Difference between revisions of "FireMageBuilds"
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− | + | Here are a few fire builds. | |
+ | ===Fire Talents (35 points)=== | ||
+ | '''Impact - 5/5 points'''<br> | ||
+ | Gives your fire spells a 10% chance to stun the taget for 2 seconds. | ||
− | + | '''Ignite - 5/5 points'''<br> | |
− | + | Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds. | |
+ | '''Flame Throwing - 2/2 points'''<br> | ||
+ | Increases the range of your fire spells by 6 yards. | ||
− | + | '''Burning Soul - 3/3 points'''<br> | |
− | Gives | + | Gives your fire spells a 65% chance to not lose casting time when you take damage. |
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− | + | '''Incinerate - 2/2 points'''<br> | |
− | + | Increases the critical strike chance of your Fire Blast and Scorch spells by 4%. | |
− | + | '''Improved Flamestrike - 3/3 points'''<br> | |
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− | Improved Flamestrike - 3/3 points | ||
Increases the critical strike chance of your Flamestrike spell by 15%. | Increases the critical strike chance of your Flamestrike spell by 15%. | ||
+ | '''Improved Scorch - 5/5 points'''<br> | ||
+ | Burns the target for an additional 25% of your Scorch spell damage over 4 seconds. | ||
− | + | '''Blast Wave - 1/1 point | |
− | + | A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds. | |
+ | '''Critical Mass - 3/3 points'''<br> | ||
+ | Increases the critical strike chance of your fire spells by 6%. | ||
− | + | '''Fire Power - 5/5 points'''<br> | |
− | + | Increases the damage done by your fire spells by 10%. | |
+ | '''Combustion - 1/1 point | ||
+ | When activated, this spell gives your next fire damage spell a 100% critical strike chance. | ||
− | Improved | + | ===Arcane Talents (16 points)=== |
− | + | '''Improved Arcane Missiles - 5/5 points'''<br> | |
+ | Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles. | ||
+ | '''Arcane Concentration - 5/5 points'''<br> | ||
+ | Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. | ||
− | + | '''Evocation - 1/1 point | |
− | + | While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds. | |
− | + | '''Improved Arcane Explosion - 5/5 points'''<br> | |
− | + | Reduces the casting time of your Arcane Explosion by 1.5 seconds. | |
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Revision as of 03:23, 23 November 2004
Here are a few fire builds.
Fire Talents (35 points)
Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.
Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.
Improved Scorch - 5/5 points
Burns the target for an additional 25% of your Scorch spell damage over 4 seconds.
Blast Wave - 1/1 point A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.
Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.
Combustion - 1/1 point When activated, this spell gives your next fire damage spell a 100% critical strike chance.
Arcane Talents (16 points)
Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Evocation - 1/1 point While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.