Difference between revisions of "User:Jini/Priest"

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===Shadowfang Keep===
 
===Shadowfang Keep===
 +
Belt of Arugal (http://www.thottbot.com/index.cgi?i=4193) - Waist, 26 Armor, +2 Agility, +10 Intellect, +3 Spirit <br>
 +
Feline Mantle (http://www.thottbot.com/index.cgi?i=5155) - Shoulders, 34 Armor, +2 Agility, +10 Intellect, +3 Spirit <br>
 +
[http://www.thottbot.com/index.cgi?i=11700 Necrology Robes] - Chest, 43 Armor, +3 Stamina, +12 Intellect, +5 Shadow Resistance<br>or 
 +
[http://www.thottbot.com/index.cgi?i=3457 Robes of Arugal] - Chest, 46 Armor, +3 Agility, +5 Stamina, +9 Intellect, +10 Spirit<br>
  
  

Revision as of 13:00, 25 January 2005

Jini's current Talent build: I'm working toward the Shadow Priest build until mid 50s. At that point it becomes a level by level decision to respec towards more Discipline or more Holy.

Level 20 - Just got Mind Flay. This is a fun spell. I can do damage and slow down runners and incoming mobs. This spell works great with Hunters. Next up, working towards Vampiric Embrace.

Talent Build

Discipline Talents (0 points)

None yet.

Holy Talents (0 points

None planned here.

Shadow Talents (11 points)

Spirit Tap - 5/5 points
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target. For the duration, your Mana may regenerate at a 50% rate while casting. Lasts 15 seconds.
This is a great talent so far. When soloing it greatly decreases my downtime. In groups it help to keep my Mana topped off.

Blackout - 3/5 points
Gives your Shadow damage spells a 6% chance to stun the target for 3 seconds.
This is awesome in PvE and PvP, more usefull than spirit tap, but in the beginning of the game you will be casting holy smite more than shadow stuff.

Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.
Make the most commonly casted damage spell more effecient, excellent.

Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.
This is your damage spell. Spammable, excellent DpM, decent DpS.


Dream Drops

Items will matter a good bit less to a Priest than they did to a Rogue so this section is not that important. At this point its for fun more than anything.

Quests

Talbar Mantle from In Nightmares. I think I'm working on this one now.


Deadmines

Lavishly Jeweled Ring - 6Int, 2 Agi
Emberstone staff - 47 - 71 Damage, Speed 3.00, 19.7 DPS, 5 Stamina, +8 Intellect, +5 Spirit


Shadowfang Keep

Belt of Arugal (http://www.thottbot.com/index.cgi?i=4193) - Waist, 26 Armor, +2 Agility, +10 Intellect, +3 Spirit
Feline Mantle (http://www.thottbot.com/index.cgi?i=5155) - Shoulders, 34 Armor, +2 Agility, +10 Intellect, +3 Spirit
Necrology Robes - Chest, 43 Armor, +3 Stamina, +12 Intellect, +5 Shadow Resistance
or Robes of Arugal - Chest, 46 Armor, +3 Agility, +5 Stamina, +9 Intellect, +10 Spirit


Blackfathom Deeps

Gravestone Scepter from the Blackfathom Villany quest.

Stockades