Difference between revisions of "Mercenary"

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m (→‎Summoners: link)
 
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===Summoners===
 
===Summoners===
* [[Necromancer]]s and in D2R [[Druid]]s.
+
* [[Necromancer]]s and in D2R [[Druid (Diablo II)|Druids]].
 
* The Necromancer Room's consensus seems to be: Thorns is good in NM or when you are fighting monsters that are above your level. Blessed Aim also gets a nod in NM to help with Skeleton Attack Rating versus higher level monsters. Might is better in Hell and when your level is at or above those of the monsters you are fighting.
 
* The Necromancer Room's consensus seems to be: Thorns is good in NM or when you are fighting monsters that are above your level. Blessed Aim also gets a nod in NM to help with Skeleton Attack Rating versus higher level monsters. Might is better in Hell and when your level is at or above those of the monsters you are fighting.
 
* Ranged merc since the melee is covered by minions. This isn't terribly popular, since if you have lots of minions, you want to have an aura to share with them.
 
* Ranged merc since the melee is covered by minions. This isn't terribly popular, since if you have lots of minions, you want to have an aura to share with them.

Latest revision as of 16:53, 30 June 2024