Difference between revisions of "Mercenary"

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(→‎Act 5 Barbarian: D2R (WIP))
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** +all skills
 
** +all skills
 
** +fire skills (when applicable - Fire Iron Wolf or Fire Arrow Rogue)
 
** +fire skills (when applicable - Fire Iron Wolf or Fire Arrow Rogue)
** +specific skills (if they already have the skills (e.g. an act 3 merc will benefit from an Ormus Robes' skill if he posseses that skill already, even though it says (Sorceress Only)))
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** +specific skills (if they already have the skills (e.g. an act 3 merc will benefit from an Ormus Robes' skill if he posseses that skill already, even though it says (Sorceress Only))).
** The A5 barbs will benefit from +Bash or +Stun on a barbarian helm. However, those helms shouldn't exist in 1.1x, but in very rare cases they can spawn.
+
** +class skills in D2R if they are considered that class ([[Rogue Scout]] as [[Amazon]], [[Barbarian (mercenary)|Barbarian]] as [[Barbarian (Diablo II)|Barbarian class]]).
 
*Mercs will not benefit from:
 
*Mercs will not benefit from:
** +class skills (not even barbarian mercs with +all barbarian skills gear)
 
 
** +skilltabs
 
** +skilltabs
 +
** +class skills in LoD (not even barbarian mercs with +all barbarian skills gear)
  
 
===Misc===
 
===Misc===
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==Survival Tips==
 
==Survival Tips==
 
* You can use healing potions or rejuvination potions on your mercenary by selecting a potion and dropping it on their portrait in the top left corner of the screen. Another way to do this is to hold Shift and press 1,2,3, or 4 - which correspond to your belt slots. Yet another way is holding Shift and right-clicking on a potion in your belt.
 
* You can use healing potions or rejuvination potions on your mercenary by selecting a potion and dropping it on their portrait in the top left corner of the screen. Another way to do this is to hold Shift and press 1,2,3, or 4 - which correspond to your belt slots. Yet another way is holding Shift and right-clicking on a potion in your belt.
* Put life leech on them! Give them a weapon with decent damage, coupled with life leech. Put Amn runes in their weapons. Use hats and armors with built in leech.
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* Put life leech on them! Give them a weapon with decent damage, coupled with life leech. Put Amn runes in their weapons. Use [[helm]]s and [[armor]]s with built in leech.
* Use a Wand of Lifetap on switch for really tough and/or unleechable monsters.
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* Use a Wand of [[Life Tap]] on switch for really tough and/or unleechable monsters.
 
* Keep them close to your level and don't fight monsters that are too far above your level.
 
* Keep them close to your level and don't fight monsters that are too far above your level.
  
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==Act 2 Town Guard==
 
==Act 2 Town Guard==
 
* Very popular because they share an aura with you and your party members.
 
* Very popular because they share an aura with you and your party members.
 +
* Also very popular because of the fact that [[Aura When Equipped]] sources of some desirable auras ([[Conviction]], [[Meditation]], [[Pride]]) were polearms in LoD.<br/>Some of the [[Rune Word|runeword]] bases were later expanded in D2R to other item types.
 
* Can use Spear, Javelin, and Polearm class weapons, except not the Amazon-only spears. They won't ever throw the Javelins.
 
* Can use Spear, Javelin, and Polearm class weapons, except not the Amazon-only spears. They won't ever throw the Javelins.
 
* Their Jab has 2 hits.
 
* Their Jab has 2 hits.
* Blessed Aim is mutually exclusive with the Amazon skill Penetrate.
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* Blessed Aim is mutually exclusive with the Amazon skill Penetrate in LoD. Fixed in D2R.
  
 
===Equipment===
 
===Equipment===
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===Physical damage, melee fighter===
 
===Physical damage, melee fighter===
 
* You can pick a ranged merc that deals elemental damage (A1 or A3).
 
* You can pick a ranged merc that deals elemental damage (A1 or A3).
* A2 merc with an aura that helps you. Blessed Aim if you need AR, Might if you want more damage, Holy Freeze if you need some crowd control, Defiance if you want more defense.
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* A2 desert merc with an aura that helps you. Blessed Aim if you need AR, Might if you want more damage, Holy Freeze if you need some crowd control, Defiance if you want more defense.
* Don't forget A1 mercs can help your AR with Inner Sight.
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* A2 desert merc with [[The Reaper's Toll]] or A5 barbarian with [[Lawbringer]] (to proc [[Decrepify]]).
 +
* Don't forget A1 mercs can help your AR with Inner Sight. Alternatively, you can use A2 desert merc [[Infinity]] (for [[Conviction]] aura).
  
 
===Elemental damage, melee fighter===
 
===Elemental damage, melee fighter===
 
* Pick a ranged merc that deals damage of a different element.
 
* Pick a ranged merc that deals damage of a different element.
 
* Pick a physical damage merc. A2 Might or A5 Barb.
 
* Pick a physical damage merc. A2 Might or A5 Barb.
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* A2 desert merc with [[Infinity]] ([[Conviction]]).
  
 
===Caster characters===
 
===Caster characters===
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* Defiance if you want him to survive well. Might is also a good contender since more damage = more leech.
 
* Defiance if you want him to survive well. Might is also a good contender since more damage = more leech.
 
* Barb merc. More aggressive than A2 mercs, and most of the standard auras don't help a caster much (meaning Might, Blessed Aim, etc.).
 
* Barb merc. More aggressive than A2 mercs, and most of the standard auras don't help a caster much (meaning Might, Blessed Aim, etc.).
* Prayer/Insight combo. "Unlimited" mana and "double" healing from Prayer.
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* [[Prayer]]/[[Insight]] combo. "Unlimited" mana and double healing from Prayer. In D2R healing can be doubled by equipping [[Cure]] (or tripled with both Insight and Cure).
* If you are a sorceress, keep in mind that you can teleport to reposition your mercenary.
+
* For elemental damage builds: A2 desert merc with [[Infinity]] ([[Conviction]] aura).
 +
* If you are a [[Sorceress]] or have [[Enigma]], keep in mind that you can teleport to reposition your mercenary.
  
 
===Summoners===
 
===Summoners===
* Usually Necromancers, but I suppose Druids can apply as well.
+
* [[Necromancer]]s and in D2R [[Druid]]s.
 
* The Necromancer Room's consensus seems to be: Thorns is good in NM or when you are fighting monsters that are above your level. Blessed Aim also gets a nod in NM to help with Skeleton Attack Rating versus higher level monsters. Might is better in Hell and when your level is at or above those of the monsters you are fighting.
 
* The Necromancer Room's consensus seems to be: Thorns is good in NM or when you are fighting monsters that are above your level. Blessed Aim also gets a nod in NM to help with Skeleton Attack Rating versus higher level monsters. Might is better in Hell and when your level is at or above those of the monsters you are fighting.
 
* Ranged merc since the melee is covered by minions. This isn't terribly popular, since if you have lots of minions, you want to have an aura to share with them.
 
* Ranged merc since the melee is covered by minions. This isn't terribly popular, since if you have lots of minions, you want to have an aura to share with them.
* With the new runewords, an Act 1 Rogue can now provide the Vigor (to help minions keep up when you are running) Thorns, and Fanaticism auras.
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* With runewords, an Act 1 Rogue can now provide the [[Vigor]] (to help minions keep up when you are running) [[Thorns]], [[Fanaticism]] and in D2R also [[Concentration]] auras.<br/>Act 2 desert merc can provide [[Concentration]] or [[Conviction]] this way, in addition to own aura.
 +
* Druids: since most pets deal physical damage, consider using A2 desert merc with [[The Reaper's Toll]] or A5 barbarian with [[Lawbringer]] (to proc [[Decrepify]]).
  
 
==Credits==
 
==Credits==
 
BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums who did all the real work, and ThePlatypus for compiling it here. Also, thanks to Tommi for his excellent pages of information, found [https://web.archive.org/web/20050310015047/http://www.hut.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [https://web.archive.org/web/20050308011248/http://www.hut.fi/~tgustafs/hitrecovery.html here].
 
BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums who did all the real work, and ThePlatypus for compiling it here. Also, thanks to Tommi for his excellent pages of information, found [https://web.archive.org/web/20050310015047/http://www.hut.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [https://web.archive.org/web/20050308011248/http://www.hut.fi/~tgustafs/hitrecovery.html here].

Revision as of 16:52, 30 June 2024