Difference between revisions of "Fire Wall"

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{{D2 FS
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{{Skill page
 +
|Nav=FS
 +
|File=Fire Spells
 +
|RS=Blaze
 +
|SS=Warmth, Inferno
 
|Type=Long range multi-missile cast
 
|Type=Long range multi-missile cast
 
|Tier=4
 
|Tier=4
Line 7: Line 11:
 
|Mana=21+slvl
 
|Mana=21+slvl
 
|ANM=No
 
|ANM=No
|WD=None
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|WD=No
|LB=No
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|LB=No}}
|r1=
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{{U|=This skill allows the Sorceress to raise a barrier of flame to block her flanks from attack, creating a tactical advantage for both herself and her allies. Any creature unwitting enough to attempt to cross the barrier will feel the full force of these flames as they advance to their ruin.}}
|r2=
 
|r3={{D2 Req}}
 
|r4={{D2 Req}}
 
|r5=
 
|r6=
 
|r7=
 
|r8=
 
|r9=
 
|r10=
 
|s1=
 
|s2={{D2 Syn}}
 
|s3={{D2 Syn}}
 
|s4=
 
|s5=
 
|s6=
 
|s7=
 
|s8=
 
|s9=
 
|s10=}}
 
  
  
{{D2 Unique
+
==Detail==
|=This skill allows the Sorceress to raise a barrier of flame to block her flanks from attack, creating a tactical advantage for both herself and her allies. Any creature unwitting enough to attempt to cross the barrier will feel the full force of these flames as they advance to their ruin.}}
+
{{Skill}}
 +
|-
 +
!align=left|Minimum [[Fire Damage|Fire]] Bit Rate
 +
|(144*slvl) + 96||(224*slvl) - 544||(336*slvl) - 2336||(336*slvl) - 2336||(336*slvl) - 2336
 +
|-
 +
!align=left|Maximum Fire Bit Rate
 +
|(144*slvl) + 176||(224*slvl) - 464||(336*slvl) - 2256||(336*slvl) - 2256||(336*slvl) - 2256
 +
|}
  
  
==Details==
+
{{Stat}}
[[D2 Fire Wall#Level 1-60 stats|Level 1-60 stats]]
+
|-
 
+
!align=left|[[Delay]] (Seconds)
 
+
|1.4
{{D2 Stat}}
 
 
|-
 
|-
!align=left|[[D2 Missile|Missile]] Range (Frames)
+
!align=left|[[Radius|Yards]]
|5+(2*slvl)
+
|{{Warn|=( 7 + 2 * ceiling( 9*slvl/8 ) ) × 2/3 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/126656-true-length-of-fire-wall/&do=findComment&comment=1566938]}}
 
|-
 
|-
!align=left|{{D2 Set|=+% Fire Damage}}
+
!align=left|{{S|=+% Fire Damage}}
|(4*[[D2 Warmth|Warmth]].blvl)+[[D2 Inferno|Inferno]].blvl
+
|(4*[[Warmth]].blvl) + [[Inferno]].blvl
 
|-
 
|-
 
!align=left|Frames
 
!align=left|Frames
 
|89
 
|89
 
|-
 
|-
!align=left|[[D2 Skills#Delay|Delay]] (Seconds)
+
!align=left|[[Damage Rate]]
|1.4
+
|41/1024 (~1/25)
 
|}
 
|}
  
  
{{D2 Skill}}
+
*When cast, firewallmaker [[missile]]s are fired in both directions from target along a line perpendicular to the line between the caster and the target: static firewall missiles applying fire bit rate every frame for 89 frames (3.56 seconds) are generated in their wake.
|-
+
*Firewallmaker missiles exist longer and thus travel further as skill level increases, resulting in longer Fire Walls.
!align=left|Min Fire Bit Rate
+
 
|(144*slvl)+96||(224*slvl)-544||(336*slvl)-2336||(336*slvl)-2336||(336*slvl)-2336
+
 
|-
+
[[File:Fire Wall.png|center|frame|When cast diagonally, length of Fire Wall centered on target increases by 12 yards (6 yards in each direction) every 8 skill levels. {{Warn|=Length displayed in tool tip is floor( (5 + 2*slvl) * 2/3 ) in yards.}}]]
!align=left|Max Fire Bit Rate
+
 
|(144*slvl)+176||(224*slvl)-464||(336*slvl)-2256||(336*slvl)-2256||(336*slvl)-2256
+
 
|}
+
*Displayed fire damage per second assumes three missiles apply damage to target (bit rate * 3 * 25/256). This is normally the case for [[Size#Size 3|size 3]] targets, but only applies to [[Size#Size 2|size 2]] targets when Fire Wall is close to parallel with straight edges or walls: otherwise 2/3 or 1/3 displayed fire damage per second is actually applied. [[Size#Size 1|size 1]] targets only ever take 1/3 displayed fire damage per second.
 +
 
 +
 
 +
[[File:Fire Wall (size 2).png|center|frame|These [[Abyss Knight]]s are both size 2 but take differing damage because of their position relative to the caster: the top one is only taking 1/3 displayed fire damage per second because the Fire Wall is parallel to the screen edge, so only one firewall missile collides with it; the one to the left is taking displayed fire damage per second because the Fire Wall is parallel to the platform edge, so three firewall missiles collide with it.]]
  
  
*When cast, firewallmaker missiles are fired in both directions from target along a line perpendicular to the line between the caster and the target: static firewall missiles applying fire bit rate every frame for 89 frames (3.56 seconds) are generated in their wake.
 
*Firewallmaker missiles exist longer and thus travel further as skill level increases.
 
*Displayed fire damage per second assumes three missiles apply damage to target (bit rate*3*5/256). This is always the case for [[D2 Unit size#Size 3|size 3]] targets, but only applies to [[D2 Unit size#Size 2|size 2]] targets when Fire Wall is close to parallel with straight edges in the isometric perspective: otherwise 2/3 or 1/3 displayed fire damage per second is actually applied.
 
 
*Best cast on stationary targets or along the anticipated path of targets so that they have to walk or run along it to approach their objective.
 
*Best cast on stationary targets or along the anticipated path of targets so that they have to walk or run along it to approach their objective.
*Since unit [[D2 Damage regeneration|damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[D2 Immune to Fire|Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
+
*When cast continuously, maximum fire damage per second (achieved after 89 frames or 3.56 seconds, when first Fire Wall expires) can be approximated from displayed fire damage per second by multiplying it by missiles * frames / 3 * [[cast rate]] (normally just frames / cast rate). Cast rate is delay (1.4 seconds or 35 frames) plus action frame, so [[Sorceress#Cast rate|Sorceress cast rate]] is 35 + (4-7) or 39-42 frames, depending on [[Faster Cast Rate]]. For example, maximum fire damage per second for a Sorceress with 40 frame cast rate (63-199 FCR) would be displayed fire damage per second multiplied by 89/40, or 2.225.
*[[D2 Classes#Cast rate|Cast rate]]
+
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/]
<br>
+
*{{Warn|=The length formula above is an approximation, and is accurate for diagonal Fire Walls. Actual length increases slightly when cast horizontally.[https://www.theamazonbasin.com/forums/index.php?/forums/topic/126656-true-length-of-fire-wall/&do=findComment&comment=1566921]}}
 +
**{{Warn|=When cast horizontally, 5 + 2 * ceiling( ( 38/3 * slvl - 1 ) / 16 ) pyres are created, and the wall length in yards is equal to this value.[https://www.theamazonbasin.com/forums/index.php?/forums/topic/126656-true-length-of-fire-wall/&do=findComment&comment=1566938]}}
 +
**{{Warn|=When cast diagonally, 7 + ceiling( ( 9*slvl - 1 ) / 8 ) + ceiling( 9*slvl/8 ) pyres are created, and the wall length in yards is equal to 2/3 of this value.[https://www.theamazonbasin.com/forums/index.php?/forums/topic/126656-true-length-of-fire-wall/&do=findComment&comment=1566938]}}
  
==Sources==
+
==Source==
<br>
 
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
*+(1-3) Fire Wall (Sorceress Only) can spawn on ilvl >18 Sorceress orbs and staves.
+
*+(1-3) Fire Wall ([[Sorceress]] Only) can spawn on ilvl >18 [[orb]]s and [[staff|staves]].
  
  
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
| +1
 
| +1
!align=left|[[D2 Unique Normal staff#The Salamander|{{D2 Unique|=The Salamander Battle Staff}}]]
+
!align=left|[[The Salamander|{{U|=The Salamander Battle Staff}}]]
 
|21||No
 
|21||No
 
|-
 
|-
 
| +3
 
| +3
!align=left|[[D2 Unique Elite body armor#Ormus' Robes|{{D2 Unique|=Ormus' Robes Dusk Shroud}}]]
+
!align=left|[[Ormus' Robes|{{U|=Ormus' Robes Dusk Shroud}}]]
 
|75||No
 
|75||No
 
|}
 
|}
 
<br>
 
<br>
  
===[[D2 Oskill|Oskill]]===
+
===[[Oskill]]===
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
| +13
 
| +13
|align=left|[[D2 Trang-Oul's Avatar|{{D2 Set bold|=Trang-Oul's Avatar}}]] (3 items)
+
|align=left|[[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] (3 items)
 
|nec: 54-65 other: 62-65||No
 
|nec: 54-65 other: 62-65||No
 
|}
 
|}
 
<br>
 
<br>
  
===[[D2 Charges|Charges]]===
+
===[[Charges]]===
{{D2 Skill charges}}
+
{{Skill charges}}
 
|-
 
|-
 
|10||20
 
|10||20
!align=left|[[D2 Unique Exceptional sword#Todesfaelle Flamme|{{D2 Unique|=Todesfaelle Flamme Zweihander}}]]
+
!align=left|[[Todesfaelle Flamme|{{U|=Todesfaelle Flamme Zweihander}}]]
 
|46||No
 
|46||No
 
|}
 
|}
 
<br>
 
<br>
  
===[[D2 % Chance to Cast|% Chance to Cast]]===
+
===[[Chance to Cast]]===
<br>
 
  
====[[D2 When Struck|When Struck]]====
+
====[[When Struck]]====
{{D2 Skill chance}}
+
{{Skill chance}}
 
|-
 
|-
 
|17||25
 
|17||25
|align=left|[[D2 Rune Word blade#Pride|{{D2 Unique bold|=Pride}}]] polearm
+
|align=left|[[Pride|{{Ub|=Pride}}]] polearm
 
|67
 
|67
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
Line 123: Line 114:
 
<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[D2 Fire Wall#Details|Details]]
 
 
 
 
 
 
*Displayed fire damage per second is rounded down to the nearest point.
 
*Displayed fire damage per second is rounded down to the nearest point.
  
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left|Mana Cost
|0.28||0.36||0.44||0.52||0.6||0.68||0.76||0.84||0.92||1
+
|22||23||24||25||26||27||28||29||30||31
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Yards (diagonal)
 +
|6 2/3||8 2/3||10||11 1/3||12 2/3||14||15 1/3||16 2/3||18 2/3||20 2/3
 +
|-
 +
!align=left|Displayed Minimum Fire Damage/S
 
|70||112||154||196||239||281||323||365||431||496
 
|70||112||154||196||239||281||323||365||431||496
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|93||135||178||220||262||304||346||389||454||520
 
|93||135||178||220||262||304||346||389||454||520
|-
+
 
!align=left|Mana Cost
 
|22||23||24||25||26||27||28||29||30||31
 
 
|}
 
|}
  
  
{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left|Mana Cost
|1.08||1.16||1.24||1.32||1.4||1.48||1.56||1.64||1.72||1.8
+
|32||33||34||35||36||37||38||39||40||41
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Yards (diagonal)
 +
|22||23 1/3||24 2/3||26||27 1/3||28 2/3||30 2/3||32 2/3||34||35 1/3
 +
|-
 +
!align=left|Displayed Minimum Fire Damage/S
 
|562||628||693||759||825||890||989||1,087||1,185||1,284
 
|562||628||693||759||825||890||989||1,087||1,185||1,284
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|585||651||717||782||848||914||1,012||1,110||1,209||1,307
 
|585||651||717||782||848||914||1,012||1,110||1,209||1,307
|-
 
!align=left|Mana Cost
 
|32||33||34||35||36||37||38||39||40||41
 
 
|}
 
|}
  
  
{{D2 Level 21-30}}
+
{{Levels 21-30}}
 +
|-
 +
!align=left|Mana Cost
 +
|42||43||44||45||46||47||48||49||50||51
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left|Yards (diagonal)
|1.88||1.96||2.04||2.12||2.2||2.28||2.36||2.44||2.52||2.6
+
|36 2/3||38||39 1/3||40 2/3||42 2/3||44 2/3||46||47 1/3||48 2/3||50
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|1,382||1,481||1,579||1,678||1,776||1,875||1,973||2,071||2,170||2,268
 
|1,382||1,481||1,579||1,678||1,776||1,875||1,973||2,071||2,170||2,268
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|1,406||1,504||1,603||1,701||1,800||1,898||1,996||2,095||2,193||2,292
 
|1,406||1,504||1,603||1,701||1,800||1,898||1,996||2,095||2,193||2,292
|-
 
!align=left|Mana Cost
 
|42||43||44||45||46||47||48||49||50||51
 
 
|}
 
|}
  
  
{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left|Mana Cost
|2.68||2.76||2.84||2.92||3||3.08||3.16||3.24||3.32||3.4
+
|52||53||54||55||56||57||58||59||60||61
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Yards (diagonal)
 +
|51 1/3||52 2/3||54 2/3||56 2/3||58||59 1/3||60 2/3||62||63 1/3||64 2/3
 +
|-
 +
!align=left|Displayed Minimum Fire Damage/S
 
|2,367||2,465||2,564||2,662||2,760||2,859||2,957||3,056||3,154||3,253
 
|2,367||2,465||2,564||2,662||2,760||2,859||2,957||3,056||3,154||3,253
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|2,390||2,489||2,587||2,685||2,784||2,882||2,981||3,079||3,178||3,276
 
|2,390||2,489||2,587||2,685||2,784||2,882||2,981||3,079||3,178||3,276
|-
 
!align=left|Mana Cost
 
|52||53||54||55||56||57||58||59||60||61
 
 
|}
 
|}
  
  
{{D2 Level 41-50}}
+
{{Levels 41-50}}
 +
|-
 +
!align=left|Mana Cost
 +
|62||63||64||65||66||67||68||69||70||71
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left|Yards (diagonal)
|3.48||3.56||3.64||3.72||3.8||3.88||3.96||4.04||4.12||4.2
+
|66 2/3||68 2/3||70||71 1/3||72 2/3||74||75 1/3||76 2/3||78 2/3||80 2/3
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|3,351||3,450||3,548||3,646||3,745||3,843||3,942||4,040||4,139||4,237
 
|3,351||3,450||3,548||3,646||3,745||3,843||3,942||4,040||4,139||4,237
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|3,375||3,473||3,571||3,670||3,768||3,867||3,965||4,064||4,162||4,260
 
|3,375||3,473||3,571||3,670||3,768||3,867||3,965||4,064||4,162||4,260
|-
 
!align=left|Mana Cost
 
|62||63||64||65||66||67||68||69||70||71
 
 
|}
 
|}
  
  
{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left|Mana Cost
|4.28||4.36||4.44||4.52||4.6||4.68||4.76||4.84||4.92||5
+
|72||73||74||75||76||77||78||79||80||81
 +
|-
 +
!align=left|Yards (diagonal)
 +
|82||83 1/3||84 2/3||86||87 1/3||88 2/3||90 2/3||92 2/3||94||95 1/3
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|4,335||4,434||4,532||4,631||4,729||4,828||4,926||5,025||5,123||5,221
 
|4,335||4,434||4,532||4,631||4,729||4,828||4,926||5,025||5,123||5,221
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|4,359||4,457||4,556||4,654||4,753||4,851||4,950||5,048||5,146||5,245
 
|4,359||4,457||4,556||4,654||4,753||4,851||4,950||5,048||5,146||5,245
|-
 
!align=left|Mana Cost
 
|72||73||74||75||76||77||78||79||80||81
 
 
|}
 
|}
 
<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/sorceress-fire.shtml Fire Spells] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/sorceress-fire.shtml Fire Spells] (Arreat Summit)
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)
+
*[https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical)
 
+
*ThePlatypus, [[Perpendicular Pyromania]] - How to use Fire Wall effectively
 
+
*mmpx222, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/126656-true-length-of-fire-wall/ True Length of Fire Wall] (D2 Technical)
[[Category:Diablo II]]
 
[[Category:D2 Sorceress]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Sorceress skills]]
 
[[Category:D2 Fire Spells]]
 

Latest revision as of 05:18, 25 September 2021