Difference between revisions of "Mana Stolen"

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m (Added image, some minor changes)
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{{Attribute nav}}
 
{{Attribute nav}}
 
{{Intro}}
 
{{Intro}}
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[[File:Mana Stolen.gif|right|frame|Overlay when mana is stolen.]]
 
*% Mana Stolen per hit returns mana to the player based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no mana is returned. Casting [[Amplify Damage]] or [[Decrepify]] will reduce [[Damage Resist]] and consequently increase final physical attack damage and thus mana returned.
 
*% Mana Stolen per hit returns mana to the player based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no mana is returned. Casting [[Amplify Damage]] or [[Decrepify]] will reduce [[Damage Resist]] and consequently increase final physical attack damage and thus mana returned.
 
*Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
 
*Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
*Not applied by [[Blade Sentinel (pet)]] or [[Smite]]. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons:
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*Not applied by [[Blade Sentinel (pet)|Blade Sentinel]] or [[Smite]]. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons:
 
**Level >49 [[Fire Arrow]]
 
**Level >49 [[Fire Arrow]]
 
**Level >49 [[Cold Arrow]]
 
**Level >49 [[Cold Arrow]]
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|-
 
|-
 
!align=left|[[Hunger]]
 
!align=left|[[Hunger]]
|min (50 + [ 150 * [ (110*slvl) / (slvl+6) ] /100 ] , 200)
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|min(50 + [150 * [ (110*slvl) / (slvl+6) ] / 100] , 200)
 
|24
 
|24
 
|}
 
|}

Revision as of 16:31, 5 July 2012