Difference between revisions of "Item type"

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(mechanics explained)
 
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* Item types are "blueprints" for items and are used to categorize them, which is used by many game mechanics, including, but not limited to [[affix]] generation, [[Rune Word|runeword]] base eligibilty, skill mechanics and so on.
 
* Item types are "blueprints" for items and are used to categorize them, which is used by many game mechanics, including, but not limited to [[affix]] generation, [[Rune Word|runeword]] base eligibilty, skill mechanics and so on.
 
* Form a hierarchy, so a particular item type is also considered of its supertypes. Foe example, an [[amazon bow]] is a [[bow]] so can roll bow affixes and be used as a base for bow runewords (unless the subtype is explicitly excluded - that's why many melee affixes cannot be rolled on [[staff|staves]] and [[wand]]s).
 
* Form a hierarchy, so a particular item type is also considered of its supertypes. Foe example, an [[amazon bow]] is a [[bow]] so can roll bow affixes and be used as a base for bow runewords (unless the subtype is explicitly excluded - that's why many melee affixes cannot be rolled on [[staff|staves]] and [[wand]]s).
: Items type can have multiple supertypes, so the hierarchy is not a simple tree. For example, a [[combo weapon]] is both a [[melee weapon]] and a [[thrown weapon]].
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: Item types can have multiple supertypes, so the hierarchy is not a simple tree. For example, a [[combo weapon]] is both a [[melee weapon]] and a [[thrown weapon]].
 
* Items can also have multiple item types. For example, a [[Flawed Amethyst]] is both a [[Flawed Gem]] and an [[Amethyst (item type)|Amethyst]].
 
* Items can also have multiple item types. For example, a [[Flawed Amethyst]] is both a [[Flawed Gem]] and an [[Amethyst (item type)|Amethyst]].
  

Latest revision as of 05:53, 2 July 2024