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Show new changes starting from 19:43, 6 April 2025
   
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5 April 2025

     18:10  Evade‎‎ 3 changes history -1,027 [DarkMasterMan‎ (3×)]
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18:10 (cur | prev) 0 DarkMasterMan talk contribs Updated link cause I changed the title of the post
     
18:06 (cur | prev) +302 DarkMasterMan talk contribs Added my forum post with more info about Evade not playing an animation for both melee/ranged attacks.
     
14:44 (cur | prev) -1,329 DarkMasterMan talk contribs Evade does not use an animation for either melee or missile attacks, tested in both 1.13c LoD and 2.8 D2R against Fallen melee attacks in Blood Moor and Damned lightning ball missile attack in City of the Damned. Added a small note about the audio cue only applying to missile attacks, the only indication that an Evade attempt is successful against a melee attack is not getting hit when you're running without a shield, because a melee attack will always hit a running character (unless blocked).
     14:18  Avoid diffhist +177 DarkMasterMan talk contribs Updated for D2R patch 2.4 fix to Dodge/Avoid/Evade, also added Burst of Speed from Hustle and Mark of the Bear from Metamorphosis that can speed up DAE frames in D2R.
     14:16  Dodge diffhist +177 DarkMasterMan talk contribs Updated for D2R patch 2.4 fix to Dodge/Avoid/Evade, also added Burst of Speed from Hustle and Mark of the Bear from Metamorphosis that can speed up DAE frames in D2R.

1 April 2025

     12:28  Slow Missiles‎‎ 3 changes history +1,074 [DarkMasterMan‎; Trang Oul‎ (2×)]
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12:28 (cur | prev) +25 DarkMasterMan talk contribs Small clarifications (changed elemental to fire/cold/lightning, added poison) and a very minor consistency change (changed chill length to cold length [my forum post originally said chill length at the time of Trang's edit, I have since edited it to cold length]). Thanks for adding the new info to the SM page. :)
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07:36 (cur | prev) +143 Trang Oul talk contribs →‎Detail: 2.4 patch notes
     
07:27 (cur | prev) +906 Trang Oul talk contribs damage reduction mechanics