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Socketed items have sockets into which gems, jewels and runes can be set, adding their properties to those of the socketed item. Rune Words can be made by setting specific runes in the correct order and normal or superior item type with the exact number of sockets required to complete the word, adding Rune Word properties to those of the individual runes.
The names of socketed normal or superior items are displayed in grey text, so they cannot be distinguished from ethereal items dropped in Expansion games until picked up (although an item can be both socketed and ethereal, as in this case).
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Only the following item types can be socketed, with the maximum sockets varying for different item types:
1 Excluding throwing weapons
- Number of sockets can vary depending on the following:
- Item quality
- Difficulty level in which normal or superior item drops
- Item type and level
- Specific item
- Maximum sockets of any item is limited to the lowest maximum allowed by all of the above.
- Items dropped can have the following number of sockets, depending on their quality:
Quality
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Low
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Normal
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Superior
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Magic
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Rare
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Crafted
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Set
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Unique
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Sockets
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0
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(0-6)
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(0-6)
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(0-4)
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(0-2)
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(0-2)
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(0-4)
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(0-5)
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- Low quality items do not drop socketed.
- Normal and superior items dropped in Normal can have up to 3 sockets, while those dropped in Nightmare can have up to 4 sockets and those dropped in Hell can have up to 6 sockets.
- Magic socketed weapons created using the Horadric Cube always have (1-2) sockets.
- Magic, rare and crafted items with the Mechanist's prefix can have (1-2) sockets; magic items with the Artisan's prefix can have up to 3 sockets, while those with the Jeweler's prefix can have up to 4 sockets.
- Set and Unique items are not normally socketed, but those listed below on this page have them as a modifier.
- If an item is already socketed, then there is no way to increase or decrease the number of sockets. However, in Expansion games normal (not low or superior) items without sockets can be socketed using the Horadric Cube, while Larzuk will add maximum sockets to an eligible item of any quality (including low) as reward for stopping the Siege on Harrogath. However, maximum sockets of low, normal or superior items vary depending on item type and item level (regardless of difficulty level):
- Maximum sockets can be lower for specific items within those types: for example, while 5 sockets can be put in an ilvl < 26 staff, only a War Staff, Rune Staff and Archon Staff can have 5 sockets since those are the only individual staves to allow that maximum. Consult individual item type pages for maximum sockets for specific items.
- Larzuk will put (1-2) sockets in a magic item, and just one socket in a rare, crafted, Set or Unique item without sockets.
- A rare item can be socketed using the Horadric Cube, adding one socket (this is the only way to put a socket in a rare item in a Classic game).
- Items put in a socketed item can be removed using the Horadric Cube in Expansion games. However, gems, jewels and runes are destroyed upon removal.
Helm
Value
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Source
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Min Rlvl
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Min Alvl
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(1-2)
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Mechanic's helm
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7
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10
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3
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Artisan's helm
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25
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33
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4
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Jeweler's helm
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47
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55
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Pelt
Primal helm
Body armor
Value
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Source
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Min Rlvl
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Min Alvl
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(1-2)
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Mechanic's body armor
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7
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10
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3
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Artisan's body armor
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25
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33
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4
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Jeweler's body armor
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47
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55
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Weapon
Value
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Source
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Min Rlvl
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Min Alvl
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(1-2)
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Mechanic's weapon 1
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7
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10
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3
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Artisan's weapon 1
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25
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33
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4
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Jeweler's weapon 1
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47
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55
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1 Excluding throwing weapons
Axe
Bow
Crossbow
Hammer
Mace
1 Jagged Star has maximum 3 sockets, so there is 1/4 (25%) chance of 2 sockets and 3/4 (75%) chance of 3 sockets
Polearm
Scepter
1 Mighty Scepter has maximum 2 sockets, so there is 1/3 chance of 1 socket and 2/3 chance of 2 sockets
Spear
Sword
1 Tulwar has maximum 2 sockets, so this item only has 2 sockets
Shield
Value
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Source
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Min Rlvl
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Min Alvl
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(1-2)
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Mechanic's shield
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7
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10
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3
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Artisan's shield
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25
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33
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4
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Jeweler's shield
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47
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55
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Auric shield
Reference
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