Difference between revisions of "ShadowFang Keep"

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[http://www.thottbot.com/index.cgi?i=2748 Robes of Arugal]<br>
 
[http://www.thottbot.com/index.cgi?i=2748 Robes of Arugal]<br>
 
[http://www.thottbot.com/index.cgi?i=4396 Meteor Shard]
 
[http://www.thottbot.com/index.cgi?i=4396 Meteor Shard]
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== Beastiary ==
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'''[http://www.thottbot.com/index.cgi?n=66733 Shadowfang Whitescalp]''' 18-19 Elite<br>
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This is your basic werewolf found near the zone in.  A melee creep with no tricks.
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'''[http://www.thottbot.com/index.cgi?n=66730 Slavering Worg]''' 18-19 Elite<br>
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These are some basic wolves found in the beginning of the zone, often linked with Shadowfang Whitescalp in pulls.
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'''[http://www.thottbot.com/index.cgi?n=66692 Rethilgore <the cell keeper>]''' 20 Elite<br>
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This werewolf guards the jail cells.  You need to kill him to release the faction specific prisoner to open the doors for you.
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'''[http://www.thottbot.com/index.cgi?n=66705 Sorcerer Ashcrombe]''' 18 Elite<br>
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This prisoner will open the door to the courtyard if you are Alliance.
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'''[http://www.thottbot.com/index.cgi?n=66724 Deathstalker Adamant]''' 18 Elite<br>
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This prisoner will open the door to the courtyard if you are Horde.
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'''[http://www.thottbot.com/index.cgi?n=66721 Bleak Worg]''' 18-19 Elite<br>
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More basic wolves, found around the courtyard area.
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 +
'''[http://www.thottbot.com/index.cgi?n=66708 Shadowfang Moonwalker]''' 19-20 Elite<br>
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These werewolves cast Anti-magic shield on themselves.  It surrounds them in a green bubble and makes them immune to all magic spells and magic damage for 10-15 seconds.
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'''[http://www.thottbot.com/index.cgi?n=66732 Fel Steed]''' 19-20 Elite<br>
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These horses are only found in the stables and are mixed with shadow chargers.  While not aggressive, they are linked and will attack as soon as any horse is engaged.  They have an AoE stun which can be nasty with all 3 of them using it.  They do however drop 10 slot bags about 25% of the time.
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'''[http://www.thottbot.com/index.cgi?n=69218 Shadow Charger]''' 20-21 Elite<br>
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These horses are basically the same as Fel Steeds in combat, but do not drop 10 slot bags.
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'''[http://www.thottbot.com/index.cgi?n=66709 Haunted Servitor]''' 20-21 Elite<br>
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These undead will hit you with a curse called "Haunted...".  That curse will spawn Haunted Spirits occasionally.  Other than that just a basic melee creep.
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'''[http://www.thottbot.com/index.cgi?n=96836 Haunting Spirit]''' 21<br>
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These banshee looking undead are spawned from the "Haunted..." curse.  They die in 1 hit but can cause some damage and interrupt spells.  They have no drops.
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'''[http://www.thottbot.com/index.cgi?n=66720 Razorclaw the Butcher]''' 22 Elite<br>
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This is the first loot dropping mob in the zone.  An easy melee fight, not linked with anyone.  He has 2 linked Haunted Servitors in the kitchen with him that you can pull without him coming if you just pull when he walks far away.
 +
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'''[http://www.thottbot.com/index.cgi?n=66719 Shadowfang Glutton]''' 20-21 Elite<br>
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These werewolves are found in the dining room.  Just another melee creep.
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'''[http://www.thottbot.com/index.cgi?n=66699 Baron Silverlaine]''' 24 Elite<br>
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Behind the table in the Dining Room is an easy solo fight the Baron Silverlaine.  Nothing special here, just a melee fighter.  Be warned after killing him a patrol will spawn and move towards your position.
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'''[http://www.thottbot.com/index.cgi?n=66731 Shadowfang Darksoul]''' 20-21 Elite<br>
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These werewolves are found just after the Dining Room and before the Commander.  They drop a warlock quest item and are also immune to shadow damage and shadow spells.
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'''[http://www.thottbot.com/index.cgi?n=66701 Wailing Guardsmen]''' 21-22 Elite<br>
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These are found around the area of the Commander and cast a [[pointblank AoE]] silence.  If you are a caster it would be wise to stand far away from the melee.  Other than that, just a melee fighter.
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'''[http://www.thottbot.com/index.cgi?n=67089 Commander Springvale]''' 25 Elite<br>
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This is a boss found a bit after the dining room who drops some warrior type stuff.  He is a paladin so when he gets low on life expect him to shield and heal, once the shield drops he will continue healing till he is oom or dead.
 +
 +
'''[http://www.thottbot.com/index.cgi?n=67058 Vile Bat]''' 22-23 Elite<br>
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This is a mob linked with Odo the Blindwatcher found shortly after fighting the Commander.  Simple melee is all.
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'''[http://www.thottbot.com/index.cgi?n=69165 Blood Seeker]''' 23-25 Elite<br>
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This is a mob linked with Odo the Blindwatcher found shortly after fighting the Commander.  Simple melee is all.
 +
 +
'''[http://www.thottbot.com/index.cgi?n=66735 Odo the Blindwatcher]''' 24 Elite<br>
 +
This werewolf is up a ramp in a room linked with a Vile Bat and a Blood Seeker.  It is common to CC Odo with a sap or polymorph while you fight the bats first.  However if you have a druid you could hibernate a bat as well.
 +
 +
'''[http://www.thottbot.com/index.cgi?n=66693 Tormented Officer]''' 23-24 Elite<br>
 +
These melee creeps are found on the parapets after Odo with the Deathsworn Captain.  They cast a curse that will randomly drop some of your skills by 100.  This can be a big problem if a warrior's weapon skill gets hit he may have trouble generating rage and maintaining aggro.  A rogues weapon skills can drastically drop his damage.
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 +
'''[http://www.thottbot.com/index.cgi?n=70233 Deathsworn Captain]''' 25 Elite<br>
 +
He is found patrolling the parapets with his Tormented Officers.  If you wait on his patrol you will have no trouble getting him solo.  However he isn't a tough fight even if you get a few adds.
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 +
'''[http://www.thottbot.com/index.cgi?n=66703 Fenrus the Devourer]''' 26 Elite<br>
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A big wolf that does good melee damage, but shouldn't be a tough fight since he has no help.  He has a nasty poison as well.
 +
 +
'''[http://www.thottbot.com/index.cgi?n=66734 Arugal's Voidwalker]''' 25<br>
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These non-elites spawn when Fenrus is killed.  You can take them out quickly with AoE spells if you have them.
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 +
'''[http://www.thottbot.com/index.cgi?n=66723 Shadowfang Ragetooth]''' 23-24 Elite<br>
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These werewolves are found deep in the dungeon after Fenrus primarily.
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'''[http://www.thottbot.com/index.cgi?n=66702 Son of Arugal]''' 24-25 Elite<br>
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Only a handfull are found, scattered on staircases and in some rooms leading up to arugal.  They cast a powerfull curse that deals significant shadow damage every 60 seconds.  These are the most powerfull werewolves in the zone.
 +
 +
'''[http://www.thottbot.com/index.cgi?n=66691 Lupine Horror]''' 24-26 Elite<br>
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These ghostly undead wolves create fake images of themselves, focus on the real one.
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'''[http://www.thottbot.com/index.cgi?n=67795 Lupine Delusion]''' 24-26<br>
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These non-elite wolves are spawned by Lupine Horrors.  Focus on the Horrors to keep them from making more.
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'''[http://www.thottbot.com/index.cgi?n=66716 Wolfmaster Nandos]''' 26 Elite<br>
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This boss has 4 level 26 elite linked wolves in the room with him.  He is not linked with these wolves.  After the last wolf dies he will attack you, also he can sometimes be aggroed early by one of the wolves that will run when low on life.  If you fight him alone, you should have no problems.
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'''[http://www.thottbot.com/index.cgi?n=66690 Archamge Arugal]''' 27 Elite<br>
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The final boss is a very challenging fight.  Even if the rest of the dungeon has been a cakewalk you can have a lot of trouble here.  He is a caster that casts shadow nukes, and like all major bosses is immune to spell interrupts so you won't have any luck there.  His primary abilities are Voidbolt a shadow nuke for about 250 damage, A curse that turns you into a werewolf that fights for him for about 10-15 seconds, a [[pointblank AoE]] stun and a teleport ability that teleports him to 1 of 3 spots in the room.  My only adivse is be prepared with all the potions and buffs you can get.  If you do not have a druid or mage to remove the curse you could be in a lot of trouble.  Keep your tank healed and do as much damage as fast as you can.  Aggro can bounce around a lot and he likes to teleport away to get in nukes while the melee have to chase him around.  At the end don't forget to loot his head for the Arugal must die quest.
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== Walkthrough ==
 +
NYI

Revision as of 08:37, 31 October 2004

Shadowfang Keep is an instance in a Silverpine forest. It is in the southern part of the zone on the coast. The level range for mobs in the instance is 18-27. Most players will want to be in their low-mid 20s before attempting this. Shadowfang is a short straightforward instance with no confusing paths, it can be completed in 60-100 minutes.

Quests

There are a total of five quests that involve Shadowfang Keep.

Paladin

The Test of Righteousness
Rewards: Verigan's Fist
I'm not sure where the paladins have to go for this quest, someone with more knowledge on this should complete a description for what is done with this quest in the zone.

Warlock

The Orb of Soran'ruk
Rewards: Orb of Soran'ruk and Diabolist's Blade
This is just a random drop from some of the werewolves you encounter right after the baron in dining room area.

Undercity

The Book of Ur
Rewards: Grizzled Boots or Steel-clasped Bracers
For this quest you need to pick up a book on a shelf immediatly to your left as you enter the room with the giant wolf Fenrus the Devourer.

Sepulcher

Deathstalkers in Shadowfang
Rewards: Ghostly Mantle
This is an easy quest that you can finish as soon as you get to the courtyard you will see the deathstalker lying on the ground next to the portcullis.

Arugal Must Die
Rewards: Seal of Sylvanas
Simply loot the head of Archmage Arugal the final boss of the instance.

Boss List

Here is a list of bosses in the order you will likely encounter them, with drops from most common to least common.

Razorclaw the Butcher
Butcher's Slicer
Bloody Apron
Butcher's Cleaver

Baron Silverlaine
Baron's Scepter
Silverlaine's Family Seal

Commander Springvale
Arced War Axe
Commander's Crest

Odo the Blindwatcher
Girdle of the Blindwatcher
Odo's Ley Staff

Deathsworn Captain
Haunting Blade
Phantom Armor

Fenrus the Devourer
Fenrus' Hide
Black Wolf Bracers

Wolf Master Nandos
Wolfmaster Cape
Feline Mantle

Archmage Arugal
Belt of Arugal
Robes of Arugal
Meteor Shard


Beastiary

Shadowfang Whitescalp 18-19 Elite
This is your basic werewolf found near the zone in. A melee creep with no tricks.

Slavering Worg 18-19 Elite
These are some basic wolves found in the beginning of the zone, often linked with Shadowfang Whitescalp in pulls.

Rethilgore <the cell keeper> 20 Elite
This werewolf guards the jail cells. You need to kill him to release the faction specific prisoner to open the doors for you.

Sorcerer Ashcrombe 18 Elite
This prisoner will open the door to the courtyard if you are Alliance.

Deathstalker Adamant 18 Elite
This prisoner will open the door to the courtyard if you are Horde.

Bleak Worg 18-19 Elite
More basic wolves, found around the courtyard area.

Shadowfang Moonwalker 19-20 Elite
These werewolves cast Anti-magic shield on themselves. It surrounds them in a green bubble and makes them immune to all magic spells and magic damage for 10-15 seconds.

Fel Steed 19-20 Elite
These horses are only found in the stables and are mixed with shadow chargers. While not aggressive, they are linked and will attack as soon as any horse is engaged. They have an AoE stun which can be nasty with all 3 of them using it. They do however drop 10 slot bags about 25% of the time.

Shadow Charger 20-21 Elite
These horses are basically the same as Fel Steeds in combat, but do not drop 10 slot bags.

Haunted Servitor 20-21 Elite
These undead will hit you with a curse called "Haunted...". That curse will spawn Haunted Spirits occasionally. Other than that just a basic melee creep.

Haunting Spirit 21
These banshee looking undead are spawned from the "Haunted..." curse. They die in 1 hit but can cause some damage and interrupt spells. They have no drops.

Razorclaw the Butcher 22 Elite
This is the first loot dropping mob in the zone. An easy melee fight, not linked with anyone. He has 2 linked Haunted Servitors in the kitchen with him that you can pull without him coming if you just pull when he walks far away.

Shadowfang Glutton 20-21 Elite
These werewolves are found in the dining room. Just another melee creep.

Baron Silverlaine 24 Elite
Behind the table in the Dining Room is an easy solo fight the Baron Silverlaine. Nothing special here, just a melee fighter. Be warned after killing him a patrol will spawn and move towards your position.

Shadowfang Darksoul 20-21 Elite
These werewolves are found just after the Dining Room and before the Commander. They drop a warlock quest item and are also immune to shadow damage and shadow spells.

Wailing Guardsmen 21-22 Elite
These are found around the area of the Commander and cast a pointblank AoE silence. If you are a caster it would be wise to stand far away from the melee. Other than that, just a melee fighter.

Commander Springvale 25 Elite
This is a boss found a bit after the dining room who drops some warrior type stuff. He is a paladin so when he gets low on life expect him to shield and heal, once the shield drops he will continue healing till he is oom or dead.

Vile Bat 22-23 Elite
This is a mob linked with Odo the Blindwatcher found shortly after fighting the Commander. Simple melee is all.

Blood Seeker 23-25 Elite
This is a mob linked with Odo the Blindwatcher found shortly after fighting the Commander. Simple melee is all.

Odo the Blindwatcher 24 Elite
This werewolf is up a ramp in a room linked with a Vile Bat and a Blood Seeker. It is common to CC Odo with a sap or polymorph while you fight the bats first. However if you have a druid you could hibernate a bat as well.

Tormented Officer 23-24 Elite
These melee creeps are found on the parapets after Odo with the Deathsworn Captain. They cast a curse that will randomly drop some of your skills by 100. This can be a big problem if a warrior's weapon skill gets hit he may have trouble generating rage and maintaining aggro. A rogues weapon skills can drastically drop his damage.

Deathsworn Captain 25 Elite
He is found patrolling the parapets with his Tormented Officers. If you wait on his patrol you will have no trouble getting him solo. However he isn't a tough fight even if you get a few adds.

Fenrus the Devourer 26 Elite
A big wolf that does good melee damage, but shouldn't be a tough fight since he has no help. He has a nasty poison as well.

Arugal's Voidwalker 25
These non-elites spawn when Fenrus is killed. You can take them out quickly with AoE spells if you have them.

Shadowfang Ragetooth 23-24 Elite
These werewolves are found deep in the dungeon after Fenrus primarily.

Son of Arugal 24-25 Elite
Only a handfull are found, scattered on staircases and in some rooms leading up to arugal. They cast a powerfull curse that deals significant shadow damage every 60 seconds. These are the most powerfull werewolves in the zone.

Lupine Horror 24-26 Elite
These ghostly undead wolves create fake images of themselves, focus on the real one.

Lupine Delusion 24-26
These non-elite wolves are spawned by Lupine Horrors. Focus on the Horrors to keep them from making more.

Wolfmaster Nandos 26 Elite
This boss has 4 level 26 elite linked wolves in the room with him. He is not linked with these wolves. After the last wolf dies he will attack you, also he can sometimes be aggroed early by one of the wolves that will run when low on life. If you fight him alone, you should have no problems.

Archamge Arugal 27 Elite
The final boss is a very challenging fight. Even if the rest of the dungeon has been a cakewalk you can have a lot of trouble here. He is a caster that casts shadow nukes, and like all major bosses is immune to spell interrupts so you won't have any luck there. His primary abilities are Voidbolt a shadow nuke for about 250 damage, A curse that turns you into a werewolf that fights for him for about 10-15 seconds, a pointblank AoE stun and a teleport ability that teleports him to 1 of 3 spots in the room. My only adivse is be prepared with all the potions and buffs you can get. If you do not have a druid or mage to remove the curse you could be in a lot of trouble. Keep your tank healed and do as much damage as fast as you can. Aggro can bounce around a lot and he likes to teleport away to get in nukes while the melee have to chase him around. At the end don't forget to loot his head for the Arugal must die quest.

Walkthrough

NYI