Difference between revisions of "Item type"

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(item type hierarchy (armor, ranged, throwing))
(melee weapons hierarchy)
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===Melee===
 
===Melee===
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
!colspan=7|[[Melee]] weapon
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|-
|-valign=top
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! colspan="13" | '''[[Melee weapons]]'''
|width=14% rowspan=2|
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|-
'''[[Axe]]'''<br>
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| [[Axe]]
[[Throwing axe]]
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| colspan="6" | '''[[Blunt weapons]]'''
!colspan=2|Blunt weapon
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| [[Claw]]<br />
|width=14% rowspan=2|
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| colspan="2" | '''[[Swords and Knives]]''' (D2R only)
[[Claw]]<br>
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| colspan="3" | '''[[Spears and Polearms]]''' (D2R only)
[[Polearm]]<br>
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|-
[[Sword]]
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| rowspan="3" | [[Throwing axe]]<br />(combo weapon)<br />
|width=14% rowspan=2|
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| rowspan="3" | [[Club]]
'''[[Dagger]]'''<br>
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| rowspan="3" | [[Hammer]]
[[Throwing knife]]
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| rowspan="3" | [[Mace]]
!colspan=2|[[Spear]]
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| colspan="3" | '''[[Rod]]'''
|-valign=top
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| rowspan="3" | [[Hand to Hand 2]]
|width=15%|
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| [[Dagger]]
[[Club]]<br>
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| rowspan="3" | [[Sword]]
[[Hammer]]<br>
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| rowspan="3" | [[Polearm]]<br />
[[Mace]]
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| colspan="2" | [[Spear]]
|width=14%|
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|- style="border-color:inherit;"
'''Rod'''<br>
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| rowspan="2" | [[Scepter]]
[[Scepter]]<br>
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| rowspan="2" | [[Staff]]
[[Staff]]<br>
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| rowspan="2" | [[Wand]]
[[Wand]]
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| rowspan="2" | [[Throwing knife]] <br />(combo weapon)<br />
|width=15%|
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| rowspan="2" | [[Amazon spear]]
[[Amazon spear]]
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| [[Javelin]]<br />(combo weapon)<br />
|width=14%|
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|- style="border-color:inherit;"
'''[[Javelin]]'''<br>
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| [[Amazon javelin]]
[[Amazon javelin]]
 
 
|}
 
|}
  
 
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* Blunt weapons all have +50% [[Damage to Undead]].
*Blunt weapons all have +50% [[Damage to Undead]].
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* In LoD subtypes of item types introduced in D2R are simply subtypes of absent item types' supertypes. For example swords are a subtype of melee weapons.
 
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Revision as of 06:15, 30 June 2024