Difference between revisions of "Zoomancer Guide"
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The Zoomancer is one of THE easiest builds to create and play. Starting at level one and through the rest of the game, a Zoomancer can be very effective, and offers a break from the traditional clickfest that is Diablo. Relying on only two core skills, it allows for a great deal of customization for your favored play style. | The Zoomancer is one of THE easiest builds to create and play. Starting at level one and through the rest of the game, a Zoomancer can be very effective, and offers a break from the traditional clickfest that is Diablo. Relying on only two core skills, it allows for a great deal of customization for your favored play style. | ||
===Strengths=== | ===Strengths=== | ||
+ | *'''Safety'''. A Zoomancer must kill his first monster completely alone. Once he's dirtied his wand for hopefully the last time, he may never intentionally get close to another enemy ever again. He will have potentially dozens of minions, all happy to waltz into harm's way so that their master doesn't have to. | ||
+ | *'''Versatility'''. Most characters will eventually need help versus the immunes of Hell difficulty. This builds damage is primarily physical, but physical immunities can almost always be broken by the use of Amplify Damage. Later on when unbreakable physical immunes are encountered, they can usually be dispatched with your secondary skills. A summoner can go anywhere in the game and kill anything. And the Zoomancer can do all of this naked or with magic find gear. | ||
+ | |||
===Weaknesses=== | ===Weaknesses=== | ||
Revision as of 18:08, 23 August 2006
The Zoomancer is a Necromancer build that specializes in the use of the summoning tree for its offense and defense.
Introduction
The Zoomancer is one of THE easiest builds to create and play. Starting at level one and through the rest of the game, a Zoomancer can be very effective, and offers a break from the traditional clickfest that is Diablo. Relying on only two core skills, it allows for a great deal of customization for your favored play style.
Strengths
- Safety. A Zoomancer must kill his first monster completely alone. Once he's dirtied his wand for hopefully the last time, he may never intentionally get close to another enemy ever again. He will have potentially dozens of minions, all happy to waltz into harm's way so that their master doesn't have to.
- Versatility. Most characters will eventually need help versus the immunes of Hell difficulty. This builds damage is primarily physical, but physical immunities can almost always be broken by the use of Amplify Damage. Later on when unbreakable physical immunes are encountered, they can usually be dispatched with your secondary skills. A summoner can go anywhere in the game and kill anything. And the Zoomancer can do all of this naked or with magic find gear.
Weaknesses
Skills
Summoning
Poison & Bone
Curses
Stats
Equipment
Strategy
Contributors
If you've helped build this guide, brag about it here!
- Yo. --Explodicle 23:50, 23 Aug 2006 (BST)