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Champions have 20% chance of being selected when a random Champion or Unique pack spawns. They can also spawn from Evil Urns in Act 5 and Monster Shrines throughout the game, and in some set locations:
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- They spawn in groups of 2-4: all but one are always Champion, with the remaining having an equal chance of being Champion, Berserker, Fanatic, Ghostly or Possessed. [2]
- If the following spawn as Champions, any minions receive the life and level bonuses of Unique minions:
- For all Champion types except Berserkers, level is normally monster level +2: this level is used for chance to hit, aura and curse level calculation, selecting relevant MonLvl values to calculate base attack rating and damage of all types, and the clvl/mlvl modifier applied to experience when clvl < mlvl; base level continues to be used to calculate base defense, life and experience. [3] [4]
- Ignore Target's Defense does not apply but -% Target Defense from items is 100% effective.
- Freeze length chills instead; only minions can be frozen.
- Stun length only has 10% chance of being applied, but suffers no other penalty.
- Effects altering AI cannot be applied directly.
- +% Damage from Champion bonuses is halved then rounded down when applied to Willowisp Champion melee physical damage due to a now undocumented change in 1.13. [5] [6] [7]
- Life drained by Open Wounds is halved.
Champion
Berserker
[10] [11]
- Unlike other Champion types, Berserker level is monster level +3 (the same as Unique monsters and their minions): this level is used for chance to hit, aura and curse level calculation, selecting relevant MonLvl values to calculate base attack rating and damage of all types, and the clvl/mlvl modifier applied to experience when clvl < mlvl; base level continues to be used to calculate base defense, life and experience. [12] [13]
Fanatic
Ghostly
[16] [17]
- They are easily identifiable since they are translucent.
- Cold damage does not increase with player count, but a critical hit will double it. [18]
- Damage Resist is set to 80%. This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by Decrepify and Amplify Damage will still be 100% effective, not 20%. [19] [20]
Although the Barbarian War Cry's physical damage obviously doesn't damage the Immune to Physical Champion Blood Lord, it does damage the 'Immune to Physical' Ghostly Blood Lord since it has actually been set to DR 80%.
Possessed
Reference
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