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	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=New_Game_Enhancements&amp;diff=20560</id>
		<title>New Game Enhancements</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=New_Game_Enhancements&amp;diff=20560"/>
		<updated>2006-04-25T04:19:54Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
(Thanks JZ)&lt;br /&gt;
*Strength - Increases melee damage&lt;br /&gt;
*Precision - Increases ranged damage&lt;br /&gt;
*Constitution - 8 health and 2 action per point&lt;br /&gt;
*Stamina - 2 health and 8 agility per point&lt;br /&gt;
*Agility - Increases defense (rumored to not be working well, if at all)&lt;br /&gt;
*Luck - Increases the chance of a critical effect (see below)&lt;br /&gt;
&lt;br /&gt;
Note: A critical effect is extra damage being dealt on an outgoing attack, less damage being dealt on an incoming attack or more damage being healed by a heal ability.&lt;br /&gt;
&lt;br /&gt;
=Food=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seems like the top requested foods are:&amp;#039;&amp;#039;&amp;#039;(from Laeir) &lt;br /&gt;
&lt;br /&gt;
(guestimated base stats)&lt;br /&gt;
&lt;br /&gt;
*Thakitillo (30 Stam, 30 Con)&lt;br /&gt;
*Vercupti of Agazza Boleruuee (30 Precision, 30 Con)&lt;br /&gt;
*Rakririan Burnout sauce (30 Str, 25 Precision)&lt;br /&gt;
*Mandalorian Wine (?)&lt;br /&gt;
*Falmeout (30 Con, 25 Agi, 25 Stam)&lt;br /&gt;
*Breath of Heaven (30 Agility, 30 Con)&lt;br /&gt;
*Deneelian Fizz Pudding (30 Luck, 30 Con)&lt;br /&gt;
*Accarragm (40 Terrain negotiation)&lt;br /&gt;
&lt;br /&gt;
Thakitillo is probably the easiest to make since it does not require any subcomponents or creature resources (except for the additive). I see very few other combat foods that are worth making since they basically take the same amount of work to make, but only give a fraction of the stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armor=&lt;br /&gt;
*Bounty Hunter - Assault&lt;br /&gt;
*Smuggler - Recon&lt;br /&gt;
*Commando - Assualt&lt;br /&gt;
*Officer - Battle (Maurader)&lt;br /&gt;
*Spy - Recon&lt;br /&gt;
*Medic - Recon (Ubese, Tantel, Mabari)&lt;br /&gt;
*Entertainer - None&lt;br /&gt;
*Jedi - None&lt;br /&gt;
*Trader - None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Expertise System=&lt;br /&gt;
[[ExpertiseSystem]]&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Expertise&amp;diff=28726</id>
		<title>Expertise</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Expertise&amp;diff=28726"/>
		<updated>2006-04-25T04:17:25Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ROGUE-5 COMLINK  -  4/7/06&lt;br /&gt;
&lt;br /&gt;
(source - starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66897)&lt;br /&gt;
&lt;br /&gt;
Expertise System&lt;br /&gt;
&lt;br /&gt;
For this publish (Publish 29) we’re going to develop the framework for the expertise system. The portion being developed for this publish will not be visible to players when the publish goes live. This initiative is strictly to build the supporting framework for the Expertise system.&lt;br /&gt;
With this system, players will gain new stats and abilities based on how they spend their Expertise points, which are earned as they progress in level. The first professions to have their Expertise trees deployed will be Bounty Hunter and Jedi.  This will happen in Publish 30.  We&amp;#039;re targeting 2 professions every publish after that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROGUE-5 COMLINK - 4/14/06&lt;br /&gt;
&lt;br /&gt;
(source - starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66897)&lt;br /&gt;
&lt;br /&gt;
Once again, Rogue-5 is traveling &amp;amp; unable to personally deliver his Comlink. As such, I’ll once more transmit for Rogue-5 this week. (Helios Titan, Lead Designer)&lt;br /&gt;
&lt;br /&gt;
As you may have heard, we are soon introducing a new character advancement mechanic into the game we are calling the EXPERTISE SYSTEM. In a nutshell the EXPERTISE SYSTEM will allow players the ability to differentiate their characters from others of the same class by allowing specialization in certain aspects related to that class.&lt;br /&gt;
&lt;br /&gt;
As a character gains levels, they will earn EXPERTISE POINTS that may be spent in a number of different trees. Each class will have access to at least 3 different trees. Some examples of these are a Class Specific tree, a Weapon Specialization tree, &amp;amp; a Galactic Warfare tree.&lt;br /&gt;
Each tree is comprised of a number of different boxes that when purchased will allow access to brand new skills &amp;amp; abilities or modifiers that dramatically improve existing skills and abilities. Through the EXPERTISE SYSTEM players within the same class can be quite different from one another.&lt;br /&gt;
&lt;br /&gt;
Advancement within a tree is based on tier. You must spend a number of points per tier in order to purchase boxes in the next &amp;amp; so on. Some higher tier boxes may have one or more prerequisites that must be purchased first. The current plan is to structure trees such that you can afford to purchase every box in a single tree &amp;amp; perhaps have a little left over to dabble a little in another tree. You don’t need to do this however &amp;amp; will have the ability to go up a few lines in all of the trees if you’d like.&lt;br /&gt;
&lt;br /&gt;
For example, you might decide to only pursue expertise that increases your damage output to make character specialize in “Damage Per Second” (DPS). There are a number of ways you might do that. You might choose to make a character that specializes in large bursts of offense over a short period of time or a character that does more damage over the long haul. Or maybe you only focus on one special attack &amp;amp; enhance it to the point that its use is almost innate to your character.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you might choose to make a character that is extremely defensive &amp;amp; has access to abilities such as special shields that absorb damage, enhanced healing abilities, increased damage mitigation, &amp;amp; the ability to dodge attacks altogether. You could also build your character solely around combat against other players &amp;amp; gain powerful PvP only abilities that give you &amp;amp; your allies a distinct edge over your opponents on the battlefield. Of course, you can always make a character that is a generalist, picking &amp;amp; choosing abilities from a number of different trees.&lt;br /&gt;
&lt;br /&gt;
The EXPERTISE SYSTEM will bring plenty of variety to the classes in SWG. It will give individuals a new path of advancement to explore, the ability to customize their characters as they choose &amp;amp; allow you greater control of your own destiny!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DISCUSSION	NON-COMBAT AS SECOND SKILL SET?&lt;br /&gt;
&lt;br /&gt;
(source - SWG Forums:Galactic Insider:Game Play Discussion:Discussion:Non-Combat As Second Skill Set? Part 2, Helios Titan, Lead Designer, 4/15/06)&lt;br /&gt;
&lt;br /&gt;
This is Part 2 of the discussion about how non-combat skills could be earned in SWG. Please read &amp;amp; fully consider every point made before responding.&lt;br /&gt;
&lt;br /&gt;
Things We Know&lt;br /&gt;
Trader &amp;amp; Entertainer profession revamps are happening with all the other profession enhancements. Both play styles will have new content added for them. For crafting, this specifically means that the crafting game will be brought into harmony with the looting game. There is a large percentage of players who would rather loot things, &amp;amp; there is a large percentage of people who would rather craft things. Both play styles will be supported. The 2, however, are currently competing against one another. To bring the 2 systems into congruence, there will likely be some interaction between crafting &amp;amp; combat (looting). This interaction could either happen on 1 character, or between 2 characters (since everyone can have 2 characters, however, I expect some of this interaction to still be on 1 account - i.e 1e player). More on this below in the “hypothetical” section of this post.&lt;br /&gt;
&lt;br /&gt;
An expertise system is coming. This system will allow you specialize your character in various ways.  Essentially, you will have the opportunity to choose from at least 3 “buckets” or “trees” of new skills/mods/abilities, etc. You’ll be able to pick up about 1 full bucket of skills or so with the amount of points you’ll earn through leveling to max level.&lt;br /&gt;
&lt;br /&gt;
All profession enhancements, including non-combat ones, are getting their enhancements through the expertise system. This means the “revamp” skills &amp;amp; gameplay will be in expertise trees, just like they are for every other profession. See the “hypothetical scenarios” section of this post for conjecture on who might have these expertise trees.&lt;br /&gt;
&lt;br /&gt;
Non-combat professions are special case components of SWG. This is true not only of their playstyle but also how they are handled “under the hood.” This makes it very difficult to add new content for these play styles because none of our standard tools or processes can be used. They are unmaintainable in their current state. This point will have to be considered when executing the revamps for these professions. This by no means explicitly dictates that combat will need to be a part of these professions, but we do want to be able to add new content &amp;amp; mechanics to these styles in the same manner as everything else.&lt;br /&gt;
&lt;br /&gt;
(note from ZenLhaso - at 8:58 p.m. PDT, this discussion was 65 pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROGUE-5 COMLINK  -  4/21/06&lt;br /&gt;
&lt;br /&gt;
(source - starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66897)&lt;br /&gt;
&lt;br /&gt;
Hello everyone!  I’m back!&lt;br /&gt;
&lt;br /&gt;
(bunch of stuff not about expertise system)&lt;br /&gt;
&lt;br /&gt;
Publish 29&lt;br /&gt;
Expertise System Back-End – By the end of Publish 29 we will have the technology in place for our new expertise system. In upcoming publishes we will start adding this system to each of the professions.&lt;br /&gt;
&lt;br /&gt;
Publish 30&lt;br /&gt;
Jedi Profession Enhancements – This will integrate the new expertise system into the Jedi profession.&lt;br /&gt;
Bounty Hunter Profession Enhancements – This will integrate the new expertise system into the Bounty Hunter profession.&lt;br /&gt;
&lt;br /&gt;
Publish 31&lt;br /&gt;
Smuggler Profession Enhancements – This will integrate the new expertise system into the Smuggler profession.&lt;br /&gt;
Officer Profession Enhancements – This will integrate the new expertise system into the Officer profession.&lt;br /&gt;
&lt;br /&gt;
Publish 32&lt;br /&gt;
Trader Profession Enhancements – This will integrate the new expertise system into the Trader profession.&lt;br /&gt;
&lt;br /&gt;
Publish 33&lt;br /&gt;
Commando Profession Enhancements – This will integrate the new expertise system into the Commando profession.&lt;br /&gt;
Medic Profession Enhancements – This will integrate the new expertise system into the Medic profession.&lt;br /&gt;
&lt;br /&gt;
Publish 34&lt;br /&gt;
Entertainer Profession Enhancements – This will integrate the new expertise system into the Entertainer profession.&lt;br /&gt;
Spy Profession Enhancements – This will integrate the new expertise system into the Spy profession.&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Expertise&amp;diff=18020</id>
		<title>Expertise</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Expertise&amp;diff=18020"/>
		<updated>2006-04-25T04:11:38Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ROGUE-5 COMLINK  -  4/7/06&lt;br /&gt;
(source - starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66897)&lt;br /&gt;
Expertise System&lt;br /&gt;
For this publish (Publish 29) we’re going to develop the framework for the expertise system. The portion being developed for this publish will not be visible to players when the publish goes live. This initiative is strictly to build the supporting framework for the Expertise system.&lt;br /&gt;
With this system, players will gain new stats and abilities based on how they spend their Expertise points, which are earned as they progress in level. The first professions to have their Expertise trees deployed will be Bounty Hunter and Jedi.  This will happen in Publish 30.  We&amp;#039;re targeting 2 professions every publish after that.&lt;br /&gt;
&lt;br /&gt;
ROGUE-5 COMLINK - 4/14/06&lt;br /&gt;
(source - starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66897)&lt;br /&gt;
Once again, Rogue-5 is traveling &amp;amp; unable to personally deliver his Comlink. As such, I’ll once more transmit for Rogue-5 this week. (Helios Titan, Lead Designer)&lt;br /&gt;
As you may have heard, we are soon introducing a new character advancement mechanic into the game we are calling the EXPERTISE SYSTEM. In a nutshell the EXPERTISE SYSTEM will allow players the ability to differentiate their characters from others of the same class by allowing specialization in certain aspects related to that class.&lt;br /&gt;
&lt;br /&gt;
As a character gains levels, they will earn EXPERTISE POINTS that may be spent in a number of different trees. Each class will have access to at least 3 different trees. Some examples of these are a Class Specific tree, a Weapon Specialization tree, &amp;amp; a Galactic Warfare tree.&lt;br /&gt;
Each tree is comprised of a number of different boxes that when purchased will allow access to brand new skills &amp;amp; abilities or modifiers that dramatically improve existing skills and abilities. Through the EXPERTISE SYSTEM players within the same class can be quite different from one another.&lt;br /&gt;
&lt;br /&gt;
Advancement within a tree is based on tier. You must spend a number of points per tier in order to purchase boxes in the next &amp;amp; so on. Some higher tier boxes may have one or more prerequisites that must be purchased first. The current plan is to structure trees such that you can afford to purchase every box in a single tree &amp;amp; perhaps have a little left over to dabble a little in another tree. You don’t need to do this however &amp;amp; will have the ability to go up a few lines in all of the trees if you’d like.&lt;br /&gt;
&lt;br /&gt;
For example, you might decide to only pursue expertise that increases your damage output to make character specialize in “Damage Per Second” (DPS). There are a number of ways you might do that. You might choose to make a character that specializes in large bursts of offense over a short period of time or a character that does more damage over the long haul. Or maybe you only focus on one special attack &amp;amp; enhance it to the point that its use is almost innate to your character.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you might choose to make a character that is extremely defensive &amp;amp; has access to abilities such as special shields that absorb damage, enhanced healing abilities, increased damage mitigation, &amp;amp; the ability to dodge attacks altogether. You could also build your character solely around combat against other players &amp;amp; gain powerful PvP only abilities that give you &amp;amp; your allies a distinct edge over your opponents on the battlefield. Of course, you can always make a character that is a generalist, picking &amp;amp; choosing abilities from a number of different trees.&lt;br /&gt;
&lt;br /&gt;
The EXPERTISE SYSTEM will bring plenty of variety to the classes in SWG. It will give individuals a new path of advancement to explore, the ability to customize their characters as they choose &amp;amp; allow you greater control of your own destiny!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DISCUSSION	NON-COMBAT AS SECOND SKILL SET?&lt;br /&gt;
(source - SWG Forums:Galactic Insider:Game Play Discussion:Discussion:Non-Combat As Second Skill Set? Part 2, Helios Titan, Lead Designer, 4/15/06)&lt;br /&gt;
This is Part 2 of the discussion about how non-combat skills could be earned in SWG. Please read &amp;amp; fully consider every point made before responding.&lt;br /&gt;
Things We Know&lt;br /&gt;
Trader &amp;amp; Entertainer profession revamps are happening with all the other profession enhancements. Both play styles will have new content added for them. For crafting, this specifically means that the crafting game will be brought into harmony with the looting game. There is a large percentage of players who would rather loot things, &amp;amp; there is a large percentage of people who would rather craft things. Both play styles will be supported. The 2, however, are currently competing against one another. To bring the 2 systems into congruence, there will likely be some interaction between crafting &amp;amp; combat (looting). This interaction could either happen on 1 character, or between 2 characters (since everyone can have 2 characters, however, I expect some of this interaction to still be on 1 account - i.e 1e player). More on this below in the “hypothetical” section of this post.&lt;br /&gt;
An expertise system is coming. This system will allow you specialize your character in various ways.  Essentially, you will have the opportunity to choose from at least 3 “buckets” or “trees” of new skills/mods/abilities, etc. You’ll be able to pick up about 1 full bucket of skills or so with the amount of points you’ll earn through leveling to max level. Check out Rogue-5’s Comlink for more details:&lt;br /&gt;
http://forums.station.sony.com/swg/board/message?board.id=DevDiscussion&amp;amp;message.id=39891&lt;br /&gt;
All profession enhancements, including non-combat ones, are getting their enhancements through the expertise system. This means the “revamp” skills &amp;amp; gameplay will be in expertise trees, just like they are for every other profession. See the “hypothetical scenarios” section of this post for conjecture on who might have these expertise trees.&lt;br /&gt;
Non-combat professions are special case components of SWG. This is true not only of their playstyle but also how they are handled “under the hood.” This makes it very difficult to add new content for these play styles because none of our standard tools or processes can be used. They are unmaintainable in their current state. This point will have to be considered when executing the revamps for these professions. This by no means explicitly dictates that combat will need to be a part of these professions, but we do want to be able to add new content &amp;amp; mechanics to these styles in the same manner as everything else.&lt;br /&gt;
(note from ZnLhaso - at 8:58 p.m. PDT, this discussion was 65 pages)&lt;br /&gt;
ROGUE-5 COMLINK  -  4/21/06&lt;br /&gt;
(source - starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66897)&lt;br /&gt;
Hello everyone!  I’m back!&lt;br /&gt;
(bunch of stuff not about expertise system)&lt;br /&gt;
Expertise System&lt;br /&gt;
Publish 29&lt;br /&gt;
Expertise System Back-End – By the end of Publish 29 we will have the technology in place for our new expertise system. In upcoming publishes we will start adding this system to each of the professions.&lt;br /&gt;
Publish 30&lt;br /&gt;
Jedi Profession Enhancements – This will integrate the new expertise system into the Jedi profession.&lt;br /&gt;
Bounty Hunter Profession Enhancements – This will integrate the new expertise system into the Bounty Hunter profession.&lt;br /&gt;
Publish 31&lt;br /&gt;
Smuggler Profession Enhancements – This will integrate the new expertise system into the Smuggler profession.&lt;br /&gt;
Officer Profession Enhancements – This will integrate the new expertise system into the Officer profession.&lt;br /&gt;
Publish 32&lt;br /&gt;
Trader Profession Enhancements – This will integrate the new expertise system into the Trader profession.&lt;br /&gt;
Publish 33&lt;br /&gt;
Commando Profession Enhancements – This will integrate the new expertise system into the Commando profession.&lt;br /&gt;
Medic Profession Enhancements – This will integrate the new expertise system into the Medic profession.&lt;br /&gt;
Publish 34&lt;br /&gt;
Entertainer Profession Enhancements – This will integrate the new expertise system into the Entertainer profession.&lt;br /&gt;
Spy Profession Enhancements – This will integrate the new expertise system into the Spy profession.&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=New_Game_Enhancements&amp;diff=18021</id>
		<title>New Game Enhancements</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=New_Game_Enhancements&amp;diff=18021"/>
		<updated>2006-04-25T04:09:07Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
(Thanks JZ)&lt;br /&gt;
*Strength - Increases melee damage&lt;br /&gt;
*Precision - Increases ranged damage&lt;br /&gt;
*Constitution - 8 health and 2 action per point&lt;br /&gt;
*Stamina - 2 health and 8 agility per point&lt;br /&gt;
*Agility - Increases defense (rumored to not be working well, if at all)&lt;br /&gt;
*Luck - Increases the chance of a critical effect (see below)&lt;br /&gt;
&lt;br /&gt;
Note: A critical effect is extra damage being dealt on an outgoing attack, less damage being dealt on an incoming attack or more damage being healed by a heal ability.&lt;br /&gt;
---------------------------------------&lt;br /&gt;
&lt;br /&gt;
=Food=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seems like the top requested foods are:&amp;#039;&amp;#039;&amp;#039;(from Laeir) &lt;br /&gt;
&lt;br /&gt;
(guestimated base stats)&lt;br /&gt;
&lt;br /&gt;
*Thakitillo (30 Stam, 30 Con)&lt;br /&gt;
*Vercupti of Agazza Boleruuee (30 Precision, 30 Con)&lt;br /&gt;
*Rakririan Burnout sauce (30 Str, 25 Precision)&lt;br /&gt;
*Mandalorian Wine (?)&lt;br /&gt;
*Falmeout (30 Con, 25 Agi, 25 Stam)&lt;br /&gt;
*Breath of Heaven (30 Agility, 30 Con)&lt;br /&gt;
*Deneelian Fizz Pudding (30 Luck, 30 Con)&lt;br /&gt;
*Accarragm (40 Terrain negotiation)&lt;br /&gt;
&lt;br /&gt;
Thakitillo is probably the easiest to make since it does not require any subcomponents or creature resources (except for the additive). I see very few other combat foods that are worth making since they basically take the same amount of work to make, but only give a fraction of the stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armor=&lt;br /&gt;
*Bounty Hunter - Assault&lt;br /&gt;
*Smuggler - Recon&lt;br /&gt;
*Commando - Assualt&lt;br /&gt;
*Officer - Battle (Maurader)&lt;br /&gt;
*Spy - Recon&lt;br /&gt;
*Medic - Recon (Ubese, Tantel, Mabari)&lt;br /&gt;
*Entertainer - None&lt;br /&gt;
*Jedi - None&lt;br /&gt;
*Trader - None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Expertise System=&lt;br /&gt;
[[ExpertiseSystem]]&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_People&amp;diff=17771</id>
		<title>ABCON People</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_People&amp;diff=17771"/>
		<updated>2006-04-07T17:05:10Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Confirmed Coming (updated 2/21) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]]   [[ABCON VI Activities|What&amp;#039;ll we do there?]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Notes: &lt;br /&gt;
*Everybody is assumed tentative until plane tickets are purchased an/or hotel room is booked.  When the time comes I&amp;#039;ll move people to that list =)&lt;br /&gt;
*2/7 Now that we have a definate hotel and folks are looking at plane tickets, I&amp;#039;ve added a Confirmed list.  Feel free to move yourself to the new list, and I&amp;#039;ll try to keep monitering the board&lt;br /&gt;
*1/1 I&amp;#039;ve alphabetized the lists so you can find folks better and to keep myself sane.&lt;br /&gt;
&lt;br /&gt;
===Confirmed Coming (updated 4/7/06)===&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Alectra&amp;#039;&amp;#039;&amp;#039; - Arriving on Thursday and leaving on Sunday.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Ancient 1&amp;#039;&amp;#039;&amp;#039; (staying at RV Park, arriving Thursday, June 22, leaving Sunday, June 25)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Bill&amp;#039;&amp;#039;&amp;#039; (Ancient 1&amp;#039;s husband)(RV Park, arriving June 22, leaving June 25)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Caolle&amp;#039;&amp;#039;&amp;#039; (Planning on arriving sometime Thursday, June 22nd and leaving sometime Monday, June 26th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Counterinsurgent&amp;#039;&amp;#039;&amp;#039;(Planning on arriving Thursday, June 22 and leaving Sunday June 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Darc&amp;#039;&amp;#039;&amp;#039; Arrive Fri - depart Sun - hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Deathwolf&amp;#039;&amp;#039;&amp;#039; (Planning on arriving Thurday afternoon - June 22 and leaving Monday morning June 26)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;DPTR&amp;#039;&amp;#039;&amp;#039;(Arriving June 22 11:07 AM, Leaving June 25 4:07 PM)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Elrethina&amp;#039;&amp;#039;&amp;#039;(Planning on arriving Thursday, June 22 and leaving Sunday June 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Fangar&amp;#039;&amp;#039;&amp;#039; - Arriving on Thursday and leaving on Sunday.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;FEF&amp;#039;&amp;#039;&amp;#039;&amp;#039; (Ariving Thursday - Leaving Sunday)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Grimthor + brother&amp;#039;&amp;#039;&amp;#039; (arriving Tue 20 Jun, leaving Mon 26 Jun - staying at The Westin O&amp;#039;Hare, 15 mins walk from ABCon hotel)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Icewind&amp;#039;&amp;#039;&amp;#039; (arriving Thursday, June 22 and departing Sunday, June 25th.)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Izual&amp;#039;&amp;#039;&amp;#039; - Arriving on Thursday and leaving on Sunday, no specific times yet, bringing TacoSupreme and Kristoc with me!&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Janbo00&amp;#039;&amp;#039;&amp;#039; (arriving Thurs, 6/22, 19:27 Alaskan flt 1681, Sun 6/25, 15:50, flt 23)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Jehrendil and Susan&amp;#039;&amp;#039;&amp;#039; - Arrive 6 am on 23rd and depart am of 26th&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;jfbrown42&amp;#039;&amp;#039;&amp;#039; (arriving June 22 Thursday, leaving June 25 Sunday)-hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Debbie&amp;#039;&amp;#039;&amp;#039; (jfbrown42&amp;#039;s wife &amp;amp; 2 kids)(arriving June 22 Thursday, leaving June 25 Sunday)- hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Mephista&amp;#039;&amp;#039;&amp;#039; (Planning on being in the Chicago area for about a week, will also be spending time at the Cabin after the con!)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Mouse&amp;#039;&amp;#039;&amp;#039; Ariving Thursday noonish, leaving Sunday noonish - hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Nightlyraider&amp;#039;&amp;#039;&amp;#039; (10:01 am June 22nd arrival @ O&amp;#039;hare, 4:xx pm June 25th departure @ O&amp;#039;hare)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Ranavalona&amp;#039;&amp;#039;&amp;#039; (arrive on the 22nd 1200h with KL611, leaving on the 25th 1640h with KL612)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Reptilehouse, Sisqui&amp;#039;&amp;#039;&amp;#039; (planning to come in Thursday, leaving Sun or Mon.)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;RisinDragon&amp;#039;&amp;#039;&amp;#039; (arrive on the 22nd, leaving on the 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Saffamer&amp;#039;&amp;#039;&amp;#039; (Arriving June 23rd early in the morning. Leaving June 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Sandman&amp;#039;&amp;#039;&amp;#039; (Arriving: June 22 early afternoon, Leaving; June 25 Late evening; travelling by amtrak from Wisconsin Dells to Union Station, Chi-town)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;SnowDog&amp;#039;&amp;#039;&amp;#039; (Arriving: June 22 10AM, Leaving: June 25 4PM)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Tal&amp;#039;&amp;#039;&amp;#039; (Arriving: June 22 13:00, Leaving: June 25 16:20)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Teep&amp;#039;&amp;#039;&amp;#039; (Arriving June 22 Thursday at 10:02 AM local time, Leaving June 25 Sunday at 3:28 PM local time.) Travelling via American Airlines into O&amp;#039;Hare.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;TheSlaveOne&amp;#039;&amp;#039;&amp;#039; - Arrive Late AM/Early PM on 22rd and depart 25th&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Wolfsong&amp;#039;&amp;#039;&amp;#039; (Planning on arriving Thurday afternoon - June 22 and leaving Monday morning June 26)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;WeeScot&amp;#039;&amp;#039;&amp;#039; (Arrive Thu June 22nd afternoon, depart Sun Jun 25th afternoon)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Zakrah&amp;#039;&amp;#039;&amp;#039; (Arrive Thu June 22nd afternoon, depart Sun Jun 25th afternoon)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;ZenDragon and ZenLhaso&amp;#039;&amp;#039;&amp;#039; - arrive late Thurs the 22nd (~11pm) - leave mid-late afternoon Sunday the 25th for Madison, Wisconsin&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Zofox&amp;#039;&amp;#039;&amp;#039; - Arrive Thu 1:50p (UA1545), depart Sun 7:05p (UA1514)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Katie and protoshoggoth&amp;#039;&amp;#039;&amp;#039; - Arrive Thu 2:30p (AA1927), depart Sun 10:00a (AA1060)&lt;br /&gt;
&lt;br /&gt;
===Tentatively coming (Updated 2/21)===&lt;br /&gt;
#2VipeRS&lt;br /&gt;
#Alan&lt;br /&gt;
#Azulat&lt;br /&gt;
#Basbakhan&lt;br /&gt;
#Basbakhan&amp;#039;s girlfriend&lt;br /&gt;
#Blip&lt;br /&gt;
#Bliz&lt;br /&gt;
#Cadsuane&lt;br /&gt;
#Cathan&lt;br /&gt;
#ceolstan&lt;br /&gt;
#CotLB&lt;br /&gt;
#Courtney (w/Blip)&lt;br /&gt;
#Crymar&lt;br /&gt;
#Cybit&lt;br /&gt;
#DaDaDee&lt;br /&gt;
#Delc (forum name changed from neuman696)&lt;br /&gt;
#Desolate Angel (Jeffrey)&lt;br /&gt;
#Dustbunny&lt;br /&gt;
#Elvish Legion&lt;br /&gt;
#Erinye&lt;br /&gt;
#evap&lt;br /&gt;
#fxds (Greg)&lt;br /&gt;
#fxds&amp;#039; girlfriend (Laurie)&lt;br /&gt;
#GimliSam (Devon)&lt;br /&gt;
#hiryuu1115&lt;br /&gt;
#JaneLane&lt;br /&gt;
#Jim&lt;br /&gt;
#Jini&lt;br /&gt;
#Jini&amp;#039;s better half&lt;br /&gt;
#JZ&lt;br /&gt;
#KS&lt;br /&gt;
#Lilith (Tracey - DA&amp;#039;s Wife)&lt;br /&gt;
#Lord_Magius&lt;br /&gt;
#Lord_Magius&amp;#039;s friend&lt;br /&gt;
#LulaBliss&lt;br /&gt;
#mageofthesands&lt;br /&gt;
#Meorum&lt;br /&gt;
#Meorum&amp;#039;s wife&lt;br /&gt;
#Mike (mikeandroe)&lt;br /&gt;
#Ms Gentur&lt;br /&gt;
#nlx3647&lt;br /&gt;
#Ophidian&lt;br /&gt;
#Orrbitron&lt;br /&gt;
#ortliebj&lt;br /&gt;
#ortliebj&amp;#039;s wife&lt;br /&gt;
#Quazimal &lt;br /&gt;
#reido&lt;br /&gt;
#Roe (mikeandroe)&lt;br /&gt;
#Russtovich&lt;br /&gt;
#Sebastian (w/Blip)&lt;br /&gt;
#skizm&lt;br /&gt;
#Soraia&lt;br /&gt;
#Sulime (Jim)&lt;br /&gt;
#TacoSupreme&lt;br /&gt;
#tdt-cto&lt;br /&gt;
#Terrik&lt;br /&gt;
#Terrik&amp;#039;s S.O.&lt;br /&gt;
#Trepidati0n&lt;br /&gt;
#trillium&lt;br /&gt;
#trivet&lt;br /&gt;
#venom2099&lt;br /&gt;
#Vidici&lt;br /&gt;
#Vinish (Jim Young)&lt;br /&gt;
&lt;br /&gt;
===Staying at the Hotel===&lt;br /&gt;
Updated 2/20&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1 King Bed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King1 - Desolate Angel + Mrs. DA&lt;br /&gt;
#King2 - Jehrendil (Ron) &amp;amp; Susan&lt;br /&gt;
#King3 - jfbrown42 &amp;amp; Debbie &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King4 - Jim and Sisqui &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King5 - Mouse &amp;amp; Darc &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King6 - NLX3647 + Trillium&lt;br /&gt;
#King7 - Orrbitron &amp;amp; wife&lt;br /&gt;
#King8 - protoshoggoth &amp;amp; Katie &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King9 - fxds &amp;amp; girlfriend&lt;br /&gt;
#King10 - Terrik &amp;amp; SO&lt;br /&gt;
#King11 - ZenDragon &amp;amp; ZenLhaso &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King12 - Wolfsong &amp;amp; Deathwolf&lt;br /&gt;
#King13 - Elrethina &amp;amp; Counterinsurgent &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King14 - Fangar &amp;amp; Guest &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2 Double Beds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double1 - FEF + WeeScot + TPJ &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double2 - Zakrah + Mephista &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double3 - mageofthesands, Nightlyraider, DPTR, Soraia&lt;br /&gt;
#Double4 - The Rogues&amp;#039; Room! Ranavalona and Hiryuu1115 and Venom2099 &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double5 - 2VipeRS, delc, skizm, Rolento&lt;br /&gt;
#Double6 - The Healer&amp;#039;s Hangout! Tal, Gort, CrescentWindX, JZ (Unconfirmed)&lt;br /&gt;
#Double7 - Azulat&lt;br /&gt;
#Double8 - Zofox + RisinDragon + TheSlaveOne &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double9 - Russtovich + Icewind&lt;br /&gt;
#Double10 - Caolle&lt;br /&gt;
#Double11 - SnowDog &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double12 - Crymar + Ophidian + Gideon &amp;#039;&amp;#039;&amp;#039;booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double13 - Medicine Man&lt;br /&gt;
#Double14 - Janbo00, Saffamer + Cadsuane &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double15 - Izual, TacoSupreme, Kristoc &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Undetermined&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Bliz - wants BIG fridge&lt;br /&gt;
#Cadsuane&lt;br /&gt;
#Cathan&lt;br /&gt;
#CotLB&lt;br /&gt;
#Cybit (maybe)&lt;br /&gt;
#DaDaDee&lt;br /&gt;
#DPTR&lt;br /&gt;
#Elvish Legion&lt;br /&gt;
#Erinye&lt;br /&gt;
#evap&lt;br /&gt;
#Flexable&lt;br /&gt;
#Lord_Magius &amp;amp; friend&lt;br /&gt;
#mikeandroe&lt;br /&gt;
#Ms Gentur&lt;br /&gt;
#spacegeek013&lt;br /&gt;
#Trepidati0n&lt;br /&gt;
#Vidici&lt;br /&gt;
#Vinish&lt;br /&gt;
&lt;br /&gt;
===Room-mate Search===&lt;br /&gt;
Those listed have expressed an interest in finding a room-mate for added fun and less $$.  Move yourself (or I’ll move you if you’d rather) when you get it worked out.&lt;br /&gt;
&lt;br /&gt;
#JaneLane - providing he/she doesn&amp;#039;t snore&lt;br /&gt;
#Trepidati0n - Wants janelane :)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_People&amp;diff=17768</id>
		<title>ABCON People</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_People&amp;diff=17768"/>
		<updated>2006-04-07T17:04:32Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Confirmed Coming (updated 2/21) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]]   [[ABCON VI Activities|What&amp;#039;ll we do there?]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Notes: &lt;br /&gt;
*Everybody is assumed tentative until plane tickets are purchased an/or hotel room is booked.  When the time comes I&amp;#039;ll move people to that list =)&lt;br /&gt;
*2/7 Now that we have a definate hotel and folks are looking at plane tickets, I&amp;#039;ve added a Confirmed list.  Feel free to move yourself to the new list, and I&amp;#039;ll try to keep monitering the board&lt;br /&gt;
*1/1 I&amp;#039;ve alphabetized the lists so you can find folks better and to keep myself sane.&lt;br /&gt;
&lt;br /&gt;
===Confirmed Coming (updated 2/21)===&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Alectra&amp;#039;&amp;#039;&amp;#039; - Arriving on Thursday and leaving on Sunday.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Ancient 1&amp;#039;&amp;#039;&amp;#039; (staying at RV Park, arriving Thursday, June 22, leaving Sunday, June 25)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Bill&amp;#039;&amp;#039;&amp;#039; (Ancient 1&amp;#039;s husband)(RV Park, arriving June 22, leaving June 25)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Caolle&amp;#039;&amp;#039;&amp;#039; (Planning on arriving sometime Thursday, June 22nd and leaving sometime Monday, June 26th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Counterinsurgent&amp;#039;&amp;#039;&amp;#039;(Planning on arriving Thursday, June 22 and leaving Sunday June 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Darc&amp;#039;&amp;#039;&amp;#039; Arrive Fri - depart Sun - hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Deathwolf&amp;#039;&amp;#039;&amp;#039; (Planning on arriving Thurday afternoon - June 22 and leaving Monday morning June 26)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;DPTR&amp;#039;&amp;#039;&amp;#039;(Arriving June 22 11:07 AM, Leaving June 25 4:07 PM)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Elrethina&amp;#039;&amp;#039;&amp;#039;(Planning on arriving Thursday, June 22 and leaving Sunday June 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Fangar&amp;#039;&amp;#039;&amp;#039; - Arriving on Thursday and leaving on Sunday.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;FEF&amp;#039;&amp;#039;&amp;#039;&amp;#039; (Ariving Thursday - Leaving Sunday)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Grimthor + brother&amp;#039;&amp;#039;&amp;#039; (arriving Tue 20 Jun, leaving Mon 26 Jun - staying at The Westin O&amp;#039;Hare, 15 mins walk from ABCon hotel)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Icewind&amp;#039;&amp;#039;&amp;#039; (arriving Thursday, June 22 and departing Sunday, June 25th.)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Izual&amp;#039;&amp;#039;&amp;#039; - Arriving on Thursday and leaving on Sunday, no specific times yet, bringing TacoSupreme and Kristoc with me!&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Janbo00&amp;#039;&amp;#039;&amp;#039; (arriving Thurs, 6/22, 19:27 Alaskan flt 1681, Sun 6/25, 15:50, flt 23)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Jehrendil and Susan&amp;#039;&amp;#039;&amp;#039; - Arrive 6 am on 23rd and depart am of 26th&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;jfbrown42&amp;#039;&amp;#039;&amp;#039; (arriving June 22 Thursday, leaving June 25 Sunday)-hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Debbie&amp;#039;&amp;#039;&amp;#039; (jfbrown42&amp;#039;s wife &amp;amp; 2 kids)(arriving June 22 Thursday, leaving June 25 Sunday)- hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Mephista&amp;#039;&amp;#039;&amp;#039; (Planning on being in the Chicago area for about a week, will also be spending time at the Cabin after the con!)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Mouse&amp;#039;&amp;#039;&amp;#039; Ariving Thursday noonish, leaving Sunday noonish - hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Nightlyraider&amp;#039;&amp;#039;&amp;#039; (10:01 am June 22nd arrival @ O&amp;#039;hare, 4:xx pm June 25th departure @ O&amp;#039;hare)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Ranavalona&amp;#039;&amp;#039;&amp;#039; (arrive on the 22nd 1200h with KL611, leaving on the 25th 1640h with KL612)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Reptilehouse, Sisqui&amp;#039;&amp;#039;&amp;#039; (planning to come in Thursday, leaving Sun or Mon.)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;RisinDragon&amp;#039;&amp;#039;&amp;#039; (arrive on the 22nd, leaving on the 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Saffamer&amp;#039;&amp;#039;&amp;#039; (Arriving June 23rd early in the morning. Leaving June 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Sandman&amp;#039;&amp;#039;&amp;#039; (Arriving: June 22 early afternoon, Leaving; June 25 Late evening; travelling by amtrak from Wisconsin Dells to Union Station, Chi-town)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;SnowDog&amp;#039;&amp;#039;&amp;#039; (Arriving: June 22 10AM, Leaving: June 25 4PM)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Tal&amp;#039;&amp;#039;&amp;#039; (Arriving: June 22 13:00, Leaving: June 25 16:20)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Teep&amp;#039;&amp;#039;&amp;#039; (Arriving June 22 Thursday at 10:02 AM local time, Leaving June 25 Sunday at 3:28 PM local time.) Travelling via American Airlines into O&amp;#039;Hare.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;TheSlaveOne&amp;#039;&amp;#039;&amp;#039; - Arrive Late AM/Early PM on 22rd and depart 25th&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Wolfsong&amp;#039;&amp;#039;&amp;#039; (Planning on arriving Thurday afternoon - June 22 and leaving Monday morning June 26)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;WeeScot&amp;#039;&amp;#039;&amp;#039; (Arrive Thu June 22nd afternoon, depart Sun Jun 25th afternoon)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Zakrah&amp;#039;&amp;#039;&amp;#039; (Arrive Thu June 22nd afternoon, depart Sun Jun 25th afternoon)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;ZenDragon and ZenLhaso&amp;#039;&amp;#039;&amp;#039; - arrive late Thurs the 22nd (~11pm) - leave mid-late afternoon Sunday the 25th for Madison, Wisconsin&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Zofox&amp;#039;&amp;#039;&amp;#039; - Arrive Thu 1:50p (UA1545), depart Sun 7:05p (UA1514)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Katie and protoshoggoth&amp;#039;&amp;#039;&amp;#039; - Arrive Thu 2:30p (AA1927), depart Sun 10:00a (AA1060)&lt;br /&gt;
&lt;br /&gt;
===Tentatively coming (Updated 2/21)===&lt;br /&gt;
#2VipeRS&lt;br /&gt;
#Alan&lt;br /&gt;
#Azulat&lt;br /&gt;
#Basbakhan&lt;br /&gt;
#Basbakhan&amp;#039;s girlfriend&lt;br /&gt;
#Blip&lt;br /&gt;
#Bliz&lt;br /&gt;
#Cadsuane&lt;br /&gt;
#Cathan&lt;br /&gt;
#ceolstan&lt;br /&gt;
#CotLB&lt;br /&gt;
#Courtney (w/Blip)&lt;br /&gt;
#Crymar&lt;br /&gt;
#Cybit&lt;br /&gt;
#DaDaDee&lt;br /&gt;
#Delc (forum name changed from neuman696)&lt;br /&gt;
#Desolate Angel (Jeffrey)&lt;br /&gt;
#Dustbunny&lt;br /&gt;
#Elvish Legion&lt;br /&gt;
#Erinye&lt;br /&gt;
#evap&lt;br /&gt;
#fxds (Greg)&lt;br /&gt;
#fxds&amp;#039; girlfriend (Laurie)&lt;br /&gt;
#GimliSam (Devon)&lt;br /&gt;
#hiryuu1115&lt;br /&gt;
#JaneLane&lt;br /&gt;
#Jim&lt;br /&gt;
#Jini&lt;br /&gt;
#Jini&amp;#039;s better half&lt;br /&gt;
#JZ&lt;br /&gt;
#KS&lt;br /&gt;
#Lilith (Tracey - DA&amp;#039;s Wife)&lt;br /&gt;
#Lord_Magius&lt;br /&gt;
#Lord_Magius&amp;#039;s friend&lt;br /&gt;
#LulaBliss&lt;br /&gt;
#mageofthesands&lt;br /&gt;
#Meorum&lt;br /&gt;
#Meorum&amp;#039;s wife&lt;br /&gt;
#Mike (mikeandroe)&lt;br /&gt;
#Ms Gentur&lt;br /&gt;
#nlx3647&lt;br /&gt;
#Ophidian&lt;br /&gt;
#Orrbitron&lt;br /&gt;
#ortliebj&lt;br /&gt;
#ortliebj&amp;#039;s wife&lt;br /&gt;
#Quazimal &lt;br /&gt;
#reido&lt;br /&gt;
#Roe (mikeandroe)&lt;br /&gt;
#Russtovich&lt;br /&gt;
#Sebastian (w/Blip)&lt;br /&gt;
#skizm&lt;br /&gt;
#Soraia&lt;br /&gt;
#Sulime (Jim)&lt;br /&gt;
#TacoSupreme&lt;br /&gt;
#tdt-cto&lt;br /&gt;
#Terrik&lt;br /&gt;
#Terrik&amp;#039;s S.O.&lt;br /&gt;
#Trepidati0n&lt;br /&gt;
#trillium&lt;br /&gt;
#trivet&lt;br /&gt;
#venom2099&lt;br /&gt;
#Vidici&lt;br /&gt;
#Vinish (Jim Young)&lt;br /&gt;
&lt;br /&gt;
===Staying at the Hotel===&lt;br /&gt;
Updated 2/20&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1 King Bed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King1 - Desolate Angel + Mrs. DA&lt;br /&gt;
#King2 - Jehrendil (Ron) &amp;amp; Susan&lt;br /&gt;
#King3 - jfbrown42 &amp;amp; Debbie &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King4 - Jim and Sisqui &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King5 - Mouse &amp;amp; Darc &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King6 - NLX3647 + Trillium&lt;br /&gt;
#King7 - Orrbitron &amp;amp; wife&lt;br /&gt;
#King8 - protoshoggoth &amp;amp; Katie &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King9 - fxds &amp;amp; girlfriend&lt;br /&gt;
#King10 - Terrik &amp;amp; SO&lt;br /&gt;
#King11 - ZenDragon &amp;amp; ZenLhaso &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King12 - Wolfsong &amp;amp; Deathwolf&lt;br /&gt;
#King13 - Elrethina &amp;amp; Counterinsurgent &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King14 - Fangar &amp;amp; Guest &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2 Double Beds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double1 - FEF + WeeScot + TPJ &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double2 - Zakrah + Mephista &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double3 - mageofthesands, Nightlyraider, DPTR, Soraia&lt;br /&gt;
#Double4 - The Rogues&amp;#039; Room! Ranavalona and Hiryuu1115 and Venom2099 &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double5 - 2VipeRS, delc, skizm, Rolento&lt;br /&gt;
#Double6 - The Healer&amp;#039;s Hangout! Tal, Gort, CrescentWindX, JZ (Unconfirmed)&lt;br /&gt;
#Double7 - Azulat&lt;br /&gt;
#Double8 - Zofox + RisinDragon + TheSlaveOne &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double9 - Russtovich + Icewind&lt;br /&gt;
#Double10 - Caolle&lt;br /&gt;
#Double11 - SnowDog &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double12 - Crymar + Ophidian + Gideon &amp;#039;&amp;#039;&amp;#039;booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double13 - Medicine Man&lt;br /&gt;
#Double14 - Janbo00, Saffamer + Cadsuane &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double15 - Izual, TacoSupreme, Kristoc &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Undetermined&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Bliz - wants BIG fridge&lt;br /&gt;
#Cadsuane&lt;br /&gt;
#Cathan&lt;br /&gt;
#CotLB&lt;br /&gt;
#Cybit (maybe)&lt;br /&gt;
#DaDaDee&lt;br /&gt;
#DPTR&lt;br /&gt;
#Elvish Legion&lt;br /&gt;
#Erinye&lt;br /&gt;
#evap&lt;br /&gt;
#Flexable&lt;br /&gt;
#Lord_Magius &amp;amp; friend&lt;br /&gt;
#mikeandroe&lt;br /&gt;
#Ms Gentur&lt;br /&gt;
#spacegeek013&lt;br /&gt;
#Trepidati0n&lt;br /&gt;
#Vidici&lt;br /&gt;
#Vinish&lt;br /&gt;
&lt;br /&gt;
===Room-mate Search===&lt;br /&gt;
Those listed have expressed an interest in finding a room-mate for added fun and less $$.  Move yourself (or I’ll move you if you’d rather) when you get it worked out.&lt;br /&gt;
&lt;br /&gt;
#JaneLane - providing he/she doesn&amp;#039;t snore&lt;br /&gt;
#Trepidati0n - Wants janelane :)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_People&amp;diff=17767</id>
		<title>ABCON People</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_People&amp;diff=17767"/>
		<updated>2006-04-07T17:01:55Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Staying at the Hotel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]]   [[ABCON VI Activities|What&amp;#039;ll we do there?]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Notes: &lt;br /&gt;
*Everybody is assumed tentative until plane tickets are purchased an/or hotel room is booked.  When the time comes I&amp;#039;ll move people to that list =)&lt;br /&gt;
*2/7 Now that we have a definate hotel and folks are looking at plane tickets, I&amp;#039;ve added a Confirmed list.  Feel free to move yourself to the new list, and I&amp;#039;ll try to keep monitering the board&lt;br /&gt;
*1/1 I&amp;#039;ve alphabetized the lists so you can find folks better and to keep myself sane.&lt;br /&gt;
&lt;br /&gt;
===Confirmed Coming (updated 2/21)===&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Alectra&amp;#039;&amp;#039;&amp;#039; - Arriving on Thursday and leaving on Sunday.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Ancient 1&amp;#039;&amp;#039;&amp;#039; (staying at RV Park, arriving Thursday, June 22, leaving Sunday, June 25)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Bill&amp;#039;&amp;#039;&amp;#039; (Ancient 1&amp;#039;s husband)(RV Park, arriving June 22, leaving June 25)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Caolle&amp;#039;&amp;#039;&amp;#039; (Planning on arriving sometime Thursday, June 22nd and leaving sometime Monday, June 26th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Counterinsurgent&amp;#039;&amp;#039;&amp;#039;(Planning on arriving Thursday, June 22 and leaving Sunday June 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Darc&amp;#039;&amp;#039;&amp;#039; Arrive Fri - depart Sun - hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Deathwolf&amp;#039;&amp;#039;&amp;#039; (Planning on arriving Thurday afternoon - June 22 and leaving Monday morning June 26)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;DPTR&amp;#039;&amp;#039;&amp;#039;(Arriving June 22 11:07 AM, Leaving June 25 4:07 PM)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Elrethina&amp;#039;&amp;#039;&amp;#039;(Planning on arriving Thursday, June 22 and leaving Sunday June 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Fangar&amp;#039;&amp;#039;&amp;#039; - Arriving on Thursday and leaving on Sunday.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;FEF&amp;#039;&amp;#039;&amp;#039;&amp;#039; (Ariving Thursday - Leaving Sunday)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Grimthor + brother&amp;#039;&amp;#039;&amp;#039; (arriving Tue 20 Jun, leaving Mon 26 Jun - staying at The Westin O&amp;#039;Hare, 15 mins walk from ABCon hotel)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Icewind&amp;#039;&amp;#039;&amp;#039; (arriving Thursday, June 22 and departing Sunday, June 25th.)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Izual&amp;#039;&amp;#039;&amp;#039; - Arriving on Thursday and leaving on Sunday, no specific times yet, bringing TacoSupreme and Kristoc with me!&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Janbo00&amp;#039;&amp;#039;&amp;#039; (arriving Thurs, 6/22, 19:27 Alaskan flt 1681, Sun 6/25, 15:50, flt 23)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Jehrendil and Susan&amp;#039;&amp;#039;&amp;#039; - Arrive 6 am on 23rd and depart am of 26th&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;jfbrown42&amp;#039;&amp;#039;&amp;#039; (arriving June 22 Thursday, leaving June 25 Sunday)-hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Debbie&amp;#039;&amp;#039;&amp;#039; (jfbrown42&amp;#039;s wife &amp;amp; 2 kids)(arriving June 22 Thursday, leaving June 25 Sunday)- hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Mephista&amp;#039;&amp;#039;&amp;#039; (Planning on being in the Chicago area for about a week, will also be spending time at the Cabin after the con!)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Mouse&amp;#039;&amp;#039;&amp;#039; Ariving Thursday noonish, leaving Sunday noonish - hotel booked&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Nightlyraider&amp;#039;&amp;#039;&amp;#039; (10:01 am June 22nd arrival @ O&amp;#039;hare, 4:xx pm June 25th departure @ O&amp;#039;hare)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Ranavalona&amp;#039;&amp;#039;&amp;#039; (arrive on the 22nd 1200h with KL611, leaving on the 25th 1640h with KL612)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Reptilehouse, Sisqui&amp;#039;&amp;#039;&amp;#039; (planning to come in Thursday, leaving Sun or Mon.)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;RisinDragon&amp;#039;&amp;#039;&amp;#039; (arrive on the 22nd, leaving on the 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Saffamer&amp;#039;&amp;#039;&amp;#039; (Arriving June 23rd early in the morning. Leaving June 25th)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Sandman&amp;#039;&amp;#039;&amp;#039; (Arriving: June 22 early afternoon, Leaving; June 25 Late evening; travelling by amtrak from Wisconsin Dells to Union Station, Chi-town)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;SnowDog&amp;#039;&amp;#039;&amp;#039; (Arriving: June 22 10AM, Leaving: June 25 4PM)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Tal&amp;#039;&amp;#039;&amp;#039; (Arriving: June 22 13:00, Leaving: June 25 16:20)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Teep&amp;#039;&amp;#039;&amp;#039; (Arriving June 22 Thursday at 10:02 AM local time, Leaving June 25 Sunday at 3:28 PM local time.) Travelling via American Airlines into O&amp;#039;Hare.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;TheSlaveOne&amp;#039;&amp;#039;&amp;#039; - Arrive Late AM/Early PM on 22rd and depart 25th&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Wolfsong&amp;#039;&amp;#039;&amp;#039; (Planning on arriving Thurday afternoon - June 22 and leaving Monday morning June 26)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;WeeScot&amp;#039;&amp;#039;&amp;#039; (Arrive Thu June 22nd afternoon, depart Sun Jun 25th afternoon)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Zakrah&amp;#039;&amp;#039;&amp;#039; (Arrive Thu June 22nd afternoon, depart Sun Jun 25th afternoon)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;ZenDragon and ZenLhaso&amp;#039;&amp;#039;&amp;#039; - Arrive Late PM on 22rd and depart 25th&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Zofox&amp;#039;&amp;#039;&amp;#039; - Arrive Thu 1:50p (UA1545), depart Sun 7:05p (UA1514)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Katie and protoshoggoth&amp;#039;&amp;#039;&amp;#039; - Arrive Thu 2:30p (AA1927), depart Sun 10:00a (AA1060)&lt;br /&gt;
&lt;br /&gt;
===Tentatively coming (Updated 2/21)===&lt;br /&gt;
#2VipeRS&lt;br /&gt;
#Alan&lt;br /&gt;
#Azulat&lt;br /&gt;
#Basbakhan&lt;br /&gt;
#Basbakhan&amp;#039;s girlfriend&lt;br /&gt;
#Blip&lt;br /&gt;
#Bliz&lt;br /&gt;
#Cadsuane&lt;br /&gt;
#Cathan&lt;br /&gt;
#ceolstan&lt;br /&gt;
#CotLB&lt;br /&gt;
#Courtney (w/Blip)&lt;br /&gt;
#Crymar&lt;br /&gt;
#Cybit&lt;br /&gt;
#DaDaDee&lt;br /&gt;
#Delc (forum name changed from neuman696)&lt;br /&gt;
#Desolate Angel (Jeffrey)&lt;br /&gt;
#Dustbunny&lt;br /&gt;
#Elvish Legion&lt;br /&gt;
#Erinye&lt;br /&gt;
#evap&lt;br /&gt;
#fxds (Greg)&lt;br /&gt;
#fxds&amp;#039; girlfriend (Laurie)&lt;br /&gt;
#GimliSam (Devon)&lt;br /&gt;
#hiryuu1115&lt;br /&gt;
#JaneLane&lt;br /&gt;
#Jim&lt;br /&gt;
#Jini&lt;br /&gt;
#Jini&amp;#039;s better half&lt;br /&gt;
#JZ&lt;br /&gt;
#KS&lt;br /&gt;
#Lilith (Tracey - DA&amp;#039;s Wife)&lt;br /&gt;
#Lord_Magius&lt;br /&gt;
#Lord_Magius&amp;#039;s friend&lt;br /&gt;
#LulaBliss&lt;br /&gt;
#mageofthesands&lt;br /&gt;
#Meorum&lt;br /&gt;
#Meorum&amp;#039;s wife&lt;br /&gt;
#Mike (mikeandroe)&lt;br /&gt;
#Ms Gentur&lt;br /&gt;
#nlx3647&lt;br /&gt;
#Ophidian&lt;br /&gt;
#Orrbitron&lt;br /&gt;
#ortliebj&lt;br /&gt;
#ortliebj&amp;#039;s wife&lt;br /&gt;
#Quazimal &lt;br /&gt;
#reido&lt;br /&gt;
#Roe (mikeandroe)&lt;br /&gt;
#Russtovich&lt;br /&gt;
#Sebastian (w/Blip)&lt;br /&gt;
#skizm&lt;br /&gt;
#Soraia&lt;br /&gt;
#Sulime (Jim)&lt;br /&gt;
#TacoSupreme&lt;br /&gt;
#tdt-cto&lt;br /&gt;
#Terrik&lt;br /&gt;
#Terrik&amp;#039;s S.O.&lt;br /&gt;
#Trepidati0n&lt;br /&gt;
#trillium&lt;br /&gt;
#trivet&lt;br /&gt;
#venom2099&lt;br /&gt;
#Vidici&lt;br /&gt;
#Vinish (Jim Young)&lt;br /&gt;
&lt;br /&gt;
===Staying at the Hotel===&lt;br /&gt;
Updated 2/20&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1 King Bed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King1 - Desolate Angel + Mrs. DA&lt;br /&gt;
#King2 - Jehrendil (Ron) &amp;amp; Susan&lt;br /&gt;
#King3 - jfbrown42 &amp;amp; Debbie &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King4 - Jim and Sisqui &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King5 - Mouse &amp;amp; Darc &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King6 - NLX3647 + Trillium&lt;br /&gt;
#King7 - Orrbitron &amp;amp; wife&lt;br /&gt;
#King8 - protoshoggoth &amp;amp; Katie &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King9 - fxds &amp;amp; girlfriend&lt;br /&gt;
#King10 - Terrik &amp;amp; SO&lt;br /&gt;
#King11 - ZenDragon &amp;amp; ZenLhaso &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King12 - Wolfsong &amp;amp; Deathwolf&lt;br /&gt;
#King13 - Elrethina &amp;amp; Counterinsurgent &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#King14 - Fangar &amp;amp; Guest &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2 Double Beds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double1 - FEF + WeeScot + TPJ &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double2 - Zakrah + Mephista &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double3 - mageofthesands, Nightlyraider, DPTR, Soraia&lt;br /&gt;
#Double4 - The Rogues&amp;#039; Room! Ranavalona and Hiryuu1115 and Venom2099 &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double5 - 2VipeRS, delc, skizm, Rolento&lt;br /&gt;
#Double6 - The Healer&amp;#039;s Hangout! Tal, Gort, CrescentWindX, JZ (Unconfirmed)&lt;br /&gt;
#Double7 - Azulat&lt;br /&gt;
#Double8 - Zofox + RisinDragon + TheSlaveOne &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double9 - Russtovich + Icewind&lt;br /&gt;
#Double10 - Caolle&lt;br /&gt;
#Double11 - SnowDog &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double12 - Crymar + Ophidian + Gideon &amp;#039;&amp;#039;&amp;#039;booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double13 - Medicine Man&lt;br /&gt;
#Double14 - Janbo00, Saffamer + Cadsuane &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Double15 - Izual, TacoSupreme, Kristoc &amp;#039;&amp;#039;&amp;#039;Booked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Undetermined&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#Bliz - wants BIG fridge&lt;br /&gt;
#Cadsuane&lt;br /&gt;
#Cathan&lt;br /&gt;
#CotLB&lt;br /&gt;
#Cybit (maybe)&lt;br /&gt;
#DaDaDee&lt;br /&gt;
#DPTR&lt;br /&gt;
#Elvish Legion&lt;br /&gt;
#Erinye&lt;br /&gt;
#evap&lt;br /&gt;
#Flexable&lt;br /&gt;
#Lord_Magius &amp;amp; friend&lt;br /&gt;
#mikeandroe&lt;br /&gt;
#Ms Gentur&lt;br /&gt;
#spacegeek013&lt;br /&gt;
#Trepidati0n&lt;br /&gt;
#Vidici&lt;br /&gt;
#Vinish&lt;br /&gt;
&lt;br /&gt;
===Room-mate Search===&lt;br /&gt;
Those listed have expressed an interest in finding a room-mate for added fun and less $$.  Move yourself (or I’ll move you if you’d rather) when you get it worked out.&lt;br /&gt;
&lt;br /&gt;
#JaneLane - providing he/she doesn&amp;#039;t snore&lt;br /&gt;
#Trepidati0n - Wants janelane :)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17661</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17661"/>
		<updated>2006-02-24T22:04:00Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier]  -  about .75 mile in length one-way&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]  -  rollercoaster riders will love it here!&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
***also www.themagnificentmile.com&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**[http://www.uchicago.edu/ University of Chicao]&lt;br /&gt;
***lots here, including a tour of their sculpture&lt;br /&gt;
**Greek Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
**And let&amp;#039;s not forget &amp;quot;The El&amp;quot;  -  go for a ride on Chicago&amp;#039;s Elevated Train&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**[http://www.fieldmuseum.org/ Field Museum of Natural History]&lt;br /&gt;
**[http://www.adlerplanetarium.org/ Adler Planetarium]&lt;br /&gt;
**[http://www.artic.edu/ Chicago Art Institute]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.wrightplus.org/ Frank Lloyd Wright&amp;#039;s Oak Park]&lt;br /&gt;
**[http://www.chias.org/ Peggy Notebaert Nature Museum]&lt;br /&gt;
**[http://www.chicagohistory.org/ Chicago Historical Society]&lt;br /&gt;
**[http://www.dusablemuseum.com/ DuSable African-American History Museum]&lt;br /&gt;
**[http://www-oi.uchicago.edu/ Oriental Institute]&lt;br /&gt;
**Museum of Contemporary Photography&lt;br /&gt;
**Robie House&lt;br /&gt;
&lt;br /&gt;
*Kids  (listed in Top 10 order from a namebrand guidebook)&lt;br /&gt;
**[http://www.childrensmuseum.org/ Chicago Children&amp;#039;s Museum]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier]&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**Westfield/North Bridge Mall&lt;br /&gt;
**[http://www.emeraldcitytheatre.com/ Emerald City Theatre Company]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science &amp;amp; Industry]&lt;br /&gt;
**Wrigley Field - tours?&lt;br /&gt;
**The Cafe at the American Girl Place&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Music&lt;br /&gt;
**Buddy Guy&amp;#039;s Legends - blues&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking/walking along the lakefront&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
**Lake cruise - Lake Michigan&lt;br /&gt;
**River cruise - Chicago River or Lake Michigan&lt;br /&gt;
**[http://www.architecture.org/ Loop Train Tour]&lt;br /&gt;
**[http://wwwchicagotrolley.com/ Chicago Trolley Company Tour]&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17333</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17333"/>
		<updated>2006-02-24T22:02:25Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier]  -  about .75 mile in length one-way&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]  -  rollercoaster riders will love it here!&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
***also www.themagnificentmile.com&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**[http://www.uchicago.edu/ University of Chicao]&lt;br /&gt;
***lots here, including a tour of their sculpture&lt;br /&gt;
**Greek Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**[http://www.fieldmuseum.org/ Field Museum of Natural History]&lt;br /&gt;
**[http://www.adlerplanetarium.org/ Adler Planetarium]&lt;br /&gt;
**[http://www.artic.edu/ Chicago Art Institute]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.wrightplus.org/ Frank Lloyd Wright&amp;#039;s Oak Park]&lt;br /&gt;
**[http://www.chias.org/ Peggy Notebaert Nature Museum]&lt;br /&gt;
**[http://www.chicagohistory.org/ Chicago Historical Society]&lt;br /&gt;
**[http://www.dusablemuseum.com/ DuSable African-American History Museum]&lt;br /&gt;
**[http://www-oi.uchicago.edu/ Oriental Institute]&lt;br /&gt;
**Museum of Contemporary Photography&lt;br /&gt;
**Robie House&lt;br /&gt;
&lt;br /&gt;
*Kids  (listed in Top 10 order from a namebrand guidebook)&lt;br /&gt;
**[http://www.childrensmuseum.org/ Chicago Children&amp;#039;s Museum]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier]&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**Westfield/North Bridge Mall&lt;br /&gt;
**[http://www.emeraldcitytheatre.com/ Emerald City Theatre Company]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science &amp;amp; Industry]&lt;br /&gt;
**Wrigley Field - tours?&lt;br /&gt;
**The Cafe at the American Girl Place&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Music&lt;br /&gt;
**Buddy Guy&amp;#039;s Legends - blues&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking/walking along the lakefront&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
**Lake cruise - Lake Michigan&lt;br /&gt;
**River cruise - Chicago River or Lake Michigan&lt;br /&gt;
**[http://www.architecture.org/ Loop Train Tour]&lt;br /&gt;
**[http://wwwchicagotrolley.com/ Chicago Trolley Company Tour]&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17332</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17332"/>
		<updated>2006-02-24T22:01:45Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier]  -  about .75 mile in length one-way&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]  -  rollercoaster riders will love it here!&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
***also www.themagnificentmile.com&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**[http://www.uchicago.edu/ University of Chicao]&lt;br /&gt;
***lots here, including a tour of their sculpture&lt;br /&gt;
**Greek Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**[http://www.fieldmuseum.org/ Field Museum of Natural History]&lt;br /&gt;
**[http://www.adlerplanetarium.org/ Adler Planetarium]&lt;br /&gt;
**[http://www.artic.edu/ Chicago Art Institute]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.wrightplus.org/ Frank Lloyd Wright&amp;#039;s Oak Park]&lt;br /&gt;
**[http://www.chias.org/ Peggy Notebaert Nature Museum]&lt;br /&gt;
**[http://www.chicagohistory.org/ Chicago Historical Society]&lt;br /&gt;
**[http://www.dusablemuseum.com/ DuSable African-American History Museum]&lt;br /&gt;
**[http://www-oi.uchicago.edu/ Oriental Institute]&lt;br /&gt;
**Museum of Contemporary Photography&lt;br /&gt;
**Robie House&lt;br /&gt;
&lt;br /&gt;
*Kids  (listed in Top 10 order from a namebrand guidebook)&lt;br /&gt;
**[http://www.childrensmuseum.org/ Chicago Children&amp;#039;s Museum]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier}&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**Westfield/North Bridge Mall&lt;br /&gt;
**[http://www.emeraldcitytheatre.com/ Emerald City Theatre Company]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science &amp;amp; Industry]&lt;br /&gt;
**Wrigley Field - tours?&lt;br /&gt;
**The Cafe at the American Girl Place&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Music&lt;br /&gt;
**Buddy Guy&amp;#039;s Legends - blues&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking/walking along the lakefront&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
**Lake cruise - Lake Michigan&lt;br /&gt;
**River cruise - Chicago River or Lake Michigan&lt;br /&gt;
**[http://www.architecture.org/ Loop Train Tour]&lt;br /&gt;
**[http://wwwchicagotrolley.com/ Chicago Trolley Company Tour]&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17331</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17331"/>
		<updated>2006-02-24T22:00:55Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier]  -  about .75 mile in length one-way&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]  -  rollercoaster riders will love it here!&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
***also www.themagnificentmile.com&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**[http://www.uchicago.edu/ University of Chicao]&lt;br /&gt;
***lots here, including a tour of their sculpture&lt;br /&gt;
**Greek Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**[http://www.fieldmuseum.org/ Field Museum of Natural History]&lt;br /&gt;
**[http://www.adlerplanetarium.org/ Adler Planetarium]&lt;br /&gt;
**[http://www.artic.edu/ Chicago Art Institute]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.wrightplus.org/ Frank Lloyd Wright&amp;#039;s Oak Park]&lt;br /&gt;
**[http://www.chias.org/ Peggy Notebaert Nature Museum]&lt;br /&gt;
**[http://www.chicagohistory.org/ Chicago Historical Society]&lt;br /&gt;
**[http://www.dusablemuseum.com/ DuSable African-American History Museum]&lt;br /&gt;
**http://www-oi.uchicago.edu/ Oriental Institute]&lt;br /&gt;
**Museum of Contemporary Photography&lt;br /&gt;
**Robie House&lt;br /&gt;
&lt;br /&gt;
*Kids  (listed in Top 10 order from a namebrand guidebook)&lt;br /&gt;
**[http://www.childrensmuseum.org/ Chicago Children&amp;#039;s Museum]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier}&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**Westfield/North Bridge Mall&lt;br /&gt;
**[http://www.emeraldcitytheatre.com/ Emerald City Theatre Company]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science &amp;amp; Industry]&lt;br /&gt;
**Wrigley Field - tours?&lt;br /&gt;
**The Cafe at the American Girl Place&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Music&lt;br /&gt;
**Buddy Guy&amp;#039;s Legends - blues&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking/walking along the lakefront&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
**Lake cruise - Lake Michigan&lt;br /&gt;
**River cruise - Chicago River or Lake Michigan&lt;br /&gt;
**[http://www.architecture.org/ Loop Train Tour]&lt;br /&gt;
**[http://wwwchicagotrolley.com/ Chicago Trolley Company Tour]&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17330</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17330"/>
		<updated>2006-02-24T21:57:53Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier]  -  about .75 mile in length one-way&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]  -  rollercoaster riders will love it here!&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
***also www.themagnificentmile.com&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**[http://www.uchicago.edu/ University of Chicao]&lt;br /&gt;
***lots here, including a tour of their sculpture&lt;br /&gt;
**Greek Town&lt;br /&gt;
**China Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**[http://www.fieldmuseum.org/ Field Museum of Natural History]&lt;br /&gt;
**[http://www.adlerplanetarium.org/ Adler Planetarium]&lt;br /&gt;
**[http://www.artic.edu/ Chicago Art Institute]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.wrightplus.org/ Frank Lloyd Wright&amp;#039;s Oak Park]&lt;br /&gt;
**[http://www.chias.org/ Peggy Notebaert Nature Museum]&lt;br /&gt;
**[http://www.chicagohistory.org/ Chicago Historical Society]&lt;br /&gt;
**[http://www.dusablemuseum.com/ DuSable African-American History Museum]&lt;br /&gt;
**http://www-oi.uchicago.edu/ Oriental Institute]&lt;br /&gt;
**Museum of Contemporary Photography&lt;br /&gt;
**Robie House&lt;br /&gt;
&lt;br /&gt;
*Kids  (listed in Top 10 order from a namebrand guidebook)&lt;br /&gt;
**[http://www.childrensmuseum.org/ Chicago Children&amp;#039;s Museum]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier}&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**Westfield/North Bridge Mall&lt;br /&gt;
**[http://www.emeraldcitytheatre.com/ Emerald City Theatre Company]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science &amp;amp; Industry]&lt;br /&gt;
**Wrigley Field - tours?&lt;br /&gt;
**The Cafe at the American Girl Place&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Music&lt;br /&gt;
**Buddy Guy&amp;#039;s Legends - blues&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking/walking along the lakefront&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
**Lake cruise - Lake Michigan&lt;br /&gt;
**River cruise - Chicago River or Lake Michigan&lt;br /&gt;
**[http://www.architecture.org/ Loop Train Tour]&lt;br /&gt;
**[http://wwwchicagotrolley.com/ Chicago Trolley Company Tour]&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17329</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17329"/>
		<updated>2006-02-24T21:56:25Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com Navy Pier]&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
***also www.themagnificentmile.com&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier]  (about .75 mile in length one-way)&lt;br /&gt;
**[http://www.uchicago.edu/ University of Chicao]&lt;br /&gt;
***lots here, including a tour of their sculpture&lt;br /&gt;
**Greek Town&lt;br /&gt;
**China Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**[http://www.fieldmuseum.org/ Field Museum of Natural History]&lt;br /&gt;
**[http://www.adlerplanetarium.org/ Adler Planetarium]&lt;br /&gt;
**[http://www.artic.edu/ Chicago Art Institute]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.wrightplus.org/ Frank Lloyd Wright&amp;#039;s Oak Park]&lt;br /&gt;
**[http://www.chias.org/ Peggy Notebaert Nature Museum]&lt;br /&gt;
**[http://www.chicagohistory.org/ Chicago Historical Society]&lt;br /&gt;
**[http://www.dusablemuseum.com/ DuSable African-American History Museum]&lt;br /&gt;
**http://www-oi.uchicago.edu/ Oriental Institute]&lt;br /&gt;
**Museum of Contemporary Photography&lt;br /&gt;
**Robie House&lt;br /&gt;
&lt;br /&gt;
*Kids  (listed in Top 10 order from a namebrand guidebook)&lt;br /&gt;
**[http://www.childrensmuseum.org/ Chicago Children&amp;#039;s Museum]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier}&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**Westfield/North Bridge Mall&lt;br /&gt;
**[http://www.emeraldcitytheatre.com/ Emerald City Theatre Company]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science &amp;amp; Industry]&lt;br /&gt;
**Wrigley Field - tours?&lt;br /&gt;
**The Cafe at the American Girl Place&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Music&lt;br /&gt;
**Buddy Guy&amp;#039;s Legends - blues&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking/walking along the lakefront&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
**Lake cruise - Lake Michigan&lt;br /&gt;
**River cruise - Chicago River or Lake Michigan&lt;br /&gt;
**[http://www.architecture.org/ Loop Train Tour]&lt;br /&gt;
**[http://wwwchicagotrolley.com/ Chicago Trolley Company Tour]&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17328</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17328"/>
		<updated>2006-02-24T21:45:17Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com Navy Pier]&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
***also www.themagnificentmile.com&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier]  (about .75 mile in length one-way)&lt;br /&gt;
**Greek Town&lt;br /&gt;
**China Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**[http://www.fieldmuseum.org/ Field Museum of Natural History]&lt;br /&gt;
**[http://www.adlerplanetarium.org/ Adler Planetarium]&lt;br /&gt;
**[http://www.artic.edu/ Chicago Art Institute]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Kids  (listed in Top 10 order from a namebrand guidebook)&lt;br /&gt;
**[http://www.childrensmuseum.org/ Chicago Children&amp;#039;s Museum]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier}&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**Westfield/North Bridge Mall&lt;br /&gt;
**[http://www.emeraldcitytheatre.com/ Emerald City Theatre Company]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science &amp;amp; Industry]&lt;br /&gt;
**Wrigley Field - tours?&lt;br /&gt;
**The Cafe at the American Girl Place&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking along the lake&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17327</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17327"/>
		<updated>2006-02-24T21:43:59Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com Navy Pier]&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**{http://www.navypier.com/ Navy Pier]  (about .75 mile in length one-way)&lt;br /&gt;
**Greek Town&lt;br /&gt;
**China Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**[http://www.fieldmuseum.org/ Field Museum of Natural History]&lt;br /&gt;
**[http://www.adlerplanetarium.org/ Adler Planetarium]&lt;br /&gt;
**[http://www.artic.edu/ Chicago Art Institute]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Kids  (listed in Top 10 order from a namebrand guidebook)&lt;br /&gt;
**[http://www.childrensmuseum.org/ Chicago Children&amp;#039;s Museum]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier}&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**Westfield/North Bridge Mall&lt;br /&gt;
**[http://www.emeraldcitytheatre.com/ Emerald City Theatre Company]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science &amp;amp; Industry]&lt;br /&gt;
**Wrigley Field - tours?&lt;br /&gt;
**The Cafe at the American Girl Place&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking along the lake&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17326</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17326"/>
		<updated>2006-02-24T21:40:55Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com Navy Pier]&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**Greek Town&lt;br /&gt;
**China Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**Field Museum&lt;br /&gt;
**[http://www.adlerplanetarium.org/ Adler Planetarium]&lt;br /&gt;
**[http://www.artic.edu/ Chicago Art Institute]&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Kids  (listed in Top 10 order from a namebrand guidebook)&lt;br /&gt;
**[http://www.childrensmuseum.org/ Chicago Children&amp;#039;s Museum]&lt;br /&gt;
**[http://www.lpzoo.org/ Lincoln Park Zoo]&lt;br /&gt;
**[http://www.navypier.com/ Navy Pier}&lt;br /&gt;
**[http://www.sheddaquarium.org/ John G. Shedd Aquarium]&lt;br /&gt;
**Westfield/North Bridge Mall&lt;br /&gt;
**[http://www.emeraldcitytheatre.com/ Emerald City Theatre Company]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science &amp;amp; Industry]&lt;br /&gt;
**Wrigley Field - tours?&lt;br /&gt;
**The Cafe at the American Girl Place&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking along the lake&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17325</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17325"/>
		<updated>2006-02-24T21:36:03Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com Navy Pier]&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**Greek Town&lt;br /&gt;
**China Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**Field Museum&lt;br /&gt;
**[http://www.adlerplanetarium.org/ Adler Planetarium]&lt;br /&gt;
**[http://www.artic.edu/ Chicago Art Institute]&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Kids&lt;br /&gt;
**Chicago Children&amp;#039;s Museum www.childrensmuseum.org&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking along the lake&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17324</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17324"/>
		<updated>2006-02-24T21:35:28Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com Navy Pier]&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**Greek Town&lt;br /&gt;
**China Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**Field Museum&lt;br /&gt;
**Adler Planetarium www.adlerplanetarium.org&lt;br /&gt;
**[http://www.artic.edu/ Chicago Art Institute]&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Kids&lt;br /&gt;
**Chicago Children&amp;#039;s Museum www.childrensmuseum.org&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking along the lake&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17323</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17323"/>
		<updated>2006-02-24T21:35:09Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com Navy Pier]&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**Greek Town&lt;br /&gt;
**China Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**Field Museum&lt;br /&gt;
**Adler Planetarium www.adlerplanetarium.org&lt;br /&gt;
**[http: //www.artic.edu/ Chicago Art Institute]&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Kids&lt;br /&gt;
**Chicago Children&amp;#039;s Museum www.childrensmuseum.org&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking along the lake&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17322</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17322"/>
		<updated>2006-02-24T21:34:40Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com Navy Pier]&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**Greek Town&lt;br /&gt;
**China Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**Field Museum&lt;br /&gt;
**Adler Planetarium www.adlerplanetarium.org&lt;br /&gt;
**[http: //www.artic.edu Chicago Art Institute]&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Kids&lt;br /&gt;
**Chicago Children&amp;#039;s Museum www.childrensmuseum.org&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking along the lake&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17321</id>
		<title>ABCON VI Activities</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_VI_Activities&amp;diff=17321"/>
		<updated>2006-02-24T21:33:34Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Other stuff to do in the windy city: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]] [[ABCON People||Who&amp;#039;s coming?]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The following info was gathered from [http://www.theamazonbasin.com/forums/index.php?showtopic=8208&amp;amp;st=15 this thread] (-Mouse)&lt;br /&gt;
&lt;br /&gt;
==Scheduled Events==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friday Night Dinner &amp;amp; Dancing with the BACon Band&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Friday, June 23rd&lt;br /&gt;
*Start at dinner time, end at midnight or so&lt;br /&gt;
*Event price: TBD&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9276 Dinner Selections]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Houston Astros at Chicago White Sox&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Saturday, June 24th at 12:20 PM&lt;br /&gt;
*20 Tickets are available for the Con - we&amp;#039;ll all sit together&lt;br /&gt;
*Price per ticket: $23.00&lt;br /&gt;
*[http://www.theamazonbasin.com/forums/index.php?showtopic=9411/ Tickets are first come - first served]&lt;br /&gt;
&lt;br /&gt;
==Other stuff to do in the windy city:==&lt;br /&gt;
&lt;br /&gt;
*Touristy&lt;br /&gt;
**[http://www.navypier.com Navy Pier]&lt;br /&gt;
**[http://www.sixflags.com/parks/greatamerica/index.asp Six Flags]&lt;br /&gt;
*** just a note, six flags isn&amp;#039;t right in chi-town. it&amp;#039;s like 30-45 minutes north of the city&lt;br /&gt;
**[http://www.theskydeck.com/homeDefault.htm Sears Tower Skydeck]&lt;br /&gt;
**[http://www.aviewoncities.com/chicago/magnificentmile.htm Magnificent Mile]&lt;br /&gt;
**[http://www.chicago-chinatown.com/cgi-bin/view.cgi?li=26 Chinatown]&lt;br /&gt;
**[http://www.lpzoo.org Lincoln Park Zoo]&lt;br /&gt;
**Greek Town&lt;br /&gt;
**China Town&lt;br /&gt;
**Little Italy&lt;br /&gt;
&lt;br /&gt;
*Museumy&lt;br /&gt;
**[http://www.sheddaquarium.org/ Shedd Aquarium]&lt;br /&gt;
**[http://www.msichicago.org/ Museum of Science and Industry]&lt;br /&gt;
**Field Museum&lt;br /&gt;
**Adler Planetarium www.adlerplanetarium.org&lt;br /&gt;
**Chicago Art Institute www.artic.edu&lt;br /&gt;
&lt;br /&gt;
*Theatre&lt;br /&gt;
**Second City&lt;br /&gt;
**[http://www.blueman.com/ticketinfo/chicago/index.shtml Blue Man Group]&lt;br /&gt;
&lt;br /&gt;
*Kids&lt;br /&gt;
**Chicago Children&amp;#039;s Museum www.childrensmuseum.org&lt;br /&gt;
&lt;br /&gt;
*Other Ideas&lt;br /&gt;
**Rollerblading/biking along the lake&lt;br /&gt;
**Beach volleyball&lt;br /&gt;
*Cabiny things&lt;br /&gt;
**[http://www.sleepykitten.net/image/chicagoroadtrip/pages/Chicago%20Road%20Trip%202005%20145_jpg.htm Photo album of the cabin]&lt;br /&gt;
**Tentatively the Weds and Thurs before or the Mon and Tues after.  &lt;br /&gt;
**One of my favorite places in the world, especially the lake.  =)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=28650</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=28650"/>
		<updated>2006-01-12T16:16:03Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Structures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
This page is being compiled&lt;br /&gt;
&lt;br /&gt;
A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader&amp;#039;s hands if they follow the desires of the market. &lt;br /&gt;
&lt;br /&gt;
Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering. &lt;br /&gt;
&lt;br /&gt;
Specials: &lt;br /&gt;
&lt;br /&gt;
* Resource Acquisition &lt;br /&gt;
* Crafting &lt;br /&gt;
&lt;br /&gt;
===Domestic Goods===&lt;br /&gt;
The Trader-DomesticGoods profession consists of chefs (who make drinks &amp;amp; food) and tailors (who make clothing &amp;amp; tailor components, e.g. synth cloth). Every chef and tailor is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Caveat: The information in this document was collected from many sources, including:&lt;br /&gt;
http://www.theamazonbasin.com/~zendragon/swg/tailor/outfits_list.html - list (no pictures) of outfits ZenLhaso put together from various sources, some of which no longer exist; http://tkfashion.swgentertainer.com/ - pictures of clothing items - ignore all other information as it is out-of-date (e.g., enhancement info); http://zero.hastypastry.net/~shirow/swgtailor/ (aka, swgtailor.com); Sony SWG Forum: lots of sub-forums (http://forums.station.sony.com/swg/).&lt;br /&gt;
&lt;br /&gt;
All decay has been removed from all items in the game.&lt;br /&gt;
&lt;br /&gt;
There is no experimentation on clothing, so the quality of the Tailor&amp;#039;s crafting tools &amp;amp; crafting stations is not very much of a concern.&lt;br /&gt;
&lt;br /&gt;
Tailors can make clothing items with sockets, although none of the pre-NGE armour attachment skill tapes &amp;amp; clothing attachment skill tapes that used to be put in the sockets work - &amp;amp; they weren&amp;#039;t converted to any of the new modifiers. Each clothing item can have up to a maximum of 4 sockets - how many the clothing item has is random. The Tailor only makes the clothing item - the owner of the clothing item is the person who puts the skill tapes into the clothing item. The Tailor&amp;#039;s clothing items will not see any sockets until the Tailor acquires the Tailoring 3 skill. Jewelry does not have any sockets. And backpacks do not accept skill tapes of any kind. Wearing a &amp;quot;tailor crafting apron&amp;quot; may increase your sockets. You can also get an actively-applied inspiration buff from an Entertainer-Dancer which gives a 10% bonus to assembly - this may or may not help - the jury is out - some Tailors believe it helps while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
Nobody can craft the bio-components (i.e., BE tissues) for clothing. Pre-NGE BE clothing &amp;amp; tissues didn&amp;#039;t convert. What’s in the game is the last. Any BE tissues from pre-NGE can be used to make BE clothing; however, the only BE tissue that appears to work is the &amp;quot;terrain negotiation&amp;quot; tissue. The jury is out on the other BE tissues - some players believe they work while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
All of the clothing schematics &amp;amp; colour palettes remained the same as they were pre-NGE - there are no new clothing items that Tailors can make &amp;amp; no new colours to make them in.&lt;br /&gt;
&lt;br /&gt;
There is a ton of looted/reward/quested clothing now - most have stats, and special names - a few have new artwork. Ani_cul, 11/15/10:31 a.m. However, at the moment Tailors can&amp;#039;t make clothing with the new looted item stat &amp;amp; skill mods. ItemCreator, 11/16, 10:43 a.m.&lt;br /&gt;
&lt;br /&gt;
The quality of all resources used by Tailors to make their clothing &amp;amp; tailor components = JUNK. The resources that come from creatures (bone, hide, &amp;amp; meat) drop off of creatures as random loot - &amp;amp; the rate is low. The other resources are obtained from using harvesters when the resource can be found on one of the planets.&lt;br /&gt;
&lt;br /&gt;
Many of the Tailor components are used in other professions - e.g., armoursmiths use synth cloth.&lt;br /&gt;
&lt;br /&gt;
Tailors sell their items on the Galaxy Bazaar, on a vendor, by special order, or by a hybrid of the previous methods.&lt;br /&gt;
&lt;br /&gt;
Ithorians have their own clothes that only Ithorians can wear - each piece of Ithorian clothing has the word &amp;quot;Ithorian&amp;quot; in its name. Ithorians can also wear belts &amp;amp; normal backpacks. Other species can&amp;#039;t wear Ithorian clothing. Ithorians also have their own chef hats.&lt;br /&gt;
&lt;br /&gt;
Wookiees have their own clothes that only Wookiees can wear - the c/a crafting tool has a special category containing the Wookiee clothing. Other species can&amp;#039;t wear Wookiee clothing.&lt;br /&gt;
&lt;br /&gt;
Twileks can&amp;#039;t wear headgear that doesn&amp;#039;t say &amp;quot;lekku&amp;quot; or &amp;quot;Twilek&amp;quot; in it. Other species can&amp;#039;t wear Twilek headgear.&lt;br /&gt;
&lt;br /&gt;
All species can wear chef aprons and chef hats.&lt;br /&gt;
&lt;br /&gt;
Their are some gender restrictions with regards as to which gender can wear something - e.g., only males can wear smocks.&lt;br /&gt;
&lt;br /&gt;
A popular program for keeping track of your sales is &amp;quot;Merchant&amp;#039;s Friend&amp;quot; - ask WeeScott for it.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
The Trader-Structures profession consists of architects (who make buildings &amp;amp; furniture) and shipwrights (who make ships &amp;amp; their assorted parts). Every architect and shipwright is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The information below was collected from many sources, including: Sony SWG Forum: Galactic Career Paths: Trader: Structures.&lt;br /&gt;
&lt;br /&gt;
The blue pillow &amp;amp; red pillow schematics are not working. 1/12/06, 8:17 a.m.&lt;br /&gt;
&lt;br /&gt;
The fastest way to grind through Trader-Structures is - do survey tools until you can do personal harvesters - do personal harvesters until you can do gungan heads - do gungan heads until you are done. 12/23/05. “The typical grinding ratio is 2 XP/resource unit. That should hold true for most crafted items with a few exceptions. Pawlin, 12/20/05, 9:56 a.m.”&lt;br /&gt;
&lt;br /&gt;
After the last box of the 4th Phase of Trader-Structures &amp;amp; you have your Master Architect title - there are 6 more levels to finish - 3 last levels of Tier IV merchant, Master Architect, Master Shipwright, &amp;amp; Master Merchant (in that order). You’ll be done when you get the Master Merchant badge.&lt;br /&gt;
&lt;br /&gt;
Architects can no longer wear armour as they don’t have any armour certification. However, they don’t need it as they can go anywhere &amp;amp; be ignored by everyone &amp;amp; everything IF they don’t attack anybody/anything.&lt;br /&gt;
&lt;br /&gt;
Architects can’t also be Master Artisans; therefore, Architects have only 6 artisan experimentation points. This has lots of implications; for example, crafting stations use Artisan Experimentation Points &amp;amp; because Architects only have 6 artisan experimentation points they can no longer make +45.00 crafting stations. The same is also true of crafting tools - Architects can no longer make +15.00 crafting tools.&lt;br /&gt;
&lt;br /&gt;
It’s been a long-running issue that when several crafting stations are near each other, they sometimes negate themselves (moving around the room will cause a station to activate/deactivate) - the result is that you won’t see all of your schematics in your crafting tool when you use it. To avoid this issue, make sure that your crafting stations have some distance between them.&lt;br /&gt;
&lt;br /&gt;
All houses use junk quality resources - their components use junk quality resources also.&lt;br /&gt;
&lt;br /&gt;
No structures can be placed on Mustafar. However, it does have resources that can be sampled &amp;amp; surveyed.&lt;br /&gt;
&lt;br /&gt;
Put your self-powered harvester deed in your toolbar - ready/execute them like any other special with your harvester targeted. When you redeed the harvester, you will get it back. Elyssa, 12/24/05&lt;br /&gt;
Harvesters are bugged: “Harvester Issues: We have been working on understanding why the 50% increase in harvester extraction rates hasn’t kicked in. We’ve also been working on looking into occurrences of missing Hopper items. There hasn’t been any news on the 50% increase in extraction rates, but the team is looking into it. We’ve been able to reproduce the missing items in the hopper, but not every time. The folks working on this issue are narrowing it down &amp;amp; we hope to have a solid fix soon. If you think you know a way to reproduce this 100% of the time, please let us know. Thunderheart, SWG Forums:Galactic News Network:Development Discussion:Community Update:FridayDecember16th, 12/16/05, 3:46 p.m.” The “missing items in the hopper” = Many (not all) harvesters are being emptied when the server resets. The servers reset on schedule, every Tuesday, Thursday, &amp;amp; Saturday, at 0400 PST. Usually, if there’s to be an abnormal server reset there will be posts about it on the Launchpad &amp;amp; the Announcements forum. Until the Devs can fix this, I suggest you empty your harvesters prior to every reset. BobJones, 12/24/05&lt;br /&gt;
&lt;br /&gt;
Architects have no native painting schematics - they only come as various loot/quest/veteran rewards and as part of the Bestine Museum cycle. Elyssa, 12/24/05. There’s a total of 3 Mustafar paintings - find an Architect &amp;amp; give them the glowy parts. The Architect will create the schematic with his/her cube. The schematics are “No Trade” &amp;amp; can be used 10 times. Additionally, you cannot make manufacturing schematics for these paintings.&lt;br /&gt;
&lt;br /&gt;
When packing up a house, remove all vendors in the house. “It was tested by accident what happens when you pack up a house with vendors in it. Bad things happen. The vendor &amp;amp; all the items in it are tied to the location. Just like all bazaars, in cities or player shops. If you buy a thing that is listed somewhere else, you have to go there to get it. It “physically” exists in that other location. Vendors &amp;amp; the items in them are all about location, location, location. If you pick up your vendor, it’s like giving it a lobotomy. The info still exists, there’s just no longer a way to access it. All the items are essentially destroyed. Put into a limbo where they can never be recovered. The pathway to retrieve them was literally ripped out of the dirt. Packing up a house with vendors in it is the same as removing a vendor with items listed or in the stockroom. Or redeeding a house with vendors in it. Or back in the old days, letting a house burn down with vendors in it. Gone. Those items are gone once you do that. They ceased to exist when you broke their tie to their location. The Devs would have to completely redesign the vendor system to enable vendors to be packed up with a house and moved to a new location. Mystyrys, 12/23/05, 4:30 p.m.”&lt;br /&gt;
&lt;br /&gt;
Bazaar terminals only show the items for sale on public bazaar terminals - those items are limited to 20k in value &amp;amp; last 7 days. The “vendor search” searches all the player vendors in player houses &amp;amp; can search the whole galaxy - this is where you&amp;#039;ll find the more expensive items &amp;amp; most stuff stocked by players.&lt;br /&gt;
&lt;br /&gt;
Using “vendor search” - Go to a public bazaar terminal in any city (e.g., Theed).Click the “vendor location” button at the top (towards the right).Select the item category you want. Filter down to a sub-category &amp;amp; or actual item type if desired/possible (e.g., Resources then Inorganic Mineral). (You can enter a keyword in the name filter or a price range in the price filters to narrow it down as well. Also it helps to put in a maximum price filter of some large number like 9,000,000 in order to filter out the items people have on their vendors for sale for 999999999 as storage.) Expand to either the “this planet&amp;quot; or &amp;quot;entire galaxy&amp;quot; level (“this Region” doesn’t seem to do anything).Once you’ve found the item(s) you want to buy, hit the “create waypoint” button at the bottom of the right pane to create a waypoint in your datapad named “waypoint to vendor” for the planet the vendor is on. Rename that waypoint quickly so you don’t end up with a zillion waypoints all named “waypoint to vendor.” Remember that there are multiple pages usually so don’t forget to hit the next page button. Example Search: Select Resources -&amp;gt; Inorganic Mineral then type “ore” in the name filter &amp;amp; set a min price of 10k &amp;amp; max price of 200k will filter for bulk grind ore. Pawlin, 12/21/05, 10:21 a.m. To find asteroid resources, select the “resource” category &amp;amp; search for “space.”&lt;br /&gt;
&lt;br /&gt;
More on using “vendor search”: (1) Also note that not all player vendors will appear on the search. It is a feature that can be enabled or disabled by the player who places a vendor, though most people will have it enabled. Some people disable the vendor search if they have higher prices &amp;amp; still get plenty of traffic due to location (like being in a large shop or mall) where they can get away with less Advertising. The bazaar search is a form of marketing after all, which may not always be helpful to the merchant. (2) The “Crafted Item Name Filter” is supposed to only work for crafted items. Apparently this works some of the time for non-crafted items, seems very buggy. (3) The vendor search places all factory crates in one category, regardless of what the crates contain. These can be found by filtering under “Misc Items” --&amp;gt; “Factory Crates.” Since all crates will only have crafted items in them, you can use the crafted item name filter to narrow down to the type of items you are looking for in crates. Certain items are rarely sold as singles, so you may have to look here to find what you are looking for - a common example of this are components like master artisan electronics components which are almost always sold only by the crate. (4) Similarly, you may also want to filter for “Wearable Containers” - this may be helpful for finding things often sold as sets, like armour. Most reputable merchants will provide a descriptive name for the container because there is no way to know the exact contents as a buyer, this relies on a good deal of trust in the vendor (“Let the buyer beware!”). Kelderek, 12/21/05, 2:16 p.m.&lt;br /&gt;
&lt;br /&gt;
===Munitions===&lt;br /&gt;
The Trader-Munitions profession consists of armoursmiths (who make armour) and weaponsmiths (who make bombs, guns, &amp;amp; knives). Every armoursmith and weaponsmith is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The following information is from the SOE SWG Forum, by LeviticusD,12/21/05, 9:33 a.m.:&lt;br /&gt;
&lt;br /&gt;
Armour - Who Wears What:&lt;br /&gt;
* assault - bounty hunter; commando&lt;br /&gt;
* battle - officer; spy&lt;br /&gt;
* reconnaissance - medic; smuggler&lt;br /&gt;
&lt;br /&gt;
Armour - What Looks Are Available:&lt;br /&gt;
*assault - chitin; composite; ithorian sentinel; wookiee kashyyykian hunting&lt;br /&gt;
*battle - bone; ithorian defender; marauder; padded; RIS (?); wookiee kashyyykian black mountain&lt;br /&gt;
*reconnaissance - ithorian guardian; mabari; tantel; ubese; wookiee kashyyykian ceremonial&lt;br /&gt;
&lt;br /&gt;
Factional armour existed prior to NGE - don&amp;#039;t know if it&amp;#039;s still available.&lt;br /&gt;
&lt;br /&gt;
There are hindrances to rate of fire, accuracy, &amp;amp; movement included in the armour. Hindrances are directly tied to the general protection rating of the armour &amp;amp; can’t be reduced experimentally. However, Masters of an elite combat profession will find that they should have no hindrances when using armour.  Hands &amp;amp; feet have been removed as valid hit locations, so boots &amp;amp; gloves are now merely cosmetic. You must wear a full suit (7 pieces for most types) in order to have full protection. There are no more “hit” locations (i.e., chest,  bracer,  leggings, etc.) but the amount of protection is cumulative. You must wear a full suit to recieve the max cumulative protection.&lt;br /&gt;
&lt;br /&gt;
ARMOUR STATS&lt;br /&gt;
&lt;br /&gt;
What the heck do these numbers mean? The 4-digit number on your armour is technically the independent variable in a quadratic equation for percentile resists mapping the domain [0, 10000] onto the image [0, 60]. In layman’s terms, that means that the armour rating signifies a percentile resist (as in the old system) ranging from 0-60%. Because the equation is concave quadratic, you get diminishing returns for higher resists. The actual function is:  60 * (AR/10000) + { [ (10000 - AR) / 10000 ]  *  (AR/200) } Which reduces to: 0.011 * AR  -  5E-7 * AR * AR Some hard numbers: 1000  =  10.5% 2000  =  20.0% 3000  =  28.5% 4000  =  36.0% 5000  =  42.5% 6000  =  48.0% 7000  =  52.5% 8000  =  56.0% 9000  =  58.5% 10000  =  60%.&lt;br /&gt;
&lt;br /&gt;
DAMAGE TYPES&lt;br /&gt;
&lt;br /&gt;
There are two primary damage types -- energy &amp;amp; kinetic. Additionally, some weapons add “elemental” damage of acid, electricity, heat, or cold. Currently, however, the quantity of “elemental” damage compared to kinetic or energy makes worrying about any of them pointless. As before, the majority of creatures use kinetic melee attacks. Those that do ranged attacks often do energy damage. The majority of ranged weapons are energy-based, although there are a significant number of good kinetic ranged weapons.&lt;br /&gt;
&lt;br /&gt;
ARMOUR LAYERS&lt;br /&gt;
&lt;br /&gt;
In this system, layers are optional, &amp;amp; very expensive. Pre-NGE they weren’t as popular because of the decay &amp;amp; price. In the post-NGE world, they are almost a necessity in making armour for a full template combat toon.&lt;br /&gt;
Layers add to a resist but reduce the resist of its “opposite,” so there is a bit of a yin/yang effect. An Armoursmith can now add up to 12 layers for a piece of advanced armour, so the effect can be major (up to +1200/-1200). Kinetic layers will reduce energy resists - energy layers will reduce kinetic. Acid &amp;amp; electricity are opposed, as are heat &amp;amp; cold. Advanced layers increase 2 otherwise opposed resists at the expense of the other 4.&lt;br /&gt;
&lt;br /&gt;
Because elemental damage is so minor &amp;amp; irrelevant at this point, the primary layer types one might expect to find are kinetic (for creature hunters), energy (for bounty hunters), &amp;amp; primus (adds to both kinetic &amp;amp; energy, useful for anyone, especially in PvP).&lt;br /&gt;
In the CU, most mass-produced armour was unlayered. Because the resource requirements &amp;amp; factory time commitments for layered armour are so high, the layered armour was largely a specialty item, &amp;amp; commanded a price much higher than unlayered armour (double or even triple). Layered armour in the NGE, while more the norm than before, still require lots of time &amp;amp; resources &amp;amp; demand higher prices.&lt;br /&gt;
&lt;br /&gt;
ARMOUR CAPS&lt;br /&gt;
&lt;br /&gt;
Here are the caps for different armour builds using perfect resources as originally posted by WittyNewt. The actual cap differs for each server as they have different resource caps. The goal is to try &amp;amp; get as close to these numbers as possible.&lt;br /&gt;
&lt;br /&gt;
* Components&lt;br /&gt;
&lt;br /&gt;
unlayered armour (assault)&lt;br /&gt;
&lt;br /&gt;
unlayered reconaissance is 5000K 7000E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
unlayered battle is 6000 for all (assault)&lt;br /&gt;
&lt;br /&gt;
unlayered assault is 7000K 5000E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
* Common layer builds&lt;br /&gt;
&lt;br /&gt;
energy layered recon 3800K 8200E 6000B (battle)&lt;br /&gt;
&lt;br /&gt;
primus layered recon 5600K 7600E 5400B (battle)&lt;br /&gt;
&lt;br /&gt;
energy layered battle 4800K 7200E 6000B (reconnaissance)&lt;br /&gt;
&lt;br /&gt;
kinetic layered battle 7200K 4800E 6000B (reconnaissance)&lt;br /&gt;
&lt;br /&gt;
primus layered battle 6600K 6600E 5400B (reconnaissance)&lt;br /&gt;
&lt;br /&gt;
kinetic layered assault 8200K 3800E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
primus layered assault 7600K 5600E 5400B (assault)&lt;br /&gt;
&lt;br /&gt;
energy layered assault 5800K 6200E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
* Some combination layer builds&lt;br /&gt;
&lt;br /&gt;
energy+primus 2+2 recon 4700K 7900E 5700B (nice build cf full energy recon - drop 1% energy, 1.5% base, pick up 5% kinetic)&lt;br /&gt;
&lt;br /&gt;
kinetic+primus 2+2 assault 7900K 4700E 5700B (nice build cf full kinetic asst - drop 1% kinetic, 1.5% base, pick up 5% energy)&lt;br /&gt;
&lt;br /&gt;
energy+primus 2+2 battle 5700K 6900E 5700B (nice build cf full en - drop 1% energy, 1.5% base, pick up 5% kinetic)&lt;br /&gt;
&lt;br /&gt;
heat+electricity+primus+energy 1+1+1+1 battle 5850K 6450E 6150H 5550C 5550A 6150EL&lt;br /&gt;
&lt;br /&gt;
Bear in mind the numbers above here are the caps. You cannot get higher than those for the positive layer protections - when you get close to this you should expect your negative layer protections to be no lower than this - e.g., primus layered battle energy &amp;amp; kinetic cap is 6600 &amp;amp; base will be 5400 at this energy/kinetic value - if you have less than 6600 then your base will be higher than 5400.&lt;br /&gt;
&lt;br /&gt;
CUMULATIVE EFFECTS OF THE ARMOUR PIECES&lt;br /&gt;
&lt;br /&gt;
As stated above, the way armour is calculated has changed in the NGE. In the CU there were hit zones that each attack was assigned to. Therefore, when you wore a helmet, you recieved the full protection of the helmet for any attack that was assigned (randomly) to “hit” the head. If the attack “hit” a different area that you didn’t have armour on, you recieved no protection. In the NGE, there are no more “hit zones.” Armour now is added cumulatively by the number of peices you wear. So before, you wear only a helmet you recieve full protection on the head &amp;amp; no protection every where else. In the NGE, you equip only a helmet ALL attacks are reduced by the amount of protection that the helmet gives. When another piece, say a bicep, is added, ALL attacks are reduced by the amount of protection of the [helmet + the amount of resists gained by the bicep]. The number visible on the individual armour peices stand for the amount of protection you would recieve if you wore a whole set with the those same stats.&lt;br /&gt;
&lt;br /&gt;
So which pieces provide the most protection? Rounding for simplicity:&lt;br /&gt;
&lt;br /&gt;
* chest = 36% (35.71%)&lt;br /&gt;
&lt;br /&gt;
* pants = 21% (21.43%)&lt;br /&gt;
&lt;br /&gt;
* helmet = 14% (14.27%)&lt;br /&gt;
&lt;br /&gt;
* arm pieces = 7% each (7.15%)&lt;br /&gt;
&lt;br /&gt;
So for protection, in order of importance, is: the chest, then the pants, then the helm, &amp;amp; finally the arm peices. For combined peices such as ubese &amp;amp; mabari, the chest piece is adjusted to make up for the missing arm pieces (For ubese, you would add the 2 biceps so you would have 36% + (7% * 2) = 50%; mabari includes all the arm pieces accounting for 64%).&lt;br /&gt;
&lt;br /&gt;
A “mini-suit” of chest+helm+legs would give you protection equal to 71% of the total resists you would gain from a full suit. So if you had a capped unlayered battle”mini-suit” (6k resists to all) your actual protection is 6000 * .71 = 4260 (roughly). That is a significant drop off in protection, &amp;amp; I suggest wearing complete suits.&lt;br /&gt;
&lt;br /&gt;
So what about mixed resists suits? You can figure what the resists would be if you had some pieces higher or lower that the other peices, but for the most part, the important thing to remember is that having higher (or lower) resists on the chest have a lot bigger impact on the overall resists that an arm piece with higher (lower) resists.&lt;br /&gt;
&lt;br /&gt;
ARMOUR COLOUR CHARTS&lt;br /&gt;
&lt;br /&gt;
http://www.geocities.com/ravingbantha/armorcolor.html&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
The Trader-Engineer profession consists of droidsmiths (who make droids), weaponsmiths (who make bombs, guns, &amp;amp; knives; it&amp;#039;s also unclear as to whether or not the Trader-Engineer is 100% weaponsmith - he/she may only be able to make some of the weaponsmith items), and Master Artisan (components, vehicles, various miscellaneous items). Every droidsmith, weaponsmith, and Master Artisan is (automatically) also a Master Merchant.&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=19779</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=19779"/>
		<updated>2006-01-12T16:14:37Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Trader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
Jedi are Force Sensitive beings that can use their Force Power to overcome &amp;amp; control their enemies &amp;amp; can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things &amp;amp; binds the Galaxy together.&lt;br /&gt;
&lt;br /&gt;
Skills: lightsaber combat; force powers; block blaster bolts; force lightning&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
Jedi students are just beginning to learn the full power behind the Force. Other than a Padawan Robe that distinguishes you from other professions, you won’t be wielding a lightsaber &amp;amp; performing amazing feats with the aid of the Force anytime soon. Becoming a Jedi Master takes a lot of work &amp;amp; dedication - you’ll need to earn these powers as you gain experience in the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
Once you’ve finished the tutorial, it’s a good idea to spend a bit of time exploring Tansarii Point Station &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
1 - Focused Strike: A Level 1 high powered attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ataru Focus: A Level 4 increase to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
7 - Force Bolt: Channel the Force into a Level 7 electric bolt that rips through your opponent. Its damaging power also slows the motor functions of your enemy, which reduces its movement for a short time.&lt;br /&gt;
&lt;br /&gt;
7 - Center of Being: A Level 7 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
10 - Centered Strike: A high powered Level 10 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
14 - Makashi Focus: A Level 14 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
18 - Shii-Cho Strike: A high powered Level 18 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
22 - Force Hardening: A Level 22 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
26 - Force Aura: A Level 26 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
30 - Force Lightning: A strong Level 30 Force attack that sends lightning coursing through your opponent. It causes the enemy’s major muscle groups to lock up, keeping your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
30 - Vaapad Focus: A Level 30 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
34 - Meditate: The ability to focus your mind to cause a recharge in health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Grapple: A Level 38 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Niman Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
46 - Shii-Cho Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 46 defense.&lt;br /&gt;
&lt;br /&gt;
50 - Force Shock: A Level 50 critical attack that causes damage &amp;amp; reduces your target’s movement rate.&lt;br /&gt;
&lt;br /&gt;
54 - Ataru Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
58 - Force Storm: A strong Level 58 Force attack that sends multiple lightning strikes coursing through your opponent. It causes significant damage while it keeps your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
58 - Focus of Life: This ability allows the force sensitive to draw on the force to heal themselves, for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Force Grapple: A Level 62 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Makashi Strike: A high powered Level 66 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
70 - Niman Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 70 defense.&lt;br /&gt;
&lt;br /&gt;
74 - Force Choke: A Level 78 attack that causes damage &amp;amp; reduces the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Djem So Strike: A high powered Level 78 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
82 - Force Regeneration: This ability allows the force sensitive to draw on the force to heal themselves with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Force Maelstrom: This Level 86 surge of Force power shreds your opponent’s Central Nervous System, causing tremendous damage &amp;amp; halting its ability to escape your vengeance.&lt;br /&gt;
&lt;br /&gt;
86 - Soresu Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 86 defense.&lt;br /&gt;
&lt;br /&gt;
90 - Vaapad Strike: A high powered Level 90 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
Smugglers make their living dealing with the scum &amp;amp; villainy of the Galaxy. While moving stolen goods, having a blaster at your side &amp;amp; knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how &amp;amp; when to fight dirty.&lt;br /&gt;
&lt;br /&gt;
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill)&lt;br /&gt;
&lt;br /&gt;
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.&lt;br /&gt;
&lt;br /&gt;
10 - Call a Favor: Calls in a favour from a friend to help out in combat.&lt;br /&gt;
&lt;br /&gt;
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence &amp;amp; sell items from anywhere.&lt;br /&gt;
&lt;br /&gt;
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.&lt;br /&gt;
&lt;br /&gt;
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.&lt;br /&gt;
&lt;br /&gt;
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.&lt;br /&gt;
&lt;br /&gt;
78 - Double Tap: A quick Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARMOUR&lt;br /&gt;
&lt;br /&gt;
* Phase 2 - Level 22&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Accuracy Mitigation. This ability counters the amount of weapon accuracy reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 10% &amp;amp; lower Accuracy Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Rate of Fire Mitigation. This ability counters the amount of weapon speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 30% &amp;amp; lower Rate of Fire Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Movement Mitigation. This ability counters the amount of movement speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 10% &amp;amp; lower Movement Speed Hindrance values.&lt;br /&gt;
&lt;br /&gt;
* Phase 3 - Level 46&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Accuracy Mitigation. This ability counters the amount of weapon accuracy reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 30% &amp;amp; lower Accuracy Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Rate of Fire Mitigation. This ability counters the amount of weapon speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 40% &amp;amp; lower Rate of Fire Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Movement Mitigation. This ability counters the amount of movement speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 20% &amp;amp; lower Movement Speed Hindrance values.&lt;br /&gt;
&lt;br /&gt;
* Phase 4 - Level 70&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Accuracy Mitigation. This ability counters the amount of weapon accuracy reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 40% &amp;amp; lower Accuracy Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Rate of Fire Mitigation. This ability counters the amount of weapon speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 60% &amp;amp; lower Rate of Fire Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Source: Smuggler Profession Wheel, 11/15/05&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
NOTE: The Entertainer profession is scheduled for a major revamp in Publish 28 (February 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
The Entertainer profession consists of dancers, image designers, and musicians.&lt;br /&gt;
&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in the next few months. It was supposed to be in Publish 29 (Marech?), but has been postponed. Dev Thunderheart said that details will follow as they become available. (1/11/06)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry &amp;amp; demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.&lt;br /&gt;
&lt;br /&gt;
Skills: heavy weapons combat; melee combat; grenades; demolitions techniques&lt;br /&gt;
&lt;br /&gt;
Skill Path (Skill-Level):&lt;br /&gt;
&lt;br /&gt;
1 - Demolition: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Stun Grenade: A Level 4 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
7 - Barrage: A Level 7 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
10 - Focused Fire: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Flashbang Grenade: A Level 14 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
18 - Sweeping Fire: A Level 18 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
22 - Overcharged Shot: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Grenade: A Level 26 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
30 - Full Auto Area: A Level 30 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
34 - Toughness: The commando draws on their survival training to recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Fragmentation Grenade: A Level 38 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
42 - Deadbang Shot: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - E-Mag Mine: A Level 46 proximity detonation device that damages all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
50 - Cryoban Grenade: A Level 50 grenade that damages &amp;amp; freezes all targets in the blast area, slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
54 - Overwhelming Shot: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Field Medicine: The Commando draws on their survival training to recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Proton Grenade: A Level 62 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
66 - Burst Shot: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Plasma Mine: A Level 70 proximity detonation device that damages all targets in the blast area&lt;br /&gt;
&lt;br /&gt;
74 - Glop Grenade: A Level 74 grenade that damages &amp;amp; coats all targets in an adhesive substance slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Full Auto: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Ampoule: Self-contained bacta packets used to recover health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Thermal Detonator: A Level 86 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
90 - Excessive Force: A high powered Level 90 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people’s lives? Are you calm in a crisis? Every Army needs good leaders to organize the troops &amp;amp; help them perform at their peak! Whether Imperial or Alliance, if you want to be an Officer, you will learn how to lead a squad &amp;amp; how to fight. You will keep your squad alive, no matter how hostile the terrain.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; group buffs; sniper techniques; indirect fire; resupply&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Sure Shot: A Level 1 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
4 - Called Shot: A Level 4 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
7 - Tactics: Level 7 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
10 - Take Aim: A Level 10 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fix Target: A Level 14 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
18 - Supply Drop: Calls in a supply transport to drop off a crate of supplies.&lt;br /&gt;
&lt;br /&gt;
18 - Field Maneuvers: Level 18 decisive battlefield commands that provide your group bonus defenses.&lt;br /&gt;
&lt;br /&gt;
22 - Steady Fire: A Level 22 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
26 - Stratagem: Level 26 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
30 - Paint Target: A Level 30 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
34 - Endurance Training: The Officer draws on his combat training to heal some wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Thermal Bomb: A Level 38 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
42 - Direct Fire: A Level 42 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
46 - Artiliry Strike: You call in a Level 46 attack from emplacement guns to a specified area.&lt;br /&gt;
&lt;br /&gt;
50 - White Phosphorous Grenade: The cloud emitted by a bursting White Phosphorous Grenade causes Level 50 burning damage to all targets in the area as well as lingering health damage as the inhaled gas continues to damage the afflicted respatory system.&lt;br /&gt;
&lt;br /&gt;
54 - Concentrated Fire: A Level 54 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
58 - Blaze of Glory: The Officer pushes himself above &amp;amp; beyond his physical limitations, curing some wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Deuterium Bomb: A Level 62 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
66 - Volley Fire: A Level 66 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
70 - Hailfire: You call in a Level 70 attack from a multiple launch rocket emplacement to a specified area.&lt;br /&gt;
&lt;br /&gt;
74 - Core Bomb: A Level 74 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
78 - Sniper Shot: A Level 78 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
82 - Second Chance: The Officer heals a significant ammount of health to return to the battle quickly with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Orbital Strike: You call in a Level 86 attack from an orbiting ship to a specified area.&lt;br /&gt;
&lt;br /&gt;
90 - Deadeye Shot: A Level 90 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16627</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16627"/>
		<updated>2006-01-06T18:13:51Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Domestic Goods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
This page is being compiled&lt;br /&gt;
&lt;br /&gt;
A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader&amp;#039;s hands if they follow the desires of the market. &lt;br /&gt;
&lt;br /&gt;
Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering. &lt;br /&gt;
&lt;br /&gt;
Specials: &lt;br /&gt;
&lt;br /&gt;
* Resource Acquisition &lt;br /&gt;
* Crafting &lt;br /&gt;
&lt;br /&gt;
===Domestic Goods===&lt;br /&gt;
The Trader-DomesticGoods profession consists of chefs (who make drinks &amp;amp; food) and tailors (who make clothing &amp;amp; tailor components, e.g. synth cloth). Every chef and tailor is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Caveat: The information in this document was collected from many sources, including:&lt;br /&gt;
http://www.theamazonbasin.com/~zendragon/swg/tailor/outfits_list.html - list (no pictures) of outfits ZenLhaso put together from various sources, some of which no longer exist; http://tkfashion.swgentertainer.com/ - pictures of clothing items - ignore all other information as it is out-of-date (e.g., enhancement info); http://zero.hastypastry.net/~shirow/swgtailor/ (aka, swgtailor.com); Sony SWG Forum: lots of sub-forums (http://forums.station.sony.com/swg/).&lt;br /&gt;
&lt;br /&gt;
All decay has been removed from all items in the game.&lt;br /&gt;
&lt;br /&gt;
There is no experimentation on clothing, so the quality of the Tailor&amp;#039;s crafting tools &amp;amp; crafting stations is not very much of a concern.&lt;br /&gt;
&lt;br /&gt;
Tailors can make clothing items with sockets, although none of the pre-NGE armour attachment skill tapes &amp;amp; clothing attachment skill tapes that used to be put in the sockets work - &amp;amp; they weren&amp;#039;t converted to any of the new modifiers. Each clothing item can have up to a maximum of 4 sockets - how many the clothing item has is random. The Tailor only makes the clothing item - the owner of the clothing item is the person who puts the skill tapes into the clothing item. The Tailor&amp;#039;s clothing items will not see any sockets until the Tailor acquires the Tailoring 3 skill. Jewelry does not have any sockets. And backpacks do not accept skill tapes of any kind. Wearing a &amp;quot;tailor crafting apron&amp;quot; may increase your sockets. You can also get an actively-applied inspiration buff from an Entertainer-Dancer which gives a 10% bonus to assembly - this may or may not help - the jury is out - some Tailors believe it helps while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
Nobody can craft the bio-components (i.e., BE tissues) for clothing. Pre-NGE BE clothing &amp;amp; tissues didn&amp;#039;t convert. What’s in the game is the last. Any BE tissues from pre-NGE can be used to make BE clothing; however, the only BE tissue that appears to work is the &amp;quot;terrain negotiation&amp;quot; tissue. The jury is out on the other BE tissues - some players believe they work while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
All of the clothing schematics &amp;amp; colour palettes remained the same as they were pre-NGE - there are no new clothing items that Tailors can make &amp;amp; no new colours to make them in.&lt;br /&gt;
&lt;br /&gt;
There is a ton of looted/reward/quested clothing now - most have stats, and special names - a few have new artwork. Ani_cul, 11/15/10:31 a.m. However, at the moment Tailors can&amp;#039;t make clothing with the new looted item stat &amp;amp; skill mods. ItemCreator, 11/16, 10:43 a.m.&lt;br /&gt;
&lt;br /&gt;
The quality of all resources used by Tailors to make their clothing &amp;amp; tailor components = JUNK. The resources that come from creatures (bone, hide, &amp;amp; meat) drop off of creatures as random loot - &amp;amp; the rate is low. The other resources are obtained from using harvesters when the resource can be found on one of the planets.&lt;br /&gt;
&lt;br /&gt;
Many of the Tailor components are used in other professions - e.g., armoursmiths use synth cloth.&lt;br /&gt;
&lt;br /&gt;
Tailors sell their items on the Galaxy Bazaar, on a vendor, by special order, or by a hybrid of the previous methods.&lt;br /&gt;
&lt;br /&gt;
Ithorians have their own clothes that only Ithorians can wear - each piece of Ithorian clothing has the word &amp;quot;Ithorian&amp;quot; in its name. Ithorians can also wear belts &amp;amp; normal backpacks. Other species can&amp;#039;t wear Ithorian clothing. Ithorians also have their own chef hats.&lt;br /&gt;
&lt;br /&gt;
Wookiees have their own clothes that only Wookiees can wear - the c/a crafting tool has a special category containing the Wookiee clothing. Other species can&amp;#039;t wear Wookiee clothing.&lt;br /&gt;
&lt;br /&gt;
Twileks can&amp;#039;t wear headgear that doesn&amp;#039;t say &amp;quot;lekku&amp;quot; or &amp;quot;Twilek&amp;quot; in it. Other species can&amp;#039;t wear Twilek headgear.&lt;br /&gt;
&lt;br /&gt;
All species can wear chef aprons and chef hats.&lt;br /&gt;
&lt;br /&gt;
Their are some gender restrictions with regards as to which gender can wear something - e.g., only males can wear smocks.&lt;br /&gt;
&lt;br /&gt;
A popular program for keeping track of your sales is &amp;quot;Merchant&amp;#039;s Friend&amp;quot; - ask WeeScott for it.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
The Trader-Structures profession consists of architects (who make buildings &amp;amp; furniture) and shipwrights (who make ships &amp;amp; their assorted parts). Every architect and shipwright is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The information below was collected from many sources, including: Sony SWG Forum: Galactic Career Paths: Trader: Structures.&lt;br /&gt;
&lt;br /&gt;
The fastest way to grind through Trader-Structures is - do survey tools until you can do personal harvesters - do personal harvesters until you can do gungan heads - do gungan heads until you are done. 12/23/05. “The typical grinding ratio is 2 XP/resource unit. That should hold true for most crafted items with a few exceptions. Pawlin, 12/20/05, 9:56 a.m.”&lt;br /&gt;
&lt;br /&gt;
After the last box of the 4th Phase of Trader-Structures &amp;amp; you have your Master Architect title - there are 6 more levels to finish - 3 last levels of Tier IV merchant, Master Architect, Master Shipwright, &amp;amp; Master Merchant (in that order). You’ll be done when you get the Master Merchant badge.&lt;br /&gt;
&lt;br /&gt;
Architects can no longer wear armour as they don’t have any armour certification. However, they don’t need it as they can go anywhere &amp;amp; be ignored by everyone &amp;amp; everything IF they don’t attack anybody/anything.&lt;br /&gt;
&lt;br /&gt;
Architects can’t also be Master Artisans; therefore, Architects have only 6 artisan experimentation points. This has lots of implications; for example, crafting stations use Artisan Experimentation Points &amp;amp; because Architects only have 6 artisan experimentation points they can no longer make +45.00 crafting stations. The same is also true of crafting tools - Architects can no longer make +15.00 crafting tools.&lt;br /&gt;
&lt;br /&gt;
It’s been a long-running issue that when several crafting stations are near each other, they sometimes negate themselves (moving around the room will cause a station to activate/deactivate) - the result is that you won’t see all of your schematics in your crafting tool when you use it. To avoid this issue, make sure that your crafting stations have some distance between them.&lt;br /&gt;
&lt;br /&gt;
All houses use junk quality resources - their components use junk quality resources also.&lt;br /&gt;
&lt;br /&gt;
No structures can be placed on Mustafar. However, it does have resources that can be sampled &amp;amp; surveyed.&lt;br /&gt;
&lt;br /&gt;
Put your self-powered harvester deed in your toolbar - ready/execute them like any other special with your harvester targeted. When you redeed the harvester, you will get it back. Elyssa, 12/24/05&lt;br /&gt;
Harvesters are bugged: “Harvester Issues: We have been working on understanding why the 50% increase in harvester extraction rates hasn’t kicked in. We’ve also been working on looking into occurrences of missing Hopper items. There hasn’t been any news on the 50% increase in extraction rates, but the team is looking into it. We’ve been able to reproduce the missing items in the hopper, but not every time. The folks working on this issue are narrowing it down &amp;amp; we hope to have a solid fix soon. If you think you know a way to reproduce this 100% of the time, please let us know. Thunderheart, SWG Forums:Galactic News Network:Development Discussion:Community Update:FridayDecember16th, 12/16/05, 3:46 p.m.” The “missing items in the hopper” = Many (not all) harvesters are being emptied when the server resets. The servers reset on schedule, every Tuesday, Thursday, &amp;amp; Saturday, at 0400 PST. Usually, if there’s to be an abnormal server reset there will be posts about it on the Launchpad &amp;amp; the Announcements forum. Until the Devs can fix this, I suggest you empty your harvesters prior to every reset. BobJones, 12/24/05&lt;br /&gt;
&lt;br /&gt;
Architects have no native painting schematics - they only come as various loot/quest/veteran rewards and as part of the Bestine Museum cycle. Elyssa, 12/24/05. There’s a total of 3 Mustafar paintings - find an Architect &amp;amp; give them the glowy parts. The Architect will create the schematic with his/her cube. The schematics are “No Trade” &amp;amp; can be used 10 times. Additionally, you cannot make manufacturing schematics for these paintings.&lt;br /&gt;
&lt;br /&gt;
When packing up a house, remove all vendors in the house. “It was tested by accident what happens when you pack up a house with vendors in it. Bad things happen. The vendor &amp;amp; all the items in it are tied to the location. Just like all bazaars, in cities or player shops. If you buy a thing that is listed somewhere else, you have to go there to get it. It “physically” exists in that other location. Vendors &amp;amp; the items in them are all about location, location, location. If you pick up your vendor, it’s like giving it a lobotomy. The info still exists, there’s just no longer a way to access it. All the items are essentially destroyed. Put into a limbo where they can never be recovered. The pathway to retrieve them was literally ripped out of the dirt. Packing up a house with vendors in it is the same as removing a vendor with items listed or in the stockroom. Or redeeding a house with vendors in it. Or back in the old days, letting a house burn down with vendors in it. Gone. Those items are gone once you do that. They ceased to exist when you broke their tie to their location. The Devs would have to completely redesign the vendor system to enable vendors to be packed up with a house and moved to a new location. Mystyrys, 12/23/05, 4:30 p.m.”&lt;br /&gt;
&lt;br /&gt;
Bazaar terminals only show the items for sale on public bazaar terminals - those items are limited to 20k in value &amp;amp; last 7 days. The “vendor search” searches all the player vendors in player houses &amp;amp; can search the whole galaxy - this is where you&amp;#039;ll find the more expensive items &amp;amp; most stuff stocked by players.&lt;br /&gt;
&lt;br /&gt;
Using “vendor search” - Go to a public bazaar terminal in any city (e.g., Theed).Click the “vendor location” button at the top (towards the right).Select the item category you want. Filter down to a sub-category &amp;amp; or actual item type if desired/possible (e.g., Resources then Inorganic Mineral). (You can enter a keyword in the name filter or a price range in the price filters to narrow it down as well. Also it helps to put in a maximum price filter of some large number like 9,000,000 in order to filter out the items people have on their vendors for sale for 999999999 as storage.) Expand to either the “this planet&amp;quot; or &amp;quot;entire galaxy&amp;quot; level (“this Region” doesn’t seem to do anything).Once you’ve found the item(s) you want to buy, hit the “create waypoint” button at the bottom of the right pane to create a waypoint in your datapad named “waypoint to vendor” for the planet the vendor is on. Rename that waypoint quickly so you don’t end up with a zillion waypoints all named “waypoint to vendor.” Remember that there are multiple pages usually so don’t forget to hit the next page button. Example Search: Select Resources -&amp;gt; Inorganic Mineral then type “ore” in the name filter &amp;amp; set a min price of 10k &amp;amp; max price of 200k will filter for bulk grind ore. Pawlin, 12/21/05, 10:21 a.m. To find asteroid resources, select the “resource” category &amp;amp; search for “space.”&lt;br /&gt;
&lt;br /&gt;
More on using “vendor search”: (1) Also note that not all player vendors will appear on the search. It is a feature that can be enabled or disabled by the player who places a vendor, though most people will have it enabled. Some people disable the vendor search if they have higher prices &amp;amp; still get plenty of traffic due to location (like being in a large shop or mall) where they can get away with less Advertising. The bazaar search is a form of marketing after all, which may not always be helpful to the merchant. (2) The “Crafted Item Name Filter” is supposed to only work for crafted items. Apparently this works some of the time for non-crafted items, seems very buggy. (3) The vendor search places all factory crates in one category, regardless of what the crates contain. These can be found by filtering under “Misc Items” --&amp;gt; “Factory Crates.” Since all crates will only have crafted items in them, you can use the crafted item name filter to narrow down to the type of items you are looking for in crates. Certain items are rarely sold as singles, so you may have to look here to find what you are looking for - a common example of this are components like master artisan electronics components which are almost always sold only by the crate. (4) Similarly, you may also want to filter for “Wearable Containers” - this may be helpful for finding things often sold as sets, like armour. Most reputable merchants will provide a descriptive name for the container because there is no way to know the exact contents as a buyer, this relies on a good deal of trust in the vendor (“Let the buyer beware!”). Kelderek, 12/21/05, 2:16 p.m.&lt;br /&gt;
&lt;br /&gt;
===Munitions===&lt;br /&gt;
The Trader-Munitions profession consists of armoursmiths (who make armour) and weaponsmiths (who make bombs, guns, &amp;amp; knives). Every armoursmith and weaponsmith is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The following information is from the SOE SWG Forum, by LeviticusD,12/21/05, 9:33 a.m.:&lt;br /&gt;
&lt;br /&gt;
Armour - Who Wears What:&lt;br /&gt;
* assault - bounty hunter; commando&lt;br /&gt;
* battle - officer; spy&lt;br /&gt;
* reconnaissance - medic; smuggler&lt;br /&gt;
&lt;br /&gt;
Armour - What Looks Are Available:&lt;br /&gt;
*assault - chitin; composite; ithorian sentinel; wookiee kashyyykian hunting&lt;br /&gt;
*battle - bone; ithorian defender; marauder; padded; RIS (?); wookiee kashyyykian black mountain&lt;br /&gt;
*reconnaissance - ithorian guardian; mabari; tantel; ubese; wookiee kashyyykian ceremonial&lt;br /&gt;
&lt;br /&gt;
Factional armour existed prior to NGE - don&amp;#039;t know if it&amp;#039;s still available.&lt;br /&gt;
&lt;br /&gt;
There are hindrances to rate of fire, accuracy, &amp;amp; movement included in the armour. Hindrances are directly tied to the general protection rating of the armour &amp;amp; can’t be reduced experimentally. However, Masters of an elite combat profession will find that they should have no hindrances when using armour.  Hands &amp;amp; feet have been removed as valid hit locations, so boots &amp;amp; gloves are now merely cosmetic. You must wear a full suit (7 pieces for most types) in order to have full protection. There are no more “hit” locations (i.e., chest,  bracer,  leggings, etc.) but the amount of protection is cumulative. You must wear a full suit to recieve the max cumulative protection.&lt;br /&gt;
&lt;br /&gt;
ARMOUR STATS&lt;br /&gt;
&lt;br /&gt;
What the heck do these numbers mean? The 4-digit number on your armour is technically the independent variable in a quadratic equation for percentile resists mapping the domain [0, 10000] onto the image [0, 60]. In layman’s terms, that means that the armour rating signifies a percentile resist (as in the old system) ranging from 0-60%. Because the equation is concave quadratic, you get diminishing returns for higher resists. The actual function is:  60 * (AR/10000) + { [ (10000 - AR) / 10000 ]  *  (AR/200) } Which reduces to: 0.011 * AR  -  5E-7 * AR * AR Some hard numbers: 1000  =  10.5% 2000  =  20.0% 3000  =  28.5% 4000  =  36.0% 5000  =  42.5% 6000  =  48.0% 7000  =  52.5% 8000  =  56.0% 9000  =  58.5% 10000  =  60%.&lt;br /&gt;
&lt;br /&gt;
DAMAGE TYPES&lt;br /&gt;
&lt;br /&gt;
There are two primary damage types -- energy &amp;amp; kinetic. Additionally, some weapons add “elemental” damage of acid, electricity, heat, or cold. Currently, however, the quantity of “elemental” damage compared to kinetic or energy makes worrying about any of them pointless. As before, the majority of creatures use kinetic melee attacks. Those that do ranged attacks often do energy damage. The majority of ranged weapons are energy-based, although there are a significant number of good kinetic ranged weapons.&lt;br /&gt;
&lt;br /&gt;
ARMOUR LAYERS&lt;br /&gt;
&lt;br /&gt;
In this system, layers are optional, &amp;amp; very expensive. Pre-NGE they weren’t as popular because of the decay &amp;amp; price. In the post-NGE world, they are almost a necessity in making armour for a full template combat toon.&lt;br /&gt;
Layers add to a resist but reduce the resist of its “opposite,” so there is a bit of a yin/yang effect. An Armoursmith can now add up to 12 layers for a piece of advanced armour, so the effect can be major (up to +1200/-1200). Kinetic layers will reduce energy resists - energy layers will reduce kinetic. Acid &amp;amp; electricity are opposed, as are heat &amp;amp; cold. Advanced layers increase 2 otherwise opposed resists at the expense of the other 4.&lt;br /&gt;
&lt;br /&gt;
Because elemental damage is so minor &amp;amp; irrelevant at this point, the primary layer types one might expect to find are kinetic (for creature hunters), energy (for bounty hunters), &amp;amp; primus (adds to both kinetic &amp;amp; energy, useful for anyone, especially in PvP).&lt;br /&gt;
In the CU, most mass-produced armour was unlayered. Because the resource requirements &amp;amp; factory time commitments for layered armour are so high, the layered armour was largely a specialty item, &amp;amp; commanded a price much higher than unlayered armour (double or even triple). Layered armour in the NGE, while more the norm than before, still require lots of time &amp;amp; resources &amp;amp; demand higher prices.&lt;br /&gt;
&lt;br /&gt;
ARMOUR CAPS&lt;br /&gt;
&lt;br /&gt;
Here are the caps for different armour builds using perfect resources as originally posted by WittyNewt. The actual cap differs for each server as they have different resource caps. The goal is to try &amp;amp; get as close to these numbers as possible.&lt;br /&gt;
&lt;br /&gt;
* Components&lt;br /&gt;
&lt;br /&gt;
unlayered armour (assault)&lt;br /&gt;
&lt;br /&gt;
unlayered reconaissance is 5000K 7000E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
unlayered battle is 6000 for all (assault)&lt;br /&gt;
&lt;br /&gt;
unlayered assault is 7000K 5000E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
* Common layer builds&lt;br /&gt;
&lt;br /&gt;
energy layered recon 3800K 8200E 6000B (battle)&lt;br /&gt;
&lt;br /&gt;
primus layered recon 5600K 7600E 5400B (battle)&lt;br /&gt;
&lt;br /&gt;
energy layered battle 4800K 7200E 6000B (reconnaissance)&lt;br /&gt;
&lt;br /&gt;
kinetic layered battle 7200K 4800E 6000B (reconnaissance)&lt;br /&gt;
&lt;br /&gt;
primus layered battle 6600K 6600E 5400B (reconnaissance)&lt;br /&gt;
&lt;br /&gt;
kinetic layered assault 8200K 3800E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
primus layered assault 7600K 5600E 5400B (assault)&lt;br /&gt;
&lt;br /&gt;
energy layered assault 5800K 6200E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
* Some combination layer builds&lt;br /&gt;
&lt;br /&gt;
energy+primus 2+2 recon 4700K 7900E 5700B (nice build cf full energy recon - drop 1% energy, 1.5% base, pick up 5% kinetic)&lt;br /&gt;
&lt;br /&gt;
kinetic+primus 2+2 assault 7900K 4700E 5700B (nice build cf full kinetic asst - drop 1% kinetic, 1.5% base, pick up 5% energy)&lt;br /&gt;
&lt;br /&gt;
energy+primus 2+2 battle 5700K 6900E 5700B (nice build cf full en - drop 1% energy, 1.5% base, pick up 5% kinetic)&lt;br /&gt;
&lt;br /&gt;
heat+electricity+primus+energy 1+1+1+1 battle 5850K 6450E 6150H 5550C 5550A 6150EL&lt;br /&gt;
&lt;br /&gt;
Bear in mind the numbers above here are the caps. You cannot get higher than those for the positive layer protections - when you get close to this you should expect your negative layer protections to be no lower than this - e.g., primus layered battle energy &amp;amp; kinetic cap is 6600 &amp;amp; base will be 5400 at this energy/kinetic value - if you have less than 6600 then your base will be higher than 5400.&lt;br /&gt;
&lt;br /&gt;
CUMULATIVE EFFECTS OF THE ARMOUR PIECES&lt;br /&gt;
&lt;br /&gt;
As stated above, the way armour is calculated has changed in the NGE. In the CU there were hit zones that each attack was assigned to. Therefore, when you wore a helmet, you recieved the full protection of the helmet for any attack that was assigned (randomly) to “hit” the head. If the attack “hit” a different area that you didn’t have armour on, you recieved no protection. In the NGE, there are no more “hit zones.” Armour now is added cumulatively by the number of peices you wear. So before, you wear only a helmet you recieve full protection on the head &amp;amp; no protection every where else. In the NGE, you equip only a helmet ALL attacks are reduced by the amount of protection that the helmet gives. When another piece, say a bicep, is added, ALL attacks are reduced by the amount of protection of the [helmet + the amount of resists gained by the bicep]. The number visible on the individual armour peices stand for the amount of protection you would recieve if you wore a whole set with the those same stats.&lt;br /&gt;
&lt;br /&gt;
So which pieces provide the most protection? Rounding for simplicity:&lt;br /&gt;
&lt;br /&gt;
* chest = 36% (35.71%)&lt;br /&gt;
&lt;br /&gt;
* pants = 21% (21.43%)&lt;br /&gt;
&lt;br /&gt;
* helmet = 14% (14.27%)&lt;br /&gt;
&lt;br /&gt;
* arm pieces = 7% each (7.15%)&lt;br /&gt;
&lt;br /&gt;
So for protection, in order of importance, is: the chest, then the pants, then the helm, &amp;amp; finally the arm peices. For combined peices such as ubese &amp;amp; mabari, the chest piece is adjusted to make up for the missing arm pieces (For ubese, you would add the 2 biceps so you would have 36% + (7% * 2) = 50%; mabari includes all the arm pieces accounting for 64%).&lt;br /&gt;
&lt;br /&gt;
A “mini-suit” of chest+helm+legs would give you protection equal to 71% of the total resists you would gain from a full suit. So if you had a capped unlayered battle”mini-suit” (6k resists to all) your actual protection is 6000 * .71 = 4260 (roughly). That is a significant drop off in protection, &amp;amp; I suggest wearing complete suits.&lt;br /&gt;
&lt;br /&gt;
So what about mixed resists suits? You can figure what the resists would be if you had some pieces higher or lower that the other peices, but for the most part, the important thing to remember is that having higher (or lower) resists on the chest have a lot bigger impact on the overall resists that an arm piece with higher (lower) resists.&lt;br /&gt;
&lt;br /&gt;
ARMOUR COLOUR CHARTS&lt;br /&gt;
&lt;br /&gt;
http://www.geocities.com/ravingbantha/armorcolor.html&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
The Trader-Engineer profession consists of droidsmiths (who make droids), weaponsmiths (who make bombs, guns, &amp;amp; knives; it&amp;#039;s also unclear as to whether or not the Trader-Engineer is 100% weaponsmith - he/she may only be able to make some of the weaponsmith items), and Master Artisan (components, vehicles, various miscellaneous items). Every droidsmith, weaponsmith, and Master Artisan is (automatically) also a Master Merchant.&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16626</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16626"/>
		<updated>2005-12-29T22:18:48Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Smuggler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
Jedi are Force Sensitive beings that can use their Force Power to overcome &amp;amp; control their enemies &amp;amp; can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things &amp;amp; binds the Galaxy together.&lt;br /&gt;
&lt;br /&gt;
Skills: lightsaber combat; force powers; block blaster bolts; force lightning&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
Jedi students are just beginning to learn the full power behind the Force. Other than a Padawan Robe that distinguishes you from other professions, you won’t be wielding a lightsaber &amp;amp; performing amazing feats with the aid of the Force anytime soon. Becoming a Jedi Master takes a lot of work &amp;amp; dedication - you’ll need to earn these powers as you gain experience in the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
Once you’ve finished the tutorial, it’s a good idea to spend a bit of time exploring Tansarii Point Station &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
1 - Focused Strike: A Level 1 high powered attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ataru Focus: A Level 4 increase to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
7 - Force Bolt: Channel the Force into a Level 7 electric bolt that rips through your opponent. Its damaging power also slows the motor functions of your enemy, which reduces its movement for a short time.&lt;br /&gt;
&lt;br /&gt;
7 - Center of Being: A Level 7 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
10 - Centered Strike: A high powered Level 10 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
14 - Makashi Focus: A Level 14 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
18 - Shii-Cho Strike: A high powered Level 18 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
22 - Force Hardening: A Level 22 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
26 - Force Aura: A Level 26 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
30 - Force Lightning: A strong Level 30 Force attack that sends lightning coursing through your opponent. It causes the enemy’s major muscle groups to lock up, keeping your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
30 - Vaapad Focus: A Level 30 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
34 - Meditate: The ability to focus your mind to cause a recharge in health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Grapple: A Level 38 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Niman Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
46 - Shii-Cho Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 46 defense.&lt;br /&gt;
&lt;br /&gt;
50 - Force Shock: A Level 50 critical attack that causes damage &amp;amp; reduces your target’s movement rate.&lt;br /&gt;
&lt;br /&gt;
54 - Ataru Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
58 - Force Storm: A strong Level 58 Force attack that sends multiple lightning strikes coursing through your opponent. It causes significant damage while it keeps your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
58 - Focus of Life: This ability allows the force sensitive to draw on the force to heal themselves, for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Force Grapple: A Level 62 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Makashi Strike: A high powered Level 66 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
70 - Niman Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 70 defense.&lt;br /&gt;
&lt;br /&gt;
74 - Force Choke: A Level 78 attack that causes damage &amp;amp; reduces the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Djem So Strike: A high powered Level 78 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
82 - Force Regeneration: This ability allows the force sensitive to draw on the force to heal themselves with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Force Maelstrom: This Level 86 surge of Force power shreds your opponent’s Central Nervous System, causing tremendous damage &amp;amp; halting its ability to escape your vengeance.&lt;br /&gt;
&lt;br /&gt;
86 - Soresu Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 86 defense.&lt;br /&gt;
&lt;br /&gt;
90 - Vaapad Strike: A high powered Level 90 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
Smugglers make their living dealing with the scum &amp;amp; villainy of the Galaxy. While moving stolen goods, having a blaster at your side &amp;amp; knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how &amp;amp; when to fight dirty.&lt;br /&gt;
&lt;br /&gt;
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill)&lt;br /&gt;
&lt;br /&gt;
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.&lt;br /&gt;
&lt;br /&gt;
10 - Call a Favor: Calls in a favour from a friend to help out in combat.&lt;br /&gt;
&lt;br /&gt;
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence &amp;amp; sell items from anywhere.&lt;br /&gt;
&lt;br /&gt;
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.&lt;br /&gt;
&lt;br /&gt;
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.&lt;br /&gt;
&lt;br /&gt;
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.&lt;br /&gt;
&lt;br /&gt;
78 - Double Tap: A quick Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARMOUR&lt;br /&gt;
&lt;br /&gt;
* Phase 2 - Level 22&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Accuracy Mitigation. This ability counters the amount of weapon accuracy reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 10% &amp;amp; lower Accuracy Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Rate of Fire Mitigation. This ability counters the amount of weapon speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 30% &amp;amp; lower Rate of Fire Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Movement Mitigation. This ability counters the amount of movement speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 10% &amp;amp; lower Movement Speed Hindrance values.&lt;br /&gt;
&lt;br /&gt;
* Phase 3 - Level 46&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Accuracy Mitigation. This ability counters the amount of weapon accuracy reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 30% &amp;amp; lower Accuracy Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Rate of Fire Mitigation. This ability counters the amount of weapon speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 40% &amp;amp; lower Rate of Fire Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Movement Mitigation. This ability counters the amount of movement speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 20% &amp;amp; lower Movement Speed Hindrance values.&lt;br /&gt;
&lt;br /&gt;
* Phase 4 - Level 70&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Accuracy Mitigation. This ability counters the amount of weapon accuracy reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 40% &amp;amp; lower Accuracy Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Rate of Fire Mitigation. This ability counters the amount of weapon speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 60% &amp;amp; lower Rate of Fire Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Source: Smuggler Profession Wheel, 11/15/05&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
NOTE: The Entertainer profession is scheduled for a major revamp in Publish 28 (February 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
The Entertainer profession consists of dancers, image designers, and musicians.&lt;br /&gt;
&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry &amp;amp; demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.&lt;br /&gt;
&lt;br /&gt;
Skills: heavy weapons combat; melee combat; grenades; demolitions techniques&lt;br /&gt;
&lt;br /&gt;
Skill Path (Skill-Level):&lt;br /&gt;
&lt;br /&gt;
1 - Demolition: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Stun Grenade: A Level 4 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
7 - Barrage: A Level 7 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
10 - Focused Fire: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Flashbang Grenade: A Level 14 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
18 - Sweeping Fire: A Level 18 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
22 - Overcharged Shot: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Grenade: A Level 26 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
30 - Full Auto Area: A Level 30 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
34 - Toughness: The commando draws on their survival training to recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Fragmentation Grenade: A Level 38 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
42 - Deadbang Shot: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - E-Mag Mine: A Level 46 proximity detonation device that damages all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
50 - Cryoban Grenade: A Level 50 grenade that damages &amp;amp; freezes all targets in the blast area, slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
54 - Overwhelming Shot: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Field Medicine: The Commando draws on their survival training to recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Proton Grenade: A Level 62 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
66 - Burst Shot: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Plasma Mine: A Level 70 proximity detonation device that damages all targets in the blast area&lt;br /&gt;
&lt;br /&gt;
74 - Glop Grenade: A Level 74 grenade that damages &amp;amp; coats all targets in an adhesive substance slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Full Auto: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Ampoule: Self-contained bacta packets used to recover health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Thermal Detonator: A Level 86 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
90 - Excessive Force: A high powered Level 90 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people’s lives? Are you calm in a crisis? Every Army needs good leaders to organize the troops &amp;amp; help them perform at their peak! Whether Imperial or Alliance, if you want to be an Officer, you will learn how to lead a squad &amp;amp; how to fight. You will keep your squad alive, no matter how hostile the terrain.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; group buffs; sniper techniques; indirect fire; resupply&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Sure Shot: A Level 1 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
4 - Called Shot: A Level 4 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
7 - Tactics: Level 7 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
10 - Take Aim: A Level 10 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fix Target: A Level 14 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
18 - Supply Drop: Calls in a supply transport to drop off a crate of supplies.&lt;br /&gt;
&lt;br /&gt;
18 - Field Maneuvers: Level 18 decisive battlefield commands that provide your group bonus defenses.&lt;br /&gt;
&lt;br /&gt;
22 - Steady Fire: A Level 22 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
26 - Stratagem: Level 26 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
30 - Paint Target: A Level 30 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
34 - Endurance Training: The Officer draws on his combat training to heal some wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Thermal Bomb: A Level 38 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
42 - Direct Fire: A Level 42 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
46 - Artiliry Strike: You call in a Level 46 attack from emplacement guns to a specified area.&lt;br /&gt;
&lt;br /&gt;
50 - White Phosphorous Grenade: The cloud emitted by a bursting White Phosphorous Grenade causes Level 50 burning damage to all targets in the area as well as lingering health damage as the inhaled gas continues to damage the afflicted respatory system.&lt;br /&gt;
&lt;br /&gt;
54 - Concentrated Fire: A Level 54 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
58 - Blaze of Glory: The Officer pushes himself above &amp;amp; beyond his physical limitations, curing some wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Deuterium Bomb: A Level 62 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
66 - Volley Fire: A Level 66 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
70 - Hailfire: You call in a Level 70 attack from a multiple launch rocket emplacement to a specified area.&lt;br /&gt;
&lt;br /&gt;
74 - Core Bomb: A Level 74 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
78 - Sniper Shot: A Level 78 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
82 - Second Chance: The Officer heals a significant ammount of health to return to the battle quickly with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Orbital Strike: You call in a Level 86 attack from an orbiting ship to a specified area.&lt;br /&gt;
&lt;br /&gt;
90 - Deadeye Shot: A Level 90 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16483</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16483"/>
		<updated>2005-12-29T22:17:20Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Smuggler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
Jedi are Force Sensitive beings that can use their Force Power to overcome &amp;amp; control their enemies &amp;amp; can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things &amp;amp; binds the Galaxy together.&lt;br /&gt;
&lt;br /&gt;
Skills: lightsaber combat; force powers; block blaster bolts; force lightning&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
Jedi students are just beginning to learn the full power behind the Force. Other than a Padawan Robe that distinguishes you from other professions, you won’t be wielding a lightsaber &amp;amp; performing amazing feats with the aid of the Force anytime soon. Becoming a Jedi Master takes a lot of work &amp;amp; dedication - you’ll need to earn these powers as you gain experience in the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
Once you’ve finished the tutorial, it’s a good idea to spend a bit of time exploring Tansarii Point Station &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
1 - Focused Strike: A Level 1 high powered attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ataru Focus: A Level 4 increase to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
7 - Force Bolt: Channel the Force into a Level 7 electric bolt that rips through your opponent. Its damaging power also slows the motor functions of your enemy, which reduces its movement for a short time.&lt;br /&gt;
&lt;br /&gt;
7 - Center of Being: A Level 7 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
10 - Centered Strike: A high powered Level 10 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
14 - Makashi Focus: A Level 14 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
18 - Shii-Cho Strike: A high powered Level 18 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
22 - Force Hardening: A Level 22 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
26 - Force Aura: A Level 26 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
30 - Force Lightning: A strong Level 30 Force attack that sends lightning coursing through your opponent. It causes the enemy’s major muscle groups to lock up, keeping your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
30 - Vaapad Focus: A Level 30 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
34 - Meditate: The ability to focus your mind to cause a recharge in health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Grapple: A Level 38 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Niman Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
46 - Shii-Cho Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 46 defense.&lt;br /&gt;
&lt;br /&gt;
50 - Force Shock: A Level 50 critical attack that causes damage &amp;amp; reduces your target’s movement rate.&lt;br /&gt;
&lt;br /&gt;
54 - Ataru Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
58 - Force Storm: A strong Level 58 Force attack that sends multiple lightning strikes coursing through your opponent. It causes significant damage while it keeps your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
58 - Focus of Life: This ability allows the force sensitive to draw on the force to heal themselves, for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Force Grapple: A Level 62 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Makashi Strike: A high powered Level 66 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
70 - Niman Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 70 defense.&lt;br /&gt;
&lt;br /&gt;
74 - Force Choke: A Level 78 attack that causes damage &amp;amp; reduces the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Djem So Strike: A high powered Level 78 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
82 - Force Regeneration: This ability allows the force sensitive to draw on the force to heal themselves with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Force Maelstrom: This Level 86 surge of Force power shreds your opponent’s Central Nervous System, causing tremendous damage &amp;amp; halting its ability to escape your vengeance.&lt;br /&gt;
&lt;br /&gt;
86 - Soresu Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 86 defense.&lt;br /&gt;
&lt;br /&gt;
90 - Vaapad Strike: A high powered Level 90 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
Smugglers make their living dealing with the scum &amp;amp; villainy of the Galaxy. While moving stolen goods, having a blaster at your side &amp;amp; knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how &amp;amp; when to fight dirty.&lt;br /&gt;
&lt;br /&gt;
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill)&lt;br /&gt;
&lt;br /&gt;
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.&lt;br /&gt;
&lt;br /&gt;
10 - Call a Favor: Calls in a favour from a friend to help out in combat.&lt;br /&gt;
&lt;br /&gt;
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence &amp;amp; sell items from anywhere.&lt;br /&gt;
&lt;br /&gt;
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.&lt;br /&gt;
&lt;br /&gt;
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.&lt;br /&gt;
&lt;br /&gt;
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.&lt;br /&gt;
&lt;br /&gt;
78 - Double Tap: A quick Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
ARMOUR&lt;br /&gt;
Source: Smuggler Profession Wheel, 11/15/05&lt;br /&gt;
&lt;br /&gt;
* Phase 2 - Level 22&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Accuracy Mitigation. This ability counters the amount of weapon accuracy reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 10% &amp;amp; lower Accuracy Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Rate of Fire Mitigation. This ability counters the amount of weapon speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 30% &amp;amp; lower Rate of Fire Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Movement Mitigation. This ability counters the amount of movement speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 10% &amp;amp; lower Movement Speed Hindrance values.&lt;br /&gt;
&lt;br /&gt;
* Phase 3 - Level 46&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Accuracy Mitigation. This ability counters the amount of weapon accuracy reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 30% &amp;amp; lower Accuracy Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Rate of Fire Mitigation. This ability counters the amount of weapon speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 40% &amp;amp; lower Rate of Fire Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Movement Mitigation. This ability counters the amount of movement speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 20% &amp;amp; lower Movement Speed Hindrance values.&lt;br /&gt;
&lt;br /&gt;
* Phase 4 - Level 70&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Accuracy Mitigation. This ability counters the amount of weapon accuracy reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 40% &amp;amp; lower Accuracy Hindrance values.&lt;br /&gt;
&lt;br /&gt;
Reconaissance Armor - Rate of Fire Mitigation. This ability counters the amount of weapon speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 60% &amp;amp; lower Rate of Fire Hindrance values.&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
NOTE: The Entertainer profession is scheduled for a major revamp in Publish 28 (February 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
The Entertainer profession consists of dancers, image designers, and musicians.&lt;br /&gt;
&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry &amp;amp; demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.&lt;br /&gt;
&lt;br /&gt;
Skills: heavy weapons combat; melee combat; grenades; demolitions techniques&lt;br /&gt;
&lt;br /&gt;
Skill Path (Skill-Level):&lt;br /&gt;
&lt;br /&gt;
1 - Demolition: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Stun Grenade: A Level 4 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
7 - Barrage: A Level 7 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
10 - Focused Fire: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Flashbang Grenade: A Level 14 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
18 - Sweeping Fire: A Level 18 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
22 - Overcharged Shot: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Grenade: A Level 26 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
30 - Full Auto Area: A Level 30 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
34 - Toughness: The commando draws on their survival training to recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Fragmentation Grenade: A Level 38 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
42 - Deadbang Shot: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - E-Mag Mine: A Level 46 proximity detonation device that damages all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
50 - Cryoban Grenade: A Level 50 grenade that damages &amp;amp; freezes all targets in the blast area, slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
54 - Overwhelming Shot: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Field Medicine: The Commando draws on their survival training to recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Proton Grenade: A Level 62 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
66 - Burst Shot: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Plasma Mine: A Level 70 proximity detonation device that damages all targets in the blast area&lt;br /&gt;
&lt;br /&gt;
74 - Glop Grenade: A Level 74 grenade that damages &amp;amp; coats all targets in an adhesive substance slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Full Auto: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Ampoule: Self-contained bacta packets used to recover health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Thermal Detonator: A Level 86 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
90 - Excessive Force: A high powered Level 90 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people’s lives? Are you calm in a crisis? Every Army needs good leaders to organize the troops &amp;amp; help them perform at their peak! Whether Imperial or Alliance, if you want to be an Officer, you will learn how to lead a squad &amp;amp; how to fight. You will keep your squad alive, no matter how hostile the terrain.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; group buffs; sniper techniques; indirect fire; resupply&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Sure Shot: A Level 1 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
4 - Called Shot: A Level 4 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
7 - Tactics: Level 7 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
10 - Take Aim: A Level 10 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fix Target: A Level 14 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
18 - Supply Drop: Calls in a supply transport to drop off a crate of supplies.&lt;br /&gt;
&lt;br /&gt;
18 - Field Maneuvers: Level 18 decisive battlefield commands that provide your group bonus defenses.&lt;br /&gt;
&lt;br /&gt;
22 - Steady Fire: A Level 22 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
26 - Stratagem: Level 26 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
30 - Paint Target: A Level 30 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
34 - Endurance Training: The Officer draws on his combat training to heal some wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Thermal Bomb: A Level 38 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
42 - Direct Fire: A Level 42 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
46 - Artiliry Strike: You call in a Level 46 attack from emplacement guns to a specified area.&lt;br /&gt;
&lt;br /&gt;
50 - White Phosphorous Grenade: The cloud emitted by a bursting White Phosphorous Grenade causes Level 50 burning damage to all targets in the area as well as lingering health damage as the inhaled gas continues to damage the afflicted respatory system.&lt;br /&gt;
&lt;br /&gt;
54 - Concentrated Fire: A Level 54 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
58 - Blaze of Glory: The Officer pushes himself above &amp;amp; beyond his physical limitations, curing some wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Deuterium Bomb: A Level 62 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
66 - Volley Fire: A Level 66 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
70 - Hailfire: You call in a Level 70 attack from a multiple launch rocket emplacement to a specified area.&lt;br /&gt;
&lt;br /&gt;
74 - Core Bomb: A Level 74 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
78 - Sniper Shot: A Level 78 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
82 - Second Chance: The Officer heals a significant ammount of health to return to the battle quickly with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Orbital Strike: You call in a Level 86 attack from an orbiting ship to a specified area.&lt;br /&gt;
&lt;br /&gt;
90 - Deadeye Shot: A Level 90 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16579</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16579"/>
		<updated>2005-12-29T21:32:19Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Munitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
This page is being compiled&lt;br /&gt;
&lt;br /&gt;
A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader&amp;#039;s hands if they follow the desires of the market. &lt;br /&gt;
&lt;br /&gt;
Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering. &lt;br /&gt;
&lt;br /&gt;
Specials: &lt;br /&gt;
&lt;br /&gt;
* Resource Acquisition &lt;br /&gt;
* Crafting &lt;br /&gt;
&lt;br /&gt;
===Domestic Goods===&lt;br /&gt;
The Trader-DomesticGoods profession consists of chefs (who make drinks &amp;amp; food) and tailors (who make clothing &amp;amp; tailor components, e.g. synth cloth). Every chef and tailor is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Caveat: The information in this document was collected from many sources, including:&lt;br /&gt;
http://www.theamazonbasin.com/~zendragon/swg/tailor/outfits_list.html - list (no pictures) of outfits ZenLhaso put together from various sources, some of which no longer exist; http://tkfashion.swgentertainer.com/ - pictures of clothing items - ignore all other information as it is out-of-date (e.g., enhancement info); http://zero.hastypastry.net/~shirow/swgtailor/ (aka, swgtailor.com); Sony SWG Forum: lots of sub-forums (http://forums.station.sony.com/swg/).&lt;br /&gt;
&lt;br /&gt;
All decay has been removed from all items in the game.&lt;br /&gt;
&lt;br /&gt;
There is no experimentation on clothing, so the quality of the Tailor&amp;#039;s crafting tools &amp;amp; crafting stations is not very much of a concern.&lt;br /&gt;
&lt;br /&gt;
Tailors can make clothing items with sockets, although none of the pre-NGE armour attachment skill tapes &amp;amp; clothing attachment skill tapes that used to be put in the sockets work - &amp;amp; they weren&amp;#039;t converted to any of the new modifiers. Each clothing item can have up to a maximum of 4 sockets - how many the clothing item has is random. The Tailor only makes the clothing item - the owner of the clothing item is the person who puts the skill tapes into the clothing item. The Tailor&amp;#039;s clothing items will not see any sockets until the Tailor acquires the Tailoring 3 skill. Jewelry does not have any sockets. And backpacks do not accept skill tapes of any kind. Wearing a &amp;quot;tailor crafting apron&amp;quot; may increase your sockets. You can also get an actively-applied inspiration buff from an Entertainer-Dancer which gives a 10% bonus to assembly - this may or may not help - the jury is out - some Tailors believe it helps while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
Nobody can craft the bio-components (i.e., BE tissues) for clothing. Pre-NGE BE clothing &amp;amp; tissues didn&amp;#039;t convert. What’s in the game is the last. Any BE tissues from pre-NGE can be used to make BE clothing; however, the only BE tissue that appears to work is the &amp;quot;terrain negotiation&amp;quot; tissue. The jury is out on the other BE tissues - some players believe they work while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
All of the clothing schematics &amp;amp; colour palettes remained the same as they were pre-NGE - there are no new clothing items that Tailors can make &amp;amp; no new colours to make them in.&lt;br /&gt;
&lt;br /&gt;
There is a ton of looted/reward/quested clothing now - most have stats, and special names - a few have new artwork. Ani_cul, 11/15/10:31 a.m. However, at the moment Tailors can&amp;#039;t make clothing with the new looted item stat &amp;amp; skill mods. ItemCreator, 11/16, 10:43 a.m.&lt;br /&gt;
&lt;br /&gt;
The quality of all resources used by Tailors to make their clothing &amp;amp; tailor components = JUNK. The resources that come from creatures (bone, hide, &amp;amp; meat) drop off of creatures as random loot - &amp;amp; the rate is low. The other resources are obtained from using harvesters when the resource can be found on one of the planets.&lt;br /&gt;
&lt;br /&gt;
Many of the Tailor components are used in other professions - e.g., armoursmiths use synth cloth.&lt;br /&gt;
&lt;br /&gt;
Tailors sell their items on the Galaxy Bazaar, on a vendor, by special order, or by a hybrid of the previous methods.&lt;br /&gt;
&lt;br /&gt;
Ithorians have their own clothes that only Ithorians can wear - the c/a crafting tool has a special category containing the Ithorian clothing &amp;amp; each piece of Ithorian clothing has the word &amp;quot;Ithorian&amp;quot; in its name. Ithorians can also wear belts &amp;amp; normal backpacks. Other species can&amp;#039;t wear Ithorian clothing. Ithorians also have their own chef hats.&lt;br /&gt;
&lt;br /&gt;
Wookiees have their own clothes that only Wookiees can wear - the c/a crafting tool has a special category containing the Wookiee clothing. Other species can&amp;#039;t wear Wookiee clothing.&lt;br /&gt;
&lt;br /&gt;
Twileks can&amp;#039;t wear headgear that doesn&amp;#039;t say &amp;quot;lekku&amp;quot; or &amp;quot;Twilek&amp;quot; in it. Other species can&amp;#039;t wear Twilek headgear.&lt;br /&gt;
&lt;br /&gt;
All species can wear chef aprons and chef hats.&lt;br /&gt;
&lt;br /&gt;
Their are some gender restrictions with regards as to which gender can wear something - e.g., only males can wear smocks.&lt;br /&gt;
&lt;br /&gt;
A popular program for keeping track of your sales is &amp;quot;Merchant&amp;#039;s Friend&amp;quot; - ask WeeScott for it.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
The Trader-Structures profession consists of architects (who make buildings &amp;amp; furniture) and shipwrights (who make ships &amp;amp; their assorted parts). Every architect and shipwright is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The information below was collected from many sources, including: Sony SWG Forum: Galactic Career Paths: Trader: Structures.&lt;br /&gt;
&lt;br /&gt;
The fastest way to grind through Trader-Structures is - do survey tools until you can do personal harvesters - do personal harvesters until you can do gungan heads - do gungan heads until you are done. 12/23/05. “The typical grinding ratio is 2 XP/resource unit. That should hold true for most crafted items with a few exceptions. Pawlin, 12/20/05, 9:56 a.m.”&lt;br /&gt;
&lt;br /&gt;
After the last box of the 4th Phase of Trader-Structures &amp;amp; you have your Master Architect title - there are 6 more levels to finish - 3 last levels of Tier IV merchant, Master Architect, Master Shipwright, &amp;amp; Master Merchant (in that order). You’ll be done when you get the Master Merchant badge.&lt;br /&gt;
&lt;br /&gt;
Architects can no longer wear armour as they don’t have any armour certification. However, they don’t need it as they can go anywhere &amp;amp; be ignored by everyone &amp;amp; everything IF they don’t attack anybody/anything.&lt;br /&gt;
&lt;br /&gt;
Architects can’t also be Master Artisans; therefore, Architects have only 6 artisan experimentation points. This has lots of implications; for example, crafting stations use Artisan Experimentation Points &amp;amp; because Architects only have 6 artisan experimentation points they can no longer make +45.00 crafting stations. The same is also true of crafting tools - Architects can no longer make +15.00 crafting tools.&lt;br /&gt;
&lt;br /&gt;
It’s been a long-running issue that when several crafting stations are near each other, they sometimes negate themselves (moving around the room will cause a station to activate/deactivate) - the result is that you won’t see all of your schematics in your crafting tool when you use it. To avoid this issue, make sure that your crafting stations have some distance between them.&lt;br /&gt;
&lt;br /&gt;
All houses use junk quality resources - their components use junk quality resources also.&lt;br /&gt;
&lt;br /&gt;
No structures can be placed on Mustafar. However, it does have resources that can be sampled &amp;amp; surveyed.&lt;br /&gt;
&lt;br /&gt;
Put your self-powered harvester deed in your toolbar - ready/execute them like any other special with your harvester targeted. When you redeed the harvester, you will get it back. Elyssa, 12/24/05&lt;br /&gt;
Harvesters are bugged: “Harvester Issues: We have been working on understanding why the 50% increase in harvester extraction rates hasn’t kicked in. We’ve also been working on looking into occurrences of missing Hopper items. There hasn’t been any news on the 50% increase in extraction rates, but the team is looking into it. We’ve been able to reproduce the missing items in the hopper, but not every time. The folks working on this issue are narrowing it down &amp;amp; we hope to have a solid fix soon. If you think you know a way to reproduce this 100% of the time, please let us know. Thunderheart, SWG Forums:Galactic News Network:Development Discussion:Community Update:FridayDecember16th, 12/16/05, 3:46 p.m.” The “missing items in the hopper” = Many (not all) harvesters are being emptied when the server resets. The servers reset on schedule, every Tuesday, Thursday, &amp;amp; Saturday, at 0400 PST. Usually, if there’s to be an abnormal server reset there will be posts about it on the Launchpad &amp;amp; the Announcements forum. Until the Devs can fix this, I suggest you empty your harvesters prior to every reset. BobJones, 12/24/05&lt;br /&gt;
&lt;br /&gt;
Architects have no native painting schematics - they only come as various loot/quest/veteran rewards and as part of the Bestine Museum cycle. Elyssa, 12/24/05. There’s a total of 3 Mustafar paintings - find an Architect &amp;amp; give them the glowy parts. The Architect will create the schematic with his/her cube. The schematics are “No Trade” &amp;amp; can be used 10 times. Additionally, you cannot make manufacturing schematics for these paintings.&lt;br /&gt;
&lt;br /&gt;
When packing up a house, remove all vendors in the house. “It was tested by accident what happens when you pack up a house with vendors in it. Bad things happen. The vendor &amp;amp; all the items in it are tied to the location. Just like all bazaars, in cities or player shops. If you buy a thing that is listed somewhere else, you have to go there to get it. It “physically” exists in that other location. Vendors &amp;amp; the items in them are all about location, location, location. If you pick up your vendor, it’s like giving it a lobotomy. The info still exists, there’s just no longer a way to access it. All the items are essentially destroyed. Put into a limbo where they can never be recovered. The pathway to retrieve them was literally ripped out of the dirt. Packing up a house with vendors in it is the same as removing a vendor with items listed or in the stockroom. Or redeeding a house with vendors in it. Or back in the old days, letting a house burn down with vendors in it. Gone. Those items are gone once you do that. They ceased to exist when you broke their tie to their location. The Devs would have to completely redesign the vendor system to enable vendors to be packed up with a house and moved to a new location. Mystyrys, 12/23/05, 4:30 p.m.”&lt;br /&gt;
&lt;br /&gt;
Bazaar terminals only show the items for sale on public bazaar terminals - those items are limited to 20k in value &amp;amp; last 7 days. The “vendor search” searches all the player vendors in player houses &amp;amp; can search the whole galaxy - this is where you&amp;#039;ll find the more expensive items &amp;amp; most stuff stocked by players.&lt;br /&gt;
&lt;br /&gt;
Using “vendor search” - Go to a public bazaar terminal in any city (e.g., Theed).Click the “vendor location” button at the top (towards the right).Select the item category you want. Filter down to a sub-category &amp;amp; or actual item type if desired/possible (e.g., Resources then Inorganic Mineral). (You can enter a keyword in the name filter or a price range in the price filters to narrow it down as well. Also it helps to put in a maximum price filter of some large number like 9,000,000 in order to filter out the items people have on their vendors for sale for 999999999 as storage.) Expand to either the “this planet&amp;quot; or &amp;quot;entire galaxy&amp;quot; level (“this Region” doesn’t seem to do anything).Once you’ve found the item(s) you want to buy, hit the “create waypoint” button at the bottom of the right pane to create a waypoint in your datapad named “waypoint to vendor” for the planet the vendor is on. Rename that waypoint quickly so you don’t end up with a zillion waypoints all named “waypoint to vendor.” Remember that there are multiple pages usually so don’t forget to hit the next page button. Example Search: Select Resources -&amp;gt; Inorganic Mineral then type “ore” in the name filter &amp;amp; set a min price of 10k &amp;amp; max price of 200k will filter for bulk grind ore. Pawlin, 12/21/05, 10:21 a.m. To find asteroid resources, select the “resource” category &amp;amp; search for “space.”&lt;br /&gt;
&lt;br /&gt;
More on using “vendor search”: (1) Also note that not all player vendors will appear on the search. It is a feature that can be enabled or disabled by the player who places a vendor, though most people will have it enabled. Some people disable the vendor search if they have higher prices &amp;amp; still get plenty of traffic due to location (like being in a large shop or mall) where they can get away with less Advertising. The bazaar search is a form of marketing after all, which may not always be helpful to the merchant. (2) The “Crafted Item Name Filter” is supposed to only work for crafted items. Apparently this works some of the time for non-crafted items, seems very buggy. (3) The vendor search places all factory crates in one category, regardless of what the crates contain. These can be found by filtering under “Misc Items” --&amp;gt; “Factory Crates.” Since all crates will only have crafted items in them, you can use the crafted item name filter to narrow down to the type of items you are looking for in crates. Certain items are rarely sold as singles, so you may have to look here to find what you are looking for - a common example of this are components like master artisan electronics components which are almost always sold only by the crate. (4) Similarly, you may also want to filter for “Wearable Containers” - this may be helpful for finding things often sold as sets, like armour. Most reputable merchants will provide a descriptive name for the container because there is no way to know the exact contents as a buyer, this relies on a good deal of trust in the vendor (“Let the buyer beware!”). Kelderek, 12/21/05, 2:16 p.m.&lt;br /&gt;
&lt;br /&gt;
===Munitions===&lt;br /&gt;
The Trader-Munitions profession consists of armoursmiths (who make armour) and weaponsmiths (who make bombs, guns, &amp;amp; knives). Every armoursmith and weaponsmith is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The following information is from the SOE SWG Forum, by LeviticusD,12/21/05, 9:33 a.m.:&lt;br /&gt;
&lt;br /&gt;
Armour - Who Wears What:&lt;br /&gt;
* assault - bounty hunter; commando&lt;br /&gt;
* battle - officer; spy&lt;br /&gt;
* reconnaissance - medic; smuggler&lt;br /&gt;
&lt;br /&gt;
Armour - What Looks Are Available:&lt;br /&gt;
*assault - chitin; composite; ithorian sentinel; wookiee kashyyykian hunting&lt;br /&gt;
*battle - bone; ithorian defender; marauder; padded; RIS (?); wookiee kashyyykian black mountain&lt;br /&gt;
*reconnaissance - ithorian guardian; mabari; tantel; ubese; wookiee kashyyykian ceremonial&lt;br /&gt;
&lt;br /&gt;
Factional armour existed prior to NGE - don&amp;#039;t know if it&amp;#039;s still available.&lt;br /&gt;
&lt;br /&gt;
There are hindrances to rate of fire, accuracy, &amp;amp; movement included in the armour. Hindrances are directly tied to the general protection rating of the armour &amp;amp; can’t be reduced experimentally. However, Masters of an elite combat profession will find that they should have no hindrances when using armour.  Hands &amp;amp; feet have been removed as valid hit locations, so boots &amp;amp; gloves are now merely cosmetic. You must wear a full suit (7 pieces for most types) in order to have full protection. There are no more “hit” locations (i.e., chest,  bracer,  leggings, etc.) but the amount of protection is cumulative. You must wear a full suit to recieve the max cumulative protection.&lt;br /&gt;
&lt;br /&gt;
ARMOUR STATS&lt;br /&gt;
&lt;br /&gt;
What the heck do these numbers mean? The 4-digit number on your armour is technically the independent variable in a quadratic equation for percentile resists mapping the domain [0, 10000] onto the image [0, 60]. In layman’s terms, that means that the armour rating signifies a percentile resist (as in the old system) ranging from 0-60%. Because the equation is concave quadratic, you get diminishing returns for higher resists. The actual function is:  60 * (AR/10000) + { [ (10000 - AR) / 10000 ]  *  (AR/200) } Which reduces to: 0.011 * AR  -  5E-7 * AR * AR Some hard numbers: 1000  =  10.5% 2000  =  20.0% 3000  =  28.5% 4000  =  36.0% 5000  =  42.5% 6000  =  48.0% 7000  =  52.5% 8000  =  56.0% 9000  =  58.5% 10000  =  60%.&lt;br /&gt;
&lt;br /&gt;
DAMAGE TYPES&lt;br /&gt;
&lt;br /&gt;
There are two primary damage types -- energy &amp;amp; kinetic. Additionally, some weapons add “elemental” damage of acid, electricity, heat, or cold. Currently, however, the quantity of “elemental” damage compared to kinetic or energy makes worrying about any of them pointless. As before, the majority of creatures use kinetic melee attacks. Those that do ranged attacks often do energy damage. The majority of ranged weapons are energy-based, although there are a significant number of good kinetic ranged weapons.&lt;br /&gt;
&lt;br /&gt;
ARMOUR LAYERS&lt;br /&gt;
&lt;br /&gt;
In this system, layers are optional, &amp;amp; very expensive. Pre-NGE they weren’t as popular because of the decay &amp;amp; price. In the post-NGE world, they are almost a necessity in making armour for a full template combat toon.&lt;br /&gt;
Layers add to a resist but reduce the resist of its “opposite,” so there is a bit of a yin/yang effect. An Armoursmith can now add up to 12 layers for a piece of advanced armour, so the effect can be major (up to +1200/-1200). Kinetic layers will reduce energy resists - energy layers will reduce kinetic. Acid &amp;amp; electricity are opposed, as are heat &amp;amp; cold. Advanced layers increase 2 otherwise opposed resists at the expense of the other 4.&lt;br /&gt;
&lt;br /&gt;
Because elemental damage is so minor &amp;amp; irrelevant at this point, the primary layer types one might expect to find are kinetic (for creature hunters), energy (for bounty hunters), &amp;amp; primus (adds to both kinetic &amp;amp; energy, useful for anyone, especially in PvP).&lt;br /&gt;
In the CU, most mass-produced armour was unlayered. Because the resource requirements &amp;amp; factory time commitments for layered armour are so high, the layered armour was largely a specialty item, &amp;amp; commanded a price much higher than unlayered armour (double or even triple). Layered armour in the NGE, while more the norm than before, still require lots of time &amp;amp; resources &amp;amp; demand higher prices.&lt;br /&gt;
&lt;br /&gt;
ARMOUR CAPS&lt;br /&gt;
&lt;br /&gt;
Here are the caps for different armour builds using perfect resources as originally posted by WittyNewt. The actual cap differs for each server as they have different resource caps. The goal is to try &amp;amp; get as close to these numbers as possible.&lt;br /&gt;
&lt;br /&gt;
* Components&lt;br /&gt;
&lt;br /&gt;
unlayered armour (assault)&lt;br /&gt;
&lt;br /&gt;
unlayered reconaissance is 5000K 7000E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
unlayered battle is 6000 for all (assault)&lt;br /&gt;
&lt;br /&gt;
unlayered assault is 7000K 5000E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
* Common layer builds&lt;br /&gt;
&lt;br /&gt;
energy layered recon 3800K 8200E 6000B (battle)&lt;br /&gt;
&lt;br /&gt;
primus layered recon 5600K 7600E 5400B (battle)&lt;br /&gt;
&lt;br /&gt;
energy layered battle 4800K 7200E 6000B (reconnaissance)&lt;br /&gt;
&lt;br /&gt;
kinetic layered battle 7200K 4800E 6000B (reconnaissance)&lt;br /&gt;
&lt;br /&gt;
primus layered battle 6600K 6600E 5400B (reconnaissance)&lt;br /&gt;
&lt;br /&gt;
kinetic layered assault 8200K 3800E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
primus layered assault 7600K 5600E 5400B (assault)&lt;br /&gt;
&lt;br /&gt;
energy layered assault 5800K 6200E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
* Some combination layer builds&lt;br /&gt;
&lt;br /&gt;
energy+primus 2+2 recon 4700K 7900E 5700B (nice build cf full energy recon - drop 1% energy, 1.5% base, pick up 5% kinetic)&lt;br /&gt;
&lt;br /&gt;
kinetic+primus 2+2 assault 7900K 4700E 5700B (nice build cf full kinetic asst - drop 1% kinetic, 1.5% base, pick up 5% energy)&lt;br /&gt;
&lt;br /&gt;
energy+primus 2+2 battle 5700K 6900E 5700B (nice build cf full en - drop 1% energy, 1.5% base, pick up 5% kinetic)&lt;br /&gt;
&lt;br /&gt;
heat+electricity+primus+energy 1+1+1+1 battle 5850K 6450E 6150H 5550C 5550A 6150EL&lt;br /&gt;
&lt;br /&gt;
Bear in mind the numbers above here are the caps. You cannot get higher than those for the positive layer protections - when you get close to this you should expect your negative layer protections to be no lower than this - e.g., primus layered battle energy &amp;amp; kinetic cap is 6600 &amp;amp; base will be 5400 at this energy/kinetic value - if you have less than 6600 then your base will be higher than 5400.&lt;br /&gt;
&lt;br /&gt;
CUMULATIVE EFFECTS OF THE ARMOUR PIECES&lt;br /&gt;
&lt;br /&gt;
As stated above, the way armour is calculated has changed in the NGE. In the CU there were hit zones that each attack was assigned to. Therefore, when you wore a helmet, you recieved the full protection of the helmet for any attack that was assigned (randomly) to “hit” the head. If the attack “hit” a different area that you didn’t have armour on, you recieved no protection. In the NGE, there are no more “hit zones.” Armour now is added cumulatively by the number of peices you wear. So before, you wear only a helmet you recieve full protection on the head &amp;amp; no protection every where else. In the NGE, you equip only a helmet ALL attacks are reduced by the amount of protection that the helmet gives. When another piece, say a bicep, is added, ALL attacks are reduced by the amount of protection of the [helmet + the amount of resists gained by the bicep]. The number visible on the individual armour peices stand for the amount of protection you would recieve if you wore a whole set with the those same stats.&lt;br /&gt;
&lt;br /&gt;
So which pieces provide the most protection? Rounding for simplicity:&lt;br /&gt;
&lt;br /&gt;
* chest = 36% (35.71%)&lt;br /&gt;
&lt;br /&gt;
* pants = 21% (21.43%)&lt;br /&gt;
&lt;br /&gt;
* helmet = 14% (14.27%)&lt;br /&gt;
&lt;br /&gt;
* arm pieces = 7% each (7.15%)&lt;br /&gt;
&lt;br /&gt;
So for protection, in order of importance, is: the chest, then the pants, then the helm, &amp;amp; finally the arm peices. For combined peices such as ubese &amp;amp; mabari, the chest piece is adjusted to make up for the missing arm pieces (For ubese, you would add the 2 biceps so you would have 36% + (7% * 2) = 50%; mabari includes all the arm pieces accounting for 64%).&lt;br /&gt;
&lt;br /&gt;
A “mini-suit” of chest+helm+legs would give you protection equal to 71% of the total resists you would gain from a full suit. So if you had a capped unlayered battle”mini-suit” (6k resists to all) your actual protection is 6000 * .71 = 4260 (roughly). That is a significant drop off in protection, &amp;amp; I suggest wearing complete suits.&lt;br /&gt;
&lt;br /&gt;
So what about mixed resists suits? You can figure what the resists would be if you had some pieces higher or lower that the other peices, but for the most part, the important thing to remember is that having higher (or lower) resists on the chest have a lot bigger impact on the overall resists that an arm piece with higher (lower) resists.&lt;br /&gt;
&lt;br /&gt;
ARMOUR COLOUR CHARTS&lt;br /&gt;
&lt;br /&gt;
http://www.geocities.com/ravingbantha/armorcolor.html&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
The Trader-Engineer profession consists of droidsmiths (who make droids), weaponsmiths (who make bombs, guns, &amp;amp; knives; it&amp;#039;s also unclear as to whether or not the Trader-Engineer is 100% weaponsmith - he/she may only be able to make some of the weaponsmith items), and Master Artisan (components, vehicles, various miscellaneous items). Every droidsmith, weaponsmith, and Master Artisan is (automatically) also a Master Merchant.&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16480</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16480"/>
		<updated>2005-12-29T21:30:27Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Munitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
This page is being compiled&lt;br /&gt;
&lt;br /&gt;
A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader&amp;#039;s hands if they follow the desires of the market. &lt;br /&gt;
&lt;br /&gt;
Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering. &lt;br /&gt;
&lt;br /&gt;
Specials: &lt;br /&gt;
&lt;br /&gt;
* Resource Acquisition &lt;br /&gt;
* Crafting &lt;br /&gt;
&lt;br /&gt;
===Domestic Goods===&lt;br /&gt;
The Trader-DomesticGoods profession consists of chefs (who make drinks &amp;amp; food) and tailors (who make clothing &amp;amp; tailor components, e.g. synth cloth). Every chef and tailor is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Caveat: The information in this document was collected from many sources, including:&lt;br /&gt;
http://www.theamazonbasin.com/~zendragon/swg/tailor/outfits_list.html - list (no pictures) of outfits ZenLhaso put together from various sources, some of which no longer exist; http://tkfashion.swgentertainer.com/ - pictures of clothing items - ignore all other information as it is out-of-date (e.g., enhancement info); http://zero.hastypastry.net/~shirow/swgtailor/ (aka, swgtailor.com); Sony SWG Forum: lots of sub-forums (http://forums.station.sony.com/swg/).&lt;br /&gt;
&lt;br /&gt;
All decay has been removed from all items in the game.&lt;br /&gt;
&lt;br /&gt;
There is no experimentation on clothing, so the quality of the Tailor&amp;#039;s crafting tools &amp;amp; crafting stations is not very much of a concern.&lt;br /&gt;
&lt;br /&gt;
Tailors can make clothing items with sockets, although none of the pre-NGE armour attachment skill tapes &amp;amp; clothing attachment skill tapes that used to be put in the sockets work - &amp;amp; they weren&amp;#039;t converted to any of the new modifiers. Each clothing item can have up to a maximum of 4 sockets - how many the clothing item has is random. The Tailor only makes the clothing item - the owner of the clothing item is the person who puts the skill tapes into the clothing item. The Tailor&amp;#039;s clothing items will not see any sockets until the Tailor acquires the Tailoring 3 skill. Jewelry does not have any sockets. And backpacks do not accept skill tapes of any kind. Wearing a &amp;quot;tailor crafting apron&amp;quot; may increase your sockets. You can also get an actively-applied inspiration buff from an Entertainer-Dancer which gives a 10% bonus to assembly - this may or may not help - the jury is out - some Tailors believe it helps while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
Nobody can craft the bio-components (i.e., BE tissues) for clothing. Pre-NGE BE clothing &amp;amp; tissues didn&amp;#039;t convert. What’s in the game is the last. Any BE tissues from pre-NGE can be used to make BE clothing; however, the only BE tissue that appears to work is the &amp;quot;terrain negotiation&amp;quot; tissue. The jury is out on the other BE tissues - some players believe they work while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
All of the clothing schematics &amp;amp; colour palettes remained the same as they were pre-NGE - there are no new clothing items that Tailors can make &amp;amp; no new colours to make them in.&lt;br /&gt;
&lt;br /&gt;
There is a ton of looted/reward/quested clothing now - most have stats, and special names - a few have new artwork. Ani_cul, 11/15/10:31 a.m. However, at the moment Tailors can&amp;#039;t make clothing with the new looted item stat &amp;amp; skill mods. ItemCreator, 11/16, 10:43 a.m.&lt;br /&gt;
&lt;br /&gt;
The quality of all resources used by Tailors to make their clothing &amp;amp; tailor components = JUNK. The resources that come from creatures (bone, hide, &amp;amp; meat) drop off of creatures as random loot - &amp;amp; the rate is low. The other resources are obtained from using harvesters when the resource can be found on one of the planets.&lt;br /&gt;
&lt;br /&gt;
Many of the Tailor components are used in other professions - e.g., armoursmiths use synth cloth.&lt;br /&gt;
&lt;br /&gt;
Tailors sell their items on the Galaxy Bazaar, on a vendor, by special order, or by a hybrid of the previous methods.&lt;br /&gt;
&lt;br /&gt;
Ithorians have their own clothes that only Ithorians can wear - the c/a crafting tool has a special category containing the Ithorian clothing &amp;amp; each piece of Ithorian clothing has the word &amp;quot;Ithorian&amp;quot; in its name. Ithorians can also wear belts &amp;amp; normal backpacks. Other species can&amp;#039;t wear Ithorian clothing. Ithorians also have their own chef hats.&lt;br /&gt;
&lt;br /&gt;
Wookiees have their own clothes that only Wookiees can wear - the c/a crafting tool has a special category containing the Wookiee clothing. Other species can&amp;#039;t wear Wookiee clothing.&lt;br /&gt;
&lt;br /&gt;
Twileks can&amp;#039;t wear headgear that doesn&amp;#039;t say &amp;quot;lekku&amp;quot; or &amp;quot;Twilek&amp;quot; in it. Other species can&amp;#039;t wear Twilek headgear.&lt;br /&gt;
&lt;br /&gt;
All species can wear chef aprons and chef hats.&lt;br /&gt;
&lt;br /&gt;
Their are some gender restrictions with regards as to which gender can wear something - e.g., only males can wear smocks.&lt;br /&gt;
&lt;br /&gt;
A popular program for keeping track of your sales is &amp;quot;Merchant&amp;#039;s Friend&amp;quot; - ask WeeScott for it.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
The Trader-Structures profession consists of architects (who make buildings &amp;amp; furniture) and shipwrights (who make ships &amp;amp; their assorted parts). Every architect and shipwright is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The information below was collected from many sources, including: Sony SWG Forum: Galactic Career Paths: Trader: Structures.&lt;br /&gt;
&lt;br /&gt;
The fastest way to grind through Trader-Structures is - do survey tools until you can do personal harvesters - do personal harvesters until you can do gungan heads - do gungan heads until you are done. 12/23/05. “The typical grinding ratio is 2 XP/resource unit. That should hold true for most crafted items with a few exceptions. Pawlin, 12/20/05, 9:56 a.m.”&lt;br /&gt;
&lt;br /&gt;
After the last box of the 4th Phase of Trader-Structures &amp;amp; you have your Master Architect title - there are 6 more levels to finish - 3 last levels of Tier IV merchant, Master Architect, Master Shipwright, &amp;amp; Master Merchant (in that order). You’ll be done when you get the Master Merchant badge.&lt;br /&gt;
&lt;br /&gt;
Architects can no longer wear armour as they don’t have any armour certification. However, they don’t need it as they can go anywhere &amp;amp; be ignored by everyone &amp;amp; everything IF they don’t attack anybody/anything.&lt;br /&gt;
&lt;br /&gt;
Architects can’t also be Master Artisans; therefore, Architects have only 6 artisan experimentation points. This has lots of implications; for example, crafting stations use Artisan Experimentation Points &amp;amp; because Architects only have 6 artisan experimentation points they can no longer make +45.00 crafting stations. The same is also true of crafting tools - Architects can no longer make +15.00 crafting tools.&lt;br /&gt;
&lt;br /&gt;
It’s been a long-running issue that when several crafting stations are near each other, they sometimes negate themselves (moving around the room will cause a station to activate/deactivate) - the result is that you won’t see all of your schematics in your crafting tool when you use it. To avoid this issue, make sure that your crafting stations have some distance between them.&lt;br /&gt;
&lt;br /&gt;
All houses use junk quality resources - their components use junk quality resources also.&lt;br /&gt;
&lt;br /&gt;
No structures can be placed on Mustafar. However, it does have resources that can be sampled &amp;amp; surveyed.&lt;br /&gt;
&lt;br /&gt;
Put your self-powered harvester deed in your toolbar - ready/execute them like any other special with your harvester targeted. When you redeed the harvester, you will get it back. Elyssa, 12/24/05&lt;br /&gt;
Harvesters are bugged: “Harvester Issues: We have been working on understanding why the 50% increase in harvester extraction rates hasn’t kicked in. We’ve also been working on looking into occurrences of missing Hopper items. There hasn’t been any news on the 50% increase in extraction rates, but the team is looking into it. We’ve been able to reproduce the missing items in the hopper, but not every time. The folks working on this issue are narrowing it down &amp;amp; we hope to have a solid fix soon. If you think you know a way to reproduce this 100% of the time, please let us know. Thunderheart, SWG Forums:Galactic News Network:Development Discussion:Community Update:FridayDecember16th, 12/16/05, 3:46 p.m.” The “missing items in the hopper” = Many (not all) harvesters are being emptied when the server resets. The servers reset on schedule, every Tuesday, Thursday, &amp;amp; Saturday, at 0400 PST. Usually, if there’s to be an abnormal server reset there will be posts about it on the Launchpad &amp;amp; the Announcements forum. Until the Devs can fix this, I suggest you empty your harvesters prior to every reset. BobJones, 12/24/05&lt;br /&gt;
&lt;br /&gt;
Architects have no native painting schematics - they only come as various loot/quest/veteran rewards and as part of the Bestine Museum cycle. Elyssa, 12/24/05. There’s a total of 3 Mustafar paintings - find an Architect &amp;amp; give them the glowy parts. The Architect will create the schematic with his/her cube. The schematics are “No Trade” &amp;amp; can be used 10 times. Additionally, you cannot make manufacturing schematics for these paintings.&lt;br /&gt;
&lt;br /&gt;
When packing up a house, remove all vendors in the house. “It was tested by accident what happens when you pack up a house with vendors in it. Bad things happen. The vendor &amp;amp; all the items in it are tied to the location. Just like all bazaars, in cities or player shops. If you buy a thing that is listed somewhere else, you have to go there to get it. It “physically” exists in that other location. Vendors &amp;amp; the items in them are all about location, location, location. If you pick up your vendor, it’s like giving it a lobotomy. The info still exists, there’s just no longer a way to access it. All the items are essentially destroyed. Put into a limbo where they can never be recovered. The pathway to retrieve them was literally ripped out of the dirt. Packing up a house with vendors in it is the same as removing a vendor with items listed or in the stockroom. Or redeeding a house with vendors in it. Or back in the old days, letting a house burn down with vendors in it. Gone. Those items are gone once you do that. They ceased to exist when you broke their tie to their location. The Devs would have to completely redesign the vendor system to enable vendors to be packed up with a house and moved to a new location. Mystyrys, 12/23/05, 4:30 p.m.”&lt;br /&gt;
&lt;br /&gt;
Bazaar terminals only show the items for sale on public bazaar terminals - those items are limited to 20k in value &amp;amp; last 7 days. The “vendor search” searches all the player vendors in player houses &amp;amp; can search the whole galaxy - this is where you&amp;#039;ll find the more expensive items &amp;amp; most stuff stocked by players.&lt;br /&gt;
&lt;br /&gt;
Using “vendor search” - Go to a public bazaar terminal in any city (e.g., Theed).Click the “vendor location” button at the top (towards the right).Select the item category you want. Filter down to a sub-category &amp;amp; or actual item type if desired/possible (e.g., Resources then Inorganic Mineral). (You can enter a keyword in the name filter or a price range in the price filters to narrow it down as well. Also it helps to put in a maximum price filter of some large number like 9,000,000 in order to filter out the items people have on their vendors for sale for 999999999 as storage.) Expand to either the “this planet&amp;quot; or &amp;quot;entire galaxy&amp;quot; level (“this Region” doesn’t seem to do anything).Once you’ve found the item(s) you want to buy, hit the “create waypoint” button at the bottom of the right pane to create a waypoint in your datapad named “waypoint to vendor” for the planet the vendor is on. Rename that waypoint quickly so you don’t end up with a zillion waypoints all named “waypoint to vendor.” Remember that there are multiple pages usually so don’t forget to hit the next page button. Example Search: Select Resources -&amp;gt; Inorganic Mineral then type “ore” in the name filter &amp;amp; set a min price of 10k &amp;amp; max price of 200k will filter for bulk grind ore. Pawlin, 12/21/05, 10:21 a.m. To find asteroid resources, select the “resource” category &amp;amp; search for “space.”&lt;br /&gt;
&lt;br /&gt;
More on using “vendor search”: (1) Also note that not all player vendors will appear on the search. It is a feature that can be enabled or disabled by the player who places a vendor, though most people will have it enabled. Some people disable the vendor search if they have higher prices &amp;amp; still get plenty of traffic due to location (like being in a large shop or mall) where they can get away with less Advertising. The bazaar search is a form of marketing after all, which may not always be helpful to the merchant. (2) The “Crafted Item Name Filter” is supposed to only work for crafted items. Apparently this works some of the time for non-crafted items, seems very buggy. (3) The vendor search places all factory crates in one category, regardless of what the crates contain. These can be found by filtering under “Misc Items” --&amp;gt; “Factory Crates.” Since all crates will only have crafted items in them, you can use the crafted item name filter to narrow down to the type of items you are looking for in crates. Certain items are rarely sold as singles, so you may have to look here to find what you are looking for - a common example of this are components like master artisan electronics components which are almost always sold only by the crate. (4) Similarly, you may also want to filter for “Wearable Containers” - this may be helpful for finding things often sold as sets, like armour. Most reputable merchants will provide a descriptive name for the container because there is no way to know the exact contents as a buyer, this relies on a good deal of trust in the vendor (“Let the buyer beware!”). Kelderek, 12/21/05, 2:16 p.m.&lt;br /&gt;
&lt;br /&gt;
===Munitions===&lt;br /&gt;
The Trader-Munitions profession consists of armoursmiths (who make armour) and weaponsmiths (who make bombs, guns, &amp;amp; knives). Every armoursmith and weaponsmith is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The following information is from the SOE SWG Forum, by LeviticusD,12/21/05, 9:33 a.m.:&lt;br /&gt;
&lt;br /&gt;
Armour - Who Wears What:&lt;br /&gt;
* assault - bounty hunter; commando&lt;br /&gt;
* battle - officer; spy&lt;br /&gt;
* reconnaissance - medic; smuggler&lt;br /&gt;
&lt;br /&gt;
Armour - What Looks Are Available:&lt;br /&gt;
*assault - chitin; composite; ithorian sentinel; wookiee kashyyykian hunting&lt;br /&gt;
*battle - bone; ithorian defender; marauder; padded; RIS (?); wookiee kashyyykian black mountain&lt;br /&gt;
*reconnaissance - ithorian guardian; mabari; tantel; ubese; wookiee kashyyykian ceremonial&lt;br /&gt;
&lt;br /&gt;
Factional armour existed prior to NGE - don&amp;#039;t know if it&amp;#039;s still available.&lt;br /&gt;
&lt;br /&gt;
There are hindrances to rate of fire, accuracy, &amp;amp; movement included in the armour. Hindrances are directly tied to the general protection rating of the armour &amp;amp; can’t be reduced experimentally. However, Masters of an elite combat profession will find that they should have no hindrances when using armour.  Hands &amp;amp; feet have been removed as valid hit locations, so boots &amp;amp; gloves are now merely cosmetic. You must wear a full suit (7 pieces for most types) in order to have full protection. There are no more “hit” locations (i.e., chest,  bracer,  leggings, etc.) but the amount of protection is cumulative. You must wear a full suit to recieve the max cumulative protection.&lt;br /&gt;
&lt;br /&gt;
ARMOUR STATS&lt;br /&gt;
&lt;br /&gt;
What the heck do these numbers mean? The 4-digit number on your armour is technically the independent variable in a quadratic equation for percentile resists mapping the domain [0, 10000] onto the image [0, 60]. In layman’s terms, that means that the armour rating signifies a percentile resist (as in the old system) ranging from 0-60%. Because the equation is concave quadratic, you get diminishing returns for higher resists. The actual function is:  60 * (AR/10000) + { [ (10000 - AR) / 10000 ]  *  (AR/200) } Which reduces to: 0.011 * AR  -  5E-7 * AR * AR Some hard numbers: 1000  =  10.5% 2000  =  20.0% 3000  =  28.5% 4000  =  36.0% 5000  =  42.5% 6000  =  48.0% 7000  =  52.5% 8000  =  56.0% 9000  =  58.5% 10000  =  60%.&lt;br /&gt;
&lt;br /&gt;
DAMAGE TYPES&lt;br /&gt;
&lt;br /&gt;
There are two primary damage types -- energy &amp;amp; kinetic. Additionally, some weapons add “elemental” damage of acid, electricity, heat, or cold. Currently, however, the quantity of “elemental” damage compared to kinetic or energy makes worrying about any of them pointless. As before, the majority of creatures use kinetic melee attacks. Those that do ranged attacks often do energy damage. The majority of ranged weapons are energy-based, although there are a significant number of good kinetic ranged weapons.&lt;br /&gt;
&lt;br /&gt;
ARMOUR LAYERS&lt;br /&gt;
&lt;br /&gt;
In this system, layers are optional, &amp;amp; very expensive. Pre-NGE they weren’t as popular because of the decay &amp;amp; price. In the post-NGE world, they are almost a necessity in making armour for a full template combat toon.&lt;br /&gt;
Layers add to a resist but reduce the resist of its “opposite,” so there is a bit of a yin/yang effect. An Armoursmith can now add up to 12 layers for a piece of advanced armour, so the effect can be major (up to +1200/-1200). Kinetic layers will reduce energy resists - energy layers will reduce kinetic. Acid &amp;amp; electricity are opposed, as are heat &amp;amp; cold. Advanced layers increase 2 otherwise opposed resists at the expense of the other 4.&lt;br /&gt;
&lt;br /&gt;
Because elemental damage is so minor &amp;amp; irrelevant at this point, the primary layer types one might expect to find are kinetic (for creature hunters), energy (for bounty hunters), &amp;amp; primus (adds to both kinetic &amp;amp; energy, useful for anyone, especially in PvP).&lt;br /&gt;
In the CU, most mass-produced armour was unlayered. Because the resource requirements &amp;amp; factory time commitments for layered armour are so high, the layered armour was largely a specialty item, &amp;amp; commanded a price much higher than unlayered armour (double or even triple). Layered armour in the NGE, while more the norm than before, still require lots of time &amp;amp; resources &amp;amp; demand higher prices.&lt;br /&gt;
&lt;br /&gt;
ARMOUR CAPS&lt;br /&gt;
&lt;br /&gt;
Here are the caps for different armour builds using perfect resources as originally posted by WittyNewt. The actual cap differs for each server as they have different resource caps. The goal is to try &amp;amp; get as close to these numbers as possible.&lt;br /&gt;
&lt;br /&gt;
* Components&lt;br /&gt;
&lt;br /&gt;
unlayered armour (assault)&lt;br /&gt;
&lt;br /&gt;
unlayered reconaissance is 5000K 7000E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
unlayered battle is 6000 for all (assault)&lt;br /&gt;
&lt;br /&gt;
unlayered assault is 7000K 5000E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
* Common layer builds&lt;br /&gt;
&lt;br /&gt;
energy layered recon 3800K 8200E 6000B (battle)&lt;br /&gt;
&lt;br /&gt;
primus layered recon 5600K 7600E 5400B (battle)&lt;br /&gt;
&lt;br /&gt;
energy layered battle 4800K 7200E 6000B (reconnaissance)&lt;br /&gt;
&lt;br /&gt;
kinetic layered battle 7200K 4800E 6000B (reconnaissance)&lt;br /&gt;
&lt;br /&gt;
primus layered battle 6600K 6600E 5400B (reconnaissance)&lt;br /&gt;
&lt;br /&gt;
kinetic layered assault 8200K 3800E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
primus layered assault 7600K 5600E 5400B (assault)&lt;br /&gt;
&lt;br /&gt;
energy layered assault 5800K 6200E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
* Some combination layer builds&lt;br /&gt;
&lt;br /&gt;
energy+primus 2+2 recon 4700K 7900E 5700B (nice build cf full energy recon - drop 1% energy, 1.5% base, pick up 5% kinetic)&lt;br /&gt;
kinetic+primus 2+2 assault 7900K 4700E 5700B (nice build cf full kinetic asst - drop 1% kinetic, 1.5% base, pick up 5% energy)&lt;br /&gt;
energy+primus 2+2 battle 5700K 6900E 5700B (nice build cf full en - drop 1% energy, 1.5% base, pick up 5% kinetic)&lt;br /&gt;
heat+electricity+primus+energy 1+1+1+1 battle 5850K 6450E 6150H 5550C 5550A 6150EL&lt;br /&gt;
&lt;br /&gt;
Bear in mind the numbers above here are the caps. You cannot get higher than those for the positive layer protections - when you get close to this you should expect your negative layer protections to be no lower than this - e.g., primus layered battle energy &amp;amp; kinetic cap is 6600 &amp;amp; base will be 5400 at this energy/kinetic value - if you have less than 6600 then your base will be higher than 5400.&lt;br /&gt;
&lt;br /&gt;
CUMULATIVE EFFECTS OF THE ARMOUR PIECES&lt;br /&gt;
&lt;br /&gt;
As stated above, the way armour is calculated has changed in the NGE. In the CU there were hit zones that each attack was assigned to. Therefore, when you wore a helmet, you recieved the full protection of the helmet for any attack that was assigned (randomly) to “hit” the head. If the attack “hit” a different area that you didn’t have armour on, you recieved no protection. In the NGE, there are no more “hit zones.” Armour now is added cumulatively by the number of peices you wear. So before, you wear only a helmet you recieve full protection on the head &amp;amp; no protection every where else. In the NGE, you equip only a helmet ALL attacks are reduced by the amount of protection that the helmet gives. When another piece, say a bicep, is added, ALL attacks are reduced by the amount of protection of the [helmet + the amount of resists gained by the bicep]. The number visible on the individual armour peices stand for the amount of protection you would recieve if you wore a whole set with the those same stats.&lt;br /&gt;
&lt;br /&gt;
So which pieces provide the most protection? Rounding for simplicity:&lt;br /&gt;
&lt;br /&gt;
  chest = 36% (35.71%)&lt;br /&gt;
&lt;br /&gt;
  pants = 21% (21.43%)&lt;br /&gt;
&lt;br /&gt;
  helmet = 14% (14.27%)&lt;br /&gt;
&lt;br /&gt;
  arm pieces = 7% each (7.15%)&lt;br /&gt;
&lt;br /&gt;
So for protection, in order of importance, is: the chest, then the pants, then the helm, &amp;amp; finally the arm peices. For combined peices such as ubese &amp;amp; mabari, the chest piece is adjusted to make up for the missing arm pieces (For ubese, you would add the 2 biceps so you would have 36% + (7% * 2) = 50%; mabari includes all the arm pieces accounting for 64%).&lt;br /&gt;
&lt;br /&gt;
A “mini-suit” of chest+helm+legs would give you protection equal to 71% of the total resists you would gain from a full suit. So if you had a capped unlayered battle”mini-suit” (6k resists to all) your actual protection is 6000 * .71 = 4260 (roughly). That is a significant drop off in protection, &amp;amp; I suggest wearing complete suits.&lt;br /&gt;
&lt;br /&gt;
So what about mixed resists suits? You can figure what the resists would be if you had some pieces higher or lower that the other peices, but for the most part, the important thing to remember is that having higher (or lower) resists on the chest have a lot bigger impact on the overall resists that an arm piece with higher (lower) resists.&lt;br /&gt;
&lt;br /&gt;
ARMOUR COLOUR CHARTS&lt;br /&gt;
&lt;br /&gt;
http://www.geocities.com/ravingbantha/armorcolor.html&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
The Trader-Engineer profession consists of droidsmiths (who make droids), weaponsmiths (who make bombs, guns, &amp;amp; knives; it&amp;#039;s also unclear as to whether or not the Trader-Engineer is 100% weaponsmith - he/she may only be able to make some of the weaponsmith items), and Master Artisan (components, vehicles, various miscellaneous items). Every droidsmith, weaponsmith, and Master Artisan is (automatically) also a Master Merchant.&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16479</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16479"/>
		<updated>2005-12-29T21:29:22Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Munitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
This page is being compiled&lt;br /&gt;
&lt;br /&gt;
A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader&amp;#039;s hands if they follow the desires of the market. &lt;br /&gt;
&lt;br /&gt;
Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering. &lt;br /&gt;
&lt;br /&gt;
Specials: &lt;br /&gt;
&lt;br /&gt;
* Resource Acquisition &lt;br /&gt;
* Crafting &lt;br /&gt;
&lt;br /&gt;
===Domestic Goods===&lt;br /&gt;
The Trader-DomesticGoods profession consists of chefs (who make drinks &amp;amp; food) and tailors (who make clothing &amp;amp; tailor components, e.g. synth cloth). Every chef and tailor is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Caveat: The information in this document was collected from many sources, including:&lt;br /&gt;
http://www.theamazonbasin.com/~zendragon/swg/tailor/outfits_list.html - list (no pictures) of outfits ZenLhaso put together from various sources, some of which no longer exist; http://tkfashion.swgentertainer.com/ - pictures of clothing items - ignore all other information as it is out-of-date (e.g., enhancement info); http://zero.hastypastry.net/~shirow/swgtailor/ (aka, swgtailor.com); Sony SWG Forum: lots of sub-forums (http://forums.station.sony.com/swg/).&lt;br /&gt;
&lt;br /&gt;
All decay has been removed from all items in the game.&lt;br /&gt;
&lt;br /&gt;
There is no experimentation on clothing, so the quality of the Tailor&amp;#039;s crafting tools &amp;amp; crafting stations is not very much of a concern.&lt;br /&gt;
&lt;br /&gt;
Tailors can make clothing items with sockets, although none of the pre-NGE armour attachment skill tapes &amp;amp; clothing attachment skill tapes that used to be put in the sockets work - &amp;amp; they weren&amp;#039;t converted to any of the new modifiers. Each clothing item can have up to a maximum of 4 sockets - how many the clothing item has is random. The Tailor only makes the clothing item - the owner of the clothing item is the person who puts the skill tapes into the clothing item. The Tailor&amp;#039;s clothing items will not see any sockets until the Tailor acquires the Tailoring 3 skill. Jewelry does not have any sockets. And backpacks do not accept skill tapes of any kind. Wearing a &amp;quot;tailor crafting apron&amp;quot; may increase your sockets. You can also get an actively-applied inspiration buff from an Entertainer-Dancer which gives a 10% bonus to assembly - this may or may not help - the jury is out - some Tailors believe it helps while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
Nobody can craft the bio-components (i.e., BE tissues) for clothing. Pre-NGE BE clothing &amp;amp; tissues didn&amp;#039;t convert. What’s in the game is the last. Any BE tissues from pre-NGE can be used to make BE clothing; however, the only BE tissue that appears to work is the &amp;quot;terrain negotiation&amp;quot; tissue. The jury is out on the other BE tissues - some players believe they work while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
All of the clothing schematics &amp;amp; colour palettes remained the same as they were pre-NGE - there are no new clothing items that Tailors can make &amp;amp; no new colours to make them in.&lt;br /&gt;
&lt;br /&gt;
There is a ton of looted/reward/quested clothing now - most have stats, and special names - a few have new artwork. Ani_cul, 11/15/10:31 a.m. However, at the moment Tailors can&amp;#039;t make clothing with the new looted item stat &amp;amp; skill mods. ItemCreator, 11/16, 10:43 a.m.&lt;br /&gt;
&lt;br /&gt;
The quality of all resources used by Tailors to make their clothing &amp;amp; tailor components = JUNK. The resources that come from creatures (bone, hide, &amp;amp; meat) drop off of creatures as random loot - &amp;amp; the rate is low. The other resources are obtained from using harvesters when the resource can be found on one of the planets.&lt;br /&gt;
&lt;br /&gt;
Many of the Tailor components are used in other professions - e.g., armoursmiths use synth cloth.&lt;br /&gt;
&lt;br /&gt;
Tailors sell their items on the Galaxy Bazaar, on a vendor, by special order, or by a hybrid of the previous methods.&lt;br /&gt;
&lt;br /&gt;
Ithorians have their own clothes that only Ithorians can wear - the c/a crafting tool has a special category containing the Ithorian clothing &amp;amp; each piece of Ithorian clothing has the word &amp;quot;Ithorian&amp;quot; in its name. Ithorians can also wear belts &amp;amp; normal backpacks. Other species can&amp;#039;t wear Ithorian clothing. Ithorians also have their own chef hats.&lt;br /&gt;
&lt;br /&gt;
Wookiees have their own clothes that only Wookiees can wear - the c/a crafting tool has a special category containing the Wookiee clothing. Other species can&amp;#039;t wear Wookiee clothing.&lt;br /&gt;
&lt;br /&gt;
Twileks can&amp;#039;t wear headgear that doesn&amp;#039;t say &amp;quot;lekku&amp;quot; or &amp;quot;Twilek&amp;quot; in it. Other species can&amp;#039;t wear Twilek headgear.&lt;br /&gt;
&lt;br /&gt;
All species can wear chef aprons and chef hats.&lt;br /&gt;
&lt;br /&gt;
Their are some gender restrictions with regards as to which gender can wear something - e.g., only males can wear smocks.&lt;br /&gt;
&lt;br /&gt;
A popular program for keeping track of your sales is &amp;quot;Merchant&amp;#039;s Friend&amp;quot; - ask WeeScott for it.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
The Trader-Structures profession consists of architects (who make buildings &amp;amp; furniture) and shipwrights (who make ships &amp;amp; their assorted parts). Every architect and shipwright is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The information below was collected from many sources, including: Sony SWG Forum: Galactic Career Paths: Trader: Structures.&lt;br /&gt;
&lt;br /&gt;
The fastest way to grind through Trader-Structures is - do survey tools until you can do personal harvesters - do personal harvesters until you can do gungan heads - do gungan heads until you are done. 12/23/05. “The typical grinding ratio is 2 XP/resource unit. That should hold true for most crafted items with a few exceptions. Pawlin, 12/20/05, 9:56 a.m.”&lt;br /&gt;
&lt;br /&gt;
After the last box of the 4th Phase of Trader-Structures &amp;amp; you have your Master Architect title - there are 6 more levels to finish - 3 last levels of Tier IV merchant, Master Architect, Master Shipwright, &amp;amp; Master Merchant (in that order). You’ll be done when you get the Master Merchant badge.&lt;br /&gt;
&lt;br /&gt;
Architects can no longer wear armour as they don’t have any armour certification. However, they don’t need it as they can go anywhere &amp;amp; be ignored by everyone &amp;amp; everything IF they don’t attack anybody/anything.&lt;br /&gt;
&lt;br /&gt;
Architects can’t also be Master Artisans; therefore, Architects have only 6 artisan experimentation points. This has lots of implications; for example, crafting stations use Artisan Experimentation Points &amp;amp; because Architects only have 6 artisan experimentation points they can no longer make +45.00 crafting stations. The same is also true of crafting tools - Architects can no longer make +15.00 crafting tools.&lt;br /&gt;
&lt;br /&gt;
It’s been a long-running issue that when several crafting stations are near each other, they sometimes negate themselves (moving around the room will cause a station to activate/deactivate) - the result is that you won’t see all of your schematics in your crafting tool when you use it. To avoid this issue, make sure that your crafting stations have some distance between them.&lt;br /&gt;
&lt;br /&gt;
All houses use junk quality resources - their components use junk quality resources also.&lt;br /&gt;
&lt;br /&gt;
No structures can be placed on Mustafar. However, it does have resources that can be sampled &amp;amp; surveyed.&lt;br /&gt;
&lt;br /&gt;
Put your self-powered harvester deed in your toolbar - ready/execute them like any other special with your harvester targeted. When you redeed the harvester, you will get it back. Elyssa, 12/24/05&lt;br /&gt;
Harvesters are bugged: “Harvester Issues: We have been working on understanding why the 50% increase in harvester extraction rates hasn’t kicked in. We’ve also been working on looking into occurrences of missing Hopper items. There hasn’t been any news on the 50% increase in extraction rates, but the team is looking into it. We’ve been able to reproduce the missing items in the hopper, but not every time. The folks working on this issue are narrowing it down &amp;amp; we hope to have a solid fix soon. If you think you know a way to reproduce this 100% of the time, please let us know. Thunderheart, SWG Forums:Galactic News Network:Development Discussion:Community Update:FridayDecember16th, 12/16/05, 3:46 p.m.” The “missing items in the hopper” = Many (not all) harvesters are being emptied when the server resets. The servers reset on schedule, every Tuesday, Thursday, &amp;amp; Saturday, at 0400 PST. Usually, if there’s to be an abnormal server reset there will be posts about it on the Launchpad &amp;amp; the Announcements forum. Until the Devs can fix this, I suggest you empty your harvesters prior to every reset. BobJones, 12/24/05&lt;br /&gt;
&lt;br /&gt;
Architects have no native painting schematics - they only come as various loot/quest/veteran rewards and as part of the Bestine Museum cycle. Elyssa, 12/24/05. There’s a total of 3 Mustafar paintings - find an Architect &amp;amp; give them the glowy parts. The Architect will create the schematic with his/her cube. The schematics are “No Trade” &amp;amp; can be used 10 times. Additionally, you cannot make manufacturing schematics for these paintings.&lt;br /&gt;
&lt;br /&gt;
When packing up a house, remove all vendors in the house. “It was tested by accident what happens when you pack up a house with vendors in it. Bad things happen. The vendor &amp;amp; all the items in it are tied to the location. Just like all bazaars, in cities or player shops. If you buy a thing that is listed somewhere else, you have to go there to get it. It “physically” exists in that other location. Vendors &amp;amp; the items in them are all about location, location, location. If you pick up your vendor, it’s like giving it a lobotomy. The info still exists, there’s just no longer a way to access it. All the items are essentially destroyed. Put into a limbo where they can never be recovered. The pathway to retrieve them was literally ripped out of the dirt. Packing up a house with vendors in it is the same as removing a vendor with items listed or in the stockroom. Or redeeding a house with vendors in it. Or back in the old days, letting a house burn down with vendors in it. Gone. Those items are gone once you do that. They ceased to exist when you broke their tie to their location. The Devs would have to completely redesign the vendor system to enable vendors to be packed up with a house and moved to a new location. Mystyrys, 12/23/05, 4:30 p.m.”&lt;br /&gt;
&lt;br /&gt;
Bazaar terminals only show the items for sale on public bazaar terminals - those items are limited to 20k in value &amp;amp; last 7 days. The “vendor search” searches all the player vendors in player houses &amp;amp; can search the whole galaxy - this is where you&amp;#039;ll find the more expensive items &amp;amp; most stuff stocked by players.&lt;br /&gt;
&lt;br /&gt;
Using “vendor search” - Go to a public bazaar terminal in any city (e.g., Theed).Click the “vendor location” button at the top (towards the right).Select the item category you want. Filter down to a sub-category &amp;amp; or actual item type if desired/possible (e.g., Resources then Inorganic Mineral). (You can enter a keyword in the name filter or a price range in the price filters to narrow it down as well. Also it helps to put in a maximum price filter of some large number like 9,000,000 in order to filter out the items people have on their vendors for sale for 999999999 as storage.) Expand to either the “this planet&amp;quot; or &amp;quot;entire galaxy&amp;quot; level (“this Region” doesn’t seem to do anything).Once you’ve found the item(s) you want to buy, hit the “create waypoint” button at the bottom of the right pane to create a waypoint in your datapad named “waypoint to vendor” for the planet the vendor is on. Rename that waypoint quickly so you don’t end up with a zillion waypoints all named “waypoint to vendor.” Remember that there are multiple pages usually so don’t forget to hit the next page button. Example Search: Select Resources -&amp;gt; Inorganic Mineral then type “ore” in the name filter &amp;amp; set a min price of 10k &amp;amp; max price of 200k will filter for bulk grind ore. Pawlin, 12/21/05, 10:21 a.m. To find asteroid resources, select the “resource” category &amp;amp; search for “space.”&lt;br /&gt;
&lt;br /&gt;
More on using “vendor search”: (1) Also note that not all player vendors will appear on the search. It is a feature that can be enabled or disabled by the player who places a vendor, though most people will have it enabled. Some people disable the vendor search if they have higher prices &amp;amp; still get plenty of traffic due to location (like being in a large shop or mall) where they can get away with less Advertising. The bazaar search is a form of marketing after all, which may not always be helpful to the merchant. (2) The “Crafted Item Name Filter” is supposed to only work for crafted items. Apparently this works some of the time for non-crafted items, seems very buggy. (3) The vendor search places all factory crates in one category, regardless of what the crates contain. These can be found by filtering under “Misc Items” --&amp;gt; “Factory Crates.” Since all crates will only have crafted items in them, you can use the crafted item name filter to narrow down to the type of items you are looking for in crates. Certain items are rarely sold as singles, so you may have to look here to find what you are looking for - a common example of this are components like master artisan electronics components which are almost always sold only by the crate. (4) Similarly, you may also want to filter for “Wearable Containers” - this may be helpful for finding things often sold as sets, like armour. Most reputable merchants will provide a descriptive name for the container because there is no way to know the exact contents as a buyer, this relies on a good deal of trust in the vendor (“Let the buyer beware!”). Kelderek, 12/21/05, 2:16 p.m.&lt;br /&gt;
&lt;br /&gt;
===Munitions===&lt;br /&gt;
The Trader-Munitions profession consists of armoursmiths (who make armour) and weaponsmiths (who make bombs, guns, &amp;amp; knives). Every armoursmith and weaponsmith is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The following information is from the SOE SWG Forum, by LeviticusD,12/21/05, 9:33 a.m.:&lt;br /&gt;
&lt;br /&gt;
Armour - Who Wears What:&lt;br /&gt;
* assault - bounty hunter; commando&lt;br /&gt;
* battle - officer; spy&lt;br /&gt;
* reconnaissance - medic; smuggler&lt;br /&gt;
&lt;br /&gt;
Armour - What Looks Are Available:&lt;br /&gt;
*assault - chitin; composite; ithorian sentinel; wookiee kashyyykian hunting&lt;br /&gt;
*battle - bone; ithorian defender; marauder; padded; RIS (?); wookiee kashyyykian black mountain&lt;br /&gt;
*reconnaissance - ithorian guardian; mabari; tantel; ubese; wookiee kashyyykian ceremonial&lt;br /&gt;
&lt;br /&gt;
Factional armour existed prior to NGE - don&amp;#039;t know if it&amp;#039;s still available.&lt;br /&gt;
&lt;br /&gt;
There are hindrances to rate of fire, accuracy, &amp;amp; movement included in the armour. Hindrances are directly tied to the general protection rating of the armour &amp;amp; can’t be reduced experimentally. However, Masters of an elite combat profession will find that they should have no hindrances when using armour.  Hands &amp;amp; feet have been removed as valid hit locations, so boots &amp;amp; gloves are now merely cosmetic. You must wear a full suit (7 pieces for most types) in order to have full protection. There are no more “hit” locations (i.e., chest,  bracer,  leggings, etc.) but the amount of protection is cumulative. You must wear a full suit to recieve the max cumulative protection.&lt;br /&gt;
&lt;br /&gt;
ARMOUR STATS&lt;br /&gt;
&lt;br /&gt;
What the heck do these numbers mean? The 4-digit number on your armour is technically the independent variable in a quadratic equation for percentile resists mapping the domain [0, 10000] onto the image [0, 60]. In layman’s terms, that means that the armour rating signifies a percentile resist (as in the old system) ranging from 0-60%. Because the equation is concave quadratic, you get diminishing returns for higher resists. The actual function is:  60 * (AR/10000) + { [ (10000 - AR) / 10000 ]  *  (AR/200) } Which reduces to: 0.011 * AR  -  5E-7 * AR * AR Some hard numbers: 1000  =  10.5% 2000  =  20.0% 3000  =  28.5% 4000  =  36.0% 5000  =  42.5% 6000  =  48.0% 7000  =  52.5% 8000  =  56.0% 9000  =  58.5% 10000  =  60%.&lt;br /&gt;
&lt;br /&gt;
DAMAGE TYPES&lt;br /&gt;
&lt;br /&gt;
There are two primary damage types -- energy &amp;amp; kinetic. Additionally, some weapons add “elemental” damage of acid, electricity, heat, or cold. Currently, however, the quantity of “elemental” damage compared to kinetic or energy makes worrying about any of them pointless. As before, the majority of creatures use kinetic melee attacks. Those that do ranged attacks often do energy damage. The majority of ranged weapons are energy-based, although there are a significant number of good kinetic ranged weapons.&lt;br /&gt;
&lt;br /&gt;
ARMOUR LAYERS&lt;br /&gt;
&lt;br /&gt;
In this system, layers are optional, &amp;amp; very expensive. Pre-NGE they weren’t as popular because of the decay &amp;amp; price. In the post-NGE world, they are almost a necessity in making armour for a full template combat toon.&lt;br /&gt;
Layers add to a resist but reduce the resist of its “opposite,” so there is a bit of a yin/yang effect. An Armoursmith can now add up to 12 layers for a piece of advanced armour, so the effect can be major (up to +1200/-1200). Kinetic layers will reduce energy resists - energy layers will reduce kinetic. Acid &amp;amp; electricity are opposed, as are heat &amp;amp; cold. Advanced layers increase 2 otherwise opposed resists at the expense of the other 4.&lt;br /&gt;
&lt;br /&gt;
Because elemental damage is so minor &amp;amp; irrelevant at this point, the primary layer types one might expect to find are kinetic (for creature hunters), energy (for bounty hunters), &amp;amp; primus (adds to both kinetic &amp;amp; energy, useful for anyone, especially in PvP).&lt;br /&gt;
In the CU, most mass-produced armour was unlayered. Because the resource requirements &amp;amp; factory time commitments for layered armour are so high, the layered armour was largely a specialty item, &amp;amp; commanded a price much higher than unlayered armour (double or even triple). Layered armour in the NGE, while more the norm than before, still require lots of time &amp;amp; resources &amp;amp; demand higher prices.&lt;br /&gt;
&lt;br /&gt;
ARMOUR CAPS&lt;br /&gt;
&lt;br /&gt;
Here are the caps for different armour builds using perfect resources as originally posted by WittyNewt. The actual cap differs for each server as they have different resource caps. The goal is to try &amp;amp; get as close to these numbers as possible.&lt;br /&gt;
&lt;br /&gt;
* Components&lt;br /&gt;
&lt;br /&gt;
unlayered armour (assault)&lt;br /&gt;
unlayered reconaissance is 5000K 7000E 6000B (assault)&lt;br /&gt;
unlayered battle is 6000 for all (assault)&lt;br /&gt;
unlayered assault is 7000K 5000E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
* Common layer builds&lt;br /&gt;
&lt;br /&gt;
energy layered recon 3800K 8200E 6000B (battle)&lt;br /&gt;
primus layered recon 5600K 7600E 5400B (battle)&lt;br /&gt;
energy layered battle 4800K 7200E 6000B (reconnaissance)&lt;br /&gt;
kinetic layered battle 7200K 4800E 6000B (reconnaissance)&lt;br /&gt;
primus layered battle 6600K 6600E 5400B (reconnaissance)&lt;br /&gt;
kinetic layered assault 8200K 3800E 6000B (assault)&lt;br /&gt;
primus layered assault 7600K 5600E 5400B (assault)&lt;br /&gt;
energy layered assault 5800K 6200E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
* Some combination layer builds&lt;br /&gt;
&lt;br /&gt;
energy+primus 2+2 recon 4700K 7900E 5700B (nice build cf full energy recon - drop 1% energy, 1.5% base, pick up 5% kinetic)&lt;br /&gt;
kinetic+primus 2+2 assault 7900K 4700E 5700B (nice build cf full kinetic asst - drop 1% kinetic, 1.5% base, pick up 5% energy)&lt;br /&gt;
energy+primus 2+2 battle 5700K 6900E 5700B (nice build cf full en - drop 1% energy, 1.5% base, pick up 5% kinetic)&lt;br /&gt;
heat+electricity+primus+energy 1+1+1+1 battle 5850K 6450E 6150H 5550C 5550A 6150EL&lt;br /&gt;
&lt;br /&gt;
Bear in mind the numbers above here are the caps. You cannot get higher than those for the positive layer protections - when you get close to this you should expect your negative layer protections to be no lower than this - e.g., primus layered battle energy &amp;amp; kinetic cap is 6600 &amp;amp; base will be 5400 at this energy/kinetic value - if you have less than 6600 then your base will be higher than 5400.&lt;br /&gt;
&lt;br /&gt;
CUMULATIVE EFFECTS OF THE ARMOUR PIECES&lt;br /&gt;
&lt;br /&gt;
As stated above, the way armour is calculated has changed in the NGE. In the CU there were hit zones that each attack was assigned to. Therefore, when you wore a helmet, you recieved the full protection of the helmet for any attack that was assigned (randomly) to “hit” the head. If the attack “hit” a different area that you didn’t have armour on, you recieved no protection. In the NGE, there are no more “hit zones.” Armour now is added cumulatively by the number of peices you wear. So before, you wear only a helmet you recieve full protection on the head &amp;amp; no protection every where else. In the NGE, you equip only a helmet ALL attacks are reduced by the amount of protection that the helmet gives. When another piece, say a bicep, is added, ALL attacks are reduced by the amount of protection of the [helmet + the amount of resists gained by the bicep]. The number visible on the individual armour peices stand for the amount of protection you would recieve if you wore a whole set with the those same stats.&lt;br /&gt;
&lt;br /&gt;
So which pieces provide the most protection? Rounding for simplicity:&lt;br /&gt;
&lt;br /&gt;
  chest = 36% (35.71%)&lt;br /&gt;
&lt;br /&gt;
  pants = 21% (21.43%)&lt;br /&gt;
&lt;br /&gt;
  helmet = 14% (14.27%)&lt;br /&gt;
&lt;br /&gt;
  arm pieces = 7% each (7.15%)&lt;br /&gt;
&lt;br /&gt;
So for protection, in order of importance, is: the chest, then the pants, then the helm, &amp;amp; finally the arm peices. For combined peices such as ubese &amp;amp; mabari, the chest piece is adjusted to make up for the missing arm pieces (For ubese, you would add the 2 biceps so you would have 36% + (7% * 2) = 50%; mabari includes all the arm pieces accounting for 64%).&lt;br /&gt;
&lt;br /&gt;
A “mini-suit” of chest+helm+legs would give you protection equal to 71% of the total resists you would gain from a full suit. So if you had a capped unlayered battle”mini-suit” (6k resists to all) your actual protection is 6000 * .71 = 4260 (roughly). That is a significant drop off in protection, &amp;amp; I suggest wearing complete suits.&lt;br /&gt;
&lt;br /&gt;
So what about mixed resists suits? You can figure what the resists would be if you had some pieces higher or lower that the other peices, but for the most part, the important thing to remember is that having higher (or lower) resists on the chest have a lot bigger impact on the overall resists that an arm piece with higher (lower) resists.&lt;br /&gt;
&lt;br /&gt;
ARMOUR COLOUR CHARTS&lt;br /&gt;
&lt;br /&gt;
http://www.geocities.com/ravingbantha/armorcolor.html&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
The Trader-Engineer profession consists of droidsmiths (who make droids), weaponsmiths (who make bombs, guns, &amp;amp; knives; it&amp;#039;s also unclear as to whether or not the Trader-Engineer is 100% weaponsmith - he/she may only be able to make some of the weaponsmith items), and Master Artisan (components, vehicles, various miscellaneous items). Every droidsmith, weaponsmith, and Master Artisan is (automatically) also a Master Merchant.&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16478</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16478"/>
		<updated>2005-12-29T21:28:07Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Munitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
This page is being compiled&lt;br /&gt;
&lt;br /&gt;
A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader&amp;#039;s hands if they follow the desires of the market. &lt;br /&gt;
&lt;br /&gt;
Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering. &lt;br /&gt;
&lt;br /&gt;
Specials: &lt;br /&gt;
&lt;br /&gt;
* Resource Acquisition &lt;br /&gt;
* Crafting &lt;br /&gt;
&lt;br /&gt;
===Domestic Goods===&lt;br /&gt;
The Trader-DomesticGoods profession consists of chefs (who make drinks &amp;amp; food) and tailors (who make clothing &amp;amp; tailor components, e.g. synth cloth). Every chef and tailor is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Caveat: The information in this document was collected from many sources, including:&lt;br /&gt;
http://www.theamazonbasin.com/~zendragon/swg/tailor/outfits_list.html - list (no pictures) of outfits ZenLhaso put together from various sources, some of which no longer exist; http://tkfashion.swgentertainer.com/ - pictures of clothing items - ignore all other information as it is out-of-date (e.g., enhancement info); http://zero.hastypastry.net/~shirow/swgtailor/ (aka, swgtailor.com); Sony SWG Forum: lots of sub-forums (http://forums.station.sony.com/swg/).&lt;br /&gt;
&lt;br /&gt;
All decay has been removed from all items in the game.&lt;br /&gt;
&lt;br /&gt;
There is no experimentation on clothing, so the quality of the Tailor&amp;#039;s crafting tools &amp;amp; crafting stations is not very much of a concern.&lt;br /&gt;
&lt;br /&gt;
Tailors can make clothing items with sockets, although none of the pre-NGE armour attachment skill tapes &amp;amp; clothing attachment skill tapes that used to be put in the sockets work - &amp;amp; they weren&amp;#039;t converted to any of the new modifiers. Each clothing item can have up to a maximum of 4 sockets - how many the clothing item has is random. The Tailor only makes the clothing item - the owner of the clothing item is the person who puts the skill tapes into the clothing item. The Tailor&amp;#039;s clothing items will not see any sockets until the Tailor acquires the Tailoring 3 skill. Jewelry does not have any sockets. And backpacks do not accept skill tapes of any kind. Wearing a &amp;quot;tailor crafting apron&amp;quot; may increase your sockets. You can also get an actively-applied inspiration buff from an Entertainer-Dancer which gives a 10% bonus to assembly - this may or may not help - the jury is out - some Tailors believe it helps while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
Nobody can craft the bio-components (i.e., BE tissues) for clothing. Pre-NGE BE clothing &amp;amp; tissues didn&amp;#039;t convert. What’s in the game is the last. Any BE tissues from pre-NGE can be used to make BE clothing; however, the only BE tissue that appears to work is the &amp;quot;terrain negotiation&amp;quot; tissue. The jury is out on the other BE tissues - some players believe they work while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
All of the clothing schematics &amp;amp; colour palettes remained the same as they were pre-NGE - there are no new clothing items that Tailors can make &amp;amp; no new colours to make them in.&lt;br /&gt;
&lt;br /&gt;
There is a ton of looted/reward/quested clothing now - most have stats, and special names - a few have new artwork. Ani_cul, 11/15/10:31 a.m. However, at the moment Tailors can&amp;#039;t make clothing with the new looted item stat &amp;amp; skill mods. ItemCreator, 11/16, 10:43 a.m.&lt;br /&gt;
&lt;br /&gt;
The quality of all resources used by Tailors to make their clothing &amp;amp; tailor components = JUNK. The resources that come from creatures (bone, hide, &amp;amp; meat) drop off of creatures as random loot - &amp;amp; the rate is low. The other resources are obtained from using harvesters when the resource can be found on one of the planets.&lt;br /&gt;
&lt;br /&gt;
Many of the Tailor components are used in other professions - e.g., armoursmiths use synth cloth.&lt;br /&gt;
&lt;br /&gt;
Tailors sell their items on the Galaxy Bazaar, on a vendor, by special order, or by a hybrid of the previous methods.&lt;br /&gt;
&lt;br /&gt;
Ithorians have their own clothes that only Ithorians can wear - the c/a crafting tool has a special category containing the Ithorian clothing &amp;amp; each piece of Ithorian clothing has the word &amp;quot;Ithorian&amp;quot; in its name. Ithorians can also wear belts &amp;amp; normal backpacks. Other species can&amp;#039;t wear Ithorian clothing. Ithorians also have their own chef hats.&lt;br /&gt;
&lt;br /&gt;
Wookiees have their own clothes that only Wookiees can wear - the c/a crafting tool has a special category containing the Wookiee clothing. Other species can&amp;#039;t wear Wookiee clothing.&lt;br /&gt;
&lt;br /&gt;
Twileks can&amp;#039;t wear headgear that doesn&amp;#039;t say &amp;quot;lekku&amp;quot; or &amp;quot;Twilek&amp;quot; in it. Other species can&amp;#039;t wear Twilek headgear.&lt;br /&gt;
&lt;br /&gt;
All species can wear chef aprons and chef hats.&lt;br /&gt;
&lt;br /&gt;
Their are some gender restrictions with regards as to which gender can wear something - e.g., only males can wear smocks.&lt;br /&gt;
&lt;br /&gt;
A popular program for keeping track of your sales is &amp;quot;Merchant&amp;#039;s Friend&amp;quot; - ask WeeScott for it.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
The Trader-Structures profession consists of architects (who make buildings &amp;amp; furniture) and shipwrights (who make ships &amp;amp; their assorted parts). Every architect and shipwright is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The information below was collected from many sources, including: Sony SWG Forum: Galactic Career Paths: Trader: Structures.&lt;br /&gt;
&lt;br /&gt;
The fastest way to grind through Trader-Structures is - do survey tools until you can do personal harvesters - do personal harvesters until you can do gungan heads - do gungan heads until you are done. 12/23/05. “The typical grinding ratio is 2 XP/resource unit. That should hold true for most crafted items with a few exceptions. Pawlin, 12/20/05, 9:56 a.m.”&lt;br /&gt;
&lt;br /&gt;
After the last box of the 4th Phase of Trader-Structures &amp;amp; you have your Master Architect title - there are 6 more levels to finish - 3 last levels of Tier IV merchant, Master Architect, Master Shipwright, &amp;amp; Master Merchant (in that order). You’ll be done when you get the Master Merchant badge.&lt;br /&gt;
&lt;br /&gt;
Architects can no longer wear armour as they don’t have any armour certification. However, they don’t need it as they can go anywhere &amp;amp; be ignored by everyone &amp;amp; everything IF they don’t attack anybody/anything.&lt;br /&gt;
&lt;br /&gt;
Architects can’t also be Master Artisans; therefore, Architects have only 6 artisan experimentation points. This has lots of implications; for example, crafting stations use Artisan Experimentation Points &amp;amp; because Architects only have 6 artisan experimentation points they can no longer make +45.00 crafting stations. The same is also true of crafting tools - Architects can no longer make +15.00 crafting tools.&lt;br /&gt;
&lt;br /&gt;
It’s been a long-running issue that when several crafting stations are near each other, they sometimes negate themselves (moving around the room will cause a station to activate/deactivate) - the result is that you won’t see all of your schematics in your crafting tool when you use it. To avoid this issue, make sure that your crafting stations have some distance between them.&lt;br /&gt;
&lt;br /&gt;
All houses use junk quality resources - their components use junk quality resources also.&lt;br /&gt;
&lt;br /&gt;
No structures can be placed on Mustafar. However, it does have resources that can be sampled &amp;amp; surveyed.&lt;br /&gt;
&lt;br /&gt;
Put your self-powered harvester deed in your toolbar - ready/execute them like any other special with your harvester targeted. When you redeed the harvester, you will get it back. Elyssa, 12/24/05&lt;br /&gt;
Harvesters are bugged: “Harvester Issues: We have been working on understanding why the 50% increase in harvester extraction rates hasn’t kicked in. We’ve also been working on looking into occurrences of missing Hopper items. There hasn’t been any news on the 50% increase in extraction rates, but the team is looking into it. We’ve been able to reproduce the missing items in the hopper, but not every time. The folks working on this issue are narrowing it down &amp;amp; we hope to have a solid fix soon. If you think you know a way to reproduce this 100% of the time, please let us know. Thunderheart, SWG Forums:Galactic News Network:Development Discussion:Community Update:FridayDecember16th, 12/16/05, 3:46 p.m.” The “missing items in the hopper” = Many (not all) harvesters are being emptied when the server resets. The servers reset on schedule, every Tuesday, Thursday, &amp;amp; Saturday, at 0400 PST. Usually, if there’s to be an abnormal server reset there will be posts about it on the Launchpad &amp;amp; the Announcements forum. Until the Devs can fix this, I suggest you empty your harvesters prior to every reset. BobJones, 12/24/05&lt;br /&gt;
&lt;br /&gt;
Architects have no native painting schematics - they only come as various loot/quest/veteran rewards and as part of the Bestine Museum cycle. Elyssa, 12/24/05. There’s a total of 3 Mustafar paintings - find an Architect &amp;amp; give them the glowy parts. The Architect will create the schematic with his/her cube. The schematics are “No Trade” &amp;amp; can be used 10 times. Additionally, you cannot make manufacturing schematics for these paintings.&lt;br /&gt;
&lt;br /&gt;
When packing up a house, remove all vendors in the house. “It was tested by accident what happens when you pack up a house with vendors in it. Bad things happen. The vendor &amp;amp; all the items in it are tied to the location. Just like all bazaars, in cities or player shops. If you buy a thing that is listed somewhere else, you have to go there to get it. It “physically” exists in that other location. Vendors &amp;amp; the items in them are all about location, location, location. If you pick up your vendor, it’s like giving it a lobotomy. The info still exists, there’s just no longer a way to access it. All the items are essentially destroyed. Put into a limbo where they can never be recovered. The pathway to retrieve them was literally ripped out of the dirt. Packing up a house with vendors in it is the same as removing a vendor with items listed or in the stockroom. Or redeeding a house with vendors in it. Or back in the old days, letting a house burn down with vendors in it. Gone. Those items are gone once you do that. They ceased to exist when you broke their tie to their location. The Devs would have to completely redesign the vendor system to enable vendors to be packed up with a house and moved to a new location. Mystyrys, 12/23/05, 4:30 p.m.”&lt;br /&gt;
&lt;br /&gt;
Bazaar terminals only show the items for sale on public bazaar terminals - those items are limited to 20k in value &amp;amp; last 7 days. The “vendor search” searches all the player vendors in player houses &amp;amp; can search the whole galaxy - this is where you&amp;#039;ll find the more expensive items &amp;amp; most stuff stocked by players.&lt;br /&gt;
&lt;br /&gt;
Using “vendor search” - Go to a public bazaar terminal in any city (e.g., Theed).Click the “vendor location” button at the top (towards the right).Select the item category you want. Filter down to a sub-category &amp;amp; or actual item type if desired/possible (e.g., Resources then Inorganic Mineral). (You can enter a keyword in the name filter or a price range in the price filters to narrow it down as well. Also it helps to put in a maximum price filter of some large number like 9,000,000 in order to filter out the items people have on their vendors for sale for 999999999 as storage.) Expand to either the “this planet&amp;quot; or &amp;quot;entire galaxy&amp;quot; level (“this Region” doesn’t seem to do anything).Once you’ve found the item(s) you want to buy, hit the “create waypoint” button at the bottom of the right pane to create a waypoint in your datapad named “waypoint to vendor” for the planet the vendor is on. Rename that waypoint quickly so you don’t end up with a zillion waypoints all named “waypoint to vendor.” Remember that there are multiple pages usually so don’t forget to hit the next page button. Example Search: Select Resources -&amp;gt; Inorganic Mineral then type “ore” in the name filter &amp;amp; set a min price of 10k &amp;amp; max price of 200k will filter for bulk grind ore. Pawlin, 12/21/05, 10:21 a.m. To find asteroid resources, select the “resource” category &amp;amp; search for “space.”&lt;br /&gt;
&lt;br /&gt;
More on using “vendor search”: (1) Also note that not all player vendors will appear on the search. It is a feature that can be enabled or disabled by the player who places a vendor, though most people will have it enabled. Some people disable the vendor search if they have higher prices &amp;amp; still get plenty of traffic due to location (like being in a large shop or mall) where they can get away with less Advertising. The bazaar search is a form of marketing after all, which may not always be helpful to the merchant. (2) The “Crafted Item Name Filter” is supposed to only work for crafted items. Apparently this works some of the time for non-crafted items, seems very buggy. (3) The vendor search places all factory crates in one category, regardless of what the crates contain. These can be found by filtering under “Misc Items” --&amp;gt; “Factory Crates.” Since all crates will only have crafted items in them, you can use the crafted item name filter to narrow down to the type of items you are looking for in crates. Certain items are rarely sold as singles, so you may have to look here to find what you are looking for - a common example of this are components like master artisan electronics components which are almost always sold only by the crate. (4) Similarly, you may also want to filter for “Wearable Containers” - this may be helpful for finding things often sold as sets, like armour. Most reputable merchants will provide a descriptive name for the container because there is no way to know the exact contents as a buyer, this relies on a good deal of trust in the vendor (“Let the buyer beware!”). Kelderek, 12/21/05, 2:16 p.m.&lt;br /&gt;
&lt;br /&gt;
===Munitions===&lt;br /&gt;
The Trader-Munitions profession consists of armoursmiths (who make armour) and weaponsmiths (who make bombs, guns, &amp;amp; knives). Every armoursmith and weaponsmith is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The following information is from the SOE SWG Forum, by LeviticusD,12/21/05, 9:33 a.m.:&lt;br /&gt;
&lt;br /&gt;
Armour - Who Wears What:&lt;br /&gt;
* assault - bounty hunter; commando&lt;br /&gt;
* battle - officer; spy&lt;br /&gt;
* reconnaissance - medic; smuggler&lt;br /&gt;
&lt;br /&gt;
Armour - What Looks Are Available:&lt;br /&gt;
*assault - chitin; composite; ithorian sentinel; wookiee kashyyykian hunting&lt;br /&gt;
*battle - bone; ithorian defender; marauder; padded; RIS (?); wookiee kashyyykian black mountain&lt;br /&gt;
*reconnaissance - ithorian guardian; mabari; tantel; ubese; wookiee kashyyykian ceremonial&lt;br /&gt;
&lt;br /&gt;
Factional armour existed prior to NGE - don&amp;#039;t know if it&amp;#039;s still available.&lt;br /&gt;
&lt;br /&gt;
There are hindrances to rate of fire, accuracy, &amp;amp; movement included in the armour. Hindrances are directly tied to the general protection rating of the armour &amp;amp; can’t be reduced experimentally. However, Masters of an elite combat profession will find that they should have no hindrances when using armour.  Hands &amp;amp; feet have been removed as valid hit locations, so boots &amp;amp; gloves are now merely cosmetic. You must wear a full suit (7 pieces for most types) in order to have full protection. There are no more “hit” locations (i.e., chest,  bracer,  leggings, etc.) but the amount of protection is cumulative. You must wear a full suit to recieve the max cumulative protection.&lt;br /&gt;
&lt;br /&gt;
ARMOUR STATS&lt;br /&gt;
What the heck do these numbers mean? The 4-digit number on your armour is technically the independent variable in a quadratic equation for percentile resists mapping the domain [0, 10000] onto the image [0, 60]. In layman’s terms, that means that the armour rating signifies a percentile resist (as in the old system) ranging from 0-60%. Because the equation is concave quadratic, you get diminishing returns for higher resists. The actual function is:  60 * (AR/10000) + { [ (10000 - AR) / 10000 ]  *  (AR/200) } Which reduces to: 0.011 * AR  -  5E-7 * AR * AR Some hard numbers: 1000  =  10.5% 2000  =  20.0% 3000  =  28.5% 4000  =  36.0% 5000  =  42.5% 6000  =  48.0% 7000  =  52.5% 8000  =  56.0% 9000  =  58.5% 10000  =  60%.&lt;br /&gt;
&lt;br /&gt;
DAMAGE TYPES&lt;br /&gt;
There are two primary damage types -- energy &amp;amp; kinetic. Additionally, some weapons add “elemental” damage of acid, electricity, heat, or cold. Currently, however, the quantity of “elemental” damage compared to kinetic or energy makes worrying about any of them pointless. As before, the majority of creatures use kinetic melee attacks. Those that do ranged attacks often do energy damage. The majority of ranged weapons are energy-based, although there are a significant number of good kinetic ranged weapons.&lt;br /&gt;
&lt;br /&gt;
ARMOUR LAYERS&lt;br /&gt;
In this system, layers are optional, &amp;amp; very expensive. Pre-NGE they weren’t as popular because of the decay &amp;amp; price. In the post-NGE world, they are almost a necessity in making armour for a full template combat toon.&lt;br /&gt;
Layers add to a resist but reduce the resist of its “opposite,” so there is a bit of a yin/yang effect. An Armoursmith can now add up to 12 layers for a piece of advanced armour, so the effect can be major (up to +1200/-1200). Kinetic layers will reduce energy resists - energy layers will reduce kinetic. Acid &amp;amp; electricity are opposed, as are heat &amp;amp; cold. Advanced layers increase 2 otherwise opposed resists at the expense of the other 4.&lt;br /&gt;
&lt;br /&gt;
Because elemental damage is so minor &amp;amp; irrelevant at this point, the primary layer types one might expect to find are kinetic (for creature hunters), energy (for bounty hunters), &amp;amp; primus (adds to both kinetic &amp;amp; energy, useful for anyone, especially in PvP).&lt;br /&gt;
In the CU, most mass-produced armour was unlayered. Because the resource requirements &amp;amp; factory time commitments for layered armour are so high, the layered armour was largely a specialty item, &amp;amp; commanded a price much higher than unlayered armour (double or even triple). Layered armour in the NGE, while more the norm than before, still require lots of time &amp;amp; resources &amp;amp; demand higher prices.&lt;br /&gt;
&lt;br /&gt;
ARMOUR CAPS&lt;br /&gt;
Here are the caps for different armour builds using perfect resources as originally posted by WittyNewt. The actual cap differs for each server as they have different resource caps. The goal is to try &amp;amp; get as close to these numbers as possible.&lt;br /&gt;
&lt;br /&gt;
* Components&lt;br /&gt;
unlayered armour (assault)&lt;br /&gt;
unlayered reconaissance is 5000K 7000E 6000B (assault)&lt;br /&gt;
unlayered battle is 6000 for all (assault)&lt;br /&gt;
unlayered assault is 7000K 5000E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
* Common layer builds&lt;br /&gt;
energy layered recon 3800K 8200E 6000B (battle)&lt;br /&gt;
primus layered recon 5600K 7600E 5400B (battle)&lt;br /&gt;
energy layered battle 4800K 7200E 6000B (reconnaissance)&lt;br /&gt;
kinetic layered battle 7200K 4800E 6000B (reconnaissance)&lt;br /&gt;
primus layered battle 6600K 6600E 5400B (reconnaissance)&lt;br /&gt;
kinetic layered assault 8200K 3800E 6000B (assault)&lt;br /&gt;
primus layered assault 7600K 5600E 5400B (assault)&lt;br /&gt;
energy layered assault 5800K 6200E 6000B (assault)&lt;br /&gt;
&lt;br /&gt;
* Some combination layer builds&lt;br /&gt;
energy+primus 2+2 recon 4700K 7900E 5700B (nice build cf full energy recon - drop 1% energy, 1.5% base, pick up 5% kinetic)&lt;br /&gt;
kinetic+primus 2+2 assault 7900K 4700E 5700B (nice build cf full kinetic asst - drop 1% kinetic, 1.5% base, pick up 5% energy)&lt;br /&gt;
energy+primus 2+2 battle 5700K 6900E 5700B (nice build cf full en - drop 1% energy, 1.5% base, pick up 5% kinetic)&lt;br /&gt;
heat+electricity+primus+energy 1+1+1+1 battle 5850K 6450E 6150H 5550C 5550A 6150EL&lt;br /&gt;
&lt;br /&gt;
Bear in mind the numbers above here are the caps. You cannot get higher than those for the positive layer protections - when you get close to this you should expect your negative layer protections to be no lower than this - e.g., primus layered battle energy &amp;amp; kinetic cap is 6600 &amp;amp; base will be 5400 at this energy/kinetic value - if you have less than 6600 then your base will be higher than 5400.&lt;br /&gt;
&lt;br /&gt;
CUMULATIVE EFFECTS OF THE ARMOUR PIECES&lt;br /&gt;
As stated above, the way armour is calculated has changed in the NGE. In the CU there were hit zones that each attack was assigned to. Therefore, when you wore a helmet, you recieved the full protection of the helmet for any attack that was assigned (randomly) to “hit” the head. If the attack “hit” a different area that you didn’t have armour on, you recieved no protection. In the NGE, there are no more “hit zones.” Armour now is added cumulatively by the number of peices you wear. So before, you wear only a helmet you recieve full protection on the head &amp;amp; no protection every where else. In the NGE, you equip only a helmet ALL attacks are reduced by the amount of protection that the helmet gives. When another piece, say a bicep, is added, ALL attacks are reduced by the amount of protection of the [helmet + the amount of resists gained by the bicep]. The number visible on the individual armour peices stand for the amount of protection you would recieve if you wore a whole set with the those same stats.&lt;br /&gt;
&lt;br /&gt;
So which pieces provide the most protection? Rounding for simplicity:&lt;br /&gt;
  chest = 36% (35.71%)&lt;br /&gt;
  pants = 21% (21.43%)&lt;br /&gt;
  helmet = 14% (14.27%)&lt;br /&gt;
  arm pieces = 7% each (7.15%)&lt;br /&gt;
&lt;br /&gt;
So for protection, in order of importance, is: the chest, then the pants, then the helm, &amp;amp; finally the arm peices. For combined peices such as ubese &amp;amp; mabari, the chest piece is adjusted to make up for the missing arm pieces (For ubese, you would add the 2 biceps so you would have 36% + (7% * 2) = 50%; mabari includes all the arm pieces accounting for 64%).&lt;br /&gt;
&lt;br /&gt;
A “mini-suit” of chest+helm+legs would give you protection equal to 71% of the total resists you would gain from a full suit. So if you had a capped unlayered battle”mini-suit” (6k resists to all) your actual protection is 6000 * .71 = 4260 (roughly). That is a significant drop off in protection, &amp;amp; I suggest wearing complete suits.&lt;br /&gt;
&lt;br /&gt;
So what about mixed resists suits? You can figure what the resists would be if you had some pieces higher or lower that the other peices, but for the most part, the important thing to remember is that having higher (or lower) resists on the chest have a lot bigger impact on the overall resists that an arm piece with higher (lower) resists.&lt;br /&gt;
&lt;br /&gt;
ARMOUR COLOUR CHARTS&lt;br /&gt;
http://www.geocities.com/ravingbantha/armorcolor.html&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
The Trader-Engineer profession consists of droidsmiths (who make droids), weaponsmiths (who make bombs, guns, &amp;amp; knives; it&amp;#039;s also unclear as to whether or not the Trader-Engineer is 100% weaponsmith - he/she may only be able to make some of the weaponsmith items), and Master Artisan (components, vehicles, various miscellaneous items). Every droidsmith, weaponsmith, and Master Artisan is (automatically) also a Master Merchant.&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_People&amp;diff=16501</id>
		<title>ABCON People</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_People&amp;diff=16501"/>
		<updated>2005-12-28T21:08:13Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Need Hotel Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]]   [[ABCON VI Activities|What&amp;#039;ll we do there?]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Tentatively coming===&lt;br /&gt;
#mageofthesands&lt;br /&gt;
#mageofthesands friend&lt;br /&gt;
#Jim&lt;br /&gt;
#Sisqui&lt;br /&gt;
#Zakrah&lt;br /&gt;
#Bliz&lt;br /&gt;
#DaDaDee&lt;br /&gt;
#Cathan&lt;br /&gt;
#Sandman&lt;br /&gt;
#Caolle&lt;br /&gt;
#Saffamer&lt;br /&gt;
#Ophidian&lt;br /&gt;
#Cadsuane&lt;br /&gt;
#Nightlyraider&lt;br /&gt;
#Crymar&lt;br /&gt;
#RisinDragon&lt;br /&gt;
#Mouse (Sandi)&lt;br /&gt;
#Erinye&lt;br /&gt;
#FEF&lt;br /&gt;
#Zing&lt;br /&gt;
#Emaleth_Donnelaith&lt;br /&gt;
#Elvish Legion&lt;br /&gt;
#Alan&lt;br /&gt;
#Azulat&lt;br /&gt;
#protoshoggoth&lt;br /&gt;
#Katie&lt;br /&gt;
#GimliSam (Devon)&lt;br /&gt;
#Deathwolf (Wolfsong&amp;#039;s wife)&lt;br /&gt;
#Wolfsong&lt;br /&gt;
#jfbrown42&lt;br /&gt;
#jfbrown42&amp;#039;s wife (Debbie)&lt;br /&gt;
#tdt-cto&lt;br /&gt;
#venom2099&lt;br /&gt;
#Vinish (Jim Young)&lt;br /&gt;
#evap&lt;br /&gt;
#Orrbitron&lt;br /&gt;
#SnowDog&lt;br /&gt;
#SnowDog&amp;#039;s wife (Jess)&lt;br /&gt;
#fxds (Greg)&lt;br /&gt;
#fxds&amp;#039; girlfriend (Laurie)&lt;br /&gt;
#Sulime (Jim)&lt;br /&gt;
#Zofox (Steve)&lt;br /&gt;
#Ms Gentur&lt;br /&gt;
#Tal&lt;br /&gt;
#Teep&lt;br /&gt;
#Tina&lt;br /&gt;
#Mephista&lt;br /&gt;
#Fangar&lt;br /&gt;
#Russtovich&lt;br /&gt;
#Dustbunny&lt;br /&gt;
#Izual&lt;br /&gt;
#Lord_Magius&lt;br /&gt;
#Lord_Magius&amp;#039;s friend&lt;br /&gt;
#WeeScot&lt;br /&gt;
#Mrs WeeScot&lt;br /&gt;
#Ranavalona&lt;br /&gt;
#Cybit&lt;br /&gt;
#DPTR&lt;br /&gt;
#Desolate Angel (Jeffrey)&lt;br /&gt;
#Lilith (Tracey - DA&amp;#039;s Wife)&lt;br /&gt;
#JZ&lt;br /&gt;
#Terrik&lt;br /&gt;
#Terrik&amp;#039;s S.O.&lt;br /&gt;
#Crymar&lt;br /&gt;
#skizm&lt;br /&gt;
#Grimthor&lt;br /&gt;
#CotLB&lt;br /&gt;
#Icewind&lt;br /&gt;
#ortliebj&lt;br /&gt;
#ortliebj&amp;#039;s wife&lt;br /&gt;
#Basbakhan&lt;br /&gt;
#Basbakhan&amp;#039;s girlfriend&lt;br /&gt;
#Neuman696&lt;br /&gt;
#Alectra&lt;br /&gt;
#ceolstan&lt;br /&gt;
#trillium&lt;br /&gt;
#nlx3647&lt;br /&gt;
#hiryuu1115&lt;br /&gt;
#Blip&lt;br /&gt;
#Courtney (w/Blip)&lt;br /&gt;
#Sebastian (w/Blip)&lt;br /&gt;
#Mike (mikeandroe)&lt;br /&gt;
#Roe (mikeandroe)&lt;br /&gt;
#JaneLane&lt;br /&gt;
#Elrethina&lt;br /&gt;
#Counterinsurgent&lt;br /&gt;
#LulaBliss&lt;br /&gt;
#TacoSupreme&lt;br /&gt;
#TheSlaveOne&lt;br /&gt;
#ZenDragon &amp;amp; ZenLhaso&lt;br /&gt;
&lt;br /&gt;
===Need Hotel Room===&lt;br /&gt;
(I will consolidate as roomies are selected to keep semi accurate count of rooms needed, I&amp;#039;ll also try to keep useful notes with names to help the room-mate process, too)&lt;br /&gt;
#Bliz - wants BIG fridge&lt;br /&gt;
#DaDaDee&lt;br /&gt;
#Cathan&lt;br /&gt;
#Caolle&lt;br /&gt;
#Ophidian&lt;br /&gt;
#Cadsuane&lt;br /&gt;
#Nightlyraider&lt;br /&gt;
#Crymar&lt;br /&gt;
#RisinDragon&lt;br /&gt;
#Mouse&lt;br /&gt;
#Erinye&lt;br /&gt;
#Emaleth_Donnelaith - smoking if possible&lt;br /&gt;
#Azulat&lt;br /&gt;
#protoshoggoth &amp;amp; Katie&lt;br /&gt;
#Deathwolf &amp;amp; Wolfsong&lt;br /&gt;
#jfbrown42 &amp;amp; Debbie&lt;br /&gt;
#venom2099&lt;br /&gt;
#Vinish&lt;br /&gt;
#evap&lt;br /&gt;
#Orrbitron &amp;amp; wife&lt;br /&gt;
#SnowDog &amp;amp; maybe wife, Jess&lt;br /&gt;
#fxds &amp;amp; girlfriend&lt;br /&gt;
#Zofox - wants room-mate&lt;br /&gt;
#Mephista (if Zakrah is coming, she = roommate)&lt;br /&gt;
#Ms Gentur&lt;br /&gt;
#Tal (wants room-mate)&lt;br /&gt;
#Teep &amp;amp; Tina&lt;br /&gt;
#Sandman (roomie or not)&lt;br /&gt;
#Fangar&lt;br /&gt;
#FEF &amp;amp; maybe Zing w/kids (maybe no kids)&lt;br /&gt;
#Izual&lt;br /&gt;
#mageofthesands &amp;amp; friend, Nathan&lt;br /&gt;
#Lord_Magius &amp;amp; friend&lt;br /&gt;
#Ranavalona &amp;amp; Bowmore&lt;br /&gt;
#Cybit (maybe)&lt;br /&gt;
#DPTR&lt;br /&gt;
#Desolate Angel + Mrs. DA&lt;br /&gt;
#JZ - wants roomate, need fridge &amp;amp; bed&lt;br /&gt;
#Terrik &amp;amp; SO&lt;br /&gt;
#Crymar ??&lt;br /&gt;
#Elvish Legion&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Jim and Sisqui&lt;br /&gt;
#CotLB&lt;br /&gt;
#Icewind?&lt;br /&gt;
#neuman696&lt;br /&gt;
#NLX3647 + Trillium&lt;br /&gt;
#hiryuu1115 - wants roommate to cut costs :P&lt;br /&gt;
#2VipeRS&lt;br /&gt;
#mikeandroe&lt;br /&gt;
#JaneLane -can shack up with another single, providing he/she doesn&amp;#039;t snore&lt;br /&gt;
#TacoSupreme&lt;br /&gt;
#TheSlaveOne&lt;br /&gt;
#ZenDragon &amp;amp; ZenLhaso - non-smoking room with fridge&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=ABCON_People&amp;diff=16459</id>
		<title>ABCON People</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=ABCON_People&amp;diff=16459"/>
		<updated>2005-12-28T21:07:11Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Tentatively coming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
[[ABCON VI|ABCON VI Main Page]]   [[ABCON VI Activities|What&amp;#039;ll we do there?]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Tentatively coming===&lt;br /&gt;
#mageofthesands&lt;br /&gt;
#mageofthesands friend&lt;br /&gt;
#Jim&lt;br /&gt;
#Sisqui&lt;br /&gt;
#Zakrah&lt;br /&gt;
#Bliz&lt;br /&gt;
#DaDaDee&lt;br /&gt;
#Cathan&lt;br /&gt;
#Sandman&lt;br /&gt;
#Caolle&lt;br /&gt;
#Saffamer&lt;br /&gt;
#Ophidian&lt;br /&gt;
#Cadsuane&lt;br /&gt;
#Nightlyraider&lt;br /&gt;
#Crymar&lt;br /&gt;
#RisinDragon&lt;br /&gt;
#Mouse (Sandi)&lt;br /&gt;
#Erinye&lt;br /&gt;
#FEF&lt;br /&gt;
#Zing&lt;br /&gt;
#Emaleth_Donnelaith&lt;br /&gt;
#Elvish Legion&lt;br /&gt;
#Alan&lt;br /&gt;
#Azulat&lt;br /&gt;
#protoshoggoth&lt;br /&gt;
#Katie&lt;br /&gt;
#GimliSam (Devon)&lt;br /&gt;
#Deathwolf (Wolfsong&amp;#039;s wife)&lt;br /&gt;
#Wolfsong&lt;br /&gt;
#jfbrown42&lt;br /&gt;
#jfbrown42&amp;#039;s wife (Debbie)&lt;br /&gt;
#tdt-cto&lt;br /&gt;
#venom2099&lt;br /&gt;
#Vinish (Jim Young)&lt;br /&gt;
#evap&lt;br /&gt;
#Orrbitron&lt;br /&gt;
#SnowDog&lt;br /&gt;
#SnowDog&amp;#039;s wife (Jess)&lt;br /&gt;
#fxds (Greg)&lt;br /&gt;
#fxds&amp;#039; girlfriend (Laurie)&lt;br /&gt;
#Sulime (Jim)&lt;br /&gt;
#Zofox (Steve)&lt;br /&gt;
#Ms Gentur&lt;br /&gt;
#Tal&lt;br /&gt;
#Teep&lt;br /&gt;
#Tina&lt;br /&gt;
#Mephista&lt;br /&gt;
#Fangar&lt;br /&gt;
#Russtovich&lt;br /&gt;
#Dustbunny&lt;br /&gt;
#Izual&lt;br /&gt;
#Lord_Magius&lt;br /&gt;
#Lord_Magius&amp;#039;s friend&lt;br /&gt;
#WeeScot&lt;br /&gt;
#Mrs WeeScot&lt;br /&gt;
#Ranavalona&lt;br /&gt;
#Cybit&lt;br /&gt;
#DPTR&lt;br /&gt;
#Desolate Angel (Jeffrey)&lt;br /&gt;
#Lilith (Tracey - DA&amp;#039;s Wife)&lt;br /&gt;
#JZ&lt;br /&gt;
#Terrik&lt;br /&gt;
#Terrik&amp;#039;s S.O.&lt;br /&gt;
#Crymar&lt;br /&gt;
#skizm&lt;br /&gt;
#Grimthor&lt;br /&gt;
#CotLB&lt;br /&gt;
#Icewind&lt;br /&gt;
#ortliebj&lt;br /&gt;
#ortliebj&amp;#039;s wife&lt;br /&gt;
#Basbakhan&lt;br /&gt;
#Basbakhan&amp;#039;s girlfriend&lt;br /&gt;
#Neuman696&lt;br /&gt;
#Alectra&lt;br /&gt;
#ceolstan&lt;br /&gt;
#trillium&lt;br /&gt;
#nlx3647&lt;br /&gt;
#hiryuu1115&lt;br /&gt;
#Blip&lt;br /&gt;
#Courtney (w/Blip)&lt;br /&gt;
#Sebastian (w/Blip)&lt;br /&gt;
#Mike (mikeandroe)&lt;br /&gt;
#Roe (mikeandroe)&lt;br /&gt;
#JaneLane&lt;br /&gt;
#Elrethina&lt;br /&gt;
#Counterinsurgent&lt;br /&gt;
#LulaBliss&lt;br /&gt;
#TacoSupreme&lt;br /&gt;
#TheSlaveOne&lt;br /&gt;
#ZenDragon &amp;amp; ZenLhaso&lt;br /&gt;
&lt;br /&gt;
===Need Hotel Room===&lt;br /&gt;
(I will consolidate as roomies are selected to keep semi accurate count of rooms needed, I&amp;#039;ll also try to keep useful notes with names to help the room-mate process, too)&lt;br /&gt;
#Bliz - wants BIG fridge&lt;br /&gt;
#DaDaDee&lt;br /&gt;
#Cathan&lt;br /&gt;
#Caolle&lt;br /&gt;
#Ophidian&lt;br /&gt;
#Cadsuane&lt;br /&gt;
#Nightlyraider&lt;br /&gt;
#Crymar&lt;br /&gt;
#RisinDragon&lt;br /&gt;
#Mouse&lt;br /&gt;
#Erinye&lt;br /&gt;
#Emaleth_Donnelaith - smoking if possible&lt;br /&gt;
#Azulat&lt;br /&gt;
#protoshoggoth &amp;amp; Katie&lt;br /&gt;
#Deathwolf &amp;amp; Wolfsong&lt;br /&gt;
#jfbrown42 &amp;amp; Debbie&lt;br /&gt;
#venom2099&lt;br /&gt;
#Vinish&lt;br /&gt;
#evap&lt;br /&gt;
#Orrbitron &amp;amp; wife&lt;br /&gt;
#SnowDog &amp;amp; maybe wife, Jess&lt;br /&gt;
#fxds &amp;amp; girlfriend&lt;br /&gt;
#Zofox - wants room-mate&lt;br /&gt;
#Mephista (if Zakrah is coming, she = roommate)&lt;br /&gt;
#Ms Gentur&lt;br /&gt;
#Tal (wants room-mate)&lt;br /&gt;
#Teep &amp;amp; Tina&lt;br /&gt;
#Sandman (roomie or not)&lt;br /&gt;
#Fangar&lt;br /&gt;
#FEF &amp;amp; maybe Zing w/kids (maybe no kids)&lt;br /&gt;
#Izual&lt;br /&gt;
#mageofthesands &amp;amp; friend, Nathan&lt;br /&gt;
#Lord_Magius &amp;amp; friend&lt;br /&gt;
#Ranavalona &amp;amp; Bowmore&lt;br /&gt;
#Cybit (maybe)&lt;br /&gt;
#DPTR&lt;br /&gt;
#Desolate Angel + Mrs. DA&lt;br /&gt;
#JZ - wants roomate, need fridge &amp;amp; bed&lt;br /&gt;
#Terrik &amp;amp; SO&lt;br /&gt;
#Crymar ??&lt;br /&gt;
#Elvish Legion&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Jim and Sisqui&lt;br /&gt;
#CotLB&lt;br /&gt;
#Icewind?&lt;br /&gt;
#neuman696&lt;br /&gt;
#NLX3647 + Trillium&lt;br /&gt;
#hiryuu1115 - wants roommate to cut costs :P&lt;br /&gt;
#2VipeRS&lt;br /&gt;
#mikeandroe&lt;br /&gt;
#JaneLane -can shack up with another single, providing he/she doesn&amp;#039;t snore&lt;br /&gt;
#TacoSupreme&lt;br /&gt;
#TheSlaveOne&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16477</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16477"/>
		<updated>2005-12-27T03:02:29Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Munitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
This page is being compiled&lt;br /&gt;
&lt;br /&gt;
A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader&amp;#039;s hands if they follow the desires of the market. &lt;br /&gt;
&lt;br /&gt;
Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering. &lt;br /&gt;
&lt;br /&gt;
Specials: &lt;br /&gt;
&lt;br /&gt;
* Resource Acquisition &lt;br /&gt;
* Crafting &lt;br /&gt;
&lt;br /&gt;
===Domestic Goods===&lt;br /&gt;
The Trader-DomesticGoods profession consists of chefs (who make drinks &amp;amp; food) and tailors (who make clothing &amp;amp; tailor components, e.g. synth cloth). Every chef and tailor is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Caveat: The information in this document was collected from many sources, including:&lt;br /&gt;
http://www.theamazonbasin.com/~zendragon/swg/tailor/outfits_list.html - list (no pictures) of outfits ZenLhaso put together from various sources, some of which no longer exist; http://tkfashion.swgentertainer.com/ - pictures of clothing items - ignore all other information as it is out-of-date (e.g., enhancement info); http://zero.hastypastry.net/~shirow/swgtailor/ (aka, swgtailor.com); Sony SWG Forum: lots of sub-forums (http://forums.station.sony.com/swg/).&lt;br /&gt;
&lt;br /&gt;
All decay has been removed from all items in the game.&lt;br /&gt;
&lt;br /&gt;
There is no experimentation on clothing, so the quality of the Tailor&amp;#039;s crafting tools &amp;amp; crafting stations is not very much of a concern.&lt;br /&gt;
&lt;br /&gt;
Tailors can make clothing items with sockets, although none of the pre-NGE armour attachment skill tapes &amp;amp; clothing attachment skill tapes that used to be put in the sockets work - &amp;amp; they weren&amp;#039;t converted to any of the new modifiers. Each clothing item can have up to a maximum of 4 sockets - how many the clothing item has is random. The Tailor only makes the clothing item - the owner of the clothing item is the person who puts the skill tapes into the clothing item. The Tailor&amp;#039;s clothing items will not see any sockets until the Tailor acquires the Tailoring 3 skill. Jewelry does not have any sockets. And backpacks do not accept skill tapes of any kind. Wearing a &amp;quot;tailor crafting apron&amp;quot; may increase your sockets. You can also get an actively-applied inspiration buff from an Entertainer-Dancer which gives a 10% bonus to assembly - this may or may not help - the jury is out - some Tailors believe it helps while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
Nobody can craft the bio-components (i.e., BE tissues) for clothing. Pre-NGE BE clothing &amp;amp; tissues didn&amp;#039;t convert. What’s in the game is the last. Any BE tissues from pre-NGE can be used to make BE clothing; however, the only BE tissue that appears to work is the &amp;quot;terrain negotiation&amp;quot; tissue. The jury is out on the other BE tissues - some players believe they work while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
All of the clothing schematics &amp;amp; colour palettes remained the same as they were pre-NGE - there are no new clothing items that Tailors can make &amp;amp; no new colours to make them in.&lt;br /&gt;
&lt;br /&gt;
There is a ton of looted/reward/quested clothing now - most have stats, and special names - a few have new artwork. Ani_cul, 11/15/10:31 a.m. However, at the moment Tailors can&amp;#039;t make clothing with the new looted item stat &amp;amp; skill mods. ItemCreator, 11/16, 10:43 a.m.&lt;br /&gt;
&lt;br /&gt;
The quality of all resources used by Tailors to make their clothing &amp;amp; tailor components = JUNK. The resources that come from creatures (bone, hide, &amp;amp; meat) drop off of creatures as random loot - &amp;amp; the rate is low. The other resources are obtained from using harvesters when the resource can be found on one of the planets.&lt;br /&gt;
&lt;br /&gt;
Many of the Tailor components are used in other professions - e.g., armoursmiths use synth cloth.&lt;br /&gt;
&lt;br /&gt;
Tailors sell their items on the Galaxy Bazaar, on a vendor, by special order, or by a hybrid of the previous methods.&lt;br /&gt;
&lt;br /&gt;
Ithorians have their own clothes that only Ithorians can wear - the c/a crafting tool has a special category containing the Ithorian clothing &amp;amp; each piece of Ithorian clothing has the word &amp;quot;Ithorian&amp;quot; in its name. Ithorians can also wear belts &amp;amp; normal backpacks. Other species can&amp;#039;t wear Ithorian clothing. Ithorians also have their own chef hats.&lt;br /&gt;
&lt;br /&gt;
Wookiees have their own clothes that only Wookiees can wear - the c/a crafting tool has a special category containing the Wookiee clothing. Other species can&amp;#039;t wear Wookiee clothing.&lt;br /&gt;
&lt;br /&gt;
Twileks can&amp;#039;t wear headgear that doesn&amp;#039;t say &amp;quot;lekku&amp;quot; or &amp;quot;Twilek&amp;quot; in it. Other species can&amp;#039;t wear Twilek headgear.&lt;br /&gt;
&lt;br /&gt;
All species can wear chef aprons and chef hats.&lt;br /&gt;
&lt;br /&gt;
Their are some gender restrictions with regards as to which gender can wear something - e.g., only males can wear smocks.&lt;br /&gt;
&lt;br /&gt;
A popular program for keeping track of your sales is &amp;quot;Merchant&amp;#039;s Friend&amp;quot; - ask WeeScott for it.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
The Trader-Structures profession consists of architects (who make buildings &amp;amp; furniture) and shipwrights (who make ships &amp;amp; their assorted parts). Every architect and shipwright is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The information below was collected from many sources, including: Sony SWG Forum: Galactic Career Paths: Trader: Structures.&lt;br /&gt;
&lt;br /&gt;
The fastest way to grind through Trader-Structures is - do survey tools until you can do personal harvesters - do personal harvesters until you can do gungan heads - do gungan heads until you are done. 12/23/05. “The typical grinding ratio is 2 XP/resource unit. That should hold true for most crafted items with a few exceptions. Pawlin, 12/20/05, 9:56 a.m.”&lt;br /&gt;
&lt;br /&gt;
After the last box of the 4th Phase of Trader-Structures &amp;amp; you have your Master Architect title - there are 6 more levels to finish - 3 last levels of Tier IV merchant, Master Architect, Master Shipwright, &amp;amp; Master Merchant (in that order). You’ll be done when you get the Master Merchant badge.&lt;br /&gt;
&lt;br /&gt;
Architects can no longer wear armour as they don’t have any armour certification. However, they don’t need it as they can go anywhere &amp;amp; be ignored by everyone &amp;amp; everything IF they don’t attack anybody/anything.&lt;br /&gt;
&lt;br /&gt;
Architects can’t also be Master Artisans; therefore, Architects have only 6 artisan experimentation points. This has lots of implications; for example, crafting stations use Artisan Experimentation Points &amp;amp; because Architects only have 6 artisan experimentation points they can no longer make +45.00 crafting stations. The same is also true of crafting tools - Architects can no longer make +15.00 crafting tools.&lt;br /&gt;
&lt;br /&gt;
It’s been a long-running issue that when several crafting stations are near each other, they sometimes negate themselves (moving around the room will cause a station to activate/deactivate) - the result is that you won’t see all of your schematics in your crafting tool when you use it. To avoid this issue, make sure that your crafting stations have some distance between them.&lt;br /&gt;
&lt;br /&gt;
All houses use junk quality resources - their components use junk quality resources also.&lt;br /&gt;
&lt;br /&gt;
No structures can be placed on Mustafar. However, it does have resources that can be sampled &amp;amp; surveyed.&lt;br /&gt;
&lt;br /&gt;
Put your self-powered harvester deed in your toolbar - ready/execute them like any other special with your harvester targeted. When you redeed the harvester, you will get it back. Elyssa, 12/24/05&lt;br /&gt;
Harvesters are bugged: “Harvester Issues: We have been working on understanding why the 50% increase in harvester extraction rates hasn’t kicked in. We’ve also been working on looking into occurrences of missing Hopper items. There hasn’t been any news on the 50% increase in extraction rates, but the team is looking into it. We’ve been able to reproduce the missing items in the hopper, but not every time. The folks working on this issue are narrowing it down &amp;amp; we hope to have a solid fix soon. If you think you know a way to reproduce this 100% of the time, please let us know. Thunderheart, SWG Forums:Galactic News Network:Development Discussion:Community Update:FridayDecember16th, 12/16/05, 3:46 p.m.” The “missing items in the hopper” = Many (not all) harvesters are being emptied when the server resets. The servers reset on schedule, every Tuesday, Thursday, &amp;amp; Saturday, at 0400 PST. Usually, if there’s to be an abnormal server reset there will be posts about it on the Launchpad &amp;amp; the Announcements forum. Until the Devs can fix this, I suggest you empty your harvesters prior to every reset. BobJones, 12/24/05&lt;br /&gt;
&lt;br /&gt;
Architects have no native painting schematics - they only come as various loot/quest/veteran rewards and as part of the Bestine Museum cycle. Elyssa, 12/24/05. There’s a total of 3 Mustafar paintings - find an Architect &amp;amp; give them the glowy parts. The Architect will create the schematic with his/her cube. The schematics are “No Trade” &amp;amp; can be used 10 times. Additionally, you cannot make manufacturing schematics for these paintings.&lt;br /&gt;
&lt;br /&gt;
When packing up a house, remove all vendors in the house. “It was tested by accident what happens when you pack up a house with vendors in it. Bad things happen. The vendor &amp;amp; all the items in it are tied to the location. Just like all bazaars, in cities or player shops. If you buy a thing that is listed somewhere else, you have to go there to get it. It “physically” exists in that other location. Vendors &amp;amp; the items in them are all about location, location, location. If you pick up your vendor, it’s like giving it a lobotomy. The info still exists, there’s just no longer a way to access it. All the items are essentially destroyed. Put into a limbo where they can never be recovered. The pathway to retrieve them was literally ripped out of the dirt. Packing up a house with vendors in it is the same as removing a vendor with items listed or in the stockroom. Or redeeding a house with vendors in it. Or back in the old days, letting a house burn down with vendors in it. Gone. Those items are gone once you do that. They ceased to exist when you broke their tie to their location. The Devs would have to completely redesign the vendor system to enable vendors to be packed up with a house and moved to a new location. Mystyrys, 12/23/05, 4:30 p.m.”&lt;br /&gt;
&lt;br /&gt;
Bazaar terminals only show the items for sale on public bazaar terminals - those items are limited to 20k in value &amp;amp; last 7 days. The “vendor search” searches all the player vendors in player houses &amp;amp; can search the whole galaxy - this is where you&amp;#039;ll find the more expensive items &amp;amp; most stuff stocked by players.&lt;br /&gt;
&lt;br /&gt;
Using “vendor search” - Go to a public bazaar terminal in any city (e.g., Theed).Click the “vendor location” button at the top (towards the right).Select the item category you want. Filter down to a sub-category &amp;amp; or actual item type if desired/possible (e.g., Resources then Inorganic Mineral). (You can enter a keyword in the name filter or a price range in the price filters to narrow it down as well. Also it helps to put in a maximum price filter of some large number like 9,000,000 in order to filter out the items people have on their vendors for sale for 999999999 as storage.) Expand to either the “this planet&amp;quot; or &amp;quot;entire galaxy&amp;quot; level (“this Region” doesn’t seem to do anything).Once you’ve found the item(s) you want to buy, hit the “create waypoint” button at the bottom of the right pane to create a waypoint in your datapad named “waypoint to vendor” for the planet the vendor is on. Rename that waypoint quickly so you don’t end up with a zillion waypoints all named “waypoint to vendor.” Remember that there are multiple pages usually so don’t forget to hit the next page button. Example Search: Select Resources -&amp;gt; Inorganic Mineral then type “ore” in the name filter &amp;amp; set a min price of 10k &amp;amp; max price of 200k will filter for bulk grind ore. Pawlin, 12/21/05, 10:21 a.m. To find asteroid resources, select the “resource” category &amp;amp; search for “space.”&lt;br /&gt;
&lt;br /&gt;
More on using “vendor search”: (1) Also note that not all player vendors will appear on the search. It is a feature that can be enabled or disabled by the player who places a vendor, though most people will have it enabled. Some people disable the vendor search if they have higher prices &amp;amp; still get plenty of traffic due to location (like being in a large shop or mall) where they can get away with less Advertising. The bazaar search is a form of marketing after all, which may not always be helpful to the merchant. (2) The “Crafted Item Name Filter” is supposed to only work for crafted items. Apparently this works some of the time for non-crafted items, seems very buggy. (3) The vendor search places all factory crates in one category, regardless of what the crates contain. These can be found by filtering under “Misc Items” --&amp;gt; “Factory Crates.” Since all crates will only have crafted items in them, you can use the crafted item name filter to narrow down to the type of items you are looking for in crates. Certain items are rarely sold as singles, so you may have to look here to find what you are looking for - a common example of this are components like master artisan electronics components which are almost always sold only by the crate. (4) Similarly, you may also want to filter for “Wearable Containers” - this may be helpful for finding things often sold as sets, like armour. Most reputable merchants will provide a descriptive name for the container because there is no way to know the exact contents as a buyer, this relies on a good deal of trust in the vendor (“Let the buyer beware!”). Kelderek, 12/21/05, 2:16 p.m.&lt;br /&gt;
&lt;br /&gt;
===Munitions===&lt;br /&gt;
The Trader-Munitions profession consists of armoursmiths (who make armour) and weaponsmiths (who make bombs, guns, &amp;amp; knives). Every armoursmith and weaponsmith is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Armour - Who Wears What:&lt;br /&gt;
* assault - bounty hunter; commando&lt;br /&gt;
* battle - officer; spy&lt;br /&gt;
* reconnaissance - medic; smuggler&lt;br /&gt;
&lt;br /&gt;
Armour - What Looks Are Available:&lt;br /&gt;
*assault - chitin; composite; ithorian sentinel; wookiee kashyyykian hunting&lt;br /&gt;
*battle - bone; ithorian defender; marauder; padded; RIS (?); wookiee kashyyykian black mountain&lt;br /&gt;
*reconnaissance - ithorian guardian; mabari; tantel; ubese; wookiee kashyyykian ceremonial&lt;br /&gt;
&lt;br /&gt;
Factional armour existed prior to NGE - don&amp;#039;t know if it&amp;#039;s still available.&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
The Trader-Engineer profession consists of droidsmiths (who make droids), weaponsmiths (who make bombs, guns, &amp;amp; knives; it&amp;#039;s also unclear as to whether or not the Trader-Engineer is 100% weaponsmith - he/she may only be able to make some of the weaponsmith items), and Master Artisan (components, vehicles, various miscellaneous items). Every droidsmith, weaponsmith, and Master Artisan is (automatically) also a Master Merchant.&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16445</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16445"/>
		<updated>2005-12-27T02:54:40Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Munitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
This page is being compiled&lt;br /&gt;
&lt;br /&gt;
A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader&amp;#039;s hands if they follow the desires of the market. &lt;br /&gt;
&lt;br /&gt;
Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering. &lt;br /&gt;
&lt;br /&gt;
Specials: &lt;br /&gt;
&lt;br /&gt;
* Resource Acquisition &lt;br /&gt;
* Crafting &lt;br /&gt;
&lt;br /&gt;
===Domestic Goods===&lt;br /&gt;
The Trader-DomesticGoods profession consists of chefs (who make drinks &amp;amp; food) and tailors (who make clothing &amp;amp; tailor components, e.g. synth cloth). Every chef and tailor is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Caveat: The information in this document was collected from many sources, including:&lt;br /&gt;
http://www.theamazonbasin.com/~zendragon/swg/tailor/outfits_list.html - list (no pictures) of outfits ZenLhaso put together from various sources, some of which no longer exist; http://tkfashion.swgentertainer.com/ - pictures of clothing items - ignore all other information as it is out-of-date (e.g., enhancement info); http://zero.hastypastry.net/~shirow/swgtailor/ (aka, swgtailor.com); Sony SWG Forum: lots of sub-forums (http://forums.station.sony.com/swg/).&lt;br /&gt;
&lt;br /&gt;
All decay has been removed from all items in the game.&lt;br /&gt;
&lt;br /&gt;
There is no experimentation on clothing, so the quality of the Tailor&amp;#039;s crafting tools &amp;amp; crafting stations is not very much of a concern.&lt;br /&gt;
&lt;br /&gt;
Tailors can make clothing items with sockets, although none of the pre-NGE armour attachment skill tapes &amp;amp; clothing attachment skill tapes that used to be put in the sockets work - &amp;amp; they weren&amp;#039;t converted to any of the new modifiers. Each clothing item can have up to a maximum of 4 sockets - how many the clothing item has is random. The Tailor only makes the clothing item - the owner of the clothing item is the person who puts the skill tapes into the clothing item. The Tailor&amp;#039;s clothing items will not see any sockets until the Tailor acquires the Tailoring 3 skill. Jewelry does not have any sockets. And backpacks do not accept skill tapes of any kind. Wearing a &amp;quot;tailor crafting apron&amp;quot; may increase your sockets. You can also get an actively-applied inspiration buff from an Entertainer-Dancer which gives a 10% bonus to assembly - this may or may not help - the jury is out - some Tailors believe it helps while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
Nobody can craft the bio-components (i.e., BE tissues) for clothing. Pre-NGE BE clothing &amp;amp; tissues didn&amp;#039;t convert. What’s in the game is the last. Any BE tissues from pre-NGE can be used to make BE clothing; however, the only BE tissue that appears to work is the &amp;quot;terrain negotiation&amp;quot; tissue. The jury is out on the other BE tissues - some players believe they work while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
All of the clothing schematics &amp;amp; colour palettes remained the same as they were pre-NGE - there are no new clothing items that Tailors can make &amp;amp; no new colours to make them in.&lt;br /&gt;
&lt;br /&gt;
There is a ton of looted/reward/quested clothing now - most have stats, and special names - a few have new artwork. Ani_cul, 11/15/10:31 a.m. However, at the moment Tailors can&amp;#039;t make clothing with the new looted item stat &amp;amp; skill mods. ItemCreator, 11/16, 10:43 a.m.&lt;br /&gt;
&lt;br /&gt;
The quality of all resources used by Tailors to make their clothing &amp;amp; tailor components = JUNK. The resources that come from creatures (bone, hide, &amp;amp; meat) drop off of creatures as random loot - &amp;amp; the rate is low. The other resources are obtained from using harvesters when the resource can be found on one of the planets.&lt;br /&gt;
&lt;br /&gt;
Many of the Tailor components are used in other professions - e.g., armoursmiths use synth cloth.&lt;br /&gt;
&lt;br /&gt;
Tailors sell their items on the Galaxy Bazaar, on a vendor, by special order, or by a hybrid of the previous methods.&lt;br /&gt;
&lt;br /&gt;
Ithorians have their own clothes that only Ithorians can wear - the c/a crafting tool has a special category containing the Ithorian clothing &amp;amp; each piece of Ithorian clothing has the word &amp;quot;Ithorian&amp;quot; in its name. Ithorians can also wear belts &amp;amp; normal backpacks. Other species can&amp;#039;t wear Ithorian clothing. Ithorians also have their own chef hats.&lt;br /&gt;
&lt;br /&gt;
Wookiees have their own clothes that only Wookiees can wear - the c/a crafting tool has a special category containing the Wookiee clothing. Other species can&amp;#039;t wear Wookiee clothing.&lt;br /&gt;
&lt;br /&gt;
Twileks can&amp;#039;t wear headgear that doesn&amp;#039;t say &amp;quot;lekku&amp;quot; or &amp;quot;Twilek&amp;quot; in it. Other species can&amp;#039;t wear Twilek headgear.&lt;br /&gt;
&lt;br /&gt;
All species can wear chef aprons and chef hats.&lt;br /&gt;
&lt;br /&gt;
Their are some gender restrictions with regards as to which gender can wear something - e.g., only males can wear smocks.&lt;br /&gt;
&lt;br /&gt;
A popular program for keeping track of your sales is &amp;quot;Merchant&amp;#039;s Friend&amp;quot; - ask WeeScott for it.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
The Trader-Structures profession consists of architects (who make buildings &amp;amp; furniture) and shipwrights (who make ships &amp;amp; their assorted parts). Every architect and shipwright is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The information below was collected from many sources, including: Sony SWG Forum: Galactic Career Paths: Trader: Structures.&lt;br /&gt;
&lt;br /&gt;
The fastest way to grind through Trader-Structures is - do survey tools until you can do personal harvesters - do personal harvesters until you can do gungan heads - do gungan heads until you are done. 12/23/05. “The typical grinding ratio is 2 XP/resource unit. That should hold true for most crafted items with a few exceptions. Pawlin, 12/20/05, 9:56 a.m.”&lt;br /&gt;
&lt;br /&gt;
After the last box of the 4th Phase of Trader-Structures &amp;amp; you have your Master Architect title - there are 6 more levels to finish - 3 last levels of Tier IV merchant, Master Architect, Master Shipwright, &amp;amp; Master Merchant (in that order). You’ll be done when you get the Master Merchant badge.&lt;br /&gt;
&lt;br /&gt;
Architects can no longer wear armour as they don’t have any armour certification. However, they don’t need it as they can go anywhere &amp;amp; be ignored by everyone &amp;amp; everything IF they don’t attack anybody/anything.&lt;br /&gt;
&lt;br /&gt;
Architects can’t also be Master Artisans; therefore, Architects have only 6 artisan experimentation points. This has lots of implications; for example, crafting stations use Artisan Experimentation Points &amp;amp; because Architects only have 6 artisan experimentation points they can no longer make +45.00 crafting stations. The same is also true of crafting tools - Architects can no longer make +15.00 crafting tools.&lt;br /&gt;
&lt;br /&gt;
It’s been a long-running issue that when several crafting stations are near each other, they sometimes negate themselves (moving around the room will cause a station to activate/deactivate) - the result is that you won’t see all of your schematics in your crafting tool when you use it. To avoid this issue, make sure that your crafting stations have some distance between them.&lt;br /&gt;
&lt;br /&gt;
All houses use junk quality resources - their components use junk quality resources also.&lt;br /&gt;
&lt;br /&gt;
No structures can be placed on Mustafar. However, it does have resources that can be sampled &amp;amp; surveyed.&lt;br /&gt;
&lt;br /&gt;
Put your self-powered harvester deed in your toolbar - ready/execute them like any other special with your harvester targeted. When you redeed the harvester, you will get it back. Elyssa, 12/24/05&lt;br /&gt;
Harvesters are bugged: “Harvester Issues: We have been working on understanding why the 50% increase in harvester extraction rates hasn’t kicked in. We’ve also been working on looking into occurrences of missing Hopper items. There hasn’t been any news on the 50% increase in extraction rates, but the team is looking into it. We’ve been able to reproduce the missing items in the hopper, but not every time. The folks working on this issue are narrowing it down &amp;amp; we hope to have a solid fix soon. If you think you know a way to reproduce this 100% of the time, please let us know. Thunderheart, SWG Forums:Galactic News Network:Development Discussion:Community Update:FridayDecember16th, 12/16/05, 3:46 p.m.” The “missing items in the hopper” = Many (not all) harvesters are being emptied when the server resets. The servers reset on schedule, every Tuesday, Thursday, &amp;amp; Saturday, at 0400 PST. Usually, if there’s to be an abnormal server reset there will be posts about it on the Launchpad &amp;amp; the Announcements forum. Until the Devs can fix this, I suggest you empty your harvesters prior to every reset. BobJones, 12/24/05&lt;br /&gt;
&lt;br /&gt;
Architects have no native painting schematics - they only come as various loot/quest/veteran rewards and as part of the Bestine Museum cycle. Elyssa, 12/24/05. There’s a total of 3 Mustafar paintings - find an Architect &amp;amp; give them the glowy parts. The Architect will create the schematic with his/her cube. The schematics are “No Trade” &amp;amp; can be used 10 times. Additionally, you cannot make manufacturing schematics for these paintings.&lt;br /&gt;
&lt;br /&gt;
When packing up a house, remove all vendors in the house. “It was tested by accident what happens when you pack up a house with vendors in it. Bad things happen. The vendor &amp;amp; all the items in it are tied to the location. Just like all bazaars, in cities or player shops. If you buy a thing that is listed somewhere else, you have to go there to get it. It “physically” exists in that other location. Vendors &amp;amp; the items in them are all about location, location, location. If you pick up your vendor, it’s like giving it a lobotomy. The info still exists, there’s just no longer a way to access it. All the items are essentially destroyed. Put into a limbo where they can never be recovered. The pathway to retrieve them was literally ripped out of the dirt. Packing up a house with vendors in it is the same as removing a vendor with items listed or in the stockroom. Or redeeding a house with vendors in it. Or back in the old days, letting a house burn down with vendors in it. Gone. Those items are gone once you do that. They ceased to exist when you broke their tie to their location. The Devs would have to completely redesign the vendor system to enable vendors to be packed up with a house and moved to a new location. Mystyrys, 12/23/05, 4:30 p.m.”&lt;br /&gt;
&lt;br /&gt;
Bazaar terminals only show the items for sale on public bazaar terminals - those items are limited to 20k in value &amp;amp; last 7 days. The “vendor search” searches all the player vendors in player houses &amp;amp; can search the whole galaxy - this is where you&amp;#039;ll find the more expensive items &amp;amp; most stuff stocked by players.&lt;br /&gt;
&lt;br /&gt;
Using “vendor search” - Go to a public bazaar terminal in any city (e.g., Theed).Click the “vendor location” button at the top (towards the right).Select the item category you want. Filter down to a sub-category &amp;amp; or actual item type if desired/possible (e.g., Resources then Inorganic Mineral). (You can enter a keyword in the name filter or a price range in the price filters to narrow it down as well. Also it helps to put in a maximum price filter of some large number like 9,000,000 in order to filter out the items people have on their vendors for sale for 999999999 as storage.) Expand to either the “this planet&amp;quot; or &amp;quot;entire galaxy&amp;quot; level (“this Region” doesn’t seem to do anything).Once you’ve found the item(s) you want to buy, hit the “create waypoint” button at the bottom of the right pane to create a waypoint in your datapad named “waypoint to vendor” for the planet the vendor is on. Rename that waypoint quickly so you don’t end up with a zillion waypoints all named “waypoint to vendor.” Remember that there are multiple pages usually so don’t forget to hit the next page button. Example Search: Select Resources -&amp;gt; Inorganic Mineral then type “ore” in the name filter &amp;amp; set a min price of 10k &amp;amp; max price of 200k will filter for bulk grind ore. Pawlin, 12/21/05, 10:21 a.m. To find asteroid resources, select the “resource” category &amp;amp; search for “space.”&lt;br /&gt;
&lt;br /&gt;
More on using “vendor search”: (1) Also note that not all player vendors will appear on the search. It is a feature that can be enabled or disabled by the player who places a vendor, though most people will have it enabled. Some people disable the vendor search if they have higher prices &amp;amp; still get plenty of traffic due to location (like being in a large shop or mall) where they can get away with less Advertising. The bazaar search is a form of marketing after all, which may not always be helpful to the merchant. (2) The “Crafted Item Name Filter” is supposed to only work for crafted items. Apparently this works some of the time for non-crafted items, seems very buggy. (3) The vendor search places all factory crates in one category, regardless of what the crates contain. These can be found by filtering under “Misc Items” --&amp;gt; “Factory Crates.” Since all crates will only have crafted items in them, you can use the crafted item name filter to narrow down to the type of items you are looking for in crates. Certain items are rarely sold as singles, so you may have to look here to find what you are looking for - a common example of this are components like master artisan electronics components which are almost always sold only by the crate. (4) Similarly, you may also want to filter for “Wearable Containers” - this may be helpful for finding things often sold as sets, like armour. Most reputable merchants will provide a descriptive name for the container because there is no way to know the exact contents as a buyer, this relies on a good deal of trust in the vendor (“Let the buyer beware!”). Kelderek, 12/21/05, 2:16 p.m.&lt;br /&gt;
&lt;br /&gt;
===Munitions===&lt;br /&gt;
The Trader-Munitions profession consists of armoursmiths (who make armour) and weaponsmiths (who make bombs, guns, &amp;amp; knives). Every armoursmith and weaponsmith is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Armour - Who Wears What:&lt;br /&gt;
* assault - bounty hunter; commando&lt;br /&gt;
* battle - officer; spy&lt;br /&gt;
* reconnaissance - medic; smuggler&lt;br /&gt;
&lt;br /&gt;
Armour - What Looks Are Available:&lt;br /&gt;
*assault - chitin; composite; ithorian sentinel; wookiee kashyyykian hunting&lt;br /&gt;
*battle - bone; ithorian defender; marauder; padded; ris (?); wookiee kashyyykian black mountain&lt;br /&gt;
*reconnaissance - ithorian guardian; mabari; tantel; ubese; wookiee kashyyykian ceremonial&lt;br /&gt;
&lt;br /&gt;
Factional armour existed prior to NGE - don&amp;#039;t know if it&amp;#039;s still available.&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
The Trader-Engineer profession consists of droidsmiths (who make droids), weaponsmiths (who make bombs, guns, &amp;amp; knives; it&amp;#039;s also unclear as to whether or not the Trader-Engineer is 100% weaponsmith - he/she may only be able to make some of the weaponsmith items), and Master Artisan (components, vehicles, various miscellaneous items). Every droidsmith, weaponsmith, and Master Artisan is (automatically) also a Master Merchant.&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16444</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Trader&amp;diff=16444"/>
		<updated>2005-12-26T06:30:22Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Structures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
This page is being compiled&lt;br /&gt;
&lt;br /&gt;
A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader&amp;#039;s hands if they follow the desires of the market. &lt;br /&gt;
&lt;br /&gt;
Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering. &lt;br /&gt;
&lt;br /&gt;
Specials: &lt;br /&gt;
&lt;br /&gt;
* Resource Acquisition &lt;br /&gt;
* Crafting &lt;br /&gt;
&lt;br /&gt;
===Domestic Goods===&lt;br /&gt;
The Trader-DomesticGoods profession consists of chefs (who make drinks &amp;amp; food) and tailors (who make clothing &amp;amp; tailor components, e.g. synth cloth). Every chef and tailor is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Caveat: The information in this document was collected from many sources, including:&lt;br /&gt;
http://www.theamazonbasin.com/~zendragon/swg/tailor/outfits_list.html - list (no pictures) of outfits ZenLhaso put together from various sources, some of which no longer exist; http://tkfashion.swgentertainer.com/ - pictures of clothing items - ignore all other information as it is out-of-date (e.g., enhancement info); http://zero.hastypastry.net/~shirow/swgtailor/ (aka, swgtailor.com); Sony SWG Forum: lots of sub-forums (http://forums.station.sony.com/swg/).&lt;br /&gt;
&lt;br /&gt;
All decay has been removed from all items in the game.&lt;br /&gt;
&lt;br /&gt;
There is no experimentation on clothing, so the quality of the Tailor&amp;#039;s crafting tools &amp;amp; crafting stations is not very much of a concern.&lt;br /&gt;
&lt;br /&gt;
Tailors can make clothing items with sockets, although none of the pre-NGE armour attachment skill tapes &amp;amp; clothing attachment skill tapes that used to be put in the sockets work - &amp;amp; they weren&amp;#039;t converted to any of the new modifiers. Each clothing item can have up to a maximum of 4 sockets - how many the clothing item has is random. The Tailor only makes the clothing item - the owner of the clothing item is the person who puts the skill tapes into the clothing item. The Tailor&amp;#039;s clothing items will not see any sockets until the Tailor acquires the Tailoring 3 skill. Jewelry does not have any sockets. And backpacks do not accept skill tapes of any kind. Wearing a &amp;quot;tailor crafting apron&amp;quot; may increase your sockets. You can also get an actively-applied inspiration buff from an Entertainer-Dancer which gives a 10% bonus to assembly - this may or may not help - the jury is out - some Tailors believe it helps while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
Nobody can craft the bio-components (i.e., BE tissues) for clothing. Pre-NGE BE clothing &amp;amp; tissues didn&amp;#039;t convert. What’s in the game is the last. Any BE tissues from pre-NGE can be used to make BE clothing; however, the only BE tissue that appears to work is the &amp;quot;terrain negotiation&amp;quot; tissue. The jury is out on the other BE tissues - some players believe they work while others don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
All of the clothing schematics &amp;amp; colour palettes remained the same as they were pre-NGE - there are no new clothing items that Tailors can make &amp;amp; no new colours to make them in.&lt;br /&gt;
&lt;br /&gt;
There is a ton of looted/reward/quested clothing now - most have stats, and special names - a few have new artwork. Ani_cul, 11/15/10:31 a.m. However, at the moment Tailors can&amp;#039;t make clothing with the new looted item stat &amp;amp; skill mods. ItemCreator, 11/16, 10:43 a.m.&lt;br /&gt;
&lt;br /&gt;
The quality of all resources used by Tailors to make their clothing &amp;amp; tailor components = JUNK. The resources that come from creatures (bone, hide, &amp;amp; meat) drop off of creatures as random loot - &amp;amp; the rate is low. The other resources are obtained from using harvesters when the resource can be found on one of the planets.&lt;br /&gt;
&lt;br /&gt;
Many of the Tailor components are used in other professions - e.g., armoursmiths use synth cloth.&lt;br /&gt;
&lt;br /&gt;
Tailors sell their items on the Galaxy Bazaar, on a vendor, by special order, or by a hybrid of the previous methods.&lt;br /&gt;
&lt;br /&gt;
Ithorians have their own clothes that only Ithorians can wear - the c/a crafting tool has a special category containing the Ithorian clothing &amp;amp; each piece of Ithorian clothing has the word &amp;quot;Ithorian&amp;quot; in its name. Ithorians can also wear belts &amp;amp; normal backpacks. Other species can&amp;#039;t wear Ithorian clothing. Ithorians also have their own chef hats.&lt;br /&gt;
&lt;br /&gt;
Wookiees have their own clothes that only Wookiees can wear - the c/a crafting tool has a special category containing the Wookiee clothing. Other species can&amp;#039;t wear Wookiee clothing.&lt;br /&gt;
&lt;br /&gt;
Twileks can&amp;#039;t wear headgear that doesn&amp;#039;t say &amp;quot;lekku&amp;quot; or &amp;quot;Twilek&amp;quot; in it. Other species can&amp;#039;t wear Twilek headgear.&lt;br /&gt;
&lt;br /&gt;
All species can wear chef aprons and chef hats.&lt;br /&gt;
&lt;br /&gt;
Their are some gender restrictions with regards as to which gender can wear something - e.g., only males can wear smocks.&lt;br /&gt;
&lt;br /&gt;
A popular program for keeping track of your sales is &amp;quot;Merchant&amp;#039;s Friend&amp;quot; - ask WeeScott for it.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
The Trader-Structures profession consists of architects (who make buildings &amp;amp; furniture) and shipwrights (who make ships &amp;amp; their assorted parts). Every architect and shipwright is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
The information below was collected from many sources, including: Sony SWG Forum: Galactic Career Paths: Trader: Structures.&lt;br /&gt;
&lt;br /&gt;
The fastest way to grind through Trader-Structures is - do survey tools until you can do personal harvesters - do personal harvesters until you can do gungan heads - do gungan heads until you are done. 12/23/05. “The typical grinding ratio is 2 XP/resource unit. That should hold true for most crafted items with a few exceptions. Pawlin, 12/20/05, 9:56 a.m.”&lt;br /&gt;
&lt;br /&gt;
After the last box of the 4th Phase of Trader-Structures &amp;amp; you have your Master Architect title - there are 6 more levels to finish - 3 last levels of Tier IV merchant, Master Architect, Master Shipwright, &amp;amp; Master Merchant (in that order). You’ll be done when you get the Master Merchant badge.&lt;br /&gt;
&lt;br /&gt;
Architects can no longer wear armour as they don’t have any armour certification. However, they don’t need it as they can go anywhere &amp;amp; be ignored by everyone &amp;amp; everything IF they don’t attack anybody/anything.&lt;br /&gt;
&lt;br /&gt;
Architects can’t also be Master Artisans; therefore, Architects have only 6 artisan experimentation points. This has lots of implications; for example, crafting stations use Artisan Experimentation Points &amp;amp; because Architects only have 6 artisan experimentation points they can no longer make +45.00 crafting stations. The same is also true of crafting tools - Architects can no longer make +15.00 crafting tools.&lt;br /&gt;
&lt;br /&gt;
It’s been a long-running issue that when several crafting stations are near each other, they sometimes negate themselves (moving around the room will cause a station to activate/deactivate) - the result is that you won’t see all of your schematics in your crafting tool when you use it. To avoid this issue, make sure that your crafting stations have some distance between them.&lt;br /&gt;
&lt;br /&gt;
All houses use junk quality resources - their components use junk quality resources also.&lt;br /&gt;
&lt;br /&gt;
No structures can be placed on Mustafar. However, it does have resources that can be sampled &amp;amp; surveyed.&lt;br /&gt;
&lt;br /&gt;
Put your self-powered harvester deed in your toolbar - ready/execute them like any other special with your harvester targeted. When you redeed the harvester, you will get it back. Elyssa, 12/24/05&lt;br /&gt;
Harvesters are bugged: “Harvester Issues: We have been working on understanding why the 50% increase in harvester extraction rates hasn’t kicked in. We’ve also been working on looking into occurrences of missing Hopper items. There hasn’t been any news on the 50% increase in extraction rates, but the team is looking into it. We’ve been able to reproduce the missing items in the hopper, but not every time. The folks working on this issue are narrowing it down &amp;amp; we hope to have a solid fix soon. If you think you know a way to reproduce this 100% of the time, please let us know. Thunderheart, SWG Forums:Galactic News Network:Development Discussion:Community Update:FridayDecember16th, 12/16/05, 3:46 p.m.” The “missing items in the hopper” = Many (not all) harvesters are being emptied when the server resets. The servers reset on schedule, every Tuesday, Thursday, &amp;amp; Saturday, at 0400 PST. Usually, if there’s to be an abnormal server reset there will be posts about it on the Launchpad &amp;amp; the Announcements forum. Until the Devs can fix this, I suggest you empty your harvesters prior to every reset. BobJones, 12/24/05&lt;br /&gt;
&lt;br /&gt;
Architects have no native painting schematics - they only come as various loot/quest/veteran rewards and as part of the Bestine Museum cycle. Elyssa, 12/24/05. There’s a total of 3 Mustafar paintings - find an Architect &amp;amp; give them the glowy parts. The Architect will create the schematic with his/her cube. The schematics are “No Trade” &amp;amp; can be used 10 times. Additionally, you cannot make manufacturing schematics for these paintings.&lt;br /&gt;
&lt;br /&gt;
When packing up a house, remove all vendors in the house. “It was tested by accident what happens when you pack up a house with vendors in it. Bad things happen. The vendor &amp;amp; all the items in it are tied to the location. Just like all bazaars, in cities or player shops. If you buy a thing that is listed somewhere else, you have to go there to get it. It “physically” exists in that other location. Vendors &amp;amp; the items in them are all about location, location, location. If you pick up your vendor, it’s like giving it a lobotomy. The info still exists, there’s just no longer a way to access it. All the items are essentially destroyed. Put into a limbo where they can never be recovered. The pathway to retrieve them was literally ripped out of the dirt. Packing up a house with vendors in it is the same as removing a vendor with items listed or in the stockroom. Or redeeding a house with vendors in it. Or back in the old days, letting a house burn down with vendors in it. Gone. Those items are gone once you do that. They ceased to exist when you broke their tie to their location. The Devs would have to completely redesign the vendor system to enable vendors to be packed up with a house and moved to a new location. Mystyrys, 12/23/05, 4:30 p.m.”&lt;br /&gt;
&lt;br /&gt;
Bazaar terminals only show the items for sale on public bazaar terminals - those items are limited to 20k in value &amp;amp; last 7 days. The “vendor search” searches all the player vendors in player houses &amp;amp; can search the whole galaxy - this is where you&amp;#039;ll find the more expensive items &amp;amp; most stuff stocked by players.&lt;br /&gt;
&lt;br /&gt;
Using “vendor search” - Go to a public bazaar terminal in any city (e.g., Theed).Click the “vendor location” button at the top (towards the right).Select the item category you want. Filter down to a sub-category &amp;amp; or actual item type if desired/possible (e.g., Resources then Inorganic Mineral). (You can enter a keyword in the name filter or a price range in the price filters to narrow it down as well. Also it helps to put in a maximum price filter of some large number like 9,000,000 in order to filter out the items people have on their vendors for sale for 999999999 as storage.) Expand to either the “this planet&amp;quot; or &amp;quot;entire galaxy&amp;quot; level (“this Region” doesn’t seem to do anything).Once you’ve found the item(s) you want to buy, hit the “create waypoint” button at the bottom of the right pane to create a waypoint in your datapad named “waypoint to vendor” for the planet the vendor is on. Rename that waypoint quickly so you don’t end up with a zillion waypoints all named “waypoint to vendor.” Remember that there are multiple pages usually so don’t forget to hit the next page button. Example Search: Select Resources -&amp;gt; Inorganic Mineral then type “ore” in the name filter &amp;amp; set a min price of 10k &amp;amp; max price of 200k will filter for bulk grind ore. Pawlin, 12/21/05, 10:21 a.m. To find asteroid resources, select the “resource” category &amp;amp; search for “space.”&lt;br /&gt;
&lt;br /&gt;
More on using “vendor search”: (1) Also note that not all player vendors will appear on the search. It is a feature that can be enabled or disabled by the player who places a vendor, though most people will have it enabled. Some people disable the vendor search if they have higher prices &amp;amp; still get plenty of traffic due to location (like being in a large shop or mall) where they can get away with less Advertising. The bazaar search is a form of marketing after all, which may not always be helpful to the merchant. (2) The “Crafted Item Name Filter” is supposed to only work for crafted items. Apparently this works some of the time for non-crafted items, seems very buggy. (3) The vendor search places all factory crates in one category, regardless of what the crates contain. These can be found by filtering under “Misc Items” --&amp;gt; “Factory Crates.” Since all crates will only have crafted items in them, you can use the crafted item name filter to narrow down to the type of items you are looking for in crates. Certain items are rarely sold as singles, so you may have to look here to find what you are looking for - a common example of this are components like master artisan electronics components which are almost always sold only by the crate. (4) Similarly, you may also want to filter for “Wearable Containers” - this may be helpful for finding things often sold as sets, like armour. Most reputable merchants will provide a descriptive name for the container because there is no way to know the exact contents as a buyer, this relies on a good deal of trust in the vendor (“Let the buyer beware!”). Kelderek, 12/21/05, 2:16 p.m.&lt;br /&gt;
&lt;br /&gt;
===Munitions===&lt;br /&gt;
The Trader-Munitions profession consists of armoursmiths (who make armour) and weaponsmiths (who make bombs, guns, &amp;amp; knives). Every armoursmith and weaponsmith is (automatically) also a Master Merchant.&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
The Trader-Engineer profession consists of droidsmiths (who make droids), weaponsmiths (who make bombs, guns, &amp;amp; knives; it&amp;#039;s also unclear as to whether or not the Trader-Engineer is 100% weaponsmith - he/she may only be able to make some of the weaponsmith items), and Master Artisan (components, vehicles, various miscellaneous items). Every droidsmith, weaponsmith, and Master Artisan is (automatically) also a Master Merchant.&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Roster&amp;diff=16464</id>
		<title>Roster</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Roster&amp;diff=16464"/>
		<updated>2005-12-24T23:34:57Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Medic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
# Kenzo (Darc)&lt;br /&gt;
# Ris&amp;#039;n (RisinDragon)&lt;br /&gt;
# Atrim (Atrim)&lt;br /&gt;
# Banneon (Baneon)&lt;br /&gt;
# Vyiakhoi (TheSlaveOne)&lt;br /&gt;
# Gobosin (Gobo)&lt;br /&gt;
# Xiahou (JediZork)&lt;br /&gt;
# Eowa (Stormcloud)&lt;br /&gt;
# Zabu (FEF)&lt;br /&gt;
# Boaba (Highlanderbob)&lt;br /&gt;
# Asiara (GAFinley)&lt;br /&gt;
# Magritte (nlx3647)&lt;br /&gt;
# Enoev (TheSlaveOne)&lt;br /&gt;
&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
&lt;br /&gt;
# Fleurre (Darc)&lt;br /&gt;
# Dandaria (RisinDragon)&lt;br /&gt;
# Aeon (Atrim)&lt;br /&gt;
# Sla (TheSlaveOne)&lt;br /&gt;
# I&amp;#039;on (Boslo)&lt;br /&gt;
# Awoste Kaipi (nlx3647)&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
# Mikka (ZenDragon)&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
# Dendra Lhaso, Zabrak Female (ZenLhaso)&lt;br /&gt;
# Strolan Tarkilles (Strolan)&lt;br /&gt;
# Jinan Tonic (Highlanderbob)&lt;br /&gt;
# Zaboo   (FEF)&lt;br /&gt;
# Allenix (GAFinley)&lt;br /&gt;
# Ra&amp;#039;van (Boslo)&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
# Enoeva (TheSlaveOne)&lt;br /&gt;
# Laethe (Erinye)&lt;br /&gt;
# Lyscia (Mouse)&lt;br /&gt;
&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
===Domestic===&lt;br /&gt;
# Zendra (ZenLlaso)&lt;br /&gt;
# Apela (Stormcloud)&lt;br /&gt;
# Telia (Laeir/Bliz)&lt;br /&gt;
# Ryia (Mouse) Maybe&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
# Clio (ZenLlaso)&lt;br /&gt;
# Meiesp (Stormcloud)&lt;br /&gt;
# Eleris (Reegan)&lt;br /&gt;
&lt;br /&gt;
===Munitions===&lt;br /&gt;
# Nijo (RisinDragon)&lt;br /&gt;
# Real (Stormcloud)&lt;br /&gt;
# Trixxi (Highlanderbob)&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
# Thesl (TheSlaveOne)&lt;br /&gt;
# Zalle (ZenDragon) &lt;br /&gt;
# Thimbuii (Stormcloud)&lt;br /&gt;
# Drakig (Drakig)&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
# Vlio, Fisshy Female (ZenLhaso)&lt;br /&gt;
# Muris (Mouse)&lt;br /&gt;
# Luno (Laeir)&lt;br /&gt;
# Erinys (Erinye)&lt;br /&gt;
# XuandeJZ (Jedizork)&lt;br /&gt;
# Uisge Beatha (Highlanderbob) (It means &amp;quot;whisky&amp;quot;)&lt;br /&gt;
# Leannis Spors (Highlanderbob) (It means &amp;quot;beer and sport&amp;quot;)&lt;br /&gt;
# Periphery (trillium)&lt;br /&gt;
# Xaara (Gobo)&lt;br /&gt;
# Zhu (JediZork/GAFinley)&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
# Jennee (Erinye)&lt;br /&gt;
# Sniar (Stormcloud) maybe&lt;br /&gt;
# Jehjeh Tarkilles (Strolan)&lt;br /&gt;
# Sniar (Stormcloud)&lt;br /&gt;
# Brigot Kaipi (trillium)&lt;br /&gt;
#Firesong (ZenDragon)&lt;br /&gt;
&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
# Belati Minwara (Strolan)&lt;br /&gt;
# Drynna (Mouse)&lt;br /&gt;
# Alsharon (JediZork)&lt;br /&gt;
# Nubarron (Stormcloud)&lt;br /&gt;
# Bliznit&amp;#039; (Bliznit)&lt;br /&gt;
# Jang&amp;#039;otat (nlx3647)&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16482</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16482"/>
		<updated>2005-12-24T22:20:53Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Entertainer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
Jedi are Force Sensitive beings that can use their Force Power to overcome &amp;amp; control their enemies &amp;amp; can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things &amp;amp; binds the Galaxy together.&lt;br /&gt;
&lt;br /&gt;
Skills: lightsaber combat; force powers; block blaster bolts; force lightning&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
Jedi students are just beginning to learn the full power behind the Force. Other than a Padawan Robe that distinguishes you from other professions, you won’t be wielding a lightsaber &amp;amp; performing amazing feats with the aid of the Force anytime soon. Becoming a Jedi Master takes a lot of work &amp;amp; dedication - you’ll need to earn these powers as you gain experience in the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
Once you’ve finished the tutorial, it’s a good idea to spend a bit of time exploring Tansarii Point Station &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
1 - Focused Strike: A Level 1 high powered attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ataru Focus: A Level 4 increase to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
7 - Force Bolt: Channel the Force into a Level 7 electric bolt that rips through your opponent. Its damaging power also slows the motor functions of your enemy, which reduces its movement for a short time.&lt;br /&gt;
&lt;br /&gt;
7 - Center of Being: A Level 7 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
10 - Centered Strike: A high powered Level 10 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
14 - Makashi Focus: A Level 14 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
18 - Shii-Cho Strike: A high powered Level 18 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
22 - Force Hardening: A Level 22 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
26 - Force Aura: A Level 26 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
30 - Force Lightning: A strong Level 30 Force attack that sends lightning coursing through your opponent. It causes the enemy’s major muscle groups to lock up, keeping your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
30 - Vaapad Focus: A Level 30 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
34 - Meditate: The ability to focus your mind to cause a recharge in health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Grapple: A Level 38 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Niman Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
46 - Shii-Cho Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 46 defense.&lt;br /&gt;
&lt;br /&gt;
50 - Force Shock: A Level 50 critical attack that causes damage &amp;amp; reduces your target’s movement rate.&lt;br /&gt;
&lt;br /&gt;
54 - Ataru Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
58 - Force Storm: A strong Level 58 Force attack that sends multiple lightning strikes coursing through your opponent. It causes significant damage while it keeps your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
58 - Focus of Life: This ability allows the force sensitive to draw on the force to heal themselves, for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Force Grapple: A Level 62 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Makashi Strike: A high powered Level 66 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
70 - Niman Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 70 defense.&lt;br /&gt;
&lt;br /&gt;
74 - Force Choke: A Level 78 attack that causes damage &amp;amp; reduces the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Djem So Strike: A high powered Level 78 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
82 - Force Regeneration: This ability allows the force sensitive to draw on the force to heal themselves with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Force Maelstrom: This Level 86 surge of Force power shreds your opponent’s Central Nervous System, causing tremendous damage &amp;amp; halting its ability to escape your vengeance.&lt;br /&gt;
&lt;br /&gt;
86 - Soresu Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 86 defense.&lt;br /&gt;
&lt;br /&gt;
90 - Vaapad Strike: A high powered Level 90 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
Smugglers make their living dealing with the scum &amp;amp; villainy of the Galaxy. While moving stolen goods, having a blaster at your side &amp;amp; knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how &amp;amp; when to fight dirty.&lt;br /&gt;
&lt;br /&gt;
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill)&lt;br /&gt;
&lt;br /&gt;
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.&lt;br /&gt;
&lt;br /&gt;
10 - Call a Favor: Calls in a favour from a friend to help out in combat.&lt;br /&gt;
&lt;br /&gt;
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence &amp;amp; sell items from anywhere.&lt;br /&gt;
&lt;br /&gt;
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.&lt;br /&gt;
&lt;br /&gt;
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.&lt;br /&gt;
&lt;br /&gt;
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.&lt;br /&gt;
&lt;br /&gt;
78 - Double Tap: A quick Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
NOTE: The Entertainer profession is scheduled for a major revamp in Publish 28 (February 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
The Entertainer profession consists of dancers, image designers, and musicians.&lt;br /&gt;
&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry &amp;amp; demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.&lt;br /&gt;
&lt;br /&gt;
Skills: heavy weapons combat; melee combat; grenades; demolitions techniques&lt;br /&gt;
&lt;br /&gt;
Skill Path (Skill-Level):&lt;br /&gt;
&lt;br /&gt;
1 - Demolition: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Stun Grenade: A Level 4 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
7 - Barrage: A Level 7 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
10 - Focused Fire: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Flashbang Grenade: A Level 14 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
18 - Sweeping Fire: A Level 18 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
22 - Overcharged Shot: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Grenade: A Level 26 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
30 - Full Auto Area: A Level 30 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
34 - Toughness: The commando draws on their survival training to recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Fragmentation Grenade: A Level 38 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
42 - Deadbang Shot: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - E-Mag Mine: A Level 46 proximity detonation device that damages all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
50 - Cryoban Grenade: A Level 50 grenade that damages &amp;amp; freezes all targets in the blast area, slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
54 - Overwhelming Shot: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Field Medicine: The Commando draws on their survival training to recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Proton Grenade: A Level 62 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
66 - Burst Shot: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Plasma Mine: A Level 70 proximity detonation device that damages all targets in the blast area&lt;br /&gt;
&lt;br /&gt;
74 - Glop Grenade: A Level 74 grenade that damages &amp;amp; coats all targets in an adhesive substance slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Full Auto: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Ampoule: Self-contained bacta packets used to recover health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Thermal Detonator: A Level 86 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
90 - Excessive Force: A high powered Level 90 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people’s lives? Are you calm in a crisis? Every Army needs good leaders to organize the troops &amp;amp; help them perform at their peak! Whether Imperial or Alliance, if you want to be an Officer, you will learn how to lead a squad &amp;amp; how to fight. You will keep your squad alive, no matter how hostile the terrain.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; group buffs; sniper techniques; indirect fire; resupply&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Sure Shot: A Level 1 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
4 - Called Shot: A Level 4 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
7 - Tactics: Level 7 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
10 - Take Aim: A Level 10 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fix Target: A Level 14 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
18 - Supply Drop: Calls in a supply transport to drop off a crate of supplies.&lt;br /&gt;
&lt;br /&gt;
18 - Field Maneuvers: Level 18 decisive battlefield commands that provide your group bonus defenses.&lt;br /&gt;
&lt;br /&gt;
22 - Steady Fire: A Level 22 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
26 - Stratagem: Level 26 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
30 - Paint Target: A Level 30 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
34 - Endurance Training: The Officer draws on his combat training to heal some wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Thermal Bomb: A Level 38 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
42 - Direct Fire: A Level 42 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
46 - Artiliry Strike: You call in a Level 46 attack from emplacement guns to a specified area.&lt;br /&gt;
&lt;br /&gt;
50 - White Phosphorous Grenade: The cloud emitted by a bursting White Phosphorous Grenade causes Level 50 burning damage to all targets in the area as well as lingering health damage as the inhaled gas continues to damage the afflicted respatory system.&lt;br /&gt;
&lt;br /&gt;
54 - Concentrated Fire: A Level 54 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
58 - Blaze of Glory: The Officer pushes himself above &amp;amp; beyond his physical limitations, curing some wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Deuterium Bomb: A Level 62 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
66 - Volley Fire: A Level 66 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
70 - Hailfire: You call in a Level 70 attack from a multiple launch rocket emplacement to a specified area.&lt;br /&gt;
&lt;br /&gt;
74 - Core Bomb: A Level 74 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
78 - Sniper Shot: A Level 78 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
82 - Second Chance: The Officer heals a significant ammount of health to return to the battle quickly with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Orbital Strike: You call in a Level 86 attack from an orbiting ship to a specified area.&lt;br /&gt;
&lt;br /&gt;
90 - Deadeye Shot: A Level 90 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16436</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16436"/>
		<updated>2005-12-24T22:19:12Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Entertainer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
Jedi are Force Sensitive beings that can use their Force Power to overcome &amp;amp; control their enemies &amp;amp; can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things &amp;amp; binds the Galaxy together.&lt;br /&gt;
&lt;br /&gt;
Skills: lightsaber combat; force powers; block blaster bolts; force lightning&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
Jedi students are just beginning to learn the full power behind the Force. Other than a Padawan Robe that distinguishes you from other professions, you won’t be wielding a lightsaber &amp;amp; performing amazing feats with the aid of the Force anytime soon. Becoming a Jedi Master takes a lot of work &amp;amp; dedication - you’ll need to earn these powers as you gain experience in the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
Once you’ve finished the tutorial, it’s a good idea to spend a bit of time exploring Tansarii Point Station &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
1 - Focused Strike: A Level 1 high powered attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ataru Focus: A Level 4 increase to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
7 - Force Bolt: Channel the Force into a Level 7 electric bolt that rips through your opponent. Its damaging power also slows the motor functions of your enemy, which reduces its movement for a short time.&lt;br /&gt;
&lt;br /&gt;
7 - Center of Being: A Level 7 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
10 - Centered Strike: A high powered Level 10 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
14 - Makashi Focus: A Level 14 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
18 - Shii-Cho Strike: A high powered Level 18 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
22 - Force Hardening: A Level 22 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
26 - Force Aura: A Level 26 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
30 - Force Lightning: A strong Level 30 Force attack that sends lightning coursing through your opponent. It causes the enemy’s major muscle groups to lock up, keeping your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
30 - Vaapad Focus: A Level 30 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
34 - Meditate: The ability to focus your mind to cause a recharge in health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Grapple: A Level 38 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Niman Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
46 - Shii-Cho Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 46 defense.&lt;br /&gt;
&lt;br /&gt;
50 - Force Shock: A Level 50 critical attack that causes damage &amp;amp; reduces your target’s movement rate.&lt;br /&gt;
&lt;br /&gt;
54 - Ataru Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
58 - Force Storm: A strong Level 58 Force attack that sends multiple lightning strikes coursing through your opponent. It causes significant damage while it keeps your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
58 - Focus of Life: This ability allows the force sensitive to draw on the force to heal themselves, for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Force Grapple: A Level 62 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Makashi Strike: A high powered Level 66 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
70 - Niman Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 70 defense.&lt;br /&gt;
&lt;br /&gt;
74 - Force Choke: A Level 78 attack that causes damage &amp;amp; reduces the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Djem So Strike: A high powered Level 78 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
82 - Force Regeneration: This ability allows the force sensitive to draw on the force to heal themselves with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Force Maelstrom: This Level 86 surge of Force power shreds your opponent’s Central Nervous System, causing tremendous damage &amp;amp; halting its ability to escape your vengeance.&lt;br /&gt;
&lt;br /&gt;
86 - Soresu Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 86 defense.&lt;br /&gt;
&lt;br /&gt;
90 - Vaapad Strike: A high powered Level 90 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
Smugglers make their living dealing with the scum &amp;amp; villainy of the Galaxy. While moving stolen goods, having a blaster at your side &amp;amp; knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how &amp;amp; when to fight dirty.&lt;br /&gt;
&lt;br /&gt;
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill)&lt;br /&gt;
&lt;br /&gt;
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.&lt;br /&gt;
&lt;br /&gt;
10 - Call a Favor: Calls in a favour from a friend to help out in combat.&lt;br /&gt;
&lt;br /&gt;
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence &amp;amp; sell items from anywhere.&lt;br /&gt;
&lt;br /&gt;
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.&lt;br /&gt;
&lt;br /&gt;
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.&lt;br /&gt;
&lt;br /&gt;
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.&lt;br /&gt;
&lt;br /&gt;
78 - Double Tap: A quick Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
NOTE: The Entertainer profession is scheduled for a major revamp in Publish 28 (February 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry &amp;amp; demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.&lt;br /&gt;
&lt;br /&gt;
Skills: heavy weapons combat; melee combat; grenades; demolitions techniques&lt;br /&gt;
&lt;br /&gt;
Skill Path (Skill-Level):&lt;br /&gt;
&lt;br /&gt;
1 - Demolition: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Stun Grenade: A Level 4 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
7 - Barrage: A Level 7 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
10 - Focused Fire: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Flashbang Grenade: A Level 14 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
18 - Sweeping Fire: A Level 18 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
22 - Overcharged Shot: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Grenade: A Level 26 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
30 - Full Auto Area: A Level 30 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
34 - Toughness: The commando draws on their survival training to recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Fragmentation Grenade: A Level 38 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
42 - Deadbang Shot: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - E-Mag Mine: A Level 46 proximity detonation device that damages all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
50 - Cryoban Grenade: A Level 50 grenade that damages &amp;amp; freezes all targets in the blast area, slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
54 - Overwhelming Shot: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Field Medicine: The Commando draws on their survival training to recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Proton Grenade: A Level 62 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
66 - Burst Shot: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Plasma Mine: A Level 70 proximity detonation device that damages all targets in the blast area&lt;br /&gt;
&lt;br /&gt;
74 - Glop Grenade: A Level 74 grenade that damages &amp;amp; coats all targets in an adhesive substance slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Full Auto: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Ampoule: Self-contained bacta packets used to recover health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Thermal Detonator: A Level 86 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
90 - Excessive Force: A high powered Level 90 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people’s lives? Are you calm in a crisis? Every Army needs good leaders to organize the troops &amp;amp; help them perform at their peak! Whether Imperial or Alliance, if you want to be an Officer, you will learn how to lead a squad &amp;amp; how to fight. You will keep your squad alive, no matter how hostile the terrain.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; group buffs; sniper techniques; indirect fire; resupply&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Sure Shot: A Level 1 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
4 - Called Shot: A Level 4 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
7 - Tactics: Level 7 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
10 - Take Aim: A Level 10 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fix Target: A Level 14 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
18 - Supply Drop: Calls in a supply transport to drop off a crate of supplies.&lt;br /&gt;
&lt;br /&gt;
18 - Field Maneuvers: Level 18 decisive battlefield commands that provide your group bonus defenses.&lt;br /&gt;
&lt;br /&gt;
22 - Steady Fire: A Level 22 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
26 - Stratagem: Level 26 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
30 - Paint Target: A Level 30 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
34 - Endurance Training: The Officer draws on his combat training to heal some wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Thermal Bomb: A Level 38 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
42 - Direct Fire: A Level 42 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
46 - Artiliry Strike: You call in a Level 46 attack from emplacement guns to a specified area.&lt;br /&gt;
&lt;br /&gt;
50 - White Phosphorous Grenade: The cloud emitted by a bursting White Phosphorous Grenade causes Level 50 burning damage to all targets in the area as well as lingering health damage as the inhaled gas continues to damage the afflicted respatory system.&lt;br /&gt;
&lt;br /&gt;
54 - Concentrated Fire: A Level 54 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
58 - Blaze of Glory: The Officer pushes himself above &amp;amp; beyond his physical limitations, curing some wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Deuterium Bomb: A Level 62 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
66 - Volley Fire: A Level 66 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
70 - Hailfire: You call in a Level 70 attack from a multiple launch rocket emplacement to a specified area.&lt;br /&gt;
&lt;br /&gt;
74 - Core Bomb: A Level 74 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
78 - Sniper Shot: A Level 78 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
82 - Second Chance: The Officer heals a significant ammount of health to return to the battle quickly with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Orbital Strike: You call in a Level 86 attack from an orbiting ship to a specified area.&lt;br /&gt;
&lt;br /&gt;
90 - Deadeye Shot: A Level 90 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16435</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16435"/>
		<updated>2005-12-24T22:17:41Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Officer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
Jedi are Force Sensitive beings that can use their Force Power to overcome &amp;amp; control their enemies &amp;amp; can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things &amp;amp; binds the Galaxy together.&lt;br /&gt;
&lt;br /&gt;
Skills: lightsaber combat; force powers; block blaster bolts; force lightning&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
Jedi students are just beginning to learn the full power behind the Force. Other than a Padawan Robe that distinguishes you from other professions, you won’t be wielding a lightsaber &amp;amp; performing amazing feats with the aid of the Force anytime soon. Becoming a Jedi Master takes a lot of work &amp;amp; dedication - you’ll need to earn these powers as you gain experience in the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
Once you’ve finished the tutorial, it’s a good idea to spend a bit of time exploring Tansarii Point Station &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
1 - Focused Strike: A Level 1 high powered attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ataru Focus: A Level 4 increase to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
7 - Force Bolt: Channel the Force into a Level 7 electric bolt that rips through your opponent. Its damaging power also slows the motor functions of your enemy, which reduces its movement for a short time.&lt;br /&gt;
&lt;br /&gt;
7 - Center of Being: A Level 7 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
10 - Centered Strike: A high powered Level 10 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
14 - Makashi Focus: A Level 14 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
18 - Shii-Cho Strike: A high powered Level 18 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
22 - Force Hardening: A Level 22 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
26 - Force Aura: A Level 26 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
30 - Force Lightning: A strong Level 30 Force attack that sends lightning coursing through your opponent. It causes the enemy’s major muscle groups to lock up, keeping your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
30 - Vaapad Focus: A Level 30 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
34 - Meditate: The ability to focus your mind to cause a recharge in health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Grapple: A Level 38 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Niman Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
46 - Shii-Cho Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 46 defense.&lt;br /&gt;
&lt;br /&gt;
50 - Force Shock: A Level 50 critical attack that causes damage &amp;amp; reduces your target’s movement rate.&lt;br /&gt;
&lt;br /&gt;
54 - Ataru Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
58 - Force Storm: A strong Level 58 Force attack that sends multiple lightning strikes coursing through your opponent. It causes significant damage while it keeps your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
58 - Focus of Life: This ability allows the force sensitive to draw on the force to heal themselves, for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Force Grapple: A Level 62 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Makashi Strike: A high powered Level 66 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
70 - Niman Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 70 defense.&lt;br /&gt;
&lt;br /&gt;
74 - Force Choke: A Level 78 attack that causes damage &amp;amp; reduces the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Djem So Strike: A high powered Level 78 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
82 - Force Regeneration: This ability allows the force sensitive to draw on the force to heal themselves with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Force Maelstrom: This Level 86 surge of Force power shreds your opponent’s Central Nervous System, causing tremendous damage &amp;amp; halting its ability to escape your vengeance.&lt;br /&gt;
&lt;br /&gt;
86 - Soresu Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 86 defense.&lt;br /&gt;
&lt;br /&gt;
90 - Vaapad Strike: A high powered Level 90 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
Smugglers make their living dealing with the scum &amp;amp; villainy of the Galaxy. While moving stolen goods, having a blaster at your side &amp;amp; knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how &amp;amp; when to fight dirty.&lt;br /&gt;
&lt;br /&gt;
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill)&lt;br /&gt;
&lt;br /&gt;
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.&lt;br /&gt;
&lt;br /&gt;
10 - Call a Favor: Calls in a favour from a friend to help out in combat.&lt;br /&gt;
&lt;br /&gt;
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence &amp;amp; sell items from anywhere.&lt;br /&gt;
&lt;br /&gt;
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.&lt;br /&gt;
&lt;br /&gt;
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.&lt;br /&gt;
&lt;br /&gt;
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.&lt;br /&gt;
&lt;br /&gt;
78 - Double Tap: A quick Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry &amp;amp; demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.&lt;br /&gt;
&lt;br /&gt;
Skills: heavy weapons combat; melee combat; grenades; demolitions techniques&lt;br /&gt;
&lt;br /&gt;
Skill Path (Skill-Level):&lt;br /&gt;
&lt;br /&gt;
1 - Demolition: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Stun Grenade: A Level 4 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
7 - Barrage: A Level 7 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
10 - Focused Fire: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Flashbang Grenade: A Level 14 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
18 - Sweeping Fire: A Level 18 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
22 - Overcharged Shot: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Grenade: A Level 26 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
30 - Full Auto Area: A Level 30 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
34 - Toughness: The commando draws on their survival training to recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Fragmentation Grenade: A Level 38 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
42 - Deadbang Shot: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - E-Mag Mine: A Level 46 proximity detonation device that damages all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
50 - Cryoban Grenade: A Level 50 grenade that damages &amp;amp; freezes all targets in the blast area, slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
54 - Overwhelming Shot: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Field Medicine: The Commando draws on their survival training to recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Proton Grenade: A Level 62 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
66 - Burst Shot: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Plasma Mine: A Level 70 proximity detonation device that damages all targets in the blast area&lt;br /&gt;
&lt;br /&gt;
74 - Glop Grenade: A Level 74 grenade that damages &amp;amp; coats all targets in an adhesive substance slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Full Auto: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Ampoule: Self-contained bacta packets used to recover health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Thermal Detonator: A Level 86 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
90 - Excessive Force: A high powered Level 90 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people’s lives? Are you calm in a crisis? Every Army needs good leaders to organize the troops &amp;amp; help them perform at their peak! Whether Imperial or Alliance, if you want to be an Officer, you will learn how to lead a squad &amp;amp; how to fight. You will keep your squad alive, no matter how hostile the terrain.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; group buffs; sniper techniques; indirect fire; resupply&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Sure Shot: A Level 1 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
4 - Called Shot: A Level 4 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
7 - Tactics: Level 7 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
10 - Take Aim: A Level 10 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fix Target: A Level 14 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
18 - Supply Drop: Calls in a supply transport to drop off a crate of supplies.&lt;br /&gt;
&lt;br /&gt;
18 - Field Maneuvers: Level 18 decisive battlefield commands that provide your group bonus defenses.&lt;br /&gt;
&lt;br /&gt;
22 - Steady Fire: A Level 22 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
26 - Stratagem: Level 26 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
30 - Paint Target: A Level 30 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
34 - Endurance Training: The Officer draws on his combat training to heal some wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Thermal Bomb: A Level 38 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
42 - Direct Fire: A Level 42 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
46 - Artiliry Strike: You call in a Level 46 attack from emplacement guns to a specified area.&lt;br /&gt;
&lt;br /&gt;
50 - White Phosphorous Grenade: The cloud emitted by a bursting White Phosphorous Grenade causes Level 50 burning damage to all targets in the area as well as lingering health damage as the inhaled gas continues to damage the afflicted respatory system.&lt;br /&gt;
&lt;br /&gt;
54 - Concentrated Fire: A Level 54 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
58 - Blaze of Glory: The Officer pushes himself above &amp;amp; beyond his physical limitations, curing some wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Deuterium Bomb: A Level 62 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
66 - Volley Fire: A Level 66 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
70 - Hailfire: You call in a Level 70 attack from a multiple launch rocket emplacement to a specified area.&lt;br /&gt;
&lt;br /&gt;
74 - Core Bomb: A Level 74 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
78 - Sniper Shot: A Level 78 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
82 - Second Chance: The Officer heals a significant ammount of health to return to the battle quickly with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Orbital Strike: You call in a Level 86 attack from an orbiting ship to a specified area.&lt;br /&gt;
&lt;br /&gt;
90 - Deadeye Shot: A Level 90 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16434</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16434"/>
		<updated>2005-12-24T22:17:16Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Officer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
Jedi are Force Sensitive beings that can use their Force Power to overcome &amp;amp; control their enemies &amp;amp; can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things &amp;amp; binds the Galaxy together.&lt;br /&gt;
&lt;br /&gt;
Skills: lightsaber combat; force powers; block blaster bolts; force lightning&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
Jedi students are just beginning to learn the full power behind the Force. Other than a Padawan Robe that distinguishes you from other professions, you won’t be wielding a lightsaber &amp;amp; performing amazing feats with the aid of the Force anytime soon. Becoming a Jedi Master takes a lot of work &amp;amp; dedication - you’ll need to earn these powers as you gain experience in the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
Once you’ve finished the tutorial, it’s a good idea to spend a bit of time exploring Tansarii Point Station &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
1 - Focused Strike: A Level 1 high powered attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ataru Focus: A Level 4 increase to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
7 - Force Bolt: Channel the Force into a Level 7 electric bolt that rips through your opponent. Its damaging power also slows the motor functions of your enemy, which reduces its movement for a short time.&lt;br /&gt;
&lt;br /&gt;
7 - Center of Being: A Level 7 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
10 - Centered Strike: A high powered Level 10 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
14 - Makashi Focus: A Level 14 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
18 - Shii-Cho Strike: A high powered Level 18 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
22 - Force Hardening: A Level 22 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
26 - Force Aura: A Level 26 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
30 - Force Lightning: A strong Level 30 Force attack that sends lightning coursing through your opponent. It causes the enemy’s major muscle groups to lock up, keeping your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
30 - Vaapad Focus: A Level 30 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
34 - Meditate: The ability to focus your mind to cause a recharge in health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Grapple: A Level 38 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Niman Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
46 - Shii-Cho Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 46 defense.&lt;br /&gt;
&lt;br /&gt;
50 - Force Shock: A Level 50 critical attack that causes damage &amp;amp; reduces your target’s movement rate.&lt;br /&gt;
&lt;br /&gt;
54 - Ataru Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
58 - Force Storm: A strong Level 58 Force attack that sends multiple lightning strikes coursing through your opponent. It causes significant damage while it keeps your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
58 - Focus of Life: This ability allows the force sensitive to draw on the force to heal themselves, for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Force Grapple: A Level 62 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Makashi Strike: A high powered Level 66 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
70 - Niman Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 70 defense.&lt;br /&gt;
&lt;br /&gt;
74 - Force Choke: A Level 78 attack that causes damage &amp;amp; reduces the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Djem So Strike: A high powered Level 78 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
82 - Force Regeneration: This ability allows the force sensitive to draw on the force to heal themselves with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Force Maelstrom: This Level 86 surge of Force power shreds your opponent’s Central Nervous System, causing tremendous damage &amp;amp; halting its ability to escape your vengeance.&lt;br /&gt;
&lt;br /&gt;
86 - Soresu Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 86 defense.&lt;br /&gt;
&lt;br /&gt;
90 - Vaapad Strike: A high powered Level 90 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
Smugglers make their living dealing with the scum &amp;amp; villainy of the Galaxy. While moving stolen goods, having a blaster at your side &amp;amp; knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how &amp;amp; when to fight dirty.&lt;br /&gt;
&lt;br /&gt;
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill)&lt;br /&gt;
&lt;br /&gt;
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.&lt;br /&gt;
&lt;br /&gt;
10 - Call a Favor: Calls in a favour from a friend to help out in combat.&lt;br /&gt;
&lt;br /&gt;
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence &amp;amp; sell items from anywhere.&lt;br /&gt;
&lt;br /&gt;
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.&lt;br /&gt;
&lt;br /&gt;
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.&lt;br /&gt;
&lt;br /&gt;
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.&lt;br /&gt;
&lt;br /&gt;
78 - Double Tap: A quick Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry &amp;amp; demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.&lt;br /&gt;
&lt;br /&gt;
Skills: heavy weapons combat; melee combat; grenades; demolitions techniques&lt;br /&gt;
&lt;br /&gt;
Skill Path (Skill-Level):&lt;br /&gt;
&lt;br /&gt;
1 - Demolition: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Stun Grenade: A Level 4 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
7 - Barrage: A Level 7 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
10 - Focused Fire: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Flashbang Grenade: A Level 14 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
18 - Sweeping Fire: A Level 18 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
22 - Overcharged Shot: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Grenade: A Level 26 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
30 - Full Auto Area: A Level 30 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
34 - Toughness: The commando draws on their survival training to recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Fragmentation Grenade: A Level 38 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
42 - Deadbang Shot: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - E-Mag Mine: A Level 46 proximity detonation device that damages all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
50 - Cryoban Grenade: A Level 50 grenade that damages &amp;amp; freezes all targets in the blast area, slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
54 - Overwhelming Shot: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Field Medicine: The Commando draws on their survival training to recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Proton Grenade: A Level 62 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
66 - Burst Shot: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Plasma Mine: A Level 70 proximity detonation device that damages all targets in the blast area&lt;br /&gt;
&lt;br /&gt;
74 - Glop Grenade: A Level 74 grenade that damages &amp;amp; coats all targets in an adhesive substance slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Full Auto: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Ampoule: Self-contained bacta packets used to recover health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Thermal Detonator: A Level 86 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
90 - Excessive Force: A high powered Level 90 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people’s lives? Are you calm in a crisis? Every Army needs good leaders to organize the troops &amp;amp; help them perform at their peak! Whether Imperial or Alliance, if you want to be an Officer, you will learn how to lead a squad &amp;amp; how to fight. You will keep your squad alive, no matter how hostile the terrain.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; group buffs; sniper techniques; indirect fire; resupply&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Sure Shot: A Level 1 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
4 - Called Shot: A Level 4 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 - Tactics: Level 7 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
10 - Take Aim: A Level 10 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fix Target: A Level 14 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
18 - Supply Drop: Calls in a supply transport to drop off a crate of supplies.&lt;br /&gt;
&lt;br /&gt;
18 - Field Maneuvers: Level 18 decisive battlefield commands that provide your group bonus defenses.&lt;br /&gt;
&lt;br /&gt;
22 - Steady Fire: A Level 22 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
26 - Stratagem: Level 26 decisive battlefield commands that provide your group with bonus defenses.&lt;br /&gt;
&lt;br /&gt;
30 - Paint Target: A Level 30 command directing your group’s fire at a single target, lowering the target’s defenses.&lt;br /&gt;
&lt;br /&gt;
34 - Endurance Training: The Officer draws on his combat training to heal some wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Thermal Bomb: A Level 38 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
42 - Direct Fire: A Level 42 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
46 - Artiliry Strike: You call in a Level 46 attack from emplacement guns to a specified area.&lt;br /&gt;
&lt;br /&gt;
50 - White Phosphorous Grenade: The cloud emitted by a bursting White Phosphorous Grenade causes Level 50 burning damage to all targets in the area as well as lingering health damage as the inhaled gas continues to damage the afflicted respatory system.&lt;br /&gt;
&lt;br /&gt;
54 - Concentrated Fire: A Level 54 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
58 - Blaze of Glory: The Officer pushes himself above &amp;amp; beyond his physical limitations, curing some wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Deuterium Bomb: A Level 62 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
66 - Volley Fire: A Level 66 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
70 - Hailfire: You call in a Level 70 attack from a multiple launch rocket emplacement to a specified area.&lt;br /&gt;
&lt;br /&gt;
74 - Core Bomb: A Level 74 high explosive charge that causes burning damage.&lt;br /&gt;
&lt;br /&gt;
78 - Sniper Shot: A Level 78 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
82 - Second Chance: The Officer heals a significant ammount of health to return to the battle quickly with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Orbital Strike: You call in a Level 86 attack from an orbiting ship to a specified area.&lt;br /&gt;
&lt;br /&gt;
90 - Deadeye Shot: A Level 90 attack taken with heightened accuracy to increase damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16433</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16433"/>
		<updated>2005-12-24T22:10:36Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Jedi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
Jedi are Force Sensitive beings that can use their Force Power to overcome &amp;amp; control their enemies &amp;amp; can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things &amp;amp; binds the Galaxy together.&lt;br /&gt;
&lt;br /&gt;
Skills: lightsaber combat; force powers; block blaster bolts; force lightning&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
Jedi students are just beginning to learn the full power behind the Force. Other than a Padawan Robe that distinguishes you from other professions, you won’t be wielding a lightsaber &amp;amp; performing amazing feats with the aid of the Force anytime soon. Becoming a Jedi Master takes a lot of work &amp;amp; dedication - you’ll need to earn these powers as you gain experience in the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
Once you’ve finished the tutorial, it’s a good idea to spend a bit of time exploring Tansarii Point Station &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
1 - Focused Strike: A Level 1 high powered attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ataru Focus: A Level 4 increase to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
7 - Force Bolt: Channel the Force into a Level 7 electric bolt that rips through your opponent. Its damaging power also slows the motor functions of your enemy, which reduces its movement for a short time.&lt;br /&gt;
&lt;br /&gt;
7 - Center of Being: A Level 7 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
10 - Centered Strike: A high powered Level 10 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
14 - Makashi Focus: A Level 14 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
18 - Shii-Cho Strike: A high powered Level 18 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
22 - Force Hardening: A Level 22 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
26 - Force Aura: A Level 26 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
30 - Force Lightning: A strong Level 30 Force attack that sends lightning coursing through your opponent. It causes the enemy’s major muscle groups to lock up, keeping your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
30 - Vaapad Focus: A Level 30 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
34 - Meditate: The ability to focus your mind to cause a recharge in health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Grapple: A Level 38 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Niman Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
46 - Shii-Cho Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 46 defense.&lt;br /&gt;
&lt;br /&gt;
50 - Force Shock: A Level 50 critical attack that causes damage &amp;amp; reduces your target’s movement rate.&lt;br /&gt;
&lt;br /&gt;
54 - Ataru Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
58 - Force Storm: A strong Level 58 Force attack that sends multiple lightning strikes coursing through your opponent. It causes significant damage while it keeps your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
58 - Focus of Life: This ability allows the force sensitive to draw on the force to heal themselves, for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Force Grapple: A Level 62 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Makashi Strike: A high powered Level 66 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
70 - Niman Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 70 defense.&lt;br /&gt;
&lt;br /&gt;
74 - Force Choke: A Level 78 attack that causes damage &amp;amp; reduces the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Djem So Strike: A high powered Level 78 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
82 - Force Regeneration: This ability allows the force sensitive to draw on the force to heal themselves with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Force Maelstrom: This Level 86 surge of Force power shreds your opponent’s Central Nervous System, causing tremendous damage &amp;amp; halting its ability to escape your vengeance.&lt;br /&gt;
&lt;br /&gt;
86 - Soresu Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 86 defense.&lt;br /&gt;
&lt;br /&gt;
90 - Vaapad Strike: A high powered Level 90 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
Smugglers make their living dealing with the scum &amp;amp; villainy of the Galaxy. While moving stolen goods, having a blaster at your side &amp;amp; knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how &amp;amp; when to fight dirty.&lt;br /&gt;
&lt;br /&gt;
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill)&lt;br /&gt;
&lt;br /&gt;
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.&lt;br /&gt;
&lt;br /&gt;
10 - Call a Favor: Calls in a favour from a friend to help out in combat.&lt;br /&gt;
&lt;br /&gt;
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence &amp;amp; sell items from anywhere.&lt;br /&gt;
&lt;br /&gt;
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.&lt;br /&gt;
&lt;br /&gt;
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.&lt;br /&gt;
&lt;br /&gt;
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.&lt;br /&gt;
&lt;br /&gt;
78 - Double Tap: A quick Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry &amp;amp; demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.&lt;br /&gt;
&lt;br /&gt;
Skills: heavy weapons combat; melee combat; grenades; demolitions techniques&lt;br /&gt;
&lt;br /&gt;
Skill Path (Skill-Level):&lt;br /&gt;
&lt;br /&gt;
1 - Demolition: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Stun Grenade: A Level 4 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
7 - Barrage: A Level 7 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
10 - Focused Fire: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Flashbang Grenade: A Level 14 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
18 - Sweeping Fire: A Level 18 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
22 - Overcharged Shot: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Grenade: A Level 26 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
30 - Full Auto Area: A Level 30 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
34 - Toughness: The commando draws on their survival training to recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Fragmentation Grenade: A Level 38 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
42 - Deadbang Shot: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - E-Mag Mine: A Level 46 proximity detonation device that damages all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
50 - Cryoban Grenade: A Level 50 grenade that damages &amp;amp; freezes all targets in the blast area, slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
54 - Overwhelming Shot: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Field Medicine: The Commando draws on their survival training to recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Proton Grenade: A Level 62 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
66 - Burst Shot: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Plasma Mine: A Level 70 proximity detonation device that damages all targets in the blast area&lt;br /&gt;
&lt;br /&gt;
74 - Glop Grenade: A Level 74 grenade that damages &amp;amp; coats all targets in an adhesive substance slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Full Auto: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Ampoule: Self-contained bacta packets used to recover health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Thermal Detonator: A Level 86 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
90 - Excessive Force: A high powered Level 90 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16432</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16432"/>
		<updated>2005-12-24T22:10:08Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Jedi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
Jedi are Force Sensitive beings that can use their Force Power to overcome &amp;amp; control their enemies &amp;amp; can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things &amp;amp; binds the Galaxy together.&lt;br /&gt;
&lt;br /&gt;
Skills: lightsaber combat; force powers; block blaster bolts; force lightning&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
Jedi students are just beginning to learn the full power behind the Force. Other than a Padawan Robe that distinguishes you from other professions, you won’t be wielding a lightsaber &amp;amp; performing amazing feats with the aid of the Force anytime soon. Becoming a Jedi Master takes a lot of work &amp;amp; dedication - you’ll need to earn these powers as you gain experience in the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
Once you’ve finished the tutorial, it’s a good idea to spend a bit of time exploring Tansarii Point Station &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
1 - Focused Strike: A Level 1 high powered attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 - Ataru Focus: A Level 4 increase to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
7 - Force Bolt: Channel the Force into a Level 7 electric bolt that rips through your opponent. Its damaging power also slows the motor functions of your enemy, which reduces its movement for a short time.&lt;br /&gt;
&lt;br /&gt;
7 - Center of Being: A Level 7 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
10 - Centered Strike: A high powered Level 10 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
14 - Makashi Focus: A Level 14 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
18 - Shii-Cho Strike: A high powered Level 18 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
22 - Force Hardening: A Level 22 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
26 - Force Aura: A Level 26 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
30 - Force Lightning: A strong Level 30 Force attack that sends lightning coursing through your opponent. It causes the enemy’s major muscle groups to lock up, keeping your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
30 - Vaapad Focus: A Level 30 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
34 - Meditate: The ability to focus your mind to cause a recharge in health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Grapple: A Level 38 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Niman Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
46 - Shii-Cho Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 46 defense.&lt;br /&gt;
&lt;br /&gt;
50 - Force Shock: A Level 50 critical attack that causes damage &amp;amp; reduces your target’s movement rate.&lt;br /&gt;
&lt;br /&gt;
54 - Ataru Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
58 - Force Storm: A strong Level 58 Force attack that sends multiple lightning strikes coursing through your opponent. It causes significant damage while it keeps your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
58 - Focus of Life: This ability allows the force sensitive to draw on the force to heal themselves, for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Force Grapple: A Level 62 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Makashi Strike: A high powered Level 66 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
70 - Niman Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 70 defense.&lt;br /&gt;
&lt;br /&gt;
74 - Force Choke: A Level 78 attack that causes damage &amp;amp; reduces the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Djem So Strike: A high powered Level 78 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
82 - Force Regeneration: This ability allows the force sensitive to draw on the force to heal themselves with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Force Maelstrom: This Level 86 surge of Force power shreds your opponent’s Central Nervous System, causing tremendous damage &amp;amp; halting its ability to escape your vengeance.&lt;br /&gt;
&lt;br /&gt;
86 - Soresu Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 86 defense.&lt;br /&gt;
&lt;br /&gt;
90 - Vaapad Strike: A high powered Level 90 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
Smugglers make their living dealing with the scum &amp;amp; villainy of the Galaxy. While moving stolen goods, having a blaster at your side &amp;amp; knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how &amp;amp; when to fight dirty.&lt;br /&gt;
&lt;br /&gt;
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill)&lt;br /&gt;
&lt;br /&gt;
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.&lt;br /&gt;
&lt;br /&gt;
10 - Call a Favor: Calls in a favour from a friend to help out in combat.&lt;br /&gt;
&lt;br /&gt;
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence &amp;amp; sell items from anywhere.&lt;br /&gt;
&lt;br /&gt;
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.&lt;br /&gt;
&lt;br /&gt;
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.&lt;br /&gt;
&lt;br /&gt;
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.&lt;br /&gt;
&lt;br /&gt;
78 - Double Tap: A quick Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry &amp;amp; demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.&lt;br /&gt;
&lt;br /&gt;
Skills: heavy weapons combat; melee combat; grenades; demolitions techniques&lt;br /&gt;
&lt;br /&gt;
Skill Path (Skill-Level):&lt;br /&gt;
&lt;br /&gt;
1 - Demolition: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Stun Grenade: A Level 4 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
7 - Barrage: A Level 7 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
10 - Focused Fire: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Flashbang Grenade: A Level 14 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
18 - Sweeping Fire: A Level 18 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
22 - Overcharged Shot: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Grenade: A Level 26 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
30 - Full Auto Area: A Level 30 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
34 - Toughness: The commando draws on their survival training to recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Fragmentation Grenade: A Level 38 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
42 - Deadbang Shot: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - E-Mag Mine: A Level 46 proximity detonation device that damages all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
50 - Cryoban Grenade: A Level 50 grenade that damages &amp;amp; freezes all targets in the blast area, slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
54 - Overwhelming Shot: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Field Medicine: The Commando draws on their survival training to recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Proton Grenade: A Level 62 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
66 - Burst Shot: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Plasma Mine: A Level 70 proximity detonation device that damages all targets in the blast area&lt;br /&gt;
&lt;br /&gt;
74 - Glop Grenade: A Level 74 grenade that damages &amp;amp; coats all targets in an adhesive substance slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Full Auto: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Ampoule: Self-contained bacta packets used to recover health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Thermal Detonator: A Level 86 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
90 - Excessive Force: A high powered Level 90 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16431</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16431"/>
		<updated>2005-12-24T22:03:47Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Jedi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
Jedi are Force Sensitive beings that can use their Force Power to overcome &amp;amp; control their enemies &amp;amp; can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things &amp;amp; binds the Galaxy together.&lt;br /&gt;
Skills&lt;br /&gt;
lightsaber combat&lt;br /&gt;
force powers&lt;br /&gt;
block blaster bolts&lt;br /&gt;
force lightning&lt;br /&gt;
Skill Path&lt;br /&gt;
Jedi students are just beginning to learn the full power behind the Force. Other than a Padawan Robe that distinguishes you from other professions, you won’t be wielding a lightsaber &amp;amp; performing amazing feats with the aid of the Force anytime soon. Becoming a Jedi Master takes a lot of work &amp;amp; dedication - you’ll need to earn these powers as you gain experience in the ways of the Force.&lt;br /&gt;
Once you’ve finished the tutorial, it’s a good idea to spend a bit of time exploring Tansarii Point Station &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
Level	Skill&lt;br /&gt;
1	Focused Strike: A Level 1 high powered attack that deals extra damage.&lt;br /&gt;
4	Ataru Focus: A Level 4 increase to damage of every attack while active.&lt;br /&gt;
7	Force Bolt: Channel the Force into a Level 7 electric bolt that rips through your opponent. Its damaging power also slows the motor functions of your enemy, which reduces its movement for a short time.&lt;br /&gt;
7	Center of Being: A Level 7 decrease to damage taken by incoming attacks.&lt;br /&gt;
10	Centered Strike: A high powered Level 10 attack that deals extra damage.&lt;br /&gt;
14	Makashi Focus: A Level 14 increases to damage of every attack while active.&lt;br /&gt;
18	Shii-Cho Strike: A high powered Level 18 attack that deals extra damage.&lt;br /&gt;
22	Force Hardening: A Level 22 decrease to damage taken by incoming attacks.&lt;br /&gt;
26	Force Aura: A Level 26 decrease to damage taken by incoming attacks.&lt;br /&gt;
30	Force Lightning: A strong Level 30 Force attack that sends lightning coursing through your opponent. It causes the enemy’s major muscle groups to lock up, keeping your enemy from fleeing.&lt;br /&gt;
30	Vaapad Focus: A Level 30 increases to damage of every attack while active.&lt;br /&gt;
34	Meditate: The ability to focus your mind to cause a recharge in health for a Level 34 heal.&lt;br /&gt;
38	Grapple: A Level 38 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
42	Niman Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
46	Shii-Cho Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 46 defense.&lt;br /&gt;
50	Force Shock: A Level 50 critical attack that causes damage &amp;amp; reduces your target’s movement rate.&lt;br /&gt;
54	Ataru Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
58	Force Storm: A strong Level 58 Force attack that sends multiple lightning strikes coursing through your opponent. It causes significant damage while it keeps your enemy from fleeing.&lt;br /&gt;
58	Focus of Life: This ability allows the force sensitive to draw on the force to heal themselves, for a Level 58 heal.&lt;br /&gt;
62	Force Grapple: A Level 62 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
66	Makashi Strike: A high powered Level 66 attack that deals extra damage.&lt;br /&gt;
70	Niman Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 70 defense.&lt;br /&gt;
74	Force Choke: A Level 78 attack that causes damage &amp;amp; reduces the target’s movement speed.&lt;br /&gt;
78	Djem So Strike: A high powered Level 78 attack that deals extra damage.&lt;br /&gt;
82	Force Regeneration: This ability allows the force sensitive to draw on the force to heal themselves with a Level 82 heal.&lt;br /&gt;
86	Force Maelstrom: This Level 86 surge of Force power shreds your opponent’s Central Nervous System, causing tremendous damage &amp;amp; halting its ability to escape your vengeance.&lt;br /&gt;
86	Soresu Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 86 defense.&lt;br /&gt;
90	Vaapad Strike: A high powered Level 90 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
Smugglers make their living dealing with the scum &amp;amp; villainy of the Galaxy. While moving stolen goods, having a blaster at your side &amp;amp; knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how &amp;amp; when to fight dirty.&lt;br /&gt;
&lt;br /&gt;
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill)&lt;br /&gt;
&lt;br /&gt;
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.&lt;br /&gt;
&lt;br /&gt;
10 - Call a Favor: Calls in a favour from a friend to help out in combat.&lt;br /&gt;
&lt;br /&gt;
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence &amp;amp; sell items from anywhere.&lt;br /&gt;
&lt;br /&gt;
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.&lt;br /&gt;
&lt;br /&gt;
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.&lt;br /&gt;
&lt;br /&gt;
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.&lt;br /&gt;
&lt;br /&gt;
78 - Double Tap: A quick Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry &amp;amp; demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.&lt;br /&gt;
&lt;br /&gt;
Skills: heavy weapons combat; melee combat; grenades; demolitions techniques&lt;br /&gt;
&lt;br /&gt;
Skill Path (Skill-Level):&lt;br /&gt;
&lt;br /&gt;
1 - Demolition: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Stun Grenade: A Level 4 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
7 - Barrage: A Level 7 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
10 - Focused Fire: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Flashbang Grenade: A Level 14 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
18 - Sweeping Fire: A Level 18 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
22 - Overcharged Shot: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Grenade: A Level 26 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
30 - Full Auto Area: A Level 30 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
34 - Toughness: The commando draws on their survival training to recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Fragmentation Grenade: A Level 38 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
42 - Deadbang Shot: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - E-Mag Mine: A Level 46 proximity detonation device that damages all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
50 - Cryoban Grenade: A Level 50 grenade that damages &amp;amp; freezes all targets in the blast area, slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
54 - Overwhelming Shot: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Field Medicine: The Commando draws on their survival training to recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Proton Grenade: A Level 62 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
66 - Burst Shot: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Plasma Mine: A Level 70 proximity detonation device that damages all targets in the blast area&lt;br /&gt;
&lt;br /&gt;
74 - Glop Grenade: A Level 74 grenade that damages &amp;amp; coats all targets in an adhesive substance slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Full Auto: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Ampoule: Self-contained bacta packets used to recover health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Thermal Detonator: A Level 86 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
90 - Excessive Force: A high powered Level 90 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Jedi&amp;diff=28645</id>
		<title>Jedi</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Jedi&amp;diff=28645"/>
		<updated>2005-12-24T22:00:34Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* From TH&amp;#039;s FAQ: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s use this page to compile all NGE Jedi information.  If it proves to be easier than digging through the forums for pertinient info, then we&amp;#039;ll keep it up.&lt;br /&gt;
&lt;br /&gt;
Jedi are Force Sensitive beings that can use their Force Power to overcome &amp;amp; control their enemies &amp;amp; can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things &amp;amp; binds the Galaxy together.&lt;br /&gt;
&lt;br /&gt;
Skills: lightsaber combat; force powers: block blaster bolts; force lightning&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
Jedi students are just beginning to learn the full power behind the Force. Other than a Padawan Robe &lt;br /&gt;
that distinguishes you from other professions, you won’t be wielding a lightsaber &amp;amp; performing amazing feats with the aid of the Force anytime soon. Becoming a Jedi Master takes a lot of work &amp;amp; dedication - you’ll need to earn these powers as you gain experience in the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
Once you’ve finished the tutorial, it’s a good idea to spend a bit of time exploring Tansarii Point Station &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
1 - Focused Strike: A Level 1 high powered attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ataru Focus: A Level 4 increase to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
7 - Force Bolt: Channel the Force into a Level 7 electric bolt that rips through your opponent. Its damaging power also slows the motor functions of your enemy, which reduces its movement for a short time.&lt;br /&gt;
&lt;br /&gt;
7 - Center of Being: A Level 7 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
10 - Centered Strike: A high powered Level 10 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
14 - Makashi Focus: A Level 14 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
18 - Shii-Cho Strike: A high powered Level 18 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
22 - Force Hardening: A Level 22 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
26 - Force Aura: A Level 26 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
30 - Force Lightning: A strong Level 30 Force attack that sends lightning coursing through your opponent. It causes the enemy’s major muscle groups to lock up, keeping your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
30 - Vaapad Focus: A Level 30 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
34 - Meditate: The ability to focus your mind to cause a recharge in health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Grapple: A Level 38 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Niman Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
46 - Shii-Cho Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 46 defense.&lt;br /&gt;
&lt;br /&gt;
50 - Force Shock: A Level 50 critical attack that causes damage &amp;amp; reduces your target’s movement rate.&lt;br /&gt;
&lt;br /&gt;
54 - Ataru Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
58 - Force Storm: A strong Level 58 Force attack that sends multiple lightning strikes coursing through your opponent. It causes significant damage while it keeps your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
58 - Focus of Life: This ability allows the force sensitive to draw on the force to heal themselves, for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Force Grapple: A Level 62 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Makashi Strike: A high powered Level 66 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
70 - Niman Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 70 defense.&lt;br /&gt;
&lt;br /&gt;
74 - Force Choke: A Level 78 attack that causes damage &amp;amp; reduces the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Djem So Strike: A high powered Level 78 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
82 - Force Regeneration: This ability allows the force sensitive to draw on the force to heal themselves with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Force Maelstrom: This Level 86 surge of Force power shreds your opponent’s Central Nervous System, causing tremendous damage &amp;amp; halting its ability to escape your vengeance.&lt;br /&gt;
&lt;br /&gt;
86 - Soresu Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 86 defense.&lt;br /&gt;
&lt;br /&gt;
90 - Vaapad Strike: A high powered Level 90 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Jedi&amp;diff=16429</id>
		<title>Jedi</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Jedi&amp;diff=16429"/>
		<updated>2005-12-24T21:59:23Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* From TH&amp;#039;s FAQ: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SWG Main Page|SWG Main Wiki]]&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s use this page to compile all NGE Jedi information.  If it proves to be easier than digging through the forums for pertinient info, then we&amp;#039;ll keep it up.&lt;br /&gt;
&lt;br /&gt;
===From TH&amp;#039;s FAQ:===&lt;br /&gt;
Jedi are Force Sensitive beings that can use their Force Power to overcome &amp;amp; control their enemies &amp;amp; can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things &amp;amp; binds the Galaxy together.&lt;br /&gt;
&lt;br /&gt;
Skills: lightsaber combat; force powers: block blaster bolts; force lightning&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
Jedi students are just beginning to learn the full power behind the Force. Other than a Padawan Robe &lt;br /&gt;
that distinguishes you from other professions, you won’t be wielding a lightsaber &amp;amp; performing amazing feats with the aid of the Force anytime soon. Becoming a Jedi Master takes a lot of work &amp;amp; dedication - you’ll need to earn these powers as you gain experience in the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
Once you’ve finished the tutorial, it’s a good idea to spend a bit of time exploring Tansarii Point Station &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
1 - Focused Strike: A Level 1 high powered attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ataru Focus: A Level 4 increase to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
7 - Force Bolt: Channel the Force into a Level 7 electric bolt that rips through your opponent. Its damaging power also slows the motor functions of your enemy, which reduces its movement for a short time.&lt;br /&gt;
&lt;br /&gt;
7 - Center of Being: A Level 7 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
10 - Centered Strike: A high powered Level 10 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
14 - Makashi Focus: A Level 14 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
18 - Shii-Cho Strike: A high powered Level 18 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
22 - Force Hardening: A Level 22 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
26 - Force Aura: A Level 26 decrease to damage taken by incoming attacks.&lt;br /&gt;
&lt;br /&gt;
30 - Force Lightning: A strong Level 30 Force attack that sends lightning coursing through your opponent. It causes the enemy’s major muscle groups to lock up, keeping your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
30 - Vaapad Focus: A Level 30 increases to damage of every attack while active.&lt;br /&gt;
&lt;br /&gt;
34 - Meditate: The ability to focus your mind to cause a recharge in health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Grapple: A Level 38 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Niman Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
46 - Shii-Cho Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 46 defense.&lt;br /&gt;
&lt;br /&gt;
50 - Force Shock: A Level 50 critical attack that causes damage &amp;amp; reduces your target’s movement rate.&lt;br /&gt;
&lt;br /&gt;
54 - Ataru Strike: A high powered Level 54 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
58 - Force Storm: A strong Level 58 Force attack that sends multiple lightning strikes coursing through your opponent. It causes significant damage while it keeps your enemy from fleeing.&lt;br /&gt;
&lt;br /&gt;
58 - Focus of Life: This ability allows the force sensitive to draw on the force to heal themselves, for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Force Grapple: A Level 62 attack that causes damage &amp;amp; reduces your target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Makashi Strike: A high powered Level 66 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
70 - Niman Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 70 defense.&lt;br /&gt;
&lt;br /&gt;
74 - Force Choke: A Level 78 attack that causes damage &amp;amp; reduces the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Djem So Strike: A high powered Level 78 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
82 - Force Regeneration: This ability allows the force sensitive to draw on the force to heal themselves with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Force Maelstrom: This Level 86 surge of Force power shreds your opponent’s Central Nervous System, causing tremendous damage &amp;amp; halting its ability to escape your vengeance.&lt;br /&gt;
&lt;br /&gt;
86 - Soresu Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 86 defense.&lt;br /&gt;
&lt;br /&gt;
90 - Vaapad Strike: A high powered Level 90 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16430</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16430"/>
		<updated>2005-12-24T21:49:51Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Commando */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
Smugglers make their living dealing with the scum &amp;amp; villainy of the Galaxy. While moving stolen goods, having a blaster at your side &amp;amp; knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how &amp;amp; when to fight dirty.&lt;br /&gt;
&lt;br /&gt;
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill)&lt;br /&gt;
&lt;br /&gt;
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.&lt;br /&gt;
&lt;br /&gt;
10 - Call a Favor: Calls in a favour from a friend to help out in combat.&lt;br /&gt;
&lt;br /&gt;
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence &amp;amp; sell items from anywhere.&lt;br /&gt;
&lt;br /&gt;
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.&lt;br /&gt;
&lt;br /&gt;
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.&lt;br /&gt;
&lt;br /&gt;
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.&lt;br /&gt;
&lt;br /&gt;
78 - Double Tap: A quick Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry &amp;amp; demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.&lt;br /&gt;
&lt;br /&gt;
Skills: heavy weapons combat; melee combat; grenades; demolitions techniques&lt;br /&gt;
&lt;br /&gt;
Skill Path (Skill-Level):&lt;br /&gt;
&lt;br /&gt;
1 - Demolition: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Stun Grenade: A Level 4 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
7 - Barrage: A Level 7 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
10 - Focused Fire: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Flashbang Grenade: A Level 14 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
18 - Sweeping Fire: A Level 18 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
22 - Overcharged Shot: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Grenade: A Level 26 grenade used to temporarily stun the Commando’s opponents.&lt;br /&gt;
&lt;br /&gt;
30 - Full Auto Area: A Level 30 all out attack on all targets in front of the Commando.&lt;br /&gt;
&lt;br /&gt;
34 - Toughness: The commando draws on their survival training to recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Fragmentation Grenade: A Level 38 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
42 - Deadbang Shot: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - E-Mag Mine: A Level 46 proximity detonation device that damages all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
50 - Cryoban Grenade: A Level 50 grenade that damages &amp;amp; freezes all targets in the blast area, slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
54 - Overwhelming Shot: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Field Medicine: The Commando draws on their survival training to recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Proton Grenade: A Level 62 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
66 - Burst Shot: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Plasma Mine: A Level 70 proximity detonation device that damages all targets in the blast area&lt;br /&gt;
&lt;br /&gt;
74 - Glop Grenade: A Level 74 grenade that damages &amp;amp; coats all targets in an adhesive substance slowing their movement speed.&lt;br /&gt;
&lt;br /&gt;
78 - Full Auto: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Ampoule: Self-contained bacta packets used to recover health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Thermal Detonator: A Level 86 grenade that causes a signifigant ammount of damage to all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
90 - Excessive Force: A high powered Level 90 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16427</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16427"/>
		<updated>2005-12-24T21:42:01Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Trader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
Smugglers make their living dealing with the scum &amp;amp; villainy of the Galaxy. While moving stolen goods, having a blaster at your side &amp;amp; knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how &amp;amp; when to fight dirty.&lt;br /&gt;
&lt;br /&gt;
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill)&lt;br /&gt;
&lt;br /&gt;
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.&lt;br /&gt;
&lt;br /&gt;
10 - Call a Favor: Calls in a favour from a friend to help out in combat.&lt;br /&gt;
&lt;br /&gt;
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence &amp;amp; sell items from anywhere.&lt;br /&gt;
&lt;br /&gt;
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.&lt;br /&gt;
&lt;br /&gt;
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.&lt;br /&gt;
&lt;br /&gt;
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.&lt;br /&gt;
&lt;br /&gt;
78 - Double Tap: A quick Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March 2006?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16426</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16426"/>
		<updated>2005-12-24T21:41:11Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Smuggler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
Smugglers make their living dealing with the scum &amp;amp; villainy of the Galaxy. While moving stolen goods, having a blaster at your side &amp;amp; knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how &amp;amp; when to fight dirty.&lt;br /&gt;
&lt;br /&gt;
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill)&lt;br /&gt;
&lt;br /&gt;
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.&lt;br /&gt;
&lt;br /&gt;
10 - Call a Favor: Calls in a favour from a friend to help out in combat.&lt;br /&gt;
&lt;br /&gt;
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence &amp;amp; sell items from anywhere.&lt;br /&gt;
&lt;br /&gt;
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.&lt;br /&gt;
&lt;br /&gt;
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.&lt;br /&gt;
&lt;br /&gt;
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.&lt;br /&gt;
&lt;br /&gt;
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.&lt;br /&gt;
&lt;br /&gt;
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.&lt;br /&gt;
&lt;br /&gt;
78 - Double Tap: A quick Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.&lt;br /&gt;
&lt;br /&gt;
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16425</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16425"/>
		<updated>2005-12-24T21:33:12Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Spy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level - Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
&lt;br /&gt;
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
&lt;br /&gt;
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
&lt;br /&gt;
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
&lt;br /&gt;
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
&lt;br /&gt;
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
&lt;br /&gt;
22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
&lt;br /&gt;
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
&lt;br /&gt;
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
&lt;br /&gt;
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
&lt;br /&gt;
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
&lt;br /&gt;
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
&lt;br /&gt;
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
&lt;br /&gt;
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
&lt;br /&gt;
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
&lt;br /&gt;
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
&lt;br /&gt;
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
&lt;br /&gt;
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
&lt;br /&gt;
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
&lt;br /&gt;
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
&lt;br /&gt;
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
&lt;br /&gt;
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Commando]]==&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16424</id>
		<title>Star Wars: Galaxies</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Star_Wars:_Galaxies&amp;diff=16424"/>
		<updated>2005-12-24T21:32:40Z</updated>

		<summary type="html">&lt;p&gt;ZenLhaso: /* Spy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the SWG wiki is currently organized.&lt;br /&gt;
&lt;br /&gt;
[[Roster|SWG Roster]] - list of who is playing what.&lt;br /&gt;
&lt;br /&gt;
[[NGE|General NGE Info]] - stuff that doesn&amp;#039;t fit on a profession page, like foods, attributes...etc.&lt;br /&gt;
-----------&lt;br /&gt;
Disclaimer: I didn&amp;#039;t write any of this.  It&amp;#039;s a compilation of things found in other places.  I&amp;#039;ll try to find cites for them where I can!&lt;br /&gt;
----------&lt;br /&gt;
=Iconic Professions=&lt;br /&gt;
What you&amp;#039;ll &amp;#039;&amp;#039;eventually&amp;#039;&amp;#039; find on the profession pages: General info about the class, skill progression, skills descriptions, useful equiptment for the class, patch notes and rumors regarding the class, and strategy guides&lt;br /&gt;
==[[Jedi]]==&lt;br /&gt;
==[[Bounty Hunter]]==&lt;br /&gt;
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down &amp;amp; eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush &amp;amp; assault so your prey does not escape.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; bounty hunting; melee combat;capture techniques&lt;br /&gt;
&lt;br /&gt;
Profession Skill Path:&lt;br /&gt;
&lt;br /&gt;
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down &amp;amp; your reputation will increase. Each &lt;br /&gt;
ation &amp;amp; helping the people there with various quests. You’ll earn both experience &amp;amp; credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.&lt;br /&gt;
&lt;br /&gt;
BHs Gain New Abilities at the Following Levels (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Assault: A high powered Level 1 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
7 - Maim: A Level 7 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
18 - Mangle: A Level 18 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
26 - Cripple: A Level 26 attack that inflicts bonus damage &amp;amp; lowers the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.&lt;br /&gt;
&lt;br /&gt;
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.&lt;br /&gt;
&lt;br /&gt;
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid &amp;amp; recover some of their health for a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.&lt;br /&gt;
&lt;br /&gt;
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Spy]]==&lt;br /&gt;
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.&lt;br /&gt;
&lt;br /&gt;
Skills: ranged combat; stealth &amp;amp; sneak; assassinate; stealing&lt;br /&gt;
&lt;br /&gt;
Skill Path (Level-Skill):&lt;br /&gt;
&lt;br /&gt;
1 - Eliminate: A powerful Level 1 attack that deals extra damage.&lt;br /&gt;
&lt;br /&gt;
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.&lt;br /&gt;
&lt;br /&gt;
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat &amp;amp; hide from enemies.&lt;br /&gt;
&lt;br /&gt;
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.&lt;br /&gt;
&lt;br /&gt;
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
46 - Spy&amp;#039;s Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.&lt;br /&gt;
&lt;br /&gt;
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.&lt;br /&gt;
&lt;br /&gt;
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.&lt;br /&gt;
&lt;br /&gt;
66 - Execute: A powerful Level 66 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
70 - Arachne&amp;#039;s Web: This Level 70 attack applies poison damage &amp;amp; slows the movement speed of the target.&lt;br /&gt;
&lt;br /&gt;
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
82 - Spy&amp;#039;s Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.&lt;br /&gt;
&lt;br /&gt;
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.&lt;br /&gt;
&lt;br /&gt;
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.&lt;br /&gt;
&lt;br /&gt;
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
&lt;br /&gt;
==[[Smuggler]]==&lt;br /&gt;
==[[Entertainer]]==&lt;br /&gt;
==[[Trader]]==&lt;br /&gt;
NOTE: The Trader profession is scheduled for a major revamp in Publish 29 (March?) - details will follow as they become available. (12/24/05)&lt;br /&gt;
&lt;br /&gt;
Every Trader has Master Merchant.&lt;br /&gt;
&lt;br /&gt;
Every Trader has the basic surveying ability - Traders just get the extra range &amp;amp; resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
In-game items &amp;amp; collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, &amp;amp; other items will remain completely intact &amp;amp; transition with your character. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
There are 3 ways to earn XP: combat, crafting, &amp;amp; social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
&lt;br /&gt;
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
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All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale &amp;amp; sell items from them. However, if you go from a crafting profession &amp;amp; re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods &amp;amp; items. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
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Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11&lt;br /&gt;
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==[[Medic]]==&lt;br /&gt;
Medics use powerful healing properties of bacta to keep others alive before, during, &amp;amp; after combat. Their remarkable knowledge of anatomy &amp;amp; Medicines allow them to counter the detrimental effects of toxins, diseases, &amp;amp; vertigo.&lt;br /&gt;
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Skills: ranged combat; healing; poisons &amp;amp; diseases; revive&lt;br /&gt;
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Skill Path (Level - Skill):&lt;br /&gt;
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1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.&lt;br /&gt;
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4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.&lt;br /&gt;
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4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
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10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.&lt;br /&gt;
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14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.&lt;br /&gt;
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18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.&lt;br /&gt;
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22 - Malady: The Medic inflicts a deady Level 22 disease on the target.&lt;br /&gt;
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22 - Place Hospital: This gives you the ability to place &amp;amp; run your own Hospital. Hospitals must be placed within a player city.&lt;br /&gt;
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26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.&lt;br /&gt;
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30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.&lt;br /&gt;
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34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.&lt;br /&gt;
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38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.&lt;br /&gt;
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38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.&lt;br /&gt;
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42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.&lt;br /&gt;
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46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target&amp;#039;s health for a time.&lt;br /&gt;
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50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.&lt;br /&gt;
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54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.&lt;br /&gt;
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58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.&lt;br /&gt;
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62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.&lt;br /&gt;
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66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.&lt;br /&gt;
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70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.&lt;br /&gt;
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74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.&lt;br /&gt;
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74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.&lt;br /&gt;
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78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.&lt;br /&gt;
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82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.&lt;br /&gt;
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86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.&lt;br /&gt;
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90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.&lt;br /&gt;
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Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.&lt;br /&gt;
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==[[Commando]]==&lt;br /&gt;
==[[Officer]]==&lt;br /&gt;
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Instructions for using a WIKI page:&lt;br /&gt;
    * Login (top right - create one if you haven&amp;#039;t)&lt;br /&gt;
    * Hit &amp;quot;Edit this page&amp;quot;&lt;br /&gt;
    * Find the bit that&amp;#039;s wrong&lt;br /&gt;
    * Fix it&lt;br /&gt;
    * Hit &amp;quot;Save page&amp;quot;&lt;/div&gt;</summary>
		<author><name>ZenLhaso</name></author>
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