Difference between revisions of "Item type"

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(item type hierarchy (armor, ranged, throwing))
(mechanics explained)
 
(17 intermediate revisions by the same user not shown)
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{{Item type nav}}
 
{{Item type nav}}
 
{{Intro}}
 
{{Intro}}
Base stats for individual armor and weapons can now be found on separate item type pages listed above.
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* Item types are "blueprints" for items and are used to categorize them, which is used by many game mechanics, including, but not limited to [[affix]] generation, [[Rune Word|runeword]] base eligibilty, skill mechanics and so on.
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* Form a hierarchy, so a particular item type is also considered of its supertypes. Foe example, an [[amazon bow]] is a [[bow]] so can roll bow affixes and be used as a base for bow runewords (unless the subtype is explicitly excluded - that's why many melee affixes cannot be rolled on [[staff|staves]] and [[wand]]s).
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: Items type can have multiple supertypes, so the hierarchy is not a simple tree. For example, a [[combo weapon]] is both a [[melee weapon]] and a [[thrown weapon]].
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* Items can also have multiple item types. For example, a [[Flawed Amethyst]] is both a [[Flawed Gem]] and an [[Amethyst (item type)|Amethyst]].
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Base stats for individual armor and weapons can be found on separate item type pages.
 
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[[File:Item Types weap armo.png|center|thumb|800px|Hierarchy of item types. Since it is most often used to determine available [[affix]]es and valid bases for [[Rune Word|runewords]], only weapons and armor are shown. For clarity class-specific item types are also hidden.]]
  
 
==Armor==
 
==Armor==
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
!colspan=3|Armor
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!colspan=3|[[Armor]]
 
|-valign=top
 
|-valign=top
 
|width=33%|
 
|width=33%|
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[[Gloves]]
 
[[Gloves]]
 
|width=33%|
 
|width=33%|
'''[[Any Shield]]'''<br/>
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'''[[Any shield]]'''<br/>
 
[[Shield]]<br/>
 
[[Shield]]<br/>
 
[[Auric shield]]<br/>
 
[[Auric shield]]<br/>
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===Melee===
 
===Melee===
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
!colspan=7|[[Melee]] weapon
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|-
|-valign=top
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! colspan="13" | '''[[Melee weapon]]'''
|width=14% rowspan=2|
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|-
'''[[Axe]]'''<br>
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| [[Axe]]
[[Throwing axe]]
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| colspan="6" | '''[[Blunt weapon]]'''
!colspan=2|Blunt weapon
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| [[Claw]]<br />
|width=14% rowspan=2|
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| colspan="2" | '''[[Swords and Knives]]''' (D2R only)
[[Claw]]<br>
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| colspan="3" | '''[[Spears and Polearms]]''' (D2R only)
[[Polearm]]<br>
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|-
[[Sword]]
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| rowspan="3" | [[Throwing axe]]<br />(combo weapon)<br />
|width=14% rowspan=2|
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| rowspan="3" | [[Club]]
'''[[Dagger]]'''<br>
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| rowspan="3" | [[Hammer]]
[[Throwing knife]]
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| rowspan="3" | [[Mace]]
!colspan=2|[[Spear]]
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| colspan="3" | '''[[Rod]]'''
|-valign=top
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| rowspan="3" | [[Hand to Hand 2]]
|width=15%|
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| [[Dagger]]
[[Club]]<br>
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| rowspan="3" | [[Sword]]
[[Hammer]]<br>
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| rowspan="3" | [[Polearm]]<br />
[[Mace]]
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| colspan="2" | [[Spear]]
|width=14%|
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|- style="border-color:inherit;"
'''Rod'''<br>
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| rowspan="2" | [[Scepter]]
[[Scepter]]<br>
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| rowspan="2" | [[Staff]]
[[Staff]]<br>
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| rowspan="2" | [[Wand]]
[[Wand]]
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| rowspan="2" | [[Throwing knife]] <br />(combo weapon)<br />
|width=15%|
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| rowspan="2" | [[Amazon spear]]
[[Amazon spear]]
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| [[Javelin]]<br />(combo weapon)<br />
|width=14%|
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|- style="border-color:inherit;"
'''[[Javelin]]'''<br>
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| [[Amazon javelin]]
[[Amazon javelin]]
 
 
|}
 
|}
  
 
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* Blunt weapons all have +50% [[Damage to Undead]].
*Blunt weapons all have +50% [[Damage to Undead]].
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* In LoD subtypes of item types introduced in D2R are simply subtypes of absent item types' supertypes. For example swords are a subtype of melee weapons.
 
<br>
 
<br>
  
  
===Ranged===
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===Missile===
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
!colspan=2|Ranged weapon
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!colspan=2|[[Missile weapon]]
 
|-
 
|-
 
|width=50%|
 
|width=50%|
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===Throwing===
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*Missiles (arrows or bolts) fired by missile weapons, are not weapons themselves.
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===Thrown===
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
!colspan=5|Throwing Weapon
 
 
|-
 
|-
!colspan=3|Combo Weapon
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! colspan="4" | '''[[Thrown weapon]]'''
!colspan=2|Missile Potion
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|-
|-valign=top
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| colspan="3" | '''[[Combo weapon]]'''
|width=20%|
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| rowspan="3" | [[Missile potion]]
'''[[Javelin]]'''<br/>
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|-
[[Amazon javelin]]
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| [[Javelin]]
|width=20%|
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| rowspan="2" | [[Throwing axe]]
[[Throwing axe]]<br/>
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| rowspan="2" | [[Throwing knife]]
|width=20%|
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|-
[[Throwing knife]]
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| [[Amazon javelin]]
|width=20%|
 
'''Fire'''<br/>
 
[[Fulminating Potion]]<br/>
 
[[Exploding Potion]]<br/>
 
[[Oil Potion]]'
 
|width=20%|
 
'''Poison'''<br/>
 
[[Strangling Gas Potion]]<br/>
 
[[Choking Gas Potion]]<br/>
 
[[Rancind Gas Potion]]<br/>
 
 
|}
 
|}
  
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<br/>
  
*Missile weapons fire missiles (arrows or bolts); throwing weapons '''are''' missiles.
 
<br/>
 
 
===Animation type===
 
===Animation type===
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
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[[Claw]]
 
[[Claw]]
 
|}
 
|}
 
  
 
==Miscellaneous==
 
==Miscellaneous==
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
!colspan=4|Miscellaneous
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|-
|-valign=top
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! colspan="12" | '''[[Miscellaneous (item type)|Miscellaneous]]'''
|width=25%|
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|-
'''Jewelry'''<br/>
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| rowspan="3" | [[Amulet (item type)|Amulet]]<br />[[Ring (item type)|Ring]]
[[Amulet]]<br/>
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| '''[[Charm]]'''
[[Ring]]
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| colspan="2" | '''[[Missile (item type)|Missile]]'''
|width=25%|
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| colspan="4" | '''[[Socket filler]]'''
'''Charm'''<br/>
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| colspan="3" | '''[[Potion]]'''
[[Small Charm]]<br/>
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| rowspan="3" | [[Gold (item type)|Gold]]<br />[[Key (item type)|Key]]<br />[[Scroll]]<br />[[Tome]]<br />[[Player body part]]
[[Large Charm]]<br/>
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|-
[[Grand Charm]]
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| rowspan="2" | [[Small Charm (item type)|Small Charm]]<br />[[Large Charm (item type)|Large Charm]]<br />[[Grand Charm (item type)|Grand Charm]]<br />
|width=25%|
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| rowspan="2" | [[Bow Quiver]]
'''[[Socket]] filler'''<br/>
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| rowspan="2" | [[Crossbow Quiver]]
[[Gem]]<br/>
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| colspan="2" | [[Gem]]<br />
[[Jewel]]<br/>
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| rowspan="2" | [[Jewel (item type)|Jewel]]
[[Rune]]
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| rowspan="2" | [[Rune]]
|width=25%|
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| [[Healing Potion (item type)|Healing Potion]]
[[Gold]]<br/>
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| [[Mana Potion (item type)|Mana Potion]]
[[Key]]<br/>
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| rowspan="2" | [[Antidote Potion (item type)|Antidote Potion]]<br />[[Thawing Potion (item type)|Thawing Potion]]<br />[[Stamina Potion (item type)|Stamina Potion]]<br />
[[Potion]]<br/>
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|-
Scroll<br/>
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| [[Chipped Gem]]<br />[[Flawed Gem]]<br />[[Standard Gem]]<br />[[Flawless Gem]]<br />[[Perfect Gem]]<br />
Tome<br/>
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| [[Amethyst (item type)|Amethyst]]<br />[[Diamond (item type)|Diamond]]<br />[[Emerald (item type)|Emerald]]<br />[[Ruby (item type)|Ruby]]<br />[[Sapphire (item type)|Sapphire]]<br />[[Topaz (item type)|Topaz]]<br />[[Skull (item type)|Skull]]<br />
Body part
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| colspan="2" | [[Rejuvenation Potion (item type)|Rejuvenation Potion]]
 
|}
 
|}
 
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Latest revision as of 03:12, 2 July 2024