Difference between revisions of "Paladin Healing Spells"
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Cast time, amount healed, and mana cost are explicitly listed in spell descriptions. Hitpoints per mana ([[HPM]]) and Hitpoints per second ([[HPS]]) are two other useful numbers derived from the explicit description. HPM is healing efficiency. HPS is healing speed. Think of HPS as something like DPS in that it grabs aggro. As you'll see, Paladin HPS is a lot lower than Priest HPS which explains why we don't get a lot of aggro from healing even though we might like it. | Cast time, amount healed, and mana cost are explicitly listed in spell descriptions. Hitpoints per mana ([[HPM]]) and Hitpoints per second ([[HPS]]) are two other useful numbers derived from the explicit description. HPM is healing efficiency. HPS is healing speed. Think of HPS as something like DPS in that it grabs aggro. As you'll see, Paladin HPS is a lot lower than Priest HPS which explains why we don't get a lot of aggro from healing even though we might like it. | ||
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<u>Holy Light Rank 8</u> [and with Blessing of Light] | <u>Holy Light Rank 8</u> [and with Blessing of Light] | ||
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* HPM: '''2.59''' ['''3.41'''] | * HPM: '''2.59''' ['''3.41'''] | ||
* HPS: '''242''' ['''319'''] | * HPS: '''242''' ['''319'''] | ||
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From this it should be clear that ''Holy Light heals faster, but has less efficiency than Flash of Light''. Blessing of Light makes a huge impact which pays back its mana cost with just one Holy Light or two Flashes of Light. Plus, it raises healing speed. Blessing of Light has the effect of "up to 560" +Healing gear for Holy Light or "up to 268" +Healing gear for Flash of Light. +Healing gear makes a bigger impact on Flash of Light because of its lower starting numbers, even scaled for cast time. | From this it should be clear that ''Holy Light heals faster, but has less efficiency than Flash of Light''. Blessing of Light makes a huge impact which pays back its mana cost with just one Holy Light or two Flashes of Light. Plus, it raises healing speed. Blessing of Light has the effect of "up to 560" +Healing gear for Holy Light or "up to 268" +Healing gear for Flash of Light. +Healing gear makes a bigger impact on Flash of Light because of its lower starting numbers, even scaled for cast time. | ||
− | How do Talents affect this? With 3 Talents into Improved Holy Light, that spell's healing effect is increased by '''12%''' (to 1425-1584, which is oddly a 14.2% increase). With 3 Talents into Improved Flash of Light, that spell's mana cost is reduced by '''12%''' (to 123). This further divides the spells into one for HPS and the other for HPM. | + | How do Talents affect this? With 3 Talents into Improved Holy Light, that spell's healing effect is increased by '''12%''' (to 1425-1584, which is oddly a 14.2% increase). With 3 Talents into Improved Flash of Light, that spell's mana cost is reduced by '''12%''' (to 123). This further divides the spells into one for speed (HPS) and the other for efficiency (HPM). |
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<u>Improved Holy Light Rank 8</u> [and with Blessing of Light] | <u>Improved Holy Light Rank 8</u> [and with Blessing of Light] | ||
− | * Average healed: 1504.5 [1904.5] | + | * Average healed: '''1504.5''' ['''1904.5'''] |
− | * Casting time: 2.5 | + | * Casting time: '''2.5''' |
− | * Mana cost: 580 | + | * Mana cost: '''580''' |
− | * HPM: 2.59 [3.28] | + | * HPM: '''2.59''' ['''3.28'''] |
− | * HPS: 602 [762] | + | * HPS: '''602''' ['''762'''] |
<u>Improved Flash of Light Rank 6</u> [and with Blessing of Light] | <u>Improved Flash of Light Rank 6</u> [and with Blessing of Light] |
Revision as of 02:52, 14 May 2005
Flash of Light
Flash of Light has a 1.5 second casting time.
Rank | Level | Effect | Mana | Cost |
1 | 20 | Heals a friendly target for 62 to 72. | 35 | 27 Silver |
2 | 26 | Heals a friendly target for 96 to 110. | 50 | 63 Silver |
3 | 34 | Heals a friendly target for 145 to 163. | 70 | 1 Gold 17 Silver |
4 | 42 | Heals a friendly target for 197 to 221. | 90 | 1 Gold 98 Silver |
5 | 50 | Heals a friendly target for 267 to 299. | 115 | 2 Gold 16 Silver |
6 | 58 | Heals a friendly target for 343 to 383. | 140 | 4 Gold 77 Silver |
Holy Light
Holy Light has a 2.5 second casting time.
Rank | Level | Effect | Mana | Cost |
1 | 1 | Heals a friendly target for 39 to 48. | 35 | Free |
2 | 6 | Heals a friendly target for 76 to 90. | 60 | 1 Silver |
3 | 14 | Heals a friendly target for 159 to 187. | 110 | 12 Silver |
4 | 22 | Heals a friendly target for 310 to 356. | 190 | 36 Silver |
5 | 30 | Heals a friendly target for 491 to 553. | 275 | 1 Gold |
6 | 38 | Heals a friendly target for 698 to 780. | 365 | 1 Gold 62 Silver |
7 | 46 | Heals a friendly target for 945 to 1053. | 465 | 2 Gold 52 Silver |
8 | 54 | Heals a friendly target for 1246 to 1388. | 580 | 5 Gold 22 Silver |
Lay on Hands
Rank | Level | Effect | Cost |
1 | 10 | Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining mana when used. | 3 Silver |
2 | 30 | Heals a friendly target for an amount equal to the Paladin's maximum health and restores 250 of their mana. Drains all of the Paladin's remaining mana when used. | 90 Silver |
3 | 50 | Heals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining mana when used. | 2 Gold 16 Silver |
Paladin Healing Analysis
This analysis is for Paladin healing at level 60. Blessing of Light at top rank increases the effect of Holy Light by 400 and the effect of Flash of Light by 115. Holy Light receives 71.4% of the maximum benefit of "by up to" +Healing items while Flash of Light receives 42.9% of the maximum benefit. So, while we do get the number listed for Blessing of Light, we can never get the maximum number listed on "by up to" +Healing items...even if it's plate. (See Plus Damage and Plus Healing Items.)
Cast time, amount healed, and mana cost are explicitly listed in spell descriptions. Hitpoints per mana (HPM) and Hitpoints per second (HPS) are two other useful numbers derived from the explicit description. HPM is healing efficiency. HPS is healing speed. Think of HPS as something like DPS in that it grabs aggro. As you'll see, Paladin HPS is a lot lower than Priest HPS which explains why we don't get a lot of aggro from healing even though we might like it.
Holy Light Rank 8 [and with Blessing of Light]
- Average healed: 1317 [1717]
- Casting time: 2.5
- Mana cost: 580
- HPM: 2.27 [2.96]
- HPS: 526.8 [686.8]
Flash of Light Rank 6 [and with Blessing of Light]
- Average healed: 363 [478]
- Casting time: 1.5
- Mana cost: 140
- HPM: 2.59 [3.41]
- HPS: 242 [319]
From this it should be clear that Holy Light heals faster, but has less efficiency than Flash of Light. Blessing of Light makes a huge impact which pays back its mana cost with just one Holy Light or two Flashes of Light. Plus, it raises healing speed. Blessing of Light has the effect of "up to 560" +Healing gear for Holy Light or "up to 268" +Healing gear for Flash of Light. +Healing gear makes a bigger impact on Flash of Light because of its lower starting numbers, even scaled for cast time.
How do Talents affect this? With 3 Talents into Improved Holy Light, that spell's healing effect is increased by 12% (to 1425-1584, which is oddly a 14.2% increase). With 3 Talents into Improved Flash of Light, that spell's mana cost is reduced by 12% (to 123). This further divides the spells into one for speed (HPS) and the other for efficiency (HPM).
Improved Holy Light Rank 8 [and with Blessing of Light]
- Average healed: 1504.5 [1904.5]
- Casting time: 2.5
- Mana cost: 580
- HPM: 2.59 [3.28]
- HPS: 602 [762]
Improved Flash of Light Rank 6 [and with Blessing of Light]
- Average healed: 363 [478]
- Casting time: 1.5
- Mana cost: 123
- HPM: 2.95 [3.89]
- HPS: 242 [319]