Difference between revisions of "Cast rate"

From Basin Wiki
Jump to navigation Jump to search
m (Updated Firestorm link)
m (Updated forum in Reference section)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Skill nav}}
+
{{Animation nav}}
Some skills apply a delay when used:  while the delay is active neither that skill nor any other skill with a delay can be used. Nothing reduces the length of these delays but, since they begin at the action flag (the frame in the attack or casting animation in which the action is actually executed), increasing attack or cast rate will slightly reduce the interval between actions since the action flag will occur earlier in the animation: interval = action flag + delay.
 
  
 +
==Delay==
 +
Some [[skill]]s apply a delay when used:  while the delay is active neither that skill nor any other skill with a delay can be used. Nothing reduces the length of these delays but, since they begin at the action frame (the frame in the attack or casting animation in which the action is actually executed), increasing attack speed or cast rate will slightly reduce the interval between actions since the action frame will occur earlier in the animation: interval = action frame + delay.
  
{{Text table}}
+
 
 +
{{Text table}} width=50%
 
|-
 
|-
!width=128|Class
+
!width=33%|Class
!width=128|Skill
+
!width=34%|Skill
!width=128 align=center|Delay (Seconds)
+
!width=33% align=center|Delay (Seconds)
 
|-valign=top
 
|-valign=top
 
!rowspan=4|[[Amazon]]
 
!rowspan=4|[[Amazon]]
 
|[[Poison Javelin]]
 
|[[Poison Javelin]]
|align=right|0.6
+
|align=center|0.6
 
|-
 
|-
 
|[[Plague Javelin]]
 
|[[Plague Javelin]]
|align=right|4{{0|.0}}
+
|align=center|4{{0|.0}}
 
|-
 
|-
 
|[[Immolation Arrow]]
 
|[[Immolation Arrow]]
|align=right|1{{0|.0}}
+
|align=center|1{{0|.0}}
 
|-
 
|-
 
|[[Valkyrie]]
 
|[[Valkyrie]]
|align=right|6{{0|.0}}
+
|align=center|6{{0|.0}}
 
|-valign=top
 
|-valign=top
 
!rowspan=5|[[Assassin]]
 
!rowspan=5|[[Assassin]]
 
|[[Shock Web]]
 
|[[Shock Web]]
|align=right|0.6
+
|align=center|0.6
 
|-
 
|-
 
|[[Blade Sentinel]]
 
|[[Blade Sentinel]]
|align=right|2{{0|.0}}
+
|align=center|2{{0|.0}}
 
|-
 
|-
 
|[[Shadow Warrior]]
 
|[[Shadow Warrior]]
|align=right|6{{0|.0}}
+
|align=center|6{{0|.0}}
 
|-
 
|-
 
|[[Dragon Flight]]
 
|[[Dragon Flight]]
|align=right|1{{0|.0}}
+
|align=center|1{{0|.0}}
 
|-
 
|-
 
|[[Shadow Master]]
 
|[[Shadow Master]]
|align=right|6{{0|.0}}
+
|align=center|6{{0|.0}}
 
|-valign=top
 
|-valign=top
 
!rowspan=8|[[Druid (Diablo II)|Druid]]
 
!rowspan=8|[[Druid (Diablo II)|Druid]]
 
|[[Werewolf]]
 
|[[Werewolf]]
|align=right|1{{0|.0}}
+
|align=center|1{{0|.0}}
 
|-
 
|-
 
|[[Firestorm]]
 
|[[Firestorm]]
|align=right|0.6
+
|align=center|0.6
 
|-
 
|-
 
|[[Werebear]]
 
|[[Werebear]]
|align=right|1{{0|.0}}
+
|align=center|1{{0|.0}}
 
|-
 
|-
 
|[[Molten Boulder]]
 
|[[Molten Boulder]]
|align=right|2{{0|.0}}
+
|align=center|2{{0|.0}}
 
|-
 
|-
 
|[[Fissure]]
 
|[[Fissure]]
|align=right|2{{0|.0}}
+
|align=center|2{{0|.0}}
 
|-
 
|-
 
|[[Volcano]]
 
|[[Volcano]]
|align=right|4{{0|.0}}
+
|align=center|4{{0|.0}}
 
|-
 
|-
 
|[[Armageddon]]
 
|[[Armageddon]]
|align=right|6{{0|.0}}
+
|align=center|6{{0|.0}}
 
|-
 
|-
 
|[[Hurricane]]
 
|[[Hurricane]]
|align=right|6{{0|.0}}
+
|align=center|6{{0|.0}}
 
|-valign=top
 
|-valign=top
 
![[Paladin (Diablo II)|Paladin]]
 
![[Paladin (Diablo II)|Paladin]]
 
|[[Fist of the Heavens]]
 
|[[Fist of the Heavens]]
|align=right|1{{0|.0}}
+
|align=center|1{{0|.0}}
 
|-valign=top
 
|-valign=top
 
!rowspan=5|[[Sorceress]]
 
!rowspan=5|[[Sorceress]]
 
|[[Fire Wall]]
 
|[[Fire Wall]]
|align=right|1.4
+
|align=center|1.4
 
|-
 
|-
 
|[[Meteor]]
 
|[[Meteor]]
|align=right|1.2
+
|align=center|1.2
 
|-
 
|-
 
|[[Blizzard]]
 
|[[Blizzard]]
|align=right|1.8
+
|align=center|1.8
 
|-
 
|-
 
|[[Hydra]]
 
|[[Hydra]]
|align=right|1.6
+
|align=center|1.6
 
|-
 
|-
 
|[[Frozen Orb]]
 
|[[Frozen Orb]]
|align=right|1{{0|.0}}
+
|align=center|1{{0|.0}}
 
|}
 
|}
  
  
The only exception is when skills with delays are cast by [[Chance to Cast]] items: multiple skills with delays can be cast. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=851597] However, while the skill delays are not applied, an 11 frame delay is applied from the action flag: during this delay '''no''' active skills can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911742] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911779]
+
The only exception is when skills with delays are cast by [[Chance to Cast]] items: multiple skills with delays can be cast. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1424010] However, while the skill delays are not applied, an 11 frame delay is applied from the action frame: during this delay '''no''' active skills can be used, although [[Scroll of Identify|Scrolls of Identify]] and [[Scroll of Town Portal|Town Portal]] placed in the [[belt]] can be used. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1483932] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1483969]
  
  
This 11 frame delay does not interrupt an attack sequence if Chance to Cast is applied during that sequence. The delay can be applied from the action flag of any individual attack in the sequence, so if it is applied by an attack early in the sequence then the delay may end before that sequence ends. If multiple attacks in a sequence apply Chance to Cast, the delay is applied from the last attack in the sequence to apply it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=915739]
+
This 11 frame delay does not interrupt an attack sequence if Chance to Cast is applied during that sequence. The delay can be applied from the action frame of any individual attack in the sequence, so if it's applied by an attack early in the sequence then the delay may end before that sequence ends. If multiple attacks in a sequence apply Chance to Cast, the delay is applied from the last attack in the sequence to apply it. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1487929]
 
<br>
 
<br>
 
<br>
 
<br>
 
==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/castingdelays.shtml Casting Delays] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/castingdelays.shtml Casting Delays] (Arreat Summit)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 % Chance to Cast and Curses Tests] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/ Chance to Cast and curse tests] (D2 Technical)

Latest revision as of 11:45, 27 September 2021