Difference between revisions of "Tich BRP"

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- Loot distribution is highly proportional to the time you spend raiding. Individuals can enjoy steady progress for each raid they attend without requiring the ceiling of a weighted random system or the strict turns of a list system.
 
- Loot distribution is highly proportional to the time you spend raiding. Individuals can enjoy steady progress for each raid they attend without requiring the ceiling of a weighted random system or the strict turns of a list system.
  
The system has changed several times, and this document sets out the system in place as at 5 April 2006.
+
The system is subject to change at the discretion of the raid leaders, and indeed it has changed several times since inception.  This document sets out the system in place as at 5 April 2006.
  
 
== Points and item values ==
 
== Points and item values ==
Each item will be assigned a fixed point value by the raid leaders. Item values are subject to change if the raid leaders feel it is warranted. Please PM or contact a raid leader privately if you have a problem with how a particular item is valued or notice a discrepancy in the tables.
+
Each item is assigned a fixed point value by the raid leaders, based on its item level. The formula is as follows:
  
Each participant in the raid starts with 0 points and is assigned points when another participant loots an item on a raid they attend. The number of points is based on a simple calculation:
+
BRP cost = ilvl^2 * slotmod * 1.2 * 0.025  (This formula is explained later)
 +
 
 +
Item values are subject to change if the raid leaders feel it is warranted. Please PM or contact a raid leader privately if you have a problem with how a particular item is valued or notice a discrepancy in the tables.
 +
 
 +
Each participant in the system starts with 0 points and is assigned points when another participant loots an item on a raid they attend. The number of points is based on a simple calculation:
  
 
Points = (Total point value of item looted) / (number of players on the raid)
 
Points = (Total point value of item looted) / (number of players on the raid)
  
This mechanism insures zero inflation, as no more points come into the system than go out.
+
This mechanism ensures zero inflation, as no more points come into the system than go out.
  
The raid leaders have the discretion to deem whether or not individuals who miss substantial portions of a raid are eligible for a points distribution for particular boss kills during that raid. Missing the first two or three trash mob pulls will not generally be a problem, but invididuals ported in immediately before a boss kill are not likely to be eligible for point distributions from that particular boss' loot.
+
The raid leaders have the discretion to deem whether or not individuals who miss substantial portions of a raid are eligible for a points distribution for particular boss kills during that raid. Missing the first two or three trash mob pulls will not generally be a problem, but invididuals ported in immediately before a boss kill are not likely to be eligible for point distributions from that particular boss's loot.
  
 
== When loot drops ==
 
== When loot drops ==
When an item drops, the loot master announces the name of each item by calling it on teamspeak and by typing its name in the loot channel. Only information concerned with looting will be present in this loot channel. Once an item is announced, all interested parties will have a chance to type "need" (roughly 30 seconds). The lootmaster will then check the points table to see which interested invidual has the most points. That person loots the item and has the point value of the item deducted from their total and redistributed to the members of the raid.
+
When an item drops, the loot master announces the name of each item by calling it on teamspeak and/or by typing its name in the raid channel (/ra). While loot distribution is going on, please keep the raid channel free from chat and spam. Once an item is announced, all interested parties will have a chance to type "need" (roughly 30 seconds). The lootmaster will then check the points table to see which interested invidual has the most points. That person loots the item and has the point value of the item deducted from their total and redistributed to the members of the raid.
  
 
You are allowed to loot items even if you have negative points (keep in mind since this is a zero sum system, many people will be negative).
 
You are allowed to loot items even if you have negative points (keep in mind since this is a zero sum system, many people will be negative).
  
If two or more people who 'want' a drop have equal points, they will use a /random 100 to determine who purchases the item.
+
If two or more people who "need" a drop have equal points, they will use a /random 100 to determine who purchases the item.
 
 
There is no limit on the number of purples you can loot in one run. You may only loot one item per boss.
 
 
 
Loot priority is as follows:
 
1. Need Loot: Individuals who want to purchase the item for use on the toon they are currently playing at the raid get first priority.
 
 
 
2.Upgrade (tier2 set items only): If a tier 2 set item drops and no person wishes to pay full price for it, then an individual with the tier 1 set item in that equipment slot may pay an "upgrade" price for the tier 2 item. The upgrade price is the difference in value between the tier 1 and tier 2 items.
 
 
 
3. Twinking: If a Bind on Equip (BoE) item drops, and no individual declares Need or Upgrade loot on that item, then anyone else on the raid may use their points to purchase it for use on an alt.
 
 
 
4. Downgrade (tier1 set items only): If a tier 1 set item drops and an individual already has the tier 2 set item in that equipment slot, they may be awarded the lower-tier item at no cost. This is the only situation where an item can be awarded to someone at no cost.
 
  
5. Disenchant: If no one wants an item for the full or upgrade point value and is not eligible for a downgrade loot, then the item is disenchanted.
+
There is no limit on the number of purples you can loot in one run. However, you may only contest one item per boss.  
  
== Guests ==
+
On Molten Core and Onyxia raids only, "upgrade" may be called if a Tier 2 item drops and you already have the Tier 1 item for that slot (ie leg pieces from Ragnaros and hats from Onyxia). Upgrade calls rank with equal priority as "need" calls, but the cost is reduced to the difference between the Tier 1 cost and the Tier 2 cost.
We strongly urge all raid guests to join the loot system if they plan to be regular attendees. If guests choose not to join the system, then they will use a /random 1000 roll against all other people in the system who would roll for use if we were using straight random rolls. If an individual in the loot system wins the item, then the system is used to determine the winner. If a guest wins the roll then they are awarded the item.
 
  
Guests who win an item in this manner automatically opt in to the loot system. (No person may win more than one item via random roll.)
+
Similarly, "downgrade" may be called if a Tier 1 item drops and you already have the Tier 2 item for that slot.  Downgrade calls rank after "need" or "upgrade" calls in priority, and if successful the item will be looted at no cost.
  
Guest who have opted into the loot system will enjoy invite preference over guests choose to random roll for their loot.  
+
If nobody calls the item, if it is BoE (bind on equip) then it will be bought by the Banker, and posted on the forums for distribution.  If the item is BoP (bind on pick-up) then it will be disenchanted, and resulting Nexus Shards will be bought by the Banker for 5 BRP each.
  
 
== Point standings and item values ==
 
== Point standings and item values ==
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You can see current standings from all previous raids at the [http://www.aphasic.com/brp/ BRP website]
 
You can see current standings from all previous raids at the [http://www.aphasic.com/brp/ BRP website]
  
== Example ==
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== Explanation of item cost formula ==
Druids A, B, and C go to Molten Core. All are new entrants into the system and start with zero points:
 
 
 
A 0.00
 
B 0.00
 
C 0.00
 
 
 
Assume that there are no other druids at this particular raid.
 
 
 
A Cenarion Bracer (BoE item) drops off the very first trash mob. This item costs 75 points. All three decide they want the item enough to pay points for it. Since all three have an equal points standing, they /random to see who gets to buy it.
 
 
 
A wins and loots the item, paying 75 points. All members of the raid get 75/40 (1.88) points.
 
 
 
B 1.88
 
C 1.88
 
A -73.12
 
 
 
The raid goes on to kill Lucifron and Magmadar before calling it a night. No more druid loot drops, but 150 points of items are looted from Luci and 375 points of items are looted from Maggie. Like everyone else in the raid, our example druids will get (150 + 375) / 40, or 13.12 points.
 
 
 
B 15.00
 
C 15.00
 
A -60.00
 
 
 
C can't make the followup raid the next night, but A and B can. The raid kills Gehennas. No Druid loot drops, but 175 points of items are looted. Only 38 people are on the raid this evening, so A and B get 175/38 (4.60) points.
 
 
 
B 19.60
 
C 15.00
 
A -55.40
 
 
 
The raid kills Garr, who drops a Cenarion Helm (125 points), another tier 1 hat (also 125 points), and a Brutality Blade (150 points). B has the most points of the two Druids on the raid and takes the hat. A total of 400 points of items are distributed from this Garr kill, and everyone on this raid gets 400/38 (10.52) points.
 
 
 
Standings after the Garr kill:
 
 
 
C 15.00
 
A -44.87
 
B -93.87
 
 
 
Note that A and B have exactly the same attendance record, and B is exactly 50 points behind A because he has looted a 125 point item whereas A has looted a 75 point item. (Arithmetic ftw!)
 
 
 
Everyone earned 15 points for their clear of Lucifron and Magmadar. A and B earned slightly more than 15 points for an additional clear of Gehennas and Garr, roughly 30 points total.
 
 
 
It will take Druid A ~2.5 such 30-point Luci-Garr clears to "earn" back the points for his BoE, and B will need about four such clears to earn back the points for his tier 1 hat.
 
 
 
== Pricing from 17 June 2005 ==
 
Pricing will be determined by this formula:
 
  
 
BRP cost = ilvl^2 * slotmod * 1.2 * 0.025  
 
BRP cost = ilvl^2 * slotmod * 1.2 * 0.025  

Revision as of 10:53, 5 April 2006

Introduction

The Basin on Tichondrius uses the Basin Raid Points (BRP) system to distribute loot dropped on raids. Key features of the BRP system:

- It is a zero-sum points system with no inflation. Long-term, frequent raid participants cannot monopolize loot at the expense of less frequent or newer participants.

- Items have a fixed point cost. When an individual loots an item, those points are deducted from his or her total and redistributed to the other people present on the raid.

- Loot distribution is highly proportional to the time you spend raiding. Individuals can enjoy steady progress for each raid they attend without requiring the ceiling of a weighted random system or the strict turns of a list system.

The system is subject to change at the discretion of the raid leaders, and indeed it has changed several times since inception. This document sets out the system in place as at 5 April 2006.

Points and item values

Each item is assigned a fixed point value by the raid leaders, based on its item level. The formula is as follows:

BRP cost = ilvl^2 * slotmod * 1.2 * 0.025 (This formula is explained later)

Item values are subject to change if the raid leaders feel it is warranted. Please PM or contact a raid leader privately if you have a problem with how a particular item is valued or notice a discrepancy in the tables.

Each participant in the system starts with 0 points and is assigned points when another participant loots an item on a raid they attend. The number of points is based on a simple calculation:

Points = (Total point value of item looted) / (number of players on the raid)

This mechanism ensures zero inflation, as no more points come into the system than go out.

The raid leaders have the discretion to deem whether or not individuals who miss substantial portions of a raid are eligible for a points distribution for particular boss kills during that raid. Missing the first two or three trash mob pulls will not generally be a problem, but invididuals ported in immediately before a boss kill are not likely to be eligible for point distributions from that particular boss's loot.

When loot drops

When an item drops, the loot master announces the name of each item by calling it on teamspeak and/or by typing its name in the raid channel (/ra). While loot distribution is going on, please keep the raid channel free from chat and spam. Once an item is announced, all interested parties will have a chance to type "need" (roughly 30 seconds). The lootmaster will then check the points table to see which interested invidual has the most points. That person loots the item and has the point value of the item deducted from their total and redistributed to the members of the raid.

You are allowed to loot items even if you have negative points (keep in mind since this is a zero sum system, many people will be negative).

If two or more people who "need" a drop have equal points, they will use a /random 100 to determine who purchases the item.

There is no limit on the number of purples you can loot in one run. However, you may only contest one item per boss.

On Molten Core and Onyxia raids only, "upgrade" may be called if a Tier 2 item drops and you already have the Tier 1 item for that slot (ie leg pieces from Ragnaros and hats from Onyxia). Upgrade calls rank with equal priority as "need" calls, but the cost is reduced to the difference between the Tier 1 cost and the Tier 2 cost.

Similarly, "downgrade" may be called if a Tier 1 item drops and you already have the Tier 2 item for that slot. Downgrade calls rank after "need" or "upgrade" calls in priority, and if successful the item will be looted at no cost.

If nobody calls the item, if it is BoE (bind on equip) then it will be bought by the Banker, and posted on the forums for distribution. If the item is BoP (bind on pick-up) then it will be disenchanted, and resulting Nexus Shards will be bought by the Banker for 5 BRP each.

Point standings and item values

Overall points standings, results from individual raids, point values for particular items, individual loot histories, and other such information will be made easily accessible to all interested parties on a web site. This site will be updated at the end of each raid.

You can see current standings from all previous raids at the BRP website

Explanation of item cost formula

BRP cost = ilvl^2 * slotmod * 1.2 * 0.025

Explanation of terms:

- "ilvl" is the Item Level. It is squared to make higher-level items cost disproportionately more. - Slot mods are from the reverse item engineering thread: http://www.theamazonbasin.com/wow/forums/i...?showtopic=8105 - The 1.2 is the modifier for any purple (blues are 1.1 and greens are 1.0), again from the reverse engineering thread above. - The 0.025 is a constant that scales the values back down to something approaching our old BRP values.

This formula makes higher-level items cost disporportionately more as we get into harder and harder instances that drop epics with a higher base item levels. We pay more to reflect the increased difficulty of the instance and the dedication we have to put into our toons to be able to contribute to a boss kill that can drop an item of that level.

Here are the slot mods:

Head – 100% Neck – 54% Shoulder – 74% Back – 54% Chest – 100% Wrist – 54% Hands – 74% Waist – 74% Legs – 100% Feet – 74% Ring – 54% Trinkets – 68% Shield – 50% Off-hand – 50% Wands - 45% 1h Weapon – 70% 2h Weapon – 110% 1 Hand Melee Weapons for Hunters - 40% 2 Hand Melee Weapons for Hunters - 60% Ranged Weapons for Melee Classes- 40%

You may note that these slot modifiers are not exactly the same as the ones listed in the reverse engineering thread. Weapons and offhands in particular are a bit different to reflect the fact that classes like Warriors, Rogues, and Hunters recieve disproportionately higher boost in power from weapons than armor, unlike spellcasters whose raw power is largely determined by things like +spell and +heal modifiers spread across multiple slots.

Price list

All sample values listed below are rounded to be evenly divisible by five.

Tier1 Pieces (ilvl 66):Head/Chest/Legs 130 BRP Shoulder/Hands/Feet/Waist 95 BRP Wrist 70 BRP

Full Tier1 Set: New Cost: 840 BRP Old Cost: 750 BRP

Tier2 Pieces (ilvl 76):Head/Chest/Legs 175 BRP Shoulder/Hands/Feet/Waist 130 BRP Wrist 90 BRP

Full Tier2 Set: New Cost: 1140 BRP Old Cost: 1100 BRP

Non Set Armor Molten Core/Onyxia Aged Core Leather Gloves (ilvl69) - 105 Cloak of the Shrouded Mists (ilvl74) - 90 Core Forged Greaves (ilvl70) - 110 Crown of Destruction (ilvl76) - 175 Deep Earth Spaulders (ilvl71) - 150 Dragon's Blood Cape (ilvl73) - 85 Fireguard Shoulders (ilvl71) - 110 Fireproof Cloak (ilvl71) - 80 Flameguard Gauntlets (ilvl69) - 105 Flamewalker Legplates (ilvl61) - 110 Gloves of the Hypnotic Flame (ilvl70) - 110 Helm of the Lifegiver (ilvl62) - 115 Mana Igniting Cord (ilvl71) - 110 Manastorm Leggings (ilvl63) - 120 Onslaught Girdle (ilvl78) - 135 Robes of Volatile Power (ilvl66) - 130 Sabatons of the Flamewalker (ilvl68) - 105 Salamander Scale Pants (ilvl64) - 125 Sash of Whispered Secrets (ilvl71) - 110 Wildgrowth Spaulders (ilvl71) - 110 Wristguards of Stability (ilvl65) - 70 Wristguards of Trueflight (ilvl71) - 80

Blackwing Lair Angelista's Grasp (ilvl77) - 130 Black Ash Robe (ilvl75) - 170 Black Brood Pauldrons (ilvl75) - 125 Boots of Pure Thought (ilvl70) - 110 Boots of the Shadow Flame (ilvl83) - 155 Bracers of Arcane Accuracy (ilvl75) - 90 Chromatic Boots (ilvl77) - 130 Cloak of Draconic Might (ilvl70) - 80 Cloak of Firemaw (ilvl75) - 90 Cloak of the Brood Lord (ilvl83) - 110 Drake Talon Pauldrons (ilvl75) - 125 Ebony Flame Gloves (ilvl75) - 125 Elementium Threaded Cloak (ilvl77) - 95 Emberweave Leggings (ilvl75) - 170 Empowered Leggings (ilvl77) - 180 Firemaw's Clutch (ilvl75) - 125 Gloves of Rapid Evolution (ilvl73) - 120 Helm of Endless Rage (ilvl74) - 165 Interlaced Shadow Jerkin (ilvl71) - 150 Malfurion's Blessed Bulwark (ilvl75) - 170 Mantle of the Blackwing Cabal (ilvl73) - 120 Mish`Undare, Circlet of the Mind Flayer (ilvl83) - 205 Primalist Linked Legguards (ilvl75) - 170 Primalist Linked Waistguard (ilvl77) - 130 Ringo's Blizzard Boots (ilvl71) - 110 Shimmering Geta (ilvl77) - 130 Shroud of Pure Thought (ilvl75) - 90 Taut Dragonhide Belt (ilvl75) - 125 Taut Dragonhide Gloves (ilvl77) - 130 Taut Dragonhide Shoulderpads (ilvl77) - 130 Therazane's Link (ilvl83) - 155

Jewlery and Trinkets Molten Core/Onyxia Choker of Enlightenment (ilvl65) - 70 Choker of the Firelord (ilvl78) - 100 Ring of Spellpower (ilvl66) - 70 Seal of the Archmagus (ilvl70) - 80 Eskhandars Collar (ilvl71) - 80 Medallion of Steadfast Might (ilvl68) - 75 Band of Sulfuras (ilvl78) - 100 Band of Accuria (ilvl78) - 100 Heavy Dark Iron Ring (ilvl66) - 70 Quickstrike Ring (ilvl67)- 75 Ring of Binding (ilvl73) - 85 Cauterizing Band (ilvl71) - 80 Talisman of Ephemeral Power (ilvl 66) - 90 Shard of the Scale (ilvl71) - 105 Shard of the Flame (ilvl74) - 110 Essence of the Pure Flame (ilvl 75) - 115

Blackwing Lair Ring of Blackrock (ilvl75) - 90 Band of Forced Concentration (ilvl75) - 90 Band of Dark Dominion (ilvl70) - 80 Circle of Applied Force (ilvl75) - 90 Pure Elementium Band (ilvl83) - 110 Archimtiros Ring of Reckoning (ilvl83) - 110 Master Dragonslayers Ring (ilvl83) - 110 Pendant of the Fallen Dragon (ilvl74) - 90 Prestor's Talisman of Connivery (ilvl83) - 110 Master Dragonslayers Medallion (ilvl83) - 110 All Class Trinkets (ilvl76) - 120 Styleen's Impeding Scarab (ilvl75) - 115 Drake Fang Talisman (ilvl75) - 115 Neltharion's Tear (ilvl 83) - 140 Rejuvenation Gem (ilvl75) - 115

1 Hand Weapons: Molten Core/Onyxia Sorcerous Dagger (ilvl65) - 90 Eskhandar's Right Claw (ilvl66) - 90 Aurastone Hammer (ilvl69) - 100 Gutgore Ripper (ilvl69) - 100 Core Hound Tooth (ilvl70) - 105 - Hunter cost 60 Brutality Blade (ilvl70) - 105 - Hunter cost 60 Azuresong Mageblade (ilvl71) - 105 Vis'kag the Bloodletter (ilvl74) - 115 Deathbringer (ilvl75) - 120 Perditions (ilvl77) - 125

Blackwing Lair Doom's Edge (ilvl70) - 105 - Hunter cost 60 Spineshatter (ilvl73) - 110 Dragonfang Blade (ilvl75) - 120 - Hunter cost 65 Maladath, RBotBF (ilvl75) - 120 Claw of the Blake Drake (ilvl75) - 120 Claw of Chromaggus (ilvl77) - 125 Crul'shorukh, Edge of Chaos (ilvl81) - 140 - Hunter cost 80 Lok'amir il Romathis (ilvl81) - 140

2 Hand Weapons Molten Core/Onyxia Shadowstrike (ilvl63) - 130 Earthshaker (ilvl66) - 145 Obsidian Edged Blade (ilvl68) - 155 Staff of Dominance (ilvl70) - 160 Finkles Lava Dredger (ilvl70) - 160 Spinal Reaper (ilvl76) - 190 Bonereaver's Edge (ilvl77) - 195

Blackwing Lair Draconic Maul (ilvl70) - 160 Draconic Avenger (ilvl71) - 165 The Untamed Blade (ilvl73) - 175 - Hunter cost 95 Shadow Wing Focus Staff (ilvl75) - 185 Drake Talon Cleaver (ilvl75) - 185 Herald of Woe (ilvl75) - 185 Ashkandi, GotB (ilvl81) - 215 Staff of the Shadow Flame (ilvl81) - 215

Ranged Weapons and Offhand/Shields Molten Core/Onyxia Striker's Mark (ilvl69) - 155 - Melee cost 55 Blastershot Launcher (ilvl70) - 160 - Melee cost 60 Fire Runed Grimoire (ilvl70) - 75 Ancient Cornerstone Grimoire (ilvl76) - 85 Drillborer Disk (ilvl67) - 65 Malistars Defender (ilvl75) - 85

Blackwing Lair Heartstriker (ilvl75) - 185 - Melee cost 65 Dragonbreath Hand Cannon (ilvl75) - 185 - Melee cost 65 Ashjre'thul, CoS (ilvl77) - 195 Master Dragonslayer's Orb (ilvl83) - 105 Red Dragonscale Protector (ilvl74) - 80 Elementium Reinforced Bulwark (ilvl77) - 90

Wands Crimson Shocker - 55 Essence Gatherer - 65 Dragon's Touch - 75

AQ20 Prices

Quest Items: Qiraji Hilt - 105 (60 hunter) Head of Ossirian the Unscarred - 80

Armor: Vestment of the Shifting Sands - 135 Boots of the vanguard - 100 Thick Silithid Chestguard - 145 Dustwind Turban - 145 Gauntlets of the Immovable - 105 Slimy Scaled Guantlets - 105 Bracers of Brutality - 85 Ossirian's Binding - 120 Leggings of the Black Blizzard - 160 Gauntlets of New Life - 120 Shackles of the Unscarred - 85 Gloves of Dark Wisdom - 120 Helm of Domination - 160 Sandstorm Cloak - 85 Runic Stone Shoulders - 120

Weapons/offhands/shields: Qiraji Sacrificial Dagger - 95 (55 hunter) Manslayer of the Qiraji - 145 (80 hunter) Talon of Furious Concentration - 75 Buru's Skull fragment - 70 Bow of Taut Sinew - 155 (60 melee) Stinger of Ayamiss - 100 Staff of the Ruins - 175 Crossbow of Imminent Doom - 175 (65 melee) Sand Polished Hammer - 110

Nexus Crystal (purchased by bank) - 5 Class Skill Book - 80