Difference between revisions of "Magic Damage"

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{{Damage nav}}
 
{{Damage nav}}
 
{{Intro}}
 
{{Intro}}
{{Mb|=Magic Damage}} is the least common of the six damage types. As a result, resistance and immunity to it tends to be the least common as well. However, there is no way to reduce resistance or remove immunity when it ''is'' encountered, although holy damage will ignore that of hostile [[Undead]].
+
{{Mb|=Magic Damage}} is the least common of the six damage types. As a result, resistance and immunity to it tends to be the least common as well. However, there is no way to reduce resistance or remove immunity when it ''is'' encountered, although holy damage will pierce that of hostile [[Undead]].
 +
*It is not added to [[Smite]] or [[Lightning Bolt]].
 
|}
 
|}
  
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===Amazon===
 
===Amazon===
 
{{Number table}} width=100%
 
{{Number table}} width=100%
|-valign=top
+
|-valign=top align=center
 
!rowspan=2 colspan=2 align=left|[[Skill]]
 
!rowspan=2 colspan=2 align=left|[[Skill]]
 
!colspan=5|Skill level
 
!colspan=5|Skill level
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!width=13%|17-22
 
!width=13%|17-22
 
!width=13%|23-28
 
!width=13%|23-28
!width=13%|>28
+
!width=13%|> 28
 
|-valign=top
 
|-valign=top
!align=left colspan=2 width=20%|[[Magic Arrow]]
+
!align=left colspan=2 width=25%|[[Magic Arrow]]
|colspan=5 align=center|Converts (slvl)% physical [[attack]] damage to magic damage
+
|colspan=5 align=center|Converts slvl% physical [[attack]] damage to magic damage
 
|1
 
|1
 
|}
 
|}
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===Assassin===
 
===Assassin===
 
{{Number table}} width=100%
 
{{Number table}} width=100%
|-valign=top
+
|-valign=top align=center
 
!rowspan=2 colspan=2 align=left|[[Skill]]
 
!rowspan=2 colspan=2 align=left|[[Skill]]
 
!colspan=5|Skill level
 
!colspan=5|Skill level
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!width=13%|17-22
 
!width=13%|17-22
 
!width=13%|23-28
 
!width=13%|23-28
!width=13%|>28
+
!width=13%|> 28
 
|-valign=top
 
|-valign=top
 
!align=left rowspan=2|[[Psychic Hammer]]
 
!align=left rowspan=2|[[Psychic Hammer]]
!width=5%|Min
+
!width=5% align=center|Min
|slvl||(1.5*slvl) - 4{{0|.0}}||(2{{0|.0}}*slvl) - 12{{0|.0}}||(2.5*slvl) - 23{{0|.0}}||(3{{0|.0}}*slvl) - 37{{0|.0}}
+
|slvl||1.5*slvl - 4||2*slvl - 12||2.5*slvl - 23||3*slvl - 37
 
|rowspan=2|1
 
|rowspan=2|1
 
|-
 
|-
!Max
+
!align=center|Max
|(1.5*slvl) + 1.5||(2{{0|.0}}*slvl) - 2.5||(2.5*slvl) - 10.5||(3{{0|.0}}*slvl) - 21.5||(3.5*slvl) - 35.5
+
|1.5*slvl + 1.5||2*slvl - 2.5||2.5*slvl - 10.5||3*slvl - 21.5||3.5*slvl - 35.5
 
|}
 
|}
 
<br>
 
<br>
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===Barbarian===
 
===Barbarian===
 
{{Number table}} width=100%
 
{{Number table}} width=100%
|-valign=top
+
|-valign=top align=center
 
!rowspan=2 colspan=2 align=left|[[Skill]]
 
!rowspan=2 colspan=2 align=left|[[Skill]]
 
!colspan=5|Skill level
 
!colspan=5|Skill level
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!width=13%|17-22
 
!width=13%|17-22
 
!width=13%|23-28
 
!width=13%|23-28
!width=13%|>28
+
!width=13%|> 28
 
|-valign=top
 
|-valign=top
 
!align=left colspan=2|[[Concentrate]]
 
!align=left colspan=2|[[Concentrate]]
|colspan=5 align=center|Converts (Berserk.blvl)% physical [[attack]] damage to magic damage
+
|colspan=5 align=center|Converts Berserk.blvl% physical [[attack]] damage to magic damage
 
|18
 
|18
 
|-
 
|-
 
!align=left colspan=2|[[Frenzy]]
 
!align=left colspan=2|[[Frenzy]]
|colspan=5 align=center|Converts (Berserk.blvl)% physical attack damage to magic damage
+
|colspan=5 align=center|Converts Berserk.blvl% physical attack damage to magic damage
 
|24
 
|24
 
|-
 
|-
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===Necromancer===
 
===Necromancer===
 
{{Number table}} width=100%
 
{{Number table}} width=100%
|-valign=top
+
|-valign=top align=center
 
!rowspan=2 colspan=2 align=left|[[Skill]]
 
!rowspan=2 colspan=2 align=left|[[Skill]]
 
!colspan=5|Skill level
 
!colspan=5|Skill level
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!width=13%|17-22
 
!width=13%|17-22
 
!width=13%|23-28
 
!width=13%|23-28
!width=13%|>28
+
!width=13%|> 28
 
|-valign=top
 
|-valign=top
 
!align=left rowspan=3|[[Teeth]]
 
!align=left rowspan=3|[[Teeth]]
!Min
+
!width=5% align=center|Min
|slvl + 1||slvl + 1||(1.5*slvl) - 7||(2*slvl) - 18||(2.5*slvl) - 32
+
|slvl+1||slvl+1||1.5*slvl - 7||2*slvl - 18||2.5*slvl - 32
 
|rowspan=3|1
 
|rowspan=3|1
 
|-
 
|-
!Max
+
!align=center|Max
|slvl + 3||(1.5*slvl) - 1||(2*slvl) - 9||(2.5*slvl) - 20||(3*slvl) - 34
+
|slvl+3||1.5*slvl - 1||2*slvl - 9||2.5*slvl - 20||3*slvl - 34
 
|-
 
|-
! +%
+
!align=center| +%
|colspan=5 align=center|15 * ([[Bone Wall]].blvl+Bone Spear.blvl+[[Bone Prison]].blvl+Bone Spirit.blvl)
+
|colspan=5 align=center|15 * [[Bone Wall]].blvl+Bone Spear.blvl+[[Bone Prison]].blvl+Bone Spirit.blvl
 
|-valign=top
 
|-valign=top
 
!align=left rowspan=3|[[Bone Spear]]
 
!align=left rowspan=3|[[Bone Spear]]
!Min
+
!align=center|Min
|(8*slvl) + {{0|0}}8||9*slvl||(12*slvl) - 48||(18*slvl) - 180||(24*slvl) - 348
+
|8*slvl + 8||9*slvl||12*slvl - 48||18*slvl - 180||24*slvl - 348
 
|rowspan=3|18
 
|rowspan=3|18
 
|-
 
|-
!Max
+
!align=center|Max
|(8*slvl) + 16||(9*slvl) + 8||(13*slvl) - 56||(19*slvl) - 188||(25*slvl) - 356
+
|8*slvl + 16||9*slvl + 8||13*slvl - 56||19*slvl - 188||25*slvl - 356
 
|-
 
|-
! +%
+
!align=center| +%
|colspan=5 align=center|7 * (Teeth.blvl+Bone Wall.blvl+Bone Prison.blvl+Bone Spirit.blvl)
+
|colspan=5 align=center|7 * Teeth.blvl+Bone Wall.blvl+Bone Prison.blvl+Bone Spirit.blvl
 
|-valign=top
 
|-valign=top
 
!align=left rowspan=3|[[Bone Spirit]]
 
!align=left rowspan=3|[[Bone Spirit]]
!Min
+
!align=center|Min
|(16*slvl) + {{0|0}}4||(17*slvl) - 4||(18*slvl) - 20||(19*slvl) - 42||(20*slvl) - 70
+
|16*slvl + 4||17*slvl - 4||18*slvl - 20||19*slvl - 42||20*slvl - 70
 
|rowspan=3|30
 
|rowspan=3|30
 
|-
 
|-
!Max
+
!align=center|Max
|(17*slvl) + 13||(18*slvl) + 5||(19*slvl) - 11||(20*slvl) - 33||(21*slvl) - 61
+
|17*slvl + 13||18*slvl + 5||19*slvl - 11||20*slvl - 33||21*slvl - 61
 
|-
 
|-
! +%
+
!align=center| +%
|colspan=5 align=center|6 * (Teeth.blvl+Bone Wall.blvl+Bone Spear.blvl+Bone Prison.blvl)
+
|colspan=5 align=center|6 * Teeth.blvl+Bone Wall.blvl+Bone Spear.blvl+Bone Prison.blvl
 
|}
 
|}
 
<br>
 
<br>
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===Paladin===
 
===Paladin===
 
{{Number table}} width=100%
 
{{Number table}} width=100%
|-valign=top
+
|-valign=top align=center
 
!rowspan=2 colspan=2 align=left|[[Skill]]
 
!rowspan=2 colspan=2 align=left|[[Skill]]
 
!colspan=5|Skill level
 
!colspan=5|Skill level
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!width=13%|17-22
 
!width=13%|17-22
 
!width=13%|23-28
 
!width=13%|23-28
!width=13%|>28
+
!width=13%|> 28
 
|-valign=top
 
|-valign=top
 
!align=left rowspan=3|[[Holy Bolt]] <sup>1</sup>
 
!align=left rowspan=3|[[Holy Bolt]] <sup>1</sup>
!Min
+
!align=center|Min
|8*slvl||(10*slvl) - 16||(13*slvl) - 64||(16*slvl) - 130||(20*slvl) - 242
+
|8*slvl||10*slvl - 16||13*slvl - 64||16*slvl - 130||20*slvl - 242
 
|rowspan=3|6
 
|rowspan=3|6
 
|-
 
|-
!Max
+
!align=center|Max
|(8*slvl) + 8||(11*slvl) - 16||(15*slvl) - 80||(18*slvl) - 146||(23*slvl) - 286
+
|8*slvl + 8||11*slvl - 16||15*slvl - 80||18*slvl - 146||23*slvl - 286
 
|-
 
|-
! +%
+
!align=center| +%
|colspan=5 align=center|50 * (Blessed Hammer.blvl+Fist of the Heavens.blvl)
+
|colspan=5 align=center|50 * Blessed Hammer.blvl+[[Fist of the Heavens]].blvl
 
|-valign=top
 
|-valign=top
 
!align=left rowspan=3|[[Blessed Hammer]] <sup>2</sup>
 
!align=left rowspan=3|[[Blessed Hammer]] <sup>2</sup>
!Min
+
!align=center|Min
|(8*slvl) + 4||(10*slvl) - 12||(12*slvl) - 44||(13*slvl) - 66||(14*slvl) - 94
+
|8*slvl + 4||10*slvl - 12||12*slvl - 44||13*slvl - 66||14*slvl - 94
 
|rowspan=3|18
 
|rowspan=3|18
 
|-
 
|-
!Max
+
!align=center|Max
|(8*slvl) + 8||(10*slvl) - {{0|0}}8||(12*slvl) - 40||(13*slvl) - 62||(14*slvl) - 90
+
|8*slvl + 8||10*slvl - 8||12*slvl - 40||13*slvl - 62||14*slvl - 90
 
|-
 
|-
! +%
+
!align=center| +%
|colspan=5 align=center|14 * ([[Blessed Aim]].blvl+[[Vigor]].blvl)
+
|colspan=5 align=center|14 * [[Blessed Aim]].blvl+[[Vigor]].blvl
 
|-valign=top
 
|-valign=top
 
!align=left rowspan=3|[[Sanctuary (skill)|Sanctuary]] <sup>3</sup>
 
!align=left rowspan=3|[[Sanctuary (skill)|Sanctuary]] <sup>3</sup>
!Min
+
!align=center|Min
|(4*slvl) + {{0|0}}4||(4*slvl) + 4||(5*slvl) - 12||(5*slvl) - 12||(6*slvl) - 40
+
|4*slvl + 4||4*slvl + 4||5*slvl - 12||5*slvl - 12||6*slvl - 40
 
|rowspan=3|24
 
|rowspan=3|24
 
|-
 
|-
!Max
+
!align=center|Max
|(4*slvl) + 12||(5*slvl) + 4||(6*slvl) - 12||(6*slvl) - 12||(7*slvl) - 40
+
|4*slvl + 12||5*slvl + 4||6*slvl - 12||6*slvl - 12||7*slvl - 40
 
|-
 
|-
! +%
+
!align=center| +%
 
|colspan=5 align=center|7*[[Cleansing]].blvl
 
|colspan=5 align=center|7*[[Cleansing]].blvl
 +
|}
 +
<span style=font-size:90%>
 +
<sup>1</sup> Holy damage only applies to enemy [[undead]], but ignores [[Magic Resist]] > 0%<br>
 +
<sup>2</sup> 150% Damage is applied to enemy undead, and [[Concentration]] applies + [ (15*slvl + 45) /2] % Damage after any synergy bonus<br>
 +
<sup>3</sup> Only applies to enemy undead in (2*slvl + 8) /3 yard [[radius]] every 2 seconds; it does not apply to undead [[boss]]es [[Griswold|{{Ub|=Griswold}}]] and [[Radament|{{Ub|=Radament}}]]</span>
 +
<br>
 +
<br>
 +
==Missile==
 +
 +
===Paladin===
 +
{{Number table}} width=100%
 +
|-valign=top align=center
 +
!rowspan=2 colspan=2 align=left|[[Missile]]
 +
!colspan=5|[[Skill]] level
 +
!width=10% rowspan=2|Min [[Requirements|Rlvl]]
 +
|-align=center
 +
!width=13%|1-8
 +
!width=13%|9-16
 +
!width=13%|17-22
 +
!width=13%|23-28
 +
!width=13%|> 28
 
|-valign=top
 
|-valign=top
 
|align=left rowspan=3|'''[[Fist of the Heavens]]'''<br>holy bolt <sup>1</sup>
 
|align=left rowspan=3|'''[[Fist of the Heavens]]'''<br>holy bolt <sup>1</sup>
!Min
+
!align=center|Min
|(6*slvl) + 34||(10*slvl) + {{0|0}}2||(16*slvl) - 94||(32*slvl) - 446||(48*slvl) - 894
+
|6*slvl + 34||10*slvl + 2||16*slvl - 94||32*slvl - 446||48*slvl - 894
 
|rowspan=3|30
 
|rowspan=3|30
 
|-
 
|-
!Max
+
!align=center|Max
|(6*slvl) + 44||(10*slvl) + 12||(16*slvl) - 84||(32*slvl) - 436||(48*slvl) - 884
+
|6*slvl + 44||10*slvl + 12||16*slvl - 84||32*slvl - 436||48*slvl - 884
 
|-
 
|-
! +%
+
!align=center| +%
|colspan=5 align=center|15*Holy Bolt.blvl
+
|colspan=5 align=center|15*[[Holy Bolt]].blvl
 
|}
 
|}
 
<span style=font-size:90%>
 
<span style=font-size:90%>
<sup>1</sup> Holy damage only applies to enemy [[undead]], but ignores any [[Magic Resist]]<br>
+
<sup>1</sup> Holy damage only applies to enemy [[undead]], but ignores [[Magic Resist]] > 0%
<sup>2</sup> 150% Damage is applied to enemy undead, and [[Concentration]] applies + [ ( (15*slvl) + 45) / 2] % Damage<br>
 
<sup>3</sup> Only applies to enemy undead within ( (2*slvl) + 8) / 3 yard [[radius]] every 2 seconds; it does not apply to undead [[boss]]es [[Griswold|{{Ub|=Griswold}}]] and [[Radament|{{Ub|=Radament}}]]</span>
 
 
<br>
 
<br>
 
<br>
 
<br>
 +
 
==Monster==
 
==Monster==
 
{{Number table}} width=100%
 
{{Number table}} width=100%
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|-valign=top
 
|-valign=top
 
!align=left rowspan=2|[[Spectral Hit]] [[Unique (monster)|{{U|=Unique}}]]
 
!align=left rowspan=2|[[Spectral Hit]] [[Unique (monster)|{{U|=Unique}}]]
!Min
+
!align=center|Min
|colspan=3 align=center|[{{0|}}[[MonLvl#Damage|MonLvl]] * 0.66]
+
|[{{0|}}[[MonLvl#Damage|MonLvl]]*0.66]
 +
|[MonLvl*0.66]
 +
|[MonLvl*0.66]
 
|-
 
|-
!Max
+
!align=center|Max
|colspan=3 align=center|MonLvl
+
|MonLvl
 +
|MonLvl
 +
|MonLvl
 
|}
 
|}
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345]
+
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521]
  
  
*Magic damage is also added to [[attack]] damage of some monsters, while others may fire [[missile]]s or use [[skill]]s applying it.
+
Magic damage is also added to [[attack]] damage of some monsters, while others may fire [[missile]]s or use [[skill]]s applying it.
 +
<br>
 
<br>
 
<br>
 
 
==Reference==
 
==Reference==
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Damage modifiers]]
 
[[Category:Damage modifiers]]

Latest revision as of 03:50, 28 September 2021