Difference between revisions of "Mercenary"

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(→‎Act 2 Town Guard: aura when equipped)
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===Physical damage, melee fighter===
 
===Physical damage, melee fighter===
 
* You can pick a ranged merc that deals elemental damage (A1 or A3).
 
* You can pick a ranged merc that deals elemental damage (A1 or A3).
* A2 merc with an aura that helps you. Blessed Aim if you need AR, Might if you want more damage, Holy Freeze if you need some crowd control, Defiance if you want more defense.
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* A2 desert merc with an aura that helps you. Blessed Aim if you need AR, Might if you want more damage, Holy Freeze if you need some crowd control, Defiance if you want more defense.
* Don't forget A1 mercs can help your AR with Inner Sight.
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* A2 desert merc with [[The Reaper's Toll]] or A5 barbarian with [[Lawbringer]] (to proc [[Decrepify]]).
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* Don't forget A1 mercs can help your AR with Inner Sight. Alternatively, you can use A2 desert merc [[Infinity]] (for [[Conviction]] aura).
  
 
===Elemental damage, melee fighter===
 
===Elemental damage, melee fighter===
 
* Pick a ranged merc that deals damage of a different element.
 
* Pick a ranged merc that deals damage of a different element.
 
* Pick a physical damage merc. A2 Might or A5 Barb.
 
* Pick a physical damage merc. A2 Might or A5 Barb.
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* A2 desert merc with [[Infinity]] ([[Conviction]]).
  
 
===Caster characters===
 
===Caster characters===
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* Defiance if you want him to survive well. Might is also a good contender since more damage = more leech.
 
* Defiance if you want him to survive well. Might is also a good contender since more damage = more leech.
 
* Barb merc. More aggressive than A2 mercs, and most of the standard auras don't help a caster much (meaning Might, Blessed Aim, etc.).
 
* Barb merc. More aggressive than A2 mercs, and most of the standard auras don't help a caster much (meaning Might, Blessed Aim, etc.).
* Prayer/Insight combo. "Unlimited" mana and "double" healing from Prayer.
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* [[Prayer]]/[[Insight]] combo. "Unlimited" mana and double healing from Prayer. In D2R healing can be doubled by equipping [[Cure]] (or tripled with both Insight and Cure).
* If you are a sorceress, keep in mind that you can teleport to reposition your mercenary.
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* For elemental damage builds: A2 desert merc with [[Infinity]] ([[Conviction]] aura).
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* If you are a [[Sorceress]] or have [[Enigma]], keep in mind that you can teleport to reposition your mercenary.
  
 
===Summoners===
 
===Summoners===
* Usually Necromancers, but I suppose Druids can apply as well.
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* [[Necromancer]]s and in D2R [[Druid]]s.
 
* The Necromancer Room's consensus seems to be: Thorns is good in NM or when you are fighting monsters that are above your level. Blessed Aim also gets a nod in NM to help with Skeleton Attack Rating versus higher level monsters. Might is better in Hell and when your level is at or above those of the monsters you are fighting.
 
* The Necromancer Room's consensus seems to be: Thorns is good in NM or when you are fighting monsters that are above your level. Blessed Aim also gets a nod in NM to help with Skeleton Attack Rating versus higher level monsters. Might is better in Hell and when your level is at or above those of the monsters you are fighting.
 
* Ranged merc since the melee is covered by minions. This isn't terribly popular, since if you have lots of minions, you want to have an aura to share with them.
 
* Ranged merc since the melee is covered by minions. This isn't terribly popular, since if you have lots of minions, you want to have an aura to share with them.
* With the new runewords, an Act 1 Rogue can now provide the Vigor (to help minions keep up when you are running) Thorns, and Fanaticism auras.
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* With runewords, an Act 1 Rogue can now provide the [[Vigor]] (to help minions keep up when you are running) [[Thorns]], [[Fanaticism]] and in D2R also [[Concentration]] auras.<br/>Act 2 desert merc can provide [[Concentration]] or [[Conviction]] this way, in addition to own aura.
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* Druids: since most pets deal physical damage, consider using A2 desert merc with [[The Reaper's Toll]] or A5 barbarian with [[Lawbringer]] (to proc [[Decrepify]]).
  
 
==Credits==
 
==Credits==
 
BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums who did all the real work, and ThePlatypus for compiling it here. Also, thanks to Tommi for his excellent pages of information, found [https://web.archive.org/web/20050310015047/http://www.hut.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [https://web.archive.org/web/20050308011248/http://www.hut.fi/~tgustafs/hitrecovery.html here].
 
BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums who did all the real work, and ThePlatypus for compiling it here. Also, thanks to Tommi for his excellent pages of information, found [https://web.archive.org/web/20050310015047/http://www.hut.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [https://web.archive.org/web/20050308011248/http://www.hut.fi/~tgustafs/hitrecovery.html here].

Revision as of 16:52, 30 June 2024