Difference between revisions of "Guardian"
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The '''Guardian''' is the [[Templar]] class aimed at defensive abilities. | The '''Guardian''' is the [[Templar]] class aimed at defensive abilities. | ||
+ | |||
+ | ==Skills== | ||
+ | |||
+ | '''Note that the skills and any of their properties may change in time for the game's release!''' | ||
+ | |||
+ | The Guardian use the following skill groups: ''Auras'', ''Prayers'', ''Taunts'', ''Shield'', ''Swordsmanship''. | ||
+ | |||
+ | Skills marked in a darker hue are shared with the [[Blademaster]]. | ||
+ | |||
+ | ===Auras=== | ||
+ | Auras offer passive enhancements whose power may depend on outside factors, like the number of nearby enemies. | ||
+ | |||
+ | {| style="background: #e0e0ff; padding: 4px" cellspacing="0" cellpadding="4" | ||
+ | |- style="background: #9999ff" | ||
+ | ! Skill | ||
+ | ! Requirements | ||
+ | ! Description | ||
+ | |- | ||
+ | | [[Aura of Renewal]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | [[Aura of Defense]] | ||
+ | | | ||
+ | | Increases defense based on enemies in range. | ||
+ | |- | ||
+ | | [[Aura of Power]] | ||
+ | | Aura of Renewal? | ||
+ | | Increases regeneration based on enemies in range. | ||
+ | |- | ||
+ | | [[Grand Aura]] | ||
+ | | | ||
+ | | Increases Holy Aura range. | ||
+ | |- | ||
+ | | [[Aura of Salvation]] | ||
+ | | | ||
+ | | Increases defense against Blue, Ignite, Shock, Phase, and Poison by 7/enemy in range. | ||
+ | |- | ||
+ | | [[Aura of Deflection]] | ||
+ | | | ||
+ | | Deflects ranged attacks. | ||
+ | |- | ||
+ | | [[Aura of Thorns]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | [[Aura of Vengeance]] | ||
+ | | Aura of Deflection? | ||
+ | | Reflects ranged attacks. | ||
+ | |} | ||
+ | |||
+ | ===Prayers=== | ||
+ | |||
+ | {| style="background: #e0e0ff; padding: 4px" cellspacing="0" cellpadding="4" | ||
+ | |- style="background: #9999ff" | ||
+ | ! Skill | ||
+ | ! Requirements | ||
+ | ! Description | ||
+ | |- | ||
+ | | [[Prayer of Healing]] | ||
+ | | Grand Aura 2 | ||
+ | | Heals self and allies nearby. | ||
+ | |- | ||
+ | | [[Prayer of Retribution]] | ||
+ | | Prayer of Healing 1 | ||
+ | | Spectral damage to enemies in range. | ||
+ | |} | ||
+ | |||
+ | ===Taunts=== | ||
+ | |||
+ | {| style="background: #e0e0ff; padding: 4px" cellspacing="0" cellpadding="4" | ||
+ | |- style="background: #9999ff" | ||
+ | ! Skill | ||
+ | ! Requirements | ||
+ | ! Description | ||
+ | |- | ||
+ | | [[Challenge]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | [[Denounce]] | ||
+ | | Challenge? | ||
+ | | | ||
+ | |- | ||
+ | | [[Heavenly Condemn]] | ||
+ | | Denounce? | ||
+ | | | ||
+ | |- | ||
+ | | [[Provoke]] | ||
+ | | Heavenly Condemn? | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ===Shield=== | ||
+ | The group forming the main cornerstone of the Guardian's skills, shield skills make use of the class-specific Shield item offensively as well as defensively. | ||
+ | |||
+ | {| style="background: #e0e0ff; padding: 4px" cellspacing="0" cellpadding="4" | ||
+ | |- style="background: #9999ff" | ||
+ | ! Skill | ||
+ | ! Requirements | ||
+ | ! Description | ||
+ | |- | ||
+ | | [[Shield Bash]] | ||
+ | | | ||
+ | | Extra Stun, Ignite, Shock, Phase, Poison damage. Small physical damage. | ||
+ | |- | ||
+ | | [[Shield of Faith]] | ||
+ | | | ||
+ | | Shielding is increased for a duration. | ||
+ | |- | ||
+ | | [[Shield Charge]] | ||
+ | | Shield Bash 1 | ||
+ | | Shield attack with extra stun chance. | ||
+ | |- | ||
+ | | [[Shield Turn]] | ||
+ | | Shield Charge 3 | ||
+ | | Extra Stun, Ignite, Shock, Phase, Poison chances to all nearby enemies. | ||
+ | |- | ||
+ | | [[Anchor]] | ||
+ | | | ||
+ | | Increased damage. | ||
+ | |- | ||
+ | | [[Shield Master]] | ||
+ | | Shield Turn 2 | ||
+ | | Stun, Ignite, Shock, Phase, Poison duration increased for shield attacks. Shield damage increased. | ||
+ | |- | ||
+ | | [[Shield Wall]] | ||
+ | | Anchor 1 | ||
+ | | Shielding is greatly increased as the Guardian stands firmly in place. ''(assumed: need to stand still)'' | ||
+ | |- | ||
+ | | [[Great Defender]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | [[Stampede]] | ||
+ | | Shield Turn 2 | ||
+ | | Rushes and bashes all enemies in the path. | ||
+ | |} | ||
+ | |||
+ | ===Swordsmanship=== | ||
+ | {| style="background: #e0e0ff; padding: 4px" cellspacing="0" cellpadding="4" | ||
+ | |- style="background: #9999ff" | ||
+ | ! Skill | ||
+ | ! Requirements | ||
+ | ! Description | ||
+ | |- | ||
+ | | [[Sword of Reckoning]] | ||
+ | | | ||
+ | | Increased damage. | ||
+ | |- | ||
+ | | [[Heaven's Arc]] | ||
+ | | Sword of Reckoning 1 | ||
+ | | Increased damage against flying enemies. | ||
+ | |- | ||
+ | | [[Hamper]] | ||
+ | | Heaven's Arc 1 | ||
+ | | Cripples enemy movement speed, attack speed, and armor. | ||
+ | |} | ||
+ | |||
+ | ===Ungrouped=== | ||
+ | Some skills currently do not use a known skill group. | ||
+ | |||
+ | {| style="background: #e0e0ff; padding: 4px" cellspacing="0" cellpadding="4" | ||
+ | |- style="background: #9999ff" | ||
+ | ! Skill | ||
+ | ! Requirements | ||
+ | ! Description | ||
+ | |- | ||
+ | | [[Spiritual Strength]] | ||
+ | | | ||
+ | | Decreases strength feed. | ||
+ | |} | ||
[[Category:Hellgate Classes]] | [[Category:Hellgate Classes]] |
Revision as of 16:30, 17 July 2007
The Guardian is the Templar class aimed at defensive abilities.
Skills
Note that the skills and any of their properties may change in time for the game's release!
The Guardian use the following skill groups: Auras, Prayers, Taunts, Shield, Swordsmanship.
Skills marked in a darker hue are shared with the Blademaster.
Auras
Auras offer passive enhancements whose power may depend on outside factors, like the number of nearby enemies.
Skill | Requirements | Description |
---|---|---|
Aura of Renewal | ||
Aura of Defense | Increases defense based on enemies in range. | |
Aura of Power | Aura of Renewal? | Increases regeneration based on enemies in range. |
Grand Aura | Increases Holy Aura range. | |
Aura of Salvation | Increases defense against Blue, Ignite, Shock, Phase, and Poison by 7/enemy in range. | |
Aura of Deflection | Deflects ranged attacks. | |
Aura of Thorns | ||
Aura of Vengeance | Aura of Deflection? | Reflects ranged attacks. |
Prayers
Skill | Requirements | Description |
---|---|---|
Prayer of Healing | Grand Aura 2 | Heals self and allies nearby. |
Prayer of Retribution | Prayer of Healing 1 | Spectral damage to enemies in range. |
Taunts
Skill | Requirements | Description |
---|---|---|
Challenge | ||
Denounce | Challenge? | |
Heavenly Condemn | Denounce? | |
Provoke | Heavenly Condemn? |
Shield
The group forming the main cornerstone of the Guardian's skills, shield skills make use of the class-specific Shield item offensively as well as defensively.
Skill | Requirements | Description |
---|---|---|
Shield Bash | Extra Stun, Ignite, Shock, Phase, Poison damage. Small physical damage. | |
Shield of Faith | Shielding is increased for a duration. | |
Shield Charge | Shield Bash 1 | Shield attack with extra stun chance. |
Shield Turn | Shield Charge 3 | Extra Stun, Ignite, Shock, Phase, Poison chances to all nearby enemies. |
Anchor | Increased damage. | |
Shield Master | Shield Turn 2 | Stun, Ignite, Shock, Phase, Poison duration increased for shield attacks. Shield damage increased. |
Shield Wall | Anchor 1 | Shielding is greatly increased as the Guardian stands firmly in place. (assumed: need to stand still) |
Great Defender | ||
Stampede | Shield Turn 2 | Rushes and bashes all enemies in the path. |
Swordsmanship
Skill | Requirements | Description |
---|---|---|
Sword of Reckoning | Increased damage. | |
Heaven's Arc | Sword of Reckoning 1 | Increased damage against flying enemies. |
Hamper | Heaven's Arc 1 | Cripples enemy movement speed, attack speed, and armor. |
Ungrouped
Some skills currently do not use a known skill group.
Skill | Requirements | Description |
---|---|---|
Spiritual Strength | Decreases strength feed. |