Difference between revisions of "Trader"
Line 13: | Line 13: | ||
===Domestic=== | ===Domestic=== | ||
− | + | The Trader-DomesticGoods profession consists of chefs (who make drinks & food) and tailors (who make clothing). Every chef and tailor is (automatically) also a Master Merchant. | |
+ | engineering - droidsmith; weaponsmith - may not be 100% - haven’t been able to find out; master artisan | ||
+ | munitions - armoursmith; weaponsmith | ||
+ | structures - architect; shipwright | ||
+ | Everyone has Master Merchant. | ||
+ | |||
===Structures=== | ===Structures=== | ||
Buildings, furniture | Buildings, furniture |
Revision as of 17:52, 19 December 2005
This page is being compiled
A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader's hands if they follow the desires of the market.
Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering.
Specials:
- Resource Acquisition
- Crafting
Domestic
The Trader-DomesticGoods profession consists of chefs (who make drinks & food) and tailors (who make clothing). Every chef and tailor is (automatically) also a Master Merchant. engineering - droidsmith; weaponsmith - may not be 100% - haven’t been able to find out; master artisan munitions - armoursmith; weaponsmith structures - architect; shipwright Everyone has Master Merchant.
Structures
Buildings, furniture
Munitions
Guns, knives and bombs?
Engineering
?? Droids??