Difference between revisions of "PvP Class Guide"
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− | '''Warrior''' - Brings a good snare and good melee damage. He can charge the casters in the back if he can get in range without entering combat. AoE fear from Intimidating Shout is very | + | '''Warrior''' - Brings a good snare and good melee damage. He can charge the casters in the back if he can get in range without entering combat. AoE fear from Intimidating Shout is very powerful. |
− | '''Rogue''' - A great scout. He can sneak up and report the classes so you know what you are up against. Sneaking and opening moves can be risky if the other team has good stealth detection. Still a | + | '''Rogue''' - A great scout. He can sneak up and report the classes so you know what you are up against. Sneaking and opening moves can be risky if the other team has good stealth detection. Still a powerful melee class even without stealth. Capable of killing any cloth wearer before the cloth wearer is able to react. |
− | '''Mage''' - Great CC with polymorph, good single target damage and snares/roots. AoE spells can be very | + | '''Mage''' - Great CC with polymorph, good single target damage and snares/roots. AoE spells can be very useful to force enemies to move from an area or take damage. Mana Shield (and/or Ice Barrier) and Frost Nova gives them a chance to hold up against an attack long enough for other players to help out with CC. Fire spec gives you the burst DPS to overpower other casting and ranged classes quickly, Frost spec gives you the ability to kite melee classes all day long. Arcane Missiles is a key DPS PvP spell; it doesn't suffer from additional delay when hit and will automatically track your target regardless of how much they spin around you. Counterspell is pure gold as it fills many vital roles: against healers, their healing tree can be locked away for 10 seconds; against casters, their DPS shatters as their prime damage tree is locked away. |
− | '''Warlock''' - Best CC class in PvP. With Seduce, Fear and AoE fear a warlock can break up and control a whole group on his own. Banish is good to counter other warlocks pets. Eye of | + | '''Warlock''' - Best CC class in PvP. With Seduce, Fear and AoE fear a warlock can break up and control a whole group on his own. Banish is good to counter other warlocks pets. Eye of Killrog is the best PvP scouting spell. While shards can be hard to get, healthstones are a big PvP help. Instant cast DoTs can be thrown on many many people in a short period of time although a skilled opposing group will quickly nullify them. Damage is a bit low but CC is very high. |
− | '''Priest''' - Great PvP class, I think they are | + | '''Priest''' - Great PvP class, I think they are absolutely required. Dispels to destroy enemy buffs and save your side from the enemies DoTs and CC is very important. Fast heals and shields can help a lot. Also Mind Flay to stop them from retreating and a powerful AoE fear to stop them when they rush you. |
− | '''Druid''' - In cat form they have stealth and humanoid tracking. They can make excellent scouts because other people cannot track them easily when stealthed and they can track others. Travel form and root | + | '''Druid''' - In cat form, they have stealth and humanoid tracking. They can make excellent scouts because other people cannot track them easily when stealthed and they can track others. Travel form and root are great to catch runners. Entangling Roots is also useful for tying up melee type classes. Moonfire is a great instant cast spell that, even if dispelled, does a fair chunk of damage. Hibernate can be used to CC hunter pets and other druids and shamans in animal forms. Their heals are a bit slow for PvP but anything is better than nothing. |
− | '''Hunter''' - With tracking they can prevent the enemy from hiding just out of sight in a building, around a hill or underwater. Hunter's Mark ensures your target will be unable to stealth; Concussive Shot is a great way to prevent them from running away, mounted or not. Primarily ranged damage means snares and roots affect you less than any other class. Your pet can be handy to interrupt casters | + | '''Hunter''' - With tracking, they can prevent the enemy from hiding just out of sight in a building, around a hill, or underwater. Hunter's Mark ensures your target will be unable to stealth; Concussive Shot is a great way to prevent them from running away, mounted or not. Primarily being ranged damage means snares and roots affect you less than any other class. Your pet can be handy to interrupt casters but the choice of pet is key in this endeavor; an attack speed of less than 1.5 will see the greatest results. |
− | '''Shaman''' - Shaman seem to have decent melee and spell damage. Earthbind and Fire Nova totems can be deadly if they don't have anyone focusing on your totems. Ghost Wolf and Frost Shock is a great way to catch a runner. Earthshock can be a | + | '''Shaman''' - Shaman seem to have decent melee and spell damage. Earthbind and Fire Nova totems can be deadly if they don't have anyone focusing on your totems. Ghost Wolf and Frost Shock is a great way to catch a runner. Earthshock can be a powerful spell to stop all sorts of casters including healers. Purge is great to destroy buffs and shield spells. |
− | '''Paladin''' - Paladins are very tough to kill | + | '''Paladin''' - Paladins are very tough to kill but easy to CC. Because of this I think most paladins will spend their time as a sheep or feared. However they are a powerful class with good buffs, heals and shields. Cleansing is great to remove CC and DoTs as well. |
Revision as of 13:39, 22 December 2005
Warrior - Brings a good snare and good melee damage. He can charge the casters in the back if he can get in range without entering combat. AoE fear from Intimidating Shout is very powerful.
Rogue - A great scout. He can sneak up and report the classes so you know what you are up against. Sneaking and opening moves can be risky if the other team has good stealth detection. Still a powerful melee class even without stealth. Capable of killing any cloth wearer before the cloth wearer is able to react.
Mage - Great CC with polymorph, good single target damage and snares/roots. AoE spells can be very useful to force enemies to move from an area or take damage. Mana Shield (and/or Ice Barrier) and Frost Nova gives them a chance to hold up against an attack long enough for other players to help out with CC. Fire spec gives you the burst DPS to overpower other casting and ranged classes quickly, Frost spec gives you the ability to kite melee classes all day long. Arcane Missiles is a key DPS PvP spell; it doesn't suffer from additional delay when hit and will automatically track your target regardless of how much they spin around you. Counterspell is pure gold as it fills many vital roles: against healers, their healing tree can be locked away for 10 seconds; against casters, their DPS shatters as their prime damage tree is locked away.
Warlock - Best CC class in PvP. With Seduce, Fear and AoE fear a warlock can break up and control a whole group on his own. Banish is good to counter other warlocks pets. Eye of Killrog is the best PvP scouting spell. While shards can be hard to get, healthstones are a big PvP help. Instant cast DoTs can be thrown on many many people in a short period of time although a skilled opposing group will quickly nullify them. Damage is a bit low but CC is very high.
Priest - Great PvP class, I think they are absolutely required. Dispels to destroy enemy buffs and save your side from the enemies DoTs and CC is very important. Fast heals and shields can help a lot. Also Mind Flay to stop them from retreating and a powerful AoE fear to stop them when they rush you.
Druid - In cat form, they have stealth and humanoid tracking. They can make excellent scouts because other people cannot track them easily when stealthed and they can track others. Travel form and root are great to catch runners. Entangling Roots is also useful for tying up melee type classes. Moonfire is a great instant cast spell that, even if dispelled, does a fair chunk of damage. Hibernate can be used to CC hunter pets and other druids and shamans in animal forms. Their heals are a bit slow for PvP but anything is better than nothing.
Hunter - With tracking, they can prevent the enemy from hiding just out of sight in a building, around a hill, or underwater. Hunter's Mark ensures your target will be unable to stealth; Concussive Shot is a great way to prevent them from running away, mounted or not. Primarily being ranged damage means snares and roots affect you less than any other class. Your pet can be handy to interrupt casters but the choice of pet is key in this endeavor; an attack speed of less than 1.5 will see the greatest results.
Shaman - Shaman seem to have decent melee and spell damage. Earthbind and Fire Nova totems can be deadly if they don't have anyone focusing on your totems. Ghost Wolf and Frost Shock is a great way to catch a runner. Earthshock can be a powerful spell to stop all sorts of casters including healers. Purge is great to destroy buffs and shield spells.
Paladin - Paladins are very tough to kill but easy to CC. Because of this I think most paladins will spend their time as a sheep or feared. However they are a powerful class with good buffs, heals and shields. Cleansing is great to remove CC and DoTs as well.