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	<id>https://www.theamazonbasin.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Amanita_%28Act_I%29</id>
	<title>Amanita (Act I) - Revision history</title>
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	<updated>2026-04-03T18:04:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Amanita_(Act_I)&amp;diff=64429&amp;oldid=prev</id>
		<title>Onderduiker: Added introductory content from Amanita page</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Amanita_(Act_I)&amp;diff=64429&amp;oldid=prev"/>
		<updated>2017-02-19T23:14:41Z</updated>

		<summary type="html">&lt;p&gt;Added introductory content from Amanita page&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:14, 19 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Tale nav}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Tale nav}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Intro}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;This is the sixth part of Stony&amp;#039;s Grand Tour, written between 11 July 2003 and 12 January 2004, and originally posted in the Diabloii.net [https://www.diabloii.net/forums/forums/single-player-forum.3/ Single Player Forum]. While almost all original posts are long gone, Vesper, one of our Community Members, contacted him and was given the original documents, and permission to reproduce them at the Amazon Basin.&amp;#039;&amp;#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Assassin is, in my opinion, the most challenging character in Diablo II.  Barbarians and Druids (shapechangers, at least) are extraordinarily straightforward; I&amp;#039;d recommend them to anyone just starting the game for their simplicity and brute power.  Sorceresses, I find, live and die by their skill placement and are usually better off specializing in only a few options.  Paladins and Amazons have a variety of utility skills which are of use in limited situations, and reward the experienced player who knows when to change tactics, but I can usually muddle through with a less-than-optimal strategy.  None require as much attention as the Assassin.  The martial arts system is complex and time-consuming, requiring her to hit more than once to unleash the most powerful effects.  Spending so much time in the thick of combat with a character as frail as Assassins tend to be makes me nervous, and pulling off the maneuvers correctly demands close timing and lots of concentration.  Trap Assassins are simpler, and work at range, which may be why I don&amp;#039;t enjoy them as much as martial artists -- the sense of risk isn&amp;#039;t nearly as strong.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are, naturally, some things about the class I dislike.  The martial arts system is a bit cumbersome, and mastering the timing needed to get the number of charge-ups I want is tricky.  I&amp;#039;ve pretty much given up on getting only two charge-ups, especially with Burst of Speed at a high level; the character hits too quickly for me to control her that well.  Traps are a nice idea, though I do not think she should be able to put a trap anywhere she can see.  It would be much more logical if her traps were items she could either throw or set up next to her, like real mechanical devices.  The blade skills are awful, which is a pity, as many real world assassins did their work with thrown blades before guns were invented.  And then there&amp;#039;s her outfit: a singlet cut very low in front and very high on the sides (so much so that her belt rests partially on bare skin) with elbow-length gloves, thigh-high boots, shoulder pads, and knee pads(?).  According to the expansion manual, Assassins are members of the secret order of Viz-Jaq&amp;#039;taar; in the real world at least, secret societies stay secret by having their members look like ordinary people.  No real ninja ever wore a &amp;quot;ninja&amp;quot; outfit; they wore the same clothes as everyone else.  I refuse to believe that a typical woman in the Diablo II universe goes around dressed like that.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now, what shall I do with my Assassin?  My goal with this tour is to play all seven characters in ways I never have before.  I&amp;#039;ve used various martial arts, and feel confident of my mastery of the tree, so I shall ignore it and use something else.  I&amp;#039;ve used all the traps, so nothing from there.  That leaves Shadow Disciplines.  My favorites of these are Burst of Speed and Shadow Master, or Warrior if I&amp;#039;m using traps.  Eliminate them, and... hmm, not much left.  For &amp;quot;auras&amp;quot;, the tree offers Fade and Venom.  I rarely have difficulty getting enough resistances, so Venom it shall be.  On the other side of the tree are the &amp;quot;mentalist&amp;quot; skills, which I haven&amp;#039;t done much with: Psychic Hammer (useful but weak), Cloak of Shadows (Blinding monsters: good.  Blinding player: bad!), and Mind Blast.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A potentially interesting build comes to mind.  While playing my Necromancer, I&amp;#039;d noted that poison would be most useful with ranged attacks.  Poison takes time to work, and ranged attacks make time a luxury you can better afford.  The Venom skill adds a lot more damage than Poison Dagger, and can be used with any weapon, including a ranged weapon.  In all this tour, I&amp;#039;ve yet to make a character with a strong ranged attack, and should do at least one.  Another tactic I haven&amp;#039;t used much is subversion: sowing chaos and disruption by confusing or converting the enemy.  Mind Blast has a chance to convert, making me friends, or at least keeping the monsters busy while they die from poison.  This could work.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now, what weapon shall I use?  Bows?  Thrown weapons?  I&amp;#039;ve got some nice crossbows on the mules, including a Heavy Crossbow with six sockets that could be fitted out with perfect emeralds.  Crossbows are very slow for the Assassin, but with poison and Mind Blast, she may not need to shoot fast.  Come to think of it, I wonder why the Assassin, someone used to complicated mechanical devices, is so slow with the crossbow, while the Druid is relatively fast?  I would have thought Nature Boy would be more practiced with normal bows.  Ah... no point second guessing Blizzard about this.  Many things in the Diablo II universe make no sense, but if I asked they might offer some bizarre, convoluted explanation for them that would just make my head hurt.  They might even have a pseudo-rational explanation for the female characters&amp;#039; outfits, though we all know the real reasons for those.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So my Assassin shall be a ranged attacker, using crossbows.  Her main skills will be Venom and Mind Blast, with the goal of converting enemies and killing from a long distance.  I&amp;#039;ll be putting points into Claw Mastery as a prerequisite anyway, so I&amp;#039;ll make her back-up weapons a pair of claws in case things get rough.  She&amp;#039;ll use no summons; minions will be mixed up fresh for each battle.  Also, no mercenary.  One thing that bothered me with Varnae is that my merc killed monsters before his poison had a chance to do its thing, and I don&amp;#039;t want that to happen again.  Besides, the &amp;quot;lone hired gun&amp;quot; is a staple of fiction; anyone who walks that lonely road should do so without help.  Moving fast and hitting hard before you know she&amp;#039;s there, then melting back into the shadows... that sounds like what an Assassin should be.  In keeping with the build, I&amp;#039;ll give her a short bow for starting equipment.  Her name is Amanita, after a variety of poisonous mushroom noble Romans used to bump each other off.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Chapter 1==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Chapter 1==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Amanita_(Act_I)&amp;diff=64316&amp;oldid=prev</id>
		<title>Onderduiker: Onderduiker moved page Amanita (Chapter 1) to Amanita (Act I) without leaving a redirect: Merging all Act I chapter pages</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Amanita_(Act_I)&amp;diff=64316&amp;oldid=prev"/>
		<updated>2017-02-13T20:33:57Z</updated>

		<summary type="html">&lt;p&gt;Onderduiker moved page &lt;a href=&quot;/wiki/index.php?title=Amanita_(Chapter_1)&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Amanita (Chapter 1) (page does not exist)&quot;&gt;Amanita (Chapter 1)&lt;/a&gt; to &lt;a href=&quot;/wiki/index.php/Amanita_(Act_I)&quot; title=&quot;Amanita (Act I)&quot;&gt;Amanita (Act I)&lt;/a&gt; without leaving a redirect: Merging all Act I chapter pages&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:33, 13 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Amanita_(Act_I)&amp;diff=64315&amp;oldid=prev</id>
		<title>Onderduiker: Added Chapters 2-9 (Act I)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Amanita_(Act_I)&amp;diff=64315&amp;oldid=prev"/>
		<updated>2017-02-13T20:33:23Z</updated>

		<summary type="html">&lt;p&gt;Added Chapters 2-9 (Act I)&lt;/p&gt;
&lt;a href=&quot;https://www.theamazonbasin.com/wiki/index.php?title=Amanita_(Act_I)&amp;amp;diff=64315&amp;amp;oldid=56121&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Amanita_(Act_I)&amp;diff=56121&amp;oldid=prev</id>
		<title>Onderduiker: Created page with &quot;{{Amanita nav}} When I laid eyes on the palisade, I knew it would be trouble.  But trouble was what I was looking for.  I was out on assignment, looking for nobody knew what. ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Amanita_(Act_I)&amp;diff=56121&amp;oldid=prev"/>
		<updated>2012-09-02T17:28:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Amanita nav}} When I laid eyes on the palisade, I knew it would be trouble.  But trouble was what I was looking for.  I was out on assignment, looking for nobody knew what. ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Amanita nav}}&lt;br /&gt;
When I laid eyes on the palisade, I knew it would be trouble.  But trouble was what I was looking for.  I was out on assignment, looking for nobody knew what.  All we knew was that a lot of crazy Vizjerei had come wandering out of this part of the world the last few months.  A sorcerer having a sudden fit of madness and destroying a house isn&amp;#039;t strange; the location was the strange part.  There was nothing out here but farming villages and old monasteries, nothing sorcerers would go crazy over.  Nothing out here a sorcerer could want, unless he was looking for cheap land with a view of the neighbor&amp;#039;s cow.  But our higher-ups don&amp;#039;t like not knowing, especially with sorcerers.  They can be real bastards when they want to, throwing sparks and dazzle with one hand so you don&amp;#039;t see them pull a demon out of their hat with the other.  Something around here caught their collective eye.  A lot of them came looking for it, and it did a number on them.&lt;br /&gt;
&lt;br /&gt;
A lot of us junior members were sent out to look for the whatever-it-is; field training, they called it, seasoning.  I figure I&amp;#039;m spicy enough, but what the hell.  It beats meditating.  Going along the mountains was easiest, and as likely as any other way, which is how I found the palisade.  A few dozen people were inside, but they didn&amp;#039;t look like they were sorcerers: their thoughts were confused and sad, some angry, most more than a little scared, but no one was thinking of magic.  I probably had no business in there, so I went inside.&lt;br /&gt;
&lt;br /&gt;
There were a lot of women in there.  That ruled out their being sorcerers.  Sure, there&amp;#039;s supposed to be some order of female mages hiding in the eastern jungles somewhere, but no one&amp;#039;s ever seen them.  Would killing one of them be harder, I wonder?  I probably couldn&amp;#039;t count on the outfit to distract them.  These women were all armed, mostly with bows.  A female archers unit?  There were a couple of men, older and a lot more prosperous-looking.  One, you could tell, was dripping with money -- sure, he wore brown pants and a plain tunic, but you don&amp;#039;t buy a ring like the one he had on his left ring finger second-hand.  His hair was a plain brown, cut in a standard style.  A not-too-long beard gave him a very paternal look; his was a face you could trust.  Obviously the man to talk to.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Greetings, stranger!&amp;quot; he started off, with a smile I could have poured on pancakes.  &amp;quot;With all the troubles, I&amp;#039;m not surprised to see one of your kind here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My first instinct was to lock down: had my thoughts leaked?  A man couldn&amp;#039;t possibly have the training to read my mind... he looked surprised, and stepped back.  &amp;quot;Oh, I&amp;#039;m sorry!  I hope I haven&amp;#039;t offended you.  I saw that you&amp;#039;re armed, and you must know how to defend yourself to cross this country alone.  I merely assumed you were a roving mercenary!  We&amp;#039;ve had a few come by, you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Damn, I thought, relaxing.  He relaxed as I did.  This guy didn&amp;#039;t need any training or study or meditation to tell what I was thinking.  He looked for flickers in my eyes, or changes in the pace of my breathing.  And he was good at it.  My guess was that he was either a gambler or a merchant, neither of which had any use for a company of archers.  &amp;quot;Guess you caught me,&amp;quot; I smiled my dumbest friendly smile.  &amp;quot;Yeah, I hire out as an archer.  It&amp;#039;s just something I do, I&amp;#039;m not really proud of it.  My name&amp;#039;s Amy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He shook my hand, and smiled, nice and polite.  He knew I was lying, but calling me on it wouldn&amp;#039;t be friendly, and he would always be friendly.  Had to be a merchant.  &amp;quot;I am Warriv, leader of this caravan.  You&amp;#039;ll be in rare company here.  The world doesn&amp;#039;t see many women archers, outside of these Rogues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rogues!  The Rogue Sisters of the Sightless Eye, famous for their archery and a male-free lifestyle.  I don&amp;#039;t know where my brain is some days.  &amp;quot;Oh, um, yeah, I was coming here to visit them.  These are the Rogues?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He didn&amp;#039;t hide his surprise at my ignorance; his eyebrows slowly crept up his face, almost hiding in his hair out of sheer embarrassment.  &amp;quot;How many cohorts of female archers have you met?  Ah, you&amp;#039;re confused because you expected to find them still in their monastery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I nodded, still dumb.  Men talk a lot more if they think a girl is dumb.  I doubt it fooled him for even a minute, but it&amp;#039;s important to keep up appearances.  &amp;quot;Yeah... I thought they were, I mean, further up in the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Therein lies a sad tale,&amp;quot; Warriv shook his head.  I instantly felt his sadness and concern.  He was good, too good, maybe.  &amp;quot;I don&amp;#039;t know all the details, but a great catastrophe has overtaken the Rogue sisterhood, and expelled them from their monastery.  When I came with my caravan, I found them by this river, trying to set up camp.  If you&amp;#039;re at all interested in the Rogues, you should speak to their leader, Akara.  She&amp;#039;s the one over there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve done better; it would be hard to do worse.  Warriv may not read minds, but I still felt like I&amp;#039;d told him everything he wanted to know without ever opening my mouth.  A mage with that kind of talent could be dangerous.  Most don&amp;#039;t know how; they only read books, and never between the lines.  You can tell them anything.&lt;br /&gt;
&lt;br /&gt;
Before I found the leader Warriv wasn&amp;#039;t, someone else stopped me.  She was a redhead, with a rather narrow forehead and more height than is considered attractive.  Her nose was small and sharp, her upper lip a shade too long and her mouth more than a shade too wide.  Her armor fit the body she had well, and her knuckles were callused.  &amp;quot;All right,&amp;quot; she said, &amp;quot;who are you and what are you doing here?  You can lie to Warriv, but you can&amp;#039;t fool me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lady, if you think I fooled Warriv, you don&amp;#039;t know him very well.  &amp;quot;My name&amp;#039;s Amy... well, Amanita, but that&amp;#039;s kind of formal, isn&amp;#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We both know the Rogues are the only women&amp;#039;s military order in the world,&amp;quot; she went on, standing a little straighter so I had to look up to her.  I obliged.  &amp;quot;No man&amp;#039;s army would hire a woman.&amp;quot;  She smirked, looking me up and down.  &amp;quot;At least not as an archer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, I know!&amp;quot; I whined. &amp;quot;I can&amp;#039;t get anybody to hire me.  I can barely afford clothes!  I need new arrows and all I got was 3 gold to hunt deer in this one town, and they even tried to get out of paying me that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The smirk didn&amp;#039;t go away.  She thought she knew something; I was tempted to look and see what, but that would spoil the surprise. &amp;quot;Can&amp;#039;t afford clothes.  Look, I can guess what your &amp;#039;business&amp;#039; is.  You&amp;#039;ll find no customers here.  All the men ran when the monastery was attacked.  But know this: we Rogues are warriors.  We are proud of who we are, and do not tolerate those who humiliate their own kind for the sake of a few coins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She was over my height, maybe 20 pounds heavier.  She had armor, and a sword.  Anger and frustration were rippling off her mind like foam out of a boiling pot; she wouldn&amp;#039;t need much excuse to use the sword.  If anyone needed to be told where to go, it was her, but that might start something I wouldn&amp;#039;t walk away from.  &amp;quot;Can I talk to someone else?&amp;quot; I said.  &amp;quot;I don&amp;#039;t think we have anything to say to each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When she saw I wouldn&amp;#039;t leave, Red let me talk to Akara, the Rogue priestess.  Akara was an old woman who kept herself shrouded in a cloak, the hood over her face.  While she didn&amp;#039;t say anything, she was thinking the same thing Red was.  There was more in her mind, but I didn&amp;#039;t go looking.  Don&amp;#039;t look when you won&amp;#039;t like what you&amp;#039;re going to find.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Warriv is correct, young girl: a great evil has overcome our monastery, and none of us know its cause.  It all happened on one horrible night.  Those of us who survived awoke to find ourselves being slaughtered -- by our own sisters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sudden fits of madness?&amp;quot; I asked.&lt;br /&gt;
&lt;br /&gt;
Her shriveled fingers fluttered out like dying butterflies to grip the edges of her cloak.  &amp;quot;I fear something much more sinister.  Their eyes were full of what I can only describe as evil.  Other creatures had entered our monastery as well, fearsome beasts of hellish disposition and murderous intent.  Most of our sisters were killed while still asleep, and I sometimes wonder if they were the lucky ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, they&amp;#039;re not.  The dead have no luck at all.  Have you had any sorcerers come to your monastery recently?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Many have come and gone, as they always have.  Our monastery is built across the only pass in this part of the mountains, and many travel this way to and from the east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did any stay for any length of time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;None who seemed in any way unusual.  The madness came without warning, and we saw nothing which aroused our suspicions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then you should have been more suspicious.  Merchant caravans go through your pass.  Did any of them bring anything you kept in the monastery?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Many things, none of which were out of the ordinary.&amp;quot;  Tension edged the old woman&amp;#039;s voice.  &amp;quot;Young lady, every sleepless night I have meditated upon the events which led to our monastery&amp;#039;s downfall.  If a gap lay in our defenses, either physical or spiritual, I cannot see it any better now than I could before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&amp;#039;s why we need more evidence.  Just before the --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Child, nothing happened which had not happened a thousand times before.  We had many visitors, some new to us, others very familiar.  If you wish to aid us, I am grateful, though I must have some assurance that I am not wasting what little time remains to me.  You ask many questions, but would you be willing to risk your life on our behalf?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; I said, happy that I didn&amp;#039;t have to lie for once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is a place of great evil near here, where our enemy is massing for an attack on this very camp.  Out on the moor, the dead walk, and formerly harmless animals viciously attack any and all they see.  In a cave there, you will find our enemies gathering.  If you can find this cave and slay all who fill it, I will feel you can be trusted with more information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have more information?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I may.&amp;quot;  A smile put in a reluctant appearance on her prune-like mouth.  &amp;quot;But if I do, it is buried amongst the thousand insignificant facts of daily life.  Opposing the hellish forces who have taken our monastery will demand skill and courage.  If you show me you have these qualities, I will be more willing to sit for your interrogation.  For now, I am afraid your manner and appearance do not inspire confidence.  Now run along.  I shall speak with you again when I am more able to take you seriously.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Onderduiker</name></author>
	</entry>
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