b][u][size=3]Minion skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
&lt;br /&gt;
[b]General category comments :[/b] What you will put in this category varies as much as that of Elementals, various builds can be created here for various purposes and gameplay styles. So my word in it is not golden in anyway, just meant to guide you in your choices. Some will take nothing here and concentrate on elementals, some will take no elementals and invest on Minions heavily , taking out the one they want depending on the situation. While some will take a mix of the two. This last build is the one most people take, 1 carnagor for tanking purposes, and several imps. No build is wrong, especially if it works for you. This is where the customization starts for the Summoner. Also, if you take a mix of Elementals and minions, remember that once all your elementals are out you may not have enough power to summon your minion. Therefore always keep this in mind when either allocating stat points or summoning all your pets. I usually summon him first. If he dies, then if I have too many elementals on the field I&amp;#039;ll unsummon a few starting with the spectral elemental as he is the most expensive one.&lt;br /&gt;
&lt;br /&gt;
Summoning circle :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner focuses the dark energies of the netherworld through an arcane symbol of power, granting minions increased fortitude&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 15, Blood Link Rank: 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Health of minions increased by 15%.&lt;br /&gt;
[b]Comments :[/b] If you want ANY minion at all, take it, love it, max it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Carnagor :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Conjures a fierce Carnagor, binding it to the Summoner.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Range :[/b] 20.0 meters&lt;br /&gt;
[b]Rate of use :[/b] every 20.0 seconds&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD, description at rank 1 is not provided.&lt;br /&gt;
[b]Comments :[/b] This is your basic Tank pet and is available right from the start. Most people will be tempted into taking him for at least 1 point. Though there is a catch. The more points you put into this skill, the more effecient he gets at his job. And this is true for any minion. If you don&amp;#039;t intend to keep this guy, its easy to ignore him until later on. Though expect to die a few times, as if all your imps die you&amp;#039;re the next target and it hurts a lot...&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon witch doctor :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner binds a Witch Doctor, commanding it to augment and heal summoned elementals and allies.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Rate of use :[/b] every 20.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 10&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD, description at rank 1 is not provided.&lt;br /&gt;
[b]Comments :[/b] The Witch Doctor is cool to look at but up till now its really hasn&amp;#039;t seen a lot of love from the players. It heals and buffs, whatever it feels like healing and usually its you and not the others. If you intend to group a lot and your group has sufficent tanking and dps in it, consider this pet and invest heavily into it. It will be one of the rare heals/buffs your group will have... If your minion feels like doing its job correctly that is. Though I can see a skilled player making great use of this minion with its accompanying skills, Hand of Nostrum and Dominate. This REALLY is a YMMV minion.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Warper :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The summoner enslaves a Warper, binding it to fight against its vile brethren.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 60.0&lt;br /&gt;
[b]Rate of use :[/b] every 20.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 20&lt;br /&gt;
[b]Effect at rank 1 :[/b] TBD, description at rank 1 is not provided.&lt;br /&gt;
[b]Comments :[/b] This pet has been rebalanced damage wise in this build, though no one has cried nerf, or complained that the pet is useless now. So I will go with my experiences of the 1.03 version. This pet has a good amount of health points, and sustains combat well. The reason is simple and threefold. One, it warps a lot. 2, its damage is very good (I personally consider it insane compared to anything else the summoner can summon. ). Third, things die before they can actually kill this guy. Oh and it sometimes phases enemies too. Couple this with healing him and its boost skills (Spellstorm and Spectral Strike) and you&amp;#039;ve got a very lethal friend by your side (when he isn&amp;#039;t warping around that is).&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Summon Reaper :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner calls forth a lesser demon lord. The dark creature cannot be bound to this plane and will return to the underworld after a short amount of time.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 100.0&lt;br /&gt;
[b]Rate of use :[/b] every 300.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 10&lt;br /&gt;
[b]Prerequs :[/b] Character level: 30&lt;br /&gt;
[b]Effect at rank 1 :[/b] Reaper is bound to the woldly plane for 20 seconds&lt;br /&gt;
[b]Comments :[/b] AH! The Summon to end all summons. Not much is known about it, and one can only speculate for now. Besides looking extremely cool and uber besides you, nothing useful can be said for now. So, I will certainly revisit this skill once more info is out. But hey ! We never have enough cool pets with us :P&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b][u][size=3]Minion Commands skills[size=2][/size][/size][/u][/b]&lt;br /&gt;
&lt;br /&gt;
[b]General category comments :[/b] If you are going to make a Minion based build, you can&amp;#039;t pass at least the skills related to your favorite minion in this line. If you make a minion only build (bypassing elementals), then you will be investing heavily on these. All these skills require at least 1 point in the corresponding minion.&lt;br /&gt;
&lt;br /&gt;
Meat Shield :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner commands the Carnagor minion to grow in size, hold its ground, and provoke the unholy aggression of the enemy. Lasts for 10 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 5, Summon Carnagor Level 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Tbd, as the effects are not specified at rank 1.&lt;br /&gt;
[b]Comments :[/b] This skill turns your carnagor into a formidable powerhouse. I&amp;#039;ve seen him literally shred Shulgoth to pieces with this skill (tested intentionally). Only drawback is that it is on a 30 seconds cooldown. But you really can&amp;#039;t pass this up if you want a carny, its a must.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Enrage :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] Focusing attention on a single target, the Summoner fills the Carnagor with dark rage, causing the beast to grow bigger, stronger and faster. Carnagor Movement Speed increased by 100%. Effect lasts for 10 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 50.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 5, Summon Carnagor Level 2&lt;br /&gt;
[b]Effect at rank 1 :[/b] Carnagor damage increased by 60%&lt;br /&gt;
[b]Comments :[/b] Though I haven&amp;#039;t tested this skill yet and will need to revisit it, if Meat Shield is any indication of its power, its gonna be a very good skill. &lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Hand of Nostrum :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner enchants the Witch Doctor minion with a great mystic regenerative spell. Lasts for 20 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 40.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 15, Summon Witch Doctor Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Witch Doctor gains 1 beam(s) to its healing spell.&lt;br /&gt;
[b]Comments :[/b] This is what will make group healing easier, in that it will heal many players/pets per casting. IF you are taking the Witch Doctor for this purpose, I strongly suggest investing in this skill a lot.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Dominate :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner orders the Witch Doctor minion try to take over the mind of an enemy demon.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 30.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 15, Summon Witch Doctor Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Tbd, as the effects are not specified at rank 1.&lt;br /&gt;
[b]Comments :[/b] Remember when I said that a skilled player could make a great build? Its because of this skill mainly. Though not for the starting player, a skilled player can make a great playstyle with this, possess a powerful monster in a batch, kill everything with it and then kill that monster. Though this is only theory as I haven&amp;#039;t had the chance to try this and making it to level 15 without a carny is not something everyone cares to do.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Spell Storm :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner commands the Warper minion to unleash a multitude of arcane spells, devastating as many enemies as possible. Lasts for 10 seconds.&lt;br /&gt;
[b]Power cost at level 1 :[/b] 75.0&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 25, Summon Warper Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Phase attack Strength increased by 100%. Rate of use: every 30.0 seconds.&lt;br /&gt;
[b]Comments :[/b] Nothing is currently known about this skill as its passed the current level cap. Though judging by the description it can be very powerful. I will of course revisit this skill when I have had a chance to use it.&lt;br /&gt;
[/indent]&lt;br /&gt;
&lt;br /&gt;
Spectral strike :&lt;br /&gt;
[indent]&lt;br /&gt;
[b]Description :[/b] The Summoner commands the Warper minion to use its dark powers to assail a single enemy. Lasts for 10 seconds&lt;br /&gt;
[b]Power cost at level 1 :[/b] 75.0&lt;br /&gt;
[b]Rate of use :[/b] every 30.0 seconds&lt;br /&gt;
[b]Ranks :[/b] up to 7&lt;br /&gt;
[b]Prerequs :[/b] Character Level: 25, Summon Warper Level 3&lt;br /&gt;
[b]Effect at rank 1 :[/b] Damage radius increased by 15%. Damage increased by 15%.&lt;br /&gt;
[b]Comments :[/b] It can not be said enough that spectral damage can be devastating in this game, the target of it, when phased, takes double damage and deals half damage. OF course, this will be revisited once I can find info on it or when I&amp;#039;ve actually used it.&lt;br /&gt;
[/indent]&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guardian&amp;diff=23507</id>
		<title>Guardian</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guardian&amp;diff=23507"/>
		<updated>2007-10-21T21:05:28Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Guardian&amp;#039;&amp;#039;&amp;#039; is the [[Templar]] class aimed at defensive abilities.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
Place any Guardian guides in this section!&lt;br /&gt;
&lt;br /&gt;
[http://wiki.theamazonbasin.com/index.php/Talissa_skill_guide Talissa&amp;#039;s Guardian Skill Guide]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Guardian skill table under (re-)construction!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Guardian use the following skill groups: &amp;#039;&amp;#039;Auras&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Prayers&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Taunts&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Swordsmanship&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Skills marked in a light color are shared with the [[Blademaster]].&lt;br /&gt;
&lt;br /&gt;
===Auras===&lt;br /&gt;
Auras offer passive enhancements whose power may depend on outside factors, like the number of nearby enemies.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Renewal]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Defense]]&lt;br /&gt;
|&lt;br /&gt;
| Increases defense based on enemies in range.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Power]]&lt;br /&gt;
| Aura of Renewal?&lt;br /&gt;
| Increases regeneration based on enemies in range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Aura]]&lt;br /&gt;
|&lt;br /&gt;
| Increases Holy Aura range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Salvation]]&lt;br /&gt;
|&lt;br /&gt;
| Increases defense against Blue, Ignite, Shock, Phase, and Poison by 7/enemy in range.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Deflection]]&lt;br /&gt;
|&lt;br /&gt;
| Deflects ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Thorns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Vengeance]]&lt;br /&gt;
| Aura of Deflection?&lt;br /&gt;
| Reflects ranged attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prayers===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Healing]]&lt;br /&gt;
| Grand Aura 2&lt;br /&gt;
| Heals self and allies nearby.&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Retribution]]&lt;br /&gt;
| Prayer of Healing 1&lt;br /&gt;
| Spectral damage to enemies in range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taunts===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Challenge]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Denounce]]&lt;br /&gt;
| Challenge?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavenly Condemn]]&lt;br /&gt;
| Denounce?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Provoke]]&lt;br /&gt;
| Heavenly Condemn?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
The group forming the main cornerstone of the Guardian&amp;#039;s skills, shield skills make use of the class-specific Shield item offensively as well as defensively.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Bash]]&lt;br /&gt;
|&lt;br /&gt;
| Extra Stun, Ignite, Shock, Phase, Poison damage. Small physical damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield of Faith]]&lt;br /&gt;
|&lt;br /&gt;
| Shielding is increased for a duration.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Charge]]&lt;br /&gt;
| Shield Bash 1&lt;br /&gt;
| Shield attack with extra stun chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Turn]]&lt;br /&gt;
| Shield Charge 3&lt;br /&gt;
| Extra Stun, Ignite, Shock, Phase, Poison chances to all nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
|&lt;br /&gt;
| Increased damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Master]]&lt;br /&gt;
| Shield Turn 2&lt;br /&gt;
| Stun, Ignite, Shock, Phase, Poison duration increased for shield attacks. Shield damage increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Wall]]&lt;br /&gt;
| Anchor 1&lt;br /&gt;
| Shielding is greatly increased as the Guardian stands firmly in place. &amp;#039;&amp;#039;(assumed: need to stand still)&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Defender]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stampede]]&lt;br /&gt;
| Shield Turn 2&lt;br /&gt;
| Rushes and bashes all enemies in the path.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Swordsmanship===&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Sword of Reckoning]]&lt;br /&gt;
|&lt;br /&gt;
| Increased damage.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Heaven&amp;#039;s Arc]]&lt;br /&gt;
| Sword of Reckoning 1&lt;br /&gt;
| Increased damage against flying enemies.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Hamper]]&lt;br /&gt;
| Heaven&amp;#039;s Arc 1&lt;br /&gt;
| Cripples enemy movement speed, attack speed, and armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ungrouped===&lt;br /&gt;
Some skills currently do not use a known skill group.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritual Strength]]&lt;br /&gt;
|&lt;br /&gt;
| Decreases strength feed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hglclassbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guardian&amp;diff=23502</id>
		<title>Guardian</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guardian&amp;diff=23502"/>
		<updated>2007-10-21T21:03:47Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Guardian&amp;#039;&amp;#039;&amp;#039; is the [[Templar]] class aimed at defensive abilities.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
Place any Guardian guides in this section!&lt;br /&gt;
&lt;br /&gt;
[http://wiki.theamazonbasin.com/talissa_skill_guide Talissa&amp;#039;s Guardian Skill Guide]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Guardian skill table under (re-)construction!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Guardian use the following skill groups: &amp;#039;&amp;#039;Auras&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Prayers&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Taunts&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Swordsmanship&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Skills marked in a light color are shared with the [[Blademaster]].&lt;br /&gt;
&lt;br /&gt;
===Auras===&lt;br /&gt;
Auras offer passive enhancements whose power may depend on outside factors, like the number of nearby enemies.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Renewal]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Defense]]&lt;br /&gt;
|&lt;br /&gt;
| Increases defense based on enemies in range.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Power]]&lt;br /&gt;
| Aura of Renewal?&lt;br /&gt;
| Increases regeneration based on enemies in range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Aura]]&lt;br /&gt;
|&lt;br /&gt;
| Increases Holy Aura range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Salvation]]&lt;br /&gt;
|&lt;br /&gt;
| Increases defense against Blue, Ignite, Shock, Phase, and Poison by 7/enemy in range.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Deflection]]&lt;br /&gt;
|&lt;br /&gt;
| Deflects ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Thorns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Vengeance]]&lt;br /&gt;
| Aura of Deflection?&lt;br /&gt;
| Reflects ranged attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prayers===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Healing]]&lt;br /&gt;
| Grand Aura 2&lt;br /&gt;
| Heals self and allies nearby.&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Retribution]]&lt;br /&gt;
| Prayer of Healing 1&lt;br /&gt;
| Spectral damage to enemies in range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taunts===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Challenge]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Denounce]]&lt;br /&gt;
| Challenge?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavenly Condemn]]&lt;br /&gt;
| Denounce?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Provoke]]&lt;br /&gt;
| Heavenly Condemn?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
The group forming the main cornerstone of the Guardian&amp;#039;s skills, shield skills make use of the class-specific Shield item offensively as well as defensively.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Bash]]&lt;br /&gt;
|&lt;br /&gt;
| Extra Stun, Ignite, Shock, Phase, Poison damage. Small physical damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield of Faith]]&lt;br /&gt;
|&lt;br /&gt;
| Shielding is increased for a duration.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Charge]]&lt;br /&gt;
| Shield Bash 1&lt;br /&gt;
| Shield attack with extra stun chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Turn]]&lt;br /&gt;
| Shield Charge 3&lt;br /&gt;
| Extra Stun, Ignite, Shock, Phase, Poison chances to all nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
|&lt;br /&gt;
| Increased damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Master]]&lt;br /&gt;
| Shield Turn 2&lt;br /&gt;
| Stun, Ignite, Shock, Phase, Poison duration increased for shield attacks. Shield damage increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Wall]]&lt;br /&gt;
| Anchor 1&lt;br /&gt;
| Shielding is greatly increased as the Guardian stands firmly in place. &amp;#039;&amp;#039;(assumed: need to stand still)&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Defender]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stampede]]&lt;br /&gt;
| Shield Turn 2&lt;br /&gt;
| Rushes and bashes all enemies in the path.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Swordsmanship===&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Sword of Reckoning]]&lt;br /&gt;
|&lt;br /&gt;
| Increased damage.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Heaven&amp;#039;s Arc]]&lt;br /&gt;
| Sword of Reckoning 1&lt;br /&gt;
| Increased damage against flying enemies.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Hamper]]&lt;br /&gt;
| Heaven&amp;#039;s Arc 1&lt;br /&gt;
| Cripples enemy movement speed, attack speed, and armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ungrouped===&lt;br /&gt;
Some skills currently do not use a known skill group.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritual Strength]]&lt;br /&gt;
|&lt;br /&gt;
| Decreases strength feed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hglclassbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guardian&amp;diff=23501</id>
		<title>Guardian</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guardian&amp;diff=23501"/>
		<updated>2007-10-21T21:03:28Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Guardian&amp;#039;&amp;#039;&amp;#039; is the [[Templar]] class aimed at defensive abilities.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
Place any Guardian guides in this section!&lt;br /&gt;
&lt;br /&gt;
[http://wiki.theamazonbasin.com/talissa_skill_guide Guardian Skill Guide]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Guardian skill table under (re-)construction!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Guardian use the following skill groups: &amp;#039;&amp;#039;Auras&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Prayers&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Taunts&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Swordsmanship&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Skills marked in a light color are shared with the [[Blademaster]].&lt;br /&gt;
&lt;br /&gt;
===Auras===&lt;br /&gt;
Auras offer passive enhancements whose power may depend on outside factors, like the number of nearby enemies.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Renewal]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Defense]]&lt;br /&gt;
|&lt;br /&gt;
| Increases defense based on enemies in range.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Power]]&lt;br /&gt;
| Aura of Renewal?&lt;br /&gt;
| Increases regeneration based on enemies in range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Aura]]&lt;br /&gt;
|&lt;br /&gt;
| Increases Holy Aura range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Salvation]]&lt;br /&gt;
|&lt;br /&gt;
| Increases defense against Blue, Ignite, Shock, Phase, and Poison by 7/enemy in range.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Deflection]]&lt;br /&gt;
|&lt;br /&gt;
| Deflects ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Thorns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Vengeance]]&lt;br /&gt;
| Aura of Deflection?&lt;br /&gt;
| Reflects ranged attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prayers===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Healing]]&lt;br /&gt;
| Grand Aura 2&lt;br /&gt;
| Heals self and allies nearby.&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Retribution]]&lt;br /&gt;
| Prayer of Healing 1&lt;br /&gt;
| Spectral damage to enemies in range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taunts===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Challenge]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Denounce]]&lt;br /&gt;
| Challenge?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavenly Condemn]]&lt;br /&gt;
| Denounce?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Provoke]]&lt;br /&gt;
| Heavenly Condemn?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
The group forming the main cornerstone of the Guardian&amp;#039;s skills, shield skills make use of the class-specific Shield item offensively as well as defensively.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Bash]]&lt;br /&gt;
|&lt;br /&gt;
| Extra Stun, Ignite, Shock, Phase, Poison damage. Small physical damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield of Faith]]&lt;br /&gt;
|&lt;br /&gt;
| Shielding is increased for a duration.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Charge]]&lt;br /&gt;
| Shield Bash 1&lt;br /&gt;
| Shield attack with extra stun chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Turn]]&lt;br /&gt;
| Shield Charge 3&lt;br /&gt;
| Extra Stun, Ignite, Shock, Phase, Poison chances to all nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
|&lt;br /&gt;
| Increased damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Master]]&lt;br /&gt;
| Shield Turn 2&lt;br /&gt;
| Stun, Ignite, Shock, Phase, Poison duration increased for shield attacks. Shield damage increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Wall]]&lt;br /&gt;
| Anchor 1&lt;br /&gt;
| Shielding is greatly increased as the Guardian stands firmly in place. &amp;#039;&amp;#039;(assumed: need to stand still)&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Defender]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stampede]]&lt;br /&gt;
| Shield Turn 2&lt;br /&gt;
| Rushes and bashes all enemies in the path.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Swordsmanship===&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Sword of Reckoning]]&lt;br /&gt;
|&lt;br /&gt;
| Increased damage.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Heaven&amp;#039;s Arc]]&lt;br /&gt;
| Sword of Reckoning 1&lt;br /&gt;
| Increased damage against flying enemies.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Hamper]]&lt;br /&gt;
| Heaven&amp;#039;s Arc 1&lt;br /&gt;
| Cripples enemy movement speed, attack speed, and armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ungrouped===&lt;br /&gt;
Some skills currently do not use a known skill group.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritual Strength]]&lt;br /&gt;
|&lt;br /&gt;
| Decreases strength feed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hglclassbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guardian&amp;diff=23500</id>
		<title>Guardian</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guardian&amp;diff=23500"/>
		<updated>2007-10-21T21:02:49Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Guardian&amp;#039;&amp;#039;&amp;#039; is the [[Templar]] class aimed at defensive abilities.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
Place any Guardian guides in this section!&lt;br /&gt;
[http://wiki.theamazonbasin.com/talissa_skill_guide Guardian Skill Guide]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Guardian skill table under (re-)construction!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Guardian use the following skill groups: &amp;#039;&amp;#039;Auras&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Prayers&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Taunts&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Swordsmanship&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Skills marked in a light color are shared with the [[Blademaster]].&lt;br /&gt;
&lt;br /&gt;
===Auras===&lt;br /&gt;
Auras offer passive enhancements whose power may depend on outside factors, like the number of nearby enemies.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Renewal]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Defense]]&lt;br /&gt;
|&lt;br /&gt;
| Increases defense based on enemies in range.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Power]]&lt;br /&gt;
| Aura of Renewal?&lt;br /&gt;
| Increases regeneration based on enemies in range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Aura]]&lt;br /&gt;
|&lt;br /&gt;
| Increases Holy Aura range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Salvation]]&lt;br /&gt;
|&lt;br /&gt;
| Increases defense against Blue, Ignite, Shock, Phase, and Poison by 7/enemy in range.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Deflection]]&lt;br /&gt;
|&lt;br /&gt;
| Deflects ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Thorns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Aura of Vengeance]]&lt;br /&gt;
| Aura of Deflection?&lt;br /&gt;
| Reflects ranged attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prayers===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Healing]]&lt;br /&gt;
| Grand Aura 2&lt;br /&gt;
| Heals self and allies nearby.&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Retribution]]&lt;br /&gt;
| Prayer of Healing 1&lt;br /&gt;
| Spectral damage to enemies in range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taunts===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Challenge]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Denounce]]&lt;br /&gt;
| Challenge?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavenly Condemn]]&lt;br /&gt;
| Denounce?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Provoke]]&lt;br /&gt;
| Heavenly Condemn?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
The group forming the main cornerstone of the Guardian&amp;#039;s skills, shield skills make use of the class-specific Shield item offensively as well as defensively.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Bash]]&lt;br /&gt;
|&lt;br /&gt;
| Extra Stun, Ignite, Shock, Phase, Poison damage. Small physical damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield of Faith]]&lt;br /&gt;
|&lt;br /&gt;
| Shielding is increased for a duration.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Charge]]&lt;br /&gt;
| Shield Bash 1&lt;br /&gt;
| Shield attack with extra stun chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Turn]]&lt;br /&gt;
| Shield Charge 3&lt;br /&gt;
| Extra Stun, Ignite, Shock, Phase, Poison chances to all nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
|&lt;br /&gt;
| Increased damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Master]]&lt;br /&gt;
| Shield Turn 2&lt;br /&gt;
| Stun, Ignite, Shock, Phase, Poison duration increased for shield attacks. Shield damage increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Wall]]&lt;br /&gt;
| Anchor 1&lt;br /&gt;
| Shielding is greatly increased as the Guardian stands firmly in place. &amp;#039;&amp;#039;(assumed: need to stand still)&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Defender]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stampede]]&lt;br /&gt;
| Shield Turn 2&lt;br /&gt;
| Rushes and bashes all enemies in the path.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Swordsmanship===&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Sword of Reckoning]]&lt;br /&gt;
|&lt;br /&gt;
| Increased damage.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Heaven&amp;#039;s Arc]]&lt;br /&gt;
| Sword of Reckoning 1&lt;br /&gt;
| Increased damage against flying enemies.&lt;br /&gt;
|- style=&amp;quot;background: aliceblue&amp;quot;&lt;br /&gt;
| [[Hamper]]&lt;br /&gt;
| Heaven&amp;#039;s Arc 1&lt;br /&gt;
| Cripples enemy movement speed, attack speed, and armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ungrouped===&lt;br /&gt;
Some skills currently do not use a known skill group.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #e0e0ff; padding: 4px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #9999ff&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Requirements&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritual Strength]]&lt;br /&gt;
|&lt;br /&gt;
| Decreases strength feed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hglclassbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide&amp;diff=23509</id>
		<title>Talissa skill guide</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Talissa_skill_guide&amp;diff=23509"/>
		<updated>2007-10-20T12:41:06Z</updated>

		<summary type="html">&lt;p&gt;Talissa: Talissa&amp;#039;s Skill Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;DIV ID=&amp;quot;ipbwrapper&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;TABLE CELLPADDING=2 CELLSPACING=1&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=100% VALIGN=TOP&amp;gt;&lt;br /&gt;
				&amp;lt;DIV ID=&amp;quot;post-11401&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;Revision : 1.05&amp;lt;BR&amp;gt;Date :&lt;br /&gt;
					28-09-2007 23h40&amp;lt;BR&amp;gt;Created by : Talissa&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Copyright 2007&lt;br /&gt;
					Sylvia Massicotte&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;This may be not be reproduced under any&lt;br /&gt;
					circumstances &amp;lt;BR&amp;gt;except for personal, private use. It may not&lt;br /&gt;
					be placed&amp;lt;BR&amp;gt;on any web site or otherwise distributed publicly&lt;br /&gt;
					without &amp;lt;BR&amp;gt;advance written permission. Use of this guide on any&lt;br /&gt;
					other &amp;lt;BR&amp;gt;web site or as a part of any public display is&lt;br /&gt;
					strictly &amp;lt;BR&amp;gt;prohibited, and a violation of copyright.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;To&lt;br /&gt;
					obtain permission for posting or using this FAQ&amp;lt;BR&amp;gt;please e-mail&lt;br /&gt;
					me for permission. I will more than&amp;lt;BR&amp;gt;likely give you&lt;br /&gt;
					permission if you ask for it.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;talissaeveningfall@hotmail.com&lt;br /&gt;
					&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;All trademarks and copyrights contained in this&lt;br /&gt;
					&amp;lt;BR&amp;gt;document are owned by their respective trademark &amp;lt;BR&amp;gt;and&lt;br /&gt;
					copyright holders.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Theft of this guide may result in&lt;br /&gt;
					legal action.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;General Note on Power costs. All power&lt;br /&gt;
					costs were taken at lvl 1. So this means that by the time you&lt;br /&gt;
					get them they WILL be more expensive. The value given here is to&lt;br /&gt;
					give you an estimate of what it would cost were you to find that&lt;br /&gt;
					skill on an item at lvl 1.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Aura&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					The only problem to keep in mind with aura&amp;#039;s, is that besides&lt;br /&gt;
					Grand Aura, they do not stack with one another. So choose wisely&lt;br /&gt;
					and don&amp;#039;t waste points into an aura you won&amp;#039;t use later. You&amp;#039;ll&lt;br /&gt;
					regret it.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Renewal :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description:&amp;lt;/B&amp;gt; Through meditation and the&lt;br /&gt;
					channeling of holy energy, the natural healing abilities of a&lt;br /&gt;
					Templar are greatly increased. SKill effects cap at 8&lt;br /&gt;
					enemies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Renegerates X(scales with lvl) hitponts per minute per enemy in&lt;br /&gt;
					the Holy Aura radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This skill is useful&lt;br /&gt;
					until you get Aura of Defense, then you will stop using it. It&lt;br /&gt;
					starts being a little to weak at level 9. 1 rank in this skill&lt;br /&gt;
					should get you to level 5, at which time you will stop using it&lt;br /&gt;
					completely. You MAY bypass this skill, though you will need a&lt;br /&gt;
					good shield to compensate. &lt;br /&gt;
					&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Power :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;When placed in greater danger,&lt;br /&gt;
					the Guardian&amp;#039;s faith increases, fueling and regenerating Holy&lt;br /&gt;
					power. &amp;lt;BR&amp;gt;Skill effects cap at 8 enemies&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					10.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Power regeneration increased by&lt;br /&gt;
					X(scales with lvl) per minute per enemy in the Holy Aura&lt;br /&gt;
					radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This skill may seem useful, but&lt;br /&gt;
					once you get Aura of defense you will seldom use it. It may be a&lt;br /&gt;
					good skill to invest maybe 1 point. When out of immediate danger&lt;br /&gt;
					but surrounded by mobs you can handle, you turn it on until you&lt;br /&gt;
					get filled up. Then, you restart Aura of Defense. Only drawback&lt;br /&gt;
					is that you will find yourself out of HP very quick in this kind&lt;br /&gt;
					of situation. So its a love or hate.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Caldwyn&amp;#039;s comments:&amp;lt;/B&amp;gt;&lt;br /&gt;
					Nice writeup but I heavily disagree on AoP. I will try AoD once&lt;br /&gt;
					again but I have very very seldom used it in Alpha and I&lt;br /&gt;
					honestly don&amp;#039;t expect to use it that much now. You can get up to&lt;br /&gt;
					6 just fine without it and then it&amp;#039;s energy &amp;amp;gt; all especially&lt;br /&gt;
					with the now insta-cast PoH, Shield Turn and Shield of&lt;br /&gt;
					Faith.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Cvett12321&amp;#039;s comments:&amp;lt;/B&amp;gt; Agreed, I found AoP to&lt;br /&gt;
					be quite useful in certain circumstances, and in many cases made&lt;br /&gt;
					progress through certain levels much quicker. At times when you&lt;br /&gt;
					find your character is having few problems with the monsters at&lt;br /&gt;
					hand, AoP will allow you to cut through them even faster. As&lt;br /&gt;
					Caldwhyn noted the usefulness is enhanced even more by the fact&lt;br /&gt;
					that skills are more fast paced now, I understand this is a&lt;br /&gt;
					pre-beta guide however. &amp;lt;BR&amp;gt;When all is said and done, AoP is&lt;br /&gt;
					more for Guardians that will focus on using more abilities,&lt;br /&gt;
					control, and offense at the cost of survivability. AoD does have&lt;br /&gt;
					its uses especially with abilities like anchor, where the&lt;br /&gt;
					tanking nature of the guardian really comes into play.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Defense :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;Having been specially trained&lt;br /&gt;
					to combat multiple enemies at once, the Guaridan draws upon&lt;br /&gt;
					supernatural protections. &amp;lt;BR&amp;gt;Skill effects cap at 8&lt;br /&gt;
					enemies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Armor increased by 9% per enemy in the Holy Aura&lt;br /&gt;
					radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs : &amp;lt;/B&amp;gt;Character level 10.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					: &amp;lt;/B&amp;gt;Take it, max it, love it. This is your armor skill, what&lt;br /&gt;
					makes you a tank, what compensates your lack of DPS. Though you&lt;br /&gt;
					will need from time to time to switch to Aura of Salvation if&lt;br /&gt;
					you encounter several ranged enemies that do Special effects&lt;br /&gt;
					damage.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Salvation :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian offers a prayer&lt;br /&gt;
					for salvation and gains protection against the very elements&lt;br /&gt;
					themselves.&amp;lt;BR&amp;gt;Skill effects cap at 8 enemies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks : &amp;lt;/B&amp;gt;up&lt;br /&gt;
					to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 : &amp;lt;/B&amp;gt;Defense against Stun, Ignite,&lt;br /&gt;
					Shock, Phase, and Poison increased by X(scales with lvl) per&lt;br /&gt;
					enemy in the Holy Aura radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level 15.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again, take it, max it, love it.&lt;br /&gt;
					This is your defense skill against special effects damage. Only&lt;br /&gt;
					drawback is that you have to lose the effects of Aura of Defense&lt;br /&gt;
					while this is on. Not a big problem as most of the times,&lt;br /&gt;
					enemies are either ranged or melee. The only mob that is&lt;br /&gt;
					annoying in this regards is the imps, as they always have a mix&lt;br /&gt;
					of sniper and melee guys.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Thorns : &lt;br /&gt;
					&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian calls the&lt;br /&gt;
					embattled spirit of Nature to the defense.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up&lt;br /&gt;
					to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Thorns damage increased by&lt;br /&gt;
					20% per enemy in the Holy Aura radius.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&lt;br /&gt;
					&amp;lt;/B&amp;gt;Character level 15&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;You get hit, a small&lt;br /&gt;
					AoE bursts around you. I would not recommendit, as it implies&lt;br /&gt;
					removing Aura of Defense. If someone finds a good strategy that&lt;br /&gt;
					uses this tell me I&amp;#039;ll update the description.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Deflection :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Decription :&amp;lt;/B&amp;gt; This templar invocation calls&lt;br /&gt;
					upon heavenly spirits to turn aside ranged attacks that enter&lt;br /&gt;
					the Holy Aura.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 4&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Grants a 30% chance to destroy projectiles.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					: &amp;lt;/B&amp;gt;Character level 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Good if you have&lt;br /&gt;
					snipers attacking you, though you will need to invest in this&lt;br /&gt;
					skill a lot. Put 3 points in this if you want Aura of Vengeance&lt;br /&gt;
					or nothing if you don&amp;#039;t&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Aura of Vengeance :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Turning their own dark powers&lt;br /&gt;
					against them, the Templar calls upon the divine to reflect&lt;br /&gt;
					ranged attacks entering the Holy Aura.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					4&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effects at rank 1 :&amp;lt;/B&amp;gt; Grants a 20% chance to reflect&lt;br /&gt;
					projectiles&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; AUra of Delfection rank : 3 and&lt;br /&gt;
					Character level : 30.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again, if you want to&lt;br /&gt;
					use this skill, then max it to get the greatest percentage. Will&lt;br /&gt;
					return damage at the enemy instead of applying it to you.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Grand Aura : &lt;br /&gt;
					&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Diligence in studying the&lt;br /&gt;
					tactics of demons increases the radius of the Guardian&amp;#039;s Holy&lt;br /&gt;
					Aura&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effects at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Holy Aura radius increased by 20%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;Thanks to&lt;br /&gt;
					a nifty sword, I managed to test this. This is the ONLY aura&lt;br /&gt;
					that stacks with the others. Get this, it increases the radius&lt;br /&gt;
					of your aura&amp;#039;s so you have more chance of having 8 mobs in them,&lt;br /&gt;
					thus maxing the effect of the aura in use.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Shield&lt;br /&gt;
					Skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&lt;br /&gt;
					&amp;lt;/B&amp;gt;Shield skills are what makes the guardian&amp;#039;s life fun and&lt;br /&gt;
					easy. I strongly suggest investing heavily into this and getting&lt;br /&gt;
					used to the skills very early in your career as a guardian. I&lt;br /&gt;
					usually place my shield bash skill on the left side of my&lt;br /&gt;
					character (left hand item) and the standard sword attack on the&lt;br /&gt;
					right side (right hand). I would suggest placing healing items&lt;br /&gt;
					on the Q key quickslot and Mana items on the E key quickslot&lt;br /&gt;
					(beta build). This will save your life more then once.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield&lt;br /&gt;
					Bash :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;The Guardian slams a shield&lt;br /&gt;
					into the enemy. While doing only a small amount of damage, this&lt;br /&gt;
					attack can stun foes.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 10.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Stun, Ignite, Shock,&lt;br /&gt;
					Phase, and poison attacks increased 30%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;Take&lt;br /&gt;
					it, love it, put only 3 points in it &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/tongue.gif&amp;quot; NAME=&amp;quot;graphics1&amp;quot; ALT=&amp;quot;tongue.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;.&lt;br /&gt;
					Don&amp;#039;t waste too many points at the start, you want the later&lt;br /&gt;
					skills and 3 points is more then enough for 1 mob. Puting more&lt;br /&gt;
					will not make the stun part longer, only enhance the attack&lt;br /&gt;
					increase of special effects (from weapons in your case usually).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield Turn :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian rapidly spins in&lt;br /&gt;
					place, smashing any surrounding enemies with a shield.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 12.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost : &amp;lt;/B&amp;gt;30&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Stun, Ignite, Shock,&lt;br /&gt;
					Phase and poison attack increased by 90%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Shield Bash rank : 3 and Character Level : 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Again, take it, love it, put only 3 points in it &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/tongue.gif&amp;quot; NAME=&amp;quot;graphics2&amp;quot; ALT=&amp;quot;tongue.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;.&lt;br /&gt;
					Don&amp;#039;t waste too many points at the start, you want the later&lt;br /&gt;
					skills and 3 points is more then enough. Puting more again will&lt;br /&gt;
					not make the stun part longer.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield Charge :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian puts the strength&lt;br /&gt;
					of conviction into a headlong assault against the forces of&lt;br /&gt;
					darkness.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Skill Rage : &amp;lt;/B&amp;gt;22.0&lt;br /&gt;
					meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Stun attack increased by 200%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use : &amp;lt;/B&amp;gt;Every 15.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Shield Turn rank : 3 and Character&lt;br /&gt;
					Level : 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; AAH Finally you have a charge.&lt;br /&gt;
					Put a minimum of 2 ranks in it to unlock the 2 skills dependent&lt;br /&gt;
					on it. You may put more later if you have spare skill points,&lt;br /&gt;
					the more the better against though mobs (specials, bosses who&lt;br /&gt;
					are very resistant to stunning, etc).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Stampede :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian charges forward.&lt;br /&gt;
					Using a shield to bash every enemy within reach.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use : &amp;lt;/B&amp;gt;8.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt; 36.0 at rank&lt;br /&gt;
					1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; Up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs : &amp;lt;/B&amp;gt;Shield Charge&lt;br /&gt;
					rank : 2 and Character level : 30&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Though I&lt;br /&gt;
					haven&amp;#039;t used this skill at all and it has no description as of&lt;br /&gt;
					righting this walkthrough, having been stuck in big mobs, I&lt;br /&gt;
					would recomment this skill. Will update when information becomes&lt;br /&gt;
					available.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield Master : &lt;br /&gt;
					&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;Advanced training in using&lt;br /&gt;
					shields as weapons increases the effectiveness of the Guardian&amp;#039;s&lt;br /&gt;
					shield bash attacks.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at&lt;br /&gt;
					rank 1 : &amp;lt;/B&amp;gt;Stun, Ignite, Shock, Phase and poison duration&lt;br /&gt;
					increased for all shield attacks by 25%. Shield damage increased&lt;br /&gt;
					by 12%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prereqs :&amp;lt;/B&amp;gt; Shield Charge rank : 2 and Character&lt;br /&gt;
					Level : 25&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Remember when I said not to put&lt;br /&gt;
					more then 3 points in Shield Bash and Shield Turn? Well its&lt;br /&gt;
					because of this skill. Take it, love it, Max it. It enhances&lt;br /&gt;
					many skills and is a good investment.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Anchor :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guaridan uses heightened&lt;br /&gt;
					strength drived from armor to stand firm, granting better&lt;br /&gt;
					leverage against foes. Activating this skill anchors the&lt;br /&gt;
					Guardian, h lating movement. Deactivating the skill or moving&lt;br /&gt;
					cancels the stance.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 45.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use :&amp;lt;/B&amp;gt; every 10 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1: &amp;lt;/B&amp;gt;Damage increased by 60%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level : 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;The damage this skill&lt;br /&gt;
					does is insane compared to your standard damage. Only drawback&lt;br /&gt;
					is that you can only use this skill realistically with melee&lt;br /&gt;
					opponents that stay close to you. Take it and invest spare&lt;br /&gt;
					points in it, they will not be wasted.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments by&lt;br /&gt;
					Raskolnikov &amp;lt;/B&amp;gt;&amp;lt;BR&amp;gt;Maybe add on the anchor description that it&lt;br /&gt;
					affects ranged weapons, some people don&amp;#039;t know / expect this I&lt;br /&gt;
					think.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield Wall :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian stands firmly in&lt;br /&gt;
					place, focusing Templar spirit and will on blocking&lt;br /&gt;
					attacks.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 60.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt;&lt;br /&gt;
					every 15.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effects at&lt;br /&gt;
					rank 1 :&amp;lt;/B&amp;gt; Shields increased by X(scales with lvl).&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Shield of Faith rank 2 and Character level : 25&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Though this skill seems powerful, shielding as a guardian&lt;br /&gt;
					has proven to be not so effecient. Armor is a net reduction in&lt;br /&gt;
					damage points per hit. Shielding on the other end, substracts&lt;br /&gt;
					all damage you get and damages your total shield value instead.&lt;br /&gt;
					When the shield is down to zero, all damage according to your&lt;br /&gt;
					armor value. If you want to take this skill, consider it a skill&lt;br /&gt;
					that will save your behind when you are stuck in a tight spot,&lt;br /&gt;
					but not something you will depend on regularly.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Swordsmanship&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Sword of Reckoning&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Rising high above the minions&lt;br /&gt;
					of darkness, the Templar brings down the heavy hand of final&lt;br /&gt;
					judgment against a single foe.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt; 20.0&lt;br /&gt;
					&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks : &amp;lt;/B&amp;gt;up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Damage&lt;br /&gt;
					increased by 100%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Put at least 2 points in&lt;br /&gt;
					this skill if you want Hamper. I personnaly made heavy use of&lt;br /&gt;
					this skill especially against though named/bosses. I usually put&lt;br /&gt;
					at least 1 point and from time to time, when nothing else seems&lt;br /&gt;
					interesting to invest on, I put another point in it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Hamper :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Descirption :&amp;lt;/B&amp;gt; An attack designed to cripple&lt;br /&gt;
					the target, reducing both its movement speed and armor. &amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					Cost :&amp;lt;/B&amp;gt; 22.7 &amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Reduces enemy movement by 25%. Decreases enemy armor by&lt;br /&gt;
					20%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Sword of Reckoning rank : 2 AND&lt;br /&gt;
					Character level : 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;Though I haven&amp;#039;t used&lt;br /&gt;
					it yet, I can easily see the value of it. Its one of your only&lt;br /&gt;
					debuff skill and against tough mobs (bosses and nameds), it will&lt;br /&gt;
					be a very good skill. Any points you can spare it this will be&lt;br /&gt;
					appreciated later when you need it, as your enemy will be slower&lt;br /&gt;
					and will have less armor.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Heaven&amp;#039;s Arc&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Templar leaps into the Air&lt;br /&gt;
					and takes the battle directly to those demons that call thei&lt;br /&gt;
					skies their home. Can only be used against flying enemies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost :&amp;lt;/B&amp;gt; 10.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Damage increased by 100%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is a&lt;br /&gt;
					love or hate skill. As a templar you will have only 3 options to&lt;br /&gt;
					take flyers down, your grappler to bring them in melee range&lt;br /&gt;
					(though they will try to return to fly range), one of the few&lt;br /&gt;
					templar guns (not very letal but fairly enjoyed when faced with&lt;br /&gt;
					a pack of flyers) or this skill. Its a choice you have to make&lt;br /&gt;
					fairly early in your career. I personnaly prefer getting a gun&lt;br /&gt;
					and placing it in one of the 3 weapon configurations with a&lt;br /&gt;
					shield. I switch to that config on a need basis. Though this&lt;br /&gt;
					skill will finish off flyers much quicker then the gun will.&lt;br /&gt;
					Your choice here, sacrifice a few points or suffer the slowness&lt;br /&gt;
					of the gun.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Taunt&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					This is it, the taunt line. Though I&amp;#039;m not a big fan of it&lt;br /&gt;
					myself, in grouping its what will save the behind of your glass&lt;br /&gt;
					canons. Aggro is sometimes very severe for them and a good&lt;br /&gt;
					placed taunt will make the group&amp;#039;s life much easier. You will&lt;br /&gt;
					want Grand Aura if you take this line of skill.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Challenge&lt;br /&gt;
					:&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Decrying their very presence in&lt;br /&gt;
					the realm of mankind, the Templar draws enemies within the Holy&lt;br /&gt;
					Aura into melee range. &amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt; 20.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Skill&lt;br /&gt;
					range :&amp;lt;/B&amp;gt; 1.5 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 2.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Taunt effect lasts for 5 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; If you&lt;br /&gt;
					want to taunt, invest at least 3 ranks to unlock the following&lt;br /&gt;
					taunt skills. More is up to your taste and available&lt;br /&gt;
					points.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Nyarlathotep comments :&amp;lt;/B&amp;gt; You may want to note&lt;br /&gt;
					that you can also use taunt as a means to bring flyers into&lt;br /&gt;
					close combat with you. It&amp;#039;s always been the only skill I&amp;#039;ve used&lt;br /&gt;
					against them on my guardian (with only an item-based point&lt;br /&gt;
					invested).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Denounce :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Guardian condems a single&lt;br /&gt;
					demon, diminishing its armor by 25%. This causes the targeted&lt;br /&gt;
					enemy to attack!&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Skill range :&amp;lt;/B&amp;gt;&lt;br /&gt;
					30.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 10.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Taunt effectiveness&lt;br /&gt;
					increased by 300%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Challenge rank : 3 and&lt;br /&gt;
					Character level : 15&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Againt, invest 3 ranks&lt;br /&gt;
					into this if you went this far, you want either of the 2 skills&lt;br /&gt;
					at this point. If you are going to invest in the taunt line, go&lt;br /&gt;
					for it all the way or don&amp;#039;t. As the further you will go, the&lt;br /&gt;
					more mobs will resist your feable unboosted taunts.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Heavenly Condemnation :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; When denouncing a demon, the&lt;br /&gt;
					fervor of the Guardian&amp;#039;s words strikes at the very core of the&lt;br /&gt;
					monster&amp;#039;s being, weakening its defenses even more.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; (Passive, stacks with&lt;br /&gt;
					Denounce) Reduces enemy armor by 5%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Denounce rank : 2 and Character level : 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Now you are at the boosting skills, Passive that will enhance&lt;br /&gt;
					the first 2 taunt skills. I&amp;#039;d say invest a lot in this skill, as&lt;br /&gt;
					its your PBAoE taunt. Also make sure you have invested a maximum&lt;br /&gt;
					of points in Grand Aura to extend it as much as possible.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Provoke :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;The Challenge of the Guardian&lt;br /&gt;
					is more effective against intelligent demons which could&lt;br /&gt;
					otherwise ignore a taunt.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; (Passive, stacks with Challenge) Challenge&lt;br /&gt;
					strength is 125.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Heavenly condemnation rank&lt;br /&gt;
					: 1 and Character level : 25.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Increasing&lt;br /&gt;
					the strength of your single target taunt will be a must against&lt;br /&gt;
					late game bosses, so I&amp;#039;d invest available points into this if&lt;br /&gt;
					you envision yourself as being a group taunter. Good taunts,&lt;br /&gt;
					lots of defense will more then make you a decent tank in this&lt;br /&gt;
					game. Though your dps will suffer from it a bit, as you won&amp;#039;t&lt;br /&gt;
					have enough points to compensate. Make up for it with good&lt;br /&gt;
					weapons. The more damage you do, the more chance you got to&lt;br /&gt;
					remove a monster from a fellow glass canon who did one spell to&lt;br /&gt;
					many &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/biggrin.gif&amp;quot; NAME=&amp;quot;graphics3&amp;quot; ALT=&amp;quot;biggrin.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&lt;br /&gt;
					.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Prayer&lt;br /&gt;
					Skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Prayers are instants and therefore pseudo spammable (as they&lt;br /&gt;
					have a cooldown). I am not sure if Grand Aura affects this&lt;br /&gt;
					skill, but I suspect that yes it does. I will revisit this if&lt;br /&gt;
					every I get confirmation.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Prayer of Healing :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description : &amp;lt;/B&amp;gt;The healing power of prayer&lt;br /&gt;
					grants 25% health to the templar and nearby allies&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost :&amp;lt;/B&amp;gt; 40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks : &amp;lt;/B&amp;gt;up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effects :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Cooldown reduced at each rank.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level : 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Take it, love it, max it. Its&lt;br /&gt;
					THE only PBAoE healing effect in the game. Has a Its instant&lt;br /&gt;
					cast, and a small cooldown. Heals 25% of your total hitpoints to&lt;br /&gt;
					everyone in the effect. Its a MUST.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Prayer of retribution :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; All enemies within the radius&lt;br /&gt;
					receive a powerful spectral attack - probably phasing them. Does&lt;br /&gt;
					x-y(scales with level) spectral damage.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power Cost :&amp;lt;/B&amp;gt;&lt;br /&gt;
					25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; Every 10.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Does X(scales with level)&lt;br /&gt;
					to all enemies within the Templar&amp;#039;s Holy Aura&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Prayer of Healing rank : 3 and Character level : 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					: &amp;lt;/B&amp;gt;Though I haven&amp;#039;t had the chance to use it yet, the&lt;br /&gt;
					description speaks for itself and its instant cast. Phasing&lt;br /&gt;
					enemies makes them more vulnerable to all attacks (take double&lt;br /&gt;
					damage) and reduces their attacks by 50%. Will have the added&lt;br /&gt;
					advantage of annoying all within the PBAoE and make them attack&lt;br /&gt;
					you instead of the group. Good Initial Alpha strike type of&lt;br /&gt;
					attack. THough it won&amp;#039;t replace a good Denounce if you are in a&lt;br /&gt;
					group (if you are alone who cares about aggro anyways &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/tongue.gif&amp;quot; NAME=&amp;quot;graphics4&amp;quot; ALT=&amp;quot;tongue.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&lt;br /&gt;
					).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Great Defender : &lt;br /&gt;
					&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Calling for celestial aid in a&lt;br /&gt;
					righteous cause, the Guardian and allies enjoy divine protection&lt;br /&gt;
					and renewing health. Lasts for 20 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt;&lt;br /&gt;
					50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 180.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&lt;br /&gt;
					&amp;lt;/B&amp;gt;up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1:&amp;lt;/B&amp;gt; Armor increased by 100%.&lt;br /&gt;
					Regenerate X(scales with level) hit points per minute.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Prayer of retribution rank 3 and Character level&lt;br /&gt;
					30.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again, I haven&amp;#039;t had the chance to use&lt;br /&gt;
					this skill, but 100% armor increas and a fair regenerate per&lt;br /&gt;
					minute (11hp per minute at level 1 and it scales), is a boon in&lt;br /&gt;
					case of tough mobs. Your group will LOVE you for doing this&lt;br /&gt;
					against tough mobs. Even solo its a great buff skill.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Other&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Shield of Faith :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; This invocation creates a&lt;br /&gt;
					protective shield around the Guardian&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt;&lt;br /&gt;
					every 60.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost :&amp;lt;/B&amp;gt; 32&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1:&amp;lt;/B&amp;gt; Shields increased by&lt;br /&gt;
					X(scales with level). The effect lasts for 13 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Frankly everyone hates this skill as of writing this&lt;br /&gt;
					walktrough. It doesn&amp;#039;t give a large enough boost to shielding to&lt;br /&gt;
					be worth the spending of even 1 point. Skip it, if you really&lt;br /&gt;
					want it, I would suggest maxing it to maximise its&lt;br /&gt;
					output.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Caldwhyn&amp;#039;s Comments :&amp;lt;/B&amp;gt; here&amp;#039;s an experienced&lt;br /&gt;
					Guardian player who doesn&amp;#039;t hate it, it is just another way of&lt;br /&gt;
					getting a def boost. You just have to know what to expect, but I&lt;br /&gt;
					always invested heavily in this skill and I found it quite&lt;br /&gt;
					useful up until level 22 during the last builds (although I had&lt;br /&gt;
					+2 skill items for it so it gave me about 1000 shield at lvl 20)&lt;br /&gt;
					But this might also have to do with the &amp;amp;quot;energy route&amp;amp;quot;&lt;br /&gt;
					I used to skill. But I will try to get 2 guardians up and&lt;br /&gt;
					running during the beta now and find out whether the defense&lt;br /&gt;
					rout is really superior or more a matter of personal likes and&lt;br /&gt;
					dislikes.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Spiritual Strength :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Through intense physical and&lt;br /&gt;
					spiritual training, a Guardian can carry much more then a&lt;br /&gt;
					human&amp;#039;s strength should allow.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Decreases Strength feed by 12.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Requirements&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character level : 15&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Explanation :&amp;lt;/B&amp;gt; Each item has&lt;br /&gt;
					a certain amount of stats requirements. For example lets say you&lt;br /&gt;
					have an armor that requires strength 15 and a sword that&lt;br /&gt;
					requires strength of 10. So in total you need to have a strength&lt;br /&gt;
					of 25 in order to weild both items simultaneously. BUT, with&lt;br /&gt;
					this skill, it gives you a bonus of 20 at rank 1. SO, instead of&lt;br /&gt;
					requiring a strength of 25 for those two items you would only&lt;br /&gt;
					require a strength of 5 (if you have the skill at rank&lt;br /&gt;
					1).&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments : &amp;lt;/B&amp;gt;Invest a skill point into this when&lt;br /&gt;
					your feed strength becomes too thight. Its much better g to put&lt;br /&gt;
					a point her as it saves your 15 points of stats to put somewhere&lt;br /&gt;
					else.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
				&amp;lt;/DIV&amp;gt;&lt;br /&gt;
			&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/DIV&amp;gt;&lt;br /&gt;
&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Cabalist&amp;diff=19220</id>
		<title>Cabalist</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Cabalist&amp;diff=19220"/>
		<updated>2006-08-28T23:16:02Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Mastery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cabalist&amp;#039;&amp;#039;&amp;#039; was the second announced character class, after the [[Templar]]. The Cabalist is the game&amp;#039;s primary spell caster class, and has somewhat reminded former Diablo II players of its Necromancer class, although this class is more about studying demons than the dead. The class was announced to the fan site community in April 6, 2006, and officially announced in a press release in April 11. [http://www.flagshipstudios.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=167&amp;amp;Itemid=59]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Cabal is an organization that studies the beasts of Hell, and their students, the Cabalists, uses this knowledge of their foes&amp;#039; strengths and weaknesses to fight the very subjects to their studies with arcane weaponry and black magic. The Cabalists study their enemies so closely that they constantly balance a fine line between good and evil, which has raised some doubts about their loyalty among other classes fighting on their side.&lt;br /&gt;
&lt;br /&gt;
The Cabal has brought together disciplines of fringe science and ancient, arcane practices to unleash the inner potential of Mankind’s spirit and bring about the next step in their evolution, known as The Awakening. There have always been those who would be prime candidates to become “Awakened”. Sir Isaac Newton was the first modern scientist and the last of the ancient magicians and alchemists. The works of Tesla clearly show that his research went well beyond the common understanding of man. There are some references to Cabalists in turn of the century “majickal” texts by Aleister Crowley and in cult pulp fiction such as Lovecraft’s Necronomicon.&lt;br /&gt;
&lt;br /&gt;
According to ancient Babylonian texts, “The final step in The Awakening is for the Leader, the Great Eye of the Cabal, to pierce the veil and wrestle with the Lord of Hell. If he is victorious, he will gain possession of the Infernal Key of Nine Gates, giving him full command of all the energies from the dark planes.”&lt;br /&gt;
&lt;br /&gt;
Whether or not the Cabalists themselves succeeded in piercing the veil, the forces of Hell have flooded their world. Those that touched the darkness and lived to speak of it were changed. They see the other side of things, often looking at the fate of the world as the metaphor, “The brighter the light, the deeper the shadow.” Although distrusted and misunderstood by most, these seekers of knowledge have shown their final allegiance to mankind on more than one occasion.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Cabalist skills and spells fall into the following three schools.&lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
These spells and skills allow the Cabalist to capture, control, and even train the minions of Hell. Properly invoked, these powers can be used to summon demons from the nether world and compel them to fight against their kindred.&lt;br /&gt;
&lt;br /&gt;
;Sprint&lt;br /&gt;
:&amp;#039;&amp;#039;After sipping a bit of Ravager blood, the Cabalist can move at great speed for a short time.&amp;#039;&amp;#039;&lt;br /&gt;
:Power cost: 10 [minus 3 per level]&lt;br /&gt;
&lt;br /&gt;
;Blood Link&lt;br /&gt;
:&amp;#039;&amp;#039;Sacrifice some of your health to partially heal all of your summoned creatures.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Word of Fear&lt;br /&gt;
:&amp;#039;&amp;#039;This command causes demons surrounding the Cabalist to temporarily flee in terror.&amp;#039;&amp;#039;&lt;br /&gt;
:Power cost: 5&lt;br /&gt;
&lt;br /&gt;
;Blood Surge&lt;br /&gt;
:&amp;#039;&amp;#039;Exchange some of your health for power.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Enrage Companion&lt;br /&gt;
:&amp;#039;&amp;#039;Your major summoned demons are filled with dark rage, growing bigger, stronger and faster for a short amount of time.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level increases the enraged duration.&lt;br /&gt;
:Power cost: 25&lt;br /&gt;
&lt;br /&gt;
===Evocation===&lt;br /&gt;
These spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal massive amounts of damage.&lt;br /&gt;
&lt;br /&gt;
;Spectral Lash&lt;br /&gt;
:&amp;#039;&amp;#039;Unleashes a tendril of spectral energy against a single enemy.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level reduces the Power drain of the Lash by 5 Power per second.&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: constant drain of 30 Power per second.&lt;br /&gt;
&lt;br /&gt;
;Spectral Bolt 	&lt;br /&gt;
:&amp;#039;&amp;#039;Fires a bolt of spectral energy that splits several times.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level adds 25% extra damage to each bolt, but increases the cost by 2 Power.&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: 11&lt;br /&gt;
&lt;br /&gt;
;Drain Life&lt;br /&gt;
:&amp;#039;&amp;#039;Slinging out a healthy foe, the Cabalist drains away its life to add to his or her own.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level increases the amount of health gained by 25%&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: Constant Drain of 2 Power per second.&lt;br /&gt;
&lt;br /&gt;
;Drain Power&lt;br /&gt;
:&amp;#039;&amp;#039;The Cabalist tortures a single enemy and gains power from its pain.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level increases the amount of power gained by 25%&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
&amp;lt;To be filled in&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;br /&gt;
&lt;br /&gt;
;SUMMON CARNAGOR&lt;br /&gt;
:&amp;#039;&amp;#039;Summons a Carnagor to fight for the caster. The demon is bound to serve4 until slain or release..&amp;#039;&amp;#039;&lt;br /&gt;
:The Carnagor gains an additional 20% health and damage per skill level.&lt;br /&gt;
:Power Cost: 66&lt;br /&gt;
&lt;br /&gt;
;SUMMON SHRIEKER&lt;br /&gt;
:&amp;#039;&amp;#039;Summons a Shrieker demon to fing for you. The demon immediately targets a foe and sacrifices itself in a spectacular attack.&amp;#039;&amp;#039;&lt;br /&gt;
:Power Cost: 15&lt;br /&gt;
&lt;br /&gt;
;SUMMONS PHYSICAL ELEMENTAL&lt;br /&gt;
:&amp;#039;&amp;#039;Summons an elemental creature of physical force to fight for the caster. The demon is bound to serve until slain or released.&amp;#039;&amp;#039;&lt;br /&gt;
:Physical elementals do 10% additional damage and gain increased knockback ability per skill level.&lt;br /&gt;
:Power Cost: 15&lt;br /&gt;
&lt;br /&gt;
;SUMMON FIRE ELEMENTAL&lt;br /&gt;
:&amp;#039;&amp;#039;Summons an elemental creature of fire to fight for the caster. The demon is bound to serve until slain or release.&amp;#039;&amp;#039;&lt;br /&gt;
:Fire Elementals do 20% additional damage per skill level.&lt;br /&gt;
:Power Cost: 15&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Templar&amp;diff=20607</id>
		<title>Templar</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Templar&amp;diff=20607"/>
		<updated>2006-08-28T23:15:33Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Invocation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; is a sturdy, well-rounded character that can take and deal damage alike. They are known to enjoy taking the occasional ritual bath...&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; are the followers of the ancient rites and rituals of the Knights Templar whose writings and disciplines foresaw the demonic invasion centuries ago. Since the Dark Ages their order has been prepared for this apocalypse, training in the ways of holy magic and organizing their followers for the eventual war against the forces of Hell.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; are the true believers, the keepers of the faith, and the destroyers of evil. They are extremely organized and regimented, their centuries of preparation giving them the best basic footing for waging war against the demons. They also control and defend the London Underground, which serves as mankind’s sanctuary. &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; utilize the basic military model of the secular world. Their ability to achieve discipline and uniformity, however, is what sets them apart. They have a clear separation within their hierarchy when dealing with societal administration and battle, and their chain of command is clear and strictly adhered to, making them extremely effective when fighting in groups.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
The Templar has the skills one would expect from a divine champion on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Assault===&lt;br /&gt;
Skills dealing with Templar offensive abilities.&lt;br /&gt;
&lt;br /&gt;
;Charge&lt;br /&gt;
:&amp;#039;&amp;#039;Calling upon the courage of his ancestors, the Templar charges headlong into battle!&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Cost: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Slam&lt;br /&gt;
:&amp;#039;&amp;#039;The Templar rises high above the minions of darkness and brings down the heavy hand of the heavens.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Effect: +200% damage, +10% / level&lt;br /&gt;
:Cost: 5 Power&lt;br /&gt;
&lt;br /&gt;
;Sprint&lt;br /&gt;
:&amp;#039;&amp;#039;Spurred on by divine determination, the running speed of the Templar is greatly increased for a short amount of time.&amp;#039;&amp;#039;&lt;br /&gt;
:Cost: 10 Power, -3 / level&lt;br /&gt;
&lt;br /&gt;
;Sweep&lt;br /&gt;
:&amp;#039;&amp;#039;The righteous vengeance of the Templar is channeled into a whirling attack that strikes any foes within melee range.&lt;br /&gt;
:Effect: +75% damage, +5% / level&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Cost: 5 Power&lt;br /&gt;
&lt;br /&gt;
===Holy Auras===&lt;br /&gt;
Area of effect skills improving the Templar&amp;#039;s offensive and defensive abilities alike by affecting the surroundings.&lt;br /&gt;
&lt;br /&gt;
;Aura of Renewal&lt;br /&gt;
:&amp;#039;&amp;#039;Through meditation and the channeling of divine energy the natural healing abilities of the Templar are greatly increased.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;Regeneration rate changes baqsed on the amount of enemies within the Templar&amp;#039;sw Holy Aura.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased regeneration based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 30 Power, -1 / level&lt;br /&gt;
&lt;br /&gt;
;Aura of Sacred Winds&lt;br /&gt;
:&amp;#039;&amp;#039;This appeal calls upon the divine spirits to turn aside some ranged attacks that enter into the Templar’s Holy Aura.&amp;#039;&amp;#039;&lt;br /&gt;
:Upkeep: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Fire Aura&lt;br /&gt;
:&amp;#039;&amp;#039;By channeling the flames of eternal vigilance, the amount of Fire damage caused by the Templar increases. The amount is based on the number of enemies within the Templar&amp;#039;s Holy Aura&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased fire damage based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 20 Power&lt;br /&gt;
&lt;br /&gt;
;Grand Aura&lt;br /&gt;
:&amp;#039;&amp;#039;Vigilance in studying the tactics of the demons increases the radius of the Templar’s Holy Aura by 15% per level.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: +15% Holy Aura radius / level&lt;br /&gt;
&lt;br /&gt;
;Power Aura&lt;br /&gt;
:&amp;#039;&amp;#039;As a Templar places themselves in greater danger, their increasing faith fuels their power.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;Power regeneration rate changes based on the amount of enemies within the Templar&amp;#039;s Holy Aura&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased regeneration based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 30 Power, -5 / level&lt;br /&gt;
&lt;br /&gt;
===Invocation===&lt;br /&gt;
Skills to increase the combat efficiency for the Templar.&lt;br /&gt;
&lt;br /&gt;
;Challenge&lt;br /&gt;
:&amp;#039;&amp;#039;This command draws enemies within the Templar&amp;#039;s Holy Aura into melee range and decreases the damage that they do.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: 25% damage per level&lt;br /&gt;
:Cost: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Flurry Boost&lt;br /&gt;
:&amp;#039;&amp;#039;This chant conveys a boost to the Templar’s melee attack speed.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increases speed by 30% for 5 seconds, +15% / level&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
;Shield of Faith&lt;br /&gt;
:&amp;#039;&amp;#039;This prayer grants a 15 second boost to the Templar&amp;#039;s total amount of shields.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Effect: +50 Shields, +25 / level&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
;Whirlwind&lt;br /&gt;
:&amp;#039;&amp;#039;The Templar unleashes his righteous fury and becomes a spinning whirlwind of doom for 4 seconds.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Templar&amp;diff=19212</id>
		<title>Templar</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Templar&amp;diff=19212"/>
		<updated>2006-08-28T23:12:20Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Holy Auras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; is a sturdy, well-rounded character that can take and deal damage alike. They are known to enjoy taking the occasional ritual bath...&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; are the followers of the ancient rites and rituals of the Knights Templar whose writings and disciplines foresaw the demonic invasion centuries ago. Since the Dark Ages their order has been prepared for this apocalypse, training in the ways of holy magic and organizing their followers for the eventual war against the forces of Hell.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; are the true believers, the keepers of the faith, and the destroyers of evil. They are extremely organized and regimented, their centuries of preparation giving them the best basic footing for waging war against the demons. They also control and defend the London Underground, which serves as mankind’s sanctuary. &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; utilize the basic military model of the secular world. Their ability to achieve discipline and uniformity, however, is what sets them apart. They have a clear separation within their hierarchy when dealing with societal administration and battle, and their chain of command is clear and strictly adhered to, making them extremely effective when fighting in groups.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
The Templar has the skills one would expect from a divine champion on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Assault===&lt;br /&gt;
Skills dealing with Templar offensive abilities.&lt;br /&gt;
&lt;br /&gt;
;Charge&lt;br /&gt;
:&amp;#039;&amp;#039;Calling upon the courage of his ancestors, the Templar charges headlong into battle!&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Cost: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Slam&lt;br /&gt;
:&amp;#039;&amp;#039;The Templar rises high above the minions of darkness and brings down the heavy hand of the heavens.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Effect: +200% damage, +10% / level&lt;br /&gt;
:Cost: 5 Power&lt;br /&gt;
&lt;br /&gt;
;Sprint&lt;br /&gt;
:&amp;#039;&amp;#039;Spurred on by divine determination, the running speed of the Templar is greatly increased for a short amount of time.&amp;#039;&amp;#039;&lt;br /&gt;
:Cost: 10 Power, -3 / level&lt;br /&gt;
&lt;br /&gt;
;Sweep&lt;br /&gt;
:&amp;#039;&amp;#039;The righteous vengeance of the Templar is channeled into a whirling attack that strikes any foes within melee range.&lt;br /&gt;
:Effect: +75% damage, +5% / level&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Cost: 5 Power&lt;br /&gt;
&lt;br /&gt;
===Holy Auras===&lt;br /&gt;
Area of effect skills improving the Templar&amp;#039;s offensive and defensive abilities alike by affecting the surroundings.&lt;br /&gt;
&lt;br /&gt;
;Aura of Renewal&lt;br /&gt;
:&amp;#039;&amp;#039;Through meditation and the channeling of divine energy the natural healing abilities of the Templar are greatly increased.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;Regeneration rate changes baqsed on the amount of enemies within the Templar&amp;#039;sw Holy Aura.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased regeneration based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 30 Power, -1 / level&lt;br /&gt;
&lt;br /&gt;
;Aura of Sacred Winds&lt;br /&gt;
:&amp;#039;&amp;#039;This appeal calls upon the divine spirits to turn aside some ranged attacks that enter into the Templar’s Holy Aura.&amp;#039;&amp;#039;&lt;br /&gt;
:Upkeep: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Fire Aura&lt;br /&gt;
:&amp;#039;&amp;#039;By channeling the flames of eternal vigilance, the amount of Fire damage caused by the Templar increases. The amount is based on the number of enemies within the Templar&amp;#039;s Holy Aura&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased fire damage based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 20 Power&lt;br /&gt;
&lt;br /&gt;
;Grand Aura&lt;br /&gt;
:&amp;#039;&amp;#039;Vigilance in studying the tactics of the demons increases the radius of the Templar’s Holy Aura by 15% per level.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: +15% Holy Aura radius / level&lt;br /&gt;
&lt;br /&gt;
;Power Aura&lt;br /&gt;
:&amp;#039;&amp;#039;As a Templar places themselves in greater danger, their increasing faith fuels their power.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;Power regeneration rate changes based on the amount of enemies within the Templar&amp;#039;s Holy Aura&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased regeneration based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 30 Power, -5 / level&lt;br /&gt;
&lt;br /&gt;
===Invocation===&lt;br /&gt;
Skills to increase the combat efficiency for the Templar.&lt;br /&gt;
&lt;br /&gt;
;Challenge&lt;br /&gt;
:&amp;#039;&amp;#039;Draws enemies within the Templar’s Holy Aura into melee range and decreases the damage that they do.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: 25% damage per level&lt;br /&gt;
:Cost: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Flurry Boost&lt;br /&gt;
:&amp;#039;&amp;#039;This chant conveys a boost to the Templar’s melee attack speed.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increases speed by 30% for 5 seconds, +10% / level&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
;Shield of Faith&lt;br /&gt;
:&amp;#039;&amp;#039;This prayer grants a 15 second boost to the Templar&amp;#039;s total amount of shields.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Effect: +50 Shields, +25 / level&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
;Whirlwind&lt;br /&gt;
:&amp;#039;&amp;#039;The Templar unleashes his righteous fury and becomes a spinning whirlwind of doom for 4 seconds.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Shift Skill: Press Shift when target is in range.&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Templar&amp;diff=19211</id>
		<title>Templar</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Templar&amp;diff=19211"/>
		<updated>2006-08-28T23:11:05Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Holy Auras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; is a sturdy, well-rounded character that can take and deal damage alike. They are known to enjoy taking the occasional ritual bath...&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; are the followers of the ancient rites and rituals of the Knights Templar whose writings and disciplines foresaw the demonic invasion centuries ago. Since the Dark Ages their order has been prepared for this apocalypse, training in the ways of holy magic and organizing their followers for the eventual war against the forces of Hell.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; are the true believers, the keepers of the faith, and the destroyers of evil. They are extremely organized and regimented, their centuries of preparation giving them the best basic footing for waging war against the demons. They also control and defend the London Underground, which serves as mankind’s sanctuary. &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; utilize the basic military model of the secular world. Their ability to achieve discipline and uniformity, however, is what sets them apart. They have a clear separation within their hierarchy when dealing with societal administration and battle, and their chain of command is clear and strictly adhered to, making them extremely effective when fighting in groups.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
The Templar has the skills one would expect from a divine champion on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Assault===&lt;br /&gt;
Skills dealing with Templar offensive abilities.&lt;br /&gt;
&lt;br /&gt;
;Charge&lt;br /&gt;
:&amp;#039;&amp;#039;Calling upon the courage of his ancestors, the Templar charges headlong into battle!&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Cost: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Slam&lt;br /&gt;
:&amp;#039;&amp;#039;The Templar rises high above the minions of darkness and brings down the heavy hand of the heavens.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Effect: +200% damage, +10% / level&lt;br /&gt;
:Cost: 5 Power&lt;br /&gt;
&lt;br /&gt;
;Sprint&lt;br /&gt;
:&amp;#039;&amp;#039;Spurred on by divine determination, the running speed of the Templar is greatly increased for a short amount of time.&amp;#039;&amp;#039;&lt;br /&gt;
:Cost: 10 Power, -3 / level&lt;br /&gt;
&lt;br /&gt;
;Sweep&lt;br /&gt;
:&amp;#039;&amp;#039;The righteous vengeance of the Templar is channeled into a whirling attack that strikes any foes within melee range.&lt;br /&gt;
:Effect: +75% damage, +5% / level&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Cost: 5 Power&lt;br /&gt;
&lt;br /&gt;
===Holy Auras===&lt;br /&gt;
Area of effect skills improving the Templar&amp;#039;s offensive and defensive abilities alike by affecting the surroundings.&lt;br /&gt;
&lt;br /&gt;
;Aura of Renewal&lt;br /&gt;
:&amp;#039;&amp;#039;Through meditation and the channeling of divine energy the natural healing abilities of the Templar are greatly increased.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased regeneration based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 30 Power, -1 / level&lt;br /&gt;
&lt;br /&gt;
;Aura of Sacred Winds&lt;br /&gt;
:&amp;#039;&amp;#039;This appeal calls upon the divine spirits to turn aside some ranged attacks that enter into the Templar’s Holy Aura.&amp;#039;&amp;#039;&lt;br /&gt;
:Upkeep: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Fire Aura&lt;br /&gt;
:&amp;#039;&amp;#039;By channeling the flames of eternal vigilance, the amount of Fire damage caused by the Templar increases. The amount is based on the number of enemies within the Templar&amp;#039;s Holy Aura&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased fire damage based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 20 Power&lt;br /&gt;
&lt;br /&gt;
;Grand Aura&lt;br /&gt;
:&amp;#039;&amp;#039;Vigilance in studying the tactics of the demons increases the radius of the Templar’s Holy Aura by 15% per level.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: +15% Holy Aura radius / level&lt;br /&gt;
&lt;br /&gt;
;Power Aura&lt;br /&gt;
:&amp;#039;&amp;#039;As a Templar places themselves in greater danger, their increasing faith fuels their power.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;Power regeneration rate changes based on the amount of enemies within the Templar&amp;#039;s Holy Aura&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased regeneration based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 30 Power, -5 / level&lt;br /&gt;
&lt;br /&gt;
===Invocation===&lt;br /&gt;
Skills to increase the combat efficiency for the Templar.&lt;br /&gt;
&lt;br /&gt;
;Challenge&lt;br /&gt;
:&amp;#039;&amp;#039;Draws enemies within the Templar’s Holy Aura into melee range and decreases the damage that they do.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: 25% damage per level&lt;br /&gt;
:Cost: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Flurry Boost&lt;br /&gt;
:&amp;#039;&amp;#039;This chant conveys a boost to the Templar’s melee attack speed.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increases speed by 30% for 5 seconds, +10% / level&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
;Shield of Faith&lt;br /&gt;
:&amp;#039;&amp;#039;This prayer grants a 15 second boost to the Templar&amp;#039;s total amount of shields.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Effect: +50 Shields, +25 / level&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
;Whirlwind&lt;br /&gt;
:&amp;#039;&amp;#039;The Templar unleashes his righteous fury and becomes a spinning whirlwind of doom for 4 seconds.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Shift Skill: Press Shift when target is in range.&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Templar&amp;diff=19210</id>
		<title>Templar</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Templar&amp;diff=19210"/>
		<updated>2006-08-28T23:09:11Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Holy Auras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; is a sturdy, well-rounded character that can take and deal damage alike. They are known to enjoy taking the occasional ritual bath...&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; are the followers of the ancient rites and rituals of the Knights Templar whose writings and disciplines foresaw the demonic invasion centuries ago. Since the Dark Ages their order has been prepared for this apocalypse, training in the ways of holy magic and organizing their followers for the eventual war against the forces of Hell.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; are the true believers, the keepers of the faith, and the destroyers of evil. They are extremely organized and regimented, their centuries of preparation giving them the best basic footing for waging war against the demons. They also control and defend the London Underground, which serves as mankind’s sanctuary. &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; utilize the basic military model of the secular world. Their ability to achieve discipline and uniformity, however, is what sets them apart. They have a clear separation within their hierarchy when dealing with societal administration and battle, and their chain of command is clear and strictly adhered to, making them extremely effective when fighting in groups.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
The Templar has the skills one would expect from a divine champion on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Assault===&lt;br /&gt;
Skills dealing with Templar offensive abilities.&lt;br /&gt;
&lt;br /&gt;
;Charge&lt;br /&gt;
:&amp;#039;&amp;#039;Calling upon the courage of his ancestors, the Templar charges headlong into battle!&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Cost: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Slam&lt;br /&gt;
:&amp;#039;&amp;#039;The Templar rises high above the minions of darkness and brings down the heavy hand of the heavens.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Effect: +200% damage, +10% / level&lt;br /&gt;
:Cost: 5 Power&lt;br /&gt;
&lt;br /&gt;
;Sprint&lt;br /&gt;
:&amp;#039;&amp;#039;Spurred on by divine determination, the running speed of the Templar is greatly increased for a short amount of time.&amp;#039;&amp;#039;&lt;br /&gt;
:Cost: 10 Power, -3 / level&lt;br /&gt;
&lt;br /&gt;
;Sweep&lt;br /&gt;
:&amp;#039;&amp;#039;The righteous vengeance of the Templar is channeled into a whirling attack that strikes any foes within melee range.&lt;br /&gt;
:Effect: +75% damage, +5% / level&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Cost: 5 Power&lt;br /&gt;
&lt;br /&gt;
===Holy Auras===&lt;br /&gt;
Area of effect skills improving the Templar&amp;#039;s offensive and defensive abilities alike by affecting the surroundings.&lt;br /&gt;
&lt;br /&gt;
;Aura of Renewal&lt;br /&gt;
:&amp;#039;&amp;#039;Through meditation and the channeling of divine energy the natural healing abilities of the Templar are greatly increased.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased regeneration based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 30 Power, -1 / level&lt;br /&gt;
&lt;br /&gt;
;Aura of Sacred Winds&lt;br /&gt;
:&amp;#039;&amp;#039;This appeal calls upon the divine spirits to turn aside some ranged attacks that enter into the Templar’s Holy Aura.&amp;#039;&amp;#039;&lt;br /&gt;
:Upkeep: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Fire Aura&lt;br /&gt;
:&amp;#039;&amp;#039;By channeling the flames of eternal vigilance, the amount of Fire damage caused by the Templar increases. The amount is based on the number of enemies within the Templar&amp;#039;s Holy Aura&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased fire damage based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 20 Power&lt;br /&gt;
&lt;br /&gt;
;Grand Aura&lt;br /&gt;
:&amp;#039;&amp;#039;Vigilance in studying the tactics of the demons increases the radius of the Templar’s Holy Aura by 15% per level.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: +15% Holy Aura radius / level&lt;br /&gt;
&lt;br /&gt;
;Power Aura&lt;br /&gt;
:&amp;#039;&amp;#039;As a Templar places themselves in greater danger, their increasing faith fuels their power.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased regeneration based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 30 Power, -5 / level&lt;br /&gt;
&lt;br /&gt;
===Invocation===&lt;br /&gt;
Skills to increase the combat efficiency for the Templar.&lt;br /&gt;
&lt;br /&gt;
;Challenge&lt;br /&gt;
:&amp;#039;&amp;#039;Draws enemies within the Templar’s Holy Aura into melee range and decreases the damage that they do.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: 25% damage per level&lt;br /&gt;
:Cost: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Flurry Boost&lt;br /&gt;
:&amp;#039;&amp;#039;This chant conveys a boost to the Templar’s melee attack speed.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increases speed by 30% for 5 seconds, +10% / level&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
;Shield of Faith&lt;br /&gt;
:&amp;#039;&amp;#039;This prayer grants a 15 second boost to the Templar&amp;#039;s total amount of shields.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Effect: +50 Shields, +25 / level&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
;Whirlwind&lt;br /&gt;
:&amp;#039;&amp;#039;The Templar unleashes his righteous fury and becomes a spinning whirlwind of doom for 4 seconds.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Shift Skill: Press Shift when target is in range.&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Templar&amp;diff=19209</id>
		<title>Templar</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Templar&amp;diff=19209"/>
		<updated>2006-08-28T23:07:27Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Assault */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; is a sturdy, well-rounded character that can take and deal damage alike. They are known to enjoy taking the occasional ritual bath...&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; are the followers of the ancient rites and rituals of the Knights Templar whose writings and disciplines foresaw the demonic invasion centuries ago. Since the Dark Ages their order has been prepared for this apocalypse, training in the ways of holy magic and organizing their followers for the eventual war against the forces of Hell.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; are the true believers, the keepers of the faith, and the destroyers of evil. They are extremely organized and regimented, their centuries of preparation giving them the best basic footing for waging war against the demons. They also control and defend the London Underground, which serves as mankind’s sanctuary. &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;&amp;#039;&amp;#039; utilize the basic military model of the secular world. Their ability to achieve discipline and uniformity, however, is what sets them apart. They have a clear separation within their hierarchy when dealing with societal administration and battle, and their chain of command is clear and strictly adhered to, making them extremely effective when fighting in groups.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
The Templar has the skills one would expect from a divine champion on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Assault===&lt;br /&gt;
Skills dealing with Templar offensive abilities.&lt;br /&gt;
&lt;br /&gt;
;Charge&lt;br /&gt;
:&amp;#039;&amp;#039;Calling upon the courage of his ancestors, the Templar charges headlong into battle!&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Cost: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Slam&lt;br /&gt;
:&amp;#039;&amp;#039;The Templar rises high above the minions of darkness and brings down the heavy hand of the heavens.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Effect: +200% damage, +10% / level&lt;br /&gt;
:Cost: 5 Power&lt;br /&gt;
&lt;br /&gt;
;Sprint&lt;br /&gt;
:&amp;#039;&amp;#039;Spurred on by divine determination, the running speed of the Templar is greatly increased for a short amount of time.&amp;#039;&amp;#039;&lt;br /&gt;
:Cost: 10 Power, -3 / level&lt;br /&gt;
&lt;br /&gt;
;Sweep&lt;br /&gt;
:&amp;#039;&amp;#039;The righteous vengeance of the Templar is channeled into a whirling attack that strikes any foes within melee range.&lt;br /&gt;
:Effect: +75% damage, +5% / level&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Cost: 5 Power&lt;br /&gt;
&lt;br /&gt;
===Holy Auras===&lt;br /&gt;
Area of effect skills improving the Templar&amp;#039;s offensive and defensive abilities alike by affecting the surroundings.&lt;br /&gt;
&lt;br /&gt;
;Aura of Renewal&lt;br /&gt;
:&amp;#039;&amp;#039;Through meditation and the channeling of divine energy the natural healing abilities of the Templar are greatly increased.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased regeneration based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 30 Power, -1 / level&lt;br /&gt;
&lt;br /&gt;
;Aura of Sacred Winds&lt;br /&gt;
:&amp;#039;&amp;#039;This appeal calls upon the divine spirits to turn aside some ranged attacks that enter into the Templar’s Holy Aura.&amp;#039;&amp;#039;&lt;br /&gt;
:Upkeep: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Fire Aura&lt;br /&gt;
:&amp;#039;&amp;#039;By channeling the flames of eternal vigilance, the amount of Fire damage caused by the Templar increases.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased fire damage based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 20 Power&lt;br /&gt;
&lt;br /&gt;
;Grand Aura&lt;br /&gt;
:&amp;#039;&amp;#039;Vigilance in studying the tactics of the demons increases the radius of the Templar’s Holy Aura by 15% per level.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: +15% Holy Aura radius / level&lt;br /&gt;
&lt;br /&gt;
;Power Aura&lt;br /&gt;
:&amp;#039;&amp;#039;As a Templar places themselves in greater danger, their increasing faith fuels their power.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increased regeneration based on the number of enemies in the area of effect.&lt;br /&gt;
:Upkeep: 30 Power, -5 / level&lt;br /&gt;
&lt;br /&gt;
===Invocation===&lt;br /&gt;
Skills to increase the combat efficiency for the Templar.&lt;br /&gt;
&lt;br /&gt;
;Challenge&lt;br /&gt;
:&amp;#039;&amp;#039;Draws enemies within the Templar’s Holy Aura into melee range and decreases the damage that they do.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: 25% damage per level&lt;br /&gt;
:Cost: 25 Power&lt;br /&gt;
&lt;br /&gt;
;Flurry Boost&lt;br /&gt;
:&amp;#039;&amp;#039;This chant conveys a boost to the Templar’s melee attack speed.&amp;#039;&amp;#039;&lt;br /&gt;
:Effect: Increases speed by 30% for 5 seconds, +10% / level&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
;Shield of Faith&lt;br /&gt;
:&amp;#039;&amp;#039;This prayer grants a 15 second boost to the Templar&amp;#039;s total amount of shields.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Effect: +50 Shields, +25 / level&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
;Whirlwind&lt;br /&gt;
:&amp;#039;&amp;#039;The Templar unleashes his righteous fury and becomes a spinning whirlwind of doom for 4 seconds.&amp;#039;&amp;#039;&lt;br /&gt;
:Requirement: Sword&lt;br /&gt;
:Shift Skill: Press Shift when target is in range.&lt;br /&gt;
:Cost: 40 Power&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Cabalist&amp;diff=19213</id>
		<title>Cabalist</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Cabalist&amp;diff=19213"/>
		<updated>2006-08-28T23:05:43Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* MASTERY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cabalist&amp;#039;&amp;#039;&amp;#039; was the second announced character class, after the [[Templar]]. The Cabalist is the game&amp;#039;s primary spell caster class, and has somewhat reminded former Diablo II players of its Necromancer class, although this class is more about studying demons than the dead. The class was announced to the fan site community in April 6, 2006, and officially announced in a press release in April 11. [http://www.flagshipstudios.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=167&amp;amp;Itemid=59]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Cabal is an organization that studies the beasts of Hell, and their students, the Cabalists, uses this knowledge of their foes&amp;#039; strengths and weaknesses to fight the very subjects to their studies with arcane weaponry and black magic. The Cabalists study their enemies so closely that they constantly balance a fine line between good and evil, which has raised some doubts about their loyalty among other classes fighting on their side.&lt;br /&gt;
&lt;br /&gt;
The Cabal has brought together disciplines of fringe science and ancient, arcane practices to unleash the inner potential of Mankind’s spirit and bring about the next step in their evolution, known as The Awakening. There have always been those who would be prime candidates to become “Awakened”. Sir Isaac Newton was the first modern scientist and the last of the ancient magicians and alchemists. The works of Tesla clearly show that his research went well beyond the common understanding of man. There are some references to Cabalists in turn of the century “majickal” texts by Aleister Crowley and in cult pulp fiction such as Lovecraft’s Necronomicon.&lt;br /&gt;
&lt;br /&gt;
According to ancient Babylonian texts, “The final step in The Awakening is for the Leader, the Great Eye of the Cabal, to pierce the veil and wrestle with the Lord of Hell. If he is victorious, he will gain possession of the Infernal Key of Nine Gates, giving him full command of all the energies from the dark planes.”&lt;br /&gt;
&lt;br /&gt;
Whether or not the Cabalists themselves succeeded in piercing the veil, the forces of Hell have flooded their world. Those that touched the darkness and lived to speak of it were changed. They see the other side of things, often looking at the fate of the world as the metaphor, “The brighter the light, the deeper the shadow.” Although distrusted and misunderstood by most, these seekers of knowledge have shown their final allegiance to mankind on more than one occasion.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Cabalist skills and spells fall into the following three schools.&lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
These spells and skills allow the Cabalist to capture, control, and even train the minions of Hell. Properly invoked, these powers can be used to summon demons from the nether world and compel them to fight against their kindred.&lt;br /&gt;
&lt;br /&gt;
;Sprint&lt;br /&gt;
:&amp;#039;&amp;#039;After sipping a bit of Ravager blood, the Cabalist can move at great speed for a short time.&amp;#039;&amp;#039;&lt;br /&gt;
:Power cost: 10 [minus 3 per level]&lt;br /&gt;
&lt;br /&gt;
;Blood Link&lt;br /&gt;
:&amp;#039;&amp;#039;Sacrifice some of your health to partially heal all of your summoned creatures.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Word of Fear&lt;br /&gt;
:&amp;#039;&amp;#039;This command causes demons surrounding the Cabalist to temporarily flee in terror.&amp;#039;&amp;#039;&lt;br /&gt;
:Power cost: 5&lt;br /&gt;
&lt;br /&gt;
;Blood Surge&lt;br /&gt;
:&amp;#039;&amp;#039;Exchange some of your health for power.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Enrage Companion&lt;br /&gt;
:&amp;#039;&amp;#039;Your major summoned demons are filled with dark rage, growing bigger, stronger and faster for a short amount of time.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level increases the enraged duration.&lt;br /&gt;
:Power cost: 25&lt;br /&gt;
&lt;br /&gt;
===Evocation===&lt;br /&gt;
These spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal massive amounts of damage.&lt;br /&gt;
&lt;br /&gt;
;Spectral Lash&lt;br /&gt;
:&amp;#039;&amp;#039;Unleashes a tendril of spectral energy against a single enemy.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level reduces the Power drain of the Lash by 5 Power per second.&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: constant drain of 30 Power per second.&lt;br /&gt;
&lt;br /&gt;
;Spectral Bolt 	&lt;br /&gt;
:&amp;#039;&amp;#039;Fires a bolt of spectral energy that splits several times.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level adds 25% extra damage to each bolt, but increases the cost by 2 Power.&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: 11&lt;br /&gt;
&lt;br /&gt;
;Drain Life&lt;br /&gt;
:&amp;#039;&amp;#039;Slinging out a healthy foe, the Cabalist drains away its life to add to his or her own.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level increases the amount of health gained by 25%&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: Constant Drain of 2 Power per second.&lt;br /&gt;
&lt;br /&gt;
;Drain Power&lt;br /&gt;
:&amp;#039;&amp;#039;The Cabalist tortures a single enemy and gains power from its pain.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level increases the amount of power gained by 25%&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
The art of Transformation is about modifying the Cabalist&amp;#039;s actual physiology to provide demonic traits, for example by horns or elongated limbs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;br /&gt;
&lt;br /&gt;
;SUMMON CARNAGOR&lt;br /&gt;
:&amp;#039;&amp;#039;Summons a Carnagor to fight for the caster. The demon is bound to serve4 until slain or release..&amp;#039;&amp;#039;&lt;br /&gt;
:The Carnagor gains an additional 20% health and damage per skill level.&lt;br /&gt;
:Power Cost: 66&lt;br /&gt;
&lt;br /&gt;
;SUMMON SHRIEKER&lt;br /&gt;
:&amp;#039;&amp;#039;Summons a Shrieker demon to fing for you. The demon immediately targets a foe and sacrifices itself in a spectacular attack.&amp;#039;&amp;#039;&lt;br /&gt;
:Power Cost: 15&lt;br /&gt;
&lt;br /&gt;
;SUMMONS PHYSICAL ELEMENTAL&lt;br /&gt;
:&amp;#039;&amp;#039;Summons an elemental creature of physical force to fight for the caster. The demon is bound to serve until slain or released.&amp;#039;&amp;#039;&lt;br /&gt;
:Physical elementals do 10% additional damage and gain increased knockback ability per skill level.&lt;br /&gt;
:Power Cost: 15&lt;br /&gt;
&lt;br /&gt;
;SUMMON FIRE ELEMENTAL&lt;br /&gt;
:&amp;#039;&amp;#039;Summons an elemental creature of fire to fight for the caster. The demon is bound to serve until slain or release.&amp;#039;&amp;#039;&lt;br /&gt;
:Fire Elementals do 20% additional damage per skill level.&lt;br /&gt;
:Power Cost: 15&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Cabalist&amp;diff=19207</id>
		<title>Cabalist</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Cabalist&amp;diff=19207"/>
		<updated>2006-08-28T23:04:44Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* MASTERY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cabalist&amp;#039;&amp;#039;&amp;#039; was the second announced character class, after the [[Templar]]. The Cabalist is the game&amp;#039;s primary spell caster class, and has somewhat reminded former Diablo II players of its Necromancer class, although this class is more about studying demons than the dead. The class was announced to the fan site community in April 6, 2006, and officially announced in a press release in April 11. [http://www.flagshipstudios.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=167&amp;amp;Itemid=59]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Cabal is an organization that studies the beasts of Hell, and their students, the Cabalists, uses this knowledge of their foes&amp;#039; strengths and weaknesses to fight the very subjects to their studies with arcane weaponry and black magic. The Cabalists study their enemies so closely that they constantly balance a fine line between good and evil, which has raised some doubts about their loyalty among other classes fighting on their side.&lt;br /&gt;
&lt;br /&gt;
The Cabal has brought together disciplines of fringe science and ancient, arcane practices to unleash the inner potential of Mankind’s spirit and bring about the next step in their evolution, known as The Awakening. There have always been those who would be prime candidates to become “Awakened”. Sir Isaac Newton was the first modern scientist and the last of the ancient magicians and alchemists. The works of Tesla clearly show that his research went well beyond the common understanding of man. There are some references to Cabalists in turn of the century “majickal” texts by Aleister Crowley and in cult pulp fiction such as Lovecraft’s Necronomicon.&lt;br /&gt;
&lt;br /&gt;
According to ancient Babylonian texts, “The final step in The Awakening is for the Leader, the Great Eye of the Cabal, to pierce the veil and wrestle with the Lord of Hell. If he is victorious, he will gain possession of the Infernal Key of Nine Gates, giving him full command of all the energies from the dark planes.”&lt;br /&gt;
&lt;br /&gt;
Whether or not the Cabalists themselves succeeded in piercing the veil, the forces of Hell have flooded their world. Those that touched the darkness and lived to speak of it were changed. They see the other side of things, often looking at the fate of the world as the metaphor, “The brighter the light, the deeper the shadow.” Although distrusted and misunderstood by most, these seekers of knowledge have shown their final allegiance to mankind on more than one occasion.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Cabalist skills and spells fall into the following three schools.&lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
These spells and skills allow the Cabalist to capture, control, and even train the minions of Hell. Properly invoked, these powers can be used to summon demons from the nether world and compel them to fight against their kindred.&lt;br /&gt;
&lt;br /&gt;
;Sprint&lt;br /&gt;
:&amp;#039;&amp;#039;After sipping a bit of Ravager blood, the Cabalist can move at great speed for a short time.&amp;#039;&amp;#039;&lt;br /&gt;
:Power cost: 10 [minus 3 per level]&lt;br /&gt;
&lt;br /&gt;
;Blood Link&lt;br /&gt;
:&amp;#039;&amp;#039;Sacrifice some of your health to partially heal all of your summoned creatures.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Word of Fear&lt;br /&gt;
:&amp;#039;&amp;#039;This command causes demons surrounding the Cabalist to temporarily flee in terror.&amp;#039;&amp;#039;&lt;br /&gt;
:Power cost: 5&lt;br /&gt;
&lt;br /&gt;
;Blood Surge&lt;br /&gt;
:&amp;#039;&amp;#039;Exchange some of your health for power.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Enrage Companion&lt;br /&gt;
:&amp;#039;&amp;#039;Your major summoned demons are filled with dark rage, growing bigger, stronger and faster for a short amount of time.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level increases the enraged duration.&lt;br /&gt;
:Power cost: 25&lt;br /&gt;
&lt;br /&gt;
===Evocation===&lt;br /&gt;
These spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal massive amounts of damage.&lt;br /&gt;
&lt;br /&gt;
;Spectral Lash&lt;br /&gt;
:&amp;#039;&amp;#039;Unleashes a tendril of spectral energy against a single enemy.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level reduces the Power drain of the Lash by 5 Power per second.&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: constant drain of 30 Power per second.&lt;br /&gt;
&lt;br /&gt;
;Spectral Bolt 	&lt;br /&gt;
:&amp;#039;&amp;#039;Fires a bolt of spectral energy that splits several times.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level adds 25% extra damage to each bolt, but increases the cost by 2 Power.&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: 11&lt;br /&gt;
&lt;br /&gt;
;Drain Life&lt;br /&gt;
:&amp;#039;&amp;#039;Slinging out a healthy foe, the Cabalist drains away its life to add to his or her own.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level increases the amount of health gained by 25%&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: Constant Drain of 2 Power per second.&lt;br /&gt;
&lt;br /&gt;
;Drain Power&lt;br /&gt;
:&amp;#039;&amp;#039;The Cabalist tortures a single enemy and gains power from its pain.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level increases the amount of power gained by 25%&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MASTERY===&lt;br /&gt;
The art of Transformation is about modifying the Cabalist&amp;#039;s actual physiology to provide demonic traits, for example by horns or elongated limbs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;br /&gt;
&lt;br /&gt;
;SUMMON CARNAGOR&lt;br /&gt;
:&amp;#039;&amp;#039;Summons a Carnagor to fight for the caster. The demon is bound to serve4 until slain or release..&amp;#039;&amp;#039;&lt;br /&gt;
:The Carnagor gains an additional 20% health and damage per skill level.&lt;br /&gt;
:Power Cost: 66&lt;br /&gt;
&lt;br /&gt;
;SUMMON SHRIEKER&lt;br /&gt;
:&amp;#039;&amp;#039;Summons a Shrieker demon to fing for you. The demon immediately targets a foe and sacrifices itself in a spectacular attack.&amp;#039;&amp;#039;&lt;br /&gt;
:Power Cost: 15&lt;br /&gt;
&lt;br /&gt;
;SUMMONS PHYSICAL ELEMENTAL&lt;br /&gt;
:&amp;#039;&amp;#039;Summons an elemental creature of physical force to fight for the caster. The demon is bound to serve until slain or released.&amp;#039;&amp;#039;&lt;br /&gt;
:Physical elementals do 10% additional damage and gain increased knockback ability per skill level.&lt;br /&gt;
:Power Cost: 15&lt;br /&gt;
&lt;br /&gt;
;SUMMON FIRE ELEMENTAL&lt;br /&gt;
:&amp;#039;&amp;#039;Summons an elemental creature of fire to fight for the caster. The demon is bound to serve until slain or release.&amp;#039;&amp;#039;&lt;br /&gt;
:Fire Elementals do 20% additional damage per skill level.&lt;br /&gt;
:Power Cost: 15&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Cabalist&amp;diff=19206</id>
		<title>Cabalist</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Cabalist&amp;diff=19206"/>
		<updated>2006-08-28T23:01:23Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Transformation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cabalist&amp;#039;&amp;#039;&amp;#039; was the second announced character class, after the [[Templar]]. The Cabalist is the game&amp;#039;s primary spell caster class, and has somewhat reminded former Diablo II players of its Necromancer class, although this class is more about studying demons than the dead. The class was announced to the fan site community in April 6, 2006, and officially announced in a press release in April 11. [http://www.flagshipstudios.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=167&amp;amp;Itemid=59]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Cabal is an organization that studies the beasts of Hell, and their students, the Cabalists, uses this knowledge of their foes&amp;#039; strengths and weaknesses to fight the very subjects to their studies with arcane weaponry and black magic. The Cabalists study their enemies so closely that they constantly balance a fine line between good and evil, which has raised some doubts about their loyalty among other classes fighting on their side.&lt;br /&gt;
&lt;br /&gt;
The Cabal has brought together disciplines of fringe science and ancient, arcane practices to unleash the inner potential of Mankind’s spirit and bring about the next step in their evolution, known as The Awakening. There have always been those who would be prime candidates to become “Awakened”. Sir Isaac Newton was the first modern scientist and the last of the ancient magicians and alchemists. The works of Tesla clearly show that his research went well beyond the common understanding of man. There are some references to Cabalists in turn of the century “majickal” texts by Aleister Crowley and in cult pulp fiction such as Lovecraft’s Necronomicon.&lt;br /&gt;
&lt;br /&gt;
According to ancient Babylonian texts, “The final step in The Awakening is for the Leader, the Great Eye of the Cabal, to pierce the veil and wrestle with the Lord of Hell. If he is victorious, he will gain possession of the Infernal Key of Nine Gates, giving him full command of all the energies from the dark planes.”&lt;br /&gt;
&lt;br /&gt;
Whether or not the Cabalists themselves succeeded in piercing the veil, the forces of Hell have flooded their world. Those that touched the darkness and lived to speak of it were changed. They see the other side of things, often looking at the fate of the world as the metaphor, “The brighter the light, the deeper the shadow.” Although distrusted and misunderstood by most, these seekers of knowledge have shown their final allegiance to mankind on more than one occasion.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Cabalist skills and spells fall into the following three schools.&lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
These spells and skills allow the Cabalist to capture, control, and even train the minions of Hell. Properly invoked, these powers can be used to summon demons from the nether world and compel them to fight against their kindred.&lt;br /&gt;
&lt;br /&gt;
;Sprint&lt;br /&gt;
:&amp;#039;&amp;#039;After sipping a bit of Ravager blood, the Cabalist can move at great speed for a short time.&amp;#039;&amp;#039;&lt;br /&gt;
:Power cost: 10 [minus 3 per level]&lt;br /&gt;
&lt;br /&gt;
;Blood Link&lt;br /&gt;
:&amp;#039;&amp;#039;Sacrifice some of your health to partially heal all of your summoned creatures.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Word of Fear&lt;br /&gt;
:&amp;#039;&amp;#039;This command causes demons surrounding the Cabalist to temporarily flee in terror.&amp;#039;&amp;#039;&lt;br /&gt;
:Power cost: 5&lt;br /&gt;
&lt;br /&gt;
;Blood Surge&lt;br /&gt;
:&amp;#039;&amp;#039;Exchange some of your health for power.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Enrage Companion&lt;br /&gt;
:&amp;#039;&amp;#039;Your major summoned demons are filled with dark rage, growing bigger, stronger and faster for a short amount of time.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level increases the enraged duration.&lt;br /&gt;
:Power cost: 25&lt;br /&gt;
&lt;br /&gt;
===Evocation===&lt;br /&gt;
These spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal massive amounts of damage.&lt;br /&gt;
&lt;br /&gt;
;Spectral Lash&lt;br /&gt;
:&amp;#039;&amp;#039;Unleashes a tendril of spectral energy against a single enemy.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level reduces the Power drain of the Lash by 5 Power per second.&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: constant drain of 30 Power per second.&lt;br /&gt;
&lt;br /&gt;
;Spectral Bolt 	&lt;br /&gt;
:&amp;#039;&amp;#039;Fires a bolt of spectral energy that splits several times.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level adds 25% extra damage to each bolt, but increases the cost by 2 Power.&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: 11&lt;br /&gt;
&lt;br /&gt;
;Drain Life&lt;br /&gt;
:&amp;#039;&amp;#039;Slinging out a healthy foe, the Cabalist drains away its life to add to his or her own.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level increases the amount of health gained by 25%&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: Constant Drain of 2 Power per second.&lt;br /&gt;
&lt;br /&gt;
;Drain Power&lt;br /&gt;
:&amp;#039;&amp;#039;The Cabalist tortures a single enemy and gains power from its pain.&amp;#039;&amp;#039;&lt;br /&gt;
:Each additional skill level increases the amount of power gained by 25%&lt;br /&gt;
:Requires a Focus Item&lt;br /&gt;
:Power cost: none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MASTERY===&lt;br /&gt;
The art of Transformation is about modifying the Cabalist&amp;#039;s actual physiology to provide demonic traits, for example by horns or elongated limbs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16601</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16601"/>
		<updated>2005-12-20T22:14:22Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Hunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quest outline ==&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s broadly what you need to do to get your Onyxia key:&lt;br /&gt;
&lt;br /&gt;
* Go to Morgan&amp;#039;s Vigil in Burning Steppes and get the [[http://www.thottbot.com/?q=1237 Dragonkin Menace] quest&lt;br /&gt;
* Kill a load of dragonkin, and then go back to Morgan&amp;#039;s Vigil to turn in the quest&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1232 The True Masters] quest, and go to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1227 The True Masters] quest, and go to Highlord Bolvar Fordragon in Stormwind&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1229 The True Masters] quest, and go back to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1228 The True Masters] quest, and go to Marshall Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Speak to Ragged John in the cave in northern Burning Steppes&lt;br /&gt;
* Speak to Marshal Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1209 Marshal Windsor] from Marshal Maxwell&lt;br /&gt;
* Go into Blackrock Depths and speak with Marshal Windsor (in the jail) who gives you [http://www.thottbot.com/?q=2053 Abandoned Hope]&lt;br /&gt;
* Go speak to Marshal Maxwell again.&lt;br /&gt;
* Find [[http://www.thottbot.com/?n=15987 A Crumpled up Note] in Blackrock Depths, which gives you the [http://www.thottbot.com/?q=2208 Crumpled Note] quest (drops quickly off the Quarry Slaves, 3x the chance of the elite guards dropping it)&lt;br /&gt;
* Speak to Marshal Windsor again, who will give you [http://www.thottbot.com/?q=1909 A Shred Of Hope] quest&lt;br /&gt;
* Kill Golem Lord Argelmach and General Angerforge, and return to Marshal Windsor&lt;br /&gt;
* Marshal Windsor then asks you to help him in his [http://www.thottbot.com/?q=13071 Jail Break]&lt;br /&gt;
* You will need to clear both rings (the jail ring and the outer ring) of mobs, before you free Windsor.  Also make sure that the rooms are clear of hostile mobs. Then just follow him and be ready for ambushes.  Once you free Windsor he will tell you to meet him in Stormwind.&lt;br /&gt;
* Go and have your [http://www.thottbot.com/?q=13071 Stormwind Rendezvous] with Windsor, and then follow him whilst he uncovers [http://www.thottbot.com/?q=13163 The Great Masquerade]&lt;br /&gt;
* Bolvar will give you [http://www.thottbot.com/?q=3780 The Dragon&amp;#039;s Eye]&lt;br /&gt;
* Go to Mazthoril cave in Winterspring, and work your way to the back.  Stand on the blue rune on the ground and get teleported to Haleh.  Turn in your quest to her, and she will give you the [http://www.thottbot.com/?q=4132 Drakefire Amulet] quest&lt;br /&gt;
* Now you need to go to upper Blackrock Spire (UBRS) and kill General Drakkisath, and get his blood.  Then return to Haleh, turn in the quest and receive your [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
* Now get to pwnz0rating teh Onyxia!&lt;br /&gt;
&lt;br /&gt;
== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || [http://www.thottbot.com/?q=1237 Dragonkin Menace] || [http://www.thottbot.com/?q=2053 Abandoned Hope] || [http://www.thottbot.com/?q=13071 Jail Break] || [http://www.thottbot.com/?q=3835 Stormwind Rendevous] || [http://www.thottbot.com/?q=13163 Great Masquerade] || [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Chikane (alt)||Rogue|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Animyst ||Hunter|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Yomi||Druid || Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Elliwen||Druid || Complete ||Complete ||Complete||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Alamanda||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Charontes||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Mynid||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Erlinn||Rogue || Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Sevanna ||Mage || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Triffer ||Priest || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Alica ||Priest || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Droushnakovi ||Warrior || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Duff ||Paladin || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Stinkier||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| insert name||class ||- ||- ||- ||-||- ||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
# Tuftears&lt;br /&gt;
# Yshan&lt;br /&gt;
# Irenaeus&lt;br /&gt;
# Salvina&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
# Alyson&lt;br /&gt;
# Bretik&lt;br /&gt;
# Threndor&lt;br /&gt;
# Rhyssa&lt;br /&gt;
# Thaleon&lt;br /&gt;
# Rocdog&lt;br /&gt;
# Ferretm&lt;br /&gt;
# Valeska&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
# Kateley&lt;br /&gt;
# Card&lt;br /&gt;
# Vermicelli&lt;br /&gt;
# Alice&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
# Bevock&lt;br /&gt;
# Amaranth&lt;br /&gt;
# Legedi&lt;br /&gt;
# Confutatis&lt;br /&gt;
# Yukiko&lt;br /&gt;
# Alastriona&lt;br /&gt;
# Grayfox&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Aristine&lt;br /&gt;
#Jini - Key on 5/28 - Killed Onyxia 5/29&lt;br /&gt;
#Jasmyne&lt;br /&gt;
#Seina&lt;br /&gt;
#Silverflail&lt;br /&gt;
#Popey&lt;br /&gt;
#Astraea&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
#Jaera&lt;br /&gt;
#Mal (alt)&lt;br /&gt;
#Stitch&lt;br /&gt;
#Duana&lt;br /&gt;
#Talahna&lt;br /&gt;
#Dsnekr(alt)&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
#Bellona&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
#Jane&lt;br /&gt;
#Ghostnuke&lt;br /&gt;
#Venae&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16359</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16359"/>
		<updated>2005-12-20T22:14:09Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Druid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quest outline ==&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s broadly what you need to do to get your Onyxia key:&lt;br /&gt;
&lt;br /&gt;
* Go to Morgan&amp;#039;s Vigil in Burning Steppes and get the [[http://www.thottbot.com/?q=1237 Dragonkin Menace] quest&lt;br /&gt;
* Kill a load of dragonkin, and then go back to Morgan&amp;#039;s Vigil to turn in the quest&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1232 The True Masters] quest, and go to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1227 The True Masters] quest, and go to Highlord Bolvar Fordragon in Stormwind&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1229 The True Masters] quest, and go back to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1228 The True Masters] quest, and go to Marshall Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Speak to Ragged John in the cave in northern Burning Steppes&lt;br /&gt;
* Speak to Marshal Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1209 Marshal Windsor] from Marshal Maxwell&lt;br /&gt;
* Go into Blackrock Depths and speak with Marshal Windsor (in the jail) who gives you [http://www.thottbot.com/?q=2053 Abandoned Hope]&lt;br /&gt;
* Go speak to Marshal Maxwell again.&lt;br /&gt;
* Find [[http://www.thottbot.com/?n=15987 A Crumpled up Note] in Blackrock Depths, which gives you the [http://www.thottbot.com/?q=2208 Crumpled Note] quest (drops quickly off the Quarry Slaves, 3x the chance of the elite guards dropping it)&lt;br /&gt;
* Speak to Marshal Windsor again, who will give you [http://www.thottbot.com/?q=1909 A Shred Of Hope] quest&lt;br /&gt;
* Kill Golem Lord Argelmach and General Angerforge, and return to Marshal Windsor&lt;br /&gt;
* Marshal Windsor then asks you to help him in his [http://www.thottbot.com/?q=13071 Jail Break]&lt;br /&gt;
* You will need to clear both rings (the jail ring and the outer ring) of mobs, before you free Windsor.  Also make sure that the rooms are clear of hostile mobs. Then just follow him and be ready for ambushes.  Once you free Windsor he will tell you to meet him in Stormwind.&lt;br /&gt;
* Go and have your [http://www.thottbot.com/?q=13071 Stormwind Rendezvous] with Windsor, and then follow him whilst he uncovers [http://www.thottbot.com/?q=13163 The Great Masquerade]&lt;br /&gt;
* Bolvar will give you [http://www.thottbot.com/?q=3780 The Dragon&amp;#039;s Eye]&lt;br /&gt;
* Go to Mazthoril cave in Winterspring, and work your way to the back.  Stand on the blue rune on the ground and get teleported to Haleh.  Turn in your quest to her, and she will give you the [http://www.thottbot.com/?q=4132 Drakefire Amulet] quest&lt;br /&gt;
* Now you need to go to upper Blackrock Spire (UBRS) and kill General Drakkisath, and get his blood.  Then return to Haleh, turn in the quest and receive your [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
* Now get to pwnz0rating teh Onyxia!&lt;br /&gt;
&lt;br /&gt;
== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || [http://www.thottbot.com/?q=1237 Dragonkin Menace] || [http://www.thottbot.com/?q=2053 Abandoned Hope] || [http://www.thottbot.com/?q=13071 Jail Break] || [http://www.thottbot.com/?q=3835 Stormwind Rendevous] || [http://www.thottbot.com/?q=13163 Great Masquerade] || [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Chikane (alt)||Rogue|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Animyst ||Hunter|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Yomi||Druid || Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Elliwen||Druid || Complete ||Complete ||Complete||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Alamanda||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Charontes||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Mynid||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Erlinn||Rogue || Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Sevanna ||Mage || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Triffer ||Priest || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Alica ||Priest || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Droushnakovi ||Warrior || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Duff ||Paladin || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Stinkier||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| insert name||class ||- ||- ||- ||-||- ||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
# Tuftears&lt;br /&gt;
# Yshan&lt;br /&gt;
# Irenaeus&lt;br /&gt;
# Salvina&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
# Alyson&lt;br /&gt;
# Bretik&lt;br /&gt;
# Threndor&lt;br /&gt;
# Rhyssa&lt;br /&gt;
# Thaleon&lt;br /&gt;
# Rocdog&lt;br /&gt;
# Ferretm&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
# Kateley&lt;br /&gt;
# Card&lt;br /&gt;
# Vermicelli&lt;br /&gt;
# Alice&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
# Bevock&lt;br /&gt;
# Amaranth&lt;br /&gt;
# Legedi&lt;br /&gt;
# Confutatis&lt;br /&gt;
# Yukiko&lt;br /&gt;
# Alastriona&lt;br /&gt;
# Grayfox&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Aristine&lt;br /&gt;
#Jini - Key on 5/28 - Killed Onyxia 5/29&lt;br /&gt;
#Jasmyne&lt;br /&gt;
#Seina&lt;br /&gt;
#Silverflail&lt;br /&gt;
#Popey&lt;br /&gt;
#Astraea&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
#Jaera&lt;br /&gt;
#Mal (alt)&lt;br /&gt;
#Stitch&lt;br /&gt;
#Duana&lt;br /&gt;
#Talahna&lt;br /&gt;
#Dsnekr(alt)&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
#Bellona&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
#Jane&lt;br /&gt;
#Ghostnuke&lt;br /&gt;
#Venae&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16358</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16358"/>
		<updated>2005-12-20T22:13:52Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Stormrage Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quest outline ==&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s broadly what you need to do to get your Onyxia key:&lt;br /&gt;
&lt;br /&gt;
* Go to Morgan&amp;#039;s Vigil in Burning Steppes and get the [[http://www.thottbot.com/?q=1237 Dragonkin Menace] quest&lt;br /&gt;
* Kill a load of dragonkin, and then go back to Morgan&amp;#039;s Vigil to turn in the quest&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1232 The True Masters] quest, and go to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1227 The True Masters] quest, and go to Highlord Bolvar Fordragon in Stormwind&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1229 The True Masters] quest, and go back to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1228 The True Masters] quest, and go to Marshall Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Speak to Ragged John in the cave in northern Burning Steppes&lt;br /&gt;
* Speak to Marshal Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1209 Marshal Windsor] from Marshal Maxwell&lt;br /&gt;
* Go into Blackrock Depths and speak with Marshal Windsor (in the jail) who gives you [http://www.thottbot.com/?q=2053 Abandoned Hope]&lt;br /&gt;
* Go speak to Marshal Maxwell again.&lt;br /&gt;
* Find [[http://www.thottbot.com/?n=15987 A Crumpled up Note] in Blackrock Depths, which gives you the [http://www.thottbot.com/?q=2208 Crumpled Note] quest (drops quickly off the Quarry Slaves, 3x the chance of the elite guards dropping it)&lt;br /&gt;
* Speak to Marshal Windsor again, who will give you [http://www.thottbot.com/?q=1909 A Shred Of Hope] quest&lt;br /&gt;
* Kill Golem Lord Argelmach and General Angerforge, and return to Marshal Windsor&lt;br /&gt;
* Marshal Windsor then asks you to help him in his [http://www.thottbot.com/?q=13071 Jail Break]&lt;br /&gt;
* You will need to clear both rings (the jail ring and the outer ring) of mobs, before you free Windsor.  Also make sure that the rooms are clear of hostile mobs. Then just follow him and be ready for ambushes.  Once you free Windsor he will tell you to meet him in Stormwind.&lt;br /&gt;
* Go and have your [http://www.thottbot.com/?q=13071 Stormwind Rendezvous] with Windsor, and then follow him whilst he uncovers [http://www.thottbot.com/?q=13163 The Great Masquerade]&lt;br /&gt;
* Bolvar will give you [http://www.thottbot.com/?q=3780 The Dragon&amp;#039;s Eye]&lt;br /&gt;
* Go to Mazthoril cave in Winterspring, and work your way to the back.  Stand on the blue rune on the ground and get teleported to Haleh.  Turn in your quest to her, and she will give you the [http://www.thottbot.com/?q=4132 Drakefire Amulet] quest&lt;br /&gt;
* Now you need to go to upper Blackrock Spire (UBRS) and kill General Drakkisath, and get his blood.  Then return to Haleh, turn in the quest and receive your [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
* Now get to pwnz0rating teh Onyxia!&lt;br /&gt;
&lt;br /&gt;
== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || [http://www.thottbot.com/?q=1237 Dragonkin Menace] || [http://www.thottbot.com/?q=2053 Abandoned Hope] || [http://www.thottbot.com/?q=13071 Jail Break] || [http://www.thottbot.com/?q=3835 Stormwind Rendevous] || [http://www.thottbot.com/?q=13163 Great Masquerade] || [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Chikane (alt)||Rogue|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Animyst ||Hunter|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Yomi||Druid || Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Elliwen||Druid || Complete ||Complete ||Complete||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Alamanda||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Charontes||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Mynid||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Erlinn||Rogue || Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Sevanna ||Mage || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Triffer ||Priest || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Alica ||Priest || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Droushnakovi ||Warrior || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Duff ||Paladin || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Stinkier||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| insert name||class ||- ||- ||- ||-||- ||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
# Tuftears&lt;br /&gt;
# Yshan&lt;br /&gt;
# Irenaeus&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
# Alyson&lt;br /&gt;
# Bretik&lt;br /&gt;
# Threndor&lt;br /&gt;
# Rhyssa&lt;br /&gt;
# Thaleon&lt;br /&gt;
# Rocdog&lt;br /&gt;
# Ferretm&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
# Kateley&lt;br /&gt;
# Card&lt;br /&gt;
# Vermicelli&lt;br /&gt;
# Alice&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
# Bevock&lt;br /&gt;
# Amaranth&lt;br /&gt;
# Legedi&lt;br /&gt;
# Confutatis&lt;br /&gt;
# Yukiko&lt;br /&gt;
# Alastriona&lt;br /&gt;
# Grayfox&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Aristine&lt;br /&gt;
#Jini - Key on 5/28 - Killed Onyxia 5/29&lt;br /&gt;
#Jasmyne&lt;br /&gt;
#Seina&lt;br /&gt;
#Silverflail&lt;br /&gt;
#Popey&lt;br /&gt;
#Astraea&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
#Jaera&lt;br /&gt;
#Mal (alt)&lt;br /&gt;
#Stitch&lt;br /&gt;
#Duana&lt;br /&gt;
#Talahna&lt;br /&gt;
#Dsnekr(alt)&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
#Bellona&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
#Jane&lt;br /&gt;
#Ghostnuke&lt;br /&gt;
#Venae&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16357</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16357"/>
		<updated>2005-12-05T23:47:24Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Stormrage Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quest outline ==&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s broadly what you need to do to get your Onyxia key:&lt;br /&gt;
&lt;br /&gt;
* Go to Morgan&amp;#039;s Vigil in Burning Steppes and get the [[http://www.thottbot.com/?q=1237 Dragonkin Menace] quest&lt;br /&gt;
* Kill a load of dragonkin, and then go back to Morgan&amp;#039;s Vigil to turn in the quest&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1232 The True Masters] quest, and go to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1227 The True Masters] quest, and go to Highlord Bolvar Fordragon in Stormwind&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1229 The True Masters] quest, and go back to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1228 The True Masters] quest, and go to Marshall Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Speak to Ragged John in the cave in northern Burning Steppes&lt;br /&gt;
* Speak to Marshal Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1209 Marshal Windsor] from Marshal Maxwell&lt;br /&gt;
* Go into Blackrock Depths and speak with Marshal Windsor (in the jail) who gives you [http://www.thottbot.com/?q=2053 Abandoned Hope]&lt;br /&gt;
* Go speak to Marshal Maxwell again.&lt;br /&gt;
* Find [[http://www.thottbot.com/?n=15987 A Crumpled up Note] in Blackrock Depths, which gives you the [http://www.thottbot.com/?q=2208 Crumpled Note] quest (drops quickly off the Quarry Slaves, 3x the chance of the elite guards dropping it)&lt;br /&gt;
* Speak to Marshal Windsor again, who will give you [http://www.thottbot.com/?q=1909 A Shred Of Hope] quest&lt;br /&gt;
* Kill Golem Lord Argelmach and General Angerforge, and return to Marshal Windsor&lt;br /&gt;
* Marshal Windsor then asks you to help him in his [http://www.thottbot.com/?q=13071 Jail Break]&lt;br /&gt;
* You will need to clear both rings (the jail ring and the outer ring) of mobs, before you free Windsor.  Also make sure that the rooms are clear of hostile mobs. Then just follow him and be ready for ambushes.  Once you free Windsor he will tell you to meet him in Stormwind.&lt;br /&gt;
* Go and have your [http://www.thottbot.com/?q=13071 Stormwind Rendezvous] with Windsor, and then follow him whilst he uncovers [http://www.thottbot.com/?q=13163 The Great Masquerade]&lt;br /&gt;
* Bolvar will give you [http://www.thottbot.com/?q=3780 The Dragon&amp;#039;s Eye]&lt;br /&gt;
* Go to Mazthoril cave in Winterspring, and work your way to the back.  Stand on the blue rune on the ground and get teleported to Haleh.  Turn in your quest to her, and she will give you the [http://www.thottbot.com/?q=4132 Drakefire Amulet] quest&lt;br /&gt;
* Now you need to go to upper Blackrock Spire (UBRS) and kill General Drakkisath, and get his blood.  Then return to Haleh, turn in the quest and receive your [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
* Now get to pwnz0rating teh Onyxia!&lt;br /&gt;
&lt;br /&gt;
== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || [http://www.thottbot.com/?q=1237 Dragonkin Menace] || [http://www.thottbot.com/?q=2053 Abandoned Hope] || [http://www.thottbot.com/?q=13071 Jail Break] || [http://www.thottbot.com/?q=3835 Stormwind Rendevous] || [http://www.thottbot.com/?q=13163 Great Masquerade] || [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Chikane (alt)||Rogue|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Animyst ||Hunter|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Yomi||Druid || Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Elliwen||Druid || Complete ||Complete ||Complete||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Alamanda||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Charontes||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Mynid||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Erlinn||Rogue || Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Sevanna ||Mage || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Triffer ||Priest || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Alica ||Priest || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Droushnakovi ||Warrior || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Duff ||Paladin || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Stinkier||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Salvina||Druid || Complete || Complete || Complete || Complete || Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Valeska||Hunter || Complete || Complete || Complete || Complete || Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| insert name||class ||- ||- ||- ||-||- ||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
# Tuftears&lt;br /&gt;
# Yshan&lt;br /&gt;
# Irenaeus&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
# Alyson&lt;br /&gt;
# Bretik&lt;br /&gt;
# Threndor&lt;br /&gt;
# Rhyssa&lt;br /&gt;
# Thaleon&lt;br /&gt;
# Rocdog&lt;br /&gt;
# Ferretm&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
# Kateley&lt;br /&gt;
# Card&lt;br /&gt;
# Vermicelli&lt;br /&gt;
# Alice&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
# Bevock&lt;br /&gt;
# Amaranth&lt;br /&gt;
# Legedi&lt;br /&gt;
# Confutatis&lt;br /&gt;
# Yukiko&lt;br /&gt;
# Alastriona&lt;br /&gt;
# Grayfox&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Aristine&lt;br /&gt;
#Jini - Key on 5/28 - Killed Onyxia 5/29&lt;br /&gt;
#Jasmyne&lt;br /&gt;
#Seina&lt;br /&gt;
#Silverflail&lt;br /&gt;
#Popey&lt;br /&gt;
#Astraea&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
#Jaera&lt;br /&gt;
#Mal (alt)&lt;br /&gt;
#Stitch&lt;br /&gt;
#Duana&lt;br /&gt;
#Talahna&lt;br /&gt;
#Dsnekr(alt)&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
#Bellona&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
#Jane&lt;br /&gt;
#Ghostnuke&lt;br /&gt;
#Venae&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16123</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16123"/>
		<updated>2005-12-05T23:46:53Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Stormrage Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quest outline ==&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s broadly what you need to do to get your Onyxia key:&lt;br /&gt;
&lt;br /&gt;
* Go to Morgan&amp;#039;s Vigil in Burning Steppes and get the [[http://www.thottbot.com/?q=1237 Dragonkin Menace] quest&lt;br /&gt;
* Kill a load of dragonkin, and then go back to Morgan&amp;#039;s Vigil to turn in the quest&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1232 The True Masters] quest, and go to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1227 The True Masters] quest, and go to Highlord Bolvar Fordragon in Stormwind&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1229 The True Masters] quest, and go back to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1228 The True Masters] quest, and go to Marshall Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Speak to Ragged John in the cave in northern Burning Steppes&lt;br /&gt;
* Speak to Marshal Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1209 Marshal Windsor] from Marshal Maxwell&lt;br /&gt;
* Go into Blackrock Depths and speak with Marshal Windsor (in the jail) who gives you [http://www.thottbot.com/?q=2053 Abandoned Hope]&lt;br /&gt;
* Go speak to Marshal Maxwell again.&lt;br /&gt;
* Find [[http://www.thottbot.com/?n=15987 A Crumpled up Note] in Blackrock Depths, which gives you the [http://www.thottbot.com/?q=2208 Crumpled Note] quest (drops quickly off the Quarry Slaves, 3x the chance of the elite guards dropping it)&lt;br /&gt;
* Speak to Marshal Windsor again, who will give you [http://www.thottbot.com/?q=1909 A Shred Of Hope] quest&lt;br /&gt;
* Kill Golem Lord Argelmach and General Angerforge, and return to Marshal Windsor&lt;br /&gt;
* Marshal Windsor then asks you to help him in his [http://www.thottbot.com/?q=13071 Jail Break]&lt;br /&gt;
* You will need to clear both rings (the jail ring and the outer ring) of mobs, before you free Windsor.  Also make sure that the rooms are clear of hostile mobs. Then just follow him and be ready for ambushes.  Once you free Windsor he will tell you to meet him in Stormwind.&lt;br /&gt;
* Go and have your [http://www.thottbot.com/?q=13071 Stormwind Rendezvous] with Windsor, and then follow him whilst he uncovers [http://www.thottbot.com/?q=13163 The Great Masquerade]&lt;br /&gt;
* Bolvar will give you [http://www.thottbot.com/?q=3780 The Dragon&amp;#039;s Eye]&lt;br /&gt;
* Go to Mazthoril cave in Winterspring, and work your way to the back.  Stand on the blue rune on the ground and get teleported to Haleh.  Turn in your quest to her, and she will give you the [http://www.thottbot.com/?q=4132 Drakefire Amulet] quest&lt;br /&gt;
* Now you need to go to upper Blackrock Spire (UBRS) and kill General Drakkisath, and get his blood.  Then return to Haleh, turn in the quest and receive your [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
* Now get to pwnz0rating teh Onyxia!&lt;br /&gt;
&lt;br /&gt;
== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || [http://www.thottbot.com/?q=1237 Dragonkin Menace] || [http://www.thottbot.com/?q=2053 Abandoned Hope] || [http://www.thottbot.com/?q=13071 Jail Break] || [http://www.thottbot.com/?q=3835 Stormwind Rendevous] || [http://www.thottbot.com/?q=13163 Great Masquerade] || [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Chikane (alt)||Rogue|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Animyst ||Hunter|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Yomi||Druid || Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Elliwen||Druid || Complete ||Complete ||Complete||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Alamanda||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Charontes||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Mynid||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Erlinn||Rogue || Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Sevanna ||Mage || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Triffer ||Priest || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Alica ||Priest || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Droushnakovi ||Warrior || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Duff ||Paladin || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Stinkier||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Salvina||Druid || Complete || Complete || Complete || Complete || Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Valeska||Hunter || Complete || Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| insert name||class ||- ||- ||- ||-||- ||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
# Tuftears&lt;br /&gt;
# Yshan&lt;br /&gt;
# Irenaeus&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
# Alyson&lt;br /&gt;
# Bretik&lt;br /&gt;
# Threndor&lt;br /&gt;
# Rhyssa&lt;br /&gt;
# Thaleon&lt;br /&gt;
# Rocdog&lt;br /&gt;
# Ferretm&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
# Kateley&lt;br /&gt;
# Card&lt;br /&gt;
# Vermicelli&lt;br /&gt;
# Alice&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
# Bevock&lt;br /&gt;
# Amaranth&lt;br /&gt;
# Legedi&lt;br /&gt;
# Confutatis&lt;br /&gt;
# Yukiko&lt;br /&gt;
# Alastriona&lt;br /&gt;
# Grayfox&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Aristine&lt;br /&gt;
#Jini - Key on 5/28 - Killed Onyxia 5/29&lt;br /&gt;
#Jasmyne&lt;br /&gt;
#Seina&lt;br /&gt;
#Silverflail&lt;br /&gt;
#Popey&lt;br /&gt;
#Astraea&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
#Jaera&lt;br /&gt;
#Mal (alt)&lt;br /&gt;
#Stitch&lt;br /&gt;
#Duana&lt;br /&gt;
#Talahna&lt;br /&gt;
#Dsnekr(alt)&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
#Bellona&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
#Jane&lt;br /&gt;
#Ghostnuke&lt;br /&gt;
#Venae&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16122</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16122"/>
		<updated>2005-12-04T23:27:02Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Stormrage Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quest outline ==&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s broadly what you need to do to get your Onyxia key:&lt;br /&gt;
&lt;br /&gt;
* Go to Morgan&amp;#039;s Vigil in Burning Steppes and get the [[http://www.thottbot.com/?q=1237 Dragonkin Menace] quest&lt;br /&gt;
* Kill a load of dragonkin, and then go back to Morgan&amp;#039;s Vigil to turn in the quest&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1232 The True Masters] quest, and go to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1227 The True Masters] quest, and go to Highlord Bolvar Fordragon in Stormwind&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1229 The True Masters] quest, and go back to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1228 The True Masters] quest, and go to Marshall Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Speak to Ragged John in the cave in northern Burning Steppes&lt;br /&gt;
* Speak to Marshal Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1209 Marshal Windsor] from Marshal Maxwell&lt;br /&gt;
* Go into Blackrock Depths and speak with Marshal Windsor (in the jail) who gives you [http://www.thottbot.com/?q=2053 Abandoned Hope]&lt;br /&gt;
* Go speak to Marshal Maxwell again.&lt;br /&gt;
* Find [[http://www.thottbot.com/?n=15987 A Crumpled up Note] in Blackrock Depths, which gives you the [http://www.thottbot.com/?q=2208 Crumpled Note] quest (drops quickly off the Quarry Slaves, 3x the chance of the elite guards dropping it)&lt;br /&gt;
* Speak to Marshal Windsor again, who will give you [http://www.thottbot.com/?q=1909 A Shred Of Hope] quest&lt;br /&gt;
* Kill Golem Lord Argelmach and General Angerforge, and return to Marshal Windsor&lt;br /&gt;
* Marshal Windsor then asks you to help him in his [http://www.thottbot.com/?q=13071 Jail Break]&lt;br /&gt;
* You will need to clear both rings (the jail ring and the outer ring) of mobs, before you free Windsor.  Also make sure that the rooms are clear of hostile mobs. Then just follow him and be ready for ambushes.  Once you free Windsor he will tell you to meet him in Stormwind.&lt;br /&gt;
* Go and have your [http://www.thottbot.com/?q=13071 Stormwind Rendezvous] with Windsor, and then follow him whilst he uncovers [http://www.thottbot.com/?q=13163 The Great Masquerade]&lt;br /&gt;
* Bolvar will give you [http://www.thottbot.com/?q=3780 The Dragon&amp;#039;s Eye]&lt;br /&gt;
* Go to Mazthoril cave in Winterspring, and work your way to the back.  Stand on the blue rune on the ground and get teleported to Haleh.  Turn in your quest to her, and she will give you the [http://www.thottbot.com/?q=4132 Drakefire Amulet] quest&lt;br /&gt;
* Now you need to go to upper Blackrock Spire (UBRS) and kill General Drakkisath, and get his blood.  Then return to Haleh, turn in the quest and receive your [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
* Now get to pwnz0rating teh Onyxia!&lt;br /&gt;
&lt;br /&gt;
== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || [http://www.thottbot.com/?q=1237 Dragonkin Menace] || [http://www.thottbot.com/?q=2053 Abandoned Hope] || [http://www.thottbot.com/?q=13071 Jail Break] || [http://www.thottbot.com/?q=3835 Stormwind Rendevous] || [http://www.thottbot.com/?q=13163 Great Masquerade] || [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Chikane (alt)||Rogue|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Animyst ||Hunter|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Yomi||Druid || Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Elliwen||Druid || Complete ||Complete ||Complete||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Alamanda||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Charontes||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Mynid||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Erlinn||Rogue || Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Sevanna ||Mage || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Triffer ||Priest || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Alica ||Priest || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Droushnakovi ||Warrior || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Duff ||Paladin || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Stinkier||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Salvina||Druid || Complete || Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Valeska||Hunter || Complete || Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| insert name||class ||- ||- ||- ||-||- ||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
# Tuftears&lt;br /&gt;
# Yshan&lt;br /&gt;
# Irenaeus&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
# Alyson&lt;br /&gt;
# Bretik&lt;br /&gt;
# Threndor&lt;br /&gt;
# Rhyssa&lt;br /&gt;
# Thaleon&lt;br /&gt;
# Rocdog&lt;br /&gt;
# Ferretm&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
# Kateley&lt;br /&gt;
# Card&lt;br /&gt;
# Vermicelli&lt;br /&gt;
# Alice&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
# Bevock&lt;br /&gt;
# Amaranth&lt;br /&gt;
# Legedi&lt;br /&gt;
# Confutatis&lt;br /&gt;
# Yukiko&lt;br /&gt;
# Alastriona&lt;br /&gt;
# Grayfox&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Aristine&lt;br /&gt;
#Jini - Key on 5/28 - Killed Onyxia 5/29&lt;br /&gt;
#Jasmyne&lt;br /&gt;
#Seina&lt;br /&gt;
#Silverflail&lt;br /&gt;
#Popey&lt;br /&gt;
#Astraea&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
#Jaera&lt;br /&gt;
#Mal (alt)&lt;br /&gt;
#Stitch&lt;br /&gt;
#Duana&lt;br /&gt;
#Talahna&lt;br /&gt;
#Dsnekr(alt)&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
#Bellona&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
#Jane&lt;br /&gt;
#Ghostnuke&lt;br /&gt;
#Venae&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16099</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=16099"/>
		<updated>2005-11-26T22:44:09Z</updated>

		<summary type="html">&lt;p&gt;Talissa: /* Stormrage Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quest outline ==&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s broadly what you need to do to get your Onyxia key:&lt;br /&gt;
&lt;br /&gt;
* Go to Morgan&amp;#039;s Vigil in Burning Steppes and get the [[http://www.thottbot.com/?q=1237 Dragonkin Menace] quest&lt;br /&gt;
* Kill a load of dragonkin, and then go back to Morgan&amp;#039;s Vigil to turn in the quest&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1232 The True Masters] quest, and go to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1227 The True Masters] quest, and go to Highlord Bolvar Fordragon in Stormwind&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1229 The True Masters] quest, and go back to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1228 The True Masters] quest, and go to Marshall Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Speak to Ragged John in the cave in northern Burning Steppes&lt;br /&gt;
* Speak to Marshal Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1209 Marshal Windsor] from Marshal Maxwell&lt;br /&gt;
* Go into Blackrock Depths and speak with Marshal Windsor (in the jail) who gives you [http://www.thottbot.com/?q=2053 Abandoned Hope]&lt;br /&gt;
* Go speak to Marshal Maxwell again.&lt;br /&gt;
* Find [[http://www.thottbot.com/?n=15987 A Crumpled up Note] in Blackrock Depths, which gives you the [http://www.thottbot.com/?q=2208 Crumpled Note] quest (drops quickly off the Quarry Slaves, 3x the chance of the elite guards dropping it)&lt;br /&gt;
* Speak to Marshal Windsor again, who will give you [http://www.thottbot.com/?q=1909 A Shred Of Hope] quest&lt;br /&gt;
* Kill Golem Lord Argelmach and General Angerforge, and return to Marshal Windsor&lt;br /&gt;
* Marshal Windsor then asks you to help him in his [http://www.thottbot.com/?q=13071 Jail Break]&lt;br /&gt;
* You will need to clear both rings (the jail ring and the outer ring) of mobs, before you free Windsor.  Also make sure that the rooms are clear of hostile mobs. Then just follow him and be ready for ambushes.  Once you free Windsor he will tell you to meet him in Stormwind.&lt;br /&gt;
* Go and have your [http://www.thottbot.com/?q=13071 Stormwind Rendezvous] with Windsor, and then follow him whilst he uncovers [http://www.thottbot.com/?q=13163 The Great Masquerade]&lt;br /&gt;
* Bolvar will give you [http://www.thottbot.com/?q=3780 The Dragon&amp;#039;s Eye]&lt;br /&gt;
* Go to Mazthoril cave in Winterspring, and work your way to the back.  Stand on the blue rune on the ground and get teleported to Haleh.  Turn in your quest to her, and she will give you the [http://www.thottbot.com/?q=4132 Drakefire Amulet] quest&lt;br /&gt;
* Now you need to go to upper Blackrock Spire (UBRS) and kill General Drakkisath, and get his blood.  Then return to Haleh, turn in the quest and receive your [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
* Now get to pwnz0rating teh Onyxia!&lt;br /&gt;
&lt;br /&gt;
== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || [http://www.thottbot.com/?q=1237 Dragonkin Menace] || [http://www.thottbot.com/?q=2053 Abandoned Hope] || [http://www.thottbot.com/?q=13071 Jail Break] || [http://www.thottbot.com/?q=3835 Stormwind Rendevous] || [http://www.thottbot.com/?q=13163 Great Masquerade] || [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Chikane (alt)||Rogue|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Animyst ||Hunter|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Yomi||Druid || Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Elliwen||Druid || Complete ||Complete ||Complete||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Alamanda||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Charontes||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Mynid||Mage || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Erlinn||Rogue || Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Sevanna ||Mage || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Triffer ||Priest || Complete ||Complete ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Alica ||Priest || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Droushnakovi ||Warrior || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Duff ||Paladin || Complete ||- ||- ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Stinkier||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Salvina||Druid || Complete ||- ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Valeska||Hunter || Complete ||- ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| insert name||class ||- ||- ||- ||-||- ||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
# Tuftears&lt;br /&gt;
# Yshan&lt;br /&gt;
# Irenaeus&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
# Alyson&lt;br /&gt;
# Bretik&lt;br /&gt;
# Threndor&lt;br /&gt;
# Rhyssa&lt;br /&gt;
# Thaleon&lt;br /&gt;
# Rocdog&lt;br /&gt;
# Ferretm&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
# Kateley&lt;br /&gt;
# Card&lt;br /&gt;
# Vermicelli&lt;br /&gt;
# Alice&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
# Bevock&lt;br /&gt;
# Amaranth&lt;br /&gt;
# Legedi&lt;br /&gt;
# Confutatis&lt;br /&gt;
# Yukiko&lt;br /&gt;
# Alastriona&lt;br /&gt;
# Grayfox&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Aristine&lt;br /&gt;
#Jini - Key on 5/28 - Killed Onyxia 5/29&lt;br /&gt;
#Jasmyne&lt;br /&gt;
#Seina&lt;br /&gt;
#Silverflail&lt;br /&gt;
#Popey&lt;br /&gt;
#Astraea&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
#Jaera&lt;br /&gt;
#Mal (alt)&lt;br /&gt;
#Stitch&lt;br /&gt;
#Duana&lt;br /&gt;
#Talahna&lt;br /&gt;
#Dsnekr(alt)&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
#Bellona&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
#Jane&lt;br /&gt;
#Ghostnuke&lt;br /&gt;
#Venae&lt;/div&gt;</summary>
		<author><name>Talissa</name></author>
	</entry>
</feed>