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		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=52379</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=52379"/>
		<updated>2012-01-20T16:45:39Z</updated>

		<summary type="html">&lt;p&gt;Zixaq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], the Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced on June 28, 2008 that Diablo III was in development. There is currently no release date for this game, although the [[Beta_(Diablo_III) | beta test]] [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog underway since 20 September 2011] .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[http://us.battle.net/d3/en/game/whats-new What&amp;#039;s New in Diablo III]&lt;br /&gt;
**Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
**[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold.&lt;br /&gt;
**[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions.&lt;br /&gt;
**Other players in your party can port to your location via a banner in town that you can click to join them.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/health.xml Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/pvp.xml PvP] Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{M|=We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.}}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/ Character Classes]&lt;br /&gt;
**[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
**[[Demon Hunter]]&lt;br /&gt;
**[[Monk]]&lt;br /&gt;
**[[Witch Doctor]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/ Skill Calculator]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*[http://battle.net/d3/item/ Items]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll likely only be keeping general information about items, rather than details of individual items.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Runestones===&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/runestones.xml Runestones]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Runestones come in 5 colors, and each color will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the runestone. Runestones are &amp;#039;socketed&amp;#039; into a character&amp;#039;s spells, and each rune has a different effect on each spell. Class pages have more details on runestone effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Alabaster.png|Alabaster]] [[File:Crimson.png|Crimson]] [[File:Golden.png|Golden]] [[File:Indigo.png|Indigo]] [[File:Obsidian.png|Obsidian]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
*[http://us.blizzard.com/diablo3/world/systems/crafting.xml Crafting]&lt;br /&gt;
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisans can be &amp;#039;leveled up&amp;#039; through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacksmith (repairs)&lt;br /&gt;
*Jeweler&lt;br /&gt;
*Mystic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/followers.xml Followers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Followers are similar to Diablo II [[Mercenary|mercenaries]]. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]&lt;br /&gt;
*[[Scoundrel]]&lt;br /&gt;
*[[Templar (Diablo III)|Templar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&lt;br /&gt;
Act I&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* The Fallen Star&lt;br /&gt;
* The Legacy of Cain&lt;br /&gt;
* The Broken Crown&lt;br /&gt;
* Reign of the Black King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
*[http://www.blizzard.com/diablo3/world/ The World of Sanctuary]&lt;br /&gt;
*[http://blizzard.com/diablo3/world/worldmap.xml World Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regions seen in videos or on the Blizzard site:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard==&lt;br /&gt;
*[http://battle.net/d3/ Diablo III]&lt;br /&gt;
**[http://blizzard.com/diablo3/faq/ Frequently Asked Questions]&lt;br /&gt;
**[http://blizzard.com/diablo3/media/#movies Movies]&lt;br /&gt;
**[http://battle.net/d3/forum/ Forums]&lt;br /&gt;
**[http://battle.net/d3/forum/blizztracker/ Blizz Tracker: Official Blizzard Posts]&lt;br /&gt;
*[http://forums.battle.net/board.html?forumId=12007&amp;amp;sid=3000 Diablo III General Discussion]&lt;br /&gt;
**[http://forums.battle.net/search.html?stationId=3000&amp;amp;forumId=12007&amp;amp;searchText=&amp;amp;characterName=&amp;amp;blizzardPoster=true&amp;amp;recentPosts=0 Blizzard Poster Only]&lt;/div&gt;</summary>
		<author><name>Zixaq</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=52378</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=52378"/>
		<updated>2012-01-20T16:42:49Z</updated>

		<summary type="html">&lt;p&gt;Zixaq: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], the Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced on June 28, 2008 that Diablo III was in development. There is currently no release date for this game, although the [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog beta test] has been underway since 20 September 2011.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[http://us.battle.net/d3/en/game/whats-new What&amp;#039;s New in Diablo III]&lt;br /&gt;
**Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
**[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold.&lt;br /&gt;
**[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions.&lt;br /&gt;
**Other players in your party can port to your location via a banner in town that you can click to join them.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/health.xml Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/pvp.xml PvP] Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{M|=We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.}}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/ Character Classes]&lt;br /&gt;
**[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
**[[Demon Hunter]]&lt;br /&gt;
**[[Monk]]&lt;br /&gt;
**[[Witch Doctor]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/ Skill Calculator]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*[http://battle.net/d3/item/ Items]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll likely only be keeping general information about items, rather than details of individual items.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Runestones===&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/runestones.xml Runestones]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Runestones come in 5 colors, and each color will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the runestone. Runestones are &amp;#039;socketed&amp;#039; into a character&amp;#039;s spells, and each rune has a different effect on each spell. Class pages have more details on runestone effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Alabaster.png|Alabaster]] [[File:Crimson.png|Crimson]] [[File:Golden.png|Golden]] [[File:Indigo.png|Indigo]] [[File:Obsidian.png|Obsidian]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
*[http://us.blizzard.com/diablo3/world/systems/crafting.xml Crafting]&lt;br /&gt;
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisans can be &amp;#039;leveled up&amp;#039; through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacksmith (repairs)&lt;br /&gt;
*Jeweler&lt;br /&gt;
*Mystic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/followers.xml Followers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Followers are similar to Diablo II [[Mercenary|mercenaries]]. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]&lt;br /&gt;
*[[Scoundrel]]&lt;br /&gt;
*[[Templar (Diablo III)|Templar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&lt;br /&gt;
Act I&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* The Fallen Star&lt;br /&gt;
* The Legacy of Cain&lt;br /&gt;
* The Broken Crown&lt;br /&gt;
* Reign of the Black King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
*[http://www.blizzard.com/diablo3/world/ The World of Sanctuary]&lt;br /&gt;
*[http://blizzard.com/diablo3/world/worldmap.xml World Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regions seen in videos or on the Blizzard site:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard==&lt;br /&gt;
*[http://battle.net/d3/ Diablo III]&lt;br /&gt;
**[http://blizzard.com/diablo3/faq/ Frequently Asked Questions]&lt;br /&gt;
**[http://blizzard.com/diablo3/media/#movies Movies]&lt;br /&gt;
**[http://battle.net/d3/forum/ Forums]&lt;br /&gt;
**[http://battle.net/d3/forum/blizztracker/ Blizz Tracker: Official Blizzard Posts]&lt;br /&gt;
*[http://forums.battle.net/board.html?forumId=12007&amp;amp;sid=3000 Diablo III General Discussion]&lt;br /&gt;
**[http://forums.battle.net/search.html?stationId=3000&amp;amp;forumId=12007&amp;amp;searchText=&amp;amp;characterName=&amp;amp;blizzardPoster=true&amp;amp;recentPosts=0 Blizzard Poster Only]&lt;/div&gt;</summary>
		<author><name>Zixaq</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=52377</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=52377"/>
		<updated>2012-01-20T16:40:16Z</updated>

		<summary type="html">&lt;p&gt;Zixaq: /* General */  --Latest blizzard news indicated removal of the nephalem cube and stone of recall and replacement with a town portal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], the Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced on June 28, 2008 that Diablo III was in development. There is currently no release date for this game, although the [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog beta test] has been underway since 20 September 2011.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[http://us.battle.net/d3/en/game/whats-new What&amp;#039;s New in Diablo III]&lt;br /&gt;
**Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
**[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold.&lt;br /&gt;
**[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions.&lt;br /&gt;
**[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&amp;amp;view=findpost&amp;amp;p=941373 Stone of Recall] The new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/health.xml Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/pvp.xml PvP] Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{M|=We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.}}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/ Character Classes]&lt;br /&gt;
**[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
**[[Demon Hunter]]&lt;br /&gt;
**[[Monk]]&lt;br /&gt;
**[[Witch Doctor]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/ Skill Calculator]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*[http://battle.net/d3/item/ Items]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll likely only be keeping general information about items, rather than details of individual items.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Runestones===&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/runestones.xml Runestones]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Runestones come in 5 colors, and each color will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the runestone. Runestones are &amp;#039;socketed&amp;#039; into a character&amp;#039;s spells, and each rune has a different effect on each spell. Class pages have more details on runestone effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Alabaster.png|Alabaster]] [[File:Crimson.png|Crimson]] [[File:Golden.png|Golden]] [[File:Indigo.png|Indigo]] [[File:Obsidian.png|Obsidian]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
*[http://us.blizzard.com/diablo3/world/systems/crafting.xml Crafting]&lt;br /&gt;
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisans can be &amp;#039;leveled up&amp;#039; through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacksmith (repairs)&lt;br /&gt;
*Jeweler&lt;br /&gt;
*Mystic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/followers.xml Followers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Followers are similar to Diablo II [[Mercenary|mercenaries]]. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]&lt;br /&gt;
*[[Scoundrel]]&lt;br /&gt;
*[[Templar (Diablo III)|Templar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&lt;br /&gt;
Act I&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* The Fallen Star&lt;br /&gt;
* The Legacy of Cain&lt;br /&gt;
* The Broken Crown&lt;br /&gt;
* Reign of the Black King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
*[http://www.blizzard.com/diablo3/world/ The World of Sanctuary]&lt;br /&gt;
*[http://blizzard.com/diablo3/world/worldmap.xml World Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regions seen in videos or on the Blizzard site:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard==&lt;br /&gt;
*[http://battle.net/d3/ Diablo III]&lt;br /&gt;
**[http://blizzard.com/diablo3/faq/ Frequently Asked Questions]&lt;br /&gt;
**[http://blizzard.com/diablo3/media/#movies Movies]&lt;br /&gt;
**[http://battle.net/d3/forum/ Forums]&lt;br /&gt;
**[http://battle.net/d3/forum/blizztracker/ Blizz Tracker: Official Blizzard Posts]&lt;br /&gt;
*[http://forums.battle.net/board.html?forumId=12007&amp;amp;sid=3000 Diablo III General Discussion]&lt;br /&gt;
**[http://forums.battle.net/search.html?stationId=3000&amp;amp;forumId=12007&amp;amp;searchText=&amp;amp;characterName=&amp;amp;blizzardPoster=true&amp;amp;recentPosts=0 Blizzard Poster Only]&lt;/div&gt;</summary>
		<author><name>Zixaq</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=52376</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Diablo_III&amp;diff=52376"/>
		<updated>2012-01-20T16:37:13Z</updated>

		<summary type="html">&lt;p&gt;Zixaq: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
Welcome to the Unofficial Diablo III Basin Wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting with [[Diablo II]], the Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard announced on June 28, 2008 that Diablo III was in development. There is currently no release date for this game, although the [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog beta test] has been underway since 20 September 2011.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[http://us.battle.net/d3/en/game/whats-new What&amp;#039;s New in Diablo III]&lt;br /&gt;
**Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it&amp;#039;s meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.&lt;br /&gt;
**[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold.&lt;br /&gt;
**[http://us.battle.net/d3/en/blog/3435571#blog Salvaging Items] Characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube.&lt;br /&gt;
**[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions.&lt;br /&gt;
**[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&amp;amp;view=findpost&amp;amp;p=941373 Stone of Recall] The new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/health.xml Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters.&lt;br /&gt;
**[http://blizzard.com/diablo3/world/systems/pvp.xml PvP] Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{M|=We&amp;#039;re - in general - not big fans of griefing for any game. It&amp;#039;s really only &amp;quot;fun&amp;quot; for one person, and that definition of fun isn&amp;#039;t generally something we&amp;#039;re going to want to encourage. It&amp;#039;s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you&amp;#039;ve toggled it to get them back. After a while everyone usually agrees to a truce because it&amp;#039;s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I&amp;#039;m sure that it was a feature that was right up some people&amp;#039;s alleys, I won&amp;#039;t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That doesn&amp;#039;t mean that PvP won&amp;#039;t have its own focus, but those are details and features we aren&amp;#039;t yet discussing.}}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
*[http://blizzard.com/diablo3/characters/ Character Classes]&lt;br /&gt;
**[[Barbarian (Diablo III)|Barbarian]]&lt;br /&gt;
**[[Demon Hunter]]&lt;br /&gt;
**[[Monk]]&lt;br /&gt;
**[[Witch Doctor]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/ Skill Calculator]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*[http://battle.net/d3/item/ Items]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll likely only be keeping general information about items, rather than details of individual items.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Runestones===&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/runestones.xml Runestones]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Runestones come in 5 colors, and each color will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the runestone. Runestones are &amp;#039;socketed&amp;#039; into a character&amp;#039;s spells, and each rune has a different effect on each spell. Class pages have more details on runestone effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Alabaster.png|Alabaster]] [[File:Crimson.png|Crimson]] [[File:Golden.png|Golden]] [[File:Indigo.png|Indigo]] [[File:Obsidian.png|Obsidian]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Crafting (Artisans)===&lt;br /&gt;
*[http://us.blizzard.com/diablo3/world/systems/crafting.xml Crafting]&lt;br /&gt;
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisans can be &amp;#039;leveled up&amp;#039; through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacksmith (repairs)&lt;br /&gt;
*Jeweler&lt;br /&gt;
*Mystic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
*[http://blizzard.com/diablo3/world/systems/followers.xml Followers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Followers are similar to Diablo II [[Mercenary|mercenaries]]. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to &amp;#039;outshine&amp;#039; the main characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]&lt;br /&gt;
*[[Scoundrel]]&lt;br /&gt;
*[[Templar (Diablo III)|Templar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
From the FAQ, it appears that there will be storyline quests and class-based quests.&lt;br /&gt;
&lt;br /&gt;
Act I&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* The Fallen Star&lt;br /&gt;
* The Legacy of Cain&lt;br /&gt;
* The Broken Crown&lt;br /&gt;
* Reign of the Black King&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
*[http://www.blizzard.com/diablo3/world/ The World of Sanctuary]&lt;br /&gt;
*[http://blizzard.com/diablo3/world/worldmap.xml World Map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regions seen in videos or on the Blizzard site:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-column-count:3; column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Forgotten Tombs&lt;br /&gt;
* Leoric Highlands&lt;br /&gt;
* The Howling Plateau&lt;br /&gt;
* The Canyon Rim Mines&lt;br /&gt;
* The Stinging Winds&lt;br /&gt;
* New Tristram, a town built on the famous site&lt;br /&gt;
* Caldeum, a ruined city&lt;br /&gt;
* Lut Gholein&lt;br /&gt;
* Kurast&lt;br /&gt;
* The Arreat Crater&lt;br /&gt;
* Tristram Cathedral&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blizzard==&lt;br /&gt;
*[http://battle.net/d3/ Diablo III]&lt;br /&gt;
**[http://blizzard.com/diablo3/faq/ Frequently Asked Questions]&lt;br /&gt;
**[http://blizzard.com/diablo3/media/#movies Movies]&lt;br /&gt;
**[http://battle.net/d3/forum/ Forums]&lt;br /&gt;
**[http://battle.net/d3/forum/blizztracker/ Blizz Tracker: Official Blizzard Posts]&lt;br /&gt;
*[http://forums.battle.net/board.html?forumId=12007&amp;amp;sid=3000 Diablo III General Discussion]&lt;br /&gt;
**[http://forums.battle.net/search.html?stationId=3000&amp;amp;forumId=12007&amp;amp;searchText=&amp;amp;characterName=&amp;amp;blizzardPoster=true&amp;amp;recentPosts=0 Blizzard Poster Only]&lt;/div&gt;</summary>
		<author><name>Zixaq</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Follower&amp;diff=52375</id>
		<title>Follower</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Follower&amp;diff=52375"/>
		<updated>2012-01-20T16:32:17Z</updated>

		<summary type="html">&lt;p&gt;Zixaq: Initial composition, Nav object needs removed or revised, I suppose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Diablo III nav|}}&lt;br /&gt;
{|cellpadding=0 cellspacing=0 style=background:darkgray width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=216|&lt;br /&gt;
__ToC__&lt;br /&gt;
|}&lt;br /&gt;
One of three available followers in the game as of the Diablo 3 Beta (patch 9), Kormac is a warrior of the templar order that wields a melee javelin and shield while fighting alongside the hero.&lt;br /&gt;
&lt;br /&gt;
*[http://us.battle.net/d3/en/follower/templar/ Diablo 3 game guide: Templar]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Templar follower is acquired in the Catacombs level 3 as part of the Reign of the Black King quest in Act 1. Kormac follows the hero or party through the end of the level, where part of his backstory is resolved and he afterwards offers to join the player as a permanent follower.&lt;br /&gt;
As with other followers, the Templar is only available as a companion during solo gameplay.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
The templar has eight skills arranged in exclusive pairs. The player gains the option to choose one skill from each pair for the Templar to use when the Templar reaches levels 5, 10, 15 and 20. The skill descriptions are based on a level 60 follower.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Level 5===&lt;br /&gt;
&lt;br /&gt;
*Heal&lt;br /&gt;
**Heals you or the Templar for 2030 life&lt;br /&gt;
**Cooldown: 15 seconds&lt;br /&gt;
&lt;br /&gt;
*Intervene&lt;br /&gt;
**Taunts enemies attacking you for 5 seconds when you are below 50% health.&lt;br /&gt;
**Cooldown: 30 seconds&lt;br /&gt;
&lt;br /&gt;
===Level 10===&lt;br /&gt;
*Intimidate&lt;br /&gt;
**Enemy units are slowed by 50% for 3 seconds when they hit the Templar. Does not stack with other slows.&lt;br /&gt;
*Loyalty&lt;br /&gt;
**Regenerates 50 Life per second for you and the Templar.&lt;br /&gt;
&lt;br /&gt;
===Level 15===&lt;br /&gt;
*Charge&lt;br /&gt;
**Charges a target, dealing 150% weapon damage and stunning all enemies within 15 yards for 3 seconds.&lt;br /&gt;
**Cooldown: 15 seconds&lt;br /&gt;
*Onslaught&lt;br /&gt;
**Delivers a massive blow to an enemy for 200% weapon damage plus 120 - 162 Physical damage.&lt;br /&gt;
**Cooldown: 15 seconds&lt;br /&gt;
&lt;br /&gt;
===Level 20===&lt;br /&gt;
*Guardian&lt;br /&gt;
**When an ally of the Templar is low on health, the Templar will charge enemies near the ally, damaging enemies for 300% weapon damage and stunning them for 5 seconds. The Templar will also heal the wounded ally for 1218 - 1624 Life, and grant them 59 Life regeneration for 15 seconds.&lt;br /&gt;
**Cooldown: 30 seconds&lt;br /&gt;
*Inspire&lt;br /&gt;
**Increase resource generation for all allies that the Templar is following.&lt;br /&gt;
**Mana: 13 per second.&lt;br /&gt;
**Arcane Power: 1 per second.&lt;br /&gt;
**Hatred: 1 per second.&lt;br /&gt;
**Discipline: 1 per second.&lt;br /&gt;
**Fury: 10% generated.&lt;br /&gt;
**Spirit: 10% generated.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
When the templar, Kormac, joins the adventurer&amp;#039;s party, he is equipped with a basic javelin and shield. The templar&amp;#039;s equipment may be upgraded with better javelins and shields, and with two rings and an amulet. (As of beta patch 9)&lt;/div&gt;</summary>
		<author><name>Zixaq</name></author>
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