Difference between revisions of "Templar"
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The '''Templar''' is a sturdy, well-rounded character that can take and deal damage alike. They are known to enjoy taking the occasional ritual bath... | The '''Templar''' is a sturdy, well-rounded character that can take and deal damage alike. They are known to enjoy taking the occasional ritual bath... | ||
+ | |||
==Skills== | ==Skills== | ||
The Templar has the skills one would expect from a divine champion on the battlefield. | The Templar has the skills one would expect from a divine champion on the battlefield. | ||
+ | |||
===Assault=== | ===Assault=== | ||
− | + | Skills dealing with Templar offensive abilities. | |
− | === | + | |
− | + | ;Challenge | |
− | === | + | :''Draws enemies within the Templar’s Holy Aura into melee range and decreases the damage that they do.'' |
− | + | :Effect: 25% damage per level | |
+ | :Cost: 25 Power | ||
+ | |||
+ | ;Charge | ||
+ | :''Calling upon the courage of his ancestors, the Templar charges headlong into battle!'' | ||
+ | :Requirement: Sword | ||
+ | :Cost: 25 Power | ||
+ | |||
+ | ;Slam | ||
+ | :''The Templar rises high above the minions of darkness and brings down the heavy hand of the heavens.'' | ||
+ | :Requirement: Sword | ||
+ | :Effect: +200% damage, +10% / level | ||
+ | :Cost: 5 Power | ||
+ | |||
+ | ;Spring | ||
+ | :''Spurred on by divine determination, the running speed of the Templar is greatly increased for a short amount of time.'' | ||
+ | :Cost: 10 Power, -3 / level | ||
+ | |||
+ | ===Holy Auras=== | ||
+ | Area of effect skills improving the Templar's offensive and defensive abilities alike by affecting the surroundings. | ||
+ | |||
+ | ;Aura of Renewal | ||
+ | :''Through meditation and the channeling of divine energy the natural healing abilities of the Templar are greatly increased.'' | ||
+ | :Effect: Increased regeneration based on the number of enemies in the area of effect. | ||
+ | :Upkeep: 30 Power, -1 / level | ||
+ | |||
+ | ;Aura of Sacred Winds | ||
+ | :''This appeal calls upon the divine spirits to turn aside some ranged attacks that enter into the Templar’s Holy Aura.'' | ||
+ | :Upkeep: 25 Power | ||
+ | |||
+ | ;Fire Aura | ||
+ | :''By channeling the flames of eternal vigilance, the amount of Fire damage caused by the Templar increases.'' | ||
+ | :Effect: Increased fire damage based on the number of enemies in the area of effect. | ||
+ | :Upkeep: 20 Power | ||
+ | |||
+ | ;Grand Aura | ||
+ | :''Vigilance in studying the tactics of the demons increases the radius of the Templar’s Holy Aura by 15% per level.'' | ||
+ | :Effect: +15% Holy Aura radius / level | ||
+ | |||
+ | ;Power Aura | ||
+ | :''As a Templar places themselves in greater danger, their increasing faith fuels their power.'' | ||
+ | :Effect: Increased regeneration based on the number of enemies in the area of effect. | ||
+ | :Upkeep: 30 Power, -5 / level | ||
+ | |||
+ | ===Invocation=== | ||
+ | Skills to increase the combat efficiency for the Templar. | ||
+ | |||
+ | ;Flurry Boost | ||
+ | :''This chant conveys a boost to the Templar’s melee attack speed.'' | ||
+ | :Effect: Increases speed by 30% for 5 seconds, +10% / level | ||
+ | :Cost: 40 Power | ||
+ | |||
+ | ;Sweep | ||
+ | :''The righteous vengeance of the Templar is channeled into a whirling attack that strikes any foes within melee range.'' | ||
+ | :Requirement: Sword | ||
+ | :Effect: +75% damage, +5% / level | ||
+ | :Cost: 5 Power | ||
+ | |||
+ | ;Whirlwind | ||
+ | :''The Templar unleashes his righteous fury and becomes a spinning whirlwind of doom for 4 seconds.'' | ||
+ | :Requirement: Sword | ||
+ | :Cost: 40 Power | ||
[[Category:Hellgate Classes]] | [[Category:Hellgate Classes]] |
Revision as of 04:04, 16 May 2006
The Templar is a sturdy, well-rounded character that can take and deal damage alike. They are known to enjoy taking the occasional ritual bath...
Skills
The Templar has the skills one would expect from a divine champion on the battlefield.
Assault
Skills dealing with Templar offensive abilities.
- Challenge
- Draws enemies within the Templar’s Holy Aura into melee range and decreases the damage that they do.
- Effect: 25% damage per level
- Cost: 25 Power
- Charge
- Calling upon the courage of his ancestors, the Templar charges headlong into battle!
- Requirement: Sword
- Cost: 25 Power
- Slam
- The Templar rises high above the minions of darkness and brings down the heavy hand of the heavens.
- Requirement: Sword
- Effect: +200% damage, +10% / level
- Cost: 5 Power
- Spring
- Spurred on by divine determination, the running speed of the Templar is greatly increased for a short amount of time.
- Cost: 10 Power, -3 / level
Holy Auras
Area of effect skills improving the Templar's offensive and defensive abilities alike by affecting the surroundings.
- Aura of Renewal
- Through meditation and the channeling of divine energy the natural healing abilities of the Templar are greatly increased.
- Effect: Increased regeneration based on the number of enemies in the area of effect.
- Upkeep: 30 Power, -1 / level
- Aura of Sacred Winds
- This appeal calls upon the divine spirits to turn aside some ranged attacks that enter into the Templar’s Holy Aura.
- Upkeep: 25 Power
- Fire Aura
- By channeling the flames of eternal vigilance, the amount of Fire damage caused by the Templar increases.
- Effect: Increased fire damage based on the number of enemies in the area of effect.
- Upkeep: 20 Power
- Grand Aura
- Vigilance in studying the tactics of the demons increases the radius of the Templar’s Holy Aura by 15% per level.
- Effect: +15% Holy Aura radius / level
- Power Aura
- As a Templar places themselves in greater danger, their increasing faith fuels their power.
- Effect: Increased regeneration based on the number of enemies in the area of effect.
- Upkeep: 30 Power, -5 / level
Invocation
Skills to increase the combat efficiency for the Templar.
- Flurry Boost
- This chant conveys a boost to the Templar’s melee attack speed.
- Effect: Increases speed by 30% for 5 seconds, +10% / level
- Cost: 40 Power
- Sweep
- The righteous vengeance of the Templar is channeled into a whirling attack that strikes any foes within melee range.
- Requirement: Sword
- Effect: +75% damage, +5% / level
- Cost: 5 Power
- Whirlwind
- The Templar unleashes his righteous fury and becomes a spinning whirlwind of doom for 4 seconds.
- Requirement: Sword
- Cost: 40 Power