Difference between revisions of "Equipping Your Endgame Druid"
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==Cat Form Druid - Overview== | ==Cat Form Druid - Overview== | ||
− | The success of a Cat Form Druid is dependant on their ability to crit and | + | The success of a Cat Form Druid is dependant on their attack power and ability to crit. In this form, a druid is much like a rogue, having stealth and positional attacks. A difference here from a Moonkin Form build will be that you don't necessarily have to have 31 points in your Feral Tree. |
===Key Talents=== | ===Key Talents=== | ||
+ | * Ferocity - -5 Energy from Claw and Rake makes for faster combo point generation | ||
+ | * Sharpened Claws - +6% crits, yummy | ||
+ | * Improved Shred - -12 Energy when using Shred, very nice. Analysis indicates this talent is most useful with 2 points invested. | ||
+ | * Blood Frenzy - Crits add a combo point. Its like 5/5 Seal Fate for 17 total Talent points! | ||
+ | * Savage Fury - +20% damage from Claw and Rake. | ||
+ | * Heart of the Wild - This is a key Feral Talent. +20% to Strength in cat form. +20% Intellect in caster form. | ||
+ | Nice to have:<br> | ||
+ | * Leader of the Pack - +3% crit to everyone in your group. Melee will love you. | ||
+ | * Feline Swiftness - +30% speed outdoors in cat form. Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves. | ||
+ | * Faerie Fire (Feral) - Ability to reduce your target's armor, stackable with Sunder. | ||
+ | * Feral Instinct - Just like MoD in the Rogue Subtlety tree. | ||
===Equipment=== | ===Equipment=== | ||
+ | Focus on Strength as a cat form Druid gets 2 AP per point of Strength. Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power. | ||
+ | ===PvP Strategies=== | ||
+ | Use stealth. | ||
− | + | Hit 'em. | |
+ | Hit 'em again. | ||
===Raiding Strategies=== | ===Raiding Strategies=== | ||
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==Bear Form Druid - Overview== | ==Bear Form Druid - Overview== |
Revision as of 11:39, 6 February 2006
Moonkin Form Druid - Overview
The success of a Moonkin Form Druid is dependant on their ability to crit spells. At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60. Don't forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption.
Key Talents
Improved Wrath - Reduces the cast time of your Wrath spell by 0.1 sec. This spell is great for firing off one after the other for some quick damage and doesn't tie you up casting as much as Starfire.
Nature's Grasp and Improved Nature's Grasp - Casts Roots on a target that hits you. Great for keeping melee foes at bay while you cast away.
Improved Moonfire - Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.
Vengeance - Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.
Moonfury - Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.
Thick Hide - Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.
Insect Swarm - Decreases target's chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims. The green glow annoys people too!
Equipment
You really want to find as much +1% spell crit gear as you can. The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).
Some examples of easily attainable leather items:
Gordok's Gloves - Dire Maul
Insightful Hood - Dire Maul
Tanglemoss Leggings - Dire Maul
Stoneflower Staff - Dire Maul
Rod of the Ogre Magi - Dire Maul
Ironbark Staff - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.
Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%.
Cat Form Druid - Overview
The success of a Cat Form Druid is dependant on their attack power and ability to crit. In this form, a druid is much like a rogue, having stealth and positional attacks. A difference here from a Moonkin Form build will be that you don't necessarily have to have 31 points in your Feral Tree.
Key Talents
- Ferocity - -5 Energy from Claw and Rake makes for faster combo point generation
- Sharpened Claws - +6% crits, yummy
- Improved Shred - -12 Energy when using Shred, very nice. Analysis indicates this talent is most useful with 2 points invested.
- Blood Frenzy - Crits add a combo point. Its like 5/5 Seal Fate for 17 total Talent points!
- Savage Fury - +20% damage from Claw and Rake.
- Heart of the Wild - This is a key Feral Talent. +20% to Strength in cat form. +20% Intellect in caster form.
Nice to have:
- Leader of the Pack - +3% crit to everyone in your group. Melee will love you.
- Feline Swiftness - +30% speed outdoors in cat form. Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves.
- Faerie Fire (Feral) - Ability to reduce your target's armor, stackable with Sunder.
- Feral Instinct - Just like MoD in the Rogue Subtlety tree.
Equipment
Focus on Strength as a cat form Druid gets 2 AP per point of Strength. Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power.
PvP Strategies
Use stealth.
Hit 'em.
Hit 'em again.
Raiding Strategies
Bear Form Druid - Overview
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee. As with a Cat Form Druid, you won't necessarily have 31 points in your Feral Tree, often making this a more versatile build.
Key Talents
Balance Talents
Natural Weapons
+10% physical damage.
Nice to Haves:
Nature's Grasp, Natural Shapeshifter, Omen of Clarity
Feral Talents
Ferocity
-5 Energy/Rage to a Druid's basic attack abilities
Feral Instinct
+15% threat
Feral Charge
In combat charge, like intercept.
Sharpened Claws
+6% crit
Primal Fury
+5 rage when you crit in Bear form
Savage Fury
+20% damage from your main attack abilities
Faerie Fire
-armor and +threat on your target. Threat is added even if the debuff already exists. Equivalent of 100 damage worth of threat. No cost.
Heart of the Wild
+20% Int in Caster Form, +20% Strength in Cat form and +20% Stamina in Bear form! With 300 Stamina this represents 600 health. With 400 Intellect this represents 1200 Mana.
Leader of the Pack
+3% crit for everyone in the party. This is a nice to have if you are going over 30 points Feral.
Restoration Talents
Furor
10 Rage or 40 Energy immediately upon shifting.
Equipment
The goal for Bear for Druids is to maximize Armor, then Stamina, then damage ability.
Items that have exceptional Armor: Chest
- Malfurion's Blessed Bulwark 392
- Zandalar Haruspex's Tunic 287
- Thick Silithid Chestguard 258
Feet:
- Hive Tunneler's Boots 216
- Animist's Boots 184
- Arathi Basin Boots (Revered) 181
Hands:
- Gloves of the Hidden Temple 248
- Slaghide Gauntlets 207
- Toughened Silithid Hide Gloves 182
- Shadow Panther Hide Gloves 173
Head:
- Guise of the Devourer
Legs:
- Dark Heart Pants 296
- Animist's Leggings 240
Shoulders:
- Arathi Basin Shoulders (Exalted) 258
- Animist's Spaulders 201
- Atal'ai Spaulders 193
Waist:
- Lava Belt 223
- Cloudrunner Girdle 185
- Zandalar Haruspex Belt 166
- Arathi Basin Belt (Honored) 159
Wrist:
- Zandalar Haruspex Bracers 122
PvP Strategies
Raiding Strategies
Healing Druid - Overview
The success of a Healing Druid is dependant on their ability to uhh ... heal. You don't necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana.
Key Talents
Equipment
PvP Strategies
Raiding Strategies
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